Linux: Alsa backend for the audio plugins. Didn't succeed in reducing latency though, but hopefully will work better than libao - shouldn't hang weirdly at underruns, I hope, like libao does.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4240 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
e0dfe17ca4
commit
987a6185e6
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@ -64,8 +64,7 @@ public:
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#else
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public:
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AOSound(CMixer *mixer) :
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SoundStream(mixer) {}
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AOSound(CMixer *mixer) : SoundStream(mixer) {}
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#endif
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};
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@ -0,0 +1,195 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "Thread.h"
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#include "AlsaSoundStream.h"
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#define BUFFER_SIZE 4096
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#define BUFFER_SIZE_BYTES (BUFFER_SIZE*2*2)
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AlsaSound::AlsaSound(CMixer *mixer) : SoundStream(mixer), thread_data(0), handle(NULL)
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{
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mix_buffer = new u8[BUFFER_SIZE_BYTES];
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}
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AlsaSound::~AlsaSound()
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{
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delete [] mix_buffer;
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}
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static void *ThreadTrampoline(void *args)
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{
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reinterpret_cast<AlsaSound *>(args)->SoundLoop();
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return NULL;
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}
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bool AlsaSound::Start()
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{
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thread = new Common::Thread(&ThreadTrampoline, this);
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thread_data = 0;
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return true;
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}
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void AlsaSound::Stop()
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{
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thread_data = 1;
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delete thread;
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thread = NULL;
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}
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void AlsaSound::Update()
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{
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// don't need to do anything here.
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}
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// Called on audio thread.
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void AlsaSound::SoundLoop()
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{
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AlsaInit();
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while (!thread_data)
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{
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int frames_to_deliver = 512;
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m_mixer->Mix(reinterpret_cast<short *>(mix_buffer), frames_to_deliver);
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int rc = snd_pcm_writei(handle, mix_buffer, frames_to_deliver);
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if (rc == -EPIPE)
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{
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// Underrun
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snd_pcm_prepare(handle);
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}
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else if (rc < 0)
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{
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ERROR_LOG(AUDIO, "writei fail: %s", snd_strerror(rc));
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}
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}
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AlsaShutdown();
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thread_data = 2;
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}
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bool AlsaSound::AlsaInit()
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{
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unsigned int sample_rate = m_mixer->GetSampleRate();
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int err;
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int dir;
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snd_pcm_sw_params_t *swparams;
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snd_pcm_hw_params_t *hwparams;
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err = snd_pcm_open(&handle, "default", SND_PCM_STREAM_PLAYBACK, 0);
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if (err < 0)
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{
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ERROR_LOG(AUDIO, "Audio open error: %s\n", snd_strerror(err));
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return false;
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}
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snd_pcm_hw_params_alloca(&hwparams);
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err = snd_pcm_hw_params_any(handle, hwparams);
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if (err < 0)
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{
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ERROR_LOG(AUDIO, "Broken configuration for this PCM: %s\n", snd_strerror(err));
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return false;
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}
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err = snd_pcm_hw_params_set_access(handle, hwparams, SND_PCM_ACCESS_RW_INTERLEAVED);
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if (err < 0)
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{
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ERROR_LOG(AUDIO, "Access type not available: %s\n", snd_strerror(err));
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return false;
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}
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err = snd_pcm_hw_params_set_format(handle, hwparams, SND_PCM_FORMAT_S16_LE);
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if (err < 0)
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{
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ERROR_LOG(AUDIO, "Sample format not available: %s\n", snd_strerror(err));
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return false;
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}
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// This is weird - if I do pass in a pointer to a variable, like the header wants me to,
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// the sample rate goes mad. It seems that the alsa header doesn't match the library we link in :(
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// If anyone know why, i'd appreciate if you let me know - ector.
