VideoConfig: Collapse ubershader configuration fields to a single value
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590307b94c
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@ -180,14 +180,17 @@ void DolphinAnalytics::MakeBaseBuilder()
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static const char* GetUbershaderMode(const VideoConfig& video_config)
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{
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if (video_config.bDisableSpecializedShaders)
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switch (video_config.iUberShaderMode)
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{
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case UberShaderMode::Exclusive:
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return "exclusive";
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if (video_config.bBackgroundShaderCompiling)
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case UberShaderMode::Hybrid:
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return "hybrid";
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case UberShaderMode::Disabled:
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default:
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return "disabled";
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}
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}
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void DolphinAnalytics::MakePerGameBuilder()
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{
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@ -76,12 +76,8 @@ const ConfigInfo<bool> GFX_BACKEND_MULTITHREADING{
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const ConfigInfo<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{
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{System::GFX, "Settings", "CommandBufferExecuteInterval"}, 100};
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const ConfigInfo<bool> GFX_SHADER_CACHE{{System::GFX, "Settings", "ShaderCache"}, true};
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const ConfigInfo<bool> GFX_BACKGROUND_SHADER_COMPILING{
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{System::GFX, "Settings", "BackgroundShaderCompiling"}, false};
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const ConfigInfo<bool> GFX_DISABLE_SPECIALIZED_SHADERS{
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{System::GFX, "Settings", "DisableSpecializedShaders"}, false};
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const ConfigInfo<bool> GFX_PRECOMPILE_UBER_SHADERS{
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{System::GFX, "Settings", "PrecompileUberShaders"}, true};
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const ConfigInfo<int> GFX_UBERSHADER_MODE{{System::GFX, "Settings", "UberShaderMode"},
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static_cast<int>(UberShaderMode::Disabled)};
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const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS{
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{System::GFX, "Settings", "ShaderCompilerThreads"}, 1};
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const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS{
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@ -59,9 +59,7 @@ extern const ConfigInfo<bool> GFX_ENABLE_VALIDATION_LAYER;
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extern const ConfigInfo<bool> GFX_BACKEND_MULTITHREADING;
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extern const ConfigInfo<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL;
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extern const ConfigInfo<bool> GFX_SHADER_CACHE;
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extern const ConfigInfo<bool> GFX_BACKGROUND_SHADER_COMPILING;
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extern const ConfigInfo<bool> GFX_DISABLE_SPECIALIZED_SHADERS;
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extern const ConfigInfo<bool> GFX_PRECOMPILE_UBER_SHADERS;
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extern const ConfigInfo<int> GFX_UBERSHADER_MODE;
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extern const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS;
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extern const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS;
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@ -46,9 +46,7 @@ bool IsSettingSaveable(const Config::ConfigLocation& config_location)
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Config::GFX_DISABLE_FOG.location, Config::GFX_BORDERLESS_FULLSCREEN.location,
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Config::GFX_ENABLE_VALIDATION_LAYER.location, Config::GFX_BACKEND_MULTITHREADING.location,
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Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL.location, Config::GFX_SHADER_CACHE.location,
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Config::GFX_BACKGROUND_SHADER_COMPILING.location,
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Config::GFX_DISABLE_SPECIALIZED_SHADERS.location,
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Config::GFX_PRECOMPILE_UBER_SHADERS.location, Config::GFX_SHADER_COMPILER_THREADS.location,
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Config::GFX_UBERSHADER_MODE.location, Config::GFX_SHADER_COMPILER_THREADS.location,
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Config::GFX_SHADER_PRECOMPILER_THREADS.location,
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Config::GFX_SW_ZCOMPLOC.location, Config::GFX_SW_ZFREEZE.location,
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@ -63,9 +63,8 @@ void EnhancementsWidget::CreateWidgets()
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m_af_combo = new GraphicsChoice({tr("1x"), tr("2x"), tr("4x"), tr("8x"), tr("16x")},
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Config::GFX_ENHANCE_MAX_ANISOTROPY);
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m_ubershader_combo = new QComboBox;
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for (const auto& option : {tr("Disabled"), tr("Hybrid"), tr("Exclusive")})
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m_ubershader_combo->addItem(option);
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m_ubershader_combo = new GraphicsChoice({tr("Disabled"), tr("Hybrid"), tr("Exclusive")},
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Config::GFX_UBERSHADER_MODE);
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m_pp_effect = new QComboBox();
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m_configure_pp_effect = new QPushButton(tr("Configure"));
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@ -131,9 +130,6 @@ void EnhancementsWidget::ConnectWidgets()
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{
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connect(m_aa_combo, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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[this](int) { SaveSettings(); });
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connect(m_ubershader_combo,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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[this](int) { SaveSettings(); });
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connect(m_pp_effect, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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[this](int) { SaveSettings(); });
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connect(m_3d_mode, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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@ -156,13 +152,6 @@ void EnhancementsWidget::LoadSettings()
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QString::fromStdString(std::to_string(aa_selection) + "x " + (ssaa ? "SSAA" : "MSAA")));
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m_aa_combo->setEnabled(m_aa_combo->count() > 1);
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if (Config::GetBase(Config::GFX_DISABLE_SPECIALIZED_SHADERS))
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m_ubershader_combo->setCurrentIndex(2);
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else if (Config::GetBase(Config::GFX_BACKGROUND_SHADER_COMPILING))
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m_ubershader_combo->setCurrentIndex(1);
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else
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m_ubershader_combo->setCurrentIndex(0);
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// Post Processing Shader
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std::vector<std::string> shaders =
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g_Config.stereo_mode == StereoMode::Anaglyph ?
