Fixup GameListModel::UpdateGame and columnCount
- dataChanged takes "first" and "last" indices inclusive, not exclusive - columnCount should return 0 for valid parents
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@ -28,7 +28,7 @@ GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
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connect(&Settings::Instance(), &Settings::PathRemoved, &m_tracker, &GameTracker::RemoveDirectory);
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connect(&Settings::Instance(), &Settings::GameListRefreshRequested, &m_tracker,
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&GameTracker::RefreshAll);
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connect(&Settings::Instance(), &Settings::TitleDBReloadRequested, this,
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connect(&Settings::Instance(), &Settings::TitleDBReloadRequested,
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[this] { m_title_database = Core::TitleDatabase(); });
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for (const QString& dir : Settings::Instance().GetPaths())
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@ -199,6 +199,8 @@ int GameListModel::rowCount(const QModelIndex& parent) const
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int GameListModel::columnCount(const QModelIndex& parent) const
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{
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if (parent.isValid())
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return 0;
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return NUM_COLS;
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}
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@ -297,7 +299,7 @@ void GameListModel::UpdateGame(const std::shared_ptr<const UICommon::GameFile>&
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else
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{
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m_games[index] = game;
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emit dataChanged(createIndex(index, 0), createIndex(index + 1, columnCount(QModelIndex())));
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emit dataChanged(createIndex(index, 0), createIndex(index, columnCount(QModelIndex()) - 1));
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}
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}
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