Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
This commit is contained in:
commit
9e0fc8b42d
|
@ -37,10 +37,9 @@ public class AboutFragment extends Fragment {
|
||||||
mMainList = (ListView) rootView.findViewById(R.id.gamelist);
|
mMainList = (ListView) rootView.findViewById(R.id.gamelist);
|
||||||
|
|
||||||
List<GameListItem> Input = new ArrayList<GameListItem>();
|
List<GameListItem> Input = new ArrayList<GameListItem>();
|
||||||
int a = 0;
|
Input.add(new GameListItem(m_activity, "Build Revision", NativeLibrary.GetVersionString(), "", true));
|
||||||
|
Input.add(new GameListItem(m_activity, "Supports OpenGL ES 3", PrefsFragment.SupportsGLES3() ? "Yes" : "No", "", true));
|
||||||
|
|
||||||
Input.add(a++, new GameListItem(m_activity, "Build Revision", NativeLibrary.GetVersionString(), "", true));
|
|
||||||
Input.add(a++, new GameListItem(m_activity, "Supports OpenGL ES 3", PrefsFragment.SupportsGLES3() ? "Yes" : "No", "", true));
|
|
||||||
adapter = new FolderBrowserAdapter(m_activity, R.layout.folderbrowser, Input);
|
adapter = new FolderBrowserAdapter(m_activity, R.layout.folderbrowser, Input);
|
||||||
mMainList.setAdapter(adapter);
|
mMainList.setAdapter(adapter);
|
||||||
|
|
||||||
|
|
|
@ -47,29 +47,27 @@ public class InputConfigFragment extends Fragment
|
||||||
Bundle savedInstanceState)
|
Bundle savedInstanceState)
|
||||||
{
|
{
|
||||||
List<InputConfigItem> Input = new ArrayList<InputConfigItem>();
|
List<InputConfigItem> Input = new ArrayList<InputConfigItem>();
|
||||||
int a = 0;
|
Input.add(new InputConfigItem("Draw on-screen controls", "Android-ScreenControls", "True"));
|
||||||
|
Input.add(new InputConfigItem("Button A", "Android-InputA"));
|
||||||
Input.add(a++, new InputConfigItem("Draw on-screen controls", "Android-ScreenControls", "True"));
|
Input.add(new InputConfigItem("Button B", "Android-InputB"));
|
||||||
Input.add(a++, new InputConfigItem("Button A", "Android-InputA"));
|
Input.add(new InputConfigItem("Button Start", "Android-InputStart"));
|
||||||
Input.add(a++, new InputConfigItem("Button B", "Android-InputB"));
|
Input.add(new InputConfigItem("Button X", "Android-InputX"));
|
||||||
Input.add(a++, new InputConfigItem("Button Start", "Android-InputStart"));
|
Input.add(new InputConfigItem("Button Y", "Android-InputY"));
|
||||||
Input.add(a++, new InputConfigItem("Button X", "Android-InputX"));
|
Input.add(new InputConfigItem("Button Z", "Android-InputZ"));
|
||||||
Input.add(a++, new InputConfigItem("Button Y", "Android-InputY"));
|
Input.add(new InputConfigItem("D-Pad Up", "Android-DPadUp"));
|
||||||
Input.add(a++, new InputConfigItem("Button Z", "Android-InputZ"));
|
Input.add(new InputConfigItem("D-Pad Down", "Android-DPadDown"));
|
||||||
Input.add(a++, new InputConfigItem("D-Pad Up", "Android-DPadUp"));
|
Input.add(new InputConfigItem("D-Pad Left", "Android-DPadLeft"));
|
||||||
Input.add(a++, new InputConfigItem("D-Pad Down", "Android-DPadDown"));
|
Input.add(new InputConfigItem("D-Pad Right", "Android-DPadRight"));
|
||||||
Input.add(a++, new InputConfigItem("D-Pad Left", "Android-DPadLeft"));
|
Input.add(new InputConfigItem("Main Stick Up", "Android-MainUp"));
|
||||||
Input.add(a++, new InputConfigItem("D-Pad Right", "Android-DPadRight"));
|
Input.add(new InputConfigItem("Main Stick Down", "Android-MainDown"));
|
||||||
Input.add(a++, new InputConfigItem("Main Stick Up", "Android-MainUp"));
|
Input.add(new InputConfigItem("Main Stick Left", "Android-MainLeft"));
|
||||||
Input.add(a++, new InputConfigItem("Main Stick Down", "Android-MainDown"));
|
Input.add(new InputConfigItem("Main Stick Right", "Android-MainRight"));
|
||||||
Input.add(a++, new InputConfigItem("Main Stick Left", "Android-MainLeft"));
|
Input.add(new InputConfigItem("C Stick Up", "Android-CStickUp"));
|
||||||
Input.add(a++, new InputConfigItem("Main Stick Right", "Android-MainRight"));
|
Input.add(new InputConfigItem("C Stick Down", "Android-CStickDown"));
|
||||||
Input.add(a++, new InputConfigItem("C Stick Up", "Android-CStickUp"));
|
Input.add(new InputConfigItem("C Stick Left", "Android-CStickLeft"));
