ISOProperties: Replace the ConvergenceMinimum option by the Convergence option.
The ConvergenceMinimum was replaced by Convergence in the GameINI.
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@ -357,13 +357,13 @@ void CISOProperties::CreateGUIControls()
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sDepthPercentage->Add(DepthPercentageText);
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sDepthPercentage->Add(DepthPercentage);
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wxBoxSizer* const sConvergenceMinimum = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const ConvergenceMinimumText = new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence Minimum: "));
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ConvergenceMinimum = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCEMINIMUM);
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ConvergenceMinimum->SetRange(0, INT32_MAX);
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ConvergenceMinimum->SetToolTip(_("This value is added to the convergence value set in the graphics configuration."));
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sConvergenceMinimum->Add(ConvergenceMinimumText);
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sConvergenceMinimum->Add(ConvergenceMinimum);
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wxBoxSizer* const sConvergence = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const ConvergenceText = new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence: "));
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Convergence = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCE);
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Convergence->SetRange(0, INT32_MAX);
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Convergence->SetToolTip(_("This value is added to the convergence value set in the graphics configuration."));
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sConvergence->Add(ConvergenceText);
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sConvergence->Add(Convergence);
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MonoDepth = new wxCheckBox(m_GameConfig, ID_MONODEPTH, _("Monoscopic Shadows"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Video_Stereoscopy", "StereoEFBMonoDepth"));
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MonoDepth->SetToolTip(_("Use a single depth buffer for both eyes. Needed for a few games."));
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@ -403,7 +403,7 @@ void CISOProperties::CreateGUIControls()
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wxStaticBoxSizer* const sbStereoOverrides =
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Stereoscopy"));
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sbStereoOverrides->Add(sDepthPercentage);
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sbStereoOverrides->Add(sConvergenceMinimum);
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sbStereoOverrides->Add(sConvergence);
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sbStereoOverrides->Add(MonoDepth);
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wxStaticBoxSizer * const sbGameConfig = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
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@ -1073,9 +1073,9 @@ void CISOProperties::LoadGameConfig()
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default_stereoscopy->Get("StereoDepthPercentage", &iTemp, 100);
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GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iTemp);
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DepthPercentage->SetValue(iTemp);
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default_stereoscopy->Get("StereoConvergenceMinimum", &iTemp, 0);
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GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoConvergenceMinimum", &iTemp);
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ConvergenceMinimum->SetValue(iTemp);
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default_stereoscopy->Get("StereoConvergence", &iTemp, 0);
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GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoConvergence", &iTemp);
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Convergence->SetValue(iTemp);
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PatchList_Load();
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ActionReplayList_Load();
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@ -1154,7 +1154,7 @@ bool CISOProperties::SaveGameConfig()
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int depth = DepthPercentage->GetValue() > 0 ? DepthPercentage->GetValue() : 100;
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SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoDepthPercentage", depth, 100);
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SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoConvergenceMinimum", ConvergenceMinimum->GetValue(), 0);
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SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoConvergence", Convergence->GetValue(), 0);
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PatchList_Save();
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ActionReplayList_Save();
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@ -98,7 +98,7 @@ private:
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// Stereoscopy
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wxSlider* DepthPercentage;
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wxSpinCtrl* ConvergenceMinimum;
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wxSpinCtrl* Convergence;
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wxCheckBox* MonoDepth;
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wxArrayString arrayStringFor_EmuState;
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@ -171,7 +171,7 @@ private:
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ID_REMOVECHEAT,
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ID_GPUDETERMINISM,
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ID_DEPTHPERCENTAGE,
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ID_CONVERGENCEMINIMUM,
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ID_CONVERGENCE,
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ID_MONODEPTH,
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ID_NAME,
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