Coding style cleanup from the zfreeze merge

This commit is contained in:
Lioncash 2015-01-24 15:12:52 -05:00
parent ae514cb0f2
commit 9cdfe889af
6 changed files with 43 additions and 42 deletions

View File

@ -41,10 +41,9 @@ static size_t s_baseVertex;
static size_t s_index_offset; static size_t s_index_offset;
VertexManager::VertexManager() VertexManager::VertexManager()
: m_cpu_v_buffer(MAX_VBUFFER_SIZE), m_cpu_i_buffer(MAX_IBUFFER_SIZE)
{ {
CreateDeviceObjects(); CreateDeviceObjects();
CpuVBuffer.resize(MAX_VBUFFER_SIZE);
CpuIBuffer.resize(MAX_IBUFFER_SIZE);
} }
VertexManager::~VertexManager() VertexManager::~VertexManager()
@ -83,13 +82,13 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
void VertexManager::ResetBuffer(u32 stride) void VertexManager::ResetBuffer(u32 stride)
{ {
if (CullAll) if (s_cull_all)
{ {
// This buffer isn't getting sent to the GPU. Just allocate it on the cpu. // This buffer isn't getting sent to the GPU. Just allocate it on the cpu.
s_pCurBufferPointer = s_pBaseBufferPointer = CpuVBuffer.data(); s_pCurBufferPointer = s_pBaseBufferPointer = m_cpu_v_buffer.data();
s_pEndBufferPointer = s_pBaseBufferPointer + CpuVBuffer.size(); s_pEndBufferPointer = s_pBaseBufferPointer + m_cpu_v_buffer.size();
IndexGenerator::Start((u16*)CpuIBuffer.data()); IndexGenerator::Start((u16*)m_cpu_i_buffer.data());
} }
else else
{ {

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@ -47,8 +47,8 @@ private:
void PrepareDrawBuffers(u32 stride); void PrepareDrawBuffers(u32 stride);
// Alternative buffers in CPU memory for primatives we are going to discard. // Alternative buffers in CPU memory for primatives we are going to discard.
std::vector<u8> CpuVBuffer; std::vector<u8> m_cpu_v_buffer;
std::vector<u16> CpuIBuffer; std::vector<u16> m_cpu_i_buffer;
}; };
} }

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@ -26,10 +26,10 @@ u8 *VertexManager::s_pEndBufferPointer;
PrimitiveType VertexManager::current_primitive_type; PrimitiveType VertexManager::current_primitive_type;
Slope VertexManager::ZSlope; Slope VertexManager::s_zslope;
bool VertexManager::IsFlushed; bool VertexManager::s_is_flushed;
bool VertexManager::CullAll; bool VertexManager::s_cull_all;
static const PrimitiveType primitive_from_gx[8] = { static const PrimitiveType primitive_from_gx[8] = {
PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS
@ -44,8 +44,8 @@ static const PrimitiveType primitive_from_gx[8] = {
VertexManager::VertexManager() VertexManager::VertexManager()
{ {
IsFlushed = true; s_is_flushed = true;
CullAll = false; s_cull_all = false;
} }
VertexManager::~VertexManager() VertexManager::~VertexManager()
@ -68,8 +68,8 @@ DataReader VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32
current_primitive_type = primitive_from_gx[primitive]; current_primitive_type = primitive_from_gx[primitive];
// Check for size in buffer, if the buffer gets full, call Flush() // Check for size in buffer, if the buffer gets full, call Flush()
if ( !IsFlushed && ( count > IndexGenerator::GetRemainingIndices() || if (!s_is_flushed && ( count > IndexGenerator::GetRemainingIndices() ||
count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize() ) ) count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize()))
{ {
Flush(); Flush();
@ -83,13 +83,13 @@ DataReader VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32
"Increase MAXVBUFFERSIZE or we need primitive breaking after all."); "Increase MAXVBUFFERSIZE or we need primitive breaking after all.");
} }
CullAll = cullall; s_cull_all = cullall;
// need to alloc new buffer // need to alloc new buffer
if (IsFlushed) if (s_is_flushed)
{ {
g_vertex_manager->ResetBuffer(stride); g_vertex_manager->ResetBuffer(stride);
IsFlushed = false; s_is_flushed = false;
} }
return DataReader(s_pCurBufferPointer, s_pEndBufferPointer); return DataReader(s_pCurBufferPointer, s_pEndBufferPointer);
@ -160,7 +160,7 @@ u32 VertexManager::GetRemainingIndices(int primitive)
void VertexManager::Flush() void VertexManager::Flush()
{ {
if (IsFlushed) if (s_is_flushed)
return; return;
// loading a state will invalidate BP, so check for it // loading a state will invalidate BP, so check for it
@ -197,7 +197,7 @@ void VertexManager::Flush()
#endif #endif
// If the primitave is marked CullAll. All we need to do is update the vertex constants and calculate the zfreeze refrence slope // If the primitave is marked CullAll. All we need to do is update the vertex constants and calculate the zfreeze refrence slope
if (!CullAll) if (!s_cull_all)
{ {
BitSet32 usedtextures; BitSet32 usedtextures;
for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i) for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
@ -220,7 +220,9 @@ void VertexManager::Flush()
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0); PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
} }
else else
{
ERROR_LOG(VIDEO, "error loading texture"); ERROR_LOG(VIDEO, "error loading texture");
}
} }
} }
@ -233,13 +235,13 @@ void VertexManager::Flush()
// Must be done after VertexShaderManager::SetConstants() // Must be done after VertexShaderManager::SetConstants()
CalculateZSlope(VertexLoaderManager::GetCurrentVertexFormat()); CalculateZSlope(VertexLoaderManager::GetCurrentVertexFormat());
} }
else if (ZSlope.dirty && !CullAll) // or apply any dirty ZSlopes else if (s_zslope.dirty && !s_cull_all) // or apply any dirty ZSlopes
{ {
PixelShaderManager::SetZSlope(ZSlope.dfdx, ZSlope.dfdy, ZSlope.f0); PixelShaderManager::SetZSlope(s_zslope.dfdx, s_zslope.dfdy, s_zslope.f0);
ZSlope.dirty = false; s_zslope.dirty = false;
} }
if (!CullAll) if (!s_cull_all)
{ {
// set the rest of the global constants // set the rest of the global constants
GeometryShaderManager::SetConstants(); GeometryShaderManager::SetConstants();
@ -262,17 +264,17 @@ void VertexManager::Flush()
if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens) if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens)
ERROR_LOG(VIDEO, "xf.numtexgens (%d) does not match bp.numtexgens (%d). Error in command stream.", xfmem.numTexGen.numTexGens, bpmem.genMode.numtexgens.Value()); ERROR_LOG(VIDEO, "xf.numtexgens (%d) does not match bp.numtexgens (%d). Error in command stream.", xfmem.numTexGen.numTexGens, bpmem.genMode.numtexgens.Value());
IsFlushed = true; s_is_flushed = true;
CullAll = false; s_cull_all = false;
} }
void VertexManager::DoState(PointerWrap& p) void VertexManager::DoState(PointerWrap& p)
{ {
p.Do(ZSlope); p.Do(s_zslope);
g_vertex_manager->vDoState(p); g_vertex_manager->vDoState(p);
} }
void VertexManager::CalculateZSlope(NativeVertexFormat *format) void VertexManager::CalculateZSlope(NativeVertexFormat* format)
{ {
float vtx[9]; float vtx[9];
float out[12]; float out[12];
@ -324,8 +326,8 @@ void VertexManager::CalculateZSlope(NativeVertexFormat *format)
if (c == 0) if (c == 0)
return; return;
ZSlope.dfdx = -a / c; s_zslope.dfdx = -a / c;
ZSlope.dfdy = -b / c; s_zslope.dfdy = -b / c;
ZSlope.f0 = out[2] - (out[0] * ZSlope.dfdx + out[1] * ZSlope.dfdy); s_zslope.f0 = out[2] - (out[0] * s_zslope.dfdx + out[1] * s_zslope.dfdy);
ZSlope.dirty = true; s_zslope.dirty = true;
} }

