Merge pull request #5215 from sepalani/hle-reload
Fix a regression when reloading a title
This commit is contained in:
commit
9d070a5df7
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@ -21,7 +21,6 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Debugger/Debugger_SymbolMap.h"
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#include "Core/GeckoCode.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/EXI/EXI_DeviceIPL.h"
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@ -479,19 +478,6 @@ bool CBoot::BootUp()
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}
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}
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// HLE jump to loader (homebrew). Disabled when Gecko is active as it interferes with the code
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// handler
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if (!SConfig::GetInstance().bEnableCheats)
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{
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HLE::Patch(0x80001800, "HBReload");
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Memory::CopyToEmu(0x00001804, "STUBHAXX", 8);
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}
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// Not part of the binary itself, but either we or Gecko OS might insert
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// this, and it doesn't clear the icache properly.
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HLE::Patch(Gecko::ENTRY_POINT, "GeckoCodehandler");
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// This has to always be installed even if cheats are not enabled because of the possiblity of
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// loading a savestate where PC is inside the code handler while cheats are disabled.
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HLE::Patch(Gecko::HLE_TRAMPOLINE_ADDRESS, "GeckoHandlerReturnTrampoline");
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HLE::PatchFixedFunctions();
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return true;
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}
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@ -785,10 +785,8 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u
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// TODO: have a callback mechanism for title changes?
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g_symbolDB.Clear();
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CBoot::LoadMapFromFilename();
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HLE::Clear();
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HLE::PatchFunctions();
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PatchEngine::Shutdown();
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PatchEngine::LoadPatches();
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HLE::Reload();
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PatchEngine::Reload();
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HiresTexture::Update();
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}
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}
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@ -10,6 +10,7 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Debugger/Debugger_SymbolMap.h"
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#include "Core/GeckoCode.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/HLE_Misc.h"
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#include "Core/HLE/HLE_OS.h"
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@ -88,6 +89,24 @@ void Patch(u32 addr, const char* hle_func_name)
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}
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}
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void PatchFixedFunctions()
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{
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// HLE jump to loader (homebrew). Disabled when Gecko is active as it interferes with the code
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// handler
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if (!SConfig::GetInstance().bEnableCheats)
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{
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Patch(0x80001800, "HBReload");
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Memory::CopyToEmu(0x00001804, "STUBHAXX", 8);
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}
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// Not part of the binary itself, but either we or Gecko OS might insert
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// this, and it doesn't clear the icache properly.
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Patch(Gecko::ENTRY_POINT, "GeckoCodehandler");
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// This has to always be installed even if cheats are not enabled because of the possiblity of
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// loading a savestate where PC is inside the code handler while cheats are disabled.
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Patch(Gecko::HLE_TRAMPOLINE_ADDRESS, "GeckoHandlerReturnTrampoline");
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}
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void PatchFunctions()
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{
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// Remove all hooks that aren't fixed address hooks
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@ -141,6 +160,13 @@ void Clear()
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s_original_instructions.clear();
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}
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void Reload()
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{
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Clear();
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PatchFixedFunctions();
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PatchFunctions();
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}
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void Execute(u32 _CurrentPC, u32 _Instruction)
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{
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unsigned int FunctionIndex = _Instruction & 0xFFFFF;
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@ -24,8 +24,10 @@ enum HookFlag
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HLE_TYPE_FIXED = 2, // An arbitrary hook mapped to a fixed address instead of a symbol
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};
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void PatchFixedFunctions();
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void PatchFunctions();
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void Clear();
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void Reload();
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void Patch(u32 pc, const char* func_name);
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u32 UnPatch(const std::string& patchName);
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@ -246,4 +246,10 @@ void Shutdown()
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Gecko::Shutdown();
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}
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void Reload()
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{
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Shutdown();
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LoadPatches();
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}
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} // namespace
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@ -45,6 +45,7 @@ void LoadPatchSection(const std::string& section, std::vector<Patch>& patches, I
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void LoadPatches();
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bool ApplyFramePatches();
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void Shutdown();
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void Reload();
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inline int GetPatchTypeCharLength(PatchType type)
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{
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