|
||||||
Input.add(a++, new InputConfigItem("C Stick Down", "Android-CStickDown"));
|
Input.add(new InputConfigItem("C Stick Right", "Android-CStickRight"));
|
||||||
Input.add(a++, new InputConfigItem("C Stick Left", "Android-CStickLeft"));
|
Input.add(new InputConfigItem("Trigger L", "Android-InputL"));
|
||||||
Input.add(a++, new InputConfigItem("C Stick Right", "Android-CStickRight"));
|
Input.add(new InputConfigItem("Trigger R", "Android-InputR"));
|
||||||
Input.add(a++, new InputConfigItem("Trigger L", "Android-InputL"));
|
|
||||||
Input.add(a++, new InputConfigItem("Trigger R", "Android-InputR"));
|
|
||||||
|
|
||||||
adapter = new InputConfigAdapter(m_activity, R.layout.folderbrowser, Input);
|
adapter = new InputConfigAdapter(m_activity, R.layout.folderbrowser, Input);
|
||||||
View rootView = inflater.inflate(R.layout.gamelist_listview, container, false);
|
View rootView = inflater.inflate(R.layout.gamelist_listview, container, false);
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
package org.dolphinemu.dolphinemu;
|
package org.dolphinemu.dolphinemu;
|
||||||
|
|
||||||
|
import java.util.HashMap;
|
||||||
|
|
||||||
import android.app.Activity;
|
import android.app.Activity;
|
||||||
import android.os.Build;
|
import android.os.Build;
|
||||||
import android.os.Bundle;
|
import android.os.Bundle;
|
||||||
|
@ -138,36 +140,28 @@ public class PrefsFragment extends PreferenceFragment {
|
||||||
addPreferencesFromResource(R.layout.prefs);
|
addPreferencesFromResource(R.layout.prefs);
|
||||||
|
|
||||||
final ListPreference etp = new ListPreference(m_activity);
|
final ListPreference etp = new ListPreference(m_activity);
|
||||||
CharSequence[] _entries;
|
final HashMap<CharSequence, CharSequence> entries = new HashMap<CharSequence, CharSequence>();
|
||||||
CharSequence[] _entryvalues;
|
|
||||||
|
|
||||||
if (Build.CPU_ABI.contains("x86"))
|
if (Build.CPU_ABI.contains("x86"))
|
||||||
{
|
{
|
||||||
_entries = new CharSequence[] {
|
entries.put("Interpreter", "0");
|
||||||
"Interpreter",
|
entries.put("JIT64 Recompiler", "1");
|
||||||
"JIT64 Recompiler",
|
entries.put("JITIL Recompiler", "2");
|
||||||
"JITIL Recompiler",
|
|
||||||
};
|
|
||||||
_entryvalues = new CharSequence[] {"0", "1", "2"};
|
|
||||||
}
|
}
|
||||||
else if (Build.CPU_ABI.contains("arm"))
|
else if (Build.CPU_ABI.contains("arm"))
|
||||||
{
|
{
|
||||||
_entries = new CharSequence[] {
|
entries.put("Interpreter", "0");
|
||||||
"Interpreter",
|
entries.put("JIT ARM Recompiler", "3");
|
||||||
"JIT ARM Recompiler",
|
|
||||||
};
|
|
||||||
_entryvalues = new CharSequence[] {"0", "3"};
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_entries = new CharSequence[] {
|
entries.put("Interpreter", "0");
|
||||||
"Interpreter",
|
|
||||||
};
|
|
||||||
_entryvalues = new CharSequence[] {"0"};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
etp.setEntries(_entries);
|
// Convert the key/value sections to arrays respectively so the list can be set.
|
||||||
etp.setEntryValues(_entryvalues);
|
// If Java had proper generics it wouldn't look this disgusting.
|
||||||
|
etp.setEntries(entries.keySet().toArray(new CharSequence[entries.size()]));
|
||||||
|
etp.setEntryValues(entries.values().toArray(new CharSequence[entries.size()]));
|
||||||
etp.setKey("cpupref");
|
etp.setKey("cpupref");
|
||||||
etp.setTitle("CPU Core");
|
etp.setTitle("CPU Core");
|
||||||
etp.setSummary("Emulation core to use");
|
etp.setSummary("Emulation core to use");
|
||||||
|
@ -185,17 +179,16 @@ public class PrefsFragment extends PreferenceFragment {
|
||||||
|
|
||||||
final ListPreference videobackend = new ListPreference(m_activity);
|
final ListPreference videobackend = new ListPreference(m_activity);
|
||||||
|
|
||||||
_entries = new CharSequence[] {
|
// Add available graphics renderers to the hashmap to add to the list.
|
||||||
"Software Renderer",
|
entries.clear();
|
||||||
};
|
entries.put("Software Renderer", "Software Renderer"); // TODO: I think this is a bug? The value shouldn't be the same as the key?
