ISOFile: Simplify error handling in GetWiiFSPath
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@ -361,20 +361,16 @@ std::vector<DiscIO::Language> GameListItem::GetLanguages() const
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const std::string GameListItem::GetWiiFSPath() const
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{
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std::string ret;
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if (m_Platform != DiscIO::Platform::WII_DISC && m_Platform != DiscIO::Platform::WII_WAD)
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return "";
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if (m_Platform == DiscIO::Platform::WII_DISC || m_Platform == DiscIO::Platform::WII_WAD)
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{
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const std::string path = Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
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const std::string path = Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
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if (!File::Exists(path))
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File::CreateFullPath(path);
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if (!File::Exists(path))
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File::CreateFullPath(path);
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if (path[0] == '.')
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ret = WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
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else
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ret = path;
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}
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if (path[0] == '.')
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return WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
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return ret;
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return path;
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}
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