Fix variable shadowing warnings
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7840f61524
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9efc81ae98
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@ -1049,10 +1049,10 @@ NetPlayDialog::FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
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RunOnObject(this, [this, &sync_identifier, found] {
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RunOnObject(this, [this, &sync_identifier, found] {
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for (int i = 0; i < m_game_list_model.rowCount(QModelIndex()); i++)
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for (int i = 0; i < m_game_list_model.rowCount(QModelIndex()); i++)
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{
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{
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auto game_file = m_game_list_model.GetGameFile(i);
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auto file = m_game_list_model.GetGameFile(i);
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*found = std::min(*found, game_file->CompareSyncIdentifier(sync_identifier));
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*found = std::min(*found, file->CompareSyncIdentifier(sync_identifier));
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if (*found == NetPlay::SyncIdentifierComparison::SameGame)
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if (*found == NetPlay::SyncIdentifierComparison::SameGame)
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return game_file;
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return file;
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}
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}
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return static_cast<std::shared_ptr<const UICommon::GameFile>>(nullptr);
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return static_cast<std::shared_ptr<const UICommon::GameFile>>(nullptr);
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});
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});
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@ -32,13 +32,13 @@ struct ImagePixelData
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{
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{
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ImagePixelData() = default;
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ImagePixelData() = default;
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explicit ImagePixelData(std::vector<Pixel> image_pixels, u32 width, u32 height)
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explicit ImagePixelData(std::vector<Pixel> image_pixels, u32 width_, u32 height_)
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: pixels(std::move(image_pixels)), width(width), height(height)
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: pixels(std::move(image_pixels)), width(width_), height(height_)
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{
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{
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}
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}
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explicit ImagePixelData(u32 width, u32 height, const Pixel& default_color = Pixel{0, 0, 0, 0})
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explicit ImagePixelData(u32 width_, u32 height_, const Pixel& default_color = Pixel{0, 0, 0, 0})
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: pixels(width * height, default_color), width(width), height(height)
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: pixels(width_ * height_, default_color), width(width_), height(height_)
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{
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{
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}
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}
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std::vector<Pixel> pixels;
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std::vector<Pixel> pixels;
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