NetPlay: Remove the base NetPlay class
It's only used by the NetPlayClient. For now, keep around NetPlay.cpp, but we'll remove that soon.
This commit is contained in:
parent
3b32d3c90d
commit
9e63cebc93
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@ -138,7 +138,7 @@ bool BootCore(const std::string& _rFilename)
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}
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}
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if (NetPlay::GetNetPlayPtr())
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if (NetPlay::IsNetPlayRunning())
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{
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StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
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StartUp.bEnableMemcardSaving = g_NetPlaySettings.m_WriteToMemcard;
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@ -262,7 +262,7 @@ void Init()
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if (Movie::IsRecordingInput() || Movie::IsPlayingInput())
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AddDevice(Movie::IsUsingPad(i) ? (Movie::IsUsingBongo(i) ? SIDEVICE_GC_TARUKONGA : SIDEVICE_GC_CONTROLLER) : SIDEVICE_NONE, i);
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else if (NetPlay::GetNetPlayPtr())
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else if (NetPlay::IsNetPlayRunning())
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AddDevice((SIDevices) g_NetPlaySettings.m_Controllers[i], i);
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else
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AddDevice(SConfig::GetInstance().m_SIDevice[i], i);
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@ -644,7 +644,7 @@ void RunSIBuffer()
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int GetTicksToNextSIPoll()
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{
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// Poll for input at regular intervals (once per frame) when playing or recording a movie
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if (Movie::IsPlayingInput() || Movie::IsRecordingInput() || NetPlay::GetNetPlayPtr())
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if (Movie::IsPlayingInput() || Movie::IsRecordingInput() || NetPlay::IsNetPlayRunning())
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{
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return SystemTimers::GetTicksPerSecond() / VideoInterface::TargetRefreshRate;
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}
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@ -17,50 +17,19 @@
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#include "Core.h"
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#include "ConfigManager.h"
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std::mutex crit_netplay_ptr;
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static NetPlay* netplay_ptr = NULL;
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std::mutex crit_netplay_client;
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static NetPlayClient * netplay_client = NULL;
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NetSettings g_NetPlaySettings;
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#define RPT_SIZE_HACK (1 << 16)
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// called from ---GUI--- thread
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NetPlay::NetPlay(NetPlayUI* dialog)
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: m_dialog(dialog), m_is_running(false), m_do_loop(true)
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{
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m_target_buffer_size = 20;
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ClearBuffers();
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}
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void NetPlay_Enable(NetPlay* const np)
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{
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std::lock_guard<std::mutex> lk(crit_netplay_ptr);
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netplay_ptr = np;
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}
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void NetPlay_Disable()
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{
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std::lock_guard<std::mutex> lk(crit_netplay_ptr);
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netplay_ptr = NULL;
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}
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// called from ---GUI--- thread
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NetPlay::~NetPlay()
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{
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std::lock_guard<std::mutex> lk(crit_netplay_ptr);
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netplay_ptr = NULL;
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// not perfect
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if (m_is_running)
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StopGame();
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}
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NetPlay::Player::Player()
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NetPlayClient::Player::Player()
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{
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memset(pad_map, -1, sizeof(pad_map));
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}
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// called from ---GUI--- thread
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std::string NetPlay::Player::ToString() const
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std::string NetPlayClient::Player::ToString() const
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{
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std::ostringstream ss;
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ss << name << '[' << (char)(pid+'0') << "] : " << revision << " |";
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@ -89,7 +58,7 @@ NetPad::NetPad(const SPADStatus* const pad_status)
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}
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// called from ---NETPLAY--- thread
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void NetPlay::ClearBuffers()
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void NetPlayClient::ClearBuffers()
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{
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// clear pad buffers, Clear method isn't thread safe
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for (unsigned int i=0; i<4; ++i)
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@ -105,7 +74,7 @@ void NetPlay::ClearBuffers()
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}
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// called from ---CPU--- thread
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bool NetPlay::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_status, NetPad* const netvalues)
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bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_status, NetPad* const netvalues)
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{
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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@ -161,7 +130,7 @@ bool NetPlay::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_status, Ne
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}
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// called from ---CPU--- thread
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void NetPlay::WiimoteInput(int _number, u16 _channelID, const void* _pData, u32 _Size)
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void NetPlayClient::WiimoteInput(int _number, u16 _channelID, const void* _pData, u32 _Size)
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{
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//// in game mapping for this local wiimote
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unsigned int in_game_num = m_local_player->pad_map[_number]; // just using gc pad_map for now
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@ -176,7 +145,7 @@ void NetPlay::WiimoteInput(int _number, u16 _channelID, const void* _pData, u32
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}
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// called from ---CPU--- thread
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void NetPlay::WiimoteUpdate(int _number)
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void NetPlayClient::WiimoteUpdate(int _number)
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{
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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@ -211,36 +180,8 @@ void NetPlay::WiimoteUpdate(int _number)
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Core::Callback_WiimoteInterruptChannel(_number, i->channel, &(*i)[0], (u32)i->size() + RPT_SIZE_HACK);
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}
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// called from ---GUI--- thread
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bool NetPlay::StartGame(const std::string &path)
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{
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if (m_is_running)
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{
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PanicAlertT("Game is already running!");
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return false;
