From 980a2680be7a809f369d4ce978c0d1ce3bb377cb Mon Sep 17 00:00:00 2001 From: Soren Jorvang Date: Wed, 16 Jun 2010 09:11:29 +0000 Subject: [PATCH] Trim down the SDL and GLEW libraries to just those files we use. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5720 8ced0084-cf51-0410-be5f-012b33b47a6e --- Externals/GLew/LICENSE.txt | 73 - Externals/GLew/Makefile | 268 - Externals/GLew/README.txt | 18 - Externals/GLew/TODO.txt | 12 - Externals/GLew/auto/Makefile | 371 - .../GLew/auto/bin/fix_OML_sync_control.sh | 18 - Externals/GLew/auto/bin/make.pl | 188 - Externals/GLew/auto/bin/make_def_fun.pl | 35 - Externals/GLew/auto/bin/make_def_var.pl | 31 - Externals/GLew/auto/bin/make_header.pl | 71 - Externals/GLew/auto/bin/make_html.pl | 55 - Externals/GLew/auto/bin/make_info.pl | 59 - Externals/GLew/auto/bin/make_info_list.pl | 47 - Externals/GLew/auto/bin/make_init.pl | 55 - Externals/GLew/auto/bin/make_list.pl | 66 - Externals/GLew/auto/bin/make_str.pl | 53 - 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Magallon -Copyright (C) 2002, Lev Povalahev -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - -* Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. -* Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. -* The name of the author may be used to endorse or promote products - derived from this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -THE POSSIBILITY OF SUCH DAMAGE. - - -Mesa 3-D graphics library -Version: 7.0 - -Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -the rights to use, copy, modify, merge, publish, distribute, sublicense, -and/or sell copies of the Software, and to permit persons to whom the -Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -Copyright (c) 2007 The Khronos Group Inc. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and/or associated documentation files (the -"Materials"), to deal in the Materials without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Materials, and to -permit persons to whom the Materials are furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Materials. - -THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/Externals/GLew/Makefile b/Externals/GLew/Makefile deleted file mode 100644 index 1eb3206dfe..0000000000 --- a/Externals/GLew/Makefile +++ /dev/null @@ -1,268 +0,0 @@ -#!gmake -## The OpenGL Extension Wrangler Library -## Copyright (C) 2002-2008, Milan Ikits -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002, Lev Povalahev -## All rights reserved. -## -## Redistribution and use in source and binary forms, with or without -## modification, are permitted provided that the following conditions are met: -## -## * Redistributions of source code must retain the above copyright notice, -## this list of conditions and the following disclaimer. -## * Redistributions in binary form must reproduce the above copyright notice, -## this list of conditions and the following disclaimer in the documentation -## and/or other materials provided with the distribution. -## * The name of the author may be used to endorse or promote products -## derived from this software without specific prior written permission. -## -## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -## AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -## ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -## LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -## CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -## SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -## INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -## CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -## ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -## THE POSSIBILITY OF SUCH DAMAGE. - -include config/version - -SHELL = /bin/sh -SYSTEM = $(shell config/config.guess | cut -d - -f 3 | sed -e 's/[0-9\.]//g;') -SYSTEM.SUPPORTED = $(shell test -f config/Makefile.$(SYSTEM) && echo 1) - -ifeq ($(SYSTEM.SUPPORTED), 1) -include config/Makefile.$(SYSTEM) -else -$(error "Platform '$(SYSTEM)' not supported") -endif - -GLEW_DEST ?= /usr -BINDIR ?= $(GLEW_DEST)/bin -LIBDIR ?= $(GLEW_DEST)/lib -INCDIR ?= $(GLEW_DEST)/include/GL -SHARED_OBJ_EXT ?= o -TARDIR = ../glew-$(GLEW_VERSION) -TARBALL = ../glew-$(GLEW_VERSION).tar.gz - -DIST_DIR = glew-$(GLEW_VERSION) -DIST_WIN32 = glew-$(GLEW_VERSION)-win32.zip -DIST_SRC_ZIP = glew-$(GLEW_VERSION).zip -DIST_SRC_TGZ = glew-$(GLEW_VERSION).tgz - -AR = ar -INSTALL = install -STRIP = strip -RM = rm -f -LN = ln -sf -ifeq ($(MAKECMDGOALS), debug) -OPT = -g -else -OPT = $(POPT) -endif -INCLUDE = -Iinclude -CFLAGS = $(OPT) $(WARN) $(INCLUDE) $(CFLAGS.EXTRA) - -LIB.SRCS = src/glew.c -LIB.OBJS = $(LIB.SRCS:.c=.o) -LIB.SOBJS = $(LIB.SRCS:.c=.$(SHARED_OBJ_EXT)) -LIB.LDFLAGS = $(LDFLAGS.EXTRA) $(LDFLAGS.GL) -LIB.LIBS = $(GL_LDFLAGS) - -GLEWINFO.BIN = glewinfo$(BIN.SUFFIX) -GLEWINFO.BIN.SRCS = src/glewinfo.c -GLEWINFO.BIN.OBJS = $(GLEWINFO.BIN.SRCS:.c=.o) -VISUALINFO.BIN = visualinfo$(BIN.SUFFIX) -VISUALINFO.BIN.SRCS = src/visualinfo.c -VISUALINFO.BIN.OBJS = $(VISUALINFO.BIN.SRCS:.c=.o) -BIN.LIBS = -Llib $(LDFLAGS.DYNAMIC) -l$(NAME) $(LDFLAGS.EXTRA) $(LDFLAGS.GL) - -all debug: lib/$(LIB.SHARED) lib/$(LIB.STATIC) bin/$(GLEWINFO.BIN) bin/$(VISUALINFO.BIN) glew.pc - -lib: - mkdir lib - -lib/$(LIB.STATIC): $(LIB.OBJS) - $(AR) cr $@ $^ - -lib/$(LIB.SHARED): $(LIB.SOBJS) - $(LD) $(LDFLAGS.SO) -o $@ $^ $(LIB.LDFLAGS) $(LIB.LIBS) -ifeq ($(patsubst mingw%,mingw,$(SYSTEM)), mingw) -else - $(LN) $(LIB.SHARED) lib/$(LIB.SONAME) - $(LN) $(LIB.SHARED) lib/$(LIB.DEVLNK) -endif - -bin/$(GLEWINFO.BIN): $(GLEWINFO.BIN.OBJS) lib/$(LIB.SHARED) - $(CC) $(CFLAGS) -o $@ $(GLEWINFO.BIN.OBJS) $(BIN.LIBS) - -bin/$(VISUALINFO.BIN): $(VISUALINFO.BIN.OBJS) lib/$(LIB.SHARED) - $(CC) $(CFLAGS) -o $@ $(VISUALINFO.BIN.OBJS) $(BIN.LIBS) - -%.o: %.c - $(CC) -c $(CFLAGS) -o $@ $< - -src/glew.o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h - $(CC) $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< - -src/glew.pic_o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h - $(CC) $(CFLAGS) $(PICFLAG) $(CFLAGS.SO) -o $@ -c $< - -glew.pc: glew.pc.in - sed \ - -e "s|@prefix@|$(GLEW_DEST)|g" \ - -e "s|@libdir@|$(LIBDIR)|g" \ - -e "s|@exec_prefix@|$(BINDIR)|g" \ - -e "s|@includedir@|$(INCDIR)|g" \ - -e "s|@version@|$(GLEW_VERSION)|g" \ - < $< > $@ - -install: all -# directories - $(INSTALL) -d -m 0755 $(BINDIR) - $(INSTALL) -d -m 0755 $(INCDIR) - $(INSTALL) -d -m 0755 $(LIBDIR) -# runtime -ifeq ($(patsubst mingw%,mingw,$(SYSTEM)), mingw) - $(STRIP) -x lib/$(LIB.SHARED) - $(INSTALL) -m 0644 lib/$(LIB.SHARED) $(BINDIR)/ -else - $(STRIP) -x lib/$(LIB.SHARED) - $(INSTALL) -m 0644 lib/$(LIB.SHARED) $(LIBDIR)/ - $(LN) $(LIB.SHARED) $(LIBDIR)/$(LIB.SONAME) -endif -# development files - $(INSTALL) -m 0644 include/GL/wglew.h $(INCDIR)/ - $(INSTALL) -m 0644 include/GL/glew.h $(INCDIR)/ - $(INSTALL) -m 0644 include/GL/glxew.h $(INCDIR)/ - $(INSTALL) -m 0644 glew.pc $(LIBDIR)/pkgconfig/ -ifeq ($(patsubst mingw%,mingw,$(SYSTEM)), mingw) - $(INSTALL) -m 0644 lib/$(LIB.DEVLNK) $(LIBDIR)/ -else - $(STRIP) -x lib/$(LIB.STATIC) - $(INSTALL) -m 0644 lib/$(LIB.STATIC) $(LIBDIR)/ - $(LN) $(LIB.SHARED) $(LIBDIR)/$(LIB.DEVLNK) -endif -# utilities - $(INSTALL) -s -m 0755 bin/$(GLEWINFO.BIN) bin/$(VISUALINFO.BIN) $(BINDIR)/ - -uninstall: - $(RM) $(INCDIR)/wglew.h - $(RM) $(INCDIR)/glew.h - $(RM) $(INCDIR)/glxew.h - $(RM) $(LIBDIR)/$(LIB.DEVLNK) -ifeq ($(patsubst mingw%,mingw,$(SYSTEM)), mingw) - $(RM) $(BINDIR)/$(LIB.SHARED) -else - $(RM) $(LIBDIR)/$(LIB.SONAME) - $(RM) $(LIBDIR)/$(LIB.SHARED) - $(RM) $(LIBDIR)/$(LIB.STATIC) -endif - $(RM) $(BINDIR)/$(GLEWINFO.BIN) $(BINDIR)/$(VISUALINFO.BIN) - -clean: - $(RM) $(LIB.OBJS) - $(RM) $(LIB.SOBJS) - $(RM) lib/$(LIB.STATIC) lib/$(LIB.SHARED) lib/$(LIB.DEVLNK) lib/$(LIB.SONAME) $(LIB.STATIC) - $(RM) $(GLEWINFO.BIN.OBJS) bin/$(GLEWINFO.BIN) $(VISUALINFO.BIN.OBJS) bin/$(VISUALINFO.BIN) - $(RM) glew.pc -# Compiler droppings - $(RM) so_locations - -distclean: clean - find . -name \*~ | xargs $(RM) - find . -name .\*.sw\? | xargs $(RM) - -tardist: - $(RM) -r $(TARDIR) - mkdir $(TARDIR) - cp -a . $(TARDIR) - find $(TARDIR) -name CVS -o -name .cvsignore | xargs $(RM) -r - find $(TARDIR) -name .svn | xargs $(RM) -r - $(MAKE) -C $(TARDIR) distclean - $(MAKE) -C $(TARDIR) - $(MAKE) -C $(TARDIR) distclean - $(RM) -r $(TARDIR)/auto/registry - env GZIP=-9 tar -C `dirname $(TARDIR)` -cvzf $(TARBALL) `basename $(TARDIR)` - -dist-win32: - $(RM) -r $(TARDIR) - mkdir -p $(TARDIR) - mkdir -p $(TARDIR)/bin - mkdir -p $(TARDIR)/lib - cp -a include $(TARDIR) - cp -a doc $(TARDIR) - cp -a *.txt $(TARDIR) - cp -a lib/glew32.lib $(TARDIR)/lib - cp -a lib/glew32s.lib $(TARDIR)/lib - cp -a bin/glew32.dll $(TARDIR)/bin - cp -a bin/glewinfo.exe $(TARDIR)/bin - cp -a bin/visualinfo.exe $(TARDIR)/bin - find $(TARDIR) -name CVS -o -name .cvsignore | xargs $(RM) -r - find $(TARDIR) -name .svn | xargs $(RM) -r - unix2dos $(TARDIR)/include/GL/*.h - unix2dos $(TARDIR)/doc/*.txt - unix2dos $(TARDIR)/doc/*.html - unix2dos $(TARDIR)/*.txt - rm -f ../$(DIST_WIN32) - cd .. && zip -rv9 $(DIST_WIN32) $(DIST_DIR) - -dist-src: - $(RM) -r $(TARDIR) - mkdir -p $(TARDIR) - mkdir -p $(TARDIR)/bin - mkdir -p $(TARDIR)/lib - cp -a auto $(TARDIR) - $(RM) -Rf $(TARDIR)/auto/registry - cp -a build $(TARDIR) - cp -a config $(TARDIR) - cp -a src $(TARDIR) - cp -a doc $(TARDIR) - cp -a include $(TARDIR) - cp -a *.txt $(TARDIR) - cp -a Makefile $(TARDIR) - cp -a glew.pc.in $(TARDIR) - find $(TARDIR) -name '*.o' | xargs $(RM) -r - find $(TARDIR) -name '*.pic_o' | xargs $(RM) -r - find $(TARDIR) -name '*~' | xargs $(RM) -r - find $(TARDIR) -name CVS -o -name .cvsignore | xargs $(RM) -r - find $(TARDIR) -name .svn | xargs $(RM) -r - unix2dos $(TARDIR)/config/* - unix2dos $(TARDIR)/auto/core/* - unix2dos $(TARDIR)/auto/extensions/* - find $(TARDIR) -name '*.h' | xargs unix2dos - find $(TARDIR) -name '*.c' | xargs unix2dos - find $(TARDIR) -name '*.txt' | xargs unix2dos - find $(TARDIR) -name '*.html' | xargs unix2dos - find $(TARDIR) -name '*.css' | xargs unix2dos - find $(TARDIR) -name '*.sh' | xargs unix2dos - find $(TARDIR) -name '*.pl' | xargs unix2dos - find $(TARDIR) -name 'Makefile' | xargs unix2dos - find $(TARDIR) -name '*.in' | xargs unix2dos - find $(TARDIR) -name '*.pm' | xargs unix2dos - find $(TARDIR) -name '*.rc' | xargs unix2dos - rm -f ../$(DIST_SRC_ZIP) - cd .. && zip -rv9 $(DIST_SRC_ZIP) $(DIST_DIR) - dos2unix $(TARDIR)/config/* - dos2unix $(TARDIR)/auto/core/* - dos2unix $(TARDIR)/auto/extensions/* - find $(TARDIR) -name '*.h' | xargs dos2unix - find $(TARDIR) -name '*.c' | xargs dos2unix - find $(TARDIR) -name '*.txt' | xargs dos2unix - find $(TARDIR) -name '*.html' | xargs dos2unix - find $(TARDIR) -name '*.css' | xargs dos2unix - find $(TARDIR) -name '*.sh' | xargs dos2unix - find $(TARDIR) -name '*.pl' | xargs dos2unix - find $(TARDIR) -name 'Makefile' | xargs dos2unix - find $(TARDIR) -name '*.in' | xargs dos2unix - find $(TARDIR) -name '*.pm' | xargs dos2unix - find $(TARDIR) -name '*.rc' | xargs dos2unix - cd .. && env GZIP=-9 tar cvzf $(DIST_SRC_TGZ) $(DIST_DIR) - -extensions: - $(MAKE) -C auto - -.PHONY: clean distclean tardist dist-win32 dist-src diff --git a/Externals/GLew/README.txt b/Externals/GLew/README.txt deleted file mode 100644 index 1b19c53523..0000000000 --- a/Externals/GLew/README.txt +++ /dev/null @@ -1,18 +0,0 @@ -See doc/index.html for more information. - -If you downloaded the tarball from the GLEW website, you just need to: - - Unix: - - make - - Windows: - - use the project file in build/vc6/ - -If you wish to build GLEW from scratch (update the extension data from -the net or add your own extension information), you need a Unix -environment (including wget, perl, and GNU make). The extension data -is regenerated from the top level source directory with: - - make extensions diff --git a/Externals/GLew/TODO.txt b/Externals/GLew/TODO.txt deleted file mode 100644 index d2701b652e..0000000000 --- a/Externals/GLew/TODO.txt +++ /dev/null @@ -1,12 +0,0 @@ -Major: - - add support for windows mini-client drivers - - add windows installer (msi) - - separate build of static and shared object files (for mingw and - cygwin) - - start designing GLEW 2.0 - -Minor: - - make auto scripts work with text mode cygwin mounts - - add support for all SUN, MTX, and OML extensions - - make auto/Makefile more robust against auto/core/*~ mistakes - - web poll on separating glew, glxew and wglew diff --git a/Externals/GLew/auto/Makefile b/Externals/GLew/auto/Makefile deleted file mode 100644 index 1016df42ed..0000000000 --- a/Externals/GLew/auto/Makefile +++ /dev/null @@ -1,371 +0,0 @@ -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -include ../config/version - -#GLEW_SPLIT_SOURCE = yes - -SHELL = bash -REGISTRY = registry -REGISTRY_URL = http://www.opengl.org/registry/ -#http://oss.sgi.com/projects/ogl-sample/registry/ -BIN = bin -SRC = src -CORE = core -EXT = extensions -BLACKLIST = blacklist - -GL_CORE_SPEC := $(CORE)/GL_VERSION* -GLX_CORE_SPEC := $(CORE)/GLX_VERSION* -ifeq (custom,$(MAKECMDGOALS)) -#GL_CORE_SPEC := $(shell grep GL_VERSION custom.txt | sed -e 's/\(.*\)/$(CORE)\/\1/g;') -GL_EXT_SPEC := $(shell grep "^[ \t]*GL_" custom.txt | grep -v GL_VERSION | sed -e 's/\(.*\)/$(EXT)\/\1/g;') -WGL_EXT_SPEC := $(shell grep "^[ \t]*WGL_" custom.txt | sed -e 's/\(.*\)/$(EXT)\/\1/g;') -#GLX_CORE_SPEC := $(shell grep GLX_VERSION custom.txt | sed -e 's/\(.*\)/$(CORE)\/\1/g;') -GLX_EXT_SPEC := $(shell grep "^[ \t]*GLX_" custom.txt | grep -v GLX_VERSION | grep -v GLX_OML_sync_control | sed -e 's/\(.*\)/$(EXT)\/\1/g;') -else -GL_EXT_SPEC := $(EXT)/GL_* -WGL_EXT_SPEC := $(EXT)/WGL_* -GLX_EXT_SPEC := $(EXT)/GLX_* -endif - -PARSE_SPEC = parse_spec.pl -SYSTEM = $(strip $(shell uname -s)) - -TOP = .. -I.DEST = $(TOP)/include/GL -S.DEST = $(TOP)/src -D.DEST = $(TOP)/doc -B.DEST = $(TOP)/build/vc6 - -I.TARGETS = \ - $(I.DEST)/glew.h \ - $(I.DEST)/wglew.h \ - $(I.DEST)/glxew.h - -ifeq (yes,$(GLEW_SPLIT_SOURCE)) -S.TARGETS = \ - $(S.DEST)/glew_def.c \ - $(S.DEST)/glew_init.c \ - $(S.DEST)/glew_str.c \ - $(S.DEST)/glewinfo.c -else -S.TARGETS = \ - $(S.DEST)/glew.c \ - $(S.DEST)/glewinfo.c -endif - -D.TARGETS = \ - $(D.DEST)/index.html \ - $(D.DEST)/install.html \ - $(D.DEST)/basic.html \ - $(D.DEST)/advanced.html \ - $(D.DEST)/credits.html \ - $(D.DEST)/log.html \ - $(D.DEST)/glew.html \ - $(D.DEST)/wglew.html \ - $(D.DEST)/glxew.html - -B.TARGETS = \ - $(B.DEST)/glew.rc \ - $(B.DEST)/glewinfo.rc \ - $(B.DEST)/visualinfo.rc - -all custom: $(I.TARGETS) $(S.TARGETS) $(D.TARGETS) $(B.TARGETS) - -registry: $(REGISTRY)/.dummy -ext: $(EXT)/.dummy - -$(REGISTRY)/.dummy: $(BIN)/update_registry.sh - @echo "--------------------------------------------------------------------" - @echo "Downloading registry" - @echo "--------------------------------------------------------------------" - $(BIN)/update_registry.sh $(REGISTRY) $(REGISTRY_URL) - touch $@ - -$(EXT)/.dummy: $(REGISTRY)/.dummy - @echo "--------------------------------------------------------------------" - @echo "Creating descriptors" - @echo "--------------------------------------------------------------------" - rm -rf $(EXT) - $(BIN)/update_ext.sh $(EXT) $(REGISTRY) $(BLACKLIST) -ifeq ($(patsubst Darwin%,Darwin,$(SYSTEM)), Darwin) - find $(CORE) -maxdepth 1 -type f | grep -v VERSION | grep -v "~" | \ - xargs -J % cp % $(EXT) -else - find $(CORE) -maxdepth 1 -type f | grep -v VERSION | grep -v "~" | \ - xargs cp --target-directory=$(EXT) -endif - touch $@ - -$(I.DEST)/glew.h: $(EXT)/.dummy - @echo "--------------------------------------------------------------------" - @echo "Creating glew.h" - @echo "--------------------------------------------------------------------" - test -d $(I.DEST) || mkdir -p $(I.DEST) - cp -f $(SRC)/glew_license.h $@ - cat $(SRC)/mesa_license.h >> $@ - cat $(SRC)/khronos_license.h >> $@ - cat $(SRC)/glew_head.h >> $@ - $(BIN)/make_header.pl GLAPIENTRY GL $(GL_CORE_SPEC) >> $@ - $(BIN)/make_header.pl GLAPIENTRY GL $(GL_EXT_SPEC) >> $@ - echo -e "/* ------------------------------------------------------------------------- */\n\n#if defined(GLEW_MX) && defined(_WIN32)\n#define GLEW_FUN_EXPORT\n#else\n#define GLEW_FUN_EXPORT GLEWAPI\n#endif /* GLEW_MX */\n" >> $@ - echo -e "#if defined(GLEW_MX)\n#define GLEW_VAR_EXPORT\n#else\n#define GLEW_VAR_EXPORT GLEWAPI\n#endif /* GLEW_MX */\n" >> $@ - echo -e "#if defined(GLEW_MX) && defined(_WIN32)\nstruct GLEWContextStruct\n{\n#endif /* GLEW_MX */" >> $@ - $(BIN)/make_struct_fun.pl GLEW_FUN_EXPORT $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ - echo -e "\n#if defined(GLEW_MX) && !defined(_WIN32)\nstruct GLEWContextStruct\n{\n#endif /* GLEW_MX */\n" >> $@ - $(BIN)/make_struct_var.pl GLEW_VAR_EXPORT $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ - echo -e "\n#ifdef GLEW_MX\n}; /* GLEWContextStruct */\n#endif /* GLEW_MX */\n" >> $@ - perl -e 's/GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;/GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;/' -pi $@ - rm -f $@.bak - cat $(SRC)/glew_tail.h >> $@ - -$(I.DEST)/wglew.h: $(EXT)/.dummy - @echo "--------------------------------------------------------------------" - @echo "Creating wglew.h" - @echo "--------------------------------------------------------------------" - cp -f $(SRC)/glew_license.h $@ - cat $(SRC)/khronos_license.h >> $@ - cat $(SRC)/wglew_head.h >> $@ - $(BIN)/make_header.pl WINAPI WGL $(WGL_EXT_SPEC) >> $@ - echo -e "/* ------------------------------------------------------------------------- */\n\n#ifdef GLEW_MX\n#define WGLEW_EXPORT\n#else\n#define WGLEW_EXPORT GLEWAPI\n#endif /* GLEW_MX */\n\n#ifdef GLEW_MX\nstruct WGLEWContextStruct\n{\n#endif /* GLEW_MX */" >> $@ - $(BIN)/make_struct_fun.pl WGLEW_EXPORT $(WGL_EXT_SPEC) >> $@ - $(BIN)/make_struct_var.pl WGLEW_EXPORT $(WGL_EXT_SPEC) >> $@ - echo -e "\n#ifdef GLEW_MX\n}; /* WGLEWContextStruct */\n#endif /* GLEW_MX */\n" >> $@ - cat $(SRC)/wglew_tail.h >> $@ - -$(I.DEST)/glxew.h: $(EXT)/.dummy - @echo "--------------------------------------------------------------------" - @echo "Creating glxew.h" - @echo "--------------------------------------------------------------------" - cp -f $(SRC)/glew_license.h $@ - cat $(SRC)/mesa_license.h >> $@ - cat $(SRC)/khronos_license.h >> $@ - cat $(SRC)/glxew_head.h >> $@ - $(BIN)/make_header.pl '' GLX $(GLX_CORE_SPEC) >> $@ - $(BIN)/make_header.pl '' GLX $(GLX_EXT_SPEC) >> $@ - echo -e "/* ------------------------------------------------------------------------- */\n\n#ifdef GLEW_MX\n#define GLXEW_EXPORT\n#else\n#define GLXEW_EXPORT extern\n#endif /* GLEW_MX */" >> $@ - $(BIN)/make_struct_fun.pl extern $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ - echo -e "\n#if defined(GLEW_MX)\nstruct GLXEWContextStruct\n{\n#endif /* GLEW_MX */\n" >> $@ - $(BIN)/make_struct_var.pl GLXEW_EXPORT $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ - echo -e "\n#ifdef GLEW_MX\n}; /* GLXEWContextStruct */\n#endif /* GLEW_MX */\n" >> $@ - perl -e 's/GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;/GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0;\nGLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1;\nGLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;/' -pi $@ - cat $(SRC)/glxew_tail.h >> $@ - $(BIN)/fix_OML_sync_control.sh $@ - -$(S.DEST)/glew.c: $(EXT)/.dummy - @echo "--------------------------------------------------------------------" - @echo "Creating glew.c" - @echo "--------------------------------------------------------------------" - cp -f $(SRC)/glew_license.h $@ - cat $(SRC)/glew_head.c >> $@ - echo -e "\n#if !defined(_WIN32) || !defined(GLEW_MX)" >> $@ - $(BIN)/make_def_fun.pl GL $(GL_CORE_SPEC) >> $@ - $(BIN)/make_def_fun.pl GL $(GL_EXT_SPEC) >> $@ - echo -e "\n#endif /* !WIN32 || !GLEW_MX */" >> $@ - echo -e "\n#if !defined(GLEW_MX)" >> $@; - echo -e "\nGLboolean __GLEW_VERSION_1_1 = GL_FALSE;" >> $@ - $(BIN)/make_def_var.pl GL $(GL_CORE_SPEC) >> $@ - $(BIN)/make_def_var.pl GL $(GL_EXT_SPEC) >> $@ - echo -e "\n#endif /* !GLEW_MX */\n" >> $@; - $(BIN)/make_init.pl GL $(GL_CORE_SPEC) >> $@ - $(BIN)/make_init.pl GL $(GL_EXT_SPEC) >> $@ - cat $(SRC)/glew_init_gl.c >> $@ - $(BIN)/make_list.pl $(GL_CORE_SPEC) | grep -v '\"GL_VERSION' >> $@ - $(BIN)/make_list.pl $(GL_EXT_SPEC) >> $@ - echo -e "\n return GLEW_OK;\n}\n" >> $@ - echo -e "\n#if defined(_WIN32)" >> $@ - echo -e "\n#if !defined(GLEW_MX)" >> $@ - $(BIN)/make_def_fun.pl WGL $(WGL_EXT_SPEC) >> $@ - $(BIN)/make_def_var.pl WGL $(WGL_EXT_SPEC) >> $@ - echo -e "\n#endif /* !GLEW_MX */\n" >> $@; - $(BIN)/make_init.pl WGL $(WGL_EXT_SPEC) >> $@ - cat $(SRC)/glew_init_wgl.c >> $@ - $(BIN)/make_list.pl $(WGL_EXT_SPEC) >> $@ - echo -e "\n return GLEW_OK;\n}" >> $@; - echo -e "\n#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)" >> $@ - $(BIN)/make_def_fun.pl GLX $(GLX_CORE_SPEC) >> $@ - $(BIN)/make_def_fun.pl GLX $(GLX_EXT_SPEC) >> $@ - echo -e "\n#if !defined(GLEW_MX)" >> $@; - echo -e "\nGLboolean __GLXEW_VERSION_1_0 = GL_FALSE;" >> $@ - echo -e "GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;" >> $@ - $(BIN)/make_def_var.pl GLX $(GLX_CORE_SPEC) >> $@ - $(BIN)/make_def_var.pl GLX $(GLX_EXT_SPEC) >> $@ - echo -e "\n#endif /* !GLEW_MX */\n" >> $@; - $(BIN)/make_init.pl GLX $(GLX_CORE_SPEC) >> $@ - $(BIN)/make_init.pl GLX $(GLX_EXT_SPEC) >> $@ - cat $(SRC)/glew_init_glx.c >> $@ - $(BIN)/make_list.pl $(CORE)/GLX_VERSION_1_3 | grep -v '\"GLX_VERSION' >> $@ - $(BIN)/make_list.pl $(GLX_EXT_SPEC) >> $@ - echo -e "\n return GLEW_OK;\n}" >> $@ - echo -e "\n#endif /* !__APPLE__ || GLEW_APPLE_GLX */\n" >> $@; - cat $(SRC)/glew_init_tail.c >> $@ - cat $(SRC)/glew_str_head.c >> $@ - $(BIN)/make_str.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ - cat $(SRC)/glew_str_wgl.c >> $@ - $(BIN)/make_str.pl $(WGL_EXT_SPEC) >> $@ - cat $(SRC)/glew_str_glx.c >> $@ - $(BIN)/make_str.pl $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ - cat $(SRC)/glew_str_tail.c >> $@ - perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@ - perl -e "s/GLEW_VERSION_MAJOR_STRING/$(GLEW_MAJOR)/g" -pi $@ - perl -e "s/GLEW_VERSION_MINOR_STRING/$(GLEW_MINOR)/g" -pi $@ - perl -e "s/GLEW_VERSION_MICRO_STRING/$(GLEW_MICRO)/g" -pi $@ - perl -e "s/GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader\(GLEW_CONTEXT_ARG_VAR_INIT\);/{ GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); }/g" -pi $@ - perl -e "s/\(\(glColorSubTable = /((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquation\")) == NULL) || r;\n r = ((glColorSubTable = /g" -pi $@ - $(BIN)/fix_OML_sync_control.sh $@ - rm -f $@.bak - -$(S.DEST)/glew_def.c: $(EXT)/.dummy - cp -f $(SRC)/glew_license.h $@ - echo -e "#include \"glew_utils.h\"\n\n#if !defined(_WIN32) || !defined(GLEW_MX)" >> $@ - $(BIN)/make_def_fun.pl GL $(GL_CORE_SPEC) >> $@ - $(BIN)/make_def_fun.pl GL $(GL_EXT_SPEC) >> $@ - echo -e "\n#endif /* !WIN32 || !GLEW_MX */" >> $@ - echo -e "\n#if !defined(GLEW_MX)\n\nGLboolean __GLEW_VERSION_1_1 = GL_FALSE;" >> $@ - $(BIN)/make_def_var.pl GL $(GL_CORE_SPEC) >> $@ - $(BIN)/make_def_var.pl GL $(GL_EXT_SPEC) >> $@ - echo -e "\n#if defined(_WIN32)" >> $@ - $(BIN)/make_def_fun.pl WGL $(WGL_EXT_SPEC) >> $@ - $(BIN)/make_def_var.pl WGL $(WGL_EXT_SPEC) >> $@ - echo -e "\n#endif /* _WIN32 */" >> $@ - echo -e "\n#endif /* !GLEW_MX */" >> $@; - echo -e "\n#if !defined(_WIN32) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))" >> $@ - $(BIN)/make_def_fun.pl GLX $(GLX_CORE_SPEC) >> $@ - $(BIN)/make_def_fun.pl GLX $(GLX_EXT_SPEC) >> $@ - echo -e "\n#if !defined(GLEW_MX)" >> $@; - echo -e "\nGLboolean __GLXEW_VERSION_1_0 = GL_FALSE;" >> $@ - echo -e "GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;" >> $@ - $(BIN)/make_def_var.pl GLX $(GLX_CORE_SPEC) >> $@ - $(BIN)/make_def_var.pl GLX $(GLX_EXT_SPEC) >> $@ - echo -e "\n#endif /* !GLEW_MX */" >> $@; - echo -e "\n#endif /* !__APPLE__ || GLEW_APPLE_GLX */" >> $@; - rm -f $@.bak - -$(S.DEST)/glew_init.c: $(EXT)/.dummy - cp -f $(SRC)/glew_license.h $@ - echo -e "#include \"glew_utils.h\"\n" >> $@ - $(BIN)/make_init.pl GL $(GL_CORE_SPEC) >> $@ - $(BIN)/make_init.pl GL $(GL_EXT_SPEC) >> $@ - cat $(SRC)/glew_init_gl.c >> $@ - $(BIN)/make_list.pl $(GL_CORE_SPEC) | grep -v '\"GL_VERSION' >> $@ - $(BIN)/make_list.pl $(GL_EXT_SPEC) >> $@ - echo -e "\n return GLEW_OK;\n}\n\n#if defined(_WIN32)\n" >> $@; - $(BIN)/make_init.pl WGL $(WGL_EXT_SPEC) >> $@ - cat $(SRC)/glew_init_wgl.c >> $@ - $(BIN)/make_list.pl $(WGL_EXT_SPEC) >> $@ - echo -e "\n return GLEW_OK;\n}\n\n" >> $@; - echo -e "\n#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)\n" >> $@ - $(BIN)/make_init.pl GLX $(GLX_CORE_SPEC) >> $@ - $(BIN)/make_init.pl GLX $(GLX_EXT_SPEC) >> $@ - cat $(SRC)/glew_init_glx.c >> $@ - $(BIN)/make_list.pl $(CORE)/GLX_VERSION_1_3 | grep -v '\"GLX_VERSION' >> $@ - $(BIN)/make_list.pl $(GLX_EXT_SPEC) >> $@ - echo -e "\n return GLEW_OK;\n}\n\n#endif /* !__APPLE__ || GLEW_APPLE_GLX */\n" >> $@; - cat $(SRC)/glew_init_tail.c >> $@ - perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@ - perl -e "s/GLEW_VERSION_MAJOR_STRING/$(GLEW_MAJOR)/g" -pi $@ - perl -e "s/GLEW_VERSION_MINOR_STRING/$(GLEW_MINOR)/g" -pi $@ - perl -e "s/GLEW_VERSION_MICRO_STRING/$(GLEW_MICRO)/g" -pi $@ - perl -e "s/GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader\(GLEW_CONTEXT_ARG_VAR_INIT\);/{ GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); }/g" -pi $@ - perl -e "s/\(\(glBlendColor = /((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquation\")) == NULL) || r;\n r = ((glBlendColor = /g" -pi $@ - $(BIN)/fix_OML_sync_control.sh $@ - rm -f $@.bak - -$(S.DEST)/glew_str.c: $(EXT)/.dummy - cp -f $(SRC)/glew_license.h $@ - echo -e "\n#include \"glew_utils.h\"\n" >> $@ - cat $(SRC)/glew_str_head.c >> $@ - $(BIN)/make_str.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ - cat $(SRC)/glew_str_wgl.c >> $@ - $(BIN)/make_str.pl $(WGL_EXT_SPEC) >> $@ - cat $(SRC)/glew_str_glx.c >> $@ - $(BIN)/make_str.pl $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ - cat $(SRC)/glew_str_tail.c >> $@ -# $(BIN)/fix_OML_sync_control.sh $@ -# perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@ -# perl -e "s/GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader\(GLEW_CONTEXT_ARG_VAR_INIT\);/{ GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); }/g" -pi $@ - rm -f $@.bak - -$(S.DEST)/glewinfo.c: $(EXT)/.dummy - @echo "--------------------------------------------------------------------" - @echo "Creating glewinfo.c" - @echo "--------------------------------------------------------------------" - cp -f $(SRC)/glew_license.h $@ - cat $(SRC)/glewinfo_head.c >> $@ - $(BIN)/make_info.pl $(GL_CORE_SPEC) >> $@ - $(BIN)/make_info.pl $(GL_EXT_SPEC) >> $@ - echo -e "#ifdef _WIN32\n" >> $@ - $(BIN)/make_info.pl $(WGL_EXT_SPEC) >> $@ - echo -e "#else /* _UNIX */\n" >> $@ - $(BIN)/make_info.pl $(GLX_CORE_SPEC) >> $@ - $(BIN)/make_info.pl $(GLX_EXT_SPEC) >> $@ - echo -e "#endif /* _WIN32 */\n" >> $@ - - cat $(SRC)/glewinfo_gl.c >> $@ - $(BIN)/make_info_list.pl $(GL_CORE_SPEC) >> $@ - $(BIN)/make_info_list.pl $(GL_EXT_SPEC) >> $@ - cat $(SRC)/glewinfo_wgl.c >> $@ - $(BIN)/make_info_list.pl $(WGL_EXT_SPEC) >> $@ - cat $(SRC)/glewinfo_glx.c >> $@ - $(BIN)/make_info_list.pl $(GLX_CORE_SPEC) >> $@ - $(BIN)/make_info_list.pl $(GLX_EXT_SPEC) >> $@ - cat $(SRC)/glewinfo_tail.c >> $@ - $(BIN)/fix_OML_sync_control.sh $@ - perl -e 's/"glColorSubTable"/"glBlendEquation", glBlendEquation == NULL);\n glewInfoFunc("glColorSubTable"/g' -pi $@ - rm -f $@.bak - -# Update documentation - -$(D.DEST)/%.html: doc/%.html - @echo "--------------------------------------------------------------------" - @echo "Creating $(@F)" - @echo "--------------------------------------------------------------------" - cat $(SRC)/header.html $< $(SRC)/footer.html | \ - sed 's#\(.*\)#\1#' > $@ - -$(D.DEST)/glew.html: $(EXT)/.dummy - @echo "--------------------------------------------------------------------" - @echo "Creating glew.html" - @echo "--------------------------------------------------------------------" - cp -f $(SRC)/header.html $@ - echo -e "

Supported OpenGL Extensions

\n" >> $@ - $(BIN)/make_html.pl $(GL_EXT_SPEC) >> $@ - cat $(SRC)/footer.html >> $@ - sed -i 's#\(.*\)#\1#' $@ - -$(D.DEST)/wglew.html: $(EXT)/.dummy - @echo "--------------------------------------------------------------------" - @echo "Creating wglew.html" - @echo "--------------------------------------------------------------------" - cp -f $(SRC)/header.html $@ - echo -e "

Supported WGL Extensions

\n" >> $@ - $(BIN)/make_html.pl $(WGL_EXT_SPEC) >> $@ - cat $(SRC)/footer.html >> $@ - sed -i 's#\(.*\)#\1#' $@ - -$(D.DEST)/glxew.html: $(EXT)/.dummy - @echo "--------------------------------------------------------------------" - @echo "Creating glxew.html" - @echo "--------------------------------------------------------------------" - cp -f $(SRC)/header.html $@ - echo -e "

Supported GLX Extensions

\n" >> $@ - $(BIN)/make_html.pl $(GLX_EXT_SPEC) >> $@ - cat $(SRC)/footer.html >> $@ - sed -i 's#\(.*\)#\1#' $@ - -$(B.DEST)/%.rc: src/%.rc $(EXT)/.dummy - perl -e "s/GLEW_MAJOR/$(GLEW_MAJOR)/g;s/GLEW_MINOR/$(GLEW_MINOR)/g;s/GLEW_MICRO/$(GLEW_MICRO)/g;" -p $< > $@ - -clean: - rm -rf $(I.TARGETS) $(S.TARGETS) $(D.TARGETS) $(B.TARGETS) - -clobber: clean - rm -rf $(EXT) - -destroy: clobber - rm -rf $(REGISTRY) diff --git a/Externals/GLew/auto/bin/fix_OML_sync_control.sh b/Externals/GLew/auto/bin/fix_OML_sync_control.sh deleted file mode 100755 index 2579ab48fc..0000000000 --- a/Externals/GLew/auto/bin/fix_OML_sync_control.sh +++ /dev/null @@ -1,18 +0,0 @@ -#!/bin/sh -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -perl -e 's/#ifndef GLX_OML_sync_control/#if !defined(GLX_OML_sync_control) \&\& defined(__STDC_VERSION__) \&\& (__STDC_VERSION__ >= 199901L)\n#include /;' -pi $1 -perl -e 's/#ifdef GLX_OML_sync_control/#if defined(GLX_OML_sync_control) \&\& defined(__STDC_VERSION__) \&\& (__STDC_VERSION__ >= 199901L)\n#include /;' -pi $1 -perl -e 's/(extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;)/#ifdef GLX_OML_sync_control\n\1/' -pi $1 -perl -e 's/(extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;)/\1\n#endif/' -pi $1 -perl -e 's/(extern GLboolean __GLXEW_OML_sync_control;)/#ifdef GLX_OML_sync_control\n\1\n#endif/' -pi $1 -perl -e 's/(PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;)/#ifdef GLX_OML_sync_control\n\1/' -pi $1 -perl -e 's/(PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;)/\1\n#endif/' -pi $1 -perl -e 's/(GLboolean __GLXEW_OML_sync_control = GL_FALSE;)/#ifdef GLX_OML_sync_control\n\1\n#endif/' -pi $1 -rm -f $1.bak diff --git a/Externals/GLew/auto/bin/make.pl b/Externals/GLew/auto/bin/make.pl deleted file mode 100755 index c3e72c35b7..0000000000 --- a/Externals/GLew/auto/bin/make.pl +++ /dev/null @@ -1,188 +0,0 @@ -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -my %regex = ( - extname => qr/^[A-Z][A-Za-z0-9_]+$/, - exturl => qr/^http.+$/, - function => qr/^(.+) ([a-z][a-z0-9_]*) \((.+)\)$/i, - token => qr/^([A-Z][A-Z0-9_x]*)\s+((?:0x)?[0-9A-Fa-f]+|[A-Z][A-Z0-9_]*)$/, - type => qr/^typedef\s+(.+)\s+([\*A-Za-z0-9_]+)$/, - exact => qr/.*;$/, -); - -# prefix function name with glew -sub prefixname($) -{ - my $name = $_[0]; - $name =~ s/^(.*)gl/__$1glew/; - return $name; -} - -# prefix function name with glew -sub prefix_varname($) -{ - my $name = $_[0]; - $name =~ s/^(.*)GL(X*)EW/__$1GL$2EW/; - return $name; -} - -#--------------------------------------------------------------------------------------- - -sub make_exact($) -{ - my $exact = $_[0]; - $exact =~ s/(; |{)/$1\n/g; - return $exact; -} - -sub make_separator($) -{ - my $extname = $_[0]; - my $l = length $extname; - my $s = (71 - $l)/2; - print "/* "; - my $j = 3; - for (my $i = 0; $i < $s; $i++) - { - print "-"; - $j++; - } - print " $_[0] "; - $j += $l + 2; - while ($j < 76) - { - print "-"; - $j++; - } - print " */\n\n"; -} - -#--------------------------------------------------------------------------------------- - -sub parse_ext($) -{ - my $filename = shift; - my %functions = (); - my %tokens = (); - my %types = (); - my @exacts = (); - my $extname = ""; # Full extension name GL_FOO_extension - my $exturl = ""; # Info URL - my $extstring = ""; # Relevant extension string - - open EXT, "<$filename" or return; - - # As of GLEW 1.5.3 the first three lines _must_ be - # the extension name, the URL and the GL extension - # string (which might be different to the name) - # - # For example GL_NV_geometry_program4 is available - # iff GL_NV_gpu_program4 appears in the extension - # string. - # - # For core OpenGL versions, the third line should - # be blank. - # - # If the URL is unknown, the second line should be - # blank. - - $extname = readline(*EXT); - $exturl = readline(*EXT); - $extstring = readline(*EXT); - - chomp($extname); - chomp($exturl); - chomp($extstring); - - while() - { - chomp; - if (s/^\s+//) - { - if (/$regex{exact}/) - { - push @exacts, $_; - } - elsif (/$regex{type}/) - { - my ($value, $name) = ($1, $2); - $types{$name} = $value; - } - elsif (/$regex{token}/) - { - my ($name, $value) = ($1, $2); - $tokens{$name} = $value; - } - elsif (/$regex{function}/) - { - my ($return, $name, $parms) = ($1, $2, $3); - $functions{$name} = { - rtype => $return, - parms => $parms, - }; - } else { - print STDERR "'$_' matched no regex.\n"; - } - } - } - - close EXT; - - return ($extname, $exturl, $extstring, \%types, \%tokens, \%functions, \@exacts); -} - -sub output_tokens($$) -{ - my ($tbl, $fnc) = @_; - if (keys %{$tbl}) - { - local $, = "\n"; - print "\n"; - print map { &{$fnc}($_, $tbl->{$_}) } sort { hex ${$tbl}{$a} <=> hex ${$tbl}{$b} } keys %{$tbl}; - print "\n"; - } else { - print STDERR "no keys in table!\n"; - } -} - -sub output_types($$) -{ - my ($tbl, $fnc) = @_; - if (keys %{$tbl}) - { - local $, = "\n"; - print "\n"; - print map { &{$fnc}($_, $tbl->{$_}) } sort { ${$tbl}{$a} cmp ${$tbl}{$b} } keys %{$tbl}; - print "\n"; - } -} - -sub output_decls($$) -{ - my ($tbl, $fnc) = @_; - if (keys %{$tbl}) - { - local $, = "\n"; - print "\n"; - print map { &{$fnc}($_, $tbl->{$_}) } sort keys %{$tbl}; - print "\n"; - } -} - -sub output_exacts($$) -{ - my ($tbl, $fnc) = @_; - if (scalar @{$tbl}) - { - local $, = "\n"; - print "\n"; - print map { &{$fnc}($_) } sort @{$tbl}; - print "\n"; - } -} - diff --git a/Externals/GLew/auto/bin/make_def_fun.pl b/Externals/GLew/auto/bin/make_def_fun.pl deleted file mode 100755 index 40e67d5dc2..0000000000 --- a/Externals/GLew/auto/bin/make_def_fun.pl +++ /dev/null @@ -1,35 +0,0 @@ -#!/usr/bin/perl -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -use strict; -use warnings; - -do 'bin/make.pl'; - -# function pointer declaration -sub make_pfn_decl($%) -{ - return "PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . " = NULL;"; -} - -my @extlist = (); -my %extensions = (); - -our $type = shift; - -if (@ARGV) -{ - @extlist = @ARGV; - - foreach my $ext (sort @extlist) - { - my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); - output_decls($functions, \&make_pfn_decl); - } -} diff --git a/Externals/GLew/auto/bin/make_def_var.pl b/Externals/GLew/auto/bin/make_def_var.pl deleted file mode 100755 index e484194c0e..0000000000 --- a/Externals/GLew/auto/bin/make_def_var.pl +++ /dev/null @@ -1,31 +0,0 @@ -#!/usr/bin/perl -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -use strict; -use warnings; - -do 'bin/make.pl'; - -my @extlist = (); -my %extensions = (); - -our $type = shift; - -if (@ARGV) -{ - @extlist = @ARGV; - - foreach my $ext (sort @extlist) - { - my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); - my $extvar = $extname; - $extvar =~ s/GL(X*)_/GL$1EW_/; - print "GLboolean " . prefix_varname($extvar) . " = GL_FALSE;\n"; - } -} diff --git a/Externals/GLew/auto/bin/make_header.pl b/Externals/GLew/auto/bin/make_header.pl deleted file mode 100755 index e58b46fd30..0000000000 --- a/Externals/GLew/auto/bin/make_header.pl +++ /dev/null @@ -1,71 +0,0 @@ -#!/usr/bin/perl -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -use strict; -use warnings; - -do 'bin/make.pl'; - -# token -sub make_define($$) -{ - return "#define $_[0] $_[1]" -} - -# type declaration -sub make_type($$) -{ - return "typedef $_[1] $_[0];" -} - -# function pointer type declaration -sub make_pfn_type($%) -{ - our $api; - return join(' ', "typedef", $_[1]->{rtype}, - "($api * PFN" . (uc $_[0]) . "PROC)", - "(" . $_[1]->{parms} . ")") . ";"; -} - -# function name alias -sub make_pfn_alias($%) -{ - our $type; - return join(" ", "#define", $_[0], $type . "EW_GET_FUN(" . prefixname($_[0]) . ")") -} - -my @extlist = (); -my %extensions = (); - -our $api = shift; -our $type = shift; - -if (@ARGV) -{ - @extlist = @ARGV; - - foreach my $ext (sort @extlist) - { - my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); - - make_separator($extname); - print "#ifndef $extname\n#define $extname 1\n"; - output_tokens($tokens, \&make_define); - output_types($types, \&make_type); - output_exacts($exacts, \&make_exact); - output_decls($functions, \&make_pfn_type); - output_decls($functions, \&make_pfn_alias); - - my $extvar = $extname; - $extvar =~ s/GL(X*)_/GL$1EW_/; - - print "\n#define $extvar " . $type . "EW_GET_VAR(" . prefix_varname($extvar) . ")\n"; - print "\n#endif /* $extname */\n\n"; - } -} diff --git a/Externals/GLew/auto/bin/make_html.pl b/Externals/GLew/auto/bin/make_html.pl deleted file mode 100755 index ee58196147..0000000000 --- a/Externals/GLew/auto/bin/make_html.pl +++ /dev/null @@ -1,55 +0,0 @@ -#!/usr/bin/perl -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -use strict; -use warnings; - -do 'bin/make.pl'; - -#--------------------------------------------------------------------------------------- - -my @extlist = (); -my %extensions = (); -my $group = ""; -my $cur_group = ""; - -if (@ARGV) -{ - @extlist = @ARGV; - my $n = 1; - print "\n"; - foreach my $ext (sort @extlist) - { - my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); - $cur_group = $extname; - $cur_group =~ s/^(?:W?)GL(?:X?)_([A-Z0-9]+?)_.*$/$1/; - $extname =~ s/^(?:W?)GL(?:X?)_(.*)$/$1/; - if ($cur_group ne $group) - { - if ($group ne "") - { - print "\n"; - } - $group = $cur_group; - } - - { - if ($exturl) - { - print "\n"; - } - else - { - print "\n"; - } - $n++; - } - } - print "