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@ -64,13 +64,13 @@ protected:
static u32 GetRemainingSize(); static u32 GetRemainingSize();
static u32 GetRemainingIndices(int primitive); static u32 GetRemainingIndices(int primitive);
static Slope ZSlope; static Slope s_zslope;
static void CalculateZSlope(NativeVertexFormat *format); static void CalculateZSlope(NativeVertexFormat* format);
static bool CullAll; static bool s_cull_all;
private: private:
static bool IsFlushed; static bool s_is_flushed;
virtual void vFlush(bool useDstAlpha) = 0; virtual void vFlush(bool useDstAlpha) = 0;

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@ -690,13 +690,13 @@ void VertexShaderManager::ResetView()
bProjectionChanged = true; bProjectionChanged = true;
} }
void VertexShaderManager::TransformToClipSpace(const float* data, float *out, u32 MtxIdx) void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u32 MtxIdx)
{ {
const float *world_matrix = (const float *)xfmem.posMatrices + (MtxIdx & 0x3f) * 4; const float* world_matrix = (const float*)xfmem.posMatrices + (MtxIdx & 0x3f) * 4;
// We use the projection matrix calculated by vertexShaderManager, because it // We use the projection matrix calculated by vertexShaderManager, because it
// includes any free look transformations. // includes any free look transformations.
// Make sure VertexManager::SetConstants() has been called first. // Make sure VertexManager::SetConstants() has been called first.
const float *proj_matrix = &g_fProjectionMatrix[0]; const float* proj_matrix = &g_fProjectionMatrix[0];
float t[3]; float t[3];
t[0] = data[0] * world_matrix[0] + data[1] * world_matrix[1] + data[2] * world_matrix[2] + world_matrix[3]; t[0] = data[0] * world_matrix[0] + data[1] * world_matrix[1] + data[2] * world_matrix[2] + world_matrix[3];

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@ -35,10 +35,10 @@ public:
static void ResetView(); static void ResetView();
// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index. // data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
// out: 4 floats which will be initialized with the corresponding clip space coordinates // out: 4 floats which will be initialized with the corresponding clip space coordinates
// NOTE: g_fProjectionMatrix must be up to date when this is called // NOTE: g_fProjectionMatrix must be up to date when this is called
// (i.e. VertexShaderManager::SetConstants needs to be called before using this!) // (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
static void TransformToClipSpace(const float* data, float *out, u32 mtxIdx); static void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
static VertexShaderConstants constants; static VertexShaderConstants constants;
static bool dirty; static bool dirty;