IOS/WD: Report game quirk if unimplemented ioctl is used
Lets us find games to test more easily.
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@ -133,7 +133,7 @@ void DolphinAnalytics::ReportGameStart()
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}
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// Keep in sync with enum class GameQuirk definition.
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constexpr std::array<const char*, 13> GAME_QUIRKS_NAMES{"icache-matters",
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constexpr std::array<const char*, 14> GAME_QUIRKS_NAMES{"icache-matters",
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"directly-reads-wiimote-input",
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"uses-DVDLowStopLaser",
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"uses-DVDLowOffset",
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@ -145,7 +145,8 @@ constexpr std::array<const char*, 13> GAME_QUIRKS_NAMES{"icache-matters",
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"uses-di-interrupt-command",
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"mismatched-gpu-texgens-between-xf-and-bp",
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"mismatched-gpu-colors-between-xf-and-bp",
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"uses-uncommon-wd-mode"};
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"uses-uncommon-wd-mode",
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"uses-wd-unimplemented-ioctl"};
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static_assert(GAME_QUIRKS_NAMES.size() == static_cast<u32>(GameQuirk::COUNT),
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"Game quirks names and enum definition are out of sync.");
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@ -59,6 +59,8 @@ enum class GameQuirk
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// are used by games and the system menu respectively.
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USES_UNCOMMON_WD_MODE,
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USES_WD_UNIMPLEMENTED_IOCTL,
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COUNT,
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};
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@ -377,7 +377,8 @@ IPCCommandResult NetWDCommand::IOCtlV(const IOCtlVRequest& request)
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case IOCTLV_WD_CHANGE_GAMEINFO:
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case IOCTLV_WD_CHANGE_VTSF:
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default:
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request.Dump(GetDeviceName(), Common::Log::IOS_NET, Common::Log::LINFO);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::USES_WD_UNIMPLEMENTED_IOCTL);
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request.Dump(GetDeviceName(), Common::Log::IOS_NET, Common::Log::LWARNING);
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}
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return GetDefaultReply(IPC_SUCCESS);
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