|
||||||
_entryvalues = new CharSequence[] {"Software Renderer"};
|
|
||||||
|
|
||||||
videobackend.setKey("gpupref");
|
videobackend.setKey("gpupref");
|
||||||
videobackend.setTitle("Video Backend");
|
videobackend.setTitle("Video Backend");
|
||||||
videobackend.setSummary("Video backend to use");
|
videobackend.setSummary("Video backend to use");
|
||||||
|
|
||||||
videobackend.setEntries(_entries);
|
videobackend.setEntries(entries.keySet().toArray(new CharSequence[entries.size()]));
|
||||||
videobackend.setEntryValues(_entryvalues);
|
videobackend.setEntryValues(entries.values().toArray(new CharSequence[entries.size()]));
|
||||||
|
|
||||||
mCategory.addPreference(videobackend);
|
mCategory.addPreference(videobackend);
|
||||||
}
|
}
|
||||||
|
|
|
@ -299,38 +299,3 @@ void GetBPRegInfo(const u8* data, char* name, size_t name_size, char* desc, size
|
||||||
#undef SetRegName
|
#undef SetRegName
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
AlphaTest::TEST_RESULT AlphaTest::TestResult()
|
|
||||||
{
|
|
||||||
switch(logic)
|
|
||||||
{
|
|
||||||
case 0: // AND
|
|
||||||
if (comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_ALWAYS)
|
|
||||||
return PASS;
|
|
||||||
if (comp0 == ALPHACMP_NEVER || comp1 == ALPHACMP_NEVER)
|
|
||||||
return FAIL;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 1: // OR
|
|
||||||
if (comp0 == ALPHACMP_ALWAYS || comp1 == ALPHACMP_ALWAYS)
|
|
||||||
return PASS;
|
|
||||||
if (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_NEVER)
|
|
||||||
return FAIL;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2: // XOR
|
|
||||||
if ((comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_NEVER) || (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_ALWAYS))
|
|
||||||
return PASS;
|
|
||||||
if ((comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_ALWAYS) || (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_NEVER))
|
|
||||||
return FAIL;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3: // XNOR
|
|
||||||
if ((comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_NEVER) || (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_ALWAYS))
|
|
||||||
return FAIL;
|
|
||||||
if ((comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_ALWAYS) || (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_NEVER))
|
|
||||||
return PASS;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return UNDETERMINED;
|
|
||||||
}
|
|
||||||
|
|
|
@ -885,7 +885,40 @@ union AlphaTest
|
||||||
PASS = 2,
|
PASS = 2,
|
||||||
};
|
};
|
||||||
|
|
||||||
TEST_RESULT TestResult();
|
inline TEST_RESULT TestResult() const
|
||||||
|
{
|
||||||
|
switch(logic)
|
||||||
|
{
|
||||||
|
case 0: // AND
|
||||||
|
if (comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_ALWAYS)
|
||||||
|
return PASS;
|
||||||
|
if (comp0 == ALPHACMP_NEVER || comp1 == ALPHACMP_NEVER)
|
||||||
|
return FAIL;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 1: // OR
|
||||||
|
if (comp0 == ALPHACMP_ALWAYS || comp1 == ALPHACMP_ALWAYS)
|
||||||
|
return PASS;
|
||||||
|
if (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_NEVER)
|
||||||
|
return FAIL;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2: // XOR
|
||||||
|
if ((comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_NEVER) || (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_ALWAYS))
|
||||||
|
return PASS;
|
||||||
|
if ((comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_ALWAYS) || (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_NEVER))
|
||||||
|
return FAIL;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3: // XNOR
|
||||||
|
if ((comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_NEVER) || (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_ALWAYS))
|
||||||
|
return FAIL;
|
||||||
|
if ((comp0 == ALPHACMP_ALWAYS && comp1 == ALPHACMP_ALWAYS) || (comp0 == ALPHACMP_NEVER && comp1 == ALPHACMP_NEVER))
|
||||||
|
return PASS;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return UNDETERMINED;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
union UPE_Copy
|
union UPE_Copy
|
||||||
|
|
|
@ -9,40 +9,22 @@
|
||||||
#include "NativeVertexFormat.h"
|
#include "NativeVertexFormat.h"
|
||||||
#include "XFMemory.h"
|
#include "XFMemory.h"
|
||||||
|
|
||||||
static const char* LightCol(const char* lightsName, unsigned int index, const char* swizzle)
|
|
||||||
{
|
|
||||||
static char result[32];
|
|
||||||
snprintf(result, sizeof(result), "%s[5*%d].%s", lightsName, index, swizzle);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const char* LightCosAtt(const char* lightsName, unsigned int index)
|
#define LIGHT_COL "%s[5*%d].%s"
|
||||||
{
|
#define LIGHT_COL_PARAMS(lightsName, index, swizzle) (lightsName), (index), (swizzle)
|
||||||
static char result[32];
|
|
||||||
snprintf(result, sizeof(result), "%s[5*%d+1]", lightsName, index);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const char* LightDistAtt(const char* lightsName, unsigned int index)
|
#define LIGHT_COSATT "%s[5*%d+1]"
|
||||||
{
|
#define LIGHT_COSATT_PARAMS(lightsName, index) (lightsName), (index)
|
||||||
static char result[32];
|
|
