MusicMod: Small change
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1892 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -56,6 +56,8 @@ void StructSort (std::vector <MyFilesStructure> &MyFiles);
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// Playback
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std::string CurrentFile;
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std::string CurrentPlayFile;
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std::string CurrentPlayFilePath;
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std::string unique_gameid;
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std::string MusicPath;
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@ -64,7 +66,6 @@ DiscIO::CFileSystemGCWii* my_pFileSystem;
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int WritingFile = false;
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bool dllloaded = false;
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std::string CurrentPlayFile;
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extern bool bShowConsole; // Externally define
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extern int GlobalVolume;
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@ -84,6 +85,7 @@ bool CheckFileEnding(std::string FileName)
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|| (FileName.find(".hps") != std::string::npos) // SSB Melee
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)
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return true;
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return false;
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}
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// =======================================================================================
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@ -216,26 +218,32 @@ void CheckFile(std::string File, int FileNumber)
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//Console::Print(">>>> (%i)Current read %s <%u = %ux%i> <block %u>\n", i, CurrentFiles[i].path.c_str(), offset, CurrentFiles[i].offset, size);
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// Check if it's a music file
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if (CheckFileEnding(File.c_str()))
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{
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Console::Print("\n >>> (%i/%i) Match %s\n\n", FileNumber,
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MyFiles.size(), File.c_str());
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/* Don't restart the playback if we find the same music file again. If the game is playing
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a streaming music file it may read from it once in a while, after it has read other
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files in between, if did not do this check we would restart the playback in those cases */
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if (CurrentPlayFile == File) return;
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CurrentFile = File; // Save the found file
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// Notify the user
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Console::Print("\n >>> (%i/%i) Match %s\n\n", FileNumber, MyFiles.size(), File.c_str());
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// Save the matched file
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CurrentPlayFile = File;
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// ---------------------------------------------------------------------------------------
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// We will now save the file to the PC hard drive
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// ---------------------------------------------------------------------------------------
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// ------------------
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// Get the filename
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std::size_t pointer = File.find_last_of("\\");
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std::string fragment = File.substr (0, (pointer-0));
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int compare = File.length() - fragment.length(); // Get the length of the filename
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fragment = File.substr ((pointer+1), compare); // Now we have the filename
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// ---------------------------------------------------------------------------------------
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// Create the file path
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// Create the target file path
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std::string FilePath = (MusicPath + fragment);
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// ---------------------------------------------------------------------------------------
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WritingFile = true; // Avoid detecting the file we are writing
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Console::Print("Writing <%s> to <%s>\n", File.c_str(), FilePath.c_str());
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my_pFileSystem->ExportFile(File.c_str(), FilePath.c_str());
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@ -243,6 +251,7 @@ void CheckFile(std::string File, int FileNumber)
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// ---------------------------------------------------------------------------------------
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// Play the file we found
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// ------------------
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if(dllloaded)
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{
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Player_Play((char*)FilePath.c_str()); // retype it from const char* to char*
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@ -252,22 +261,21 @@ void CheckFile(std::string File, int FileNumber)
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// ---------------------------------------------------------------------------------------
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// Remove the last file, if any
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if(CurrentPlayFile.length() > 0)
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// ------------------
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if(CurrentPlayFilePath.length() > 0)
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{
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if(!remove(CurrentPlayFile.c_str()))
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if(!remove(CurrentPlayFilePath.c_str()))
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{
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Console::Print("The program failed to remove <%s>\n", CurrentPlayFile.c_str());
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Console::Print("The program failed to remove <%s>\n", CurrentPlayFilePath.c_str());
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} else {
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Console::Print("The program removed <%s>\n", CurrentPlayFile.c_str());
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Console::Print("The program removed <%s>\n", CurrentPlayFilePath.c_str());
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}
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}
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// ---------------------------------------------------------------------------------------
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// Save the current playing file
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CurrentPlayFile = FilePath; // Save the filename so we can remove it later
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return;
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// ---------------------
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// ------------------
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CurrentPlayFilePath = FilePath; // Save the filename so we can remove it later
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}
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// Tell the user about the files we ignored
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