$n $extname
$n $extname
\n" -} diff --git a/Externals/GLew/auto/bin/make_info.pl b/Externals/GLew/auto/bin/make_info.pl deleted file mode 100755 index 5d0c7f6d32..0000000000 --- a/Externals/GLew/auto/bin/make_info.pl +++ /dev/null @@ -1,59 +0,0 @@ -#!/usr/bin/perl -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -use strict; -use warnings; - -do 'bin/make.pl'; - -#--------------------------------------------------------------------------------------- - -# function pointer definition -sub make_pfn_info($%) -{ - my $name = $_[0]; - return " glewInfoFunc(\"$_[0]\", $name == NULL);"; -} - -#--------------------------------------------------------------------------------------- - -my @extlist = (); -my %extensions = (); - -if (@ARGV) -{ - @extlist = @ARGV; - - foreach my $ext (sort @extlist) - { - my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); - my $extvar = $extname; - $extvar =~ s/GL(X*)_/GL$1EW_/; - my $extpre = $extname; - $extpre =~ s/(GLX|GLW|GL).*/$1/; - $extpre = lc $extpre; - - #make_separator($extname); - print "#ifdef $extname\n\n"; - print "static void _glewInfo_$extname (void)\n{\n"; - if ($extvar =~ /VERSION/) - { - print " glewPrintExt(\"$extname\", $extvar, $extvar, $extvar);\n"; - } - else - { - print " glewPrintExt(\"$extname\", $extvar, $extpre" . - "ewIsSupported(\"$extname\"), $extpre" . - "ewGetExtension(\"$extstring\"));\n"; - } - output_decls($functions, \&make_pfn_info); - print "}\n\n"; - print "#endif /* $extname */\n\n"; - } -} diff --git a/Externals/GLew/auto/bin/make_info_list.pl b/Externals/GLew/auto/bin/make_info_list.pl deleted file mode 100755 index a55106d153..0000000000 --- a/Externals/GLew/auto/bin/make_info_list.pl +++ /dev/null @@ -1,47 +0,0 @@ -#!/usr/bin/perl -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -use strict; -use warnings; - -do 'bin/make.pl'; - -#--------------------------------------------------------------------------------------- - -# function pointer definition -sub make_pfn_def($%) -{ - return "PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . " = NULL;"; -} - -# function pointer definition -sub make_init_call($%) -{ - my $name = prefixname($_[0]); - return " r = r || (" . $name . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress((const GLubyte*)\"" . $name . "\")) == NULL;"; -} - -#--------------------------------------------------------------------------------------- - -my @extlist = (); -my %extensions = (); - -if (@ARGV) -{ - @extlist = @ARGV; - - foreach my $ext (sort @extlist) - { - my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); - - print "#ifdef $extname\n"; - print " _glewInfo_$extname();\n"; - print "#endif /* $extname */\n"; - } -} diff --git a/Externals/GLew/auto/bin/make_init.pl b/Externals/GLew/auto/bin/make_init.pl deleted file mode 100755 index 70abc982c6..0000000000 --- a/Externals/GLew/auto/bin/make_init.pl +++ /dev/null @@ -1,55 +0,0 @@ -#!/usr/bin/perl -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -use strict; -use warnings; - -do 'bin/make.pl'; - -#------------------------------------------------------------------------------- - -# function pointer definition -sub make_pfn_def_init($%) -{ - #my $name = prefixname($_[0]); - return " r = ((" . $_[0] . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress((const GLubyte*)\"" . $_[0] . "\")) == NULL) || r;"; -} - -#------------------------------------------------------------------------------- - -my @extlist = (); -my %extensions = (); - -our $type = shift; - -if (@ARGV) -{ - @extlist = @ARGV; - - foreach my $ext (sort @extlist) - { - my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = - parse_ext($ext); - - #make_separator($extname); - print "#ifdef $extname\n\n"; - my $extvar = $extname; - my $extvardef = $extname; - $extvar =~ s/GL(X*)_/GL$1EW_/; - if (keys %$functions) - { - print "static GLboolean _glewInit_$extname (" . $type . - "EW_CONTEXT_ARG_DEF_INIT)\n{\n GLboolean r = GL_FALSE;\n"; - output_decls($functions, \&make_pfn_def_init); - print "\n return r;\n}\n\n"; - } - #print "\nGLboolean " . prefix_varname($extvar) . " = GL_FALSE;\n\n"; - print "#endif /* $extname */\n\n"; - } -} diff --git a/Externals/GLew/auto/bin/make_list.pl b/Externals/GLew/auto/bin/make_list.pl deleted file mode 100755 index ceaa479249..0000000000 --- a/Externals/GLew/auto/bin/make_list.pl +++ /dev/null @@ -1,66 +0,0 @@ -#!/usr/bin/perl -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -use strict; -use warnings; - -do 'bin/make.pl'; - -#--------------------------------------------------------------------------------------- - -# function pointer definition -sub make_init_call($%) -{ - my $name = prefixname($_[0]); - return " r = r || (" . $_[0] . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress(\"" . $name . "\")) == NULL;"; -} - -#--------------------------------------------------------------------------------------- - -my @extlist = (); -my %extensions = (); - -if (@ARGV) -{ - @extlist = @ARGV; - - foreach my $ext (sort @extlist) - { - my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); - - my $extvar = $extname; - $extvar =~ s/GL(X*)_/GL$1EW_/; - - my $extpre = $extname; - $extpre =~ s/^(W?)GL(X?).*$/\l$1gl\l$2ew/; - - #my $pextvar = prefix_varname($extvar); - - print "#ifdef $extname\n"; - - if (length($extstring)) - { - print " CONST_CAST(" . $extvar . ") = " . $extpre . "GetExtension(\"$extstring\");\n"; - } - - if (keys %$functions) - { - if ($extname =~ /WGL_.*/) - { - print " if (glewExperimental || " . $extvar . "|| crippled) CONST_CAST(" . $extvar . ")= !_glewInit_$extname(GLEW_CONTEXT_ARG_VAR_INIT);\n"; - } - else - { - print " if (glewExperimental || " . $extvar . ") CONST_CAST(" . $extvar . ") = !_glewInit_$extname(GLEW_CONTEXT_ARG_VAR_INIT);\n"; - } - } - print "#endif /* $extname */\n"; - } - -} diff --git a/Externals/GLew/auto/bin/make_str.pl b/Externals/GLew/auto/bin/make_str.pl deleted file mode 100755 index ac4a366086..0000000000 --- a/Externals/GLew/auto/bin/make_str.pl +++ /dev/null @@ -1,53 +0,0 @@ -#!/usr/bin/perl -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -use strict; -use warnings; - -do 'bin/make.pl'; - -my @extlist = (); -my %extensions = (); - -if (@ARGV) -{ - @extlist = @ARGV; - - my $curexttype = ""; - foreach my $ext (sort @extlist) - { - my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); - my $exttype = $extname; - $exttype =~ s/(W*?)GL(X*?)_(.*?_)(.*)/$3/; - my $extrem = $extname; - $extrem =~ s/(W*?)GL(X*?)_(.*?_)(.*)/$4/; - my $extvar = $extname; - $extvar =~ s/(W*)GL(X*)_/$1GL$2EW_/; - if(!($exttype =~ $curexttype)) - { - if(length($curexttype) > 0) - { - print " }\n"; - } - print " if (_glewStrSame2(&pos, &len, (const GLubyte*)\"$exttype\", " . length($exttype) . "))\n"; - print " {\n"; - $curexttype = $exttype; - } - print "#ifdef $extname\n"; - print " if (_glewStrSame3(&pos, &len, (const GLubyte*)\"$extrem\", ". length($extrem) . "))\n"; - #print " return $extvar;\n"; - print " {\n"; - print " ret = $extvar;\n"; - print " continue;\n"; - print " }\n"; - print "#endif\n"; - } - - print " }\n"; -} diff --git a/Externals/GLew/auto/bin/make_struct_fun.pl b/Externals/GLew/auto/bin/make_struct_fun.pl deleted file mode 100755 index c885960243..0000000000 --- a/Externals/GLew/auto/bin/make_struct_fun.pl +++ /dev/null @@ -1,36 +0,0 @@ -#!/usr/bin/perl -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -use strict; -use warnings; - -do 'bin/make.pl'; - -# function pointer declaration -sub make_pfn_decl($%) -{ - our $export; - return $export . " PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . ";"; -} - -my @extlist = (); -my %extensions = (); - -our $export = shift; - -if (@ARGV) -{ - @extlist = @ARGV; - - foreach my $ext (sort @extlist) - { - my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); - output_decls($functions, \&make_pfn_decl); - } -} diff --git a/Externals/GLew/auto/bin/make_struct_var.pl b/Externals/GLew/auto/bin/make_struct_var.pl deleted file mode 100755 index c7ba2f4995..0000000000 --- a/Externals/GLew/auto/bin/make_struct_var.pl +++ /dev/null @@ -1,31 +0,0 @@ -#!/usr/bin/perl -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -use strict; -use warnings; - -do 'bin/make.pl'; - -my @extlist = (); -my %extensions = (); - -our $export = shift; - -if (@ARGV) -{ - @extlist = @ARGV; - - foreach my $ext (sort @extlist) - { - my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); - my $extvar = $extname; - $extvar =~ s/GL(X*)_/GL$1EW_/; - print $export . " GLboolean " . prefix_varname($extvar) . ";\n"; - } -} diff --git a/Externals/GLew/auto/bin/parse_spec.pl b/Externals/GLew/auto/bin/parse_spec.pl deleted file mode 100755 index d18fee730e..0000000000 --- a/Externals/GLew/auto/bin/parse_spec.pl +++ /dev/null @@ -1,335 +0,0 @@ -#!/usr/bin/perl -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -use strict; -use warnings; - -sub compile_regex -{ - my $regex = join('', @_); - return qr/$regex/ -} - -my @sections = ( - "Name", - "Name Strings?", - "New Procedures and Functions", - "New Tokens", -); - -my %typemap = ( - bitfield => "GLbitfield", - boolean => "GLboolean", - # fsck up in EXT_vertex_array - Boolean => "GLboolean", - byte => "GLbyte", - clampd => "GLclampd", - clampf => "GLclampf", - double => "GLdouble", - enum => "GLenum", - # Intel fsck up - Glenum => "GLenum", - float => "GLfloat", - half => "GLhalf", - int => "GLint", - short => "GLshort", - sizei => "GLsizei", - ubyte => "GLubyte", - uint => "GLuint", - ushort => "GLushort", - DMbuffer => "void *", - # Nvidia video output fsck up - int64EXT => "GLint64EXT", - uint64EXT=> "GLuint64EXT", - - # ARB VBO introduces these. - - sizeiptr => "GLsizeiptr", - intptr => "GLintptr", - sizeiptrARB => "GLsizeiptrARB", - intptrARB => "GLintptrARB", - - # ARB shader objects introduces these, charARB is at least 8 bits, - # handleARB is at least 32 bits - charARB => "GLcharARB", - handleARB => "GLhandleARB", - - # OpenGL 3.2 and GL_ARB_sync - - int64 => "GLint64", - uint64 => "GLuint64", - sync => "GLsync", - - # GLX 1.3 defines new types which might not be available at compile time - - #GLXFBConfig => "void*", - #GLXFBConfigID => "XID", - #GLXContextID => "XID", - #GLXWindow => "XID", - #GLXPbuffer => "XID", - - # Weird stuff to some SGIX extension - - #GLXFBConfigSGIX => "void*", - #GLXFBConfigIDSGIX => "XID", - -); - -my %voidtypemap = ( - void => "GLvoid", -); - -my %taboo_tokens = ( - GL_ZERO => 1, -); - -# list of function definitions to be ignored, unless they are being defined in -# the given spec. This is an ugly hack arround the fact that people writing -# spec files seem to shut down all brain activity while they are at this task. -# -# This will be moved to its own file eventually. -# -# (mem, 2003-03-19) - -my %fnc_ignore_list = ( - "BindProgramARB" => "ARB_vertex_program", - "ColorSubTableEXT" => "EXT_color_subtable", - "DeleteProgramsARB" => "ARB_vertex_program", - "GenProgramsARB" => "ARB_vertex_program", - "GetProgramEnvParameterdvARB" => "ARB_vertex_program", - "GetProgramEnvParameterfvARB" => "ARB_vertex_program", - "GetProgramLocalParameterdvARB" => "ARB_vertex_program", - "GetProgramLocalParameterfvARB" => "ARB_vertex_program", - "GetProgramStringARB" => "ARB_vertex_program", - "GetProgramivARB" => "ARB_vertex_program", - "IsProgramARB" => "ARB_vertex_program", - "ProgramEnvParameter4dARB" => "ARB_vertex_program", - "ProgramEnvParameter4dvARB" => "ARB_vertex_program", - "ProgramEnvParameter4fARB" => "ARB_vertex_program", - "ProgramEnvParameter4fvARB" => "ARB_vertex_program", - "ProgramLocalParameter4dARB" => "ARB_vertex_program", - "ProgramLocalParameter4dvARB" => "ARB_vertex_program", - "ProgramLocalParameter4fARB" => "ARB_vertex_program", - "ProgramLocalParameter4fvARB" => "ARB_vertex_program", - "ProgramStringARB" => "ARB_vertex_program", - "glXCreateContextAttribsARB" => "ARB_create_context_profile", - "wglCreateContextAttribsARB" => "WGL_ARB_create_context_profile", -); - -my %regex = ( - eofnc => qr/(?:\);?$|^$)/, # )$ | );$ | ^$ - extname => qr/^[A-Z][A-Za-z0-9_]+$/, - none => qr/^\(none\)$/, - function => qr/^(.+) ([a-z][a-z0-9_]*) \((.+)\)$/i, - prefix => qr/^(?:[aw]?gl|glX)/, # gl | agl | wgl | glX - tprefix => qr/^(?:[AW]?GL|GLX)_/, # GL_ | AGL_ | WGL_ | GLX_ - section => compile_regex('^(', join('|', @sections), ')$'), # sections in spec - token => qr/^([A-Z0-9][A-Z0-9_]*):?\s+((?:0x)?[0-9A-F]+)(.*)$/, # define tokens - types => compile_regex('\b(', join('|', keys %typemap), ')\b'), # var types - voidtype => compile_regex('\b(', keys %voidtypemap, ')\b '), # void type -); - -# reshapes the the function declaration from multiline to single line form -sub normalize_prototype -{ - local $_ = join(" ", @_); - s/\s+/ /g; # multiple whitespace -> single space - s/\<.*\>//g; # remove from direct state access extension - s/\<.*$//g; # remove incomplete from direct state access extension - s/\s*\(\s*/ \(/; # exactly one space before ( and none after - s/\s*\)\s*/\)/; # no space before or after ) - s/\s*\*([a-zA-Z])/\* $1/; # "* identifier" - s/\*wgl/\* wgl/; # "* wgl" - s/\*glX/\* glX/; # "* glX" - s/\.\.\./void/; # ... -> void - s/;$//; # remove ; at the end of the line - return $_; -} - -# Ugly hack to work arround the fact that functions are declared in more -# than one spec file. -sub ignore_function($$) -{ - return exists($fnc_ignore_list{$_[0]}) && $fnc_ignore_list{$_[0]} ne $_[1] -} - -sub parse_spec($) -{ - my $filename = shift; - my $extname = ""; - my $vendortag = ""; - my @extnames = (); - my %functions = (); - my %tokens = (); - - my $section = ""; - my @fnc = (); - - my %proc = ( - "Name" => sub { - if (/^([a-z0-9]+)_([a-z0-9_]+)/i) - { - $extname = "$1_$2"; - $vendortag = $1; - } - }, - - "Name Strings" => sub { - # Add extension name to extension list - - # Initially use $extname if (none) specified - if (/$regex{none}/) - { - $_ = $extname; - } - - if (/$regex{extname}/) - { - # prefix with "GL_" if prefix not present - s/^/GL_/ unless /$regex{tprefix}/o; - # Add extension name to extension list - push @extnames, $_; - } - }, - - "New Procedures and Functions" => sub { - # if line matches end of function - if (/$regex{eofnc}/) - { - # add line to function declaration - push @fnc, $_; - - # if normalized version of function looks like a function - if (normalize_prototype(@fnc) =~ /$regex{function}/) - { - # get return type, name, and arguments from regex - my ($return, $name, $parms) = ($1, $2, $3); - if (!ignore_function($name, $extname)) - { - # prefix with "gl" if prefix not present - $name =~ s/^/gl/ unless $name =~ /$regex{prefix}/; - # is this a pure GL function? - if ($name =~ /^gl/ && $name !~ /^glX/) - { - # apply typemaps - $return =~ s/$regex{types}/$typemap{$1}/og; - $return =~ s/void\*/GLvoid */og; - $parms =~ s/$regex{types}/$typemap{$1}/og; - $parms =~ s/$regex{voidtype}/$voidtypemap{$1}/og; - } - # add to functions hash - $functions{$name} = { - rtype => $return, - parms => $parms, - }; - } - } - # reset function declaration - @fnc = (); - } elsif ($_ ne "" and $_ ne "None") { - # if not eof, add line to function declaration - push @fnc, $_ - } - }, - - "New Tokens" => sub { - if (/$regex{token}/) - { - my ($name, $value) = ($1, $2); - # prefix with "GL_" if prefix not present - $name =~ s/^/GL_/ unless $name =~ /$regex{tprefix}/; - # Add (name, value) pair to tokens hash, unless it's taboo - $tokens{$name} = $value unless exists $taboo_tokens{$name}; - } - }, - ); - - # Some people can't read, the template clearly says "Name String_s_" - $proc{"Name String"} = $proc{"Name Strings"}; - - # Open spec file - open SPEC, "<$filename" or return; - - # For each line of SPEC - while() - { - # Delete trailing newline character - chomp; - # Remove trailing white spaces - s/\s+$//; - # If starts with a capital letter, it must be a new section - if (/^[A-Z]/) - { - # Match section name with one of the predefined names - $section = /$regex{section}/o ? $1 : "default"; - } else { - # Line is internal to a section - # Remove leading whitespace - s/^\s+//; - # Call appropriate section processing function if it exists - &{$proc{$section}} if exists $proc{$section}; - } - } - - close SPEC; - - return ($extname, \@extnames, \%tokens, \%functions); -} - -#---------------------------------------------------------------------------------------- - -my @speclist = (); -my %extensions = (); - -my $ext_dir = shift; -my $reg_http = "http://www.opengl.org/registry/specs/"; -#my $reg_http = "http://oss.sgi.com/projects/ogl-sample/"; - -# Take command line arguments or read list from file -if (@ARGV) -{ - @speclist = @ARGV; -} else { - local $/; #??? - @speclist = split "\n", (<>); -} - -foreach my $spec (sort @speclist) -{ - my ($extname, $extnames, $tokens, $functions) = parse_spec($spec); - - foreach my $ext (@{$extnames}) - { - my $info = "$ext_dir/" . $ext; - open EXT, ">$info"; - print EXT $ext . "\n"; # Extension name - my $specname = $spec; - $specname =~ s/registry\///; - print EXT $reg_http . $specname . "\n"; # Extension info URL - print EXT $ext . "\n"; # Extension string - - my $prefix = $ext; - $prefix =~ s/^(.+?)(_.+)$/$1/; - foreach my $token (sort { hex ${$tokens}{$a} <=> hex ${$tokens}{$b} } keys %{$tokens}) - { - if ($token =~ /^$prefix\_.*/i) - { - print EXT "\t" . $token . " " . ${\%{$tokens}}{$token} . "\n"; - } - } - foreach my $function (sort keys %{$functions}) - { - if ($function =~ /^$prefix.*/i) - { - print EXT "\t" . ${$functions}{$function}{rtype} . " " . $function . " (" . ${$functions}{$function}{parms} . ")" . "\n"; - } - } - close EXT; - } -} diff --git a/Externals/GLew/auto/bin/update_ext.sh b/Externals/GLew/auto/bin/update_ext.sh deleted file mode 100755 index c660c68b4d..0000000000 --- a/Externals/GLew/auto/bin/update_ext.sh +++ /dev/null @@ -1,280 +0,0 @@ -#!/bin/bash -## -## Copyright (C) 2002-2008, Marcelo E. Magallon -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. -## -## Parameters: -## -## $1: Extensions directory -## $2: Registry directory -## $3: The black list - -set -e - -if [ ! -d $1 ] ; then - mkdir $1 - -# Parse each of the extensions in the registry - find $2 -name doc -type d -prune -o -name \*.txt -print | \ - grep -v -f $3 | sort | bin/parse_spec.pl $1 - -# fix GL_NV_texture_compression_vtc - grep -v EXT $1/GL_NV_texture_compression_vtc > tmp - mv tmp $1/GL_NV_texture_compression_vtc - -# remove duplicates from GL_ARB_vertex_program and GL_ARB_fragment_program - grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_fragment_program > tmp - mv tmp $1/GL_ARB_fragment_program - -# remove duplicates from GLX_EXT_visual_rating and GLX_EXT_visual_info - grep -v -F -f $1/GLX_EXT_visual_info $1/GLX_EXT_visual_rating > tmp - mv tmp $1/GLX_EXT_visual_rating - -# GL_EXT_draw_buffers2 and GL_EXT_transform_feedback both define glGetBooleanIndexedvEXT but with different parameter names - grep -v glGetBooleanIndexedvEXT $1/GL_EXT_transform_feedback > tmp - mv tmp $1/GL_EXT_transform_feedback - -# GL_EXT_draw_buffers2 and GL_EXT_transform_feedback both define glGetIntegerIndexedvEXT but with different parameter names - grep -v glGetIntegerIndexedvEXT $1/GL_EXT_transform_feedback > tmp - mv tmp $1/GL_EXT_transform_feedback - -# remove duplicates from GL_NV_present_video and GLX_NV_present_video - grep -v -F -f $1/GLX_NV_present_video $1/GL_NV_present_video > tmp - mv tmp $1/GL_NV_present_video - -# fix WGL_NV_present_video - cat >> $1/WGL_NV_present_video <> $1/WGL_NV_video_output < tmp - mv tmp $1/GL_NV_occlusion_query - perl -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' -pi \ - $1/GL_HP_occlusion_test - perl -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' -pi \ - $1/GL_HP_occlusion_test - -# fix GLvoid in GL_ARB_vertex_buffer_objects - perl -e 's/ void\*/ GLvoid\*/g' -pi \ - $1/GL_ARB_vertex_buffer_object - -# add deprecated constants to GL_ATI_fragment_shader - cat >> $1/GL_ATI_fragment_shader <> $1/GL_NV_texture_shader <> $1/WGL_ATI_pixel_format_float <> $1/WGL_ARB_make_current_read <> $1/WGL_EXT_make_current_read <> $1/GL_ARB_vertex_buffer_object <> $1/GLX_EXT_import_context <> $1/GLX_OML_swap_method <> $1/GLX_SGIX_fbconfig <> $1/GLX_SGIX_pbuffer <> $1/GL_NV_half_float <> $1/WGL_ARB_pbuffer <> $1/WGL_EXT_pbuffer < tmp - mv tmp $1/GL_ARB_fragment_shader - grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_vertex_shader > tmp - mv tmp $1/GL_ARB_vertex_shader - -# remove duplicates in GL_ARB_vertex_program and GL_ARB_vertex_shader - grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_vertex_shader > tmp - mv tmp $1/GL_ARB_vertex_shader - -# remove triplicates in GL_ARB_fragment_program, GL_ARB_fragment_shader, -# and GL_ARB_vertex_shader - grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_fragment_shader > tmp - mv tmp $1/GL_ARB_fragment_shader - grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_vertex_shader > tmp - mv tmp $1/GL_ARB_vertex_shader - -# remove duplicates in GL_EXT_direct_state_access - grep -v "glGetBooleanIndexedvEXT" $1/GL_EXT_direct_state_access > tmp - mv tmp $1/GL_EXT_direct_state_access - grep -v "glGetIntegerIndexedvEXT" $1/GL_EXT_direct_state_access > tmp - mv tmp $1/GL_EXT_direct_state_access - grep -v "glDisableIndexedEXT" $1/GL_EXT_direct_state_access > tmp - mv tmp $1/GL_EXT_direct_state_access - grep -v "glEnableIndexedEXT" $1/GL_EXT_direct_state_access > tmp - mv tmp $1/GL_EXT_direct_state_access - grep -v "glIsEnabledIndexedEXT" $1/GL_EXT_direct_state_access > tmp - mv tmp $1/GL_EXT_direct_state_access - -# remove duplicates in GL_NV_explicit_multisample - grep -v "glGetBooleanIndexedvEXT" $1/GL_NV_explicit_multisample > tmp - mv tmp $1/GL_NV_explicit_multisample - grep -v "glGetIntegerIndexedvEXT" $1/GL_NV_explicit_multisample > tmp - mv tmp $1/GL_NV_explicit_multisample - -# fix bugs in GL_ARB_vertex_shader - grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp - mv tmp $1/GL_ARB_vertex_shader - perl -e 's/handle /GLhandleARB /g' -pi $1/GL_ARB_vertex_shader - -# fix bugs in GL_ARB_shader_objects - grep -v "GL_FLOAT " $1/GL_ARB_shader_objects > tmp - mv tmp $1/GL_ARB_shader_objects - grep -v "GL_INT " $1/GL_ARB_shader_objects > tmp - mv tmp $1/GL_ARB_shader_objects - -# add typedefs to GL_ARB_shader_objects - cat >> $1/GL_ARB_shader_objects <> $1/GL_ARB_transpose_matrix <> $1/GL_EXT_framebuffer_multisample < tmp - mv tmp $1/GL_NV_gpu_program_fp64 - -# Filter glGetUniformui64vNV from GL_NV_shader_buffer_load - grep -v "glGetUniformui64vNV" $1/GL_NV_shader_buffer_load > tmp - mv tmp $1/GL_NV_shader_buffer_load - -# Filter out GL_ARB_gpu_shader_fp64 enums and functions - head -n3 $1/GL_ARB_gpu_shader_fp64 > tmp - mv tmp $1/GL_ARB_gpu_shader_fp64 - -# Filter out profile enumerations from GLX_ARB_create_context - grep -v "_PROFILE_" $1/GLX_ARB_create_context > tmp - mv tmp $1/GLX_ARB_create_context - -# Filter only profile related enumerations for GLX_ARB_create_context_profile - head -n3 $1/GLX_ARB_create_context_profile > tmp - grep "_PROFILE_" $1/GLX_ARB_create_context_profile >> tmp - mv tmp $1/GLX_ARB_create_context_profile - -# Filter out profile enumerations from WGL_ARB_create_context - grep -v "_PROFILE_" $1/WGL_ARB_create_context > tmp - mv tmp $1/WGL_ARB_create_context - -# Filter only profile related enumerations for WGL_ARB_create_context_profile - head -n3 $1/WGL_ARB_create_context_profile > tmp - grep "_PROFILE_" $1/WGL_ARB_create_context_profile >> tmp - mv tmp $1/WGL_ARB_create_context_profile - -# add missing function to GLX_NV_copy_image - cat >> $1/GLX_NV_copy_image <> $1/WGL_NV_copy_image < -## Copyright (C) 2002-2008, Milan Ikits -## -## This program is distributed under the terms and conditions of the GNU -## General Public License Version 2 as published by the Free Software -## Foundation or, at your option, any later version. - -set -e - -if [ ! -d $1 ] ; then - mkdir $1 -fi -cd $1 - -wget \ - --mirror \ - --no-parent \ - --no-host-directories \ - --cut-dirs=2 \ - --accept=txt,html \ - $2 - diff --git a/Externals/GLew/auto/blacklist b/Externals/GLew/auto/blacklist deleted file mode 100644 index e00128431a..0000000000 --- a/Externals/GLew/auto/blacklist +++ /dev/null @@ -1,15 +0,0 @@ -EXT/draw_range_elements.txt -EXT/static_vertex_array.txt -EXT/vertex_array_set.alt.txt -EXT/vertex_array_set.txt -EXT/nurbs_tessellator.txt -EXT/object_space_tess.txt -SGI/filter4_parameters.txt -SGIS/texture_color_mask.txt -SGIX/dmbuffer.txt -SGIX/instruments.txt -SGIX/video_source.txt -SGIX/hyperpipe_group.txt -OES/OES_fixed_point.txt -OES/OES_query_matrix.txt -NV/video_capture.txt diff --git a/Externals/GLew/auto/core/GLX_ARB_get_proc_address b/Externals/GLew/auto/core/GLX_ARB_get_proc_address deleted file mode 100644 index 5c066d7d00..0000000000 --- a/Externals/GLew/auto/core/GLX_ARB_get_proc_address +++ /dev/null @@ -1,4 +0,0 @@ -GLX_ARB_get_proc_address -http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt -GLX_ARB_get_proc_address - extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); diff --git a/Externals/GLew/auto/core/GLX_ATI_pixel_format_float b/Externals/GLew/auto/core/GLX_ATI_pixel_format_float deleted file mode 100644 index 854ca716ba..0000000000 --- a/Externals/GLew/auto/core/GLX_ATI_pixel_format_float +++ /dev/null @@ -1,4 +0,0 @@ -GLX_ATI_pixel_format_float - -GLX_ATI_pixel_format_float - GLX_RGBA_FLOAT_ATI_BIT 0x00000100 diff --git a/Externals/GLew/auto/core/GLX_ATI_render_texture b/Externals/GLew/auto/core/GLX_ATI_render_texture deleted file mode 100644 index 254eb9f3bc..0000000000 --- a/Externals/GLew/auto/core/GLX_ATI_render_texture +++ /dev/null @@ -1,41 +0,0 @@ -GLX_ATI_render_texture - -GLX_ATI_render_texture - GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 - GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 - GLX_TEXTURE_FORMAT_ATI 0x9802 - GLX_TEXTURE_TARGET_ATI 0x9803 - GLX_MIPMAP_TEXTURE_ATI 0x9804 - GLX_TEXTURE_RGB_ATI 0x9805 - GLX_TEXTURE_RGBA_ATI 0x9806 - GLX_NO_TEXTURE_ATI 0x9807 - GLX_TEXTURE_CUBE_MAP_ATI 0x9808 - GLX_TEXTURE_1D_ATI 0x9809 - GLX_TEXTURE_2D_ATI 0x980A - GLX_MIPMAP_LEVEL_ATI 0x980B - GLX_CUBE_MAP_FACE_ATI 0x980C - GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D - GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E - GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F - GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 - GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 - GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 - GLX_FRONT_LEFT_ATI 0x9813 - GLX_FRONT_RIGHT_ATI 0x9814 - GLX_BACK_LEFT_ATI 0x9815 - GLX_BACK_RIGHT_ATI 0x9816 - GLX_AUX0_ATI 0x9817 - GLX_AUX1_ATI 0x9818 - GLX_AUX2_ATI 0x9819 - GLX_AUX3_ATI 0x981A - GLX_AUX4_ATI 0x981B - GLX_AUX5_ATI 0x981C - GLX_AUX6_ATI 0x981D - GLX_AUX7_ATI 0x981E - GLX_AUX8_ATI 0x981F - GLX_AUX9_ATI 0x9820 - GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 - GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 - void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) - void glXReleaseTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) - void glXDrawableAttribATI (Display *dpy, GLXDrawable draw, const int *attrib_list) diff --git a/Externals/GLew/auto/core/GLX_EXT_fbconfig_packed_float b/Externals/GLew/auto/core/GLX_EXT_fbconfig_packed_float deleted file mode 100644 index 7c7822d81a..0000000000 --- a/Externals/GLew/auto/core/GLX_EXT_fbconfig_packed_float +++ /dev/null @@ -1,5 +0,0 @@ -GLX_EXT_fbconfig_packed_float -http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt -GLX_EXT_fbconfig_packed_float - GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 - GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 diff --git a/Externals/GLew/auto/core/GLX_EXT_framebuffer_sRGB b/Externals/GLew/auto/core/GLX_EXT_framebuffer_sRGB deleted file mode 100644 index f51c484afd..0000000000 --- a/Externals/GLew/auto/core/GLX_EXT_framebuffer_sRGB +++ /dev/null @@ -1,4 +0,0 @@ -GLX_EXT_framebuffer_sRGB -http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt -GLX_EXT_framebuffer_sRGB - GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 diff --git a/Externals/GLew/auto/core/GLX_NV_float_buffer b/Externals/GLew/auto/core/GLX_NV_float_buffer deleted file mode 100644 index cc9185ee94..0000000000 --- a/Externals/GLew/auto/core/GLX_NV_float_buffer +++ /dev/null @@ -1,4 +0,0 @@ -GLX_NV_float_buffer -http://cvs1.nvidia.com/inc/GL/glxtokens.h -GLX_NV_float_buffer - GLX_FLOAT_COMPONENTS_NV 0x20B0 diff --git a/Externals/GLew/auto/core/GLX_NV_vertex_array_range b/Externals/GLew/auto/core/GLX_NV_vertex_array_range deleted file mode 100644 index 11afe17406..0000000000 --- a/Externals/GLew/auto/core/GLX_NV_vertex_array_range +++ /dev/null @@ -1,5 +0,0 @@ -GLX_NV_vertex_array_range -http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt -GLX_NV_vertex_array_range - void * glXAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) - void glXFreeMemoryNV (void *pointer) diff --git a/Externals/GLew/auto/core/GLX_SGIS_shared_multisample b/Externals/GLew/auto/core/GLX_SGIS_shared_multisample deleted file mode 100644 index 274e90f76e..0000000000 --- a/Externals/GLew/auto/core/GLX_SGIS_shared_multisample +++ /dev/null @@ -1,5 +0,0 @@ -GLX_SGIS_shared_multisample - -GLX_SGIS_shared_multisample - GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 - GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 diff --git a/Externals/GLew/auto/core/GLX_SGIX_hyperpipe b/Externals/GLew/auto/core/GLX_SGIX_hyperpipe deleted file mode 100644 index 79ec30295c..0000000000 --- a/Externals/GLew/auto/core/GLX_SGIX_hyperpipe +++ /dev/null @@ -1,25 +0,0 @@ -GLX_SGIX_hyperpipe -http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt -GLX_SGIX_hyperpipe - GLX_HYPERPIPE_ID_SGIX 0x8030 - GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 - GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 - GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 - GLX_PIPE_RECT_SGIX 0x00000001 - GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 - GLX_HYPERPIPE_STEREO_SGIX 0x00000003 - GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 - GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 - GLX_BAD_HYPERPIPE_SGIX 92 - typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; - typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; - typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin; int srcYOrigin; int srcWidth; int srcHeight; int destXOrigin; int destYOrigin; int destWidth; int destHeight; } GLXPipeRect; - typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin; int YOrigin; int maxHeight; int maxWidth; } GLXPipeRectLimits; - GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes) - int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId) - GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes) - int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId) - int glXBindHyperpipeSGIX (Display *dpy, int hpId) - int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList) - int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList) - int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList) diff --git a/Externals/GLew/auto/core/GLX_SGIX_swap_barrier b/Externals/GLew/auto/core/GLX_SGIX_swap_barrier deleted file mode 100644 index 57dd60dbb0..0000000000 --- a/Externals/GLew/auto/core/GLX_SGIX_swap_barrier +++ /dev/null @@ -1,5 +0,0 @@ -GLX_SGIX_swap_barrier -http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt -GLX_SGIX_swap_barrier - void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier) - Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max) diff --git a/Externals/GLew/auto/core/GLX_SGIX_swap_group b/Externals/GLew/auto/core/GLX_SGIX_swap_group deleted file mode 100644 index 3530604605..0000000000 --- a/Externals/GLew/auto/core/GLX_SGIX_swap_group +++ /dev/null @@ -1,4 +0,0 @@ -GLX_SGIX_swap_group -http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt -GLX_SGIX_swap_group - void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member) diff --git a/Externals/GLew/auto/core/GLX_SUN_video_resize b/Externals/GLew/auto/core/GLX_SUN_video_resize deleted file mode 100644 index 0a0cefe3db..0000000000 --- a/Externals/GLew/auto/core/GLX_SUN_video_resize +++ /dev/null @@ -1,7 +0,0 @@ -GLX_SUN_video_resize -http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt -GLX_SUN_video_resize - GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD - GLX_VIDEO_RESIZE_SUN 0x8171 - int glXVideoResizeSUN (Display* display, GLXDrawable window, float factor) - int glXGetVideoResizeSUN (Display* display, GLXDrawable window, float* factor) diff --git a/Externals/GLew/auto/core/GLX_VERSION_1_2 b/Externals/GLew/auto/core/GLX_VERSION_1_2 deleted file mode 100644 index 39d7a09bc8..0000000000 --- a/Externals/GLew/auto/core/GLX_VERSION_1_2 +++ /dev/null @@ -1,4 +0,0 @@ -GLX_VERSION_1_2 -http://www.opengl.org/documentation/specs/glx/glx1.2.ps -GLX_VERSION_1_2 - Display* glXGetCurrentDisplay (void) diff --git a/Externals/GLew/auto/core/GLX_VERSION_1_3 b/Externals/GLew/auto/core/GLX_VERSION_1_3 deleted file mode 100644 index 46eedb979c..0000000000 --- a/Externals/GLew/auto/core/GLX_VERSION_1_3 +++ /dev/null @@ -1,82 +0,0 @@ -GLX_VERSION_1_3 -http://www.opengl.org/documentation/specs/glx/glx1.3.pdf -GLX_VERSION_1_3 - GLX_WINDOW_BIT 0x00000001 - GLX_PIXMAP_BIT 0x00000002 - GLX_PBUFFER_BIT 0x00000004 - GLX_RGBA_BIT 0x00000001 - GLX_COLOR_INDEX_BIT 0x00000002 - GLX_PBUFFER_CLOBBER_MASK 0x08000000 - GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 - GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 - GLX_BACK_LEFT_BUFFER_BIT 0x00000004 - GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 - GLX_AUX_BUFFERS_BIT 0x00000010 - GLX_DEPTH_BUFFER_BIT 0x00000020 - GLX_STENCIL_BUFFER_BIT 0x00000040 - GLX_ACCUM_BUFFER_BIT 0x00000080 - GLX_CONFIG_CAVEAT 0x20 - GLX_X_VISUAL_TYPE 0x22 - GLX_TRANSPARENT_TYPE 0x23 - GLX_TRANSPARENT_INDEX_VALUE 0x24 - GLX_TRANSPARENT_RED_VALUE 0x25 - GLX_TRANSPARENT_GREEN_VALUE 0x26 - GLX_TRANSPARENT_BLUE_VALUE 0x27 - GLX_TRANSPARENT_ALPHA_VALUE 0x28 - GLX_DONT_CARE 0xFFFFFFFF - GLX_NONE 0x8000 - GLX_SLOW_CONFIG 0x8001 - GLX_TRUE_COLOR 0x8002 - GLX_DIRECT_COLOR 0x8003 - GLX_PSEUDO_COLOR 0x8004 - GLX_STATIC_COLOR 0x8005 - GLX_GRAY_SCALE 0x8006 - GLX_STATIC_GRAY 0x8007 - GLX_TRANSPARENT_RGB 0x8008 - GLX_TRANSPARENT_INDEX 0x8009 - GLX_VISUAL_ID 0x800B - GLX_SCREEN 0x800C - GLX_NON_CONFORMANT_CONFIG 0x800D - GLX_DRAWABLE_TYPE 0x8010 - GLX_RENDER_TYPE 0x8011 - GLX_X_RENDERABLE 0x8012 - GLX_FBCONFIG_ID 0x8013 - GLX_RGBA_TYPE 0x8014 - GLX_COLOR_INDEX_TYPE 0x8015 - GLX_MAX_PBUFFER_WIDTH 0x8016 - GLX_MAX_PBUFFER_HEIGHT 0x8017 - GLX_MAX_PBUFFER_PIXELS 0x8018 - GLX_PRESERVED_CONTENTS 0x801B - GLX_LARGEST_PBUFFER 0x801C - GLX_WIDTH 0x801D - GLX_HEIGHT 0x801E - GLX_EVENT_MASK 0x801F - GLX_DAMAGED 0x8020 - GLX_SAVED 0x8021 - GLX_WINDOW 0x8022 - GLX_PBUFFER 0x8023 - GLX_PBUFFER_HEIGHT 0x8040 - GLX_PBUFFER_WIDTH 0x8041 - GLXFBConfig* glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements) - GLXFBConfig* glXGetFBConfigs (Display *dpy, int screen, int *nelements) - XVisualInfo* glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config) - int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value) - GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list) - void glXDestroyWindow (Display *dpy, GLXWindow win) - GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list) - void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap) - GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list) - void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf) - void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value) - GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) - Bool glXMakeContextCurrent (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx) - GLXDrawable glXGetCurrentReadDrawable (void) - int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value) - void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask) - void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask) - typedef XID GLXWindow - typedef XID GLXPbuffer - typedef XID GLXFBConfigID - typedef struct __GLXFBConfigRec *GLXFBConfig - typedef struct { int event_type; int draw_type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; unsigned int buffer_mask; unsigned int aux_buffer; int x, y; int width, height; int count; } GLXPbufferClobberEvent; - typedef union __GLXEvent { GLXPbufferClobberEvent glxpbufferclobber; long pad[24]; } GLXEvent; diff --git a/Externals/GLew/auto/core/GLX_VERSION_1_4 b/Externals/GLew/auto/core/GLX_VERSION_1_4 deleted file mode 100644 index 138262161e..0000000000 --- a/Externals/GLew/auto/core/GLX_VERSION_1_4 +++ /dev/null @@ -1,6 +0,0 @@ -GLX_VERSION_1_4 -http://www.opengl.org/documentation/specs/glx/glx1.4.pdf -GLX_VERSION_1_4 - GLX_SAMPLE_BUFFERS 100000 - GLX_SAMPLES 100001 - extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); diff --git a/Externals/GLew/auto/core/GL_APPLE_float_pixels b/Externals/GLew/auto/core/GL_APPLE_float_pixels deleted file mode 100644 index 8a60870eec..0000000000 --- a/Externals/GLew/auto/core/GL_APPLE_float_pixels +++ /dev/null @@ -1,17 +0,0 @@ -GL_APPLE_float_pixels -http://developer.apple.com/opengl/extensions/apple_float_pixels.html -GL_APPLE_float_pixels - GL_HALF_APPLE 0x140B - GL_COLOR_FLOAT_APPLE 0x8A0F - GL_RGBA_FLOAT32_APPLE 0x8814 - GL_RGB_FLOAT32_APPLE 0x8815 - GL_ALPHA_FLOAT32_APPLE 0x8816 - GL_INTENSITY_FLOAT32_APPLE 0x8817 - GL_LUMINANCE_FLOAT32_APPLE 0x8818 - GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 - GL_RGBA_FLOAT16_APPLE 0x881A - GL_RGB_FLOAT16_APPLE 0x881B - GL_ALPHA_FLOAT16_APPLE 0x881C - GL_INTENSITY_FLOAT16_APPLE 0x881D - GL_LUMINANCE_FLOAT16_APPLE 0x881E - GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F diff --git a/Externals/GLew/auto/core/GL_APPLE_pixel_buffer b/Externals/GLew/auto/core/GL_APPLE_pixel_buffer deleted file mode 100644 index 7449f2918e..0000000000 --- a/Externals/GLew/auto/core/GL_APPLE_pixel_buffer +++ /dev/null @@ -1,4 +0,0 @@ -GL_APPLE_pixel_buffer - -GL_APPLE_pixel_buffer - GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 diff --git a/Externals/GLew/auto/core/GL_APPLE_texture_range b/Externals/GLew/auto/core/GL_APPLE_texture_range deleted file mode 100644 index 8c5165d61d..0000000000 --- a/Externals/GLew/auto/core/GL_APPLE_texture_range +++ /dev/null @@ -1,12 +0,0 @@ -GL_APPLE_texture_range -http://developer.apple.com/opengl/extensions/apple_texture_range.html -GL_APPLE_texture_range - GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC - GL_STORAGE_PRIVATE_APPLE 0x85BD - GL_STORAGE_CACHED_APPLE 0x85BE - GL_STORAGE_SHARED_APPLE 0x85BF - GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 - GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 - void glTextureRangeAPPLE (GLenum target, GLsizei length, GLvoid *pointer) - void glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid **params) - diff --git a/Externals/GLew/auto/core/GL_ARB_imaging b/Externals/GLew/auto/core/GL_ARB_imaging deleted file mode 100644 index 0efd0c1b8e..0000000000 --- a/Externals/GLew/auto/core/GL_ARB_imaging +++ /dev/null @@ -1,112 +0,0 @@ -GL_ARB_imaging - -GL_ARB_imaging - GL_CONSTANT_COLOR 0x8001 - GL_ONE_MINUS_CONSTANT_COLOR 0x8002 - GL_CONSTANT_ALPHA 0x8003 - GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 - GL_BLEND_COLOR 0x8005 - GL_FUNC_ADD 0x8006 - GL_MIN 0x8007 - GL_MAX 0x8008 - GL_BLEND_EQUATION 0x8009 - GL_FUNC_SUBTRACT 0x800A - GL_FUNC_REVERSE_SUBTRACT 0x800B - GL_CONVOLUTION_1D 0x8010 - GL_CONVOLUTION_2D 0x8011 - GL_SEPARABLE_2D 0x8012 - GL_CONVOLUTION_BORDER_MODE 0x8013 - GL_CONVOLUTION_FILTER_SCALE 0x8014 - GL_CONVOLUTION_FILTER_BIAS 0x8015 - GL_REDUCE 0x8016 - GL_CONVOLUTION_FORMAT 0x8017 - GL_CONVOLUTION_WIDTH 0x8018 - GL_CONVOLUTION_HEIGHT 0x8019 - GL_MAX_CONVOLUTION_WIDTH 0x801A - GL_MAX_CONVOLUTION_HEIGHT 0x801B - GL_POST_CONVOLUTION_RED_SCALE 0x801C - GL_POST_CONVOLUTION_GREEN_SCALE 0x801D - GL_POST_CONVOLUTION_BLUE_SCALE 0x801E - GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F - GL_POST_CONVOLUTION_RED_BIAS 0x8020 - GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 - GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 - GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 - GL_HISTOGRAM 0x8024 - GL_PROXY_HISTOGRAM 0x8025 - GL_HISTOGRAM_WIDTH 0x8026 - GL_HISTOGRAM_FORMAT 0x8027 - GL_HISTOGRAM_RED_SIZE 0x8028 - GL_HISTOGRAM_GREEN_SIZE 0x8029 - GL_HISTOGRAM_BLUE_SIZE 0x802A - GL_HISTOGRAM_ALPHA_SIZE 0x802B - GL_HISTOGRAM_LUMINANCE_SIZE 0x802C - GL_HISTOGRAM_SINK 0x802D - GL_MINMAX 0x802E - GL_MINMAX_FORMAT 0x802F - GL_MINMAX_SINK 0x8030 - GL_TABLE_TOO_LARGE 0x8031 - GL_COLOR_MATRIX 0x80B1 - GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 - GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 - GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 - GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 - GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 - GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 - GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 - GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 - GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA - GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB - GL_COLOR_TABLE 0x80D0 - GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 - GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 - GL_PROXY_COLOR_TABLE 0x80D3 - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 - GL_COLOR_TABLE_SCALE 0x80D6 - GL_COLOR_TABLE_BIAS 0x80D7 - GL_COLOR_TABLE_FORMAT 0x80D8 - GL_COLOR_TABLE_WIDTH 0x80D9 - GL_COLOR_TABLE_RED_SIZE 0x80DA - GL_COLOR_TABLE_GREEN_SIZE 0x80DB - GL_COLOR_TABLE_BLUE_SIZE 0x80DC - GL_COLOR_TABLE_ALPHA_SIZE 0x80DD - GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE - GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF - GL_IGNORE_BORDER 0x8150 - GL_CONSTANT_BORDER 0x8151 - GL_WRAP_BORDER 0x8152 - GL_REPLICATE_BORDER 0x8153 - GL_CONVOLUTION_BORDER_COLOR 0x8154 - void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) - void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) - void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) - void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) - void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) - void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) - void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table) - void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) - void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) - void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) - void glResetHistogram (GLenum target) - void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) - void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) - void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) - void glMinmax (GLenum target, GLenum internalformat, GLboolean sink) - void glResetMinmax (GLenum target) - void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) - void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) - void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) - void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) - void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) - void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) - void glConvolutionParameteri (GLenum target, GLenum pname, GLint params) - void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) - void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) - void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) - void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image) - void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) - void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) - void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) - void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) - void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) diff --git a/Externals/GLew/auto/core/GL_ARB_matrix_palette b/Externals/GLew/auto/core/GL_ARB_matrix_palette deleted file mode 100644 index 4b67c15cf4..0000000000 --- a/Externals/GLew/auto/core/GL_ARB_matrix_palette +++ /dev/null @@ -1,18 +0,0 @@ -GL_ARB_matrix_palette -http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt -GL_ARB_matrix_palette - GL_MATRIX_PALETTE_ARB 0x8840 - GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 - GL_MAX_PALETTE_MATRICES_ARB 0x8842 - GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 - GL_MATRIX_INDEX_ARRAY_ARB 0x8844 - GL_CURRENT_MATRIX_INDEX_ARB 0x8845 - GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 - GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 - GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 - GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 - void glCurrentPaletteMatrixARB (GLint index) - void glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, GLvoid *pointer) - void glMatrixIndexubvARB (GLint size, GLubyte *indices) - void glMatrixIndexusvARB (GLint size, GLushort *indices) - void glMatrixIndexuivARB (GLint size, GLuint *indices) diff --git a/Externals/GLew/auto/core/GL_ARB_multitexture b/Externals/GLew/auto/core/GL_ARB_multitexture deleted file mode 100644 index ee80791831..0000000000 --- a/Externals/GLew/auto/core/GL_ARB_multitexture +++ /dev/null @@ -1,72 +0,0 @@ -GL_ARB_multitexture -http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt -GL_ARB_multitexture - GL_TEXTURE0_ARB 0x84C0 - GL_TEXTURE1_ARB 0x84C1 - GL_TEXTURE2_ARB 0x84C2 - GL_TEXTURE3_ARB 0x84C3 - GL_TEXTURE4_ARB 0x84C4 - GL_TEXTURE5_ARB 0x84C5 - GL_TEXTURE6_ARB 0x84C6 - GL_TEXTURE7_ARB 0x84C7 - GL_TEXTURE8_ARB 0x84C8 - GL_TEXTURE9_ARB 0x84C9 - GL_TEXTURE10_ARB 0x84CA - GL_TEXTURE11_ARB 0x84CB - GL_TEXTURE12_ARB 0x84CC - GL_TEXTURE13_ARB 0x84CD - GL_TEXTURE14_ARB 0x84CE - GL_TEXTURE15_ARB 0x84CF - GL_TEXTURE16_ARB 0x84D0 - GL_TEXTURE17_ARB 0x84D1 - GL_TEXTURE18_ARB 0x84D2 - GL_TEXTURE19_ARB 0x84D3 - GL_TEXTURE20_ARB 0x84D4 - GL_TEXTURE21_ARB 0x84D5 - GL_TEXTURE22_ARB 0x84D6 - GL_TEXTURE23_ARB 0x84D7 - GL_TEXTURE24_ARB 0x84D8 - GL_TEXTURE25_ARB 0x84D9 - GL_TEXTURE26_ARB 0x84DA - GL_TEXTURE27_ARB 0x84DB - GL_TEXTURE28_ARB 0x84DC - GL_TEXTURE29_ARB 0x84DD - GL_TEXTURE30_ARB 0x84DE - GL_TEXTURE31_ARB 0x84DF - GL_ACTIVE_TEXTURE_ARB 0x84E0 - GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 - GL_MAX_TEXTURE_UNITS_ARB 0x84E2 - void glActiveTextureARB (GLenum texture) - void glClientActiveTextureARB (GLenum texture) - void glMultiTexCoord1dARB (GLenum target, GLdouble s) - void glMultiTexCoord1dvARB (GLenum target, const GLdouble *v) - void glMultiTexCoord1fARB (GLenum target, GLfloat s) - void glMultiTexCoord1fvARB (GLenum target, const GLfloat *v) - void glMultiTexCoord1iARB (GLenum target, GLint s) - void glMultiTexCoord1ivARB (GLenum target, const GLint *v) - void glMultiTexCoord1sARB (GLenum target, GLshort s) - void glMultiTexCoord1svARB (GLenum target, const GLshort *v) - void glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t) - void glMultiTexCoord2dvARB (GLenum target, const GLdouble *v) - void glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t) - void glMultiTexCoord2fvARB (GLenum target, const GLfloat *v) - void glMultiTexCoord2iARB (GLenum target, GLint s, GLint t) - void glMultiTexCoord2ivARB (GLenum target, const GLint *v) - void glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t) - void glMultiTexCoord2svARB (GLenum target, const GLshort *v) - void glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r) - void glMultiTexCoord3dvARB (GLenum target, const GLdouble *v) - void glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r) - void glMultiTexCoord3fvARB (GLenum target, const GLfloat *v) - void glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r) - void glMultiTexCoord3ivARB (GLenum target, const GLint *v) - void glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r) - void glMultiTexCoord3svARB (GLenum target, const GLshort *v) - void glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) - void glMultiTexCoord4dvARB (GLenum target, const GLdouble *v) - void glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) - void glMultiTexCoord4fvARB (GLenum target, const GLfloat *v) - void glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q) - void glMultiTexCoord4ivARB (GLenum target, const GLint *v) - void glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) - void glMultiTexCoord4svARB (GLenum target, const GLshort *v) diff --git a/Externals/GLew/auto/core/GL_ARB_vertex_blend b/Externals/GLew/auto/core/GL_ARB_vertex_blend deleted file mode 100644 index 8da2c785b9..0000000000 --- a/Externals/GLew/auto/core/GL_ARB_vertex_blend +++ /dev/null @@ -1,55 +0,0 @@ -GL_ARB_vertex_blend -http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt -GL_ARB_vertex_blend - GL_MAX_VERTEX_UNITS_ARB 0x86A4 - GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 - GL_WEIGHT_SUM_UNITY_ARB 0x86A6 - GL_VERTEX_BLEND_ARB 0x86A7 - GL_CURRENT_WEIGHT_ARB 0x86A8 - GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 - GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA - GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB - GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC - GL_WEIGHT_ARRAY_ARB 0x86AD - GL_MODELVIEW0_ARB 0x1700 - GL_MODELVIEW1_ARB 0x850A - GL_MODELVIEW2_ARB 0x8722 - GL_MODELVIEW3_ARB 0x8723 - GL_MODELVIEW4_ARB 0x8724 - GL_MODELVIEW5_ARB 0x8725 - GL_MODELVIEW6_ARB 0x8726 - GL_MODELVIEW7_ARB 0x8727 - GL_MODELVIEW8_ARB 0x8728 - GL_MODELVIEW9_ARB 0x8729 - GL_MODELVIEW10_ARB 0x872A - GL_MODELVIEW11_ARB 0x872B - GL_MODELVIEW12_ARB 0x872C - GL_MODELVIEW13_ARB 0x872D - GL_MODELVIEW14_ARB 0x872E - GL_MODELVIEW15_ARB 0x872F - GL_MODELVIEW16_ARB 0x8730 - GL_MODELVIEW17_ARB 0x8731 - GL_MODELVIEW18_ARB 0x8732 - GL_MODELVIEW19_ARB 0x8733 - GL_MODELVIEW20_ARB 0x8734 - GL_MODELVIEW21_ARB 0x8735 - GL_MODELVIEW22_ARB 0x8736 - GL_MODELVIEW23_ARB 0x8737 - GL_MODELVIEW24_ARB 0x8738 - GL_MODELVIEW25_ARB 0x8739 - GL_MODELVIEW26_ARB 0x873A - GL_MODELVIEW27_ARB 0x873B - GL_MODELVIEW28_ARB 0x873C - GL_MODELVIEW29_ARB 0x873D - GL_MODELVIEW30_ARB 0x873E - GL_MODELVIEW31_ARB 0x873F - void glWeightbvARB (GLint size, GLbyte *weights) - void glWeightsvARB (GLint size, GLshort *weights) - void glWeightivARB (GLint size, GLint *weights) - void glWeightfvARB (GLint size, GLfloat *weights) - void glWeightdvARB (GLint size, GLdouble *weights) - void glWeightubvARB (GLint size, GLubyte *weights) - void glWeightusvARB (GLint size, GLushort *weights) - void glWeightuivARB (GLint size, GLuint *weights) - void glWeightPointerARB (GLint size, GLenum type, GLsizei stride, GLvoid *pointer) - void glVertexBlendARB (GLint count) diff --git a/Externals/GLew/auto/core/GL_ATIX_point_sprites b/Externals/GLew/auto/core/GL_ATIX_point_sprites deleted file mode 100644 index 0f4f574131..0000000000 --- a/Externals/GLew/auto/core/GL_ATIX_point_sprites +++ /dev/null @@ -1,9 +0,0 @@ -GL_ATIX_point_sprites -http://www.ati.com/developer/atiopengl.pdf -GL_ATIX_point_sprites - GL_TEXTURE_POINT_MODE_ATIX 0x60B0 - GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 - GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 - GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 - GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 - GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 diff --git a/Externals/GLew/auto/core/GL_ATIX_texture_env_combine3 b/Externals/GLew/auto/core/GL_ATIX_texture_env_combine3 deleted file mode 100644 index 537426b95d..0000000000 --- a/Externals/GLew/auto/core/GL_ATIX_texture_env_combine3 +++ /dev/null @@ -1,6 +0,0 @@ -GL_ATIX_texture_env_combine3 -http://www.ati.com/developer/atiopengl.pdf -GL_ATIX_texture_env_combine3 - GL_MODULATE_ADD_ATIX 0x8744 - GL_MODULATE_SIGNED_ADD_ATIX 0x8745 - GL_MODULATE_SUBTRACT_ATIX 0x8746 diff --git a/Externals/GLew/auto/core/GL_ATIX_texture_env_route b/Externals/GLew/auto/core/GL_ATIX_texture_env_route deleted file mode 100644 index 939ae09b95..0000000000 --- a/Externals/GLew/auto/core/GL_ATIX_texture_env_route +++ /dev/null @@ -1,6 +0,0 @@ -GL_ATIX_texture_env_route -http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt -GL_ATIX_texture_env_route - GL_SECONDARY_COLOR_ATIX 0x8747 - GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 - GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 diff --git a/Externals/GLew/auto/core/GL_ATIX_vertex_shader_output_point_size b/Externals/GLew/auto/core/GL_ATIX_vertex_shader_output_point_size deleted file mode 100644 index 277a3136cb..0000000000 --- a/Externals/GLew/auto/core/GL_ATIX_vertex_shader_output_point_size +++ /dev/null @@ -1,4 +0,0 @@ -GL_ATIX_vertex_shader_output_point_size -http://www.ati.com/developer/atiopengl.pdf -GL_ATIX_vertex_shader_output_point_size - GL_OUTPUT_POINT_SIZE_ATIX 0x610E diff --git a/Externals/GLew/auto/core/GL_ATI_envmap_bumpmap b/Externals/GLew/auto/core/GL_ATI_envmap_bumpmap deleted file mode 100644 index fbd992551e..0000000000 --- a/Externals/GLew/auto/core/GL_ATI_envmap_bumpmap +++ /dev/null @@ -1,15 +0,0 @@ -GL_ATI_envmap_bumpmap -http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt -GL_ATI_envmap_bumpmap - GL_BUMP_ROT_MATRIX_ATI 0x8775 - GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 - GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 - GL_BUMP_TEX_UNITS_ATI 0x8778 - GL_DUDV_ATI 0x8779 - GL_DU8DV8_ATI 0x877A - GL_BUMP_ENVMAP_ATI 0x877B - GL_BUMP_TARGET_ATI 0x877C - void glTexBumpParameterivATI (GLenum pname, GLint *param) - void glTexBumpParameterfvATI (GLenum pname, GLfloat *param) - void glGetTexBumpParameterivATI (GLenum pname, GLint *param) - void glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param) diff --git a/Externals/GLew/auto/core/GL_ATI_map_object_buffer b/Externals/GLew/auto/core/GL_ATI_map_object_buffer deleted file mode 100644 index f360fa2adc..0000000000 --- a/Externals/GLew/auto/core/GL_ATI_map_object_buffer +++ /dev/null @@ -1,5 +0,0 @@ -GL_ATI_map_object_buffer -http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_map_object_buffer.txt -GL_ATI_map_object_buffer - void* glMapObjectBufferATI (GLuint buffer) - void glUnmapObjectBufferATI (GLuint buffer) diff --git a/Externals/GLew/auto/core/GL_ATI_pn_triangles b/Externals/GLew/auto/core/GL_ATI_pn_triangles deleted file mode 100644 index 7b353b5352..0000000000 --- a/Externals/GLew/auto/core/GL_ATI_pn_triangles +++ /dev/null @@ -1,14 +0,0 @@ -GL_ATI_pn_triangles -http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ati_pn_triangles.txt -GL_ATI_pn_triangles - GL_PN_TRIANGLES_ATI 0x87F0 - GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 - GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 - GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 - GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 - GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 - GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 - GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 - GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 - void glPNTrianglesiATI (GLenum pname, GLint param) - void glPNTrianglesfATI (GLenum pname, GLfloat param) diff --git a/Externals/GLew/auto/core/GL_ATI_separate_stencil b/Externals/GLew/auto/core/GL_ATI_separate_stencil deleted file mode 100644 index c4d82abba9..0000000000 --- a/Externals/GLew/auto/core/GL_ATI_separate_stencil +++ /dev/null @@ -1,9 +0,0 @@ -GL_ATI_separate_stencil -http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATI_separate_stencil.txt -GL_ATI_separate_stencil - GL_STENCIL_BACK_FUNC_ATI 0x8800 - GL_STENCIL_BACK_FAIL_ATI 0x8801 - GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 - GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 - void glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) - void glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) diff --git a/Externals/GLew/auto/core/GL_ATI_shader_texture_lod b/Externals/GLew/auto/core/GL_ATI_shader_texture_lod deleted file mode 100644 index 5fbc624a6b..0000000000 --- a/Externals/GLew/auto/core/GL_ATI_shader_texture_lod +++ /dev/null @@ -1,3 +0,0 @@ -GL_ATI_shader_texture_lod - -GL_ATI_shader_texture_lod diff --git a/Externals/GLew/auto/core/GL_ATI_texture_compression_3dc b/Externals/GLew/auto/core/GL_ATI_texture_compression_3dc deleted file mode 100644 index 2548b30ead..0000000000 --- a/Externals/GLew/auto/core/GL_ATI_texture_compression_3dc +++ /dev/null @@ -1,4 +0,0 @@ -GL_ATI_texture_compression_3dc - -GL_ATI_texture_compression_3dc - GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 diff --git a/Externals/GLew/auto/core/GL_ATI_vertex_streams b/Externals/GLew/auto/core/GL_ATI_vertex_streams deleted file mode 100644 index 56005f9c50..0000000000 --- a/Externals/GLew/auto/core/GL_ATI_vertex_streams +++ /dev/null @@ -1,50 +0,0 @@ -GL_ATI_vertex_streams -http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_vertex_streams.txt -GL_ATI_vertex_streams - GL_MAX_VERTEX_STREAMS_ATI 0x876B - GL_VERTEX_SOURCE_ATI 0x876C - GL_VERTEX_STREAM0_ATI 0x876D - GL_VERTEX_STREAM1_ATI 0x876E - GL_VERTEX_STREAM2_ATI 0x876F - GL_VERTEX_STREAM3_ATI 0x8770 - GL_VERTEX_STREAM4_ATI 0x8771 - GL_VERTEX_STREAM5_ATI 0x8772 - GL_VERTEX_STREAM6_ATI 0x8773 - GL_VERTEX_STREAM7_ATI 0x8774 - void glClientActiveVertexStreamATI (GLenum stream) - void glVertexBlendEnviATI (GLenum pname, GLint param) - void glVertexBlendEnvfATI (GLenum pname, GLfloat param) - void glVertexStream2sATI (GLenum stream, GLshort x, GLshort y) - void glVertexStream2svATI (GLenum stream, const GLshort *v) - void glVertexStream2iATI (GLenum stream, GLint x, GLint y) - void glVertexStream2ivATI (GLenum stream, const GLint *v) - void glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y) - void glVertexStream2fvATI (GLenum stream, const GLfloat *v) - void glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y) - void glVertexStream2dvATI (GLenum stream, const GLdouble *v) - void glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) - void glVertexStream3svATI (GLenum stream, const GLshort *v) - void glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z) - void glVertexStream3ivATI (GLenum stream, const GLint *v) - void glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) - void glVertexStream3fvATI (GLenum stream, const GLfloat *v) - void glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) - void glVertexStream3dvATI (GLenum stream, const GLdouble *v) - void glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) - void glVertexStream4svATI (GLenum stream, const GLshort *v) - void glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w) - void glVertexStream4ivATI (GLenum stream, const GLint *v) - void glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - void glVertexStream4fvATI (GLenum stream, const GLfloat *v) - void glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - void glVertexStream4dvATI (GLenum stream, const GLdouble *v) - void glNormalStream3bATI (GLenum stream, GLbyte x, GLbyte y, GLbyte z) - void glNormalStream3bvATI (GLenum stream, const GLbyte *v) - void glNormalStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) - void glNormalStream3svATI (GLenum stream, const GLshort *v) - void glNormalStream3iATI (GLenum stream, GLint x, GLint y, GLint z) - void glNormalStream3ivATI (GLenum stream, const GLint *v) - void glNormalStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) - void glNormalStream3fvATI (GLenum stream, const GLfloat *v) - void glNormalStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) - void glNormalStream3dvATI (GLenum stream, const GLdouble *v) diff --git a/Externals/GLew/auto/core/GL_EXT_Cg_shader b/Externals/GLew/auto/core/GL_EXT_Cg_shader deleted file mode 100644 index 34d3152931..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_Cg_shader +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_Cg_shader -http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf -GL_EXT_Cg_shader - GL_CG_VERTEX_SHADER_EXT 0x890E - GL_CG_FRAGMENT_SHADER_EXT 0x890F diff --git a/Externals/GLew/auto/core/GL_EXT_bindable_uniform b/Externals/GLew/auto/core/GL_EXT_bindable_uniform deleted file mode 100644 index 809123b659..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_bindable_uniform +++ /dev/null @@ -1,12 +0,0 @@ -GL_EXT_bindable_uniform -http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt -GL_EXT_bindable_uniform - GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 - GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 - GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 - GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED - GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF - GL_UNIFORM_BUFFER_EXT 0x8DEE - void glUniformBufferEXT (GLuint program, GLint location, GLuint buffer) - GLint glGetUniformBufferSizeEXT (GLuint program, GLint location) - GLintptr glGetUniformOffsetEXT (GLuint program, GLint location) diff --git a/Externals/GLew/auto/core/GL_EXT_depth_bounds_test b/Externals/GLew/auto/core/GL_EXT_depth_bounds_test deleted file mode 100644 index 62528b7b0c..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_depth_bounds_test +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_depth_bounds_test -http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt -GL_EXT_depth_bounds_test - GL_DEPTH_BOUNDS_TEST_EXT 0x8890 - GL_DEPTH_BOUNDS_EXT 0x8891 - void glDepthBoundsEXT (GLclampd zmin, GLclampd zmax) diff --git a/Externals/GLew/auto/core/GL_EXT_draw_instanced b/Externals/GLew/auto/core/GL_EXT_draw_instanced deleted file mode 100644 index afafa27f3e..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_draw_instanced +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_draw_instanced -http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt -GL_EXT_draw_instanced - void glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount) - void glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) diff --git a/Externals/GLew/auto/core/GL_EXT_draw_range_elements b/Externals/GLew/auto/core/GL_EXT_draw_range_elements deleted file mode 100644 index 2abc870ba2..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_draw_range_elements +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_draw_range_elements -http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt -GL_EXT_draw_range_elements - GL_MAX_ELEMENTS_VERTICES 0x80E8 - GL_MAX_ELEMENTS_INDICES 0x80E9 - void glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) diff --git a/Externals/GLew/auto/core/GL_EXT_fog_coord b/Externals/GLew/auto/core/GL_EXT_fog_coord deleted file mode 100644 index ac7868aa32..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_fog_coord +++ /dev/null @@ -1,16 +0,0 @@ -GL_EXT_fog_coord -http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt -GL_EXT_fog_coord - GL_FOG_COORDINATE_SOURCE_EXT 0x8450 - GL_FOG_COORDINATE_EXT 0x8451 - GL_FRAGMENT_DEPTH_EXT 0x8452 - GL_CURRENT_FOG_COORDINATE_EXT 0x8453 - GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 - GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 - GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 - GL_FOG_COORDINATE_ARRAY_EXT 0x8457 - void glFogCoordfEXT (GLfloat coord) - void glFogCoordfvEXT (const GLfloat *coord) - void glFogCoorddEXT (GLdouble coord) - void glFogCoorddvEXT (const GLdouble *coord) - void glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer) diff --git a/Externals/GLew/auto/core/GL_EXT_framebuffer_sRGB b/Externals/GLew/auto/core/GL_EXT_framebuffer_sRGB deleted file mode 100644 index 4ca897b1fd..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_framebuffer_sRGB +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_framebuffer_sRGB -http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt -GL_EXT_framebuffer_sRGB - GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA diff --git a/Externals/GLew/auto/core/GL_EXT_geometry_shader4 b/Externals/GLew/auto/core/GL_EXT_geometry_shader4 deleted file mode 100644 index 888e500ae0..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_geometry_shader4 +++ /dev/null @@ -1,27 +0,0 @@ -GL_EXT_geometry_shader4 -http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt -GL_EXT_geometry_shader4 - GL_GEOMETRY_SHADER_EXT 0x8DD9 - GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD - GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE - GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF - GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 - GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA - GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB - GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 - GL_LINES_ADJACENCY_EXT 0xA - GL_LINE_STRIP_ADJACENCY_EXT 0xB - GL_TRIANGLES_ADJACENCY_EXT 0xC - GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD - GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 - GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 - GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 - GL_PROGRAM_POINT_SIZE_EXT 0x8642 - void glProgramParameteriEXT (GLuint program, GLenum pname, GLint value) - void glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level) - void glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) - void glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) diff --git a/Externals/GLew/auto/core/GL_EXT_gpu_program_parameters b/Externals/GLew/auto/core/GL_EXT_gpu_program_parameters deleted file mode 100644 index 9048c98d96..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_gpu_program_parameters +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_gpu_program_parameters -http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt -GL_EXT_gpu_program_parameters - void glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) - void glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) diff --git a/Externals/GLew/auto/core/GL_EXT_gpu_shader4 b/Externals/GLew/auto/core/GL_EXT_gpu_shader4 deleted file mode 100644 index 0e89f0db06..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_gpu_shader4 +++ /dev/null @@ -1,63 +0,0 @@ -GL_EXT_gpu_shader4 -http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt -GL_EXT_gpu_shader4 - GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 - GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 - GL_SAMPLER_BUFFER_EXT 0x8DC2 - GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 - GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 - GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 - GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 - GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 - GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 - GL_INT_SAMPLER_1D_EXT 0x8DC9 - GL_INT_SAMPLER_2D_EXT 0x8DCA - GL_INT_SAMPLER_3D_EXT 0x8DCB - GL_INT_SAMPLER_CUBE_EXT 0x8DCC - GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD - GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE - GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF - GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 - GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 - GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 - GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 - GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 - GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 - GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 - GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 - GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 - GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD - void glGetUniformuivEXT (GLuint program, GLint location, GLuint *params) - void glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name) - GLint glGetFragDataLocationEXT (GLuint program, const GLchar *name) - void glUniform1uiEXT (GLint location, GLuint v0) - void glUniform2uiEXT (GLint location, GLuint v0, GLuint v1) - void glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2) - void glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) - void glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value) - void glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value) - void glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value) - void glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value) - void glVertexAttribI1iEXT (GLuint index, GLint x) - void glVertexAttribI2iEXT (GLuint index, GLint x, GLint y) - void glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z) - void glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w) - void glVertexAttribI1uiEXT (GLuint index, GLuint x) - void glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y) - void glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z) - void glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) - void glVertexAttribI1ivEXT (GLuint index, const GLint *v) - void glVertexAttribI2ivEXT (GLuint index, const GLint *v) - void glVertexAttribI3ivEXT (GLuint index, const GLint *v) - void glVertexAttribI4ivEXT (GLuint index, const GLint *v) - void glVertexAttribI1uivEXT (GLuint index, const GLuint *v) - void glVertexAttribI2uivEXT (GLuint index, const GLuint *v) - void glVertexAttribI3uivEXT (GLuint index, const GLuint *v) - void glVertexAttribI4uivEXT (GLuint index, const GLuint *v) - void glVertexAttribI4bvEXT (GLuint index, const GLbyte *v) - void glVertexAttribI4svEXT (GLuint index, const GLshort *v) - void glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v) - void glVertexAttribI4usvEXT (GLuint index, const GLushort *v) - void glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) - void glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params) - void glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params) diff --git a/Externals/GLew/auto/core/GL_EXT_packed_float b/Externals/GLew/auto/core/GL_EXT_packed_float deleted file mode 100644 index bcb22557d6..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_packed_float +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_packed_float -http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt -GL_EXT_packed_float - GL_R11F_G11F_B10F_EXT 0x8C3A - GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B - GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C diff --git a/Externals/GLew/auto/core/GL_EXT_pixel_buffer_object b/Externals/GLew/auto/core/GL_EXT_pixel_buffer_object deleted file mode 100644 index a7f8f2c80e..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_pixel_buffer_object +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_pixel_buffer_object -http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt -GL_EXT_pixel_buffer_object - GL_PIXEL_PACK_BUFFER_EXT 0x88EB - GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC - GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED - GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF diff --git a/Externals/GLew/auto/core/GL_EXT_secondary_color b/Externals/GLew/auto/core/GL_EXT_secondary_color deleted file mode 100644 index 490dc64320..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_secondary_color +++ /dev/null @@ -1,27 +0,0 @@ -GL_EXT_secondary_color -http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt -GL_EXT_secondary_color - GL_COLOR_SUM_EXT 0x8458 - GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A - GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B - GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C - GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D - GL_SECONDARY_COLOR_ARRAY_EXT 0x845E - void glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue) - void glSecondaryColor3bvEXT (const GLbyte *v) - void glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue) - void glSecondaryColor3dvEXT (const GLdouble *v) - void glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue) - void glSecondaryColor3fvEXT (const GLfloat *v) - void glSecondaryColor3iEXT (GLint red, GLint green, GLint blue) - void glSecondaryColor3ivEXT (const GLint *v) - void glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue) - void glSecondaryColor3svEXT (const GLshort *v) - void glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue) - void glSecondaryColor3ubvEXT (const GLubyte *v) - void glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue) - void glSecondaryColor3uivEXT (const GLuint *v) - void glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue) - void glSecondaryColor3usvEXT (const GLushort *v) - void glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLvoid *pointer) diff --git a/Externals/GLew/auto/core/GL_EXT_texture_array b/Externals/GLew/auto/core/GL_EXT_texture_array deleted file mode 100644 index f61e72ebc3..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_texture_array +++ /dev/null @@ -1,11 +0,0 @@ -GL_EXT_texture_array -http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt -GL_EXT_texture_array - GL_TEXTURE_1D_ARRAY_EXT 0x8C18 - GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 - GL_TEXTURE_2D_ARRAY_EXT 0x8C1A - GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B - GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C - GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF - GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E diff --git a/Externals/GLew/auto/core/GL_EXT_texture_buffer_object b/Externals/GLew/auto/core/GL_EXT_texture_buffer_object deleted file mode 100644 index c00e1f3367..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_texture_buffer_object +++ /dev/null @@ -1,9 +0,0 @@ -GL_EXT_texture_buffer_object -http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt -GL_EXT_texture_buffer_object - GL_TEXTURE_BUFFER_EXT 0x8C2A - GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B - GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C - GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D - GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E - void glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer) diff --git a/Externals/GLew/auto/core/GL_EXT_texture_compression_latc b/Externals/GLew/auto/core/GL_EXT_texture_compression_latc deleted file mode 100644 index ddf8d26449..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_texture_compression_latc +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_texture_compression_latc -http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt -GL_EXT_texture_compression_latc - GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 - GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 - GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 - GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 diff --git a/Externals/GLew/auto/core/GL_EXT_texture_compression_rgtc b/Externals/GLew/auto/core/GL_EXT_texture_compression_rgtc deleted file mode 100644 index 7c5c57ff83..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_texture_compression_rgtc +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_texture_compression_rgtc -http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt -GL_EXT_texture_compression_rgtc - GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB - GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC - GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD - GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE diff --git a/Externals/GLew/auto/core/GL_EXT_texture_cube_map b/Externals/GLew/auto/core/GL_EXT_texture_cube_map deleted file mode 100644 index 5909f4803c..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_texture_cube_map +++ /dev/null @@ -1,15 +0,0 @@ -GL_EXT_texture_cube_map -http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt -GL_EXT_texture_cube_map - GL_NORMAL_MAP_EXT 0x8511 - GL_REFLECTION_MAP_EXT 0x8512 - GL_TEXTURE_CUBE_MAP_EXT 0x8513 - GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 - GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A - GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B - GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C diff --git a/Externals/GLew/auto/core/GL_EXT_texture_edge_clamp b/Externals/GLew/auto/core/GL_EXT_texture_edge_clamp deleted file mode 100644 index 4df0997d74..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_texture_edge_clamp +++ /dev/null @@ -1,4 +0,0 @@ -GL_EXT_texture_edge_clamp -http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt -GL_EXT_texture_edge_clamp - GL_CLAMP_TO_EDGE_EXT 0x812F diff --git a/Externals/GLew/auto/core/GL_EXT_texture_integer b/Externals/GLew/auto/core/GL_EXT_texture_integer deleted file mode 100644 index 1c57e40d87..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_texture_integer +++ /dev/null @@ -1,56 +0,0 @@ -GL_EXT_texture_integer -http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt -GL_EXT_texture_integer - GL_RGBA32UI_EXT 0x8D70 - GL_RGB32UI_EXT 0x8D71 - GL_ALPHA32UI_EXT 0x8D72 - GL_INTENSITY32UI_EXT 0x8D73 - GL_LUMINANCE32UI_EXT 0x8D74 - GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 - GL_RGBA16UI_EXT 0x8D76 - GL_RGB16UI_EXT 0x8D77 - GL_ALPHA16UI_EXT 0x8D78 - GL_INTENSITY16UI_EXT 0x8D79 - GL_LUMINANCE16UI_EXT 0x8D7A - GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B - GL_RGBA8UI_EXT 0x8D7C - GL_RGB8UI_EXT 0x8D7D - GL_ALPHA8UI_EXT 0x8D7E - GL_INTENSITY8UI_EXT 0x8D7F - GL_LUMINANCE8UI_EXT 0x8D80 - GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 - GL_RGBA32I_EXT 0x8D82 - GL_RGB32I_EXT 0x8D83 - GL_ALPHA32I_EXT 0x8D84 - GL_INTENSITY32I_EXT 0x8D85 - GL_LUMINANCE32I_EXT 0x8D86 - GL_LUMINANCE_ALPHA32I_EXT 0x8D87 - GL_RGBA16I_EXT 0x8D88 - GL_RGB16I_EXT 0x8D89 - GL_ALPHA16I_EXT 0x8D8A - GL_INTENSITY16I_EXT 0x8D8B - GL_LUMINANCE16I_EXT 0x8D8C - GL_LUMINANCE_ALPHA16I_EXT 0x8D8D - GL_RGBA8I_EXT 0x8D8E - GL_RGB8I_EXT 0x8D8F - GL_ALPHA8I_EXT 0x8D90 - GL_INTENSITY8I_EXT 0x8D91 - GL_LUMINANCE8I_EXT 0x8D92 - GL_LUMINANCE_ALPHA8I_EXT 0x8D93 - GL_RED_INTEGER_EXT 0x8D94 - GL_GREEN_INTEGER_EXT 0x8D95 - GL_BLUE_INTEGER_EXT 0x8D96 - GL_ALPHA_INTEGER_EXT 0x8D97 - GL_RGB_INTEGER_EXT 0x8D98 - GL_RGBA_INTEGER_EXT 0x8D99 - GL_BGR_INTEGER_EXT 0x8D9A - GL_BGRA_INTEGER_EXT 0x8D9B - GL_LUMINANCE_INTEGER_EXT 0x8D9C - GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D - GL_RGBA_INTEGER_MODE_EXT 0x8D9E - void glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params) - void glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params) - void glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params) - void glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params) - void glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha) - void glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha) diff --git a/Externals/GLew/auto/core/GL_EXT_texture_rectangle b/Externals/GLew/auto/core/GL_EXT_texture_rectangle deleted file mode 100644 index 4028a9e671..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_texture_rectangle +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_texture_rectangle -http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html -GL_EXT_texture_rectangle - GL_TEXTURE_RECTANGLE_EXT 0x84F5 - GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 - GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 diff --git a/Externals/GLew/auto/core/GL_EXT_texture_shared_exponent b/Externals/GLew/auto/core/GL_EXT_texture_shared_exponent deleted file mode 100644 index 4ff7efcd35..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_texture_shared_exponent +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_texture_shared_exponent -http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt -GL_EXT_texture_shared_exponent - GL_RGB9_E5_EXT 0x8C3D - GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E - GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F diff --git a/Externals/GLew/auto/core/GL_EXT_timer_query b/Externals/GLew/auto/core/GL_EXT_timer_query deleted file mode 100644 index 390e6fc0cd..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_timer_query +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_timer_query -http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt -GL_EXT_timer_query - GL_TIME_ELAPSED_EXT 0x88BF - void glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params) - void glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params) diff --git a/Externals/GLew/auto/core/GL_EXT_vertex_shader b/Externals/GLew/auto/core/GL_EXT_vertex_shader deleted file mode 100644 index eb125b6083..0000000000 --- a/Externals/GLew/auto/core/GL_EXT_vertex_shader +++ /dev/null @@ -1,156 +0,0 @@ -GL_EXT_vertex_shader -http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt -GL_EXT_vertex_shader - GL_VERTEX_SHADER_EXT 0x8780 - GL_VERTEX_SHADER_BINDING_EXT 0x8781 - GL_OP_INDEX_EXT 0x8782 - GL_OP_NEGATE_EXT 0x8783 - GL_OP_DOT3_EXT 0x8784 - GL_OP_DOT4_EXT 0x8785 - GL_OP_MUL_EXT 0x8786 - GL_OP_ADD_EXT 0x8787 - GL_OP_MADD_EXT 0x8788 - GL_OP_FRAC_EXT 0x8789 - GL_OP_MAX_EXT 0x878A - GL_OP_MIN_EXT 0x878B - GL_OP_SET_GE_EXT 0x878C - GL_OP_SET_LT_EXT 0x878D - GL_OP_CLAMP_EXT 0x878E - GL_OP_FLOOR_EXT 0x878F - GL_OP_ROUND_EXT 0x8790 - GL_OP_EXP_BASE_2_EXT 0x8791 - GL_OP_LOG_BASE_2_EXT 0x8792 - GL_OP_POWER_EXT 0x8793 - GL_OP_RECIP_EXT 0x8794 - GL_OP_RECIP_SQRT_EXT 0x8795 - GL_OP_SUB_EXT 0x8796 - GL_OP_CROSS_PRODUCT_EXT 0x8797 - GL_OP_MULTIPLY_MATRIX_EXT 0x8798 - GL_OP_MOV_EXT 0x8799 - GL_OUTPUT_VERTEX_EXT 0x879A - GL_OUTPUT_COLOR0_EXT 0x879B - GL_OUTPUT_COLOR1_EXT 0x879C - GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D - GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E - GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F - GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 - GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 - GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 - GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 - GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 - GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 - GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 - GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 - GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 - GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 - GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA - GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB - GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC - GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD - GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE - GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF - GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 - GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 - GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 - GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 - GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 - GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 - GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 - GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 - GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 - GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 - GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA - GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB - GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC - GL_OUTPUT_FOG_EXT 0x87BD - GL_SCALAR_EXT 0x87BE - GL_VECTOR_EXT 0x87BF - GL_MATRIX_EXT 0x87C0 - GL_VARIANT_EXT 0x87C1 - GL_INVARIANT_EXT 0x87C2 - GL_LOCAL_CONSTANT_EXT 0x87C3 - GL_LOCAL_EXT 0x87C4 - GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 - GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 - GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 - GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 - GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 - GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA - GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB - GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE - GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF - GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 - GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 - GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 - GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 - GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 - GL_X_EXT 0x87D5 - GL_Y_EXT 0x87D6 - GL_Z_EXT 0x87D7 - GL_W_EXT 0x87D8 - GL_NEGATIVE_X_EXT 0x87D9 - GL_NEGATIVE_Y_EXT 0x87DA - GL_NEGATIVE_Z_EXT 0x87DB - GL_NEGATIVE_W_EXT 0x87DC - GL_ZERO_EXT 0x87DD - GL_ONE_EXT 0x87DE - GL_NEGATIVE_ONE_EXT 0x87DF - GL_NORMALIZED_RANGE_EXT 0x87E0 - GL_FULL_RANGE_EXT 0x87E1 - GL_CURRENT_VERTEX_EXT 0x87E2 - GL_MVP_MATRIX_EXT 0x87E3 - GL_VARIANT_VALUE_EXT 0x87E4 - GL_VARIANT_DATATYPE_EXT 0x87E5 - GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 - GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 - GL_VARIANT_ARRAY_EXT 0x87E8 - GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 - GL_INVARIANT_VALUE_EXT 0x87EA - GL_INVARIANT_DATATYPE_EXT 0x87EB - GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC - GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED - - void glBeginVertexShaderEXT (void) - void glEndVertexShaderEXT (void) - void glBindVertexShaderEXT (GLuint id) - GLuint glGenVertexShadersEXT (GLuint range) - void glDeleteVertexShaderEXT (GLuint id) - void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1) - void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2) - void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) - void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) - void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) - void glInsertComponentEXT (GLuint res, GLuint src, GLuint num) - void glExtractComponentEXT (GLuint res, GLuint src, GLuint num) - GLuint glGenSymbolsEXT (GLenum dataType, GLenum storageType, GLenum range, GLuint components) - void glSetInvariantEXT (GLuint id, GLenum type, GLvoid *addr) - void glSetLocalConstantEXT (GLuint id, GLenum type, GLvoid *addr) - void glVariantbvEXT (GLuint id, GLbyte *addr) - void glVariantsvEXT (GLuint id, GLshort *addr) - void glVariantivEXT (GLuint id, GLint *addr) - void glVariantfvEXT (GLuint id, GLfloat *addr) - void glVariantdvEXT (GLuint id, GLdouble *addr) - void glVariantubvEXT (GLuint id, GLubyte *addr) - void glVariantusvEXT (GLuint id, GLushort *addr) - void glVariantuivEXT (GLuint id, GLuint *addr) - void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, GLvoid *addr) - void glEnableVariantClientStateEXT (GLuint id) - void glDisableVariantClientStateEXT (GLuint id) - GLuint glBindLightParameterEXT (GLenum light, GLenum value) - GLuint glBindMaterialParameterEXT (GLenum face, GLenum value) - GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value) - GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value) - GLuint glBindParameterEXT (GLenum value) - GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap) - void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) - void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data) - void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) - void glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid **data) - void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) - void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data) - void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) - void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) - void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data) - void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data) diff --git a/Externals/GLew/auto/core/GL_KTX_buffer_region b/Externals/GLew/auto/core/GL_KTX_buffer_region deleted file mode 100644 index 22a59d3be3..0000000000 --- a/Externals/GLew/auto/core/GL_KTX_buffer_region +++ /dev/null @@ -1,12 +0,0 @@ -GL_KTX_buffer_region - -GL_KTX_buffer_region - GL_KTX_FRONT_REGION 0x0 - GL_KTX_BACK_REGION 0x1 - GL_KTX_Z_REGION 0x2 - GL_KTX_STENCIL_REGION 0x3 - GLuint glBufferRegionEnabledEXT (void) - GLuint glNewBufferRegionEXT (GLenum region) - void glDeleteBufferRegionEXT (GLenum region) - void glReadBufferRegionEXT (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height) - void glDrawBufferRegionEXT (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest) diff --git a/Externals/GLew/auto/core/GL_NV_depth_buffer_float b/Externals/GLew/auto/core/GL_NV_depth_buffer_float deleted file mode 100644 index 493b245589..0000000000 --- a/Externals/GLew/auto/core/GL_NV_depth_buffer_float +++ /dev/null @@ -1,10 +0,0 @@ -GL_NV_depth_buffer_float -http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt -GL_NV_depth_buffer_float - GL_DEPTH_COMPONENT32F_NV 0x8DAB - GL_DEPTH32F_STENCIL8_NV 0x8DAC - GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD - GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF - void glDepthRangedNV (GLdouble zNear, GLdouble zFar) - void glClearDepthdNV (GLdouble depth) - void glDepthBoundsdNV (GLdouble zmin, GLdouble zmax) diff --git a/Externals/GLew/auto/core/GL_NV_depth_range_unclamped b/Externals/GLew/auto/core/GL_NV_depth_range_unclamped deleted file mode 100644 index 62b4e59fa7..0000000000 --- a/Externals/GLew/auto/core/GL_NV_depth_range_unclamped +++ /dev/null @@ -1,8 +0,0 @@ -GL_NV_depth_range_unclamped - -GL_NV_depth_range_unclamped - GL_SAMPLE_COUNT_BITS_NV 0x8864 - GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 - GL_QUERY_RESULT_NV 0x8866 - GL_QUERY_RESULT_AVAILABLE_NV 0x8867 - GL_SAMPLE_COUNT_NV 0x8914 diff --git a/Externals/GLew/auto/core/GL_NV_fragment_program2 b/Externals/GLew/auto/core/GL_NV_fragment_program2 deleted file mode 100644 index 7fb59eea1b..0000000000 --- a/Externals/GLew/auto/core/GL_NV_fragment_program2 +++ /dev/null @@ -1,8 +0,0 @@ -GL_NV_fragment_program2 -http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt -GL_NV_fragment_program2 - GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 - GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 - GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 - GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 - GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 diff --git a/Externals/GLew/auto/core/GL_NV_fragment_program4 b/Externals/GLew/auto/core/GL_NV_fragment_program4 deleted file mode 100644 index 0ae2598795..0000000000 --- a/Externals/GLew/auto/core/GL_NV_fragment_program4 +++ /dev/null @@ -1,3 +0,0 @@ -GL_NV_fragment_program4 -http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt -GL_NV_gpu_program4 diff --git a/Externals/GLew/auto/core/GL_NV_fragment_program_option b/Externals/GLew/auto/core/GL_NV_fragment_program_option deleted file mode 100644 index 7af9731bd8..0000000000 --- a/Externals/GLew/auto/core/GL_NV_fragment_program_option +++ /dev/null @@ -1,3 +0,0 @@ -GL_NV_fragment_program_option -http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt -GL_NV_fragment_program_option diff --git a/Externals/GLew/auto/core/GL_NV_framebuffer_multisample_coverage b/Externals/GLew/auto/core/GL_NV_framebuffer_multisample_coverage deleted file mode 100644 index d1d066056c..0000000000 --- a/Externals/GLew/auto/core/GL_NV_framebuffer_multisample_coverage +++ /dev/null @@ -1,8 +0,0 @@ -GL_NV_framebuffer_multisample_coverage -http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt -GL_NV_framebuffer_multisample_coverage - GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB - GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 - GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 - GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 - void glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/Externals/GLew/auto/core/GL_NV_geometry_program4 b/Externals/GLew/auto/core/GL_NV_geometry_program4 deleted file mode 100644 index 3f82b195d3..0000000000 --- a/Externals/GLew/auto/core/GL_NV_geometry_program4 +++ /dev/null @@ -1,7 +0,0 @@ -GL_NV_geometry_program4 -http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt -GL_NV_gpu_program4 - GL_GEOMETRY_PROGRAM_NV 0x8C26 - GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 - GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 - void glProgramVertexLimitNV (GLenum target, GLint limit) diff --git a/Externals/GLew/auto/core/GL_NV_geometry_shader4 b/Externals/GLew/auto/core/GL_NV_geometry_shader4 deleted file mode 100644 index 2040c0dbb3..0000000000 --- a/Externals/GLew/auto/core/GL_NV_geometry_shader4 +++ /dev/null @@ -1,3 +0,0 @@ -GL_NV_geometry_shader4 -http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt -GL_NV_geometry_shader4 diff --git a/Externals/GLew/auto/core/GL_NV_gpu_program4 b/Externals/GLew/auto/core/GL_NV_gpu_program4 deleted file mode 100644 index 030f68e1cc..0000000000 --- a/Externals/GLew/auto/core/GL_NV_gpu_program4 +++ /dev/null @@ -1,23 +0,0 @@ -GL_NV_gpu_program4 -http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt -GL_NV_gpu_program4 - GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 - GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 - GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 - GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 - GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 - GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 - GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 - GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 - void glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) - void glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params) - void glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) - void glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) - void glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) - void glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) - void glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) - void glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params) - void glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) - void glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) - void glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) - void glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) diff --git a/Externals/GLew/auto/core/GL_NV_parameter_buffer_object b/Externals/GLew/auto/core/GL_NV_parameter_buffer_object deleted file mode 100644 index d2525a1766..0000000000 --- a/Externals/GLew/auto/core/GL_NV_parameter_buffer_object +++ /dev/null @@ -1,11 +0,0 @@ -GL_NV_parameter_buffer_object -http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt -GL_NV_parameter_buffer_object - GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 - GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 - GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 - GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 - GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 - void glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params) - void glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params) - void glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params) diff --git a/Externals/GLew/auto/core/GL_NV_present_video b/Externals/GLew/auto/core/GL_NV_present_video deleted file mode 100644 index 893c74c8e9..0000000000 --- a/Externals/GLew/auto/core/GL_NV_present_video +++ /dev/null @@ -1,15 +0,0 @@ -GL_NV_present_video -http://www.opengl.org/registry/specs/NV/present_video.txt -GL_NV_present_video - GL_FRAME_NV 0x8E26 - GL_FIELDS_NV 0x8E27 - GL_CURRENT_TIME_NV 0x8E28 - GL_NUM_FILL_STREAMS_NV 0x8E29 - GL_PRESENT_TIME_NV 0x8E2A - GL_PRESENT_DURATION_NV 0x8E2B - void glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT* params) - void glGetVideoivNV (GLuint video_slot, GLenum pname, GLint* params) - void glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT* params) - void glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint* params) - void glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) - void glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) diff --git a/Externals/GLew/auto/core/GL_NV_tessellation_program5 b/Externals/GLew/auto/core/GL_NV_tessellation_program5 deleted file mode 100644 index b663c974dc..0000000000 --- a/Externals/GLew/auto/core/GL_NV_tessellation_program5 +++ /dev/null @@ -1,8 +0,0 @@ -GL_NV_tessellation_program5 -http://www.opengl.org/registry/specs/NV/tessellation_program5.txt -GL_NV_gpu_program5 - GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 - GL_TESS_CONTROL_PROGRAM_NV 0x891E - GL_TESS_EVALUATION_PROGRAM_NV 0x891F - GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 - GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 diff --git a/Externals/GLew/auto/core/GL_NV_transform_feedback b/Externals/GLew/auto/core/GL_NV_transform_feedback deleted file mode 100644 index fce47571e8..0000000000 --- a/Externals/GLew/auto/core/GL_NV_transform_feedback +++ /dev/null @@ -1,39 +0,0 @@ -GL_NV_transform_feedback -http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt -GL_NV_transform_feedback - GL_BACK_PRIMARY_COLOR_NV 0x8C77 - GL_BACK_SECONDARY_COLOR_NV 0x8C78 - GL_TEXTURE_COORD_NV 0x8C79 - GL_CLIP_DISTANCE_NV 0x8C7A - GL_VERTEX_ID_NV 0x8C7B - GL_PRIMITIVE_ID_NV 0x8C7C - GL_GENERIC_ATTRIB_NV 0x8C7D - GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E - GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 - GL_ACTIVE_VARYINGS_NV 0x8C81 - GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 - GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 - GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 - GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 - GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 - GL_PRIMITIVES_GENERATED_NV 0x8C87 - GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 - GL_RASTERIZER_DISCARD_NV 0x8C89 - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B - GL_INTERLEAVED_ATTRIBS_NV 0x8C8C - GL_SEPARATE_ATTRIBS_NV 0x8C8D - GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E - GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F - void glBeginTransformFeedbackNV (GLenum primitiveMode) - void glEndTransformFeedbackNV (void) - void glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode) - void glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) - void glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset) - void glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer) - void glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode) - void glActiveVaryingNV (GLuint program, const GLchar *name) - GLint glGetVaryingLocationNV (GLuint program, const GLchar *name) - void glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) - void glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location) diff --git a/Externals/GLew/auto/core/GL_NV_vertex_program2_option b/Externals/GLew/auto/core/GL_NV_vertex_program2_option deleted file mode 100644 index 1fecc4c040..0000000000 --- a/Externals/GLew/auto/core/GL_NV_vertex_program2_option +++ /dev/null @@ -1,5 +0,0 @@ -GL_NV_vertex_program2_option -http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt -GL_NV_vertex_program2_option - GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 - GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 diff --git a/Externals/GLew/auto/core/GL_NV_vertex_program3 b/Externals/GLew/auto/core/GL_NV_vertex_program3 deleted file mode 100644 index 6510e0649c..0000000000 --- a/Externals/GLew/auto/core/GL_NV_vertex_program3 +++ /dev/null @@ -1,4 +0,0 @@ -GL_NV_vertex_program3 -http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt -GL_NV_vertex_program3 - MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C diff --git a/Externals/GLew/auto/core/GL_NV_vertex_program4 b/Externals/GLew/auto/core/GL_NV_vertex_program4 deleted file mode 100644 index 7e61b3a95d..0000000000 --- a/Externals/GLew/auto/core/GL_NV_vertex_program4 +++ /dev/null @@ -1,3 +0,0 @@ -GL_NV_vertex_program4 -http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt -GL_NV_gpu_program4 diff --git a/Externals/GLew/auto/core/GL_SGIX_shadow b/Externals/GLew/auto/core/GL_SGIX_shadow deleted file mode 100644 index 2b34cc83a9..0000000000 --- a/Externals/GLew/auto/core/GL_SGIX_shadow +++ /dev/null @@ -1,7 +0,0 @@ -GL_SGIX_shadow -http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt -GL_SGIX_shadow - GL_TEXTURE_COMPARE_SGIX 0x819A - GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B - GL_TEXTURE_LEQUAL_R_SGIX 0x819C - GL_TEXTURE_GEQUAL_R_SGIX 0x819D diff --git a/Externals/GLew/auto/core/GL_SUN_read_video_pixels b/Externals/GLew/auto/core/GL_SUN_read_video_pixels deleted file mode 100644 index faa55f972c..0000000000 --- a/Externals/GLew/auto/core/GL_SUN_read_video_pixels +++ /dev/null @@ -1,4 +0,0 @@ -GL_SUN_read_video_pixels -http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt -GL_SUN_read_video_pixels - void glReadVideoPixelsSUN (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) diff --git a/Externals/GLew/auto/core/GL_VERSION_1_2 b/Externals/GLew/auto/core/GL_VERSION_1_2 deleted file mode 100644 index fb5505427c..0000000000 --- a/Externals/GLew/auto/core/GL_VERSION_1_2 +++ /dev/null @@ -1,48 +0,0 @@ -GL_VERSION_1_2 -http://www.opengl.org/documentation/specs/version1.2/opengl1.2.1.pdf - - GL_UNSIGNED_BYTE_3_3_2 0x8032 - GL_UNSIGNED_SHORT_4_4_4_4 0x8033 - GL_UNSIGNED_SHORT_5_5_5_1 0x8034 - GL_UNSIGNED_INT_8_8_8_8 0x8035 - GL_UNSIGNED_INT_10_10_10_2 0x8036 - GL_RESCALE_NORMAL 0x803A - GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 - GL_UNSIGNED_SHORT_5_6_5 0x8363 - GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 - GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 - GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 - GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 - GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 - GL_BGR 0x80E0 - GL_BGRA 0x80E1 - GL_MAX_ELEMENTS_VERTICES 0x80E8 - GL_MAX_ELEMENTS_INDICES 0x80E9 - GL_CLAMP_TO_EDGE 0x812F - GL_TEXTURE_MIN_LOD 0x813A - GL_TEXTURE_MAX_LOD 0x813B - GL_TEXTURE_BASE_LEVEL 0x813C - GL_TEXTURE_MAX_LEVEL 0x813D - GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 - GL_SINGLE_COLOR 0x81F9 - GL_SEPARATE_SPECULAR_COLOR 0x81FA - GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 - GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 - GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 - GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 - GL_ALIASED_POINT_SIZE_RANGE 0x846D - GL_ALIASED_LINE_WIDTH_RANGE 0x846E - GL_PACK_SKIP_IMAGES 0x806B - GL_PACK_IMAGE_HEIGHT 0x806C - GL_UNPACK_SKIP_IMAGES 0x806D - GL_UNPACK_IMAGE_HEIGHT 0x806E - GL_TEXTURE_3D 0x806F - GL_PROXY_TEXTURE_3D 0x8070 - GL_TEXTURE_DEPTH 0x8071 - GL_TEXTURE_WRAP_R 0x8072 - GL_MAX_3D_TEXTURE_SIZE 0x8073 - GL_TEXTURE_BINDING_3D 0x806A - void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) - void glTexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) - void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) - void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) diff --git a/Externals/GLew/auto/core/GL_VERSION_1_3 b/Externals/GLew/auto/core/GL_VERSION_1_3 deleted file mode 100644 index 737ad7c0d3..0000000000 --- a/Externals/GLew/auto/core/GL_VERSION_1_3 +++ /dev/null @@ -1,146 +0,0 @@ -GL_VERSION_1_3 -http://www.opengl.org/documentation/specs/version1.3/glspec13.pdf - - GL_TEXTURE0 0x84C0 - GL_TEXTURE1 0x84C1 - GL_TEXTURE2 0x84C2 - GL_TEXTURE3 0x84C3 - GL_TEXTURE4 0x84C4 - GL_TEXTURE5 0x84C5 - GL_TEXTURE6 0x84C6 - GL_TEXTURE7 0x84C7 - GL_TEXTURE8 0x84C8 - GL_TEXTURE9 0x84C9 - GL_TEXTURE10 0x84CA - GL_TEXTURE11 0x84CB - GL_TEXTURE12 0x84CC - GL_TEXTURE13 0x84CD - GL_TEXTURE14 0x84CE - GL_TEXTURE15 0x84CF - GL_TEXTURE16 0x84D0 - GL_TEXTURE17 0x84D1 - GL_TEXTURE18 0x84D2 - GL_TEXTURE19 0x84D3 - GL_TEXTURE20 0x84D4 - GL_TEXTURE21 0x84D5 - GL_TEXTURE22 0x84D6 - GL_TEXTURE23 0x84D7 - GL_TEXTURE24 0x84D8 - GL_TEXTURE25 0x84D9 - GL_TEXTURE26 0x84DA - GL_TEXTURE27 0x84DB - GL_TEXTURE28 0x84DC - GL_TEXTURE29 0x84DD - GL_TEXTURE30 0x84DE - GL_TEXTURE31 0x84DF - GL_ACTIVE_TEXTURE 0x84E0 - GL_CLIENT_ACTIVE_TEXTURE 0x84E1 - GL_MAX_TEXTURE_UNITS 0x84E2 - GL_NORMAL_MAP 0x8511 - GL_REFLECTION_MAP 0x8512 - GL_TEXTURE_CUBE_MAP 0x8513 - GL_TEXTURE_BINDING_CUBE_MAP 0x8514 - GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 - GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 - GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 - GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A - GL_PROXY_TEXTURE_CUBE_MAP 0x851B - GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C - GL_COMPRESSED_ALPHA 0x84E9 - GL_COMPRESSED_LUMINANCE 0x84EA - GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB - GL_COMPRESSED_INTENSITY 0x84EC - GL_COMPRESSED_RGB 0x84ED - GL_COMPRESSED_RGBA 0x84EE - GL_TEXTURE_COMPRESSION_HINT 0x84EF - GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 - GL_TEXTURE_COMPRESSED 0x86A1 - GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 - GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 - GL_MULTISAMPLE 0x809D - GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E - GL_SAMPLE_ALPHA_TO_ONE 0x809F - GL_SAMPLE_COVERAGE 0x80A0 - GL_SAMPLE_BUFFERS 0x80A8 - GL_SAMPLES 0x80A9 - GL_SAMPLE_COVERAGE_VALUE 0x80AA - GL_SAMPLE_COVERAGE_INVERT 0x80AB - GL_MULTISAMPLE_BIT 0x20000000 - GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 - GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 - GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 - GL_TRANSPOSE_COLOR_MATRIX 0x84E6 - GL_COMBINE 0x8570 - GL_COMBINE_RGB 0x8571 - GL_COMBINE_ALPHA 0x8572 - GL_SOURCE0_RGB 0x8580 - GL_SOURCE1_RGB 0x8581 - GL_SOURCE2_RGB 0x8582 - GL_SOURCE0_ALPHA 0x8588 - GL_SOURCE1_ALPHA 0x8589 - GL_SOURCE2_ALPHA 0x858A - GL_OPERAND0_RGB 0x8590 - GL_OPERAND1_RGB 0x8591 - GL_OPERAND2_RGB 0x8592 - GL_OPERAND0_ALPHA 0x8598 - GL_OPERAND1_ALPHA 0x8599 - GL_OPERAND2_ALPHA 0x859A - GL_RGB_SCALE 0x8573 - GL_ADD_SIGNED 0x8574 - GL_INTERPOLATE 0x8575 - GL_SUBTRACT 0x84E7 - GL_CONSTANT 0x8576 - GL_PRIMARY_COLOR 0x8577 - GL_PREVIOUS 0x8578 - GL_DOT3_RGB 0x86AE - GL_DOT3_RGBA 0x86AF - GL_CLAMP_TO_BORDER 0x812D - - void glActiveTexture (GLenum texture) - void glClientActiveTexture (GLenum texture) - void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) - void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) - void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) - void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) - void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) - void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) - void glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img) - void glLoadTransposeMatrixd (const GLdouble m[16]) - void glLoadTransposeMatrixf (const GLfloat m[16]) - void glMultTransposeMatrixd (const GLdouble m[16]) - void glMultTransposeMatrixf (const GLfloat m[16]) - void glMultiTexCoord1d (GLenum target, GLdouble s) - void glMultiTexCoord1dv (GLenum target, const GLdouble *v) - void glMultiTexCoord1f (GLenum target, GLfloat s) - void glMultiTexCoord1fv (GLenum target, const GLfloat *v) - void glMultiTexCoord1i (GLenum target, GLint s) - void glMultiTexCoord1iv (GLenum target, const GLint *v) - void glMultiTexCoord1s (GLenum target, GLshort s) - void glMultiTexCoord1sv (GLenum target, const GLshort *v) - void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t) - void glMultiTexCoord2dv (GLenum target, const GLdouble *v) - void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t) - void glMultiTexCoord2fv (GLenum target, const GLfloat *v) - void glMultiTexCoord2i (GLenum target, GLint s, GLint t) - void glMultiTexCoord2iv (GLenum target, const GLint *v) - void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t) - void glMultiTexCoord2sv (GLenum target, const GLshort *v) - void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r) - void glMultiTexCoord3dv (GLenum target, const GLdouble *v) - void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r) - void glMultiTexCoord3fv (GLenum target, const GLfloat *v) - void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r) - void glMultiTexCoord3iv (GLenum target, const GLint *v) - void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r) - void glMultiTexCoord3sv (GLenum target, const GLshort *v) - void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) - void glMultiTexCoord4dv (GLenum target, const GLdouble *v) - void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) - void glMultiTexCoord4fv (GLenum target, const GLfloat *v) - void glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q) - void glMultiTexCoord4iv (GLenum target, const GLint *v) - void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) - void glMultiTexCoord4sv (GLenum target, const GLshort *v) - void glSampleCoverage (GLclampf value, GLboolean invert) diff --git a/Externals/GLew/auto/core/GL_VERSION_1_4 b/Externals/GLew/auto/core/GL_VERSION_1_4 deleted file mode 100644 index a48fc235b3..0000000000 --- a/Externals/GLew/auto/core/GL_VERSION_1_4 +++ /dev/null @@ -1,89 +0,0 @@ -GL_VERSION_1_4 -http://www.opengl.org/documentation/specs/version1.4/glspec14.pdf - - GL_GENERATE_MIPMAP 0x8191 - GL_GENERATE_MIPMAP_HINT 0x8192 - GL_DEPTH_COMPONENT16 0x81A5 - GL_DEPTH_COMPONENT24 0x81A6 - GL_DEPTH_COMPONENT32 0x81A7 - GL_TEXTURE_DEPTH_SIZE 0x884A - GL_DEPTH_TEXTURE_MODE 0x884B - GL_TEXTURE_COMPARE_MODE 0x884C - GL_TEXTURE_COMPARE_FUNC 0x884D - GL_COMPARE_R_TO_TEXTURE 0x884E - GL_FOG_COORDINATE_SOURCE 0x8450 - GL_FOG_COORDINATE 0x8451 - GL_FRAGMENT_DEPTH 0x8452 - GL_CURRENT_FOG_COORDINATE 0x8453 - GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 - GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 - GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 - GL_FOG_COORDINATE_ARRAY 0x8457 - GL_POINT_SIZE_MIN 0x8126 - GL_POINT_SIZE_MAX 0x8127 - GL_POINT_FADE_THRESHOLD_SIZE 0x8128 - GL_POINT_DISTANCE_ATTENUATION 0x8129 - GL_COLOR_SUM 0x8458 - GL_CURRENT_SECONDARY_COLOR 0x8459 - GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A - GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B - GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C - GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D - GL_SECONDARY_COLOR_ARRAY 0x845E - GL_BLEND_DST_RGB 0x80C8 - GL_BLEND_SRC_RGB 0x80C9 - GL_BLEND_DST_ALPHA 0x80CA - GL_BLEND_SRC_ALPHA 0x80CB - GL_INCR_WRAP 0x8507 - GL_DECR_WRAP 0x8508 - GL_TEXTURE_FILTER_CONTROL 0x8500 - GL_TEXTURE_LOD_BIAS 0x8501 - GL_MAX_TEXTURE_LOD_BIAS 0x84FD - GL_MIRRORED_REPEAT 0x8370 - void glBlendEquation (GLenum mode) - void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) - void glFogCoordf (GLfloat coord) - void glFogCoordfv (const GLfloat *coord) - void glFogCoordd (GLdouble coord) - void glFogCoorddv (const GLdouble *coord) - void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer) - void glMultiDrawArrays (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) - void glMultiDrawElements (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount) - void glPointParameteri (GLenum pname, GLint param) - void glPointParameteriv (GLenum pname, const GLint *params) - void glPointParameterf (GLenum pname, GLfloat param) - void glPointParameterfv (GLenum pname, const GLfloat *params) - void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue) - void glSecondaryColor3bv (const GLbyte *v) - void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue) - void glSecondaryColor3dv (const GLdouble *v) - void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue) - void glSecondaryColor3fv (const GLfloat *v) - void glSecondaryColor3i (GLint red, GLint green, GLint blue) - void glSecondaryColor3iv (const GLint *v) - void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue) - void glSecondaryColor3sv (const GLshort *v) - void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue) - void glSecondaryColor3ubv (const GLubyte *v) - void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue) - void glSecondaryColor3uiv (const GLuint *v) - void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue) - void glSecondaryColor3usv (const GLushort *v) - void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer) - void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) - void glWindowPos2d (GLdouble x, GLdouble y) - void glWindowPos2f (GLfloat x, GLfloat y) - void glWindowPos2i (GLint x, GLint y) - void glWindowPos2s (GLshort x, GLshort y) - void glWindowPos2dv (const GLdouble *p) - void glWindowPos2fv (const GLfloat *p) - void glWindowPos2iv (const GLint *p) - void glWindowPos2sv (const GLshort *p) - void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z) - void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z) - void glWindowPos3i (GLint x, GLint y, GLint z) - void glWindowPos3s (GLshort x, GLshort y, GLshort z) - void glWindowPos3dv (const GLdouble *p) - void glWindowPos3fv (const GLfloat *p) - void glWindowPos3iv (const GLint *p) - void glWindowPos3sv (const GLshort *p) diff --git a/Externals/GLew/auto/core/GL_VERSION_1_5 b/Externals/GLew/auto/core/GL_VERSION_1_5 deleted file mode 100644 index d1ec8d4b27..0000000000 --- a/Externals/GLew/auto/core/GL_VERSION_1_5 +++ /dev/null @@ -1,74 +0,0 @@ -GL_VERSION_1_5 -http://www.opengl.org/documentation/specs/version1.5/glspec15.pdf - - GL_BUFFER_SIZE 0x8764 - GL_BUFFER_USAGE 0x8765 - GL_QUERY_COUNTER_BITS 0x8864 - GL_CURRENT_QUERY 0x8865 - GL_QUERY_RESULT 0x8866 - GL_QUERY_RESULT_AVAILABLE 0x8867 - GL_ARRAY_BUFFER 0x8892 - GL_ELEMENT_ARRAY_BUFFER 0x8893 - GL_ARRAY_BUFFER_BINDING 0x8894 - GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 - GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 - GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 - GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 - GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 - GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A - GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B - GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C - GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D - GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F - GL_READ_ONLY 0x88B8 - GL_WRITE_ONLY 0x88B9 - GL_READ_WRITE 0x88BA - GL_BUFFER_ACCESS 0x88BB - GL_BUFFER_MAPPED 0x88BC - GL_BUFFER_MAP_POINTER 0x88BD - GL_STREAM_DRAW 0x88E0 - GL_STREAM_READ 0x88E1 - GL_STREAM_COPY 0x88E2 - GL_STATIC_DRAW 0x88E4 - GL_STATIC_READ 0x88E5 - GL_STATIC_COPY 0x88E6 - GL_DYNAMIC_DRAW 0x88E8 - GL_DYNAMIC_READ 0x88E9 - GL_DYNAMIC_COPY 0x88EA - GL_SAMPLES_PASSED 0x8914 - GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE - GL_FOG_COORD GL_FOG_COORDINATE - GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE - GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE - GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE - GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER - GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY - GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING - GL_SRC0_RGB GL_SOURCE0_RGB - GL_SRC1_RGB GL_SOURCE1_RGB - GL_SRC2_RGB GL_SOURCE2_RGB - GL_SRC0_ALPHA GL_SOURCE0_ALPHA - GL_SRC1_ALPHA GL_SOURCE1_ALPHA - GL_SRC2_ALPHA GL_SOURCE2_ALPHA - void glGenQueries (GLsizei n, GLuint* ids) - void glDeleteQueries (GLsizei n, const GLuint* ids) - GLboolean glIsQuery (GLuint id) - void glBeginQuery (GLenum target, GLuint id) - void glEndQuery (GLenum target) - void glGetQueryiv (GLenum target, GLenum pname, GLint* params) - void glGetQueryObjectiv (GLuint id, GLenum pname, GLint* params) - void glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params) - void glBindBuffer (GLenum target, GLuint buffer) - void glDeleteBuffers (GLsizei n, const GLuint* buffers) - void glGenBuffers (GLsizei n, GLuint* buffers) - GLboolean glIsBuffer (GLuint buffer) - void glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) - void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) - void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) - GLvoid* glMapBuffer (GLenum target, GLenum access) - GLboolean glUnmapBuffer (GLenum target) - void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params) - void glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params) - typedef ptrdiff_t GLsizeiptr - typedef ptrdiff_t GLintptr diff --git a/Externals/GLew/auto/core/GL_VERSION_2_0 b/Externals/GLew/auto/core/GL_VERSION_2_0 deleted file mode 100644 index b1b5902565..0000000000 --- a/Externals/GLew/auto/core/GL_VERSION_2_0 +++ /dev/null @@ -1,181 +0,0 @@ -GL_VERSION_2_0 -http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf - - GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION - GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 - GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 - GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 - GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 - GL_CURRENT_VERTEX_ATTRIB 0x8626 - GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 - GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 - GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 - GL_STENCIL_BACK_FUNC 0x8800 - GL_STENCIL_BACK_FAIL 0x8801 - GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 - GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 - GL_MAX_DRAW_BUFFERS 0x8824 - GL_DRAW_BUFFER0 0x8825 - GL_DRAW_BUFFER1 0x8826 - GL_DRAW_BUFFER2 0x8827 - GL_DRAW_BUFFER3 0x8828 - GL_DRAW_BUFFER4 0x8829 - GL_DRAW_BUFFER5 0x882A - GL_DRAW_BUFFER6 0x882B - GL_DRAW_BUFFER7 0x882C - GL_DRAW_BUFFER8 0x882D - GL_DRAW_BUFFER9 0x882E - GL_DRAW_BUFFER10 0x882F - GL_DRAW_BUFFER11 0x8830 - GL_DRAW_BUFFER12 0x8831 - GL_DRAW_BUFFER13 0x8832 - GL_DRAW_BUFFER14 0x8833 - GL_DRAW_BUFFER15 0x8834 - GL_BLEND_EQUATION_ALPHA 0x883D - GL_POINT_SPRITE 0x8861 - GL_COORD_REPLACE 0x8862 - GL_MAX_VERTEX_ATTRIBS 0x8869 - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A - GL_MAX_TEXTURE_COORDS 0x8871 - GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 - GL_FRAGMENT_SHADER 0x8B30 - GL_VERTEX_SHADER 0x8B31 - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 - GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A - GL_MAX_VARYING_FLOATS 0x8B4B - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D - GL_SHADER_TYPE 0x8B4F - GL_FLOAT_VEC2 0x8B50 - GL_FLOAT_VEC3 0x8B51 - GL_FLOAT_VEC4 0x8B52 - GL_INT_VEC2 0x8B53 - GL_INT_VEC3 0x8B54 - GL_INT_VEC4 0x8B55 - GL_BOOL 0x8B56 - GL_BOOL_VEC2 0x8B57 - GL_BOOL_VEC3 0x8B58 - GL_BOOL_VEC4 0x8B59 - GL_FLOAT_MAT2 0x8B5A - GL_FLOAT_MAT3 0x8B5B - GL_FLOAT_MAT4 0x8B5C - GL_SAMPLER_1D 0x8B5D - GL_SAMPLER_2D 0x8B5E - GL_SAMPLER_3D 0x8B5F - GL_SAMPLER_CUBE 0x8B60 - GL_SAMPLER_1D_SHADOW 0x8B61 - GL_SAMPLER_2D_SHADOW 0x8B62 - GL_DELETE_STATUS 0x8B80 - GL_COMPILE_STATUS 0x8B81 - GL_LINK_STATUS 0x8B82 - GL_VALIDATE_STATUS 0x8B83 - GL_INFO_LOG_LENGTH 0x8B84 - GL_ATTACHED_SHADERS 0x8B85 - GL_ACTIVE_UNIFORMS 0x8B86 - GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 - GL_SHADER_SOURCE_LENGTH 0x8B88 - GL_ACTIVE_ATTRIBUTES 0x8B89 - GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A - GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B - GL_SHADING_LANGUAGE_VERSION 0x8B8C - GL_CURRENT_PROGRAM 0x8B8D - GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 - GL_LOWER_LEFT 0x8CA1 - GL_UPPER_LEFT 0x8CA2 - GL_STENCIL_BACK_REF 0x8CA3 - GL_STENCIL_BACK_VALUE_MASK 0x8CA4 - GL_STENCIL_BACK_WRITEMASK 0x8CA5 - typedef char GLchar - void glBlendEquationSeparate (GLenum, GLenum) - void glDrawBuffers (GLsizei n, const GLenum* bufs) - void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) - void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) - void glStencilMaskSeparate (GLenum, GLuint) - void glAttachShader (GLuint program, GLuint shader) - void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name) - void glCompileShader (GLuint shader) - GLuint glCreateProgram (void) - GLuint glCreateShader (GLenum type) - void glDeleteProgram (GLuint program) - void glDeleteShader (GLuint shader) - void glDetachShader (GLuint program, GLuint shader) - void glDisableVertexAttribArray (GLuint) - void glEnableVertexAttribArray (GLuint) - void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) - void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) - void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) - GLint glGetAttribLocation (GLuint program, const GLchar* name) - void glGetProgramiv (GLuint program, GLenum pname, GLint* param) - void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) - void glGetShaderiv (GLuint shader, GLenum pname, GLint* param) - void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) - void glShaderSource (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths) - GLint glGetUniformLocation (GLuint program, const GLchar* name) - void glGetUniformfv (GLuint program, GLint location, GLfloat* params) - void glGetUniformiv (GLuint program, GLint location, GLint* params) - void glGetVertexAttribdv (GLuint, GLenum, GLdouble*) - void glGetVertexAttribfv (GLuint, GLenum, GLfloat*) - void glGetVertexAttribiv (GLuint, GLenum, GLint*) - void glGetVertexAttribPointerv (GLuint, GLenum, GLvoid*) - GLboolean glIsProgram (GLuint program) - GLboolean glIsShader (GLuint shader) - void glLinkProgram (GLuint program) - void glGetShaderSource (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source) - void glUseProgram (GLuint program) - void glUniform1f (GLint location, GLfloat v0) - void glUniform1fv (GLint location, GLsizei count, const GLfloat* value) - void glUniform1i (GLint location, GLint v0) - void glUniform1iv (GLint location, GLsizei count, const GLint* value) - void glUniform2f (GLint location, GLfloat v0, GLfloat v1) - void glUniform2fv (GLint location, GLsizei count, const GLfloat* value) - void glUniform2i (GLint location, GLint v0, GLint v1) - void glUniform2iv (GLint location, GLsizei count, const GLint* value) - void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) - void glUniform3fv (GLint location, GLsizei count, const GLfloat* value) - void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) - void glUniform3iv (GLint location, GLsizei count, const GLint* value) - void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) - void glUniform4fv (GLint location, GLsizei count, const GLfloat* value) - void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) - void glUniform4iv (GLint location, GLsizei count, const GLint* value) - void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glValidateProgram (GLuint program) - void glVertexAttrib1d (GLuint index, GLdouble x) - void glVertexAttrib1dv (GLuint index, const GLdouble* v) - void glVertexAttrib1f (GLuint index, GLfloat x) - void glVertexAttrib1fv (GLuint index, const GLfloat* v) - void glVertexAttrib1s (GLuint index, GLshort x) - void glVertexAttrib1sv (GLuint index, const GLshort* v) - void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y) - void glVertexAttrib2dv (GLuint index, const GLdouble* v) - void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) - void glVertexAttrib2fv (GLuint index, const GLfloat* v) - void glVertexAttrib2s (GLuint index, GLshort x, GLshort y) - void glVertexAttrib2sv (GLuint index, const GLshort* v) - void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) - void glVertexAttrib3dv (GLuint index, const GLdouble* v) - void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) - void glVertexAttrib3fv (GLuint index, const GLfloat* v) - void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z) - void glVertexAttrib3sv (GLuint index, const GLshort* v) - void glVertexAttrib4Nbv (GLuint index, const GLbyte* v) - void glVertexAttrib4Niv (GLuint index, const GLint* v) - void glVertexAttrib4Nsv (GLuint index, const GLshort* v) - void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) - void glVertexAttrib4Nubv (GLuint index, const GLubyte* v) - void glVertexAttrib4Nuiv (GLuint index, const GLuint* v) - void glVertexAttrib4Nusv (GLuint index, const GLushort* v) - void glVertexAttrib4bv (GLuint index, const GLbyte* v) - void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - void glVertexAttrib4dv (GLuint index, const GLdouble* v) - void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - void glVertexAttrib4fv (GLuint index, const GLfloat* v) - void glVertexAttrib4iv (GLuint index, const GLint* v) - void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) - void glVertexAttrib4sv (GLuint index, const GLshort* v) - void glVertexAttrib4ubv (GLuint index, const GLubyte* v) - void glVertexAttrib4uiv (GLuint index, const GLuint* v) - void glVertexAttrib4usv (GLuint index, const GLushort* v) - void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer) diff --git a/Externals/GLew/auto/core/GL_VERSION_2_1 b/Externals/GLew/auto/core/GL_VERSION_2_1 deleted file mode 100644 index 51aa95b840..0000000000 --- a/Externals/GLew/auto/core/GL_VERSION_2_1 +++ /dev/null @@ -1,32 +0,0 @@ -GL_VERSION_2_1 -http://www.opengl.org/documentation/specs/version2.1/glspec21.pdf - - GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F - GL_PIXEL_PACK_BUFFER 0x88EB - GL_PIXEL_UNPACK_BUFFER 0x88EC - GL_PIXEL_PACK_BUFFER_BINDING 0x88ED - GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF - GL_FLOAT_MAT2x3 0x8B65 - GL_FLOAT_MAT2x4 0x8B66 - GL_FLOAT_MAT3x2 0x8B67 - GL_FLOAT_MAT3x4 0x8B68 - GL_FLOAT_MAT4x2 0x8B69 - GL_FLOAT_MAT4x3 0x8B6A - GL_SRGB 0x8C40 - GL_SRGB8 0x8C41 - GL_SRGB_ALPHA 0x8C42 - GL_SRGB8_ALPHA8 0x8C43 - GL_SLUMINANCE_ALPHA 0x8C44 - GL_SLUMINANCE8_ALPHA8 0x8C45 - GL_SLUMINANCE 0x8C46 - GL_SLUMINANCE8 0x8C47 - GL_COMPRESSED_SRGB 0x8C48 - GL_COMPRESSED_SRGB_ALPHA 0x8C49 - GL_COMPRESSED_SLUMINANCE 0x8C4A - GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B - void glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) - void glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) - void glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) - void glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) - void glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) - void glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) diff --git a/Externals/GLew/auto/core/GL_VERSION_3_0 b/Externals/GLew/auto/core/GL_VERSION_3_0 deleted file mode 100644 index 1a362f0b59..0000000000 --- a/Externals/GLew/auto/core/GL_VERSION_3_0 +++ /dev/null @@ -1,166 +0,0 @@ -GL_VERSION_3_0 -http://www.opengl.org/registry/doc/glspec30.20080811.pdf - - GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB - GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 - GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 - GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 - GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 - GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 - GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 - GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES - GL_MAJOR_VERSION 0x821B - GL_MINOR_VERSION 0x821C - GL_NUM_EXTENSIONS 0x821D - GL_CONTEXT_FLAGS 0x821E - GL_DEPTH_BUFFER 0x8223 - GL_STENCIL_BUFFER 0x8224 - GL_COMPRESSED_RED 0x8225 - GL_COMPRESSED_RG 0x8226 - GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 - GL_RGBA32F 0x8814 - GL_RGB32F 0x8815 - GL_RGBA16F 0x881A - GL_RGB16F 0x881B - GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD - GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF - GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 - GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 - GL_CLAMP_VERTEX_COLOR 0x891A - GL_CLAMP_FRAGMENT_COLOR 0x891B - GL_CLAMP_READ_COLOR 0x891C - GL_FIXED_ONLY 0x891D - GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS - GL_TEXTURE_RED_TYPE 0x8C10 - GL_TEXTURE_GREEN_TYPE 0x8C11 - GL_TEXTURE_BLUE_TYPE 0x8C12 - GL_TEXTURE_ALPHA_TYPE 0x8C13 - GL_TEXTURE_LUMINANCE_TYPE 0x8C14 - GL_TEXTURE_INTENSITY_TYPE 0x8C15 - GL_TEXTURE_DEPTH_TYPE 0x8C16 - GL_UNSIGNED_NORMALIZED 0x8C17 - GL_TEXTURE_1D_ARRAY 0x8C18 - GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 - GL_TEXTURE_2D_ARRAY 0x8C1A - GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B - GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C - GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D - GL_R11F_G11F_B10F 0x8C3A - GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B - GL_RGB9_E5 0x8C3D - GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E - GL_TEXTURE_SHARED_SIZE 0x8C3F - GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 - GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 - GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 - GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 - GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 - GL_PRIMITIVES_GENERATED 0x8C87 - GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 - GL_RASTERIZER_DISCARD 0x8C89 - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B - GL_INTERLEAVED_ATTRIBS 0x8C8C - GL_SEPARATE_ATTRIBS 0x8C8D - GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E - GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F - GL_RGBA32UI 0x8D70 - GL_RGB32UI 0x8D71 - GL_RGBA16UI 0x8D76 - GL_RGB16UI 0x8D77 - GL_RGBA8UI 0x8D7C - GL_RGB8UI 0x8D7D - GL_RGBA32I 0x8D82 - GL_RGB32I 0x8D83 - GL_RGBA16I 0x8D88 - GL_RGB16I 0x8D89 - GL_RGBA8I 0x8D8E - GL_RGB8I 0x8D8F - GL_RED_INTEGER 0x8D94 - GL_GREEN_INTEGER 0x8D95 - GL_BLUE_INTEGER 0x8D96 - GL_ALPHA_INTEGER 0x8D97 - GL_RGB_INTEGER 0x8D98 - GL_RGBA_INTEGER 0x8D99 - GL_BGR_INTEGER 0x8D9A - GL_BGRA_INTEGER 0x8D9B - GL_SAMPLER_1D_ARRAY 0x8DC0 - GL_SAMPLER_2D_ARRAY 0x8DC1 - GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 - GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 - GL_SAMPLER_CUBE_SHADOW 0x8DC5 - GL_UNSIGNED_INT_VEC2 0x8DC6 - GL_UNSIGNED_INT_VEC3 0x8DC7 - GL_UNSIGNED_INT_VEC4 0x8DC8 - GL_INT_SAMPLER_1D 0x8DC9 - GL_INT_SAMPLER_2D 0x8DCA - GL_INT_SAMPLER_3D 0x8DCB - GL_INT_SAMPLER_CUBE 0x8DCC - GL_INT_SAMPLER_1D_ARRAY 0x8DCE - GL_INT_SAMPLER_2D_ARRAY 0x8DCF - GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 - GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 - GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 - GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 - GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 - GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 - GL_QUERY_WAIT 0x8E13 - GL_QUERY_NO_WAIT 0x8E14 - GL_QUERY_BY_REGION_WAIT 0x8E15 - GL_QUERY_BY_REGION_NO_WAIT 0x8E16 - void glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean) - void glGetBooleani_v (GLenum, GLuint, GLboolean*) - void glEnablei (GLenum, GLuint) - void glDisablei (GLenum, GLuint) - GLboolean glIsEnabledi (GLenum, GLuint) - void glBeginTransformFeedback (GLenum) - void glEndTransformFeedback (void) - void glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar **, GLenum) - void glGetTransformFeedbackVarying (GLuint, GLuint, GLint*) - void glClampColor (GLenum, GLenum) - void glBeginConditionalRender (GLuint, GLenum) - void glEndConditionalRender (void) - void glVertexAttribI1i (GLuint, GLint) - void glVertexAttribI2i (GLuint, GLint, GLint) - void glVertexAttribI3i (GLuint, GLint, GLint, GLint) - void glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint) - void glVertexAttribI1ui (GLuint, GLuint) - void glVertexAttribI2ui (GLuint, GLuint, GLuint) - void glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint) - void glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint) - void glVertexAttribI1iv (GLuint, const GLint*) - void glVertexAttribI2iv (GLuint, const GLint*) - void glVertexAttribI3iv (GLuint, const GLint*) - void glVertexAttribI4iv (GLuint, const GLint*) - void glVertexAttribI1uiv (GLuint, const GLuint*) - void glVertexAttribI2uiv (GLuint, const GLuint*) - void glVertexAttribI3uiv (GLuint, const GLuint*) - void glVertexAttribI4uiv (GLuint, const GLuint*) - void glVertexAttribI4bv (GLuint, const GLbyte*) - void glVertexAttribI4sv (GLuint, const GLshort*) - void glVertexAttribI4ubv (GLuint, const GLubyte*) - void glVertexAttribI4usv (GLuint, const GLushort*) - void glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const GLvoid*) - void glGetVertexAttribIiv (GLuint, GLenum, GLint*) - void glGetVertexAttribIuiv (GLuint, GLenum, GLuint*) - void glGetUniformuiv (GLuint, GLint, GLuint*) - void glBindFragDataLocation (GLuint, GLuint, const GLchar*) - GLint glGetFragDataLocation (GLuint, const GLchar*) - void glUniform1ui (GLint, GLuint) - void glUniform2ui (GLint, GLuint, GLuint) - void glUniform3ui (GLint, GLuint, GLuint, GLuint) - void glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint) - void glUniform1uiv (GLint, GLsizei, const GLuint*) - void glUniform2uiv (GLint, GLsizei, const GLuint*) - void glUniform3uiv (GLint, GLsizei, const GLuint*) - void glUniform4uiv (GLint, GLsizei, const GLuint*) - void glTexParameterIiv (GLenum, GLenum, const GLint*) - void glTexParameterIuiv (GLenum, GLenum, const GLuint*) - void glGetTexParameterIiv (GLenum, GLenum, GLint*) - void glGetTexParameterIuiv (GLenum, GLenum, GLuint*) - void glClearBufferiv (GLenum, GLint, const GLint*) - void glClearBufferuiv (GLenum, GLint, const GLuint*) - void glClearBufferfv (GLenum, GLint, const GLfloat*) - void glClearBufferfi (GLenum, GLint, GLfloat, GLint) - const GLubyte* glGetStringi (GLenum, GLuint) diff --git a/Externals/GLew/auto/core/GL_VERSION_3_1 b/Externals/GLew/auto/core/GL_VERSION_3_1 deleted file mode 100644 index 3e387a3c9c..0000000000 --- a/Externals/GLew/auto/core/GL_VERSION_3_1 +++ /dev/null @@ -1,41 +0,0 @@ -GL_VERSION_3_1 -http://www.opengl.org/registry/doc/glspec30.20080811.pdf - - GL_SAMPLER_2D_RECT 0x8B63 - GL_SAMPLER_2D_RECT_SHADOW 0x8B64 - GL_SAMPLER_BUFFER 0x8DC2 - GL_INT_SAMPLER_2D_RECT 0x8DCD - GL_INT_SAMPLER_BUFFER 0x8DD0 - GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 - GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 - GL_TEXTURE_BUFFER 0x8C2A - GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B - GL_TEXTURE_BINDING_BUFFER 0x8C2C - GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D - GL_TEXTURE_BUFFER_FORMAT 0x8C2E - GL_TEXTURE_RECTANGLE 0x84F5 - GL_TEXTURE_BINDING_RECTANGLE 0x84F6 - GL_PROXY_TEXTURE_RECTANGLE 0x84F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 - GL_RED_SNORM 0x8F90 - GL_RG_SNORM 0x8F91 - GL_RGB_SNORM 0x8F92 - GL_RGBA_SNORM 0x8F93 - GL_R8_SNORM 0x8F94 - GL_RG8_SNORM 0x8F95 - GL_RGB8_SNORM 0x8F96 - GL_RGBA8_SNORM 0x8F97 - GL_R16_SNORM 0x8F98 - GL_RG16_SNORM 0x8F99 - GL_RGB16_SNORM 0x8F9A - GL_RGBA16_SNORM 0x8F9B - GL_SIGNED_NORMALIZED 0x8F9C - GL_PRIMITIVE_RESTART 0x8F9D - GL_PRIMITIVE_RESTART_INDEX 0x8F9E - GL_BUFFER_ACCESS_FLAGS 0x911F - GL_BUFFER_MAP_LENGTH 0x9120 - GL_BUFFER_MAP_OFFSET 0x9121 - void glDrawArraysInstanced (GLenum, GLint, GLsizei, GLsizei) - void glDrawElementsInstanced (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) - void glTexBuffer (GLenum, GLenum, GLuint) - void glPrimitiveRestartIndex (GLuint) diff --git a/Externals/GLew/auto/core/GL_VERSION_3_2 b/Externals/GLew/auto/core/GL_VERSION_3_2 deleted file mode 100644 index 81ba55dcc2..0000000000 --- a/Externals/GLew/auto/core/GL_VERSION_3_2 +++ /dev/null @@ -1,28 +0,0 @@ -GL_VERSION_3_2 -http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf - - GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 - GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 - GL_LINES_ADJACENCY 0x000A - GL_LINE_STRIP_ADJACENCY 0x000B - GL_TRIANGLES_ADJACENCY 0x000C - GL_TRIANGLE_STRIP_ADJACENCY 0x000D - GL_PROGRAM_POINT_SIZE 0x8642 - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 - GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 - GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 - GL_GEOMETRY_SHADER 0x8DD9 - GL_GEOMETRY_VERTICES_OUT 0x8916 - GL_GEOMETRY_INPUT_TYPE 0x8917 - GL_GEOMETRY_OUTPUT_TYPE 0x8918 - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF - GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 - GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 - GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 - GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 - GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 - GL_CONTEXT_PROFILE_MASK 0x9126 - void glGetInteger64i_v (GLenum, GLuint, GLint64 *) - void glGetBufferParameteri64v (GLenum, GLenum, GLint64 *) - void glFramebufferTexture (GLenum, GLenum, GLuint, GLint) diff --git a/Externals/GLew/auto/core/GL_VERSION_3_3 b/Externals/GLew/auto/core/GL_VERSION_3_3 deleted file mode 100644 index 799f5303e1..0000000000 --- a/Externals/GLew/auto/core/GL_VERSION_3_3 +++ /dev/null @@ -1,11 +0,0 @@ -GL_VERSION_3_3 -http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf - - GL_TEXTURE_SWIZZLE_R 0x8E42 - GL_TEXTURE_SWIZZLE_G 0x8E43 - GL_TEXTURE_SWIZZLE_B 0x8E44 - GL_TEXTURE_SWIZZLE_A 0x8E45 - GL_TEXTURE_SWIZZLE_RGBA 0x8E46 - GL_RGB10_A2UI 0x906F - GL_ANY_SAMPLES_PASSED 0x8C2F - GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE diff --git a/Externals/GLew/auto/core/GL_VERSION_4_0 b/Externals/GLew/auto/core/GL_VERSION_4_0 deleted file mode 100644 index 9a118c9059..0000000000 --- a/Externals/GLew/auto/core/GL_VERSION_4_0 +++ /dev/null @@ -1,25 +0,0 @@ -GL_VERSION_4_0 -http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf - - GL_SAMPLE_SHADING 0x8C36 - GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 - GL_GEOMETRY_SHADER_INVOCATIONS 0x887F - GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F - GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 - GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A - GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B - GL_SAMPLER_CUBE_MAP_ARRAY 0x900C - GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D - GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E - GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F - void glMinSampleShading (GLclampf value) - void glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha) - void glBlendEquationi (GLuint buf, GLenum mode) - void glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) - void glBlendFunci (GLuint buf, GLenum src, GLenum dst) diff --git a/Externals/GLew/auto/core/GL_WIN_swap_hint b/Externals/GLew/auto/core/GL_WIN_swap_hint deleted file mode 100644 index 6916189eb2..0000000000 --- a/Externals/GLew/auto/core/GL_WIN_swap_hint +++ /dev/null @@ -1,4 +0,0 @@ -GL_WIN_swap_hint -http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp -GL_WIN_swap_hint - void glAddSwapHintRectWIN (GLint x, GLint y, GLsizei width, GLsizei height) diff --git a/Externals/GLew/auto/core/WGL_ATI_render_texture_rectangle b/Externals/GLew/auto/core/WGL_ATI_render_texture_rectangle deleted file mode 100644 index 55df114d31..0000000000 --- a/Externals/GLew/auto/core/WGL_ATI_render_texture_rectangle +++ /dev/null @@ -1,4 +0,0 @@ -WGL_ATI_render_texture_rectangle - -WGL_ATI_render_texture_rectangle - WGL_TEXTURE_RECTANGLE_ATI 0x21A5 diff --git a/Externals/GLew/auto/core/WGL_EXT_framebuffer_sRGB b/Externals/GLew/auto/core/WGL_EXT_framebuffer_sRGB deleted file mode 100644 index e4a40322fd..0000000000 --- a/Externals/GLew/auto/core/WGL_EXT_framebuffer_sRGB +++ /dev/null @@ -1,4 +0,0 @@ -WGL_EXT_framebuffer_sRGB -http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt -WGL_EXT_framebuffer_sRGB - WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 diff --git a/Externals/GLew/auto/core/WGL_EXT_pixel_format_packed_float b/Externals/GLew/auto/core/WGL_EXT_pixel_format_packed_float deleted file mode 100644 index 30925fc5da..0000000000 --- a/Externals/GLew/auto/core/WGL_EXT_pixel_format_packed_float +++ /dev/null @@ -1,4 +0,0 @@ -WGL_EXT_pixel_format_packed_float -http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt -WGL_EXT_pixel_format_packed_float - WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 diff --git a/Externals/GLew/auto/core/WGL_NV_gpu_affinity b/Externals/GLew/auto/core/WGL_NV_gpu_affinity deleted file mode 100644 index f722204cd7..0000000000 --- a/Externals/GLew/auto/core/WGL_NV_gpu_affinity +++ /dev/null @@ -1,12 +0,0 @@ -WGL_NV_gpu_affinity -http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt -WGL_NV_gpu_affinity - WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 - WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 - BOOL wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu) - BOOL wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) - HDC wglCreateAffinityDCNV (const HGPUNV *phGpuList) - BOOL wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu) - BOOL wglDeleteDCNV (HDC hdc) - DECLARE_HANDLE(HGPUNV); - typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; diff --git a/Externals/GLew/auto/core/WGL_NV_vertex_array_range b/Externals/GLew/auto/core/WGL_NV_vertex_array_range deleted file mode 100644 index ca22d31a3e..0000000000 --- a/Externals/GLew/auto/core/WGL_NV_vertex_array_range +++ /dev/null @@ -1,5 +0,0 @@ -WGL_NV_vertex_array_range -http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt -WGL_NV_vertex_array_range - void * wglAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) - void wglFreeMemoryNV (void *pointer) diff --git a/Externals/GLew/auto/custom.txt b/Externals/GLew/auto/custom.txt deleted file mode 100644 index b797b95887..0000000000 --- a/Externals/GLew/auto/custom.txt +++ /dev/null @@ -1,7 +0,0 @@ -WGL_ARB_extensions_string -WGL_EXT_extensions_string -WGL_ARB_pixel_format -WGL_ARB_pbuffer -WGL_NV_float_buffer -WGL_ATI_pixel_format_float -WGL_ARB_multisample diff --git a/Externals/GLew/auto/doc/advanced.html b/Externals/GLew/auto/doc/advanced.html deleted file mode 100644 index 45a3ada7c3..0000000000 --- a/Externals/GLew/auto/doc/advanced.html +++ /dev/null @@ -1,176 +0,0 @@ -

Automatic Code Generation

- -

-Starting from release 1.1.0, the source code and parts of the -documentation are automatically generated from the extension -specifications in a two-step process. In the first step, -specification files from the OpenGL registry are downloaded and -parsed. Skeleton descriptors are created for each extension. These -descriptors contain all necessary information for creating the source -code and documentation in a simple and compact format, including the -name of the extension, url link to the specification, tokens, function -declarations, typedefs and struct definitions. In the second step, -the header files as well as the library and glewinfo source are -generated from the descriptor files. The code generation scripts are -located in the auto subdirectory. -

- -

-The code generation scripts require GNU make, wget, and perl. On -Windows, the simplest way to get access to these tools is to install -Cygwin, but make sure that the -root directory is mounted in binary mode. The makefile in the -auto directory provides the following build targets: -

- -
- - - - - - - - - - - - - - - - -
make    Create the source files from the descriptors. If the -descriptors do not exist, create them from the spec files. If the spec -files do not exist, download them from the OpenGL repository.
make clean    Delete the source files.
make clobber    Delete the source files and the descriptors.
make destroy    Delete the source files, the descriptors, and the spec files.
make custom    Create the source files for the extensions -listed in auto/custom.txt. See "Custom Code -Generation" below for more details.
-
- -

Adding a New Extension

- -

-To add a new extension, create a descriptor file for the extension in -auto/core and rerun the code generation scripts by typing -make clean; make in the auto directory. -

- -

-The format of the descriptor file is given below. Items in -brackets are optional. -

- -

-<Extension Name>
-[<URL of Specification File>]
-    [<Token Name> <Token Value>]
-    [<Token Name> <Token Value>]
-    ...
-    [<Typedef>]
-    [<Typedef>]
-    ...
-    [<Function Signature>]
-    [<Function Signature>]
-    ...
- -

- - - -

-Take a look at one of the files in auto/core for an -example. Note that typedefs and function signatures should not be -terminated with a semicolon. -

- -

Custom Code Generation

-

-Starting from GLEW 1.3.0, it is possible to control which extensions -to include in the libarary by specifying a list in -auto/custom.txt. This is useful when you do not need all the -extensions and would like to reduce the size of the source files. -Type make clean; make custom in the auto directory -to rerun the scripts with the custom list of extensions. -

- -

-For example, the following is the list of extensions needed to get GLEW and the -utilities to compile. -

- -

-WGL_ARB_extensions_string
-WGL_ARB_multisample
-WGL_ARB_pixel_format
-WGL_ARB_pbuffer
-WGL_EXT_extensions_string
-WGL_ATI_pixel_format_float
-WGL_NV_float_buffer
-

- -

Multiple Rendering Contexts (GLEW MX)

- -

Starting with release 1.2.0, thread-safe support for multiple -rendering contexts, possibly with different capabilities, is -available. Since this is not required by most users, it is not added -to the binary releases to maintain compatibility between different -versions. To include multi-context support, you have to do the -following:

-
    -
  1. Compile and use GLEW with the GLEW_MX preprocessor token -defined.
  2. -
  3. For each rendering context, create a GLEWContext object -that will be available as long as the rendering context exists.
  4. -
  5. Define a macro or function called glewGetContext() that -returns a pointer to the GLEWContext object associated with -the rendering context from which OpenGL/WGL/GLX calls are issued. This -dispatch mechanism is primitive, but generic. -
  6. Make sure that you call glewInit() after creating the -GLEWContext object in each rendering context. Note, that the -GLEWContext pointer returned by glewGetContext() has -to reside in global or thread-local memory. -
- -

Note that according to the MSDN -WGL documentation, you have to initialize the entry points for -every rendering context that use pixel formats with different -capabilities For example, the pixel formats provided by the generic -software OpenGL implementation by Microsoft vs. the hardware -accelerated pixel formats have different capabilities. GLEW by -default ignores this requirement, and does not define per-context -entry points (you can however do this using the steps described -above). Assuming a global namespace for the entry points works in -most situations, because typically all hardware accelerated pixel -formats provide the same entry points and capabilities. This means -that unless you use the multi-context version of GLEW, you need to -call glewInit() only once in your program, or more precisely, -once per process.

- -

Separate Namespace

- -

-To avoid name clashes when linking with libraries that include the -same symbols, extension entry points are declared in a separate -namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL -function names to their GLEW equivalents. For instance, -glFancyFunction is simply an alias to -glewFancyFunction. The separate namespace does not effect -token and function pointer definitions. -

- -

Known Issues

- -

-GLEW requires GLX 1.2 for compatibility with GLUT. -

- diff --git a/Externals/GLew/auto/doc/basic.html b/Externals/GLew/auto/doc/basic.html deleted file mode 100644 index 693575ba5a..0000000000 --- a/Externals/GLew/auto/doc/basic.html +++ /dev/null @@ -1,180 +0,0 @@ -

Initializing GLEW

-

-First you need to create a valid OpenGL rendering context and call -glewInit() to initialize the extension entry points. If -glewInit() returns GLEW_OK, the initialization -succeeded and you can use the available extensions as well as core -OpenGL functionality. For example: -

- -

-#include <GL/glew.h>
-#include <GL/glut.h>
-...
-glutInit(&argc, argv);
-glutCreateWindow("GLEW Test");
-GLenum err = glewInit();
-if (GLEW_OK != err)
-{
-  /* Problem: glewInit failed, something is seriously wrong. */
-  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
-  ...
-}
-fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
-

- -

Checking for Extensions

- -

-Starting from GLEW 1.1.0, you can find out if a particular extension -is available on your platform by querying globally defined variables -of the form GLEW_{extension_name}: -

- -

-if (GLEW_ARB_vertex_program)
-{
-  /* It is safe to use the ARB_vertex_program extension here. */
-  glGenProgramsARB(...);
-}
-

- -

-In GLEW 1.0.x, a global structure was used for this task. To ensure -binary compatibility between releases, the struct was replaced with a -set of variables. -

- -

-You can also check for core OpenGL functionality. For example, to -see if OpenGL 1.3 is supported, do the following: -

- -

-if (GLEW_VERSION_1_3)
-{
-  /* Yay! OpenGL 1.3 is supported! */
-}
-

- -

-In general, you can check if GLEW_{extension_name} or -GLEW_VERSION_{version} is true or false. -

- -

-It is also possible to perform extension checks from string -input. Starting from the 1.3.0 release, use glewIsSupported -to check if the required core or extension functionality is -available: -

- -

-if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
-{
-  /* Great, we have OpenGL 1.4 + point sprites. */
-}
-

- -

-For extensions only, glewGetExtension provides a slower alternative -(GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release -glewGetExtension was replaced with -glewIsSupported. -

- -

-if (glewGetExtension("GL_ARB_fragment_program"))
-{
-  /* Looks like ARB_fragment_program is supported. */
-}
-

- -

Experimental Drivers

- -

-GLEW obtains information on the supported extensions from the graphics -driver. Experimental or pre-release drivers, however, might not -report every available extension through the standard mechanism, in -which case GLEW will report it unsupported. To circumvent this -situation, the glewExperimental global switch can be turned -on by setting it to GL_TRUE before calling -glewInit(), which ensures that all extensions with valid -entry points will be exposed. -

- -

Platform Specific Extensions

- -

-Platform specific extensions are separated into two header files: -wglew.h and glxew.h, which define the available -WGL and GLX extensions. To determine if a certain -extension is supported, query WGLEW_{extension name} or -GLXEW_{extension_name}. For example: -

- -

-#include <GL/wglew.h>
-
-if (WGLEW_ARB_pbuffer)
-{
-  /* OK, we can use pbuffers. */
-}
-else
-{
-  /* Sorry, pbuffers will not work on this platform. */
-}
-

- -

-Alternatively, use wglewIsSupported or -glxewIsSupported to check for extensions from a string: -

- -

-if (wglewIsSupported("WGL_ARB_pbuffer"))
-{
-  /* OK, we can use pbuffers. */
-}
-

- -

Utilities

- -

-GLEW provides two command-line utilities: one for creating a list of -available extensions and visuals; and another for verifying extension -entry points. -

- -

visualinfo: extensions and visuals

- -

-visualinfo is an extended version of glxinfo. The -Windows version creates a file called visualinfo.txt, which -contains a list of available OpenGL, WGL, and GLU extensions as well -as a table of visuals aka. pixel formats. Pbuffer and MRT capable -visuals are also included. For additional usage information, type -visualinfo -h. -

- -

glewinfo: extension verification utility

- -

-glewinfo allows you to verify the entry points for the -extensions supported on your platform. The Windows version -reports the results to a text file called glewinfo.txt. The -Unix version prints the results to stdout. -

- -

Windows usage:

-
glewinfo [-pf <id>]
- -

where <id> is the pixel format id for which the -capabilities are displayed.

- -

Unix usage:

-
glewinfo [-display <dpy>] [-visual <id>]
- -

where <dpy> is the X11 display and <id> is -the visual id for which the capabilities are displayed.

- diff --git a/Externals/GLew/auto/doc/credits.html b/Externals/GLew/auto/doc/credits.html deleted file mode 100644 index 7f1b8d9a87..0000000000 --- a/Externals/GLew/auto/doc/credits.html +++ /dev/null @@ -1,25 +0,0 @@ -

Credits

- -

-GLEW was developed by Milan -Ikits and Marcelo -Magallon. They also perform occasional maintainance to make sure -that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris -Wyman were the first users and also assisted with the design and -debugging process. The acronym GLEW originates from Aaron Lefohn. -Pasi Kärkkäinen identified and fixed several problems with -GLX and SDL. Nate Robins created the wglinfo utility, to -which modifications were made by Michael Wimmer. -

- -

Copyright

- -

-GLEW is originally derived from the EXTGL project by Lev Povalahev. -The source code is licensed under the Modified BSD -License, the Mesa 3-D License (MIT -License), and the Khronos License (MIT -License). The automatic code generation scripts are released under -the GNU GPL. -

diff --git a/Externals/GLew/auto/doc/index.html b/Externals/GLew/auto/doc/index.html deleted file mode 100644 index 246d2353ca..0000000000 --- a/Externals/GLew/auto/doc/index.html +++ /dev/null @@ -1,100 +0,0 @@ -

-The OpenGL Extension Wrangler Library (GLEW) is a cross-platform -open-source C/C++ extension loading library. GLEW provides efficient -run-time mechanisms for determining which OpenGL extensions are -supported on the target platform. OpenGL core and extension -functionality is exposed in a single header file. GLEW has been -tested on a variety of operating systems, including Windows, Linux, -Mac OS X, FreeBSD, Irix, and Solaris. -

- -

Download Center

-

-GLEW is distributed -as source and precompiled binaries. The latest release is -1.5.4 -[04-21-10]: -

-

-

-

- - - -
- - - - - - - - - - - - - - - -
Source -ZIP |  -TGZ
Binaries -Windows 32-bit |  -64-bit  -
-
-

-

-An up-to-date copy is also available from the project -repository: -

-

-svn co https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew glew -

- -

Supported Extensions

-

-The latest release contains support for OpenGL 3.3, OpenGL 4.0 and the following extensions: -

- - -

News

-
    -
  • [04-21-10] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
  • -
  • [02-28-10] GLEW 1.5.3 fixes minor bugs and adds three new extensions
  • -
  • [12-31-09] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
  • -
  • [11-03-08] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
  • -
  • [12-27-07] GLEW 1.5.0 is released under less restrictive licenses
  • -
  • [04-27-07] GLEW 1.4.0 is released
  • -
  • [03-08-07] GLEW is included in the NVIDIA OpenGL SDK
  • -
  • [03-04-07] GLEW 1.3.6 is released
  • -
  • [02-28-07] Repository is migrated to SVN
  • -
  • [02-25-07] GLEW is included in the OpenGL SDK
  • -
  • [11-21-06] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
  • -
  • [03-04-06] GLEW 1.3.4 adds support for five new extensions
  • -
  • [05-16-05] GLEW 1.3.3 is released
  • -
  • [03-16-05] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
  • -
  • [02-11-05] gljava and sdljava provide a Java binding to OpenGL via GLEW
  • -
  • [02-02-05] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
  • -
  • [01-04-05] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
  • -
  • [12-22-04] GLEWpy Python wrapper announced
  • -
  • [12-12-04] Mailing lists created on sourceforge
  • -
  • [12-06-04] GLEW 1.2.5 adds new extensions and support for FreeBSD
  • -
- -

Links

- - diff --git a/Externals/GLew/auto/doc/install.html b/Externals/GLew/auto/doc/install.html deleted file mode 100644 index 448aafd819..0000000000 --- a/Externals/GLew/auto/doc/install.html +++ /dev/null @@ -1,126 +0,0 @@ -

Installation

- -

-To use the shared library version of GLEW, you need to copy the -headers and libraries into their destination directories. On Windows -this typically boils down to copying: -

- - - - - - - - - - -
bin/glew32.dll    to    %SystemRoot%/system32
lib/glew32.lib    to    {VC Root}/Lib
include/GL/glew.h    to    {VC Root}/Include/GL
include/GL/wglew.h    to    {VC Root}/Include/GL
-

-

- -

-where {VC Root} is the Visual C++ root directory, typically -C:/Program Files/Microsoft Visual Studio/VC98 for Visual -Studio 6.0 or C:/Program Files/Microsoft Visual -Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET. -

- -

-On Unix, typing make install will attempt to install GLEW -into /usr/include/GL and /usr/lib. You can -customize the installation target via the GLEW_DEST -environment variable if you do not have write access to these -directories. -

- -

Building Your Project with GLEW

-

-There are two ways to build your project with GLEW. -

-

Including the source files / project file

-

-The simpler but less flexible way is to include glew.h and -glew.c into your project. On Windows, you also need to -define the GLEW_STATIC preprocessor token when building a -static library or executable, and the GLEW_BUILD preprocessor -token when building a dll. You also need to replace -<GL/gl.h> and <GL/glu.h> with -<glew.h> in your code and set the appropriate include -flag (-I) to tell the compiler where to look for it. For -example: -

-

-#include <glew.h>
-#include <GL/glut.h>
-<gl, glu, and glut functionality is available here>
-

-

-Depending on where you put glew.h you may also need to change -the include directives in glew.c. Note that if you are using -GLEW together with GLUT, you have to include glew.h first. -In addition, glew.h includes glu.h, so you do not -need to include it separately. -

-

-On Windows, you also have the option of adding the supplied project -file glew_static.dsp to your workspace (solution) and compile -it together with your other projects. In this case you also need to -change the GLEW_BUILD preprocessor constant to -GLEW_STATIC when building a static library or executable, -otherwise you get build errors. -

-

-Note that GLEW does not use the C -runtime library, so it does not matter which version (single-threaded, -multi-threaded or multi-threaded DLL) it is linked with (without -debugging information). It is, however, always a good idea to compile all -your projects including GLEW with the same C runtime settings. -

- -

Using GLEW as a shared library

- -

-Alternatively, you can use the provided project files / makefile to -build a separate shared library you can link your projects with later. -In this case the best practice is to install glew.h, -glew32.lib, and glew32.dll / libGLEW.so to -where the OpenGL equivalents gl.h, opengl32.lib, and -opengl32.dll / libGL.so are located. Note that you -need administrative privileges to do this. If you do not have -administrator access and your system administrator will not do it for -you, you can install GLEW into your own lib and include subdirectories -and tell the compiler where to find it. Then you can just replace -<GL/gl.h> with <GL/glew.h> in your -program: -

- -

-#include <GL/glew.h>
-#include <GL/glut.h>
-<gl, glu, and glut functionality is available here>
-

- -

-or: -

- -

-#include <GL/glew.h>
-<gl and glu functionality is available here>
-

- -

-Remember to link your project with glew32.lib, -glu32.lib, and opengl32.lib on Windows and -libGLEW.so, libGLU.so, and libGL.so on -Unix (-lGLEW -lGLU -lGL). -

- -

-It is important to keep in mind that glew.h includes neither -windows.h nor gl.h. Also, GLEW will warn you by -issuing a preprocessor error in case you have included gl.h, -glext.h, or glATI.h before glew.h. -

- diff --git a/Externals/GLew/auto/doc/log.html b/Externals/GLew/auto/doc/log.html deleted file mode 100644 index 44183ce97b..0000000000 --- a/Externals/GLew/auto/doc/log.html +++ /dev/null @@ -1,602 +0,0 @@ -

