D3D9: Fix 2x anisotropic filtering...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7087 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1377,7 +1377,7 @@ void Renderer::SetSamplerState(int stage, int texindex)
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if (texindex)
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stage += 4;
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if (mag == D3DTEXF_LINEAR && min == D3DTEXF_LINEAR && g_ActiveConfig.iMaxAnisotropy > 1)
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if (mag == D3DTEXF_LINEAR && min == D3DTEXF_LINEAR && g_ActiveConfig.iMaxAnisotropy)
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{
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min = D3DTEXF_ANISOTROPIC;
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}
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