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err = snd_pcm_hw_params_set_rate_near(handle, hwparams, (unsigned int *)sample_rate, &dir);
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if (err < 0)
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{
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ERROR_LOG(AUDIO, "Rate not available: %s\n", snd_strerror(err));
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return false;
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}
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err = snd_pcm_hw_params_set_channels(handle, hwparams, 2);
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if (err < 0)
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{
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ERROR_LOG(AUDIO, "Channels count not available: %s\n", snd_strerror(err));
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return false;
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}
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err = snd_pcm_hw_params(handle, hwparams);
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if (err < 0)
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{
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ERROR_LOG(AUDIO, "Unable to install hw params: %s\n", snd_strerror(err));
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return false;
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}
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snd_pcm_sw_params_alloca(&swparams);
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err = snd_pcm_sw_params_current(handle, swparams);
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if (err < 0)
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{
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ERROR_LOG(AUDIO, "cannot init sw params: %s\n", snd_strerror(err));
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return false;
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}
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err = snd_pcm_sw_params_set_avail_min(handle, swparams, BUFFER_SIZE);
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if (err < 0)
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{
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ERROR_LOG(AUDIO, "cannot set avail min: %s\n", snd_strerror(err));
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return false;
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}
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err = snd_pcm_sw_params_set_start_threshold(handle, swparams, 0U);
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if (err < 0)
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{
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ERROR_LOG(AUDIO, "cannot set start thresh: %s\n", snd_strerror(err));
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return false;
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}
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err = snd_pcm_sw_params(handle, swparams);
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if (err < 0)
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{
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ERROR_LOG(AUDIO, "cannot set sw params: %s\n", snd_strerror(err));
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return false;
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}
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err = snd_pcm_prepare(handle);
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if (err < 0)
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{
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ERROR_LOG(AUDIO, "Unable to prepare: %s\n", snd_strerror(err));
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return false;
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}
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NOTICE_LOG(AUDIO, "ALSA successfully initialized.\n");
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return true;
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}
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void AlsaSound::AlsaShutdown()
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{
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if (handle != NULL)
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{
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snd_pcm_drop(handle);
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snd_pcm_close(handle);
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handle = NULL;
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}
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}
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@ -0,0 +1,69 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _ALSA_SOUND_STREAM_H
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#define _ALSA_SOUND_STREAM_H
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#include <alsa/asoundlib.h>
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#include "Common.h"
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#include "SoundStream.h"
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#include "Thread.h"
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#define HAVE_ALSA 1
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class AlsaSound : public SoundStream
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{
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#if defined(HAVE_ALSA) && HAVE_ALSA
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public:
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AlsaSound(CMixer *mixer);
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virtual ~AlsaSound();
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virtual bool Start();
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virtual void SoundLoop();
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virtual void Stop();
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static bool isValid() {
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return true;
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}
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virtual bool usesMixer() const {
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return true;
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}
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virtual void Update();
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private:
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bool AlsaInit();
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void AlsaShutdown();
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u8 *mix_buffer;
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Common::Thread *thread;
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// 0 = continue
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// 1 = shutdown
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// 2 = done shutting down.
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volatile int thread_data;
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snd_pcm_t *handle;
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#else
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public:
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AlsaSound(CMixer *mixer) : SoundStream(mixer) {}
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#endif
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};
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#endif
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#include "Mixer.h"
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#include "DSoundStream.h"
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#include "AOSoundStream.h"
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#include "AlsaSoundStream.h"
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#include "NullSoundStream.h"
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#include "OpenALStream.h"
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{
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SoundStream *InitSoundStream(CMixer *mixer)
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{
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// This looks evil.
