only provide ES2_compatibility workaround for non gles devices
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0037acbbaa
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@ -255,6 +255,7 @@ void ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsi
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#endif
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}
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#ifndef USE_GLES3
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// Two small Fallbacks to avoid GL_ARB_ES2_compatibility
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void GLAPIENTRY DepthRangef(GLfloat neardepth, GLfloat fardepth)
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{
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@ -264,6 +265,7 @@ void GLAPIENTRY ClearDepthf(GLfloat depthval)
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{
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glClearDepth(depthval);
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}
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#endif
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void InitDriverInfo()
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{
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