Change Log

- -
-
    -
  • 1.5.4 [04-21-10] -
      -
    • New features: -
        -
      • Support for OpenGL 3.3 -
      • Support for OpenGL 4.0 -
      -
    • New extensions: -
        -
      • GL_AMD_conservative_depth -
      • GL_ARB_blend_func_extended -
      • GL_ARB_draw_indirect -
      • GL_ARB_explicit_attrib_location -
      • GL_ARB_gpu_shader5 -
      • GL_ARB_gpu_shader_fp64 -
      • GL_ARB_occlusion_query2 -
      • GL_ARB_sampler_objects -
      • GL_ARB_shader_bit_encoding -
      • GL_ARB_shader_subroutine -
      • GL_ARB_shading_language_include -
      • GL_ARB_tessellation_shader -
      • GL_ARB_texture_buffer_object_rgb32 -
      • GL_ARB_texture_compression_bptc -
      • GL_ARB_texture_rgb10_a2ui -
      • GL_ARB_texture_swizzle -
      • GL_ARB_timer_query -
      • GL_ARB_transform_feedback2 -
      • GL_ARB_transform_feedback3 -
      • GL_ARB_vertex_type_2_10_10_10_rev -
      • GL_EXT_shader_image_load_store -
      • GL_EXT_vertex_attrib_64bit -
      • GL_NV_gpu_program5 -
      • GL_NV_gpu_program_fp64 -
      • GL_NV_gpu_shader5 -
      • GL_NV_tessellation_program5 -
      • GL_NV_vertex_attrib_integer_64bit -
      • GLX_ARB_vertex_buffer_object -
      -
    • Bug fixes: -
        -
      • Parameter constness fix for glPointParameteriv and glPointParameterfv -
      -
    -
- -
-
    -
  • 1.5.3 [02-28-10] -
      -
    • New extensions: -
        -
      • GLX_INTEL_swap_event -
      • GL_AMD_seamless_cubemap_per_texture -
      • GL_AMD_shader_stencil_export -
      -
    • Bug fixes: -
        -
      • Correct version detection for GL 3.1 and 3.2 -
      • Missing 3.1 enumerants -
      • Add glew.pc -
      -
    -
- -
-
    -
  • 1.5.2 [12-31-09] -
      -
    • New features: -
        -
      • Support for OpenGL 3.1 -
      • Support for OpenGL 3.2 -
      -
    • New extensions: -
        -
      • GL_AMD_draw_buffers_blend -
      • GL_AMD_performance_monitor -
      • GL_AMD_texture_texture4 -
      • GL_AMD_vertex_shader_tessellator -
      • GL_APPLE_aux_depth_stencil -
      • GL_APPLE_object_purgeable -
      • GL_APPLE_rgb_422 -
      • GL_APPLE_row_bytes -
      • GL_APPLE_vertex_program_evaluators -
      • GL_ARB_compatibility -
      • GL_ARB_copy_buffer -
      • GL_ARB_depth_clamp -
      • GL_ARB_draw_buffers_blend -
      • GL_ARB_draw_elements_base_vertex -
      • GL_ARB_fragment_coord_conventions -
      • GL_ARB_provoking_vertex -
      • GL_ARB_sample_shading -
      • GL_ARB_seamless_cube_map -
      • GL_ARB_shader_texture_lod -
      • GL_ARB_sync -
      • GL_ARB_texture_cube_map_array -
      • GL_ARB_texture_gather -
      • GL_ARB_texture_multisample -
      • GL_ARB_texture_query_lod -
      • GL_ARB_uniform_buffer_object -
      • GL_ARB_vertex_array_bgra -
      • GL_ATI_meminfo -
      • GL_EXT_provoking_vertex -
      • GL_EXT_separate_shader_objects -
      • GL_EXT_texture_snorm -
      • GL_NV_copy_image -
      • GL_NV_parameter_buffer_object2 -
      • GL_NV_shader_buffer_load -
      • GL_NV_texture_barrier -
      • GL_NV_transform_feedback2 -
      • GL_NV_vertex_buffer_unified_memory -
      • WGL_AMD_gpu_association -
      • WGL_ARB_create_context_profile -
      • WGL_NV_copy_image -
      • GLX_ARB_create_context_profile -
      • GLX_EXT_swap_control -
      • GLX_NV_copy_image -
      -
    • Bug fixes: -
        -
      • DOS line endings for windows .zip archives only. -
      • glTransformFeedbackVaryings arguments. -
      • Resource leak in glewinfo and visualinfo tools. -
      • WIN32_LEAN_AND_MEAN preprocessor pollution. -
      • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0. -
      • MesaGLUT glut.h GLAPIENTRY dependency. -
      • glFramebufferTextureLayer correction. -
      • OSX compiler warnings resolved. -
      • Cygwin linking to opengl32 by default, rather than X11 OpenGL. -
      • SnowLeopard (OSX 10.6) gl.h detection. -
      • Use $(STRIP) consistently. -
      -
    -
- -
-
    -
  • 1.5.1 [11-03-08] -
      -
    • New features: -
        -
      • Support for OpenGL 3.0 -
      -
    • New extensions: -
        -
      • GL_ARB_depth_buffer_float -
      • GL_ARB_draw_instance, -
      • GL_ARB_framebuffer_object -
      • GL_ARB_framebuffer_sRGB -
      • GL_ARB_geometry_shader4 -
      • GL_ARB_half_float_pixel -
      • GL_ARB_half_float_vertex -
      • GL_ARB_instanced_arrays -
      • GL_ARB_map_buffer_range -
      • GL_ARB_texture_buffer_object -
      • GL_ARB_texture_compression_rgtc -
      • GL_ARB_vertex_array_object -
      • GL_EXT_direct_state_access -
      • GL_EXT_texture_swizzle -
      • GL_EXT_transform_feedback -
      • GL_EXT_vertex_array_bgra -
      • GL_NV_conditional_render -
      • GL_NV_explicit_multisample -
      • GL_NV_present_video -
      • GL_SGIS_point_line_texgen -
      • GL_SGIX_convolution_accuracy -
      • WGL_ARB_create_context -
      • WGL_ARB_framebuffer_sRGB -
      • WGL_NV_present_video -
      • WGL_NV_swap_group -
      • WGL_NV_video_output -
      • GLX_ARB_create_context -
      • GLX_ARB_framebuffer_sRGB -
      • GLX_NV_present_video -
      • GLX_NV_swap_group -
      • GLX_NV_video_output -
      -
    • Bug fixes: -
        -
      • Licensing issues with documentation -
      • Problems with long long and _MSC_VER on MINGW -
      • Incorrect parameter for glGetUniformLocation -
      • glewGetExtension fails on last entry -
      • Incomplete GL_NV_texture_shader tokens -
      • Scripting problems on Cygwin -
      • Incorrect definition for GLint on OS X -
      -
    -
- -
-
    -
  • 1.5.0 [12-27-07] -
      -
    • New features: -
        -
      • Licensing change (BSD, Mesa 3-D, Khronos) -
      • Switch to using registry on www.opengl.org -
      • Support for major and minor version strings -
      -
    • New extensions: -
        -
      • GL_APPLE_flush_buffer_range -
      • GL_GREMEDY_frame_terminator -
      • GLX_EXT_texture_from_pixmap -
      -
    • Bug fixes: -
        -
      • Incorrent 64-bit type definitions -
      • Do not strip static library on install -
      • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read -
      • Missing tokens in GL_VERSION_2_1 -
      • Missing functions in GL_VERSION_1_4 -
      • Incorrect parameter type for glXCopyContext -
      -
    -
-
-
    -
  • 1.4.0 [04-27-07] -
      -
    • New features: -
        -
      • Extension variables are declared const to avoid possible -corruption of their values -
      -
    • New extensions: -
        -
      • GL_NV_depth_range_unclamped -
      -
    • Bug fixes: -
        -
      • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage -
      • Incorrect function names in GL_EXT_gpu_program_parameters -
      • Missing tokens in GL_EXT_framebuffer_multisample -
      • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string -
      -
    -
-
-
    -
  • 1.3.6 [03-04-07] -
      -
    • New extensions: -
        -
      • GL_ATI_shader_texture_lod -
      • GL_EXT_gpu_program_parameters -
      • GL_NV_geometry_shader4 -
      • WGL_NV_gpu_affinity -
      • GLX_SGIX_hyperpipe -
      -
    • Bug fixes: -
        -
      • Missing include guards in glxew.h -
      • Makefile and install problems for Cygwin builds -
      • Install problem for Linux AMD64 builds -
      • Incorrent token in GL_ATI_texture_compression_3dc -
      • Missing tokens from GL_ATIX_point_sprites -
      -
    -
-
-
    -
  • 1.3.5 [11-21-06] -
      -
    • New features: -
        -
      • Support for core OpenGL 2.1 -
      • Debug support for glewIsSupported -
      -
    • New extensions: -
        -
      • GL_EXT_bindable_uniform -
      • GL_EXT_draw_buffers2 -
      • GL_EXT_draw_instanced -
      • GL_EXT_framebuffer_sRGB -
      • GL_EXT_geometry_shader4 -
      • GL_EXT_gpu_shader4 -
      • GL_EXT_packed_float -
      • GL_EXT_texture_array -
      • GL_EXT_texture_buffer_object -
      • GL_EXT_texture_compression_latc -
      • GL_EXT_texture_compression_rgtc -
      • GL_EXT_texture_integer -
      • GL_EXT_texture_shared_exponent -
      • GL_EXT_timer_query -
      • GL_NV_depth_buffer_float -
      • GL_NV_fragment_program4 -
      • GL_NV_framebuffer_multisample_coverage -
      • GL_NV_geometry_program4 -
      • GL_NV_gpu_program4 -
      • GL_NV_parameter_buffer_object -
      • GL_NV_transform_feedback -
      • GL_NV_vertex_program4 -
      • GL_OES_byte_coordinates -
      • GL_OES_compressed_paletted_texture -
      • GL_OES_read_format -
      • GL_OES_single_precision -
      • WGL_EXT_pixel_format_packed_float -
      • WGL_EXT_framebuffer_sRGB -
      • GLX_EXT_fbconfig_packed_float -
      • GLX_EXT_framebuffer_sRGB -
      -
    • Bug fixes: -
        -
      • Wrong GLXContext definition on Solaris -
      • Makefile problem for parallel builds -
      -
    -
-
-
    -
  • 1.3.4 [03-04-06] -
      -
    • New extensions: -
        -
      • GL_EXT_framebuffer_blit -
      • GL_EXT_framebuffer_multisample -
      • GL_EXT_packed_depth_stencil -
      • GL_MESAX_texture_stack -
      • WGL_3DL_stereo_control -
      -
    -
      -
    • Bug fixes: -
        -
      • glBlendEquation missing from GL_ARB_imaging -
      • Wrong APIENTRY definition for Cygwin -
      • Incorrect OS X OpenGL types -
      • Unix 64-bit installation patch -
      -
    -
-
-
    -
  • 1.3.3 [05-16-05] -
      -
    • New feature: -
        -
      • Code generation option to split source into multiple files -
      -
    -
      -
    • Bug fixes: -
        -
      • OpenGL 2.0 core initialization problems -
      • Wrong value for token GL_SHADER_TYPE -
      • Missing tokens in GL_ATI_fragment_shader -
      • Missing entry points in GL_ARB_transpose_matrix -
      -
    -
-
-
    -
  • 1.3.2 [03-16-05] -
      -
    • New extension: -
        -
      • GL_APPLE_pixel_buffer -
      -
    • Bug fixes: -
        -
      • Missing OpenGL 2.0 entry points -
      • Missing tokens in GL_SGIX_shadow -
      • MinGW makefile problem -
      • Check for incorrect OpenGL version string on SiS hardware -
      • Documentation update to meet the HTML 4.01 Transitional specification -
      -
    -
-
-
    -
  • 1.3.1 [02-02-05] -
      -
    • New features: -
        -
      • Consistent Unix and Windows versioning -
      -
    • New extensions: -
        -
      • GL_EXT_framebuffer_object -
      • GL_ARB_pixel_buffer_object -
      -
    • Bug fixes: -
        -
      • Missing OpenGL 2.0 tokens -
      • Incorrect typedefs (GLhandleARB and GLhalf) -
      • Borland compiler problems -
      -
    -
-
-
    -
  • 1.3.0 [01-04-05] -
      -
    • New features: -
        -
      • Support for core OpenGL 2.0 -
      • glewIsSupported provides efficient string-based extension checks -
      • Custom code generation from a list of extensions -
      • Makefile changes -
      -
    • New extensions: -
        -
      • WGL_ATI_render_texture_rectangle -
      -
    • Bug fixes: -
        -
      • Incorrect function signature in OpenGL 1.5 core -
      -
    -
-
-
    -
  • 1.2.5 [12-06-04] -
      -
    • New extensions: -
        -
      • GL_ATI_texture_compression_3dc -
      • GL_EXT_Cg_shader -
      • GL_EXT_draw_range_elements -
      • GL_KTX_buffer_region -
      -
    • Bug fixes: -
        -
      • OpenGL version detection bug -
      • Problems with wxWindows and MinGW compilation -
      • visualinfo compilation problem with GLEW_MX specified -
      • Wrong token name in OpenGL 1.5 core -
      -
    • Support for FreeBSD -
    -
-
-
    -
  • 1.2.4 [09-06-04] -
      -
    • Added ARB_draw_buffers and ARB_texture_rectangle -
    • Fixed bug in ARB_shader_objects -
    • Replaced wglinfo with visualinfo -
    -
-
-
    -
  • 1.2.3 [06-10-04] -
      -
    • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3 -
    • Bug fix in GL_ARB_vertex_blend -
    -
-
-
    -
  • 1.2.2 [05-08-04] -
      -
    • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array -
    • Fixed GLEW_MX problems -
    • Bug fix in GL_EXT_texture_rectangle and wglinfo -
    -
-
-
    -
  • 1.2.1 [03-18-04] -
      -
    • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug) -
    • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader -
    • Added flags on GDI support and multisampling to wglinfo -
    -
-
-
    -
  • 1.2.0 [02-19-04] -
      -
    • Added full OpenGL 1.5 support -
    • Added support for multiple rendering contexts with different capabilities -
    • Added command line flags to glewinfo for selecting displays and visuals -
    • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels -
    • Added MinGW/MSYS support -
    • Bug fixes in GL_ARB_shader_objects and the OS X build -
    -
-
-
    -
  • 1.1.4 [12-15-03] -
      -
    • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, -GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, -GLX_ATI_pixel_format_float, and GLX_ATI_render_texture -
    • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader -
    -
-
-
    -
  • 1.1.3 [10-28-03] -
      -
    • Added Solaris and Darwin support -
    • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader -
    • Fixed bug in GL_WIN_swap_hint -
    • Removed glewinfo's dependency on GLUT -
    -
-
-
    -
  • 1.1.2 [09-15-03] -
      -
    • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards -
    • Added glewGetString for querying the GLEW version string -
    -
-
-
    -
  • 1.1.1 [08-11-03] -
      -
    • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two -
    • Fixed bug in GL_ARB_vertex_buffer_object -
    • Minor updates in documentation -
    -
-
-
    -
  • 1.1.0 [07-08-03] -
      -
    • Added automatic code generation -
    • Added almost every extension in the registry -
    • Added separate namespace -
    • Added Irix support -
    • Updated documentation -
    -
-
-
    -
  • 1.0.7 [06-29-03] -
      -
    • Added GL_EXT_depth_bounds_test -
    • Fixed typos -
    -
-
-
    -
  • 1.0.6 [05-05-03] -
      -
    • Added ARB_vertex_buffer_object and NV_half_float -
    • Updated wglinfo -
    • Temporary Linux bug fixes (problems with SDL and MESA) -
    -
-
-
    -
  • 1.0.5 [02-17-03] -
      -
    • Bug fixes -
    • Added wglinfo -
    • Updated documentation -
    -
-
-
    -
  • 1.0.4 [02-02-03] -
      -
    • Added NV_texture_expand_normal -
    • Added mingw support -
    • Updated documentation -
    -
-
-
    -
  • 1.0.3 [01-09-03] -
      -
    • Cleaned up ATI extensions -
    • Changed function prototypes to match glext.h -
    • Added EXT_texture3D -
    • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers -
    -
-
-
    -
  • 1.0.2 [12-21-02] -
      -
    • Added list of supported extensions to documentation -
    • Added NV_half_float and NV_texgen_emboss -
    -
-
-
    -
  • 1.0.1 [12-17-02] -
      -
    • Bug fixes -
    • Added glewGetExtension -
    -
-
-
    -
  • 1.0.0 [12-12-02] -
      -
    • Initial release -
    -
-
- diff --git a/Externals/GLew/auto/extensions/.dummy b/Externals/GLew/auto/extensions/.dummy deleted file mode 100644 index e69de29bb2..0000000000 diff --git a/Externals/GLew/auto/extensions/GLX_3DFX_multisample b/Externals/GLew/auto/extensions/GLX_3DFX_multisample deleted file mode 100644 index 01b2150fe4..0000000000 --- a/Externals/GLew/auto/extensions/GLX_3DFX_multisample +++ /dev/null @@ -1,5 +0,0 @@ -GLX_3DFX_multisample -http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt -GLX_3DFX_multisample - GLX_SAMPLE_BUFFERS_3DFX 0x8050 - GLX_SAMPLES_3DFX 0x8051 diff --git a/Externals/GLew/auto/extensions/GLX_ARB_create_context b/Externals/GLew/auto/extensions/GLX_ARB_create_context deleted file mode 100644 index f7b7de60ec..0000000000 --- a/Externals/GLew/auto/extensions/GLX_ARB_create_context +++ /dev/null @@ -1,9 +0,0 @@ -GLX_ARB_create_context -http://www.opengl.org/registry/specs/ARB/glx_create_context.txt -GLX_ARB_create_context - GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 - GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 - GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 - GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 - GLX_CONTEXT_FLAGS_ARB 0x2094 - GLXContext glXCreateContextAttribsARB (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list) diff --git a/Externals/GLew/auto/extensions/GLX_ARB_create_context_profile b/Externals/GLew/auto/extensions/GLX_ARB_create_context_profile deleted file mode 100644 index 15540ce0a1..0000000000 --- a/Externals/GLew/auto/extensions/GLX_ARB_create_context_profile +++ /dev/null @@ -1,6 +0,0 @@ -GLX_ARB_create_context_profile -http://www.opengl.org/registry/specs/ARB/glx_create_context.txt -GLX_ARB_create_context_profile - GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 - GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 - GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 diff --git a/Externals/GLew/auto/extensions/GLX_ARB_fbconfig_float b/Externals/GLew/auto/extensions/GLX_ARB_fbconfig_float deleted file mode 100644 index 0e93c1b28c..0000000000 --- a/Externals/GLew/auto/extensions/GLX_ARB_fbconfig_float +++ /dev/null @@ -1,5 +0,0 @@ -GLX_ARB_fbconfig_float -http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt -GLX_ARB_fbconfig_float - GLX_RGBA_FLOAT_BIT 0x00000004 - GLX_RGBA_FLOAT_TYPE 0x20B9 diff --git a/Externals/GLew/auto/extensions/GLX_ARB_framebuffer_sRGB b/Externals/GLew/auto/extensions/GLX_ARB_framebuffer_sRGB deleted file mode 100644 index b1b0ced03f..0000000000 --- a/Externals/GLew/auto/extensions/GLX_ARB_framebuffer_sRGB +++ /dev/null @@ -1,4 +0,0 @@ -GLX_ARB_framebuffer_sRGB -http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt -GLX_ARB_framebuffer_sRGB - GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 diff --git a/Externals/GLew/auto/extensions/GLX_ARB_get_proc_address b/Externals/GLew/auto/extensions/GLX_ARB_get_proc_address deleted file mode 100644 index 5c066d7d00..0000000000 --- a/Externals/GLew/auto/extensions/GLX_ARB_get_proc_address +++ /dev/null @@ -1,4 +0,0 @@ -GLX_ARB_get_proc_address -http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt -GLX_ARB_get_proc_address - extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); diff --git a/Externals/GLew/auto/extensions/GLX_ARB_multisample b/Externals/GLew/auto/extensions/GLX_ARB_multisample deleted file mode 100644 index abae704a9c..0000000000 --- a/Externals/GLew/auto/extensions/GLX_ARB_multisample +++ /dev/null @@ -1,5 +0,0 @@ -GLX_ARB_multisample -http://www.opengl.org/registry/specs/ARB/multisample.txt -GLX_ARB_multisample - GLX_SAMPLE_BUFFERS_ARB 100000 - GLX_SAMPLES_ARB 100001 diff --git a/Externals/GLew/auto/extensions/GLX_ARB_vertex_buffer_object b/Externals/GLew/auto/extensions/GLX_ARB_vertex_buffer_object deleted file mode 100644 index cb570ce229..0000000000 --- a/Externals/GLew/auto/extensions/GLX_ARB_vertex_buffer_object +++ /dev/null @@ -1,4 +0,0 @@ -GLX_ARB_vertex_buffer_object -http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt -GLX_ARB_vertex_buffer_object - GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 diff --git a/Externals/GLew/auto/extensions/GLX_ATI_pixel_format_float b/Externals/GLew/auto/extensions/GLX_ATI_pixel_format_float deleted file mode 100644 index 854ca716ba..0000000000 --- a/Externals/GLew/auto/extensions/GLX_ATI_pixel_format_float +++ /dev/null @@ -1,4 +0,0 @@ -GLX_ATI_pixel_format_float - -GLX_ATI_pixel_format_float - GLX_RGBA_FLOAT_ATI_BIT 0x00000100 diff --git a/Externals/GLew/auto/extensions/GLX_ATI_render_texture b/Externals/GLew/auto/extensions/GLX_ATI_render_texture deleted file mode 100644 index 254eb9f3bc..0000000000 --- a/Externals/GLew/auto/extensions/GLX_ATI_render_texture +++ /dev/null @@ -1,41 +0,0 @@ -GLX_ATI_render_texture - -GLX_ATI_render_texture - GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 - GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 - GLX_TEXTURE_FORMAT_ATI 0x9802 - GLX_TEXTURE_TARGET_ATI 0x9803 - GLX_MIPMAP_TEXTURE_ATI 0x9804 - GLX_TEXTURE_RGB_ATI 0x9805 - GLX_TEXTURE_RGBA_ATI 0x9806 - GLX_NO_TEXTURE_ATI 0x9807 - GLX_TEXTURE_CUBE_MAP_ATI 0x9808 - GLX_TEXTURE_1D_ATI 0x9809 - GLX_TEXTURE_2D_ATI 0x980A - GLX_MIPMAP_LEVEL_ATI 0x980B - GLX_CUBE_MAP_FACE_ATI 0x980C - GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D - GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E - GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F - GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 - GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 - GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 - GLX_FRONT_LEFT_ATI 0x9813 - GLX_FRONT_RIGHT_ATI 0x9814 - GLX_BACK_LEFT_ATI 0x9815 - GLX_BACK_RIGHT_ATI 0x9816 - GLX_AUX0_ATI 0x9817 - GLX_AUX1_ATI 0x9818 - GLX_AUX2_ATI 0x9819 - GLX_AUX3_ATI 0x981A - GLX_AUX4_ATI 0x981B - GLX_AUX5_ATI 0x981C - GLX_AUX6_ATI 0x981D - GLX_AUX7_ATI 0x981E - GLX_AUX8_ATI 0x981F - GLX_AUX9_ATI 0x9820 - GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 - GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 - void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) - void glXReleaseTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) - void glXDrawableAttribATI (Display *dpy, GLXDrawable draw, const int *attrib_list) diff --git a/Externals/GLew/auto/extensions/GLX_EXT_fbconfig_packed_float b/Externals/GLew/auto/extensions/GLX_EXT_fbconfig_packed_float deleted file mode 100644 index 7c7822d81a..0000000000 --- a/Externals/GLew/auto/extensions/GLX_EXT_fbconfig_packed_float +++ /dev/null @@ -1,5 +0,0 @@ -GLX_EXT_fbconfig_packed_float -http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt -GLX_EXT_fbconfig_packed_float - GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 - GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 diff --git a/Externals/GLew/auto/extensions/GLX_EXT_framebuffer_sRGB b/Externals/GLew/auto/extensions/GLX_EXT_framebuffer_sRGB deleted file mode 100644 index f51c484afd..0000000000 --- a/Externals/GLew/auto/extensions/GLX_EXT_framebuffer_sRGB +++ /dev/null @@ -1,4 +0,0 @@ -GLX_EXT_framebuffer_sRGB -http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt -GLX_EXT_framebuffer_sRGB - GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 diff --git a/Externals/GLew/auto/extensions/GLX_EXT_import_context b/Externals/GLew/auto/extensions/GLX_EXT_import_context deleted file mode 100644 index ecca5fde00..0000000000 --- a/Externals/GLew/auto/extensions/GLX_EXT_import_context +++ /dev/null @@ -1,11 +0,0 @@ -GLX_EXT_import_context -http://www.opengl.org/registry/specs/EXT/import_context.txt -GLX_EXT_import_context - GLX_SHARE_CONTEXT_EXT 0x800A - GLX_VISUAL_ID_EXT 0x800B - GLX_SCREEN_EXT 0x800C - void glXFreeContextEXT (Display* dpy, GLXContext context) - GLXContextID glXGetContextIDEXT (const GLXContext context) - GLXContext glXImportContextEXT (Display* dpy, GLXContextID contextID) - int glXQueryContextInfoEXT (Display* dpy, GLXContext context, int attribute,int *value) - typedef XID GLXContextID diff --git a/Externals/GLew/auto/extensions/GLX_EXT_scene_marker b/Externals/GLew/auto/extensions/GLX_EXT_scene_marker deleted file mode 100644 index 5c3fa86345..0000000000 --- a/Externals/GLew/auto/extensions/GLX_EXT_scene_marker +++ /dev/null @@ -1,3 +0,0 @@ -GLX_EXT_scene_marker -http://www.opengl.org/registry/specs/EXT/scene_marker.txt -GLX_EXT_scene_marker diff --git a/Externals/GLew/auto/extensions/GLX_EXT_swap_control b/Externals/GLew/auto/extensions/GLX_EXT_swap_control deleted file mode 100644 index 56372c004f..0000000000 --- a/Externals/GLew/auto/extensions/GLX_EXT_swap_control +++ /dev/null @@ -1,6 +0,0 @@ -GLX_EXT_swap_control -http://www.opengl.org/registry/specs/EXT/swap_control.txt -GLX_EXT_swap_control - GLX_SWAP_INTERVAL_EXT 0x20F1 - GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 - void glXSwapIntervalEXT (Display* dpy, GLXDrawable drawable, int interval) diff --git a/Externals/GLew/auto/extensions/GLX_EXT_texture_from_pixmap b/Externals/GLew/auto/extensions/GLX_EXT_texture_from_pixmap deleted file mode 100644 index f8352075e9..0000000000 --- a/Externals/GLew/auto/extensions/GLX_EXT_texture_from_pixmap +++ /dev/null @@ -1,36 +0,0 @@ -GLX_EXT_texture_from_pixmap -http://www.opengl.org/registry/specs/EXT/texture_from_pixmap.txt -GLX_EXT_texture_from_pixmap - GLX_TEXTURE_1D_BIT_EXT 0x00000001 - GLX_TEXTURE_2D_BIT_EXT 0x00000002 - GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 - GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 - GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 - GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 - GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 - GLX_Y_INVERTED_EXT 0x20D4 - GLX_TEXTURE_FORMAT_EXT 0x20D5 - GLX_TEXTURE_TARGET_EXT 0x20D6 - GLX_MIPMAP_TEXTURE_EXT 0x20D7 - GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 - GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 - GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA - GLX_TEXTURE_1D_EXT 0x20DB - GLX_TEXTURE_2D_EXT 0x20DC - GLX_TEXTURE_RECTANGLE_EXT 0x20DD - GLX_FRONT_LEFT_EXT 0x20DE - GLX_FRONT_RIGHT_EXT 0x20DF - GLX_BACK_LEFT_EXT 0x20E0 - GLX_BACK_RIGHT_EXT 0x20E1 - GLX_AUX0_EXT 0x20E2 - GLX_AUX1_EXT 0x20E3 - GLX_AUX2_EXT 0x20E4 - GLX_AUX3_EXT 0x20E5 - GLX_AUX4_EXT 0x20E6 - GLX_AUX5_EXT 0x20E7 - GLX_AUX6_EXT 0x20E8 - GLX_AUX7_EXT 0x20E9 - GLX_AUX8_EXT 0x20EA - GLX_AUX9_EXT 0x20EB - void glXBindTexImageEXT (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list) - void glXReleaseTexImageEXT (Display* display, GLXDrawable drawable, int buffer) diff --git a/Externals/GLew/auto/extensions/GLX_EXT_visual_info b/Externals/GLew/auto/extensions/GLX_EXT_visual_info deleted file mode 100644 index 7db919cbb1..0000000000 --- a/Externals/GLew/auto/extensions/GLX_EXT_visual_info +++ /dev/null @@ -1,19 +0,0 @@ -GLX_EXT_visual_info -http://www.opengl.org/registry/specs/EXT/visual_info.txt -GLX_EXT_visual_info - GLX_X_VISUAL_TYPE_EXT 0x22 - GLX_TRANSPARENT_TYPE_EXT 0x23 - GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 - GLX_TRANSPARENT_RED_VALUE_EXT 0x25 - GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 - GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 - GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 - GLX_NONE_EXT 0x8000 - GLX_TRUE_COLOR_EXT 0x8002 - GLX_DIRECT_COLOR_EXT 0x8003 - GLX_PSEUDO_COLOR_EXT 0x8004 - GLX_STATIC_COLOR_EXT 0x8005 - GLX_GRAY_SCALE_EXT 0x8006 - GLX_STATIC_GRAY_EXT 0x8007 - GLX_TRANSPARENT_RGB_EXT 0x8008 - GLX_TRANSPARENT_INDEX_EXT 0x8009 diff --git a/Externals/GLew/auto/extensions/GLX_EXT_visual_rating b/Externals/GLew/auto/extensions/GLX_EXT_visual_rating deleted file mode 100644 index fc86674667..0000000000 --- a/Externals/GLew/auto/extensions/GLX_EXT_visual_rating +++ /dev/null @@ -1,6 +0,0 @@ -GLX_EXT_visual_rating -http://www.opengl.org/registry/specs/EXT/visual_rating.txt -GLX_EXT_visual_rating - GLX_VISUAL_CAVEAT_EXT 0x20 - GLX_SLOW_VISUAL_EXT 0x8001 - GLX_NON_CONFORMANT_VISUAL_EXT 0x800D diff --git a/Externals/GLew/auto/extensions/GLX_INTEL_swap_event b/Externals/GLew/auto/extensions/GLX_INTEL_swap_event deleted file mode 100644 index d9a7f7cf3a..0000000000 --- a/Externals/GLew/auto/extensions/GLX_INTEL_swap_event +++ /dev/null @@ -1,7 +0,0 @@ -GLX_INTEL_swap_event -http://www.opengl.org/registry/specs/INTEL/swap_event.txt -GLX_INTEL_swap_event - GLX_EXCHANGE_COMPLETE_INTEL 0x8180 - GLX_COPY_COMPLETE_INTEL 0x8181 - GLX_FLIP_COMPLETE_INTEL 0x8182 - GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 diff --git a/Externals/GLew/auto/extensions/GLX_MESA_agp_offset b/Externals/GLew/auto/extensions/GLX_MESA_agp_offset deleted file mode 100644 index 5f307cd8cb..0000000000 --- a/Externals/GLew/auto/extensions/GLX_MESA_agp_offset +++ /dev/null @@ -1,4 +0,0 @@ -GLX_MESA_agp_offset -http://www.opengl.org/registry/specs/MESA/agp_offset.txt -GLX_MESA_agp_offset - unsigned int glXGetAGPOffsetMESA (const void* pointer) diff --git a/Externals/GLew/auto/extensions/GLX_MESA_copy_sub_buffer b/Externals/GLew/auto/extensions/GLX_MESA_copy_sub_buffer deleted file mode 100644 index b6557e76c1..0000000000 --- a/Externals/GLew/auto/extensions/GLX_MESA_copy_sub_buffer +++ /dev/null @@ -1,4 +0,0 @@ -GLX_MESA_copy_sub_buffer -http://www.opengl.org/registry/specs/MESA/copy_sub_buffer.txt -GLX_MESA_copy_sub_buffer - void glXCopySubBufferMESA (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height) diff --git a/Externals/GLew/auto/extensions/GLX_MESA_pixmap_colormap b/Externals/GLew/auto/extensions/GLX_MESA_pixmap_colormap deleted file mode 100644 index e59956c569..0000000000 --- a/Externals/GLew/auto/extensions/GLX_MESA_pixmap_colormap +++ /dev/null @@ -1,4 +0,0 @@ -GLX_MESA_pixmap_colormap -http://www.opengl.org/registry/specs/MESA/pixmap_colormap.txt -GLX_MESA_pixmap_colormap - GLXPixmap glXCreateGLXPixmapMESA (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap) diff --git a/Externals/GLew/auto/extensions/GLX_MESA_release_buffers b/Externals/GLew/auto/extensions/GLX_MESA_release_buffers deleted file mode 100644 index cfd10914e1..0000000000 --- a/Externals/GLew/auto/extensions/GLX_MESA_release_buffers +++ /dev/null @@ -1,4 +0,0 @@ -GLX_MESA_release_buffers -http://www.opengl.org/registry/specs/MESA/release_buffers.txt -GLX_MESA_release_buffers - Bool glXReleaseBuffersMESA (Display* dpy, GLXDrawable d) diff --git a/Externals/GLew/auto/extensions/GLX_MESA_set_3dfx_mode b/Externals/GLew/auto/extensions/GLX_MESA_set_3dfx_mode deleted file mode 100644 index 03a263d52d..0000000000 --- a/Externals/GLew/auto/extensions/GLX_MESA_set_3dfx_mode +++ /dev/null @@ -1,6 +0,0 @@ -GLX_MESA_set_3dfx_mode -http://www.opengl.org/registry/specs/MESA/set_3dfx_mode.txt -GLX_MESA_set_3dfx_mode - GLX_3DFX_WINDOW_MODE_MESA 0x1 - GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 - GLboolean glXSet3DfxModeMESA (GLint mode) diff --git a/Externals/GLew/auto/extensions/GLX_NV_copy_image b/Externals/GLew/auto/extensions/GLX_NV_copy_image deleted file mode 100644 index acaef8cc5f..0000000000 --- a/Externals/GLew/auto/extensions/GLX_NV_copy_image +++ /dev/null @@ -1,4 +0,0 @@ -GLX_NV_copy_image -http://www.opengl.org/registry/specs/NV/copy_image.txt -GLX_NV_copy_image - void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) diff --git a/Externals/GLew/auto/extensions/GLX_NV_float_buffer b/Externals/GLew/auto/extensions/GLX_NV_float_buffer deleted file mode 100644 index cc9185ee94..0000000000 --- a/Externals/GLew/auto/extensions/GLX_NV_float_buffer +++ /dev/null @@ -1,4 +0,0 @@ -GLX_NV_float_buffer -http://cvs1.nvidia.com/inc/GL/glxtokens.h -GLX_NV_float_buffer - GLX_FLOAT_COMPONENTS_NV 0x20B0 diff --git a/Externals/GLew/auto/extensions/GLX_NV_present_video b/Externals/GLew/auto/extensions/GLX_NV_present_video deleted file mode 100644 index 0078079fa6..0000000000 --- a/Externals/GLew/auto/extensions/GLX_NV_present_video +++ /dev/null @@ -1,6 +0,0 @@ -GLX_NV_present_video -http://www.opengl.org/registry/specs/NV/present_video.txt -GLX_NV_present_video - GLX_NUM_VIDEO_SLOTS_NV 0x20F0 - int glXBindVideoDeviceNV (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list) - unsigned int* glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements) diff --git a/Externals/GLew/auto/extensions/GLX_NV_swap_group b/Externals/GLew/auto/extensions/GLX_NV_swap_group deleted file mode 100644 index ec40bca3d4..0000000000 --- a/Externals/GLew/auto/extensions/GLX_NV_swap_group +++ /dev/null @@ -1,9 +0,0 @@ -GLX_NV_swap_group -http://www.opengl.org/registry/specs/NV/glx_swap_group.txt -GLX_NV_swap_group - Bool glXBindSwapBarrierNV (Display* dpy, GLuint group, GLuint barrier) - Bool glXJoinSwapGroupNV (Display* dpy, GLXDrawable drawable, GLuint group) - Bool glXQueryFrameCountNV (Display* dpy, int screen, GLuint *count) - Bool glXQueryMaxSwapGroupsNV (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers) - Bool glXQuerySwapGroupNV (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier) - Bool glXResetFrameCountNV (Display* dpy, int screen) diff --git a/Externals/GLew/auto/extensions/GLX_NV_vertex_array_range b/Externals/GLew/auto/extensions/GLX_NV_vertex_array_range deleted file mode 100644 index 11afe17406..0000000000 --- a/Externals/GLew/auto/extensions/GLX_NV_vertex_array_range +++ /dev/null @@ -1,5 +0,0 @@ -GLX_NV_vertex_array_range -http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt -GLX_NV_vertex_array_range - void * glXAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) - void glXFreeMemoryNV (void *pointer) diff --git a/Externals/GLew/auto/extensions/GLX_NV_video_output b/Externals/GLew/auto/extensions/GLX_NV_video_output deleted file mode 100644 index 1bd30fc4a6..0000000000 --- a/Externals/GLew/auto/extensions/GLX_NV_video_output +++ /dev/null @@ -1,19 +0,0 @@ -GLX_NV_video_output -http://www.opengl.org/registry/specs/NV/glx_video_out.txt -GLX_NV_video_output - GLX_VIDEO_OUT_COLOR_NV 0x20C3 - GLX_VIDEO_OUT_ALPHA_NV 0x20C4 - GLX_VIDEO_OUT_DEPTH_NV 0x20C5 - GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 - GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 - GLX_VIDEO_OUT_FRAME_NV 0x20C8 - GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 - GLX_VIDEO_OUT_FIELD_2_NV 0x20CA - GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB - GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC - int glXBindVideoImageNV (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer) - int glXGetVideoDeviceNV (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice) - int glXGetVideoInfoNV (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo) - int glXReleaseVideoDeviceNV (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice) - int glXReleaseVideoImageNV (Display* dpy, GLXPbuffer pbuf) - int glXSendPbufferToVideoNV (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock) diff --git a/Externals/GLew/auto/extensions/GLX_OML_swap_method b/Externals/GLew/auto/extensions/GLX_OML_swap_method deleted file mode 100644 index 1ad2d4f369..0000000000 --- a/Externals/GLew/auto/extensions/GLX_OML_swap_method +++ /dev/null @@ -1,7 +0,0 @@ -GLX_OML_swap_method -http://www.opengl.org/registry/specs/OML/glx_swap_method.txt -GLX_OML_swap_method - GLX_SWAP_METHOD_OML 0x8060 - GLX_SWAP_EXCHANGE_OML 0x8061 - GLX_SWAP_COPY_OML 0x8062 - GLX_SWAP_UNDEFINED_OML 0x8063 diff --git a/Externals/GLew/auto/extensions/GLX_OML_sync_control b/Externals/GLew/auto/extensions/GLX_OML_sync_control deleted file mode 100644 index 5de293bc3a..0000000000 --- a/Externals/GLew/auto/extensions/GLX_OML_sync_control +++ /dev/null @@ -1,8 +0,0 @@ -GLX_OML_sync_control -http://www.opengl.org/registry/specs/OML/glx_sync_control.txt -GLX_OML_sync_control - Bool glXGetMscRateOML (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator) - Bool glXGetSyncValuesOML (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc) - int64_t glXSwapBuffersMscOML (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder) - Bool glXWaitForMscOML (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc) - Bool glXWaitForSbcOML (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc) diff --git a/Externals/GLew/auto/extensions/GLX_SGIS_blended_overlay b/Externals/GLew/auto/extensions/GLX_SGIS_blended_overlay deleted file mode 100644 index 27cc982ff6..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGIS_blended_overlay +++ /dev/null @@ -1,4 +0,0 @@ -GLX_SGIS_blended_overlay -http://www.opengl.org/registry/specs/SGIS/blended_overlay.txt -GLX_SGIS_blended_overlay - GLX_BLENDED_RGBA_SGIS 0x8025 diff --git a/Externals/GLew/auto/extensions/GLX_SGIS_color_range b/Externals/GLew/auto/extensions/GLX_SGIS_color_range deleted file mode 100644 index 5416dcb416..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGIS_color_range +++ /dev/null @@ -1,12 +0,0 @@ -GLX_SGIS_color_range -http://www.opengl.org/registry/specs/SGIS/color_range.txt -GLX_SGIS_color_range - GLX_MAX_GREEN_SGIS 0 - GLX_MIN_RED_SGIS 0 - GLX_MIN_BLUE_SGIS 0 - GLX_MAX_RED_SGIS 0 - GLX_MAX_ALPHA_SGIS 0 - GLX_MIN_GREEN_SGIS 0 - GLX_MIN_ALPHA_SGIS 0 - GLX_EXTENDED_RANGE_SGIS 0 - GLX_MAX_BLUE_SGIS 0 diff --git a/Externals/GLew/auto/extensions/GLX_SGIS_multisample b/Externals/GLew/auto/extensions/GLX_SGIS_multisample deleted file mode 100644 index 9d22b47b6e..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGIS_multisample +++ /dev/null @@ -1,5 +0,0 @@ -GLX_SGIS_multisample -http://www.opengl.org/registry/specs/SGIS/multisample.txt -GLX_SGIS_multisample - GLX_SAMPLE_BUFFERS_SGIS 100000 - GLX_SAMPLES_SGIS 100001 diff --git a/Externals/GLew/auto/extensions/GLX_SGIS_shared_multisample b/Externals/GLew/auto/extensions/GLX_SGIS_shared_multisample deleted file mode 100644 index 274e90f76e..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGIS_shared_multisample +++ /dev/null @@ -1,5 +0,0 @@ -GLX_SGIS_shared_multisample - -GLX_SGIS_shared_multisample - GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 - GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 diff --git a/Externals/GLew/auto/extensions/GLX_SGIX_fbconfig b/Externals/GLew/auto/extensions/GLX_SGIX_fbconfig deleted file mode 100644 index ac0d049248..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGIX_fbconfig +++ /dev/null @@ -1,22 +0,0 @@ -GLX_SGIX_fbconfig -http://www.opengl.org/registry/specs/SGIX/fbconfig.txt -GLX_SGIX_fbconfig - GLX_WINDOW_BIT_SGIX 0x00000001 - GLX_RGBA_BIT_SGIX 0x00000001 - GLX_PIXMAP_BIT_SGIX 0x00000002 - GLX_COLOR_INDEX_BIT_SGIX 0x00000002 - GLX_SCREEN_EXT 0x800C - GLX_DRAWABLE_TYPE_SGIX 0x8010 - GLX_RENDER_TYPE_SGIX 0x8011 - GLX_X_RENDERABLE_SGIX 0x8012 - GLX_FBCONFIG_ID_SGIX 0x8013 - GLX_RGBA_TYPE_SGIX 0x8014 - GLX_COLOR_INDEX_TYPE_SGIX 0x8015 - GLXFBConfigSGIX* glXChooseFBConfigSGIX (Display *dpy, int screen, const int *attrib_list, int *nelements) - GLXContext glXCreateContextWithConfigSGIX (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) - GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display* dpy, GLXFBConfig config, Pixmap pixmap) - int glXGetFBConfigAttribSGIX (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value) - GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display* dpy, XVisualInfo *vis) - XVisualInfo* glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfig config) - typedef XID GLXFBConfigIDSGIX - typedef struct __GLXFBConfigRec *GLXFBConfigSGIX diff --git a/Externals/GLew/auto/extensions/GLX_SGIX_hyperpipe b/Externals/GLew/auto/extensions/GLX_SGIX_hyperpipe deleted file mode 100644 index 79ec30295c..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGIX_hyperpipe +++ /dev/null @@ -1,25 +0,0 @@ -GLX_SGIX_hyperpipe -http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt -GLX_SGIX_hyperpipe - GLX_HYPERPIPE_ID_SGIX 0x8030 - GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 - GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 - GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 - GLX_PIPE_RECT_SGIX 0x00000001 - GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 - GLX_HYPERPIPE_STEREO_SGIX 0x00000003 - GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 - GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 - GLX_BAD_HYPERPIPE_SGIX 92 - typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; - typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; - typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin; int srcYOrigin; int srcWidth; int srcHeight; int destXOrigin; int destYOrigin; int destWidth; int destHeight; } GLXPipeRect; - typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin; int YOrigin; int maxHeight; int maxWidth; } GLXPipeRectLimits; - GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes) - int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId) - GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes) - int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId) - int glXBindHyperpipeSGIX (Display *dpy, int hpId) - int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList) - int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList) - int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList) diff --git a/Externals/GLew/auto/extensions/GLX_SGIX_pbuffer b/Externals/GLew/auto/extensions/GLX_SGIX_pbuffer deleted file mode 100644 index 4acf71cc96..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGIX_pbuffer +++ /dev/null @@ -1,35 +0,0 @@ -GLX_SGIX_pbuffer -http://www.opengl.org/registry/specs/SGIX/pbuffer.txt -GLX_SGIX_pbuffer - GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 - GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 - GLX_PBUFFER_BIT_SGIX 0x00000004 - GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 - GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 - GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 - GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 - GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 - GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 - GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 - GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 - GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 - GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 - GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 - GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A - GLX_PRESERVED_CONTENTS_SGIX 0x801B - GLX_LARGEST_PBUFFER_SGIX 0x801C - GLX_WIDTH_SGIX 0x801D - GLX_HEIGHT_SGIX 0x801E - GLX_EVENT_MASK_SGIX 0x801F - GLX_DAMAGED_SGIX 0x8020 - GLX_SAVED_SGIX 0x8021 - GLX_WINDOW_SGIX 0x8022 - GLX_PBUFFER_SGIX 0x8023 - GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 - GLXPbuffer glXCreateGLXPbufferSGIX (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list) - void glXDestroyGLXPbufferSGIX (Display* dpy, GLXPbuffer pbuf) - void glXGetSelectedEventSGIX (Display* dpy, GLXDrawable drawable, unsigned long *mask) - void glXQueryGLXPbufferSGIX (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value) - void glXSelectEventSGIX (Display* dpy, GLXDrawable drawable, unsigned long mask) - typedef XID GLXPbufferSGIX - typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX diff --git a/Externals/GLew/auto/extensions/GLX_SGIX_swap_barrier b/Externals/GLew/auto/extensions/GLX_SGIX_swap_barrier deleted file mode 100644 index 57dd60dbb0..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGIX_swap_barrier +++ /dev/null @@ -1,5 +0,0 @@ -GLX_SGIX_swap_barrier -http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt -GLX_SGIX_swap_barrier - void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier) - Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max) diff --git a/Externals/GLew/auto/extensions/GLX_SGIX_swap_group b/Externals/GLew/auto/extensions/GLX_SGIX_swap_group deleted file mode 100644 index 3530604605..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGIX_swap_group +++ /dev/null @@ -1,4 +0,0 @@ -GLX_SGIX_swap_group -http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt -GLX_SGIX_swap_group - void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member) diff --git a/Externals/GLew/auto/extensions/GLX_SGIX_video_resize b/Externals/GLew/auto/extensions/GLX_SGIX_video_resize deleted file mode 100644 index cc919969ff..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGIX_video_resize +++ /dev/null @@ -1,10 +0,0 @@ -GLX_SGIX_video_resize -http://www.opengl.org/registry/specs/SGIX/video_resize.txt -GLX_SGIX_video_resize - GLX_SYNC_FRAME_SGIX 0x00000000 - GLX_SYNC_SWAP_SGIX 0x00000001 - int glXBindChannelToWindowSGIX (Display* display, int screen, int channel, Window window) - int glXChannelRectSGIX (Display* display, int screen, int channel, int x, int y, int w, int h) - int glXChannelRectSyncSGIX (Display* display, int screen, int channel, GLenum synctype) - int glXQueryChannelDeltasSGIX (Display* display, int screen, int channel, int *x, int *y, int *w, int *h) - int glXQueryChannelRectSGIX (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh) diff --git a/Externals/GLew/auto/extensions/GLX_SGIX_visual_select_group b/Externals/GLew/auto/extensions/GLX_SGIX_visual_select_group deleted file mode 100644 index 6c00691031..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGIX_visual_select_group +++ /dev/null @@ -1,4 +0,0 @@ -GLX_SGIX_visual_select_group -http://www.opengl.org/registry/specs/SGIX/visual_select_group.txt -GLX_SGIX_visual_select_group - GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 diff --git a/Externals/GLew/auto/extensions/GLX_SGI_cushion b/Externals/GLew/auto/extensions/GLX_SGI_cushion deleted file mode 100644 index ce47e63a85..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGI_cushion +++ /dev/null @@ -1,4 +0,0 @@ -GLX_SGI_cushion -http://www.opengl.org/registry/specs/SGI/cushion.txt -GLX_SGI_cushion - void glXCushionSGI (Display* dpy, Window window, float cushion) diff --git a/Externals/GLew/auto/extensions/GLX_SGI_make_current_read b/Externals/GLew/auto/extensions/GLX_SGI_make_current_read deleted file mode 100644 index 857611ecaa..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGI_make_current_read +++ /dev/null @@ -1,5 +0,0 @@ -GLX_SGI_make_current_read -http://www.opengl.org/registry/specs/SGI/make_current_read.txt -GLX_SGI_make_current_read - GLXDrawable glXGetCurrentReadDrawableSGI (void) - Bool glXMakeCurrentReadSGI (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) diff --git a/Externals/GLew/auto/extensions/GLX_SGI_swap_control b/Externals/GLew/auto/extensions/GLX_SGI_swap_control deleted file mode 100644 index bab97bdbfe..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGI_swap_control +++ /dev/null @@ -1,4 +0,0 @@ -GLX_SGI_swap_control -http://www.opengl.org/registry/specs/SGI/swap_control.txt -GLX_SGI_swap_control - int glXSwapIntervalSGI (int interval) diff --git a/Externals/GLew/auto/extensions/GLX_SGI_video_sync b/Externals/GLew/auto/extensions/GLX_SGI_video_sync deleted file mode 100644 index f76b79ea3d..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SGI_video_sync +++ /dev/null @@ -1,5 +0,0 @@ -GLX_SGI_video_sync -http://www.opengl.org/registry/specs/SGI/video_sync.txt -GLX_SGI_video_sync - int glXGetVideoSyncSGI (uint* count) - int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int* count) diff --git a/Externals/GLew/auto/extensions/GLX_SUN_get_transparent_index b/Externals/GLew/auto/extensions/GLX_SUN_get_transparent_index deleted file mode 100644 index f3b3b64fa3..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SUN_get_transparent_index +++ /dev/null @@ -1,4 +0,0 @@ -GLX_SUN_get_transparent_index -http://www.opengl.org/registry/specs/SUN/get_transparent_index.txt -GLX_SUN_get_transparent_index - Status glXGetTransparentIndexSUN (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex) diff --git a/Externals/GLew/auto/extensions/GLX_SUN_video_resize b/Externals/GLew/auto/extensions/GLX_SUN_video_resize deleted file mode 100644 index 0a0cefe3db..0000000000 --- a/Externals/GLew/auto/extensions/GLX_SUN_video_resize +++ /dev/null @@ -1,7 +0,0 @@ -GLX_SUN_video_resize -http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt -GLX_SUN_video_resize - GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD - GLX_VIDEO_RESIZE_SUN 0x8171 - int glXVideoResizeSUN (Display* display, GLXDrawable window, float factor) - int glXGetVideoResizeSUN (Display* display, GLXDrawable window, float* factor) diff --git a/Externals/GLew/auto/extensions/GL_3DFX_multisample b/Externals/GLew/auto/extensions/GL_3DFX_multisample deleted file mode 100644 index 7a58d3a248..0000000000 --- a/Externals/GLew/auto/extensions/GL_3DFX_multisample +++ /dev/null @@ -1,7 +0,0 @@ -GL_3DFX_multisample -http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt -GL_3DFX_multisample - GL_MULTISAMPLE_3DFX 0x86B2 - GL_SAMPLE_BUFFERS_3DFX 0x86B3 - GL_SAMPLES_3DFX 0x86B4 - GL_MULTISAMPLE_BIT_3DFX 0x20000000 diff --git a/Externals/GLew/auto/extensions/GL_3DFX_tbuffer b/Externals/GLew/auto/extensions/GL_3DFX_tbuffer deleted file mode 100644 index d62d4c775f..0000000000 --- a/Externals/GLew/auto/extensions/GL_3DFX_tbuffer +++ /dev/null @@ -1,4 +0,0 @@ -GL_3DFX_tbuffer -http://www.opengl.org/registry/specs/3DFX/tbuffer.txt -GL_3DFX_tbuffer - void glTbufferMask3DFX (GLuint mask) diff --git a/Externals/GLew/auto/extensions/GL_3DFX_texture_compression_FXT1 b/Externals/GLew/auto/extensions/GL_3DFX_texture_compression_FXT1 deleted file mode 100644 index c0e4581285..0000000000 --- a/Externals/GLew/auto/extensions/GL_3DFX_texture_compression_FXT1 +++ /dev/null @@ -1,5 +0,0 @@ -GL_3DFX_texture_compression_FXT1 -http://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt -GL_3DFX_texture_compression_FXT1 - GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 - GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 diff --git a/Externals/GLew/auto/extensions/GL_AMD_conservative_depth b/Externals/GLew/auto/extensions/GL_AMD_conservative_depth deleted file mode 100644 index c4489eddfb..0000000000 --- a/Externals/GLew/auto/extensions/GL_AMD_conservative_depth +++ /dev/null @@ -1,3 +0,0 @@ -GL_AMD_conservative_depth -http://www.opengl.org/registry/specs/AMD/conservative_depth.txt -GL_AMD_conservative_depth diff --git a/Externals/GLew/auto/extensions/GL_AMD_draw_buffers_blend b/Externals/GLew/auto/extensions/GL_AMD_draw_buffers_blend deleted file mode 100644 index 74b33a1f3c..0000000000 --- a/Externals/GLew/auto/extensions/GL_AMD_draw_buffers_blend +++ /dev/null @@ -1,7 +0,0 @@ -GL_AMD_draw_buffers_blend -http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt -GL_AMD_draw_buffers_blend - void glBlendEquationIndexedAMD (GLuint buf, GLenum mode) - void glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha) - void glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst) - void glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) diff --git a/Externals/GLew/auto/extensions/GL_AMD_performance_monitor b/Externals/GLew/auto/extensions/GL_AMD_performance_monitor deleted file mode 100644 index 9cc6191d5e..0000000000 --- a/Externals/GLew/auto/extensions/GL_AMD_performance_monitor +++ /dev/null @@ -1,23 +0,0 @@ -GL_AMD_performance_monitor -http://www.opengl.org/registry/specs/AMD/performance_monitor.txt -GL_AMD_performance_monitor - GL_UNSIGNED_INT 0x1405 - GL_FLOAT 0x1406 - GL_COUNTER_TYPE_AMD 0x8BC0 - GL_COUNTER_RANGE_AMD 0x8BC1 - GL_UNSIGNED_INT64_AMD 0x8BC2 - GL_PERCENTAGE_AMD 0x8BC3 - GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 - GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 - GL_PERFMON_RESULT_AMD 0x8BC6 - void glBeginPerfMonitorAMD (GLuint monitor) - void glDeletePerfMonitorsAMD (GLsizei n, GLuint* monitors) - void glEndPerfMonitorAMD (GLuint monitor) - void glGenPerfMonitorsAMD (GLsizei n, GLuint* monitors) - void glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten) - void glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void* data) - void glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString) - void glGetPerfMonitorCountersAMD (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters) - void glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString) - void glGetPerfMonitorGroupsAMD (GLint* numGroups, GLsizei groupsSize, GLuint *groups) - void glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList) diff --git a/Externals/GLew/auto/extensions/GL_AMD_seamless_cubemap_per_texture b/Externals/GLew/auto/extensions/GL_AMD_seamless_cubemap_per_texture deleted file mode 100644 index 3565655dde..0000000000 --- a/Externals/GLew/auto/extensions/GL_AMD_seamless_cubemap_per_texture +++ /dev/null @@ -1,4 +0,0 @@ -GL_AMD_seamless_cubemap_per_texture -http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt -GL_AMD_seamless_cubemap_per_texture - GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F diff --git a/Externals/GLew/auto/extensions/GL_AMD_shader_stencil_export b/Externals/GLew/auto/extensions/GL_AMD_shader_stencil_export deleted file mode 100644 index a7b91d7c23..0000000000 --- a/Externals/GLew/auto/extensions/GL_AMD_shader_stencil_export +++ /dev/null @@ -1,3 +0,0 @@ -GL_AMD_shader_stencil_export -http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt -GL_AMD_shader_stencil_export diff --git a/Externals/GLew/auto/extensions/GL_AMD_texture_texture4 b/Externals/GLew/auto/extensions/GL_AMD_texture_texture4 deleted file mode 100644 index 5736c5a558..0000000000 --- a/Externals/GLew/auto/extensions/GL_AMD_texture_texture4 +++ /dev/null @@ -1,3 +0,0 @@ -GL_AMD_texture_texture4 -http://www.opengl.org/registry/specs/AMD/texture_texture4.txt -GL_AMD_texture_texture4 diff --git a/Externals/GLew/auto/extensions/GL_AMD_vertex_shader_tessellator b/Externals/GLew/auto/extensions/GL_AMD_vertex_shader_tessellator deleted file mode 100644 index db9e4b8883..0000000000 --- a/Externals/GLew/auto/extensions/GL_AMD_vertex_shader_tessellator +++ /dev/null @@ -1,12 +0,0 @@ -GL_AMD_vertex_shader_tessellator -http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt -GL_AMD_vertex_shader_tessellator - GL_SAMPLER_BUFFER_AMD 0x9001 - GL_INT_SAMPLER_BUFFER_AMD 0x9002 - GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 - GL_TESSELLATION_MODE_AMD 0x9004 - GL_TESSELLATION_FACTOR_AMD 0x9005 - GL_DISCRETE_AMD 0x9006 - GL_CONTINUOUS_AMD 0x9007 - void glTessellationFactorAMD (GLfloat factor) - void glTessellationModeAMD (GLenum mode) diff --git a/Externals/GLew/auto/extensions/GL_APPLE_aux_depth_stencil b/Externals/GLew/auto/extensions/GL_APPLE_aux_depth_stencil deleted file mode 100644 index 34339d35a7..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_aux_depth_stencil +++ /dev/null @@ -1,4 +0,0 @@ -GL_APPLE_aux_depth_stencil -http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt -GL_APPLE_aux_depth_stencil - GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 diff --git a/Externals/GLew/auto/extensions/GL_APPLE_client_storage b/Externals/GLew/auto/extensions/GL_APPLE_client_storage deleted file mode 100644 index 287b632a4f..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_client_storage +++ /dev/null @@ -1,4 +0,0 @@ -GL_APPLE_client_storage -http://www.opengl.org/registry/specs/APPLE/client_storage.txt -GL_APPLE_client_storage - GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 diff --git a/Externals/GLew/auto/extensions/GL_APPLE_element_array b/Externals/GLew/auto/extensions/GL_APPLE_element_array deleted file mode 100644 index c999f276d7..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_element_array +++ /dev/null @@ -1,11 +0,0 @@ -GL_APPLE_element_array -http://www.opengl.org/registry/specs/APPLE/element_array.txt -GL_APPLE_element_array - GL_ELEMENT_ARRAY_APPLE 0x8A0C - GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D - GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E - void glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count) - void glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) - void glElementPointerAPPLE (GLenum type, const void* pointer) - void glMultiDrawElementArrayAPPLE (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount) - void glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount) diff --git a/Externals/GLew/auto/extensions/GL_APPLE_fence b/Externals/GLew/auto/extensions/GL_APPLE_fence deleted file mode 100644 index 1886b38958..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_fence +++ /dev/null @@ -1,13 +0,0 @@ -GL_APPLE_fence -http://www.opengl.org/registry/specs/APPLE/fence.txt -GL_APPLE_fence - GL_DRAW_PIXELS_APPLE 0x8A0A - GL_FENCE_APPLE 0x8A0B - void glDeleteFencesAPPLE (GLsizei n, const GLuint* fences) - void glFinishFenceAPPLE (GLuint fence) - void glFinishObjectAPPLE (GLenum object, GLint name) - void glGenFencesAPPLE (GLsizei n, GLuint* fences) - GLboolean glIsFenceAPPLE (GLuint fence) - void glSetFenceAPPLE (GLuint fence) - GLboolean glTestFenceAPPLE (GLuint fence) - GLboolean glTestObjectAPPLE (GLenum object, GLuint name) diff --git a/Externals/GLew/auto/extensions/GL_APPLE_float_pixels b/Externals/GLew/auto/extensions/GL_APPLE_float_pixels deleted file mode 100644 index 8a60870eec..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_float_pixels +++ /dev/null @@ -1,17 +0,0 @@ -GL_APPLE_float_pixels -http://developer.apple.com/opengl/extensions/apple_float_pixels.html -GL_APPLE_float_pixels - GL_HALF_APPLE 0x140B - GL_COLOR_FLOAT_APPLE 0x8A0F - GL_RGBA_FLOAT32_APPLE 0x8814 - GL_RGB_FLOAT32_APPLE 0x8815 - GL_ALPHA_FLOAT32_APPLE 0x8816 - GL_INTENSITY_FLOAT32_APPLE 0x8817 - GL_LUMINANCE_FLOAT32_APPLE 0x8818 - GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 - GL_RGBA_FLOAT16_APPLE 0x881A - GL_RGB_FLOAT16_APPLE 0x881B - GL_ALPHA_FLOAT16_APPLE 0x881C - GL_INTENSITY_FLOAT16_APPLE 0x881D - GL_LUMINANCE_FLOAT16_APPLE 0x881E - GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F diff --git a/Externals/GLew/auto/extensions/GL_APPLE_flush_buffer_range b/Externals/GLew/auto/extensions/GL_APPLE_flush_buffer_range deleted file mode 100644 index 243cff808d..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_flush_buffer_range +++ /dev/null @@ -1,7 +0,0 @@ -GL_APPLE_flush_buffer_range -http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt -GL_APPLE_flush_buffer_range - GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 - GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 - void glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param) - void glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size) diff --git a/Externals/GLew/auto/extensions/GL_APPLE_object_purgeable b/Externals/GLew/auto/extensions/GL_APPLE_object_purgeable deleted file mode 100644 index a428e7724b..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_object_purgeable +++ /dev/null @@ -1,12 +0,0 @@ -GL_APPLE_object_purgeable -http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt -GL_APPLE_object_purgeable - GL_BUFFER_OBJECT_APPLE 0x85B3 - GL_RELEASED_APPLE 0x8A19 - GL_VOLATILE_APPLE 0x8A1A - GL_RETAINED_APPLE 0x8A1B - GL_UNDEFINED_APPLE 0x8A1C - GL_PURGEABLE_APPLE 0x8A1D - void glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint* params) - GLenum glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option) - GLenum glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option) diff --git a/Externals/GLew/auto/extensions/GL_APPLE_pixel_buffer b/Externals/GLew/auto/extensions/GL_APPLE_pixel_buffer deleted file mode 100644 index 7449f2918e..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_pixel_buffer +++ /dev/null @@ -1,4 +0,0 @@ -GL_APPLE_pixel_buffer - -GL_APPLE_pixel_buffer - GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 diff --git a/Externals/GLew/auto/extensions/GL_APPLE_rgb_422 b/Externals/GLew/auto/extensions/GL_APPLE_rgb_422 deleted file mode 100644 index 00e43559c2..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_rgb_422 +++ /dev/null @@ -1,6 +0,0 @@ -GL_APPLE_rgb_422 -http://www.opengl.org/registry/specs/APPLE/rgb_422.txt -GL_APPLE_rgb_422 - GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA - GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB - GL_RGB_422_APPLE 0x8A1F diff --git a/Externals/GLew/auto/extensions/GL_APPLE_row_bytes b/Externals/GLew/auto/extensions/GL_APPLE_row_bytes deleted file mode 100644 index 0c60b923db..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_row_bytes +++ /dev/null @@ -1,5 +0,0 @@ -GL_APPLE_row_bytes -http://www.opengl.org/registry/specs/APPLE/row_bytes.txt -GL_APPLE_row_bytes - GL_PACK_ROW_BYTES_APPLE 0x8A15 - GL_UNPACK_ROW_BYTES_APPLE 0x8A16 diff --git a/Externals/GLew/auto/extensions/GL_APPLE_specular_vector b/Externals/GLew/auto/extensions/GL_APPLE_specular_vector deleted file mode 100644 index 98a18fa5d5..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_specular_vector +++ /dev/null @@ -1,4 +0,0 @@ -GL_APPLE_specular_vector -http://www.opengl.org/registry/specs/APPLE/specular_vector.txt -GL_APPLE_specular_vector - GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 diff --git a/Externals/GLew/auto/extensions/GL_APPLE_texture_range b/Externals/GLew/auto/extensions/GL_APPLE_texture_range deleted file mode 100644 index 8c5165d61d..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_texture_range +++ /dev/null @@ -1,12 +0,0 @@ -GL_APPLE_texture_range -http://developer.apple.com/opengl/extensions/apple_texture_range.html -GL_APPLE_texture_range - GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC - GL_STORAGE_PRIVATE_APPLE 0x85BD - GL_STORAGE_CACHED_APPLE 0x85BE - GL_STORAGE_SHARED_APPLE 0x85BF - GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 - GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 - void glTextureRangeAPPLE (GLenum target, GLsizei length, GLvoid *pointer) - void glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid **params) - diff --git a/Externals/GLew/auto/extensions/GL_APPLE_transform_hint b/Externals/GLew/auto/extensions/GL_APPLE_transform_hint deleted file mode 100644 index ac713eb534..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_transform_hint +++ /dev/null @@ -1,4 +0,0 @@ -GL_APPLE_transform_hint -http://www.opengl.org/registry/specs/APPLE/transform_hint.txt -GL_APPLE_transform_hint - GL_TRANSFORM_HINT_APPLE 0x85B1 diff --git a/Externals/GLew/auto/extensions/GL_APPLE_vertex_array_object b/Externals/GLew/auto/extensions/GL_APPLE_vertex_array_object deleted file mode 100644 index 95da66d2ac..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_vertex_array_object +++ /dev/null @@ -1,8 +0,0 @@ -GL_APPLE_vertex_array_object -http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt -GL_APPLE_vertex_array_object - GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 - void glBindVertexArrayAPPLE (GLuint array) - void glDeleteVertexArraysAPPLE (GLsizei n, const GLuint* arrays) - void glGenVertexArraysAPPLE (GLsizei n, const GLuint* arrays) - GLboolean glIsVertexArrayAPPLE (GLuint array) diff --git a/Externals/GLew/auto/extensions/GL_APPLE_vertex_array_range b/Externals/GLew/auto/extensions/GL_APPLE_vertex_array_range deleted file mode 100644 index 1536f076b4..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_vertex_array_range +++ /dev/null @@ -1,14 +0,0 @@ -GL_APPLE_vertex_array_range -http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt -GL_APPLE_vertex_array_range - GL_VERTEX_ARRAY_RANGE_APPLE 0x851D - GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E - GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 - GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 - GL_STORAGE_CLIENT_APPLE 0x85B4 - GL_STORAGE_CACHED_APPLE 0x85BE - GL_STORAGE_SHARED_APPLE 0x85BF - void glFlushVertexArrayRangeAPPLE (GLsizei length, void* pointer) - void glVertexArrayParameteriAPPLE (GLenum pname, GLint param) - void glVertexArrayRangeAPPLE (GLsizei length, void* pointer) diff --git a/Externals/GLew/auto/extensions/GL_APPLE_vertex_program_evaluators b/Externals/GLew/auto/extensions/GL_APPLE_vertex_program_evaluators deleted file mode 100644 index 4bc8dea013..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_vertex_program_evaluators +++ /dev/null @@ -1,20 +0,0 @@ -GL_APPLE_vertex_program_evaluators -http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt -GL_APPLE_vertex_program_evaluators - GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 - GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 - GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 - GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 - GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 - GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 - GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 - GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 - GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 - GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 - void glDisableVertexAttribAPPLE (GLuint index, GLenum pname) - void glEnableVertexAttribAPPLE (GLuint index, GLenum pname) - GLboolean glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname) - void glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) - void glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) - void glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) - void glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) diff --git a/Externals/GLew/auto/extensions/GL_APPLE_ycbcr_422 b/Externals/GLew/auto/extensions/GL_APPLE_ycbcr_422 deleted file mode 100644 index 3b855494cc..0000000000 --- a/Externals/GLew/auto/extensions/GL_APPLE_ycbcr_422 +++ /dev/null @@ -1,6 +0,0 @@ -GL_APPLE_ycbcr_422 -http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt -GL_APPLE_ycbcr_422 - GL_YCBCR_422_APPLE 0x85B9 - GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA - GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB diff --git a/Externals/GLew/auto/extensions/GL_ARB_blend_func_extended b/Externals/GLew/auto/extensions/GL_ARB_blend_func_extended deleted file mode 100644 index c70d68dfdf..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_blend_func_extended +++ /dev/null @@ -1,9 +0,0 @@ -GL_ARB_blend_func_extended -http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt -GL_ARB_blend_func_extended - GL_SRC1_COLOR 0x88F9 - GL_ONE_MINUS_SRC1_COLOR 0x88FA - GL_ONE_MINUS_SRC1_ALPHA 0x88FB - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC - void glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const char * name) - GLint glGetFragDataIndex (GLuint program, const char * name) diff --git a/Externals/GLew/auto/extensions/GL_ARB_color_buffer_float b/Externals/GLew/auto/extensions/GL_ARB_color_buffer_float deleted file mode 100644 index 1d7ad0542e..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_color_buffer_float +++ /dev/null @@ -1,9 +0,0 @@ -GL_ARB_color_buffer_float -http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt -GL_ARB_color_buffer_float - GL_RGBA_FLOAT_MODE_ARB 0x8820 - GL_CLAMP_VERTEX_COLOR_ARB 0x891A - GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B - GL_CLAMP_READ_COLOR_ARB 0x891C - GL_FIXED_ONLY_ARB 0x891D - void glClampColorARB (GLenum target, GLenum clamp) diff --git a/Externals/GLew/auto/extensions/GL_ARB_compatibility b/Externals/GLew/auto/extensions/GL_ARB_compatibility deleted file mode 100644 index 60200c41fa..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_compatibility +++ /dev/null @@ -1,3 +0,0 @@ -GL_ARB_compatibility -http://www.opengl.org/registry/specs/ARB/compatibility.txt -GL_ARB_compatibility diff --git a/Externals/GLew/auto/extensions/GL_ARB_copy_buffer b/Externals/GLew/auto/extensions/GL_ARB_copy_buffer deleted file mode 100644 index 64f58b0cb0..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_copy_buffer +++ /dev/null @@ -1,6 +0,0 @@ -GL_ARB_copy_buffer -http://www.opengl.org/registry/specs/ARB/copy_buffer.txt -GL_ARB_copy_buffer - GL_COPY_READ_BUFFER 0x8F36 - GL_COPY_WRITE_BUFFER 0x8F37 - void glCopyBufferSubData (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size) diff --git a/Externals/GLew/auto/extensions/GL_ARB_depth_buffer_float b/Externals/GLew/auto/extensions/GL_ARB_depth_buffer_float deleted file mode 100644 index f18f1216c7..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_depth_buffer_float +++ /dev/null @@ -1,6 +0,0 @@ -GL_ARB_depth_buffer_float -http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt -GL_ARB_depth_buffer_float - GL_DEPTH_COMPONENT32F 0x8CAC - GL_DEPTH32F_STENCIL8 0x8CAD - GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD diff --git a/Externals/GLew/auto/extensions/GL_ARB_depth_clamp b/Externals/GLew/auto/extensions/GL_ARB_depth_clamp deleted file mode 100644 index 31cffa7707..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_depth_clamp +++ /dev/null @@ -1,4 +0,0 @@ -GL_ARB_depth_clamp -http://www.opengl.org/registry/specs/ARB/depth_clamp.txt -GL_ARB_depth_clamp - GL_DEPTH_CLAMP 0x864F diff --git a/Externals/GLew/auto/extensions/GL_ARB_depth_texture b/Externals/GLew/auto/extensions/GL_ARB_depth_texture deleted file mode 100644 index d1aa476c09..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_depth_texture +++ /dev/null @@ -1,8 +0,0 @@ -GL_ARB_depth_texture -http://www.opengl.org/registry/specs/ARB/depth_texture.txt -GL_ARB_depth_texture - GL_DEPTH_COMPONENT16_ARB 0x81A5 - GL_DEPTH_COMPONENT24_ARB 0x81A6 - GL_DEPTH_COMPONENT32_ARB 0x81A7 - GL_TEXTURE_DEPTH_SIZE_ARB 0x884A - GL_DEPTH_TEXTURE_MODE_ARB 0x884B diff --git a/Externals/GLew/auto/extensions/GL_ARB_draw_buffers b/Externals/GLew/auto/extensions/GL_ARB_draw_buffers deleted file mode 100644 index 8c96b61b4b..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_draw_buffers +++ /dev/null @@ -1,21 +0,0 @@ -GL_ARB_draw_buffers -http://www.opengl.org/registry/specs/ARB/draw_buffers.txt -GL_ARB_draw_buffers - GL_MAX_DRAW_BUFFERS_ARB 0x8824 - GL_DRAW_BUFFER0_ARB 0x8825 - GL_DRAW_BUFFER1_ARB 0x8826 - GL_DRAW_BUFFER2_ARB 0x8827 - GL_DRAW_BUFFER3_ARB 0x8828 - GL_DRAW_BUFFER4_ARB 0x8829 - GL_DRAW_BUFFER5_ARB 0x882A - GL_DRAW_BUFFER6_ARB 0x882B - GL_DRAW_BUFFER7_ARB 0x882C - GL_DRAW_BUFFER8_ARB 0x882D - GL_DRAW_BUFFER9_ARB 0x882E - GL_DRAW_BUFFER10_ARB 0x882F - GL_DRAW_BUFFER11_ARB 0x8830 - GL_DRAW_BUFFER12_ARB 0x8831 - GL_DRAW_BUFFER13_ARB 0x8832 - GL_DRAW_BUFFER14_ARB 0x8833 - GL_DRAW_BUFFER15_ARB 0x8834 - void glDrawBuffersARB (GLsizei n, const GLenum* bufs) diff --git a/Externals/GLew/auto/extensions/GL_ARB_draw_buffers_blend b/Externals/GLew/auto/extensions/GL_ARB_draw_buffers_blend deleted file mode 100644 index 4f63320832..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_draw_buffers_blend +++ /dev/null @@ -1,7 +0,0 @@ -GL_ARB_draw_buffers_blend -http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt -GL_ARB_draw_buffers_blend - void glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha) - void glBlendEquationiARB (GLuint buf, GLenum mode) - void glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) - void glBlendFunciARB (GLuint buf, GLenum src, GLenum dst) diff --git a/Externals/GLew/auto/extensions/GL_ARB_draw_elements_base_vertex b/Externals/GLew/auto/extensions/GL_ARB_draw_elements_base_vertex deleted file mode 100644 index 85c5be7ac0..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_draw_elements_base_vertex +++ /dev/null @@ -1,7 +0,0 @@ -GL_ARB_draw_elements_base_vertex -http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt -GL_ARB_draw_elements_base_vertex - void glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex) - void glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex) - void glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex) - void glMultiDrawElementsBaseVertex (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex) diff --git a/Externals/GLew/auto/extensions/GL_ARB_draw_indirect b/Externals/GLew/auto/extensions/GL_ARB_draw_indirect deleted file mode 100644 index 1423bc6f50..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_draw_indirect +++ /dev/null @@ -1,7 +0,0 @@ -GL_ARB_draw_indirect -http://www.opengl.org/registry/specs/ARB/draw_indirect.txt -GL_ARB_draw_indirect - GL_DRAW_INDIRECT_BUFFER 0x8F3F - GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 - void glDrawArraysIndirect (GLenum mode, const void* indirect) - void glDrawElementsIndirect (GLenum mode, GLenum type, const void* indirect) diff --git a/Externals/GLew/auto/extensions/GL_ARB_draw_instanced b/Externals/GLew/auto/extensions/GL_ARB_draw_instanced deleted file mode 100644 index a1a0f37d9f..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_draw_instanced +++ /dev/null @@ -1,5 +0,0 @@ -GL_ARB_draw_instanced -http://www.opengl.org/registry/specs/ARB/draw_instanced.txt -GL_ARB_draw_instanced - void glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount) - void glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) diff --git a/Externals/GLew/auto/extensions/GL_ARB_explicit_attrib_location b/Externals/GLew/auto/extensions/GL_ARB_explicit_attrib_location deleted file mode 100644 index 76fe9ca035..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_explicit_attrib_location +++ /dev/null @@ -1,3 +0,0 @@ -GL_ARB_explicit_attrib_location -http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt -GL_ARB_explicit_attrib_location diff --git a/Externals/GLew/auto/extensions/GL_ARB_fragment_coord_conventions b/Externals/GLew/auto/extensions/GL_ARB_fragment_coord_conventions deleted file mode 100644 index f54b1fe06d..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_fragment_coord_conventions +++ /dev/null @@ -1,3 +0,0 @@ -GL_ARB_fragment_coord_conventions -http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt -GL_ARB_fragment_coord_conventions diff --git a/Externals/GLew/auto/extensions/GL_ARB_fragment_program b/Externals/GLew/auto/extensions/GL_ARB_fragment_program deleted file mode 100644 index ce63a3472e..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_fragment_program +++ /dev/null @@ -1,18 +0,0 @@ -GL_ARB_fragment_program -http://www.opengl.org/registry/specs/ARB/fragment_program.txt -GL_ARB_fragment_program - GL_FRAGMENT_PROGRAM_ARB 0x8804 - GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 - GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 - GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 - GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 - GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 - GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A - GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B - GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C - GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D - GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E - GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F - GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 - GL_MAX_TEXTURE_COORDS_ARB 0x8871 - GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 diff --git a/Externals/GLew/auto/extensions/GL_ARB_fragment_program_shadow b/Externals/GLew/auto/extensions/GL_ARB_fragment_program_shadow deleted file mode 100644 index cce0d4883f..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_fragment_program_shadow +++ /dev/null @@ -1,3 +0,0 @@ -GL_ARB_fragment_program_shadow -http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt -GL_ARB_fragment_program_shadow diff --git a/Externals/GLew/auto/extensions/GL_ARB_fragment_shader b/Externals/GLew/auto/extensions/GL_ARB_fragment_shader deleted file mode 100644 index 07f477393f..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_fragment_shader +++ /dev/null @@ -1,6 +0,0 @@ -GL_ARB_fragment_shader -http://www.opengl.org/registry/specs/ARB/fragment_shader.txt -GL_ARB_fragment_shader - GL_FRAGMENT_SHADER_ARB 0x8B30 - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 - GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B diff --git a/Externals/GLew/auto/extensions/GL_ARB_framebuffer_object b/Externals/GLew/auto/extensions/GL_ARB_framebuffer_object deleted file mode 100644 index bb217e2fbc..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_framebuffer_object +++ /dev/null @@ -1,97 +0,0 @@ -GL_ARB_framebuffer_object -http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt -GL_ARB_framebuffer_object - GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 - GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 - GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 - GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 - GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 - GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 - GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 - GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 - GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 - GL_FRAMEBUFFER_DEFAULT 0x8218 - GL_FRAMEBUFFER_UNDEFINED 0x8219 - GL_DEPTH_STENCIL_ATTACHMENT 0x821A - GL_INDEX 0x8222 - GL_MAX_RENDERBUFFER_SIZE 0x84E8 - GL_DEPTH_STENCIL 0x84F9 - GL_UNSIGNED_INT_24_8 0x84FA - GL_DEPTH24_STENCIL8 0x88F0 - GL_TEXTURE_STENCIL_SIZE 0x88F1 - GL_UNSIGNED_NORMALIZED 0x8C17 - GL_SRGB 0x8C40 - GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 - GL_FRAMEBUFFER_BINDING 0x8CA6 - GL_RENDERBUFFER_BINDING 0x8CA7 - GL_READ_FRAMEBUFFER 0x8CA8 - GL_DRAW_FRAMEBUFFER 0x8CA9 - GL_READ_FRAMEBUFFER_BINDING 0x8CAA - GL_RENDERBUFFER_SAMPLES 0x8CAB - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 - GL_FRAMEBUFFER_COMPLETE 0x8CD5 - GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 - GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 - GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB - GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC - GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD - GL_MAX_COLOR_ATTACHMENTS 0x8CDF - GL_COLOR_ATTACHMENT0 0x8CE0 - GL_COLOR_ATTACHMENT1 0x8CE1 - GL_COLOR_ATTACHMENT2 0x8CE2 - GL_COLOR_ATTACHMENT3 0x8CE3 - GL_COLOR_ATTACHMENT4 0x8CE4 - GL_COLOR_ATTACHMENT5 0x8CE5 - GL_COLOR_ATTACHMENT6 0x8CE6 - GL_COLOR_ATTACHMENT7 0x8CE7 - GL_COLOR_ATTACHMENT8 0x8CE8 - GL_COLOR_ATTACHMENT9 0x8CE9 - GL_COLOR_ATTACHMENT10 0x8CEA - GL_COLOR_ATTACHMENT11 0x8CEB - GL_COLOR_ATTACHMENT12 0x8CEC - GL_COLOR_ATTACHMENT13 0x8CED - GL_COLOR_ATTACHMENT14 0x8CEE - GL_COLOR_ATTACHMENT15 0x8CEF - GL_DEPTH_ATTACHMENT 0x8D00 - GL_STENCIL_ATTACHMENT 0x8D20 - GL_FRAMEBUFFER 0x8D40 - GL_RENDERBUFFER 0x8D41 - GL_RENDERBUFFER_WIDTH 0x8D42 - GL_RENDERBUFFER_HEIGHT 0x8D43 - GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 - GL_STENCIL_INDEX1 0x8D46 - GL_STENCIL_INDEX4 0x8D47 - GL_STENCIL_INDEX8 0x8D48 - GL_STENCIL_INDEX16 0x8D49 - GL_RENDERBUFFER_RED_SIZE 0x8D50 - GL_RENDERBUFFER_GREEN_SIZE 0x8D51 - GL_RENDERBUFFER_BLUE_SIZE 0x8D52 - GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 - GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 - GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 - GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 - GL_MAX_SAMPLES 0x8D57 - void glBindFramebuffer (GLenum target, GLuint framebuffer) - void glBindRenderbuffer (GLenum target, GLuint renderbuffer) - void glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) - GLenum glCheckFramebufferStatus (GLenum target) - void glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers) - void glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers) - void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) - void glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) - void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) - void glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer) - void glFramebufferTextureLayer (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer) - void glGenFramebuffers (GLsizei n, GLuint* framebuffers) - void glGenRenderbuffers (GLsizei n, GLuint* renderbuffers) - void glGenerateMipmap (GLenum target) - void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params) - void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params) - GLboolean glIsFramebuffer (GLuint framebuffer) - GLboolean glIsRenderbuffer (GLuint renderbuffer) - void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) - void glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/Externals/GLew/auto/extensions/GL_ARB_framebuffer_sRGB b/Externals/GLew/auto/extensions/GL_ARB_framebuffer_sRGB deleted file mode 100644 index c9909bca48..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_framebuffer_sRGB +++ /dev/null @@ -1,4 +0,0 @@ -GL_ARB_framebuffer_sRGB -http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt -GL_ARB_framebuffer_sRGB - GL_FRAMEBUFFER_SRGB 0x8DB9 diff --git a/Externals/GLew/auto/extensions/GL_ARB_geometry_shader4 b/Externals/GLew/auto/extensions/GL_ARB_geometry_shader4 deleted file mode 100644 index 76cfcbf66c..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_geometry_shader4 +++ /dev/null @@ -1,26 +0,0 @@ -GL_ARB_geometry_shader4 -http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt -GL_ARB_geometry_shader4 - GL_LINES_ADJACENCY_ARB 0xA - GL_LINE_STRIP_ADJACENCY_ARB 0xB - GL_TRIANGLES_ADJACENCY_ARB 0xC - GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD - GL_PROGRAM_POINT_SIZE_ARB 0x8642 - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 - GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 - GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 - GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 - GL_GEOMETRY_SHADER_ARB 0x8DD9 - GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA - GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB - GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 - void glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level) - void glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) - void glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) - void glProgramParameteriARB (GLuint program, GLenum pname, GLint value) diff --git a/Externals/GLew/auto/extensions/GL_ARB_gpu_shader5 b/Externals/GLew/auto/extensions/GL_ARB_gpu_shader5 deleted file mode 100644 index 816c894adc..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_gpu_shader5 +++ /dev/null @@ -1,9 +0,0 @@ -GL_ARB_gpu_shader5 -http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt -GL_ARB_gpu_shader5 - GL_GEOMETRY_SHADER_INVOCATIONS 0x887F - GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D - GL_MAX_VERTEX_STREAMS 0x8E71 diff --git a/Externals/GLew/auto/extensions/GL_ARB_gpu_shader_fp64 b/Externals/GLew/auto/extensions/GL_ARB_gpu_shader_fp64 deleted file mode 100644 index f452eeb0ad..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_gpu_shader_fp64 +++ /dev/null @@ -1,3 +0,0 @@ -GL_ARB_gpu_shader_fp64 -http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt -GL_ARB_gpu_shader_fp64 diff --git a/Externals/GLew/auto/extensions/GL_ARB_half_float_pixel b/Externals/GLew/auto/extensions/GL_ARB_half_float_pixel deleted file mode 100644 index 6cc72e83f7..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_half_float_pixel +++ /dev/null @@ -1,4 +0,0 @@ -GL_ARB_half_float_pixel -http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt -GL_ARB_half_float_pixel - GL_HALF_FLOAT_ARB 0x140B diff --git a/Externals/GLew/auto/extensions/GL_ARB_half_float_vertex b/Externals/GLew/auto/extensions/GL_ARB_half_float_vertex deleted file mode 100644 index 2ecbbc358d..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_half_float_vertex +++ /dev/null @@ -1,4 +0,0 @@ -GL_ARB_half_float_vertex -http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt -GL_ARB_half_float_vertex - GL_HALF_FLOAT 0x140B diff --git a/Externals/GLew/auto/extensions/GL_ARB_imaging b/Externals/GLew/auto/extensions/GL_ARB_imaging deleted file mode 100644 index 0efd0c1b8e..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_imaging +++ /dev/null @@ -1,112 +0,0 @@ -GL_ARB_imaging - -GL_ARB_imaging - GL_CONSTANT_COLOR 0x8001 - GL_ONE_MINUS_CONSTANT_COLOR 0x8002 - GL_CONSTANT_ALPHA 0x8003 - GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 - GL_BLEND_COLOR 0x8005 - GL_FUNC_ADD 0x8006 - GL_MIN 0x8007 - GL_MAX 0x8008 - GL_BLEND_EQUATION 0x8009 - GL_FUNC_SUBTRACT 0x800A - GL_FUNC_REVERSE_SUBTRACT 0x800B - GL_CONVOLUTION_1D 0x8010 - GL_CONVOLUTION_2D 0x8011 - GL_SEPARABLE_2D 0x8012 - GL_CONVOLUTION_BORDER_MODE 0x8013 - GL_CONVOLUTION_FILTER_SCALE 0x8014 - GL_CONVOLUTION_FILTER_BIAS 0x8015 - GL_REDUCE 0x8016 - GL_CONVOLUTION_FORMAT 0x8017 - GL_CONVOLUTION_WIDTH 0x8018 - GL_CONVOLUTION_HEIGHT 0x8019 - GL_MAX_CONVOLUTION_WIDTH 0x801A - GL_MAX_CONVOLUTION_HEIGHT 0x801B - GL_POST_CONVOLUTION_RED_SCALE 0x801C - GL_POST_CONVOLUTION_GREEN_SCALE 0x801D - GL_POST_CONVOLUTION_BLUE_SCALE 0x801E - GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F - GL_POST_CONVOLUTION_RED_BIAS 0x8020 - GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 - GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 - GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 - GL_HISTOGRAM 0x8024 - GL_PROXY_HISTOGRAM 0x8025 - GL_HISTOGRAM_WIDTH 0x8026 - GL_HISTOGRAM_FORMAT 0x8027 - GL_HISTOGRAM_RED_SIZE 0x8028 - GL_HISTOGRAM_GREEN_SIZE 0x8029 - GL_HISTOGRAM_BLUE_SIZE 0x802A - GL_HISTOGRAM_ALPHA_SIZE 0x802B - GL_HISTOGRAM_LUMINANCE_SIZE 0x802C - GL_HISTOGRAM_SINK 0x802D - GL_MINMAX 0x802E - GL_MINMAX_FORMAT 0x802F - GL_MINMAX_SINK 0x8030 - GL_TABLE_TOO_LARGE 0x8031 - GL_COLOR_MATRIX 0x80B1 - GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 - GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 - GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 - GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 - GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 - GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 - GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 - GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 - GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA - GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB - GL_COLOR_TABLE 0x80D0 - GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 - GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 - GL_PROXY_COLOR_TABLE 0x80D3 - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 - GL_COLOR_TABLE_SCALE 0x80D6 - GL_COLOR_TABLE_BIAS 0x80D7 - GL_COLOR_TABLE_FORMAT 0x80D8 - GL_COLOR_TABLE_WIDTH 0x80D9 - GL_COLOR_TABLE_RED_SIZE 0x80DA - GL_COLOR_TABLE_GREEN_SIZE 0x80DB - GL_COLOR_TABLE_BLUE_SIZE 0x80DC - GL_COLOR_TABLE_ALPHA_SIZE 0x80DD - GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE - GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF - GL_IGNORE_BORDER 0x8150 - GL_CONSTANT_BORDER 0x8151 - GL_WRAP_BORDER 0x8152 - GL_REPLICATE_BORDER 0x8153 - GL_CONVOLUTION_BORDER_COLOR 0x8154 - void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) - void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) - void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) - void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) - void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) - void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) - void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table) - void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) - void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) - void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) - void glResetHistogram (GLenum target) - void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) - void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) - void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) - void glMinmax (GLenum target, GLenum internalformat, GLboolean sink) - void glResetMinmax (GLenum target) - void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) - void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) - void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) - void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) - void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) - void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) - void glConvolutionParameteri (GLenum target, GLenum pname, GLint params) - void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) - void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) - void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) - void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image) - void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) - void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) - void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) - void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) - void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) diff --git a/Externals/GLew/auto/extensions/GL_ARB_instanced_arrays b/Externals/GLew/auto/extensions/GL_ARB_instanced_arrays deleted file mode 100644 index e3a5231205..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_instanced_arrays +++ /dev/null @@ -1,5 +0,0 @@ -GL_ARB_instanced_arrays -http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt -GL_ARB_instanced_arrays - GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE - void glVertexAttribDivisorARB (GLuint index, GLuint divisor) diff --git a/Externals/GLew/auto/extensions/GL_ARB_map_buffer_range b/Externals/GLew/auto/extensions/GL_ARB_map_buffer_range deleted file mode 100644 index 6c55bf6174..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_map_buffer_range +++ /dev/null @@ -1,11 +0,0 @@ -GL_ARB_map_buffer_range -http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt -GL_ARB_map_buffer_range - GL_MAP_READ_BIT 0x0001 - GL_MAP_WRITE_BIT 0x0002 - GL_MAP_INVALIDATE_RANGE_BIT 0x0004 - GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 - GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 - GL_MAP_UNSYNCHRONIZED_BIT 0x0020 - void glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) - GLvoid * glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) diff --git a/Externals/GLew/auto/extensions/GL_ARB_matrix_palette b/Externals/GLew/auto/extensions/GL_ARB_matrix_palette deleted file mode 100644 index 4b67c15cf4..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_matrix_palette +++ /dev/null @@ -1,18 +0,0 @@ -GL_ARB_matrix_palette -http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt -GL_ARB_matrix_palette - GL_MATRIX_PALETTE_ARB 0x8840 - GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 - GL_MAX_PALETTE_MATRICES_ARB 0x8842 - GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 - GL_MATRIX_INDEX_ARRAY_ARB 0x8844 - GL_CURRENT_MATRIX_INDEX_ARB 0x8845 - GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 - GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 - GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 - GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 - void glCurrentPaletteMatrixARB (GLint index) - void glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, GLvoid *pointer) - void glMatrixIndexubvARB (GLint size, GLubyte *indices) - void glMatrixIndexusvARB (GLint size, GLushort *indices) - void glMatrixIndexuivARB (GLint size, GLuint *indices) diff --git a/Externals/GLew/auto/extensions/GL_ARB_multisample b/Externals/GLew/auto/extensions/GL_ARB_multisample deleted file mode 100644 index 6abf9e7f52..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_multisample +++ /dev/null @@ -1,13 +0,0 @@ -GL_ARB_multisample -http://www.opengl.org/registry/specs/ARB/multisample.txt -GL_ARB_multisample - GL_MULTISAMPLE_ARB 0x809D - GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E - GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F - GL_SAMPLE_COVERAGE_ARB 0x80A0 - GL_SAMPLE_BUFFERS_ARB 0x80A8 - GL_SAMPLES_ARB 0x80A9 - GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA - GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB - GL_MULTISAMPLE_BIT_ARB 0x20000000 - void glSampleCoverageARB (GLclampf value, GLboolean invert) diff --git a/Externals/GLew/auto/extensions/GL_ARB_multitexture b/Externals/GLew/auto/extensions/GL_ARB_multitexture deleted file mode 100644 index ee80791831..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_multitexture +++ /dev/null @@ -1,72 +0,0 @@ -GL_ARB_multitexture -http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt -GL_ARB_multitexture - GL_TEXTURE0_ARB 0x84C0 - GL_TEXTURE1_ARB 0x84C1 - GL_TEXTURE2_ARB 0x84C2 - GL_TEXTURE3_ARB 0x84C3 - GL_TEXTURE4_ARB 0x84C4 - GL_TEXTURE5_ARB 0x84C5 - GL_TEXTURE6_ARB 0x84C6 - GL_TEXTURE7_ARB 0x84C7 - GL_TEXTURE8_ARB 0x84C8 - GL_TEXTURE9_ARB 0x84C9 - GL_TEXTURE10_ARB 0x84CA - GL_TEXTURE11_ARB 0x84CB - GL_TEXTURE12_ARB 0x84CC - GL_TEXTURE13_ARB 0x84CD - GL_TEXTURE14_ARB 0x84CE - GL_TEXTURE15_ARB 0x84CF - GL_TEXTURE16_ARB 0x84D0 - GL_TEXTURE17_ARB 0x84D1 - GL_TEXTURE18_ARB 0x84D2 - GL_TEXTURE19_ARB 0x84D3 - GL_TEXTURE20_ARB 0x84D4 - GL_TEXTURE21_ARB 0x84D5 - GL_TEXTURE22_ARB 0x84D6 - GL_TEXTURE23_ARB 0x84D7 - GL_TEXTURE24_ARB 0x84D8 - GL_TEXTURE25_ARB 0x84D9 - GL_TEXTURE26_ARB 0x84DA - GL_TEXTURE27_ARB 0x84DB - GL_TEXTURE28_ARB 0x84DC - GL_TEXTURE29_ARB 0x84DD - GL_TEXTURE30_ARB 0x84DE - GL_TEXTURE31_ARB 0x84DF - GL_ACTIVE_TEXTURE_ARB 0x84E0 - GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 - GL_MAX_TEXTURE_UNITS_ARB 0x84E2 - void glActiveTextureARB (GLenum texture) - void glClientActiveTextureARB (GLenum texture) - void glMultiTexCoord1dARB (GLenum target, GLdouble s) - void glMultiTexCoord1dvARB (GLenum target, const GLdouble *v) - void glMultiTexCoord1fARB (GLenum target, GLfloat s) - void glMultiTexCoord1fvARB (GLenum target, const GLfloat *v) - void glMultiTexCoord1iARB (GLenum target, GLint s) - void glMultiTexCoord1ivARB (GLenum target, const GLint *v) - void glMultiTexCoord1sARB (GLenum target, GLshort s) - void glMultiTexCoord1svARB (GLenum target, const GLshort *v) - void glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t) - void glMultiTexCoord2dvARB (GLenum target, const GLdouble *v) - void glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t) - void glMultiTexCoord2fvARB (GLenum target, const GLfloat *v) - void glMultiTexCoord2iARB (GLenum target, GLint s, GLint t) - void glMultiTexCoord2ivARB (GLenum target, const GLint *v) - void glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t) - void glMultiTexCoord2svARB (GLenum target, const GLshort *v) - void glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r) - void glMultiTexCoord3dvARB (GLenum target, const GLdouble *v) - void glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r) - void glMultiTexCoord3fvARB (GLenum target, const GLfloat *v) - void glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r) - void glMultiTexCoord3ivARB (GLenum target, const GLint *v) - void glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r) - void glMultiTexCoord3svARB (GLenum target, const GLshort *v) - void glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) - void glMultiTexCoord4dvARB (GLenum target, const GLdouble *v) - void glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) - void glMultiTexCoord4fvARB (GLenum target, const GLfloat *v) - void glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q) - void glMultiTexCoord4ivARB (GLenum target, const GLint *v) - void glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) - void glMultiTexCoord4svARB (GLenum target, const GLshort *v) diff --git a/Externals/GLew/auto/extensions/GL_ARB_occlusion_query b/Externals/GLew/auto/extensions/GL_ARB_occlusion_query deleted file mode 100644 index 18e10aa37a..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_occlusion_query +++ /dev/null @@ -1,16 +0,0 @@ -GL_ARB_occlusion_query -http://www.opengl.org/registry/specs/ARB/occlusion_query.txt -GL_ARB_occlusion_query - GL_QUERY_COUNTER_BITS_ARB 0x8864 - GL_CURRENT_QUERY_ARB 0x8865 - GL_QUERY_RESULT_ARB 0x8866 - GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 - GL_SAMPLES_PASSED_ARB 0x8914 - void glBeginQueryARB (GLenum target, GLuint id) - void glDeleteQueriesARB (GLsizei n, const GLuint* ids) - void glEndQueryARB (GLenum target) - void glGenQueriesARB (GLsizei n, GLuint* ids) - void glGetQueryObjectivARB (GLuint id, GLenum pname, GLint* params) - void glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint* params) - void glGetQueryivARB (GLenum target, GLenum pname, GLint* params) - GLboolean glIsQueryARB (GLuint id) diff --git a/Externals/GLew/auto/extensions/GL_ARB_occlusion_query2 b/Externals/GLew/auto/extensions/GL_ARB_occlusion_query2 deleted file mode 100644 index 5dad0135f8..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_occlusion_query2 +++ /dev/null @@ -1,4 +0,0 @@ -GL_ARB_occlusion_query2 -http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt -GL_ARB_occlusion_query2 - GL_ANY_SAMPLES_PASSED 0x8C2F diff --git a/Externals/GLew/auto/extensions/GL_ARB_pixel_buffer_object b/Externals/GLew/auto/extensions/GL_ARB_pixel_buffer_object deleted file mode 100644 index ccec4ccde9..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_pixel_buffer_object +++ /dev/null @@ -1,7 +0,0 @@ -GL_ARB_pixel_buffer_object -http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt -GL_ARB_pixel_buffer_object - GL_PIXEL_PACK_BUFFER_ARB 0x88EB - GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC - GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED - GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF diff --git a/Externals/GLew/auto/extensions/GL_ARB_point_parameters b/Externals/GLew/auto/extensions/GL_ARB_point_parameters deleted file mode 100644 index 6c15a02171..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_point_parameters +++ /dev/null @@ -1,9 +0,0 @@ -GL_ARB_point_parameters -http://www.opengl.org/registry/specs/ARB/point_parameters.txt -GL_ARB_point_parameters - GL_POINT_SIZE_MIN_ARB 0x8126 - GL_POINT_SIZE_MAX_ARB 0x8127 - GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 - GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 - void glPointParameterfARB (GLenum pname, GLfloat param) - void glPointParameterfvARB (GLenum pname, GLfloat* params) diff --git a/Externals/GLew/auto/extensions/GL_ARB_point_sprite b/Externals/GLew/auto/extensions/GL_ARB_point_sprite deleted file mode 100644 index 8f2c2e88ef..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_point_sprite +++ /dev/null @@ -1,5 +0,0 @@ -GL_ARB_point_sprite -http://www.opengl.org/registry/specs/ARB/point_sprite.txt -GL_ARB_point_sprite - GL_POINT_SPRITE_ARB 0x8861 - GL_COORD_REPLACE_ARB 0x8862 diff --git a/Externals/GLew/auto/extensions/GL_ARB_provoking_vertex b/Externals/GLew/auto/extensions/GL_ARB_provoking_vertex deleted file mode 100644 index 3e2f16de43..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_provoking_vertex +++ /dev/null @@ -1,8 +0,0 @@ -GL_ARB_provoking_vertex -http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt -GL_ARB_provoking_vertex - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C - GL_FIRST_VERTEX_CONVENTION 0x8E4D - GL_LAST_VERTEX_CONVENTION 0x8E4E - GL_PROVOKING_VERTEX 0x8E4F - void glProvokingVertex (GLenum mode) diff --git a/Externals/GLew/auto/extensions/GL_ARB_sample_shading b/Externals/GLew/auto/extensions/GL_ARB_sample_shading deleted file mode 100644 index 0d8b105d80..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_sample_shading +++ /dev/null @@ -1,6 +0,0 @@ -GL_ARB_sample_shading -http://www.opengl.org/registry/specs/ARB/sample_shading.txt -GL_ARB_sample_shading - GL_SAMPLE_SHADING_ARB 0x8C36 - GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 - void glMinSampleShadingARB (GLclampf value) diff --git a/Externals/GLew/auto/extensions/GL_ARB_sampler_objects b/Externals/GLew/auto/extensions/GL_ARB_sampler_objects deleted file mode 100644 index c9423909ea..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_sampler_objects +++ /dev/null @@ -1,18 +0,0 @@ -GL_ARB_sampler_objects -http://www.opengl.org/registry/specs/ARB/sampler_objects.txt -GL_ARB_sampler_objects - GL_SAMPLER_BINDING 0x8919 - void glBindSampler (GLuint unit, GLuint sampler) - void glDeleteSamplers (GLsizei count, const GLuint * samplers) - void glGenSamplers (GLsizei count, GLuint* samplers) - void glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint* params) - void glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint* params) - void glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params) - void glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params) - GLboolean glIsSampler (GLuint sampler) - void glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint* params) - void glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint* params) - void glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) - void glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* params) - void glSamplerParameteri (GLuint sampler, GLenum pname, GLint param) - void glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* params) diff --git a/Externals/GLew/auto/extensions/GL_ARB_seamless_cube_map b/Externals/GLew/auto/extensions/GL_ARB_seamless_cube_map deleted file mode 100644 index c6b5941b6e..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_seamless_cube_map +++ /dev/null @@ -1,4 +0,0 @@ -GL_ARB_seamless_cube_map -http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt -GL_ARB_seamless_cube_map - GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F diff --git a/Externals/GLew/auto/extensions/GL_ARB_shader_bit_encoding b/Externals/GLew/auto/extensions/GL_ARB_shader_bit_encoding deleted file mode 100644 index 9c00ed7e52..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_shader_bit_encoding +++ /dev/null @@ -1,3 +0,0 @@ -GL_ARB_shader_bit_encoding -http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt -GL_ARB_shader_bit_encoding diff --git a/Externals/GLew/auto/extensions/GL_ARB_shader_objects b/Externals/GLew/auto/extensions/GL_ARB_shader_objects deleted file mode 100644 index fc24d978a4..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_shader_objects +++ /dev/null @@ -1,78 +0,0 @@ -GL_ARB_shader_objects -http://www.opengl.org/registry/specs/ARB/shader_objects.txt -GL_ARB_shader_objects - GL_PROGRAM_OBJECT_ARB 0x8B40 - GL_SHADER_OBJECT_ARB 0x8B48 - GL_OBJECT_TYPE_ARB 0x8B4E - GL_OBJECT_SUBTYPE_ARB 0x8B4F - GL_FLOAT_VEC2_ARB 0x8B50 - GL_FLOAT_VEC3_ARB 0x8B51 - GL_FLOAT_VEC4_ARB 0x8B52 - GL_INT_VEC2_ARB 0x8B53 - GL_INT_VEC3_ARB 0x8B54 - GL_INT_VEC4_ARB 0x8B55 - GL_BOOL_ARB 0x8B56 - GL_BOOL_VEC2_ARB 0x8B57 - GL_BOOL_VEC3_ARB 0x8B58 - GL_BOOL_VEC4_ARB 0x8B59 - GL_FLOAT_MAT2_ARB 0x8B5A - GL_FLOAT_MAT3_ARB 0x8B5B - GL_FLOAT_MAT4_ARB 0x8B5C - GL_SAMPLER_1D_ARB 0x8B5D - GL_SAMPLER_2D_ARB 0x8B5E - GL_SAMPLER_3D_ARB 0x8B5F - GL_SAMPLER_CUBE_ARB 0x8B60 - GL_SAMPLER_1D_SHADOW_ARB 0x8B61 - GL_SAMPLER_2D_SHADOW_ARB 0x8B62 - GL_SAMPLER_2D_RECT_ARB 0x8B63 - GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 - GL_OBJECT_DELETE_STATUS_ARB 0x8B80 - GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 - GL_OBJECT_LINK_STATUS_ARB 0x8B82 - GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 - GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 - GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 - GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 - GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 - GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 - void glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj) - void glCompileShaderARB (GLhandleARB shaderObj) - GLhandleARB glCreateProgramObjectARB (void) - GLhandleARB glCreateShaderObjectARB (GLenum shaderType) - void glDeleteObjectARB (GLhandleARB obj) - void glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) - void glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name) - void glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj) - GLhandleARB glGetHandleARB (GLenum pname) - void glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog) - void glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat* params) - void glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint* params) - void glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source) - GLint glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB* name) - void glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat* params) - void glGetUniformivARB (GLhandleARB programObj, GLint location, GLint* params) - void glLinkProgramARB (GLhandleARB programObj) - void glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length) - void glUniform1fARB (GLint location, GLfloat v0) - void glUniform1fvARB (GLint location, GLsizei count, const GLfloat* value) - void glUniform1iARB (GLint location, GLint v0) - void glUniform1ivARB (GLint location, GLsizei count, const GLint* value) - void glUniform2fARB (GLint location, GLfloat v0, GLfloat v1) - void glUniform2fvARB (GLint location, GLsizei count, const GLfloat* value) - void glUniform2iARB (GLint location, GLint v0, GLint v1) - void glUniform2ivARB (GLint location, GLsizei count, const GLint* value) - void glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) - void glUniform3fvARB (GLint location, GLsizei count, const GLfloat* value) - void glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) - void glUniform3ivARB (GLint location, GLsizei count, const GLint* value) - void glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) - void glUniform4fvARB (GLint location, GLsizei count, const GLfloat* value) - void glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) - void glUniform4ivARB (GLint location, GLsizei count, const GLint* value) - void glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glUseProgramObjectARB (GLhandleARB programObj) - void glValidateProgramARB (GLhandleARB programObj) - typedef char GLcharARB - typedef unsigned int GLhandleARB diff --git a/Externals/GLew/auto/extensions/GL_ARB_shader_subroutine b/Externals/GLew/auto/extensions/GL_ARB_shader_subroutine deleted file mode 100644 index a89f08f390..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_shader_subroutine +++ /dev/null @@ -1,20 +0,0 @@ -GL_ARB_shader_subroutine -http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt -GL_ARB_shader_subroutine - GL_ACTIVE_SUBROUTINES 0x8DE5 - GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 - GL_MAX_SUBROUTINES 0x8DE7 - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 - GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 - GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 - GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 - GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A - GL_COMPATIBLE_SUBROUTINES 0x8E4B - void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name) - void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name) - void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) - void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values) - GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const char* name) - GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const char* name) - void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params) - void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices) diff --git a/Externals/GLew/auto/extensions/GL_ARB_shader_texture_lod b/Externals/GLew/auto/extensions/GL_ARB_shader_texture_lod deleted file mode 100644 index 1366c86e88..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_shader_texture_lod +++ /dev/null @@ -1,3 +0,0 @@ -GL_ARB_shader_texture_lod -http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt -GL_ARB_shader_texture_lod diff --git a/Externals/GLew/auto/extensions/GL_ARB_shading_language_100 b/Externals/GLew/auto/extensions/GL_ARB_shading_language_100 deleted file mode 100644 index 53cd0d46f0..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_shading_language_100 +++ /dev/null @@ -1,4 +0,0 @@ -GL_ARB_shading_language_100 -http://www.opengl.org/registry/specs/ARB/shading_language_100.txt -GL_ARB_shading_language_100 - GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C diff --git a/Externals/GLew/auto/extensions/GL_ARB_shading_language_include b/Externals/GLew/auto/extensions/GL_ARB_shading_language_include deleted file mode 100644 index d8dd5b2b69..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_shading_language_include +++ /dev/null @@ -1,12 +0,0 @@ -GL_ARB_shading_language_include -http://www.opengl.org/registry/specs/ARB/shading_language_include.txt -GL_ARB_shading_language_include - GL_SHADER_INCLUDE_ARB 0x8DAE - GL_NAMED_STRING_LENGTH_ARB 0x8DE9 - GL_NAMED_STRING_TYPE_ARB 0x8DEA - void glCompileShaderIncludeARB (GLuint shader, GLsizei count, const char ** path, const GLint *length) - void glDeleteNamedStringARB (GLint namelen, const char* name) - void glGetNamedStringARB (GLint namelen, const char* name, GLsizei bufSize, GLint *stringlen, char *string) - void glGetNamedStringivARB (GLint namelen, const char* name, GLenum pname, GLint *params) - GLboolean glIsNamedStringARB (GLint namelen, const char* name) - void glNamedStringARB (GLenum type, GLint namelen, const char* name, GLint stringlen, const char *string) diff --git a/Externals/GLew/auto/extensions/GL_ARB_shadow b/Externals/GLew/auto/extensions/GL_ARB_shadow deleted file mode 100644 index eeaca307f7..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_shadow +++ /dev/null @@ -1,6 +0,0 @@ -GL_ARB_shadow -http://www.opengl.org/registry/specs/ARB/shadow.txt -GL_ARB_shadow - GL_TEXTURE_COMPARE_MODE_ARB 0x884C - GL_TEXTURE_COMPARE_FUNC_ARB 0x884D - GL_COMPARE_R_TO_TEXTURE_ARB 0x884E diff --git a/Externals/GLew/auto/extensions/GL_ARB_shadow_ambient b/Externals/GLew/auto/extensions/GL_ARB_shadow_ambient deleted file mode 100644 index d2e13a04b4..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_shadow_ambient +++ /dev/null @@ -1,4 +0,0 @@ -GL_ARB_shadow_ambient -http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt -GL_ARB_shadow_ambient - GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF diff --git a/Externals/GLew/auto/extensions/GL_ARB_sync b/Externals/GLew/auto/extensions/GL_ARB_sync deleted file mode 100644 index 883dc897d7..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_sync +++ /dev/null @@ -1,25 +0,0 @@ -GL_ARB_sync -http://www.opengl.org/registry/specs/ARB/sync.txt -GL_ARB_sync - GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 - GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 - GL_OBJECT_TYPE 0x9112 - GL_SYNC_CONDITION 0x9113 - GL_SYNC_STATUS 0x9114 - GL_SYNC_FLAGS 0x9115 - GL_SYNC_FENCE 0x9116 - GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 - GL_UNSIGNALED 0x9118 - GL_SIGNALED 0x9119 - GL_ALREADY_SIGNALED 0x911A - GL_TIMEOUT_EXPIRED 0x911B - GL_CONDITION_SATISFIED 0x911C - GL_WAIT_FAILED 0x911D - GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF - GLenum glClientWaitSync (GLsync GLsync,GLbitfield flags,GLuint64 timeout) - void glDeleteSync (GLsync GLsync) - GLsync glFenceSync (GLenum condition,GLbitfield flags) - void glGetInteger64v (GLenum pname, GLint64* params) - void glGetSynciv (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values) - GLboolean glIsSync (GLsync GLsync) - void glWaitSync (GLsync GLsync,GLbitfield flags,GLuint64 timeout) diff --git a/Externals/GLew/auto/extensions/GL_ARB_tessellation_shader b/Externals/GLew/auto/extensions/GL_ARB_tessellation_shader deleted file mode 100644 index c7376507cc..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_tessellation_shader +++ /dev/null @@ -1,37 +0,0 @@ -GL_ARB_tessellation_shader -http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt -GL_ARB_tessellation_shader - GL_PATCHES 0xE - GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 - GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F - GL_PATCH_VERTICES 0x8E72 - GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 - GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 - GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 - GL_TESS_GEN_MODE 0x8E76 - GL_TESS_GEN_SPACING 0x8E77 - GL_TESS_GEN_VERTEX_ORDER 0x8E78 - GL_TESS_GEN_POINT_MODE 0x8E79 - GL_ISOLINES 0x8E7A - GL_FRACTIONAL_ODD 0x8E7B - GL_FRACTIONAL_EVEN 0x8E7C - GL_MAX_PATCH_VERTICES 0x8E7D - GL_MAX_TESS_GEN_LEVEL 0x8E7E - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 - GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 - GL_TESS_EVALUATION_SHADER 0x8E87 - GL_TESS_CONTROL_SHADER 0x8E88 - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A - void glPatchParameterfv (GLenum pname, const GLfloat* values) - void glPatchParameteri (GLenum pname, GLint value) diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_border_clamp b/Externals/GLew/auto/extensions/GL_ARB_texture_border_clamp deleted file mode 100644 index 14e74fbe03..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_border_clamp +++ /dev/null @@ -1,4 +0,0 @@ -GL_ARB_texture_border_clamp -http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt -GL_ARB_texture_border_clamp - GL_CLAMP_TO_BORDER_ARB 0x812D diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_buffer_object b/Externals/GLew/auto/extensions/GL_ARB_texture_buffer_object deleted file mode 100644 index bae7fc6e17..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_buffer_object +++ /dev/null @@ -1,9 +0,0 @@ -GL_ARB_texture_buffer_object -http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt -GL_ARB_texture_buffer_object - GL_TEXTURE_BUFFER_ARB 0x8C2A - GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B - GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C - GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D - GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E - void glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer) diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_buffer_object_rgb32 b/Externals/GLew/auto/extensions/GL_ARB_texture_buffer_object_rgb32 deleted file mode 100644 index ddac257ebe..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_buffer_object_rgb32 +++ /dev/null @@ -1,3 +0,0 @@ -GL_ARB_texture_buffer_object_rgb32 -http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt -GL_ARB_texture_buffer_object_rgb32 diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_compression b/Externals/GLew/auto/extensions/GL_ARB_texture_compression deleted file mode 100644 index c32a6fba88..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_compression +++ /dev/null @@ -1,21 +0,0 @@ -GL_ARB_texture_compression -http://www.opengl.org/registry/specs/ARB/texture_compression.txt -GL_ARB_texture_compression - GL_COMPRESSED_ALPHA_ARB 0x84E9 - GL_COMPRESSED_LUMINANCE_ARB 0x84EA - GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB - GL_COMPRESSED_INTENSITY_ARB 0x84EC - GL_COMPRESSED_RGB_ARB 0x84ED - GL_COMPRESSED_RGBA_ARB 0x84EE - GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF - GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 - GL_TEXTURE_COMPRESSED_ARB 0x86A1 - GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 - GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 - void glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data) - void glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) - void glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) - void glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) - void glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) - void glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) - void glGetCompressedTexImageARB (GLenum target, GLint lod, void* img) diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_compression_bptc b/Externals/GLew/auto/extensions/GL_ARB_texture_compression_bptc deleted file mode 100644 index a476d78f4c..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_compression_bptc +++ /dev/null @@ -1,7 +0,0 @@ -GL_ARB_texture_compression_bptc -http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt -GL_ARB_texture_compression_bptc - GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C - GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D - GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E - GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_compression_rgtc b/Externals/GLew/auto/extensions/GL_ARB_texture_compression_rgtc deleted file mode 100644 index 233597e61d..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_compression_rgtc +++ /dev/null @@ -1,7 +0,0 @@ -GL_ARB_texture_compression_rgtc -http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt -GL_ARB_texture_compression_rgtc - GL_COMPRESSED_RED_RGTC1 0x8DBB - GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC - GL_COMPRESSED_RG_RGTC2 0x8DBD - GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_cube_map b/Externals/GLew/auto/extensions/GL_ARB_texture_cube_map deleted file mode 100644 index 67f232e6a5..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_cube_map +++ /dev/null @@ -1,15 +0,0 @@ -GL_ARB_texture_cube_map -http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt -GL_ARB_texture_cube_map - GL_NORMAL_MAP_ARB 0x8511 - GL_REFLECTION_MAP_ARB 0x8512 - GL_TEXTURE_CUBE_MAP_ARB 0x8513 - GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A - GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_cube_map_array b/Externals/GLew/auto/extensions/GL_ARB_texture_cube_map_array deleted file mode 100644 index fcb7223ec9..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_cube_map_array +++ /dev/null @@ -1,10 +0,0 @@ -GL_ARB_texture_cube_map_array -http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt -GL_ARB_texture_cube_map_array - GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 - GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A - GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B - GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C - GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D - GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E - GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_env_add b/Externals/GLew/auto/extensions/GL_ARB_texture_env_add deleted file mode 100644 index 9f6f889e4a..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_env_add +++ /dev/null @@ -1,3 +0,0 @@ -GL_ARB_texture_env_add -http://www.opengl.org/registry/specs/ARB/texture_env_add.txt -GL_ARB_texture_env_add diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_env_combine b/Externals/GLew/auto/extensions/GL_ARB_texture_env_combine deleted file mode 100644 index 94d689e000..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_env_combine +++ /dev/null @@ -1,25 +0,0 @@ -GL_ARB_texture_env_combine -http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt -GL_ARB_texture_env_combine - GL_SUBTRACT_ARB 0x84E7 - GL_COMBINE_ARB 0x8570 - GL_COMBINE_RGB_ARB 0x8571 - GL_COMBINE_ALPHA_ARB 0x8572 - GL_RGB_SCALE_ARB 0x8573 - GL_ADD_SIGNED_ARB 0x8574 - GL_INTERPOLATE_ARB 0x8575 - GL_CONSTANT_ARB 0x8576 - GL_PRIMARY_COLOR_ARB 0x8577 - GL_PREVIOUS_ARB 0x8578 - GL_SOURCE0_RGB_ARB 0x8580 - GL_SOURCE1_RGB_ARB 0x8581 - GL_SOURCE2_RGB_ARB 0x8582 - GL_SOURCE0_ALPHA_ARB 0x8588 - GL_SOURCE1_ALPHA_ARB 0x8589 - GL_SOURCE2_ALPHA_ARB 0x858A - GL_OPERAND0_RGB_ARB 0x8590 - GL_OPERAND1_RGB_ARB 0x8591 - GL_OPERAND2_RGB_ARB 0x8592 - GL_OPERAND0_ALPHA_ARB 0x8598 - GL_OPERAND1_ALPHA_ARB 0x8599 - GL_OPERAND2_ALPHA_ARB 0x859A diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_env_crossbar b/Externals/GLew/auto/extensions/GL_ARB_texture_env_crossbar deleted file mode 100644 index 93aa97f428..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_env_crossbar +++ /dev/null @@ -1,3 +0,0 @@ -GL_ARB_texture_env_crossbar -http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt -GL_ARB_texture_env_crossbar diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_env_dot3 b/Externals/GLew/auto/extensions/GL_ARB_texture_env_dot3 deleted file mode 100644 index 6e6587fab4..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_env_dot3 +++ /dev/null @@ -1,5 +0,0 @@ -GL_ARB_texture_env_dot3 -http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt -GL_ARB_texture_env_dot3 - GL_DOT3_RGB_ARB 0x86AE - GL_DOT3_RGBA_ARB 0x86AF diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_float b/Externals/GLew/auto/extensions/GL_ARB_texture_float deleted file mode 100644 index 14d0de6953..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_float +++ /dev/null @@ -1,23 +0,0 @@ -GL_ARB_texture_float -http://www.opengl.org/registry/specs/ARB/texture_float.txt -GL_ARB_texture_float - GL_RGBA32F_ARB 0x8814 - GL_RGB32F_ARB 0x8815 - GL_ALPHA32F_ARB 0x8816 - GL_INTENSITY32F_ARB 0x8817 - GL_LUMINANCE32F_ARB 0x8818 - GL_LUMINANCE_ALPHA32F_ARB 0x8819 - GL_RGBA16F_ARB 0x881A - GL_RGB16F_ARB 0x881B - GL_ALPHA16F_ARB 0x881C - GL_INTENSITY16F_ARB 0x881D - GL_LUMINANCE16F_ARB 0x881E - GL_LUMINANCE_ALPHA16F_ARB 0x881F - GL_TEXTURE_RED_TYPE_ARB 0x8C10 - GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 - GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 - GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 - GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 - GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 - GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 - GL_UNSIGNED_NORMALIZED_ARB 0x8C17 diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_gather b/Externals/GLew/auto/extensions/GL_ARB_texture_gather deleted file mode 100644 index 0f5fd182a4..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_gather +++ /dev/null @@ -1,6 +0,0 @@ -GL_ARB_texture_gather -http://www.opengl.org/registry/specs/ARB/texture_gather.txt -GL_ARB_texture_gather - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_mirrored_repeat b/Externals/GLew/auto/extensions/GL_ARB_texture_mirrored_repeat deleted file mode 100644 index 6d664e9eab..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_mirrored_repeat +++ /dev/null @@ -1,4 +0,0 @@ -GL_ARB_texture_mirrored_repeat -http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt -GL_ARB_texture_mirrored_repeat - GL_MIRRORED_REPEAT_ARB 0x8370 diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_multisample b/Externals/GLew/auto/extensions/GL_ARB_texture_multisample deleted file mode 100644 index 9e0e89662b..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_multisample +++ /dev/null @@ -1,28 +0,0 @@ -GL_ARB_texture_multisample -http://www.opengl.org/registry/specs/ARB/texture_multisample.txt -GL_ARB_texture_multisample - GL_SAMPLE_POSITION 0x8E50 - GL_SAMPLE_MASK 0x8E51 - GL_SAMPLE_MASK_VALUE 0x8E52 - GL_MAX_SAMPLE_MASK_WORDS 0x8E59 - GL_TEXTURE_2D_MULTISAMPLE 0x9100 - GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 - GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 - GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 - GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 - GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 - GL_TEXTURE_SAMPLES 0x9106 - GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 - GL_SAMPLER_2D_MULTISAMPLE 0x9108 - GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 - GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A - GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B - GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C - GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D - GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E - GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F - GL_MAX_INTEGER_SAMPLES 0x9110 - void glGetMultisamplefv (GLenum pname, GLuint index, GLfloat* val) - void glSampleMaski (GLuint index, GLbitfield mask) - void glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) - void glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_non_power_of_two b/Externals/GLew/auto/extensions/GL_ARB_texture_non_power_of_two deleted file mode 100644 index c711111f51..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_non_power_of_two +++ /dev/null @@ -1,3 +0,0 @@ -GL_ARB_texture_non_power_of_two -http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt -GL_ARB_texture_non_power_of_two diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_query_lod b/Externals/GLew/auto/extensions/GL_ARB_texture_query_lod deleted file mode 100644 index 981dc84c68..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_query_lod +++ /dev/null @@ -1,3 +0,0 @@ -GL_ARB_texture_query_lod -http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt -GL_ARB_texture_query_lod diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_rectangle b/Externals/GLew/auto/extensions/GL_ARB_texture_rectangle deleted file mode 100644 index 33915d165d..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_rectangle +++ /dev/null @@ -1,9 +0,0 @@ -GL_ARB_texture_rectangle -http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt -GL_ARB_texture_rectangle - GL_TEXTURE_RECTANGLE_ARB 0x84F5 - GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 - GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 - GL_SAMPLER_2D_RECT_ARB 0x8B63 - GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_rg b/Externals/GLew/auto/extensions/GL_ARB_texture_rg deleted file mode 100644 index 1f55eff6d1..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_rg +++ /dev/null @@ -1,28 +0,0 @@ -GL_ARB_texture_rg -http://www.opengl.org/registry/specs/ARB/texture_rg.txt -GL_ARB_texture_rg - GL_RED 0x1903 - GL_COMPRESSED_RED 0x8225 - GL_COMPRESSED_RG 0x8226 - GL_RG 0x8227 - GL_RG_INTEGER 0x8228 - GL_R8 0x8229 - GL_R16 0x822A - GL_RG8 0x822B - GL_RG16 0x822C - GL_R16F 0x822D - GL_R32F 0x822E - GL_RG16F 0x822F - GL_RG32F 0x8230 - GL_R8I 0x8231 - GL_R8UI 0x8232 - GL_R16I 0x8233 - GL_R16UI 0x8234 - GL_R32I 0x8235 - GL_R32UI 0x8236 - GL_RG8I 0x8237 - GL_RG8UI 0x8238 - GL_RG16I 0x8239 - GL_RG16UI 0x823A - GL_RG32I 0x823B - GL_RG32UI 0x823C diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_rgb10_a2ui b/Externals/GLew/auto/extensions/GL_ARB_texture_rgb10_a2ui deleted file mode 100644 index 7e5d4db08b..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_rgb10_a2ui +++ /dev/null @@ -1,4 +0,0 @@ -GL_ARB_texture_rgb10_a2ui -http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt -GL_ARB_texture_rgb10_a2ui - GL_RGB10_A2UI 0x906F diff --git a/Externals/GLew/auto/extensions/GL_ARB_texture_swizzle b/Externals/GLew/auto/extensions/GL_ARB_texture_swizzle deleted file mode 100644 index 4553324605..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_texture_swizzle +++ /dev/null @@ -1,8 +0,0 @@ -GL_ARB_texture_swizzle -http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt -GL_ARB_texture_swizzle - GL_TEXTURE_SWIZZLE_R 0x8E42 - GL_TEXTURE_SWIZZLE_G 0x8E43 - GL_TEXTURE_SWIZZLE_B 0x8E44 - GL_TEXTURE_SWIZZLE_A 0x8E45 - GL_TEXTURE_SWIZZLE_RGBA 0x8E46 diff --git a/Externals/GLew/auto/extensions/GL_ARB_timer_query b/Externals/GLew/auto/extensions/GL_ARB_timer_query deleted file mode 100644 index 6f64ace39a..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_timer_query +++ /dev/null @@ -1,8 +0,0 @@ -GL_ARB_timer_query -http://www.opengl.org/registry/specs/ARB/timer_query.txt -GL_ARB_timer_query - GL_TIME_ELAPSED 0x88BF - GL_TIMESTAMP 0x8E28 - void glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64* params) - void glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64* params) - void glQueryCounter (GLuint id, GLenum target) diff --git a/Externals/GLew/auto/extensions/GL_ARB_transform_feedback2 b/Externals/GLew/auto/extensions/GL_ARB_transform_feedback2 deleted file mode 100644 index 06c362677f..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_transform_feedback2 +++ /dev/null @@ -1,14 +0,0 @@ -GL_ARB_transform_feedback2 -http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt -GL_ARB_transform_feedback2 - GL_TRANSFORM_FEEDBACK 0x8E22 - GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 - GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 - GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 - void glBindTransformFeedback (GLenum target, GLuint id) - void glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids) - void glDrawTransformFeedback (GLenum mode, GLuint id) - void glGenTransformFeedbacks (GLsizei n, GLuint* ids) - GLboolean glIsTransformFeedback (GLuint id) - void glPauseTransformFeedback (void) - void glResumeTransformFeedback (void) diff --git a/Externals/GLew/auto/extensions/GL_ARB_transform_feedback3 b/Externals/GLew/auto/extensions/GL_ARB_transform_feedback3 deleted file mode 100644 index 37e8f3543a..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_transform_feedback3 +++ /dev/null @@ -1,9 +0,0 @@ -GL_ARB_transform_feedback3 -http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt -GL_ARB_transform_feedback3 - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 - GL_MAX_VERTEX_STREAMS 0x8E71 - void glBeginQueryIndexed (GLenum target, GLuint index, GLuint id) - void glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream) - void glEndQueryIndexed (GLenum target, GLuint index) - void glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint* params) diff --git a/Externals/GLew/auto/extensions/GL_ARB_transpose_matrix b/Externals/GLew/auto/extensions/GL_ARB_transpose_matrix deleted file mode 100644 index e869bd5aa8..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_transpose_matrix +++ /dev/null @@ -1,11 +0,0 @@ -GL_ARB_transpose_matrix -http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt -GL_ARB_transpose_matrix - GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 - GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 - GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 - GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 - void glLoadTransposeMatrixfARB (GLfloat m[16]) - void glLoadTransposeMatrixdARB (GLdouble m[16]) - void glMultTransposeMatrixfARB (GLfloat m[16]) - void glMultTransposeMatrixdARB (GLdouble m[16]) diff --git a/Externals/GLew/auto/extensions/GL_ARB_uniform_buffer_object b/Externals/GLew/auto/extensions/GL_ARB_uniform_buffer_object deleted file mode 100644 index c4992d1876..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_uniform_buffer_object +++ /dev/null @@ -1,46 +0,0 @@ -GL_ARB_uniform_buffer_object -http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt -GL_ARB_uniform_buffer_object - GL_UNIFORM_BUFFER 0x8A11 - GL_UNIFORM_BUFFER_BINDING 0x8A28 - GL_UNIFORM_BUFFER_START 0x8A29 - GL_UNIFORM_BUFFER_SIZE 0x8A2A - GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B - GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C - GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D - GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E - GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F - GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 - GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 - GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 - GL_UNIFORM_TYPE 0x8A37 - GL_UNIFORM_SIZE 0x8A38 - GL_UNIFORM_NAME_LENGTH 0x8A39 - GL_UNIFORM_BLOCK_INDEX 0x8A3A - GL_UNIFORM_OFFSET 0x8A3B - GL_UNIFORM_ARRAY_STRIDE 0x8A3C - GL_UNIFORM_MATRIX_STRIDE 0x8A3D - GL_UNIFORM_IS_ROW_MAJOR 0x8A3E - GL_UNIFORM_BLOCK_BINDING 0x8A3F - GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 - GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 - GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 - GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 - GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 - GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 - GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 - GL_INVALID_INDEX 0xFFFFFFFF - void glBindBufferBase (GLenum target, GLuint index, GLuint buffer) - void glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) - void glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName) - void glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) - void glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName) - void glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) - void glGetIntegeri_v (GLenum target, GLuint index, GLint* data) - GLuint glGetUniformBlockIndex (GLuint program, const char* uniformBlockName) - void glGetUniformIndices (GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices) - void glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) diff --git a/Externals/GLew/auto/extensions/GL_ARB_vertex_array_bgra b/Externals/GLew/auto/extensions/GL_ARB_vertex_array_bgra deleted file mode 100644 index cf4ef09e6e..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_vertex_array_bgra +++ /dev/null @@ -1,4 +0,0 @@ -GL_ARB_vertex_array_bgra -http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt -GL_ARB_vertex_array_bgra - GL_BGRA 0x80E1 diff --git a/Externals/GLew/auto/extensions/GL_ARB_vertex_array_object b/Externals/GLew/auto/extensions/GL_ARB_vertex_array_object deleted file mode 100644 index efe7d7c577..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_vertex_array_object +++ /dev/null @@ -1,8 +0,0 @@ -GL_ARB_vertex_array_object -http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt -GL_ARB_vertex_array_object - GL_VERTEX_ARRAY_BINDING 0x85B5 - void glBindVertexArray (GLuint array) - void glDeleteVertexArrays (GLsizei n, const GLuint* arrays) - void glGenVertexArrays (GLsizei n, GLuint* arrays) - GLboolean glIsVertexArray (GLuint array) diff --git a/Externals/GLew/auto/extensions/GL_ARB_vertex_blend b/Externals/GLew/auto/extensions/GL_ARB_vertex_blend deleted file mode 100644 index 8da2c785b9..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_vertex_blend +++ /dev/null @@ -1,55 +0,0 @@ -GL_ARB_vertex_blend -http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt -GL_ARB_vertex_blend - GL_MAX_VERTEX_UNITS_ARB 0x86A4 - GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 - GL_WEIGHT_SUM_UNITY_ARB 0x86A6 - GL_VERTEX_BLEND_ARB 0x86A7 - GL_CURRENT_WEIGHT_ARB 0x86A8 - GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 - GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA - GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB - GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC - GL_WEIGHT_ARRAY_ARB 0x86AD - GL_MODELVIEW0_ARB 0x1700 - GL_MODELVIEW1_ARB 0x850A - GL_MODELVIEW2_ARB 0x8722 - GL_MODELVIEW3_ARB 0x8723 - GL_MODELVIEW4_ARB 0x8724 - GL_MODELVIEW5_ARB 0x8725 - GL_MODELVIEW6_ARB 0x8726 - GL_MODELVIEW7_ARB 0x8727 - GL_MODELVIEW8_ARB 0x8728 - GL_MODELVIEW9_ARB 0x8729 - GL_MODELVIEW10_ARB 0x872A - GL_MODELVIEW11_ARB 0x872B - GL_MODELVIEW12_ARB 0x872C - GL_MODELVIEW13_ARB 0x872D - GL_MODELVIEW14_ARB 0x872E - GL_MODELVIEW15_ARB 0x872F - GL_MODELVIEW16_ARB 0x8730 - GL_MODELVIEW17_ARB 0x8731 - GL_MODELVIEW18_ARB 0x8732 - GL_MODELVIEW19_ARB 0x8733 - GL_MODELVIEW20_ARB 0x8734 - GL_MODELVIEW21_ARB 0x8735 - GL_MODELVIEW22_ARB 0x8736 - GL_MODELVIEW23_ARB 0x8737 - GL_MODELVIEW24_ARB 0x8738 - GL_MODELVIEW25_ARB 0x8739 - GL_MODELVIEW26_ARB 0x873A - GL_MODELVIEW27_ARB 0x873B - GL_MODELVIEW28_ARB 0x873C - GL_MODELVIEW29_ARB 0x873D - GL_MODELVIEW30_ARB 0x873E - GL_MODELVIEW31_ARB 0x873F - void glWeightbvARB (GLint size, GLbyte *weights) - void glWeightsvARB (GLint size, GLshort *weights) - void glWeightivARB (GLint size, GLint *weights) - void glWeightfvARB (GLint size, GLfloat *weights) - void glWeightdvARB (GLint size, GLdouble *weights) - void glWeightubvARB (GLint size, GLubyte *weights) - void glWeightusvARB (GLint size, GLushort *weights) - void glWeightuivARB (GLint size, GLuint *weights) - void glWeightPointerARB (GLint size, GLenum type, GLsizei stride, GLvoid *pointer) - void glVertexBlendARB (GLint count) diff --git a/Externals/GLew/auto/extensions/GL_ARB_vertex_buffer_object b/Externals/GLew/auto/extensions/GL_ARB_vertex_buffer_object deleted file mode 100644 index bd2ddfae47..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_vertex_buffer_object +++ /dev/null @@ -1,47 +0,0 @@ -GL_ARB_vertex_buffer_object -http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt -GL_ARB_vertex_buffer_object - GL_BUFFER_SIZE_ARB 0x8764 - GL_BUFFER_USAGE_ARB 0x8765 - GL_ARRAY_BUFFER_ARB 0x8892 - GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 - GL_ARRAY_BUFFER_BINDING_ARB 0x8894 - GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 - GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 - GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 - GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 - GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 - GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A - GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B - GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C - GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D - GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F - GL_READ_ONLY_ARB 0x88B8 - GL_WRITE_ONLY_ARB 0x88B9 - GL_READ_WRITE_ARB 0x88BA - GL_BUFFER_ACCESS_ARB 0x88BB - GL_BUFFER_MAPPED_ARB 0x88BC - GL_BUFFER_MAP_POINTER_ARB 0x88BD - GL_STREAM_DRAW_ARB 0x88E0 - GL_STREAM_READ_ARB 0x88E1 - GL_STREAM_COPY_ARB 0x88E2 - GL_STATIC_DRAW_ARB 0x88E4 - GL_STATIC_READ_ARB 0x88E5 - GL_STATIC_COPY_ARB 0x88E6 - GL_DYNAMIC_DRAW_ARB 0x88E8 - GL_DYNAMIC_READ_ARB 0x88E9 - GL_DYNAMIC_COPY_ARB 0x88EA - void glBindBufferARB (GLenum target, GLuint buffer) - void glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage) - void glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data) - void glDeleteBuffersARB (GLsizei n, const GLuint* buffers) - void glGenBuffersARB (GLsizei n, GLuint* buffers) - void glGetBufferParameterivARB (GLenum target, GLenum pname, GLint* params) - void glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid** params) - void glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data) - GLboolean glIsBufferARB (GLuint buffer) - GLvoid * glMapBufferARB (GLenum target, GLenum access) - GLboolean glUnmapBufferARB (GLenum target) - typedef ptrdiff_t GLsizeiptrARB - typedef ptrdiff_t GLintptrARB diff --git a/Externals/GLew/auto/extensions/GL_ARB_vertex_program b/Externals/GLew/auto/extensions/GL_ARB_vertex_program deleted file mode 100644 index 81fd69d7b5..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_vertex_program +++ /dev/null @@ -1,144 +0,0 @@ -GL_ARB_vertex_program -http://www.opengl.org/registry/specs/ARB/vertex_program.txt -GL_ARB_vertex_program - GL_COLOR_SUM_ARB 0x8458 - GL_VERTEX_PROGRAM_ARB 0x8620 - GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 - GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 - GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 - GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 - GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 - GL_PROGRAM_LENGTH_ARB 0x8627 - GL_PROGRAM_STRING_ARB 0x8628 - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E - GL_MAX_PROGRAM_MATRICES_ARB 0x862F - GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 - GL_CURRENT_MATRIX_ARB 0x8641 - GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 - GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 - GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 - GL_PROGRAM_ERROR_POSITION_ARB 0x864B - GL_PROGRAM_BINDING_ARB 0x8677 - GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A - GL_PROGRAM_ERROR_STRING_ARB 0x8874 - GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 - GL_PROGRAM_FORMAT_ARB 0x8876 - GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 - GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 - GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 - GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 - GL_PROGRAM_TEMPORARIES_ARB 0x88A4 - GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 - GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 - GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 - GL_PROGRAM_PARAMETERS_ARB 0x88A8 - GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 - GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA - GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB - GL_PROGRAM_ATTRIBS_ARB 0x88AC - GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD - GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE - GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF - GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 - GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 - GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 - GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 - GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 - GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 - GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 - GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 - GL_MATRIX0_ARB 0x88C0 - GL_MATRIX1_ARB 0x88C1 - GL_MATRIX2_ARB 0x88C2 - GL_MATRIX3_ARB 0x88C3 - GL_MATRIX4_ARB 0x88C4 - GL_MATRIX5_ARB 0x88C5 - GL_MATRIX6_ARB 0x88C6 - GL_MATRIX7_ARB 0x88C7 - GL_MATRIX8_ARB 0x88C8 - GL_MATRIX9_ARB 0x88C9 - GL_MATRIX10_ARB 0x88CA - GL_MATRIX11_ARB 0x88CB - GL_MATRIX12_ARB 0x88CC - GL_MATRIX13_ARB 0x88CD - GL_MATRIX14_ARB 0x88CE - GL_MATRIX15_ARB 0x88CF - GL_MATRIX16_ARB 0x88D0 - GL_MATRIX17_ARB 0x88D1 - GL_MATRIX18_ARB 0x88D2 - GL_MATRIX19_ARB 0x88D3 - GL_MATRIX20_ARB 0x88D4 - GL_MATRIX21_ARB 0x88D5 - GL_MATRIX22_ARB 0x88D6 - GL_MATRIX23_ARB 0x88D7 - GL_MATRIX24_ARB 0x88D8 - GL_MATRIX25_ARB 0x88D9 - GL_MATRIX26_ARB 0x88DA - GL_MATRIX27_ARB 0x88DB - GL_MATRIX28_ARB 0x88DC - GL_MATRIX29_ARB 0x88DD - GL_MATRIX30_ARB 0x88DE - GL_MATRIX31_ARB 0x88DF - void glBindProgramARB (GLenum target, GLuint program) - void glDeleteProgramsARB (GLsizei n, const GLuint* programs) - void glDisableVertexAttribArrayARB (GLuint index) - void glEnableVertexAttribArrayARB (GLuint index) - void glGenProgramsARB (GLsizei n, GLuint* programs) - void glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble* params) - void glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat* params) - void glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble* params) - void glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat* params) - void glGetProgramStringARB (GLenum target, GLenum pname, void* string) - void glGetProgramivARB (GLenum target, GLenum pname, GLint* params) - void glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid** pointer) - void glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble* params) - void glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat* params) - void glGetVertexAttribivARB (GLuint index, GLenum pname, GLint* params) - GLboolean glIsProgramARB (GLuint program) - void glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - void glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble* params) - void glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - void glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat* params) - void glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - void glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble* params) - void glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - void glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat* params) - void glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void* string) - void glVertexAttrib1dARB (GLuint index, GLdouble x) - void glVertexAttrib1dvARB (GLuint index, const GLdouble* v) - void glVertexAttrib1fARB (GLuint index, GLfloat x) - void glVertexAttrib1fvARB (GLuint index, const GLfloat* v) - void glVertexAttrib1sARB (GLuint index, GLshort x) - void glVertexAttrib1svARB (GLuint index, const GLshort* v) - void glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y) - void glVertexAttrib2dvARB (GLuint index, const GLdouble* v) - void glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y) - void glVertexAttrib2fvARB (GLuint index, const GLfloat* v) - void glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y) - void glVertexAttrib2svARB (GLuint index, const GLshort* v) - void glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z) - void glVertexAttrib3dvARB (GLuint index, const GLdouble* v) - void glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z) - void glVertexAttrib3fvARB (GLuint index, const GLfloat* v) - void glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z) - void glVertexAttrib3svARB (GLuint index, const GLshort* v) - void glVertexAttrib4NbvARB (GLuint index, const GLbyte* v) - void glVertexAttrib4NivARB (GLuint index, const GLint* v) - void glVertexAttrib4NsvARB (GLuint index, const GLshort* v) - void glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) - void glVertexAttrib4NubvARB (GLuint index, const GLubyte* v) - void glVertexAttrib4NuivARB (GLuint index, const GLuint* v) - void glVertexAttrib4NusvARB (GLuint index, const GLushort* v) - void glVertexAttrib4bvARB (GLuint index, const GLbyte* v) - void glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - void glVertexAttrib4dvARB (GLuint index, const GLdouble* v) - void glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - void glVertexAttrib4fvARB (GLuint index, const GLfloat* v) - void glVertexAttrib4ivARB (GLuint index, const GLint* v) - void glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) - void glVertexAttrib4svARB (GLuint index, const GLshort* v) - void glVertexAttrib4ubvARB (GLuint index, const GLubyte* v) - void glVertexAttrib4uivARB (GLuint index, const GLuint* v) - void glVertexAttrib4usvARB (GLuint index, const GLushort* v) - void glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) diff --git a/Externals/GLew/auto/extensions/GL_ARB_vertex_shader b/Externals/GLew/auto/extensions/GL_ARB_vertex_shader deleted file mode 100644 index 08f5fe152e..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_vertex_shader +++ /dev/null @@ -1,13 +0,0 @@ -GL_ARB_vertex_shader -http://www.opengl.org/registry/specs/ARB/vertex_shader.txt -GL_ARB_vertex_shader - GL_VERTEX_SHADER_ARB 0x8B31 - GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A - GL_MAX_VARYING_FLOATS_ARB 0x8B4B - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D - GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 - GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A - void glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB* name) - void glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name) - GLint glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB* name) diff --git a/Externals/GLew/auto/extensions/GL_ARB_vertex_type_2_10_10_10_rev b/Externals/GLew/auto/extensions/GL_ARB_vertex_type_2_10_10_10_rev deleted file mode 100644 index 5259063f5c..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_vertex_type_2_10_10_10_rev +++ /dev/null @@ -1,43 +0,0 @@ -GL_ARB_vertex_type_2_10_10_10_rev -http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt -GL_ARB_vertex_type_2_10_10_10_rev - GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 - GL_INT_2_10_10_10_REV 0x8D9F - void glColorP3ui (GLenum type, GLuint color) - void glColorP3uiv (GLenum type, const GLuint* color) - void glColorP4ui (GLenum type, GLuint color) - void glColorP4uiv (GLenum type, const GLuint* color) - void glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords) - void glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint* coords) - void glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords) - void glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint* coords) - void glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords) - void glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint* coords) - void glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords) - void glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint* coords) - void glNormalP3ui (GLenum type, GLuint coords) - void glNormalP3uiv (GLenum type, const GLuint* coords) - void glSecondaryColorP3ui (GLenum type, GLuint color) - void glSecondaryColorP3uiv (GLenum type, const GLuint* color) - void glTexCoordP1ui (GLenum type, GLuint coords) - void glTexCoordP1uiv (GLenum type, const GLuint* coords) - void glTexCoordP2ui (GLenum type, GLuint coords) - void glTexCoordP2uiv (GLenum type, const GLuint* coords) - void glTexCoordP3ui (GLenum type, GLuint coords) - void glTexCoordP3uiv (GLenum type, const GLuint* coords) - void glTexCoordP4ui (GLenum type, GLuint coords) - void glTexCoordP4uiv (GLenum type, const GLuint* coords) - void glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) - void glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) - void glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) - void glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) - void glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) - void glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) - void glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) - void glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) - void glVertexP2ui (GLenum type, GLuint value) - void glVertexP2uiv (GLenum type, const GLuint* value) - void glVertexP3ui (GLenum type, GLuint value) - void glVertexP3uiv (GLenum type, const GLuint* value) - void glVertexP4ui (GLenum type, GLuint value) - void glVertexP4uiv (GLenum type, const GLuint* value) diff --git a/Externals/GLew/auto/extensions/GL_ARB_window_pos b/Externals/GLew/auto/extensions/GL_ARB_window_pos deleted file mode 100644 index 15e5bf586a..0000000000 --- a/Externals/GLew/auto/extensions/GL_ARB_window_pos +++ /dev/null @@ -1,19 +0,0 @@ -GL_ARB_window_pos -http://www.opengl.org/registry/specs/ARB/window_pos.txt -GL_ARB_window_pos - void glWindowPos2dARB (GLdouble x, GLdouble y) - void glWindowPos2dvARB (const GLdouble* p) - void glWindowPos2fARB (GLfloat x, GLfloat y) - void glWindowPos2fvARB (const GLfloat* p) - void glWindowPos2iARB (GLint x, GLint y) - void glWindowPos2ivARB (const GLint* p) - void glWindowPos2sARB (GLshort x, GLshort y) - void glWindowPos2svARB (const GLshort* p) - void glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z) - void glWindowPos3dvARB (const GLdouble* p) - void glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z) - void glWindowPos3fvARB (const GLfloat* p) - void glWindowPos3iARB (GLint x, GLint y, GLint z) - void glWindowPos3ivARB (const GLint* p) - void glWindowPos3sARB (GLshort x, GLshort y, GLshort z) - void glWindowPos3svARB (const GLshort* p) diff --git a/Externals/GLew/auto/extensions/GL_ATIX_point_sprites b/Externals/GLew/auto/extensions/GL_ATIX_point_sprites deleted file mode 100644 index 0f4f574131..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATIX_point_sprites +++ /dev/null @@ -1,9 +0,0 @@ -GL_ATIX_point_sprites -http://www.ati.com/developer/atiopengl.pdf -GL_ATIX_point_sprites - GL_TEXTURE_POINT_MODE_ATIX 0x60B0 - GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 - GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 - GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 - GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 - GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 diff --git a/Externals/GLew/auto/extensions/GL_ATIX_texture_env_combine3 b/Externals/GLew/auto/extensions/GL_ATIX_texture_env_combine3 deleted file mode 100644 index 537426b95d..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATIX_texture_env_combine3 +++ /dev/null @@ -1,6 +0,0 @@ -GL_ATIX_texture_env_combine3 -http://www.ati.com/developer/atiopengl.pdf -GL_ATIX_texture_env_combine3 - GL_MODULATE_ADD_ATIX 0x8744 - GL_MODULATE_SIGNED_ADD_ATIX 0x8745 - GL_MODULATE_SUBTRACT_ATIX 0x8746 diff --git a/Externals/GLew/auto/extensions/GL_ATIX_texture_env_route b/Externals/GLew/auto/extensions/GL_ATIX_texture_env_route deleted file mode 100644 index 939ae09b95..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATIX_texture_env_route +++ /dev/null @@ -1,6 +0,0 @@ -GL_ATIX_texture_env_route -http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt -GL_ATIX_texture_env_route - GL_SECONDARY_COLOR_ATIX 0x8747 - GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 - GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 diff --git a/Externals/GLew/auto/extensions/GL_ATIX_vertex_shader_output_point_size b/Externals/GLew/auto/extensions/GL_ATIX_vertex_shader_output_point_size deleted file mode 100644 index 277a3136cb..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATIX_vertex_shader_output_point_size +++ /dev/null @@ -1,4 +0,0 @@ -GL_ATIX_vertex_shader_output_point_size -http://www.ati.com/developer/atiopengl.pdf -GL_ATIX_vertex_shader_output_point_size - GL_OUTPUT_POINT_SIZE_ATIX 0x610E diff --git a/Externals/GLew/auto/extensions/GL_ATI_draw_buffers b/Externals/GLew/auto/extensions/GL_ATI_draw_buffers deleted file mode 100644 index 34966371a0..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_draw_buffers +++ /dev/null @@ -1,21 +0,0 @@ -GL_ATI_draw_buffers -http://www.opengl.org/registry/specs/ATI/draw_buffers.txt -GL_ATI_draw_buffers - GL_MAX_DRAW_BUFFERS_ATI 0x8824 - GL_DRAW_BUFFER0_ATI 0x8825 - GL_DRAW_BUFFER1_ATI 0x8826 - GL_DRAW_BUFFER2_ATI 0x8827 - GL_DRAW_BUFFER3_ATI 0x8828 - GL_DRAW_BUFFER4_ATI 0x8829 - GL_DRAW_BUFFER5_ATI 0x882A - GL_DRAW_BUFFER6_ATI 0x882B - GL_DRAW_BUFFER7_ATI 0x882C - GL_DRAW_BUFFER8_ATI 0x882D - GL_DRAW_BUFFER9_ATI 0x882E - GL_DRAW_BUFFER10_ATI 0x882F - GL_DRAW_BUFFER11_ATI 0x8830 - GL_DRAW_BUFFER12_ATI 0x8831 - GL_DRAW_BUFFER13_ATI 0x8832 - GL_DRAW_BUFFER14_ATI 0x8833 - GL_DRAW_BUFFER15_ATI 0x8834 - void glDrawBuffersATI (GLsizei n, const GLenum* bufs) diff --git a/Externals/GLew/auto/extensions/GL_ATI_element_array b/Externals/GLew/auto/extensions/GL_ATI_element_array deleted file mode 100644 index 8ad72cebb4..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_element_array +++ /dev/null @@ -1,9 +0,0 @@ -GL_ATI_element_array -http://www.opengl.org/registry/specs/ATI/element_array.txt -GL_ATI_element_array - GL_ELEMENT_ARRAY_ATI 0x8768 - GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 - GL_ELEMENT_ARRAY_POINTER_ATI 0x876A - void glDrawElementArrayATI (GLenum mode, GLsizei count) - void glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count) - void glElementPointerATI (GLenum type, const void* pointer) diff --git a/Externals/GLew/auto/extensions/GL_ATI_envmap_bumpmap b/Externals/GLew/auto/extensions/GL_ATI_envmap_bumpmap deleted file mode 100644 index fbd992551e..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_envmap_bumpmap +++ /dev/null @@ -1,15 +0,0 @@ -GL_ATI_envmap_bumpmap -http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt -GL_ATI_envmap_bumpmap - GL_BUMP_ROT_MATRIX_ATI 0x8775 - GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 - GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 - GL_BUMP_TEX_UNITS_ATI 0x8778 - GL_DUDV_ATI 0x8779 - GL_DU8DV8_ATI 0x877A - GL_BUMP_ENVMAP_ATI 0x877B - GL_BUMP_TARGET_ATI 0x877C - void glTexBumpParameterivATI (GLenum pname, GLint *param) - void glTexBumpParameterfvATI (GLenum pname, GLfloat *param) - void glGetTexBumpParameterivATI (GLenum pname, GLint *param) - void glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param) diff --git a/Externals/GLew/auto/extensions/GL_ATI_fragment_shader b/Externals/GLew/auto/extensions/GL_ATI_fragment_shader deleted file mode 100644 index 2154d27fac..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_fragment_shader +++ /dev/null @@ -1,71 +0,0 @@ -GL_ATI_fragment_shader -http://www.opengl.org/registry/specs/ATI/fragment_shader.txt -GL_ATI_fragment_shader - GL_RED_BIT_ATI 0x00000001 - GL_2X_BIT_ATI 0x00000001 - GL_4X_BIT_ATI 0x00000002 - GL_GREEN_BIT_ATI 0x00000002 - GL_COMP_BIT_ATI 0x00000002 - GL_BLUE_BIT_ATI 0x00000004 - GL_8X_BIT_ATI 0x00000004 - GL_NEGATE_BIT_ATI 0x00000004 - GL_BIAS_BIT_ATI 0x00000008 - GL_HALF_BIT_ATI 0x00000008 - GL_QUARTER_BIT_ATI 0x00000010 - GL_EIGHTH_BIT_ATI 0x00000020 - GL_SATURATE_BIT_ATI 0x00000040 - GL_FRAGMENT_SHADER_ATI 0x8920 - GL_REG_0_ATI 0x8921 - GL_REG_1_ATI 0x8922 - GL_REG_2_ATI 0x8923 - GL_REG_3_ATI 0x8924 - GL_REG_4_ATI 0x8925 - GL_REG_5_ATI 0x8926 - GL_CON_0_ATI 0x8941 - GL_CON_1_ATI 0x8942 - GL_CON_2_ATI 0x8943 - GL_CON_3_ATI 0x8944 - GL_CON_4_ATI 0x8945 - GL_CON_5_ATI 0x8946 - GL_CON_6_ATI 0x8947 - GL_CON_7_ATI 0x8948 - GL_MOV_ATI 0x8961 - GL_ADD_ATI 0x8963 - GL_MUL_ATI 0x8964 - GL_SUB_ATI 0x8965 - GL_DOT3_ATI 0x8966 - GL_DOT4_ATI 0x8967 - GL_MAD_ATI 0x8968 - GL_LERP_ATI 0x8969 - GL_CND_ATI 0x896A - GL_CND0_ATI 0x896B - GL_DOT2_ADD_ATI 0x896C - GL_SECONDARY_INTERPOLATOR_ATI 0x896D - GL_SWIZZLE_STR_ATI 0x8976 - GL_SWIZZLE_STQ_ATI 0x8977 - GL_SWIZZLE_STR_DR_ATI 0x8978 - GL_SWIZZLE_STQ_DQ_ATI 0x8979 - void glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) - void glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) - void glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) - void glBeginFragmentShaderATI (void) - void glBindFragmentShaderATI (GLuint id) - void glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) - void glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) - void glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) - void glDeleteFragmentShaderATI (GLuint id) - void glEndFragmentShaderATI (void) - GLuint glGenFragmentShadersATI (GLuint range) - void glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle) - void glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle) - void glSetFragmentShaderConstantATI (GLuint dst, const GLfloat* value) - GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E - GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F - GL_NUM_PASSES_ATI 0x8970 - GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 - GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 - GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 - GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 - GL_COLOR_ALPHA_PAIRING_ATI 0x8975 - GL_SWIZZLE_STRQ_ATI 0x897A - GL_SWIZZLE_STRQ_DQ_ATI 0x897B diff --git a/Externals/GLew/auto/extensions/GL_ATI_map_object_buffer b/Externals/GLew/auto/extensions/GL_ATI_map_object_buffer deleted file mode 100644 index f360fa2adc..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_map_object_buffer +++ /dev/null @@ -1,5 +0,0 @@ -GL_ATI_map_object_buffer -http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_map_object_buffer.txt -GL_ATI_map_object_buffer - void* glMapObjectBufferATI (GLuint buffer) - void glUnmapObjectBufferATI (GLuint buffer) diff --git a/Externals/GLew/auto/extensions/GL_ATI_meminfo b/Externals/GLew/auto/extensions/GL_ATI_meminfo deleted file mode 100644 index 5a5719bec0..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_meminfo +++ /dev/null @@ -1,6 +0,0 @@ -GL_ATI_meminfo -http://www.opengl.org/registry/specs/ATI/meminfo.txt -GL_ATI_meminfo - GL_VBO_FREE_MEMORY_ATI 0x87FB - GL_TEXTURE_FREE_MEMORY_ATI 0x87FC - GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD diff --git a/Externals/GLew/auto/extensions/GL_ATI_pn_triangles b/Externals/GLew/auto/extensions/GL_ATI_pn_triangles deleted file mode 100644 index 7b353b5352..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_pn_triangles +++ /dev/null @@ -1,14 +0,0 @@ -GL_ATI_pn_triangles -http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ati_pn_triangles.txt -GL_ATI_pn_triangles - GL_PN_TRIANGLES_ATI 0x87F0 - GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 - GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 - GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 - GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 - GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 - GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 - GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 - GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 - void glPNTrianglesiATI (GLenum pname, GLint param) - void glPNTrianglesfATI (GLenum pname, GLfloat param) diff --git a/Externals/GLew/auto/extensions/GL_ATI_separate_stencil b/Externals/GLew/auto/extensions/GL_ATI_separate_stencil deleted file mode 100644 index c4d82abba9..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_separate_stencil +++ /dev/null @@ -1,9 +0,0 @@ -GL_ATI_separate_stencil -http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATI_separate_stencil.txt -GL_ATI_separate_stencil - GL_STENCIL_BACK_FUNC_ATI 0x8800 - GL_STENCIL_BACK_FAIL_ATI 0x8801 - GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 - GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 - void glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) - void glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) diff --git a/Externals/GLew/auto/extensions/GL_ATI_shader_texture_lod b/Externals/GLew/auto/extensions/GL_ATI_shader_texture_lod deleted file mode 100644 index 5fbc624a6b..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_shader_texture_lod +++ /dev/null @@ -1,3 +0,0 @@ -GL_ATI_shader_texture_lod - -GL_ATI_shader_texture_lod diff --git a/Externals/GLew/auto/extensions/GL_ATI_text_fragment_shader b/Externals/GLew/auto/extensions/GL_ATI_text_fragment_shader deleted file mode 100644 index 926c30019a..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_text_fragment_shader +++ /dev/null @@ -1,4 +0,0 @@ -GL_ATI_text_fragment_shader -http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt -GL_ATI_text_fragment_shader - GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 diff --git a/Externals/GLew/auto/extensions/GL_ATI_texture_compression_3dc b/Externals/GLew/auto/extensions/GL_ATI_texture_compression_3dc deleted file mode 100644 index 2548b30ead..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_texture_compression_3dc +++ /dev/null @@ -1,4 +0,0 @@ -GL_ATI_texture_compression_3dc - -GL_ATI_texture_compression_3dc - GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 diff --git a/Externals/GLew/auto/extensions/GL_ATI_texture_env_combine3 b/Externals/GLew/auto/extensions/GL_ATI_texture_env_combine3 deleted file mode 100644 index e65c170921..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_texture_env_combine3 +++ /dev/null @@ -1,6 +0,0 @@ -GL_ATI_texture_env_combine3 -http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt -GL_ATI_texture_env_combine3 - GL_MODULATE_ADD_ATI 0x8744 - GL_MODULATE_SIGNED_ADD_ATI 0x8745 - GL_MODULATE_SUBTRACT_ATI 0x8746 diff --git a/Externals/GLew/auto/extensions/GL_ATI_texture_float b/Externals/GLew/auto/extensions/GL_ATI_texture_float deleted file mode 100644 index d8c9b8987b..