added EmuState so you can place the function games.ini had in your game's ini. also renamed the Patches folder to GameIni (thx nakee, toroise was beeing an a**)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@708 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -78,7 +78,7 @@ bool BootCore(const std::string& _rFilename)
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// Load overrides
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// Load overrides
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IniFile ini;
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IniFile ini;
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std::string unique_id = StartUp.GetUniqueID();
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std::string unique_id = StartUp.GetUniqueID();
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if (unique_id.size() == 6 && ini.Load(("Patches/" + unique_id + ".ini").c_str()))
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if (unique_id.size() == 6 && ini.Load(("GameIni/" + unique_id + ".ini").c_str()))
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{
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{
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ini.Get("Core", "UseDualCore", &StartUp.bUseDualCore, StartUp.bUseDualCore);
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ini.Get("Core", "UseDualCore", &StartUp.bUseDualCore, StartUp.bUseDualCore);
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ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
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ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
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@ -28,6 +28,7 @@
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#include "GameListCtrl.h"
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#include "GameListCtrl.h"
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#include "Blob.h"
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#include "Blob.h"
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#include "FilesystemViewer.h"
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#include "FilesystemViewer.h"
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#include "IniFile.h"
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#if USE_XPM_BITMAPS
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#if USE_XPM_BITMAPS
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#include "../resources/Flag_Europe.xpm"
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#include "../resources/Flag_Europe.xpm"
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@ -251,6 +252,54 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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item.SetTextColour(wxColour(0xFF0000));
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item.SetTextColour(wxColour(0xFF0000));
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SetItem(item);
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SetItem(item);
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}
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}
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//emulation status = COLUMN_EMULATION_STATE
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{
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wxListItem item;
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item.SetId(ItemIndex);
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IniFile ini;
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std::string EmuState;
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std::string GameIni;
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item.SetColumn(COLUMN_EMULATION_STATE);
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//NOTE (Daco): i dont like the fact of having so much ini's just to have
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//the game emulation state of every game you have.
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GameIni = "GameIni/" + (rISOFile.GetUniqueID()) + ".ini";
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ini.Load(GameIni.c_str());
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ini.Get("EmuState","EmulationStateId",&EmuState);
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if (EmuState.empty())
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{
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//srry, its empty
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//item.SetText("unknown");
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//without unknown it looks more pretty :P
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}
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else
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{
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if(EmuState == "5")
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item.SetText("Perfect");
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else if(EmuState == "4")
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item.SetText("In Game");
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else if(EmuState == "3")
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item.SetText("Intro");
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else if(EmuState == "2")
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{
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item.SetText("Problems: Other");
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//NOTE (Daco): IMO under 2 i see problems like music and games that only work
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//with GL or only with DX9
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//TODO (Daco): maybe 2 should get a function to present more info... o.o
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}
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else if(EmuState == "1")
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item.SetText("Broken");
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else if(EmuState == "0")
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item.SetText("Not Set");
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else
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{
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//if the EmuState isn't a number between 0 & 5 we dont know the state
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//hence why it should say unknown
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item.SetText("unknown emu ID");
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}
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}
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SetItem(item);
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}
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#ifndef __WXMSW__
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#ifndef __WXMSW__
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// country
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// country
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@ -636,11 +685,13 @@ void CGameListCtrl::OnEditPatchFile(wxCommandEvent& WXUNUSED (event))
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const GameListItem *iso = GetSelectedISO();
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const GameListItem *iso = GetSelectedISO();
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if (!iso)
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if (!iso)
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return;
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return;
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std::string filename = "Patches/" + iso->GetUniqueID() + ".ini";
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std::string filename = "GameIni/" + iso->GetUniqueID() + ".ini";
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if (!File::Exists(filename.c_str())) {
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if (!File::Exists(filename.c_str())) {
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if (AskYesNo("%s.ini does not exist. Do you want to create it?", iso->GetUniqueID().c_str())) {
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if (AskYesNo("%s.ini does not exist. Do you want to create it?", iso->GetUniqueID().c_str())) {
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FILE *f = fopen(filename.c_str(), "w");
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FILE *f = fopen(filename.c_str(), "w");
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fprintf(f, "# %s - %s\r\n\r\n", iso->GetUniqueID().c_str(), iso->GetName().c_str());
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fprintf(f, "# %s - %s\r\n\r\n", iso->GetUniqueID().c_str(), iso->GetName().c_str());
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fprintf(f, "[EmuState]\n#The Emulation State.\n");
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fprintf(f, "EmulationStateId = 0\n");
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fprintf(f, "[OnFrame]\r\n#Add memory patches here.\r\n\r\n");
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fprintf(f, "[OnFrame]\r\n#Add memory patches here.\r\n\r\n");
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fprintf(f, "[ActionReplay]\r\n#Add decrypted action replay cheats here.\r\n");
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fprintf(f, "[ActionReplay]\r\n#Add decrypted action replay cheats here.\r\n");
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fclose(f);
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fclose(f);
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