ForceFeedback: Don't depend on the force_type_name index.
Instead use a for-each loop, compare GUIDs and save the name pointers.
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c6d650c058
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@ -14,11 +14,13 @@ template class ForceFeedbackDevice::Force<DICONSTANTFORCE>;
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template class ForceFeedbackDevice::Force<DIRAMPFORCE>;
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template class ForceFeedbackDevice::Force<DIPERIODIC>;
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static const struct
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typedef struct
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{
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GUID guid;
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const char* name;
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} force_type_names[] =
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} ForceType;
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static const ForceType force_type_names[] =
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{
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{GUID_ConstantForce, "Constant"}, // DICONSTANTFORCE
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{GUID_RampForce, "Ramp"}, // DIRAMPFORCE
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@ -79,17 +81,16 @@ bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, i
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//ZeroMemory(&env, sizeof(env));
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//env.dwSize = sizeof(env);
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for (unsigned int f = 0; f < sizeof(force_type_names)/sizeof(*force_type_names); ++f)
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for (const ForceType& f : force_type_names)
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{
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// ugly if ladder
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if (0 == f)
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if (f.guid == GUID_ConstantForce)
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{
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DICONSTANTFORCE diCF = {-10000};
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diCF.lMagnitude = DI_FFNOMINALMAX;
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eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
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eff.lpvTypeSpecificParams = &diCF;
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}
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else if (1 == f)
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else if (f.guid == GUID_RampForce)
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{
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eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
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}
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@ -99,17 +100,16 @@ bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, i
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}
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LPDIRECTINPUTEFFECT pEffect;
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if (SUCCEEDED(device->CreateEffect(force_type_names[f].guid, &eff, &pEffect, NULL)))
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if (SUCCEEDED(device->CreateEffect(f.guid, &eff, &pEffect, NULL)))
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{
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m_state_out.push_back(EffectState(pEffect));
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// ugly if ladder again :/
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if (0 == f)
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AddOutput(new ForceConstant(f, m_state_out.back()));
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else if (1 == f)
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AddOutput(new ForceRamp(f, m_state_out.back()));
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if (f.guid == GUID_ConstantForce)
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AddOutput(new ForceConstant(f.name, m_state_out.back()));
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else if (f.guid == GUID_RampForce)
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AddOutput(new ForceRamp(f.name, m_state_out.back()));
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else
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AddOutput(new ForcePeriodic(f, m_state_out.back()));
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AddOutput(new ForcePeriodic(f.name, m_state_out.back()));
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}
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}
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@ -214,8 +214,8 @@ void ForceFeedbackDevice::ForcePeriodic::SetState(const ControlState state)
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}
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template <typename P>
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ForceFeedbackDevice::Force<P>::Force(u8 index, EffectState& state)
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: m_index(index), m_state(state)
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ForceFeedbackDevice::Force<P>::Force(const char* name, EffectState& state)
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: m_name(name), m_state(state)
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{
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memset(¶ms, 0, sizeof(params));
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}
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@ -223,7 +223,7 @@ ForceFeedbackDevice::Force<P>::Force(u8 index, EffectState& state)
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template <typename P>
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std::string ForceFeedbackDevice::Force<P>::GetName() const
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{
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return force_type_names[m_index].name;
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return m_name;
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}
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}
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@ -42,10 +42,10 @@ private:
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{
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public:
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std::string GetName() const;
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Force(u8 index, EffectState& state);
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Force(const char* name, EffectState& state);
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void SetState(ControlState state);
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private:
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const u8 m_index;
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const char* m_name;
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EffectState& m_state;
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P params;
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};
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