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_texture_float +++ /dev/null @@ -1,15 +0,0 @@ -GL_ATI_texture_float -http://www.opengl.org/registry/specs/ATI/texture_float.txt -GL_ATI_texture_float - GL_RGBA_FLOAT32_ATI 0x8814 - GL_RGB_FLOAT32_ATI 0x8815 - GL_ALPHA_FLOAT32_ATI 0x8816 - GL_INTENSITY_FLOAT32_ATI 0x8817 - GL_LUMINANCE_FLOAT32_ATI 0x8818 - GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 - GL_RGBA_FLOAT16_ATI 0x881A - GL_RGB_FLOAT16_ATI 0x881B - GL_ALPHA_FLOAT16_ATI 0x881C - GL_INTENSITY_FLOAT16_ATI 0x881D - GL_LUMINANCE_FLOAT16_ATI 0x881E - GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F diff --git a/Externals/GLew/auto/extensions/GL_ATI_texture_mirror_once b/Externals/GLew/auto/extensions/GL_ATI_texture_mirror_once deleted file mode 100644 index a1dabaff55..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_texture_mirror_once +++ /dev/null @@ -1,5 +0,0 @@ -GL_ATI_texture_mirror_once -http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt -GL_ATI_texture_mirror_once - GL_MIRROR_CLAMP_ATI 0x8742 - GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 diff --git a/Externals/GLew/auto/extensions/GL_ATI_vertex_array_object b/Externals/GLew/auto/extensions/GL_ATI_vertex_array_object deleted file mode 100644 index 5e1a06a921..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_vertex_array_object +++ /dev/null @@ -1,23 +0,0 @@ -GL_ATI_vertex_array_object -http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt -GL_ATI_vertex_array_object - GL_STATIC_ATI 0x8760 - GL_DYNAMIC_ATI 0x8761 - GL_PRESERVE_ATI 0x8762 - GL_DISCARD_ATI 0x8763 - GL_OBJECT_BUFFER_SIZE_ATI 0x8764 - GL_OBJECT_BUFFER_USAGE_ATI 0x8765 - GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 - GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 - void glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) - void glFreeObjectBufferATI (GLuint buffer) - void glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat* params) - void glGetArrayObjectivATI (GLenum array, GLenum pname, GLint* params) - void glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat* params) - void glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint* params) - void glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat* params) - void glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint* params) - GLboolean glIsObjectBufferATI (GLuint buffer) - GLuint glNewObjectBufferATI (GLsizei size, const void* pointer, GLenum usage) - void glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve) - void glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) diff --git a/Externals/GLew/auto/extensions/GL_ATI_vertex_attrib_array_object b/Externals/GLew/auto/extensions/GL_ATI_vertex_attrib_array_object deleted file mode 100644 index c8ce9946e3..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_vertex_attrib_array_object +++ /dev/null @@ -1,6 +0,0 @@ -GL_ATI_vertex_attrib_array_object -http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt -GL_ATI_vertex_attrib_array_object - void glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat* params) - void glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint* params) - void glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) diff --git a/Externals/GLew/auto/extensions/GL_ATI_vertex_streams b/Externals/GLew/auto/extensions/GL_ATI_vertex_streams deleted file mode 100644 index 56005f9c50..0000000000 --- a/Externals/GLew/auto/extensions/GL_ATI_vertex_streams +++ /dev/null @@ -1,50 +0,0 @@ -GL_ATI_vertex_streams -http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_vertex_streams.txt -GL_ATI_vertex_streams - GL_MAX_VERTEX_STREAMS_ATI 0x876B - GL_VERTEX_SOURCE_ATI 0x876C - GL_VERTEX_STREAM0_ATI 0x876D - GL_VERTEX_STREAM1_ATI 0x876E - GL_VERTEX_STREAM2_ATI 0x876F - GL_VERTEX_STREAM3_ATI 0x8770 - GL_VERTEX_STREAM4_ATI 0x8771 - GL_VERTEX_STREAM5_ATI 0x8772 - GL_VERTEX_STREAM6_ATI 0x8773 - GL_VERTEX_STREAM7_ATI 0x8774 - void glClientActiveVertexStreamATI (GLenum stream) - void glVertexBlendEnviATI (GLenum pname, GLint param) - void glVertexBlendEnvfATI (GLenum pname, GLfloat param) - void glVertexStream2sATI (GLenum stream, GLshort x, GLshort y) - void glVertexStream2svATI (GLenum stream, const GLshort *v) - void glVertexStream2iATI (GLenum stream, GLint x, GLint y) - void glVertexStream2ivATI (GLenum stream, const GLint *v) - void glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y) - void glVertexStream2fvATI (GLenum stream, const GLfloat *v) - void glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y) - void glVertexStream2dvATI (GLenum stream, const GLdouble *v) - void glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) - void glVertexStream3svATI (GLenum stream, const GLshort *v) - void glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z) - void glVertexStream3ivATI (GLenum stream, const GLint *v) - void glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) - void glVertexStream3fvATI (GLenum stream, const GLfloat *v) - void glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) - void glVertexStream3dvATI (GLenum stream, const GLdouble *v) - void glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) - void glVertexStream4svATI (GLenum stream, const GLshort *v) - void glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w) - void glVertexStream4ivATI (GLenum stream, const GLint *v) - void glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - void glVertexStream4fvATI (GLenum stream, const GLfloat *v) - void glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - void glVertexStream4dvATI (GLenum stream, const GLdouble *v) - void glNormalStream3bATI (GLenum stream, GLbyte x, GLbyte y, GLbyte z) - void glNormalStream3bvATI (GLenum stream, const GLbyte *v) - void glNormalStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) - void glNormalStream3svATI (GLenum stream, const GLshort *v) - void glNormalStream3iATI (GLenum stream, GLint x, GLint y, GLint z) - void glNormalStream3ivATI (GLenum stream, const GLint *v) - void glNormalStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) - void glNormalStream3fvATI (GLenum stream, const GLfloat *v) - void glNormalStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) - void glNormalStream3dvATI (GLenum stream, const GLdouble *v) diff --git a/Externals/GLew/auto/extensions/GL_EXT_422_pixels b/Externals/GLew/auto/extensions/GL_EXT_422_pixels deleted file mode 100644 index 70d3d574f1..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_422_pixels +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_422_pixels -http://www.opengl.org/registry/specs/EXT/422_pixels.txt -GL_EXT_422_pixels - GL_422_EXT 0x80CC - GL_422_REV_EXT 0x80CD - GL_422_AVERAGE_EXT 0x80CE - GL_422_REV_AVERAGE_EXT 0x80CF diff --git a/Externals/GLew/auto/extensions/GL_EXT_Cg_shader b/Externals/GLew/auto/extensions/GL_EXT_Cg_shader deleted file mode 100644 index 34d3152931..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_Cg_shader +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_Cg_shader -http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf -GL_EXT_Cg_shader - GL_CG_VERTEX_SHADER_EXT 0x890E - GL_CG_FRAGMENT_SHADER_EXT 0x890F diff --git a/Externals/GLew/auto/extensions/GL_EXT_abgr b/Externals/GLew/auto/extensions/GL_EXT_abgr deleted file mode 100644 index 9c86889779..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_abgr +++ /dev/null @@ -1,4 +0,0 @@ -GL_EXT_abgr -http://www.opengl.org/registry/specs/EXT/abgr.txt -GL_EXT_abgr - GL_ABGR_EXT 0x8000 diff --git a/Externals/GLew/auto/extensions/GL_EXT_bgra b/Externals/GLew/auto/extensions/GL_EXT_bgra deleted file mode 100644 index afe1c019ef..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_bgra +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_bgra -http://www.opengl.org/registry/specs/EXT/bgra.txt -GL_EXT_bgra - GL_BGR_EXT 0x80E0 - GL_BGRA_EXT 0x80E1 diff --git a/Externals/GLew/auto/extensions/GL_EXT_bindable_uniform b/Externals/GLew/auto/extensions/GL_EXT_bindable_uniform deleted file mode 100644 index 809123b659..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_bindable_uniform +++ /dev/null @@ -1,12 +0,0 @@ -GL_EXT_bindable_uniform -http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt -GL_EXT_bindable_uniform - GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 - GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 - GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 - GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED - GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF - GL_UNIFORM_BUFFER_EXT 0x8DEE - void glUniformBufferEXT (GLuint program, GLint location, GLuint buffer) - GLint glGetUniformBufferSizeEXT (GLuint program, GLint location) - GLintptr glGetUniformOffsetEXT (GLuint program, GLint location) diff --git a/Externals/GLew/auto/extensions/GL_EXT_blend_color b/Externals/GLew/auto/extensions/GL_EXT_blend_color deleted file mode 100644 index 706181e82f..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_blend_color +++ /dev/null @@ -1,9 +0,0 @@ -GL_EXT_blend_color -http://www.opengl.org/registry/specs/EXT/blend_color.txt -GL_EXT_blend_color - GL_CONSTANT_COLOR_EXT 0x8001 - GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 - GL_CONSTANT_ALPHA_EXT 0x8003 - GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 - GL_BLEND_COLOR_EXT 0x8005 - void glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) diff --git a/Externals/GLew/auto/extensions/GL_EXT_blend_equation_separate b/Externals/GLew/auto/extensions/GL_EXT_blend_equation_separate deleted file mode 100644 index 7ac5975a3e..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_blend_equation_separate +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_blend_equation_separate -http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt -GL_EXT_blend_equation_separate - GL_BLEND_EQUATION_RGB_EXT 0x8009 - GL_BLEND_EQUATION_ALPHA_EXT 0x883D - void glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha) diff --git a/Externals/GLew/auto/extensions/GL_EXT_blend_func_separate b/Externals/GLew/auto/extensions/GL_EXT_blend_func_separate deleted file mode 100644 index 9517afc5c0..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_blend_func_separate +++ /dev/null @@ -1,8 +0,0 @@ -GL_EXT_blend_func_separate -http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt -GL_EXT_blend_func_separate - GL_BLEND_DST_RGB_EXT 0x80C8 - GL_BLEND_SRC_RGB_EXT 0x80C9 - GL_BLEND_DST_ALPHA_EXT 0x80CA - GL_BLEND_SRC_ALPHA_EXT 0x80CB - void glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) diff --git a/Externals/GLew/auto/extensions/GL_EXT_blend_logic_op b/Externals/GLew/auto/extensions/GL_EXT_blend_logic_op deleted file mode 100644 index 7e3027d145..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_blend_logic_op +++ /dev/null @@ -1,3 +0,0 @@ -GL_EXT_blend_logic_op -http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt -GL_EXT_blend_logic_op diff --git a/Externals/GLew/auto/extensions/GL_EXT_blend_minmax b/Externals/GLew/auto/extensions/GL_EXT_blend_minmax deleted file mode 100644 index fee5af635f..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_blend_minmax +++ /dev/null @@ -1,8 +0,0 @@ -GL_EXT_blend_minmax -http://www.opengl.org/registry/specs/EXT/blend_minmax.txt -GL_EXT_blend_minmax - GL_FUNC_ADD_EXT 0x8006 - GL_MIN_EXT 0x8007 - GL_MAX_EXT 0x8008 - GL_BLEND_EQUATION_EXT 0x8009 - void glBlendEquationEXT (GLenum mode) diff --git a/Externals/GLew/auto/extensions/GL_EXT_blend_subtract b/Externals/GLew/auto/extensions/GL_EXT_blend_subtract deleted file mode 100644 index 8b9348b923..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_blend_subtract +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_blend_subtract -http://www.opengl.org/registry/specs/EXT/blend_subtract.txt -GL_EXT_blend_subtract - GL_FUNC_SUBTRACT_EXT 0x800A - GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B diff --git a/Externals/GLew/auto/extensions/GL_EXT_clip_volume_hint b/Externals/GLew/auto/extensions/GL_EXT_clip_volume_hint deleted file mode 100644 index 8959276cb7..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_clip_volume_hint +++ /dev/null @@ -1,4 +0,0 @@ -GL_EXT_clip_volume_hint -http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt -GL_EXT_clip_volume_hint - GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 diff --git a/Externals/GLew/auto/extensions/GL_EXT_cmyka b/Externals/GLew/auto/extensions/GL_EXT_cmyka deleted file mode 100644 index 824654f6b9..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_cmyka +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_cmyka -http://www.opengl.org/registry/specs/EXT/cmyka.txt -GL_EXT_cmyka - GL_CMYK_EXT 0x800C - GL_CMYKA_EXT 0x800D - GL_PACK_CMYK_HINT_EXT 0x800E - GL_UNPACK_CMYK_HINT_EXT 0x800F diff --git a/Externals/GLew/auto/extensions/GL_EXT_color_subtable b/Externals/GLew/auto/extensions/GL_EXT_color_subtable deleted file mode 100644 index 398c31327e..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_color_subtable +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_color_subtable -http://www.opengl.org/registry/specs/EXT/color_subtable.txt -GL_EXT_color_subtable - void glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data) - void glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) diff --git a/Externals/GLew/auto/extensions/GL_EXT_compiled_vertex_array b/Externals/GLew/auto/extensions/GL_EXT_compiled_vertex_array deleted file mode 100644 index 0f8c5dc499..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_compiled_vertex_array +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_compiled_vertex_array -http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt -GL_EXT_compiled_vertex_array - GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 - GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 - void glLockArraysEXT (GLint first, GLsizei count) - void glUnlockArraysEXT (void) diff --git a/Externals/GLew/auto/extensions/GL_EXT_convolution b/Externals/GLew/auto/extensions/GL_EXT_convolution deleted file mode 100644 index 7fda5a6543..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_convolution +++ /dev/null @@ -1,36 +0,0 @@ -GL_EXT_convolution -http://www.opengl.org/registry/specs/EXT/convolution.txt -GL_EXT_convolution - GL_CONVOLUTION_1D_EXT 0x8010 - GL_CONVOLUTION_2D_EXT 0x8011 - GL_SEPARABLE_2D_EXT 0x8012 - GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 - GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 - GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 - GL_REDUCE_EXT 0x8016 - GL_CONVOLUTION_FORMAT_EXT 0x8017 - GL_CONVOLUTION_WIDTH_EXT 0x8018 - GL_CONVOLUTION_HEIGHT_EXT 0x8019 - GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A - GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B - GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C - GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D - GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E - GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F - GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 - GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 - GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 - GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 - void glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image) - void glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image) - void glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat param) - void glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) - void glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint param) - void glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint* params) - void glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) - void glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) - void glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void* image) - void glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) - void glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint* params) - void glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span) - void glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column) diff --git a/Externals/GLew/auto/extensions/GL_EXT_coordinate_frame b/Externals/GLew/auto/extensions/GL_EXT_coordinate_frame deleted file mode 100644 index c85f2352ff..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_coordinate_frame +++ /dev/null @@ -1,19 +0,0 @@ -GL_EXT_coordinate_frame -http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt -GL_EXT_coordinate_frame - GL_TANGENT_ARRAY_EXT 0x8439 - GL_BINORMAL_ARRAY_EXT 0x843A - GL_CURRENT_TANGENT_EXT 0x843B - GL_CURRENT_BINORMAL_EXT 0x843C - GL_TANGENT_ARRAY_TYPE_EXT 0x843E - GL_TANGENT_ARRAY_STRIDE_EXT 0x843F - GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 - GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 - GL_TANGENT_ARRAY_POINTER_EXT 0x8442 - GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 - GL_MAP1_TANGENT_EXT 0x8444 - GL_MAP2_TANGENT_EXT 0x8445 - GL_MAP1_BINORMAL_EXT 0x8446 - GL_MAP2_BINORMAL_EXT 0x8447 - void glBinormalPointerEXT (GLenum type, GLsizei stride, void* pointer) - void glTangentPointerEXT (GLenum type, GLsizei stride, void* pointer) diff --git a/Externals/GLew/auto/extensions/GL_EXT_copy_texture b/Externals/GLew/auto/extensions/GL_EXT_copy_texture deleted file mode 100644 index 4fff03e73f..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_copy_texture +++ /dev/null @@ -1,8 +0,0 @@ -GL_EXT_copy_texture -http://www.opengl.org/registry/specs/EXT/copy_texture.txt -GL_EXT_copy_texture - void glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) - void glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) - void glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) - void glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) - void glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) diff --git a/Externals/GLew/auto/extensions/GL_EXT_cull_vertex b/Externals/GLew/auto/extensions/GL_EXT_cull_vertex deleted file mode 100644 index 0808ea244e..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_cull_vertex +++ /dev/null @@ -1,8 +0,0 @@ -GL_EXT_cull_vertex -http://www.opengl.org/registry/specs/EXT/cull_vertex.txt -GL_EXT_cull_vertex - GL_CULL_VERTEX_EXT 0x81AA - GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB - GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC - void glCullParameterdvEXT (GLenum pname, GLdouble* params) - void glCullParameterfvEXT (GLenum pname, GLfloat* params) diff --git a/Externals/GLew/auto/extensions/GL_EXT_depth_bounds_test b/Externals/GLew/auto/extensions/GL_EXT_depth_bounds_test deleted file mode 100644 index 62528b7b0c..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_depth_bounds_test +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_depth_bounds_test -http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt -GL_EXT_depth_bounds_test - GL_DEPTH_BOUNDS_TEST_EXT 0x8890 - GL_DEPTH_BOUNDS_EXT 0x8891 - void glDepthBoundsEXT (GLclampd zmin, GLclampd zmax) diff --git a/Externals/GLew/auto/extensions/GL_EXT_direct_state_access b/Externals/GLew/auto/extensions/GL_EXT_direct_state_access deleted file mode 100644 index 712683b6de..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_direct_state_access +++ /dev/null @@ -1,219 +0,0 @@ -GL_EXT_direct_state_access -http://www.opengl.org/registry/specs/EXT/direct_state_access.txt -GL_EXT_direct_state_access - GL_PROGRAM_MATRIX_EXT 0x8E2D - GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E - GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F - void glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture) - GLenum glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target) - void glClientAttribDefaultEXT (GLbitfield mask) - void glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data) - void glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) - void glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) - void glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) - void glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) - void glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) - void glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data) - void glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) - void glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) - void glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) - void glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) - void glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) - void glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) - void glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) - void glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) - void glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) - void glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) - void glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) - void glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) - void glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) - void glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) - void glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) - void glDisableClientStateIndexedEXT (GLenum array, GLuint index) - void glDisableClientStateiEXT (GLenum array, GLuint index) - void glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index) - void glDisableVertexArrayEXT (GLuint vaobj, GLenum array) - void glEnableClientStateIndexedEXT (GLenum array, GLuint index) - void glEnableClientStateiEXT (GLenum array, GLuint index) - void glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index) - void glEnableVertexArrayEXT (GLuint vaobj, GLenum array) - void glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length) - void glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode) - void glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum* bufs) - void glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode) - void glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target) - void glGenerateTextureMipmapEXT (GLuint texture, GLenum target) - void glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, void* img) - void glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint level, void* img) - void glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble* params) - void glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble* params) - void glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat* params) - void glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat* params) - void glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint* param) - void glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat* params) - void glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) - void glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params) - void glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params) - void glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint* params) - void glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels) - void glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params) - void glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params) - void glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) - void glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint* params) - void glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat* params) - void glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) - void glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint* params) - void glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void** params) - void glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) - void glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) - void glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint* params) - void glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint* params) - void glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble* params) - void glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat* params) - void glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void* string) - void glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint* params) - void glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint* params) - void glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid** params) - void glGetPointeri_vEXT (GLenum pname, GLuint index, GLvoid** params) - void glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels) - void glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params) - void glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params) - void glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint* params) - void glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint* params) - void glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat* params) - void glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint* params) - void glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint* param) - void glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint* param) - void glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param) - void glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, GLvoid** param) - GLvoid * glMapNamedBufferEXT (GLuint buffer, GLenum access) - GLvoid * glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) - void glMatrixFrustumEXT (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f) - void glMatrixLoadIdentityEXT (GLenum matrixMode) - void glMatrixLoadTransposedEXT (GLenum matrixMode, const GLdouble* m) - void glMatrixLoadTransposefEXT (GLenum matrixMode, const GLfloat* m) - void glMatrixLoaddEXT (GLenum matrixMode, const GLdouble* m) - void glMatrixLoadfEXT (GLenum matrixMode, const GLfloat* m) - void glMatrixMultTransposedEXT (GLenum matrixMode, const GLdouble* m) - void glMatrixMultTransposefEXT (GLenum matrixMode, const GLfloat* m) - void glMatrixMultdEXT (GLenum matrixMode, const GLdouble* m) - void glMatrixMultfEXT (GLenum matrixMode, const GLfloat* m) - void glMatrixOrthoEXT (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f) - void glMatrixPopEXT (GLenum matrixMode) - void glMatrixPushEXT (GLenum matrixMode) - void glMatrixRotatedEXT (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) - void glMatrixRotatefEXT (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) - void glMatrixScaledEXT (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) - void glMatrixScalefEXT (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) - void glMatrixTranslatedEXT (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) - void glMatrixTranslatefEXT (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) - void glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) - void glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer) - void glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param) - void glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params) - void glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param) - void glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* params) - void glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param) - void glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params) - void glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param) - void glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params) - void glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param) - void glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint* params) - void glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels) - void glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) - void glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) - void glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* params) - void glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint* params) - void glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param) - void glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param) - void glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param) - void glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* param) - void glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer) - void glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) - void glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) - void glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) - void glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) - void glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) - void glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) - void glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) - void glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) - void glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) - void glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) - void glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) - void glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) - void glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) - void glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - void glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble* params) - void glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - void glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat* params) - void glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) - void glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint* params) - void glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) - void glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint* params) - void glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params) - void glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params) - void glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params) - void glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string) - void glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) - void glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) - void glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) - void glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0) - void glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) - void glProgramUniform1iEXT (GLuint program, GLint location, GLint v0) - void glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) - void glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0) - void glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) - void glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1) - void glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) - void glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1) - void glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) - void glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1) - void glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) - void glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) - void glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) - void glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2) - void glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) - void glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) - void glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) - void glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) - void glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) - void glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) - void glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) - void glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) - void glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) - void glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - void glPushClientAttribDefaultEXT (GLbitfield mask) - void glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) - void glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels) - void glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) - void glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) - void glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint* params) - void glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint* params) - void glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param) - void glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat* param) - void glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param) - void glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint* param) - void glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer) - void glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) - void glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) - void glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) - GLboolean glUnmapNamedBufferEXT (GLuint buffer) - void glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) - void glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) - void glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) - void glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) - void glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) - void glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) - void glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) - void glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) - void glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) - void glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) - void glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) diff --git a/Externals/GLew/auto/extensions/GL_EXT_draw_buffers2 b/Externals/GLew/auto/extensions/GL_EXT_draw_buffers2 deleted file mode 100644 index 3917eb81ee..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_draw_buffers2 +++ /dev/null @@ -1,9 +0,0 @@ -GL_EXT_draw_buffers2 -http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt -GL_EXT_draw_buffers2 - void glColorMaskIndexedEXT (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) - void glDisableIndexedEXT (GLenum target, GLuint index) - void glEnableIndexedEXT (GLenum target, GLuint index) - void glGetBooleanIndexedvEXT (GLenum value, GLuint index, GLboolean* data) - void glGetIntegerIndexedvEXT (GLenum value, GLuint index, GLint* data) - GLboolean glIsEnabledIndexedEXT (GLenum target, GLuint index) diff --git a/Externals/GLew/auto/extensions/GL_EXT_draw_instanced b/Externals/GLew/auto/extensions/GL_EXT_draw_instanced deleted file mode 100644 index afafa27f3e..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_draw_instanced +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_draw_instanced -http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt -GL_EXT_draw_instanced - void glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount) - void glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) diff --git a/Externals/GLew/auto/extensions/GL_EXT_draw_range_elements b/Externals/GLew/auto/extensions/GL_EXT_draw_range_elements deleted file mode 100644 index 2abc870ba2..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_draw_range_elements +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_draw_range_elements -http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt -GL_EXT_draw_range_elements - GL_MAX_ELEMENTS_VERTICES 0x80E8 - GL_MAX_ELEMENTS_INDICES 0x80E9 - void glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) diff --git a/Externals/GLew/auto/extensions/GL_EXT_fog_coord b/Externals/GLew/auto/extensions/GL_EXT_fog_coord deleted file mode 100644 index ac7868aa32..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_fog_coord +++ /dev/null @@ -1,16 +0,0 @@ -GL_EXT_fog_coord -http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt -GL_EXT_fog_coord - GL_FOG_COORDINATE_SOURCE_EXT 0x8450 - GL_FOG_COORDINATE_EXT 0x8451 - GL_FRAGMENT_DEPTH_EXT 0x8452 - GL_CURRENT_FOG_COORDINATE_EXT 0x8453 - GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 - GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 - GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 - GL_FOG_COORDINATE_ARRAY_EXT 0x8457 - void glFogCoordfEXT (GLfloat coord) - void glFogCoordfvEXT (const GLfloat *coord) - void glFogCoorddEXT (GLdouble coord) - void glFogCoorddvEXT (const GLdouble *coord) - void glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer) diff --git a/Externals/GLew/auto/extensions/GL_EXT_fragment_lighting b/Externals/GLew/auto/extensions/GL_EXT_fragment_lighting deleted file mode 100644 index ab6888d8e5..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_fragment_lighting +++ /dev/null @@ -1,35 +0,0 @@ -GL_EXT_fragment_lighting -http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt -GL_EXT_fragment_lighting - GL_FRAGMENT_LIGHTING_EXT 0x8400 - GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 - GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 - GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 - GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 - GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 - GL_CURRENT_RASTER_NORMAL_EXT 0x8406 - GL_LIGHT_ENV_MODE_EXT 0x8407 - GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 - GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 - GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A - GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B - GL_FRAGMENT_LIGHT0_EXT 0x840C - GL_FRAGMENT_LIGHT7_EXT 0x8413 - void glFragmentColorMaterialEXT (GLenum face, GLenum mode) - void glFragmentLightModelfEXT (GLenum pname, GLfloat param) - void glFragmentLightModelfvEXT (GLenum pname, GLfloat* params) - void glFragmentLightModeliEXT (GLenum pname, GLint param) - void glFragmentLightModelivEXT (GLenum pname, GLint* params) - void glFragmentLightfEXT (GLenum light, GLenum pname, GLfloat param) - void glFragmentLightfvEXT (GLenum light, GLenum pname, GLfloat* params) - void glFragmentLightiEXT (GLenum light, GLenum pname, GLint param) - void glFragmentLightivEXT (GLenum light, GLenum pname, GLint* params) - void glFragmentMaterialfEXT (GLenum face, GLenum pname, const GLfloat param) - void glFragmentMaterialfvEXT (GLenum face, GLenum pname, const GLfloat* params) - void glFragmentMaterialiEXT (GLenum face, GLenum pname, const GLint param) - void glFragmentMaterialivEXT (GLenum face, GLenum pname, const GLint* params) - void glGetFragmentLightfvEXT (GLenum light, GLenum pname, GLfloat* params) - void glGetFragmentLightivEXT (GLenum light, GLenum pname, GLint* params) - void glGetFragmentMaterialfvEXT (GLenum face, GLenum pname, const GLfloat* params) - void glGetFragmentMaterialivEXT (GLenum face, GLenum pname, const GLint* params) - void glLightEnviEXT (GLenum pname, GLint param) diff --git a/Externals/GLew/auto/extensions/GL_EXT_framebuffer_blit b/Externals/GLew/auto/extensions/GL_EXT_framebuffer_blit deleted file mode 100644 index 22110c2990..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_framebuffer_blit +++ /dev/null @@ -1,8 +0,0 @@ -GL_EXT_framebuffer_blit -http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt -GL_EXT_framebuffer_blit - GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 - GL_READ_FRAMEBUFFER_EXT 0x8CA8 - GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 - GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA - void glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) diff --git a/Externals/GLew/auto/extensions/GL_EXT_framebuffer_multisample b/Externals/GLew/auto/extensions/GL_EXT_framebuffer_multisample deleted file mode 100644 index c512933f00..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_framebuffer_multisample +++ /dev/null @@ -1,9 +0,0 @@ -GL_EXT_framebuffer_multisample -http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt -GL_EXT_framebuffer_multisample - GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB - GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 - GL_MAX_SAMPLES_EXT 0x8D57 - void glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) - GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 - GL_MAX_SAMPLES_EXT 0x8D57 diff --git a/Externals/GLew/auto/extensions/GL_EXT_framebuffer_object b/Externals/GLew/auto/extensions/GL_EXT_framebuffer_object deleted file mode 100644 index 1fb4998956..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_framebuffer_object +++ /dev/null @@ -1,71 +0,0 @@ -GL_EXT_framebuffer_object -http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt -GL_EXT_framebuffer_object - GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 - GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 - GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 - GL_RENDERBUFFER_BINDING_EXT 0x8CA7 - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 - GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 - GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 - GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 - GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 - GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA - GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB - GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC - GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD - GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF - GL_COLOR_ATTACHMENT0_EXT 0x8CE0 - GL_COLOR_ATTACHMENT1_EXT 0x8CE1 - GL_COLOR_ATTACHMENT2_EXT 0x8CE2 - GL_COLOR_ATTACHMENT3_EXT 0x8CE3 - GL_COLOR_ATTACHMENT4_EXT 0x8CE4 - GL_COLOR_ATTACHMENT5_EXT 0x8CE5 - GL_COLOR_ATTACHMENT6_EXT 0x8CE6 - GL_COLOR_ATTACHMENT7_EXT 0x8CE7 - GL_COLOR_ATTACHMENT8_EXT 0x8CE8 - GL_COLOR_ATTACHMENT9_EXT 0x8CE9 - GL_COLOR_ATTACHMENT10_EXT 0x8CEA - GL_COLOR_ATTACHMENT11_EXT 0x8CEB - GL_COLOR_ATTACHMENT12_EXT 0x8CEC - GL_COLOR_ATTACHMENT13_EXT 0x8CED - GL_COLOR_ATTACHMENT14_EXT 0x8CEE - GL_COLOR_ATTACHMENT15_EXT 0x8CEF - GL_DEPTH_ATTACHMENT_EXT 0x8D00 - GL_STENCIL_ATTACHMENT_EXT 0x8D20 - GL_FRAMEBUFFER_EXT 0x8D40 - GL_RENDERBUFFER_EXT 0x8D41 - GL_RENDERBUFFER_WIDTH_EXT 0x8D42 - GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 - GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 - GL_STENCIL_INDEX1_EXT 0x8D46 - GL_STENCIL_INDEX4_EXT 0x8D47 - GL_STENCIL_INDEX8_EXT 0x8D48 - GL_STENCIL_INDEX16_EXT 0x8D49 - GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 - GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 - GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 - GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 - GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 - GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 - void glBindFramebufferEXT (GLenum target, GLuint framebuffer) - void glBindRenderbufferEXT (GLenum target, GLuint renderbuffer) - GLenum glCheckFramebufferStatusEXT (GLenum target) - void glDeleteFramebuffersEXT (GLsizei n, const GLuint* framebuffers) - void glDeleteRenderbuffersEXT (GLsizei n, const GLuint* renderbuffers) - void glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) - void glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) - void glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) - void glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) - void glGenFramebuffersEXT (GLsizei n, GLuint* framebuffers) - void glGenRenderbuffersEXT (GLsizei n, GLuint* renderbuffers) - void glGenerateMipmapEXT (GLenum target) - void glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint* params) - void glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint* params) - GLboolean glIsFramebufferEXT (GLuint framebuffer) - GLboolean glIsRenderbufferEXT (GLuint renderbuffer) - void glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/Externals/GLew/auto/extensions/GL_EXT_framebuffer_sRGB b/Externals/GLew/auto/extensions/GL_EXT_framebuffer_sRGB deleted file mode 100644 index 4ca897b1fd..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_framebuffer_sRGB +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_framebuffer_sRGB -http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt -GL_EXT_framebuffer_sRGB - GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA diff --git a/Externals/GLew/auto/extensions/GL_EXT_geometry_shader4 b/Externals/GLew/auto/extensions/GL_EXT_geometry_shader4 deleted file mode 100644 index 888e500ae0..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_geometry_shader4 +++ /dev/null @@ -1,27 +0,0 @@ -GL_EXT_geometry_shader4 -http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt -GL_EXT_geometry_shader4 - GL_GEOMETRY_SHADER_EXT 0x8DD9 - GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD - GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE - GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF - GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 - GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA - GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB - GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 - GL_LINES_ADJACENCY_EXT 0xA - GL_LINE_STRIP_ADJACENCY_EXT 0xB - GL_TRIANGLES_ADJACENCY_EXT 0xC - GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD - GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 - GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 - GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 - GL_PROGRAM_POINT_SIZE_EXT 0x8642 - void glProgramParameteriEXT (GLuint program, GLenum pname, GLint value) - void glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level) - void glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) - void glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) diff --git a/Externals/GLew/auto/extensions/GL_EXT_gpu_program_parameters b/Externals/GLew/auto/extensions/GL_EXT_gpu_program_parameters deleted file mode 100644 index 9048c98d96..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_gpu_program_parameters +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_gpu_program_parameters -http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt -GL_EXT_gpu_program_parameters - void glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) - void glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) diff --git a/Externals/GLew/auto/extensions/GL_EXT_gpu_shader4 b/Externals/GLew/auto/extensions/GL_EXT_gpu_shader4 deleted file mode 100644 index 0e89f0db06..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_gpu_shader4 +++ /dev/null @@ -1,63 +0,0 @@ -GL_EXT_gpu_shader4 -http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt -GL_EXT_gpu_shader4 - GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 - GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 - GL_SAMPLER_BUFFER_EXT 0x8DC2 - GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 - GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 - GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 - GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 - GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 - GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 - GL_INT_SAMPLER_1D_EXT 0x8DC9 - GL_INT_SAMPLER_2D_EXT 0x8DCA - GL_INT_SAMPLER_3D_EXT 0x8DCB - GL_INT_SAMPLER_CUBE_EXT 0x8DCC - GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD - GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE - GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF - GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 - GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 - GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 - GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 - GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 - GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 - GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 - GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 - GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 - GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD - void glGetUniformuivEXT (GLuint program, GLint location, GLuint *params) - void glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name) - GLint glGetFragDataLocationEXT (GLuint program, const GLchar *name) - void glUniform1uiEXT (GLint location, GLuint v0) - void glUniform2uiEXT (GLint location, GLuint v0, GLuint v1) - void glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2) - void glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) - void glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value) - void glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value) - void glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value) - void glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value) - void glVertexAttribI1iEXT (GLuint index, GLint x) - void glVertexAttribI2iEXT (GLuint index, GLint x, GLint y) - void glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z) - void glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w) - void glVertexAttribI1uiEXT (GLuint index, GLuint x) - void glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y) - void glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z) - void glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) - void glVertexAttribI1ivEXT (GLuint index, const GLint *v) - void glVertexAttribI2ivEXT (GLuint index, const GLint *v) - void glVertexAttribI3ivEXT (GLuint index, const GLint *v) - void glVertexAttribI4ivEXT (GLuint index, const GLint *v) - void glVertexAttribI1uivEXT (GLuint index, const GLuint *v) - void glVertexAttribI2uivEXT (GLuint index, const GLuint *v) - void glVertexAttribI3uivEXT (GLuint index, const GLuint *v) - void glVertexAttribI4uivEXT (GLuint index, const GLuint *v) - void glVertexAttribI4bvEXT (GLuint index, const GLbyte *v) - void glVertexAttribI4svEXT (GLuint index, const GLshort *v) - void glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v) - void glVertexAttribI4usvEXT (GLuint index, const GLushort *v) - void glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) - void glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params) - void glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params) diff --git a/Externals/GLew/auto/extensions/GL_EXT_histogram b/Externals/GLew/auto/extensions/GL_EXT_histogram deleted file mode 100644 index 14dfb527b1..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_histogram +++ /dev/null @@ -1,26 +0,0 @@ -GL_EXT_histogram -http://www.opengl.org/registry/specs/EXT/histogram.txt -GL_EXT_histogram - GL_HISTOGRAM_EXT 0x8024 - GL_PROXY_HISTOGRAM_EXT 0x8025 - GL_HISTOGRAM_WIDTH_EXT 0x8026 - GL_HISTOGRAM_FORMAT_EXT 0x8027 - GL_HISTOGRAM_RED_SIZE_EXT 0x8028 - GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 - GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A - GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B - GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C - GL_HISTOGRAM_SINK_EXT 0x802D - GL_MINMAX_EXT 0x802E - GL_MINMAX_FORMAT_EXT 0x802F - GL_MINMAX_SINK_EXT 0x8030 - void glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values) - void glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) - void glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint* params) - void glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values) - void glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) - void glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint* params) - void glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) - void glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink) - void glResetHistogramEXT (GLenum target) - void glResetMinmaxEXT (GLenum target) diff --git a/Externals/GLew/auto/extensions/GL_EXT_index_array_formats b/Externals/GLew/auto/extensions/GL_EXT_index_array_formats deleted file mode 100644 index cc11b98828..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_index_array_formats +++ /dev/null @@ -1,3 +0,0 @@ -GL_EXT_index_array_formats -http://www.opengl.org/registry/specs/EXT/index_array_formats.txt -GL_EXT_index_array_formats diff --git a/Externals/GLew/auto/extensions/GL_EXT_index_func b/Externals/GLew/auto/extensions/GL_EXT_index_func deleted file mode 100644 index 8431c5a849..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_index_func +++ /dev/null @@ -1,4 +0,0 @@ -GL_EXT_index_func -http://www.opengl.org/registry/specs/EXT/index_func.txt -GL_EXT_index_func - void glIndexFuncEXT (GLenum func, GLfloat ref) diff --git a/Externals/GLew/auto/extensions/GL_EXT_index_material b/Externals/GLew/auto/extensions/GL_EXT_index_material deleted file mode 100644 index 7bb43d6d14..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_index_material +++ /dev/null @@ -1,4 +0,0 @@ -GL_EXT_index_material -http://www.opengl.org/registry/specs/EXT/index_material.txt -GL_EXT_index_material - void glIndexMaterialEXT (GLenum face, GLenum mode) diff --git a/Externals/GLew/auto/extensions/GL_EXT_index_texture b/Externals/GLew/auto/extensions/GL_EXT_index_texture deleted file mode 100644 index c4ee051842..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_index_texture +++ /dev/null @@ -1,3 +0,0 @@ -GL_EXT_index_texture -http://www.opengl.org/registry/specs/EXT/index_texture.txt -GL_EXT_index_texture diff --git a/Externals/GLew/auto/extensions/GL_EXT_light_texture b/Externals/GLew/auto/extensions/GL_EXT_light_texture deleted file mode 100644 index d18049c5af..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_light_texture +++ /dev/null @@ -1,16 +0,0 @@ -GL_EXT_light_texture -http://www.opengl.org/registry/specs/EXT/light_texture.txt -GL_EXT_light_texture - GL_FRAGMENT_MATERIAL_EXT 0x8349 - GL_FRAGMENT_NORMAL_EXT 0x834A - GL_FRAGMENT_COLOR_EXT 0x834C - GL_ATTENUATION_EXT 0x834D - GL_SHADOW_ATTENUATION_EXT 0x834E - GL_TEXTURE_APPLICATION_MODE_EXT 0x834F - GL_TEXTURE_LIGHT_EXT 0x8350 - GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 - GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 - GL_FRAGMENT_DEPTH_EXT 0x8452 - void glApplyTextureEXT (GLenum mode) - void glTextureLightEXT (GLenum pname) - void glTextureMaterialEXT (GLenum face, GLenum mode) diff --git a/Externals/GLew/auto/extensions/GL_EXT_misc_attribute b/Externals/GLew/auto/extensions/GL_EXT_misc_attribute deleted file mode 100644 index ad4cee0223..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_misc_attribute +++ /dev/null @@ -1,3 +0,0 @@ -GL_EXT_misc_attribute -http://www.opengl.org/registry/specs/EXT/misc_attribute.txt -GL_EXT_misc_attribute diff --git a/Externals/GLew/auto/extensions/GL_EXT_multi_draw_arrays b/Externals/GLew/auto/extensions/GL_EXT_multi_draw_arrays deleted file mode 100644 index cf03e22217..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_multi_draw_arrays +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_multi_draw_arrays -http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt -GL_EXT_multi_draw_arrays - void glMultiDrawArraysEXT (GLenum mode, GLint* first, GLsizei *count, GLsizei primcount) - void glMultiDrawElementsEXT (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount) diff --git a/Externals/GLew/auto/extensions/GL_EXT_multisample b/Externals/GLew/auto/extensions/GL_EXT_multisample deleted file mode 100644 index bdb1e164e2..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_multisample +++ /dev/null @@ -1,22 +0,0 @@ -GL_EXT_multisample -http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt -GL_EXT_multisample - GL_MULTISAMPLE_EXT 0x809D - GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E - GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F - GL_SAMPLE_MASK_EXT 0x80A0 - GL_1PASS_EXT 0x80A1 - GL_2PASS_0_EXT 0x80A2 - GL_2PASS_1_EXT 0x80A3 - GL_4PASS_0_EXT 0x80A4 - GL_4PASS_1_EXT 0x80A5 - GL_4PASS_2_EXT 0x80A6 - GL_4PASS_3_EXT 0x80A7 - GL_SAMPLE_BUFFERS_EXT 0x80A8 - GL_SAMPLES_EXT 0x80A9 - GL_SAMPLE_MASK_VALUE_EXT 0x80AA - GL_SAMPLE_MASK_INVERT_EXT 0x80AB - GL_SAMPLE_PATTERN_EXT 0x80AC - GL_MULTISAMPLE_BIT_EXT 0x20000000 - void glSampleMaskEXT (GLclampf value, GLboolean invert) - void glSamplePatternEXT (GLenum pattern) diff --git a/Externals/GLew/auto/extensions/GL_EXT_packed_depth_stencil b/Externals/GLew/auto/extensions/GL_EXT_packed_depth_stencil deleted file mode 100644 index 44a711cc99..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_packed_depth_stencil +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_packed_depth_stencil -http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt -GL_EXT_packed_depth_stencil - GL_DEPTH_STENCIL_EXT 0x84F9 - GL_UNSIGNED_INT_24_8_EXT 0x84FA - GL_DEPTH24_STENCIL8_EXT 0x88F0 - GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 diff --git a/Externals/GLew/auto/extensions/GL_EXT_packed_float b/Externals/GLew/auto/extensions/GL_EXT_packed_float deleted file mode 100644 index bcb22557d6..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_packed_float +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_packed_float -http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt -GL_EXT_packed_float - GL_R11F_G11F_B10F_EXT 0x8C3A - GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B - GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C diff --git a/Externals/GLew/auto/extensions/GL_EXT_packed_pixels b/Externals/GLew/auto/extensions/GL_EXT_packed_pixels deleted file mode 100644 index ba47d59846..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_packed_pixels +++ /dev/null @@ -1,8 +0,0 @@ -GL_EXT_packed_pixels -http://www.opengl.org/registry/specs/EXT/packed_pixels.txt -GL_EXT_packed_pixels - GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 - GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 - GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 - GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 - GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 diff --git a/Externals/GLew/auto/extensions/GL_EXT_paletted_texture b/Externals/GLew/auto/extensions/GL_EXT_paletted_texture deleted file mode 100644 index 6830acc449..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_paletted_texture +++ /dev/null @@ -1,30 +0,0 @@ -GL_EXT_paletted_texture -http://www.opengl.org/registry/specs/EXT/paletted_texture.txt -GL_EXT_paletted_texture - GL_TEXTURE_1D 0x0DE0 - GL_TEXTURE_2D 0x0DE1 - GL_PROXY_TEXTURE_1D 0x8063 - GL_PROXY_TEXTURE_2D 0x8064 - GL_TEXTURE_3D_EXT 0x806F - GL_PROXY_TEXTURE_3D_EXT 0x8070 - GL_COLOR_TABLE_FORMAT_EXT 0x80D8 - GL_COLOR_TABLE_WIDTH_EXT 0x80D9 - GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA - GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB - GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC - GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE - GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF - GL_COLOR_INDEX1_EXT 0x80E2 - GL_COLOR_INDEX2_EXT 0x80E3 - GL_COLOR_INDEX4_EXT 0x80E4 - GL_COLOR_INDEX8_EXT 0x80E5 - GL_COLOR_INDEX12_EXT 0x80E6 - GL_COLOR_INDEX16_EXT 0x80E7 - GL_TEXTURE_INDEX_SIZE_EXT 0x80ED - GL_TEXTURE_CUBE_MAP_ARB 0x8513 - GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B - void glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data) - void glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void* data) - void glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) - void glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint* params) diff --git a/Externals/GLew/auto/extensions/GL_EXT_pixel_buffer_object b/Externals/GLew/auto/extensions/GL_EXT_pixel_buffer_object deleted file mode 100644 index a7f8f2c80e..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_pixel_buffer_object +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_pixel_buffer_object -http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt -GL_EXT_pixel_buffer_object - GL_PIXEL_PACK_BUFFER_EXT 0x88EB - GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC - GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED - GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF diff --git a/Externals/GLew/auto/extensions/GL_EXT_pixel_transform b/Externals/GLew/auto/extensions/GL_EXT_pixel_transform deleted file mode 100644 index 30fdbfbbd0..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_pixel_transform +++ /dev/null @@ -1,18 +0,0 @@ -GL_EXT_pixel_transform -http://www.opengl.org/registry/specs/EXT/pixel_transform.txt -GL_EXT_pixel_transform - GL_PIXEL_TRANSFORM_2D_EXT 0x8330 - GL_PIXEL_MAG_FILTER_EXT 0x8331 - GL_PIXEL_MIN_FILTER_EXT 0x8332 - GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 - GL_CUBIC_EXT 0x8334 - GL_AVERAGE_EXT 0x8335 - GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 - GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 - GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 - void glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) - void glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint* params) - void glPixelTransformParameterfEXT (GLenum target, GLenum pname, const GLfloat param) - void glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) - void glPixelTransformParameteriEXT (GLenum target, GLenum pname, const GLint param) - void glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint* params) diff --git a/Externals/GLew/auto/extensions/GL_EXT_pixel_transform_color_table b/Externals/GLew/auto/extensions/GL_EXT_pixel_transform_color_table deleted file mode 100644 index c53b731f92..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_pixel_transform_color_table +++ /dev/null @@ -1,3 +0,0 @@ -GL_EXT_pixel_transform_color_table -http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt -GL_EXT_pixel_transform_color_table diff --git a/Externals/GLew/auto/extensions/GL_EXT_point_parameters b/Externals/GLew/auto/extensions/GL_EXT_point_parameters deleted file mode 100644 index 31285984de..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_point_parameters +++ /dev/null @@ -1,9 +0,0 @@ -GL_EXT_point_parameters -http://www.opengl.org/registry/specs/EXT/point_parameters.txt -GL_EXT_point_parameters - GL_POINT_SIZE_MIN_EXT 0x8126 - GL_POINT_SIZE_MAX_EXT 0x8127 - GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 - GL_DISTANCE_ATTENUATION_EXT 0x8129 - void glPointParameterfEXT (GLenum pname, GLfloat param) - void glPointParameterfvEXT (GLenum pname, GLfloat* params) diff --git a/Externals/GLew/auto/extensions/GL_EXT_polygon_offset b/Externals/GLew/auto/extensions/GL_EXT_polygon_offset deleted file mode 100644 index 66d81eba77..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_polygon_offset +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_polygon_offset -http://www.opengl.org/registry/specs/EXT/polygon_offset.txt -GL_EXT_polygon_offset - GL_POLYGON_OFFSET_EXT 0x8037 - GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 - GL_POLYGON_OFFSET_BIAS_EXT 0x8039 - void glPolygonOffsetEXT (GLfloat factor, GLfloat bias) diff --git a/Externals/GLew/auto/extensions/GL_EXT_provoking_vertex b/Externals/GLew/auto/extensions/GL_EXT_provoking_vertex deleted file mode 100644 index 8512a050e1..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_provoking_vertex +++ /dev/null @@ -1,8 +0,0 @@ -GL_EXT_provoking_vertex -http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt -GL_EXT_provoking_vertex - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C - GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D - GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E - GL_PROVOKING_VERTEX_EXT 0x8E4F - void glProvokingVertexEXT (GLenum mode) diff --git a/Externals/GLew/auto/extensions/GL_EXT_rescale_normal b/Externals/GLew/auto/extensions/GL_EXT_rescale_normal deleted file mode 100644 index d87b45dead..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_rescale_normal +++ /dev/null @@ -1,4 +0,0 @@ -GL_EXT_rescale_normal -http://www.opengl.org/registry/specs/EXT/rescale_normal.txt -GL_EXT_rescale_normal - GL_RESCALE_NORMAL_EXT 0x803A diff --git a/Externals/GLew/auto/extensions/GL_EXT_scene_marker b/Externals/GLew/auto/extensions/GL_EXT_scene_marker deleted file mode 100644 index 0ac00930f2..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_scene_marker +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_scene_marker -http://www.opengl.org/registry/specs/EXT/scene_marker.txt -GL_EXT_scene_marker - void glBeginSceneEXT (void) - void glEndSceneEXT (void) diff --git a/Externals/GLew/auto/extensions/GL_EXT_secondary_color b/Externals/GLew/auto/extensions/GL_EXT_secondary_color deleted file mode 100644 index 490dc64320..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_secondary_color +++ /dev/null @@ -1,27 +0,0 @@ -GL_EXT_secondary_color -http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt -GL_EXT_secondary_color - GL_COLOR_SUM_EXT 0x8458 - GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A - GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B - GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C - GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D - GL_SECONDARY_COLOR_ARRAY_EXT 0x845E - void glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue) - void glSecondaryColor3bvEXT (const GLbyte *v) - void glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue) - void glSecondaryColor3dvEXT (const GLdouble *v) - void glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue) - void glSecondaryColor3fvEXT (const GLfloat *v) - void glSecondaryColor3iEXT (GLint red, GLint green, GLint blue) - void glSecondaryColor3ivEXT (const GLint *v) - void glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue) - void glSecondaryColor3svEXT (const GLshort *v) - void glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue) - void glSecondaryColor3ubvEXT (const GLubyte *v) - void glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue) - void glSecondaryColor3uivEXT (const GLuint *v) - void glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue) - void glSecondaryColor3usvEXT (const GLushort *v) - void glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLvoid *pointer) diff --git a/Externals/GLew/auto/extensions/GL_EXT_separate_shader_objects b/Externals/GLew/auto/extensions/GL_EXT_separate_shader_objects deleted file mode 100644 index f0bc8d151c..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_separate_shader_objects +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_separate_shader_objects -http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt -GL_EXT_separate_shader_objects - GL_ACTIVE_PROGRAM_EXT 0x8B8D - void glActiveProgramEXT (GLuint program) - GLuint glCreateShaderProgramEXT (GLenum type, const char* string) - void glUseShaderProgramEXT (GLenum type, GLuint program) diff --git a/Externals/GLew/auto/extensions/GL_EXT_separate_specular_color b/Externals/GLew/auto/extensions/GL_EXT_separate_specular_color deleted file mode 100644 index 4b717689a4..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_separate_specular_color +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_separate_specular_color -http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt -GL_EXT_separate_specular_color - GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 - GL_SINGLE_COLOR_EXT 0x81F9 - GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA diff --git a/Externals/GLew/auto/extensions/GL_EXT_shader_image_load_store b/Externals/GLew/auto/extensions/GL_EXT_shader_image_load_store deleted file mode 100644 index a6845b49de..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_shader_image_load_store +++ /dev/null @@ -1,60 +0,0 @@ -GL_EXT_shader_image_load_store -http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt -GL_EXT_shader_image_load_store - GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 - GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 - GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 - GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 - GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 - GL_COMMAND_BARRIER_BIT_EXT 0x00000040 - GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 - GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 - GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 - GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 - GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 - GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 - GL_MAX_IMAGE_UNITS_EXT 0x8F38 - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 - GL_IMAGE_BINDING_NAME_EXT 0x8F3A - GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B - GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C - GL_IMAGE_BINDING_LAYER_EXT 0x8F3D - GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E - GL_IMAGE_1D_EXT 0x904C - GL_IMAGE_2D_EXT 0x904D - GL_IMAGE_3D_EXT 0x904E - GL_IMAGE_2D_RECT_EXT 0x904F - GL_IMAGE_CUBE_EXT 0x9050 - GL_IMAGE_BUFFER_EXT 0x9051 - GL_IMAGE_1D_ARRAY_EXT 0x9052 - GL_IMAGE_2D_ARRAY_EXT 0x9053 - GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 - GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 - GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 - GL_INT_IMAGE_1D_EXT 0x9057 - GL_INT_IMAGE_2D_EXT 0x9058 - GL_INT_IMAGE_3D_EXT 0x9059 - GL_INT_IMAGE_2D_RECT_EXT 0x905A - GL_INT_IMAGE_CUBE_EXT 0x905B - GL_INT_IMAGE_BUFFER_EXT 0x905C - GL_INT_IMAGE_1D_ARRAY_EXT 0x905D - GL_INT_IMAGE_2D_ARRAY_EXT 0x905E - GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F - GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 - GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 - GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 - GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 - GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 - GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 - GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 - GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 - GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 - GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 - GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A - GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B - GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C - GL_MAX_IMAGE_SAMPLES_EXT 0x906D - GL_IMAGE_BINDING_FORMAT_EXT 0x906E - GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF - void glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) - void glMemoryBarrierEXT (GLbitfield barriers) diff --git a/Externals/GLew/auto/extensions/GL_EXT_shadow_funcs b/Externals/GLew/auto/extensions/GL_EXT_shadow_funcs deleted file mode 100644 index d92a7c4be1..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_shadow_funcs +++ /dev/null @@ -1,3 +0,0 @@ -GL_EXT_shadow_funcs -http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt -GL_EXT_shadow_funcs diff --git a/Externals/GLew/auto/extensions/GL_EXT_shared_texture_palette b/Externals/GLew/auto/extensions/GL_EXT_shared_texture_palette deleted file mode 100644 index 7ca0875aa6..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_shared_texture_palette +++ /dev/null @@ -1,4 +0,0 @@ -GL_EXT_shared_texture_palette -http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt -GL_EXT_shared_texture_palette - GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB diff --git a/Externals/GLew/auto/extensions/GL_EXT_stencil_clear_tag b/Externals/GLew/auto/extensions/GL_EXT_stencil_clear_tag deleted file mode 100644 index a117d0e220..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_stencil_clear_tag +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_stencil_clear_tag -http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt -GL_EXT_stencil_clear_tag - GL_STENCIL_TAG_BITS_EXT 0x88F2 - GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 diff --git a/Externals/GLew/auto/extensions/GL_EXT_stencil_two_side b/Externals/GLew/auto/extensions/GL_EXT_stencil_two_side deleted file mode 100644 index 4145dc81df..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_stencil_two_side +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_stencil_two_side -http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt -GL_EXT_stencil_two_side - GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 - GL_ACTIVE_STENCIL_FACE_EXT 0x8911 - void glActiveStencilFaceEXT (GLenum face) diff --git a/Externals/GLew/auto/extensions/GL_EXT_stencil_wrap b/Externals/GLew/auto/extensions/GL_EXT_stencil_wrap deleted file mode 100644 index b9ee8ebb12..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_stencil_wrap +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_stencil_wrap -http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt -GL_EXT_stencil_wrap - GL_INCR_WRAP_EXT 0x8507 - GL_DECR_WRAP_EXT 0x8508 diff --git a/Externals/GLew/auto/extensions/GL_EXT_subtexture b/Externals/GLew/auto/extensions/GL_EXT_subtexture deleted file mode 100644 index 1592146387..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_subtexture +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_subtexture -http://www.opengl.org/registry/specs/EXT/subtexture.txt -GL_EXT_subtexture - void glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) - void glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) - void glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture b/Externals/GLew/auto/extensions/GL_EXT_texture deleted file mode 100644 index 5e78f29d06..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture +++ /dev/null @@ -1,45 +0,0 @@ -GL_EXT_texture -http://www.opengl.org/registry/specs/EXT/texture.txt -GL_EXT_texture - GL_ALPHA4_EXT 0x803B - GL_ALPHA8_EXT 0x803C - GL_ALPHA12_EXT 0x803D - GL_ALPHA16_EXT 0x803E - GL_LUMINANCE4_EXT 0x803F - GL_LUMINANCE8_EXT 0x8040 - GL_LUMINANCE12_EXT 0x8041 - GL_LUMINANCE16_EXT 0x8042 - GL_LUMINANCE4_ALPHA4_EXT 0x8043 - GL_LUMINANCE6_ALPHA2_EXT 0x8044 - GL_LUMINANCE8_ALPHA8_EXT 0x8045 - GL_LUMINANCE12_ALPHA4_EXT 0x8046 - GL_LUMINANCE12_ALPHA12_EXT 0x8047 - GL_LUMINANCE16_ALPHA16_EXT 0x8048 - GL_INTENSITY_EXT 0x8049 - GL_INTENSITY4_EXT 0x804A - GL_INTENSITY8_EXT 0x804B - GL_INTENSITY12_EXT 0x804C - GL_INTENSITY16_EXT 0x804D - GL_RGB2_EXT 0x804E - GL_RGB4_EXT 0x804F - GL_RGB5_EXT 0x8050 - GL_RGB8_EXT 0x8051 - GL_RGB10_EXT 0x8052 - GL_RGB12_EXT 0x8053 - GL_RGB16_EXT 0x8054 - GL_RGBA2_EXT 0x8055 - GL_RGBA4_EXT 0x8056 - GL_RGB5_A1_EXT 0x8057 - GL_RGBA8_EXT 0x8058 - GL_RGB10_A2_EXT 0x8059 - GL_RGBA12_EXT 0x805A - GL_RGBA16_EXT 0x805B - GL_TEXTURE_RED_SIZE_EXT 0x805C - GL_TEXTURE_GREEN_SIZE_EXT 0x805D - GL_TEXTURE_BLUE_SIZE_EXT 0x805E - GL_TEXTURE_ALPHA_SIZE_EXT 0x805F - GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 - GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 - GL_REPLACE_EXT 0x8062 - GL_PROXY_TEXTURE_1D_EXT 0x8063 - GL_PROXY_TEXTURE_2D_EXT 0x8064 diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture3D b/Externals/GLew/auto/extensions/GL_EXT_texture3D deleted file mode 100644 index 5f248babb7..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture3D +++ /dev/null @@ -1,13 +0,0 @@ -GL_EXT_texture3D -http://www.opengl.org/registry/specs/EXT/texture3D.txt -GL_EXT_texture3D - GL_PACK_SKIP_IMAGES_EXT 0x806B - GL_PACK_IMAGE_HEIGHT_EXT 0x806C - GL_UNPACK_SKIP_IMAGES_EXT 0x806D - GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E - GL_TEXTURE_3D_EXT 0x806F - GL_PROXY_TEXTURE_3D_EXT 0x8070 - GL_TEXTURE_DEPTH_EXT 0x8071 - GL_TEXTURE_WRAP_R_EXT 0x8072 - GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 - void glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_array b/Externals/GLew/auto/extensions/GL_EXT_texture_array deleted file mode 100644 index f61e72ebc3..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_array +++ /dev/null @@ -1,11 +0,0 @@ -GL_EXT_texture_array -http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt -GL_EXT_texture_array - GL_TEXTURE_1D_ARRAY_EXT 0x8C18 - GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 - GL_TEXTURE_2D_ARRAY_EXT 0x8C1A - GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B - GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C - GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF - GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_buffer_object b/Externals/GLew/auto/extensions/GL_EXT_texture_buffer_object deleted file mode 100644 index c00e1f3367..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_buffer_object +++ /dev/null @@ -1,9 +0,0 @@ -GL_EXT_texture_buffer_object -http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt -GL_EXT_texture_buffer_object - GL_TEXTURE_BUFFER_EXT 0x8C2A - GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B - GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C - GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D - GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E - void glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer) diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_compression_dxt1 b/Externals/GLew/auto/extensions/GL_EXT_texture_compression_dxt1 deleted file mode 100644 index 4e31f3d2b4..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_compression_dxt1 +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_texture_compression_dxt1 -http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt -GL_EXT_texture_compression_dxt1 - GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 - GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_compression_latc b/Externals/GLew/auto/extensions/GL_EXT_texture_compression_latc deleted file mode 100644 index ddf8d26449..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_compression_latc +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_texture_compression_latc -http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt -GL_EXT_texture_compression_latc - GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 - GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 - GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 - GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_compression_rgtc b/Externals/GLew/auto/extensions/GL_EXT_texture_compression_rgtc deleted file mode 100644 index 7c5c57ff83..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_compression_rgtc +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_texture_compression_rgtc -http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt -GL_EXT_texture_compression_rgtc - GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB - GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC - GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD - GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_compression_s3tc b/Externals/GLew/auto/extensions/GL_EXT_texture_compression_s3tc deleted file mode 100644 index 6369ded31a..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_compression_s3tc +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_texture_compression_s3tc -http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt -GL_EXT_texture_compression_s3tc - GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 - GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 - GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_cube_map b/Externals/GLew/auto/extensions/GL_EXT_texture_cube_map deleted file mode 100644 index 5909f4803c..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_cube_map +++ /dev/null @@ -1,15 +0,0 @@ -GL_EXT_texture_cube_map -http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt -GL_EXT_texture_cube_map - GL_NORMAL_MAP_EXT 0x8511 - GL_REFLECTION_MAP_EXT 0x8512 - GL_TEXTURE_CUBE_MAP_EXT 0x8513 - GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 - GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A - GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B - GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_edge_clamp b/Externals/GLew/auto/extensions/GL_EXT_texture_edge_clamp deleted file mode 100644 index 4df0997d74..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_edge_clamp +++ /dev/null @@ -1,4 +0,0 @@ -GL_EXT_texture_edge_clamp -http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt -GL_EXT_texture_edge_clamp - GL_CLAMP_TO_EDGE_EXT 0x812F diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_env b/Externals/GLew/auto/extensions/GL_EXT_texture_env deleted file mode 100644 index 73017c252f..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_env +++ /dev/null @@ -1,14 +0,0 @@ -GL_EXT_texture_env -http://www.opengl.org/registry/specs/EXT/texture_env.txt -GL_EXT_texture_env - GL_TEXTURE_ENV0_EXT 0 - GL_TEXTURE_ENV_SHIFT_EXT 0 - GL_ENV_BLEND_EXT 0 - GL_ENV_ADD_EXT 0 - GL_ENV_REPLACE_EXT 0 - GL_ENV_SUBTRACT_EXT 0 - GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 - GL_ENV_REVERSE_BLEND_EXT 0 - GL_ENV_REVERSE_SUBTRACT_EXT 0 - GL_ENV_COPY_EXT 0 - GL_ENV_MODULATE_EXT 0 diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_env_add b/Externals/GLew/auto/extensions/GL_EXT_texture_env_add deleted file mode 100644 index 11eead636f..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_env_add +++ /dev/null @@ -1,3 +0,0 @@ -GL_EXT_texture_env_add -http://www.opengl.org/registry/specs/EXT/texture_env_add.txt -GL_EXT_texture_env_add diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_env_combine b/Externals/GLew/auto/extensions/GL_EXT_texture_env_combine deleted file mode 100644 index dda88914cc..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_env_combine +++ /dev/null @@ -1,24 +0,0 @@ -GL_EXT_texture_env_combine -http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt -GL_EXT_texture_env_combine - GL_COMBINE_EXT 0x8570 - GL_COMBINE_RGB_EXT 0x8571 - GL_COMBINE_ALPHA_EXT 0x8572 - GL_RGB_SCALE_EXT 0x8573 - GL_ADD_SIGNED_EXT 0x8574 - GL_INTERPOLATE_EXT 0x8575 - GL_CONSTANT_EXT 0x8576 - GL_PRIMARY_COLOR_EXT 0x8577 - GL_PREVIOUS_EXT 0x8578 - GL_SOURCE0_RGB_EXT 0x8580 - GL_SOURCE1_RGB_EXT 0x8581 - GL_SOURCE2_RGB_EXT 0x8582 - GL_SOURCE0_ALPHA_EXT 0x8588 - GL_SOURCE1_ALPHA_EXT 0x8589 - GL_SOURCE2_ALPHA_EXT 0x858A - GL_OPERAND0_RGB_EXT 0x8590 - GL_OPERAND1_RGB_EXT 0x8591 - GL_OPERAND2_RGB_EXT 0x8592 - GL_OPERAND0_ALPHA_EXT 0x8598 - GL_OPERAND1_ALPHA_EXT 0x8599 - GL_OPERAND2_ALPHA_EXT 0x859A diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_env_dot3 b/Externals/GLew/auto/extensions/GL_EXT_texture_env_dot3 deleted file mode 100644 index 3b740d607d..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_env_dot3 +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_texture_env_dot3 -http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt -GL_EXT_texture_env_dot3 - GL_DOT3_RGB_EXT 0x8740 - GL_DOT3_RGBA_EXT 0x8741 diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_filter_anisotropic b/Externals/GLew/auto/extensions/GL_EXT_texture_filter_anisotropic deleted file mode 100644 index 1e4d780c2b..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_filter_anisotropic +++ /dev/null @@ -1,5 +0,0 @@ -GL_EXT_texture_filter_anisotropic -http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt -GL_EXT_texture_filter_anisotropic - GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_integer b/Externals/GLew/auto/extensions/GL_EXT_texture_integer deleted file mode 100644 index 1c57e40d87..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_integer +++ /dev/null @@ -1,56 +0,0 @@ -GL_EXT_texture_integer -http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt -GL_EXT_texture_integer - GL_RGBA32UI_EXT 0x8D70 - GL_RGB32UI_EXT 0x8D71 - GL_ALPHA32UI_EXT 0x8D72 - GL_INTENSITY32UI_EXT 0x8D73 - GL_LUMINANCE32UI_EXT 0x8D74 - GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 - GL_RGBA16UI_EXT 0x8D76 - GL_RGB16UI_EXT 0x8D77 - GL_ALPHA16UI_EXT 0x8D78 - GL_INTENSITY16UI_EXT 0x8D79 - GL_LUMINANCE16UI_EXT 0x8D7A - GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B - GL_RGBA8UI_EXT 0x8D7C - GL_RGB8UI_EXT 0x8D7D - GL_ALPHA8UI_EXT 0x8D7E - GL_INTENSITY8UI_EXT 0x8D7F - GL_LUMINANCE8UI_EXT 0x8D80 - GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 - GL_RGBA32I_EXT 0x8D82 - GL_RGB32I_EXT 0x8D83 - GL_ALPHA32I_EXT 0x8D84 - GL_INTENSITY32I_EXT 0x8D85 - GL_LUMINANCE32I_EXT 0x8D86 - GL_LUMINANCE_ALPHA32I_EXT 0x8D87 - GL_RGBA16I_EXT 0x8D88 - GL_RGB16I_EXT 0x8D89 - GL_ALPHA16I_EXT 0x8D8A - GL_INTENSITY16I_EXT 0x8D8B - GL_LUMINANCE16I_EXT 0x8D8C - GL_LUMINANCE_ALPHA16I_EXT 0x8D8D - GL_RGBA8I_EXT 0x8D8E - GL_RGB8I_EXT 0x8D8F - GL_ALPHA8I_EXT 0x8D90 - GL_INTENSITY8I_EXT 0x8D91 - GL_LUMINANCE8I_EXT 0x8D92 - GL_LUMINANCE_ALPHA8I_EXT 0x8D93 - GL_RED_INTEGER_EXT 0x8D94 - GL_GREEN_INTEGER_EXT 0x8D95 - GL_BLUE_INTEGER_EXT 0x8D96 - GL_ALPHA_INTEGER_EXT 0x8D97 - GL_RGB_INTEGER_EXT 0x8D98 - GL_RGBA_INTEGER_EXT 0x8D99 - GL_BGR_INTEGER_EXT 0x8D9A - GL_BGRA_INTEGER_EXT 0x8D9B - GL_LUMINANCE_INTEGER_EXT 0x8D9C - GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D - GL_RGBA_INTEGER_MODE_EXT 0x8D9E - void glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params) - void glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params) - void glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params) - void glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params) - void glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha) - void glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha) diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_lod_bias b/Externals/GLew/auto/extensions/GL_EXT_texture_lod_bias deleted file mode 100644 index 216612688f..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_lod_bias +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_texture_lod_bias -http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt -GL_EXT_texture_lod_bias - GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD - GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 - GL_TEXTURE_LOD_BIAS_EXT 0x8501 diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_mirror_clamp b/Externals/GLew/auto/extensions/GL_EXT_texture_mirror_clamp deleted file mode 100644 index 6e3471c745..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_mirror_clamp +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_texture_mirror_clamp -http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt -GL_EXT_texture_mirror_clamp - GL_MIRROR_CLAMP_EXT 0x8742 - GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 - GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_object b/Externals/GLew/auto/extensions/GL_EXT_texture_object deleted file mode 100644 index 13d4cde7f8..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_object +++ /dev/null @@ -1,14 +0,0 @@ -GL_EXT_texture_object -http://www.opengl.org/registry/specs/EXT/texture_object.txt -GL_EXT_texture_object - GL_TEXTURE_PRIORITY_EXT 0x8066 - GL_TEXTURE_RESIDENT_EXT 0x8067 - GL_TEXTURE_1D_BINDING_EXT 0x8068 - GL_TEXTURE_2D_BINDING_EXT 0x8069 - GL_TEXTURE_3D_BINDING_EXT 0x806A - GLboolean glAreTexturesResidentEXT (GLsizei n, const GLuint* textures, GLboolean* residences) - void glBindTextureEXT (GLenum target, GLuint texture) - void glDeleteTexturesEXT (GLsizei n, const GLuint* textures) - void glGenTexturesEXT (GLsizei n, GLuint* textures) - GLboolean glIsTextureEXT (GLuint texture) - void glPrioritizeTexturesEXT (GLsizei n, const GLuint* textures, const GLclampf* priorities) diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_perturb_normal b/Externals/GLew/auto/extensions/GL_EXT_texture_perturb_normal deleted file mode 100644 index b852190472..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_perturb_normal +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_texture_perturb_normal -http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt -GL_EXT_texture_perturb_normal - GL_PERTURB_EXT 0x85AE - GL_TEXTURE_NORMAL_EXT 0x85AF - void glTextureNormalEXT (GLenum mode) diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_rectangle b/Externals/GLew/auto/extensions/GL_EXT_texture_rectangle deleted file mode 100644 index 4028a9e671..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_rectangle +++ /dev/null @@ -1,7 +0,0 @@ -GL_EXT_texture_rectangle -http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html -GL_EXT_texture_rectangle - GL_TEXTURE_RECTANGLE_EXT 0x84F5 - GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 - GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_sRGB b/Externals/GLew/auto/extensions/GL_EXT_texture_sRGB deleted file mode 100644 index e38d9a955e..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_sRGB +++ /dev/null @@ -1,19 +0,0 @@ -GL_EXT_texture_sRGB -http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt -GL_EXT_texture_sRGB - GL_SRGB_EXT 0x8C40 - GL_SRGB8_EXT 0x8C41 - GL_SRGB_ALPHA_EXT 0x8C42 - GL_SRGB8_ALPHA8_EXT 0x8C43 - GL_SLUMINANCE_ALPHA_EXT 0x8C44 - GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 - GL_SLUMINANCE_EXT 0x8C46 - GL_SLUMINANCE8_EXT 0x8C47 - GL_COMPRESSED_SRGB_EXT 0x8C48 - GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 - GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A - GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B - GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C - GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D - GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E - GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_shared_exponent b/Externals/GLew/auto/extensions/GL_EXT_texture_shared_exponent deleted file mode 100644 index 4ff7efcd35..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_shared_exponent +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_texture_shared_exponent -http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt -GL_EXT_texture_shared_exponent - GL_RGB9_E5_EXT 0x8C3D - GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E - GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_snorm b/Externals/GLew/auto/extensions/GL_EXT_texture_snorm deleted file mode 100644 index 493a8be621..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_snorm +++ /dev/null @@ -1,28 +0,0 @@ -GL_EXT_texture_snorm -http://www.opengl.org/registry/specs/EXT/texture_snorm.txt -GL_EXT_texture_snorm - GL_RED_SNORM 0x8F90 - GL_RG_SNORM 0x8F91 - GL_RGB_SNORM 0x8F92 - GL_RGBA_SNORM 0x8F93 - GL_R8_SNORM 0x8F94 - GL_RG8_SNORM 0x8F95 - GL_RGB8_SNORM 0x8F96 - GL_RGBA8_SNORM 0x8F97 - GL_R16_SNORM 0x8F98 - GL_RG16_SNORM 0x8F99 - GL_RGB16_SNORM 0x8F9A - GL_RGBA16_SNORM 0x8F9B - GL_SIGNED_NORMALIZED 0x8F9C - GL_ALPHA_SNORM 0x9010 - GL_LUMINANCE_SNORM 0x9011 - GL_LUMINANCE_ALPHA_SNORM 0x9012 - GL_INTENSITY_SNORM 0x9013 - GL_ALPHA8_SNORM 0x9014 - GL_LUMINANCE8_SNORM 0x9015 - GL_LUMINANCE8_ALPHA8_SNORM 0x9016 - GL_INTENSITY8_SNORM 0x9017 - GL_ALPHA16_SNORM 0x9018 - GL_LUMINANCE16_SNORM 0x9019 - GL_LUMINANCE16_ALPHA16_SNORM 0x901A - GL_INTENSITY16_SNORM 0x901B diff --git a/Externals/GLew/auto/extensions/GL_EXT_texture_swizzle b/Externals/GLew/auto/extensions/GL_EXT_texture_swizzle deleted file mode 100644 index 2d2884b0ed..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_texture_swizzle +++ /dev/null @@ -1,8 +0,0 @@ -GL_EXT_texture_swizzle -http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt -GL_EXT_texture_swizzle - GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 - GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 - GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 - GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 - GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 diff --git a/Externals/GLew/auto/extensions/GL_EXT_timer_query b/Externals/GLew/auto/extensions/GL_EXT_timer_query deleted file mode 100644 index 390e6fc0cd..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_timer_query +++ /dev/null @@ -1,6 +0,0 @@ -GL_EXT_timer_query -http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt -GL_EXT_timer_query - GL_TIME_ELAPSED_EXT 0x88BF - void glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params) - void glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params) diff --git a/Externals/GLew/auto/extensions/GL_EXT_transform_feedback b/Externals/GLew/auto/extensions/GL_EXT_transform_feedback deleted file mode 100644 index 72ae6fd4a3..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_transform_feedback +++ /dev/null @@ -1,25 +0,0 @@ -GL_EXT_transform_feedback -http://www.opengl.org/registry/specs/EXT/transform_feedback.txt -GL_EXT_transform_feedback - GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 - GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 - GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 - GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 - GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 - GL_PRIMITIVES_GENERATED_EXT 0x8C87 - GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 - GL_RASTERIZER_DISCARD_EXT 0x8C89 - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B - GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C - GL_SEPARATE_ATTRIBS_EXT 0x8C8D - GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E - GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F - void glBeginTransformFeedbackEXT (GLenum primitiveMode) - void glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer) - void glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset) - void glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) - void glEndTransformFeedbackEXT (void) - void glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name) - void glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode) diff --git a/Externals/GLew/auto/extensions/GL_EXT_vertex_array b/Externals/GLew/auto/extensions/GL_EXT_vertex_array deleted file mode 100644 index 43bbe30a6c..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_vertex_array +++ /dev/null @@ -1,45 +0,0 @@ -GL_EXT_vertex_array -http://www.opengl.org/registry/specs/EXT/vertex_array.txt -GL_EXT_vertex_array - GL_DOUBLE_EXT 0x140A - GL_VERTEX_ARRAY_EXT 0x8074 - GL_NORMAL_ARRAY_EXT 0x8075 - GL_COLOR_ARRAY_EXT 0x8076 - GL_INDEX_ARRAY_EXT 0x8077 - GL_TEXTURE_COORD_ARRAY_EXT 0x8078 - GL_EDGE_FLAG_ARRAY_EXT 0x8079 - GL_VERTEX_ARRAY_SIZE_EXT 0x807A - GL_VERTEX_ARRAY_TYPE_EXT 0x807B - GL_VERTEX_ARRAY_STRIDE_EXT 0x807C - GL_VERTEX_ARRAY_COUNT_EXT 0x807D - GL_NORMAL_ARRAY_TYPE_EXT 0x807E - GL_NORMAL_ARRAY_STRIDE_EXT 0x807F - GL_NORMAL_ARRAY_COUNT_EXT 0x8080 - GL_COLOR_ARRAY_SIZE_EXT 0x8081 - GL_COLOR_ARRAY_TYPE_EXT 0x8082 - GL_COLOR_ARRAY_STRIDE_EXT 0x8083 - GL_COLOR_ARRAY_COUNT_EXT 0x8084 - GL_INDEX_ARRAY_TYPE_EXT 0x8085 - GL_INDEX_ARRAY_STRIDE_EXT 0x8086 - GL_INDEX_ARRAY_COUNT_EXT 0x8087 - GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 - GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A - GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B - GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C - GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D - GL_VERTEX_ARRAY_POINTER_EXT 0x808E - GL_NORMAL_ARRAY_POINTER_EXT 0x808F - GL_COLOR_ARRAY_POINTER_EXT 0x8090 - GL_INDEX_ARRAY_POINTER_EXT 0x8091 - GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 - GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 - void glArrayElementEXT (GLint i) - void glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer) - void glDrawArraysEXT (GLenum mode, GLint first, GLsizei count) - void glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean* pointer) - void glGetPointervEXT (GLenum pname, void** params) - void glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void* pointer) - void glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void* pointer) - void glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer) - void glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer) diff --git a/Externals/GLew/auto/extensions/GL_EXT_vertex_array_bgra b/Externals/GLew/auto/extensions/GL_EXT_vertex_array_bgra deleted file mode 100644 index ea2f99bb7e..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_vertex_array_bgra +++ /dev/null @@ -1,4 +0,0 @@ -GL_EXT_vertex_array_bgra -http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt -GL_EXT_vertex_array_bgra - GL_BGRA 0x80E1 diff --git a/Externals/GLew/auto/extensions/GL_EXT_vertex_attrib_64bit b/Externals/GLew/auto/extensions/GL_EXT_vertex_attrib_64bit deleted file mode 100644 index 4773342bad..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_vertex_attrib_64bit +++ /dev/null @@ -1,20 +0,0 @@ -GL_EXT_vertex_attrib_64bit -http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt -GL_EXT_vertex_attrib_64bit - GL_DOUBLE_MAT2_EXT 0x8F46 - GL_DOUBLE_MAT3_EXT 0x8F47 - GL_DOUBLE_MAT4_EXT 0x8F48 - GL_DOUBLE_VEC2_EXT 0x8FFC - GL_DOUBLE_VEC3_EXT 0x8FFD - GL_DOUBLE_VEC4_EXT 0x8FFE - void glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble* params) - void glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) - void glVertexAttribL1dEXT (GLuint index, GLdouble x) - void glVertexAttribL1dvEXT (GLuint index, const GLdouble* v) - void glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y) - void glVertexAttribL2dvEXT (GLuint index, const GLdouble* v) - void glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z) - void glVertexAttribL3dvEXT (GLuint index, const GLdouble* v) - void glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - void glVertexAttribL4dvEXT (GLuint index, const GLdouble* v) - void glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) diff --git a/Externals/GLew/auto/extensions/GL_EXT_vertex_shader b/Externals/GLew/auto/extensions/GL_EXT_vertex_shader deleted file mode 100644 index eb125b6083..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_vertex_shader +++ /dev/null @@ -1,156 +0,0 @@ -GL_EXT_vertex_shader -http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt -GL_EXT_vertex_shader - GL_VERTEX_SHADER_EXT 0x8780 - GL_VERTEX_SHADER_BINDING_EXT 0x8781 - GL_OP_INDEX_EXT 0x8782 - GL_OP_NEGATE_EXT 0x8783 - GL_OP_DOT3_EXT 0x8784 - GL_OP_DOT4_EXT 0x8785 - GL_OP_MUL_EXT 0x8786 - GL_OP_ADD_EXT 0x8787 - GL_OP_MADD_EXT 0x8788 - GL_OP_FRAC_EXT 0x8789 - GL_OP_MAX_EXT 0x878A - GL_OP_MIN_EXT 0x878B - GL_OP_SET_GE_EXT 0x878C - GL_OP_SET_LT_EXT 0x878D - GL_OP_CLAMP_EXT 0x878E - GL_OP_FLOOR_EXT 0x878F - GL_OP_ROUND_EXT 0x8790 - GL_OP_EXP_BASE_2_EXT 0x8791 - GL_OP_LOG_BASE_2_EXT 0x8792 - GL_OP_POWER_EXT 0x8793 - GL_OP_RECIP_EXT 0x8794 - GL_OP_RECIP_SQRT_EXT 0x8795 - GL_OP_SUB_EXT 0x8796 - GL_OP_CROSS_PRODUCT_EXT 0x8797 - GL_OP_MULTIPLY_MATRIX_EXT 0x8798 - GL_OP_MOV_EXT 0x8799 - GL_OUTPUT_VERTEX_EXT 0x879A - GL_OUTPUT_COLOR0_EXT 0x879B - GL_OUTPUT_COLOR1_EXT 0x879C - GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D - GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E - GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F - GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 - GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 - GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 - GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 - GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 - GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 - GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 - GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 - GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 - GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 - GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA - GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB - GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC - GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD - GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE - GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF - GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 - GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 - GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 - GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 - GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 - GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 - GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 - GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 - GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 - GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 - GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA - GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB - GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC - GL_OUTPUT_FOG_EXT 0x87BD - GL_SCALAR_EXT 0x87BE - GL_VECTOR_EXT 0x87BF - GL_MATRIX_EXT 0x87C0 - GL_VARIANT_EXT 0x87C1 - GL_INVARIANT_EXT 0x87C2 - GL_LOCAL_CONSTANT_EXT 0x87C3 - GL_LOCAL_EXT 0x87C4 - GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 - GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 - GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 - GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 - GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 - GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA - GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB - GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE - GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF - GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 - GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 - GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 - GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 - GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 - GL_X_EXT 0x87D5 - GL_Y_EXT 0x87D6 - GL_Z_EXT 0x87D7 - GL_W_EXT 0x87D8 - GL_NEGATIVE_X_EXT 0x87D9 - GL_NEGATIVE_Y_EXT 0x87DA - GL_NEGATIVE_Z_EXT 0x87DB - GL_NEGATIVE_W_EXT 0x87DC - GL_ZERO_EXT 0x87DD - GL_ONE_EXT 0x87DE - GL_NEGATIVE_ONE_EXT 0x87DF - GL_NORMALIZED_RANGE_EXT 0x87E0 - GL_FULL_RANGE_EXT 0x87E1 - GL_CURRENT_VERTEX_EXT 0x87E2 - GL_MVP_MATRIX_EXT 0x87E3 - GL_VARIANT_VALUE_EXT 0x87E4 - GL_VARIANT_DATATYPE_EXT 0x87E5 - GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 - GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 - GL_VARIANT_ARRAY_EXT 0x87E8 - GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 - GL_INVARIANT_VALUE_EXT 0x87EA - GL_INVARIANT_DATATYPE_EXT 0x87EB - GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC - GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED - - void glBeginVertexShaderEXT (void) - void glEndVertexShaderEXT (void) - void glBindVertexShaderEXT (GLuint id) - GLuint glGenVertexShadersEXT (GLuint range) - void glDeleteVertexShaderEXT (GLuint id) - void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1) - void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2) - void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) - void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) - void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) - void glInsertComponentEXT (GLuint res, GLuint src, GLuint num) - void glExtractComponentEXT (GLuint res, GLuint src, GLuint num) - GLuint glGenSymbolsEXT (GLenum dataType, GLenum storageType, GLenum range, GLuint components) - void glSetInvariantEXT (GLuint id, GLenum type, GLvoid *addr) - void glSetLocalConstantEXT (GLuint id, GLenum type, GLvoid *addr) - void glVariantbvEXT (GLuint id, GLbyte *addr) - void glVariantsvEXT (GLuint id, GLshort *addr) - void glVariantivEXT (GLuint id, GLint *addr) - void glVariantfvEXT (GLuint id, GLfloat *addr) - void glVariantdvEXT (GLuint id, GLdouble *addr) - void glVariantubvEXT (GLuint id, GLubyte *addr) - void glVariantusvEXT (GLuint id, GLushort *addr) - void glVariantuivEXT (GLuint id, GLuint *addr) - void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, GLvoid *addr) - void glEnableVariantClientStateEXT (GLuint id) - void glDisableVariantClientStateEXT (GLuint id) - GLuint glBindLightParameterEXT (GLenum light, GLenum value) - GLuint glBindMaterialParameterEXT (GLenum face, GLenum value) - GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value) - GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value) - GLuint glBindParameterEXT (GLenum value) - GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap) - void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) - void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data) - void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) - void glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid **data) - void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) - void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data) - void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) - void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) - void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data) - void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data) diff --git a/Externals/GLew/auto/extensions/GL_EXT_vertex_weighting b/Externals/GLew/auto/extensions/GL_EXT_vertex_weighting deleted file mode 100644 index 7a5a0f043e..0000000000 --- a/Externals/GLew/auto/extensions/GL_EXT_vertex_weighting +++ /dev/null @@ -1,19 +0,0 @@ -GL_EXT_vertex_weighting -http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt -GL_EXT_vertex_weighting - GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 - GL_MODELVIEW0_MATRIX_EXT 0x0BA6 - GL_MODELVIEW0_EXT 0x1700 - GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 - GL_MODELVIEW1_MATRIX_EXT 0x8506 - GL_VERTEX_WEIGHTING_EXT 0x8509 - GL_MODELVIEW1_EXT 0x850A - GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B - GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C - GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D - GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E - GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F - GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 - void glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, void* pointer) - void glVertexWeightfEXT (GLfloat weight) - void glVertexWeightfvEXT (GLfloat* weight) diff --git a/Externals/GLew/auto/extensions/GL_GREMEDY_frame_terminator b/Externals/GLew/auto/extensions/GL_GREMEDY_frame_terminator deleted file mode 100644 index 2832f551ab..0000000000 --- a/Externals/GLew/auto/extensions/GL_GREMEDY_frame_terminator +++ /dev/null @@ -1,4 +0,0 @@ -GL_GREMEDY_frame_terminator -http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt -GL_GREMEDY_frame_terminator - void glFrameTerminatorGREMEDY (void) diff --git a/Externals/GLew/auto/extensions/GL_GREMEDY_string_marker b/Externals/GLew/auto/extensions/GL_GREMEDY_string_marker deleted file mode 100644 index 34f07f942d..0000000000 --- a/Externals/GLew/auto/extensions/GL_GREMEDY_string_marker +++ /dev/null @@ -1,4 +0,0 @@ -GL_GREMEDY_string_marker -http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt -GL_GREMEDY_string_marker - void glStringMarkerGREMEDY (GLsizei len, const void* string) diff --git a/Externals/GLew/auto/extensions/GL_HP_convolution_border_modes b/Externals/GLew/auto/extensions/GL_HP_convolution_border_modes deleted file mode 100644 index cfcdca05ad..0000000000 --- a/Externals/GLew/auto/extensions/GL_HP_convolution_border_modes +++ /dev/null @@ -1,3 +0,0 @@ -GL_HP_convolution_border_modes -http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt -GL_HP_convolution_border_modes diff --git a/Externals/GLew/auto/extensions/GL_HP_image_transform b/Externals/GLew/auto/extensions/GL_HP_image_transform deleted file mode 100644 index c1842393e8..0000000000 --- a/Externals/GLew/auto/extensions/GL_HP_image_transform +++ /dev/null @@ -1,9 +0,0 @@ -GL_HP_image_transform -http://www.opengl.org/registry/specs/HP/image_transform.txt -GL_HP_image_transform - void glGetImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat* params) - void glGetImageTransformParameterivHP (GLenum target, GLenum pname, const GLint* params) - void glImageTransformParameterfHP (GLenum target, GLenum pname, const GLfloat param) - void glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat* params) - void glImageTransformParameteriHP (GLenum target, GLenum pname, const GLint param) - void glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint* params) diff --git a/Externals/GLew/auto/extensions/GL_HP_occlusion_test b/Externals/GLew/auto/extensions/GL_HP_occlusion_test deleted file mode 100644 index f3e091eb47..0000000000 --- a/Externals/GLew/auto/extensions/GL_HP_occlusion_test +++ /dev/null @@ -1,5 +0,0 @@ -GL_HP_occlusion_test -http://www.opengl.org/registry/specs/HP/occlusion_test.txt -GL_HP_occlusion_test - GL_OCCLUSION_TEST_RESULT_HP 0x8166 - GL_OCCLUSION_TEST_HP 0x8165 diff --git a/Externals/GLew/auto/extensions/GL_HP_texture_lighting b/Externals/GLew/auto/extensions/GL_HP_texture_lighting deleted file mode 100644 index d5d3f7333e..0000000000 --- a/Externals/GLew/auto/extensions/GL_HP_texture_lighting +++ /dev/null @@ -1,3 +0,0 @@ -GL_HP_texture_lighting -http://www.opengl.org/registry/specs/HP/texture_lighting.txt -GL_HP_texture_lighting diff --git a/Externals/GLew/auto/extensions/GL_IBM_cull_vertex b/Externals/GLew/auto/extensions/GL_IBM_cull_vertex deleted file mode 100644 index 1b9c4d2bf0..0000000000 --- a/Externals/GLew/auto/extensions/GL_IBM_cull_vertex +++ /dev/null @@ -1,4 +0,0 @@ -GL_IBM_cull_vertex -http://www.opengl.org/registry/specs/IBM/cull_vertex.txt -GL_IBM_cull_vertex - GL_CULL_VERTEX_IBM 103050 diff --git a/Externals/GLew/auto/extensions/GL_IBM_multimode_draw_arrays b/Externals/GLew/auto/extensions/GL_IBM_multimode_draw_arrays deleted file mode 100644 index be45e8c647..0000000000 --- a/Externals/GLew/auto/extensions/GL_IBM_multimode_draw_arrays +++ /dev/null @@ -1,5 +0,0 @@ -GL_IBM_multimode_draw_arrays -http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt -GL_IBM_multimode_draw_arrays - void glMultiModeDrawArraysIBM (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride) - void glMultiModeDrawElementsIBM (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride) diff --git a/Externals/GLew/auto/extensions/GL_IBM_rasterpos_clip b/Externals/GLew/auto/extensions/GL_IBM_rasterpos_clip deleted file mode 100644 index b219297208..0000000000 --- a/Externals/GLew/auto/extensions/GL_IBM_rasterpos_clip +++ /dev/null @@ -1,4 +0,0 @@ -GL_IBM_rasterpos_clip -http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt -GL_IBM_rasterpos_clip - GL_RASTER_POSITION_UNCLIPPED_IBM 103010 diff --git a/Externals/GLew/auto/extensions/GL_IBM_static_data b/Externals/GLew/auto/extensions/GL_IBM_static_data deleted file mode 100644 index b31f7f9a2e..0000000000 --- a/Externals/GLew/auto/extensions/GL_IBM_static_data +++ /dev/null @@ -1,5 +0,0 @@ -GL_IBM_static_data -http://www.opengl.org/registry/specs/IBM/static_data.txt -GL_IBM_static_data - GL_ALL_STATIC_DATA_IBM 103060 - GL_STATIC_VERTEX_ARRAY_IBM 103061 diff --git a/Externals/GLew/auto/extensions/GL_IBM_texture_mirrored_repeat b/Externals/GLew/auto/extensions/GL_IBM_texture_mirrored_repeat deleted file mode 100644 index bf41e8eaf4..0000000000 --- a/Externals/GLew/auto/extensions/GL_IBM_texture_mirrored_repeat +++ /dev/null @@ -1,4 +0,0 @@ -GL_IBM_texture_mirrored_repeat -http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt -GL_IBM_texture_mirrored_repeat - GL_MIRRORED_REPEAT_IBM 0x8370 diff --git a/Externals/GLew/auto/extensions/GL_IBM_vertex_array_lists b/Externals/GLew/auto/extensions/GL_IBM_vertex_array_lists deleted file mode 100644 index a03313cef7..0000000000 --- a/Externals/GLew/auto/extensions/GL_IBM_vertex_array_lists +++ /dev/null @@ -1,27 +0,0 @@ -GL_IBM_vertex_array_lists -http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt -GL_IBM_vertex_array_lists - GL_VERTEX_ARRAY_LIST_IBM 103070 - GL_NORMAL_ARRAY_LIST_IBM 103071 - GL_COLOR_ARRAY_LIST_IBM 103072 - GL_INDEX_ARRAY_LIST_IBM 103073 - GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 - GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 - GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 - GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 - GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 - GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 - GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 - GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 - GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 - GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 - GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 - GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 - void glColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride) - void glEdgeFlagPointerListIBM (GLint stride, const GLboolean ** pointer, GLint ptrstride) - void glFogCoordPointerListIBM (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride) - void glIndexPointerListIBM (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride) - void glNormalPointerListIBM (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride) - void glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride) - void glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride) - void glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride) diff --git a/Externals/GLew/auto/extensions/GL_INGR_color_clamp b/Externals/GLew/auto/extensions/GL_INGR_color_clamp deleted file mode 100644 index 15d27efbfd..0000000000 --- a/Externals/GLew/auto/extensions/GL_INGR_color_clamp +++ /dev/null @@ -1,11 +0,0 @@ -GL_INGR_color_clamp -http://www.opengl.org/registry/specs/INGR/color_clamp.txt -GL_INGR_color_clamp - GL_RED_MIN_CLAMP_INGR 0x8560 - GL_GREEN_MIN_CLAMP_INGR 0x8561 - GL_BLUE_MIN_CLAMP_INGR 0x8562 - GL_ALPHA_MIN_CLAMP_INGR 0x8563 - GL_RED_MAX_CLAMP_INGR 0x8564 - GL_GREEN_MAX_CLAMP_INGR 0x8565 - GL_BLUE_MAX_CLAMP_INGR 0x8566 - GL_ALPHA_MAX_CLAMP_INGR 0x8567 diff --git a/Externals/GLew/auto/extensions/GL_INGR_interlace_read b/Externals/GLew/auto/extensions/GL_INGR_interlace_read deleted file mode 100644 index 052356430c..0000000000 --- a/Externals/GLew/auto/extensions/GL_INGR_interlace_read +++ /dev/null @@ -1,4 +0,0 @@ -GL_INGR_interlace_read -http://www.opengl.org/registry/specs/INGR/interlace_read.txt -GL_INGR_interlace_read - GL_INTERLACE_READ_INGR 0x8568 diff --git a/Externals/GLew/auto/extensions/GL_INTEL_parallel_arrays b/Externals/GLew/auto/extensions/GL_INTEL_parallel_arrays deleted file mode 100644 index 925a6198b6..0000000000 --- a/Externals/GLew/auto/extensions/GL_INTEL_parallel_arrays +++ /dev/null @@ -1,12 +0,0 @@ -GL_INTEL_parallel_arrays -http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt -GL_INTEL_parallel_arrays - GL_PARALLEL_ARRAYS_INTEL 0x83F4 - GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 - GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 - GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 - GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 - void glColorPointervINTEL (GLint size, GLenum type, const void** pointer) - void glNormalPointervINTEL (GLenum type, const void** pointer) - void glTexCoordPointervINTEL (GLint size, GLenum type, const void** pointer) - void glVertexPointervINTEL (GLint size, GLenum type, const void** pointer) diff --git a/Externals/GLew/auto/extensions/GL_INTEL_texture_scissor b/Externals/GLew/auto/extensions/GL_INTEL_texture_scissor deleted file mode 100644 index 732944b295..0000000000 --- a/Externals/GLew/auto/extensions/GL_INTEL_texture_scissor +++ /dev/null @@ -1,5 +0,0 @@ -GL_INTEL_texture_scissor -http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt -GL_INTEL_texture_scissor - void glTexScissorFuncINTEL (GLenum target, GLenum lfunc, GLenum hfunc) - void glTexScissorINTEL (GLenum target, GLclampf tlow, GLclampf thigh) diff --git a/Externals/GLew/auto/extensions/GL_KTX_buffer_region b/Externals/GLew/auto/extensions/GL_KTX_buffer_region deleted file mode 100644 index 22a59d3be3..0000000000 --- a/Externals/GLew/auto/extensions/GL_KTX_buffer_region +++ /dev/null @@ -1,12 +0,0 @@ -GL_KTX_buffer_region - -GL_KTX_buffer_region - GL_KTX_FRONT_REGION 0x0 - GL_KTX_BACK_REGION 0x1 - GL_KTX_Z_REGION 0x2 - GL_KTX_STENCIL_REGION 0x3 - GLuint glBufferRegionEnabledEXT (void) - GLuint glNewBufferRegionEXT (GLenum region) - void glDeleteBufferRegionEXT (GLenum region) - void glReadBufferRegionEXT (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height) - void glDrawBufferRegionEXT (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest) diff --git a/Externals/GLew/auto/extensions/GL_MESAX_texture_stack b/Externals/GLew/auto/extensions/GL_MESAX_texture_stack deleted file mode 100644 index 1e7c58db96..0000000000 --- a/Externals/GLew/auto/extensions/GL_MESAX_texture_stack +++ /dev/null @@ -1,9 +0,0 @@ -GL_MESAX_texture_stack -http://www.opengl.org/registry/specs/MESAX/texture_stack.txt -GL_MESAX_texture_stack - GL_TEXTURE_1D_STACK_MESAX 0x8759 - GL_TEXTURE_2D_STACK_MESAX 0x875A - GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B - GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C - GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D - GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E diff --git a/Externals/GLew/auto/extensions/GL_MESA_pack_invert b/Externals/GLew/auto/extensions/GL_MESA_pack_invert deleted file mode 100644 index dca9c64e66..0000000000 --- a/Externals/GLew/auto/extensions/GL_MESA_pack_invert +++ /dev/null @@ -1,4 +0,0 @@ -GL_MESA_pack_invert -http://www.opengl.org/registry/specs/MESA/pack_invert.txt -GL_MESA_pack_invert - GL_PACK_INVERT_MESA 0x8758 diff --git a/Externals/GLew/auto/extensions/GL_MESA_resize_buffers b/Externals/GLew/auto/extensions/GL_MESA_resize_buffers deleted file mode 100644 index 39649bdb97..0000000000 --- a/Externals/GLew/auto/extensions/GL_MESA_resize_buffers +++ /dev/null @@ -1,4 +0,0 @@ -GL_MESA_resize_buffers -http://www.opengl.org/registry/specs/MESA/resize_buffers.txt -GL_MESA_resize_buffers - void glResizeBuffersMESA (void) diff --git a/Externals/GLew/auto/extensions/GL_MESA_window_pos b/Externals/GLew/auto/extensions/GL_MESA_window_pos deleted file mode 100644 index 290c52cb8d..0000000000 --- a/Externals/GLew/auto/extensions/GL_MESA_window_pos +++ /dev/null @@ -1,27 +0,0 @@ -GL_MESA_window_pos -http://www.opengl.org/registry/specs/MESA/window_pos.txt -GL_MESA_window_pos - void glWindowPos2dMESA (GLdouble x, GLdouble y) - void glWindowPos2dvMESA (const GLdouble* p) - void glWindowPos2fMESA (GLfloat x, GLfloat y) - void glWindowPos2fvMESA (const GLfloat* p) - void glWindowPos2iMESA (GLint x, GLint y) - void glWindowPos2ivMESA (const GLint* p) - void glWindowPos2sMESA (GLshort x, GLshort y) - void glWindowPos2svMESA (const GLshort* p) - void glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z) - void glWindowPos3dvMESA (const GLdouble* p) - void glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z) - void glWindowPos3fvMESA (const GLfloat* p) - void glWindowPos3iMESA (GLint x, GLint y, GLint z) - void glWindowPos3ivMESA (const GLint* p) - void glWindowPos3sMESA (GLshort x, GLshort y, GLshort z) - void glWindowPos3svMESA (const GLshort* p) - void glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble) - void glWindowPos4dvMESA (const GLdouble* p) - void glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w) - void glWindowPos4fvMESA (const GLfloat* p) - void glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w) - void glWindowPos4ivMESA (const GLint* p) - void glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w) - void glWindowPos4svMESA (const GLshort* p) diff --git a/Externals/GLew/auto/extensions/GL_MESA_ycbcr_texture b/Externals/GLew/auto/extensions/GL_MESA_ycbcr_texture deleted file mode 100644 index f26d38761a..0000000000 --- a/Externals/GLew/auto/extensions/GL_MESA_ycbcr_texture +++ /dev/null @@ -1,6 +0,0 @@ -GL_MESA_ycbcr_texture -http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt -GL_MESA_ycbcr_texture - GL_UNSIGNED_SHORT_8_8_MESA 0x85BA - GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB - GL_YCBCR_MESA 0x8757 diff --git a/Externals/GLew/auto/extensions/GL_NV_blend_square b/Externals/GLew/auto/extensions/GL_NV_blend_square deleted file mode 100644 index 8aafdcc2bc..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_blend_square +++ /dev/null @@ -1,3 +0,0 @@ -GL_NV_blend_square -http://www.opengl.org/registry/specs/NV/blend_square.txt -GL_NV_blend_square diff --git a/Externals/GLew/auto/extensions/GL_NV_conditional_render b/Externals/GLew/auto/extensions/GL_NV_conditional_render deleted file mode 100644 index f22d1afbd2..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_conditional_render +++ /dev/null @@ -1,9 +0,0 @@ -GL_NV_conditional_render -http://www.opengl.org/registry/specs/NV/conditional_render.txt -GL_NV_conditional_render - GL_QUERY_WAIT_NV 0x8E13 - GL_QUERY_NO_WAIT_NV 0x8E14 - GL_QUERY_BY_REGION_WAIT_NV 0x8E15 - GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 - void glBeginConditionalRenderNV (GLuint id, GLenum mode) - void glEndConditionalRenderNV (void) diff --git a/Externals/GLew/auto/extensions/GL_NV_copy_depth_to_color b/Externals/GLew/auto/extensions/GL_NV_copy_depth_to_color deleted file mode 100644 index 7d48642d51..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_copy_depth_to_color +++ /dev/null @@ -1,5 +0,0 @@ -GL_NV_copy_depth_to_color -http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt -GL_NV_copy_depth_to_color - GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E - GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F diff --git a/Externals/GLew/auto/extensions/GL_NV_copy_image b/Externals/GLew/auto/extensions/GL_NV_copy_image deleted file mode 100644 index 0cf53fd927..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_copy_image +++ /dev/null @@ -1,4 +0,0 @@ -GL_NV_copy_image -http://www.opengl.org/registry/specs/NV/copy_image.txt -GL_NV_copy_image - void glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) diff --git a/Externals/GLew/auto/extensions/GL_NV_depth_buffer_float b/Externals/GLew/auto/extensions/GL_NV_depth_buffer_float deleted file mode 100644 index 493b245589..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_depth_buffer_float +++ /dev/null @@ -1,10 +0,0 @@ -GL_NV_depth_buffer_float -http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt -GL_NV_depth_buffer_float - GL_DEPTH_COMPONENT32F_NV 0x8DAB - GL_DEPTH32F_STENCIL8_NV 0x8DAC - GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD - GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF - void glDepthRangedNV (GLdouble zNear, GLdouble zFar) - void glClearDepthdNV (GLdouble depth) - void glDepthBoundsdNV (GLdouble zmin, GLdouble zmax) diff --git a/Externals/GLew/auto/extensions/GL_NV_depth_clamp b/Externals/GLew/auto/extensions/GL_NV_depth_clamp deleted file mode 100644 index 561a0c59a0..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_depth_clamp +++ /dev/null @@ -1,4 +0,0 @@ -GL_NV_depth_clamp -http://www.opengl.org/registry/specs/NV/depth_clamp.txt -GL_NV_depth_clamp - GL_DEPTH_CLAMP_NV 0x864F diff --git a/Externals/GLew/auto/extensions/GL_NV_depth_range_unclamped b/Externals/GLew/auto/extensions/GL_NV_depth_range_unclamped deleted file mode 100644 index 62b4e59fa7..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_depth_range_unclamped +++ /dev/null @@ -1,8 +0,0 @@ -GL_NV_depth_range_unclamped - -GL_NV_depth_range_unclamped - GL_SAMPLE_COUNT_BITS_NV 0x8864 - GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 - GL_QUERY_RESULT_NV 0x8866 - GL_QUERY_RESULT_AVAILABLE_NV 0x8867 - GL_SAMPLE_COUNT_NV 0x8914 diff --git a/Externals/GLew/auto/extensions/GL_NV_evaluators b/Externals/GLew/auto/extensions/GL_NV_evaluators deleted file mode 100644 index 531ea7fea0..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_evaluators +++ /dev/null @@ -1,36 +0,0 @@ -GL_NV_evaluators -http://www.opengl.org/registry/specs/NV/evaluators.txt -GL_NV_evaluators - GL_EVAL_2D_NV 0x86C0 - GL_EVAL_TRIANGULAR_2D_NV 0x86C1 - GL_MAP_TESSELLATION_NV 0x86C2 - GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 - GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 - GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 - GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 - GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 - GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 - GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 - GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA - GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB - GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC - GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD - GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE - GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF - GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 - GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 - GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 - GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 - GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 - GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 - GL_MAX_MAP_TESSELLATION_NV 0x86D6 - GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 - void glEvalMapsNV (GLenum target, GLenum mode) - void glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat* params) - void glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint* params) - void glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points) - void glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat* params) - void glGetMapParameterivNV (GLenum target, GLenum pname, GLint* params) - void glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points) - void glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat* params) - void glMapParameterivNV (GLenum target, GLenum pname, const GLint* params) diff --git a/Externals/GLew/auto/extensions/GL_NV_explicit_multisample b/Externals/GLew/auto/extensions/GL_NV_explicit_multisample deleted file mode 100644 index 0b87a174a6..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_explicit_multisample +++ /dev/null @@ -1,16 +0,0 @@ -GL_NV_explicit_multisample -http://www.opengl.org/registry/specs/NV/explicit_multisample.txt -GL_NV_explicit_multisample - GL_SAMPLE_POSITION_NV 0x8E50 - GL_SAMPLE_MASK_NV 0x8E51 - GL_SAMPLE_MASK_VALUE_NV 0x8E52 - GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 - GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 - GL_TEXTURE_RENDERBUFFER_NV 0x8E55 - GL_SAMPLER_RENDERBUFFER_NV 0x8E56 - GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 - GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 - GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 - void glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat* val) - void glSampleMaskIndexedNV (GLuint index, GLbitfield mask) - void glTexRenderbufferNV (GLenum target, GLuint renderbuffer) diff --git a/Externals/GLew/auto/extensions/GL_NV_fence b/Externals/GLew/auto/extensions/GL_NV_fence deleted file mode 100644 index e59833fe7a..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_fence +++ /dev/null @@ -1,13 +0,0 @@ -GL_NV_fence -http://www.opengl.org/registry/specs/NV/fence.txt -GL_NV_fence - GL_ALL_COMPLETED_NV 0x84F2 - GL_FENCE_STATUS_NV 0x84F3 - GL_FENCE_CONDITION_NV 0x84F4 - void glDeleteFencesNV (GLsizei n, const GLuint* fences) - void glFinishFenceNV (GLuint fence) - void glGenFencesNV (GLsizei n, GLuint* fences) - void glGetFenceivNV (GLuint fence, GLenum pname, GLint* params) - GLboolean glIsFenceNV (GLuint fence) - void glSetFenceNV (GLuint fence, GLenum condition) - GLboolean glTestFenceNV (GLuint fence) diff --git a/Externals/GLew/auto/extensions/GL_NV_float_buffer b/Externals/GLew/auto/extensions/GL_NV_float_buffer deleted file mode 100644 index f44ae430f8..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_float_buffer +++ /dev/null @@ -1,18 +0,0 @@ -GL_NV_float_buffer -http://www.opengl.org/registry/specs/NV/float_buffer.txt -GL_NV_float_buffer - GL_FLOAT_R_NV 0x8880 - GL_FLOAT_RG_NV 0x8881 - GL_FLOAT_RGB_NV 0x8882 - GL_FLOAT_RGBA_NV 0x8883 - GL_FLOAT_R16_NV 0x8884 - GL_FLOAT_R32_NV 0x8885 - GL_FLOAT_RG16_NV 0x8886 - GL_FLOAT_RG32_NV 0x8887 - GL_FLOAT_RGB16_NV 0x8888 - GL_FLOAT_RGB32_NV 0x8889 - GL_FLOAT_RGBA16_NV 0x888A - GL_FLOAT_RGBA32_NV 0x888B - GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C - GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D - GL_FLOAT_RGBA_MODE_NV 0x888E diff --git a/Externals/GLew/auto/extensions/GL_NV_fog_distance b/Externals/GLew/auto/extensions/GL_NV_fog_distance deleted file mode 100644 index 9cee59b36a..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_fog_distance +++ /dev/null @@ -1,6 +0,0 @@ -GL_NV_fog_distance -http://www.opengl.org/registry/specs/NV/fog_distance.txt -GL_NV_fog_distance - GL_FOG_DISTANCE_MODE_NV 0x855A - GL_EYE_RADIAL_NV 0x855B - GL_EYE_PLANE_ABSOLUTE_NV 0x855C diff --git a/Externals/GLew/auto/extensions/GL_NV_fragment_program b/Externals/GLew/auto/extensions/GL_NV_fragment_program deleted file mode 100644 index 298808c6f8..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_fragment_program +++ /dev/null @@ -1,15 +0,0 @@ -GL_NV_fragment_program -http://www.opengl.org/registry/specs/NV/fragment_program.txt -GL_NV_fragment_program - GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 - GL_FRAGMENT_PROGRAM_NV 0x8870 - GL_MAX_TEXTURE_COORDS_NV 0x8871 - GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 - GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 - GL_PROGRAM_ERROR_STRING_NV 0x8874 - void glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params) - void glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params) - void glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - void glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]) - void glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - void glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]) diff --git a/Externals/GLew/auto/extensions/GL_NV_fragment_program2 b/Externals/GLew/auto/extensions/GL_NV_fragment_program2 deleted file mode 100644 index 7fb59eea1b..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_fragment_program2 +++ /dev/null @@ -1,8 +0,0 @@ -GL_NV_fragment_program2 -http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt -GL_NV_fragment_program2 - GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 - GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 - GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 - GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 - GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 diff --git a/Externals/GLew/auto/extensions/GL_NV_fragment_program4 b/Externals/GLew/auto/extensions/GL_NV_fragment_program4 deleted file mode 100644 index 0ae2598795..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_fragment_program4 +++ /dev/null @@ -1,3 +0,0 @@ -GL_NV_fragment_program4 -http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt -GL_NV_gpu_program4 diff --git a/Externals/GLew/auto/extensions/GL_NV_fragment_program_option b/Externals/GLew/auto/extensions/GL_NV_fragment_program_option deleted file mode 100644 index 7af9731bd8..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_fragment_program_option +++ /dev/null @@ -1,3 +0,0 @@ -GL_NV_fragment_program_option -http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt -GL_NV_fragment_program_option diff --git a/Externals/GLew/auto/extensions/GL_NV_framebuffer_multisample_coverage b/Externals/GLew/auto/extensions/GL_NV_framebuffer_multisample_coverage deleted file mode 100644 index d1d066056c..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_framebuffer_multisample_coverage +++ /dev/null @@ -1,8 +0,0 @@ -GL_NV_framebuffer_multisample_coverage -http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt -GL_NV_framebuffer_multisample_coverage - GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB - GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 - GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 - GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 - void glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/Externals/GLew/auto/extensions/GL_NV_geometry_program4 b/Externals/GLew/auto/extensions/GL_NV_geometry_program4 deleted file mode 100644 index 3f82b195d3..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_geometry_program4 +++ /dev/null @@ -1,7 +0,0 @@ -GL_NV_geometry_program4 -http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt -GL_NV_gpu_program4 - GL_GEOMETRY_PROGRAM_NV 0x8C26 - GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 - GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 - void glProgramVertexLimitNV (GLenum target, GLint limit) diff --git a/Externals/GLew/auto/extensions/GL_NV_geometry_shader4 b/Externals/GLew/auto/extensions/GL_NV_geometry_shader4 deleted file mode 100644 index 2040c0dbb3..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_geometry_shader4 +++ /dev/null @@ -1,3 +0,0 @@ -GL_NV_geometry_shader4 -http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt -GL_NV_geometry_shader4 diff --git a/Externals/GLew/auto/extensions/GL_NV_gpu_program4 b/Externals/GLew/auto/extensions/GL_NV_gpu_program4 deleted file mode 100644 index 030f68e1cc..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_gpu_program4 +++ /dev/null @@ -1,23 +0,0 @@ -GL_NV_gpu_program4 -http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt -GL_NV_gpu_program4 - GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 - GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 - GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 - GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 - GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 - GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 - GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 - GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 - void glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) - void glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params) - void glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) - void glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) - void glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) - void glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) - void glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) - void glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params) - void glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) - void glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) - void glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) - void glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) diff --git a/Externals/GLew/auto/extensions/GL_NV_gpu_program5 b/Externals/GLew/auto/extensions/GL_NV_gpu_program5 deleted file mode 100644 index b9e387bcc6..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_gpu_program5 +++ /dev/null @@ -1,7 +0,0 @@ -GL_NV_gpu_program5 -http://www.opengl.org/registry/specs/NV/gpu_program5.txt -GL_NV_gpu_program5 - GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C - GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D diff --git a/Externals/GLew/auto/extensions/GL_NV_gpu_program_fp64 b/Externals/GLew/auto/extensions/GL_NV_gpu_program_fp64 deleted file mode 100644 index b710ca5915..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_gpu_program_fp64 +++ /dev/null @@ -1,3 +0,0 @@ -GL_NV_gpu_program_fp64 -http://www.opengl.org/registry/specs/NV/gpu_program5.txt -GL_NV_gpu_program_fp64 diff --git a/Externals/GLew/auto/extensions/GL_NV_gpu_shader5 b/Externals/GLew/auto/extensions/GL_NV_gpu_shader5 deleted file mode 100644 index 705286ed92..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_gpu_shader5 +++ /dev/null @@ -1,65 +0,0 @@ -GL_NV_gpu_shader5 -http://www.opengl.org/registry/specs/NV/gpu_shader5.txt -GL_NV_gpu_shader5 - GL_INT64_NV 0x140E - GL_UNSIGNED_INT64_NV 0x140F - GL_INT8_NV 0x8FE0 - GL_INT8_VEC2_NV 0x8FE1 - GL_INT8_VEC3_NV 0x8FE2 - GL_INT8_VEC4_NV 0x8FE3 - GL_INT16_NV 0x8FE4 - GL_INT16_VEC2_NV 0x8FE5 - GL_INT16_VEC3_NV 0x8FE6 - GL_INT16_VEC4_NV 0x8FE7 - GL_INT64_VEC2_NV 0x8FE9 - GL_INT64_VEC3_NV 0x8FEA - GL_INT64_VEC4_NV 0x8FEB - GL_UNSIGNED_INT8_NV 0x8FEC - GL_UNSIGNED_INT8_VEC2_NV 0x8FED - GL_UNSIGNED_INT8_VEC3_NV 0x8FEE - GL_UNSIGNED_INT8_VEC4_NV 0x8FEF - GL_UNSIGNED_INT16_NV 0x8FF0 - GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 - GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 - GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 - GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 - GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 - GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 - GL_FLOAT16_NV 0x8FF8 - GL_FLOAT16_VEC2_NV 0x8FF9 - GL_FLOAT16_VEC3_NV 0x8FFA - GL_FLOAT16_VEC4_NV 0x8FFB - void glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT* params) - void glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT* params) - void glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x) - void glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) - void glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x) - void glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) - void glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y) - void glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) - void glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) - void glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) - void glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) - void glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) - void glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) - void glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) - void glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) - void glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) - void glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) - void glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) - void glUniform1i64NV (GLint location, GLint64EXT x) - void glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT* value) - void glUniform1ui64NV (GLint location, GLuint64EXT x) - void glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) - void glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y) - void glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT* value) - void glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y) - void glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) - void glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) - void glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT* value) - void glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) - void glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) - void glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) - void glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT* value) - void glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) - void glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) diff --git a/Externals/GLew/auto/extensions/GL_NV_half_float b/Externals/GLew/auto/extensions/GL_NV_half_float deleted file mode 100644 index ca309e98e5..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_half_float +++ /dev/null @@ -1,51 +0,0 @@ -GL_NV_half_float -http://www.opengl.org/registry/specs/NV/half_float.txt -GL_NV_half_float - GL_HALF_FLOAT_NV 0x140B - void glColor3hNV (GLhalf red, GLhalf green, GLhalf blue) - void glColor3hvNV (const GLhalf* v) - void glColor4hNV (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha) - void glColor4hvNV (const GLhalf* v) - void glFogCoordhNV (GLhalf fog) - void glFogCoordhvNV (const GLhalf* fog) - void glMultiTexCoord1hNV (GLenum target, GLhalf s) - void glMultiTexCoord1hvNV (GLenum target, const GLhalf* v) - void glMultiTexCoord2hNV (GLenum target, GLhalf s, GLhalf t) - void glMultiTexCoord2hvNV (GLenum target, const GLhalf* v) - void glMultiTexCoord3hNV (GLenum target, GLhalf s, GLhalf t, GLhalf r) - void glMultiTexCoord3hvNV (GLenum target, const GLhalf* v) - void glMultiTexCoord4hNV (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q) - void glMultiTexCoord4hvNV (GLenum target, const GLhalf* v) - void glNormal3hNV (GLhalf nx, GLhalf ny, GLhalf nz) - void glNormal3hvNV (const GLhalf* v) - void glSecondaryColor3hNV (GLhalf red, GLhalf green, GLhalf blue) - void glSecondaryColor3hvNV (const GLhalf* v) - void glTexCoord1hNV (GLhalf s) - void glTexCoord1hvNV (const GLhalf* v) - void glTexCoord2hNV (GLhalf s, GLhalf t) - void glTexCoord2hvNV (const GLhalf* v) - void glTexCoord3hNV (GLhalf s, GLhalf t, GLhalf r) - void glTexCoord3hvNV (const GLhalf* v) - void glTexCoord4hNV (GLhalf s, GLhalf t, GLhalf r, GLhalf q) - void glTexCoord4hvNV (const GLhalf* v) - void glVertex2hNV (GLhalf x, GLhalf y) - void glVertex2hvNV (const GLhalf* v) - void glVertex3hNV (GLhalf x, GLhalf y, GLhalf z) - void glVertex3hvNV (const GLhalf* v) - void glVertex4hNV (GLhalf x, GLhalf y, GLhalf z, GLhalf w) - void glVertex4hvNV (const GLhalf* v) - void glVertexAttrib1hNV (GLuint index, GLhalf x) - void glVertexAttrib1hvNV (GLuint index, const GLhalf* v) - void glVertexAttrib2hNV (GLuint index, GLhalf x, GLhalf y) - void glVertexAttrib2hvNV (GLuint index, const GLhalf* v) - void glVertexAttrib3hNV (GLuint index, GLhalf x, GLhalf y, GLhalf z) - void glVertexAttrib3hvNV (GLuint index, const GLhalf* v) - void glVertexAttrib4hNV (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w) - void glVertexAttrib4hvNV (GLuint index, const GLhalf* v) - void glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalf* v) - void glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalf* v) - void glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalf* v) - void glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalf* v) - void glVertexWeighthNV (GLhalf weight) - void glVertexWeighthvNV (const GLhalf* weight) - typedef unsigned short GLhalf diff --git a/Externals/GLew/auto/extensions/GL_NV_light_max_exponent b/Externals/GLew/auto/extensions/GL_NV_light_max_exponent deleted file mode 100644 index cacd6a2322..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_light_max_exponent +++ /dev/null @@ -1,5 +0,0 @@ -GL_NV_light_max_exponent -http://www.opengl.org/registry/specs/NV/light_max_exponent.txt -GL_NV_light_max_exponent - GL_MAX_SHININESS_NV 0x8504 - GL_MAX_SPOT_EXPONENT_NV 0x8505 diff --git a/Externals/GLew/auto/extensions/GL_NV_multisample_filter_hint b/Externals/GLew/auto/extensions/GL_NV_multisample_filter_hint deleted file mode 100644 index cad0240663..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_multisample_filter_hint +++ /dev/null @@ -1,4 +0,0 @@ -GL_NV_multisample_filter_hint -http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt -GL_NV_multisample_filter_hint - GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 diff --git a/Externals/GLew/auto/extensions/GL_NV_occlusion_query b/Externals/GLew/auto/extensions/GL_NV_occlusion_query deleted file mode 100644 index b3b1a14611..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_occlusion_query +++ /dev/null @@ -1,14 +0,0 @@ -GL_NV_occlusion_query -http://www.opengl.org/registry/specs/NV/occlusion_query.txt -GL_NV_occlusion_query - GL_PIXEL_COUNTER_BITS_NV 0x8864 - GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 - GL_PIXEL_COUNT_NV 0x8866 - GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 - void glBeginOcclusionQueryNV (GLuint id) - void glDeleteOcclusionQueriesNV (GLsizei n, const GLuint* ids) - void glEndOcclusionQueryNV (void) - void glGenOcclusionQueriesNV (GLsizei n, GLuint* ids) - void glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint* params) - void glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint* params) - GLboolean glIsOcclusionQueryNV (GLuint id) diff --git a/Externals/GLew/auto/extensions/GL_NV_packed_depth_stencil b/Externals/GLew/auto/extensions/GL_NV_packed_depth_stencil deleted file mode 100644 index e0de7abe55..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_packed_depth_stencil +++ /dev/null @@ -1,5 +0,0 @@ -GL_NV_packed_depth_stencil -http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt -GL_NV_packed_depth_stencil - GL_DEPTH_STENCIL_NV 0x84F9 - GL_UNSIGNED_INT_24_8_NV 0x84FA diff --git a/Externals/GLew/auto/extensions/GL_NV_parameter_buffer_object b/Externals/GLew/auto/extensions/GL_NV_parameter_buffer_object deleted file mode 100644 index d2525a1766..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_parameter_buffer_object +++ /dev/null @@ -1,11 +0,0 @@ -GL_NV_parameter_buffer_object -http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt -GL_NV_parameter_buffer_object - GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 - GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 - GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 - GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 - GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 - void glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params) - void glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params) - void glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params) diff --git a/Externals/GLew/auto/extensions/GL_NV_parameter_buffer_object2 b/Externals/GLew/auto/extensions/GL_NV_parameter_buffer_object2 deleted file mode 100644 index d281d02f7e..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_parameter_buffer_object2 +++ /dev/null @@ -1,3 +0,0 @@ -GL_NV_parameter_buffer_object2 -http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt -GL_NV_parameter_buffer_object2 diff --git a/Externals/GLew/auto/extensions/GL_NV_pixel_data_range b/Externals/GLew/auto/extensions/GL_NV_pixel_data_range deleted file mode 100644 index dd18c9c61e..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_pixel_data_range +++ /dev/null @@ -1,11 +0,0 @@ -GL_NV_pixel_data_range -http://www.opengl.org/registry/specs/NV/pixel_data_range.txt -GL_NV_pixel_data_range - GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 - GL_READ_PIXEL_DATA_RANGE_NV 0x8879 - GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A - GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B - GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C - GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D - void glFlushPixelDataRangeNV (GLenum target) - void glPixelDataRangeNV (GLenum target, GLsizei length, void* pointer) diff --git a/Externals/GLew/auto/extensions/GL_NV_point_sprite b/Externals/GLew/auto/extensions/GL_NV_point_sprite deleted file mode 100644 index cb79d31eae..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_point_sprite +++ /dev/null @@ -1,8 +0,0 @@ -GL_NV_point_sprite -http://www.opengl.org/registry/specs/NV/point_sprite.txt -GL_NV_point_sprite - GL_POINT_SPRITE_NV 0x8861 - GL_COORD_REPLACE_NV 0x8862 - GL_POINT_SPRITE_R_MODE_NV 0x8863 - void glPointParameteriNV (GLenum pname, GLint param) - void glPointParameterivNV (GLenum pname, const GLint* params) diff --git a/Externals/GLew/auto/extensions/GL_NV_present_video b/Externals/GLew/auto/extensions/GL_NV_present_video deleted file mode 100644 index 893c74c8e9..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_present_video +++ /dev/null @@ -1,15 +0,0 @@ -GL_NV_present_video -http://www.opengl.org/registry/specs/NV/present_video.txt -GL_NV_present_video - GL_FRAME_NV 0x8E26 - GL_FIELDS_NV 0x8E27 - GL_CURRENT_TIME_NV 0x8E28 - GL_NUM_FILL_STREAMS_NV 0x8E29 - GL_PRESENT_TIME_NV 0x8E2A - GL_PRESENT_DURATION_NV 0x8E2B - void glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT* params) - void glGetVideoivNV (GLuint video_slot, GLenum pname, GLint* params) - void glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT* params) - void glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint* params) - void glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) - void glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) diff --git a/Externals/GLew/auto/extensions/GL_NV_primitive_restart b/Externals/GLew/auto/extensions/GL_NV_primitive_restart deleted file mode 100644 index ebd1f7af1b..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_primitive_restart +++ /dev/null @@ -1,7 +0,0 @@ -GL_NV_primitive_restart -http://www.opengl.org/registry/specs/NV/primitive_restart.txt -GL_NV_primitive_restart - GL_PRIMITIVE_RESTART_NV 0x8558 - GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 - void glPrimitiveRestartIndexNV (GLuint index) - void glPrimitiveRestartNV (void) diff --git a/Externals/GLew/auto/extensions/GL_NV_register_combiners b/Externals/GLew/auto/extensions/GL_NV_register_combiners deleted file mode 100644 index e9255ab6f7..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_register_combiners +++ /dev/null @@ -1,67 +0,0 @@ -GL_NV_register_combiners -http://www.opengl.org/registry/specs/NV/register_combiners.txt -GL_NV_register_combiners - GL_REGISTER_COMBINERS_NV 0x8522 - GL_VARIABLE_A_NV 0x8523 - GL_VARIABLE_B_NV 0x8524 - GL_VARIABLE_C_NV 0x8525 - GL_VARIABLE_D_NV 0x8526 - GL_VARIABLE_E_NV 0x8527 - GL_VARIABLE_F_NV 0x8528 - GL_VARIABLE_G_NV 0x8529 - GL_CONSTANT_COLOR0_NV 0x852A - GL_CONSTANT_COLOR1_NV 0x852B - GL_PRIMARY_COLOR_NV 0x852C - GL_SECONDARY_COLOR_NV 0x852D - GL_SPARE0_NV 0x852E - GL_SPARE1_NV 0x852F - GL_DISCARD_NV 0x8530 - GL_E_TIMES_F_NV 0x8531 - GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 - GL_UNSIGNED_IDENTITY_NV 0x8536 - GL_UNSIGNED_INVERT_NV 0x8537 - GL_EXPAND_NORMAL_NV 0x8538 - GL_EXPAND_NEGATE_NV 0x8539 - GL_HALF_BIAS_NORMAL_NV 0x853A - GL_HALF_BIAS_NEGATE_NV 0x853B - GL_SIGNED_IDENTITY_NV 0x853C - GL_SIGNED_NEGATE_NV 0x853D - GL_SCALE_BY_TWO_NV 0x853E - GL_SCALE_BY_FOUR_NV 0x853F - GL_SCALE_BY_ONE_HALF_NV 0x8540 - GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 - GL_COMBINER_INPUT_NV 0x8542 - GL_COMBINER_MAPPING_NV 0x8543 - GL_COMBINER_COMPONENT_USAGE_NV 0x8544 - GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 - GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 - GL_COMBINER_MUX_SUM_NV 0x8547 - GL_COMBINER_SCALE_NV 0x8548 - GL_COMBINER_BIAS_NV 0x8549 - GL_COMBINER_AB_OUTPUT_NV 0x854A - GL_COMBINER_CD_OUTPUT_NV 0x854B - GL_COMBINER_SUM_OUTPUT_NV 0x854C - GL_MAX_GENERAL_COMBINERS_NV 0x854D - GL_NUM_GENERAL_COMBINERS_NV 0x854E - GL_COLOR_SUM_CLAMP_NV 0x854F - GL_COMBINER0_NV 0x8550 - GL_COMBINER1_NV 0x8551 - GL_COMBINER2_NV 0x8552 - GL_COMBINER3_NV 0x8553 - GL_COMBINER4_NV 0x8554 - GL_COMBINER5_NV 0x8555 - GL_COMBINER6_NV 0x8556 - GL_COMBINER7_NV 0x8557 - void glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) - void glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) - void glCombinerParameterfNV (GLenum pname, GLfloat param) - void glCombinerParameterfvNV (GLenum pname, const GLfloat* params) - void glCombinerParameteriNV (GLenum pname, GLint param) - void glCombinerParameterivNV (GLenum pname, const GLint* params) - void glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) - void glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params) - void glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params) - void glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat* params) - void glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint* params) - void glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat* params) - void glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint* params) diff --git a/Externals/GLew/auto/extensions/GL_NV_register_combiners2 b/Externals/GLew/auto/extensions/GL_NV_register_combiners2 deleted file mode 100644 index 166db2547d..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_register_combiners2 +++ /dev/null @@ -1,6 +0,0 @@ -GL_NV_register_combiners2 -http://www.opengl.org/registry/specs/NV/register_combiners2.txt -GL_NV_register_combiners2 - GL_PER_STAGE_CONSTANTS_NV 0x8535 - void glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat* params) - void glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat* params) diff --git a/Externals/GLew/auto/extensions/GL_NV_shader_buffer_load b/Externals/GLew/auto/extensions/GL_NV_shader_buffer_load deleted file mode 100644 index e58a6b14a8..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_shader_buffer_load +++ /dev/null @@ -1,19 +0,0 @@ -GL_NV_shader_buffer_load -http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt -GL_NV_shader_buffer_load - GL_BUFFER_GPU_ADDRESS_NV 0x8F1D - GL_GPU_ADDRESS_NV 0x8F34 - GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 - void glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT* params) - void glGetIntegerui64vNV (GLenum value, GLuint64EXT* result) - void glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT* params) - GLboolean glIsBufferResidentNV (GLenum target) - GLboolean glIsNamedBufferResidentNV (GLuint buffer) - void glMakeBufferNonResidentNV (GLenum target) - void glMakeBufferResidentNV (GLenum target, GLenum access) - void glMakeNamedBufferNonResidentNV (GLuint buffer) - void glMakeNamedBufferResidentNV (GLuint buffer, GLenum access) - void glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value) - void glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) - void glUniformui64NV (GLint location, GLuint64EXT value) - void glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) diff --git a/Externals/GLew/auto/extensions/GL_NV_tessellation_program5 b/Externals/GLew/auto/extensions/GL_NV_tessellation_program5 deleted file mode 100644 index b663c974dc..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_tessellation_program5 +++ /dev/null @@ -1,8 +0,0 @@ -GL_NV_tessellation_program5 -http://www.opengl.org/registry/specs/NV/tessellation_program5.txt -GL_NV_gpu_program5 - GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 - GL_TESS_CONTROL_PROGRAM_NV 0x891E - GL_TESS_EVALUATION_PROGRAM_NV 0x891F - GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 - GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 diff --git a/Externals/GLew/auto/extensions/GL_NV_texgen_emboss b/Externals/GLew/auto/extensions/GL_NV_texgen_emboss deleted file mode 100644 index 0b7492e171..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_texgen_emboss +++ /dev/null @@ -1,6 +0,0 @@ -GL_NV_texgen_emboss -http://www.opengl.org/registry/specs/NV/texgen_emboss.txt -GL_NV_texgen_emboss - GL_EMBOSS_LIGHT_NV 0x855D - GL_EMBOSS_CONSTANT_NV 0x855E - GL_EMBOSS_MAP_NV 0x855F diff --git a/Externals/GLew/auto/extensions/GL_NV_texgen_reflection b/Externals/GLew/auto/extensions/GL_NV_texgen_reflection deleted file mode 100644 index 252b3d1ab1..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_texgen_reflection +++ /dev/null @@ -1,5 +0,0 @@ -GL_NV_texgen_reflection -http://www.opengl.org/registry/specs/NV/texgen_reflection.txt -GL_NV_texgen_reflection - GL_NORMAL_MAP_NV 0x8511 - GL_REFLECTION_MAP_NV 0x8512 diff --git a/Externals/GLew/auto/extensions/GL_NV_texture_barrier b/Externals/GLew/auto/extensions/GL_NV_texture_barrier deleted file mode 100644 index ec6ce68483..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_texture_barrier +++ /dev/null @@ -1,4 +0,0 @@ -GL_NV_texture_barrier -http://www.opengl.org/registry/specs/NV/texture_barrier.txt -GL_NV_texture_barrier - void glTextureBarrierNV (void) diff --git a/Externals/GLew/auto/extensions/GL_NV_texture_compression_vtc b/Externals/GLew/auto/extensions/GL_NV_texture_compression_vtc deleted file mode 100644 index 86cfb6e90b..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_texture_compression_vtc +++ /dev/null @@ -1,3 +0,0 @@ -GL_NV_texture_compression_vtc -http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt -GL_NV_texture_compression_vtc diff --git a/Externals/GLew/auto/extensions/GL_NV_texture_env_combine4 b/Externals/GLew/auto/extensions/GL_NV_texture_env_combine4 deleted file mode 100644 index 1e1adab484..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_texture_env_combine4 +++ /dev/null @@ -1,8 +0,0 @@ -GL_NV_texture_env_combine4 -http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt -GL_NV_texture_env_combine4 - GL_COMBINE4_NV 0x8503 - GL_SOURCE3_RGB_NV 0x8583 - GL_SOURCE3_ALPHA_NV 0x858B - GL_OPERAND3_RGB_NV 0x8593 - GL_OPERAND3_ALPHA_NV 0x859B diff --git a/Externals/GLew/auto/extensions/GL_NV_texture_expand_normal b/Externals/GLew/auto/extensions/GL_NV_texture_expand_normal deleted file mode 100644 index 9d9b39b0d6..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_texture_expand_normal +++ /dev/null @@ -1,4 +0,0 @@ -GL_NV_texture_expand_normal -http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt -GL_NV_texture_expand_normal - GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F diff --git a/Externals/GLew/auto/extensions/GL_NV_texture_rectangle b/Externals/GLew/auto/extensions/GL_NV_texture_rectangle deleted file mode 100644 index 4da2762c44..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_texture_rectangle +++ /dev/null @@ -1,7 +0,0 @@ -GL_NV_texture_rectangle -http://www.opengl.org/registry/specs/NV/texture_rectangle.txt -GL_NV_texture_rectangle - GL_TEXTURE_RECTANGLE_NV 0x84F5 - GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 - GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 diff --git a/Externals/GLew/auto/extensions/GL_NV_texture_shader b/Externals/GLew/auto/extensions/GL_NV_texture_shader deleted file mode 100644 index 826db8f6a7..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_texture_shader +++ /dev/null @@ -1,76 +0,0 @@ -GL_NV_texture_shader -http://www.opengl.org/registry/specs/NV/texture_shader.txt -GL_NV_texture_shader - GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C - GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D - GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E - GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 - GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA - GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB - GL_DSDT_MAG_INTENSITY_NV 0x86DC - GL_SHADER_CONSISTENT_NV 0x86DD - GL_TEXTURE_SHADER_NV 0x86DE - GL_SHADER_OPERATION_NV 0x86DF - GL_CULL_MODES_NV 0x86E0 - GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 - GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 - GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 - GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 - GL_CONST_EYE_NV 0x86E5 - GL_PASS_THROUGH_NV 0x86E6 - GL_CULL_FRAGMENT_NV 0x86E7 - GL_OFFSET_TEXTURE_2D_NV 0x86E8 - GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 - GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA - GL_DOT_PRODUCT_NV 0x86EC - GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED - GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE - GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 - GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 - GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 - GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 - GL_HILO_NV 0x86F4 - GL_DSDT_NV 0x86F5 - GL_DSDT_MAG_NV 0x86F6 - GL_DSDT_MAG_VIB_NV 0x86F7 - GL_HILO16_NV 0x86F8 - GL_SIGNED_HILO_NV 0x86F9 - GL_SIGNED_HILO16_NV 0x86FA - GL_SIGNED_RGBA_NV 0x86FB - GL_SIGNED_RGBA8_NV 0x86FC - GL_SIGNED_RGB_NV 0x86FE - GL_SIGNED_RGB8_NV 0x86FF - GL_SIGNED_LUMINANCE_NV 0x8701 - GL_SIGNED_LUMINANCE8_NV 0x8702 - GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 - GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 - GL_SIGNED_ALPHA_NV 0x8705 - GL_SIGNED_ALPHA8_NV 0x8706 - GL_SIGNED_INTENSITY_NV 0x8707 - GL_SIGNED_INTENSITY8_NV 0x8708 - GL_DSDT8_NV 0x8709 - GL_DSDT8_MAG8_NV 0x870A - GL_DSDT8_MAG8_INTENSITY8_NV 0x870B - GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C - GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D - GL_HI_SCALE_NV 0x870E - GL_LO_SCALE_NV 0x870F - GL_DS_SCALE_NV 0x8710 - GL_DT_SCALE_NV 0x8711 - GL_MAGNITUDE_SCALE_NV 0x8712 - GL_VIBRANCE_SCALE_NV 0x8713 - GL_HI_BIAS_NV 0x8714 - GL_LO_BIAS_NV 0x8715 - GL_DS_BIAS_NV 0x8716 - GL_DT_BIAS_NV 0x8717 - GL_MAGNITUDE_BIAS_NV 0x8718 - GL_VIBRANCE_BIAS_NV 0x8719 - GL_TEXTURE_BORDER_VALUES_NV 0x871A - GL_TEXTURE_HI_SIZE_NV 0x871B - GL_TEXTURE_LO_SIZE_NV 0x871C - GL_TEXTURE_DS_SIZE_NV 0x871D - GL_TEXTURE_DT_SIZE_NV 0x871E - GL_TEXTURE_MAG_SIZE_NV 0x871F - GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 - GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 - GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 diff --git a/Externals/GLew/auto/extensions/GL_NV_texture_shader2 b/Externals/GLew/auto/extensions/GL_NV_texture_shader2 deleted file mode 100644 index c5cc92d0f6..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_texture_shader2 +++ /dev/null @@ -1,31 +0,0 @@ -GL_NV_texture_shader2 -http://www.opengl.org/registry/specs/NV/texture_shader2.txt -GL_NV_texture_shader2 - GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA - GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB - GL_DSDT_MAG_INTENSITY_NV 0x86DC - GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF - GL_HILO_NV 0x86F4 - GL_DSDT_NV 0x86F5 - GL_DSDT_MAG_NV 0x86F6 - GL_DSDT_MAG_VIB_NV 0x86F7 - GL_HILO16_NV 0x86F8 - GL_SIGNED_HILO_NV 0x86F9 - GL_SIGNED_HILO16_NV 0x86FA - GL_SIGNED_RGBA_NV 0x86FB - GL_SIGNED_RGBA8_NV 0x86FC - GL_SIGNED_RGB_NV 0x86FE - GL_SIGNED_RGB8_NV 0x86FF - GL_SIGNED_LUMINANCE_NV 0x8701 - GL_SIGNED_LUMINANCE8_NV 0x8702 - GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 - GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 - GL_SIGNED_ALPHA_NV 0x8705 - GL_SIGNED_ALPHA8_NV 0x8706 - GL_SIGNED_INTENSITY_NV 0x8707 - GL_SIGNED_INTENSITY8_NV 0x8708 - GL_DSDT8_NV 0x8709 - GL_DSDT8_MAG8_NV 0x870A - GL_DSDT8_MAG8_INTENSITY8_NV 0x870B - GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C - GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D diff --git a/Externals/GLew/auto/extensions/GL_NV_texture_shader3 b/Externals/GLew/auto/extensions/GL_NV_texture_shader3 deleted file mode 100644 index 5cc042b0da..