Merge pull request #1709 from unknownbrackets/attributeless-fix
OGL: Attempt a larger buffer to workaround 7946
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commit
98292682fe
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@ -124,13 +124,14 @@ void OpenGL_CreateAttributelessVAO()
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glGenBuffers(1, &attributelessVBO);
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glGenBuffers(1, &attributelessVBO);
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_dbg_assert_msg_(VIDEO, attributelessVBO != 0, "Attributeless VBO should have been created successfully.")
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_dbg_assert_msg_(VIDEO, attributelessVBO != 0, "Attributeless VBO should have been created successfully.")
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// Initialize the buffer with nothing.
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// Initialize the buffer with nothing. 16 floats is an arbitrary size that may work around driver issues.
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glBindBuffer(GL_ARRAY_BUFFER, attributelessVBO);
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glBindBuffer(GL_ARRAY_BUFFER, attributelessVBO);
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glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat), nullptr, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 16, nullptr, GL_STATIC_DRAW);
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// We must also define vertex attribute 0.
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// We must also define vertex attribute 0.
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glBindVertexArray(attributelessVAO);
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glBindVertexArray(attributelessVAO);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
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glEnableVertexAttribArray(0);
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}
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}
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void OpenGL_BindAttributelessVAO()
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void OpenGL_BindAttributelessVAO()
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