Updated the input plugins reference of hwnd on game start. Fixes the emu wiimotes mouse IR when rendering the game to a separate window.
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@ -430,6 +430,7 @@ void EmuThread()
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else
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{
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// Update references in case controllers were refreshed
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g_controller_interface.Initialize(s_window_handle);
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Pad::LoadConfig();
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Keyboard::LoadConfig();
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}
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@ -444,9 +445,10 @@ void EmuThread()
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// Activate Wiimotes which don't have source set to "None"
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for (unsigned int i = 0; i != MAX_BBMOTES; ++i)
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{
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if (g_wiimote_sources[i])
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GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(true);
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}
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}
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AudioCommon::InitSoundStream();
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@ -557,6 +559,7 @@ void EmuThread()
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if (init_controllers)
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{
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if (core_parameter.bWii)
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Wiimote::Shutdown();
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Keyboard::Shutdown();
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Pad::Shutdown();
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@ -117,10 +117,11 @@ const int num_hotkeys = (sizeof(hotkey_labels) / sizeof(hotkey_labels[0]));
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namespace HotkeyManagerEmu
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{
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static u32 hotkeyDown[3];
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static HotkeyStatus hotkey;
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u32 hotkeyDown[3];
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HotkeyStatus hotkey;
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bool enabled;
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static InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys");
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InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys");
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InputConfig* GetConfig()
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{
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@ -39,6 +39,4 @@ namespace HotkeyManagerEmu
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bool IsEnabled();
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void Enable(bool enable_toggle);
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bool IsPressed(int Id, bool held);
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static bool enabled;
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}
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@ -1060,6 +1060,9 @@ GamepadPage::GamepadPage(wxWindow* parent, InputConfig& config, const unsigned i
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mapping->Add(dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5);
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mapping->Add(control_group_sizer, 0, wxLEFT|wxEXPAND, 5);
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wxCommandEvent event;
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RefreshDevices(event);
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UpdateGUI();
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SetSizerAndFit(mapping); // needed
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@ -44,7 +44,7 @@ ControllerInterface g_controller_interface;
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void ControllerInterface::Initialize(void* const hwnd)
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{
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if (m_is_init)
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return;
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DeInit();
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m_hwnd = hwnd;
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@ -102,6 +102,11 @@ void ControllerInterface::Shutdown()
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delete d;
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}
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DeInit();
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}
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void ControllerInterface::DeInit()
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{
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m_devices.clear();
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#ifdef CIFACE_USE_XINPUT
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@ -117,6 +117,9 @@ public:
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void Initialize(void* const hwnd);
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void Reinitialize();
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void Shutdown();
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void DeInit();
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bool IsInit() const { return m_is_init; }
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void UpdateReference(ControlReference* control, const ciface::Core::DeviceQualifier& default_device) const;
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