Spelling mistake
This commit is contained in:
parent
c98a3f62be
commit
981a21a12f
|
@ -111,7 +111,7 @@ static wxString hide_mouse_cursor_desc = wxTRANSLATE("Hides the mouse cursor if
|
||||||
static wxString render_to_main_win_desc = wxTRANSLATE("Enable this if you want to use the main Dolphin window for rendering rather than a separate render window.\n\nIf unsure, leave this unchecked.");
|
static wxString render_to_main_win_desc = wxTRANSLATE("Enable this if you want to use the main Dolphin window for rendering rather than a separate render window.\n\nIf unsure, leave this unchecked.");
|
||||||
static wxString prog_scan_desc = wxTRANSLATE("Enables progressive scan if supported by the emulated software.\nMost games don't care about this.\n\nIf unsure, leave this unchecked.");
|
static wxString prog_scan_desc = wxTRANSLATE("Enables progressive scan if supported by the emulated software.\nMost games don't care about this.\n\nIf unsure, leave this unchecked.");
|
||||||
static wxString ar_desc = wxTRANSLATE("Select what aspect ratio to use when rendering:\nAuto: Use the native aspect ratio\nForce 16:9: Stretch the picture to an aspect ratio of 16:9.\nForce 4:3: Stretch the picture to an aspect ratio of 4:3.\nStretch to Window: Stretch the picture to the window size.\n\nIf unsure, select Auto.");
|
static wxString ar_desc = wxTRANSLATE("Select what aspect ratio to use when rendering:\nAuto: Use the native aspect ratio\nForce 16:9: Stretch the picture to an aspect ratio of 16:9.\nForce 4:3: Stretch the picture to an aspect ratio of 4:3.\nStretch to Window: Stretch the picture to the window size.\n\nIf unsure, select Auto.");
|
||||||
static wxString ws_hack_desc = wxTRANSLATE("Force the game to output graphics for widescreen resolutions.\nCauses graphical glitches is some games.\n\nIf unsure, leave this unchecked.");
|
static wxString ws_hack_desc = wxTRANSLATE("Force the game to output graphics for widescreen resolutions.\nCauses graphical glitches in some games.\n\nIf unsure, leave this unchecked.");
|
||||||
static wxString vsync_desc = wxTRANSLATE("Wait for vertical blanks in order to reduce tearing.\nDecreases performance if emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
|
static wxString vsync_desc = wxTRANSLATE("Wait for vertical blanks in order to reduce tearing.\nDecreases performance if emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
|
||||||
static wxString af_desc = wxTRANSLATE("Enable anisotropic filtering.\nEnhances visual quality of textures that are at oblique viewing angles.\nMight cause issues in a small number of games.\n\nIf unsure, select 1x.");
|
static wxString af_desc = wxTRANSLATE("Enable anisotropic filtering.\nEnhances visual quality of textures that are at oblique viewing angles.\nMight cause issues in a small number of games.\n\nIf unsure, select 1x.");
|
||||||
static wxString aa_desc = wxTRANSLATE("Reduces the amount of aliasing caused by rasterizing 3D graphics.\nThis makes the rendered picture look less blocky.\nHeavily decreases emulation speed and sometimes causes issues.\n\nIf unsure, select None.");
|
static wxString aa_desc = wxTRANSLATE("Reduces the amount of aliasing caused by rasterizing 3D graphics.\nThis makes the rendered picture look less blocky.\nHeavily decreases emulation speed and sometimes causes issues.\n\nIf unsure, select None.");
|
||||||
|
|
Loading…
Reference in New Issue