D3D9: Fix 2x anisotropic filtering...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7087 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2011-02-05 22:32:20 +00:00
parent 17e28a19cd
commit 986cd817de
1 changed files with 1 additions and 1 deletions

View File

@ -1377,7 +1377,7 @@ void Renderer::SetSamplerState(int stage, int texindex)
if (texindex)
stage += 4;
if (mag == D3DTEXF_LINEAR && min == D3DTEXF_LINEAR && g_ActiveConfig.iMaxAnisotropy > 1)
if (mag == D3DTEXF_LINEAR && min == D3DTEXF_LINEAR && g_ActiveConfig.iMaxAnisotropy)
{
min = D3DTEXF_ANISOTROPIC;
}