||||||
snprintf(result, sizeof(result), "%s[5*%d+2]", lightsName, index);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const char* LightPos(const char* lightsName, unsigned int index)
|
#define LIGHT_DISTATT "%s[5*%d+2]"
|
||||||
{
|
#define LIGHT_DISTATT_PARAMS(lightsName, index) (lightsName), (index)
|
||||||
static char result[32];
|
|
||||||
snprintf(result, sizeof(result), "%s[5*%d+3]", lightsName, index);
|
#define LIGHT_POS "%s[5*%d+3]"
|
||||||
return result;
|
#define LIGHT_POS_PARAMS(lightsName, index) (lightsName), (index)
|
||||||
}
|
|
||||||
|
#define LIGHT_DIR "%s[5*%d+4]"
|
||||||
|
#define LIGHT_DIR_PARAMS(lightsName, index) (lightsName), (index)
|
||||||
|
|
||||||
static const char* LightDir(const char* lightsName, unsigned int index)
|
|
||||||
{
|
|
||||||
static char result[32];
|
|
||||||
snprintf(result, sizeof(result), "%s[5*%d+4]", lightsName, index);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
static void GenerateLightShader(T& object, LightingUidData& uid_data, int index, int litchan_index, const char* lightsName, int coloralpha)
|
static void GenerateLightShader(T& object, LightingUidData& uid_data, int index, int litchan_index, const char* lightsName, int coloralpha)
|
||||||
|
@ -62,13 +44,13 @@ static void GenerateLightShader(T& object, LightingUidData& uid_data, int index,
|
||||||
switch (chan.diffusefunc)
|
switch (chan.diffusefunc)
|
||||||
{
|
{
|
||||||
case LIGHTDIF_NONE:
|
case LIGHTDIF_NONE:
|
||||||
object.Write("lacc.%s += %s;\n", swizzle, LightCol(lightsName, index, swizzle));
|
object.Write("lacc.%s += " LIGHT_COL";\n", swizzle, LIGHT_COL_PARAMS(lightsName, index, swizzle));
|
||||||
break;
|
break;
|
||||||
case LIGHTDIF_SIGN:
|
case LIGHTDIF_SIGN:
|
||||||
case LIGHTDIF_CLAMP:
|
case LIGHTDIF_CLAMP:
|
||||||
object.Write("ldir = normalize(%s.xyz - pos.xyz);\n", LightPos(lightsName, index));
|
object.Write("ldir = normalize(" LIGHT_POS".xyz - pos.xyz);\n", LIGHT_POS_PARAMS(lightsName, index));
|
||||||
object.Write("lacc.%s += %sdot(ldir, _norm0)) * %s;\n",
|
object.Write("lacc.%s += %sdot(ldir, _norm0)) * " LIGHT_COL";\n",
|
||||||
swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", LightCol(lightsName, index, swizzle));
|
swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", LIGHT_COL_PARAMS(lightsName, index, swizzle));
|
||||||
break;
|
break;
|
||||||
default: _assert_(0);
|
default: _assert_(0);
|
||||||
}
|
}
|
||||||
|
@ -77,31 +59,34 @@ static void GenerateLightShader(T& object, LightingUidData& uid_data, int index,
|
||||||
{
|
{
|
||||||
if (chan.attnfunc == 3)
|
if (chan.attnfunc == 3)
|
||||||
{ // spot
|
{ // spot
|
||||||
object.Write("ldir = %s.xyz - pos.xyz;\n", LightPos(lightsName, index));
|
object.Write("ldir = " LIGHT_POS".xyz - pos.xyz;\n", LIGHT_POS_PARAMS(lightsName, index));
|
||||||
object.Write("dist2 = dot(ldir, ldir);\n"
|
object.Write("dist2 = dot(ldir, ldir);\n"
|
||||||
"dist = sqrt(dist2);\n"
|
"dist = sqrt(dist2);\n"
|
||||||
"ldir = ldir / dist;\n"
|
"ldir = ldir / dist;\n"
|
||||||
"attn = max(0.0f, dot(ldir, %s.xyz));\n", LightDir(lightsName, index));
|
"attn = max(0.0f, dot(ldir, " LIGHT_DIR".xyz));\n",
|
||||||
object.Write("attn = max(0.0f, dot(%s.xyz, float3(1.0f, attn, attn*attn))) / dot(%s.xyz, float3(1.0f,dist,dist2));\n", LightCosAtt(lightsName, index), LightDistAtt(lightsName, index));
|
LIGHT_DIR_PARAMS(lightsName, index));
|
||||||
|
object.Write("attn = max(0.0f, dot(" LIGHT_COSATT".xyz, float3(1.0f, attn, attn*attn))) / dot(" LIGHT_DISTATT".xyz, float3(1.0f,dist,dist2));\n",
|
||||||
|
LIGHT_COSATT_PARAMS(lightsName, index), LIGHT_DISTATT_PARAMS(lightsName, index));
|
||||||
}
|
}
|
||||||
else if (chan.attnfunc == 1)
|
else if (chan.attnfunc == 1)
|
||||||
{ // specular
|
{ // specular
|
||||||
object.Write("ldir = normalize(%s.xyz);\n", LightPos(lightsName, index));
|
object.Write("ldir = normalize(" LIGHT_POS".xyz);\n", LIGHT_POS_PARAMS(lightsName, index));
|
||||||
object.Write("attn = (dot(_norm0,ldir) >= 0.0f) ? max(0.0f, dot(_norm0, %s.xyz)) : 0.0f;\n", LightDir(lightsName, index));
|
object.Write("attn = (dot(_norm0,ldir) >= 0.0f) ? max(0.0f, dot(_norm0, " LIGHT_DIR".xyz)) : 0.0f;\n", LIGHT_DIR_PARAMS(lightsName, index));
|
||||||
object.Write("attn = max(0.0f, dot(%s.xyz, float3(1,attn,attn*attn))) / dot(%s.xyz, float3(1,attn,attn*attn));\n", LightCosAtt(lightsName, index), LightDistAtt(lightsName, index));
|
object.Write("attn = max(0.0f, dot(" LIGHT_COSATT".xyz, float3(1,attn,attn*attn))) / dot(" LIGHT_DISTATT".xyz, float3(1,attn,attn*attn));\n",
|
||||||
|
LIGHT_COSATT_PARAMS(lightsName, index), LIGHT_DISTATT_PARAMS(lightsName, index));
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (chan.diffusefunc)
|
switch (chan.diffusefunc)
|
||||||
{
|
{
|
||||||
case LIGHTDIF_NONE:
|
case LIGHTDIF_NONE:
|
||||||
object.Write("lacc.%s += attn * %s;\n", swizzle, LightCol(lightsName, index, swizzle));
|
object.Write("lacc.%s += attn * " LIGHT_COL";\n", swizzle, LIGHT_COL_PARAMS(lightsName, index, swizzle));
|
||||||
break;
|
break;
|
||||||
case LIGHTDIF_SIGN:
|
case LIGHTDIF_SIGN:
|
||||||
case LIGHTDIF_CLAMP:
|
case LIGHTDIF_CLAMP:
