psyjoe's patch to shader compilation. ector/some "shader person" check this please :) looks reasonable to me though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4267 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -627,15 +627,15 @@ void WriteZ24Encoder(char* p)
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WRITE(p, " if(cl > 0.5f) {\n");
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// upper 16
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WRITE(p, " ocol0.b = frac(depth0 * 256.0f);\n");
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WRITE(p, " ocol0.g = depth0\n");
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WRITE(p, " ocol0.g = depth0;\n");
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WRITE(p, " ocol0.r = frac(depth1 * 256.0f);\n");
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WRITE(p, " ocol0.a = depth1\n");
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WRITE(p, " ocol0.a = depth1;\n");
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WRITE(p, " } else {\n");
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// lower 8
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WRITE(p, " ocol0.b = 1.0f;\n");
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WRITE(p, " ocol0.g = frac(depth0 * 65536.0f)\n");
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WRITE(p, " ocol0.r = 1.0f);\n");
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WRITE(p, " ocol0.a = frac(depth0 * 65536.0f)\n");
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WRITE(p, " ocol0.g = frac(depth0 * 65536.0f);\n");
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WRITE(p, " ocol0.r = 1.0f;\n");
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WRITE(p, " ocol0.a = frac(depth0 * 65536.0f);\n");
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WRITE(p, " }\n"
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"}\n");
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}
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@ -251,11 +251,20 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
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sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
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const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
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CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
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if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
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cgDestroyProgram(tempprog);
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ERROR_LOG(VIDEO, "Failed to compile ps %s:", cgGetLastListing(g_cgcontext));
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ERROR_LOG(VIDEO, pstrprogram);
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return false;
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// handle errors
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if (!cgIsProgram(tempprog)) {
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cgDestroyProgram(tempprog);
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ERROR_LOG(VIDEO, "Failed to compile ps %s:", cgGetLastListing(g_cgcontext));
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ERROR_LOG(VIDEO, pstrprogram);
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return false;
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}
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// handle warnings
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if(cgGetError() != CG_NO_ERROR)
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{
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WARN_LOG(VIDEO, "Warnings on compile ps %s:", cgGetLastListing(g_cgcontext));
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WARN_LOG(VIDEO, pstrprogram);
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}
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// This looks evil - we modify the program through the const char * we got from cgGetProgramString!
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@ -196,7 +196,7 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
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sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
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const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
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CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
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if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
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if (!cgIsProgram(tempprog)) {
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if (s_displayCompileAlert) {
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PanicAlert("Failed to create vertex shader");
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s_displayCompileAlert = false;
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@ -207,6 +207,12 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
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return false;
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}
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if(cgGetError() != CG_NO_ERROR)
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{
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WARN_LOG(VIDEO, "Failed to load vs %s:", cgGetLastListing(g_cgcontext));
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WARN_LOG(VIDEO, pstrprogram);
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}
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// This looks evil - we modify the program through the const char * we got from cgGetProgramString!
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// It SHOULD not have any nasty side effects though - but you never know...
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char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
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