sooooooooooorry forget this file, now efb to ram if fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4844 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -358,13 +358,16 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
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float MValueX = Renderer::GetTargetScaleX();
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float MValueX = Renderer::GetTargetScaleX();
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float MValueY = Renderer::GetTargetScaleY();
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float MValueY = Renderer::GetTargetScaleY();
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float Xstride = (float)((Renderer::GetFullTargetWidth() - Renderer::GetTargetWidth()) / 2);
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float Ystride = (float)((Renderer::GetFullTargetHeight() - Renderer::GetTargetHeight()) / 2);
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float sampleStride = bScaleByHalf?2.0f:1.0f;
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float sampleStride = bScaleByHalf?2.0f:1.0f;
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TextureConversionShader::SetShaderParameters(
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TextureConversionShader::SetShaderParameters(
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(float)expandedWidth,
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(float)expandedWidth,
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expandedHeight * MValueY,
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expandedHeight * MValueY,
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source.left * MValueX,
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source.left * MValueX + Xstride ,
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source.top * MValueY,
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source.top * MValueY + Ystride,
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sampleStride * MValueX,
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sampleStride * MValueX,
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sampleStride * MValueY,
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sampleStride * MValueY,
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(float)Renderer::GetTargetWidth(),
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(float)Renderer::GetTargetWidth(),
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