Set the token and finish interrupt signal from the video thread. This fixes the inconsistent state caused by lag from the scheduler. Fixes Rayman 3: Hoodlum Havoc and Shamu's Deep Sea Adventures.

Fixes issue 5401.
Fixes issue 5589.
This commit is contained in:
skidau 2013-02-03 18:05:46 +11:00
parent 867bfaa696
commit 9a4e9da7c2
5 changed files with 22 additions and 45 deletions

View File

@ -464,7 +464,7 @@ void STACKALIGN GatherPipeBursted()
}
if (IsOnThread())
SetOverflowStatusFromGatherPipe();
SetWatermarkFromGatherPipe();
// update the fifo-pointer
if (fifo.CPWritePointer >= fifo.CPEnd)
@ -514,7 +514,7 @@ void AbortFrame()
}
void SetOverflowStatusFromGatherPipe()
void SetWatermarkFromGatherPipe()
{
fifo.bFF_HiWatermark = (fifo.CPReadWriteDistance > fifo.CPHiWatermark);
fifo.bFF_LoWatermark = (fifo.CPReadWriteDistance < fifo.CPLoWatermark);
@ -634,10 +634,6 @@ void SetCpStatusRegister()
m_CPStatusReg.UnderflowLoWatermark = fifo.bFF_LoWatermark;
m_CPStatusReg.OverflowHiWatermark = fifo.bFF_HiWatermark;
// HACK to compensate for slow response to PE interrupts in Time Splitters: Future Perfect
if (IsOnThread())
PixelEngine::ResumeWaitingForPEInterrupt();
INFO_LOG(COMMANDPROCESSOR,"\t Read from STATUS_REGISTER : %04x", m_CPStatusReg.Hex);
DEBUG_LOG(COMMANDPROCESSOR, "(r) status: iBP %s | fReadIdle %s | fCmdIdle %s | iOvF %s | iUndF %s"
, m_CPStatusReg.Breakpoint ? "ON" : "OFF"

View File

@ -162,7 +162,7 @@ bool AllowIdleSkipping();
void SetCpClearRegister();
void SetCpControlRegister();
void SetCpStatusRegister();
void SetOverflowStatusFromGatherPipe();
void SetWatermarkFromGatherPipe();
void ProcessFifoToLoWatermark();
void ProcessFifoAllDistance();
void ProcessFifoEvents();

View File

@ -157,7 +157,7 @@ void RunGpuLoop()
CommandProcessor::SetCpStatus();
// check if we are able to run this buffer
while (GpuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() && !PixelEngine::WaitingForPEInterrupt())
while (GpuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
{
if (!GpuRunningState) break;