|
||||||
object.Write("lacc.%s += attn * %sdot(ldir, _norm0)) * %s;\n",
|
object.Write("lacc.%s += attn * %sdot(ldir, _norm0)) * " LIGHT_COL";\n",
|
||||||
swizzle,
|
swizzle,
|
||||||
chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(",
|
chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(",
|
||||||
LightCol(lightsName, index, swizzle));
|
LIGHT_COL_PARAMS(lightsName, index, swizzle));
|
||||||
break;
|
break;
|
||||||
default: _assert_(0);
|
default: _assert_(0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -216,7 +216,7 @@ static char swapModeTable[4][5];
|
||||||
|
|
||||||
static char text[16384];
|
static char text[16384];
|
||||||
|
|
||||||
static void BuildSwapModeTable()
|
static inline void BuildSwapModeTable()
|
||||||
{
|
{
|
||||||
static const char *swapColors = "rgba";
|
static const char *swapColors = "rgba";
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; i++)
|
||||||
|
@ -229,13 +229,13 @@ static void BuildSwapModeTable()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class T> static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType, RegisterState RegisterStates[4]);
|
template<class T> static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType, RegisterState RegisterStates[4]);
|
||||||
template<class T> static void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
|
template<class T> static inline void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
|
||||||
template<class T> static void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth);
|
template<class T> static inline void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth);
|
||||||
template<class T> static void WriteFog(T& out, pixel_shader_uid_data& uid_data);
|
template<class T> static inline void WriteFog(T& out, pixel_shader_uid_data& uid_data);
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
|
static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
|
||||||
{
|
{
|
||||||
// Non-uid template parameters will write to the dummy data (=> gets optimized out)
|
// Non-uid template parameters will write to the dummy data (=> gets optimized out)
|
||||||
pixel_shader_uid_data dummy_data;
|
pixel_shader_uid_data dummy_data;
|
||||||
|
@ -243,17 +243,19 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
|
||||||
? out.template GetUidData<pixel_shader_uid_data>() : dummy_data;
|
? out.template GetUidData<pixel_shader_uid_data>() : dummy_data;
|
||||||
|
|
||||||
out.SetBuffer(text);
|
out.SetBuffer(text);
|
||||||
|
const bool is_writing_shadercode = (out.GetBuffer() != NULL);
|
||||||
#ifndef ANDROID
|
#ifndef ANDROID
|
||||||
locale_t locale;
|
locale_t locale;
|
||||||
locale_t old_locale;
|
locale_t old_locale;
|
||||||
if (out.GetBuffer() != NULL)
|
if (is_writing_shadercode)
|
||||||
{
|
{
|
||||||
locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
|
locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
|
||||||
old_locale = uselocale(locale); // Apply the locale for this thread
|
old_locale = uselocale(locale); // Apply the locale for this thread
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
text[sizeof(text) - 1] = 0x7C; // canary
|
if (is_writing_shadercode)
|
||||||
|
text[sizeof(text) - 1] = 0x7C; // canary
|
||||||
|
|
||||||
unsigned int numStages = bpmem.genMode.numtevstages + 1;
|
unsigned int numStages = bpmem.genMode.numtevstages + 1;
|
||||||
unsigned int numTexgen = bpmem.genMode.numtexgens;
|
unsigned int numTexgen = bpmem.genMode.numtexgens;
|
||||||
|
@ -331,7 +333,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
|
||||||
|
|
||||||
out.Write("VARYIN float4 colors_02;\n");
|
out.Write("VARYIN float4 colors_02;\n");
|
||||||
out.Write("VARYIN float4 colors_12;\n");
|
out.Write("VARYIN float4 colors_12;\n");
|
||||||
|
|
||||||
// compute window position if needed because binding semantic WPOS is not widely supported
|
// compute window position if needed because binding semantic WPOS is not widely supported
|
||||||
// Let's set up attributes
|
// Let's set up attributes
|
||||||
if (xfregs.numTexGen.numTexGens < 7)
|
if (xfregs.numTexGen.numTexGens < 7)
|
||||||
|
@ -372,7 +374,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
|
||||||
// It just allows it, but it seems that all drivers do.
|
// It just allows it, but it seems that all drivers do.
|
||||||
out.Write("layout(early_fragment_tests) in;\n");
|
out.Write("layout(early_fragment_tests) in;\n");
|
||||||
}
|
}
|
||||||
else if (bpmem.UseEarlyDepthTest() && (g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED))
|
else if (bpmem.UseEarlyDepthTest() && (g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED) && is_writing_shadercode)
|
||||||
{
|
{
|
||||||
static bool warn_once = true;
|
static bool warn_once = true;
|
||||||
if (warn_once)
|
if (warn_once)
|
||||||
|
@ -388,7 +390,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
|
||||||
{
|
{
|
||||||
out.Write("[earlydepthstencil]\n");
|
out.Write("[earlydepthstencil]\n");
|
||||||
}
|
}
|
||||||
else if (bpmem.UseEarlyDepthTest() && (g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED))
|
