Merge pull request #5215 from sepalani/hle-reload

Fix a regression when reloading a title
This commit is contained in:
JosJuice 2017-04-09 17:19:25 +02:00 committed by GitHub
commit 9d070a5df7
6 changed files with 38 additions and 19 deletions

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@ -21,7 +21,6 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Debugger/Debugger_SymbolMap.h"
#include "Core/GeckoCode.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/EXI/EXI_DeviceIPL.h"
@ -479,19 +478,6 @@ bool CBoot::BootUp()
}
}
// HLE jump to loader (homebrew). Disabled when Gecko is active as it interferes with the code
// handler
if (!SConfig::GetInstance().bEnableCheats)
{
HLE::Patch(0x80001800, "HBReload");
Memory::CopyToEmu(0x00001804, "STUBHAXX", 8);
}
// Not part of the binary itself, but either we or Gecko OS might insert
// this, and it doesn't clear the icache properly.
HLE::Patch(Gecko::ENTRY_POINT, "GeckoCodehandler");
// This has to always be installed even if cheats are not enabled because of the possiblity of
// loading a savestate where PC is inside the code handler while cheats are disabled.
HLE::Patch(Gecko::HLE_TRAMPOLINE_ADDRESS, "GeckoHandlerReturnTrampoline");
HLE::PatchFixedFunctions();
return true;
}

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@ -785,10 +785,8 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u
// TODO: have a callback mechanism for title changes?
g_symbolDB.Clear();
CBoot::LoadMapFromFilename();
HLE::Clear();
HLE::PatchFunctions();
PatchEngine::Shutdown();
PatchEngine::LoadPatches();
HLE::Reload();
PatchEngine::Reload();
HiresTexture::Update();
}
}

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@ -10,6 +10,7 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Debugger/Debugger_SymbolMap.h"
#include "Core/GeckoCode.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/HLE_Misc.h"
#include "Core/HLE/HLE_OS.h"
@ -88,6 +89,24 @@ void Patch(u32 addr, const char* hle_func_name)
}
}
void PatchFixedFunctions()
{
// HLE jump to loader (homebrew). Disabled when Gecko is active as it interferes with the code
// handler
if (!SConfig::GetInstance().bEnableCheats)
{
Patch(0x80001800, "HBReload");
Memory::CopyToEmu(0x00001804, "STUBHAXX", 8);
}
// Not part of the binary itself, but either we or Gecko OS might insert
// this, and it doesn't clear the icache properly.
Patch(Gecko::ENTRY_POINT, "GeckoCodehandler");
// This has to always be installed even if cheats are not enabled because of the possiblity of
// loading a savestate where PC is inside the code handler while cheats are disabled.
Patch(Gecko::HLE_TRAMPOLINE_ADDRESS, "GeckoHandlerReturnTrampoline");
}
void PatchFunctions()
{
// Remove all hooks that aren't fixed address hooks
@ -141,6 +160,13 @@ void Clear()
s_original_instructions.clear();
}
void Reload()
{
Clear();
PatchFixedFunctions();
PatchFunctions();
}
void Execute(u32 _CurrentPC, u32 _Instruction)
{
unsigned int FunctionIndex = _Instruction & 0xFFFFF;

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@ -24,8 +24,10 @@ enum HookFlag
HLE_TYPE_FIXED = 2, // An arbitrary hook mapped to a fixed address instead of a symbol
};
void PatchFixedFunctions();
void PatchFunctions();
void Clear();
void Reload();
void Patch(u32 pc, const char* func_name);
u32 UnPatch(const std::string& patchName);

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@ -246,4 +246,10 @@ void Shutdown()
Gecko::Shutdown();
}
void Reload()
{
Shutdown();
LoadPatches();
}
} // namespace

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@ -45,6 +45,7 @@ void LoadPatchSection(const std::string& section, std::vector<Patch>& patches, I
void LoadPatches();
bool ApplyFramePatches();
void Shutdown();
void Reload();
inline int GetPatchTypeCharLength(PatchType type)
{