AudioCommon: Move logic for default sound backend there from ConfigManager
This way, we don't have to leak the HAVE_ALSA define there.
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@ -92,6 +92,22 @@ void ShutdownSoundStream()
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INFO_LOG(AUDIO, "Done shutting down sound stream");
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}
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std::string GetDefaultSoundBackend()
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{
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std::string backend = BACKEND_NULLSOUND;
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#if defined __linux__
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if (AlsaSound::isValid())
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backend = BACKEND_ALSA;
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#elif defined __APPLE__
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backend = BACKEND_COREAUDIO;
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#elif defined _WIN32
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backend = BACKEND_XAUDIO2;
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#elif defined ANDROID
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backend = BACKEND_OPENSLES;
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#endif
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return backend;
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}
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std::vector<std::string> GetSoundBackends()
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{
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std::vector<std::string> backends;
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@ -18,6 +18,7 @@ namespace AudioCommon
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{
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void InitSoundStream();
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void ShutdownSoundStream();
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std::string GetDefaultSoundBackend();
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std::vector<std::string> GetSoundBackends();
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bool SupportsDPL2Decoder(const std::string& backend);
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bool SupportsLatencyControl(const std::string& backend);
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@ -6,6 +6,8 @@
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#include <climits>
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#include <memory>
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#include "AudioCommon/AudioCommon.h"
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#include "Common/CDUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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@ -613,17 +615,7 @@ void SConfig::LoadDSPSettings(IniFile& ini)
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dsp->Get("DumpAudio", &m_DumpAudio, false);
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dsp->Get("DumpAudioSilent", &m_DumpAudioSilent, false);
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dsp->Get("DumpUCode", &m_DumpUCode, false);
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#if defined __linux__ && HAVE_ALSA
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dsp->Get("Backend", &sBackend, BACKEND_ALSA);
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#elif defined __APPLE__
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dsp->Get("Backend", &sBackend, BACKEND_COREAUDIO);
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#elif defined _WIN32
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dsp->Get("Backend", &sBackend, BACKEND_XAUDIO2);
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#elif defined ANDROID
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dsp->Get("Backend", &sBackend, BACKEND_OPENSLES);
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#else
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dsp->Get("Backend", &sBackend, BACKEND_NULLSOUND);
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#endif
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dsp->Get("Backend", &sBackend, AudioCommon::GetDefaultSoundBackend());
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dsp->Get("Volume", &m_Volume, 100);
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dsp->Get("CaptureLog", &m_DSPCaptureLog, false);
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