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}
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m_dialog->AppendChat(" -- STARTING GAME -- ");
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m_is_running = true;
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NetPlay_Enable(this);
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ClearBuffers();
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// boot game
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m_dialog->BootGame(path);
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// temporary
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NetWiimote nw;
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for (unsigned int i = 0; i<4; ++i)
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for (unsigned int f = 0; f<2; ++f)
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m_wiimote_buffer[i].Push(nw);
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return true;
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}
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// called from ---GUI--- thread and ---NETPLAY--- thread (client side)
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bool NetPlay::StopGame()
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bool NetPlayClient::StopGame()
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{
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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@ -262,7 +203,7 @@ bool NetPlay::StopGame()
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}
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// called from ---CPU--- thread
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u8 NetPlay::GetPadNum(u8 numPAD)
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u8 NetPlayClient::GetPadNum(u8 numPAD)
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{
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// TODO: i don't like that this loop is running everytime there is rumble
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unsigned int i = 0;
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@ -279,10 +220,10 @@ u8 NetPlay::GetPadNum(u8 numPAD)
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// Actual Core function which is called on every frame
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bool CSIDevice_GCController::NetPlay_GetInput(u8 numPAD, SPADStatus PadStatus, u32 *PADStatus)
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{
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std::lock_guard<std::mutex> lk(crit_netplay_ptr);
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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if (netplay_ptr)
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return netplay_ptr->GetNetPads(numPAD, &PadStatus, (NetPad*)PADStatus);
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if (netplay_client)
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return netplay_client->GetNetPads(numPAD, &PadStatus, (NetPad*)PADStatus);
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else
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return false;
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}
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@ -301,9 +242,9 @@ bool CSIDevice_DanceMat::NetPlay_GetInput(u8 numPAD, SPADStatus PadStatus, u32 *
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// so all players' games get the same time
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u32 CEXIIPL::NetPlay_GetGCTime()
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{
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std::lock_guard<std::mutex> lk(crit_netplay_ptr);
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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if (netplay_ptr)
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if (netplay_client)
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return 1272737767; // watev
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else
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return 0;
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@ -313,10 +254,10 @@ u32 CEXIIPL::NetPlay_GetGCTime()
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// return the local pad num that should rumble given a ingame pad num
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u8 CSIDevice_GCController::NetPlay_GetPadNum(u8 numPAD)
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{
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std::lock_guard<std::mutex> lk(crit_netplay_ptr);
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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if (netplay_ptr)
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return netplay_ptr->GetPadNum(numPAD);
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if (netplay_client)
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return netplay_client->GetPadNum(numPAD);
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else
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return numPAD;
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}
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@ -336,20 +277,20 @@ u8 CSIDevice_DanceMat::NetPlay_GetPadNum(u8 numPAD)
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//void CWII_IPC_HLE_Device_usb_oh1_57e_305::NetPlay_WiimoteUpdate(int _number)
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void CWII_IPC_HLE_Device_usb_oh1_57e_305::NetPlay_WiimoteUpdate(int)
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{
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//CritLocker crit(crit_netplay_ptr);
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//CritLocker crit(crit_netplay_client);
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//if (netplay_ptr)
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// netplay_ptr->WiimoteUpdate(_number);
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//if (netplay_client)
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// netplay_client->WiimoteUpdate(_number);
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}
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// called from ---CPU--- thread
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//
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int CWII_IPC_HLE_WiiMote::NetPlay_GetWiimoteNum(int _number)
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{
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//CritLocker crit(crit_netplay_ptr);
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//CritLocker crit(crit_netplay_client);
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//if (netplay_ptr)
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// return netplay_ptr->GetPadNum(_number); // just using gcpad mapping for now
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//if (netplay_client)
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// return netplay_client->GetPadNum(_number); // just using gcpad mapping for now
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//else
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return _number;
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}
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@ -359,9 +300,9 @@ int CWII_IPC_HLE_WiiMote::NetPlay_GetWiimoteNum(int _number)
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//bool CWII_IPC_HLE_WiiMote::NetPlay_WiimoteInput(int _number, u16 _channelID, const void* _pData, u32& _Size)
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bool CWII_IPC_HLE_WiiMote::NetPlay_WiimoteInput(int, u16, const void*, u32&)
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{
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std::lock_guard<std::mutex> lk(crit_netplay_ptr);
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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if (netplay_ptr)
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if (netplay_client)
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//{
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// if (_Size >= RPT_SIZE_HACK)
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// {
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@ -370,7 +311,7 @@ bool CWII_IPC_HLE_WiiMote::NetPlay_WiimoteInput(int, u16, const void*, u32&)
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// }
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// else
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// {
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// netplay_ptr->WiimoteInput(_number, _channelID, _pData, _Size);
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// netplay_client->WiimoteInput(_number, _channelID, _pData, _Size);
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// // don't use this packet
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return true;
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// }
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@ -379,7 +320,19 @@ bool CWII_IPC_HLE_WiiMote::NetPlay_WiimoteInput(int, u16, const void*, u32&)
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return false;
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}
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NetPlay* NetPlay::GetNetPlayPtr()
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bool NetPlay::IsNetPlayRunning()
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{
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return netplay_ptr;
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return netplay_client != NULL;
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}
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void NetPlay_Enable(NetPlayClient* const np)
