use s_ prefix for local variables
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@ -69,9 +69,9 @@ struct WiimotePoolEntry
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// Connected wii remotes are placed here when no open slot is set to "Real".
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// They are then automatically disconnected after some time.
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static std::vector<WiimotePoolEntry> g_wiimote_pool;
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static std::vector<WiimotePoolEntry> s_wiimote_pool;
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static WiimoteScanner g_wiimote_scanner;
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static WiimoteScanner s_wiimote_scanner;
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// Attempt to fill a real wiimote slot from the pool or by stealing from ControllerInterface.
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static void TryToFillWiimoteSlot(u32 index)
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@ -82,17 +82,17 @@ static void TryToFillWiimoteSlot(u32 index)
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return;
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// If the pool is empty, attempt to steal from ControllerInterface.
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if (g_wiimote_pool.empty())
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if (s_wiimote_pool.empty())
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{
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ciface::Wiimote::ReleaseDevices(1);
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// Still empty?
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if (g_wiimote_pool.empty())
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if (s_wiimote_pool.empty())
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return;
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}
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if (TryToConnectWiimoteToSlot(g_wiimote_pool.front().wiimote, index))
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g_wiimote_pool.erase(g_wiimote_pool.begin());
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if (TryToConnectWiimoteToSlot(s_wiimote_pool.front().wiimote, index))
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s_wiimote_pool.erase(s_wiimote_pool.begin());
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}
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// Attempts to fill enabled real wiimote slots.
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@ -106,10 +106,10 @@ void ProcessWiimotePool()
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if (SConfig::GetInstance().connect_wiimotes_for_ciface)
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{
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for (auto& entry : g_wiimote_pool)
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for (auto& entry : s_wiimote_pool)
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ciface::Wiimote::AddDevice(std::move(entry.wiimote));
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g_wiimote_pool.clear();
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s_wiimote_pool.clear();
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}
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else
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{
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@ -130,7 +130,7 @@ void AddWiimoteToPool(std::unique_ptr<Wiimote> wiimote)
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}
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std::lock_guard lk(g_wiimotes_mutex);
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g_wiimote_pool.emplace_back(WiimotePoolEntry{std::move(wiimote)});
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s_wiimote_pool.emplace_back(WiimotePoolEntry{std::move(wiimote)});
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}
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Wiimote::Wiimote() = default;
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@ -613,17 +613,17 @@ void WiimoteScanner::PoolThreadFunc()
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std::lock_guard lk(g_wiimotes_mutex);
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// Remove stale pool entries.
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for (auto it = g_wiimote_pool.begin(); it != g_wiimote_pool.end();)
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for (auto it = s_wiimote_pool.begin(); it != s_wiimote_pool.end();)
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{
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if (!it->wiimote->IsConnected())
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{
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INFO_LOG(WIIMOTE, "Removing disconnected wiimote pool entry.");
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it = g_wiimote_pool.erase(it);
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it = s_wiimote_pool.erase(it);
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}
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else if (it->IsExpired())
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{
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INFO_LOG(WIIMOTE, "Removing expired wiimote pool entry.");
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it = g_wiimote_pool.erase(it);
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it = s_wiimote_pool.erase(it);
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}
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else
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{
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@ -632,7 +632,7 @@ void WiimoteScanner::PoolThreadFunc()
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}
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// Make wiimote pool LEDs dance.
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for (auto& wiimote : g_wiimote_pool)
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for (auto& wiimote : s_wiimote_pool)
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{
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OutputReportLeds leds = {};
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leds.leds = led_value;
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@ -847,19 +847,19 @@ void Initialize(::Wiimote::InitializeMode init_mode)
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{
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if (!g_real_wiimotes_initialized)
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{
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g_wiimote_scanner.StartThread();
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s_wiimote_scanner.StartThread();
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}
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if (SConfig::GetInstance().m_WiimoteContinuousScanning)
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g_wiimote_scanner.SetScanMode(WiimoteScanMode::CONTINUOUSLY_SCAN);
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s_wiimote_scanner.SetScanMode(WiimoteScanMode::CONTINUOUSLY_SCAN);
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else
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g_wiimote_scanner.SetScanMode(WiimoteScanMode::DO_NOT_SCAN);
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s_wiimote_scanner.SetScanMode(WiimoteScanMode::DO_NOT_SCAN);
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// wait for connection because it should exist before state load
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if (init_mode == ::Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES)
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{
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int timeout = 100;
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g_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE);
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s_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE);
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while (CalculateWantedWiimotes() && timeout)
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{
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Common::SleepCurrentThread(100);
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@ -887,7 +887,7 @@ void Stop()
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void Shutdown()
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{
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g_real_wiimotes_initialized = false;
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g_wiimote_scanner.StopThread();
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s_wiimote_scanner.StopThread();
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NOTICE_LOG(WIIMOTE, "WiimoteReal::Shutdown");
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@ -897,7 +897,7 @@ void Shutdown()
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// Release remotes from ControllerInterface and empty the pool.
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ciface::Wiimote::ReleaseDevices();
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g_wiimote_pool.clear();
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s_wiimote_pool.clear();
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}
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void Resume()
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@ -958,7 +958,7 @@ static void HandleWiimoteDisconnect(int index)
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void Refresh()
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{
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if (!SConfig::GetInstance().m_WiimoteContinuousScanning)
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g_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE);
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s_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE);
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}
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void InterruptChannel(int wiimote_number, u16 channel_id, const void* data, u32 size)
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