else if (bpmem.UseEarlyDepthTest() && (g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED) && is_writing_shadercode)
|
||||||
{
|
{
|
||||||
static bool warn_once = true;
|
static bool warn_once = true;
|
||||||
if (warn_once)
|
if (warn_once)
|
||||||
|
@ -500,7 +502,6 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
|
||||||
|
|
||||||
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
||||||
{
|
{
|
||||||
uid_data.xfregs_numTexGen_numTexGens = xfregs.numTexGen.numTexGens;
|
|
||||||
if (xfregs.numTexGen.numTexGens < 7)
|
if (xfregs.numTexGen.numTexGens < 7)
|
||||||
{
|
{
|
||||||
out.Write("\tfloat3 _norm0 = normalize(Normal.xyz);\n\n");
|
out.Write("\tfloat3 _norm0 = normalize(Normal.xyz);\n\n");
|
||||||
|
@ -706,16 +707,16 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
|
||||||
|
|
||||||
out.Write("}\n");
|
out.Write("}\n");
|
||||||
|
|
||||||
if (text[sizeof(text) - 1] != 0x7C)
|
if (is_writing_shadercode)
|
||||||
PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
|
{
|
||||||
|
if (text[sizeof(text) - 1] != 0x7C)
|
||||||
|
PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
|
||||||
|
|
||||||
#ifndef ANDROID
|
#ifndef ANDROID
|
||||||
if (out.GetBuffer() != NULL)
|
|
||||||
{
|
|
||||||
uselocale(old_locale); // restore locale
|
uselocale(old_locale); // restore locale
|
||||||
freelocale(locale);
|
freelocale(locale);
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -763,7 +764,7 @@ static const char *TEVCMPAlphaOPTable[16] =
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType, RegisterState RegisterStates[4])
|
static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType, RegisterState RegisterStates[4])
|
||||||
{
|
{
|
||||||
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
|
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
|
||||||
bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
|
bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
|
||||||
|
@ -906,7 +907,7 @@ static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE
|
||||||
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
|
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
|
||||||
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
|
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
|
||||||
uid_data.SetTevindrefTexmap(i, texmap);
|
uid_data.SetTevindrefTexmap(i, texmap);
|
||||||
|
|
||||||
out.Write("textemp = ");
|
out.Write("textemp = ");
|
||||||
SampleTexture<T>(out, "tevcoord", texswap, texmap, ApiType);
|
SampleTexture<T>(out, "tevcoord", texswap, texmap, ApiType);
|
||||||
}
|
}
|
||||||
|
@ -1133,7 +1134,7 @@ template<class T>
|
||||||
void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
|
void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
|
||||||
{
|
{
|
||||||
out.SetConstantsUsed(C_TEXDIMS+texmap,C_TEXDIMS+texmap);
|
out.SetConstantsUsed(C_TEXDIMS+texmap,C_TEXDIMS+texmap);
|
||||||
|
|
||||||
if (ApiType == API_D3D11)
|
if (ApiType == API_D3D11)
|
||||||
out.Write("Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", texmap,texmap, texcoords, texmap, texswap);
|
out.Write("Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", texmap,texmap, texcoords, texmap, texswap);
|
||||||
else
|
else
|
||||||
|
@ -1161,7 +1162,7 @@ static const char *tevAlphaFunclogicTable[] =
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
static void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_TYPE ApiType, DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth)
|
static inline void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_TYPE ApiType, DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth)
|
||||||
{
|
{
|
||||||
static const char *alphaRef[2] =
|
static const char *alphaRef[2] =
|
||||||
{
|
{
|
||||||
|
@ -1232,7 +1233,7 @@ static const char *tevFogFuncsTable[] =
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
static void WriteFog(T& out, pixel_shader_uid_data& uid_data)
|
static inline void WriteFog(T& out, pixel_shader_uid_data& uid_data)
|
||||||
{
|
{
|
||||||
uid_data.fog_fsel = bpmem.fog.c_proj_fsel.fsel;
|
uid_data.fog_fsel = bpmem.fog.c_proj_fsel.fsel;
|
||||||
if(bpmem.fog.c_proj_fsel.fsel == 0)
|
if(bpmem.fog.c_proj_fsel.fsel == 0)
|
||||||
|
@ -1274,7 +1275,7 @@ static void WriteFog(T& out, pixel_shader_uid_data& uid_data)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (bpmem.fog.c_proj_fsel.fsel != 2)
|
if (bpmem.fog.c_proj_fsel.fsel != 2 && out.GetBuffer() != NULL)
|
||||||
WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel);
|
WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -63,18 +63,30 @@ struct pixel_shader_uid_data
|
||||||
u32 num_values; // TODO: Shouldn't be a u32
|
u32 num_values; // TODO: Shouldn't be a u32
|
||||||
u32 NumValues() const { return num_values; }
|
u32 NumValues() const { return num_values; }
|
||||||
|
|
||||||
u32 components;
|
u32 components : 23;
|
||||||
u32 dstAlphaMode : 2;
|
u32 dstAlphaMode : 2;
|
||||||
u32 Pretest : 2;
|
u32 Pretest : 2;
|
||||||
|
u32 nIndirectStagesUsed : 4;
|
||||||
|
u32 pad0 : 1;
|
||||||
|
|
||||||
u32 genMode_numtexgens : 4;
|
u32 genMode_numtexgens : 4;
|
||||||
u32 genMode_numtevstages : 4;
|
u32 genMode_numtevstages : 4;