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{
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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netplay_client = np;
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}
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void NetPlay_Disable()
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{
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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netplay_client = NULL;
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}
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@ -50,33 +50,32 @@ public:
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extern NetSettings g_NetPlaySettings;
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class NetPlay
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class NetPlayClient
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{
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public:
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NetPlay(NetPlayUI* _dialog);
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virtual ~NetPlay();
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//virtual void ThreadFunc() = 0;
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void ThreadFunc();
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NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog, const std::string& name);
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~NetPlayClient();
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void GetPlayerList(std::string& list, std::vector<int>& pid_list);
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bool is_connected;
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bool StartGame(const std::string &path);
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bool StopGame();
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bool ChangeGame(const std::string& game);
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void SendChatMessage(const std::string& msg);
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// Send and receive pads values
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void WiimoteInput(int _number, u16 _channelID, const void* _pData, u32 _Size);
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void WiimoteUpdate(int _number);
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bool GetNetPads(const u8 pad_nb, const SPADStatus* const, NetPad* const netvalues);
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virtual bool ChangeGame(const std::string& game) = 0;
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virtual void GetPlayerList(std::string& list, std::vector<int>& pid_list) = 0;
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virtual void SendChatMessage(const std::string& msg) = 0;
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virtual bool StartGame(const std::string &path);
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virtual bool StopGame();
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u8 GetPadNum(u8 numPAD);
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static NetPlay* GetNetPlayPtr();
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protected:
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//void GetBufferedPad(const u8 pad_nb, NetPad* const netvalues);
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void ClearBuffers();
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virtual void SendPadState(const PadMapping local_nb, const NetPad& np) = 0;
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struct
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{
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@ -116,26 +115,6 @@ protected:
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Player* m_local_player;
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u32 m_current_game;
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};
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void NetPlay_Enable(NetPlay* const np);
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void NetPlay_Disable();
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class NetPlayClient : public NetPlay
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{
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public:
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void ThreadFunc();
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NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog, const std::string& name);
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~NetPlayClient();
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void GetPlayerList(std::string& list, std::vector<int>& pid_list);
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// Send and receive pads values
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//bool GetNetPads(const u8 pad_nb, const SPADStatus* const, NetPad* const netvalues);
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bool StartGame(const std::string &path);
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bool ChangeGame(const std::string& game);
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void SendChatMessage(const std::string& msg);
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private:
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void SendPadState(const PadMapping local_nb, const NetPad& np);
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@ -145,4 +124,11 @@ private:
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std::map<PlayerId, Player> m_players;
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};
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namespace NetPlay {
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bool IsNetPlayRunning();
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};
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void NetPlay_Enable(NetPlayClient* const np);
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void NetPlay_Disable();
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#endif
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@ -7,6 +7,10 @@
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// called from ---GUI--- thread
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NetPlayClient::~NetPlayClient()
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{
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// not perfect
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if (m_is_running)
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StopGame();
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if (is_connected)
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{
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m_do_loop = false;
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@ -15,8 +19,11 @@ NetPlayClient::~NetPlayClient()
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}
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// called from ---GUI--- thread
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NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog, const std::string& name) : NetPlay(dialog)
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NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog, const std::string& name) : m_dialog(dialog), m_is_running(false), m_do_loop(true)
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{
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m_target_buffer_size = 20;
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ClearBuffers();
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is_connected = false;
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// why is false successful? documentation says true is
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@ -328,12 +335,31 @@ bool NetPlayClient::StartGame(const std::string &path)
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spac << m_current_game;
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spac << (char *)&g_NetPlaySettings;
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if (false == NetPlay::StartGame(path))
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return false;
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std::lock_guard<std::recursive_mutex> lks(m_crit.send);
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m_socket.Send(spac);
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if (m_is_running)
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{
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PanicAlertT("Game is already running!");
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return false;
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}
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m_dialog->AppendChat(" -- STARTING GAME -- ");
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m_is_running = true;
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NetPlay_Enable(this);
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ClearBuffers();
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// boot game
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m_dialog->BootGame(path);
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// temporary
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NetWiimote nw;
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for (unsigned int i = 0; i<4; ++i)
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for (unsigned int f = 0; f<2; ++f)
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m_wiimote_buffer[i].Push(nw);
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return true;
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}
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