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_texture_shader3 +++ /dev/null @@ -1,20 +0,0 @@ -GL_NV_texture_shader3 -http://www.opengl.org/registry/specs/NV/texture_shader3.txt -GL_NV_texture_shader3 - GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 - GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 - GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 - GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 - GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 - GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 - GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 - GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 - GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 - GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 - GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A - GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B - GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C - GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D - GL_HILO8_NV 0x885E - GL_SIGNED_HILO8_NV 0x885F - GL_FORCE_BLUE_TO_ONE_NV 0x8860 diff --git a/Externals/GLew/auto/extensions/GL_NV_transform_feedback b/Externals/GLew/auto/extensions/GL_NV_transform_feedback deleted file mode 100644 index fce47571e8..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_transform_feedback +++ /dev/null @@ -1,39 +0,0 @@ -GL_NV_transform_feedback -http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt -GL_NV_transform_feedback - GL_BACK_PRIMARY_COLOR_NV 0x8C77 - GL_BACK_SECONDARY_COLOR_NV 0x8C78 - GL_TEXTURE_COORD_NV 0x8C79 - GL_CLIP_DISTANCE_NV 0x8C7A - GL_VERTEX_ID_NV 0x8C7B - GL_PRIMITIVE_ID_NV 0x8C7C - GL_GENERIC_ATTRIB_NV 0x8C7D - GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E - GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 - GL_ACTIVE_VARYINGS_NV 0x8C81 - GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 - GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 - GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 - GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 - GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 - GL_PRIMITIVES_GENERATED_NV 0x8C87 - GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 - GL_RASTERIZER_DISCARD_NV 0x8C89 - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B - GL_INTERLEAVED_ATTRIBS_NV 0x8C8C - GL_SEPARATE_ATTRIBS_NV 0x8C8D - GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E - GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F - void glBeginTransformFeedbackNV (GLenum primitiveMode) - void glEndTransformFeedbackNV (void) - void glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode) - void glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) - void glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset) - void glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer) - void glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode) - void glActiveVaryingNV (GLuint program, const GLchar *name) - GLint glGetVaryingLocationNV (GLuint program, const GLchar *name) - void glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) - void glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location) diff --git a/Externals/GLew/auto/extensions/GL_NV_transform_feedback2 b/Externals/GLew/auto/extensions/GL_NV_transform_feedback2 deleted file mode 100644 index 5513687281..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_transform_feedback2 +++ /dev/null @@ -1,14 +0,0 @@ -GL_NV_transform_feedback2 -http://www.opengl.org/registry/specs/NV/transform_feedback2.txt -GL_NV_transform_feedback2 - GL_TRANSFORM_FEEDBACK_NV 0x8E22 - GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 - GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 - GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 - void glBindTransformFeedbackNV (GLenum target, GLuint id) - void glDeleteTransformFeedbacksNV (GLsizei n, const GLuint* ids) - void glDrawTransformFeedbackNV (GLenum mode, GLuint id) - void glGenTransformFeedbacksNV (GLsizei n, GLuint* ids) - GLboolean glIsTransformFeedbackNV (GLuint id) - void glPauseTransformFeedbackNV (void) - void glResumeTransformFeedbackNV (void) diff --git a/Externals/GLew/auto/extensions/GL_NV_vertex_array_range b/Externals/GLew/auto/extensions/GL_NV_vertex_array_range deleted file mode 100644 index 32396aa53e..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_vertex_array_range +++ /dev/null @@ -1,10 +0,0 @@ -GL_NV_vertex_array_range -http://www.opengl.org/registry/specs/NV/vertex_array_range.txt -GL_NV_vertex_array_range - GL_VERTEX_ARRAY_RANGE_NV 0x851D - GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E - GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 - GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 - void glFlushVertexArrayRangeNV (void) - void glVertexArrayRangeNV (GLsizei length, void* pointer) diff --git a/Externals/GLew/auto/extensions/GL_NV_vertex_array_range2 b/Externals/GLew/auto/extensions/GL_NV_vertex_array_range2 deleted file mode 100644 index 00fa72c899..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_vertex_array_range2 +++ /dev/null @@ -1,4 +0,0 @@ -GL_NV_vertex_array_range2 -http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt -GL_NV_vertex_array_range2 - GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 diff --git a/Externals/GLew/auto/extensions/GL_NV_vertex_attrib_integer_64bit b/Externals/GLew/auto/extensions/GL_NV_vertex_attrib_integer_64bit deleted file mode 100644 index a34bb362a3..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_vertex_attrib_integer_64bit +++ /dev/null @@ -1,24 +0,0 @@ -GL_NV_vertex_attrib_integer_64bit -http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt -GL_NV_vertex_attrib_integer_64bit - GL_INT64_NV 0x140E - GL_UNSIGNED_INT64_NV 0x140F - void glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT* params) - void glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT* params) - void glVertexAttribL1i64NV (GLuint index, GLint64EXT x) - void glVertexAttribL1i64vNV (GLuint index, const GLint64EXT* v) - void glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x) - void glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT* v) - void glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y) - void glVertexAttribL2i64vNV (GLuint index, const GLint64EXT* v) - void glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y) - void glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT* v) - void glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) - void glVertexAttribL3i64vNV (GLuint index, const GLint64EXT* v) - void glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) - void glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT* v) - void glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) - void glVertexAttribL4i64vNV (GLuint index, const GLint64EXT* v) - void glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) - void glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT* v) - void glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride) diff --git a/Externals/GLew/auto/extensions/GL_NV_vertex_buffer_unified_memory b/Externals/GLew/auto/extensions/GL_NV_vertex_buffer_unified_memory deleted file mode 100644 index 474d4f32dd..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_vertex_buffer_unified_memory +++ /dev/null @@ -1,37 +0,0 @@ -GL_NV_vertex_buffer_unified_memory -http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt -GL_NV_vertex_buffer_unified_memory - GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E - GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F - GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 - GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 - GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 - GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 - GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 - GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 - GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 - GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 - GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 - GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 - GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A - GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B - GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C - GL_COLOR_ARRAY_LENGTH_NV 0x8F2D - GL_INDEX_ARRAY_LENGTH_NV 0x8F2E - GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F - GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 - GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 - GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 - GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 - void glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) - void glColorFormatNV (GLint size, GLenum type, GLsizei stride) - void glEdgeFlagFormatNV (GLsizei stride) - void glFogCoordFormatNV (GLenum type, GLsizei stride) - void glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT result[]) - void glIndexFormatNV (GLenum type, GLsizei stride) - void glNormalFormatNV (GLenum type, GLsizei stride) - void glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride) - void glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride) - void glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) - void glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride) - void glVertexFormatNV (GLint size, GLenum type, GLsizei stride) diff --git a/Externals/GLew/auto/extensions/GL_NV_vertex_program b/Externals/GLew/auto/extensions/GL_NV_vertex_program deleted file mode 100644 index cb4cc8a972..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_vertex_program +++ /dev/null @@ -1,150 +0,0 @@ -GL_NV_vertex_program -http://www.opengl.org/registry/specs/NV/vertex_program.txt -GL_NV_vertex_program - GL_VERTEX_PROGRAM_NV 0x8620 - GL_VERTEX_STATE_PROGRAM_NV 0x8621 - GL_ATTRIB_ARRAY_SIZE_NV 0x8623 - GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 - GL_ATTRIB_ARRAY_TYPE_NV 0x8625 - GL_CURRENT_ATTRIB_NV 0x8626 - GL_PROGRAM_LENGTH_NV 0x8627 - GL_PROGRAM_STRING_NV 0x8628 - GL_MODELVIEW_PROJECTION_NV 0x8629 - GL_IDENTITY_NV 0x862A - GL_INVERSE_NV 0x862B - GL_TRANSPOSE_NV 0x862C - GL_INVERSE_TRANSPOSE_NV 0x862D - GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E - GL_MAX_TRACK_MATRICES_NV 0x862F - GL_MATRIX0_NV 0x8630 - GL_MATRIX1_NV 0x8631 - GL_MATRIX2_NV 0x8632 - GL_MATRIX3_NV 0x8633 - GL_MATRIX4_NV 0x8634 - GL_MATRIX5_NV 0x8635 - GL_MATRIX6_NV 0x8636 - GL_MATRIX7_NV 0x8637 - GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 - GL_CURRENT_MATRIX_NV 0x8641 - GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 - GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 - GL_PROGRAM_PARAMETER_NV 0x8644 - GL_ATTRIB_ARRAY_POINTER_NV 0x8645 - GL_PROGRAM_TARGET_NV 0x8646 - GL_PROGRAM_RESIDENT_NV 0x8647 - GL_TRACK_MATRIX_NV 0x8648 - GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 - GL_VERTEX_PROGRAM_BINDING_NV 0x864A - GL_PROGRAM_ERROR_POSITION_NV 0x864B - GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 - GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 - GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 - GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 - GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 - GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 - GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 - GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 - GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 - GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 - GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A - GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B - GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C - GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D - GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E - GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F - GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 - GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 - GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 - GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 - GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 - GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 - GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 - GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 - GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 - GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 - GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A - GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B - GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C - GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D - GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E - GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F - GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 - GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 - GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 - GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 - GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 - GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 - GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 - GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 - GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 - GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 - GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A - GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B - GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C - GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D - GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E - GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F - GLboolean glAreProgramsResidentNV (GLsizei n, const GLuint* ids, GLboolean *residences) - void glBindProgramNV (GLenum target, GLuint id) - void glDeleteProgramsNV (GLsizei n, const GLuint* ids) - void glExecuteProgramNV (GLenum target, GLuint id, const GLfloat* params) - void glGenProgramsNV (GLsizei n, GLuint* ids) - void glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble* params) - void glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat* params) - void glGetProgramStringNV (GLuint id, GLenum pname, GLubyte* program) - void glGetProgramivNV (GLuint id, GLenum pname, GLint* params) - void glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint* params) - void glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid** pointer) - void glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble* params) - void glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat* params) - void glGetVertexAttribivNV (GLuint index, GLenum pname, GLint* params) - GLboolean glIsProgramNV (GLuint id) - void glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte* program) - void glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - void glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble* params) - void glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - void glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat* params) - void glProgramParameters4dvNV (GLenum target, GLuint index, GLuint num, const GLdouble* params) - void glProgramParameters4fvNV (GLenum target, GLuint index, GLuint num, const GLfloat* params) - void glRequestResidentProgramsNV (GLsizei n, GLuint* ids) - void glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform) - void glVertexAttrib1dNV (GLuint index, GLdouble x) - void glVertexAttrib1dvNV (GLuint index, const GLdouble* v) - void glVertexAttrib1fNV (GLuint index, GLfloat x) - void glVertexAttrib1fvNV (GLuint index, const GLfloat* v) - void glVertexAttrib1sNV (GLuint index, GLshort x) - void glVertexAttrib1svNV (GLuint index, const GLshort* v) - void glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y) - void glVertexAttrib2dvNV (GLuint index, const GLdouble* v) - void glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y) - void glVertexAttrib2fvNV (GLuint index, const GLfloat* v) - void glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y) - void glVertexAttrib2svNV (GLuint index, const GLshort* v) - void glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z) - void glVertexAttrib3dvNV (GLuint index, const GLdouble* v) - void glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z) - void glVertexAttrib3fvNV (GLuint index, const GLfloat* v) - void glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z) - void glVertexAttrib3svNV (GLuint index, const GLshort* v) - void glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - void glVertexAttrib4dvNV (GLuint index, const GLdouble* v) - void glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - void glVertexAttrib4fvNV (GLuint index, const GLfloat* v) - void glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) - void glVertexAttrib4svNV (GLuint index, const GLshort* v) - void glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) - void glVertexAttrib4ubvNV (GLuint index, const GLubyte* v) - void glVertexAttribPointerNV (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) - void glVertexAttribs1dvNV (GLuint index, GLsizei n, const GLdouble* v) - void glVertexAttribs1fvNV (GLuint index, GLsizei n, const GLfloat* v) - void glVertexAttribs1svNV (GLuint index, GLsizei n, const GLshort* v) - void glVertexAttribs2dvNV (GLuint index, GLsizei n, const GLdouble* v) - void glVertexAttribs2fvNV (GLuint index, GLsizei n, const GLfloat* v) - void glVertexAttribs2svNV (GLuint index, GLsizei n, const GLshort* v) - void glVertexAttribs3dvNV (GLuint index, GLsizei n, const GLdouble* v) - void glVertexAttribs3fvNV (GLuint index, GLsizei n, const GLfloat* v) - void glVertexAttribs3svNV (GLuint index, GLsizei n, const GLshort* v) - void glVertexAttribs4dvNV (GLuint index, GLsizei n, const GLdouble* v) - void glVertexAttribs4fvNV (GLuint index, GLsizei n, const GLfloat* v) - void glVertexAttribs4svNV (GLuint index, GLsizei n, const GLshort* v) - void glVertexAttribs4ubvNV (GLuint index, GLsizei n, const GLubyte* v) diff --git a/Externals/GLew/auto/extensions/GL_NV_vertex_program1_1 b/Externals/GLew/auto/extensions/GL_NV_vertex_program1_1 deleted file mode 100644 index 929248ac02..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_vertex_program1_1 +++ /dev/null @@ -1,3 +0,0 @@ -GL_NV_vertex_program1_1 -http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt -GL_NV_vertex_program1_1 diff --git a/Externals/GLew/auto/extensions/GL_NV_vertex_program2 b/Externals/GLew/auto/extensions/GL_NV_vertex_program2 deleted file mode 100644 index e80c7a4022..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_vertex_program2 +++ /dev/null @@ -1,3 +0,0 @@ -GL_NV_vertex_program2 -http://www.opengl.org/registry/specs/NV/vertex_program2.txt -GL_NV_vertex_program2 diff --git a/Externals/GLew/auto/extensions/GL_NV_vertex_program2_option b/Externals/GLew/auto/extensions/GL_NV_vertex_program2_option deleted file mode 100644 index 1fecc4c040..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_vertex_program2_option +++ /dev/null @@ -1,5 +0,0 @@ -GL_NV_vertex_program2_option -http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt -GL_NV_vertex_program2_option - GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 - GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 diff --git a/Externals/GLew/auto/extensions/GL_NV_vertex_program3 b/Externals/GLew/auto/extensions/GL_NV_vertex_program3 deleted file mode 100644 index 6510e0649c..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_vertex_program3 +++ /dev/null @@ -1,4 +0,0 @@ -GL_NV_vertex_program3 -http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt -GL_NV_vertex_program3 - MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C diff --git a/Externals/GLew/auto/extensions/GL_NV_vertex_program4 b/Externals/GLew/auto/extensions/GL_NV_vertex_program4 deleted file mode 100644 index 7e61b3a95d..0000000000 --- a/Externals/GLew/auto/extensions/GL_NV_vertex_program4 +++ /dev/null @@ -1,3 +0,0 @@ -GL_NV_vertex_program4 -http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt -GL_NV_gpu_program4 diff --git a/Externals/GLew/auto/extensions/GL_OES_byte_coordinates b/Externals/GLew/auto/extensions/GL_OES_byte_coordinates deleted file mode 100644 index cf9d509dec..0000000000 --- a/Externals/GLew/auto/extensions/GL_OES_byte_coordinates +++ /dev/null @@ -1,4 +0,0 @@ -GL_OES_byte_coordinates -http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt -GL_OES_byte_coordinates - GL_BYTE 0x1400 diff --git a/Externals/GLew/auto/extensions/GL_OES_compressed_paletted_texture b/Externals/GLew/auto/extensions/GL_OES_compressed_paletted_texture deleted file mode 100644 index d8838389d5..0000000000 --- a/Externals/GLew/auto/extensions/GL_OES_compressed_paletted_texture +++ /dev/null @@ -1,13 +0,0 @@ -GL_OES_compressed_paletted_texture -http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt -GL_OES_compressed_paletted_texture - GL_PALETTE4_RGB8_OES 0x8B90 - GL_PALETTE4_RGBA8_OES 0x8B91 - GL_PALETTE4_R5_G6_B5_OES 0x8B92 - GL_PALETTE4_RGBA4_OES 0x8B93 - GL_PALETTE4_RGB5_A1_OES 0x8B94 - GL_PALETTE8_RGB8_OES 0x8B95 - GL_PALETTE8_RGBA8_OES 0x8B96 - GL_PALETTE8_R5_G6_B5_OES 0x8B97 - GL_PALETTE8_RGBA4_OES 0x8B98 - GL_PALETTE8_RGB5_A1_OES 0x8B99 diff --git a/Externals/GLew/auto/extensions/GL_OES_read_format b/Externals/GLew/auto/extensions/GL_OES_read_format deleted file mode 100644 index 08e91a4018..0000000000 --- a/Externals/GLew/auto/extensions/GL_OES_read_format +++ /dev/null @@ -1,5 +0,0 @@ -GL_OES_read_format -http://www.opengl.org/registry/specs/OES/OES_read_format.txt -GL_OES_read_format - GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A - GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B diff --git a/Externals/GLew/auto/extensions/GL_OES_single_precision b/Externals/GLew/auto/extensions/GL_OES_single_precision deleted file mode 100644 index 8702c6dd58..0000000000 --- a/Externals/GLew/auto/extensions/GL_OES_single_precision +++ /dev/null @@ -1,9 +0,0 @@ -GL_OES_single_precision -http://www.opengl.org/registry/specs/OES/OES_single_precision.txt -GL_OES_single_precision - void glClearDepthfOES (GLclampd depth) - void glClipPlanefOES (GLenum plane, const GLfloat* equation) - void glDepthRangefOES (GLclampf n, GLclampf f) - void glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) - void glGetClipPlanefOES (GLenum plane, GLfloat* equation) - void glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) diff --git a/Externals/GLew/auto/extensions/GL_OML_interlace b/Externals/GLew/auto/extensions/GL_OML_interlace deleted file mode 100644 index 384a43b977..0000000000 --- a/Externals/GLew/auto/extensions/GL_OML_interlace +++ /dev/null @@ -1,5 +0,0 @@ -GL_OML_interlace -http://www.opengl.org/registry/specs/OML/interlace.txt -GL_OML_interlace - GL_INTERLACE_OML 0x8980 - GL_INTERLACE_READ_OML 0x8981 diff --git a/Externals/GLew/auto/extensions/GL_OML_resample b/Externals/GLew/auto/extensions/GL_OML_resample deleted file mode 100644 index 6e702bfad6..0000000000 --- a/Externals/GLew/auto/extensions/GL_OML_resample +++ /dev/null @@ -1,9 +0,0 @@ -GL_OML_resample -http://www.opengl.org/registry/specs/OML/resample.txt -GL_OML_resample - GL_PACK_RESAMPLE_OML 0x8984 - GL_UNPACK_RESAMPLE_OML 0x8985 - GL_RESAMPLE_REPLICATE_OML 0x8986 - GL_RESAMPLE_ZERO_FILL_OML 0x8987 - GL_RESAMPLE_AVERAGE_OML 0x8988 - GL_RESAMPLE_DECIMATE_OML 0x8989 diff --git a/Externals/GLew/auto/extensions/GL_OML_subsample b/Externals/GLew/auto/extensions/GL_OML_subsample deleted file mode 100644 index 3406ae777b..0000000000 --- a/Externals/GLew/auto/extensions/GL_OML_subsample +++ /dev/null @@ -1,5 +0,0 @@ -GL_OML_subsample -http://www.opengl.org/registry/specs/OML/subsample.txt -GL_OML_subsample - GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 - GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 diff --git a/Externals/GLew/auto/extensions/GL_PGI_misc_hints b/Externals/GLew/auto/extensions/GL_PGI_misc_hints deleted file mode 100644 index b8e88bd70a..0000000000 --- a/Externals/GLew/auto/extensions/GL_PGI_misc_hints +++ /dev/null @@ -1,23 +0,0 @@ -GL_PGI_misc_hints -http://www.opengl.org/registry/specs/PGI/misc_hints.txt -GL_PGI_misc_hints - GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 - GL_CONSERVE_MEMORY_HINT_PGI 107005 - GL_RECLAIM_MEMORY_HINT_PGI 107006 - GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 - GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 - GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 - GL_ALWAYS_FAST_HINT_PGI 107020 - GL_ALWAYS_SOFT_HINT_PGI 107021 - GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 - GL_ALLOW_DRAW_WIN_HINT_PGI 107023 - GL_ALLOW_DRAW_FRG_HINT_PGI 107024 - GL_ALLOW_DRAW_MEM_HINT_PGI 107025 - GL_STRICT_DEPTHFUNC_HINT_PGI 107030 - GL_STRICT_LIGHTING_HINT_PGI 107031 - GL_STRICT_SCISSOR_HINT_PGI 107032 - GL_FULL_STIPPLE_HINT_PGI 107033 - GL_CLIP_NEAR_HINT_PGI 107040 - GL_CLIP_FAR_HINT_PGI 107041 - GL_WIDE_LINE_HINT_PGI 107042 - GL_BACK_NORMALS_HINT_PGI 107043 diff --git a/Externals/GLew/auto/extensions/GL_PGI_vertex_hints b/Externals/GLew/auto/extensions/GL_PGI_vertex_hints deleted file mode 100644 index 3550952c71..0000000000 --- a/Externals/GLew/auto/extensions/GL_PGI_vertex_hints +++ /dev/null @@ -1,25 +0,0 @@ -GL_PGI_vertex_hints -http://www.opengl.org/registry/specs/PGI/vertex_hints.txt -GL_PGI_vertex_hints - GL_VERTEX23_BIT_PGI 0x00000004 - GL_VERTEX4_BIT_PGI 0x00000008 - GL_COLOR3_BIT_PGI 0x00010000 - GL_COLOR4_BIT_PGI 0x00020000 - GL_EDGEFLAG_BIT_PGI 0x00040000 - GL_INDEX_BIT_PGI 0x00080000 - GL_MAT_AMBIENT_BIT_PGI 0x00100000 - GL_VERTEX_DATA_HINT_PGI 107050 - GL_VERTEX_CONSISTENT_HINT_PGI 107051 - GL_MATERIAL_SIDE_HINT_PGI 107052 - GL_MAX_VERTEX_HINT_PGI 107053 - GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 - GL_MAT_DIFFUSE_BIT_PGI 0x00400000 - GL_MAT_EMISSION_BIT_PGI 0x00800000 - GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 - GL_MAT_SHININESS_BIT_PGI 0x02000000 - GL_MAT_SPECULAR_BIT_PGI 0x04000000 - GL_NORMAL_BIT_PGI 0x08000000 - GL_TEXCOORD1_BIT_PGI 0x10000000 - GL_TEXCOORD2_BIT_PGI 0x20000000 - GL_TEXCOORD3_BIT_PGI 0x40000000 - GL_TEXCOORD4_BIT_PGI 0x80000000 diff --git a/Externals/GLew/auto/extensions/GL_REND_screen_coordinates b/Externals/GLew/auto/extensions/GL_REND_screen_coordinates deleted file mode 100644 index d4447ea868..0000000000 --- a/Externals/GLew/auto/extensions/GL_REND_screen_coordinates +++ /dev/null @@ -1,5 +0,0 @@ -GL_REND_screen_coordinates -http://www.opengl.org/registry/specs/REND/screen_coordinates.txt -GL_REND_screen_coordinates - GL_SCREEN_COORDINATES_REND 0x8490 - GL_INVERTED_SCREEN_W_REND 0x8491 diff --git a/Externals/GLew/auto/extensions/GL_S3_s3tc b/Externals/GLew/auto/extensions/GL_S3_s3tc deleted file mode 100644 index 1d9d71c5ac..0000000000 --- a/Externals/GLew/auto/extensions/GL_S3_s3tc +++ /dev/null @@ -1,9 +0,0 @@ -GL_S3_s3tc -http://www.opengl.org/registry/specs/S3/s3tc.txt -GL_S3_s3tc - GL_RGB_S3TC 0x83A0 - GL_RGB4_S3TC 0x83A1 - GL_RGBA_S3TC 0x83A2 - GL_RGBA4_S3TC 0x83A3 - GL_RGBA_DXT5_S3TC 0x83A4 - GL_RGBA4_DXT5_S3TC 0x83A5 diff --git a/Externals/GLew/auto/extensions/GL_SGIS_color_range b/Externals/GLew/auto/extensions/GL_SGIS_color_range deleted file mode 100644 index 71d39c5655..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIS_color_range +++ /dev/null @@ -1,12 +0,0 @@ -GL_SGIS_color_range -http://www.opengl.org/registry/specs/SGIS/color_range.txt -GL_SGIS_color_range - GL_EXTENDED_RANGE_SGIS 0x85A5 - GL_MIN_RED_SGIS 0x85A6 - GL_MAX_RED_SGIS 0x85A7 - GL_MIN_GREEN_SGIS 0x85A8 - GL_MAX_GREEN_SGIS 0x85A9 - GL_MIN_BLUE_SGIS 0x85AA - GL_MAX_BLUE_SGIS 0x85AB - GL_MIN_ALPHA_SGIS 0x85AC - GL_MAX_ALPHA_SGIS 0x85AD diff --git a/Externals/GLew/auto/extensions/GL_SGIS_detail_texture b/Externals/GLew/auto/extensions/GL_SGIS_detail_texture deleted file mode 100644 index 178f7b2a84..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIS_detail_texture +++ /dev/null @@ -1,5 +0,0 @@ -GL_SGIS_detail_texture -http://www.opengl.org/registry/specs/SGIS/detail_texture.txt -GL_SGIS_detail_texture - void glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat* points) - void glGetDetailTexFuncSGIS (GLenum target, GLfloat* points) diff --git a/Externals/GLew/auto/extensions/GL_SGIS_fog_function b/Externals/GLew/auto/extensions/GL_SGIS_fog_function deleted file mode 100644 index 3716d97a11..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIS_fog_function +++ /dev/null @@ -1,5 +0,0 @@ -GL_SGIS_fog_function -http://www.opengl.org/registry/specs/SGIS/fog_func.txt -GL_SGIS_fog_function - void glFogFuncSGIS (GLsizei n, const GLfloat* points) - void glGetFogFuncSGIS (GLfloat* points) diff --git a/Externals/GLew/auto/extensions/GL_SGIS_generate_mipmap b/Externals/GLew/auto/extensions/GL_SGIS_generate_mipmap deleted file mode 100644 index cc7b27be97..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIS_generate_mipmap +++ /dev/null @@ -1,5 +0,0 @@ -GL_SGIS_generate_mipmap -http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt -GL_SGIS_generate_mipmap - GL_GENERATE_MIPMAP_SGIS 0x8191 - GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 diff --git a/Externals/GLew/auto/extensions/GL_SGIS_multisample b/Externals/GLew/auto/extensions/GL_SGIS_multisample deleted file mode 100644 index 255de640f5..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIS_multisample +++ /dev/null @@ -1,22 +0,0 @@ -GL_SGIS_multisample -http://www.opengl.org/registry/specs/SGIS/multisample.txt -GL_SGIS_multisample - GL_MULTISAMPLE_SGIS 0x809D - GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E - GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F - GL_SAMPLE_MASK_SGIS 0x80A0 - GL_1PASS_SGIS 0x80A1 - GL_2PASS_0_SGIS 0x80A2 - GL_2PASS_1_SGIS 0x80A3 - GL_4PASS_0_SGIS 0x80A4 - GL_4PASS_1_SGIS 0x80A5 - GL_4PASS_2_SGIS 0x80A6 - GL_4PASS_3_SGIS 0x80A7 - GL_SAMPLE_BUFFERS_SGIS 0x80A8 - GL_SAMPLES_SGIS 0x80A9 - GL_SAMPLE_MASK_VALUE_SGIS 0x80AA - GL_SAMPLE_MASK_INVERT_SGIS 0x80AB - GL_SAMPLE_PATTERN_SGIS 0x80AC - GL_MULTISAMPLE_BIT_EXT 0x20000000 - void glSampleMaskSGIS (GLclampf value, GLboolean invert) - void glSamplePatternSGIS (GLenum pattern) diff --git a/Externals/GLew/auto/extensions/GL_SGIS_pixel_texture b/Externals/GLew/auto/extensions/GL_SGIS_pixel_texture deleted file mode 100644 index 5939eb2438..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIS_pixel_texture +++ /dev/null @@ -1,3 +0,0 @@ -GL_SGIS_pixel_texture -http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt -GL_SGIS_pixel_texture diff --git a/Externals/GLew/auto/extensions/GL_SGIS_point_line_texgen b/Externals/GLew/auto/extensions/GL_SGIS_point_line_texgen deleted file mode 100644 index ccf383d0ca..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIS_point_line_texgen +++ /dev/null @@ -1,11 +0,0 @@ -GL_SGIS_point_line_texgen -http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt -GL_SGIS_point_line_texgen - GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 - GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 - GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 - GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 - GL_EYE_POINT_SGIS 0x81F4 - GL_OBJECT_POINT_SGIS 0x81F5 - GL_EYE_LINE_SGIS 0x81F6 - GL_OBJECT_LINE_SGIS 0x81F7 diff --git a/Externals/GLew/auto/extensions/GL_SGIS_sharpen_texture b/Externals/GLew/auto/extensions/GL_SGIS_sharpen_texture deleted file mode 100644 index 3ac1f6aa04..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIS_sharpen_texture +++ /dev/null @@ -1,5 +0,0 @@ -GL_SGIS_sharpen_texture -http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt -GL_SGIS_sharpen_texture - void glGetSharpenTexFuncSGIS (GLenum target, GLfloat* points) - void glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat* points) diff --git a/Externals/GLew/auto/extensions/GL_SGIS_texture4D b/Externals/GLew/auto/extensions/GL_SGIS_texture4D deleted file mode 100644 index 00bf6a7836..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIS_texture4D +++ /dev/null @@ -1,5 +0,0 @@ -GL_SGIS_texture4D -http://www.opengl.org/registry/specs/SGIS/texture4D.txt -GL_SGIS_texture4D - void glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels) - void glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels) diff --git a/Externals/GLew/auto/extensions/GL_SGIS_texture_border_clamp b/Externals/GLew/auto/extensions/GL_SGIS_texture_border_clamp deleted file mode 100644 index d397e7d892..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIS_texture_border_clamp +++ /dev/null @@ -1,4 +0,0 @@ -GL_SGIS_texture_border_clamp -http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt -GL_SGIS_texture_border_clamp - GL_CLAMP_TO_BORDER_SGIS 0x812D diff --git a/Externals/GLew/auto/extensions/GL_SGIS_texture_edge_clamp b/Externals/GLew/auto/extensions/GL_SGIS_texture_edge_clamp deleted file mode 100644 index 6b0fe033d7..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIS_texture_edge_clamp +++ /dev/null @@ -1,4 +0,0 @@ -GL_SGIS_texture_edge_clamp -http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt -GL_SGIS_texture_edge_clamp - GL_CLAMP_TO_EDGE_SGIS 0x812F diff --git a/Externals/GLew/auto/extensions/GL_SGIS_texture_filter4 b/Externals/GLew/auto/extensions/GL_SGIS_texture_filter4 deleted file mode 100644 index 49fda19f52..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIS_texture_filter4 +++ /dev/null @@ -1,5 +0,0 @@ -GL_SGIS_texture_filter4 -http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt -GL_SGIS_texture_filter4 - void glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat* weights) - void glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights) diff --git a/Externals/GLew/auto/extensions/GL_SGIS_texture_lod b/Externals/GLew/auto/extensions/GL_SGIS_texture_lod deleted file mode 100644 index c731a5fcb8..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIS_texture_lod +++ /dev/null @@ -1,7 +0,0 @@ -GL_SGIS_texture_lod -http://www.opengl.org/registry/specs/SGIS/texture_lod.txt -GL_SGIS_texture_lod - GL_TEXTURE_MIN_LOD_SGIS 0x813A - GL_TEXTURE_MAX_LOD_SGIS 0x813B - GL_TEXTURE_BASE_LEVEL_SGIS 0x813C - GL_TEXTURE_MAX_LEVEL_SGIS 0x813D diff --git a/Externals/GLew/auto/extensions/GL_SGIS_texture_select b/Externals/GLew/auto/extensions/GL_SGIS_texture_select deleted file mode 100644 index ba51bc8191..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIS_texture_select +++ /dev/null @@ -1,3 +0,0 @@ -GL_SGIS_texture_select -http://www.opengl.org/registry/specs/SGIS/texture_select.txt -GL_SGIS_texture_select diff --git a/Externals/GLew/auto/extensions/GL_SGIX_async b/Externals/GLew/auto/extensions/GL_SGIX_async deleted file mode 100644 index 05f04549af..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_async +++ /dev/null @@ -1,10 +0,0 @@ -GL_SGIX_async -http://www.opengl.org/registry/specs/SGIX/async.txt -GL_SGIX_async - GL_ASYNC_MARKER_SGIX 0x8329 - void glAsyncMarkerSGIX (GLuint marker) - void glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range) - GLint glFinishAsyncSGIX (GLuint* markerp) - GLuint glGenAsyncMarkersSGIX (GLsizei range) - GLboolean glIsAsyncMarkerSGIX (GLuint marker) - GLint glPollAsyncSGIX (GLuint* markerp) diff --git a/Externals/GLew/auto/extensions/GL_SGIX_async_histogram b/Externals/GLew/auto/extensions/GL_SGIX_async_histogram deleted file mode 100644 index ff5b40b937..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_async_histogram +++ /dev/null @@ -1,5 +0,0 @@ -GL_SGIX_async_histogram -http://www.opengl.org/registry/specs/SGIX/async_histogram.txt -GL_SGIX_async_histogram - GL_ASYNC_HISTOGRAM_SGIX 0x832C - GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D diff --git a/Externals/GLew/auto/extensions/GL_SGIX_async_pixel b/Externals/GLew/auto/extensions/GL_SGIX_async_pixel deleted file mode 100644 index 7afb9dfc4d..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_async_pixel +++ /dev/null @@ -1,9 +0,0 @@ -GL_SGIX_async_pixel -http://www.opengl.org/registry/specs/SGIX/async_pixel.txt -GL_SGIX_async_pixel - GL_ASYNC_TEX_IMAGE_SGIX 0x835C - GL_ASYNC_DRAW_PIXELS_SGIX 0x835D - GL_ASYNC_READ_PIXELS_SGIX 0x835E - GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F - GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 - GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 diff --git a/Externals/GLew/auto/extensions/GL_SGIX_blend_alpha_minmax b/Externals/GLew/auto/extensions/GL_SGIX_blend_alpha_minmax deleted file mode 100644 index 445112492e..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_blend_alpha_minmax +++ /dev/null @@ -1,5 +0,0 @@ -GL_SGIX_blend_alpha_minmax -http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt -GL_SGIX_blend_alpha_minmax - GL_ALPHA_MIN_SGIX 0x8320 - GL_ALPHA_MAX_SGIX 0x8321 diff --git a/Externals/GLew/auto/extensions/GL_SGIX_clipmap b/Externals/GLew/auto/extensions/GL_SGIX_clipmap deleted file mode 100644 index d46748677b..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_clipmap +++ /dev/null @@ -1,3 +0,0 @@ -GL_SGIX_clipmap -http://www.opengl.org/registry/specs/SGIX/clipmap.txt -GL_SGIX_clipmap diff --git a/Externals/GLew/auto/extensions/GL_SGIX_convolution_accuracy b/Externals/GLew/auto/extensions/GL_SGIX_convolution_accuracy deleted file mode 100644 index 064ff2c2a4..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_convolution_accuracy +++ /dev/null @@ -1,4 +0,0 @@ -GL_SGIX_convolution_accuracy -http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt -GL_SGIX_convolution_accuracy - GL_CONVOLUTION_HINT_SGIX 0x8316 diff --git a/Externals/GLew/auto/extensions/GL_SGIX_depth_texture b/Externals/GLew/auto/extensions/GL_SGIX_depth_texture deleted file mode 100644 index 5c5914e688..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_depth_texture +++ /dev/null @@ -1,6 +0,0 @@ -GL_SGIX_depth_texture -http://www.opengl.org/registry/specs/SGIX/depth_texture.txt -GL_SGIX_depth_texture - GL_DEPTH_COMPONENT16_SGIX 0x81A5 - GL_DEPTH_COMPONENT24_SGIX 0x81A6 - GL_DEPTH_COMPONENT32_SGIX 0x81A7 diff --git a/Externals/GLew/auto/extensions/GL_SGIX_flush_raster b/Externals/GLew/auto/extensions/GL_SGIX_flush_raster deleted file mode 100644 index 9e62248ad7..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_flush_raster +++ /dev/null @@ -1,4 +0,0 @@ -GL_SGIX_flush_raster -http://www.opengl.org/registry/specs/SGIX/flush_raster.txt -GL_SGIX_flush_raster - void glFlushRasterSGIX (void) diff --git a/Externals/GLew/auto/extensions/GL_SGIX_fog_offset b/Externals/GLew/auto/extensions/GL_SGIX_fog_offset deleted file mode 100644 index da1009ad88..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_fog_offset +++ /dev/null @@ -1,5 +0,0 @@ -GL_SGIX_fog_offset -http://www.opengl.org/registry/specs/SGIX/fog_offset.txt -GL_SGIX_fog_offset - GL_FOG_OFFSET_SGIX 0x8198 - GL_FOG_OFFSET_VALUE_SGIX 0x8199 diff --git a/Externals/GLew/auto/extensions/GL_SGIX_fog_texture b/Externals/GLew/auto/extensions/GL_SGIX_fog_texture deleted file mode 100644 index 3da0eda166..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_fog_texture +++ /dev/null @@ -1,7 +0,0 @@ -GL_SGIX_fog_texture -http://www.opengl.org/registry/specs/SGIX/fog_texture.txt -GL_SGIX_fog_texture - GL_TEXTURE_FOG_SGIX 0 - GL_FOG_PATCHY_FACTOR_SGIX 0 - GL_FRAGMENT_FOG_SGIX 0 - void glTextureFogSGIX (GLenum pname) diff --git a/Externals/GLew/auto/extensions/GL_SGIX_fragment_specular_lighting b/Externals/GLew/auto/extensions/GL_SGIX_fragment_specular_lighting deleted file mode 100644 index 35937c9c25..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_fragment_specular_lighting +++ /dev/null @@ -1,20 +0,0 @@ -GL_SGIX_fragment_specular_lighting -http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt -GL_SGIX_fragment_specular_lighting - void glFragmentColorMaterialSGIX (GLenum face, GLenum mode) - void glFragmentLightModelfSGIX (GLenum pname, GLfloat param) - void glFragmentLightModelfvSGIX (GLenum pname, GLfloat* params) - void glFragmentLightModeliSGIX (GLenum pname, GLint param) - void glFragmentLightModelivSGIX (GLenum pname, GLint* params) - void glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param) - void glFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat* params) - void glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param) - void glFragmentLightivSGIX (GLenum light, GLenum pname, GLint* params) - void glFragmentMaterialfSGIX (GLenum face, GLenum pname, const GLfloat param) - void glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat* params) - void glFragmentMaterialiSGIX (GLenum face, GLenum pname, const GLint param) - void glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint* params) - void glGetFragmentLightfvSGIX (GLenum light, GLenum value, GLfloat* data) - void glGetFragmentLightivSGIX (GLenum light, GLenum value, GLint* data) - void glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat* data) - void glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint* data) diff --git a/Externals/GLew/auto/extensions/GL_SGIX_framezoom b/Externals/GLew/auto/extensions/GL_SGIX_framezoom deleted file mode 100644 index a1569accac..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_framezoom +++ /dev/null @@ -1,4 +0,0 @@ -GL_SGIX_framezoom -http://www.opengl.org/registry/specs/SGIX/framezoom.txt -GL_SGIX_framezoom - void glFrameZoomSGIX (GLint factor) diff --git a/Externals/GLew/auto/extensions/GL_SGIX_interlace b/Externals/GLew/auto/extensions/GL_SGIX_interlace deleted file mode 100644 index 54d351e45b..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_interlace +++ /dev/null @@ -1,4 +0,0 @@ -GL_SGIX_interlace -http://www.opengl.org/registry/specs/SGIX/interlace.txt -GL_SGIX_interlace - GL_INTERLACE_SGIX 0x8094 diff --git a/Externals/GLew/auto/extensions/GL_SGIX_ir_instrument1 b/Externals/GLew/auto/extensions/GL_SGIX_ir_instrument1 deleted file mode 100644 index a6c586e82e..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_ir_instrument1 +++ /dev/null @@ -1,3 +0,0 @@ -GL_SGIX_ir_instrument1 -http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt -GL_SGIX_ir_instrument1 diff --git a/Externals/GLew/auto/extensions/GL_SGIX_list_priority b/Externals/GLew/auto/extensions/GL_SGIX_list_priority deleted file mode 100644 index 187219b7a7..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_list_priority +++ /dev/null @@ -1,3 +0,0 @@ -GL_SGIX_list_priority -http://www.opengl.org/registry/specs/SGIX/list_priority.txt -GL_SGIX_list_priority diff --git a/Externals/GLew/auto/extensions/GL_SGIX_pixel_texture b/Externals/GLew/auto/extensions/GL_SGIX_pixel_texture deleted file mode 100644 index 20bab95808..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_pixel_texture +++ /dev/null @@ -1,4 +0,0 @@ -GL_SGIX_pixel_texture -http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt -GL_SGIX_pixel_texture - void glPixelTexGenSGIX (GLenum mode) diff --git a/Externals/GLew/auto/extensions/GL_SGIX_pixel_texture_bits b/Externals/GLew/auto/extensions/GL_SGIX_pixel_texture_bits deleted file mode 100644 index e550316d42..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_pixel_texture_bits +++ /dev/null @@ -1,3 +0,0 @@ -GL_SGIX_pixel_texture_bits -http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt -GL_SGIX_pixel_texture_bits diff --git a/Externals/GLew/auto/extensions/GL_SGIX_reference_plane b/Externals/GLew/auto/extensions/GL_SGIX_reference_plane deleted file mode 100644 index acce07647c..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_reference_plane +++ /dev/null @@ -1,4 +0,0 @@ -GL_SGIX_reference_plane -http://www.opengl.org/registry/specs/SGIX/reference_plane.txt -GL_SGIX_reference_plane - void glReferencePlaneSGIX (const GLdouble* equation) diff --git a/Externals/GLew/auto/extensions/GL_SGIX_resample b/Externals/GLew/auto/extensions/GL_SGIX_resample deleted file mode 100644 index 526e38033d..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_resample +++ /dev/null @@ -1,8 +0,0 @@ -GL_SGIX_resample -http://www.opengl.org/registry/specs/SGIX/resample.txt -GL_SGIX_resample - GL_PACK_RESAMPLE_SGIX 0x842E - GL_UNPACK_RESAMPLE_SGIX 0x842F - GL_RESAMPLE_DECIMATE_SGIX 0x8430 - GL_RESAMPLE_REPLICATE_SGIX 0x8433 - GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 diff --git a/Externals/GLew/auto/extensions/GL_SGIX_shadow b/Externals/GLew/auto/extensions/GL_SGIX_shadow deleted file mode 100644 index 2b34cc83a9..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_shadow +++ /dev/null @@ -1,7 +0,0 @@ -GL_SGIX_shadow -http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt -GL_SGIX_shadow - GL_TEXTURE_COMPARE_SGIX 0x819A - GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B - GL_TEXTURE_LEQUAL_R_SGIX 0x819C - GL_TEXTURE_GEQUAL_R_SGIX 0x819D diff --git a/Externals/GLew/auto/extensions/GL_SGIX_shadow_ambient b/Externals/GLew/auto/extensions/GL_SGIX_shadow_ambient deleted file mode 100644 index b3476b1e74..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_shadow_ambient +++ /dev/null @@ -1,4 +0,0 @@ -GL_SGIX_shadow_ambient -http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt -GL_SGIX_shadow_ambient - GL_SHADOW_AMBIENT_SGIX 0x80BF diff --git a/Externals/GLew/auto/extensions/GL_SGIX_sprite b/Externals/GLew/auto/extensions/GL_SGIX_sprite deleted file mode 100644 index 427a779e23..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_sprite +++ /dev/null @@ -1,7 +0,0 @@ -GL_SGIX_sprite -http://www.opengl.org/registry/specs/SGIX/sprite.txt -GL_SGIX_sprite - void glSpriteParameterfSGIX (GLenum pname, GLfloat param) - void glSpriteParameterfvSGIX (GLenum pname, GLfloat* params) - void glSpriteParameteriSGIX (GLenum pname, GLint param) - void glSpriteParameterivSGIX (GLenum pname, GLint* params) diff --git a/Externals/GLew/auto/extensions/GL_SGIX_tag_sample_buffer b/Externals/GLew/auto/extensions/GL_SGIX_tag_sample_buffer deleted file mode 100644 index e17f53e5c9..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_tag_sample_buffer +++ /dev/null @@ -1,4 +0,0 @@ -GL_SGIX_tag_sample_buffer -http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt -GL_SGIX_tag_sample_buffer - void glTagSampleBufferSGIX (void) diff --git a/Externals/GLew/auto/extensions/GL_SGIX_texture_add_env b/Externals/GLew/auto/extensions/GL_SGIX_texture_add_env deleted file mode 100644 index 19db14cdea..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_texture_add_env +++ /dev/null @@ -1,3 +0,0 @@ -GL_SGIX_texture_add_env -http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt -GL_SGIX_texture_add_env diff --git a/Externals/GLew/auto/extensions/GL_SGIX_texture_coordinate_clamp b/Externals/GLew/auto/extensions/GL_SGIX_texture_coordinate_clamp deleted file mode 100644 index cd6862d4b5..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_texture_coordinate_clamp +++ /dev/null @@ -1,6 +0,0 @@ -GL_SGIX_texture_coordinate_clamp -http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt -GL_SGIX_texture_coordinate_clamp - GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 - GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A - GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B diff --git a/Externals/GLew/auto/extensions/GL_SGIX_texture_lod_bias b/Externals/GLew/auto/extensions/GL_SGIX_texture_lod_bias deleted file mode 100644 index 2f8dfb608a..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_texture_lod_bias +++ /dev/null @@ -1,3 +0,0 @@ -GL_SGIX_texture_lod_bias -http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt -GL_SGIX_texture_lod_bias diff --git a/Externals/GLew/auto/extensions/GL_SGIX_texture_multi_buffer b/Externals/GLew/auto/extensions/GL_SGIX_texture_multi_buffer deleted file mode 100644 index 0990319aff..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_texture_multi_buffer +++ /dev/null @@ -1,4 +0,0 @@ -GL_SGIX_texture_multi_buffer -http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt -GL_SGIX_texture_multi_buffer - GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E diff --git a/Externals/GLew/auto/extensions/GL_SGIX_texture_range b/Externals/GLew/auto/extensions/GL_SGIX_texture_range deleted file mode 100644 index 2299caf3d8..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_texture_range +++ /dev/null @@ -1,31 +0,0 @@ -GL_SGIX_texture_range -http://www.opengl.org/registry/specs/SGIX/texture_range.txt -GL_SGIX_texture_range - GL_RGB_SIGNED_SGIX 0x85E0 - GL_RGBA_SIGNED_SGIX 0x85E1 - GL_ALPHA_SIGNED_SGIX 0x85E2 - GL_LUMINANCE_SIGNED_SGIX 0x85E3 - GL_INTENSITY_SIGNED_SGIX 0x85E4 - GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 - GL_RGB16_SIGNED_SGIX 0x85E6 - GL_RGBA16_SIGNED_SGIX 0x85E7 - GL_ALPHA16_SIGNED_SGIX 0x85E8 - GL_LUMINANCE16_SIGNED_SGIX 0x85E9 - GL_INTENSITY16_SIGNED_SGIX 0x85EA - GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB - GL_RGB_EXTENDED_RANGE_SGIX 0x85EC - GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED - GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE - GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF - GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 - GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 - GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 - GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 - GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 - GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 - GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 - GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 - GL_MIN_LUMINANCE_SGIS 0x85F8 - GL_MAX_LUMINANCE_SGIS 0x85F9 - GL_MIN_INTENSITY_SGIS 0x85FA - GL_MAX_INTENSITY_SGIS 0x85FB diff --git a/Externals/GLew/auto/extensions/GL_SGIX_texture_scale_bias b/Externals/GLew/auto/extensions/GL_SGIX_texture_scale_bias deleted file mode 100644 index 83ff2ffb02..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_texture_scale_bias +++ /dev/null @@ -1,7 +0,0 @@ -GL_SGIX_texture_scale_bias -http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt -GL_SGIX_texture_scale_bias - GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 - GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A - GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B - GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C diff --git a/Externals/GLew/auto/extensions/GL_SGIX_vertex_preclip b/Externals/GLew/auto/extensions/GL_SGIX_vertex_preclip deleted file mode 100644 index 98772553fb..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_vertex_preclip +++ /dev/null @@ -1,5 +0,0 @@ -GL_SGIX_vertex_preclip -http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt -GL_SGIX_vertex_preclip - GL_VERTEX_PRECLIP_SGIX 0x83EE - GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF diff --git a/Externals/GLew/auto/extensions/GL_SGIX_vertex_preclip_hint b/Externals/GLew/auto/extensions/GL_SGIX_vertex_preclip_hint deleted file mode 100644 index 285bded5a2..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_vertex_preclip_hint +++ /dev/null @@ -1,5 +0,0 @@ -GL_SGIX_vertex_preclip_hint -http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt -GL_SGIX_vertex_preclip_hint - GL_VERTEX_PRECLIP_SGIX 0x83EE - GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF diff --git a/Externals/GLew/auto/extensions/GL_SGIX_ycrcb b/Externals/GLew/auto/extensions/GL_SGIX_ycrcb deleted file mode 100644 index 19e60345bf..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGIX_ycrcb +++ /dev/null @@ -1,3 +0,0 @@ -GL_SGIX_ycrcb -http://www.opengl.org/registry/specs/SGIX/ycrcb.txt -GL_SGIX_ycrcb diff --git a/Externals/GLew/auto/extensions/GL_SGI_color_matrix b/Externals/GLew/auto/extensions/GL_SGI_color_matrix deleted file mode 100644 index 7db7e20eea..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGI_color_matrix +++ /dev/null @@ -1,14 +0,0 @@ -GL_SGI_color_matrix -http://www.opengl.org/registry/specs/SGI/color_matrix.txt -GL_SGI_color_matrix - GL_COLOR_MATRIX_SGI 0x80B1 - GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 - GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 - GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 - GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 - GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 - GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 - GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 - GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 - GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA - GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB diff --git a/Externals/GLew/auto/extensions/GL_SGI_color_table b/Externals/GLew/auto/extensions/GL_SGI_color_table deleted file mode 100644 index 756ba491c7..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGI_color_table +++ /dev/null @@ -1,26 +0,0 @@ -GL_SGI_color_table -http://www.opengl.org/registry/specs/SGI/color_table.txt -GL_SGI_color_table - GL_COLOR_TABLE_SGI 0x80D0 - GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 - GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 - GL_PROXY_COLOR_TABLE_SGI 0x80D3 - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 - GL_COLOR_TABLE_SCALE_SGI 0x80D6 - GL_COLOR_TABLE_BIAS_SGI 0x80D7 - GL_COLOR_TABLE_FORMAT_SGI 0x80D8 - GL_COLOR_TABLE_WIDTH_SGI 0x80D9 - GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA - GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB - GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC - GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD - GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE - GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF - void glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat* params) - void glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint* params) - void glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table) - void glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) - void glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat* params) - void glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint* params) - void glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void* table) diff --git a/Externals/GLew/auto/extensions/GL_SGI_texture_color_table b/Externals/GLew/auto/extensions/GL_SGI_texture_color_table deleted file mode 100644 index 29931705be..0000000000 --- a/Externals/GLew/auto/extensions/GL_SGI_texture_color_table +++ /dev/null @@ -1,5 +0,0 @@ -GL_SGI_texture_color_table -http://www.opengl.org/registry/specs/SGI/texture_color_table.txt -GL_SGI_texture_color_table - GL_TEXTURE_COLOR_TABLE_SGI 0x80BC - GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD diff --git a/Externals/GLew/auto/extensions/GL_SUNX_constant_data b/Externals/GLew/auto/extensions/GL_SUNX_constant_data deleted file mode 100644 index 5fe63c585f..0000000000 --- a/Externals/GLew/auto/extensions/GL_SUNX_constant_data +++ /dev/null @@ -1,6 +0,0 @@ -GL_SUNX_constant_data -http://www.opengl.org/registry/specs/SUNX/constant_data.txt -GL_SUNX_constant_data - GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 - GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 - void glFinishTextureSUNX (void) diff --git a/Externals/GLew/auto/extensions/GL_SUN_convolution_border_modes b/Externals/GLew/auto/extensions/GL_SUN_convolution_border_modes deleted file mode 100644 index 0c6fda8f23..0000000000 --- a/Externals/GLew/auto/extensions/GL_SUN_convolution_border_modes +++ /dev/null @@ -1,4 +0,0 @@ -GL_SUN_convolution_border_modes -http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt -GL_SUN_convolution_border_modes - GL_WRAP_BORDER_SUN 0x81D4 diff --git a/Externals/GLew/auto/extensions/GL_SUN_global_alpha b/Externals/GLew/auto/extensions/GL_SUN_global_alpha deleted file mode 100644 index d7c527436a..0000000000 --- a/Externals/GLew/auto/extensions/GL_SUN_global_alpha +++ /dev/null @@ -1,13 +0,0 @@ -GL_SUN_global_alpha -http://www.opengl.org/registry/specs/SUN/global_alpha.txt -GL_SUN_global_alpha - GL_GLOBAL_ALPHA_SUN 0x81D9 - GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA - void glGlobalAlphaFactorbSUN (GLbyte factor) - void glGlobalAlphaFactordSUN (GLdouble factor) - void glGlobalAlphaFactorfSUN (GLfloat factor) - void glGlobalAlphaFactoriSUN (GLint factor) - void glGlobalAlphaFactorsSUN (GLshort factor) - void glGlobalAlphaFactorubSUN (GLubyte factor) - void glGlobalAlphaFactoruiSUN (GLuint factor) - void glGlobalAlphaFactorusSUN (GLushort factor) diff --git a/Externals/GLew/auto/extensions/GL_SUN_mesh_array b/Externals/GLew/auto/extensions/GL_SUN_mesh_array deleted file mode 100644 index 28229bf32d..0000000000 --- a/Externals/GLew/auto/extensions/GL_SUN_mesh_array +++ /dev/null @@ -1,5 +0,0 @@ -GL_SUN_mesh_array -http://www.opengl.org/registry/specs/SUN/mesh_array.txt -GL_SUN_mesh_array - GL_QUAD_MESH_SUN 0x8614 - GL_TRIANGLE_MESH_SUN 0x8615 diff --git a/Externals/GLew/auto/extensions/GL_SUN_read_video_pixels b/Externals/GLew/auto/extensions/GL_SUN_read_video_pixels deleted file mode 100644 index faa55f972c..0000000000 --- a/Externals/GLew/auto/extensions/GL_SUN_read_video_pixels +++ /dev/null @@ -1,4 +0,0 @@ -GL_SUN_read_video_pixels -http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt -GL_SUN_read_video_pixels - void glReadVideoPixelsSUN (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) diff --git a/Externals/GLew/auto/extensions/GL_SUN_slice_accum b/Externals/GLew/auto/extensions/GL_SUN_slice_accum deleted file mode 100644 index 404237d70f..0000000000 --- a/Externals/GLew/auto/extensions/GL_SUN_slice_accum +++ /dev/null @@ -1,4 +0,0 @@ -GL_SUN_slice_accum -http://www.opengl.org/registry/specs/SUN/slice_accum.txt -GL_SUN_slice_accum - GL_SLICE_ACCUM_SUN 0x85CC diff --git a/Externals/GLew/auto/extensions/GL_SUN_triangle_list b/Externals/GLew/auto/extensions/GL_SUN_triangle_list deleted file mode 100644 index a42af1ff79..0000000000 --- a/Externals/GLew/auto/extensions/GL_SUN_triangle_list +++ /dev/null @@ -1,27 +0,0 @@ -GL_SUN_triangle_list -http://www.opengl.org/registry/specs/SUN/triangle_list.txt -GL_SUN_triangle_list - GL_RESTART_SUN 0x01 - GL_REPLACE_MIDDLE_SUN 0x02 - GL_REPLACE_OLDEST_SUN 0x03 - GL_TRIANGLE_LIST_SUN 0x81D7 - GL_REPLACEMENT_CODE_SUN 0x81D8 - GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 - GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 - GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 - GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 - GL_R1UI_V3F_SUN 0x85C4 - GL_R1UI_C4UB_V3F_SUN 0x85C5 - GL_R1UI_C3F_V3F_SUN 0x85C6 - GL_R1UI_N3F_V3F_SUN 0x85C7 - GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 - GL_R1UI_T2F_V3F_SUN 0x85C9 - GL_R1UI_T2F_N3F_V3F_SUN 0x85CA - GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB - void glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void* pointer) - void glReplacementCodeubSUN (GLubyte code) - void glReplacementCodeubvSUN (const GLubyte* code) - void glReplacementCodeuiSUN (GLuint code) - void glReplacementCodeuivSUN (const GLuint* code) - void glReplacementCodeusSUN (GLushort code) - void glReplacementCodeusvSUN (const GLushort* code) diff --git a/Externals/GLew/auto/extensions/GL_SUN_vertex b/Externals/GLew/auto/extensions/GL_SUN_vertex deleted file mode 100644 index 0111c011a5..0000000000 --- a/Externals/GLew/auto/extensions/GL_SUN_vertex +++ /dev/null @@ -1,43 +0,0 @@ -GL_SUN_vertex -http://www.opengl.org/registry/specs/SUN/vertex.txt -GL_SUN_vertex - void glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) - void glColor3fVertex3fvSUN (const GLfloat* c, const GLfloat *v) - void glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) - void glColor4fNormal3fVertex3fvSUN (const GLfloat* c, const GLfloat *n, const GLfloat *v) - void glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) - void glColor4ubVertex2fvSUN (const GLubyte* c, const GLfloat *v) - void glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) - void glColor4ubVertex3fvSUN (const GLubyte* c, const GLfloat *v) - void glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) - void glNormal3fVertex3fvSUN (const GLfloat* n, const GLfloat *v) - void glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) - void glReplacementCodeuiColor3fVertex3fvSUN (const GLuint* rc, const GLfloat *c, const GLfloat *v) - void glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) - void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v) - void glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) - void glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint* rc, const GLubyte *c, const GLfloat *v) - void glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) - void glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *n, const GLfloat *v) - void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) - void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) - void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) - void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v) - void glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) - void glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *v) - void glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z) - void glReplacementCodeuiVertex3fvSUN (const GLuint* rc, const GLfloat *v) - void glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) - void glTexCoord2fColor3fVertex3fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *v) - void glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) - void glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) - void glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) - void glTexCoord2fColor4ubVertex3fvSUN (const GLfloat* tc, const GLubyte *c, const GLfloat *v) - void glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) - void glTexCoord2fNormal3fVertex3fvSUN (const GLfloat* tc, const GLfloat *n, const GLfloat *v) - void glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) - void glTexCoord2fVertex3fvSUN (const GLfloat* tc, const GLfloat *v) - void glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - void glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) - void glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - void glTexCoord4fVertex4fvSUN (const GLfloat* tc, const GLfloat *v) diff --git a/Externals/GLew/auto/extensions/GL_WIN_phong_shading b/Externals/GLew/auto/extensions/GL_WIN_phong_shading deleted file mode 100644 index 9faadb86b7..0000000000 --- a/Externals/GLew/auto/extensions/GL_WIN_phong_shading +++ /dev/null @@ -1,5 +0,0 @@ -GL_WIN_phong_shading -http://www.opengl.org/registry/specs/WIN/phong_shading.txt -GL_WIN_phong_shading - GL_PHONG_WIN 0x80EA - GL_PHONG_HINT_WIN 0x80EB diff --git a/Externals/GLew/auto/extensions/GL_WIN_specular_fog b/Externals/GLew/auto/extensions/GL_WIN_specular_fog deleted file mode 100644 index 2cfcd0191b..0000000000 --- a/Externals/GLew/auto/extensions/GL_WIN_specular_fog +++ /dev/null @@ -1,4 +0,0 @@ -GL_WIN_specular_fog -http://www.opengl.org/registry/specs/WIN/specular_fog.txt -GL_WIN_specular_fog - GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC diff --git a/Externals/GLew/auto/extensions/GL_WIN_swap_hint b/Externals/GLew/auto/extensions/GL_WIN_swap_hint deleted file mode 100644 index 6916189eb2..0000000000 --- a/Externals/GLew/auto/extensions/GL_WIN_swap_hint +++ /dev/null @@ -1,4 +0,0 @@ -GL_WIN_swap_hint -http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp -GL_WIN_swap_hint - void glAddSwapHintRectWIN (GLint x, GLint y, GLsizei width, GLsizei height) diff --git a/Externals/GLew/auto/extensions/WGL_3DFX_multisample b/Externals/GLew/auto/extensions/WGL_3DFX_multisample deleted file mode 100644 index f0d91e9986..0000000000 --- a/Externals/GLew/auto/extensions/WGL_3DFX_multisample +++ /dev/null @@ -1,5 +0,0 @@ -WGL_3DFX_multisample -http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt -WGL_3DFX_multisample - WGL_SAMPLE_BUFFERS_3DFX 0x2060 - WGL_SAMPLES_3DFX 0x2061 diff --git a/Externals/GLew/auto/extensions/WGL_3DL_stereo_control b/Externals/GLew/auto/extensions/WGL_3DL_stereo_control deleted file mode 100644 index 88fb1bb4b7..0000000000 --- a/Externals/GLew/auto/extensions/WGL_3DL_stereo_control +++ /dev/null @@ -1,8 +0,0 @@ -WGL_3DL_stereo_control -http://www.opengl.org/registry/specs/3DL/stereo_control.txt -WGL_3DL_stereo_control - WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 - WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 - WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 - WGL_STEREO_POLARITY_INVERT_3DL 0x2058 - BOOL wglSetStereoEmitterState3DL (HDC hDC, UINT uState) diff --git a/Externals/GLew/auto/extensions/WGL_AMD_gpu_association b/Externals/GLew/auto/extensions/WGL_AMD_gpu_association deleted file mode 100644 index 359b9ba3dc..0000000000 --- a/Externals/GLew/auto/extensions/WGL_AMD_gpu_association +++ /dev/null @@ -1,22 +0,0 @@ -WGL_AMD_gpu_association -http://www.opengl.org/registry/specs/AMD/wgl_gpu_association.txt -WGL_AMD_gpu_association - WGL_GPU_VENDOR_AMD 0x1F00 - WGL_GPU_RENDERER_STRING_AMD 0x1F01 - WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 - WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 - WGL_GPU_RAM_AMD 0x21A3 - WGL_GPU_CLOCK_AMD 0x21A4 - WGL_GPU_NUM_PIPES_AMD 0x21A5 - WGL_GPU_NUM_SIMD_AMD 0x21A6 - WGL_GPU_NUM_RB_AMD 0x21A7 - WGL_GPU_NUM_SPI_AMD 0x21A8 - VOID wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) - HGLRC wglCreateAssociatedContextAMD (UINT id) - HGLRC wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int* attribList) - BOOL wglDeleteAssociatedContextAMD (HGLRC hglrc) - UINT wglGetContextGPUIDAMD (HGLRC hglrc) - HGLRC wglGetCurrentAssociatedContextAMD (void) - UINT wglGetGPUIDsAMD (UINT maxCount, UINT* ids) - INT wglGetGPUInfoAMD (UINT id, INT property, GLenum dataType, UINT size, void* data) - BOOL wglMakeAssociatedContextCurrentAMD (HGLRC hglrc) diff --git a/Externals/GLew/auto/extensions/WGL_ARB_buffer_region b/Externals/GLew/auto/extensions/WGL_ARB_buffer_region deleted file mode 100644 index 719f648727..0000000000 --- a/Externals/GLew/auto/extensions/WGL_ARB_buffer_region +++ /dev/null @@ -1,11 +0,0 @@ -WGL_ARB_buffer_region -http://www.opengl.org/registry/specs/ARB/wgl_buffer_region.txt -WGL_ARB_buffer_region - WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 - WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 - WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 - WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 - HANDLE wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType) - VOID wglDeleteBufferRegionARB (HANDLE hRegion) - BOOL wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc) - BOOL wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height) diff --git a/Externals/GLew/auto/extensions/WGL_ARB_create_context b/Externals/GLew/auto/extensions/WGL_ARB_create_context deleted file mode 100644 index d864772094..0000000000 --- a/Externals/GLew/auto/extensions/WGL_ARB_create_context +++ /dev/null @@ -1,10 +0,0 @@ -WGL_ARB_create_context -http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt -WGL_ARB_create_context - WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 - WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 - WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 - WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 - WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 - WGL_CONTEXT_FLAGS_ARB 0x2094 - HGLRC wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int* attribList) diff --git a/Externals/GLew/auto/extensions/WGL_ARB_create_context_profile b/Externals/GLew/auto/extensions/WGL_ARB_create_context_profile deleted file mode 100644 index 1b3c10427e..0000000000 --- a/Externals/GLew/auto/extensions/WGL_ARB_create_context_profile +++ /dev/null @@ -1,6 +0,0 @@ -WGL_ARB_create_context_profile -http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt -WGL_ARB_create_context_profile - WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 - WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 - WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 diff --git a/Externals/GLew/auto/extensions/WGL_ARB_extensions_string b/Externals/GLew/auto/extensions/WGL_ARB_extensions_string deleted file mode 100644 index 1c13879c81..0000000000 --- a/Externals/GLew/auto/extensions/WGL_ARB_extensions_string +++ /dev/null @@ -1,4 +0,0 @@ -WGL_ARB_extensions_string -http://www.opengl.org/registry/specs/ARB/wgl_extensions_string.txt -WGL_ARB_extensions_string - const char* wglGetExtensionsStringARB (HDC hdc) diff --git a/Externals/GLew/auto/extensions/WGL_ARB_framebuffer_sRGB b/Externals/GLew/auto/extensions/WGL_ARB_framebuffer_sRGB deleted file mode 100644 index b166c5b74c..0000000000 --- a/Externals/GLew/auto/extensions/WGL_ARB_framebuffer_sRGB +++ /dev/null @@ -1,4 +0,0 @@ -WGL_ARB_framebuffer_sRGB -http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt -WGL_ARB_framebuffer_sRGB - WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 diff --git a/Externals/GLew/auto/extensions/WGL_ARB_make_current_read b/Externals/GLew/auto/extensions/WGL_ARB_make_current_read deleted file mode 100644 index 352f9cf676..0000000000 --- a/Externals/GLew/auto/extensions/WGL_ARB_make_current_read +++ /dev/null @@ -1,7 +0,0 @@ -WGL_ARB_make_current_read -http://www.opengl.org/registry/specs/ARB/wgl_make_current_read.txt -WGL_ARB_make_current_read - HDC wglGetCurrentReadDCARB (VOID) - BOOL wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc) - ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 - ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 diff --git a/Externals/GLew/auto/extensions/WGL_ARB_multisample b/Externals/GLew/auto/extensions/WGL_ARB_multisample deleted file mode 100644 index 8f9f5c3790..0000000000 --- a/Externals/GLew/auto/extensions/WGL_ARB_multisample +++ /dev/null @@ -1,5 +0,0 @@ -WGL_ARB_multisample -http://www.opengl.org/registry/specs/ARB/multisample.txt -WGL_ARB_multisample - WGL_SAMPLE_BUFFERS_ARB 0x2041 - WGL_SAMPLES_ARB 0x2042 diff --git a/Externals/GLew/auto/extensions/WGL_ARB_pbuffer b/Externals/GLew/auto/extensions/WGL_ARB_pbuffer deleted file mode 100644 index fa9f7c9f2f..0000000000 --- a/Externals/GLew/auto/extensions/WGL_ARB_pbuffer +++ /dev/null @@ -1,17 +0,0 @@ -WGL_ARB_pbuffer -http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt -WGL_ARB_pbuffer - WGL_DRAW_TO_PBUFFER_ARB 0x202D - WGL_MAX_PBUFFER_PIXELS_ARB 0x202E - WGL_MAX_PBUFFER_WIDTH_ARB 0x202F - WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 - WGL_PBUFFER_LARGEST_ARB 0x2033 - WGL_PBUFFER_WIDTH_ARB 0x2034 - WGL_PBUFFER_HEIGHT_ARB 0x2035 - WGL_PBUFFER_LOST_ARB 0x2036 - HPBUFFERARB wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList) - BOOL wglDestroyPbufferARB (HPBUFFERARB hPbuffer) - HDC wglGetPbufferDCARB (HPBUFFERARB hPbuffer) - BOOL wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int* piValue) - int wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC) - DECLARE_HANDLE(HPBUFFERARB); diff --git a/Externals/GLew/auto/extensions/WGL_ARB_pixel_format b/Externals/GLew/auto/extensions/WGL_ARB_pixel_format deleted file mode 100644 index 553353f127..0000000000 --- a/Externals/GLew/auto/extensions/WGL_ARB_pixel_format +++ /dev/null @@ -1,55 +0,0 @@ -WGL_ARB_pixel_format -http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt -WGL_ARB_pixel_format - WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 - WGL_DRAW_TO_WINDOW_ARB 0x2001 - WGL_DRAW_TO_BITMAP_ARB 0x2002 - WGL_ACCELERATION_ARB 0x2003 - WGL_NEED_PALETTE_ARB 0x2004 - WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 - WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 - WGL_SWAP_METHOD_ARB 0x2007 - WGL_NUMBER_OVERLAYS_ARB 0x2008 - WGL_NUMBER_UNDERLAYS_ARB 0x2009 - WGL_TRANSPARENT_ARB 0x200A - WGL_SHARE_DEPTH_ARB 0x200C - WGL_SHARE_STENCIL_ARB 0x200D - WGL_SHARE_ACCUM_ARB 0x200E - WGL_SUPPORT_GDI_ARB 0x200F - WGL_SUPPORT_OPENGL_ARB 0x2010 - WGL_DOUBLE_BUFFER_ARB 0x2011 - WGL_STEREO_ARB 0x2012 - WGL_PIXEL_TYPE_ARB 0x2013 - WGL_COLOR_BITS_ARB 0x2014 - WGL_RED_BITS_ARB 0x2015 - WGL_RED_SHIFT_ARB 0x2016 - WGL_GREEN_BITS_ARB 0x2017 - WGL_GREEN_SHIFT_ARB 0x2018 - WGL_BLUE_BITS_ARB 0x2019 - WGL_BLUE_SHIFT_ARB 0x201A - WGL_ALPHA_BITS_ARB 0x201B - WGL_ALPHA_SHIFT_ARB 0x201C - WGL_ACCUM_BITS_ARB 0x201D - WGL_ACCUM_RED_BITS_ARB 0x201E - WGL_ACCUM_GREEN_BITS_ARB 0x201F - WGL_ACCUM_BLUE_BITS_ARB 0x2020 - WGL_ACCUM_ALPHA_BITS_ARB 0x2021 - WGL_DEPTH_BITS_ARB 0x2022 - WGL_STENCIL_BITS_ARB 0x2023 - WGL_AUX_BUFFERS_ARB 0x2024 - WGL_NO_ACCELERATION_ARB 0x2025 - WGL_GENERIC_ACCELERATION_ARB 0x2026 - WGL_FULL_ACCELERATION_ARB 0x2027 - WGL_SWAP_EXCHANGE_ARB 0x2028 - WGL_SWAP_COPY_ARB 0x2029 - WGL_SWAP_UNDEFINED_ARB 0x202A - WGL_TYPE_RGBA_ARB 0x202B - WGL_TYPE_COLORINDEX_ARB 0x202C - WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 - WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 - WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 - WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A - WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B - BOOL wglChoosePixelFormatARB (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats) - BOOL wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues) - BOOL wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues) diff --git a/Externals/GLew/auto/extensions/WGL_ARB_pixel_format_float b/Externals/GLew/auto/extensions/WGL_ARB_pixel_format_float deleted file mode 100644 index f45294cafb..0000000000 --- a/Externals/GLew/auto/extensions/WGL_ARB_pixel_format_float +++ /dev/null @@ -1,4 +0,0 @@ -WGL_ARB_pixel_format_float -http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt -WGL_ARB_pixel_format_float - WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 diff --git a/Externals/GLew/auto/extensions/WGL_ARB_render_texture b/Externals/GLew/auto/extensions/WGL_ARB_render_texture deleted file mode 100644 index 7821263ad1..0000000000 --- a/Externals/GLew/auto/extensions/WGL_ARB_render_texture +++ /dev/null @@ -1,39 +0,0 @@ -WGL_ARB_render_texture -http://www.opengl.org/registry/specs/ARB/wgl_render_texture.txt -WGL_ARB_render_texture - WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 - WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 - WGL_TEXTURE_FORMAT_ARB 0x2072 - WGL_TEXTURE_TARGET_ARB 0x2073 - WGL_MIPMAP_TEXTURE_ARB 0x2074 - WGL_TEXTURE_RGB_ARB 0x2075 - WGL_TEXTURE_RGBA_ARB 0x2076 - WGL_NO_TEXTURE_ARB 0x2077 - WGL_TEXTURE_CUBE_MAP_ARB 0x2078 - WGL_TEXTURE_1D_ARB 0x2079 - WGL_TEXTURE_2D_ARB 0x207A - WGL_MIPMAP_LEVEL_ARB 0x207B - WGL_CUBE_MAP_FACE_ARB 0x207C - WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D - WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E - WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F - WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 - WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 - WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 - WGL_FRONT_LEFT_ARB 0x2083 - WGL_FRONT_RIGHT_ARB 0x2084 - WGL_BACK_LEFT_ARB 0x2085 - WGL_BACK_RIGHT_ARB 0x2086 - WGL_AUX0_ARB 0x2087 - WGL_AUX1_ARB 0x2088 - WGL_AUX2_ARB 0x2089 - WGL_AUX3_ARB 0x208A - WGL_AUX4_ARB 0x208B - WGL_AUX5_ARB 0x208C - WGL_AUX6_ARB 0x208D - WGL_AUX7_ARB 0x208E - WGL_AUX8_ARB 0x208F - WGL_AUX9_ARB 0x2090 - BOOL wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer) - BOOL wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer) - BOOL wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int* piAttribList) diff --git a/Externals/GLew/auto/extensions/WGL_ATI_pixel_format_float b/Externals/GLew/auto/extensions/WGL_ATI_pixel_format_float deleted file mode 100644 index ba6f51a32a..0000000000 --- a/Externals/GLew/auto/extensions/WGL_ATI_pixel_format_float +++ /dev/null @@ -1,6 +0,0 @@ -WGL_ATI_pixel_format_float -http://www.opengl.org/registry/specs/ATI/pixel_format_float.txt -WGL_ATI_pixel_format_float - WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 - GL_RGBA_FLOAT_MODE_ATI 0x8820 - GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 diff --git a/Externals/GLew/auto/extensions/WGL_ATI_render_texture_rectangle b/Externals/GLew/auto/extensions/WGL_ATI_render_texture_rectangle deleted file mode 100644 index 55df114d31..0000000000 --- a/Externals/GLew/auto/extensions/WGL_ATI_render_texture_rectangle +++ /dev/null @@ -1,4 +0,0 @@ -WGL_ATI_render_texture_rectangle - -WGL_ATI_render_texture_rectangle - WGL_TEXTURE_RECTANGLE_ATI 0x21A5 diff --git a/Externals/GLew/auto/extensions/WGL_EXT_depth_float b/Externals/GLew/auto/extensions/WGL_EXT_depth_float deleted file mode 100644 index f8f3efed67..0000000000 --- a/Externals/GLew/auto/extensions/WGL_EXT_depth_float +++ /dev/null @@ -1,4 +0,0 @@ -WGL_EXT_depth_float -http://www.opengl.org/registry/specs/EXT/wgl_depth_float.txt -WGL_EXT_depth_float - WGL_DEPTH_FLOAT_EXT 0x2040 diff --git a/Externals/GLew/auto/extensions/WGL_EXT_display_color_table b/Externals/GLew/auto/extensions/WGL_EXT_display_color_table deleted file mode 100644 index 4de4a3d690..0000000000 --- a/Externals/GLew/auto/extensions/WGL_EXT_display_color_table +++ /dev/null @@ -1,7 +0,0 @@ -WGL_EXT_display_color_table -http://www.opengl.org/registry/specs/EXT/wgl_display_color_table.txt -WGL_EXT_display_color_table - GLboolean wglBindDisplayColorTableEXT (GLushort id) - GLboolean wglCreateDisplayColorTableEXT (GLushort id) - void wglDestroyDisplayColorTableEXT (GLushort id) - GLboolean wglLoadDisplayColorTableEXT (GLushort* table, GLuint length) diff --git a/Externals/GLew/auto/extensions/WGL_EXT_extensions_string b/Externals/GLew/auto/extensions/WGL_EXT_extensions_string deleted file mode 100644 index 1f0cda0f1f..0000000000 --- a/Externals/GLew/auto/extensions/WGL_EXT_extensions_string +++ /dev/null @@ -1,4 +0,0 @@ -WGL_EXT_extensions_string -http://www.opengl.org/registry/specs/EXT/wgl_extensions_string.txt -WGL_EXT_extensions_string - const char* wglGetExtensionsStringEXT (void) diff --git a/Externals/GLew/auto/extensions/WGL_EXT_framebuffer_sRGB b/Externals/GLew/auto/extensions/WGL_EXT_framebuffer_sRGB deleted file mode 100644 index e4a40322fd..0000000000 --- a/Externals/GLew/auto/extensions/WGL_EXT_framebuffer_sRGB +++ /dev/null @@ -1,4 +0,0 @@ -WGL_EXT_framebuffer_sRGB -http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt -WGL_EXT_framebuffer_sRGB - WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 diff --git a/Externals/GLew/auto/extensions/WGL_EXT_make_current_read b/Externals/GLew/auto/extensions/WGL_EXT_make_current_read deleted file mode 100644 index d92c307cfd..0000000000 --- a/Externals/GLew/auto/extensions/WGL_EXT_make_current_read +++ /dev/null @@ -1,6 +0,0 @@ -WGL_EXT_make_current_read -http://www.opengl.org/registry/specs/EXT/wgl_make_current_read.txt -WGL_EXT_make_current_read - HDC wglGetCurrentReadDCEXT (VOID) - BOOL wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc) - ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 diff --git a/Externals/GLew/auto/extensions/WGL_EXT_multisample b/Externals/GLew/auto/extensions/WGL_EXT_multisample deleted file mode 100644 index e419a3312f..0000000000 --- a/Externals/GLew/auto/extensions/WGL_EXT_multisample +++ /dev/null @@ -1,5 +0,0 @@ -WGL_EXT_multisample -http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt -WGL_EXT_multisample - WGL_SAMPLE_BUFFERS_EXT 0x2041 - WGL_SAMPLES_EXT 0x2042 diff --git a/Externals/GLew/auto/extensions/WGL_EXT_pbuffer b/Externals/GLew/auto/extensions/WGL_EXT_pbuffer deleted file mode 100644 index d32a950382..0000000000 --- a/Externals/GLew/auto/extensions/WGL_EXT_pbuffer +++ /dev/null @@ -1,18 +0,0 @@ -WGL_EXT_pbuffer -http://www.opengl.org/registry/specs/EXT/wgl_pbuffer.txt -WGL_EXT_pbuffer - WGL_DRAW_TO_PBUFFER_EXT 0x202D - WGL_MAX_PBUFFER_PIXELS_EXT 0x202E - WGL_MAX_PBUFFER_WIDTH_EXT 0x202F - WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 - WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 - WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 - WGL_PBUFFER_LARGEST_EXT 0x2033 - WGL_PBUFFER_WIDTH_EXT 0x2034 - WGL_PBUFFER_HEIGHT_EXT 0x2035 - HPBUFFEREXT wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList) - BOOL wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer) - HDC wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer) - BOOL wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue) - int wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC) - DECLARE_HANDLE(HPBUFFEREXT); diff --git a/Externals/GLew/auto/extensions/WGL_EXT_pixel_format b/Externals/GLew/auto/extensions/WGL_EXT_pixel_format deleted file mode 100644 index 6b189332fa..0000000000 --- a/Externals/GLew/auto/extensions/WGL_EXT_pixel_format +++ /dev/null @@ -1,51 +0,0 @@ -WGL_EXT_pixel_format -http://www.opengl.org/registry/specs/EXT/wgl_pixel_format.txt -WGL_EXT_pixel_format - WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 - WGL_DRAW_TO_WINDOW_EXT 0x2001 - WGL_DRAW_TO_BITMAP_EXT 0x2002 - WGL_ACCELERATION_EXT 0x2003 - WGL_NEED_PALETTE_EXT 0x2004 - WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 - WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 - WGL_SWAP_METHOD_EXT 0x2007 - WGL_NUMBER_OVERLAYS_EXT 0x2008 - WGL_NUMBER_UNDERLAYS_EXT 0x2009 - WGL_TRANSPARENT_EXT 0x200A - WGL_TRANSPARENT_VALUE_EXT 0x200B - WGL_SHARE_DEPTH_EXT 0x200C - WGL_SHARE_STENCIL_EXT 0x200D - WGL_SHARE_ACCUM_EXT 0x200E - WGL_SUPPORT_GDI_EXT 0x200F - WGL_SUPPORT_OPENGL_EXT 0x2010 - WGL_DOUBLE_BUFFER_EXT 0x2011 - WGL_STEREO_EXT 0x2012 - WGL_PIXEL_TYPE_EXT 0x2013 - WGL_COLOR_BITS_EXT 0x2014 - WGL_RED_BITS_EXT 0x2015 - WGL_RED_SHIFT_EXT 0x2016 - WGL_GREEN_BITS_EXT 0x2017 - WGL_GREEN_SHIFT_EXT 0x2018 - WGL_BLUE_BITS_EXT 0x2019 - WGL_BLUE_SHIFT_EXT 0x201A - WGL_ALPHA_BITS_EXT 0x201B - WGL_ALPHA_SHIFT_EXT 0x201C - WGL_ACCUM_BITS_EXT 0x201D - WGL_ACCUM_RED_BITS_EXT 0x201E - WGL_ACCUM_GREEN_BITS_EXT 0x201F - WGL_ACCUM_BLUE_BITS_EXT 0x2020 - WGL_ACCUM_ALPHA_BITS_EXT 0x2021 - WGL_DEPTH_BITS_EXT 0x2022 - WGL_STENCIL_BITS_EXT 0x2023 - WGL_AUX_BUFFERS_EXT 0x2024 - WGL_NO_ACCELERATION_EXT 0x2025 - WGL_GENERIC_ACCELERATION_EXT 0x2026 - WGL_FULL_ACCELERATION_EXT 0x2027 - WGL_SWAP_EXCHANGE_EXT 0x2028 - WGL_SWAP_COPY_EXT 0x2029 - WGL_SWAP_UNDEFINED_EXT 0x202A - WGL_TYPE_RGBA_EXT 0x202B - WGL_TYPE_COLORINDEX_EXT 0x202C - BOOL wglChoosePixelFormatEXT (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats) - BOOL wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues) - BOOL wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues) diff --git a/Externals/GLew/auto/extensions/WGL_EXT_pixel_format_packed_float b/Externals/GLew/auto/extensions/WGL_EXT_pixel_format_packed_float deleted file mode 100644 index 30925fc5da..0000000000 --- a/Externals/GLew/auto/extensions/WGL_EXT_pixel_format_packed_float +++ /dev/null @@ -1,4 +0,0 @@ -WGL_EXT_pixel_format_packed_float -http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt -WGL_EXT_pixel_format_packed_float - WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 diff --git a/Externals/GLew/auto/extensions/WGL_EXT_swap_control b/Externals/GLew/auto/extensions/WGL_EXT_swap_control deleted file mode 100644 index c3d63f5181..0000000000 --- a/Externals/GLew/auto/extensions/WGL_EXT_swap_control +++ /dev/null @@ -1,5 +0,0 @@ -WGL_EXT_swap_control -http://www.opengl.org/registry/specs/EXT/wgl_swap_control.txt -WGL_EXT_swap_control - int wglGetSwapIntervalEXT (void) - BOOL wglSwapIntervalEXT (int interval) diff --git a/Externals/GLew/auto/extensions/WGL_I3D_digital_video_control b/Externals/GLew/auto/extensions/WGL_I3D_digital_video_control deleted file mode 100644 index 6dff1d3f62..0000000000 --- a/Externals/GLew/auto/extensions/WGL_I3D_digital_video_control +++ /dev/null @@ -1,9 +0,0 @@ -WGL_I3D_digital_video_control -http://www.opengl.org/registry/specs/I3D/wgl_digital_video_control.txt -WGL_I3D_digital_video_control - WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 - WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 - WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 - WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 - BOOL wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int* piValue) - BOOL wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int* piValue) diff --git a/Externals/GLew/auto/extensions/WGL_I3D_gamma b/Externals/GLew/auto/extensions/WGL_I3D_gamma deleted file mode 100644 index 6df2a59ca3..0000000000 --- a/Externals/GLew/auto/extensions/WGL_I3D_gamma +++ /dev/null @@ -1,9 +0,0 @@ -WGL_I3D_gamma -http://www.opengl.org/registry/specs/I3D/wgl_gamma.txt -WGL_I3D_gamma - WGL_GAMMA_TABLE_SIZE_I3D 0x204E - WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F - BOOL wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue) - BOOL wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int* piValue) - BOOL wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue) - BOOL wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int* piValue) diff --git a/Externals/GLew/auto/extensions/WGL_I3D_genlock b/Externals/GLew/auto/extensions/WGL_I3D_genlock deleted file mode 100644 index ef6a7aa28f..0000000000 --- a/Externals/GLew/auto/extensions/WGL_I3D_genlock +++ /dev/null @@ -1,24 +0,0 @@ -WGL_I3D_genlock -http://www.opengl.org/registry/specs/I3D/wgl_genlock.txt -WGL_I3D_genlock - WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 - WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 - WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 - WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 - WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 - WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 - WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A - WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B - WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C - BOOL wglDisableGenlockI3D (HDC hDC) - BOOL wglEnableGenlockI3D (HDC hDC) - BOOL wglGenlockSampleRateI3D (HDC hDC, UINT uRate) - BOOL wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay) - BOOL wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge) - BOOL wglGenlockSourceI3D (HDC hDC, UINT uSource) - BOOL wglGetGenlockSampleRateI3D (HDC hDC, UINT* uRate) - BOOL wglGetGenlockSourceDelayI3D (HDC hDC, UINT* uDelay) - BOOL wglGetGenlockSourceEdgeI3D (HDC hDC, UINT* uEdge) - BOOL wglGetGenlockSourceI3D (HDC hDC, UINT* uSource) - BOOL wglIsEnabledGenlockI3D (HDC hDC, BOOL* pFlag) - BOOL wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay) diff --git a/Externals/GLew/auto/extensions/WGL_I3D_image_buffer b/Externals/GLew/auto/extensions/WGL_I3D_image_buffer deleted file mode 100644 index fa4a66db9c..0000000000 --- a/Externals/GLew/auto/extensions/WGL_I3D_image_buffer +++ /dev/null @@ -1,9 +0,0 @@ -WGL_I3D_image_buffer -http://www.opengl.org/registry/specs/I3D/wgl_image_buffer.txt -WGL_I3D_image_buffer - WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 - WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 - BOOL wglAssociateImageBufferEventsI3D (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count) - LPVOID wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags) - BOOL wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress) - BOOL wglReleaseImageBufferEventsI3D (HDC hdc, LPVOID* pAddress, UINT count) diff --git a/Externals/GLew/auto/extensions/WGL_I3D_swap_frame_lock b/Externals/GLew/auto/extensions/WGL_I3D_swap_frame_lock deleted file mode 100644 index 76cf91f9c3..0000000000 --- a/Externals/GLew/auto/extensions/WGL_I3D_swap_frame_lock +++ /dev/null @@ -1,7 +0,0 @@ -WGL_I3D_swap_frame_lock -http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_lock.txt -WGL_I3D_swap_frame_lock - BOOL wglDisableFrameLockI3D (VOID) - BOOL wglEnableFrameLockI3D (VOID) - BOOL wglIsEnabledFrameLockI3D (BOOL* pFlag) - BOOL wglQueryFrameLockMasterI3D (BOOL* pFlag) diff --git a/Externals/GLew/auto/extensions/WGL_I3D_swap_frame_usage b/Externals/GLew/auto/extensions/WGL_I3D_swap_frame_usage deleted file mode 100644 index 59546a55e5..0000000000 --- a/Externals/GLew/auto/extensions/WGL_I3D_swap_frame_usage +++ /dev/null @@ -1,7 +0,0 @@ -WGL_I3D_swap_frame_usage -http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_usage.txt -WGL_I3D_swap_frame_usage - BOOL wglBeginFrameTrackingI3D (void) - BOOL wglEndFrameTrackingI3D (void) - BOOL wglGetFrameUsageI3D (float* pUsage) - BOOL wglQueryFrameTrackingI3D (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage) diff --git a/Externals/GLew/auto/extensions/WGL_NV_copy_image b/Externals/GLew/auto/extensions/WGL_NV_copy_image deleted file mode 100644 index 8b2a91910b..0000000000 --- a/Externals/GLew/auto/extensions/WGL_NV_copy_image +++ /dev/null @@ -1,4 +0,0 @@ -WGL_NV_copy_image -http://www.opengl.org/registry/specs/NV/copy_image.txt -WGL_NV_copy_image - BOOL wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) diff --git a/Externals/GLew/auto/extensions/WGL_NV_float_buffer b/Externals/GLew/auto/extensions/WGL_NV_float_buffer deleted file mode 100644 index 508e82ee85..0000000000 --- a/Externals/GLew/auto/extensions/WGL_NV_float_buffer +++ /dev/null @@ -1,12 +0,0 @@ -WGL_NV_float_buffer -http://www.opengl.org/registry/specs/NV/float_buffer.txt -WGL_NV_float_buffer - WGL_FLOAT_COMPONENTS_NV 0x20B0 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 - WGL_TEXTURE_FLOAT_R_NV 0x20B5 - WGL_TEXTURE_FLOAT_RG_NV 0x20B6 - WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 - WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 diff --git a/Externals/GLew/auto/extensions/WGL_NV_gpu_affinity b/Externals/GLew/auto/extensions/WGL_NV_gpu_affinity deleted file mode 100644 index f722204cd7..0000000000 --- a/Externals/GLew/auto/extensions/WGL_NV_gpu_affinity +++ /dev/null @@ -1,12 +0,0 @@ -WGL_NV_gpu_affinity -http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt -WGL_NV_gpu_affinity - WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 - WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 - BOOL wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu) - BOOL wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) - HDC wglCreateAffinityDCNV (const HGPUNV *phGpuList) - BOOL wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu) - BOOL wglDeleteDCNV (HDC hdc) - DECLARE_HANDLE(HGPUNV); - typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; diff --git a/Externals/GLew/auto/extensions/WGL_NV_present_video b/Externals/GLew/auto/extensions/WGL_NV_present_video deleted file mode 100644 index 4e62467984..0000000000 --- a/Externals/GLew/auto/extensions/WGL_NV_present_video +++ /dev/null @@ -1,8 +0,0 @@ -WGL_NV_present_video -http://www.opengl.org/registry/specs/NV/present_video.txt -WGL_NV_present_video - WGL_NUM_VIDEO_SLOTS_NV 0x20F0 - BOOL wglBindVideoDeviceNV (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList) - int wglEnumerateVideoDevicesNV (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList) - BOOL wglQueryCurrentContextNV (int iAttribute, int* piValue) - DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); diff --git a/Externals/GLew/auto/extensions/WGL_NV_render_depth_texture b/Externals/GLew/auto/extensions/WGL_NV_render_depth_texture deleted file mode 100644 index c2e359af44..0000000000 --- a/Externals/GLew/auto/extensions/WGL_NV_render_depth_texture +++ /dev/null @@ -1,9 +0,0 @@ -WGL_NV_render_depth_texture -http://www.opengl.org/registry/specs/NV/render_depth_texture.txt -WGL_NV_render_depth_texture - WGL_NO_TEXTURE_ARB 0x2077 - WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 - WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 - WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 - WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 - WGL_DEPTH_COMPONENT_NV 0x20A7 diff --git a/Externals/GLew/auto/extensions/WGL_NV_render_texture_rectangle b/Externals/GLew/auto/extensions/WGL_NV_render_texture_rectangle deleted file mode 100644 index ada7e7ef5f..0000000000 --- a/Externals/GLew/auto/extensions/WGL_NV_render_texture_rectangle +++ /dev/null @@ -1,6 +0,0 @@ -WGL_NV_render_texture_rectangle -http://www.opengl.org/registry/specs/NV/render_texture_rectangle.txt -WGL_NV_render_texture_rectangle - WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 - WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 - WGL_TEXTURE_RECTANGLE_NV 0x20A2 diff --git a/Externals/GLew/auto/extensions/WGL_NV_swap_group b/Externals/GLew/auto/extensions/WGL_NV_swap_group deleted file mode 100644 index c114a4954c..0000000000 --- a/Externals/GLew/auto/extensions/WGL_NV_swap_group +++ /dev/null @@ -1,9 +0,0 @@ -WGL_NV_swap_group -http://www.opengl.org/registry/specs/NV/wgl_swap_group.txt -WGL_NV_swap_group - BOOL wglBindSwapBarrierNV (GLuint group, GLuint barrier) - BOOL wglJoinSwapGroupNV (HDC hDC, GLuint group) - BOOL wglQueryFrameCountNV (HDC hDC, GLuint* count) - BOOL wglQueryMaxSwapGroupsNV (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers) - BOOL wglQuerySwapGroupNV (HDC hDC, GLuint* group, GLuint *barrier) - BOOL wglResetFrameCountNV (HDC hDC) diff --git a/Externals/GLew/auto/extensions/WGL_NV_vertex_array_range b/Externals/GLew/auto/extensions/WGL_NV_vertex_array_range deleted file mode 100644 index ca22d31a3e..0000000000 --- a/Externals/GLew/auto/extensions/WGL_NV_vertex_array_range +++ /dev/null @@ -1,5 +0,0 @@ -WGL_NV_vertex_array_range -http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt -WGL_NV_vertex_array_range - void * wglAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) - void wglFreeMemoryNV (void *pointer) diff --git a/Externals/GLew/auto/extensions/WGL_NV_video_output b/Externals/GLew/auto/extensions/WGL_NV_video_output deleted file mode 100644 index 87f243f649..0000000000 --- a/Externals/GLew/auto/extensions/WGL_NV_video_output +++ /dev/null @@ -1,23 +0,0 @@ -WGL_NV_video_output -http://www.opengl.org/registry/specs/NV/wgl_video_out.txt -WGL_NV_video_output - WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 - WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 - WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 - WGL_VIDEO_OUT_COLOR_NV 0x20C3 - WGL_VIDEO_OUT_ALPHA_NV 0x20C4 - WGL_VIDEO_OUT_DEPTH_NV 0x20C5 - WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 - WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 - WGL_VIDEO_OUT_FRAME 0x20C8 - WGL_VIDEO_OUT_FIELD_1 0x20C9 - WGL_VIDEO_OUT_FIELD_2 0x20CA - WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB - WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC - BOOL wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer) - BOOL wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice) - BOOL wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo) - BOOL wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice) - BOOL wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer) - BOOL wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock) - DECLARE_HANDLE(HPVIDEODEV); diff --git a/Externals/GLew/auto/extensions/WGL_OML_sync_control b/Externals/GLew/auto/extensions/WGL_OML_sync_control deleted file mode 100644 index d3265c8c7d..0000000000 --- a/Externals/GLew/auto/extensions/WGL_OML_sync_control +++ /dev/null @@ -1,9 +0,0 @@ -WGL_OML_sync_control -http://www.opengl.org/registry/specs/OML/wgl_sync_control.txt -WGL_OML_sync_control - BOOL wglGetMscRateOML (HDC hdc, INT32* numerator, INT32 *denominator) - BOOL wglGetSyncValuesOML (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc) - INT64 wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder) - INT64 wglSwapLayerBuffersMscOML (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder) - BOOL wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc) - BOOL wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc) diff --git a/Externals/GLew/auto/lib/OpenGL/Spec.pm b/Externals/GLew/auto/lib/OpenGL/Spec.pm deleted file mode 100644 index 1311b394dd..0000000000 --- a/Externals/GLew/auto/lib/OpenGL/Spec.pm +++ /dev/null @@ -1,202 +0,0 @@ -package OpenGL::Spec; - -# A very simple task further complicated by the fact that some people -# can't read, others use legacy Operating Systems, and others don't give -# a damn about using a halfway decent text editor. -# -# The code to parse the _template_ is so simple and straightforward... -# yet the code to parse the real spec files is this mess. - -my %typemap = ( - bitfield => "GLbitfield", - boolean => "GLboolean", - # fsck up in EXT_vertex_array - Boolean => "GLboolean", - byte => "GLbyte", - clampd => "GLclampd", - clampf => "GLclampf", - double => "GLdouble", - enum => "GLenum", - # Intel fsck up - Glenum => "GLenum", - float => "GLfloat", - half => "GLuint", - int => "GLint", - short => "GLshort", - sizei => "GLsizei", - ubyte => "GLubyte", - uint => "GLuint", - ushort => "GLushort", - DMbuffer => "void *", - - # ARB VBO introduces these - sizeiptrARB => "GLsizeiptrARB", - intptrARB => "GLintptrARB", - - # ARB shader objects introduces these, charARB is at least 8 bits, - # handleARB is at least 32 bits - charARB => "GLcharARB", - handleARB => "GLhandleARB", - - # GLX 1.3 defines new types which might not be available at compile time - #GLXFBConfig => "void*", - #GLXFBConfigID => "XID", - #GLXContextID => "XID", - #GLXWindow => "XID", - #GLXPbuffer => "XID", - - # Weird stuff for some SGIX extension - #GLXFBConfigSGIX => "void*", - #GLXFBConfigIDSGIX => "XID", -); - -my %void_typemap = ( - void => "GLvoid", -); - -my $section_re = qr{^[A-Z]}; -my $function_re = qr{^(.+) ([a-z][a-z0-9_]*) \((.+)\)$}i; -my $token_re = qr{^([A-Z0-9][A-Z0-9_]*):?\s+((?:0x)?[0-9A-F]+)(.*)$}; -my $prefix_re = qr{^(?:AGL | GLX | WGL)_}x; -my $eofnc_re = qr{ \);?$ | ^$ }x; -my $function_re = qr{^(.+) ([a-z][a-z0-9_]*) \((.+)\)$}i; -my $prefix_re = qr{^(?:gl | agl | wgl | glX)}x; -my $types_re = __compile_wordlist_cap(keys %typemap); -my $voidtype_re = __compile_wordlist_cap(keys %void_typemap); - -sub new($) -{ - my $class = shift; - my $self = { section => {} }; - $self->{filename} = shift; - local $/; - open(my $fh, "<$self->{filename}") or die "Can't open $self->{filename}"; - my $content = <$fh>; - my $section; - my $s = $self->{section}; - - $content =~ s{[ \t]+$}{}mg; - # Join lines that end with a word-character and ones that *begin* - # with one - $content =~ s{(\w)\n(\w)}{$1 $2}sg; - - foreach (split /\n/, $content) - { - if (/$section_re/) - { - chomp; - s/^Name String$/Name Strings/; # Fix common mistake - $section = $_; - $s->{$section} = ""; - } - elsif (defined $section and exists $s->{$section}) - { - s{^\s+}{}mg; # Remove leading whitespace - $s->{$section} .= $_ . "\n"; - } - } - - $s->{$_} =~ s{(?:^\n+|\n+$)}{}s foreach keys %$s; - - bless $self, $class; -} - -sub sections() -{ - my $self = shift; - keys %{$self->{section}}; -} - -sub name() -{ - my $self = shift; - $self->{section}->{Name}; -} - -sub name_strings() -{ - my $self = shift; - split("\n", $self->{section}->{"Name Strings"}); -} - -sub tokens() -{ - my $self = shift; - my %tokens = (); - foreach (split /\n/, $self->{section}->{"New Tokens"}) - { - next unless /$token_re/; - my ($name, $value) = ($1, $2); - $name =~ s{^}{GL_} unless $name =~ /$prefix_re/; - $tokens{$name} = $value; - } - - return %tokens; -} - -sub functions() -{ - my $self = shift; - my %functions = (); - my @fnc = (); - - foreach (split /\n/, $self->{section}->{"New Procedures and Functions"}) - { - push @fnc, $_ unless ($_ eq "" or $_ eq "None"); - - next unless /$eofnc_re/; - - if (__normalize_proto(@fnc) =~ /$function_re/) - { - my ($return, $name, $parms) = ($1, $2, $3); - if (!__ignore_function($name, $extname)) - { - $name =~ s/^/gl/ unless $name =~ /$prefix_re/; - if ($name =~ /^gl/ && $name !~ /^glX/) - { - $return =~ s/$types_re/$typemap{$1}/g; - $return =~ s/$voidtype_re/$void_typemap{$1}/g; - $parms =~ s/$types_re/$typemap{$1}/g; - $parms =~ s/$voidtype_re/$void_typemap{$1}/g; - } - $functions{$name} = { - rtype => $return, - parms => $parms, - }; - } - } - @fnc = (); - } - - return %functions; -} - -sub __normalize_proto -{ - local $_ = join(" ", @_); - s/\s+/ /g; # multiple whitespace -> single space - s/\s*\(\s*/ \(/; # exactly one space before ( and none after - s/\s*\)\s*/\)/; # no after before or after ) - s/\s*\*([a-zA-Z])/\* $1/; # "* identifier" XXX: g missing? - s/\*wgl/\* wgl/; # "* wgl" XXX: why doesn't the - s/\*glX/\* glX/; # "* glX" previous re catch this? - s/\.\.\./void/; # ... -> void - s/;$//; # remove ; at the end of the line - return $_; -} - -sub __ignore_function -{ - return 0; -} - -sub __compile_regex -{ - my $regex = join('', @_); - return qr/$regex/ -} - -sub __compile_wordlist_cap -{ - __compile_regex('\b(', join('|', @_), ')\b'); -} diff --git a/Externals/GLew/auto/src/footer.html b/Externals/GLew/auto/src/footer.html deleted file mode 100644 index 3adb9c14cb..0000000000 --- a/Externals/GLew/auto/src/footer.html +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/Externals/GLew/auto/src/glew.rc b/Externals/GLew/auto/src/glew.rc deleted file mode 100644 index 5674cc9cd5..0000000000 --- a/Externals/GLew/auto/src/glew.rc +++ /dev/null @@ -1,77 +0,0 @@ - -#include - -#ifdef GLEW_MX -# ifdef GLEW_STATIC -# ifdef _DEBUG -# define FILENAME "glew32mxsd.dll" -# else -# define FILENAME "glew32mxs.dll" -# endif -# else -# ifdef _DEBUG -# define FILENAME "glew32mxd.dll" -# else -# define FILENAME "glew32mx.dll" -# endif -# endif -#else -# ifdef GLEW_STATIC -# ifdef _DEBUG -# define FILENAME "glew32sd.dll" -# else -# define FILENAME "glew32s.dll" -# endif -# else -# ifdef _DEBUG -# define FILENAME "glew32d.dll" -# else -# define FILENAME "glew32.dll" -# endif -# endif -#endif - -///////////////////////////////////////////////////////////////////////////// -// -// Version -// -VS_VERSION_INFO VERSIONINFO -FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 -PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 -FILEFLAGSMASK VS_FFI_FILEFLAGSMASK -#ifdef _DEBUG -FILEFLAGS VS_FF_DEBUG -#else -FILEFLAGS 0x0L -#endif -FILEOS VOS__WINDOWS32 -#ifdef GLEW_STATIC -FILETYPE VFT_STATIC_LIB -#else -FILETYPE VFT_DLL -#endif -FILESUBTYPE VFT2_UNKNOWN -BEGIN - BLOCK "StringFileInfo" - BEGIN - BLOCK "040904b0" - BEGIN - VALUE "Comments", "The OpenGL Extension Wrangler Library\r\nCopyright (C) 2002-2008, Milan Ikits \r\nCopyright (C) 2002-2008, Marcelo E. Magallon \r\nCopyright (C) 2002, Lev Povalahev\r\nAll rights reserved.\r\n\r\nRedistribution and use in source and binary forms, with or without \r\nmodification, are permitted provided that the following conditions are met:\r\n\r\n* Redistributions of source code must retain the above copyright notice, \r\n this list of conditions and the following disclaimer.\r\n* Redistributions in binary form must reproduce the above copyright notice, \r\n this list of conditions and the following disclaimer in the documentation \r\n and/or other materials provided with the distribution.\r\n* The name of the author may be used to endorse or promote products \r\n derived from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\nARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\nLIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\nCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\nSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\nINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\nCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\nARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\nTHE POSSIBILITY OF SUCH DAMAGE.\r\n\r\n\r\nMesa 3-D graphics library\r\n\r\nVersion: 7.0\r\n\r\nCopyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n\r\nPermission is hereby granted, free of charge, to any person obtaining a\r\ncopy of this software and associated documentation files (the ''Software''),\r\nto deal in the Software without restriction, including without limitation\r\nthe rights to use, copy, modify, merge, publish, distribute, sublicense,\r\nand/or sell copies of the Software, and to permit persons to whom the\r\nSoftware is furnished to do so, subject to the following conditions:\r\n\r\nThe above copyright notice and this permission notice shall be included\r\nin all copies or substantial portions of the Software.\r\n\r\nTHE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\nOR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\nBRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\nAN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\nCONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n\r\n\r\nCopyright (c) 2007 The Khronos Group Inc.\r\n\r\nPermission is hereby granted, free of charge, to any person obtaining a\r\ncopy of this software and/or associated documentation files (the\r\n''Materials''), to deal in the Materials without restriction, including\r\nwithout limitation the rights to use, copy, modify, merge, publish,\r\ndistribute, sublicense, and/or sell copies of the Materials, and to\r\npermit persons to whom the Materials are furnished to do so, subject to\r\nthe following conditions:\r\n\r\nThe above copyright notice and this permission notice shall be included\r\nin all copies or substantial portions of the Materials.\r\n\r\nTHE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\nIN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\nCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\nTORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\nMATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" - VALUE "CompanyName", "\0" - VALUE "FileDescription", "The OpenGL Extension Wrangler Library\0" - VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" - VALUE "InternalName", "GLEW\0" - VALUE "LegalCopyright", " 2002-2008 Milan Ikits & Marcelo Magallon\0" - VALUE "LegalTrademarks", "\0" - VALUE "OriginalFilename", FILENAME "\0" - VALUE "PrivateBuild", "\0" - VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" - VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" - VALUE "SpecialBuild", "\0" - END - END - BLOCK "VarFileInfo" - BEGIN - VALUE "Translation", 0x409, 1200 - END -END diff --git a/Externals/GLew/auto/src/glew_head.c b/Externals/GLew/auto/src/glew_head.c deleted file mode 100644 index 19afd9386e..0000000000 --- a/Externals/GLew/auto/src/glew_head.c +++ /dev/null @@ -1,207 +0,0 @@ -#include -#if defined(_WIN32) -# include -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -# include -#endif - -/* - * Define glewGetContext and related helper macros. - */ -#ifdef GLEW_MX -# define glewGetContext() ctx -# ifdef _WIN32 -# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx -# define GLEW_CONTEXT_ARG_VAR_INIT ctx -# define wglewGetContext() ctx -# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx -# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx -# else /* _WIN32 */ -# define GLEW_CONTEXT_ARG_DEF_INIT void -# define GLEW_CONTEXT_ARG_VAR_INIT -# define glxewGetContext() ctx -# define GLXEW_CONTEXT_ARG_DEF_INIT void -# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx -# endif /* _WIN32 */ -# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx -#else /* GLEW_MX */ -# define GLEW_CONTEXT_ARG_DEF_INIT void -# define GLEW_CONTEXT_ARG_VAR_INIT -# define GLEW_CONTEXT_ARG_DEF_LIST void -# define WGLEW_CONTEXT_ARG_DEF_INIT void -# define WGLEW_CONTEXT_ARG_DEF_LIST void -# define GLXEW_CONTEXT_ARG_DEF_INIT void -# define GLXEW_CONTEXT_ARG_DEF_LIST void -#endif /* GLEW_MX */ - -#if defined(__APPLE__) -#include -#include -#include - -#ifdef MAC_OS_X_VERSION_10_3 - -#include - -void* NSGLGetProcAddress (const GLubyte *name) -{ - static void* image = NULL; - if (NULL == image) - { - image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); - } - return image ? dlsym(image, (const char*)name) : NULL; -} -#else - -#include - -void* NSGLGetProcAddress (const GLubyte *name) -{ - static const struct mach_header* image = NULL; - NSSymbol symbol; - char* symbolName; - if (NULL == image) - { - image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); - } - /* prepend a '_' for the Unix C symbol mangling convention */ - symbolName = malloc(strlen((const char*)name) + 2); - strcpy(symbolName+1, (const char*)name); - symbolName[0] = '_'; - symbol = NULL; - /* if (NSIsSymbolNameDefined(symbolName)) - symbol = NSLookupAndBindSymbol(symbolName); */ - symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; - free(symbolName); - return symbol ? NSAddressOfSymbol(symbol) : NULL; -} -#endif /* MAC_OS_X_VERSION_10_3 */ -#endif /* __APPLE__ */ - -#if defined(__sgi) || defined (__sun) -#include -#include -#include - -void* dlGetProcAddress (const GLubyte* name) -{ - static void* h = NULL; - static void* gpa; - - if (h == NULL) - { - if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; - gpa = dlsym(h, "glXGetProcAddress"); - } - - if (gpa != NULL) - return ((void*(*)(const GLubyte*))gpa)(name); - else - return dlsym(h, (const char*)name); -} -#endif /* __sgi || __sun */ - -/* - * Define glewGetProcAddress. - */ -#if defined(_WIN32) -# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) -#else -# if defined(__APPLE__) -# define glewGetProcAddress(name) NSGLGetProcAddress(name) -# else -# if defined(__sgi) || defined(__sun) -# define glewGetProcAddress(name) dlGetProcAddress(name) -# else /* __linux */ -# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) -# endif -# endif -#endif - -/* - * Define GLboolean const cast. - */ -#define CONST_CAST(x) (*(GLboolean*)&x) - -/* - * GLEW, just like OpenGL or GLU, does not rely on the standard C library. - * These functions implement the functionality required in this file. - */ -static GLuint _glewStrLen (const GLubyte* s) -{ - GLuint i=0; - if (s == NULL) return 0; - while (s[i] != '\0') i++; - return i; -} - -static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) -{ - GLuint i=0; - if (s == NULL) return 0; - while (s[i] != '\0' && s[i] != c) i++; - return (s[i] == '\0' || s[i] == c) ? i : 0; -} - -static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) -{ - GLuint i=0; - if(a == NULL || b == NULL) - return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; - while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; - return i == n ? GL_TRUE : GL_FALSE; -} - -static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) -{ - while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) - { - (*a)++; - (*na)--; - } - if(*na >= nb) - { - GLuint i=0; - while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; - if(i == nb) - { - *a = *a + nb; - *na = *na - nb; - return GL_TRUE; - } - } - return GL_FALSE; -} - -static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) -{ - if(*na >= nb) - { - GLuint i=0; - while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; - if(i == nb) - { - *a = *a + nb; - *na = *na - nb; - return GL_TRUE; - } - } - return GL_FALSE; -} - -static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) -{ - if(*na >= nb) - { - GLuint i=0; - while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; - if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) - { - *a = *a + nb; - *na = *na - nb; - return GL_TRUE; - } - } - return GL_FALSE; -} diff --git a/Externals/GLew/auto/src/glew_head.h b/Externals/GLew/auto/src/glew_head.h deleted file mode 100644 index ed49f50c38..0000000000 --- a/Externals/GLew/auto/src/glew_head.h +++ /dev/null @@ -1,1073 +0,0 @@ -#ifndef __glew_h__ -#define __glew_h__ -#define __GLEW_H__ - -#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) -#error gl.h included before glew.h -#endif -#if defined(__glext_h_) || defined(__GLEXT_H_) -#error glext.h included before glew.h -#endif -#if defined(__gl_ATI_h_) -#error glATI.h included before glew.h -#endif - -#define __gl_h_ -#define __GL_H__ -#define __X_GL_H -#define __glext_h_ -#define __GLEXT_H_ -#define __gl_ATI_h_ - -#if defined(_WIN32) - -/* - * GLEW does not include to avoid name space pollution. - * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t - * defined properly. - */ -/* */ -#ifndef APIENTRY -#define GLEW_APIENTRY_DEFINED -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define APIENTRY __stdcall -# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) -# define APIENTRY __stdcall -# else -# define APIENTRY -# endif -#endif -#ifndef GLAPI -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define GLAPI extern -# endif -#endif -/* */ -#ifndef CALLBACK -#define GLEW_CALLBACK_DEFINED -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define CALLBACK __attribute__ ((__stdcall__)) -# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) -# define CALLBACK __stdcall -# else -# define CALLBACK -# endif -#endif -/* and */ -#ifndef WINGDIAPI -#define GLEW_WINGDIAPI_DEFINED -#define WINGDIAPI __declspec(dllimport) -#endif -/* */ -#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) -typedef unsigned short wchar_t; -# define _WCHAR_T_DEFINED -#endif -/* */ -#if !defined(_W64) -# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 -# define _W64 __w64 -# else -# define _W64 -# endif -#endif -#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) -# ifdef _WIN64 -typedef __int64 ptrdiff_t; -# else -typedef _W64 int ptrdiff_t; -# endif -# define _PTRDIFF_T_DEFINED -# define _PTRDIFF_T_ -#endif - -#ifndef GLAPI -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define GLAPI extern -# else -# define GLAPI WINGDIAPI -# endif -#endif - -#ifndef GLAPIENTRY -#define GLAPIENTRY APIENTRY -#endif - -/* - * GLEW_STATIC needs to be set when using the static version. - * GLEW_BUILD is set when building the DLL version. - */ -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# ifdef GLEW_BUILD -# define GLEWAPI extern __declspec(dllexport) -# else -# define GLEWAPI extern __declspec(dllimport) -# endif -#endif - -#else /* _UNIX */ - -/* - * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO - * C. On my system, this amounts to _3 lines_ of included code, all of - * them pretty much harmless. If you know of a way of detecting 32 vs - * 64 _targets_ at compile time you are free to replace this with - * something that's portable. For now, _this_ is the portable solution. - * (mem, 2004-01-04) - */ - -#include - -/* SGI MIPSPro doesn't like stdint.h in C++ mode */ - -#if defined(__sgi) && !defined(__GNUC__) -#include -#else -#include -#endif - -#define GLEW_APIENTRY_DEFINED -#define APIENTRY -#define GLEWAPI extern - -/* */ -#ifndef GLAPI -#define GLAPI extern -#endif -#ifndef GLAPIENTRY -#define GLAPIENTRY -#endif - -#endif /* _WIN32 */ - -#ifdef __cplusplus -extern "C" { -#endif - -/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ - -#ifndef GL_VERSION_1_1 -#define GL_VERSION_1_1 1 - -typedef unsigned int GLenum; -typedef unsigned int GLbitfield; -typedef unsigned int GLuint; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLboolean; -typedef signed char GLbyte; -typedef short GLshort; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned long GLulong; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void GLvoid; -#if defined(_MSC_VER) -# if _MSC_VER < 1400 -typedef __int64 GLint64EXT; -typedef unsigned __int64 GLuint64EXT; -# else -typedef signed long long GLint64EXT; -typedef unsigned long long GLuint64EXT; -# endif -#else -# if defined(__MINGW32__) || defined(__CYGWIN__) -#include -# endif -typedef int64_t GLint64EXT; -typedef uint64_t GLuint64EXT; -#endif -typedef GLint64EXT GLint64; -typedef GLuint64EXT GLuint64; -typedef struct __GLsync *GLsync; - -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000fffff -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_TRUE 1 -#define GL_FALSE 0 -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_DOUBLE 0x140A -#define GL_NONE 0 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_VIEWPORT 0x0BA2 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_COLOR_INDEX 0x1900 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_BITMAP 0x1A00 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV 0x2300 -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_CLAMP 0x2900 -#define GL_REPEAT 0x2901 -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_LOGIC_OP GL_INDEX_LOGIC_OP -#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 - -GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); -GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); -GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI void GLAPIENTRY glArrayElement (GLint i); -GLAPI void GLAPIENTRY glBegin (GLenum mode); -GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); -GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GLAPI void GLAPIENTRY glCallList (GLuint list); -GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); -GLAPI void GLAPIENTRY glClear (GLbitfield mask); -GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); -GLAPI void GLAPIENTRY glClearIndex (GLfloat c); -GLAPI void GLAPIENTRY glClearStencil (GLint s); -GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); -GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); -GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); -GLAPI void GLAPIENTRY glColor3iv (const GLint *v); -GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); -GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); -GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); -GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); -GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); -GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); -GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); -GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); -GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); -GLAPI void GLAPIENTRY glColor4iv (const GLint *v); -GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); -GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); -GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); -GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); -GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); -GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); -GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); -GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); -GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glCullFace (GLenum mode); -GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); -GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GLAPI void GLAPIENTRY glDepthFunc (GLenum func); -GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); -GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); -GLAPI void GLAPIENTRY glDisable (GLenum cap); -GLAPI void GLAPIENTRY glDisableClientState (GLenum array); -GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); -GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); -GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); -GLAPI void GLAPIENTRY glEnable (GLenum cap); -GLAPI void GLAPIENTRY glEnableClientState (GLenum array); -GLAPI void GLAPIENTRY glEnd (void); -GLAPI void GLAPIENTRY glEndList (void); -GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); -GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); -GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); -GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); -GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); -GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); -GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); -GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); -GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); -GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); -GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); -GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); -GLAPI void GLAPIENTRY glFinish (void); -GLAPI void GLAPIENTRY glFlush (void); -GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glFrontFace (GLenum mode); -GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); -GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); -GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); -GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); -GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); -GLAPI GLenum GLAPIENTRY glGetError (void); -GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); -GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); -GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); -GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); -GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); -GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); -GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); -GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); -GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); -GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); -GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); -GLAPI void GLAPIENTRY glIndexMask (GLuint mask); -GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glIndexd (GLdouble c); -GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); -GLAPI void GLAPIENTRY glIndexf (GLfloat c); -GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); -GLAPI void GLAPIENTRY glIndexi (GLint c); -GLAPI void GLAPIENTRY glIndexiv (const GLint *c); -GLAPI void GLAPIENTRY glIndexs (GLshort c); -GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); -GLAPI void GLAPIENTRY glIndexub (GLubyte c); -GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); -GLAPI void GLAPIENTRY glInitNames (void); -GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); -GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); -GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); -GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); -GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); -GLAPI void GLAPIENTRY glLineWidth (GLfloat width); -GLAPI void GLAPIENTRY glListBase (GLuint base); -GLAPI void GLAPIENTRY glLoadIdentity (void); -GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); -GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); -GLAPI void GLAPIENTRY glLoadName (GLuint name); -GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); -GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); -GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); -GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); -GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); -GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); -GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); -GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); -GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); -GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); -GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); -GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); -GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); -GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); -GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void GLAPIENTRY glPassThrough (GLfloat token); -GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); -GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); -GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); -GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); -GLAPI void GLAPIENTRY glPointSize (GLfloat size); -GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); -GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); -GLAPI void GLAPIENTRY glPopAttrib (void); -GLAPI void GLAPIENTRY glPopClientAttrib (void); -GLAPI void GLAPIENTRY glPopMatrix (void); -GLAPI void GLAPIENTRY glPopName (void); -GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); -GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); -GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); -GLAPI void GLAPIENTRY glPushMatrix (void); -GLAPI void GLAPIENTRY glPushName (GLuint name); -GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); -GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); -GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); -GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); -GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); -GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); -GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); -GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); -GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); -GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); -GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); -GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); -GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); -GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); -GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); -GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); -GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); -GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); -GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); -GLAPI void GLAPIENTRY glShadeModel (GLenum mode); -GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GLAPI void GLAPIENTRY glStencilMask (GLuint mask); -GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); -GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); -GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord1i (GLint s); -GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); -GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); -GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); -GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); -GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); -GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); -GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); -GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); -GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); -GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); -GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); -GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); -GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); -GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); -GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); -GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); -GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); -GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); -GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); -GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) - -#endif /* GL_VERSION_1_1 */ - -/* ---------------------------------- GLU ---------------------------------- */ - -/* this is where we can safely include GLU */ -#if defined(__APPLE__) && defined(__MACH__) -#include -#else -#include -#endif - diff --git a/Externals/GLew/auto/src/glew_init_gl.c b/Externals/GLew/auto/src/glew_init_gl.c deleted file mode 100644 index ff7d5a8efe..0000000000 --- a/Externals/GLew/auto/src/glew_init_gl.c +++ /dev/null @@ -1,70 +0,0 @@ -/* ------------------------------------------------------------------------- */ - -/* - * Search for name in the extensions string. Use of strstr() - * is not sufficient because extension names can be prefixes of - * other extension names. Could use strtok() but the constant - * string returned by glGetString might be in read-only memory. - */ -GLboolean glewGetExtension (const char* name) -{ - GLubyte* p; - GLubyte* end; - GLuint len = _glewStrLen((const GLubyte*)name); - p = (GLubyte*)glGetString(GL_EXTENSIONS); - if (0 == p) return GL_FALSE; - end = p + _glewStrLen(p); - while (p < end) - { - GLuint n = _glewStrCLen(p, ' '); - if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; - p += n+1; - } - return GL_FALSE; -} - -/* ------------------------------------------------------------------------- */ - -#ifndef GLEW_MX -static -#endif -GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) -{ - const GLubyte* s; - GLuint dot; - GLint major, minor; - /* query opengl version */ - s = glGetString(GL_VERSION); - dot = _glewStrCLen(s, '.'); - if (dot == 0) - return GLEW_ERROR_NO_GL_VERSION; - - major = s[dot-1]-'0'; - minor = s[dot+1]-'0'; - - if (minor < 0 || minor > 9) - minor = 0; - if (major<0 || major>9) - return GLEW_ERROR_NO_GL_VERSION; - - - if (major == 1 && minor == 0) - { - return GLEW_ERROR_GL_VERSION_10_ONLY; - } - else - { - CONST_CAST(GLEW_VERSION_4_0) = ( major > 4 ) || ( major == 4 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; - } - /* initialize extensions */ diff --git a/Externals/GLew/auto/src/glew_init_glx.c b/Externals/GLew/auto/src/glew_init_glx.c deleted file mode 100644 index c66e24c632..0000000000 --- a/Externals/GLew/auto/src/glew_init_glx.c +++ /dev/null @@ -1,52 +0,0 @@ -/* ------------------------------------------------------------------------ */ - -GLboolean glxewGetExtension (const char* name) -{ - GLubyte* p; - GLubyte* end; - GLuint len; - - if (glXGetCurrentDisplay == NULL) return GL_FALSE; - len = _glewStrLen((const GLubyte*)name); - p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); - if (0 == p) return GL_FALSE; - end = p + _glewStrLen(p); - while (p < end) - { - GLuint n = _glewStrCLen(p, ' '); - if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; - p += n+1; - } - return GL_FALSE; -} - -GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) -{ - int major, minor; - /* initialize core GLX 1.2 */ - if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; - /* initialize flags */ - CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; - CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; - CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; - CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; - CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; - /* query GLX version */ - glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); - if (major == 1 && minor <= 3) - { - switch (minor) - { - case 3: - CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; - break; - case 2: - CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; - CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; - break; - default: - return GLEW_ERROR_GLX_VERSION_11_ONLY; - break; - } - } - /* initialize extensions */ diff --git a/Externals/GLew/auto/src/glew_init_tail.c b/Externals/GLew/auto/src/glew_init_tail.c deleted file mode 100644 index 678b91cd8e..0000000000 --- a/Externals/GLew/auto/src/glew_init_tail.c +++ /dev/null @@ -1,56 +0,0 @@ -/* ------------------------------------------------------------------------ */ - -const GLubyte* glewGetErrorString (GLenum error) -{ - static const GLubyte* _glewErrorString[] = - { - (const GLubyte*)"No error", - (const GLubyte*)"Missing GL version", - (const GLubyte*)"GL 1.1 and up are not supported", - (const GLubyte*)"GLX 1.2 and up are not supported", - (const GLubyte*)"Unknown error" - }; - const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; - return _glewErrorString[(int)error > max_error ? max_error : (int)error]; -} - -const GLubyte* glewGetString (GLenum name) -{ - static const GLubyte* _glewString[] = - { - (const GLubyte*)NULL, - (const GLubyte*)"GLEW_VERSION_STRING", - (const GLubyte*)"GLEW_VERSION_MAJOR_STRING", - (const GLubyte*)"GLEW_VERSION_MINOR_STRING", - (const GLubyte*)"GLEW_VERSION_MICRO_STRING" - }; - const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; - return _glewString[(int)name > max_string ? 0 : (int)name]; -} - -/* ------------------------------------------------------------------------ */ - -GLboolean glewExperimental = GL_FALSE; - -#if !defined(GLEW_MX) - -#if defined(_WIN32) -extern GLenum wglewContextInit (void); -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ -extern GLenum glxewContextInit (void); -#endif /* _WIN32 */ - -GLenum glewInit () -{ - GLenum r; - if ( (r = glewContextInit()) ) return r; -#if defined(_WIN32) - return wglewContextInit(); -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ - return glxewContextInit(); -#else - return r; -#endif /* _WIN32 */ -} - -#endif /* !GLEW_MX */ diff --git a/Externals/GLew/auto/src/glew_init_wgl.c b/Externals/GLew/auto/src/glew_init_wgl.c deleted file mode 100644 index e66de427b1..0000000000 --- a/Externals/GLew/auto/src/glew_init_wgl.c +++ /dev/null @@ -1,36 +0,0 @@ -/* ------------------------------------------------------------------------- */ - -static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; -static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; - -GLboolean wglewGetExtension (const char* name) -{ - GLubyte* p; - GLubyte* end; - GLuint len = _glewStrLen((const GLubyte*)name); - if (_wglewGetExtensionsStringARB == NULL) - if (_wglewGetExtensionsStringEXT == NULL) - return GL_FALSE; - else - p = (GLubyte*)_wglewGetExtensionsStringEXT(); - else - p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); - if (0 == p) return GL_FALSE; - end = p + _glewStrLen(p); - while (p < end) - { - GLuint n = _glewStrCLen(p, ' '); - if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; - p += n+1; - } - return GL_FALSE; -} - -GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) -{ - GLboolean crippled; - /* find wgl extension string query functions */ - _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); - _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); - /* initialize extensions */ - crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; diff --git a/Externals/GLew/auto/src/glew_license.h b/Externals/GLew/auto/src/glew_license.h deleted file mode 100644 index 5c3e781f71..0000000000 --- a/Externals/GLew/auto/src/glew_license.h +++ /dev/null @@ -1,31 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - diff --git a/Externals/GLew/auto/src/glew_str_glx.c b/Externals/GLew/auto/src/glew_str_glx.c deleted file mode 100644 index 7c31405754..0000000000 --- a/Externals/GLew/auto/src/glew_str_glx.c +++ /dev/null @@ -1,21 +0,0 @@ - } - ret = (len == 0); - } - return ret; -} - -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) - -#if defined(GLEW_MX) -GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name) -#else -GLboolean glxewIsSupported (const char* name) -#endif -{ - GLubyte* pos = (GLubyte*)name; - GLuint len = _glewStrLen(pos); - GLboolean ret = GL_TRUE; - while (ret && len > 0) - { - if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) - { diff --git a/Externals/GLew/auto/src/glew_str_head.c b/Externals/GLew/auto/src/glew_str_head.c deleted file mode 100644 index 1f3ddf20c4..0000000000 --- a/Externals/GLew/auto/src/glew_str_head.c +++ /dev/null @@ -1,13 +0,0 @@ -#ifdef GLEW_MX -GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name) -#else -GLboolean glewIsSupported (const char* name) -#endif -{ - GLubyte* pos = (GLubyte*)name; - GLuint len = _glewStrLen(pos); - GLboolean ret = GL_TRUE; - while (ret && len > 0) - { - if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) - { diff --git a/Externals/GLew/auto/src/glew_str_tail.c b/Externals/GLew/auto/src/glew_str_tail.c deleted file mode 100644 index caa95727d3..0000000000 --- a/Externals/GLew/auto/src/glew_str_tail.c +++ /dev/null @@ -1,7 +0,0 @@ - } - ret = (len == 0); - } - return ret; -} - -#endif /* _WIN32 */ diff --git a/Externals/GLew/auto/src/glew_str_wgl.c b/Externals/GLew/auto/src/glew_str_wgl.c deleted file mode 100644 index 2398075bda..0000000000 --- a/Externals/GLew/auto/src/glew_str_wgl.c +++ /dev/null @@ -1,21 +0,0 @@ - } - ret = (len == 0); - } - return ret; -} - -#if defined(_WIN32) - -#if defined(GLEW_MX) -GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name) -#else -GLboolean wglewIsSupported (const char* name) -#endif -{ - GLubyte* pos = (GLubyte*)name; - GLuint len = _glewStrLen(pos); - GLboolean ret = GL_TRUE; - while (ret && len > 0) - { - if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) - { diff --git a/Externals/GLew/auto/src/glew_tail.h b/Externals/GLew/auto/src/glew_tail.h deleted file mode 100644 index 647c4cfe52..0000000000 --- a/Externals/GLew/auto/src/glew_tail.h +++ /dev/null @@ -1,74 +0,0 @@ -/* ------------------------------------------------------------------------- */ - -/* error codes */ -#define GLEW_OK 0 -#define GLEW_NO_ERROR 0 -#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ -#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* GL 1.1 and up are not supported */ -#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* GLX 1.2 and up are not supported */ - -/* string codes */ -#define GLEW_VERSION 1 -#define GLEW_VERSION_MAJOR 2 -#define GLEW_VERSION_MINOR 3 -#define GLEW_VERSION_MICRO 4 - -/* API */ -#ifdef GLEW_MX - -typedef struct GLEWContextStruct GLEWContext; -GLEWAPI GLenum glewContextInit (GLEWContext* ctx); -GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name); - -#define glewInit() glewContextInit(glewGetContext()) -#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) -#define glewIsExtensionSupported(x) glewIsSupported(x) - -#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) -#ifdef _WIN32 -# define GLEW_GET_FUN(x) glewGetContext()->x -#else -# define GLEW_GET_FUN(x) x -#endif - -#else /* GLEW_MX */ - -GLEWAPI GLenum glewInit (); -GLEWAPI GLboolean glewIsSupported (const char* name); -#define glewIsExtensionSupported(x) glewIsSupported(x) - -#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) -#define GLEW_GET_FUN(x) x - -#endif /* GLEW_MX */ - -GLEWAPI GLboolean glewExperimental; -GLEWAPI GLboolean glewGetExtension (const char* name); -GLEWAPI const GLubyte* glewGetErrorString (GLenum error); -GLEWAPI const GLubyte* glewGetString (GLenum name); - -#ifdef __cplusplus -} -#endif - -#ifdef GLEW_APIENTRY_DEFINED -#undef GLEW_APIENTRY_DEFINED -#undef APIENTRY -#undef GLAPIENTRY -#define GLAPIENTRY -#endif - -#ifdef GLEW_CALLBACK_DEFINED -#undef GLEW_CALLBACK_DEFINED -#undef CALLBACK -#endif - -#ifdef GLEW_WINGDIAPI_DEFINED -#undef GLEW_WINGDIAPI_DEFINED -#undef WINGDIAPI -#endif - -#undef GLAPI -/* #undef GLEWAPI */ - -#endif /* __glew_h__ */ diff --git a/Externals/GLew/auto/src/glew_utils.c b/Externals/GLew/auto/src/glew_utils.c deleted file mode 100644 index 85fb57f758..0000000000 --- a/Externals/GLew/auto/src/glew_utils.c +++ /dev/null @@ -1,162 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#include -#if defined(_WIN32) -# include -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -# include -#endif - -#include "glew_utils.h" - -#if defined(__APPLE__) -#include -#include -#include - -void* NSGLGetProcAddress (const GLubyte *name) -{ - NSSymbol symbol; - char* symbolName; - /* prepend a '_' for the Unix C symbol mangling convention */ - symbolName = malloc(strlen((const char*)name) + 2); - strcpy(symbolName+1, (const char*)name); - symbolName[0] = '_'; - symbol = NULL; - if (NSIsSymbolNameDefined(symbolName)) - symbol = NSLookupAndBindSymbol(symbolName); - free(symbolName); - return symbol ? NSAddressOfSymbol(symbol) : NULL; -} -#endif /* __APPLE__ */ - -#if defined(__sgi) || defined (__sun) -#include -#include -#include - -void* dlGetProcAddress (const GLubyte* name) -{ - static void* h = NULL; - static void* gpa; - - if (h == NULL) - { - if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; - gpa = dlsym(h, "glXGetProcAddress"); - } - - if (gpa != NULL) - return ((void*(*)(const GLubyte*))gpa)(name); - else - return dlsym(h, (const char*)name); -} -#endif /* __sgi || __sun */ - -/* - * GLEW, just like OpenGL or GLU, does not rely on the standard C library. - * These functions implement the functionality required in this file. - */ - -GLuint _glewStrLen (const GLubyte* s) -{ - GLuint i=0; - while (s+i != NULL && s[i] != '\0') i++; - return i; -} - -GLuint _glewStrCLen (const GLubyte* s, GLubyte c) -{ - GLuint i=0; - while (s+i != NULL && s[i] != '\0' && s[i] != c) i++; - return i; -} - -GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) -{ - GLuint i=0; - while (i < n && a+i != NULL && b+i != NULL && a[i] == b[i]) i++; - return i == n ? GL_TRUE : GL_FALSE; -} - -GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) -{ - while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) - { - *a++; - *na--; - } - if(*na >= nb) - { - GLuint i=0; - while (i < nb && *a+i != NULL && b+i != NULL && *a[i] == b[i]) i++; - if(i == nb) - { - *a = *a + nb; - *na = *na - nb; - return GL_TRUE; - } - } - return GL_FALSE; -} - -GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) -{ - if(*na >= nb) - { - GLuint i=0; - while (i < nb && *a+i != NULL && b+i != NULL && *a[i] == b[i]) i++; - if(i == nb) - { - *a = *a + nb; - *na = *na - nb; - return GL_TRUE; - } - } - return GL_FALSE; -} - -GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) -{ - if(*na >= nb) - { - GLuint i=0; - while (i < nb && *a+i != NULL && b+i != NULL && *a[i] == b[i]) i++; - if (i == nb && (*na == nb || *a[i] == ' ' || *a[i] == '\n' || *a[i] == '\r' || *a[i] == '\t')) - { - *a = *a + nb; - *na = *na - nb; - return GL_TRUE; - } - } - return GL_FALSE; -} diff --git a/Externals/GLew/auto/src/glew_utils.h b/Externals/GLew/auto/src/glew_utils.h deleted file mode 100644 index 006023050c..0000000000 --- a/Externals/GLew/auto/src/glew_utils.h +++ /dev/null @@ -1,101 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef __glew_utils_h__ -#define __glew_utils_h__ - -#include -#if defined(_WIN32) -# include -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -# include -#endif - -/* - * Define glewGetContext and related helper macros. - */ -#ifdef GLEW_MX -# define glewGetContext() ctx -# ifdef _WIN32 -# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx -# define GLEW_CONTEXT_ARG_VAR_INIT ctx -# define wglewGetContext() ctx -# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx -# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx -# else /* _WIN32 */ -# define GLEW_CONTEXT_ARG_DEF_INIT void -# define GLEW_CONTEXT_ARG_VAR_INIT -# define glxewGetContext() ctx -# define GLXEW_CONTEXT_ARG_DEF_INIT void -# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx -# endif /* _WIN32 */ -# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx -#else /* GLEW_MX */ -# define GLEW_CONTEXT_ARG_DEF_INIT void -# define GLEW_CONTEXT_ARG_VAR_INIT -# define GLEW_CONTEXT_ARG_DEF_LIST void -# define WGLEW_CONTEXT_ARG_DEF_INIT void -# define WGLEW_CONTEXT_ARG_DEF_LIST void -# define GLXEW_CONTEXT_ARG_DEF_INIT void -# define GLXEW_CONTEXT_ARG_DEF_LIST void -#endif /* GLEW_MX */ - -/* - * Define glewGetProcAddress. - */ -#if defined(_WIN32) -# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) -#else -# if defined(__APPLE__) - extern void* NSGLGetProcAddress (const GLubyte* name); -# define glewGetProcAddress(name) NSGLGetProcAddress(name) -# else -# if defined(__sgi) || defined(__sun) - extern void* dlGetProcAddress (const GLubyte* name); -# define glewGetProcAddress(name) dlGetProcAddress(name) -# else /* __linux */ -# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) -# endif -# endif -#endif - -/* - * GLEW, just like OpenGL or GLU, does not rely on the standard C library. - * These functions implement the string processing functionality required in the library. - */ -extern GLuint _glewStrLen (const GLubyte* s); -extern GLuint _glewStrCLen (const GLubyte* s, GLubyte c); -extern GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n); -extern GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb); -extern GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb); -extern GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) - -#endif /* __glew_utils_h__ */ diff --git a/Externals/GLew/auto/src/glewinfo.rc b/Externals/GLew/auto/src/glewinfo.rc deleted file mode 100644 index 60b001dfdb..0000000000 --- a/Externals/GLew/auto/src/glewinfo.rc +++ /dev/null @@ -1,57 +0,0 @@ - -#include - -#ifdef GLEW_MX -# ifdef _DEBUG -# define FILENAME "glewinfo-mxd.exe" -# else -# define FILENAME "glewinfo-mx.exe" -# endif -#else -# ifdef _DEBUG -# define FILENAME "glewinfod.exe" -# else -# define FILENAME "glewinfo.exe" -# endif -#endif - -///////////////////////////////////////////////////////////////////////////// -// -// Version -// -VS_VERSION_INFO VERSIONINFO -FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 -PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 -FILEFLAGSMASK VS_FFI_FILEFLAGSMASK -#ifdef _DEBUG -FILEFLAGS VS_FF_DEBUG -#else -FILEFLAGS 0x0L -#endif -FILEOS VOS__WINDOWS32 -FILETYPE VFT_APP -FILESUBTYPE VFT2_UNKNOWN -BEGIN - BLOCK "StringFileInfo" - BEGIN - BLOCK "040904b0" - BEGIN - VALUE "Comments", "The OpenGL Extension Wrangler Library\r\nCopyright (C) 2002-2008, Milan Ikits \r\nCopyright (C) 2002-2008, Marcelo E. Magallon \r\nCopyright (C) 2002, Lev Povalahev\r\nAll rights reserved.\r\n \r\nRedistribution and use in source and binary forms, with or without \r\nmodification, are permitted provided that the following conditions are met:\r\n\r\n* Redistributions of source code must retain the above copyright notice, \r\n this list of conditions and the following disclaimer.\r\n* Redistributions in binary form must reproduce the above copyright notice, \r\n this list of conditions and the following disclaimer in the documentation \r\n and/or other materials provided with the distribution.\r\n* The name of the author may be used to endorse or promote products \r\n derived from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' \r\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\nARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\nLIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\nCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\nSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\nINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\nCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\nARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\nTHE POSSIBILITY OF SUCH DAMAGE.\r\n\r\nLicense Applicability. Except to the extent portions of this file are\r\nmade subject to an alternative license as permitted in the SGI Free\r\nSoftware License B, Version 1.1 (the 'License'), the contents of this\r\nfile are subject only to the provisions of the License. You may not use\r\nthis file except in compliance with the License. You may obtain a copy\r\nof the License at Silicon Graphics, Inc., attn: Legal Services, 1600\r\nAmphitheatre Parkway, Mountain View, CA 94043-1351, or at:\r\n\r\nhttp://oss.sgi.com/projects/FreeB\r\n\r\nNote that, as provided in the License, the Software is distributed on an\r\n'AS IS' basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS\r\nDISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND\r\nCONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A\r\nPARTICULAR PURPOSE, AND NON-INFRINGEMENT.\r\n\r\nOriginal Code. The Original Code is: OpenGL Sample Implementation,\r\nVersion 1.2.1, released January 26, 2000, developed by Silicon Graphics,\r\nInc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.\r\nCopyright in any portions created by third parties is as indicated\r\nelsewhere herein. All Rights Reserved.\r\n\r\nAdditional Notice Provisions: This software was created using the\r\nOpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has\r\nnot been independently verified as being compliant with the OpenGL(R)\r\nversion 1.2.1 Specification.\0" - VALUE "CompanyName", "\0" - VALUE "FileDescription", "Utility for verifying extension entry points\0" - VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" - VALUE "InternalName", "glewinfo\0" - VALUE "LegalCopyright", " 2002-2008 Milan Ikits & Marcelo Magallon\0" - VALUE "LegalTrademarks", "\0" - VALUE "OriginalFilename", FILENAME "\0" - VALUE "PrivateBuild", "\0" - VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" - VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" - VALUE "SpecialBuild", "\0" - END - END - BLOCK "VarFileInfo" - BEGIN - VALUE "Translation", 0x409, 1200 - END -END diff --git a/Externals/GLew/auto/src/glewinfo_gl.c b/Externals/GLew/auto/src/glewinfo_gl.c deleted file mode 100644 index 9d7835d0b8..0000000000 --- a/Externals/GLew/auto/src/glewinfo_gl.c +++ /dev/null @@ -1,7 +0,0 @@ -/* ------------------------------------------------------------------------ */ - -static void glewInfo (void) -{ -#ifdef GL_VERSION_1_1 - _glewInfo_GL_VERSION_1_1(); -#endif /* GL_VERSION_1_1 */ diff --git a/Externals/GLew/auto/src/glewinfo_glx.c b/Externals/GLew/auto/src/glewinfo_glx.c deleted file mode 100644 index 287d7e1fd1..0000000000 --- a/Externals/GLew/auto/src/glewinfo_glx.c +++ /dev/null @@ -1,6 +0,0 @@ -} - -#else /* _UNIX */ - -static void glxewInfo () -{ diff --git a/Externals/GLew/auto/src/glewinfo_head.c b/Externals/GLew/auto/src/glewinfo_head.c deleted file mode 100644 index e1070c5b32..0000000000 --- a/Externals/GLew/auto/src/glewinfo_head.c +++ /dev/null @@ -1,77 +0,0 @@ -#include -#include -#include -#include -#if defined(_WIN32) -#include -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -#include -#endif - -static FILE* f; - -#ifdef GLEW_MX -GLEWContext _glewctx; -#define glewGetContext() (&_glewctx) -#ifdef _WIN32 -WGLEWContext _wglewctx; -#define wglewGetContext() (&_wglewctx) -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -GLXEWContext _glxewctx; -#define glxewGetContext() (&_glxewctx) -#endif -#endif - -#if defined(_WIN32) -GLboolean glewCreateContext (int* pixelformat); -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -GLboolean glewCreateContext (const char* display, int* visual); -#else -GLboolean glewCreateContext (); -#endif - -#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual); -#endif - -void glewDestroyContext (); - -/* ------------------------------------------------------------------------- */ - -static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) -{ - unsigned int i; - fprintf(f, "\n%s:", name); - for (i=0; i<62-strlen(name); i++) fprintf(f, " "); - fprintf(f, "%s ", def1 ? "OK" : "MISSING"); - if (def1 != def2) - fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); - if (def1 != def3) - fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); - else - fprintf(f, "\n"); - for (i=0; i]\n"); -#else - fprintf(stderr, "Usage: glewinfo [-display ] [-visual ]\n"); -#endif - return 1; - } -#endif - -#if defined(_WIN32) - if (GL_TRUE == glewCreateContext(&visual)) -#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) - if (GL_TRUE == glewCreateContext()) -#else - if (GL_TRUE == glewCreateContext(display, &visual)) -#endif - { - fprintf(stderr, "Error: glewCreateContext failed\n"); - glewDestroyContext(); - return 1; - } - glewExperimental = GL_TRUE; -#ifdef GLEW_MX - err = glewContextInit(glewGetContext()); -#ifdef _WIN32 - err = err || wglewContextInit(wglewGetContext()); -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) - err = err || glxewContextInit(glxewGetContext()); -#endif - -#else - err = glewInit(); -#endif - if (GLEW_OK != err) - { - fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); - glewDestroyContext(); - return 1; - } -#if defined(_WIN32) - f = fopen("glewinfo.txt", "w"); - if (f == NULL) f = stdout; -#else - f = stdout; -#endif - fprintf(f, "---------------------------\n"); - fprintf(f, " GLEW Extension Info\n"); - fprintf(f, "---------------------------\n\n"); - fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); -#if defined(_WIN32) - fprintf(f, "Reporting capabilities of pixelformat %d\n", visual); -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) - fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", - display == NULL ? getenv("DISPLAY") : display, visual); -#endif - fprintf(f, "Running on a %s from %s\n", - glGetString(GL_RENDERER), glGetString(GL_VENDOR)); - fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); - glewInfo(); -#if defined(_WIN32) - wglewInfo(); -#else - glxewInfo(); -#endif - if (f != stdout) fclose(f); - glewDestroyContext(); - return 0; -} - -/* ------------------------------------------------------------------------ */ - -#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual) -{ - int p = 0; - while (p < argc) - { -#if defined(_WIN32) - if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) - { - if (++p >= argc) return GL_TRUE; - *display = 0; - *visual = strtol(argv[p++], NULL, 0); - } - else - return GL_TRUE; -#else - if (!strcmp(argv[p], "-display")) - { - if (++p >= argc) return GL_TRUE; - *display = argv[p++]; - } - else if (!strcmp(argv[p], "-visual")) - { - if (++p >= argc) return GL_TRUE; - *visual = (int)strtol(argv[p++], NULL, 0); - } - else - return GL_TRUE; -#endif - } - return GL_FALSE; -} -#endif - -/* ------------------------------------------------------------------------ */ - -#if defined(_WIN32) - -HWND wnd = NULL; -HDC dc = NULL; -HGLRC rc = NULL; - -GLboolean glewCreateContext (int* pixelformat) -{ - WNDCLASS wc; - PIXELFORMATDESCRIPTOR pfd; - /* register window class */ - ZeroMemory(&wc, sizeof(WNDCLASS)); - wc.hInstance = GetModuleHandle(NULL); - wc.lpfnWndProc = DefWindowProc; - wc.lpszClassName = "GLEW"; - if (0 == RegisterClass(&wc)) return GL_TRUE; - /* create window */ - wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, - CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); - if (NULL == wnd) return GL_TRUE; - /* get the device context */ - dc = GetDC(wnd); - if (NULL == dc) return GL_TRUE; - /* find pixel format */ - ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); - if (*pixelformat == -1) /* find default */ - { - pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); - pfd.nVersion = 1; - pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; - *pixelformat = ChoosePixelFormat(dc, &pfd); - if (*pixelformat == 0) return GL_TRUE; - } - /* set the pixel format for the dc */ - if (FALSE == SetPixelFormat(dc, *pixelformat, &pfd)) return GL_TRUE; - /* create rendering context */ - rc = wglCreateContext(dc); - if (NULL == rc) return GL_TRUE; - if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; - return GL_FALSE; -} - -void glewDestroyContext () -{ - if (NULL != rc) wglMakeCurrent(NULL, NULL); - if (NULL != rc) wglDeleteContext(rc); - if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); - if (NULL != wnd) DestroyWindow(wnd); - UnregisterClass("GLEW", GetModuleHandle(NULL)); -} - -/* ------------------------------------------------------------------------ */ - -#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) - -#include - -AGLContext ctx, octx; - -GLboolean glewCreateContext () -{ - int attrib[] = { AGL_RGBA, AGL_NONE }; - AGLPixelFormat pf; - /*int major, minor; - SetPortWindowPort(wnd); - aglGetVersion(&major, &minor); - fprintf(stderr, "GL %d.%d\n", major, minor);*/ - pf = aglChoosePixelFormat(NULL, 0, attrib); - if (NULL == pf) return GL_TRUE; - ctx = aglCreateContext(pf, NULL); - if (NULL == ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; - aglDestroyPixelFormat(pf); - /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ - octx = aglGetCurrentContext(); - if (GL_FALSE == aglSetCurrentContext(ctx)) return GL_TRUE; - return GL_FALSE; -} - -void glewDestroyContext () -{ - aglSetCurrentContext(octx); - if (NULL != ctx) aglDestroyContext(ctx); -} - -/* ------------------------------------------------------------------------ */ - -#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ - -Display* dpy = NULL; -XVisualInfo* vi = NULL; -XVisualInfo* vis = NULL; -GLXContext ctx = NULL; -Window wnd = 0; -Colormap cmap = 0; - -GLboolean glewCreateContext (const char* display, int* visual) -{ - int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; - int erb, evb; - XSetWindowAttributes swa; - /* open display */ - dpy = XOpenDisplay(display); - if (NULL == dpy) return GL_TRUE; - /* query for glx */ - if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; - /* choose visual */ - if (*visual == -1) - { - vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); - if (NULL == vi) return GL_TRUE; - *visual = (int)XVisualIDFromVisual(vi->visual); - } - else - { - int n_vis, i; - vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); - for (i=0; iscreen), 0, 0, 1, 1, 1, 0, 0);*/ - cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); - swa.border_pixel = 0; - swa.colormap = cmap; - wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), - 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, - CWBorderPixel | CWColormap, &swa); - /* make context current */ - if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; - return GL_FALSE; -} - -void glewDestroyContext () -{ - if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); - if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); - if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); - if (NULL != vis) - XFree(vis); - else if (NULL != vi) - XFree(vi); - if (NULL != dpy) XCloseDisplay(dpy); -} - -#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ diff --git a/Externals/GLew/auto/src/glewinfo_wgl.c b/Externals/GLew/auto/src/glewinfo_wgl.c deleted file mode 100644 index 61f101a090..0000000000 --- a/Externals/GLew/auto/src/glewinfo_wgl.c +++ /dev/null @@ -1,8 +0,0 @@ -} - -/* ------------------------------------------------------------------------ */ - -#ifdef _WIN32 - -static void wglewInfo () -{ diff --git a/Externals/GLew/auto/src/glxew_head.h b/Externals/GLew/auto/src/glxew_head.h deleted file mode 100644 index 16fdfa4126..0000000000 --- a/Externals/GLew/auto/src/glxew_head.h +++ /dev/null @@ -1,106 +0,0 @@ -#ifndef __glxew_h__ -#define __glxew_h__ -#define __GLXEW_H__ - -#ifdef __glxext_h_ -#error glxext.h included before glxew.h -#endif - -#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) -#error glx.h included before glxew.h -#endif - -#define __glxext_h_ - -#define GLX_H -#define __GLX_glx_h__ -#define __glx_h__ - -#include -#include -#include -#include - -#ifdef __cplusplus -extern "C" { -#endif - -/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ - -#ifndef GLX_VERSION_1_0 -#define GLX_VERSION_1_0 1 - -#define GLX_USE_GL 1 -#define GLX_BUFFER_SIZE 2 -#define GLX_LEVEL 3 -#define GLX_RGBA 4 -#define GLX_DOUBLEBUFFER 5 -#define GLX_STEREO 6 -#define GLX_AUX_BUFFERS 7 -#define GLX_RED_SIZE 8 -#define GLX_GREEN_SIZE 9 -#define GLX_BLUE_SIZE 10 -#define GLX_ALPHA_SIZE 11 -#define GLX_DEPTH_SIZE 12 -#define GLX_STENCIL_SIZE 13 -#define GLX_ACCUM_RED_SIZE 14 -#define GLX_ACCUM_GREEN_SIZE 15 -#define GLX_ACCUM_BLUE_SIZE 16 -#define GLX_ACCUM_ALPHA_SIZE 17 -#define GLX_BAD_SCREEN 1 -#define GLX_BAD_ATTRIBUTE 2 -#define GLX_NO_EXTENSION 3 -#define GLX_BAD_VISUAL 4 -#define GLX_BAD_CONTEXT 5 -#define GLX_BAD_VALUE 6 -#define GLX_BAD_ENUM 7 - -typedef XID GLXDrawable; -typedef XID GLXPixmap; -#ifdef __sun -typedef struct __glXContextRec *GLXContext; -#else -typedef struct __GLXcontextRec *GLXContext; -#endif - -typedef unsigned int GLXVideoDeviceNV; - -extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); -extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); -extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); -extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); -extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); -extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); -extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); -extern void glXDestroyContext (Display *dpy, GLXContext ctx); -extern Bool glXIsDirect (Display *dpy, GLXContext ctx); -extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); -extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); -extern GLXContext glXGetCurrentContext (void); -extern GLXDrawable glXGetCurrentDrawable (void); -extern void glXWaitGL (void); -extern void glXWaitX (void); -extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); -extern void glXUseXFont (Font font, int first, int count, int listBase); - -#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) - -#endif /* GLX_VERSION_1_0 */ - -/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ - -#ifndef GLX_VERSION_1_1 -#define GLX_VERSION_1_1 - -#define GLX_VENDOR 0x1 -#define GLX_VERSION 0x2 -#define GLX_EXTENSIONS 0x3 - -extern const char* glXQueryExtensionsString (Display *dpy, int screen); -extern const char* glXGetClientString (Display *dpy, int name); -extern const char* glXQueryServerString (Display *dpy, int screen, int name); - -#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) - -#endif /* GLX_VERSION_1_1 */ - diff --git a/Externals/GLew/auto/src/glxew_tail.h b/Externals/GLew/auto/src/glxew_tail.h deleted file mode 100644 index 702eb94447..0000000000 --- a/Externals/GLew/auto/src/glxew_tail.h +++ /dev/null @@ -1,30 +0,0 @@ -/* ------------------------------------------------------------------------ */ - -#ifdef GLEW_MX - -typedef struct GLXEWContextStruct GLXEWContext; -extern GLenum glxewContextInit (GLXEWContext* ctx); -extern GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name); - -#define glxewInit() glxewContextInit(glxewGetContext()) -#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) - -#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) -#define GLXEW_GET_FUN(x) x - -#else /* GLEW_MX */ - -#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) -#define GLXEW_GET_FUN(x) x - -extern GLboolean glxewIsSupported (const char* name); - -#endif /* GLEW_MX */ - -extern GLboolean glxewGetExtension (const char* name); - -#ifdef __cplusplus -} -#endif - -#endif /* __glxew_h__ */ diff --git a/Externals/GLew/auto/src/header.html b/Externals/GLew/auto/src/header.html deleted file mode 100644 index c33dd3888c..0000000000 --- a/Externals/GLew/auto/src/header.html +++ /dev/null @@ -1,98 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
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Latest Release: 1.5.4

