WII_IPC: rewrite multiply as 100_tbticks literal (NFC)
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@ -290,8 +290,7 @@ void WiiIPC::GenerateAck(u32 address)
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m_ctrl.Y1, m_ctrl.Y2, m_ctrl.X1);
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m_ctrl.Y1, m_ctrl.Y2, m_ctrl.X1);
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// Based on a hardware test, the IPC interrupt takes approximately 100 TB ticks to fire
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// Based on a hardware test, the IPC interrupt takes approximately 100 TB ticks to fire
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// after Y2 is seen in the control register.
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// after Y2 is seen in the control register.
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m_system.GetCoreTiming().ScheduleEvent(100 * SystemTimers::TIMER_RATIO,
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m_system.GetCoreTiming().ScheduleEvent(100_tbticks, m_event_type_update_interrupts);
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m_event_type_update_interrupts);
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}
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}
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void WiiIPC::GenerateReply(u32 address)
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void WiiIPC::GenerateReply(u32 address)
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@ -302,8 +301,7 @@ void WiiIPC::GenerateReply(u32 address)
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m_ctrl.Y1, m_ctrl.Y2, m_ctrl.X1);
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m_ctrl.Y1, m_ctrl.Y2, m_ctrl.X1);
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// Based on a hardware test, the IPC interrupt takes approximately 100 TB ticks to fire
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// Based on a hardware test, the IPC interrupt takes approximately 100 TB ticks to fire
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// after Y1 is seen in the control register.
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// after Y1 is seen in the control register.
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m_system.GetCoreTiming().ScheduleEvent(100 * SystemTimers::TIMER_RATIO,
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m_system.GetCoreTiming().ScheduleEvent(100_tbticks, m_event_type_update_interrupts);
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m_event_type_update_interrupts);
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}
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}
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bool WiiIPC::IsReady() const
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bool WiiIPC::IsReady() const
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