Only attempt a graceful shutdown when there's a STM hook

For Wii graceful shutdown to work, the emulated software has to open
the STM event hook and install a hook. Without this, there is no way
to inform them about the shutdown, so trying to do a graceful shutdown
and requiring the use of the shutdown fallback (exiting a second time
to force) is pointless.
This commit is contained in:
Léo Lam 2016-10-04 22:58:01 +02:00
parent 48ff76d495
commit a0a246bf3e
4 changed files with 16 additions and 2 deletions

View File

@ -135,6 +135,11 @@ IPCCommandResult CWII_IPC_HLE_Device_stm_eventhook::IOCtl(u32 command_address)
return GetNoReply(); return GetNoReply();
} }
bool CWII_IPC_HLE_Device_stm_eventhook::HasHookInstalled() const
{
return s_event_hook_address != 0;
}
void CWII_IPC_HLE_Device_stm_eventhook::TriggerEvent(const u32 event) const void CWII_IPC_HLE_Device_stm_eventhook::TriggerEvent(const u32 event) const
{ {
if (!m_Active || s_event_hook_address == 0) if (!m_Active || s_event_hook_address == 0)

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@ -59,6 +59,7 @@ public:
IPCCommandResult Close(u32 command_address, bool force) override; IPCCommandResult Close(u32 command_address, bool force) override;
IPCCommandResult IOCtl(u32 command_address) override; IPCCommandResult IOCtl(u32 command_address) override;
bool HasHookInstalled() const;
void ResetButton() const; void ResetButton() const;
void PowerButton() const; void PowerButton() const;

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@ -42,6 +42,8 @@
#include "Core/HW/Wiimote.h" #include "Core/HW/Wiimote.h"
#include "Core/Host.h" #include "Core/Host.h"
#include "Core/HotkeyManager.h" #include "Core/HotkeyManager.h"
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_stm.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.h" #include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.h"
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h" #include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
#include "Core/Movie.h" #include "Core/Movie.h"
@ -1341,7 +1343,9 @@ void CFrame::DoStop()
} }
} }
if (SConfig::GetInstance().bWii && !m_tried_graceful_shutdown) const auto& stm = WII_IPC_HLE_Interface::GetDeviceByName("/dev/stm/eventhook");
if (!m_tried_graceful_shutdown && stm &&
std::static_pointer_cast<CWII_IPC_HLE_Device_stm_eventhook>(stm)->HasHookInstalled())
{ {
Core::DisplayMessage("Shutting down", 30000); Core::DisplayMessage("Shutting down", 30000);
// Unpause because gracefully shutting down needs the game to actually request a shutdown // Unpause because gracefully shutting down needs the game to actually request a shutdown

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@ -23,6 +23,8 @@
#include "Core/Core.h" #include "Core/Core.h"
#include "Core/HW/Wiimote.h" #include "Core/HW/Wiimote.h"
#include "Core/Host.h" #include "Core/Host.h"
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_stm.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.h" #include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.h"
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h" #include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
#include "Core/State.h" #include "Core/State.h"
@ -232,7 +234,9 @@ class PlatformX11 : public Platform
{ {
if (s_shutdown_requested.TestAndClear()) if (s_shutdown_requested.TestAndClear())
{ {
if (!s_tried_graceful_shutdown.IsSet() && SConfig::GetInstance().bWii) const auto& stm = WII_IPC_HLE_Interface::GetDeviceByName("/dev/stm/eventhook");
if (!s_tried_graceful_shutdown.IsSet() && stm &&
std::static_pointer_cast<CWII_IPC_HLE_Device_stm_eventhook>(stm)->HasHookInstalled())
{ {
ProcessorInterface::PowerButton_Tap(); ProcessorInterface::PowerButton_Tap();
s_tried_graceful_shutdown.Set(); s_tried_graceful_shutdown.Set();