|
||||||
u32 genMode_numindstages : 3;
|
u32 genMode_numindstages : 3;
|
||||||
|
u32 alpha_test_comp0 : 3;
|
||||||
u32 nIndirectStagesUsed : 8;
|
u32 alpha_test_comp1 : 3;
|
||||||
|
u32 alpha_test_logic : 2;
|
||||||
|
u32 alpha_test_use_zcomploc_hack : 1;
|
||||||
|
u32 fog_proj : 1;
|
||||||
|
u32 fog_fsel : 3;
|
||||||
|
u32 fog_RangeBaseEnabled : 1;
|
||||||
|
u32 ztex_op : 2;
|
||||||
|
u32 fast_depth_calc : 1;
|
||||||
|
u32 per_pixel_depth : 1;
|
||||||
|
u32 forced_early_z : 1;
|
||||||
|
u32 early_ztest : 1;
|
||||||
|
u32 pad1 : 1;
|
||||||
|
|
||||||
u32 texMtxInfo_n_projection : 8; // 8x1 bit
|
u32 texMtxInfo_n_projection : 8; // 8x1 bit
|
||||||
|
|
||||||
u32 tevindref_bi0 : 3;
|
u32 tevindref_bi0 : 3;
|
||||||
u32 tevindref_bc0 : 3;
|
u32 tevindref_bc0 : 3;
|
||||||
u32 tevindref_bi1 : 3;
|
u32 tevindref_bi1 : 3;
|
||||||
|
@ -83,6 +95,7 @@ struct pixel_shader_uid_data
|
||||||
u32 tevindref_bc3 : 3;
|
u32 tevindref_bc3 : 3;
|
||||||
u32 tevindref_bi4 : 3;
|
u32 tevindref_bi4 : 3;
|
||||||
u32 tevindref_bc4 : 3;
|
u32 tevindref_bc4 : 3;
|
||||||
|
|
||||||
inline void SetTevindrefValues(int index, u32 texcoord, u32 texmap)
|
inline void SetTevindrefValues(int index, u32 texcoord, u32 texmap)
|
||||||
{
|
{
|
||||||
if (index == 0) { tevindref_bc0 = texcoord; tevindref_bi0 = texmap; }
|
if (index == 0) { tevindref_bc0 = texcoord; tevindref_bi0 = texmap; }
|
||||||
|
@ -98,25 +111,6 @@ struct pixel_shader_uid_data
|
||||||
else if (index == 3) { tevindref_bi4 = texmap; }
|
else if (index == 3) { tevindref_bi4 = texmap; }
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 alpha_test_comp0 : 3;
|
|
||||||
u32 alpha_test_comp1 : 3;
|
|
||||||
u32 alpha_test_logic : 2;
|
|
||||||
|
|
||||||
u32 alpha_test_use_zcomploc_hack : 1;
|
|
||||||
|
|
||||||
u32 fog_proj : 1;
|
|
||||||
u32 fog_fsel : 3;
|
|
||||||
u32 fog_RangeBaseEnabled : 1;
|
|
||||||
|
|
||||||
u32 ztex_op : 2;
|
|
||||||
|
|
||||||
u32 fast_depth_calc : 1;
|
|
||||||
u32 per_pixel_depth : 1;
|
|
||||||
u32 forced_early_z : 1;
|
|
||||||
u32 early_ztest : 1;
|
|
||||||
|
|
||||||
u32 xfregs_numTexGen_numTexGens : 4;
|
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
// TODO: Can save a lot space by removing the padding bits
|
// TODO: Can save a lot space by removing the padding bits
|
||||||
u32 cc : 24;
|
u32 cc : 24;
|
||||||
|
|
|
@ -173,7 +173,7 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
static void WriteRegister(T& object, API_TYPE ApiType, const char *prefix, const u32 num)
|
static inline void WriteRegister(T& object, API_TYPE ApiType, const char *prefix, const u32 num)
|
||||||
{
|
{
|
||||||
if (ApiType == API_OPENGL)
|
if (ApiType == API_OPENGL)
|
||||||
return; // Nothing to do here
|
return; // Nothing to do here
|
||||||
|
@ -182,7 +182,7 @@ static void WriteRegister(T& object, API_TYPE ApiType, const char *prefix, const
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
static void WriteLocation(T& object, API_TYPE ApiType, bool using_ubos)
|
static inline void WriteLocation(T& object, API_TYPE ApiType, bool using_ubos)
|
||||||
{
|
{
|
||||||
if (using_ubos)
|
if (using_ubos)
|
||||||
return;
|
return;
|
||||||
|
@ -191,7 +191,7 @@ static void WriteLocation(T& object, API_TYPE ApiType, bool using_ubos)
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
static void DeclareUniform(T& object, API_TYPE api_type, bool using_ubos, const u32 num, const char* type, const char* name)
|
static inline void DeclareUniform(T& object, API_TYPE api_type, bool using_ubos, const u32 num, const char* type, const char* name)
|
||||||
{
|
{
|
||||||
WriteLocation(object, api_type, using_ubos);
|
WriteLocation(object, api_type, using_ubos);
|
||||||
object.Write("%s %s ", type, name);
|
object.Write("%s %s ", type, name);
|
||||||
|
|
|
@ -38,7 +38,7 @@ static void DefineVSOutputStructMember(T& object, API_TYPE api_type, const char*
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
static void GenerateVSOutputStruct(T& object, u32 components, API_TYPE api_type)
|
static inline void GenerateVSOutputStruct(T& object, u32 components, API_TYPE api_type)
|
||||||
{
|
{
|
||||||
object.Write("struct VS_OUTPUT {\n");
|
object.Write("struct VS_OUTPUT {\n");
|
||||||
DefineVSOutputStructMember(object, api_type, "float4", "pos", -1, "POSITION");
|
DefineVSOutputStructMember(object, api_type, "float4", "pos", -1, "POSITION");
|
||||||
|
@ -67,7 +67,7 @@ static void GenerateVSOutputStruct(T& object, u32 components, API_TYPE api_type)
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
static void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
{
|
{
|
||||||
// Non-uid template parameters will write to the dummy data (=> gets optimized out)
|
// Non-uid template parameters will write to the dummy data (=> gets optimized out)
|
||||||
vertex_shader_uid_data dummy_data;
|
vertex_shader_uid_data dummy_data;
|
||||||
|
@ -75,16 +75,19 @@ static void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
? out.template GetUidData<vertex_shader_uid_data>() : dummy_data;
|
? out.template GetUidData<vertex_shader_uid_data>() : dummy_data;
|
||||||
|
|
||||||
out.SetBuffer(text);
