normalize common filenames in VideoBackends/D3D

This commit is contained in:
Shawn Hoffman 2020-09-15 05:50:34 -07:00
parent d7fd892fde
commit a0aeb5b0b9
16 changed files with 53 additions and 53 deletions

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@ -1,25 +1,25 @@
add_library(videod3d add_library(videod3d
BoundingBox.cpp
BoundingBox.h
D3DBase.cpp D3DBase.cpp
D3DBase.h D3DBase.h
D3DBoundingBox.cpp
D3DBoundingBox.h
D3DMain.cpp
D3DNativeVertexFormat.cpp
D3DPerfQuery.cpp
D3DPerfQuery.h
D3DRender.cpp
D3DRender.h
D3DState.cpp D3DState.cpp
D3DState.h D3DState.h
D3DSwapChain.cpp
D3DVertexManager.cpp
D3DVertexManager.h
DXPipeline.cpp DXPipeline.cpp
DXPipeline.h DXPipeline.h
DXShader.cpp DXShader.cpp
DXShader.h DXShader.h
DXTexture.cpp DXTexture.cpp
DXTexture.h DXTexture.h
main.cpp
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
Render.cpp
Render.h
SwapChain.cpp
VertexManager.cpp
VertexManager.h
VideoBackend.h VideoBackend.h
) )

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@ -16,30 +16,30 @@
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<ItemGroup> <ItemGroup>
<ClCompile Include="BoundingBox.cpp" />
<ClCompile Include="D3DBase.cpp" /> <ClCompile Include="D3DBase.cpp" />
<ClCompile Include="D3DBoundingBox.cpp" />
<ClCompile Include="D3DMain.cpp" />
<ClCompile Include="D3DNativeVertexFormat.cpp" />
<ClCompile Include="D3DPerfQuery.cpp" />
<ClCompile Include="D3DRender.cpp" />
<ClCompile Include="D3DState.cpp" /> <ClCompile Include="D3DState.cpp" />
<ClCompile Include="D3DSwapChain.cpp" />
<ClCompile Include="D3DVertexManager.cpp" />
<ClCompile Include="DXPipeline.cpp" /> <ClCompile Include="DXPipeline.cpp" />
<ClCompile Include="DXShader.cpp" /> <ClCompile Include="DXShader.cpp" />
<ClCompile Include="DXTexture.cpp" /> <ClCompile Include="DXTexture.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="NativeVertexFormat.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="Render.cpp" />
<ClCompile Include="SwapChain.cpp" />
<ClCompile Include="VertexManager.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="D3DBase.h" /> <ClInclude Include="D3DBase.h" />
<ClInclude Include="D3DBoundingBox.h" />
<ClInclude Include="D3DPerfQuery.h" />
<ClInclude Include="D3DRender.h" />
<ClInclude Include="D3DState.h" /> <ClInclude Include="D3DState.h" />
<ClInclude Include="D3DSwapChain.h" />
<ClInclude Include="D3DVertexManager.h" />
<ClInclude Include="DXPipeline.h" /> <ClInclude Include="DXPipeline.h" />
<ClInclude Include="DXShader.h" /> <ClInclude Include="DXShader.h" />
<ClInclude Include="DXTexture.h" /> <ClInclude Include="DXTexture.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="Render.h" />
<ClInclude Include="SwapChain.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="VideoBackend.h" /> <ClInclude Include="VideoBackend.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -15,20 +15,20 @@
<ClCompile Include="D3DState.cpp"> <ClCompile Include="D3DState.cpp">
<Filter>D3D</Filter> <Filter>D3D</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="NativeVertexFormat.cpp"> <ClCompile Include="D3DNativeVertexFormat.cpp">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="PerfQuery.cpp"> <ClCompile Include="D3DPerfQuery.cpp">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Render.cpp"> <ClCompile Include="D3DRender.cpp">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="VertexManager.cpp"> <ClCompile Include="D3DVertexManager.cpp">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="main.cpp" /> <ClCompile Include="D3DMain.cpp" />
<ClCompile Include="BoundingBox.cpp"> <ClCompile Include="D3DBoundingBox.cpp">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="DXTexture.cpp"> <ClCompile Include="DXTexture.cpp">
@ -40,7 +40,7 @@
<ClCompile Include="DXPipeline.cpp"> <ClCompile Include="DXPipeline.cpp">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="SwapChain.cpp"> <ClCompile Include="D3DSwapChain.cpp">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
@ -51,17 +51,17 @@
<ClInclude Include="D3DState.h"> <ClInclude Include="D3DState.h">
<Filter>D3D</Filter> <Filter>D3D</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="PerfQuery.h"> <ClInclude Include="D3DPerfQuery.h">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Render.h"> <ClInclude Include="D3DRender.h">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="VertexManager.h"> <ClInclude Include="D3DVertexManager.h">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="VideoBackend.h" /> <ClInclude Include="VideoBackend.h" />
<ClInclude Include="BoundingBox.h"> <ClInclude Include="D3DBoundingBox.h">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="DXTexture.h"> <ClInclude Include="DXTexture.h">
@ -73,7 +73,7 @@
<ClInclude Include="DXPipeline.h"> <ClInclude Include="DXPipeline.h">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="SwapChain.h"> <ClInclude Include="D3DSwapChain.h">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>

