Core: Add Free Look controllers that are initialized at boot

This commit is contained in:
iwubcode 2020-06-12 00:25:06 -05:00
parent 27acba620c
commit 9ac6090c9a
5 changed files with 315 additions and 1 deletions

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@ -19,6 +19,8 @@ add_library(core
DSPEmulator.h DSPEmulator.h
FreeLookConfig.cpp FreeLookConfig.cpp
FreeLookConfig.h FreeLookConfig.h
FreeLookManager.cpp
FreeLookManager.h
GeckoCodeConfig.cpp GeckoCodeConfig.cpp
GeckoCodeConfig.h GeckoCodeConfig.h
GeckoCode.cpp GeckoCode.cpp

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@ -43,6 +43,7 @@
#include "Core/CoreTiming.h" #include "Core/CoreTiming.h"
#include "Core/DSPEmulator.h" #include "Core/DSPEmulator.h"
#include "Core/FifoPlayer/FifoPlayer.h" #include "Core/FifoPlayer/FifoPlayer.h"
#include "Core/FreeLookManager.h"
#include "Core/HLE/HLE.h" #include "Core/HLE/HLE.h"
#include "Core/HW/CPU.h" #include "Core/HW/CPU.h"
#include "Core/HW/DSP.h" #include "Core/HW/DSP.h"
@ -83,7 +84,6 @@
#include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/RenderBase.h" #include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#ifdef ANDROID #ifdef ANDROID
#include "jni/AndroidCommon/IDCache.h" #include "jni/AndroidCommon/IDCache.h"
@ -485,6 +485,15 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
NetPlay::SetupWiimotes(); NetPlay::SetupWiimotes();
} }
if (init_controllers)
{
FreeLook::Initialize();
}
else
{
FreeLook::LoadInputConfig();
}
Common::ScopeGuard controller_guard{[init_controllers, init_wiimotes] { Common::ScopeGuard controller_guard{[init_controllers, init_wiimotes] {
if (!init_controllers) if (!init_controllers)
return; return;
@ -495,6 +504,8 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
Wiimote::Shutdown(); Wiimote::Shutdown();
} }
FreeLook::Shutdown();
ResetRumble(); ResetRumble();
Keyboard::Shutdown(); Keyboard::Shutdown();

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@ -85,6 +85,7 @@
<ClCompile Include="FifoPlayer\FifoRecordAnalyzer.cpp" /> <ClCompile Include="FifoPlayer\FifoRecordAnalyzer.cpp" />
<ClCompile Include="FifoPlayer\FifoRecorder.cpp" /> <ClCompile Include="FifoPlayer\FifoRecorder.cpp" />
<ClCompile Include="FreeLookConfig.cpp" /> <ClCompile Include="FreeLookConfig.cpp" />
<ClCompile Include="FreeLookManager.cpp" />
<ClCompile Include="GeckoCode.cpp" /> <ClCompile Include="GeckoCode.cpp" />
<ClCompile Include="GeckoCodeConfig.cpp" /> <ClCompile Include="GeckoCodeConfig.cpp" />
<ClCompile Include="HLE\HLE.cpp" /> <ClCompile Include="HLE\HLE.cpp" />
@ -440,6 +441,7 @@
<ClInclude Include="FifoPlayer\FifoRecordAnalyzer.h" /> <ClInclude Include="FifoPlayer\FifoRecordAnalyzer.h" />
<ClInclude Include="FifoPlayer\FifoRecorder.h" /> <ClInclude Include="FifoPlayer\FifoRecorder.h" />
<ClInclude Include="FreeLookConfig.h" /> <ClInclude Include="FreeLookConfig.h" />
<ClInclude Include="FreeLookManager.h" />
<ClInclude Include="GeckoCode.h" /> <ClInclude Include="GeckoCode.h" />
<ClInclude Include="GeckoCodeConfig.h" /> <ClInclude Include="GeckoCodeConfig.h" />
<ClInclude Include="HLE\HLE.h" /> <ClInclude Include="HLE\HLE.h" />

