From 98ec2ab2ac0d3f751efc566ba0a3c728dabe27ea Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 7 Jun 2019 17:07:04 -0400 Subject: [PATCH] DSP/LabelMap: Default constructor and destructor We also move the destructor definition into the cpp file, as that will allow us to make the entire label_t type hidden from external view in a following change. --- Source/Core/Core/DSP/LabelMap.cpp | 6 +++--- Source/Core/Core/DSP/LabelMap.h | 3 ++- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/Source/Core/Core/DSP/LabelMap.cpp b/Source/Core/Core/DSP/LabelMap.cpp index e2e157ba79..ef3c6479f8 100644 --- a/Source/Core/Core/DSP/LabelMap.cpp +++ b/Source/Core/Core/DSP/LabelMap.cpp @@ -11,9 +11,9 @@ namespace DSP { -LabelMap::LabelMap() -{ -} +LabelMap::LabelMap() = default; + +LabelMap::~LabelMap() = default; void LabelMap::RegisterDefaults() { diff --git a/Source/Core/Core/DSP/LabelMap.h b/Source/Core/Core/DSP/LabelMap.h index ac1cb42041..4f541959a9 100644 --- a/Source/Core/Core/DSP/LabelMap.h +++ b/Source/Core/Core/DSP/LabelMap.h @@ -23,7 +23,8 @@ class LabelMap { public: LabelMap(); - ~LabelMap() {} + ~LabelMap(); + void RegisterDefaults(); void RegisterLabel(const std::string& label, u16 lval, LabelType type = LABEL_VALUE); void DeleteLabel(const std::string& label);