[Android] Fix multi-gamecube controller input, config changes
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@ -45,8 +45,8 @@ public final class UserPreferences
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else
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editor.putString("cpuCorePref", getConfig("Dolphin.ini", "Core", "CPUCore", "3"));
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editor.putBoolean("dualCorePref", getConfig("Dolphin.ini", "Core", "CPUThread", "False").equals("True"));
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editor.putBoolean("fastmemPref", getConfig("Dolphin.ini", "Core", "Fastmem", "False").equals("True"));
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editor.putBoolean("dualCorePref", getConfig("Dolphin.ini", "Core", "CPUThread", "True").equals("True"));
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editor.putBoolean("fastmemPref", getConfig("Dolphin.ini", "Core", "Fastmem", "True").equals("True"));
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editor.putString("gpuPref", getConfig("Dolphin.ini", "Core", "GFXBackend", "OGL"));
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editor.putBoolean("showFPS", getConfig("gfx_opengl.ini", "Settings", "ShowFPS", "False").equals("True"));
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@ -66,6 +66,10 @@ public final class UserPreferences
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editor.putBoolean("stereoSwapEyes", getConfig("gfx_opengl.ini", "Enhancements", "StereoSwapEyes", "False").equals("True"));
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editor.putString("stereoDepth", getConfig("gfx_opengl.ini", "Enhancements", "StereoDepth", "20"));
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editor.putString("stereoConvergence", getConfig("gfx_opengl.ini", "Enhancements", "StereoConvergence", "20"));
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editor.putBoolean("enableController1", getConfig("Dolphin.ini", "Settings", "SIDevice0", "6") == "6");
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editor.putBoolean("enableController2", getConfig("Dolphin.ini", "Settings", "SIDevice1", "0") == "6");
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editor.putBoolean("enableController3", getConfig("Dolphin.ini", "Settings", "SIDevice2", "0") == "6");
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editor.putBoolean("enableController4", getConfig("Dolphin.ini", "Settings", "SIDevice3", "0") == "6");
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String efbCopyOn = getConfig("gfx_opengl.ini", "Hacks", "EFBCopyEnable", "True");
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String efbToTexture = getConfig("gfx_opengl.ini", "Hacks", "EFBToTextureEnable", "True");
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@ -136,7 +140,7 @@ public final class UserPreferences
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String currentEmuCore = prefs.getString("cpuCorePref", "0");
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// Fastmem JIT core usage
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boolean isUsingFastmem = prefs.getBoolean("fastmemPref", false);
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boolean isUsingFastmem = prefs.getBoolean("fastmemPref", true);
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// Current video backend being used. Falls back to software rendering upon error.
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String currentVideoBackend = prefs.getString("gpuPref", "Software Rendering");
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@ -207,6 +211,13 @@ public final class UserPreferences
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// Stereoscopy convergence
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String stereoscopyConvergence = prefs.getString("stereoConvergence", "20");
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// Controllers
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// Controller 1 never gets disconnected due to touch screen
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//boolean enableController1 = prefs.getBoolean("enableController1", true);
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boolean enableController2 = prefs.getBoolean("enableController2", false);
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boolean enableController3 = prefs.getBoolean("enableController3", false);
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boolean enableController4 = prefs.getBoolean("enableController4", false);
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// CPU related Settings
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NativeLibrary.SetConfig("Dolphin.ini", "Core", "CPUCore", currentEmuCore);
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NativeLibrary.SetConfig("Dolphin.ini", "Core", "CPUThread", isUsingDualCore ? "True" : "False");
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@ -280,5 +291,9 @@ public final class UserPreferences
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NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoSwapEyes", stereoscopyEyeSwap ? "True" : "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoDepth", stereoscopySeparation);
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NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoConvergence", stereoscopyConvergence);
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NativeLibrary.SetConfig("Dolphin.ini", "Settings", "SIDevice0", "6");
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NativeLibrary.SetConfig("Dolphin.ini", "Settings", "SIDevice1", enableController2 ? "6" : "0");
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NativeLibrary.SetConfig("Dolphin.ini", "Settings", "SIDevice2", enableController3 ? "6" : "0");
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NativeLibrary.SetConfig("Dolphin.ini", "Settings", "SIDevice3", enableController4 ? "6" : "0");
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}
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}
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@ -7,7 +7,7 @@
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<!-- CPU Settings -->
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<CheckBoxPreference
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android:defaultValue="false"
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android:defaultValue="true"
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android:key="dualCorePref"
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android:summary="@string/dual_core_descrip"
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android:title="@string/dual_core"/>
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@ -20,7 +20,7 @@
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android:entryValues="@array/int_emu_cores"/>
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<CheckBoxPreference
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android:defaultValue="false"
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android:defaultValue="true"
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android:key="fastmemPref"
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android:summary="@string/fastmem_desc"
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android:title="@string/fastmem"/>
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@ -201,20 +201,12 @@ namespace ButtonManager
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auto it = m_controllers.find(dev);
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if (it != m_controllers.end())
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return it->second->PressEvent(button, action);
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m_controllers[dev] = new InputDevice(dev);
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return m_controllers[dev]->PressEvent(button, action);
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}
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void GamepadAxisEvent(const std::string& dev, int axis, float value)
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{
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auto it = m_controllers.find(dev);
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if (it != m_controllers.end())
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{
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it->second->AxisEvent(axis, value);
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return;
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}
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m_controllers[dev] = new InputDevice(dev);
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m_controllers[dev]->AxisEvent(axis, value);
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}
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void Shutdown()
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{
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