|
out.SetBuffer(text);
|
||||||
|
const bool is_writing_shadercode = (out.GetBuffer() != NULL);
|
||||||
#ifndef ANDROID
|
#ifndef ANDROID
|
||||||
locale_t locale;
|
locale_t locale;
|
||||||
locale_t old_locale;
|
locale_t old_locale;
|
||||||
if (out.GetBuffer() != NULL)
|
if (is_writing_shadercode)
|
||||||
{
|
{
|
||||||
locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
|
locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
|
||||||
old_locale = uselocale(locale); // Apply the locale for this thread
|
old_locale = uselocale(locale); // Apply the locale for this thread
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
text[sizeof(text) - 1] = 0x7C; // canary
|
|
||||||
|
if (is_writing_shadercode)
|
||||||
|
text[sizeof(text) - 1] = 0x7C; // canary
|
||||||
|
|
||||||
_assert_(bpmem.genMode.numtexgens == xfregs.numTexGen.numTexGens);
|
_assert_(bpmem.genMode.numtexgens == xfregs.numTexGen.numTexGens);
|
||||||
_assert_(bpmem.genMode.numcolchans == xfregs.numChan.numColorChans);
|
_assert_(bpmem.genMode.numcolchans == xfregs.numChan.numColorChans);
|
||||||
|
@ -225,7 +228,7 @@ static void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
out.Write("int posmtx = int(fposmtx);\n");
|
out.Write("int posmtx = int(fposmtx);\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS))
|
if (is_writing_shadercode && DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS))
|
||||||
{
|
{
|
||||||
// This'll cause issues, but it can't be helped
|
// This'll cause issues, but it can't be helped
|
||||||
out.Write("float4 pos = float4(dot(" I_TRANSFORMMATRICES"[0], rawpos), dot(" I_TRANSFORMMATRICES"[1], rawpos), dot(" I_TRANSFORMMATRICES"[2], rawpos), 1);\n");
|
out.Write("float4 pos = float4(dot(" I_TRANSFORMMATRICES"[0], rawpos), dot(" I_TRANSFORMMATRICES"[1], rawpos), dot(" I_TRANSFORMMATRICES"[2], rawpos), 1);\n");
|
||||||
|
@ -353,7 +356,7 @@ static void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
// transform the light dir into tangent space
|
// transform the light dir into tangent space
|
||||||
uid_data.texMtxInfo[i].embosslightshift = xfregs.texMtxInfo[i].embosslightshift;
|
uid_data.texMtxInfo[i].embosslightshift = xfregs.texMtxInfo[i].embosslightshift;
|
||||||
uid_data.texMtxInfo[i].embosssourceshift = xfregs.texMtxInfo[i].embosssourceshift;
|
uid_data.texMtxInfo[i].embosssourceshift = xfregs.texMtxInfo[i].embosssourceshift;
|
||||||
out.Write("ldir = normalize(%s.xyz - pos.xyz);\n", LightPos(I_LIGHTS, texinfo.embosslightshift));
|
out.Write("ldir = normalize(" LIGHT_POS".xyz - pos.xyz);\n", LIGHT_POS_PARAMS(I_LIGHTS, texinfo.embosslightshift));
|
||||||
out.Write("o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift);
|
out.Write("o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -547,16 +550,16 @@ static void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
out.Write("return o;\n}\n");
|
out.Write("return o;\n}\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (text[sizeof(text) - 1] != 0x7C)
|
if (is_writing_shadercode)
|
||||||
PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
|
{
|
||||||
|
if (text[sizeof(text) - 1] != 0x7C)
|
||||||
|
PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
|
||||||
|
|
||||||
#ifndef ANDROID
|
#ifndef ANDROID
|
||||||
if (out.GetBuffer() != NULL)
|
|
||||||
{
|
|
||||||
uselocale(old_locale); // restore locale
|
uselocale(old_locale); // restore locale
|
||||||
freelocale(locale);
|
freelocale(locale);
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type)
|
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type)
|
||||||
|
|
|
@ -69,12 +69,12 @@ struct vertex_shader_uid_data
|
||||||
{
|
{
|
||||||
u32 NumValues() const { return sizeof(vertex_shader_uid_data); }
|
u32 NumValues() const { return sizeof(vertex_shader_uid_data); }
|
||||||
|
|
||||||
u32 components;
|
u32 components : 23;
|
||||||
u32 numColorChans : 2;
|
|
||||||
u32 numTexGens : 4;
|
u32 numTexGens : 4;
|
||||||
|
u32 numColorChans : 2;
|
||||||
u32 dualTexTrans_enabled : 1;
|
u32 dualTexTrans_enabled : 1;
|
||||||
u32 pixel_lighting : 1;
|
u32 pixel_lighting : 1;
|
||||||
|
u32 pad0 : 1;
|
||||||
|
|
||||||
u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is 8 bits wide
|
u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is 8 bits wide
|
||||||
struct {
|
struct {
|
||||||
|
|
|
@ -51,7 +51,7 @@ VideoConfigDialog::VideoConfigDialog(wxWindow* parent, const std::string& title,
|
||||||
it = g_available_video_backends.begin(),
|
it = g_available_video_backends.begin(),
|
||||||
itend = g_available_video_backends.end();
|
itend = g_available_video_backends.end();
|
||||||
for (; it != itend; ++it)
|
for (; it != itend; ++it)
|
||||||
choice_backend->AppendString(StrToWxStr((*it)->GetName()));
|
choice_backend->AppendString(StrToWxStr((*it)->GetDisplayName()));
|
||||||
|
|
||||||
// TODO: How to get the translated plugin name?
|
// TODO: How to get the translated plugin name?
|
||||||
choice_backend->SetStringSelection(StrToWxStr(g_video_backend->GetName()));
|
choice_backend->SetStringSelection(StrToWxStr(g_video_backend->GetName()));
|
||||||
|
|
Loading…
Reference in New Issue