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Last Update: 04-21-10
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The OpenGL Extension Wrangler Library

- - - - diff --git a/Externals/GLew/auto/src/khronos_license.h b/Externals/GLew/auto/src/khronos_license.h deleted file mode 100644 index 420cd72273..0000000000 --- a/Externals/GLew/auto/src/khronos_license.h +++ /dev/null @@ -1,23 +0,0 @@ -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - diff --git a/Externals/GLew/auto/src/mesa_license.h b/Externals/GLew/auto/src/mesa_license.h deleted file mode 100644 index 3350cca3f0..0000000000 --- a/Externals/GLew/auto/src/mesa_license.h +++ /dev/null @@ -1,24 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.0 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - diff --git a/Externals/GLew/auto/src/visualinfo.rc b/Externals/GLew/auto/src/visualinfo.rc deleted file mode 100644 index 2373944577..0000000000 --- a/Externals/GLew/auto/src/visualinfo.rc +++ /dev/null @@ -1,57 +0,0 @@ - -#include - -#ifdef GLEW_MX -# ifdef _DEBUG -# define FILENAME "visualinfo-mxd.exe" -# else -# define FILENAME "visualinfo-mx.exe" -# endif -#else -# ifdef _DEBUG -# define FILENAME "visualinfod.exe" -# else -# define FILENAME "visualinfo.exe" -# endif -#endif - -///////////////////////////////////////////////////////////////////////////// -// -// Version -// -VS_VERSION_INFO VERSIONINFO -FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 -PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 -FILEFLAGSMASK VS_FFI_FILEFLAGSMASK -#ifdef _DEBUG -FILEFLAGS VS_FF_DEBUG -#else -FILEFLAGS 0x0L -#endif -FILEOS VOS__WINDOWS32 -FILETYPE VFT_APP -FILESUBTYPE VFT2_UNKNOWN -BEGIN - BLOCK "StringFileInfo" - BEGIN - BLOCK "040904b0" - BEGIN - VALUE "Comments", "The OpenGL Extension Wrangler Library\r\nCopyright (C) 2002-2008, Milan Ikits \r\nCopyright (C) 2002-2008, Marcelo E. Magallon \r\nCopyright (C) 2002, Lev Povalahev\r\nAll rights reserved.\r\n \r\nRedistribution and use in source and binary forms, with or without \r\nmodification, are permitted provided that the following conditions are met:\r\n\r\n* Redistributions of source code must retain the above copyright notice, \r\n this list of conditions and the following disclaimer.\r\n* Redistributions in binary form must reproduce the above copyright notice, \r\n this list of conditions and the following disclaimer in the documentation \r\n and/or other materials provided with the distribution.\r\n* The name of the author may be used to endorse or promote products \r\n derived from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' \r\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\nARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\nLIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\nCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\nSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\nINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\nCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\nARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\nTHE POSSIBILITY OF SUCH DAMAGE.\r\n\r\nLicense Applicability. Except to the extent portions of this file are\r\nmade subject to an alternative license as permitted in the SGI Free\r\nSoftware License B, Version 1.1 (the 'License'), the contents of this\r\nfile are subject only to the provisions of the License. You may not use\r\nthis file except in compliance with the License. You may obtain a copy\r\nof the License at Silicon Graphics, Inc., attn: Legal Services, 1600\r\nAmphitheatre Parkway, Mountain View, CA 94043-1351, or at:\r\n\r\nhttp://oss.sgi.com/projects/FreeB\r\n\r\nNote that, as provided in the License, the Software is distributed on an\r\n'AS IS' basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS\r\nDISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND\r\nCONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A\r\nPARTICULAR PURPOSE, AND NON-INFRINGEMENT.\r\n\r\nOriginal Code. The Original Code is: OpenGL Sample Implementation,\r\nVersion 1.2.1, released January 26, 2000, developed by Silicon Graphics,\r\nInc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.\r\nCopyright in any portions created by third parties is as indicated\r\nelsewhere herein. All Rights Reserved.\r\n\r\nAdditional Notice Provisions: This software was created using the\r\nOpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has\r\nnot been independently verified as being compliant with the OpenGL(R)\r\nversion 1.2.1 Specification.\0" - VALUE "CompanyName", "\0" - VALUE "FileDescription", "Utility for listing pixelformat capabilities\0" - VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" - VALUE "InternalName", "visualinfo\0" - VALUE "LegalCopyright", " 2002-2008 Milan Ikits & Marcelo Magallon\0" - VALUE "LegalTrademarks", "\0" - VALUE "OriginalFilename", FILENAME "\0" - VALUE "PrivateBuild", "\0" - VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" - VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" - VALUE "SpecialBuild", "\0" - END - END - BLOCK "VarFileInfo" - BEGIN - VALUE "Translation", 0x409, 1200 - END -END diff --git a/Externals/GLew/auto/src/wglew_head.h b/Externals/GLew/auto/src/wglew_head.h deleted file mode 100644 index df8850392f..0000000000 --- a/Externals/GLew/auto/src/wglew_head.h +++ /dev/null @@ -1,36 +0,0 @@ -#ifndef __wglew_h__ -#define __wglew_h__ -#define __WGLEW_H__ - -#ifdef __wglext_h_ -#error wglext.h included before wglew.h -#endif - -#define __wglext_h_ - -#if !defined(WINAPI) -# ifndef WIN32_LEAN_AND_MEAN -# define WIN32_LEAN_AND_MEAN 1 -# endif -#include -# undef WIN32_LEAN_AND_MEAN -#endif - -/* - * GLEW_STATIC needs to be set when using the static version. - * GLEW_BUILD is set when building the DLL version. - */ -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# ifdef GLEW_BUILD -# define GLEWAPI extern __declspec(dllexport) -# else -# define GLEWAPI extern __declspec(dllimport) -# endif -#endif - -#ifdef __cplusplus -extern "C" { -#endif - diff --git a/Externals/GLew/auto/src/wglew_tail.h b/Externals/GLew/auto/src/wglew_tail.h deleted file mode 100644 index 7bb9bf8a95..0000000000 --- a/Externals/GLew/auto/src/wglew_tail.h +++ /dev/null @@ -1,32 +0,0 @@ -/* ------------------------------------------------------------------------- */ - -#ifdef GLEW_MX - -typedef struct WGLEWContextStruct WGLEWContext; -GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx); -GLEWAPI GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name); - -#define wglewInit() wglewContextInit(wglewGetContext()) -#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) - -#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) -#define WGLEW_GET_FUN(x) wglewGetContext()->x - -#else /* GLEW_MX */ - -#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) -#define WGLEW_GET_FUN(x) x - -GLEWAPI GLboolean wglewIsSupported (const char* name); - -#endif /* GLEW_MX */ - -GLEWAPI GLboolean wglewGetExtension (const char* name); - -#ifdef __cplusplus -} -#endif - -#undef GLEWAPI - -#endif /* __wglew_h__ */ diff --git a/Externals/GLew/build/vc6/Makefile b/Externals/GLew/build/vc6/Makefile deleted file mode 100644 index 9f0ab41c83..0000000000 --- a/Externals/GLew/build/vc6/Makefile +++ /dev/null @@ -1,28 +0,0 @@ -MSDEV := msdev -RM := rm -rf - -default: - $(MSDEV) glew.dsw /make \ - "glew_static - Win32 Release" \ - "glew_shared - Win32 Release" \ - "glewinfo - Win32 Release" \ - "visualinfo - Win32 Release" /build - -mx: - $(MSDEV) glew.dsw /make \ - "glew_static - Win32 Release MX" \ - "glew_shared - Win32 Release MX" \ - "glewinfo - Win32 Release MX" \ - "visualinfo - Win32 Release MX" /build - -debug: - $(MSDEV) glew.dsw /make \ - "glew_static - Win32 Debug" \ - "glew_shared - Win32 Debug" \ - "glewinfo - Win32 Debug" \ - "visualinfo - Win32 Debug" /build - - -clean: - $(MSDEV) glew.dsw /make all /clean - $(RM) static shared *.plg *.ncb *.opt diff --git a/Externals/GLew/build/vc6/glew.dsw b/Externals/GLew/build/vc6/glew.dsw deleted file mode 100644 index c201779eb7..0000000000 --- a/Externals/GLew/build/vc6/glew.dsw +++ /dev/null @@ -1,71 +0,0 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "glew_shared"=.\glew_shared.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "glew_static"=.\glew_static.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "glewinfo"=.\glewinfo.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name glew_static - End Project Dependency -}}} - -############################################################################### - -Project: "visualinfo"=.\visualinfo.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name glew_static - End Project Dependency -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - diff --git a/Externals/GLew/build/vc6/glew.rc b/Externals/GLew/build/vc6/glew.rc deleted file mode 100644 index a806f717ae..0000000000 --- a/Externals/GLew/build/vc6/glew.rc +++ /dev/null @@ -1,77 +0,0 @@ - -#include - -#ifdef GLEW_MX -# ifdef GLEW_STATIC -# ifdef _DEBUG -# define FILENAME "glew32mxsd.dll" -# else -# define FILENAME "glew32mxs.dll" -# endif -# else -# ifdef _DEBUG -# define FILENAME "glew32mxd.dll" -# else -# define FILENAME "glew32mx.dll" -# endif -# endif -#else -# ifdef GLEW_STATIC -# ifdef _DEBUG -# define FILENAME "glew32sd.dll" -# else -# define FILENAME "glew32s.dll" -# endif -# else -# ifdef _DEBUG -# define FILENAME "glew32d.dll" -# else -# define FILENAME "glew32.dll" -# endif -# endif -#endif - -///////////////////////////////////////////////////////////////////////////// -// -// Version -// -VS_VERSION_INFO VERSIONINFO -FILEVERSION 1, 5, 4, 0 -PRODUCTVERSION 1, 5, 4, 0 -FILEFLAGSMASK VS_FFI_FILEFLAGSMASK -#ifdef _DEBUG -FILEFLAGS VS_FF_DEBUG -#else -FILEFLAGS 0x0L -#endif -FILEOS VOS__WINDOWS32 -#ifdef GLEW_STATIC -FILETYPE VFT_STATIC_LIB -#else -FILETYPE VFT_DLL -#endif -FILESUBTYPE VFT2_UNKNOWN -BEGIN - BLOCK "StringFileInfo" - BEGIN - BLOCK "040904b0" - BEGIN - VALUE "Comments", "The OpenGL Extension Wrangler Library\r\nCopyright (C) 2002-2008, Milan Ikits \r\nCopyright (C) 2002-2008, Marcelo E. Magallon \r\nCopyright (C) 2002, Lev Povalahev\r\nAll rights reserved.\r\n\r\nRedistribution and use in source and binary forms, with or without \r\nmodification, are permitted provided that the following conditions are met:\r\n\r\n* Redistributions of source code must retain the above copyright notice, \r\n this list of conditions and the following disclaimer.\r\n* Redistributions in binary form must reproduce the above copyright notice, \r\n this list of conditions and the following disclaimer in the documentation \r\n and/or other materials provided with the distribution.\r\n* The name of the author may be used to endorse or promote products \r\n derived from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\nARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\nLIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\nCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\nSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\nINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\nCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\nARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\nTHE POSSIBILITY OF SUCH DAMAGE.\r\n\r\n\r\nMesa 3-D graphics library\r\n\r\nVersion: 7.0\r\n\r\nCopyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n\r\nPermission is hereby granted, free of charge, to any person obtaining a\r\ncopy of this software and associated documentation files (the ''Software''),\r\nto deal in the Software without restriction, including without limitation\r\nthe rights to use, copy, modify, merge, publish, distribute, sublicense,\r\nand/or sell copies of the Software, and to permit persons to whom the\r\nSoftware is furnished to do so, subject to the following conditions:\r\n\r\nThe above copyright notice and this permission notice shall be included\r\nin all copies or substantial portions of the Software.\r\n\r\nTHE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\nOR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\nBRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\nAN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\nCONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n\r\n\r\nCopyright (c) 2007 The Khronos Group Inc.\r\n\r\nPermission is hereby granted, free of charge, to any person obtaining a\r\ncopy of this software and/or associated documentation files (the\r\n''Materials''), to deal in the Materials without restriction, including\r\nwithout limitation the rights to use, copy, modify, merge, publish,\r\ndistribute, sublicense, and/or sell copies of the Materials, and to\r\npermit persons to whom the Materials are furnished to do so, subject to\r\nthe following conditions:\r\n\r\nThe above copyright notice and this permission notice shall be included\r\nin all copies or substantial portions of the Materials.\r\n\r\nTHE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\nIN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\nCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\nTORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\nMATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" - VALUE "CompanyName", "\0" - VALUE "FileDescription", "The OpenGL Extension Wrangler Library\0" - VALUE "FileVersion", "1,5,4,0\0" - VALUE "InternalName", "GLEW\0" - VALUE "LegalCopyright", " 2002-2008 Milan Ikits & Marcelo Magallon\0" - VALUE "LegalTrademarks", "\0" - VALUE "OriginalFilename", FILENAME "\0" - VALUE "PrivateBuild", "\0" - VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" - VALUE "ProductVersion", "1,5,4,0\0" - VALUE "SpecialBuild", "\0" - END - END - BLOCK "VarFileInfo" - BEGIN - VALUE "Translation", 0x409, 1200 - END -END diff --git a/Externals/GLew/build/vc6/glew_shared.dsp b/Externals/GLew/build/vc6/glew_shared.dsp deleted file mode 100644 index 25278e0731..0000000000 --- a/Externals/GLew/build/vc6/glew_shared.dsp +++ /dev/null @@ -1,184 +0,0 @@ -# Microsoft Developer Studio Project File - Name="glew_shared" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=glew_shared - Win32 Debug MX -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "glew_shared.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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-!ENDIF - -# Begin Target - -# Name "glewinfo - Win32 Release" -# Name "glewinfo - Win32 Debug" -# Name "glewinfo - Win32 Debug MX" -# Name "glewinfo - Win32 Release MX" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\src\glewinfo.c -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\glewinfo.rc -# End Source File -# End Group -# End Target -# End Project diff --git a/Externals/GLew/build/vc6/glewinfo.rc b/Externals/GLew/build/vc6/glewinfo.rc deleted file mode 100644 index e3d3956c92..0000000000 --- a/Externals/GLew/build/vc6/glewinfo.rc +++ /dev/null @@ -1,57 +0,0 @@ - -#include - -#ifdef GLEW_MX -# ifdef _DEBUG -# define FILENAME "glewinfo-mxd.exe" -# else -# define FILENAME "glewinfo-mx.exe" -# endif -#else -# ifdef _DEBUG -# define FILENAME "glewinfod.exe" -# else -# define FILENAME "glewinfo.exe" -# endif -#endif - -///////////////////////////////////////////////////////////////////////////// -// -// Version -// -VS_VERSION_INFO VERSIONINFO -FILEVERSION 1, 5, 4, 0 -PRODUCTVERSION 1, 5, 4, 0 -FILEFLAGSMASK VS_FFI_FILEFLAGSMASK -#ifdef _DEBUG -FILEFLAGS VS_FF_DEBUG -#else -FILEFLAGS 0x0L -#endif -FILEOS VOS__WINDOWS32 -FILETYPE VFT_APP -FILESUBTYPE VFT2_UNKNOWN -BEGIN - BLOCK "StringFileInfo" - BEGIN - BLOCK "040904b0" - BEGIN - VALUE "Comments", "The OpenGL Extension Wrangler Library\r\nCopyright (C) 2002-2008, Milan Ikits \r\nCopyright (C) 2002-2008, Marcelo E. Magallon \r\nCopyright (C) 2002, Lev Povalahev\r\nAll rights reserved.\r\n \r\nRedistribution and use in source and binary forms, with or without \r\nmodification, are permitted provided that the following conditions are met:\r\n\r\n* Redistributions of source code must retain the above copyright notice, \r\n this list of conditions and the following disclaimer.\r\n* Redistributions in binary form must reproduce the above copyright notice, \r\n this list of conditions and the following disclaimer in the documentation \r\n and/or other materials provided with the distribution.\r\n* The name of the author may be used to endorse or promote products \r\n derived from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' \r\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\nARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\nLIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\nCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\nSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\nINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\nCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\nARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\nTHE POSSIBILITY OF SUCH DAMAGE.\r\n\r\nLicense Applicability. Except to the extent portions of this file are\r\nmade subject to an alternative license as permitted in the SGI Free\r\nSoftware License B, Version 1.1 (the 'License'), the contents of this\r\nfile are subject only to the provisions of the License. You may not use\r\nthis file except in compliance with the License. You may obtain a copy\r\nof the License at Silicon Graphics, Inc., attn: Legal Services, 1600\r\nAmphitheatre Parkway, Mountain View, CA 94043-1351, or at:\r\n\r\nhttp://oss.sgi.com/projects/FreeB\r\n\r\nNote that, as provided in the License, the Software is distributed on an\r\n'AS IS' basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS\r\nDISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND\r\nCONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A\r\nPARTICULAR PURPOSE, AND NON-INFRINGEMENT.\r\n\r\nOriginal Code. The Original Code is: OpenGL Sample Implementation,\r\nVersion 1.2.1, released January 26, 2000, developed by Silicon Graphics,\r\nInc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.\r\nCopyright in any portions created by third parties is as indicated\r\nelsewhere herein. All Rights Reserved.\r\n\r\nAdditional Notice Provisions: This software was created using the\r\nOpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has\r\nnot been independently verified as being compliant with the OpenGL(R)\r\nversion 1.2.1 Specification.\0" - VALUE "CompanyName", "\0" - VALUE "FileDescription", "Utility for verifying extension entry points\0" - VALUE "FileVersion", "1,5,4,0\0" - VALUE "InternalName", "glewinfo\0" - VALUE "LegalCopyright", " 2002-2008 Milan Ikits & Marcelo Magallon\0" - VALUE "LegalTrademarks", "\0" - VALUE "OriginalFilename", FILENAME "\0" - VALUE "PrivateBuild", "\0" - VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" - VALUE "ProductVersion", "1,5,4,0\0" - VALUE "SpecialBuild", "\0" - END - END - BLOCK "VarFileInfo" - BEGIN - VALUE "Translation", 0x409, 1200 - END -END diff --git a/Externals/GLew/build/vc6/visualinfo.dsp b/Externals/GLew/build/vc6/visualinfo.dsp deleted file mode 100644 index 7a61ee9f88..0000000000 --- a/Externals/GLew/build/vc6/visualinfo.dsp +++ /dev/null @@ -1,159 +0,0 @@ -# Microsoft Developer Studio Project File - Name="visualinfo" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=visualinfo - Win32 Debug MX -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "visualinfo.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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-!ELSEIF "$(CFG)" == "visualinfo - Win32 Release MX" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "visualinfo___Win32_Release_MX" -# PROP BASE Intermediate_Dir "visualinfo___Win32_Release_MX" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "../../bin" -# PROP Intermediate_Dir "static/release-mx" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "WIN32_MEAN_AND_LEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "WIN32_MEAN_AND_LEAN" /D "VC_EXTRALEAN" /D "GLEW_MX" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" /d "GLEW_MX" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 ../../lib/glew32s.lib glu32.lib opengl32.lib gdi32.lib user32.lib kernel32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 ../../lib/glew32mxs.lib glu32.lib opengl32.lib gdi32.lib user32.lib kernel32.lib /nologo /subsystem:console /machine:I386 /out:"../../bin/visualinfo-mx.exe" - -!ENDIF - -# Begin Target - -# Name "visualinfo - Win32 Release" -# Name "visualinfo - Win32 Debug" -# Name "visualinfo - Win32 Debug MX" -# Name "visualinfo - Win32 Release MX" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\src\visualinfo.c -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\visualinfo.rc -# End Source File -# End Group -# End Target -# End Project diff --git a/Externals/GLew/build/vc6/visualinfo.rc b/Externals/GLew/build/vc6/visualinfo.rc deleted file mode 100644 index 873ce78859..0000000000 --- a/Externals/GLew/build/vc6/visualinfo.rc +++ /dev/null @@ -1,57 +0,0 @@ - -#include - -#ifdef GLEW_MX -# ifdef _DEBUG -# define FILENAME "visualinfo-mxd.exe" -# else -# define FILENAME "visualinfo-mx.exe" -# endif -#else -# ifdef _DEBUG -# define FILENAME "visualinfod.exe" -# else -# define FILENAME "visualinfo.exe" -# endif -#endif - -///////////////////////////////////////////////////////////////////////////// -// -// Version -// -VS_VERSION_INFO VERSIONINFO -FILEVERSION 1, 5, 4, 0 -PRODUCTVERSION 1, 5, 4, 0 -FILEFLAGSMASK VS_FFI_FILEFLAGSMASK -#ifdef _DEBUG -FILEFLAGS VS_FF_DEBUG -#else -FILEFLAGS 0x0L -#endif -FILEOS VOS__WINDOWS32 -FILETYPE VFT_APP -FILESUBTYPE VFT2_UNKNOWN -BEGIN - BLOCK "StringFileInfo" - BEGIN - BLOCK "040904b0" - BEGIN - VALUE "Comments", "The OpenGL Extension Wrangler Library\r\nCopyright (C) 2002-2008, Milan Ikits \r\nCopyright (C) 2002-2008, Marcelo E. Magallon \r\nCopyright (C) 2002, Lev Povalahev\r\nAll rights reserved.\r\n \r\nRedistribution and use in source and binary forms, with or without \r\nmodification, are permitted provided that the following conditions are met:\r\n\r\n* Redistributions of source code must retain the above copyright notice, \r\n this list of conditions and the following disclaimer.\r\n* Redistributions in binary form must reproduce the above copyright notice, \r\n this list of conditions and the following disclaimer in the documentation \r\n and/or other materials provided with the distribution.\r\n* The name of the author may be used to endorse or promote products \r\n derived from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' \r\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\nARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\nLIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\nCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\nSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\nINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\nCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\nARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\nTHE POSSIBILITY OF SUCH DAMAGE.\r\n\r\nLicense Applicability. Except to the extent portions of this file are\r\nmade subject to an alternative license as permitted in the SGI Free\r\nSoftware License B, Version 1.1 (the 'License'), the contents of this\r\nfile are subject only to the provisions of the License. You may not use\r\nthis file except in compliance with the License. You may obtain a copy\r\nof the License at Silicon Graphics, Inc., attn: Legal Services, 1600\r\nAmphitheatre Parkway, Mountain View, CA 94043-1351, or at:\r\n\r\nhttp://oss.sgi.com/projects/FreeB\r\n\r\nNote that, as provided in the License, the Software is distributed on an\r\n'AS IS' basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS\r\nDISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND\r\nCONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A\r\nPARTICULAR PURPOSE, AND NON-INFRINGEMENT.\r\n\r\nOriginal Code. The Original Code is: OpenGL Sample Implementation,\r\nVersion 1.2.1, released January 26, 2000, developed by Silicon Graphics,\r\nInc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.\r\nCopyright in any portions created by third parties is as indicated\r\nelsewhere herein. All Rights Reserved.\r\n\r\nAdditional Notice Provisions: This software was created using the\r\nOpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has\r\nnot been independently verified as being compliant with the OpenGL(R)\r\nversion 1.2.1 Specification.\0" - VALUE "CompanyName", "\0" - VALUE "FileDescription", "Utility for listing pixelformat capabilities\0" - VALUE "FileVersion", "1,5,4,0\0" - VALUE "InternalName", "visualinfo\0" - VALUE "LegalCopyright", " 2002-2008 Milan Ikits & Marcelo Magallon\0" - VALUE "LegalTrademarks", "\0" - VALUE "OriginalFilename", FILENAME "\0" - VALUE "PrivateBuild", "\0" - VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" - VALUE "ProductVersion", "1,5,4,0\0" - VALUE "SpecialBuild", "\0" - END - END - BLOCK "VarFileInfo" - BEGIN - VALUE "Translation", 0x409, 1200 - END -END diff --git a/Externals/GLew/config/Makefile.cygming b/Externals/GLew/config/Makefile.cygming deleted file mode 100644 index d1d6062dbf..0000000000 --- a/Externals/GLew/config/Makefile.cygming +++ /dev/null @@ -1,22 +0,0 @@ -NAME = glew32 -GLEW_DEST = /usr -BINDIR = /usr/bin -LIBDIR = /usr/lib/mingw -INCDIR = /usr/include/mingw/GL -CC = gcc -mno-cygwin -# use gcc for linking, with ld it does not work -LD = gcc -mno-cygwin -ifneq (undefined, $(origin GLEW_MX)) -CFLAGS.EXTRA = -DGLEW_MX -endif -CFLAGS.SO = -DGLEW_BUILD -LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK) -LDFLAGS.GL = -lglu32 -lopengl32 -lgdi32 -luser32 -lkernel32 -LDFLAGS.EXTRA = -L$(LIBDIR) -WARN = -Wall -W -POPT = -O2 -BIN.SUFFIX = .exe -LIB.SONAME = lib$(NAME).dll -LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib -LIB.SHARED = $(NAME).dll -LIB.STATIC = lib$(NAME).a # the static lib will be broken (see CFLAGS.SO) diff --git a/Externals/GLew/config/Makefile.cygwin b/Externals/GLew/config/Makefile.cygwin deleted file mode 100644 index c724e42270..0000000000 --- a/Externals/GLew/config/Makefile.cygwin +++ /dev/null @@ -1,21 +0,0 @@ -NAME = GLEW -GLEW_DEST ?= /usr/X11R6 -CC = cc -# use gcc for linking, with ld it does not work -LD = cc -ifneq (undefined, $(origin GLEW_MX)) -CFLAGS.EXTRA = -DGLEW_MX -endif -LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) -LDFLAGS.EXTRA = -L/usr/X11R6/lib -LIBDIR = $(GLEW_DEST)/lib -LDFLAGS.GL = -lXmu -lXi -lGLU -lGL -lXext -lX11 -LDFLAGS.STATIC = -Wl,-Bstatic -LDFLAGS.DYNAMIC = -Wl,-Bdynamic -WARN = -Wall -W -POPT = -O2 -BIN.SUFFIX = -LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) -LIB.DEVLNK = lib$(NAME).so -LIB.SHARED = lib$(NAME).so.$(SO_VERSION) -LIB.STATIC = lib$(NAME).a diff --git a/Externals/GLew/config/Makefile.darwin b/Externals/GLew/config/Makefile.darwin deleted file mode 100644 index a80acac70d..0000000000 --- a/Externals/GLew/config/Makefile.darwin +++ /dev/null @@ -1,26 +0,0 @@ -NAME = $(GLEW_NAME) -CC = cc -LD = cc -CFLAGS.EXTRA = -no-cpp-precomp -dynamic -fno-common -ifneq (undefined, $(origin GLEW_MX)) -CFLAGS.EXTRA += -DGLEW_MX -endif -PICFLAG = -fPIC -LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -LDFLAGS.EXTRA = -ifneq (undefined, $(origin GLEW_APPLE_GLX)) -CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' -LDFLAGS.GL = -L/usr/X11R6/lib -lXmu -lXi -lGLU -lGL -lXext -lX11 -else -LDFLAGS.GL = -framework AGL -framework OpenGL -endif -LDFLAGS.STATIC = -LDFLAGS.DYNAMIC = -WARN = -Wall -W -POPT = -O2 -BIN.SUFFIX = -LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib -LIB.DEVLNK = lib$(NAME).dylib -LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib -LIB.STATIC = lib$(NAME).a -SHARED_OBJ_EXT = pic_o diff --git a/Externals/GLew/config/Makefile.freebsd b/Externals/GLew/config/Makefile.freebsd deleted file mode 100644 index 3bbc545882..0000000000 --- a/Externals/GLew/config/Makefile.freebsd +++ /dev/null @@ -1,20 +0,0 @@ -NAME = $(GLEW_NAME) -CC = cc -LD = ld -ifneq (undefined, $(origin GLEW_MX)) -CFLAGS.EXTRA = -DGLEW_MX -endif -LDFLAGS.SO = -shared -soname $(LIB.SONAME) -LDFLAGS.EXTRA = -L/usr/X11R6/lib -LDFLAGS.GL = -lXmu -lXi -lGLU -lGL -lXext -lX11 -LDFLAGS.STATIC = -Wl,-Bstatic -LDFLAGS.DYNAMIC = -Wl,-Bdynamic -CFLAGS.EXTRA += -I/usr/X11R6/include -NAME = GLEW -WARN = -Wall -W -POPT = -O2 -BIN.SUFFIX = -LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) -LIB.DEVLNK = lib$(NAME).so -LIB.SHARED = lib$(NAME).so.$(SO_VERSION) -LIB.STATIC = lib$(NAME).a diff --git a/Externals/GLew/config/Makefile.gnu b/Externals/GLew/config/Makefile.gnu deleted file mode 100644 index 69846ab710..0000000000 --- a/Externals/GLew/config/Makefile.gnu +++ /dev/null @@ -1,21 +0,0 @@ -NAME = $(GLEW_NAME) -CC = cc -LD = cc -ifneq (undefined, $(origin GLEW_MX)) -CFLAGS.EXTRA = -DGLEW_MX -endif -PICFLAG = -fPIC -LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) -LDFLAGS.EXTRA = -L/usr/X11R6/lib -LDFLAGS.GL = -lXmu -lXi -lGLU -lGL -lXext -lX11 -LDFLAGS.STATIC = -Wl,-Bstatic -LDFLAGS.DYNAMIC = -Wl,-Bdynamic -NAME = GLEW -WARN = -Wall -W -POPT = -O2 -BIN.SUFFIX = -LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) -LIB.DEVLNK = lib$(NAME).so -LIB.SHARED = lib$(NAME).so.$(SO_VERSION) -LIB.STATIC = lib$(NAME).a -SHARED_OBJ_EXT = pic_o diff --git a/Externals/GLew/config/Makefile.irix b/Externals/GLew/config/Makefile.irix deleted file mode 100644 index c618224011..0000000000 --- a/Externals/GLew/config/Makefile.irix +++ /dev/null @@ -1,20 +0,0 @@ -NAME = $(GLEW_NAME) -CC = cc -LD = ld -ABI = -64# -n32 -CC += $(ABI) -LD += $(ABI) -ifneq (undefined, $(origin GLEW_MX)) -CFLAGS.EXTRA = -DGLEW_MX -endif -LDFLAGS.SO = -shared -soname $(LIB.SONAME) -LDFLAGS.EXTRA = -LDFLAGS.GL = -lGLU -lGL -lXext -lX11 -NAME = GLEW -WARN = -fullwarn -woff 1110,1498 -POPT = -O2 -OPT:Olimit=0 -BIN.SUFFIX = -LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) -LIB.DEVLNK = lib$(NAME).so -LIB.SHARED = lib$(NAME).so.$(SO_VERSION) -LIB.STATIC = lib$(NAME).a diff --git a/Externals/GLew/config/Makefile.kfreebsd b/Externals/GLew/config/Makefile.kfreebsd deleted file mode 100644 index ace80ff814..0000000000 --- a/Externals/GLew/config/Makefile.kfreebsd +++ /dev/null @@ -1,21 +0,0 @@ -NAME = $(GLEW_NAME) -CC = cc -LD = cc -ifneq (undefined, $(origin GLEW_MX)) -CFLAGS.EXTRA = -DGLEW_MX -endif -PICFLAG = -fPIC -LDFLAGS.SO = -shared -Wl,-soname $(LIB.SONAME) -LDFLAGS.EXTRA = -L/usr/X11R6/lib -LDFLAGS.GL = -lXmu -lXi -lGLU -lGL -lXext -lX11 -LDFLAGS.STATIC = -Wl,-Bstatic -LDFLAGS.DYNAMIC = -Wl,-Bdynamic -NAME = GLEW -WARN = -Wall -W -POPT = -O2 -BIN.SUFFIX = -LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) -LIB.DEVLNK = lib$(NAME).so -LIB.SHARED = lib$(NAME).so.$(SO_VERSION) -LIB.STATIC = lib$(NAME).a -SHARED_OBJ_EXT = pic_o diff --git a/Externals/GLew/config/Makefile.linux b/Externals/GLew/config/Makefile.linux deleted file mode 100644 index fd8a2d1cb0..0000000000 --- a/Externals/GLew/config/Makefile.linux +++ /dev/null @@ -1,28 +0,0 @@ -NAME = $(GLEW_NAME) -CC = cc -LD = cc -ifneq (undefined, $(origin GLEW_MX)) -CFLAGS.EXTRA = -DGLEW_MX -endif -PICFLAG = -fPIC -LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) -M_ARCH ?= $(shell uname -m) -ifeq (x86_64,${M_ARCH}) -LDFLAGS.EXTRA = -L/usr/X11R6/lib64 -LIBDIR = $(GLEW_DEST)/lib64 -else -LDFLAGS.EXTRA = -L/usr/X11R6/lib -LIBDIR = $(GLEW_DEST)/lib -endif -LDFLAGS.GL = -lXmu -lXi -lGLU -lGL -lXext -lX11 -LDFLAGS.STATIC = -Wl,-Bstatic -LDFLAGS.DYNAMIC = -Wl,-Bdynamic -NAME = GLEW -WARN = -Wall -W -POPT = -O2 -BIN.SUFFIX = -LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) -LIB.DEVLNK = lib$(NAME).so -LIB.SHARED = lib$(NAME).so.$(SO_VERSION) -LIB.STATIC = lib$(NAME).a -SHARED_OBJ_EXT = pic_o diff --git a/Externals/GLew/config/Makefile.mingw b/Externals/GLew/config/Makefile.mingw deleted file mode 100644 index 6b98a44f95..0000000000 --- a/Externals/GLew/config/Makefile.mingw +++ /dev/null @@ -1,19 +0,0 @@ -NAME = glew32 -CC = gcc -# use gcc for linking, with ld it does not work -LD = gcc -ifneq (undefined, $(origin GLEW_MX)) -CFLAGS.EXTRA = -DGLEW_MX -endif -CFLAGS.SO = -DGLEW_BUILD -#LDFLAGS.SO = -shared -soname $(LIB.SONAME) --out-implib lib/$(LIB.DEVLNK) -LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK) -LDFLAGS.GL = -lglu32 -lopengl32 -lgdi32 -luser32 -lkernel32 -LDFLAGS.EXTRA = -L/mingw/lib -WARN = -Wall -W -POPT = -O2 -BIN.SUFFIX = .exe -LIB.SONAME = lib$(NAME).dll -LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib -LIB.SHARED = $(NAME).dll -LIB.STATIC = lib$(NAME).a # the static lib will be broken (see CFLAGS.SO) diff --git a/Externals/GLew/config/Makefile.solaris b/Externals/GLew/config/Makefile.solaris deleted file mode 100644 index d7dfa9c752..0000000000 --- a/Externals/GLew/config/Makefile.solaris +++ /dev/null @@ -1,17 +0,0 @@ -NAME = $(GLEW_NAME) -CC = cc -LD = ld -CFLAGS.EXTRA = -I/usr/openwin/include -ifneq (undefined, $(origin GLEW_MX)) -CFLAGS.EXTRA += -DGLEW_MX -endif -LDFLAGS.SO = -G -LDFLAGS.EXTRA = -L/usr/openwin/lib -LDFLAGS.GL = -lXmu -lXi -lGLU -lGL -lXext -lX11 -NAME = GLEW -BIN.SUFFIX = -POPT = -xO2 -LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) -LIB.DEVLNK = lib$(NAME).so -LIB.SHARED = lib$(NAME).so.$(SO_VERSION) -LIB.STATIC = lib$(NAME).a diff --git a/Externals/GLew/config/config.guess b/Externals/GLew/config/config.guess deleted file mode 100755 index da83314608..0000000000 --- a/Externals/GLew/config/config.guess +++ /dev/null @@ -1,1561 +0,0 @@ -#! /bin/sh -# Attempt to guess a canonical system name. -# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, -# 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 -# Free Software Foundation, Inc. - -timestamp='2009-04-27' - -# This file is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License as published by -# the Free Software Foundation; either version 2 of the License, or -# (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, but -# WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -# General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software -# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA -# 02110-1301, USA. -# -# As a special exception to the GNU General Public License, if you -# distribute this file as part of a program that contains a -# configuration script generated by Autoconf, you may include it under -# the same distribution terms that you use for the rest of that program. - - -# Originally written by Per Bothner . -# Please send patches to . Submit a context -# diff and a properly formatted ChangeLog entry. -# -# This script attempts to guess a canonical system name similar to -# config.sub. If it succeeds, it prints the system name on stdout, and -# exits with 0. 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But MiNT is downward compatible to TOS, so this should - # be no problem. - atarist[e]:*MiNT:*:* | atarist[e]:*mint:*:* | atarist[e]:*TOS:*:*) - echo m68k-atari-mint${UNAME_RELEASE} - exit ;; - atari*:*MiNT:*:* | atari*:*mint:*:* | atarist[e]:*TOS:*:*) - echo m68k-atari-mint${UNAME_RELEASE} - exit ;; - *falcon*:*MiNT:*:* | *falcon*:*mint:*:* | *falcon*:*TOS:*:*) - echo m68k-atari-mint${UNAME_RELEASE} - exit ;; - milan*:*MiNT:*:* | milan*:*mint:*:* | *milan*:*TOS:*:*) - echo m68k-milan-mint${UNAME_RELEASE} - exit ;; - hades*:*MiNT:*:* | hades*:*mint:*:* | *hades*:*TOS:*:*) - echo m68k-hades-mint${UNAME_RELEASE} - exit ;; - *:*MiNT:*:* | *:*mint:*:* | *:*TOS:*:*) - echo m68k-unknown-mint${UNAME_RELEASE} - exit ;; - m68k:machten:*:*) - echo m68k-apple-machten${UNAME_RELEASE} - exit ;; - powerpc:machten:*:*) - echo powerpc-apple-machten${UNAME_RELEASE} - exit ;; - RISC*:Mach:*:*) - echo mips-dec-mach_bsd4.3 - exit ;; - RISC*:ULTRIX:*:*) - echo mips-dec-ultrix${UNAME_RELEASE} - exit ;; - VAX*:ULTRIX*:*:*) - echo vax-dec-ultrix${UNAME_RELEASE} - exit ;; - 2020:CLIX:*:* | 2430:CLIX:*:*) - echo clipper-intergraph-clix${UNAME_RELEASE} - exit ;; - mips:*:*:UMIPS | mips:*:*:RISCos) - eval $set_cc_for_build - sed 's/^ //' << EOF >$dummy.c -#ifdef __cplusplus -#include /* for printf() prototype */ - int main (int argc, char *argv[]) { -#else - int main (argc, argv) int argc; char *argv[]; { -#endif - #if defined (host_mips) && defined (MIPSEB) - #if defined (SYSTYPE_SYSV) - printf ("mips-mips-riscos%ssysv\n", argv[1]); exit (0); - #endif - #if defined (SYSTYPE_SVR4) - printf ("mips-mips-riscos%ssvr4\n", argv[1]); exit (0); - #endif - #if defined (SYSTYPE_BSD43) || defined(SYSTYPE_BSD) - printf ("mips-mips-riscos%sbsd\n", argv[1]); exit (0); - #endif - #endif - exit (-1); - } -EOF - $CC_FOR_BUILD -o $dummy $dummy.c && - dummyarg=`echo "${UNAME_RELEASE}" | sed -n 's/\([0-9]*\).*/\1/p'` && - SYSTEM_NAME=`$dummy $dummyarg` && - { echo "$SYSTEM_NAME"; exit; } - echo mips-mips-riscos${UNAME_RELEASE} - exit ;; - Motorola:PowerMAX_OS:*:*) - echo powerpc-motorola-powermax - exit ;; - Motorola:*:4.3:PL8-*) - echo powerpc-harris-powermax - exit ;; - Night_Hawk:*:*:PowerMAX_OS | Synergy:PowerMAX_OS:*:*) - echo powerpc-harris-powermax - exit ;; - Night_Hawk:Power_UNIX:*:*) - echo powerpc-harris-powerunix - exit ;; - m88k:CX/UX:7*:*) - echo m88k-harris-cxux7 - exit ;; - m88k:*:4*:R4*) - echo m88k-motorola-sysv4 - exit ;; - m88k:*:3*:R3*) - echo m88k-motorola-sysv3 - exit ;; - AViiON:dgux:*:*) - # DG/UX returns AViiON for all architectures - UNAME_PROCESSOR=`/usr/bin/uname -p` - if [ $UNAME_PROCESSOR = mc88100 ] || [ $UNAME_PROCESSOR = mc88110 ] - then - if [ ${TARGET_BINARY_INTERFACE}x = m88kdguxelfx ] || \ - [ ${TARGET_BINARY_INTERFACE}x = x ] - then - echo m88k-dg-dgux${UNAME_RELEASE} - else - echo m88k-dg-dguxbcs${UNAME_RELEASE} - fi - else - echo i586-dg-dgux${UNAME_RELEASE} - fi - exit ;; - M88*:DolphinOS:*:*) # DolphinOS (SVR3) - echo m88k-dolphin-sysv3 - exit ;; - M88*:*:R3*:*) - # Delta 88k system running SVR3 - echo m88k-motorola-sysv3 - exit ;; - XD88*:*:*:*) # Tektronix XD88 system running UTekV (SVR3) - echo m88k-tektronix-sysv3 - exit ;; - Tek43[0-9][0-9]:UTek:*:*) # Tektronix 4300 system running UTek (BSD) - echo m68k-tektronix-bsd - exit ;; - *:IRIX*:*:*) - echo mips-sgi-irix`echo ${UNAME_RELEASE}|sed -e 's/-/_/g'` - exit ;; - ????????:AIX?:[12].1:2) # AIX 2.2.1 or AIX 2.1.1 is RT/PC AIX. - echo romp-ibm-aix # uname -m gives an 8 hex-code CPU id - exit ;; # Note that: echo "'`uname -s`'" gives 'AIX ' - i*86:AIX:*:*) - echo i386-ibm-aix - exit ;; - ia64:AIX:*:*) - if [ -x /usr/bin/oslevel ] ; then - IBM_REV=`/usr/bin/oslevel` - else - IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} - fi - echo ${UNAME_MACHINE}-ibm-aix${IBM_REV} - exit ;; - *:AIX:2:3) - if grep bos325 /usr/include/stdio.h >/dev/null 2>&1; then - eval $set_cc_for_build - sed 's/^ //' << EOF >$dummy.c - #include - - main() - { - if (!__power_pc()) - exit(1); - puts("powerpc-ibm-aix3.2.5"); - exit(0); - } -EOF - if $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` - then - echo "$SYSTEM_NAME" - else - echo rs6000-ibm-aix3.2.5 - fi - elif grep bos324 /usr/include/stdio.h >/dev/null 2>&1; then - echo rs6000-ibm-aix3.2.4 - else - echo rs6000-ibm-aix3.2 - fi - exit ;; - *:AIX:*:[456]) - IBM_CPU_ID=`/usr/sbin/lsdev -C -c processor -S available | sed 1q | awk '{ print $1 }'` - if /usr/sbin/lsattr -El ${IBM_CPU_ID} | grep ' POWER' >/dev/null 2>&1; then - IBM_ARCH=rs6000 - else - IBM_ARCH=powerpc - fi - if [ -x /usr/bin/oslevel ] ; then - IBM_REV=`/usr/bin/oslevel` - else - IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} - fi - echo ${IBM_ARCH}-ibm-aix${IBM_REV} - exit ;; - *:AIX:*:*) - echo rs6000-ibm-aix - exit ;; - ibmrt:4.4BSD:*|romp-ibm:BSD:*) - echo romp-ibm-bsd4.4 - exit ;; - ibmrt:*BSD:*|romp-ibm:BSD:*) # covers RT/PC BSD and - echo romp-ibm-bsd${UNAME_RELEASE} # 4.3 with uname added to - exit ;; # report: romp-ibm BSD 4.3 - *:BOSX:*:*) - echo rs6000-bull-bosx - exit ;; - DPX/2?00:B.O.S.:*:*) - echo m68k-bull-sysv3 - exit ;; - 9000/[34]??:4.3bsd:1.*:*) - echo m68k-hp-bsd - exit ;; - hp300:4.4BSD:*:* | 9000/[34]??:4.3bsd:2.*:*) - echo m68k-hp-bsd4.4 - exit ;; - 9000/[34678]??:HP-UX:*:*) - HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` - case "${UNAME_MACHINE}" in - 9000/31? ) HP_ARCH=m68000 ;; - 9000/[34]?? ) HP_ARCH=m68k ;; - 9000/[678][0-9][0-9]) - if [ -x /usr/bin/getconf ]; then - sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null` - sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null` - case "${sc_cpu_version}" in - 523) HP_ARCH="hppa1.0" ;; # CPU_PA_RISC1_0 - 528) HP_ARCH="hppa1.1" ;; # CPU_PA_RISC1_1 - 532) # CPU_PA_RISC2_0 - case "${sc_kernel_bits}" in - 32) HP_ARCH="hppa2.0n" ;; - 64) HP_ARCH="hppa2.0w" ;; - '') HP_ARCH="hppa2.0" ;; # HP-UX 10.20 - esac ;; - esac - fi - if [ "${HP_ARCH}" = "" ]; then - eval $set_cc_for_build - sed 's/^ //' << EOF >$dummy.c - - #define _HPUX_SOURCE - #include - #include - - int main () - { - #if defined(_SC_KERNEL_BITS) - long bits = sysconf(_SC_KERNEL_BITS); - #endif - long cpu = sysconf (_SC_CPU_VERSION); - - switch (cpu) - { - case CPU_PA_RISC1_0: puts ("hppa1.0"); break; - case CPU_PA_RISC1_1: puts ("hppa1.1"); break; - case CPU_PA_RISC2_0: - #if defined(_SC_KERNEL_BITS) - switch (bits) - { - case 64: puts ("hppa2.0w"); break; - case 32: puts ("hppa2.0n"); break; - default: puts ("hppa2.0"); break; - } break; - #else /* !defined(_SC_KERNEL_BITS) */ - puts ("hppa2.0"); break; - #endif - default: puts ("hppa1.0"); break; - } - exit (0); - } -EOF - (CCOPTS= $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy` - test -z "$HP_ARCH" && HP_ARCH=hppa - fi ;; - esac - if [ ${HP_ARCH} = "hppa2.0w" ] - then - eval $set_cc_for_build - - # hppa2.0w-hp-hpux* has a 64-bit kernel and a compiler generating - # 32-bit code. hppa64-hp-hpux* has the same kernel and a compiler - # generating 64-bit code. GNU and HP use different nomenclature: - # - # $ CC_FOR_BUILD=cc ./config.guess - # => hppa2.0w-hp-hpux11.23 - # $ CC_FOR_BUILD="cc +DA2.0w" ./config.guess - # => hppa64-hp-hpux11.23 - - if echo __LP64__ | (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | - grep __LP64__ >/dev/null - then - HP_ARCH="hppa2.0w" - else - HP_ARCH="hppa64" - fi - fi - echo ${HP_ARCH}-hp-hpux${HPUX_REV} - exit ;; - ia64:HP-UX:*:*) - HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` - echo ia64-hp-hpux${HPUX_REV} - exit ;; - 3050*:HI-UX:*:*) - eval $set_cc_for_build - sed 's/^ //' << EOF >$dummy.c - #include - int - main () - { - long cpu = sysconf (_SC_CPU_VERSION); - /* The order matters, because CPU_IS_HP_MC68K erroneously returns - true for CPU_PA_RISC1_0. CPU_IS_PA_RISC returns correct - results, however. */ - if (CPU_IS_PA_RISC (cpu)) - { - switch (cpu) - { - case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break; - case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break; - case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break; - default: puts ("hppa-hitachi-hiuxwe2"); break; - } - } - else if (CPU_IS_HP_MC68K (cpu)) - puts ("m68k-hitachi-hiuxwe2"); - else puts ("unknown-hitachi-hiuxwe2"); - exit (0); - } -EOF - $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` && - { echo "$SYSTEM_NAME"; exit; } - echo unknown-hitachi-hiuxwe2 - exit ;; - 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* ) - echo hppa1.1-hp-bsd - exit ;; - 9000/8??:4.3bsd:*:*) - echo hppa1.0-hp-bsd - exit ;; - *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*) - echo hppa1.0-hp-mpeix - exit ;; - hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* ) - echo hppa1.1-hp-osf - exit ;; - hp8??:OSF1:*:*) - echo hppa1.0-hp-osf - exit ;; - i*86:OSF1:*:*) - if [ -x /usr/sbin/sysversion ] ; then - echo ${UNAME_MACHINE}-unknown-osf1mk - else - echo ${UNAME_MACHINE}-unknown-osf1 - fi - exit ;; - parisc*:Lites*:*:*) - echo hppa1.1-hp-lites - exit ;; - C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*) - echo c1-convex-bsd - exit ;; - C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*) - if getsysinfo -f scalar_acc - then echo c32-convex-bsd - else echo c2-convex-bsd - fi - exit ;; - C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*) - echo c34-convex-bsd - exit ;; - C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*) - echo c38-convex-bsd - exit ;; - C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*) - echo c4-convex-bsd - exit ;; - CRAY*Y-MP:*:*:*) - echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' - exit ;; - CRAY*[A-Z]90:*:*:*) - echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \ - | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \ - -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \ - -e 's/\.[^.]*$/.X/' - exit ;; - CRAY*TS:*:*:*) - echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' - exit ;; - CRAY*T3E:*:*:*) - echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' - exit ;; - CRAY*SV1:*:*:*) - echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' - exit ;; - *:UNICOS/mp:*:*) - echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' - exit ;; - F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*) - FUJITSU_PROC=`uname -m | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` - FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` - FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'` - echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" - exit ;; - 5000:UNIX_System_V:4.*:*) - FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` - FUJITSU_REL=`echo ${UNAME_RELEASE} | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/ /_/'` - echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" - exit ;; - i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*) - echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE} - exit ;; - sparc*:BSD/OS:*:*) - echo sparc-unknown-bsdi${UNAME_RELEASE} - exit ;; - *:BSD/OS:*:*) - echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE} - exit ;; - *:FreeBSD:*:*) - case ${UNAME_MACHINE} in - pc98) - echo i386-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; - amd64) - echo x86_64-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; - *) - echo ${UNAME_MACHINE}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; - esac - exit ;; - i*:CYGWIN*:*) - echo ${UNAME_MACHINE}-pc-cygwin - exit ;; - *:MINGW*:*) - echo ${UNAME_MACHINE}-pc-mingw32 - exit ;; - i*:windows32*:*) - # uname -m includes "-pc" on this system. - echo ${UNAME_MACHINE}-mingw32 - exit ;; - i*:PW*:*) - echo ${UNAME_MACHINE}-pc-pw32 - exit ;; - *:Interix*:[3456]*) - case ${UNAME_MACHINE} in - x86) - echo i586-pc-interix${UNAME_RELEASE} - exit ;; - EM64T | authenticamd | genuineintel) - echo x86_64-unknown-interix${UNAME_RELEASE} - exit ;; - IA64) - echo ia64-unknown-interix${UNAME_RELEASE} - exit ;; - esac ;; - [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*) - echo i${UNAME_MACHINE}-pc-mks - exit ;; - i*:Windows_NT*:* | Pentium*:Windows_NT*:*) - # How do we know it's Interix rather than the generic POSIX subsystem? - # It also conflicts with pre-2.0 versions of AT&T UWIN. Should we - # UNAME_MACHINE based on the output of uname instead of i386? - echo i586-pc-interix - exit ;; - i*:UWIN*:*) - echo ${UNAME_MACHINE}-pc-uwin - exit ;; - amd64:CYGWIN*:*:* | x86_64:CYGWIN*:*:*) - echo x86_64-unknown-cygwin - exit ;; - p*:CYGWIN*:*) - echo powerpcle-unknown-cygwin - exit ;; - prep*:SunOS:5.*:*) - echo powerpcle-unknown-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` - exit ;; - *:GNU:*:*) - # the GNU system - echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-gnu`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'` - exit ;; - *:GNU/*:*:*) - # other systems with GNU libc and userland - echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr '[A-Z]' '[a-z]'``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-gnu - exit ;; - i*86:Minix:*:*) - echo ${UNAME_MACHINE}-pc-minix - exit ;; - arm*:Linux:*:*) - eval $set_cc_for_build - if echo __ARM_EABI__ | $CC_FOR_BUILD -E - 2>/dev/null \ - | grep -q __ARM_EABI__ - then - echo ${UNAME_MACHINE}-unknown-linux-gnu - else - echo ${UNAME_MACHINE}-unknown-linux-gnueabi - fi - exit ;; 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exit; } - ;; - or32:Linux:*:*) - echo or32-unknown-linux-gnu - exit ;; - ppc:Linux:*:*) - echo powerpc-unknown-linux-gnu - exit ;; - ppc64:Linux:*:*) - echo powerpc64-unknown-linux-gnu - exit ;; - alpha:Linux:*:*) - case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in - EV5) UNAME_MACHINE=alphaev5 ;; - EV56) UNAME_MACHINE=alphaev56 ;; - PCA56) UNAME_MACHINE=alphapca56 ;; - PCA57) UNAME_MACHINE=alphapca56 ;; - EV6) UNAME_MACHINE=alphaev6 ;; - EV67) UNAME_MACHINE=alphaev67 ;; - EV68*) UNAME_MACHINE=alphaev68 ;; - esac - objdump --private-headers /bin/sh | grep ld.so.1 >/dev/null - if test "$?" = 0 ; then LIBC="libc1" ; else LIBC="" ; fi - echo ${UNAME_MACHINE}-unknown-linux-gnu${LIBC} - exit ;; - padre:Linux:*:*) - echo sparc-unknown-linux-gnu - exit ;; - parisc:Linux:*:* | hppa:Linux:*:*) - # Look for CPU level - case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in - PA7*) echo hppa1.1-unknown-linux-gnu ;; - PA8*) echo hppa2.0-unknown-linux-gnu ;; - *) echo hppa-unknown-linux-gnu ;; - esac - exit ;; - parisc64:Linux:*:* | hppa64:Linux:*:*) - echo hppa64-unknown-linux-gnu - exit ;; - s390:Linux:*:* | s390x:Linux:*:*) - echo ${UNAME_MACHINE}-ibm-linux - exit ;; - sh64*:Linux:*:*) - echo ${UNAME_MACHINE}-unknown-linux-gnu - exit ;; - sh*:Linux:*:*) - echo ${UNAME_MACHINE}-unknown-linux-gnu - exit ;; - sparc:Linux:*:* | sparc64:Linux:*:*) - echo ${UNAME_MACHINE}-unknown-linux-gnu - exit ;; - vax:Linux:*:*) - echo ${UNAME_MACHINE}-dec-linux-gnu - exit ;; - x86_64:Linux:*:*) - echo x86_64-unknown-linux-gnu - exit ;; - xtensa*:Linux:*:*) - echo ${UNAME_MACHINE}-unknown-linux-gnu - exit ;; - i*86:Linux:*:*) - # The BFD linker knows what the default object file format is, so - # first see if it will tell us. cd to the root directory to prevent - # problems with other programs or directories called `ld' in the path. - # Set LC_ALL=C to ensure ld outputs messages in English. - ld_supported_targets=`cd /; LC_ALL=C ld --help 2>&1 \ - | sed -ne '/supported targets:/!d - s/[ ][ ]*/ /g - s/.*supported targets: *// - s/ .*// - p'` - case "$ld_supported_targets" in - elf32-i386) - TENTATIVE="${UNAME_MACHINE}-pc-linux-gnu" - ;; - a.out-i386-linux) - echo "${UNAME_MACHINE}-pc-linux-gnuaout" - exit ;; - "") - # Either a pre-BFD a.out linker (linux-gnuoldld) or - # one that does not give us useful --help. - echo "${UNAME_MACHINE}-pc-linux-gnuoldld" - exit ;; - esac - # Determine whether the default compiler is a.out or elf - eval $set_cc_for_build - sed 's/^ //' << EOF >$dummy.c - #include - #ifdef __ELF__ - # ifdef __GLIBC__ - # if __GLIBC__ >= 2 - LIBC=gnu - # else - LIBC=gnulibc1 - # endif - # else - LIBC=gnulibc1 - # endif - #else - #if defined(__INTEL_COMPILER) || defined(__PGI) || defined(__SUNPRO_C) || defined(__SUNPRO_CC) - LIBC=gnu - #else - LIBC=gnuaout - #endif - #endif - #ifdef __dietlibc__ - LIBC=dietlibc - #endif -EOF - eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' - /^LIBC/{ - s: ::g - p - }'`" - test x"${LIBC}" != x && { - echo "${UNAME_MACHINE}-pc-linux-${LIBC}" - exit - } - test x"${TENTATIVE}" != x && { echo "${TENTATIVE}"; exit; } - ;; - i*86:DYNIX/ptx:4*:*) - # ptx 4.0 does uname -s correctly, with DYNIX/ptx in there. - # earlier versions are messed up and put the nodename in both - # sysname and nodename. - echo i386-sequent-sysv4 - exit ;; - i*86:UNIX_SV:4.2MP:2.*) - # Unixware is an offshoot of SVR4, but it has its own version - # number series starting with 2... - # I am not positive that other SVR4 systems won't match this, - # I just have to hope. -- rms. - # Use sysv4.2uw... so that sysv4* matches it. - echo ${UNAME_MACHINE}-pc-sysv4.2uw${UNAME_VERSION} - exit ;; - i*86:OS/2:*:*) - # If we were able to find `uname', then EMX Unix compatibility - # is probably installed. - echo ${UNAME_MACHINE}-pc-os2-emx - exit ;; - i*86:XTS-300:*:STOP) - echo ${UNAME_MACHINE}-unknown-stop - exit ;; - i*86:atheos:*:*) - echo ${UNAME_MACHINE}-unknown-atheos - exit ;; - i*86:syllable:*:*) - echo ${UNAME_MACHINE}-pc-syllable - exit ;; - i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.0*:*) - echo i386-unknown-lynxos${UNAME_RELEASE} - exit ;; - i*86:*DOS:*:*) - echo ${UNAME_MACHINE}-pc-msdosdjgpp - exit ;; - i*86:*:4.*:* | i*86:SYSTEM_V:4.*:*) - UNAME_REL=`echo ${UNAME_RELEASE} | sed 's/\/MP$//'` - if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then - echo ${UNAME_MACHINE}-univel-sysv${UNAME_REL} - else - echo ${UNAME_MACHINE}-pc-sysv${UNAME_REL} - fi - exit ;; - i*86:*:5:[678]*) - # UnixWare 7.x, OpenUNIX and OpenServer 6. - case `/bin/uname -X | grep "^Machine"` in - *486*) UNAME_MACHINE=i486 ;; - *Pentium) UNAME_MACHINE=i586 ;; - *Pent*|*Celeron) UNAME_MACHINE=i686 ;; - esac - echo ${UNAME_MACHINE}-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION} - exit ;; - i*86:*:3.2:*) - if test -f /usr/options/cb.name; then - UNAME_REL=`sed -n 's/.*Version //p' /dev/null >/dev/null ; then - UNAME_REL=`(/bin/uname -X|grep Release|sed -e 's/.*= //')` - (/bin/uname -X|grep i80486 >/dev/null) && UNAME_MACHINE=i486 - (/bin/uname -X|grep '^Machine.*Pentium' >/dev/null) \ - && UNAME_MACHINE=i586 - (/bin/uname -X|grep '^Machine.*Pent *II' >/dev/null) \ - && UNAME_MACHINE=i686 - (/bin/uname -X|grep '^Machine.*Pentium Pro' >/dev/null) \ - && UNAME_MACHINE=i686 - echo ${UNAME_MACHINE}-pc-sco$UNAME_REL - else - echo ${UNAME_MACHINE}-pc-sysv32 - fi - exit ;; - pc:*:*:*) - # Left here for compatibility: - # uname -m prints for DJGPP always 'pc', but it prints nothing about - # the processor, so we play safe by assuming i586. - # Note: whatever this is, it MUST be the same as what config.sub - # prints for the "djgpp" host, or else GDB configury will decide that - # this is a cross-build. - echo i586-pc-msdosdjgpp - exit ;; - Intel:Mach:3*:*) - echo i386-pc-mach3 - exit ;; - paragon:*:*:*) - echo i860-intel-osf1 - exit ;; - i860:*:4.*:*) # i860-SVR4 - if grep Stardent /usr/include/sys/uadmin.h >/dev/null 2>&1 ; then - echo i860-stardent-sysv${UNAME_RELEASE} # Stardent Vistra i860-SVR4 - else # Add other i860-SVR4 vendors below as they are discovered. - echo i860-unknown-sysv${UNAME_RELEASE} # Unknown i860-SVR4 - fi - exit ;; - mini*:CTIX:SYS*5:*) - # "miniframe" - echo m68010-convergent-sysv - exit ;; - mc68k:UNIX:SYSTEM5:3.51m) - echo m68k-convergent-sysv - exit ;; - M680?0:D-NIX:5.3:*) - echo m68k-diab-dnix - exit ;; - M68*:*:R3V[5678]*:*) - test -r /sysV68 && { echo 'm68k-motorola-sysv'; exit; } ;; - 3[345]??:*:4.0:3.0 | 3[34]??A:*:4.0:3.0 | 3[34]??,*:*:4.0:3.0 | 3[34]??/*:*:4.0:3.0 | 4400:*:4.0:3.0 | 4850:*:4.0:3.0 | SKA40:*:4.0:3.0 | SDS2:*:4.0:3.0 | SHG2:*:4.0:3.0 | S7501*:*:4.0:3.0) - OS_REL='' - test -r /etc/.relid \ - && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` - /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ - && { echo i486-ncr-sysv4.3${OS_REL}; exit; } - /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ - && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; - 3[34]??:*:4.0:* | 3[34]??,*:*:4.0:*) - /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ - && { echo i486-ncr-sysv4; exit; } ;; - NCR*:*:4.2:* | MPRAS*:*:4.2:*) - OS_REL='.3' - test -r /etc/.relid \ - && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` - /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ - && { echo i486-ncr-sysv4.3${OS_REL}; exit; } - /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ - && { echo i586-ncr-sysv4.3${OS_REL}; exit; } - /bin/uname -p 2>/dev/null | /bin/grep pteron >/dev/null \ - && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; - m68*:LynxOS:2.*:* | m68*:LynxOS:3.0*:*) - echo m68k-unknown-lynxos${UNAME_RELEASE} - exit ;; - mc68030:UNIX_System_V:4.*:*) - echo m68k-atari-sysv4 - exit ;; - TSUNAMI:LynxOS:2.*:*) - echo sparc-unknown-lynxos${UNAME_RELEASE} - exit ;; - rs6000:LynxOS:2.*:*) - echo rs6000-unknown-lynxos${UNAME_RELEASE} - exit ;; - PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.0*:*) - echo powerpc-unknown-lynxos${UNAME_RELEASE} - exit ;; - SM[BE]S:UNIX_SV:*:*) - echo mips-dde-sysv${UNAME_RELEASE} - exit ;; - RM*:ReliantUNIX-*:*:*) - echo mips-sni-sysv4 - exit ;; - RM*:SINIX-*:*:*) - echo mips-sni-sysv4 - exit ;; - *:SINIX-*:*:*) - if uname -p 2>/dev/null >/dev/null ; then - UNAME_MACHINE=`(uname -p) 2>/dev/null` - echo ${UNAME_MACHINE}-sni-sysv4 - else - echo ns32k-sni-sysv - fi - exit ;; - PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort - # says - echo i586-unisys-sysv4 - exit ;; - *:UNIX_System_V:4*:FTX*) - # From Gerald Hewes . - # How about differentiating between stratus architectures? -djm - echo hppa1.1-stratus-sysv4 - exit ;; - *:*:*:FTX*) - # From seanf@swdc.stratus.com. - echo i860-stratus-sysv4 - exit ;; - i*86:VOS:*:*) - # From Paul.Green@stratus.com. - echo ${UNAME_MACHINE}-stratus-vos - exit ;; - *:VOS:*:*) - # From Paul.Green@stratus.com. - echo hppa1.1-stratus-vos - exit ;; - mc68*:A/UX:*:*) - echo m68k-apple-aux${UNAME_RELEASE} - exit ;; - news*:NEWS-OS:6*:*) - echo mips-sony-newsos6 - exit ;; - R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*) - if [ -d /usr/nec ]; then - echo mips-nec-sysv${UNAME_RELEASE} - else - echo mips-unknown-sysv${UNAME_RELEASE} - fi - exit ;; - BeBox:BeOS:*:*) # BeOS running on hardware made by Be, PPC only. - echo powerpc-be-beos - exit ;; - BeMac:BeOS:*:*) # BeOS running on Mac or Mac clone, PPC only. - echo powerpc-apple-beos - exit ;; - BePC:BeOS:*:*) # BeOS running on Intel PC compatible. - echo i586-pc-beos - exit ;; - BePC:Haiku:*:*) # Haiku running on Intel PC compatible. - echo i586-pc-haiku - exit ;; - SX-4:SUPER-UX:*:*) - echo sx4-nec-superux${UNAME_RELEASE} - exit ;; - SX-5:SUPER-UX:*:*) - echo sx5-nec-superux${UNAME_RELEASE} - exit ;; - SX-6:SUPER-UX:*:*) - echo sx6-nec-superux${UNAME_RELEASE} - exit ;; - SX-7:SUPER-UX:*:*) - echo sx7-nec-superux${UNAME_RELEASE} - exit ;; - SX-8:SUPER-UX:*:*) - echo sx8-nec-superux${UNAME_RELEASE} - exit ;; - SX-8R:SUPER-UX:*:*) - echo sx8r-nec-superux${UNAME_RELEASE} - exit ;; - Power*:Rhapsody:*:*) - echo powerpc-apple-rhapsody${UNAME_RELEASE} - exit ;; - *:Rhapsody:*:*) - echo ${UNAME_MACHINE}-apple-rhapsody${UNAME_RELEASE} - exit ;; - *:Darwin:*:*) - UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown - case $UNAME_PROCESSOR in - unknown) UNAME_PROCESSOR=powerpc ;; - esac - echo ${UNAME_PROCESSOR}-apple-darwin${UNAME_RELEASE} - exit ;; - *:procnto*:*:* | *:QNX:[0123456789]*:*) - UNAME_PROCESSOR=`uname -p` - if test "$UNAME_PROCESSOR" = "x86"; then - UNAME_PROCESSOR=i386 - UNAME_MACHINE=pc - fi - echo ${UNAME_PROCESSOR}-${UNAME_MACHINE}-nto-qnx${UNAME_RELEASE} - exit ;; - *:QNX:*:4*) - echo i386-pc-qnx - exit ;; - NSE-?:NONSTOP_KERNEL:*:*) - echo nse-tandem-nsk${UNAME_RELEASE} - exit ;; - NSR-?:NONSTOP_KERNEL:*:*) - echo nsr-tandem-nsk${UNAME_RELEASE} - exit ;; - *:NonStop-UX:*:*) - echo mips-compaq-nonstopux - exit ;; - BS2000:POSIX*:*:*) - echo bs2000-siemens-sysv - exit ;; - DS/*:UNIX_System_V:*:*) - echo ${UNAME_MACHINE}-${UNAME_SYSTEM}-${UNAME_RELEASE} - exit ;; - *:Plan9:*:*) - # "uname -m" is not consistent, so use $cputype instead. 386 - # is converted to i386 for consistency with other x86 - # operating systems. - if test "$cputype" = "386"; then - UNAME_MACHINE=i386 - else - UNAME_MACHINE="$cputype" - fi - echo ${UNAME_MACHINE}-unknown-plan9 - exit ;; - *:TOPS-10:*:*) - echo pdp10-unknown-tops10 - exit ;; - *:TENEX:*:*) - echo pdp10-unknown-tenex - exit ;; - KS10:TOPS-20:*:* | KL10:TOPS-20:*:* | TYPE4:TOPS-20:*:*) - echo pdp10-dec-tops20 - exit ;; - XKL-1:TOPS-20:*:* | TYPE5:TOPS-20:*:*) - echo pdp10-xkl-tops20 - exit ;; - *:TOPS-20:*:*) - echo pdp10-unknown-tops20 - exit ;; - *:ITS:*:*) - echo pdp10-unknown-its - exit ;; - SEI:*:*:SEIUX) - echo mips-sei-seiux${UNAME_RELEASE} - exit ;; - *:DragonFly:*:*) - echo ${UNAME_MACHINE}-unknown-dragonfly`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` - exit ;; - *:*VMS:*:*) - UNAME_MACHINE=`(uname -p) 2>/dev/null` - case "${UNAME_MACHINE}" in - A*) echo alpha-dec-vms ; exit ;; - I*) echo ia64-dec-vms ; exit ;; - V*) echo vax-dec-vms ; exit ;; - esac ;; - *:XENIX:*:SysV) - echo i386-pc-xenix - exit ;; - i*86:skyos:*:*) - echo ${UNAME_MACHINE}-pc-skyos`echo ${UNAME_RELEASE}` | sed -e 's/ .*$//' - exit ;; - i*86:rdos:*:*) - echo ${UNAME_MACHINE}-pc-rdos - exit ;; - i*86:AROS:*:*) - echo ${UNAME_MACHINE}-pc-aros - exit ;; -esac - -#echo '(No uname command or uname output not recognized.)' 1>&2 -#echo "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" 1>&2 - -eval $set_cc_for_build -cat >$dummy.c < -# include -#endif -main () -{ -#if defined (sony) -#if defined (MIPSEB) - /* BFD wants "bsd" instead of "newsos". Perhaps BFD should be changed, - I don't know.... */ - printf ("mips-sony-bsd\n"); exit (0); -#else -#include - printf ("m68k-sony-newsos%s\n", -#ifdef NEWSOS4 - "4" -#else - "" -#endif - ); exit (0); -#endif -#endif - -#if defined (__arm) && defined (__acorn) && defined (__unix) - printf ("arm-acorn-riscix\n"); exit (0); -#endif - -#if defined (hp300) && !defined (hpux) - printf ("m68k-hp-bsd\n"); exit (0); -#endif - -#if defined (NeXT) -#if !defined (__ARCHITECTURE__) -#define __ARCHITECTURE__ "m68k" -#endif - int version; - version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`; - if (version < 4) - printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version); - else - printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version); - exit (0); -#endif - -#if defined (MULTIMAX) || defined (n16) -#if defined (UMAXV) - printf ("ns32k-encore-sysv\n"); exit (0); -#else -#if defined (CMU) - printf ("ns32k-encore-mach\n"); exit (0); -#else - printf ("ns32k-encore-bsd\n"); exit (0); -#endif -#endif -#endif - -#if defined (__386BSD__) - printf ("i386-pc-bsd\n"); exit (0); -#endif - -#if defined (sequent) -#if defined (i386) - printf ("i386-sequent-dynix\n"); exit (0); -#endif -#if defined (ns32000) - printf ("ns32k-sequent-dynix\n"); exit (0); -#endif -#endif - -#if defined (_SEQUENT_) - struct utsname un; - - uname(&un); - - if (strncmp(un.version, "V2", 2) == 0) { - printf ("i386-sequent-ptx2\n"); exit (0); - } - if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */ - printf ("i386-sequent-ptx1\n"); exit (0); - } - printf ("i386-sequent-ptx\n"); exit (0); - -#endif - -#if defined (vax) -# if !defined (ultrix) -# include -# if defined (BSD) -# if BSD == 43 - printf ("vax-dec-bsd4.3\n"); exit (0); -# else -# if BSD == 199006 - printf ("vax-dec-bsd4.3reno\n"); exit (0); -# else - printf ("vax-dec-bsd\n"); exit (0); -# endif -# endif -# else - printf ("vax-dec-bsd\n"); exit (0); -# endif -# else - printf ("vax-dec-ultrix\n"); exit (0); -# endif -#endif - -#if defined (alliant) && defined (i860) - printf ("i860-alliant-bsd\n"); exit (0); -#endif - - exit (1); -} -EOF - -$CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null && SYSTEM_NAME=`$dummy` && - { echo "$SYSTEM_NAME"; exit; } - -# Apollos put the system type in the environment. - -test -d /usr/apollo && { echo ${ISP}-apollo-${SYSTYPE}; exit; } - -# Convex versions that predate uname can use getsysinfo(1) - -if [ -x /usr/convex/getsysinfo ] -then - case `getsysinfo -f cpu_type` in - c1*) - echo c1-convex-bsd - exit ;; - c2*) - if getsysinfo -f scalar_acc - then echo c32-convex-bsd - else echo c2-convex-bsd - fi - exit ;; - c34*) - echo c34-convex-bsd - exit ;; - c38*) - echo c38-convex-bsd - exit ;; - c4*) - echo c4-convex-bsd - exit ;; - esac -fi - -cat >&2 < in order to provide the needed -information to handle your system. - -config.guess timestamp = $timestamp - -uname -m = `(uname -m) 2>/dev/null || echo unknown` -uname -r = `(uname -r) 2>/dev/null || echo unknown` -uname -s = `(uname -s) 2>/dev/null || echo unknown` -uname -v = `(uname -v) 2>/dev/null || echo unknown` - -/usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null` -/bin/uname -X = `(/bin/uname -X) 2>/dev/null` - -hostinfo = `(hostinfo) 2>/dev/null` -/bin/universe = `(/bin/universe) 2>/dev/null` -/usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null` -/bin/arch = `(/bin/arch) 2>/dev/null` -/usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null` -/usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null` - -UNAME_MACHINE = ${UNAME_MACHINE} -UNAME_RELEASE = ${UNAME_RELEASE} -UNAME_SYSTEM = ${UNAME_SYSTEM} -UNAME_VERSION = ${UNAME_VERSION} -EOF - -exit 1 - -# Local variables: -# eval: (add-hook 'write-file-hooks 'time-stamp) -# time-stamp-start: "timestamp='" -# time-stamp-format: "%:y-%02m-%02d" -# time-stamp-end: "'" -# End: diff --git a/Externals/GLew/config/version b/Externals/GLew/config/version deleted file mode 100644 index 42b850fc1f..0000000000 --- a/Externals/GLew/config/version +++ /dev/null @@ -1,7 +0,0 @@ -GLEW_MAJOR = 1 -GLEW_MINOR = 5 -GLEW_MICRO = 4 -GLEW_VERSION = $(GLEW_MAJOR).$(GLEW_MINOR).$(GLEW_MICRO) -GLEW_NAME = GLEW -SO_MAJOR = $(GLEW_MAJOR).$(GLEW_MINOR) -SO_VERSION = $(GLEW_VERSION) diff --git a/Externals/GLew/doc/advanced.html b/Externals/GLew/doc/advanced.html deleted file mode 100644 index 4f722d429e..0000000000 --- a/Externals/GLew/doc/advanced.html +++ /dev/null @@ -1,278 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.5.4