View File

@ -359,14 +359,14 @@ void UpdateInterrupts()
void UpdateTokenInterrupt(bool active)
{
ProcessorInterface::SetInterrupt(INT_CAUSE_PE_TOKEN, active);
interruptSetToken = active;
ProcessorInterface::SetInterrupt(INT_CAUSE_PE_TOKEN, active);
interruptSetToken = active;
}
void UpdateFinishInterrupt(bool active)
{
ProcessorInterface::SetInterrupt(INT_CAUSE_PE_FINISH, active);
interruptSetFinish = active;
ProcessorInterface::SetInterrupt(INT_CAUSE_PE_FINISH, active);
interruptSetFinish = active;
}
// TODO(mb2): Refactor SetTokenINT_OnMainThread(u64 userdata, int cyclesLate).
@ -376,20 +376,14 @@ void UpdateFinishInterrupt(bool active)
// Called only if BPMEM_PE_TOKEN_INT_ID is ack by GP
void SetToken_OnMainThread(u64 userdata, int cyclesLate)
{
//if (userdata >> 16)
//{
g_bSignalTokenInterrupt = true;
//_dbg_assert_msg_(PIXELENGINE, (CommandProcessor::fifo.PEToken == (userdata&0xFFFF)), "WTF? BPMEM_PE_TOKEN_INT_ID's token != BPMEM_PE_TOKEN_ID's token" );
INFO_LOG(PIXELENGINE, "VIDEO Backend raises INT_CAUSE_PE_TOKEN (btw, token: %04x)", CommandProcessor::fifo.PEToken);
UpdateInterrupts();
CommandProcessor::interruptTokenWaiting = false;
IncrementCheckContextId();
//}
INFO_LOG(PIXELENGINE, "VIDEO Backend raises INT_CAUSE_PE_TOKEN (btw, token: %04x)", CommandProcessor::fifo.PEToken);
UpdateInterrupts();
CommandProcessor::interruptTokenWaiting = false;
IncrementCheckContextId();
}
void SetFinish_OnMainThread(u64 userdata, int cyclesLate)
{
g_bSignalFinishInterrupt = 1;
UpdateInterrupts();
CommandProcessor::interruptFinishWaiting = false;
CommandProcessor::isPossibleWaitingSetDrawDone = false;
@ -399,23 +393,20 @@ void SetFinish_OnMainThread(u64 userdata, int cyclesLate)
// THIS IS EXECUTED FROM VIDEO THREAD
void SetToken(const u16 _token, const int _bSetTokenAcknowledge)
{
// TODO?: set-token-value and set-token-INT could be merged since set-token-INT own the token value.
// we do it directly from videoThread because of
// Super Monkey Ball
// XXX: No 16-bit atomic store available, so cheat and use 32-bit.
// That's what we've always done. We're counting on fifo.PEToken to be
// 4-byte padded.
Common::AtomicStore(*(volatile u32*)&CommandProcessor::fifo.PEToken, _token);
if (_bSetTokenAcknowledge) // set token INT
{
Common::AtomicStore(*(volatile u32*)&CommandProcessor::fifo.PEToken, _token);
CommandProcessor::interruptTokenWaiting = true;
CoreTiming::ScheduleEvent_Threadsafe(0, et_SetTokenOnMainThread, _token | (_bSetTokenAcknowledge << 16));
g_bSignalTokenInterrupt = true;
}
else // set token value
{
// we do it directly from videoThread because of
// Super Monkey Ball
// XXX: No 16-bit atomic store available, so cheat and use 32-bit.
// That's what we've always done. We're counting on fifo.PEToken to be
// 4-byte padded.
Common::AtomicStore(*(volatile u32*)&CommandProcessor::fifo.PEToken, _token);
}
IncrementCheckContextId();
}
@ -425,6 +416,7 @@ void SetFinish()
{
CommandProcessor::interruptFinishWaiting = true;
CoreTiming::ScheduleEvent_Threadsafe(0, et_SetFinishOnMainThread, 0);
g_bSignalFinishInterrupt = true;
INFO_LOG(PIXELENGINE, "VIDEO Set Finish");
IncrementCheckContextId();
}
@ -438,7 +430,6 @@ void ResetSetFinish()
{
UpdateFinishInterrupt(false);
g_bSignalFinishInterrupt = false;
}
else
{
@ -453,7 +444,6 @@ void ResetSetToken()
{
UpdateTokenInterrupt(false);
g_bSignalTokenInterrupt = false;
}
else
{
@ -466,12 +456,4 @@ bool WaitingForPEInterrupt()
{
return !CommandProcessor::waitingForPEInterruptDisable && (CommandProcessor::interruptFinishWaiting || CommandProcessor::interruptTokenWaiting || interruptSetFinish || interruptSetToken);
}
void ResumeWaitingForPEInterrupt()
{
interruptSetFinish = false;
interruptSetToken = false;
CommandProcessor::interruptFinishWaiting = false;
CommandProcessor::interruptTokenWaiting = false;
}
} // end of namespace PixelEngine

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@ -81,7 +81,6 @@ void SetFinish(void);
void ResetSetFinish(void);
void ResetSetToken(void);
bool WaitingForPEInterrupt();
void ResumeWaitingForPEInterrupt();
// Bounding box functionality. Paper Mario (both) are a couple of the few games that use it.
extern u16 bbox[4];