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@ -0,0 +1,242 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/FreeLookManager.h"
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Core/ConfigManager.h"
#include "Core/FreeLookConfig.h"
#include "InputCommon/ControllerEmu/ControlGroup/Buttons.h"
#include "InputCommon/InputConfig.h"
#include "VideoCommon/FreeLookCamera.h"
#include "VideoCommon/OnScreenDisplay.h"
namespace
{
namespace MoveButtons
{
enum MoveButtons
{
Up,
Down,
Left,
Right,
Forward,
Backward,
};
}
namespace SpeedButtons
{
enum SpeedButtons
{
Decrease,
Increase,
Reset,
};
}
namespace OtherButtons
{
enum OtherButtons
{
ResetView,
};
}
namespace FieldOfViewButtons
{
enum FieldOfViewButtons
{
IncreaseX,
DecreaseX,
IncreaseY,
DecreaseY,
};
}
} // namespace
FreeLookController::FreeLookController(const unsigned int index) : m_index(index)
{
groups.emplace_back(m_move_buttons = new ControllerEmu::Buttons(_trans("Move")));
m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Up"));
m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Down"));
m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Left"));
m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Right"));
m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Forward"));
m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Backward"));
groups.emplace_back(m_speed_buttons = new ControllerEmu::Buttons(_trans("Speed")));
m_speed_buttons->AddInput(ControllerEmu::Translate, _trans("Decrease"));
m_speed_buttons->AddInput(ControllerEmu::Translate, _trans("Increase"));
m_speed_buttons->AddInput(ControllerEmu::Translate, _trans("Reset"));
groups.emplace_back(m_other_buttons = new ControllerEmu::Buttons(_trans("Other")));
m_other_buttons->AddInput(ControllerEmu::Translate, _trans("Reset View"));
groups.emplace_back(m_fov_buttons = new ControllerEmu::Buttons(_trans("Field of View")));
m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Increase X"));
m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Decrease X"));
m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Increase Y"));
m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Decrease Y"));
}
std::string FreeLookController::GetName() const
{
return std::string("FreeLook") + char('1' + m_index);
}
void FreeLookController::LoadDefaults(const ControllerInterface& ciface)
{
EmulatedController::LoadDefaults(ciface);
auto hotkey_string = [](std::vector<std::string> inputs) {
return "@(" + JoinStrings(inputs, "+") + ')';
};
m_move_buttons->SetControlExpression(MoveButtons::Up, hotkey_string({"Shift", "E"}));
m_move_buttons->SetControlExpression(MoveButtons::Down, hotkey_string({"Shift", "Q"}));
m_move_buttons->SetControlExpression(MoveButtons::Left, hotkey_string({"Shift", "A"}));
m_move_buttons->SetControlExpression(MoveButtons::Right, hotkey_string({"Shift", "D"}));
m_move_buttons->SetControlExpression(MoveButtons::Forward, hotkey_string({"Shift", "W"}));
m_move_buttons->SetControlExpression(MoveButtons::Backward, hotkey_string({"Shift", "S"}));
m_speed_buttons->SetControlExpression(SpeedButtons::Decrease, hotkey_string({"Shift", "`1`"}));
m_speed_buttons->SetControlExpression(SpeedButtons::Increase, hotkey_string({"Shift", "`2`"}));
m_speed_buttons->SetControlExpression(SpeedButtons::Reset, hotkey_string({"Shift", "F"}));
m_other_buttons->SetControlExpression(OtherButtons::ResetView, hotkey_string({"Shift", "R"}));
m_fov_buttons->SetControlExpression(FieldOfViewButtons::IncreaseX,
hotkey_string({"Shift", "`Axis Z+`"}));
m_fov_buttons->SetControlExpression(FieldOfViewButtons::DecreaseX,
hotkey_string({"Shift", "`Axis Z-`"}));
m_fov_buttons->SetControlExpression(FieldOfViewButtons::IncreaseY,
hotkey_string({"Shift", "`Axis Z+`"}));
m_fov_buttons->SetControlExpression(FieldOfViewButtons::DecreaseY,
hotkey_string({"Shift", "`Axis Z-`"}));
}
ControllerEmu::ControlGroup* FreeLookController::GetGroup(FreeLookGroup group) const
{
switch (group)
{
case FreeLookGroup::Move:
return m_move_buttons;
