VertexLoaderUtils: remove simple wrapper functions
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@ -85,7 +85,7 @@ static void ReadXFData(u32 iBufferSize)
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u32 pData[16];
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for (int i = 0; i < streamSize; i++)
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pData[i] = DataReadU32();
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pData[i] = DataRead<u32>();
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SWLoadXFReg(streamSize, streamAddress, pData);
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// return to normal command processing
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@ -120,7 +120,7 @@ static void DecodeStandard(u32 bufferSize)
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{
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_assert_msg_(VIDEO, CommandRunnable(bufferSize), "Underflow during standard opcode decoding");
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int Cmd = DataReadU8();
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int Cmd = DataRead<u8>();
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if (Cmd == GX_NOP)
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return;
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@ -148,15 +148,15 @@ static void DecodeStandard(u32 bufferSize)
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case GX_LOAD_CP_REG: //0x08
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{
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u32 SubCmd = DataReadU8();
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u32 Value = DataReadU32();
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u32 SubCmd = DataRead<u8>();
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u32 Value = DataRead<u32>();
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SWLoadCPReg(SubCmd, Value);
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}
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break;
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case GX_LOAD_XF_REG:
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{
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u32 Cmd2 = DataReadU32();
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u32 Cmd2 = DataRead<u32>();
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streamSize = ((Cmd2 >> 16) & 15) + 1;
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streamAddress = Cmd2 & 0xFFFF;
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currentFunction = ReadXFData;
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@ -166,22 +166,22 @@ static void DecodeStandard(u32 bufferSize)
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break;
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case GX_LOAD_INDX_A: //used for position matrices
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SWLoadIndexedXF(DataReadU32(), 0xC);
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SWLoadIndexedXF(DataRead<u32>(), 0xC);
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break;
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case GX_LOAD_INDX_B: //used for normal matrices
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SWLoadIndexedXF(DataReadU32(), 0xD);
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SWLoadIndexedXF(DataRead<u32>(), 0xD);
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break;
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case GX_LOAD_INDX_C: //used for postmatrices
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SWLoadIndexedXF(DataReadU32(), 0xE);
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SWLoadIndexedXF(DataRead<u32>(), 0xE);
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break;
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case GX_LOAD_INDX_D: //used for lights
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SWLoadIndexedXF(DataReadU32(), 0xF);
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SWLoadIndexedXF(DataRead<u32>(), 0xF);
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break;
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case GX_CMD_CALL_DL:
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{
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u32 dwAddr = DataReadU32();
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u32 dwCount = DataReadU32();
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u32 dwAddr = DataRead<u32>();
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u32 dwCount = DataRead<u32>();
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ExecuteDisplayList(dwAddr, dwCount);
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}
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break;
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@ -196,7 +196,7 @@ static void DecodeStandard(u32 bufferSize)
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case GX_LOAD_BP_REG: //0x61
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{
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u32 cmd = DataReadU32();
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u32 cmd = DataRead<u32>();
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SWLoadBPReg(cmd);
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}
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break;
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@ -210,7 +210,7 @@ static void DecodeStandard(u32 bufferSize)
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vertexLoader.SetFormat(vatIndex, primitiveType);
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// switch to primitive processing
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streamSize = DataReadU16();
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streamSize = DataRead<u16>();
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currentFunction = DecodePrimitiveStream;
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minCommandSize = vertexLoader.GetVertexSize();
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readOpcode = false;
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@ -249,7 +249,7 @@ bool CommandRunnable(u32 iBufferSize)
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if (readOpcode)
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{
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u8 Cmd = DataPeek8(0);
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u8 Cmd = DataPeek<u8>(0);
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u32 minSize = 1;
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switch (Cmd)
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@ -25,7 +25,7 @@ u8* g_vertex_manager_write_ptr;
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static void PosMtx_ReadDirect_UByte(VertexLoader* loader)
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{
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u32 posmtx = DataReadU8() & 0x3f;
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u32 posmtx = DataRead<u8>() & 0x3f;
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if (loader->m_counter < 3)
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VertexLoaderManager::position_matrix_index[loader->m_counter] = posmtx;
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DataWrite<u32>(posmtx);
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@ -34,7 +34,7 @@ static void PosMtx_ReadDirect_UByte(VertexLoader* loader)
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static void TexMtx_ReadDirect_UByte(VertexLoader* loader)
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{
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loader->m_curtexmtx[loader->m_texmtxread] = DataReadU8() & 0x3f;
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loader->m_curtexmtx[loader->m_texmtxread] = DataRead<u8>() & 0x3f;
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PRIM_LOG("texmtx%d: %d, ", loader->m_texmtxread, loader->m_curtexmtx[loader->m_texmtxread]);
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loader->m_texmtxread++;
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@ -32,22 +32,6 @@ __forceinline T DataPeek(int _uOffset, u8* bufp = g_video_buffer_read_ptr)
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return Common::FromBigEndian(result);
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}
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// TODO: kill these
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__forceinline u8 DataPeek8(int _uOffset)
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{
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return DataPeek<u8>(_uOffset);
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}
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__forceinline u16 DataPeek16(int _uOffset)
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{
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return DataPeek<u16>(_uOffset);
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}
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__forceinline u32 DataPeek32(int _uOffset)
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{
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return DataPeek<u32>(_uOffset);
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}
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template <typename T>
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__forceinline T DataRead(u8** bufp = &g_video_buffer_read_ptr)
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{
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@ -56,27 +40,6 @@ __forceinline T DataRead(u8** bufp = &g_video_buffer_read_ptr)
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return result;
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}
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// TODO: kill these
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__forceinline u8 DataReadU8()
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{
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return DataRead<u8>();
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}
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__forceinline s8 DataReadS8()
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{
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return DataRead<s8>();
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}
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__forceinline u16 DataReadU16()
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{
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return DataRead<u16>();
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}
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__forceinline u32 DataReadU32()
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{
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return DataRead<u32>();
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}
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__forceinline u32 DataReadU32Unswapped()
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{
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u32 result;
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@ -85,7 +85,7 @@ void Color_ReadDirect_32b_888x(VertexLoader* loader)
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}
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void Color_ReadDirect_16b_565(VertexLoader* loader)
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{
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SetCol565(loader, DataReadU16());
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SetCol565(loader, DataRead<u16>());
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}
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void Color_ReadDirect_16b_4444(VertexLoader* loader)
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{
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