BreakpointWidget: Move variables closer to usage sites in OnLoad()
In the early-out case, we now don't end up constructing two vectors that aren't even used. It also keeps relevant code together.
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@ -253,26 +253,25 @@ void BreakpointWidget::OnNewBreakpoint()
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void BreakpointWidget::OnLoad()
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{
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IniFile ini;
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BreakPoints::TBreakPointsStr newbps;
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MemChecks::TMemChecksStr newmcs;
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if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
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false))
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{
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return;
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}
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if (ini.GetLines("BreakPoints", &newbps, false))
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BreakPoints::TBreakPointsStr new_bps;
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if (ini.GetLines("BreakPoints", &new_bps, false))
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{
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PowerPC::breakpoints.Clear();
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PowerPC::breakpoints.AddFromStrings(newbps);
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PowerPC::breakpoints.AddFromStrings(new_bps);
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}
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if (ini.GetLines("MemoryBreakPoints", &newmcs, false))
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MemChecks::TMemChecksStr new_mcs;
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if (ini.GetLines("MemoryBreakPoints", &new_mcs, false))
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{
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PowerPC::memchecks.Clear();
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Settings::Instance().blockSignals(true);
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PowerPC::memchecks.AddFromStrings(newmcs);
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PowerPC::memchecks.AddFromStrings(new_mcs);
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Settings::Instance().blockSignals(false);
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}
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