Video: Trying to fix D3D/XFB disabled regression

This commit is contained in:
booto 2015-07-26 00:59:00 +08:00
parent 3801f89125
commit 9d055ba5f2
3 changed files with 8 additions and 6 deletions

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@ -162,7 +162,8 @@ FramebufferManager::~FramebufferManager()
void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma) void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
{ {
u8* dst = Memory::GetPointer(xfbAddr); u8* dst = Memory::GetPointer(xfbAddr);
s_xfbEncoder.Encode(dst, fbStride, fbHeight, sourceRc, Gamma); // below div2 due to dx using pixel width
s_xfbEncoder.Encode(dst, fbStride/2, fbHeight, sourceRc, Gamma);
} }
XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers)

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@ -288,7 +288,7 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
D3D::stateman->PushDepthState(m_xfbEncodeDepthState); D3D::stateman->PushDepthState(m_xfbEncodeDepthState);
D3D::stateman->PushRasterizerState(m_xfbEncodeRastState); D3D::stateman->PushRasterizerState(m_xfbEncodeRastState);
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(width/4), FLOAT(height)); D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(width/2), FLOAT(height));
D3D::context->RSSetViewports(1, &vp); D3D::context->RSSetViewports(1, &vp);
D3D::stateman->SetInputLayout(m_quadLayout); D3D::stateman->SetInputLayout(m_quadLayout);
@ -300,7 +300,7 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
TargetRectangle targetRect = g_renderer->ConvertEFBRectangle(srcRect); TargetRectangle targetRect = g_renderer->ConvertEFBRectangle(srcRect);
XFBEncodeParams params = { 0 }; XFBEncodeParams params = { 0 };
params.Width = FLOAT(width/2); params.Width = FLOAT(width);
params.Height = FLOAT(height); params.Height = FLOAT(height);
params.TexLeft = FLOAT(targetRect.left) / g_renderer->GetTargetWidth(); params.TexLeft = FLOAT(targetRect.left) / g_renderer->GetTargetWidth();
params.TexTop = FLOAT(targetRect.top) / g_renderer->GetTargetHeight(); params.TexTop = FLOAT(targetRect.top) / g_renderer->GetTargetHeight();
@ -325,7 +325,7 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
// Copy to staging buffer // Copy to staging buffer
D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, width/4, height, 1); D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, width/2, height, 1);
D3D::context->CopySubresourceRegion(m_outStage, 0, 0, 0, 0, m_out, 0, &srcBox); D3D::context->CopySubresourceRegion(m_outStage, 0, 0, 0, 0, m_out, 0, &srcBox);
// Clean up state // Clean up state
@ -353,7 +353,7 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
u8* src = (u8*)map.pData; u8* src = (u8*)map.pData;
for (unsigned int y = 0; y < height; ++y) for (unsigned int y = 0; y < height; ++y)
{ {
memcpy(dst, src, width); memcpy(dst, src, 2*width);
dst += bpmem.copyMipMapStrideChannels*32; dst += bpmem.copyMipMapStrideChannels*32;
src += map.RowPitch; src += map.RowPitch;
} }

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@ -127,7 +127,8 @@ void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStri
} }
else else
{ {
Swap(xfbAddr, sourceRc.GetWidth(), fbStride, fbHeight, sourceRc, Gamma); // below div two to convert from bytes to pixels - it expects width, not stride
Swap(xfbAddr, fbStride/2, fbStride/2, fbHeight, sourceRc, Gamma);
} }
} }