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@ -220,10 +209,6 @@ void EnhancementsWidget::SaveSettings()
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Config::SetBaseOrCurrent(Config::GFX_SSAA, is_ssaa);
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int us_value = m_ubershader_combo->currentIndex();
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Config::SetBaseOrCurrent(Config::GFX_BACKGROUND_SHADER_COMPILING, us_value == 1);
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Config::SetBaseOrCurrent(Config::GFX_DISABLE_SPECIALIZED_SHADERS, us_value == 2);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER,
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m_pp_effect->currentText().toStdString());
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@ -534,24 +534,13 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
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// ubershaders
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{
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const std::array<wxString, 3> mode_choices = {{_("Disabled"), _("Hybrid"), _("Exclusive")}};
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wxChoice* const choice_mode =
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new wxChoice(page_enh, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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static_cast<int>(mode_choices.size()), mode_choices.data());
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RegisterControl(choice_mode, wxGetTranslation(ubershader_desc));
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szr_enh->Add(new wxStaticText(page_enh, wxID_ANY, _("Ubershaders:")), wxGBPosition(row, 0),
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wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
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szr_enh->Add(choice_mode, wxGBPosition(row, 1), span2, wxALIGN_CENTER_VERTICAL);
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szr_enh->Add(CreateChoice(page_enh, Config::GFX_UBERSHADER_MODE,
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wxGetTranslation(ubershader_desc), mode_choices.size(),
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mode_choices.data()),
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wxGBPosition(row, 1), span2, wxALIGN_CENTER_VERTICAL);
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row += 1;
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// Determine ubershader mode
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choice_mode->Bind(wxEVT_CHOICE, &VideoConfigDiag::OnUberShaderModeChanged, this);
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if (Config::GetBase(Config::GFX_DISABLE_SPECIALIZED_SHADERS))
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choice_mode->SetSelection(2);
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else if (Config::GetBase(Config::GFX_BACKGROUND_SHADER_COMPILING))
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choice_mode->SetSelection(1);
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else
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choice_mode->SetSelection(0);
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}
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// postproc shader
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@ -1290,13 +1279,3 @@ void VideoConfigDiag::OnAAChanged(wxCommandEvent& ev)
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Config::SetBaseOrCurrent(Config::GFX_MSAA, vconfig.backend_info.AAModes[mode]);
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}
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void VideoConfigDiag::OnUberShaderModeChanged(wxCommandEvent& ev)
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{
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// 0: No ubershaders
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// 1: Hybrid ubershaders
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// 2: Only ubershaders
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int mode = ev.GetInt();
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Config::SetBaseOrCurrent(Config::GFX_BACKGROUND_SHADER_COMPILING, mode == 1);
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Config::SetBaseOrCurrent(Config::GFX_DISABLE_SPECIALIZED_SHADERS, mode == 2);
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}
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@ -139,7 +139,6 @@ protected:
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void PopulatePostProcessingShaders();
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void PopulateAAList();
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void OnAAChanged(wxCommandEvent& ev);
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void OnUberShaderModeChanged(wxCommandEvent& ev);
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wxChoice* choice_backend;
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wxChoice* choice_adapter;
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@ -38,7 +38,7 @@ bool ShaderCache::Initialize()
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}
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// Queue ubershader precompiling if required.
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if (g_ActiveConfig.CanPrecompileUberShaders())
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if (g_ActiveConfig.UsingUberShaders())
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PrecompileUberShaders();
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// Compile all known UIDs.
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@ -566,27 +566,24 @@ void VertexManagerBase::UpdatePipelineObject()
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m_current_pipeline_object = nullptr;
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m_pipeline_config_changed = false;
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// Try for specialized shaders.
