Fix a memleak. Probably/maybe improve USBGecko performance.
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206fdde933
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9ac2fbb0a5
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@ -98,8 +98,8 @@ bool GeckoSockServer::GetAvailableSock(sf::SocketTCP &sock_to_fill)
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client_running = false;
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clientThread.join();
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recv_fifo = std::queue<u8>();
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send_fifo = std::queue<u8>();
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recv_fifo = std::deque<u8>();
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send_fifo = std::deque<u8>();
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}
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clientThread = std::thread(std::mem_fun(&GeckoSockServer::ClientThread), this);
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client_count++;
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@ -120,34 +120,39 @@ void GeckoSockServer::ClientThread()
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while (client_running)
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{
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u8 data;
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std::size_t got = 0;
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bool did_nothing = true;
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{
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std::lock_guard<std::mutex> lk(transfer_lock);
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if (client.Receive((char*)&data, sizeof(data), got)
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== sf::Socket::Disconnected)
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client_running = false;
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if (got)
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recv_fifo.push(data);
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// what's an ideal buffer size?
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char data[128];
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std::size_t got = 0;
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if (send_fifo.size())
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if (client.Receive(&data[0], ARRAYSIZE(data), got) == sf::Socket::Disconnected)
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client_running = false;
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if (got != 0)
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{
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char* packet = new char[send_fifo.size()];
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int i = 0;
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while(send_fifo.size())
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{
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packet[i++] = send_fifo.front();
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send_fifo.pop();
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did_nothing = false;
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recv_fifo.insert(recv_fifo.end(), &data[0], &data[got]);
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}
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if (client.Send(packet, sizeof(u8)*i)
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== sf::Socket::Disconnected)
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if (!send_fifo.empty())
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{
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did_nothing = false;
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std::vector<char> packet(send_fifo.begin(), send_fifo.end());
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send_fifo.clear();
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if (client.Send(&packet[0], packet.size()) == sf::Socket::Disconnected)
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client_running = false;
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}
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} // unlock transfer
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SLEEP(1);
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if (did_nothing)
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Common::YieldCPU();
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}
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client.Close();
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@ -186,7 +191,7 @@ void CEXIGecko::ImmReadWrite(u32 &_uData, u32 _uSize)
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if (!recv_fifo.empty())
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{
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_uData = 0x08000000 | (recv_fifo.front() << 16);
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recv_fifo.pop();
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recv_fifo.pop_front();
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}
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break;
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}
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@ -196,7 +201,7 @@ void CEXIGecko::ImmReadWrite(u32 &_uData, u32 _uSize)
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case CMD_SEND:
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{
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std::lock_guard<std::mutex> lk(transfer_lock);
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send_fifo.push(_uData >> 20);
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send_fifo.push_back(_uData >> 20);
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_uData = 0x04000000;
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break;
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}
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@ -20,6 +20,8 @@
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#include "SFML/Network.hpp"
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#include "Thread.h"
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#include <deque>
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#include <queue>
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class GeckoSockServer
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@ -36,8 +38,8 @@ public:
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std::thread clientThread;
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std::mutex transfer_lock;
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std::queue<u8> send_fifo;
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std::queue<u8> recv_fifo;
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std::deque<u8> send_fifo;
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std::deque<u8> recv_fifo;
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private:
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static int client_count;
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