Merge pull request #1737 from degasus/master
OGL: don't clear the stencil buffer
This commit is contained in:
commit
9fb7091f36
|
@ -1732,7 +1732,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
|
|||
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENSWAP))
|
||||
{
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
if (s_vsync != g_ActiveConfig.IsVSync())
|
||||
|
|
Loading…
Reference in New Issue