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if (!g_ActiveConfig.bDisableSpecializedShaders)
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if (g_ActiveConfig.iUberShaderMode == UberShaderMode::Disabled)
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{
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// Ubershaders disabled? Block and compile the specialized shader.
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m_current_pipeline_object = g_shader_cache->GetPipelineForUid(m_current_pipeline_config);
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return;
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}
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else if (g_ActiveConfig.iUberShaderMode == UberShaderMode::Hybrid)
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{
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// Can we background compile shaders? If so, get the pipeline asynchronously.
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if (g_ActiveConfig.bBackgroundShaderCompiling)
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{
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auto res = g_shader_cache->GetPipelineForUidAsync(m_current_pipeline_config);
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if (res)
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{
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// Specialized shaders are ready.
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// Specialized shaders are ready, prefer these.
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m_current_pipeline_object = *res;
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return;
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}
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}
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else
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{
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m_current_pipeline_object = g_shader_cache->GetPipelineForUid(m_current_pipeline_config);
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return;
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}
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}
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// Fallback to ubershaders.
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// Exclusive ubershader mode, or hybrid and shaders are still compiling.
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m_current_pipeline_object = g_shader_cache->GetUberPipelineForUid(m_current_uber_pipeline_config);
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}
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@ -102,9 +102,7 @@ void VideoConfig::Refresh()
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bBackendMultithreading = Config::Get(Config::GFX_BACKEND_MULTITHREADING);
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iCommandBufferExecuteInterval = Config::Get(Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL);
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bShaderCache = Config::Get(Config::GFX_SHADER_CACHE);
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bBackgroundShaderCompiling = Config::Get(Config::GFX_BACKGROUND_SHADER_COMPILING);
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bDisableSpecializedShaders = Config::Get(Config::GFX_DISABLE_SPECIALIZED_SHADERS);
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bPrecompileUberShaders = Config::Get(Config::GFX_PRECOMPILE_UBER_SHADERS);
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iUberShaderMode = static_cast<UberShaderMode>(Config::Get(Config::GFX_UBERSHADER_MODE));
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iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
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iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
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@ -206,15 +204,3 @@ u32 VideoConfig::GetShaderPrecompilerThreads() const
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else
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return GetNumAutoShaderCompilerThreads();
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}
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bool VideoConfig::CanPrecompileUberShaders() const
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{
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// We don't want to precompile ubershaders if they're never going to be used.
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return bPrecompileUberShaders && (bBackgroundShaderCompiling || bDisableSpecializedShaders);
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}
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bool VideoConfig::CanBackgroundCompileShaders() const
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{
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// We require precompiled ubershaders to background compile shaders.
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return bBackgroundShaderCompiling && bPrecompileUberShaders;
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}
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@ -42,6 +42,13 @@ enum class StereoMode : int
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Nvidia3DVision
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};
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enum class UberShaderMode : int
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{
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Disabled,
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Hybrid,
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Exclusive
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};
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struct ProjectionHackConfig final
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{
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bool m_enable;
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@ -161,25 +168,8 @@ struct VideoConfig final
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// Currently only supported with Vulkan.
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int iCommandBufferExecuteInterval;
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// The following options determine the ubershader mode:
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// No ubershaders:
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// - bBackgroundShaderCompiling = false
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// - bDisableSpecializedShaders = false
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// Hybrid/background compiling:
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// - bBackgroundShaderCompiling = true
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// - bDisableSpecializedShaders = false
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// Ubershaders only:
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// - bBackgroundShaderCompiling = false
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// - bDisableSpecializedShaders = true
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// Enable background shader compiling, use ubershaders while waiting.
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bool bBackgroundShaderCompiling;
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// Use ubershaders only, don't compile specialized shaders.
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bool bDisableSpecializedShaders;
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// Precompile ubershader variants at boot/config reload time.
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bool bPrecompileUberShaders;
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// Shader compilation settings.
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UberShaderMode iUberShaderMode;
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// Number of shader compiler threads.
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// 0 disables background compilation.
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@ -247,10 +237,9 @@ struct VideoConfig final
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return backend_info.bSupportsGPUTextureDecoding && bEnableGPUTextureDecoding;
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}
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bool UseVertexRounding() const { return bVertexRounding && iEFBScale != 1; }
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bool UsingUberShaders() const { return iUberShaderMode != UberShaderMode::Disabled; }
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u32 GetShaderCompilerThreads() const;
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u32 GetShaderPrecompilerThreads() const;
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bool CanPrecompileUberShaders() const;
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bool CanBackgroundCompileShaders() const;
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};
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extern VideoConfig g_Config;
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