Make sure EFB2RAM buffer is wide enough for new coordinate system.

This commit is contained in:
magumagu 2015-01-25 23:32:32 -08:00
parent b56025e6eb
commit 9dbb9bf3b5
1 changed files with 1 additions and 1 deletions

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@ -35,7 +35,7 @@ static GLuint s_texConvFrameBuffer[2] = {0,0};
static GLuint s_srcTexture = 0; // for decoding from RAM static GLuint s_srcTexture = 0; // for decoding from RAM
static GLuint s_dstTexture = 0; // for encoding to RAM static GLuint s_dstTexture = 0; // for encoding to RAM
const int renderBufferWidth = 1024; const int renderBufferWidth = EFB_WIDTH * 4;
const int renderBufferHeight = 1024; const int renderBufferHeight = 1024;
static SHADER s_rgbToYuyvProgram; static SHADER s_rgbToYuyvProgram;