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if (!mixer)
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mixer = new CMixer();
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if (backend == BACKEND_DIRECTSOUND && DSound::isValid()) soundStream = new DSound(mixer, g_dspInitialize.hWnd);
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if (backend == BACKEND_AOSOUND && AOSound::isValid()) soundStream = new AOSound(mixer);
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if (backend == BACKEND_OPENAL && OpenALStream::isValid()) soundStream = new OpenALStream(mixer);
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if (backend == BACKEND_ALSA && AlsaSound::isValid()) soundStream = new AlsaSound(mixer);
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if (backend == BACKEND_NULL && NullSound::isValid()) soundStream = new NullSound(mixer);
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if (soundStream != NULL) {
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if (soundStream != NULL)
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{
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ac_Config.Update();
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if (soundStream->Start()) {
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if (soundStream->Start())
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{
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// Start the sound recording
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/*
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if (ac_Config.record) {
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if (DSound::isValid()) backends.push_back(BACKEND_DIRECTSOUND);
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if (AOSound::isValid()) backends.push_back(BACKEND_AOSOUND);
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if (OpenALStream::isValid()) backends.push_back(BACKEND_OPENAL);
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if (AlsaSound::isValid()) backends.push_back(BACKEND_ALSA);
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if (NullSound::isValid()) backends.push_back(BACKEND_NULL);
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return backends;
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#define BACKEND_DIRECTSOUND "DSound"
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#define BACKEND_AOSOUND "AOSound"
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#define BACKEND_OPENAL "OpenAL"
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#define BACKEND_ALSA "ALSA"
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#define BACKEND_NULL "NullSound"
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struct AudioCommonConfig
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{
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bool m_EnableDTKMusic;
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if acenv['HAVE_AO']:
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files += [ 'AOSoundStream.cpp' ]
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# TODO: make conditional?
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files += [ 'AlsaSoundStream.cpp' ]
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acenv.StaticLibrary(env['local_libs'] + 'audiocommon', files)
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@ -84,6 +84,7 @@
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#define HAVE_WX 1
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#define HAVE_SFML 1
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#define HAVE_OPENAL 1
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#define HAVE_ALSA 1
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// it is VERY DANGEROUS to mix _SECURE_SCL=0 and _SECURE_SCL=1 compiled libraries.
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// You will get bizarre crash bugs whenever you use STL.
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#define POSIX 1
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#define MAX_PATH 260
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#ifdef __APPLE__
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#define HAVE_ALSA 0
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#else
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#define HAVE_ALSA 1
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#endif
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// Windows compatibility
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#define __forceinline inline __attribute__((always_inline))
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@ -120,10 +120,12 @@ void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const
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{
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// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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if (!g_Config.bEFBCopyDisable)
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{
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if (g_Config.bCopyEFBToRAM) // To RAM
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TextureConverter::EncodeToRam(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
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else // To OGL Texture
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TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
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}
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}
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void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
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@ -75,6 +75,8 @@ struct CachedDisplayList
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frame_count = frameCount;
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}
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bool uncachable; // if set, this DL will always be interpreted. This gets set if hash ever changes.
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int pass;
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u32 dl_hash;
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@ -87,8 +89,6 @@ struct CachedDisplayList
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int frame_count;
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bool uncachable; // if set, this DL will always be interpreted. This gets set if hash ever changes.
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// ... Something containing cached vertex buffers here ...
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// Compile the commands themselves down to native code.
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// Execute
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u32 Cmd2 = DataReadU32();
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int transfer_size = ((Cmd2 >> 16) & 15) + 1;
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u32 address = Cmd2 & 0xFFFF;
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u32 xf_address = Cmd2 & 0xFFFF;
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// TODO - speed this up. pshufb?
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u32 data_buffer[16];
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for (int i = 0; i < transfer_size; i++)
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data_buffer[i] = DataReadU32();
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LoadXFReg(transfer_size, address, data_buffer);
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LoadXFReg(transfer_size, xf_address, data_buffer);
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INCSTAT(stats.thisFrame.numXFLoads);
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// Analyze
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// Execute
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u32 Cmd2 = DataReadU32();
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int transfer_size = ((Cmd2 >> 16) & 15) + 1;
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u32 address = Cmd2 & 0xFFFF;
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u32 xf_address = Cmd2 & 0xFFFF;
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// TODO - speed this up. pshufb?
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u8 *real_data_buffer = AllocStaticData(4 * transfer_size);
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u32 *data_buffer = (u32 *)real_data_buffer;
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for (int i = 0; i < transfer_size; i++)
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data_buffer[i] = DataReadU32();
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LoadXFReg(transfer_size, address, data_buffer);
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LoadXFReg(transfer_size, xf_address, data_buffer);
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INCSTAT(stats.thisFrame.numXFLoads);
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// Compile
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