case FreeLookGroup::Speed:
return m_speed_buttons;
case FreeLookGroup::FieldOfView:
return m_fov_buttons;
case FreeLookGroup::Other:
return m_other_buttons;
default:
return nullptr;
}
}
void FreeLookController::Update()
{
if (m_move_buttons->controls[MoveButtons::Up]->GetState<bool>())
g_freelook_camera.MoveVertical(-g_freelook_camera.GetSpeed());
if (m_move_buttons->controls[MoveButtons::Down]->GetState<bool>())
g_freelook_camera.MoveVertical(g_freelook_camera.GetSpeed());
if (m_move_buttons->controls[MoveButtons::Left]->GetState<bool>())
g_freelook_camera.MoveHorizontal(g_freelook_camera.GetSpeed());
if (m_move_buttons->controls[MoveButtons::Right]->GetState<bool>())
g_freelook_camera.MoveHorizontal(-g_freelook_camera.GetSpeed());
if (m_move_buttons->controls[MoveButtons::Forward]->GetState<bool>())
g_freelook_camera.MoveForward(g_freelook_camera.GetSpeed());
if (m_move_buttons->controls[MoveButtons::Backward]->GetState<bool>())
g_freelook_camera.MoveForward(-g_freelook_camera.GetSpeed());
if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseX]->GetState<bool>())
g_freelook_camera.IncreaseFovX(g_freelook_camera.GetFovStepSize());
if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseX]->GetState<bool>())
g_freelook_camera.IncreaseFovX(-1.0f * g_freelook_camera.GetFovStepSize());
if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseY]->GetState<bool>())
g_freelook_camera.IncreaseFovY(g_freelook_camera.GetFovStepSize());
if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseY]->GetState<bool>())
g_freelook_camera.IncreaseFovY(-1.0f * g_freelook_camera.GetFovStepSize());
if (m_speed_buttons->controls[SpeedButtons::Decrease]->GetState<bool>())
g_freelook_camera.ModifySpeed(1.0f / 1.1f);
if (m_speed_buttons->controls[SpeedButtons::Increase]->GetState<bool>())
g_freelook_camera.ModifySpeed(1.1f);
if (m_speed_buttons->controls[SpeedButtons::Reset]->GetState<bool>())
g_freelook_camera.ResetSpeed();
if (m_other_buttons->controls[OtherButtons::ResetView]->GetState<bool>())
g_freelook_camera.Reset();
}
namespace FreeLook
{
static InputConfig s_config("FreeLookController", _trans("FreeLook"), "FreeLookController");
InputConfig* GetInputConfig()
{
return &s_config;
}
void Shutdown()
{
s_config.UnregisterHotplugCallback();
s_config.ClearControllers();
}
void Initialize()
{
if (s_config.ControllersNeedToBeCreated())
{
s_config.CreateController<FreeLookController>(0);
}
s_config.RegisterHotplugCallback();
s_config.LoadConfig(true);
}
void LoadInputConfig()
{
s_config.LoadConfig(true);
}
bool IsInitialized()
{
return !s_config.ControllersNeedToBeCreated();
}
ControllerEmu::ControlGroup* GetInputGroup(int pad_num, FreeLookGroup group)
{
return static_cast<FreeLookController*>(s_config.GetController(pad_num))->GetGroup(group);
}
void UpdateInput()
{
for (int i = 0; i < s_config.GetControllerCount(); i++)
{
static_cast<FreeLookController*>(s_config.GetController(i))->Update();
}
}
} // namespace FreeLook

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@ -0,0 +1,57 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
class InputConfig;
namespace ControllerEmu
{
class ControlGroup;
class Buttons;
} // namespace ControllerEmu
enum class FreeLookGroup
{
Move,
Speed,
FieldOfView,
Other
};
namespace FreeLook
{
void Shutdown();
void Initialize();
void LoadInputConfig();
bool IsInitialized();
void UpdateInput();
InputConfig* GetInputConfig();
ControllerEmu::ControlGroup* GetInputGroup(int pad_num, FreeLookGroup group);
} // namespace FreeLook
class FreeLookController final : public ControllerEmu::EmulatedController
{
public:
explicit FreeLookController(unsigned int index);
std::string GetName() const override;
void LoadDefaults(const ControllerInterface& ciface) override;
ControllerEmu::ControlGroup* GetGroup(FreeLookGroup group) const;
void Update();
private:
ControllerEmu::Buttons* m_move_buttons;
ControllerEmu::Buttons* m_speed_buttons;
ControllerEmu::Buttons* m_fov_buttons;
ControllerEmu::Buttons* m_other_buttons;
const unsigned int m_index;
};