GLEW Logo

- - - - - - - - - - -
Download
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-

-
- - - - - -
Last Update: 04-21-10
- OpenGL Logo - SourceForge Logo -
-
-
- -

The OpenGL Extension Wrangler Library

- - - - -

Automatic Code Generation

- -

-Starting from release 1.1.0, the source code and parts of the -documentation are automatically generated from the extension -specifications in a two-step process. In the first step, -specification files from the OpenGL registry are downloaded and -parsed. Skeleton descriptors are created for each extension. These -descriptors contain all necessary information for creating the source -code and documentation in a simple and compact format, including the -name of the extension, url link to the specification, tokens, function -declarations, typedefs and struct definitions. In the second step, -the header files as well as the library and glewinfo source are -generated from the descriptor files. The code generation scripts are -located in the auto subdirectory. -

- -

-The code generation scripts require GNU make, wget, and perl. On -Windows, the simplest way to get access to these tools is to install -Cygwin, but make sure that the -root directory is mounted in binary mode. The makefile in the -auto directory provides the following build targets: -

- -
- - - - - - - - - - - - - - - - -
make    Create the source files from the descriptors. If the -descriptors do not exist, create them from the spec files. If the spec -files do not exist, download them from the OpenGL repository.
make clean    Delete the source files.
make clobber    Delete the source files and the descriptors.
make destroy    Delete the source files, the descriptors, and the spec files.
make custom    Create the source files for the extensions -listed in auto/custom.txt. See "Custom Code -Generation" below for more details.
-
- -

Adding a New Extension

- -

-To add a new extension, create a descriptor file for the extension in -auto/core and rerun the code generation scripts by typing -make clean; make in the auto directory. -

- -

-The format of the descriptor file is given below. Items in -brackets are optional. -

- -

-<Extension Name>
-[<URL of Specification File>]
-    [<Token Name> <Token Value>]
-    [<Token Name> <Token Value>]
-    ...
-    [<Typedef>]
-    [<Typedef>]
-    ...
-    [<Function Signature>]
-    [<Function Signature>]
-    ...
- -

- - - -

-Take a look at one of the files in auto/core for an -example. Note that typedefs and function signatures should not be -terminated with a semicolon. -

- -

Custom Code Generation

-

-Starting from GLEW 1.3.0, it is possible to control which extensions -to include in the libarary by specifying a list in -auto/custom.txt. This is useful when you do not need all the -extensions and would like to reduce the size of the source files. -Type make clean; make custom in the auto directory -to rerun the scripts with the custom list of extensions. -

- -

-For example, the following is the list of extensions needed to get GLEW and the -utilities to compile. -

- -

-WGL_ARB_extensions_string
-WGL_ARB_multisample
-WGL_ARB_pixel_format
-WGL_ARB_pbuffer
-WGL_EXT_extensions_string
-WGL_ATI_pixel_format_float
-WGL_NV_float_buffer
-

- -

Multiple Rendering Contexts (GLEW MX)

- -

Starting with release 1.2.0, thread-safe support for multiple -rendering contexts, possibly with different capabilities, is -available. Since this is not required by most users, it is not added -to the binary releases to maintain compatibility between different -versions. To include multi-context support, you have to do the -following:

-
    -
  1. Compile and use GLEW with the GLEW_MX preprocessor token -defined.
  2. -
  3. For each rendering context, create a GLEWContext object -that will be available as long as the rendering context exists.
  4. -
  5. Define a macro or function called glewGetContext() that -returns a pointer to the GLEWContext object associated with -the rendering context from which OpenGL/WGL/GLX calls are issued. This -dispatch mechanism is primitive, but generic. -
  6. Make sure that you call glewInit() after creating the -GLEWContext object in each rendering context. Note, that the -GLEWContext pointer returned by glewGetContext() has -to reside in global or thread-local memory. -
- -

Note that according to the MSDN -WGL documentation, you have to initialize the entry points for -every rendering context that use pixel formats with different -capabilities For example, the pixel formats provided by the generic -software OpenGL implementation by Microsoft vs. the hardware -accelerated pixel formats have different capabilities. GLEW by -default ignores this requirement, and does not define per-context -entry points (you can however do this using the steps described -above). Assuming a global namespace for the entry points works in -most situations, because typically all hardware accelerated pixel -formats provide the same entry points and capabilities. This means -that unless you use the multi-context version of GLEW, you need to -call glewInit() only once in your program, or more precisely, -once per process.

- -

Separate Namespace

- -

-To avoid name clashes when linking with libraries that include the -same symbols, extension entry points are declared in a separate -namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL -function names to their GLEW equivalents. For instance, -glFancyFunction is simply an alias to -glewFancyFunction. The separate namespace does not effect -token and function pointer definitions. -

- -

Known Issues

- -

-GLEW requires GLX 1.2 for compatibility with GLUT. -

- - -
- - diff --git a/Externals/GLew/doc/basic.html b/Externals/GLew/doc/basic.html deleted file mode 100644 index 0627831070..0000000000 --- a/Externals/GLew/doc/basic.html +++ /dev/null @@ -1,282 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.5.4

GLEW Logo

- - - - - - - - - - -
Download
Installation
Basic Usage
Advanced Usage
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
-

-
- - - - - -
Last Update: 04-21-10
- OpenGL Logo - SourceForge Logo -
-
-
- -

The OpenGL Extension Wrangler Library

- - - - -

Initializing GLEW

-

-First you need to create a valid OpenGL rendering context and call -glewInit() to initialize the extension entry points. If -glewInit() returns GLEW_OK, the initialization -succeeded and you can use the available extensions as well as core -OpenGL functionality. For example: -

- -

-#include <GL/glew.h>
-#include <GL/glut.h>
-...
-glutInit(&argc, argv);
-glutCreateWindow("GLEW Test");
-GLenum err = glewInit();
-if (GLEW_OK != err)
-{
-  /* Problem: glewInit failed, something is seriously wrong. */
-  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
-  ...
-}
-fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
-

- -

Checking for Extensions

- -

-Starting from GLEW 1.1.0, you can find out if a particular extension -is available on your platform by querying globally defined variables -of the form GLEW_{extension_name}: -

- -

-if (GLEW_ARB_vertex_program)
-{
-  /* It is safe to use the ARB_vertex_program extension here. */
-  glGenProgramsARB(...);
-}
-

- -

-In GLEW 1.0.x, a global structure was used for this task. To ensure -binary compatibility between releases, the struct was replaced with a -set of variables. -

- -

-You can also check for core OpenGL functionality. For example, to -see if OpenGL 1.3 is supported, do the following: -

- -

-if (GLEW_VERSION_1_3)
-{
-  /* Yay! OpenGL 1.3 is supported! */
-}
-

- -

-In general, you can check if GLEW_{extension_name} or -GLEW_VERSION_{version} is true or false. -

- -

-It is also possible to perform extension checks from string -input. Starting from the 1.3.0 release, use glewIsSupported -to check if the required core or extension functionality is -available: -

- -

-if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
-{
-  /* Great, we have OpenGL 1.4 + point sprites. */
-}
-

- -

-For extensions only, glewGetExtension provides a slower alternative -(GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release -glewGetExtension was replaced with -glewIsSupported. -

- -

-if (glewGetExtension("GL_ARB_fragment_program"))
-{
-  /* Looks like ARB_fragment_program is supported. */
-}
-

- -

Experimental Drivers

- -

-GLEW obtains information on the supported extensions from the graphics -driver. Experimental or pre-release drivers, however, might not -report every available extension through the standard mechanism, in -which case GLEW will report it unsupported. To circumvent this -situation, the glewExperimental global switch can be turned -on by setting it to GL_TRUE before calling -glewInit(), which ensures that all extensions with valid -entry points will be exposed. -

- -

Platform Specific Extensions

- -

-Platform specific extensions are separated into two header files: -wglew.h and glxew.h, which define the available -WGL and GLX extensions. To determine if a certain -extension is supported, query WGLEW_{extension name} or -GLXEW_{extension_name}. For example: -

- -

-#include <GL/wglew.h>
-
-if (WGLEW_ARB_pbuffer)
-{
-  /* OK, we can use pbuffers. */
-}
-else
-{
-  /* Sorry, pbuffers will not work on this platform. */
-}
-

- -

-Alternatively, use wglewIsSupported or -glxewIsSupported to check for extensions from a string: -

- -

-if (wglewIsSupported("WGL_ARB_pbuffer"))
-{
-  /* OK, we can use pbuffers. */
-}
-

- -

Utilities

- -

-GLEW provides two command-line utilities: one for creating a list of -available extensions and visuals; and another for verifying extension -entry points. -

- -

visualinfo: extensions and visuals

- -

-visualinfo is an extended version of glxinfo. The -Windows version creates a file called visualinfo.txt, which -contains a list of available OpenGL, WGL, and GLU extensions as well -as a table of visuals aka. pixel formats. Pbuffer and MRT capable -visuals are also included. For additional usage information, type -visualinfo -h. -

- -

glewinfo: extension verification utility

- -

-glewinfo allows you to verify the entry points for the -extensions supported on your platform. The Windows version -reports the results to a text file called glewinfo.txt. The -Unix version prints the results to stdout. -

- -

Windows usage:

-
glewinfo [-pf <id>]
- -

where <id> is the pixel format id for which the -capabilities are displayed.

- -

Unix usage:

-
glewinfo [-display <dpy>] [-visual <id>]
- -

where <dpy> is the X11 display and <id> is -the visual id for which the capabilities are displayed.

- - -
- - diff --git a/Externals/GLew/doc/credits.html b/Externals/GLew/doc/credits.html deleted file mode 100644 index 9fb3959f5a..0000000000 --- a/Externals/GLew/doc/credits.html +++ /dev/null @@ -1,127 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.5.4

GLEW Logo

- - - - - - - - - - -
Download
Installation
Basic Usage
Advanced Usage
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
-

-
- - - - - -
Last Update: 04-21-10
- OpenGL Logo - SourceForge Logo -
-
-
- -

The OpenGL Extension Wrangler Library

- - - - -

Credits

- -

-GLEW was developed by Milan -Ikits and Marcelo -Magallon. They also perform occasional maintainance to make sure -that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris -Wyman were the first users and also assisted with the design and -debugging process. The acronym GLEW originates from Aaron Lefohn. -Pasi Kärkkäinen identified and fixed several problems with -GLX and SDL. Nate Robins created the wglinfo utility, to -which modifications were made by Michael Wimmer. -

- -

Copyright

- -

-GLEW is originally derived from the EXTGL project by Lev Povalahev. -The source code is licensed under the Modified BSD -License, the Mesa 3-D License (MIT -License), and the Khronos License (MIT -License). The automatic code generation scripts are released under -the GNU GPL. -

- -
- - diff --git a/Externals/GLew/doc/glew.css b/Externals/GLew/doc/glew.css deleted file mode 100644 index 1bb7dd178a..0000000000 --- a/Externals/GLew/doc/glew.css +++ /dev/null @@ -1,187 +0,0 @@ -h1 -{ - color: black; - font: 23px "Verdana", "Arial", "Helvetica", sans-serif; - font-weight: bold; - text-align: center; - margin-top: 12px; - margin-bottom: 18px; -} - -h2 -{ - color: black; - font: 18px "Verdana", "Arial", "Helvetica", sans-serif; - font-weight: bold; - text-align: left; - padding-top: 0px; - padding-bottom: 0px; - margin-top: 18px; - margin-bottom: 12px; -} - -h3 -{ - color: black; - font: 17px "Verdana", "Arial", "Helvetica", sans-serif; - text-align: left; - padding-top: 0px; - padding-bottom: 0px; - margin-top: 12px; - margin-bottom: 12px; -} - -small -{ - font: 8pt "Verdana", "Arial", "Helvetica", sans-serif; -} - -body -{ - color: black; - font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; - text-align: left; -} - -td -{ - color: black; - font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; -} - -tt -{ - color: rgb(0,120,0); -} -/* color: maroon; */ - -td.num -{ - color: lightgrey; - font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; - text-align: right; -} - -blockquote -{ - color: rgb(0,120,0); - background: #f0f0f0; - text-align: left; - margin-left: 40px; - margin-right: 40px; - margin-bottom: 6px; - padding-bottom: 0px; - margin-top: 0px; - padding-top: 0px; - border-top: 0px; - border-width: 0px; -} - -pre -{ - color: rgb(0,120,0); - background: #f0f0f0; - text-align: left; - margin-left: 40px; - margin-right: 40px; - margin-bottom: 6px; - padding-bottom: 0px; - margin-top: 0px; - padding-top: 0px; - border-top: 0px; - border-width: 0px; -} - -p -{ - color: black; - font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; - text-align: left; - margin-bottom: 0px; - padding-bottom: 6px; - margin-top: 0px; - padding-top: 0px; -} - -p.right -{ - color: black; - font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; - text-align: right; - margin-bottom: 0px; - padding-bottom: 6px; - margin-top: 0px; - padding-top: 0px; -} - -p.pre -{ - color: rgb(0,120,0); - font: 10pt "Courier New", "Courier", monospace; - background: #f0f0f0; - text-align: left; - margin-top: 0px; - margin-bottom: 6px; - margin-left: 40px; - margin-right: 40px; - padding-top: 0px; - padding-bottom: 6px; - padding-left: 6px; - padding-right: 6px; - border-top: 0px; - border-width: 0px; -} - -a:link -{ - color: rgb(0,0,139); - text-decoration: none; -} - -a:visited -{ - color: rgb(220,20,60); - text-decoration: none; -} - -a:hover -{ - color: rgb(220,20,60); - text-decoration: underline; - background: "#e8e8e8"; -} - -ul -{ - list-style-type: disc; - text-align: left; - margin-left: 40px; - margin-top: 0px; - padding-top: 0px; - margin-bottom: 0px; - padding-bottom: 3px; -} - -ul.none -{ - list-style-type: none; -} - -ol -{ - text-align: left; - margin-left: 40px; - margin-top: 0px; - padding-top: 0px; - margin-bottom: 0px; - padding-bottom: 12px; -} - -hr -{ - color: maroon; - background-color: maroon; - height: 1px; - border: 0px; - width: 80%; -} diff --git a/Externals/GLew/doc/glew.html b/Externals/GLew/doc/glew.html deleted file mode 100644 index 70002b7de2..0000000000 --- a/Externals/GLew/doc/glew.html +++ /dev/null @@ -1,513 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.5.4

GLEW Logo

- - - - - - - - - - -
Download
Installation
Basic Usage
Advanced Usage
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
-

-
- - - - - -
Last Update: 04-21-10
- OpenGL Logo - SourceForge Logo -
-
-
- -

The OpenGL Extension Wrangler Library

- - - - -

Supported OpenGL Extensions

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1 3DFX_multisample
2 3DFX_tbuffer
3 3DFX_texture_compression_FXT1

4 AMD_conservative_depth
5 AMD_draw_buffers_blend
6 AMD_performance_monitor
7 AMD_seamless_cubemap_per_texture
8 AMD_shader_stencil_export
9 AMD_texture_texture4
10 AMD_vertex_shader_tessellator

11 APPLE_aux_depth_stencil
12 APPLE_client_storage
13 APPLE_element_array
14 APPLE_fence
15 APPLE_float_pixels
16 APPLE_flush_buffer_range
17 APPLE_object_purgeable
18 APPLE_pixel_buffer
19 APPLE_rgb_422
20 APPLE_row_bytes
21 APPLE_specular_vector
22 APPLE_texture_range
23 APPLE_transform_hint
24 APPLE_vertex_array_object
25 APPLE_vertex_array_range
26 APPLE_vertex_program_evaluators
27 APPLE_ycbcr_422

28 ARB_blend_func_extended
29 ARB_color_buffer_float
30 ARB_compatibility
31 ARB_copy_buffer
32 ARB_depth_buffer_float
33 ARB_depth_clamp
34 ARB_depth_texture
35 ARB_draw_buffers
36 ARB_draw_buffers_blend
37 ARB_draw_elements_base_vertex
38 ARB_draw_indirect
39 ARB_draw_instanced
40 ARB_explicit_attrib_location
41 ARB_fragment_coord_conventions
42 ARB_fragment_program
43 ARB_fragment_program_shadow
44 ARB_fragment_shader
45 ARB_framebuffer_object
46 ARB_framebuffer_sRGB
47 ARB_geometry_shader4
48 ARB_gpu_shader5
49 ARB_gpu_shader_fp64
50 ARB_half_float_pixel
51 ARB_half_float_vertex
52 ARB_imaging
53 ARB_instanced_arrays
54 ARB_map_buffer_range
55 ARB_matrix_palette
56 ARB_multisample
57 ARB_multitexture
58 ARB_occlusion_query
59 ARB_occlusion_query2
60 ARB_pixel_buffer_object
61 ARB_point_parameters
62 ARB_point_sprite
63 ARB_provoking_vertex
64 ARB_sample_shading
65 ARB_sampler_objects
66 ARB_seamless_cube_map
67 ARB_shader_bit_encoding
68 ARB_shader_objects
69 ARB_shader_subroutine
70 ARB_shader_texture_lod
71 ARB_shading_language_100
72 ARB_shading_language_include
73 ARB_shadow
74 ARB_shadow_ambient
75 ARB_sync
76 ARB_tessellation_shader
77 ARB_texture_border_clamp
78 ARB_texture_buffer_object
79 ARB_texture_buffer_object_rgb32
80 ARB_texture_compression
81 ARB_texture_compression_bptc
82 ARB_texture_compression_rgtc
83 ARB_texture_cube_map
84 ARB_texture_cube_map_array
85 ARB_texture_env_add
86 ARB_texture_env_combine
87 ARB_texture_env_crossbar
88 ARB_texture_env_dot3
89 ARB_texture_float
90 ARB_texture_gather
91 ARB_texture_mirrored_repeat
92 ARB_texture_multisample
93 ARB_texture_non_power_of_two
94 ARB_texture_query_lod
95 ARB_texture_rectangle
96 ARB_texture_rg
97 ARB_texture_rgb10_a2ui
98 ARB_texture_swizzle
99 ARB_timer_query
100 ARB_transform_feedback2
101 ARB_transform_feedback3
102 ARB_transpose_matrix
103 ARB_uniform_buffer_object
104 ARB_vertex_array_bgra
105 ARB_vertex_array_object
106 ARB_vertex_blend
107 ARB_vertex_buffer_object
108 ARB_vertex_program
109 ARB_vertex_shader
110 ARB_vertex_type_2_10_10_10_rev
111 ARB_window_pos

112 ATIX_point_sprites
113 ATIX_texture_env_combine3
114 ATIX_texture_env_route
115 ATIX_vertex_shader_output_point_size

116 ATI_draw_buffers
117 ATI_element_array
118 ATI_envmap_bumpmap
119 ATI_fragment_shader
120 ATI_map_object_buffer
121 ATI_meminfo
122 ATI_pn_triangles
123 ATI_separate_stencil
124 ATI_shader_texture_lod
125 ATI_text_fragment_shader
126 ATI_texture_compression_3dc
127 ATI_texture_env_combine3
128 ATI_texture_float
129 ATI_texture_mirror_once
130 ATI_vertex_array_object
131 ATI_vertex_attrib_array_object
132 ATI_vertex_streams

133 EXT_422_pixels
134 EXT_Cg_shader
135 EXT_abgr
136 EXT_bgra
137 EXT_bindable_uniform
138 EXT_blend_color
139 EXT_blend_equation_separate
140 EXT_blend_func_separate
141 EXT_blend_logic_op
142 EXT_blend_minmax
143 EXT_blend_subtract
144 EXT_clip_volume_hint
145 EXT_cmyka
146 EXT_color_subtable
147 EXT_compiled_vertex_array
148 EXT_convolution
149 EXT_coordinate_frame
150 EXT_copy_texture
151 EXT_cull_vertex
152 EXT_depth_bounds_test
153 EXT_direct_state_access
154 EXT_draw_buffers2
155 EXT_draw_instanced
156 EXT_draw_range_elements
157 EXT_fog_coord
158 EXT_fragment_lighting
159 EXT_framebuffer_blit
160 EXT_framebuffer_multisample
161 EXT_framebuffer_object
162 EXT_framebuffer_sRGB
163 EXT_geometry_shader4
164 EXT_gpu_program_parameters
165 EXT_gpu_shader4
166 EXT_histogram
167 EXT_index_array_formats
168 EXT_index_func
169 EXT_index_material
170 EXT_index_texture
171 EXT_light_texture
172 EXT_misc_attribute
173 EXT_multi_draw_arrays
174 EXT_multisample
175 EXT_packed_depth_stencil
176 EXT_packed_float
177 EXT_packed_pixels
178 EXT_paletted_texture
179 EXT_pixel_buffer_object
180 EXT_pixel_transform
181 EXT_pixel_transform_color_table
182 EXT_point_parameters
183 EXT_polygon_offset
184 EXT_provoking_vertex
185 EXT_rescale_normal
186 EXT_scene_marker
187 EXT_secondary_color
188 EXT_separate_shader_objects
189 EXT_separate_specular_color
190 EXT_shader_image_load_store
191 EXT_shadow_funcs
192 EXT_shared_texture_palette
193 EXT_stencil_clear_tag
194 EXT_stencil_two_side
195 EXT_stencil_wrap
196 EXT_subtexture
197 EXT_texture
198 EXT_texture3D
199 EXT_texture_array
200 EXT_texture_buffer_object
201 EXT_texture_compression_dxt1
202 EXT_texture_compression_latc
203 EXT_texture_compression_rgtc
204 EXT_texture_compression_s3tc
205 EXT_texture_cube_map
206 EXT_texture_edge_clamp
207 EXT_texture_env
208 EXT_texture_env_add
209 EXT_texture_env_combine
210 EXT_texture_env_dot3
211 EXT_texture_filter_anisotropic
212 EXT_texture_integer
213 EXT_texture_lod_bias
214 EXT_texture_mirror_clamp
215 EXT_texture_object
216 EXT_texture_perturb_normal
217 EXT_texture_rectangle
218 EXT_texture_sRGB
219 EXT_texture_shared_exponent
220 EXT_texture_snorm
221 EXT_texture_swizzle
222 EXT_timer_query
223 EXT_transform_feedback
224 EXT_vertex_array
225 EXT_vertex_array_bgra
226 EXT_vertex_attrib_64bit
227 EXT_vertex_shader
228 EXT_vertex_weighting

229 GREMEDY_frame_terminator
230 GREMEDY_string_marker

231 HP_convolution_border_modes
232 HP_image_transform
233 HP_occlusion_test
234 HP_texture_lighting

235 IBM_cull_vertex
236 IBM_multimode_draw_arrays
237 IBM_rasterpos_clip
238 IBM_static_data
239 IBM_texture_mirrored_repeat
240 IBM_vertex_array_lists

241 INGR_color_clamp
242 INGR_interlace_read

243 INTEL_parallel_arrays
244 INTEL_texture_scissor

245 KTX_buffer_region

246 MESAX_texture_stack

247 MESA_pack_invert
248 MESA_resize_buffers
249 MESA_window_pos
250 MESA_ycbcr_texture

251 NV_blend_square
252 NV_conditional_render
253 NV_copy_depth_to_color
254 NV_copy_image
255 NV_depth_buffer_float
256 NV_depth_clamp
257 NV_depth_range_unclamped
258 NV_evaluators
259 NV_explicit_multisample
260 NV_fence
261 NV_float_buffer
262 NV_fog_distance
263 NV_fragment_program
264 NV_fragment_program2
265 NV_fragment_program4
266 NV_fragment_program_option
267 NV_framebuffer_multisample_coverage
268 NV_geometry_program4
269 NV_geometry_shader4
270 NV_gpu_program4
271 NV_gpu_program5
272 NV_gpu_program_fp64
273 NV_gpu_shader5
274 NV_half_float
275 NV_light_max_exponent
276 NV_multisample_filter_hint
277 NV_occlusion_query
278 NV_packed_depth_stencil
279 NV_parameter_buffer_object
280 NV_parameter_buffer_object2
281 NV_pixel_data_range
282 NV_point_sprite
283 NV_present_video
284 NV_primitive_restart
285 NV_register_combiners
286 NV_register_combiners2
287 NV_shader_buffer_load
288 NV_tessellation_program5
289 NV_texgen_emboss
290 NV_texgen_reflection
291 NV_texture_barrier
292 NV_texture_compression_vtc
293 NV_texture_env_combine4
294 NV_texture_expand_normal
295 NV_texture_rectangle
296 NV_texture_shader
297 NV_texture_shader2
298 NV_texture_shader3
299 NV_transform_feedback
300 NV_transform_feedback2
301 NV_vertex_array_range
302 NV_vertex_array_range2
303 NV_vertex_attrib_integer_64bit
304 NV_vertex_buffer_unified_memory
305 NV_vertex_program
306 NV_vertex_program1_1
307 NV_vertex_program2
308 NV_vertex_program2_option
309 NV_vertex_program3
310 NV_vertex_program4

311 OES_byte_coordinates
312 OES_compressed_paletted_texture
313 OES_read_format
314 OES_single_precision

315 OML_interlace
316 OML_resample
317 OML_subsample

318 PGI_misc_hints
319 PGI_vertex_hints

320 REND_screen_coordinates

321 S3_s3tc

322 SGIS_color_range
323 SGIS_detail_texture
324 SGIS_fog_function
325 SGIS_generate_mipmap
326 SGIS_multisample
327 SGIS_pixel_texture
328 SGIS_point_line_texgen
329 SGIS_sharpen_texture
330 SGIS_texture4D
331 SGIS_texture_border_clamp
332 SGIS_texture_edge_clamp
333 SGIS_texture_filter4
334 SGIS_texture_lod
335 SGIS_texture_select

336 SGIX_async
337 SGIX_async_histogram
338 SGIX_async_pixel
339 SGIX_blend_alpha_minmax
340 SGIX_clipmap
341 SGIX_convolution_accuracy
342 SGIX_depth_texture
343 SGIX_flush_raster
344 SGIX_fog_offset
345 SGIX_fog_texture
346 SGIX_fragment_specular_lighting
347 SGIX_framezoom
348 SGIX_interlace
349 SGIX_ir_instrument1
350 SGIX_list_priority
351 SGIX_pixel_texture
352 SGIX_pixel_texture_bits
353 SGIX_reference_plane
354 SGIX_resample
355 SGIX_shadow
356 SGIX_shadow_ambient
357 SGIX_sprite
358 SGIX_tag_sample_buffer
359 SGIX_texture_add_env
360 SGIX_texture_coordinate_clamp
361 SGIX_texture_lod_bias
362 SGIX_texture_multi_buffer
363 SGIX_texture_range
364 SGIX_texture_scale_bias
365 SGIX_vertex_preclip
366 SGIX_vertex_preclip_hint
367 SGIX_ycrcb

368 SGI_color_matrix
369 SGI_color_table
370 SGI_texture_color_table

371 SUNX_constant_data

372 SUN_convolution_border_modes
373 SUN_global_alpha
374 SUN_mesh_array
375 SUN_read_video_pixels
376 SUN_slice_accum
377 SUN_triangle_list
378 SUN_vertex

379 WIN_phong_shading
380 WIN_specular_fog
381 WIN_swap_hint
- -
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zsr*`pOGuA$u2`J#v@*)>j{N#cyH%V2xn7SQmF+^|EFP=1xy`^p|CzDAL8t91TU~I< zx6HvrKFC}fN;bY&63<^r-+(Ok%tGO`F}S#@xjZ@g9Y0x5Z~9vwu`f*2)d&$2v7i~x zn!x?}hHKlWvl9OY*L#wIlYk0Yv9|Ilx~GLwZHttiPnrp)tTM3ZDlQR(Z?;=CB(fG4 zKb83UP)ztiejG&j@#Lr1Y2tT4GundTN_acbwo~?%W%9d^Qt!l+P0t|51_Y+XMZ)JT zK6;9%uMuH=*!oCpqP5A&!)?1^f~N#lym5qeh_^b`!gVhhJHY2IG8rW$|FgKaTHPa@ z6bRSg2V%tT!zL%kfoKN;cS=cF>+v_>QJBB2gaj<^65X2nntV_xn6Q6y(OICoTDv(} zDMa}BU9!~hv3`M)R1>s+ezz5mE&fxH%LPXlOXya7Hgk&3D1ks8Zv!!yjoj>OOitS9 zLHGJAM(PQgykz^~E*d6q23|X48Cx{8x2SOFLu@KC^(+2-%%JD|coYdh0L@MfiQ9h> SQv}cd07nix*}k?RB>f+9$xcWB diff --git a/Externals/GLew/doc/glew.txt b/Externals/GLew/doc/glew.txt deleted file mode 100644 index 31a31d3dbe..0000000000 --- a/Externals/GLew/doc/glew.txt +++ /dev/null @@ -1,28 +0,0 @@ -The OpenGL Extension Wrangler Library -Copyright (C) 2002-2008, Milan Ikits -Copyright (C) 2002-2008, Marcelo E. Magallon -Copyright (C) 2002, Lev Povalahev -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - -* Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. -* Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. -* The name of the author may be used to endorse or promote products - derived from this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -THE POSSIBILITY OF SUCH DAMAGE. diff --git a/Externals/GLew/doc/glxew.html b/Externals/GLew/doc/glxew.html deleted file mode 100644 index 9818b603a6..0000000000 --- a/Externals/GLew/doc/glxew.html +++ /dev/null @@ -1,166 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.5.4

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Last Update: 04-21-10
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The OpenGL Extension Wrangler Library

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Supported GLX Extensions

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1 3DFX_multisample

2 ARB_create_context
3 ARB_create_context_profile
4 ARB_fbconfig_float
5 ARB_framebuffer_sRGB
6 ARB_get_proc_address
7 ARB_multisample
8 ARB_vertex_buffer_object

9 ATI_pixel_format_float
10 ATI_render_texture

11 EXT_fbconfig_packed_float
12 EXT_framebuffer_sRGB
13 EXT_import_context
14 EXT_scene_marker
15 EXT_swap_control
16 EXT_texture_from_pixmap
17 EXT_visual_info
18 EXT_visual_rating

19 INTEL_swap_event

20 MESA_agp_offset
21 MESA_copy_sub_buffer
22 MESA_pixmap_colormap
23 MESA_release_buffers
24 MESA_set_3dfx_mode

25 NV_copy_image
26 NV_float_buffer
27 NV_present_video
28 NV_swap_group
29 NV_vertex_array_range
30 NV_video_output

31 OML_swap_method
32 OML_sync_control

33 SGIS_blended_overlay
34 SGIS_color_range
35 SGIS_multisample
36 SGIS_shared_multisample

37 SGIX_fbconfig
38 SGIX_hyperpipe
39 SGIX_pbuffer
40 SGIX_swap_barrier
41 SGIX_swap_group
42 SGIX_video_resize
43 SGIX_visual_select_group

44 SGI_cushion
45 SGI_make_current_read
46 SGI_swap_control
47 SGI_video_sync

48 SUN_get_transparent_index
49 SUN_video_resize
- -
- - diff --git a/Externals/GLew/doc/gpl.txt b/Externals/GLew/doc/gpl.txt deleted file mode 100644 index b7b5f53df1..0000000000 --- a/Externals/GLew/doc/gpl.txt +++ /dev/null @@ -1,340 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 2, June 1991 - - Copyright (C) 1989, 1991 Free Software Foundation, Inc. - 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The licenses for most software are designed to take away your -freedom to share and change it. By contrast, the GNU General Public -License is intended to guarantee your freedom to share and change free -software--to make sure the software is free for all its users. This -General Public License applies to most of the Free Software -Foundation's software and to any other program whose authors commit to -using it. (Some other Free Software Foundation software is covered by -the GNU Library General Public License instead.) You can apply it to -your programs, too. - - When we speak of free software, we are referring to freedom, not -price. Our General Public Licenses are designed to make sure that you -have the freedom to distribute copies of free software (and charge for -this service if you wish), that you receive source code or can get it -if you want it, that you can change the software or use pieces of it -in new free programs; and that you know you can do these things. - - To protect your rights, we need to make restrictions that forbid -anyone to deny you these rights or to ask you to surrender the rights. -These restrictions translate to certain responsibilities for you if you -distribute copies of the software, or if you modify it. - - For example, if you distribute copies of such a program, whether -gratis or for a fee, you must give the recipients all the rights that -you have. 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Of course, the commands you use may -be called something other than `show w' and `show c'; they could even be -mouse-clicks or menu items--whatever suits your program. - -You should also get your employer (if you work as a programmer) or your -school, if any, to sign a "copyright disclaimer" for the program, if -necessary. Here is a sample; alter the names: - - Yoyodyne, Inc., hereby disclaims all copyright interest in the program - `Gnomovision' (which makes passes at compilers) written by James Hacker. - - , 1 April 1989 - Ty Coon, President of Vice - -This General Public License does not permit incorporating your program into -proprietary programs. If your program is a subroutine library, you may -consider it more useful to permit linking proprietary applications with the -library. If this is what you want to do, use the GNU Library General -Public License instead of this License. diff --git a/Externals/GLew/doc/index.html b/Externals/GLew/doc/index.html deleted file mode 100644 index f95035b231..0000000000 --- a/Externals/GLew/doc/index.html +++ /dev/null @@ -1,202 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.5.4

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Last Update: 04-21-10
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The OpenGL Extension Wrangler Library

- - - - -

-The OpenGL Extension Wrangler Library (GLEW) is a cross-platform -open-source C/C++ extension loading library. GLEW provides efficient -run-time mechanisms for determining which OpenGL extensions are -supported on the target platform. OpenGL core and extension -functionality is exposed in a single header file. GLEW has been -tested on a variety of operating systems, including Windows, Linux, -Mac OS X, FreeBSD, Irix, and Solaris. -

- -

Download Center

-

-GLEW is distributed -as source and precompiled binaries. The latest release is -1.5.4 -[04-21-10]: -

-

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-

- - - -
- - - - - - - - - - - - - - - -
Source -ZIP |  -TGZ
Binaries -Windows 32-bit |  -64-bit  -
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-

-An up-to-date copy is also available from the project -repository: -

-

-svn co https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew glew -

- -

Supported Extensions

-

-The latest release contains support for OpenGL 3.3, OpenGL 4.0 and the following extensions: -

- - -

News

-
    -
  • [04-21-10] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
  • -
  • [02-28-10] GLEW 1.5.3 fixes minor bugs and adds three new extensions
  • -
  • [12-31-09] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
  • -
  • [11-03-08] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
  • -
  • [12-27-07] GLEW 1.5.0 is released under less restrictive licenses
  • -
  • [04-27-07] GLEW 1.4.0 is released
  • -
  • [03-08-07] GLEW is included in the NVIDIA OpenGL SDK
  • -
  • [03-04-07] GLEW 1.3.6 is released
  • -
  • [02-28-07] Repository is migrated to SVN
  • -
  • [02-25-07] GLEW is included in the OpenGL SDK
  • -
  • [11-21-06] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
  • -
  • [03-04-06] GLEW 1.3.4 adds support for five new extensions
  • -
  • [05-16-05] GLEW 1.3.3 is released
  • -
  • [03-16-05] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
  • -
  • [02-11-05] gljava and sdljava provide a Java binding to OpenGL via GLEW
  • -
  • [02-02-05] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
  • -
  • [01-04-05] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
  • -
  • [12-22-04] GLEWpy Python wrapper announced
  • -
  • [12-12-04] Mailing lists created on sourceforge
  • -
  • [12-06-04] GLEW 1.2.5 adds new extensions and support for FreeBSD
  • -
- -

Links

- - - -
- - diff --git a/Externals/GLew/doc/install.html b/Externals/GLew/doc/install.html deleted file mode 100644 index 45d45249b2..0000000000 --- a/Externals/GLew/doc/install.html +++ /dev/null @@ -1,228 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.5.4

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- - - - -

Installation

- -

-To use the shared library version of GLEW, you need to copy the -headers and libraries into their destination directories. On Windows -this typically boils down to copying: -

- - - - - - - - - - -
bin/glew32.dll    to    %SystemRoot%/system32
lib/glew32.lib    to    {VC Root}/Lib
include/GL/glew.h    to    {VC Root}/Include/GL
include/GL/wglew.h    to    {VC Root}/Include/GL
-

-

- -

-where {VC Root} is the Visual C++ root directory, typically -C:/Program Files/Microsoft Visual Studio/VC98 for Visual -Studio 6.0 or C:/Program Files/Microsoft Visual -Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET. -

- -

-On Unix, typing make install will attempt to install GLEW -into /usr/include/GL and /usr/lib. You can -customize the installation target via the GLEW_DEST -environment variable if you do not have write access to these -directories. -

- -

Building Your Project with GLEW

-

-There are two ways to build your project with GLEW. -

-

Including the source files / project file

-

-The simpler but less flexible way is to include glew.h and -glew.c into your project. On Windows, you also need to -define the GLEW_STATIC preprocessor token when building a -static library or executable, and the GLEW_BUILD preprocessor -token when building a dll. You also need to replace -<GL/gl.h> and <GL/glu.h> with -<glew.h> in your code and set the appropriate include -flag (-I) to tell the compiler where to look for it. For -example: -

-

-#include <glew.h>
-#include <GL/glut.h>
-<gl, glu, and glut functionality is available here>
-

-

-Depending on where you put glew.h you may also need to change -the include directives in glew.c. Note that if you are using -GLEW together with GLUT, you have to include glew.h first. -In addition, glew.h includes glu.h, so you do not -need to include it separately. -

-

-On Windows, you also have the option of adding the supplied project -file glew_static.dsp to your workspace (solution) and compile -it together with your other projects. In this case you also need to -change the GLEW_BUILD preprocessor constant to -GLEW_STATIC when building a static library or executable, -otherwise you get build errors. -

-

-Note that GLEW does not use the C -runtime library, so it does not matter which version (single-threaded, -multi-threaded or multi-threaded DLL) it is linked with (without -debugging information). It is, however, always a good idea to compile all -your projects including GLEW with the same C runtime settings. -

- -

Using GLEW as a shared library

- -

-Alternatively, you can use the provided project files / makefile to -build a separate shared library you can link your projects with later. -In this case the best practice is to install glew.h, -glew32.lib, and glew32.dll / libGLEW.so to -where the OpenGL equivalents gl.h, opengl32.lib, and -opengl32.dll / libGL.so are located. Note that you -need administrative privileges to do this. If you do not have -administrator access and your system administrator will not do it for -you, you can install GLEW into your own lib and include subdirectories -and tell the compiler where to find it. Then you can just replace -<GL/gl.h> with <GL/glew.h> in your -program: -

- -

-#include <GL/glew.h>
-#include <GL/glut.h>
-<gl, glu, and glut functionality is available here>
-

- -

-or: -

- -

-#include <GL/glew.h>
-<gl and glu functionality is available here>
-

- -

-Remember to link your project with glew32.lib, -glu32.lib, and opengl32.lib on Windows and -libGLEW.so, libGLU.so, and libGL.so on -Unix (-lGLEW -lGLU -lGL). -

- -

-It is important to keep in mind that glew.h includes neither -windows.h nor gl.h. Also, GLEW will warn you by -issuing a preprocessor error in case you have included gl.h, -glext.h, or glATI.h before glew.h. -

- - -
- - diff --git a/Externals/GLew/doc/khronos.txt b/Externals/GLew/doc/khronos.txt deleted file mode 100644 index ffc271c915..0000000000 --- a/Externals/GLew/doc/khronos.txt +++ /dev/null @@ -1,20 +0,0 @@ -Copyright (c) 2007 The Khronos Group Inc. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and/or associated documentation files (the -"Materials"), to deal in the Materials without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Materials, and to -permit persons to whom the Materials are furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Materials. - -THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/Externals/GLew/doc/log.html b/Externals/GLew/doc/log.html deleted file mode 100644 index 610a7696d8..0000000000 --- a/Externals/GLew/doc/log.html +++ /dev/null @@ -1,704 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.5.4

GLEW Logo

- - - - - - - - - - -
Download
Installation
Basic Usage
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-

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Last Update: 04-21-10
- OpenGL Logo - SourceForge Logo -
-
-
- -

The OpenGL Extension Wrangler Library

- - - - -

Change Log

- -
-
    -
  • 1.5.4 [04-21-10] -
      -
    • New features: -
        -
      • Support for OpenGL 3.3 -
      • Support for OpenGL 4.0 -
      -
    • New extensions: -
        -
      • GL_AMD_conservative_depth -
      • GL_ARB_blend_func_extended -
      • GL_ARB_draw_indirect -
      • GL_ARB_explicit_attrib_location -
      • GL_ARB_gpu_shader5 -
      • GL_ARB_gpu_shader_fp64 -
      • GL_ARB_occlusion_query2 -
      • GL_ARB_sampler_objects -
      • GL_ARB_shader_bit_encoding -
      • GL_ARB_shader_subroutine -
      • GL_ARB_shading_language_include -
      • GL_ARB_tessellation_shader -
      • GL_ARB_texture_buffer_object_rgb32 -
      • GL_ARB_texture_compression_bptc -
      • GL_ARB_texture_rgb10_a2ui -
      • GL_ARB_texture_swizzle -
      • GL_ARB_timer_query -
      • GL_ARB_transform_feedback2 -
      • GL_ARB_transform_feedback3 -
      • GL_ARB_vertex_type_2_10_10_10_rev -
      • GL_EXT_shader_image_load_store -
      • GL_EXT_vertex_attrib_64bit -
      • GL_NV_gpu_program5 -
      • GL_NV_gpu_program_fp64 -
      • GL_NV_gpu_shader5 -
      • GL_NV_tessellation_program5 -
      • GL_NV_vertex_attrib_integer_64bit -
      • GLX_ARB_vertex_buffer_object -
      -
    • Bug fixes: -
        -
      • Parameter constness fix for glPointParameteriv and glPointParameterfv -
      -
    -
- -
-
    -
  • 1.5.3 [02-28-10] -
      -
    • New extensions: -
        -
      • GLX_INTEL_swap_event -
      • GL_AMD_seamless_cubemap_per_texture -
      • GL_AMD_shader_stencil_export -
      -
    • Bug fixes: -
        -
      • Correct version detection for GL 3.1 and 3.2 -
      • Missing 3.1 enumerants -
      • Add glew.pc -
      -
    -
- -
-
    -
  • 1.5.2 [12-31-09] -
      -
    • New features: -
        -
      • Support for OpenGL 3.1 -
      • Support for OpenGL 3.2 -
      -
    • New extensions: -
        -
      • GL_AMD_draw_buffers_blend -
      • GL_AMD_performance_monitor -
      • GL_AMD_texture_texture4 -
      • GL_AMD_vertex_shader_tessellator -
      • GL_APPLE_aux_depth_stencil -
      • GL_APPLE_object_purgeable -
      • GL_APPLE_rgb_422 -
      • GL_APPLE_row_bytes -
      • GL_APPLE_vertex_program_evaluators -
      • GL_ARB_compatibility -
      • GL_ARB_copy_buffer -
      • GL_ARB_depth_clamp -
      • GL_ARB_draw_buffers_blend -
      • GL_ARB_draw_elements_base_vertex -
      • GL_ARB_fragment_coord_conventions -
      • GL_ARB_provoking_vertex -
      • GL_ARB_sample_shading -
      • GL_ARB_seamless_cube_map -
      • GL_ARB_shader_texture_lod -
      • GL_ARB_sync -
      • GL_ARB_texture_cube_map_array -
      • GL_ARB_texture_gather -
      • GL_ARB_texture_multisample -
      • GL_ARB_texture_query_lod -
      • GL_ARB_uniform_buffer_object -
      • GL_ARB_vertex_array_bgra -
      • GL_ATI_meminfo -
      • GL_EXT_provoking_vertex -
      • GL_EXT_separate_shader_objects -
      • GL_EXT_texture_snorm -
      • GL_NV_copy_image -
      • GL_NV_parameter_buffer_object2 -
      • GL_NV_shader_buffer_load -
      • GL_NV_texture_barrier -
      • GL_NV_transform_feedback2 -
      • GL_NV_vertex_buffer_unified_memory -
      • WGL_AMD_gpu_association -
      • WGL_ARB_create_context_profile -
      • WGL_NV_copy_image -
      • GLX_ARB_create_context_profile -
      • GLX_EXT_swap_control -
      • GLX_NV_copy_image -
      -
    • Bug fixes: -
        -
      • DOS line endings for windows .zip archives only. -
      • glTransformFeedbackVaryings arguments. -
      • Resource leak in glewinfo and visualinfo tools. -
      • WIN32_LEAN_AND_MEAN preprocessor pollution. -
      • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0. -
      • MesaGLUT glut.h GLAPIENTRY dependency. -
      • glFramebufferTextureLayer correction. -
      • OSX compiler warnings resolved. -
      • Cygwin linking to opengl32 by default, rather than X11 OpenGL. -
      • SnowLeopard (OSX 10.6) gl.h detection. -
      • Use $(STRIP) consistently. -
      -
    -
- -
-
    -
  • 1.5.1 [11-03-08] -
      -
    • New features: -
        -
      • Support for OpenGL 3.0 -
      -
    • New extensions: -
        -
      • GL_ARB_depth_buffer_float -
      • GL_ARB_draw_instance, -
      • GL_ARB_framebuffer_object -
      • GL_ARB_framebuffer_sRGB -
      • GL_ARB_geometry_shader4 -
      • GL_ARB_half_float_pixel -
      • GL_ARB_half_float_vertex -
      • GL_ARB_instanced_arrays -
      • GL_ARB_map_buffer_range -
      • GL_ARB_texture_buffer_object -
      • GL_ARB_texture_compression_rgtc -
      • GL_ARB_vertex_array_object -
      • GL_EXT_direct_state_access -
      • GL_EXT_texture_swizzle -
      • GL_EXT_transform_feedback -
      • GL_EXT_vertex_array_bgra -
      • GL_NV_conditional_render -
      • GL_NV_explicit_multisample -
      • GL_NV_present_video -
      • GL_SGIS_point_line_texgen -
      • GL_SGIX_convolution_accuracy -
      • WGL_ARB_create_context -
      • WGL_ARB_framebuffer_sRGB -
      • WGL_NV_present_video -
      • WGL_NV_swap_group -
      • WGL_NV_video_output -
      • GLX_ARB_create_context -
      • GLX_ARB_framebuffer_sRGB -
      • GLX_NV_present_video -
      • GLX_NV_swap_group -
      • GLX_NV_video_output -
      -
    • Bug fixes: -
        -
      • Licensing issues with documentation -
      • Problems with long long and _MSC_VER on MINGW -
      • Incorrect parameter for glGetUniformLocation -
      • glewGetExtension fails on last entry -
      • Incomplete GL_NV_texture_shader tokens -
      • Scripting problems on Cygwin -
      • Incorrect definition for GLint on OS X -
      -
    -
- -
-
    -
  • 1.5.0 [12-27-07] -
      -
    • New features: -
        -
      • Licensing change (BSD, Mesa 3-D, Khronos) -
      • Switch to using registry on www.opengl.org -
      • Support for major and minor version strings -
      -
    • New extensions: -
        -
      • GL_APPLE_flush_buffer_range -
      • GL_GREMEDY_frame_terminator -
      • GLX_EXT_texture_from_pixmap -
      -
    • Bug fixes: -
        -
      • Incorrent 64-bit type definitions -
      • Do not strip static library on install -
      • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read -
      • Missing tokens in GL_VERSION_2_1 -
      • Missing functions in GL_VERSION_1_4 -
      • Incorrect parameter type for glXCopyContext -
      -
    -
-
-
    -
  • 1.4.0 [04-27-07] -
      -
    • New features: -
        -
      • Extension variables are declared const to avoid possible -corruption of their values -
      -
    • New extensions: -
        -
      • GL_NV_depth_range_unclamped -
      -
    • Bug fixes: -
        -
      • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage -
      • Incorrect function names in GL_EXT_gpu_program_parameters -
      • Missing tokens in GL_EXT_framebuffer_multisample -
      • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string -
      -
    -
-
-
    -
  • 1.3.6 [03-04-07] -
      -
    • New extensions: -
        -
      • GL_ATI_shader_texture_lod -
      • GL_EXT_gpu_program_parameters -
      • GL_NV_geometry_shader4 -
      • WGL_NV_gpu_affinity -
      • GLX_SGIX_hyperpipe -
      -
    • Bug fixes: -
        -
      • Missing include guards in glxew.h -
      • Makefile and install problems for Cygwin builds -
      • Install problem for Linux AMD64 builds -
      • Incorrent token in GL_ATI_texture_compression_3dc -
      • Missing tokens from GL_ATIX_point_sprites -
      -
    -
-
-
    -
  • 1.3.5 [11-21-06] -
      -
    • New features: -
        -
      • Support for core OpenGL 2.1 -
      • Debug support for glewIsSupported -
      -
    • New extensions: -
        -
      • GL_EXT_bindable_uniform -
      • GL_EXT_draw_buffers2 -
      • GL_EXT_draw_instanced -
      • GL_EXT_framebuffer_sRGB -
      • GL_EXT_geometry_shader4 -
      • GL_EXT_gpu_shader4 -
      • GL_EXT_packed_float -
      • GL_EXT_texture_array -
      • GL_EXT_texture_buffer_object -
      • GL_EXT_texture_compression_latc -
      • GL_EXT_texture_compression_rgtc -
      • GL_EXT_texture_integer -
      • GL_EXT_texture_shared_exponent -
      • GL_EXT_timer_query -
      • GL_NV_depth_buffer_float -
      • GL_NV_fragment_program4 -
      • GL_NV_framebuffer_multisample_coverage -
      • GL_NV_geometry_program4 -
      • GL_NV_gpu_program4 -
      • GL_NV_parameter_buffer_object -
      • GL_NV_transform_feedback -
      • GL_NV_vertex_program4 -
      • GL_OES_byte_coordinates -
      • GL_OES_compressed_paletted_texture -
      • GL_OES_read_format -
      • GL_OES_single_precision -
      • WGL_EXT_pixel_format_packed_float -
      • WGL_EXT_framebuffer_sRGB -
      • GLX_EXT_fbconfig_packed_float -
      • GLX_EXT_framebuffer_sRGB -
      -
    • Bug fixes: -
        -
      • Wrong GLXContext definition on Solaris -
      • Makefile problem for parallel builds -
      -
    -
-
-
    -
  • 1.3.4 [03-04-06] -
      -
    • New extensions: -
        -
      • GL_EXT_framebuffer_blit -
      • GL_EXT_framebuffer_multisample -
      • GL_EXT_packed_depth_stencil -
      • GL_MESAX_texture_stack -
      • WGL_3DL_stereo_control -
      -
    -
      -
    • Bug fixes: -
        -
      • glBlendEquation missing from GL_ARB_imaging -
      • Wrong APIENTRY definition for Cygwin -
      • Incorrect OS X OpenGL types -
      • Unix 64-bit installation patch -
      -
    -
-
-
    -
  • 1.3.3 [05-16-05] -
      -
    • New feature: -
        -
      • Code generation option to split source into multiple files -
      -
    -
      -
    • Bug fixes: -
        -
      • OpenGL 2.0 core initialization problems -
      • Wrong value for token GL_SHADER_TYPE -
      • Missing tokens in GL_ATI_fragment_shader -
      • Missing entry points in GL_ARB_transpose_matrix -
      -
    -
-
-
    -
  • 1.3.2 [03-16-05] -
      -
    • New extension: -
        -
      • GL_APPLE_pixel_buffer -
      -
    • Bug fixes: -
        -
      • Missing OpenGL 2.0 entry points -
      • Missing tokens in GL_SGIX_shadow -
      • MinGW makefile problem -
      • Check for incorrect OpenGL version string on SiS hardware -
      • Documentation update to meet the HTML 4.01 Transitional specification -
      -
    -
-
-
    -
  • 1.3.1 [02-02-05] -
      -
    • New features: -
        -
      • Consistent Unix and Windows versioning -
      -
    • New extensions: -
        -
      • GL_EXT_framebuffer_object -
      • GL_ARB_pixel_buffer_object -
      -
    • Bug fixes: -
        -
      • Missing OpenGL 2.0 tokens -
      • Incorrect typedefs (GLhandleARB and GLhalf) -
      • Borland compiler problems -
      -
    -
-
-
    -
  • 1.3.0 [01-04-05] -
      -
    • New features: -
        -
      • Support for core OpenGL 2.0 -
      • glewIsSupported provides efficient string-based extension checks -
      • Custom code generation from a list of extensions -
      • Makefile changes -
      -
    • New extensions: -
        -
      • WGL_ATI_render_texture_rectangle -
      -
    • Bug fixes: -
        -
      • Incorrect function signature in OpenGL 1.5 core -
      -
    -
-
-
    -
  • 1.2.5 [12-06-04] -
      -
    • New extensions: -
        -
      • GL_ATI_texture_compression_3dc -
      • GL_EXT_Cg_shader -
      • GL_EXT_draw_range_elements -
      • GL_KTX_buffer_region -
      -
    • Bug fixes: -
        -
      • OpenGL version detection bug -
      • Problems with wxWindows and MinGW compilation -
      • visualinfo compilation problem with GLEW_MX specified -
      • Wrong token name in OpenGL 1.5 core -
      -
    • Support for FreeBSD -
    -
-
-
    -
  • 1.2.4 [09-06-04] -
      -
    • Added ARB_draw_buffers and ARB_texture_rectangle -
    • Fixed bug in ARB_shader_objects -
    • Replaced wglinfo with visualinfo -
    -
-
-
    -
  • 1.2.3 [06-10-04] -
      -
    • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3 -
    • Bug fix in GL_ARB_vertex_blend -
    -
-
-
    -
  • 1.2.2 [05-08-04] -
      -
    • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array -
    • Fixed GLEW_MX problems -
    • Bug fix in GL_EXT_texture_rectangle and wglinfo -
    -
-
-
    -
  • 1.2.1 [03-18-04] -
      -
    • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug) -
    • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader -
    • Added flags on GDI support and multisampling to wglinfo -
    -
-
-
    -
  • 1.2.0 [02-19-04] -
      -
    • Added full OpenGL 1.5 support -
    • Added support for multiple rendering contexts with different capabilities -
    • Added command line flags to glewinfo for selecting displays and visuals -
    • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels -
    • Added MinGW/MSYS support -
    • Bug fixes in GL_ARB_shader_objects and the OS X build -
    -
-
-
    -
  • 1.1.4 [12-15-03] -
      -
    • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, -GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, -GLX_ATI_pixel_format_float, and GLX_ATI_render_texture -
    • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader -
    -
-
-
    -
  • 1.1.3 [10-28-03] -
      -
    • Added Solaris and Darwin support -
    • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader -
    • Fixed bug in GL_WIN_swap_hint -
    • Removed glewinfo's dependency on GLUT -
    -
-
-
    -
  • 1.1.2 [09-15-03] -
      -
    • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards -
    • Added glewGetString for querying the GLEW version string -
    -
-
-
    -
  • 1.1.1 [08-11-03] -
      -
    • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two -
    • Fixed bug in GL_ARB_vertex_buffer_object -
    • Minor updates in documentation -
    -
-
-
    -
  • 1.1.0 [07-08-03] -
      -
    • Added automatic code generation -
    • Added almost every extension in the registry -
    • Added separate namespace -
    • Added Irix support -
    • Updated documentation -
    -
-
-
    -
  • 1.0.7 [06-29-03] -
      -
    • Added GL_EXT_depth_bounds_test -
    • Fixed typos -
    -
-
-
    -
  • 1.0.6 [05-05-03] -
      -
    • Added ARB_vertex_buffer_object and NV_half_float -
    • Updated wglinfo -
    • Temporary Linux bug fixes (problems with SDL and MESA) -
    -
-
-
    -
  • 1.0.5 [02-17-03] -
      -
    • Bug fixes -
    • Added wglinfo -
    • Updated documentation -
    -
-
-
    -
  • 1.0.4 [02-02-03] -
      -
    • Added NV_texture_expand_normal -
    • Added mingw support -
    • Updated documentation -
    -
-
-
    -
  • 1.0.3 [01-09-03] -
      -
    • Cleaned up ATI extensions -
    • Changed function prototypes to match glext.h -
    • Added EXT_texture3D -
    • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers -
    -
-
-
    -
  • 1.0.2 [12-21-02] -
      -
    • Added list of supported extensions to documentation -
    • Added NV_half_float and NV_texgen_emboss -
    -
-
-
    -
  • 1.0.1 [12-17-02] -
      -
    • Bug fixes -
    • Added glewGetExtension -
    -
-
-
    -
  • 1.0.0 [12-12-02] -
      -
    • Initial release -
    -
-
- - -
- - diff --git a/Externals/GLew/doc/mesa.txt b/Externals/GLew/doc/mesa.txt deleted file mode 100644 index a82dd4bd44..0000000000 --- a/Externals/GLew/doc/mesa.txt +++ /dev/null @@ -1,21 +0,0 @@ -Mesa 3-D graphics library -Version: 7.0 - -Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -the rights to use, copy, modify, merge, publish, distribute, sublicense, -and/or sell copies of the Software, and to permit persons to whom the -Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/Externals/GLew/doc/new.png b/Externals/GLew/doc/new.png deleted file mode 100644 index 7ce2b47960a7085d7e599044ae16187cdd79153a..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1180 zcmeAS@N?(olHy`uVBq!ia0vp^l0eME!3-o9=sc?gQk(@Ik;M!Q+`=Ht$S`Y;1W=GA z-O<;Pfnj4`&F{d;K)yn~JGFCa<74&D@oYeyX$c9*zYc!<&#ugD zEX;h`K5fE3d!7AtAbrBj%8&UMxaGCg^YE;B^S_bhGyeiTHjt*I2Wij#@s`{#4`Wk1 zcAm$Fr+$BdfkAy*0t1JF+Jam2V}O}iVy5K2zYp1VP2u#YVZOw`c!VS5Vy&Rj?)<-SyMXD!>frJ-_3sASzYj7t}CiK1p=3en~oMXMs0 zp<*ct%eofjl3TJ-(qdI^m2LK5SM7iMo##By?|HxX{oe2Ue&+~!1;YTbG`BDZ5C#BG z^Z|kiKrsvUV21$+U;zMzC^Q9>j6DP0y?|#8ia;VF-fI{{IaegvG-cAr$-% zyi7#UDPi1KI0RrU1%pFmWT|v@8d?~_U@-(7?w?{11_l&a4J!7qoUyIjV@;Yo9g$Iw zwoA&XHPNDe?Ybnep+RT?ECyP2fR@y#5;=^jl5$F?YX$v)1fw(xOhH%vF~{!Kxt)s! z?%_keW6F^I80R_JiZSj!yu+@s%A>_gC*>(!?^49Er%`#T7;Q9&4Uw z-EIlfky)}8LTeJxnIIg-y2UN(Ramxv8>^DkK%xQ=`xS0V{X=6p_H^~XW^`TSKPWN)tgl3YJ<~ubbI;-Vdj4CXCJwVady>xra zWO-bIaf9DJezwZYvKeN{Y>%_OxVSEq)8$u&oGBaVJCs-P>Ev=6UP{|LCtKbuuCsYb zwrcIZCe7;iKX5a-ePBh8!80*>E8H(f2trZ5ZBbvR1FLx?Cep3^o7pM8W1yVqJ;&VP zxuC_&2d{_Lf9$Aww>3yM182byPn0$qh<80wNYD-;>8IAc9ez4u`zii@+Gve>{khq$ z>G5AK9Q|WqyYh4~xi2D*^_k(Ly&s9lqx9v<^(L{2#--+t@6xRN%su9{9W+|Ks91BC z39Sda0z3w;C)+Y^&QP_oJ9s_D{_I%W_<-~mi7|fKMaSdGY~RNL0TNdU75ZmY%lw#( zllY9a?gx1#8^gF2ao%d>e(KHl3ZC>`R^_^cDE>6vm^%2E%kr=g3^8R>YMt0FKHaB1 zW>hs}f-J|pg_)d6Id<;xb&HZ8bqCVG0~J-*Zs(j<#}uTJWY3u*XPYPbpx#jvR$LA4Pc<>()X8nt`|KPF>{P;;dAT~9_is`OE)U>Od*|$Lt~cMlxqRfd zOjS~u*^y%P{tKGi zxAIr+b%`2l7=CRb>V&wl&l$rfPWVM(Q%zny9}ZOaeLHr>CTsVC<=7hmK>1((2_$yc zC?{l=;wf!lLZw(C7DIg`$M^!SzkT$|cdU_yaEySHfAJ9MAl{-{U?PU|tUl?g>!nO-738Ql%gH zTo<-ge()QhXCy`ef zqflsIxci3Yjr@#CFDbs(hM{>8iHSsr9!1Kqd>DF^R2HtmQ+;tPa^*XN(d8o?14x#X&d7--kaK%y3_cy2dRU7~S diff --git a/Externals/GLew/doc/wglew.html b/Externals/GLew/doc/wglew.html deleted file mode 100644 index a8ebe0f93e..0000000000 --- a/Externals/GLew/doc/wglew.html +++ /dev/null @@ -1,156 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.5.4

GLEW Logo

- - - - - - - - - - -
Download
Installation
Basic Usage
Advanced Usage
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
-

-
- - - - - -
Last Update: 04-21-10
- OpenGL Logo - SourceForge Logo -
-
-
- -

The OpenGL Extension Wrangler Library

- - - - -

Supported WGL Extensions

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1 3DFX_multisample

2 3DL_stereo_control

3 AMD_gpu_association

4 ARB_buffer_region
5 ARB_create_context
6 ARB_create_context_profile
7 ARB_extensions_string
8 ARB_framebuffer_sRGB
9 ARB_make_current_read
10 ARB_multisample
11 ARB_pbuffer
12 ARB_pixel_format
13 ARB_pixel_format_float
14 ARB_render_texture

15 ATI_pixel_format_float
16 ATI_render_texture_rectangle

17 EXT_depth_float
18 EXT_display_color_table
19 EXT_extensions_string
20 EXT_framebuffer_sRGB
21 EXT_make_current_read
22 EXT_multisample
23 EXT_pbuffer
24 EXT_pixel_format
25 EXT_pixel_format_packed_float
26 EXT_swap_control

27 I3D_digital_video_control
28 I3D_gamma
29 I3D_genlock
30 I3D_image_buffer
31 I3D_swap_frame_lock
32 I3D_swap_frame_usage

33 NV_copy_image
34 NV_float_buffer
35 NV_gpu_affinity
36 NV_present_video
37 NV_render_depth_texture
38 NV_render_texture_rectangle
39 NV_swap_group
40 NV_vertex_array_range
41 NV_video_output

42 OML_sync_control
- -
- - diff --git a/Externals/GLew/glew.pc.in b/Externals/GLew/glew.pc.in deleted file mode 100644 index 4979fb0504..0000000000 --- a/Externals/GLew/glew.pc.in +++ /dev/null @@ -1,10 +0,0 @@ -prefix=@prefix@ -exec_prefix=@exec_prefix@ -libdir=@libdir@ -includedir=@includedir@ - -Name: glew -Description: The OpenGL Extension Wrangler library -Version: @version@ -Cflags: -I${includedir} -Libs: -L${libdir} -lGLEW diff --git a/Externals/SDL/BUGS b/Externals/SDL/BUGS deleted file mode 100644 index 218bf3d15b..0000000000 --- a/Externals/SDL/BUGS +++ /dev/null @@ -1,18 +0,0 @@ - -Bugs are now managed in the SDL bug tracker, here: - - http://bugzilla.libsdl.org/ - -You may report bugs there, and search to see if a given issue has already - been reported, discussed, and maybe even fixed. - - - -You may also find help at the SDL mailing list. Subscription information: - - http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org - -Bug reports are welcome here, but we really appreciate if you use Bugzilla, as - bugs discussed on the mailing list may be forgotten or missed. - - diff --git a/Externals/SDL/Borland.html b/Externals/SDL/Borland.html deleted file mode 100644 index eaf82099d6..0000000000 --- a/Externals/SDL/Borland.html +++ /dev/null @@ -1,139 +0,0 @@ - - - - Building SDL with Borland's C++ compilers - - - - - -

Building SDL with Borland's C++ compilers.

- by David Snopek - and updated by Dominique - Louis ( Last updated : 30th June 2003 ).
-
- These instructions cover how to compile SDL and its included test -programs using either Borland C++ Builder 5, 6 for Windows, - C++ Builder for Linux ( AKA Kylix 3 ) or the free Borland C++ command-line compiler.
- -

Extract the files

- -

Unzip the Borland.zip archive into this directory. Do not unzip - it into any other directory because the makefiles ( *.mak ) and project - files ( *.bpr ) use relative paths to refer to the SDL sources. This should - create a directory named "Borland" inside of the top level SDL source directory. -

- -

Using Borland C++ Builder 5, 6 for Windows -

- -

Inside of the "Borland" directory there is a "bcb6" directory that contains - a number of Builder project files. Double-click on the "libSDL.bpg" file - icon. Once Builder has started click on the "Projects" menu on -the menu-bar and go down to "Build All Projects" option.
- This will proceed to build SDL ( with Borland's calling convention ), -SDLmain, and all the test programs. Currently, all -the test programs are dynamically linked to Sam Lantinga's -SDL.dll.

- -

NOTE : Borland's "lib" format and Microsoft's "lib" format are incompatible. - 
- If you wish to dynamically link to the SDL library supplied by Sam Lantinga - in each release, I have created the correct *.libs for SDL 1.2.4 and they - exist in the "/lib" directory.
- If you would like to create the *.lib files yourself, you will need to -make use of Borland's "implib.exe" utility.
-

- -

IMPLIB works like this:

- -
    IMPLIB (destination lib name) (source dll)
- -

For example,

- -
    IMPLIB SDL.lib SDL.dll
- -

This assumes that SDL.dll was compiled with Visual C++ or similar.
-

- -

To learn more about the difference between Borland's and Microsoft's *.lib - format please read the article here.
-

- -


- NOTE :
The C++ Builder for Windows project format, is not compatible - with the Kylix 3 project format, hence the reason why they are in separate - directories.

- -

Using the free Borland C++ command-line compiler -

- -

The free Borland compiler can be downloaded at no charge from the Borland website - . Make sure that it is installed and properly configured.

- -

Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under - the SDL source directory. Type "make -f SDL.mak" to build SDL and "make - -f SDLmain.mak". There are also makefiles for all of the test programs, if you wish to build them. All .exes and -DLLs are created in the "test" SDL directory. Ify ou would like to create -the DLL and all the test applications, I have thrown together a basic batchfile -called "makeall.bat" which should create everything in the right order.

- -

Output files

- No matter which compiler you used, three important files should have - been produced: -
    -
  • SDL.dll ( Borland format )
  • -
  • SDL.lib ( Borland format )
  • -
  • SDLmain.lib ( Borland format )
  • - -
- Both of the *.lib files will need to be added to all the projects -that use SDL and SDL.dll must be placed some where the Windows dynamic -linker can find it (either in your project directory or on the system -path, C:\WINDOWS\SYSTEM). -

Using Borland C++ Builder for Linux ( AKA Kylix - 3 )

- -

Inside of the "Borland" directory there is a "k3" directory that contains - a number of Builder project files. Double-click on the "libSDL.bpg" file - icon. Once Builder has started click on the "Projects" menu on -the menu-bar and go down to "Build All Projects" option. This will -proceed to build all the test programs
- Linux users do not need *.lib files as the Shared Object is linked right - into the project ( very neat actually, Windows should do this sort of thing - as it is a lot easier for the developer ).
- NOTE : The C++ Builder for Windows project format, is not - compatible with the Kylix 3 project format, hence the reason why they are - in separate directories.

- -

On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib - directory as libSDL_*.so and the Mesa OpenGL shared objects are located -in /usr/X11R6/lib as libGL*.so
-
- So if your setup is different you may need to change the project file - so that they re-link to the ones on your system.
-
- On Mandrake 8.1 the headers files are located at /usr/include/SDL/. - So if you you have not installed the development RPMs ( usually named libSDL-devel* - ) for SDL ( not included ) you may have to change the include directory - within some of the projects.
-

- -

Known Problems

- The only known problem is that I ( Dominique Louis ), was unable to -create the projects that rebuilt the SDL shared objects under Linux, due -to time constraints and my lack of intimate knowledge of Linux. -

