Fix DSPLLE for games which DMA data from MEM2 to the DSP.
Fixes issue 7812.
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@ -168,7 +168,8 @@ bool DSPLLE::Initialize(bool bWii, bool bDSPThread)
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if (!DSPCore_Init(opts))
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if (!DSPCore_Init(opts))
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return false;
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return false;
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g_dsp.cpu_ram = Memory::m_pRAM;
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// DSPLLE directly accesses the fastmem arena.
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g_dsp.cpu_ram = Memory::base;
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DSPCore_Reset();
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DSPCore_Reset();
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m_bIsRunning = true;
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m_bIsRunning = true;
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