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@ -2,7 +2,7 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/D3D/BoundingBox.h" #include "VideoBackends/D3D/D3DBoundingBox.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "VideoBackends/D3D/D3DState.h" #include "VideoBackends/D3D/D3DState.h"

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@ -10,12 +10,12 @@
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "Common/StringUtil.h" #include "Common/StringUtil.h"
#include "VideoBackends/D3D/BoundingBox.h"
#include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/PerfQuery.h" #include "VideoBackends/D3D/D3DBoundingBox.h"
#include "VideoBackends/D3D/Render.h" #include "VideoBackends/D3D/D3DPerfQuery.h"
#include "VideoBackends/D3D/SwapChain.h" #include "VideoBackends/D3D/D3DRender.h"
#include "VideoBackends/D3D/VertexManager.h" #include "VideoBackends/D3D/D3DSwapChain.h"
#include "VideoBackends/D3D/D3DVertexManager.h"
#include "VideoBackends/D3D/VideoBackend.h" #include "VideoBackends/D3D/VideoBackend.h"
#include "VideoBackends/D3DCommon/Common.h" #include "VideoBackends/D3DCommon/Common.h"

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@ -5,10 +5,10 @@
#include <array> #include <array>
#include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DRender.h"
#include "VideoBackends/D3D/D3DState.h" #include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/D3DVertexManager.h"
#include "VideoBackends/D3D/DXShader.h" #include "VideoBackends/D3D/DXShader.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/VertexManager.h"
#include "VideoCommon/NativeVertexFormat.h" #include "VideoCommon/NativeVertexFormat.h"
namespace DX11 namespace DX11

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@ -2,7 +2,7 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/D3D/PerfQuery.h" #include "VideoBackends/D3D/D3DPerfQuery.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"

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@ -2,7 +2,7 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/D3D/Render.h" #include "VideoBackends/D3D/D3DRender.h"
#include <algorithm> #include <algorithm>
#include <array> #include <array>
@ -21,13 +21,13 @@
#include "Core/Core.h" #include "Core/Core.h"
#include "VideoBackends/D3D/BoundingBox.h"
#include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DBoundingBox.h"
#include "VideoBackends/D3D/D3DState.h" #include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/D3DSwapChain.h"
#include "VideoBackends/D3D/DXPipeline.h" #include "VideoBackends/D3D/DXPipeline.h"
#include "VideoBackends/D3D/DXShader.h" #include "VideoBackends/D3D/DXShader.h"
#include "VideoBackends/D3D/DXTexture.h" #include "VideoBackends/D3D/DXTexture.h"
#include "VideoBackends/D3D/SwapChain.h"
#include "VideoCommon/BPFunctions.h" #include "VideoCommon/BPFunctions.h"
#include "VideoCommon/FramebufferManager.h" #include "VideoCommon/FramebufferManager.h"

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@ -2,7 +2,7 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/D3D/SwapChain.h" #include "VideoBackends/D3D/D3DSwapChain.h"
#include "VideoBackends/D3D/DXTexture.h" #include "VideoBackends/D3D/DXTexture.h"
namespace DX11 namespace DX11

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@ -2,7 +2,7 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/D3D/VertexManager.h" #include "VideoBackends/D3D/D3DVertexManager.h"
#include <d3d11.h> #include <d3d11.h>
@ -10,10 +10,10 @@
#include "Common/Assert.h" #include "Common/Assert.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "VideoBackends/D3D/BoundingBox.h"
#include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DBoundingBox.h"
#include "VideoBackends/D3D/D3DRender.h"
#include "VideoBackends/D3D/D3DState.h" #include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3DCommon/Common.h" #include "VideoBackends/D3DCommon/Common.h"
#include "VideoCommon/BoundingBox.h" #include "VideoCommon/BoundingBox.h"

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@ -6,12 +6,12 @@
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DRender.h"
#include "VideoBackends/D3D/D3DState.h" #include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/D3DVertexManager.h"
#include "VideoBackends/D3D/DXPipeline.h" #include "VideoBackends/D3D/DXPipeline.h"
#include "VideoBackends/D3D/DXShader.h" #include "VideoBackends/D3D/DXShader.h"
#include "VideoBackends/D3D/DXTexture.h" #include "VideoBackends/D3D/DXTexture.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/VertexManager.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
namespace DX11 namespace DX11