Android: Elevate ingame menu fragment with color
Whenever the app is not using the default theme, the ingame menu fragment will be treated as an elevated component like an alert dialog.
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d853da3b0b
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@ -11,6 +11,7 @@ import android.view.ViewGroup;
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import android.widget.Button;
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import android.widget.LinearLayout;
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import androidx.annotation.ColorInt;
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import androidx.annotation.NonNull;
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import androidx.annotation.Nullable;
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import androidx.core.graphics.Insets;
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@ -18,12 +19,17 @@ import androidx.core.view.ViewCompat;
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import androidx.core.view.WindowInsetsCompat;
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import androidx.fragment.app.Fragment;
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import com.google.android.material.color.MaterialColors;
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import com.google.android.material.elevation.ElevationOverlayProvider;
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import org.dolphinemu.dolphinemu.NativeLibrary;
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import org.dolphinemu.dolphinemu.R;
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import org.dolphinemu.dolphinemu.activities.EmulationActivity;
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import org.dolphinemu.dolphinemu.databinding.FragmentIngameMenuBinding;
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import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting;
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import org.dolphinemu.dolphinemu.features.settings.model.IntSetting;
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import org.dolphinemu.dolphinemu.utils.InsetsHelper;
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import org.dolphinemu.dolphinemu.utils.ThemeHelper;
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public final class MenuFragment extends Fragment implements View.OnClickListener
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{
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@ -85,6 +91,14 @@ public final class MenuFragment extends Fragment implements View.OnClickListener
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@Override
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public void onViewCreated(@NonNull View view, @Nullable Bundle savedInstanceState)
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{
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if (IntSetting.MAIN_INTERFACE_THEME.getIntGlobal() != ThemeHelper.DEFAULT)
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{
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@ColorInt int color = new ElevationOverlayProvider(view.getContext()).compositeOverlay(
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MaterialColors.getColor(view, R.attr.colorSurface),
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view.getElevation());
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view.setBackgroundColor(color);
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}
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setInsets();
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updatePauseUnpauseVisibility();
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@ -6,6 +6,7 @@
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:background="?attr/colorSurface"
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android:elevation="3dp"
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tools:layout_width="250dp">
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<TextView
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