Dolphin needs to be restarted before playing back a wiimote movie, so let's suggest that instead of giving an unhelpful error message.
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@ -1043,7 +1043,7 @@ bool PlayWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf,
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if (size != sizeInMovie)
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if (size != sizeInMovie)
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{
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{
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PanicAlertT("Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s", (u32)sizeInMovie, (u32)size, (u32)g_currentByte, (g_numPads & 0xF)?" Try re-creating the recording with all GameCube controllers disabled (in Configure > Gamecube > Device Settings).":"");
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PanicAlertT("Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s", (u32)sizeInMovie, (u32)size, (u32)g_currentByte, (g_numPads & 0xF)?" Try re-creating the recording with all GameCube controllers disabled (in Configure > Gamecube > Device Settings), or restarting Dolphin (Dolphin currently must be restarted every time before playing back a wiimote movie).":"");
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EndPlayInput(!g_bReadOnly);
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EndPlayInput(!g_bReadOnly);
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return false;
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return false;
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}
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}
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