Test programs

- Some of the test programs require included media files ( *.wav; *.bmp -etc ). All the test programs are now created in the "test" directory, where -the media files are ( usually ) so they should be ready to go.
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Run './configure; make; make install' - - If you are compiling for Windows using gcc, read the FAQ at: - http://www.libsdl.org/faq.php?action=listentries&category=4#42 - - If you are compiling using Visual C++ on Win32, you should read - the file VisualC.html - - 2. Look at the example programs in ./test, and check out the HTML - documentation in ./docs to see how to use the SDL library. - - 3. Join the SDL developer mailing list by sending E-mail to - sdl-request@libsdl.org - and put "subscribe" in the subject of the message. - - Or alternatively you can use the web interface: - http://www.libsdl.org/mailing-list.php - -That's it! -Sam Lantinga diff --git a/Externals/SDL/MPWmake.sea.bin b/Externals/SDL/MPWmake.sea.bin deleted file mode 100644 index b345e086651a4648752459f8ca4fb2009d817cbf..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 22144 zcmcG#c~lcw_cnSegd~Ij1q4JyDFPy62&jmFPzh6vbPR(CjzJ{}N-#1cptM#55*&#W z;vB#Mu(c!3wA~%lc5V$gw(YAyQE_NH(6kML)GhRVzwi64@4f%rwQjO%pGws^rz-oL zeQNJ#KLu>R5zUroFUw&U=46Ba42$SmXu3Jd*fp2ll=IB(1)*Z};s>`}QRK zzjUfr=kx%OHa*=7kN~jvEg-rfJtiuGg64TJ9 zS5LMV(@2N*hW|7$wfmcUr$79f6{>Tc`+G{`Pd{oj0?Q)ME3U4sudTni(ghauAcO>_je5sozGmcnK02k=FViOyYtzO&OaKj z`vh{wcvqRp)*JPs&fTG;pIP7>bs=4IWZaa;jzcL?Lbp<(WQaCluah#6lR;WIZndL) z_o{OV9vkP}OA6d)Kh!eteD*!Yy2ak_|8PFAlKqj?x5MRA%#gXyv|-fIs+Gb&mtA@^ 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b/Externals/SDL/Makefile.dc deleted file mode 100644 index 58d6e712df..0000000000 --- a/Externals/SDL/Makefile.dc +++ /dev/null @@ -1,111 +0,0 @@ -#GL=1 - -CC = sh-elf-gcc -AR = sh-elf-ar - -ifdef GL -DEFS += -DSDL_VIDEO_OPENGL=1 -TARGET = libSDL_gl.a -else -TARGET = libSDL.a -endif - -CFLAGS=$(KOS_CFLAGS) $(DEFS) -Iinclude - -SRCS = \ - src/audio/dc/SDL_dcaudio.c \ - src/audio/dc/aica.c \ - src/audio/dummy/SDL_dummyaudio.c \ - src/audio/SDL_audio.c \ - src/audio/SDL_audiocvt.c \ - src/audio/SDL_audiodev.c \ - src/audio/SDL_mixer.c \ - src/audio/SDL_wave.c \ - src/cdrom/dc/SDL_syscdrom.c \ - src/cdrom/SDL_cdrom.c \ - src/events/SDL_active.c \ - src/events/SDL_events.c \ - src/events/SDL_expose.c \ - src/events/SDL_keyboard.c \ - src/events/SDL_mouse.c \ - src/events/SDL_quit.c \ - src/events/SDL_resize.c \ - src/file/SDL_rwops.c \ - src/joystick/dc/SDL_sysjoystick.c \ - src/joystick/SDL_joystick.c \ - src/loadso/dummy/SDL_sysloadso.c \ - src/SDL.c \ - src/SDL_error.c \ - src/SDL_fatal.c \ - src/stdlib/SDL_getenv.c \ - src/stdlib/SDL_iconv.c \ - src/stdlib/SDL_malloc.c \ - src/stdlib/SDL_qsort.c \ - src/stdlib/SDL_stdlib.c \ - src/stdlib/SDL_string.c \ - src/thread/dc/SDL_syscond.c \ - src/thread/dc/SDL_sysmutex.c \ - src/thread/dc/SDL_syssem.c \ - src/thread/dc/SDL_systhread.c \ - src/thread/SDL_thread.c \ - src/timer/dc/SDL_systimer.c \ - src/timer/SDL_timer.c \ - src/video/dc/SDL_dcevents.c \ - src/video/dc/SDL_dcvideo.c \ - src/video/dummy/SDL_nullevents.c \ - src/video/dummy/SDL_nullmouse.c \ - src/video/dummy/SDL_nullvideo.c \ - src/video/SDL_blit.c \ - src/video/SDL_blit_0.c \ - src/video/SDL_blit_1.c \ - src/video/SDL_blit_A.c \ - src/video/SDL_blit_N.c \ - src/video/SDL_bmp.c \ - src/video/SDL_cursor.c \ - src/video/SDL_gamma.c \ - src/video/SDL_pixels.c \ - src/video/SDL_RLEaccel.c \ - src/video/SDL_stretch.c \ - src/video/SDL_surface.c \ - src/video/SDL_video.c \ - src/video/SDL_yuv.c \ - src/video/SDL_yuv_sw.c \ - -OBJS = $(SRCS:.c=.o) - -TEST = \ - test/checkkeys.c \ - test/graywin.c \ - test/loopwave.c \ - test/testalpha.c \ - test/testbitmap.c \ - test/testcdrom.c \ - test/testerror.c \ - test/testgamma.c \ - test/testgl.c \ - test/testhread.c \ - test/testjoystick.c \ - test/testkeys.c \ - test/testlock.c \ - test/testoverlay.c \ - test/testpalette.c \ - test/testsem.c \ - test/testsprite.c \ - test/testtimer.c \ - test/testtypes.c \ - test/testver.c \ - test/testvidinfo.c \ - test/testwin.c \ - test/testwm.c \ - test/threadwin.c \ - test/torturethread.c \ - -$(TARGET): copy_config \ - $(OBJS) - $(AR) rcs $(TARGET) $(OBJS) - -copy_config: - @cp include/SDL_config.h.default include/SDL_config.h - -clean: - rm -f include/SDL_config.h $(OBJS) diff --git a/Externals/SDL/Makefile.in b/Externals/SDL/Makefile.in deleted file mode 100644 index e29dc6db48..0000000000 --- a/Externals/SDL/Makefile.in +++ /dev/null @@ -1,183 +0,0 @@ -# Makefile to build and install the SDL library - -top_builddir = . -srcdir = @srcdir@ -objects = build -depend = build-deps -prefix = @prefix@ -exec_prefix = @exec_prefix@ -bindir = @bindir@ -libdir = @libdir@ -includedir = @includedir@ -datarootdir = @datarootdir@ -datadir = @datadir@ -mandir = @mandir@ -auxdir = @ac_aux_dir@ -distpath = $(srcdir)/.. -distdir = SDL-@SDL_VERSION@ -distfile = $(distdir).tar.gz - -@SET_MAKE@ -SHELL = @SHELL@ -CC = @CC@ -INCLUDE = @INCLUDE@ -CFLAGS = @BUILD_CFLAGS@ -EXTRA_CFLAGS = @EXTRA_CFLAGS@ -LDFLAGS = @BUILD_LDFLAGS@ -EXTRA_LDFLAGS = @EXTRA_LDFLAGS@ -LIBTOOL = @LIBTOOL@ -INSTALL = @INSTALL@ -NASM = @NASM@ @NASMFLAGS@ -AR = @AR@ -RANLIB = @RANLIB@ -WINDRES = @WINDRES@ - -TARGET = libSDL.la -SOURCES = @SOURCES@ -OBJECTS = @OBJECTS@ - -SDLMAIN_TARGET = libSDLmain.a -SDLMAIN_SOURCES = @SDLMAIN_SOURCES@ -SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@ - -DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS CWprojects.sea.bin docs docs.html include INSTALL Makefile.dc Makefile.minimal Makefile.in MPWmake.sea.bin README* sdl-config.in sdl.m4 sdl.pc.in SDL.qpg.in SDL.spec SDL.spec.in src test TODO VisualCE.zip VisualC.html VisualC.zip Watcom-OS2.zip Watcom-Win32.zip symbian.zip WhatsNew Xcode.tar.gz - -HDRS = SDL.h SDL_active.h SDL_audio.h SDL_byteorder.h SDL_cdrom.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_getenv.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_platform.h SDL_quit.h SDL_rwops.h SDL_stdinc.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h - -LT_AGE = @LT_AGE@ -LT_CURRENT = @LT_CURRENT@ -LT_RELEASE = @LT_RELEASE@ -LT_REVISION = @LT_REVISION@ -LT_LDFLAGS = -no-undefined -rpath $(DESTDIR)$(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE) - -all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) - -$(srcdir)/configure: $(srcdir)/configure.in - @echo "Warning, configure.in is out of date" - #(cd $(srcdir) && sh autogen.sh && sh configure) - @sleep 3 - -Makefile: $(srcdir)/Makefile.in - $(SHELL) config.status $@ - -$(objects): - $(SHELL) $(auxdir)/mkinstalldirs $@ - -.PHONY: all depend install install-bin install-hdrs install-lib install-data install-man uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data uninstall-man clean distclean dist -depend: - @SOURCES="$(SOURCES)" INCLUDE="$(INCLUDE)" output="$(depend)" \ - $(SHELL) $(auxdir)/makedep.sh - @for src in $(SDLMAIN_SOURCES); do \ - obj=`echo $$src | sed -e 's|.*/||' -e 's|\.[^\.]*$$|.o|'`; \ - echo "\$$(objects)/$$obj: $$src" >>$(depend); \ - echo " \$$(CC) \$$(CFLAGS) \$$(EXTRA_CFLAGS) -c $$src -o \$$@" >>$(depend); \ - done - -include $(depend) - -$(objects)/$(TARGET): $(OBJECTS) - $(LIBTOOL) --mode=link $(CC) -o $@ $(OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) - -$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS) - $(AR) cru $@ $(SDLMAIN_OBJECTS) - $(RANLIB) $@ - -install: all install-bin install-hdrs install-lib install-data install-man -install-bin: - $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(bindir) - $(INSTALL) -m 755 sdl-config $(DESTDIR)$(bindir)/sdl-config -install-hdrs: - $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL - for file in $(HDRS); do \ - $(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL/$$file; \ - done - $(INSTALL) -m 644 include/SDL_config.h $(DESTDIR)$(includedir)/SDL/SDL_config.h -install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) - $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir) - $(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET) - $(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET) - $(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET) -install-data: - $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal - $(INSTALL) -m 644 $(srcdir)/sdl.m4 $(DESTDIR)$(datadir)/aclocal/sdl.m4 - $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/pkgconfig - $(INSTALL) -m 644 sdl.pc $(DESTDIR)$(libdir)/pkgconfig -install-man: - $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(mandir)/man3 - for src in $(srcdir)/docs/man3/*.3; do \ - file=`echo $$src | sed -e 's|^.*/||'`; \ - $(INSTALL) -m 644 $$src $(DESTDIR)$(mandir)/man3/$$file; \ - done - -uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data uninstall-man -uninstall-bin: - rm -f $(DESTDIR)$(bindir)/sdl-config -uninstall-hdrs: - for file in $(HDRS); do \ - rm -f $(DESTDIR)$(includedir)/SDL/$$file; \ - done - rm -f $(DESTDIR)$(includedir)/SDL/SDL_config.h - -rmdir $(DESTDIR)$(includedir)/SDL -uninstall-lib: - $(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(libdir)/$(TARGET) - rm -f $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET) -uninstall-data: - rm -f $(DESTDIR)$(datadir)/aclocal/sdl.m4 - rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl.pc -uninstall-man: - for src in $(srcdir)/docs/man3/*.3; do \ - file=`echo $$src | sed -e 's|^.*/||'`; \ - rm -f $(DESTDIR)$(mandir)/man3/$$file; \ - done - -clean: - rm -rf $(objects) - if test -f test/Makefile; then (cd test; $(MAKE) $@); fi - -distclean: clean - rm -f Makefile include/SDL_config.h sdl-config - rm -f SDL.qpg - rm -f config.status config.cache config.log libtool $(depend) - rm -rf $(srcdir)/autom4te* - rm -rf $(srcdir)/test/autom4te* - find $(srcdir) \( \ - -name '*~' -o \ - -name '*.bak' -o \ - -name '*.old' -o \ - -name '*.rej' -o \ - -name '*.orig' -o \ - -name '.#*' \) \ - -exec rm -f {} \; - cp $(srcdir)/include/SDL_config.h.default $(srcdir)/include/SDL_config.h - if test -f test/Makefile; then (cd test; $(MAKE) $@); fi - -dist $(distfile): - $(SHELL) $(auxdir)/mkinstalldirs $(distdir) - tar cf - $(DIST) | (cd $(distdir); tar xf -) - cp $(distdir)/include/SDL_config.h.default $(distdir)/include/SDL_config.h - rm -rf `find $(distdir) -name .svn` - rm -rf $(distdir)/test/autom4te* - find $(distdir) \( \ - -name '*~' -o \ - -name '*.bak' -o \ - -name '*.old' -o \ - -name '*.rej' -o \ - -name '*.orig' -o \ - -name '.#*' \) \ - -exec rm -f {} \; - if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi - tar cvf - $(distdir) | gzip --best >$(distfile) - rm -rf $(distdir) - -rpm: $(distfile) - rpmbuild -ta $? - -# Create a SVN snapshot that people can run update on -snapshot: - svn co http://svn.libsdl.org/branches/SDL-1.2 - (cd SDL-1.2 && ./autogen.sh && rm -rf autom4te.cache) - cp SDL-1.2/include/SDL_config.h.default SDL-1.2/include/SDL_config.h - tar zcf $(HOME)/SDL-1.2.tar.gz SDL-1.2 - rm -f $(HOME)/SDL-1.2.zip - zip -r $(HOME)/SDL-1.2.zip SDL-1.2 - rm -rf SDL-1.2 diff --git a/Externals/SDL/Makefile.minimal b/Externals/SDL/Makefile.minimal deleted file mode 100644 index 827621c3f3..0000000000 --- a/Externals/SDL/Makefile.minimal +++ /dev/null @@ -1,42 +0,0 @@ -# Makefile to build the SDL library - -INCLUDE = -I./include -CFLAGS = -g -O2 $(INCLUDE) -AR = ar -RANLIB = ranlib - -CONFIG_H = include/SDL_config.h -TARGET = libSDL.a -SOURCES = \ - src/*.c \ - src/audio/*.c \ - src/cdrom/*.c \ - src/cpuinfo/*.c \ - src/events/*.c \ - src/file/*.c \ - src/joystick/*.c \ - src/stdlib/*.c \ - src/thread/*.c \ - src/timer/*.c \ - src/video/*.c \ - src/audio/dummy/*.c \ - src/video/dummy/*.c \ - src/joystick/dummy/*.c \ - src/cdrom/dummy/*.c \ - src/thread/generic/*.c \ - src/timer/dummy/*.c \ - src/loadso/dummy/*.c \ - -OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g') - -all: $(TARGET) - -$(TARGET): $(CONFIG_H) $(OBJECTS) - $(AR) crv $@ $^ - $(RANLIB) $@ - -$(CONFIG_H): - cp $(CONFIG_H).default $(CONFIG_H) - -clean: - rm -f $(TARGET) $(OBJECTS) diff --git a/Externals/SDL/README b/Externals/SDL/README deleted file mode 100644 index 7c0dd5890c..0000000000 --- a/Externals/SDL/README +++ /dev/null @@ -1,49 +0,0 @@ - - Simple DirectMedia Layer - - (SDL) - - Version 1.2 - ---- -http://www.libsdl.org/ - -This is the Simple DirectMedia Layer, a general API that provides low -level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, -and 2D framebuffer across multiple platforms. - -The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS, -MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, -and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, -RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially -supported. - -SDL is written in C, but works with C++ natively, and has bindings to -several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, -Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, -Pike, Pliant, Python, Ruby, and Smalltalk. - -This library is distributed under GNU LGPL version 2, which can be -found in the file "COPYING". This license allows you to use SDL -freely in commercial programs as long as you link with the dynamic -library. - -The best way to learn how to use SDL is to check out the header files in -the "include" subdirectory and the programs in the "test" subdirectory. -The header files and test programs are well commented and always up to date. -More documentation is available in HTML format in "docs/index.html", and -a documentation wiki is available online at: - http://www.libsdl.org/cgi/docwiki.cgi - -The test programs in the "test" subdirectory are in the public domain. - -Frequently asked questions are answered online: - http://www.libsdl.org/faq.php - -If you need help with the library, or just want to discuss SDL related -issues, you can join the developers mailing list: - http://www.libsdl.org/mailing-list.php - -Enjoy! - Sam Lantinga (slouken@libsdl.org) - diff --git a/Externals/SDL/README-SDL.txt b/Externals/SDL/README-SDL.txt deleted file mode 100644 index 4d36ca9dce..0000000000 --- a/Externals/SDL/README-SDL.txt +++ /dev/null @@ -1,13 +0,0 @@ - -Please distribute this file with the SDL runtime environment: - -The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library -designed to make it easy to write multi-media software, such as games and -emulators. - -The Simple DirectMedia Layer library source code is available from: -http://www.libsdl.org/ - -This library is distributed under the terms of the GNU LGPL license: -http://www.gnu.org/copyleft/lesser.html - diff --git a/Externals/SDL/README.AmigaOS b/Externals/SDL/README.AmigaOS deleted file mode 100644 index e0d890640d..0000000000 --- a/Externals/SDL/README.AmigaOS +++ /dev/null @@ -1,12 +0,0 @@ -The AmigaOS code has been removed from SDL, since it had been broken for a - long time and had a few bits of fairly invasive code #ifdef'd into the - SDL core. - -However, there is an OS4 version of SDL here: - http://www.rcdrummond.net/amiga/index.html - -And a MorphOS version here: - http://www.lehtoranta.net/powersdl/ - ---ryan. - diff --git a/Externals/SDL/README.BeOS b/Externals/SDL/README.BeOS deleted file mode 100644 index ccdccf598a..0000000000 --- a/Externals/SDL/README.BeOS +++ /dev/null @@ -1,13 +0,0 @@ - -SDL on BeOS R5 -============== - -You can build SDL on BeOS like any other GNU style package. -e.g. ./configure && make && make install -By default it is installed in /boot/develop/tools/gnupro/{bin,lib,etc.} - -Once you install SDL, you need to copy libSDL.so to /boot/home/config/lib, -so it can be found by the dynamic linker. - -Enjoy! - Sam Lantinga (slouken@libsdl.org) diff --git a/Externals/SDL/README.CVS b/Externals/SDL/README.CVS deleted file mode 100644 index 7664e9181e..0000000000 --- a/Externals/SDL/README.CVS +++ /dev/null @@ -1,4 +0,0 @@ - -SDL is no longer hosted in a CVS repository. Please see README.SVN for -information on accessing our Subversion repository. - diff --git a/Externals/SDL/README.DC b/Externals/SDL/README.DC deleted file mode 100644 index e2fb1d6518..0000000000 --- a/Externals/SDL/README.DC +++ /dev/null @@ -1,32 +0,0 @@ -SDL for Dreamcast (beta2) - - BERO - berobero@users.sourceforge.net - - http://www.geocities.co.jp/Playtown/2004/ - -this work with kos-newlib -http://sourceforge.net/projects/dcquake/ - -compile -- source environ.sh (from the KOS distribution) -- make -f Makefile.dc - -compile with gl support -- install latest libgl from http://sourceforge.net/projects/dcquake/ -- uncomment GL=1 in Makefile.dc -- make -f Makefile.dc clean -- make -f Makefile.dc - -install -- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment - -changelog: - -beta2 -- OpenGL support -- Hardware page flip support - -beta -- thread, timer don't tested so much. -- not support OpenGL diff --git a/Externals/SDL/README.MacOS b/Externals/SDL/README.MacOS deleted file mode 100644 index acfd93578b..0000000000 --- a/Externals/SDL/README.MacOS +++ /dev/null @@ -1,63 +0,0 @@ - -============================================================================== -Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC -============================================================================== - -These instructions are for people using the Apple MPW environment: -http://developer.apple.com/tools/mpw-tools/ - -CodeWarrior projects are available in the CWprojects directory. - -============================================================================== -I. Building the Simple DirectMedia Layer libraries: - (This step isn't necessary if you have the SDL binary distribution) - - First, unpack the MPWmake.sea.hqx archive and move SDL.make into the - SDL directory. - - Start MPW - - Set the current directory within MPW to the SDL toplevel directory. - - Build "SDL" (Type Command-B and enter "SDL" in the dialog) - - If everything compiles successfully, you now have the PPC libraries - "SDL" and "SDLmain.o" in the 'lib' subdirectory. - -============================================================================== -II. Building the Simple DirectMedia Layer test programs: - - First, unpack the MPWmake.sea.hqx archive, move the new rsrc directory to - the main SDL directory, and move the makefiles in the new test subdirectory - to the SDL 'test' subdirectory. - - Start MPW - - Set the current directory within MPW to the SDL 'test' subdirectory. - - Build the programs that have an associated MPW makefile (file ending - with .make), including "testwin", "testalpha", and "graywin". - - Copy the SDL library file into the test directory, and run! - -============================================================================== -III. Building the Simple DirectMedia Layer demo programs: - - Copy one of the test program Makefiles to the demo directory - and modify it to match the sources in the demo. - -============================================================================== -IV. Enjoy! :) - - If you have a project you'd like me to know about, or want to ask questions, - go ahead and join the SDL developer's mailing list by sending e-mail to: - - sdl-request@libsdl.org - - and put "subscribe" into the subject of the message. Or alternatively you - can use the web interface: - - http://www.libsdl.org/mailman/listinfo/sdl - -============================================================================== - diff --git a/Externals/SDL/README.MacOSX b/Externals/SDL/README.MacOSX deleted file mode 100644 index 3bc421371f..0000000000 --- a/Externals/SDL/README.MacOSX +++ /dev/null @@ -1,186 +0,0 @@ -============================================================================== -Using the Simple DirectMedia Layer with Mac OS X -============================================================================== - -These instructions are for people using Apple's Mac OS X (pronounced -"ten"). - -From the developer's point of view, OS X is a sort of hybrid Mac and -Unix system, and you have the option of using either traditional -command line tools or Apple's IDE Xcode. - -To build SDL using the command line, use the standard configure and make -process: - - ./configure - make - sudo make install - -You can also build SDL as a Universal library (a single binary for both -PowerPC and Intel architectures), on Mac OS X 10.4 and newer, by using -the fatbuild.sh script in build-scripts: - sh build-scripts/fatbuild.sh - sudo build-scripts/fatbuild.sh install -This script builds SDL with 10.2 ABI compatibility on PowerPC and 10.4 -ABI compatibility on Intel architectures. For best compatibility you -should compile your application the same way. A script which wraps -gcc to make this easy is provided in test/gcc-fat.sh - -To use the library once it's built, you essential have two possibilities: -use the traditional autoconf/automake/make method, or use Xcode. - -============================================================================== -Using the Simple DirectMedia Layer with a traditional Makefile -============================================================================== - -An existing autoconf/automake build system for your SDL app has good chances -to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary -that you can distribute to users, you need to put the generated binary into a -so called "bundle", which basically is a fancy folder with a name like -"MyCoolGame.app". - -To get this build automatically, add something like the following rule to -your Makefile.am: - -bundle_contents = APP_NAME.app/Contents -APP_NAME_bundle: EXE_NAME - mkdir -p $(bundle_contents)/MacOS - mkdir -p $(bundle_contents)/Resources - echo "APPL????" > $(bundle_contents)/PkgInfo - $(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/ - -You should replace EXE_NAME with the name of the executable. APP_NAME is what -will be visible to the user in the Finder. Usually it will be the same -as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME -usually is "TestGame". You might also want to use @PACKAGE@ to use the package -name as specified in your configure.in file. - -If your project builds more than one application, you will have to do a bit -more. For each of your target applications, you need a seperate rule. - -If you want the created bundles to be installed, you may want to add this -rule to your Makefile.am: - -install-exec-hook: APP_NAME_bundle - rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app - mkdir -p $(DESTDIR)$(prefix)/Applications/ - cp -r $< /$(DESTDIR)$(prefix)Applications/ - -This rule takes the Bundle created by the rule from step 3 and installs them -into $(DESTDIR)$(prefix)/Applications/. - -Again, if you want to install multiple applications, you will have to augment -the make rule accordingly. - - -But beware! That is only part of the story! With the above, you end up with -a bare bone .app bundle, which is double clickable from the Finder. But -there are some more things you should do before shipping yor product... - -1) The bundle right now probably is dynamically linked against SDL. That - means that when you copy it to another computer, *it will not run*, - unless you also install SDL on that other computer. A good solution - for this dilemma is to static link against SDL. On OS X, you can - achieve that by linkinag against the libraries listed by - sdl-config --static-libs - instead of those listed by - sdl-config --libs - Depending on how exactly SDL is integrated into your build systems, the - way to achieve that varies, so I won't describe it here in detail -2) Add an 'Info.plist' to your application. That is a special XML file which - contains some meta-information about your application (like some copyright - information, the version of your app, the name of an optional icon file, - and other things). Part of that information is displayed by the Finder - when you click on the .app, or if you look at the "Get Info" window. - More information about Info.plist files can be found on Apple's homepage. - - -As a final remark, let me add that I use some of the techniques (and some -variations of them) in Exult and ScummVM; both are available in source on -the net, so feel free to take a peek at them for inspiration! - - -============================================================================== -Using the Simple DirectMedia Layer with Xcode -============================================================================== - -These instructions are for using Apple's Xcode IDE to build SDL applications. - -- First steps - -The first thing to do is to unpack the Xcode.tar.gz archive in the -top level SDL directory (where the Xcode.tar.gz archive resides). -Because Stuffit Expander will unpack the archive into a subdirectory, -you should unpack the archive manually from the command line: - cd [path_to_SDL_source] - tar zxf Xcode.tar.gz -This will create a new folder called Xcode, which you can browse -normally from the Finder. - -- Building the Framework - -The SDL Library is packaged as a framework bundle, an organized -relocatable folder heirarchy of executible code, interface headers, -and additional resources. For practical purposes, you can think of a -framework as a more user and system-friendly shared library, whose library -file behaves more or less like a standard UNIX shared library. - -To build the framework, simply open the framework project and build it. -By default, the framework bundle "SDL.framework" is installed in -/Library/Frameworks. Therefore, the testers and project stationary expect -it to be located there. However, it will function the same in any of the -following locations: - - ~/Library/Frameworks - /Local/Library/Frameworks - /System/Library/Frameworks - -- Build Options - There are two "Build Styles" (See the "Targets" tab) for SDL. - "Deployment" should be used if you aren't tweaking the SDL library. - "Development" should be used to debug SDL apps or the library itself. - -- Building the Testers - Open the SDLTest project and build away! - -- Using the Project Stationary - Copy the stationary to the indicated folders to access it from - the "New Project" and "Add target" menus. What could be easier? - -- Setting up a new project by hand - Some of you won't want to use the Stationary so I'll give some tips: - * Create a new "Cocoa Application" - * Add src/main/macosx/SDLMain.m , .h and .nib to your project - * Remove "main.c" from your project - * Remove "MainMenu.nib" from your project - * Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path - * Add "$(HOME)/Library/Frameworks" to the frameworks search path - * Add "-framework SDL -framework Foundation -framework AppKit" to "OTHER_LDFLAGS" - * Set the "Main Nib File" under "Application Settings" to "SDLMain.nib" - * Add your files - * Clean and build - -- Building from command line - Use pbxbuild in the same directory as your .pbproj file - -- Running your app - You can send command line args to your app by either invoking it from - the command line (in *.app/Contents/MacOS) or by entering them in the - "Executibles" panel of the target settings. - -- Implementation Notes - Some things that may be of interest about how it all works... - * Working directory - As defined in the SDL_main.m file, the working directory of your SDL app - is by default set to its parent. You may wish to change this to better - suit your needs. - * You have a Cocoa App! - Your SDL app is essentially a Cocoa application. When your app - starts up and the libraries finish loading, a Cocoa procedure is called, - which sets up the working directory and calls your main() method. - You are free to modify your Cocoa app with generally no consequence - to SDL. You cannot, however, easily change the SDL window itself. - Functionality may be added in the future to help this. - - -Known bugs are listed in the file "BUGS" diff --git a/Externals/SDL/README.MiNT b/Externals/SDL/README.MiNT deleted file mode 100644 index eabe3eb1b7..0000000000 --- a/Externals/SDL/README.MiNT +++ /dev/null @@ -1,250 +0,0 @@ -============================================================================== -Using the Simple DirectMedia Layer on Atari -============================================================================== - - - If you want to build SDL from sources to create SDL programs on Atari: - see sections I - II. - - If you want to create SDL programs on Atari using SDL binary build, - download it from my web site (URL at end of this file). - - If you want to configure a program using SDL on Atari, - see sections IV - VI. - - -============================================================================== -I. Building the Simple DirectMedia Layer libraries: - (This step isn't necessary if you have the SDL binary distribution) - - Do the classic configure, with --disable-shared --enable-static and: - - Tos version (should run everywhere): - --disable-threads - Tos does not support threads. - - MiNT version (maybe Magic, only for multitasking OS): - --disable-pthreads --enable-pth - Mint and Magic may supports threads, so audio can be used with current - devices, like Sun audio, or disk-writing support. Like Tos, interrupt - audio without threads is more suited for Atari machines. - - Then you can make ; make install it. - -============================================================================== -II. Building the Simple DirectMedia Layer test programs: - - Do the classic configure, then make. - - Run them ! - -============================================================================== -III. Enjoy! :) - - If you have a project you'd like me to know about, or want to ask questions, - go ahead and join the SDL developer's mailing list by sending e-mail to: - - sdl-request@libsdl.org - - and put "subscribe" into the subject of the message. Or alternatively you - can use the web interface: - - http://www.libsdl.org/mailman/listinfo/sdl - -============================================================================== -IV. What is supported: - -Keyboard (GEMDOS, BIOS, GEM, Ikbd) -Mouse (XBIOS, GEM, Ikbd, /dev/mouse (non working atm, disabled)) -Video (XBIOS (Fullscreen), GEM (Windowed and Fullscreen)) -Timer (VBL vector, GNU pth library) -Joysticks and joypads (Ikbd, Hardware) -Audio (Hardware, XBIOS, GSXB, MCSN, STFA, /dev/audio if threads enabled) -Threads (Multitasking OS only via GNU pth library) -Shared object loader (using LDG library from http://ldg.atari.org/) -Audio CD (MetaDOS) -OpenGL (using Mesa offscreen rendering driver) - -- Dependent driver combinations: -Video Kbd Mouse Timer Joysticks -xbios ikbd ikbd vbl(2) ikbd -xbios gemdos xbios vbl(2) xbios -xbios bios xbios vbl(2) xbios -gem gem gem(1) vbl(2) xbios - -Audio O/S Misc -dma8 All Uses MFP Timer A interrupt -xbios TOS Uses MFP Timer A interrupt -xbios MiNT Uses MFP Timer A interrupt -xbios Magic Uses MFP Timer A interrupt -stfa All Uses MFP interrupt -mcsn TOS Uses MFP Timer A interrupt -mcsn MiNT Uses MiNT thread -mcsn Magic Disabled -gsxb All Uses GSXB callback - -Joypad driver always uses hardware access. -OpenGL driver always uses OSMesa. - -(1) GEM does not report relative mouse motion, so xbios mouse driver is used -to report this type event. -A preliminary driver for /dev/mouse device driver is present, but is disabled -till it can be used with other applications simultaneously. - -(2) If you build SDL with threads using the GNU pth library, timers are -supported via the pth library. - -============================================================================== -V. Environment variables: - -SDL_VIDEODRIVER: - Set to 'xbios' to force xbios video driver - Set to 'gem' to force gem video driver - -SDL_VIDEO_GL_DRIVER: - Set to filename to load as OpenGL library, if you use SDL_GL_LoadLibrary() - -SDL_AUDIODRIVER: - Set to 'mint_gsxb' to force Atari GSXB audio driver - Set to 'mint_mcsn' to force Atari MCSN audio driver - Set to 'mint_stfa' to force Atari STFA audio driver - Set to 'mint_xbios' to force Atari Xbios audio driver - Set to 'mint_dma8' to force Atari 8 bits DMA audio driver - Set to 'audio' to force Sun /dev/audio audio driver - Set to 'disk' to force disk-writing audio driver - -SDL_ATARI_EVENTSDRIVER - Set to 'ikbd' to force IKBD 6301 keyboard driver - Set to 'gemdos' to force gemdos keyboard driver - Set to 'bios' to force bios keyboard driver - -SDL_JOYSTICK_ATARI: - Use any of these strings in the environment variable to enable or - disable a joystick: - - 'ikbd-joy1-[on|off]' for IKBD joystick on port 1 (hardware access) - 'xbios-joy1-[on|off]' for IKBD joystick on port 1 (xbios access) - 'porta-pad-[on|off]' for joypad and/or teamtap on port A - 'porta-joy0-[on|off]' for joystick 0 on port A - 'porta-joy1-[on|off]' for joystick 1 on port A - 'porta-lp-[on|off]' for lightpen on port A - 'porta-anpad-[on|off]' for analog paddle on port A - 'portb-pad-[on|off]' for joypad and/or teamtap on port B - 'portb-joy0-[on|off]' for joystick 0 on port B - 'portb-joy1-[on|off]' for joystick 1 on port B - 'portb-anpad-[on|off]' for analog paddle on port B - - Default configuration is: - 'ikbd-joy1-on' (if IKBD events driver enabled) - 'xbios-joy1-on' (if gemdos/bios/gem events driver enabled) - 'porta-pad-on portb-pad-on' (if available on the machine) - - port[a|b]-[pad|joy?|lp|anpad]-* strings are mutually exclusives. - On such a port, you can only use a joypad OR 1 or 2 joysticks OR - a lightpen OR an analog paddle. You must disable joypad before - setting another controller. - - The second joystick port on IKBD is used by the mouse, so not usable. - Another problem with the IKBD: mouse buttons and joystick fire buttons - are wired together at the hardware level, it means: - port 0 port 0 port 1 - mouse left button = joystick fire 0 = joystick fire 1 - mouse right button = joystick fire 1 = joystick fire 0 - - Descriptions of joysticks/joypads: - - Joypads: 1 hat, 17 buttons (Atari Jaguar console-like). - - Joysticks: 1 hat, 1 button. - - Lightpen, analog paddles: 2 axis, 2 buttons. The 2 buttons are those - affected to 1 button joysticks on the same port. - -============================================================================== -VI. More informations about drivers: - -OpenGL: - The default is to use the Mesa offscreen driver (osmesa.ldg). If you want - to use an older OpenGL implementation, like mesa_gl.ldg or tiny_gl.ldg, - your program must use SDL_GL_LoadLibrary() to do so, and retrieve the - needed function pointers with SDL_LoadFunction(). In all cases, the OpenGL - context is taken care of by SDL itself, you just have to use gl* functions. - - However, there is one OpenGL call that has a different prototype in the old - implementations: glOrtho(). In the old implementations, it has 6 float as - parameters, in the standard one, it has 6 double parameters. If you want - to compile testdyngl, or any other SDL program that loads its OpenGL - library, you must change the glOrtho() prototype used in this program. In - osmesa.ldg, you can retrieve a glOrtho() with double parameters, by - searching for the function "glOrtho6d". - -Xbios video: - Video chip is detected using the _VDO cookie. - Screen enhancers are not supported, but could be if you know how to - use them. - - ST, STE, Mega ST, Mega STE: - 320x200x4 bits, shades of grey, available only for the purpose - of testing SDL. - TT: - 320x480x8 and 320x240x8 (software double-lined mode). - Falcon: - All modes supported by the current monitor (RVB or VGA). - BlowUp and Centscreen extended modes, ScreenBlaster 3 current mode. - Milan: - Experimental support - Clones and any machine with monochrome monitor: - Not supported. - -Gem video: - Automatically used if xbios not available. - - All machines: - Only the current resolution, if 8 bits or higher depth. - -IKBD keyboard, mouse and joystick driver: - Available if _MCH cookie is ST, Mega ST, STE, Mega STE, TT or Falcon. - - Hades has an IKBD, but xbios is not available for video, so IKBD - driver is disabled. - -Gemdos and bios keyboard driver: - Available on all machines. - -Mouse and joystick xbios driver: - Available on all machines (I think). - -Joypad driver: - Available if _MCH cookie is STE or Falcon. Supports teamtap. - -PTH timer driver: - Available with multitasking OS. - -VBL timer driver: - Available on all machines (I think). - -Audio drivers: - Cookies _SND, MCSN, STFA and GSXB used to detect supported audio - capabilities. - - STE, Mega STE, TT: - 8 bits DMA (hardware access) - STFA, MCSN or GSXB driver if installed - Falcon: - 8 bits DMA (hardware access) - Xbios functions - STFA, MCSN or GSXB driver if installed - Other machines: - STFA, MCSN or GSXB driver if installed - - STFA driver: - http://removers.free.fr/softs/stfa.html - GSXB driver: - http://assemsoft.atari.org/gsxb/ - MacSound driver: - http://jf.omnis.ch/software/tos/ - MagicSound driver (MCSN,GSXB compatible): - http://perso.wanadoo.fr/didierm/ - X-Sound driver (GSXB compatible): - http://www.uni-ulm.de/~s_thuth/atari/xsound_e.html - --- -Patrice Mandin -http://pmandin.atari.org/ diff --git a/Externals/SDL/README.NDS b/Externals/SDL/README.NDS deleted file mode 100644 index e96a9eeecb..0000000000 --- a/Externals/SDL/README.NDS +++ /dev/null @@ -1,22 +0,0 @@ -The SDL port to the Nintendo DS - -This port uses the devKitPro toolchain, available from: -http://www.devkitpro.org - -Precompiled tools for cross-compiling on Linux are available from: -http://www.libsdl.org/extras/nds/devkitPro-20070503-linux.tar.gz - -todo: -add ds console specific features/optimizations -mouse/keyboard support -dual screen support - -build with: -cp include/SDL_config_nds.h include/SDL_config.h -make -f Makefile.ds - -included is an arm9/arm7 template to allow for sound streaming support. - -Enjoy, fix the source and share :) -Troy Davis(GPF) -http://gpf.dcemu.co.uk/ diff --git a/Externals/SDL/README.NanoX b/Externals/SDL/README.NanoX deleted file mode 100644 index 8418ff3320..0000000000 --- a/Externals/SDL/README.NanoX +++ /dev/null @@ -1,97 +0,0 @@ - ================================================================= - Patch version 0.9 of SDL(Simple DirectMedia Layer) for Nano-X API - ================================================================= - - Authors: Hsieh-Fu Tsai, clare@setabox.com - Greg Haerr, greg@censoft.com - - This patch is against SDL version 1.2.4. - It enhances previous patch 0.8 by providing direct framebuffer - access as well as dynamic hardware pixel type support, not - requiring a compile-time option setting for different framebuffer - modes. - Tested against Microwindows version 0.89pre9. - - Older Microwindows versions - =========================== - If running on a version older than Microwindows 0.89pre9, - the following items might need to be patched in Microwindows. - - 1. Patch src/nanox/client.c::GrClose() - It fixes the client side GrClose(). In the original version, - GrOpen() can only be called once. When the GrOpen() is called at - the second time, the program will terminate. In order to prevent - this situation, we need to insert "nxSocket = -1" after - "close(nxSocket)" in GrClose(). If you do not have this problem, - you may skip this step. - - 2. Patch src/nanox/clientfb.c to return absolute x,y coordinates - when using GrGetWindowFBInfo(). Copy the version 0.89pre9 - of src/nanox/clientfb.c to your system, or configure - using --disable-nanox-direct-fb. - - ============= - Quick Install - ============= - - 1. ./configure --disable-video-x11 --disable-video-fbcon \ - --enable-video-nanox \ - --with-nanox-pixel-type=[rgb/0888/888/565/555/332/pal] - 2. make clean - 3. make - 4. make install (as root) - - ============ - Nitty-gritty - ============ - - --enable-nanox-direct-fb Use direct framebuffer access - --enable-nanox-debug Show debug messages - --enable-nanox-share-memory Use shared-memory to speed up - - When running multi-threaded applications using SDL, such - as SMPEG, set THREADSAFE=Y in Microwindows' config file, - to enable GrXXX() system call critical section support. - - ============================================= - Some programs can be used to test this patch. - ============================================= - - 1. http://www.cs.berkeley.edu/~weimer/atris (a tetris-like game) - 2. http://www.libsdl.org/projects/newvox/ - 3. http://www.libsdl.org/projects/xflame/ - 4. http://www.libsdl.org/projects/optimum/ - 5. http://www.gnugeneration.com/software/loop/ - 6: http://www.lokigames.com/development/smpeg.php3 (SMPEG version 0.4.4) - - ========= - Todo List - ========= - - 1. Create hardware surface - 2. Create YUVOverlay on hardware - 3. Use OpenGL - 4. Gamma correction - 5. Hide/Change mouse pointer - 6. Better window movement control with direct fb access - 7. Palette handling in 8bpp could be improved - - ===================== - Supporting Institutes - ===================== - - Many thanks to go to Setabox Co., Ltd. and CML (Communication and - Multimedia Laboratory, http://www.cmlab.csie.ntu.edu.tw/) in the - Department of Computer Science and Information Engineering of - National Taiwan University for supporting this porting project. - - Century Embedded Technologies (http://embedded.censoft.com) - for this patch. - - =================== - Contact Information - =================== - - Welcome to give me any suggestion and to report bugs. - My e-mail address : clare@setabox.com or niky@cmlab.csie.ntu.edu.tw - or greg@censoft.com diff --git a/Externals/SDL/README.OS2 b/Externals/SDL/README.OS2 deleted file mode 100644 index 424b3739c3..0000000000 --- a/Externals/SDL/README.OS2 +++ /dev/null @@ -1,281 +0,0 @@ - -=========== -SDL on OS/2 -=========== - -Last updated on May. 17, 2006. - - -1. How to compile? ------------------- - -To compile this, you'll need the followings installed: -- The OS/2 Developer's Toolkit -- The OpenWatcom compiler - (http://www.openwatcom.org) - -First of all, you have to unzip the Watcom-OS2.zip file. This will result in a -file called "makefile" and a file called "setvars.cmd" in this folder (and some -more files...). - -Please edit the second, fourth and fifth lines of setvars.cmd file -to set the folders where the toolkit, the OW compiler and the FSLib are. -You won't need NASM yet (The Netwide Assembler), you can leave that line. -Run setvars.cmd, and you should get a shell in which you can -compile SDL. - -Check the "makefile" file. There is a line in there which determines if the -resulting SDL.DLL will be a 'debug' or a 'release' build. The 'debug' version -is full of printf()'s, so if something goes wrong, its output can help a lot -for debugging. - -Then run "wmake". -This should create the SDL12.DLL and the corresponding SDL12.LIB file here. - -To test applications, it's a good idea to use the 'debug' build of SDL, and -redirect the standard output and standard error output to files, to see what -happens internally in SDL. -(like: testsprite >stdout.txt 2>stderr.txt) - -To rebuild SDL, use the following commands in this folder: -wmake clean -wmake - - - -2. How to compile the testapps? -------------------------------- - -Once you have SDL12.DLL compiled, navigate into the 'test' folder, copy in -there the newly built SDL12.DLL, and copy in there FSLib.DLL. - -Then run "wmake" in there to compile some of the testapps. - - - -3. What is missing? -------------------- - -The following things are missing from this SDL implementation: -- MMX, SSE and 3DNOW! optimized video blitters? -- HW Video surfaces -- OpenGL support - - - -4. Special Keys / Full-Screen support -------------------------------------- - -There are two special hot-keys implemented: -- Alt+Home switches between fullscreen and windowed mode -- Alt+End simulates closing the window (can be used as a Panic key) -Only the LEFT Alt key will work. - - - -5. Joysticks on SDL/2 ---------------------- - -The Joystick detection only works for standard joysticks (2 buttons, 2 axes -and the like). Therefore, if you use a non-standard joystick, you should -specify its features in the SDL_OS2_JOYSTICK environment variable in a batch -file or CONFIG.SYS, so SDL applications can provide full capability to your -device. The syntax is: - -SET SDL_OS2_JOYSTICK=[JOYSTICK_NAME] [AXES] [BUTTONS] [HATS] [BALLS] - -So, it you have a Gravis GamePad with 4 axes, 2 buttons, 2 hats and 0 balls, -the line should be: - -SET SDL_OS2_JOYSTICK=Gravis_GamePad 4 2 2 0 - -If you want to add spaces in your joystick name, just surround it with -quotes or double-quotes: - -SET SDL_OS2_JOYSTICK='Gravis GamePad' 4 2 2 0 - -or - -SET SDL_OS2_JOYSTICK="Gravis GamePad" 4 2 2 0 - - Notive However that Balls and Hats are not supported under OS/2, and the -value will be ignored... but it is wise to define these correctly because -in the future those can be supported. - Also the number of buttons is limited to 2 when using two joysticks, -4 when using one joystick with 4 axes, 6 when using a joystick with 3 axes -and 8 when using a joystick with 2 axes. Notice however these are limitations -of the Joystick Port hardware, not OS/2. - - - -6. Proportional windows ------------------------ - -For some SDL applications it can be handy to have proportional windows, so -the windows will keep their aspect ratio when resized. -This can be achieved in two ways: - -- Before starting the given SDL application, set the - SDL_USE_PROPORTIONAL_WINDOW environment variable to something, e.g.: - - SET SDL_USE_PROPORTIONAL_WINDOW=1 - dosbox.exe - -- If you have a HOME environment variable set, then SDL will look for a file - in there called ".sdl.proportionals". If that file contains the name of the - currently running SDL executable, then that process will have proportional - windows automatically. - - Please note that this file is created automatically with default values - at the first run. - - - -7. Audio in SDL applications ----------------------------- - -Audio effects are one of the most important features in games. Creating audio -effects in sync with the game and without hickups and pauses in the audio are -very important things. - -However there are multithreaded SDL applications that have tight loops as their -main logic loop. This kills performance in OS/2, and takes too much CPU from -other threads in the same process, for example from the thread to create the -sound effects. - -For this reason, the OS/2 port of SDL can be instructed to run the audio thread -in high priority, which makes sure that there will be enough time for the -processing of the audio data. - -At default, SDL/2 runs the audio thread at ForegroundServer+0 priority. Well -written and well behaving SDL applications should work well in this mode. -For other applications, you can tell SDL/2 to run the audio thread at -TimeCritical priority by setting an env.variable before starting the SDL app: - - SET SDL_USE_TIMECRITICAL_AUDIO=1 - -Please note that this is a bit risky, because if the SDL application runs a -tight infinite loop in this thread, this will make the whole system -unresponsive, so use it with care, and only for applications that need it! - - - -8. Next steps... ----------------- - -Things to do: -- Implement missing stuffs (look for 'TODO' string in source code!) -- Finish video driver (the 'wincommon' can be a good example for missing - things like application icon and so on...) -- Enable MMX/SSE/SSE2 acceleration functions -- Rewrite CDROM support using DOS Ioctl for better support. - - - -9. Contacts ------------ - - You can contact the developers for bugs: - - Area Developer email - General (Audio/Video/System) Doodle doodle@scenergy.dfmk.hu - CDROM and Joystick Caetano daniel@caetano.eng.br - - Notice however that SDL/2 is 'in development' stage so ... if you want to help, -please, be our guest and contact us! - - - -10. Changelog of the OS/2 port ------------------------------- - -Version 1.2.10 - 2006-05-17 - Doodle - - Small modifications for v1.2.10 release - - Changed DLL name to include version info (currently SDL12.dll) - -Version 1.2 - 2006-05-01 - Doodle - - Modified makefile system to have only one makefile - - Included FSLib headers, DLL and LIB file - -Version 1.2 - 2006-02-26 - Doodle - - Updated the official SDL version with the OS/2 specific changes. - - Added support for real unicode keycode conversion. - -Version 1.2.7 - 2006-01-20 - Doodle - - Added support for selectively using timecritical priority for - audio threads by SDL_USE_TIMECRITICAL_AUDIO environment variable. - (e.g.: - SET SDL_USE_TIMECRITICAL_AUDIO=1 - dosbox.exe - ) - -Version 1.2.7 - 2005-12-22 - Doodle - - Added support for proportional SDL windows. - There are two ways to have proportional (aspect-keeping) windows for - a given SDL application: Either set the SDL_USE_PROPORTIONAL_WINDOW - environment variable to something before starting the application - (e.g.: - SET SDL_USE_PROPORTIONAL_WINDOW=1 - dosbox.exe - ) - or, if you have the HOME environment variable set, then SDL12.DLL will - create a file in that directory called .sdl.proportionals, and you can - put there the name of executable files that will be automatically made - proportional. - -Version 1.2.7 - 2005-10-14 - Doodle - - Enabled Exception handler code in FSLib to be able to restore original - desktop video mode in case the application crashes. - - Added the missing FSLib_Uninitialize() call into SDL. - (The lack of it did not cause problems, but it's cleaner this way.) - - Fixed a mouse problem in Fullscreen mode where any mouse click - re-centered the mouse. - -Version 1.2.7 - 2005-10-09 - Doodle - - Implemented window icon support - -Version 1.2.7 - 2005-10-03 - Doodle - - Reworked semaphore support again - - Tuned thread priorities - -Version 1.2.7 - 2005-10-02 - Doodle - - Added support for custom mouse pointers - - Fixed WM_CLOSE processing: give a chance to SDL app to ask user... - - Added support for MMX-accelerated audio mixers - - Other small fixes - -Version 1.2.7 - 2005-09-12 - Doodle - - Small fixes for DosBox incorporated into public release - - Fixed semaphore support (SDL_syssem.c) - - Fixed FSLib to have good clipping in scaled window mode, - and to prevent occasional desktop freezes. - -Version 1.2.7 - 2004-09-08a - Caetano - - Improved joystick support (general verifications about hardware). - - Added support up to 8 buttons in 2 axes joysticks and 6 buttons in 3 axes joysticks. - - Added support to environment variable SDL_OS2_JOYSTICK to specify a joystick. - - Improved Joystick test to handle every type of joystick and display only relevant information. - - Merged with Doodle 2004-09-08 - - Little tid up in README.OS2 - - Added explanation about SDL_OS2_JOYSTICK environment variable on README.OS2 - -Version 1.2.7 - 2004-09-07 - Caetano - - Merged with changes in headers for GCC compiling. - - Added Joystick support using basic IBM GAME$ support, allowing it to work with all joystick drivers since OS/2 2.1. - - Improved joystick detection (hacked!). OS/2 do not allow real joystick detection, so... - - Modified makefile in test to compile "testjoystick". Anyway, it's useless, since it seems to cause a lot of trouble in OS/2 (because os video routines, not Joystick support). - - Created separated Joystick test program to test only joystick functions. - - Improved joystick auto-centering. - - Improved the coordinate correction routine to use two scale factors for each axis. - -Version 1.2.7 - 2004-07-05 - Caetano - - Corrected the time returned by status in CDROM support (it was incorrect) - - Added the testcdrom.c and corrected the linking directive (it was causing an error) - -Version 1.2.7 - 2004-07-02a - Caetano - - Corrected a little problem in a comment at SDL-1.2.7\test\torturethread.c, line 18 (missing */, nested comment) - - Added CDROM support to tree (SDL-1.2.7\src\cdrom\os2\SDL_syscdrom.c) - - Modified makefile (SDL-1.2.7\src\makefiles.wat and SDL-1.2.7\watcom.mif) to build with CDROM support - - Added the "extra" SDL_types.h forgotten in 2004-07-02 version. - - diff --git a/Externals/SDL/README.PS3 b/Externals/SDL/README.PS3 deleted file mode 100644 index c66467d392..0000000000 --- a/Externals/SDL/README.PS3 +++ /dev/null @@ -1,29 +0,0 @@ - -SDL on Sony Playstation3 ------------------------- - -Installation: - First, you have to install the Cell SDK - - Download the Cell SDK installer RPM and ISO images to - a temporary directory such as /tmp/cellsdk. - - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk - - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm - - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install - - You need to install the SPU-libs before installing SDL - - Go to SDL-1.2/src/video/ps3/spulibs/ - - Run make && make install - - Finally, install SDL - - Go to SDL-1.2/ and build SDL like any other GNU style package. - e.g. - - Build the configure-script with ./autogen.sh - - Configure SDL for your needs: ./configure --enable-video-ps3 ... - - Build and install it: make && make install - - -Todo: - - mouse/keyboard/controller support - -Have fun! - Dirk Herrendoerfer diff --git a/Externals/SDL/README.PicoGUI b/Externals/SDL/README.PicoGUI deleted file mode 100644 index cdb6bedaec..0000000000 --- a/Externals/SDL/README.PicoGUI +++ /dev/null @@ -1,50 +0,0 @@ - ======================== - Using SDL with PicoGUI - ======================== - -- Originally contributed by Micah Dowty - -PicoGUI is a scalable GUI system with a unique architecture, primarily focused -on scalability to various embedded systems. You can find more information -including a FAQ at http://picogui.org - -To use the patch: - - 1. When compiling, add the "--enable-video-picogui" switch to ./configure - - 2. When running your program, ensure that the picogui driver for SDL - is in use by setting the SDL_VIDEODRIVER environment variable - to "picogui". - - 3. The program must also be linked to the C client library for PicoGUI - (libpgui.so). If the program is being compiled with a patched SDL - installed this should be done automatically. If you want to use an - existing binary with PicoGUI, you can set the LD_PRELOAD environment - variable to the path of your libpgui.so file. - -Capabilities: - - So far only basic functionality is provided on true color (linear16/24/32) - devices. Accessing a memory mapped bitmap, updating the display, and handling - mouse/keyboard input. This functionality has been tested with several - applications, including mplayer, Xine, sldroids, and Abuse. - -TODO list: - - - YUV overlays will be helpful for watching video on set top boxes or other - embedded devices that have some graphics acceleration hardware - - - Account for rotated bitmap storage in pgserver - - - Support for hiding or changing the cursor - - - The display should be centered when the SDL application is smaller - than the PicoGUI panel - - - Fullscreen or any other special modes - - - Support for indexed and grayscale modes - - - Probably much more... - ---- The End --- diff --git a/Externals/SDL/README.Porting b/Externals/SDL/README.Porting deleted file mode 100644 index df619934f0..0000000000 --- a/Externals/SDL/README.Porting +++ /dev/null @@ -1,56 +0,0 @@ - -* Porting To A New Platform - - The first thing you have to do when porting to a new platform, is look at -include/SDL_platform.h and create an entry there for your operating system. -The standard format is __PLATFORM__, where PLATFORM is the name of the OS. -Ideally SDL_platform.h will be able to auto-detect the system it's building -on based on C preprocessor symbols. - -There are two basic ways of building SDL at the moment: - -1. The "UNIX" way: ./configure; make; make install - - If you have a GNUish system, then you might try this. Edit configure.in, - take a look at the large section labelled: - "Set up the configuration based on the target platform!" - Add a section for your platform, and then re-run autogen.sh and build! - -2. Using an IDE: - - If you're using an IDE or other non-configure build system, you'll probably - want to create a custom SDL_config.h for your platform. Edit SDL_config.h, - add a section for your platform, and create a custom SDL_config_{platform}.h, - based on SDL_config.h.minimal and SDL_config.h.in - - Add the top level include directory to the header search path, and then add - the following sources to the project: - src/*.c - src/audio/*.c - src/cdrom/*.c - src/cpuinfo/*.c - src/events/*.c - src/file/*.c - src/joystick/*.c - src/stdlib/*.c - src/thread/*.c - src/timer/*.c - src/video/*.c - src/audio/disk/*.c - src/video/dummy/*.c - src/joystick/dummy/*.c - src/cdrom/dummy/*.c - src/thread/generic/*.c - src/timer/dummy/*.c - src/loadso/dummy/*.c - - -Once you have a working library without any drivers, you can go back to each -of the major subsystems and start implementing drivers for your platform. - -If you have any questions, don't hesitate to ask on the SDL mailing list: - http://www.libsdl.org/mailing-list.php - -Enjoy! - Sam Lantinga (slouken@libsdl.org) - diff --git a/Externals/SDL/README.QNX b/Externals/SDL/README.QNX deleted file mode 100644 index 995afbec0e..0000000000 --- a/Externals/SDL/README.QNX +++ /dev/null @@ -1,155 +0,0 @@ -README.QNX by Mike Gorchak , -Last changed at 24 Apr 2004. - -====================================================================== -Table of Contents: - -1. OpenGL. -2. Wheel and multi-button mouses. -3. CDROM handling issues. -4. Hardware video overlays. -5. Shared library building. -6. Some building issues. -7. Environment variables. - -====================================================================== -1. OpenGL: - - OpenGL works well and is stable, but fullscreen mode has not been -heavily tested yet. - If you have QNX RtP version 6.1.0 or above you must download the -Photon3D runtime from http://developers.qnx.com or install it from the -public repository or from the public CD, available with QNX. OS versi- -ons below 6.1.0 are not supported. - When creating an OpenGL context, software renderer mode is artifi- -cially selected (QSSL made acceleration only for Voodoo boards in -fullscreen mode, sorry but I don't have this board to test OpenGL - -maybe it works or maybe not :)). If you want acceleration - you can -remove one line in the source code: find the file SDL_ph_image.c and -remove the following - - OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FORCE_SW; - -line in the ph_SetupOpenGLContext() function or change the argument to -PHOGL_ATTRIB_FORCE_HW or PHOGL_ATTRIB_FAVOR_HW. - -====================================================================== -2. Wheel and multi-button mouses: - - Photon emits keyboard events (key up and down) when the mouse -wheel is moved. The key_scan field appears valid, and it contains zero. -That is a basic method of detecting mouse wheel events under Photon. -It looks like a hack, but it works for me :) on various PC configura- -tions. - -I've tested it on: - -1. Genius Optical NetScroll/+ PS/2 (1 wheel) -2. A4Tech Optical GreatEye WheelMouse PS/2, model: WOP-35. (2 wheels - + 2 additional buttons). The wheel for vertical scrolling works as - usual, but the second wheel for horizontal scrolling emits two se- - quential events up or down, so it can provide faster scrolling than - the first wheel. Additional buttons don't emit any events, but it - looks like they're handled by photon in an unusual way - like click - to front, but works not with any window, looks like a fun bug-o-fe- - ature :). - -====================================================================== -3. CDROM handling issues: - - Access to CDROM can only be provided with 'root' privileges. I -can't do anything about that, /dev/cd0 has brw------- permissions and -root:root rights. - -====================================================================== -4. Hardware video overlays: - - Overlays can flicker during window movement, resizing, etc. It -happens because the photon driver updates the real window contents be- -hind the overlay, then draws the temporary chroma key color over the -window contents. It can be done without using the chroma key but that -causes the overlay to always be on top. So flickering during window -movement is preferred instead. - Double buffering code is temporarily disabled in the photon driver -code, because on my GF2-MX it can accidentally cause a buffer switch, -which causes the old frame to show. S3 Savage4 has the same problem, -but ATI Rage 128 doesn't. I think it can be fixed later. Current code -works very well, so maybe double buffering is not needed right now. - Something strange happens when you try to move the window with the -overlay beyond the left border of the screen. The overlay tries to -stay at position x=0, but when attempting to move it a bit more it -jumps to position x=-60 (on GF2-MX, on ATI Rage128 this value a bit -smaller). It's really strange, looks like the overlay doesn't like -negative coordinates. - -======================================================================= -5. Shared library building: - - A shared library can be built, but before running the autogen.sh -script you must manually delete the libtool.m4 stuff from the acinclu- -de.m4 file (it comes after the ESD detection code up to the end of the -file), because the libtool stuff in the acinclude.m4 file was very old -in SDL distribution before the version 1.2.7 and doesn't knew anything -about QNX. SDL 1.2.7 distribution contains the new libtool.m4 script, -but anyway it is broken :), Just remove it, then run "libtoolize ---force --copy", delete the file aclocal.m4 if it is exists and after -that run the autogen.sh script. SDL 1.2.8 contains fixed libtool.m4, -ltmain.sh and config.sub files, so you can just run the autogen.sh -script. - -====================================================================== -6. Some building issues: - - Feel free to not use the --disable-shared configure option if you' -ve read the above comment about 'Shared library building'. Otherwise -this option is strongly recommended, as without it the sdl-config -script will be broken. - - Run the configure script without x11 support, e.g.: - - a) for OpenGL support: - ./configure --prefix=/usr \ - --disable-video-x11 \ - --disable-shared - - b) without OpenGL support: - ./configure --prefix=/usr \ - --disable-video-x11 \ - --disable-shared \ - --disable-video-opengl - - And of course dont forget to specify --disable-debug, which is on -by default, to disable debug and enable the expensive optimizations. - - In the test directory also run the ./configure script without -x11 support, e.g.: - - ./configure --with-sdl-prefix=/usr \ - --with-sdl-exec-prefix=/usr \ - --prefix=/usr --without-x - -====================================================================== -7. Environment variables: - - Please note that the photon driver is sensible to the following -environmental variables: - - * SDL_PHOTON_FULLSCREEN_REFRESH - this environment variable controls -the refresh rate in all fullscreen modes. Be carefull !!! Photon -drivers usually do not checking the maximum refresh rate, which video -adapter or monitor supports. - - * SDL_VIDEO_WINDOW_POS - can be set in the "X,Y" format. If X and Y -coordinates are bigger than the current desktop resolution, then win- -dow positioning across virtual consoles is activated. If X and Y are -smaller than the desktop resolution then window positioning in the -current console is activated. The word "center" can be used instead of -coordinates, it produces the same behavior as SDL_VIDEO_CENTERED -environmental variable. - - * SDL_VIDEO_CENTERED - if this environmental variable exists then the -window centering is perfomed in the current virtual console. - -Notes: The SDL_VIDEO_CENTERED enviromental variable has greater pri- -ority than the SDL_VIDEO_WINDOW_POS in case if both variables are sup- -plied to the application. diff --git a/Externals/SDL/README.Qtopia b/Externals/SDL/README.Qtopia deleted file mode 100644 index 01627d1fb3..0000000000 --- a/Externals/SDL/README.Qtopia +++ /dev/null @@ -1,84 +0,0 @@ - -============================================================================== -Using the Simple DirectMedia Layer with Qtopia/OPIE -============================================================================== - -============================================================================== -I. Setting up the Qtopia development environment. - - This document will not explain how to setup the Qtopia development - environment. That is outside the scope of the document. You can read - more on this subject in this excellent howto: - - http://www.zauruszone.com/howtos/linux_compiler_setup_howto.html - -============================================================================== -II. Building the Simple DirectMedia Layer libraries using the arm - cross-compiler - - This is somewhat tricky since the name of the compiler binaries - differ from the standard. Also you should disable features not - needed. The command below works for me. Note that it's all one - line. You can also set the NM, LD etc environment variables - separately. - - NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ RANLIB=arm-linux-ranlib AR=arm-linux-ar ./configure --enable-video-qtopia --disable-video-dummy --disable-video-fbcon --disable-video-dga --disable-arts --disable-esd --disable-alsa --disable-cdrom --disable-video-x11 --disable-nasm --prefix=/opt/Qtopia/sharp/ arm-unknown-linux-gnu - - One thing to note is that the above configure will include joystick - support, even though you can't have joysticks on the Zaurus. The - reason for this is to avoid link / compile / runtime errors with - applications that have joystick support. - -============================================================================== -III. Building the Simple DirectMedia Layer test programs: - - After installing, making sure the correct sdl-config is in your - path, run configure like this: - - NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ AR=arm-linux-ar ./configure arm-unknown-linux-gnu - -============================================================================== -IV. Application porting notes - - One thing I have noticed is that applications sometimes don't exit - correctly. Their icon remains in the taskbar and they tend to - relaunch themselves automatically. I believe this problem doesn't - occur if you exit your application using the exit() method. However, - if you end main() with 'return 0;' or so, this seems to happen. - - Also note that when running in landscape mode - i.e requesting a - window that is HEIGHT pixels wide and WIDTH pixels high, where WIDTH - and HEIGHT normally is 240 and 320 - the image is blitted so that - the hardware buttons are on the left side of the display. This might - not always be desirable but such is the code today. - - -============================================================================== -V. Enjoy! :) - - If you have a project you'd like me to know about, or want to ask questions, - go ahead and join the SDL developer's mailing list by sending e-mail to: - - sdl-request@libsdl.org - - and put "subscribe" into the subject of the message. Or alternatively you - can use the web interface: - - http://www.libsdl.org/mailman/listinfo/sdl - -============================================================================== -VI. What is supported: - -Keyboard (Sharp Zaurus) -Hardware buttons -Stylus input (mouse) -Video. Allows fullscreen both in portrait mode (up to WIDTHxHEIGHT -size window) and in landscape mode (up to HEIGHTxWIDTH). - -All other SDL functionality works like a normal Linux system (threads, -audio etc). - --- -David Hedbor -http://david.hedbor.org/ http://eongames.com/ - diff --git a/Externals/SDL/README.RISCOS b/Externals/SDL/README.RISCOS deleted file mode 100644 index 1ab85984a6..0000000000 --- a/Externals/SDL/README.RISCOS +++ /dev/null @@ -1,130 +0,0 @@ -Readme for RISC OS port of SDL -============================== - -This document last updated on 2nd Februrary 2006 - -This is a RISC OS port of the Simple Direct Media Layer (SDL) by Alan Buckley with contributions from Peter Naulls. - -Details of the SDL can be found at http://www.libsdl.org. - -The source code including the RISC OS version can be obtained from: - -http://www.libsdl.org. - -Pre built libraries and many games and applications compiled for RISC OS using this library can be downloaded from The Unix Porting Project at http://www.riscos.info/unix/. - -This is released under the LGPL see the file COPYING for details. - - -Compiling applications under RISC OS -==================================== - -Add -ISDL: for the C compiler flags if you include the files in the SDL directory. e.g. #include "SDL/SDL.h" -Add -ISDL:SDL for the C compiler flags if you include the files directly. e.g. #include "SDL/SDL.h" - -Add -LSDL: -lSDL to the link stage of compilation. - -For example, to compile the testbitmap.c sample you could use: - -gcc -ISDL:SDL -LSDL: -lSDL testbitmap.c -otestbitmap - - -RISC OS port of SDL runtime information -======================================= - -Runtime requirements --------------------- - -This library currently needs a minimum of RISC OS 3.6. The source code for the library (and a lot of the programs built with it) also need long file names. - -To use the audio you also need 16 bit sound and to have installed the DigitalRender module by Andreas Dehmel version 0.51 available from his -web site: http://home.t-online.de/~zarquon -This is loaded when needed by UnixLib. - -Note: As most programs ported from other OSes use high resolution graphics and a memory back buffer a machine with a StrongARM processor and 1 or 2MB of VRAM (or a better machine) is recomended. - - -RISC OS runtime parameters --------------------------- - -Several environmental variables have been defined to make porting programs easier (i.e. By setting these variable you do not need to have source code differences between OSes). - -They are all defined on an application basis. - -The used below is found as follows: -1. Use the name of the program unless it is !RunImage -2. Check the folder specification for the folder !RunImage is run from. If it is a folder name use that name, otherwise if it is an environmental variable of the form use the value of XXX. - -The variables are: - -SDL$$TaskName - -The name of the task for RISC OS. If omitted then is used for the task name, - -SDL$$BackBuffer - -Set to 1 to use a system memory back buffer for the screen in full screen mode. Some programs on other systems assume their is always a back buffer even though the SDL specification specifies this is not the case. The current RISC OS implementation uses direct writes to the screen if a hardware fullscreen is requested. - -Set to 2 to use an ARM code full word copy. This is faster than the standard back buffer, but uses aligned words only so it is possible (but unlikely) for it to corrupt the screen for 8bpp and 16bpp modes. - -Set to 3 to use a RISC OS sprite as the back buffer. This is usually the slowest for most SDL applications, however it may be useful in the future as Sprite acceleration is added to various hardware that runs RISC OS. - -SDL$$CloseAction - set the action for the close icon. Again as programs don't match the specification you can set this to 0 to remove the close icon from the main window for applications where this does not affect the program. - - -RISC OS SDL port API notes -========================== - -Current level of implementation -------------------------------- - -The following list is an overview of how much of the SDL is implemented. The areas match the main areas of the SDL. - -video - Mostly done. Doesn't cover gamma, YUV-overlay or OpenGL. -Window Manager - Mostly done. SetIcon/IconifyWindow not implemented. -Events - Mostly done. Resize and some joystick events missing. -Joystick - Currently assumes a single joystick with 4 buttons. -Audio - Done -CDROM - Not implemented. -Threads - Done -Timers - Done - -Thread support can be removed by defining DISABLE_THREADS and recompiling the library. - -SDL API notes -------------- - -This section contains additional notes on some specific commands. - -SDL_SetVideoMode - On RISC OS a fullscreen mode directly accesses the screen. This can be modified by the environmental variable (SDL$$BackBuffer) or by using the SDL_SWSURFACE flag to write to an offscreen buffer that is updated using SDL_UpdateRects. - Open GL is not supported so SDL_OPENGL and SDL_OPENGLBLIT flags fail. - SDL_RESIZEABLE and SDL_NOFRAME flags are not supported. - -SDL_SetColors - In a wimp mode the screen colours are not changed for a hardware palette instead the RISC OS sprite colour mapping is used to get the best matching colours. - -SDL_CreateCursor - Inverted colour is not supported. - -SDL_WM_ToggleFullScreen - Currently this won't work if the application starts up in Fullscreen mode. - Toggling to fullscreen will only work if the monitor is set up to support the exact screen size requested. - -SDL_EnableUNICODE - Unicode translation used here is only really accurate for 7 bit characters. - -SDL_NumJoysticks/JoystickName etc. - Hardcoded to expect only 1 joystick with 4 buttons if the Joystick module is loaded. - -SDL_GetTicks - Timer used has only a centisecond accuracy. This applies to other time related functions. - -SDL_Delay - Modified to poll keyboard/mouse during the delay on the event thread. - - -Notes on current implementation -------------------------------- - -Keyboard and mouse are polled so if too long a time is spent between a call to SDL_PumpEvents, functions that use it, or SDL_Delay events can be missed. diff --git a/Externals/SDL/README.SVN b/Externals/SDL/README.SVN deleted file mode 100644 index 65c5c427e2..0000000000 --- a/Externals/SDL/README.SVN +++ /dev/null @@ -1,23 +0,0 @@ - -The latest development version of SDL is available via Subversion. -Subversion allows you to get up-to-the-minute fixes and enhancements; -as a developer works on a source tree, you can use svn to mirror that -source tree instead of waiting for an official release. Please look -at the Subversion website ( http://subversion.tigris.org/ ) for more -information on using svn, where you can also download software for -MacOS, Windows, and Unix systems. - - svn checkout http://svn.libsdl.org/branches/SDL-1.2 - -If you are building SDL with an IDE, you will need to copy the file -include/SDL_config.h.default to include/SDL_config.h before building. - -If you are building SDL via configure, you will need to run autogen.sh -before running configure. - -There is a web interface to the subversion repository at: - http://www.libsdl.org/cgi/viewvc.cgi - -There is an RSS feed available at that URL, for those that want to -track commits in real time. - diff --git a/Externals/SDL/README.Symbian b/Externals/SDL/README.Symbian deleted file mode 100644 index 32d925a00d..0000000000 --- a/Externals/SDL/README.Symbian +++ /dev/null @@ -1,23 +0,0 @@ -============================================================================== -Using the Simple DirectMedia Layer with S60 3.x / Symbian 9.x -============================================================================== - -These instuctions are for people developing for S60 3.x. S60 3.x -uses Symbian OS so you need S60 SDK. - -extract "symbian.zip" into this folder. - -go to symbian folder - -bldmake bldfiles -abld build - -That produces WINSCW and ARMV5 versions of sdl.dll runtime library -and sdl.lib for development. -The sdlexe.dll/sdlexe.lib and sdlmain.lib are for easy SDL S60 -integration, please see http://www.mbnet.fi/~mertama/sdl.html -for further info. - - - - diff --git a/Externals/SDL/README.Watcom b/Externals/SDL/README.Watcom deleted file mode 100644 index 8ed391fc83..0000000000 --- a/Externals/SDL/README.Watcom +++ /dev/null @@ -1,133 +0,0 @@ - -Using SDL under Windows with the OpenWatcom compiler -==================================================== - -Prerequisites -------------- - -I have done the port under Windows XP Home with SP2 installed. Windows -2000 should also be working. I'm not so sure about ancient Windows NT, -since only DirectX 3 is available there. Building should be possible, -but running the compiled applications will probalbly fail with -SDL_VIDEODRIVER=directx. The windib driver should work, though. - -To compile and use the SDL with Open Watcom you will need the following: -- Open Watcom compiler. I used version 1.5. The environment variables - PATH, WATCOM and INCLUDE need to be set appropriately - please consult - the OpenWatcom documentation and instructions given during the - installation of the compiler. - My setup looks like this in owvars.bat: - set WATCOM=C:\watcom - set INCLUDE=%WATCOM%\h;%WATCOM%\h\nt - set PATH=%PATH%;%WATCOM%\binnt;%WATCOM%\binw -- A fairly recent DirectX SDK. The original unmodified DX8 SDK works, as - well as the minimal DirectX 7 SDK from the Allegro download site - (). -- The SDL sources from Subversion -- The file Watcom-Win32.zip (now available in Subversion) - - -Building the Library --------------------- - -1) In the SDL base directory extract the archive Watcom-Win32.zip. This - creates a subdirectory named 'watcom'. -2) The makefile expects the environment variable DXDIR to be set to the - base directory of a DirectX SDK. I have tried a stock DX8 SDK from - Microsoft as well as the minimal DirectX 7 SDK from the Allegro - download site. - You can also edit the makefile directly and hard code your path to - the SDK on your system. - I have this in my setup: - set DXDIR=D:\devel\DX8_SDK -3) Enter the watcom directory and run - wmake sdl -4) All tests from the test directory are working and can be built by - running - wmake tests - -Notes: - - The makefile offers some options to tweak the way the library is built. - You have at your disposal the option to build a static (default) - library, or a DLL (with tgt=dll). You can also choose whether to build - a Release (default) or a Debug version (with build=debug) of the tests - and library. Please consult the usage comment at the top of the - makefile for usage instructions. - - If you specify a test target (i.e. 'wmake tests' for all tests, or - selected targets like 'wmake testgl testvidinfo testoverlay2'), the - tests are always freshly compiled and linked. This is done to - minimise hassle when switching between library versions (static vs. - DLL), because they require subtly different options. - Also, the test executables are put directly into the test directory, - so they can find their data files. The clean target of the makefile - removes the test executables and the SDL.dll file from the test - directory. - - To use the library in your own projects with Open Watcom, you can use - the way the tests are built as base of your own build environment. - - The library can also be built with the stack calling convention of the - compiler (-6s instead of -6r). - - -Test applications ------------------ - -I've tried to make all tests work. The following table gives an overview -of the current status. - - Testname Status -~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -checkkeys + -graywin + -loopwave + -testalpha + -testbitmap + -testdyngl + -testerror + -testfile + -testgamma + -testgl + -testhread + -testiconv - (all failed) -testkeys + -testlock + -testoverlay + (needs 'set SDL_VIDEODRIVER=directx') -testoverlay2 + (needs 'set SDL_VIDEODRIVER=directx') -testpalette + -testplatform + -testsem + -testsprite + -testtimer + -testver + -testvidinfo + -testwin ? (fading doesn't seem right) -testwm + -torturethread + -testcdrom + -testjoystick not tested -threadwin + -testcursor + - - -TODO ----- - -There is room for further improvement: -- Test joystick functionality. -- Investigate fading issue in 'testwin' test. -- Fix the UTF-8 support. -- Adapt the makefile/object file list to support more target systems -- Use "#pragma aux" syntax for the CPU info functions. - - -Questions and Comments ----------------------- - -Please direct any questions or comments to me: - - Happy Coding! - - Marc Peter diff --git a/Externals/SDL/README.WinCE b/Externals/SDL/README.WinCE deleted file mode 100644 index 6f8799ef80..0000000000 --- a/Externals/SDL/README.WinCE +++ /dev/null @@ -1,55 +0,0 @@ - -Project files for embedded Visual C++ 3.0, 4.0 and -Visual Studio 2005 can be found in VisualCE.zip - -SDL supports GAPI and WinDib output for Windows CE. - -GAPI driver supports: - -- all possible WinCE devices (Pocket PC, Smartphones, HPC) - with different orientations of video memory and resolutions. -- 4, 8 and 16 bpp devices -- special handling of 8bpp on 8bpp devices -- VGA mode, you can even switch between VGA and GAPI in runtime - (between 240x320 and 480x640 for example). On VGA devices you can - use either GAPI or VGA. -- Landscape mode and automatic rotation of buttons and stylus coordinates. - To enable landscape mode make width of video screen bigger than height. - For example: - SDL_SetVideoMode(320,240,16,SDL_FULLSCREEN) -- WM2005 -- SDL_ListModes - -NOTE: -There are several SDL features not available in the WinCE port of SDL. - -- DirectX is not yet available -- Semaphores are not available -- Joystick support is not available -- CD-ROM control is not available - -In addition, there are several features that run in "degraded" mode: - -Preprocessor Symbol Effect -=================== ================================= - -SDL_systimer.c: -USE_GETTICKCOUNT Less accurate values for SDL time functions -USE_SETTIMER Use only a single marginally accurate timer - -SDL_syswm.c: -DISABLE_ICON_SUPPORT Can't set the runtime window icon - -SDL_sysmouse.c: -USE_STATIC_CURSOR Only the arrow cursor is available - -SDL_sysevents.c: -NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus - -SDL_dibevents.c: -NO_GETKEYBOARDSTATE Very limited keycode translation - -SDL_dibvideo.c: -NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp -NO_CHANGEDISPLAYSETTINGS No fullscreen support -NO_GAMMA_SUPPORT Gamma correction not available diff --git a/Externals/SDL/README.wscons b/Externals/SDL/README.wscons deleted file mode 100644 index 349c89c999..0000000000 --- a/Externals/SDL/README.wscons +++ /dev/null @@ -1,107 +0,0 @@ -============================================================================== -Using the Simple DirectMedia Layer with OpenBSD/wscons -============================================================================== - -The wscons SDL driver can be used to run SDL programs on OpenBSD -without running X. So far, the driver only runs on the Sharp Zaurus, -but the driver is written to be easily extended for other machines. -The main missing pieces are blitting routines for anything but 16 bit -displays, and keycode maps for other keyboards. Also, there is no -support for hardware palettes. - -There is currently no mouse support. - -To compile SDL with support for wscons, use the -"--enable-video-wscons" option when running configure. I used the -following command line: - -./configure --disable-oss --disable-ltdl --enable-pthread-sem \ - --disable-esd --disable-arts --disable-video-aalib \ - --enable-openbsdaudio --enable-video-wscons \ - --prefix=/usr/local --sysconfdir=/etc - - -Setting the console device to use -================================= - -When starting an SDL program on a wscons console, the driver uses the -current virtual terminal (usually /dev/ttyC0). To force the driver to -use a specific terminal device, set the environment variable -SDL_WSCONSDEV: - -bash$ SDL_WSCONSDEV=/dev/ttyC1 ./some-sdl-program - -This is especially useful when starting an SDL program from a remote -login prompt (which is great for development). If you do this, and -want to use keyboard input, you should avoid having some other program -reading from the used virtual console (i.e., do not have a getty -running). - - -Rotating the display -==================== - -The display can be rotated by the wscons SDL driver. This is useful -for the Sharp Zaurus, since the display hardware is wired so that it -is correctly rotated only when the display is folded into "PDA mode." -When using the Zaurus in "normal," or "keyboard" mode, the hardware -screen is rotated 90 degrees anti-clockwise. - -To let the wscons SDL driver rotate the screen, set the environment -variable SDL_VIDEO_WSCONS_ROTATION to "CW", "CCW", or "UD", for -clockwise, counter clockwise, and upside-down rotation respectively. -"CW" makes the screen appear correct on a Sharp Zaurus SL-C3100. - -When using rotation in the driver, a "shadow" frame buffer is used to -hold the intermediary display, before blitting it to the actual -hardware frame buffer. This slows down performance a bit. - -For completeness, the rotation "NONE" can be specified to use a shadow -frame buffer without actually rotating. Unsetting -SDL_VIDEO_WSCONS_ROTATION, or setting it to '' turns off the shadow -frame buffer for maximum performance. - - -Running MAME -============ - -Since my main motivation for writing the driver was playing MAME on -the Zaurus, I'll give a few hints: - -XMame compiles just fine under OpenBSD. - -I'm not sure this is strictly necessary, but set - -MY_CPU = arm - -in makefile.unix, and - -CFLAGS.arm = -DLSB_FIRST -DALIGN_INTS -DALIGN_SHORTS - -in src/unix/unix.max - -to be sure. - -The latest XMame (0.101 at this writing) is a very large program. -Either tinker with the make files to compile a version without support -for all drivers, or, get an older version of XMame. My recommendation -would be 0.37b16. - -When running MAME, DO NOT SET SDL_VIDEO_WSCONS_ROTATION! Performace -is MUCH better without this, and it is COMPLETELY UNNECESSARY, since -MAME can rotate the picture itself while drawing, and does so MUCH -FASTER. - -Use the Xmame command line option "-ror" to rotate the picture to the -right. - - -Acknowledgments -=============== - -I studied the wsfb driver for XFree86/Xorg quite a bit before writing -this, so there ought to be some similarities. - - --- -Staffan Ulfberg diff --git a/Externals/SDL/SDL.qpg.in b/Externals/SDL/SDL.qpg.in deleted file mode 100644 index 8e1ff8da87..0000000000 --- a/Externals/SDL/SDL.qpg.in +++ /dev/null @@ -1,140 +0,0 @@ - - - - - - - - - - - - - - - - QNX.ORG.RU Community - - - QNX.ORG.RU Team - Mike Gorchak - mike@malva.ua - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Library - SDL - 1 - http://qnx.org.ru/repository - 2.6 - - - - Simple DirectMedia Layer (SDL) - SDL - slouken@libsdl.org - Public - public - http://www.libsdl.org - - slouken@libsdl.org - Sam Lantinga - http://www.libsdl.org - - slouken@libsdl.org - - - This is the Simple DirectMedia Layer (SDL), a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. - This is the Simple DirectMedia Layer (SDL), a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. This is the libraries, include files and other resources you can use to develop and run SDL applications. - http://www.libsdl.org - - - - - @VERSION@ - Medium - Stable - - - 1 - - GNU Lesser General Public License - - - - Software Development/Libraries and Extensions/C Libraries - SDL,audio,graphics,demos,games,emulators,direct,media,layer - qnx6 - none - Photon - Console - Developer - User - - repdata://LicenseUrl/COPYING - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/Externals/SDL/SDL.spec b/Externals/SDL/SDL.spec deleted file mode 100644 index fb505310be..0000000000 --- a/Externals/SDL/SDL.spec +++ /dev/null @@ -1,113 +0,0 @@ -Summary: Simple DirectMedia Layer -Name: SDL -Version: 1.2.14 -Release: 1 -Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz -URL: http://www.libsdl.org/ -License: LGPL -Group: System Environment/Libraries -BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot -Prefix: %{_prefix} -%ifos linux -Provides: libSDL-1.2.so.0 -%endif - -%define __defattr %defattr(-,root,root) -%define __soext so - -%description -This is the Simple DirectMedia Layer, a generic API that provides low -level access to audio, keyboard, mouse, and display framebuffer across -multiple platforms. - -%package devel -Summary: Libraries, includes and more to develop SDL applications. -Group: Development/Libraries -Requires: %{name} = %{version} - -%description devel -This is the Simple DirectMedia Layer, a generic API that provides low -level access to audio, keyboard, mouse, and display framebuffer across -multiple platforms. - -This is the libraries, include files and other resources you can use -to develop SDL applications. - - -%prep -%setup -q - -%build -%ifos linux -CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-aalib --disable-video-directfb --disable-video-ggi --disable-video-svga -%else -%configure -%endif -make - -%install -rm -rf $RPM_BUILD_ROOT -%ifos linux -make install prefix=$RPM_BUILD_ROOT%{prefix} \ - bindir=$RPM_BUILD_ROOT%{_bindir} \ - libdir=$RPM_BUILD_ROOT%{_libdir} \ - includedir=$RPM_BUILD_ROOT%{_includedir} \ - datadir=$RPM_BUILD_ROOT%{_datadir} \ - mandir=$RPM_BUILD_ROOT%{_mandir} -ln -s libSDL-1.2.so.0 $RPM_BUILD_ROOT%{_libdir}/libSDL-1.1.so.0 -%else -%makeinstall -%endif - -%clean -rm -rf $RPM_BUILD_ROOT - -%files -%{__defattr} -%doc README-SDL.txt COPYING CREDITS BUGS -%{_libdir}/lib*.%{__soext}.* - -%files devel -%{__defattr} -%doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew docs.html -%doc docs/index.html docs/html -%{_bindir}/*-config -%{_libdir}/lib*.a -%{_libdir}/lib*.la -%{_libdir}/lib*.%{__soext} -%dir %{_includedir}/SDL -%{_includedir}/SDL/*.h -%{_libdir}/pkgconfig/sdl.pc -%{_datadir}/aclocal/* -%{_mandir}/man3/* - -%changelog -* Tue May 16 2006 Sam Lantinga -- Removed support for Darwin, due to build problems on ps2linux - -* Mon Jan 03 2004 Anders Bjorklund -- Added support for Darwin, updated spec file - -* Wed Jan 19 2000 Sam Lantinga -- Re-integrated spec file into SDL distribution -- 'name' and 'version' come from configure -- Some of the documentation is devel specific -- Removed SMP support from %build - it doesn't work with libtool anyway - -* Tue Jan 18 2000 Hakan Tandogan -- Hacked Mandrake sdl spec to build 1.1 - -* Sun Dec 19 1999 John Buswell -- Build Release - -* Sat Dec 18 1999 John Buswell -- Add symlink for libSDL-1.0.so.0 required by sdlbomber -- Added docs - -* Thu Dec 09 1999 Lenny Cartier -- v 1.0.0 - -* Mon Nov 1 1999 Chmouel Boudjnah -- First spec file for Mandrake distribution. - -# end of file diff --git a/Externals/SDL/SDL.spec.in b/Externals/SDL/SDL.spec.in deleted file mode 100644 index dbda11210a..0000000000 --- a/Externals/SDL/SDL.spec.in +++ /dev/null @@ -1,113 +0,0 @@ -Summary: Simple DirectMedia Layer -Name: SDL -Version: @SDL_VERSION@ -Release: 1 -Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz -URL: http://www.libsdl.org/ -License: LGPL -Group: System Environment/Libraries -BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot -Prefix: %{_prefix} -%ifos linux -Provides: libSDL-1.2.so.0 -%endif - -%define __defattr %defattr(-,root,root) -%define __soext so - -%description -This is the Simple DirectMedia Layer, a generic API that provides low -level access to audio, keyboard, mouse, and display framebuffer across -multiple platforms. - -%package devel -Summary: Libraries, includes and more to develop SDL applications. -Group: Development/Libraries -Requires: %{name} = %{version} - -%description devel -This is the Simple DirectMedia Layer, a generic API that provides low -level access to audio, keyboard, mouse, and display framebuffer across -multiple platforms. - -This is the libraries, include files and other resources you can use -to develop SDL applications. - - -%prep -%setup -q - -%build -%ifos linux -CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-aalib --disable-video-directfb --disable-video-ggi --disable-video-svga -%else -%configure -%endif -make - -%install -rm -rf $RPM_BUILD_ROOT -%ifos linux -make install prefix=$RPM_BUILD_ROOT%{prefix} \ - bindir=$RPM_BUILD_ROOT%{_bindir} \ - libdir=$RPM_BUILD_ROOT%{_libdir} \ - includedir=$RPM_BUILD_ROOT%{_includedir} \ - datadir=$RPM_BUILD_ROOT%{_datadir} \ - mandir=$RPM_BUILD_ROOT%{_mandir} -ln -s libSDL-1.2.so.0 $RPM_BUILD_ROOT%{_libdir}/libSDL-1.1.so.0 -%else -%makeinstall -%endif - -%clean -rm -rf $RPM_BUILD_ROOT - -%files -%{__defattr} -%doc README-SDL.txt COPYING CREDITS BUGS -%{_libdir}/lib*.%{__soext}.* - -%files devel -%{__defattr} -%doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew docs.html -%doc docs/index.html docs/html -%{_bindir}/*-config -%{_libdir}/lib*.a -%{_libdir}/lib*.la -%{_libdir}/lib*.%{__soext} -%dir %{_includedir}/SDL -%{_includedir}/SDL/*.h -%{_libdir}/pkgconfig/sdl.pc -%{_datadir}/aclocal/* -%{_mandir}/man3/* - -%changelog -* Tue May 16 2006 Sam Lantinga -- Removed support for Darwin, due to build problems on ps2linux - -* Mon Jan 03 2004 Anders Bjorklund -- Added support for Darwin, updated spec file - -* Wed Jan 19 2000 Sam Lantinga -- Re-integrated spec file into SDL distribution -- 'name' and 'version' come from configure -- Some of the documentation is devel specific -- Removed SMP support from %build - it doesn't work with libtool anyway - -* Tue Jan 18 2000 Hakan Tandogan -- Hacked Mandrake sdl spec to build 1.1 - -* Sun Dec 19 1999 John Buswell -- Build Release - -* Sat Dec 18 1999 John Buswell -- Add symlink for libSDL-1.0.so.0 required by sdlbomber -- Added docs - -* Thu Dec 09 1999 Lenny Cartier -- v 1.0.0 - -* Mon Nov 1 1999 Chmouel Boudjnah -- First spec file for Mandrake distribution. - -# end of file diff --git a/Externals/SDL/TODO b/Externals/SDL/TODO deleted file mode 100644 index 65bb01c17a..0000000000 --- a/Externals/SDL/TODO +++ /dev/null @@ -1,25 +0,0 @@ - -Wish list for the 1.3 development branch: -http://bugzilla.libsdl.org/ - - * Add mousewheel events (new unified event architecture?) - * DirectInput joystick support needs to be implemented - * Be able to enumerate and select available audio and video drivers - * Fullscreen video mode support for Mac OS X - * Explicit vertical retrace wait (maybe separate from SDL_Flip?) - * Shaped windows, windows without borders - * Multiple windows, multiple display support - * SDL_INIT_EVENTTHREAD on Windows and MacOS? - * Add a timestamp to events - * Add audio input API - * Add hardware accelerated scaled blit - * Add hardware accelerated alpha blits - * Redesign blitting architecture to allow blit plugins - -In the jump from 1.2 to 1.3, we should change the SDL_Rect members to -int and evaluate all the rest of the datatypes. This is the only place -we should do it though, since the 1.2 series should not break binary -compatibility in this way. - -Requests: - * PCM and CDROM volume control (deprecated, but possible) diff --git a/Externals/SDL/VisualC.html b/Externals/SDL/VisualC.html deleted file mode 100644 index ad2ed97a60..0000000000 --- a/Externals/SDL/VisualC.html +++ /dev/null @@ -1,171 +0,0 @@ - - - Using SDL with Microsoft Visual C++ - - -

- Using SDL with Microsoft Visual C++ 5,6 and 7 -

-

- by Lion Kimbro and additions by - James Turk -

-

- You can either use the precompiled libraries from - the SDL Download web site , or you can build SDL yourself. -

-

- Building SDL -

-

- Unzip the VisualC.zip file into the directory that contains this - file (VisualC.html). -

-

- Be certain that you unzip the zip file for your compiler into this - directory and not any other directory. If you are using WinZip, be careful to - make sure that it extracts to this folder, because it's - convenient feature of unzipping to a folder with the name of the file currently - being unzipped will get you in trouble if you use it right now. And that's all - I have to say about that. -

-

- Now that it's unzipped, go into the VisualC - directory that is created, and double-click on the VC++ file "SDL.dsw" - ("SDL.sln"). This should open up the IDE. -

-

- You may be prompted at this point to upgrade the workspace, should you be using - a more recent version of Visual C++. If so, allow the workspace to be upgraded. -

-

- Build the .dll and .lib files. -

-

- This is done by right clicking on each project in turn (Projects are listed in - the Workspace panel in the FileView tab), and selecting "Build". -

-

- If you get an error about SDL_config.h being missing, you should - copy include/SDL_config.h.default to include/SDL_config.h and try again. -

-

- You may get a few warnings, but you should not get any errors. You do have to - have at least the DirectX 5 SDK installed, however. The latest - version of DirectX can be downloaded or purchased on a cheap CD (my - recommendation) from Microsoft . -

-

- Later, we will refer to the following .lib and .dll files that have just been - generated: -

-
    -
  • SDL.dll
  • -
  • SDL.lib
  • -
  • SDLmain.lib
  • -
-

- Search for these using the Windows Find (Windows-F) utility, if you don't - already know where they should be. For those of you with a clue, look inside - the Debug or Release directories of the subdirectories of the Project folder. - (It might be easier to just use Windows Find if this sounds confusing. And - don't worry about needing a clue; we all need visits from the clue fairy - frequently.) -

-

- Creating a Project with SDL -

-

- Create a project as a Win32 Application. -

-

- Create a C++ file for your project. -

-

- Set the C runtime to "Multi-threaded DLL" in the menu: Project|Settings|C/C++ - tab|Code Generation|Runtime Library . -

-

- Add the SDL include directory to your list of includes in the - menu: Project|Settings|C/C++ tab|Preprocessor|Additional include directories - . -
- VC7 Specific: Instead of doing this I find it easier to - add the include and library directories to the list that VC7 keeps. Do this by - selecting Tools|Options|Projects|VC++ Directories and under the "Show - Directories For:" dropbox select "Include Files", and click the "New Directory - Icon" and add the [SDLROOT]\include directory (ex. If you installed to - c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the - dropbox selection to "Library Files" and add [SDLROOT]\lib. -

-

- The "include directory" I am referring to is the include folder - within the main SDL directory (the one that this HTML file located within). -

-

- Now we're going to use the files that we had created earlier in the Build SDL - step. -

-

- Copy the following files into your Project directory: -

-
    -
  • SDL.dll
  • -
-

- Add the following files to your project (It is not necessary to copy them to - your project directory): -

-
    -
  • SDL.lib
  • -
  • SDLmain.lib
  • -
-

- (To add them to your project, right click on your project, and select "Add - files to project") -

-

Instead of adding the files to your project it is more - desireable to add them to the linker options: Project|Properties|Linker|Command - Line and type the names of the libraries to link with in the "Additional - Options:" box.  Note: This must be done for each build - configuration (eg. Release,Debug).

-

- SDL 101, First Day of Class -

-

- Now create the basic body of your project. The body of your program should take - the following form: -

-#include "SDL.h"
-
-int main( int argc, char* argv[] )
-{
-  // Body of the program goes here.
-  return 0;
-}
-
- -

-

- That's it! -

-

- I hope that this document has helped you get through the most difficult part of - using the SDL: installing it. Suggestions for improvements to this document - should be sent to the writers of this document. -

-

- Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. -

-

- This document was originally called "VisualC.txt", and was written by - Sam Lantinga. -

-

- Later, it was converted to HTML and expanded into the document that you see - today by Lion Kimbro. -

-

Minor Fixes and Visual C++ 7 Information (In Green) was added by James Turk -

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927fdd264f..0000000000 --- a/Externals/SDL/WhatsNew +++ /dev/null @@ -1,727 +0,0 @@ - -This is a list of API changes in SDL's version history. - -Version 1.0: - -1.2.14: - Added cast macros for correct usage with C++: - SDL_reinterpret_cast(type, expression) - SDL_static_cast(type, expression) - - Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for - SDL_VIDEO_FULLSCREEN_HEAD on X11. - - Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal - up/down events for Caps-Lock and Num-Lock keys. - -1.2.13: - Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants. - -1.2.12: - Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling - of the screensaver on Mac OS X and X11. - -1.2.10: - If SDL_OpenAudio() is passed zero for the desired format - fields, the following environment variables will be used - to fill them in: - SDL_AUDIO_FREQUENCY - SDL_AUDIO_FORMAT - SDL_AUDIO_CHANNELS - SDL_AUDIO_SAMPLES - If an environment variable is not specified, it will be set - to a reasonable default value. - - Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment - variable, currently supported on X11 Xinerama configurations. - - Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. - - Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration. - - Added current_w and current_h to the SDL_VideoInfo structure, - which is set to the desktop resolution during video intialization, - and then set to the current resolution when a video mode is set. - - SDL_SetVideoMode() now accepts 0 for width or height and will use - the current video mode (or the desktop mode if no mode has been set.) - - Added SDL_GetKeyRepeat() - - Added SDL_config.h, with defaults for various build environments. - -1.2.7: - Added CPU feature detection functions to SDL_cpuinfo.h: - SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(), - SDL_HasAltiVec() - Added function to create RWops from const memory: SDL_RWFromConstMem() - -1.2.6: - Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() - - Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA - -1.2.5: - Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) - - Added SDL_GL_STEREO for stereoscopic OpenGL contexts - -1.2.0: - Added SDL_VIDEOEXPOSE event to signal that the screen needs to - be redrawn. This is currently only delivered to OpenGL windows - on X11, though it may be delivered in the future when the video - memory is lost under DirectX. - -1.1.8: - You can pass SDL_NOFRAME to SDL_VideoMode() to create a window - that has no title bar or frame decoration. Fullscreen video - modes automatically have this flag set. - - Added a function to query the clipping rectangle for a surface: - void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) - - Added a function to query the current event filter: - SDL_EventFilter SDL_GetEventFilter(void) - - If you pass -1 to SDL_ShowCursor(), it won't change the current - cursor visibility state, but will still return it. - - SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning - you can nest them as deep as you want, as long as each lock call - has a matching unlock call. The surface remains locked until the - last matching unlock call. - - Note that you may not blit to or from a locked surface. - -1.1.7: - The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take - arrays of Uint16 values instead of Uint8 values. For the most part, - you can just take your old values and shift them up 8 bits to get - new correct values for your gamma ramps. - - You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface() - and SDL will try to RLE accelerate colorkey and alpha blits in the - resulting surface. - -1.1.6: - Added a function to return the thread ID of a specific thread: - Uint32 SDL_GetThreadID(SDL_Thread *thread) - If 'thread' is NULL, this function returns the id for this thread. - -1.1.5: - The YUV overlay structure has been changed to use an array of - pitches and pixels representing the planes of a YUV image, to - better enable hardware acceleration. The YV12 and IYUV formats - each have three planes, corresponding to the Y, U, and V portions - of the image, while packed pixel YUV formats just have one plane. - - For palettized mode (8bpp), the screen colormap is now split in - a physical and a logical palette. The physical palette determines - what colours the screen pixels will get when displayed, and the - logical palette controls the mapping from blits to/from the screen. - A new function, SDL_SetPalette() has been added to change - logical and physical palettes separately. SDL_SetColors() works - just as before, and is equivalent to calling SDL_SetPalette() with - a flag argument of (SDL_LOGPAL|SDL_PHYSPAL). - - SDL_BlitSurface() no longer modifies the source rectangle, only the - destination rectangle. The width/height members of the destination - rectangle are ignored, only the position is used. - - The old source clipping function SDL_SetClipping() has been replaced - with a more useful function to set the destination clipping rectangle: - SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect) - - Added a function to see what subsystems have been initialized: - Uint32 SDL_WasInit(Uint32 flags) - - The Big Alpha Flip: SDL now treats alpha as opacity like everybody - else, and not as transparency: - - A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255 - A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0 - Values between 0 and 255 vary from fully transparent to fully opaque. - - New functions: - SDL_DisplayFormatAlpha() - Returns a surface converted to a format with alpha-channel - that can be blit efficiently to the screen. (In other words, - like SDL_DisplayFormat() but the resulting surface has - an alpha channel.) This is useful for surfaces with alpha. - SDL_MapRGBA() - Works as SDL_MapRGB() but takes an additional alpha parameter. - SDL_GetRGBA() - Works as SDL_GetRGB() but also returns the alpha value - (SDL_ALPHA_OPAQUE for formats without an alpha channel) - - Both SDL_GetRGB() and SDL_GetRGBA() now always return values in - the [0..255] interval. Previously, SDL_GetRGB() would return - (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format. - (N.B.: This is broken for bit fields < 3 bits.) - - SDL_MapRGB() returns pixels in which the alpha channel is set opaque. - - SDL_SetAlpha() can now be used for both setting the per-surface - alpha, using the new way of thinking of alpha, and also to enable - and disable per-pixel alpha blending for surfaces with an alpha - channel: - To disable alpha blending: - SDL_SetAlpha(surface, 0, 0); - To re-enable alpha blending: - SDL_SetAlpha(surface, SDL_SRCALPHA, 0); - Surfaces with an alpha channel have blending enabled by default. - - SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests - RLE acceleration of blits, just as like with SDL_SetColorKey(). - This flag can be set for both surfaces with an alpha channel - and surfaces with an alpha value set by SDL_SetAlpha(). - As always, RLE surfaces must be locked before pixel access is - allowed, and unlocked before any other SDL operations are done - on it. - - The blit semantics for surfaces with and without alpha and colorkey - have now been defined: - - RGBA->RGB: - SDL_SRCALPHA set: - alpha-blend (using alpha-channel). - SDL_SRCCOLORKEY ignored. - SDL_SRCALPHA not set: - copy RGB. - if SDL_SRCCOLORKEY set, only copy the pixels matching the - RGB values of the source colour key, ignoring alpha in the - comparison. - - RGB->RGBA: - SDL_SRCALPHA set: - alpha-blend (using the source per-surface alpha value); - set destination alpha to opaque. - SDL_SRCALPHA not set: - copy RGB, set destination alpha to opaque. - both: - if SDL_SRCCOLORKEY set, only copy the pixels matching the - source colour key. - - RGBA->RGBA: - SDL_SRCALPHA set: - alpha-blend (using the source alpha channel) the RGB values; - leave destination alpha untouched. [Note: is this correct?] - SDL_SRCCOLORKEY ignored. - SDL_SRCALPHA not set: - copy all of RGBA to the destination. - if SDL_SRCCOLORKEY set, only copy the pixels matching the - RGB values of the source colour key, ignoring alpha in the - comparison. - - RGB->RGB: - SDL_SRCALPHA set: - alpha-blend (using the source per-surface alpha value). - SDL_SRCALPHA not set: - copy RGB. - both: - if SDL_SRCCOLORKEY set, only copy the pixels matching the - source colour key. - - As a special case, blits from surfaces with per-surface alpha - value of 128 (50% transparency) are optimised and much faster - than other alpha values. This does not apply to surfaces with - alpha channels (per-pixel alpha). - - New functions for manipulating the gamma of the display have - been added: - int SDL_SetGamma(float red, float green, float blue); - int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); - int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); - Gamma ramps are tables with 256 entries which map the screen color - components into actually displayed colors. For an example of - implementing gamma correction and gamma fades, see test/testgamma.c - Gamma control is not supported on all hardware. - -1.1.4: - The size of the SDL_CDtrack structure changed from 8 to 12 bytes - as the size of the length member was extended to 32 bits. - - You can now use SDL for 2D blitting with a GL mode by passing the - SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or - 32 bpp, and the data in the framebuffer is put into the GL scene - when you call SDL_UpdateRects(), and the scene will be visible - when you call SDL_GL_SwapBuffers(). - - Run the "testgl" test program with the -logo command line option - to see an example of this blending of 2D and 3D in SDL. - -1.1.3: - Added SDL_FreeRW() to the API, to complement SDL_AllocRW() - - Added resizable window support - just add SDL_RESIZABLE to the - SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events. - See SDL_events.h for details on the new SDL_ResizeEvent structure. - - Added condition variable support, based on mutexes and semaphores. - SDL_CreateCond() - SDL_DestroyCond() - SDL_CondSignal() - SDL_CondBroadcast() - SDL_CondWait() - SDL_CondTimedWait() - The new function prototypes are in SDL_mutex.h - - Added counting semaphore support, based on the mutex primitive. - SDL_CreateSemaphore() - SDL_DestroySemaphore() - SDL_SemWait() - SDL_SemTryWait() - SDL_SemWaitTimeout() - SDL_SemPost() - SDL_SemValue() - The new function prototypes are in SDL_mutex.h - - Added support for asynchronous blitting. To take advantage of this, - you must set the SDL_ASYNCBLIT flag when setting the video mode and - creating surfaces that you want accelerated in this way. You must - lock surfaces that have this flag set, and the lock will block until - any queued blits have completed. - - Added YUV video overlay support. - The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU. - This function creates an overlay surface: - SDL_CreateYUVOverlay() - You must lock and unlock the overlay to get access to the data: - SDL_LockYUVOverlay() SDL_UnlockYUVOverlay() - You can then display the overlay: - SDL_DisplayYUVOverlay() - You must free the overlay when you are done using it: - SDL_FreeYUVOverlay() - See SDL_video.h for the full function prototypes. - - The joystick hat position constants have been changed: - Old constant New constant - ------------ ------------ - 0 SDL_HAT_CENTERED - 1 SDL_HAT_UP - 2 SDL_HAT_RIGHTUP - 3 SDL_HAT_RIGHT - 4 SDL_HAT_RIGHTDOWN - 5 SDL_HAT_DOWN - 6 SDL_HAT_LEFTDOWN - 7 SDL_HAT_LEFT - 8 SDL_HAT_LEFTUP - The new constants are bitmasks, so you can check for the - individual axes like this: - if ( hat_position & SDL_HAT_UP ) { - } - and you'll catch left-up, up, and right-up. - -1.1.2: - Added multiple timer support: - SDL_AddTimer() and SDL_RemoveTimer() - - SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL. - -1.1.0: - Added initial OpenGL support. - First set GL attributes (such as RGB depth, alpha depth, etc.) - SDL_GL_SetAttribute() - Then call SDL_SetVideoMode() with the SDL_OPENGL flag. - Perform all of your normal GL drawing. - Finally swap the buffers with the new SDL function: - SDL_GL_SwapBuffers() - See the new 'testgl' test program for an example of using GL with SDL. - - You can load GL extension functions by using the function: - SDL_GL_LoadProcAddress() - - Added functions to initialize and cleanup specific SDL subsystems: - SDL_InitSubSystem() and SDL_QuitSubSystem() - - Added user-defined event type: - typedef struct { - Uint8 type; - int code; - void *data1; - void *data2; - } SDL_UserEvent; - This structure is in the "user" member of an SDL_Event. - - Added a function to push events into the event queue: - SDL_PushEvent() - - Example of using the new SDL user-defined events: - { - SDL_Event event; - - event.type = SDL_USEREVENT; - event.user.code = my_event_code; - event.user.data1 = significant_data; - event.user.data2 = 0; - SDL_PushEvent(&event); - } - - Added a function to get mouse deltas since last query: - SDL_GetRelativeMouseState() - - Added a boolean datatype to SDL_types.h: - SDL_bool = { SDL_TRUE, SDL_FALSE } - - Added a function to get the current audio status: - SDL_GetAudioState(); - It returns one of: - SDL_AUDIO_STOPPED, - SDL_AUDIO_PLAYING, - SDL_AUDIO_PAUSED - - Added an AAlib driver (ASCII Art) - by Stephane Peter. - -1.0.6: - The input grab state is reset after each call to SDL_SetVideoMode(). - The input is grabbed by default in fullscreen mode, and ungrabbed in - windowed mode. If you want to set input grab to a particular value, - you should set it after each call to SDL_SetVideoMode(). - -1.0.5: - Exposed SDL_AudioInit(), SDL_VideoInit() - Added SDL_AudioDriverName() and SDL_VideoDriverName() - - Added new window manager function: - SDL_WM_ToggleFullScreen() - This is currently implemented only on Linux - - The ALT-ENTER code has been removed - it's not appropriate for a - lib to bind keys when they aren't even emergency escape sequences. - - ALT-ENTER functionality can be implemented with the following code: - - int Handle_AltEnter(const SDL_Event *event) - { - if ( event->type == SDL_KEYDOWN ) { - if ( (event->key.keysym.sym == SDLK_RETURN) && - (event->key.keysym.mod & KMOD_ALT) ) { - SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); - return(0); - } - } - return(1); - } - SDL_SetEventFilter(Handle_AltEnter); - -1.0.3: - Under X11, if you grab the input and hide the mouse cursor, - the mouse will go into a "relative motion" mode where you - will always get relative motion events no matter how far in - each direction you move the mouse - relative motion is not - bounded by the edges of the window (though the absolute values - of the mouse positions are clamped by the size of the window). - The SVGAlib, framebuffer console, and DirectInput drivers all - have this behavior naturally, and the GDI and BWindow drivers - never go into "relative motion" mode. - -1.0.2: - Added a function to enable keyboard repeat: - SDL_EnableKeyRepeat() - - Added a function to grab the mouse and keyboard input - SDL_WM_GrabInput() - - Added a function to iconify the window. - SDL_WM_IconifyWindow() - If this function succeeds, the application will receive an event - signaling SDL_APPACTIVE event - -1.0.1: - Added constants to SDL_audio.h for 16-bit native byte ordering: - AUDIO_U16SYS, AUDIO_S16SYS - -1.0.0: - New public release - -Version 0.11: - -0.11.5: - A new function SDL_GetVideoSurface() has been added, and returns - a pointer to the current display surface. - - SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and - a new function SDL_CreateRGBSurfaceFrom() has been added to allow - creating an SDL surface from an existing pixel data buffer. - - Added SDL_GetRGB() to the headers and documentation. - -0.11.4: - SDL_SetLibraryPath() is no longer meaningful, and has been removed. - -0.11.3: - A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from - installing fatal signal handlers on operating systems that support - them. - -Version 0.9: - -0.9.15: - SDL_CreateColorCursor() has been removed. Color cursors should - be implemented as sprites, blitted by the application when the - cursor moves. To get smooth color cursor updates when the app - is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This - allows you to handle the mouse motion in another thread from an - event filter function, but is currently only supported by Linux - and BeOS. Note that you'll have to protect the display surface - from multi-threaded access by using mutexes if you do this. - - Thread-safe surface support has been removed from SDL. - This makes blitting somewhat faster, by removing SDL_MiddleBlit(). - Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead. - You can make your surfaces thread-safe by allocating your own - mutex and making lock/unlock calls around accesses to your surface. - -0.9.14: - SDL_GetMouseState() now takes pointers to int rather than Uint16. - - If you set the SDL_WINDOWID environment variable under UNIX X11, - SDL will use that as the main window instead of creating it's own. - This is an unsupported extension to SDL, and not portable at all. - -0.9.13: - Added a function SDL_SetLibraryPath() which can be used to specify - the directory containing the SDL dynamic libraries. This is useful - for commercial applications which ship with particular versions - of the libraries, and for security on multi-user systems. - If this function is not used, the default system directories are - searched using the native dynamic object loading mechanism. - - In order to support C linkage under Visual C++, you must declare - main() without any return type: - main(int argc, char *argv[]) { - /* Do the program... */ - return(0); - } - C++ programs should also return a value if compiled under VC++. - - The blit_endian member of the SDL_VideoInfo struct has been removed. - - SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there - is now no longer any function to translate a keysym to a character. - - The SDL_keysym structure has been extended with a 'scancode' and - 'unicode' member. The 'scancode' is a hardware specific scancode - for the key that was pressed, and may be 0. The 'unicode' member - is a 16-bit UNICODE translation of the key that was pressed along - with any modifiers or compose keys that have been pressed. - If no UNICODE translation exists for the key, 'unicode' will be 0. - - Added a function SDL_EnableUNICODE() to enable/disable UNICODE - translation of character keypresses. Translation defaults off. - - To convert existing code to use the new API, change code which - uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(), - and change code which uses it to get the ASCII value of a sym to - use the 'unicode' member of the event keysym. - -0.9.12: - There is partial support for 64-bit datatypes. I don't recommend - you use this if you have a choice, because 64-bit datatypes are not - supported on many platforms. On platforms for which it is supported, - the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and - you can use the Uint64 and Sint64 datatypes. - - Added functions to SDL_endian.h to support 64-bit datatypes: - SDL_SwapLE64(), SDL_SwapBE64(), - SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64() - - A new member "len_ratio" has been added to the SDL_AudioCVT structure, - and allows you to determine either the original buffer length or the - converted buffer length, given the other. - - A new function SDL_FreeWAV() has been added to the API to free data - allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since - the gcc compiled DLL uses a different heap than VC++ compiled apps. - - SDL now has initial support for international keyboards using the - Latin character set. - If a particular mapping is desired, you can set the DEFAULT_KEYBOARD - compile-time variable, or you can set the environment variable - "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire. - The valid values for these variables can be found in SDL_keyboard.c - - Full support for German and French keyboards under X11 is implemented. - -0.9.11: - The THREADED_EVENTS compile-time define has been replaced with the - SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(), - SDL will create a separate thread to perform input event handling. - If this flag is passed to SDL_Init(), and the OS doesn't support - event handling in a separate thread, SDL_Init() will fail. - Be sure to add calls to SDL_Delay() in your main thread to allow - the OS to schedule your event thread, or it may starve, leading - to slow event delivery and/or dropped events. - Currently MacOS and Win32 do not support this flag, while BeOS - and Linux do support it. I recommend that your application only - use this flag if absolutely necessary. - - The SDL thread function passed to SDL_CreateThread() now returns a - status. This status can be retrieved by passing a non-NULL pointer - as the 'status' argument to SDL_WaitThread(). - - The volume parameter to SDL_MixAudio() has been increased in range - from (0-8) to (0-128) - - SDL now has a data source abstraction which can encompass a file, - an area of memory, or any custom object you can envision. It uses - these abstractions, SDL_RWops, in the endian read/write functions, - and the built-in WAV and BMP file loaders. This means you can load - WAV chunks from memory mapped files, compressed archives, network - pipes, or anything else that has a data read abstraction. - - There are three built-in data source abstractions: - SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem() - along with a generic data source allocation function: - SDL_AllocRW() - These data sources can be used like stdio file pointers with the - following convenience functions: - SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose() - These functions are defined in the new header file "SDL_rwops.h" - - The endian swapping functions have been turned into macros for speed - and SDL_CalculateEndian() has been removed. SDL_endian.h now defines - SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on - the endianness of the host system. - - The endian read/write functions now take an SDL_RWops pointer - instead of a stdio FILE pointer, to support the new data source - abstraction. - - The SDL_*LoadWAV() functions have been replaced with a single - SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's - first parameter, and a flag whether or not to automatically - free it as the second parameter. SDL_LoadWAV() is a macro for - backward compatibility and convenience: - SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); - - The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced - with a single function that takes a SDL_RWops pointer as it's - first parameter, and a flag whether or not to automatically - free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP() - are macros for backward compatibility and convenience: - SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...); - SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...); - Note that these functions use SDL_RWseek() extensively, and should - not be used on pipes or other non-seekable data sources. - -0.9.10: - The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been - extended to support multiple types of display drivers, as well as - safe access to the X11 display when THREADED_EVENTS is enabled. - The new structures are documented in the SDL_syswm.h header file. - - Thanks to John Elliott , the UK keyboard - should now work properly, as well as the "Windows" keys on US - keyboards. - - The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab - instead of trying to open each block device on the system. - The CD must be listed in /etc/fstab as using the iso9660 filesystem. - - On Linux, if you define THREADED_EVENTS at compile time, a separate - thread will be spawned to gather X events asynchronously from the - graphics updates. This hasn't been extensively tested, but it does - provide a means of handling keyboard and mouse input in a separate - thread from the graphics thread. (This is now enabled by default.) - - A special access function SDL_PeepEvents() allows you to manipulate - the event queue in a thread-safe manner, including peeking at events, - removing events of a specified type, and adding new events of arbitrary - type to the queue (use the new 'user' member of the SDL_Event type). - - If you use SDL_PeepEvents() to gather events, then the main graphics - thread needs to call SDL_PumpEvents() periodically to drive the event - loop and generate input events. This is not necessary if SDL has been - compiled with THREADED_EVENTS defined, but doesn't hurt. - - A new function SDL_ThreadID() returns the identifier associated with - the current thread. - -0.9.9: - The AUDIO_STEREO format flag has been replaced with a new 'channels' - member of the SDL_AudioSpec structure. The channels are 1 for mono - audio, and 2 for stereo audio. In the future more channels may be - supported for 3D surround sound. - - The SDL_MixAudio() function now takes an additional volume parameter, - which should be set to SDL_MIX_MAXVOLUME for compatibility with the - original function. - - The CD-ROM functions which take a 'cdrom' parameter can now be - passed NULL, and will act on the last successfully opened CD-ROM. - -0.9.8: - No changes, bugfixes only. - -0.9.7: - No changes, bugfixes only. - -0.9.6: - Added a fast rectangle fill function: SDL_FillRect() - - Addition of a useful function for getting info on the video hardware: - const SDL_VideoInfo *SDL_GetVideoInfo(void) - This function replaces SDL_GetDisplayFormat(). - - Initial support for double-buffering: - Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode() - Update the screen with a new function: SDL_Flip() - - SDL_AllocSurface() takes two new flags: - SDL_SRCCOLORKEY means that the surface will be used for colorkey blits - and if the hardware supports hardware acceleration of colorkey blits - between two surfaces in video memory, to place the surface in video - memory if possible, otherwise it will be placed in system memory. - SDL_SRCALPHA means that the surface will be used for alpha blits and - if the hardware supports hardware acceleration of alpha blits between - two surfaces in video memory, to place the surface in video memory - if possible, otherwise it will be placed in system memory. - SDL_HWSURFACE now means that the surface will be created with the - same format as the display surface, since having surfaces in video - memory is only useful for fast blitting to the screen, and you can't - blit surfaces with different surface formats in video memory. - -0.9.5: - You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume - that the icon consists of the entire image. - - SDL_LowerBlit() is back -- but don't use it on the display surface. - It is exactly the same as SDL_MiddleBlit(), but doesn't check for - thread safety. - - Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take - a FILE pointer instead of a file name. - - Added CD-ROM audio control API: - SDL_CDNumDrives() - SDL_CDName() - SDL_CDOpen() - SDL_CDStatus() - SDL_CDPlayTracks() - SDL_CDPlay() - SDL_CDPause() - SDL_CDResume() - SDL_CDStop() - SDL_CDEject() - SDL_CDClose() - -0.9.4: - No changes, bugfixes only. - -0.9.3: - Mouse motion event now includes relative motion information: - Sint16 event->motion.xrel, Sint16 event->motion.yrel - - X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT - (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile) - -0.9.2: - No changes, bugfixes only. - -0.9.1: - Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now - automatically mapped on blit. - -0.8.0: - SDL stable release diff --git a/Externals/SDL/Xcode.tar.gz b/Externals/SDL/Xcode.tar.gz deleted file mode 100644 index b18e74ef6f11a7ce182682ad10fbc77aee21fa6c..0000000000000000000000000000000000000000 GIT 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a/Externals/SDL/acinclude/alsa.m4 b/Externals/SDL/acinclude/alsa.m4 deleted file mode 100644 index d818e70dbb..0000000000 --- a/Externals/SDL/acinclude/alsa.m4 +++ /dev/null @@ -1,145 +0,0 @@ -############################################################################## -dnl Configure Paths for Alsa -dnl Some modifications by Richard Boulton -dnl Christopher Lansdown -dnl Jaroslav Kysela -dnl Last modification: alsa.m4,v 1.23 2004/01/16 18:14:22 tiwai Exp -dnl AM_PATH_ALSA([MINIMUM-VERSION [, ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]]) -dnl Test for libasound, and define ALSA_CFLAGS and ALSA_LIBS as appropriate. -dnl enables arguments --with-alsa-prefix= -dnl --with-alsa-enc-prefix= -dnl --disable-alsatest -dnl -dnl For backwards compatibility, if ACTION_IF_NOT_FOUND is not specified, -dnl and the alsa libraries are not found, a fatal AC_MSG_ERROR() will result. -dnl -AC_DEFUN([AM_PATH_ALSA], -[dnl Save the original CFLAGS, LDFLAGS, and LIBS -alsa_save_CFLAGS="$CFLAGS" -alsa_save_LDFLAGS="$LDFLAGS" -alsa_save_LIBS="$LIBS" -alsa_found=yes - -dnl -dnl Get the cflags and libraries for alsa -dnl -AC_ARG_WITH(alsa-prefix, -[ --with-alsa-prefix=PFX Prefix where Alsa library is installed(optional)], -[alsa_prefix="$withval"], [alsa_prefix=""]) - -AC_ARG_WITH(alsa-inc-prefix, -[ --with-alsa-inc-prefix=PFX Prefix where include libraries are (optional)], -[alsa_inc_prefix="$withval"], [alsa_inc_prefix=""]) - -dnl FIXME: this is not yet implemented -AC_ARG_ENABLE(alsatest, -[ --disable-alsatest Do not try to compile and run a test Alsa program], -[enable_alsatest="$enableval"], -[enable_alsatest=yes]) - -dnl Add any special include directories -AC_MSG_CHECKING(for ALSA CFLAGS) -if test "$alsa_inc_prefix" != "" ; then - ALSA_CFLAGS="$ALSA_CFLAGS -I$alsa_inc_prefix" - CFLAGS="$CFLAGS -I$alsa_inc_prefix" -fi -AC_MSG_RESULT($ALSA_CFLAGS) - -dnl add any special lib dirs -AC_MSG_CHECKING(for ALSA LDFLAGS) -if test "$alsa_prefix" != "" ; then - ALSA_LIBS="$ALSA_LIBS -L$alsa_prefix" - LDFLAGS="$LDFLAGS $ALSA_LIBS" -fi - -dnl add the alsa library -ALSA_LIBS="$ALSA_LIBS -lasound -lm -ldl -lpthread" -LIBS=`echo $LIBS | sed 's/-lm//'` -LIBS=`echo $LIBS | sed 's/-ldl//'` -LIBS=`echo $LIBS | sed 's/-lpthread//'` -LIBS=`echo $LIBS | sed 's/ //'` -LIBS="$ALSA_LIBS $LIBS" -AC_MSG_RESULT($ALSA_LIBS) - -dnl Check for a working version of libasound that is of the right version. -min_alsa_version=ifelse([$1], ,0.1.1,$1) -AC_MSG_CHECKING(for libasound headers version >= $min_alsa_version) -no_alsa="" - alsa_min_major_version=`echo $min_alsa_version | \ - sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'` - alsa_min_minor_version=`echo $min_alsa_version | \ - sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'` - alsa_min_micro_version=`echo $min_alsa_version | \ - sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'` - -AC_LANG_SAVE -AC_LANG_C -AC_TRY_COMPILE([ -#include -], [ -/* ensure backward compatibility */ -#if !defined(SND_LIB_MAJOR) && defined(SOUNDLIB_VERSION_MAJOR) -#define SND_LIB_MAJOR SOUNDLIB_VERSION_MAJOR -#endif -#if !defined(SND_LIB_MINOR) && defined(SOUNDLIB_VERSION_MINOR) -#define SND_LIB_MINOR SOUNDLIB_VERSION_MINOR -#endif -#if !defined(SND_LIB_SUBMINOR) && defined(SOUNDLIB_VERSION_SUBMINOR) -#define SND_LIB_SUBMINOR SOUNDLIB_VERSION_SUBMINOR -#endif - -# if(SND_LIB_MAJOR > $alsa_min_major_version) - exit(0); -# else -# if(SND_LIB_MAJOR < $alsa_min_major_version) -# error not present -# endif - -# if(SND_LIB_MINOR > $alsa_min_minor_version) - exit(0); -# else -# if(SND_LIB_MINOR < $alsa_min_minor_version) -# error not present -# endif - -# if(SND_LIB_SUBMINOR < $alsa_min_micro_version) -# error not present -# endif -# endif -# endif -exit(0); -], - [AC_MSG_RESULT(found.)], - [AC_MSG_RESULT(not present.) - ifelse([$3], , [AC_MSG_ERROR(Sufficiently new version of libasound not found.)]) - alsa_found=no] -) -AC_LANG_RESTORE - -dnl Now that we know that we have the right version, let's see if we have the library and not just the headers. -if test "x$enable_alsatest" = "xyes"; then -AC_CHECK_LIB([asound], [snd_ctl_open],, - [ifelse([$3], , [AC_MSG_ERROR(No linkable libasound was found.)]) - alsa_found=no] -) -fi - -if test "x$alsa_found" = "xyes" ; then - ifelse([$2], , :, [$2]) - LIBS=`echo $LIBS | sed 's/-lasound//g'` - LIBS=`echo $LIBS | sed 's/ //'` - LIBS="-lasound $LIBS" -fi -if test "x$alsa_found" = "xno" ; then - ifelse([$3], , :, [$3]) - CFLAGS="$alsa_save_CFLAGS" - LDFLAGS="$alsa_save_LDFLAGS" - LIBS="$alsa_save_LIBS" - ALSA_CFLAGS="" - ALSA_LIBS="" -fi - -dnl That should be it. Now just export out symbols: -AC_SUBST(ALSA_CFLAGS) -AC_SUBST(ALSA_LIBS) -]) diff --git a/Externals/SDL/acinclude/esd.m4 b/Externals/SDL/acinclude/esd.m4 deleted file mode 100644 index 58d64a9048..0000000000 --- a/Externals/SDL/acinclude/esd.m4 +++ /dev/null @@ -1,168 +0,0 @@ -############################################################################## -# -# --- esd.m4 --- -# -# Configure paths for ESD -# Manish Singh 98-9-30 -# stolen back from Frank Belew -# stolen from Manish Singh -# Shamelessly stolen from Owen Taylor - -dnl AM_PATH_ESD([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]]) -dnl Test for ESD, and define ESD_CFLAGS and ESD_LIBS -dnl -AC_DEFUN([AM_PATH_ESD], -[dnl -dnl Get the cflags and libraries from the esd-config script -dnl -AC_ARG_WITH(esd-prefix,[ --with-esd-prefix=PFX Prefix where ESD is installed (optional)], - esd_prefix="$withval", esd_prefix="") -AC_ARG_WITH(esd-exec-prefix,[ --with-esd-exec-prefix=PFX Exec prefix where ESD is installed (optional)], - esd_exec_prefix="$withval", esd_exec_prefix="") -AC_ARG_ENABLE(esdtest, [ --disable-esdtest Do not try to compile and run a test ESD program], - , enable_esdtest=yes) - - if test x$esd_exec_prefix != x ; then - esd_args="$esd_args --exec-prefix=$esd_exec_prefix" - if test x${ESD_CONFIG+set} != xset ; then - ESD_CONFIG=$esd_exec_prefix/bin/esd-config - fi - fi - if test x$esd_prefix != x ; then - esd_args="$esd_args --prefix=$esd_prefix" - if test x${ESD_CONFIG+set} != xset ; then - ESD_CONFIG=$esd_prefix/bin/esd-config - fi - fi - - AC_PATH_PROG(ESD_CONFIG, esd-config, no) - min_esd_version=ifelse([$1], ,0.2.7,$1) - AC_MSG_CHECKING(for ESD - version >= $min_esd_version) - no_esd="" - if test "$ESD_CONFIG" = "no" ; then - no_esd=yes - else - ESD_CFLAGS=`$ESD_CONFIG $esdconf_args --cflags` - ESD_LIBS=`$ESD_CONFIG $esdconf_args --libs` - - esd_major_version=`$ESD_CONFIG $esd_args --version | \ - sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'` - esd_minor_version=`$ESD_CONFIG $esd_args --version | \ - sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'` - esd_micro_version=`$ESD_CONFIG $esd_config_args --version | \ - sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'` - if test "x$enable_esdtest" = "xyes" ; then - ac_save_CFLAGS="$CFLAGS" - ac_save_LIBS="$LIBS" - CFLAGS="$CFLAGS $ESD_CFLAGS" - LIBS="$LIBS $ESD_LIBS" -dnl -dnl Now check if the installed ESD is sufficiently new. (Also sanity -dnl checks the results of esd-config to some extent -dnl - rm -f conf.esdtest - AC_TRY_RUN([ -#include -#include -#include -#include - -char* -my_strdup (char *str) -{ - char *new_str; - - if (str) - { - new_str = malloc ((strlen (str) + 1) * sizeof(char)); - strcpy (new_str, str); - } - else - new_str = NULL; - - return new_str; -} - -int main () -{ - int major, minor, micro; - char *tmp_version; - - system ("touch conf.esdtest"); - - /* HP/UX 9 (%@#!) writes to sscanf strings */ - tmp_version = my_strdup("$min_esd_version"); - if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) { - printf("%s, bad version string\n", "$min_esd_version"); - exit(1); - } - - if (($esd_major_version > major) || - (($esd_major_version == major) && ($esd_minor_version > minor)) || - (($esd_major_version == major) && ($esd_minor_version == minor) && ($esd_micro_version >= micro))) - { - return 0; - } - else - { - printf("\n*** 'esd-config --version' returned %d.%d.%d, but the minimum version\n", $esd_major_version, $esd_minor_version, $esd_micro_version); - printf("*** of ESD required is %d.%d.%d. If esd-config is correct, then it is\n", major, minor, micro); - printf("*** best to upgrade to the required version.\n"); - printf("*** If esd-config was wrong, set the environment variable ESD_CONFIG\n"); - printf("*** to point to the correct copy of esd-config, and remove the file\n"); - printf("*** config.cache before re-running configure\n"); - return 1; - } -} - -],, no_esd=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"]) - CFLAGS="$ac_save_CFLAGS" - LIBS="$ac_save_LIBS" - fi - fi - if test "x$no_esd" = x ; then - AC_MSG_RESULT(yes) - ifelse([$2], , :, [$2]) - else - AC_MSG_RESULT(no) - if test "$ESD_CONFIG" = "no" ; then - echo "*** The esd-config script installed by ESD could not be found" - echo "*** If ESD was installed in PREFIX, make sure PREFIX/bin is in" - echo "*** your path, or set the ESD_CONFIG environment variable to the" - echo "*** full path to esd-config." - else - if test -f conf.esdtest ; then - : - else - echo "*** Could not run ESD test program, checking why..." - CFLAGS="$CFLAGS $ESD_CFLAGS" - LIBS="$LIBS $ESD_LIBS" - AC_TRY_LINK([ -#include -#include -], [ return 0; ], - [ echo "*** The test program compiled, but did not run. This usually means" - echo "*** that the run-time linker is not finding ESD or finding the wrong" - echo "*** version of ESD. If it is not finding ESD, you'll need to set your" - echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" - echo "*** to the installed location Also, make sure you have run ldconfig if that" - echo "*** is required on your system" - echo "***" - echo "*** If you have an old version installed, it is best to remove it, although" - echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"], - [ echo "*** The test program failed to compile or link. See the file config.log for the" - echo "*** exact error that occured. This usually means ESD was incorrectly installed" - echo "*** or that you have moved ESD since it was installed. In the latter case, you" - echo "*** may want to edit the esd-config script: $ESD_CONFIG" ]) - CFLAGS="$ac_save_CFLAGS" - LIBS="$ac_save_LIBS" - fi - fi - ESD_CFLAGS="" - ESD_LIBS="" - ifelse([$3], , :, [$3]) - fi - AC_SUBST(ESD_CFLAGS) - AC_SUBST(ESD_LIBS) - rm -f conf.esdtest -]) diff --git a/Externals/SDL/acinclude/libtool.m4 b/Externals/SDL/acinclude/libtool.m4 deleted file mode 100644 index 6894db826b..0000000000 --- a/Externals/SDL/acinclude/libtool.m4 +++ /dev/null @@ -1,7370 +0,0 @@ -############################################################################## -# Based on libtool-2.2.6a -# libtool.m4 - Configure libtool for the host system. -*-Autoconf-*- -# -# Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2003, 2004, 2005, -# 2006, 2007, 2008 Free Software Foundation, Inc. -# Written by Gordon Matzigkeit, 1996 -# -# This file is free software; the Free Software Foundation gives -# unlimited permission to copy and/or distribute it, with or without -# modifications, as long as this notice is preserved. - -m4_define([_LT_COPYING], [dnl -# Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2003, 2004, 2005, -# 2006, 2007, 2008 Free Software Foundation, Inc. -# Written by Gordon Matzigkeit, 1996 -# -# This file is part of GNU Libtool. -# -# GNU Libtool is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License as -# published by the Free Software Foundation; either version 2 of -# the License, or (at your option) any later version. -# -# As a special exception to the GNU General Public License, -# if you distribute this file as part of a program or library that -# is built using GNU Libtool, you may include this file under the -# same distribution terms that you use for the rest of that program. -# -# GNU Libtool is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 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-esac - -# Try without a prefix underscore, then with it. -for ac_symprfx in "" "_"; do - - # Transform symcode, sympat, and symprfx into a raw symbol and a C symbol. - symxfrm="\\1 $ac_symprfx\\2 \\2" - - # Write the raw and C identifiers. - if test "$lt_cv_nm_interface" = "MS dumpbin"; then - # Fake it for dumpbin and say T for any non-static function - # and D for any global variable. - # Also find C++ and __fastcall symbols from MSVC++, - # which start with @ or ?. - lt_cv_sys_global_symbol_pipe="$AWK ['"\ -" {last_section=section; section=\$ 3};"\ -" /Section length .*#relocs.*(pick any)/{hide[last_section]=1};"\ -" \$ 0!~/External *\|/{next};"\ -" / 0+ UNDEF /{next}; / UNDEF \([^|]\)*()/{next};"\ -" {if(hide[section]) next};"\ -" {f=0}; \$ 0~/\(\).*\|/{f=1}; {printf f ? \"T \" : \"D \"};"\ -" {split(\$ 0, a, /\||\r/); split(a[2], s)};"\ -" s[1]~/^[@?]/{print s[1], s[1]; next};"\ -" s[1]~prfx {split(s[1],t,\"@\"); print t[1], substr(t[1],length(prfx))}"\ -" ' prfx=^$ac_symprfx]" - else - lt_cv_sys_global_symbol_pipe="sed -n -e 's/^.*[[ ]]\($symcode$symcode*\)[[ ]][[ ]]*$ac_symprfx$sympat$opt_cr$/$symxfrm/p'" - fi - - # Check to see that the pipe works correctly. - pipe_works=no - - rm -f conftest* - cat > conftest.$ac_ext <<_LT_EOF -#ifdef __cplusplus -extern "C" { -#endif -char nm_test_var; -void nm_test_func(void); -void nm_test_func(void){} -#ifdef __cplusplus -} -#endif -int main(){nm_test_var='a';nm_test_func();return(0);} -_LT_EOF - - if AC_TRY_EVAL(ac_compile); then - # Now try to grab the symbols. - nlist=conftest.nm - if AC_TRY_EVAL(NM conftest.$ac_objext \| $lt_cv_sys_global_symbol_pipe \> $nlist) && test -s "$nlist"; then - # Try sorting and uniquifying the output. - if sort "$nlist" | uniq > "$nlist"T; then - mv -f "$nlist"T "$nlist" - else - rm -f "$nlist"T - fi - - # Make sure that we snagged all the symbols we need. - if $GREP ' nm_test_var$' "$nlist" >/dev/null; then - if $GREP ' nm_test_func$' "$nlist" >/dev/null; then - cat <<_LT_EOF > conftest.$ac_ext -#ifdef __cplusplus -extern "C" { -#endif - -_LT_EOF - # Now generate the symbol file. - eval "$lt_cv_sys_global_symbol_to_cdecl"' < "$nlist" | $GREP -v main >> conftest.$ac_ext' - - cat <<_LT_EOF >> conftest.$ac_ext - -/* The mapping between symbol names and symbols. */ -const struct { - const char *name; - void *address; -} -lt__PROGRAM__LTX_preloaded_symbols[[]] = -{ - { "@PROGRAM@", (void *) 0 }, -_LT_EOF - $SED "s/^$symcode$symcode* \(.*\) \(.*\)$/ {\"\2\", (void *) \&\2},/" < "$nlist" | $GREP -v main >> conftest.$ac_ext - cat <<\_LT_EOF >> conftest.$ac_ext - {0, (void *) 0} -}; - -/* This works around a problem in FreeBSD linker */ -#ifdef FREEBSD_WORKAROUND -static const void *lt_preloaded_setup() { - return lt__PROGRAM__LTX_preloaded_symbols; -} -#endif - -#ifdef __cplusplus -} -#endif -_LT_EOF - # Now try linking the two files. - mv conftest.$ac_objext conftstm.$ac_objext - lt_save_LIBS="$LIBS" - lt_save_CFLAGS="$CFLAGS" - LIBS="conftstm.$ac_objext" - CFLAGS="$CFLAGS$_LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)" - if AC_TRY_EVAL(ac_link) && test -s conftest${ac_exeext}; then - pipe_works=yes - fi - LIBS="$lt_save_LIBS" - CFLAGS="$lt_save_CFLAGS" - else - echo "cannot find nm_test_func in $nlist" >&AS_MESSAGE_LOG_FD - fi - else - echo "cannot find nm_test_var in $nlist" >&AS_MESSAGE_LOG_FD - fi - else - echo "cannot run $lt_cv_sys_global_symbol_pipe" >&AS_MESSAGE_LOG_FD - fi - else - echo "$progname: failed program was:" >&AS_MESSAGE_LOG_FD - cat conftest.$ac_ext >&5 - fi - rm -rf conftest* conftst* - - # Do not use the global_symbol_pipe unless it works. - if test "$pipe_works" = yes; then - break - else - lt_cv_sys_global_symbol_pipe= - fi -done -]) -if test -z "$lt_cv_sys_global_symbol_pipe"; then - lt_cv_sys_global_symbol_to_cdecl= -fi -if test -z "$lt_cv_sys_global_symbol_pipe$lt_cv_sys_global_symbol_to_cdecl"; then - AC_MSG_RESULT(failed) -else - AC_MSG_RESULT(ok) -fi - -_LT_DECL([global_symbol_pipe], [lt_cv_sys_global_symbol_pipe], [1], - [Take the output of nm and produce a listing of raw symbols and C names]) -_LT_DECL([global_symbol_to_cdecl], [lt_cv_sys_global_symbol_to_cdecl], [1], - [Transform the output of nm in a proper C declaration]) -_LT_DECL([global_symbol_to_c_name_address], - [lt_cv_sys_global_symbol_to_c_name_address], [1], - [Transform the output of nm in a C name address pair]) -_LT_DECL([global_symbol_to_c_name_address_lib_prefix], - [lt_cv_sys_global_symbol_to_c_name_address_lib_prefix], [1], - [Transform the output of nm in a C name address pair when lib prefix is needed]) -]) # _LT_CMD_GLOBAL_SYMBOLS - - -# _LT_COMPILER_PIC([TAGNAME]) -# --------------------------- -m4_defun([_LT_COMPILER_PIC], -[m4_require([_LT_TAG_COMPILER])dnl -_LT_TAGVAR(lt_prog_compiler_wl, $1)= -_LT_TAGVAR(lt_prog_compiler_pic, $1)= -_LT_TAGVAR(lt_prog_compiler_static, $1)= - -AC_MSG_CHECKING([for $compiler option to produce PIC]) -m4_if([$1], [CXX], [ - # C++ specific cases for pic, static, wl, etc. - if test "$GXX" = yes; then - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' - _LT_TAGVAR(lt_prog_compiler_static, $1)='-static' - - case $host_os in - aix*) - # All AIX code is PIC. - if test "$host_cpu" = ia64; then - # AIX 5 now supports IA64 processor - _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' - fi - ;; - - amigaos*) - case $host_cpu in - powerpc) - # see comment about AmigaOS4 .so support - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' - ;; - m68k) - # FIXME: we need at least 68020 code to build shared libraries, but - # adding the `-m68020' flag to GCC prevents building anything better, - # like `-m68040'. - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-m68020 -resident32 -malways-restore-a4' - ;; - esac - ;; - - beos* | irix5* | irix6* | nonstopux* | osf3* | osf4* | osf5*) - # PIC is the default for these OSes. - ;; - mingw* | cygwin* | os2* | pw32* | cegcc*) - # This hack is so that the source file can tell whether it is being - # built for inclusion in a dll (and should export symbols for example). - # Although the cygwin gcc ignores -fPIC, still need this for old-style - # (--disable-auto-import) libraries - m4_if([$1], [GCJ], [], - [_LT_TAGVAR(lt_prog_compiler_pic, $1)='-DDLL_EXPORT']) - ;; - darwin* | rhapsody*) - # PIC is the default on this platform - # Common symbols not allowed in MH_DYLIB files - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fno-common' - ;; - *djgpp*) - # DJGPP does not support shared libraries at all - _LT_TAGVAR(lt_prog_compiler_pic, $1)= - ;; - interix[[3-9]]*) - # Interix 3.x gcc -fpic/-fPIC options generate broken code. - # Instead, we relocate shared libraries at runtime. - ;; - sysv4*MP*) - if test -d /usr/nec; then - _LT_TAGVAR(lt_prog_compiler_pic, $1)=-Kconform_pic - fi - ;; - hpux*) - # PIC is the default for 64-bit PA HP-UX, but not for 32-bit - # PA HP-UX. On IA64 HP-UX, PIC is the default but the pic flag - # sets the default TLS model and affects inlining. - case $host_cpu in - hppa*64*) - ;; - *) - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' - ;; - esac - ;; - *qnx* | *nto*) - # QNX uses GNU C++, but need to define -shared option too, otherwise - # it will coredump. - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC -shared' - ;; - *) - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' - ;; - esac - else - case $host_os in - aix[[4-9]]*) - # All AIX code is PIC. - if test "$host_cpu" = ia64; then - # AIX 5 now supports IA64 processor - _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' - else - _LT_TAGVAR(lt_prog_compiler_static, $1)='-bnso -bI:/lib/syscalls.exp' - fi - ;; - chorus*) - case $cc_basename in - cxch68*) - # Green Hills C++ Compiler - # _LT_TAGVAR(lt_prog_compiler_static, $1)="--no_auto_instantiation -u __main -u __premain -u _abort -r $COOL_DIR/lib/libOrb.a $MVME_DIR/lib/CC/libC.a $MVME_DIR/lib/classix/libcx.s.a" - ;; - esac - ;; - dgux*) - case $cc_basename in - ec++*) - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC' - ;; - ghcx*) - # Green Hills C++ Compiler - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic' - ;; - *) - ;; - esac - ;; - freebsd* | dragonfly*) - # FreeBSD uses GNU C++ - ;; - hpux9* | hpux10* | hpux11*) - case $cc_basename in - CC*) - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' - _LT_TAGVAR(lt_prog_compiler_static, $1)='${wl}-a ${wl}archive' - if test "$host_cpu" != ia64; then - _LT_TAGVAR(lt_prog_compiler_pic, $1)='+Z' - fi - ;; - aCC*) - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' - _LT_TAGVAR(lt_prog_compiler_static, $1)='${wl}-a ${wl}archive' - case $host_cpu in - hppa*64*|ia64*) - # +Z the default - ;; - *) - _LT_TAGVAR(lt_prog_compiler_pic, $1)='+Z' - ;; - esac - ;; - *) - ;; - esac - ;; - interix*) - # This is c89, which is MS Visual C++ (no shared libs) - # Anyone wants to do a port? - ;; - irix5* | irix6* | nonstopux*) - case $cc_basename in - CC*) - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' - _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared' - # CC pic flag -KPIC is the default. - ;; - *) - ;; - esac - ;; - linux* | k*bsd*-gnu) - case $cc_basename in - KCC*) - # KAI C++ Compiler - _LT_TAGVAR(lt_prog_compiler_wl, $1)='--backend -Wl,' - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' - ;; - ecpc* ) - # old Intel C++ for x86_64 which still supported -KPIC. - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC' - _LT_TAGVAR(lt_prog_compiler_static, $1)='-static' - ;; - icpc* ) - # Intel C++, used to be incompatible with GCC. - # ICC 10 doesn't accept -KPIC any more. - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' - _LT_TAGVAR(lt_prog_compiler_static, $1)='-static' - ;; - pgCC* | pgcpp*) - # Portland Group C++ compiler - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fpic' - _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' - ;; - cxx*) - # Compaq C++ - # Make sure the PIC flag is empty. It appears that all Alpha - # Linux and Compaq Tru64 Unix objects are PIC. - _LT_TAGVAR(lt_prog_compiler_pic, $1)= - _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared' - ;; - xlc* | xlC*) - # IBM XL 8.0 on PPC - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-qpic' - _LT_TAGVAR(lt_prog_compiler_static, $1)='-qstaticlink' - ;; - *) - case `$CC -V 2>&1 | sed 5q` in - *Sun\ C*) - # Sun C++ 5.9 - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC' - _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Qoption ld ' - ;; - esac - ;; - esac - ;; - lynxos*) - ;; - m88k*) - ;; - mvs*) - case $cc_basename in - cxx*) - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-W c,exportall' - ;; - *) - ;; - esac - ;; - netbsd*) - ;; - *qnx* | *nto*) - # QNX uses GNU C++, but need to define -shared option too, otherwise - # it will coredump. - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC -shared' - ;; - osf3* | osf4* | osf5*) - case $cc_basename in - KCC*) - _LT_TAGVAR(lt_prog_compiler_wl, $1)='--backend -Wl,' - ;; - RCC*) - # Rational C++ 2.4.1 - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic' - ;; - cxx*) - # Digital/Compaq C++ - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' - # Make sure the PIC flag is empty. It appears that all Alpha - # Linux and Compaq Tru64 Unix objects are PIC. - _LT_TAGVAR(lt_prog_compiler_pic, $1)= - _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared' - ;; - *) - ;; - esac - ;; - psos*) - ;; - solaris*) - case $cc_basename in - CC*) - # Sun C++ 4.2, 5.x and Centerline C++ - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC' - _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Qoption ld ' - ;; - gcx*) - # Green Hills C++ Compiler - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-PIC' - ;; - *) - ;; - esac - ;; - sunos4*) - case $cc_basename in - CC*) - # Sun C++ 4.x - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic' - _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' - ;; - lcc*) - # Lucid - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic' - ;; - *) - ;; - esac - ;; - sysv5* | unixware* | sco3.2v5* | sco5v6* | OpenUNIX*) - case $cc_basename in - CC*) - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC' - _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' - ;; - esac - ;; - tandem*) - case $cc_basename in - NCC*) - # NonStop-UX NCC 3.20 - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC' - ;; - *) - ;; - esac - ;; - vxworks*) - ;; - *) - _LT_TAGVAR(lt_prog_compiler_can_build_shared, $1)=no - ;; - esac - fi -], -[ - if test "$GCC" = yes; then - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' - _LT_TAGVAR(lt_prog_compiler_static, $1)='-static' - - case $host_os in - aix*) - # All AIX code is PIC. - if test "$host_cpu" = ia64; then - # AIX 5 now supports IA64 processor - _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' - fi - ;; - - amigaos*) - case $host_cpu in - powerpc) - # see comment about AmigaOS4 .so support - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' - ;; - m68k) - # FIXME: we need at least 68020 code to build shared libraries, but - # adding the `-m68020' flag to GCC prevents building anything better, - # like `-m68040'. - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-m68020 -resident32 -malways-restore-a4' - ;; - esac - ;; - - beos* | irix5* | irix6* | nonstopux* | osf3* | osf4* | osf5*) - # PIC is the default for these OSes. - ;; - - mingw* | cygwin* | pw32* | os2* | cegcc*) - # This hack is so that the source file can tell whether it is being - # built for inclusion in a dll (and should export symbols for example). - # Although the cygwin gcc ignores -fPIC, still need this for old-style - # (--disable-auto-import) libraries - m4_if([$1], [GCJ], [], - [_LT_TAGVAR(lt_prog_compiler_pic, $1)='-DDLL_EXPORT']) - ;; - - darwin* | rhapsody*) - # PIC is the default on this platform - # Common symbols not allowed in MH_DYLIB files - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fno-common' - ;; - - hpux*) - # PIC is the default for 64-bit PA HP-UX, but not for 32-bit - # PA HP-UX. On IA64 HP-UX, PIC is the default but the pic flag - # sets the default TLS model and affects inlining. - case $host_cpu in - hppa*64*) - # +Z the default - ;; - *) - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' - ;; - esac - ;; - - interix[[3-9]]*) - # Interix 3.x gcc -fpic/-fPIC options generate broken code. - # Instead, we relocate shared libraries at runtime. - ;; - - msdosdjgpp*) - # Just because we use GCC doesn't mean we suddenly get shared libraries - # on systems that don't support them. - _LT_TAGVAR(lt_prog_compiler_can_build_shared, $1)=no - enable_shared=no - ;; - - *nto* | *qnx*) - # QNX uses GNU C++, but need to define -shared option too, otherwise - # it will coredump. - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC -shared' - ;; - - sysv4*MP*) - if test -d /usr/nec; then - _LT_TAGVAR(lt_prog_compiler_pic, $1)=-Kconform_pic - fi - ;; - - *) - _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' - ;; - esac - else - # PORTME Check for flag to pass linker flags through the system compiler. - case $host_os in - aix*) - _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' - if test "$host_cpu" = ia64; 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Since this is the case, all we can really - # say is unknown -- it depends on the patch being installed. If - # it is, this changes to `yes'. Without it, it would be `no'. - lt_cv_sys_dlopen_deplibs=unknown - ;; - osf*) - # the two cases above should catch all versions of osf <= 5.1. Read - # the comments above for what we know about them. - # At > 5.1, deplibs are loaded *and* any RPATH in a shared library - # is used to find them so we can finally say `yes'. - lt_cv_sys_dlopen_deplibs=yes - ;; - qnx*) - lt_cv_sys_dlopen_deplibs=yes - ;; - solaris*) - lt_cv_sys_dlopen_deplibs=yes - ;; - sysv5* | sco3.2v5* | sco5v6* | unixware* | OpenUNIX* | sysv4*uw2*) - libltdl_cv_sys_dlopen_deplibs=yes - ;; - esac - ]) -if test "$lt_cv_sys_dlopen_deplibs" != yes; then - AC_DEFINE([LTDL_DLOPEN_DEPLIBS], [1], - [Define if the OS needs help to load dependent libraries for dlopen().]) -fi -])# LT_SYS_DLOPEN_DEPLIBS - -# Old name: -AU_ALIAS([AC_LTDL_SYS_DLOPEN_DEPLIBS], [LT_SYS_DLOPEN_DEPLIBS]) -dnl aclocal-1.4 backwards compatibility: -dnl AC_DEFUN([AC_LTDL_SYS_DLOPEN_DEPLIBS], []) - - -# LT_SYS_MODULE_EXT -# ----------------- -AC_DEFUN([LT_SYS_MODULE_EXT], -[m4_require([_LT_SYS_DYNAMIC_LINKER])dnl -AC_CACHE_CHECK([which extension is used for runtime loadable modules], - [libltdl_cv_shlibext], -[ -module=yes -eval libltdl_cv_shlibext=$shrext_cmds - ]) -if test -n "$libltdl_cv_shlibext"; then - m4_pattern_allow([LT_MODULE_EXT])dnl - AC_DEFINE_UNQUOTED([LT_MODULE_EXT], ["$libltdl_cv_shlibext"], - [Define to the extension used for runtime loadable modules, say, ".so".]) -fi -])# LT_SYS_MODULE_EXT - -# Old name: -AU_ALIAS([AC_LTDL_SHLIBEXT], [LT_SYS_MODULE_EXT]) -dnl aclocal-1.4 backwards compatibility: -dnl AC_DEFUN([AC_LTDL_SHLIBEXT], []) - - -# LT_SYS_MODULE_PATH -# ------------------ -AC_DEFUN([LT_SYS_MODULE_PATH], -[m4_require([_LT_SYS_DYNAMIC_LINKER])dnl -AC_CACHE_CHECK([which variable specifies run-time module search path], - [lt_cv_module_path_var], [lt_cv_module_path_var="$shlibpath_var"]) -if test -n "$lt_cv_module_path_var"; then - m4_pattern_allow([LT_MODULE_PATH_VAR])dnl - AC_DEFINE_UNQUOTED([LT_MODULE_PATH_VAR], ["$lt_cv_module_path_var"], - [Define to the name of the environment variable that determines the run-time module search path.]) -fi -])# LT_SYS_MODULE_PATH - -# Old name: -AU_ALIAS([AC_LTDL_SHLIBPATH], [LT_SYS_MODULE_PATH]) -dnl aclocal-1.4 backwards compatibility: -dnl AC_DEFUN([AC_LTDL_SHLIBPATH], []) - - -# LT_SYS_DLSEARCH_PATH -# -------------------- -AC_DEFUN([LT_SYS_DLSEARCH_PATH], -[m4_require([_LT_SYS_DYNAMIC_LINKER])dnl -AC_CACHE_CHECK([for the default library search path], - [lt_cv_sys_dlsearch_path], - [lt_cv_sys_dlsearch_path="$sys_lib_dlsearch_path_spec"]) -if test -n "$lt_cv_sys_dlsearch_path"; then - sys_dlsearch_path= - for dir in $lt_cv_sys_dlsearch_path; do - if test -z "$sys_dlsearch_path"; then - sys_dlsearch_path="$dir" - else - sys_dlsearch_path="$sys_dlsearch_path$PATH_SEPARATOR$dir" - fi - done - m4_pattern_allow([LT_DLSEARCH_PATH])dnl - AC_DEFINE_UNQUOTED([LT_DLSEARCH_PATH], ["$sys_dlsearch_path"], - [Define to the system default library search path.]) -fi -])# LT_SYS_DLSEARCH_PATH - -# Old name: -AU_ALIAS([AC_LTDL_SYSSEARCHPATH], [LT_SYS_DLSEARCH_PATH]) -dnl aclocal-1.4 backwards compatibility: -dnl AC_DEFUN([AC_LTDL_SYSSEARCHPATH], []) - - -# _LT_CHECK_DLPREOPEN -# ------------------- -m4_defun([_LT_CHECK_DLPREOPEN], -[m4_require([_LT_CMD_GLOBAL_SYMBOLS])dnl -AC_CACHE_CHECK([whether libtool supports -dlopen/-dlpreopen], - [libltdl_cv_preloaded_symbols], - [if test -n "$lt_cv_sys_global_symbol_pipe"; then - libltdl_cv_preloaded_symbols=yes - else - libltdl_cv_preloaded_symbols=no - fi - ]) -if test x"$libltdl_cv_preloaded_symbols" = xyes; then - AC_DEFINE([HAVE_PRELOADED_SYMBOLS], [1], - [Define if libtool can extract symbol lists from object files.]) -fi -])# _LT_CHECK_DLPREOPEN - - -# LT_LIB_DLLOAD -# ------------- -AC_DEFUN([LT_LIB_DLLOAD], -[m4_pattern_allow([^LT_DLLOADERS$]) -LT_DLLOADERS= -AC_SUBST([LT_DLLOADERS]) - -AC_LANG_PUSH([C]) - -LIBADD_DLOPEN= -AC_SEARCH_LIBS([dlopen], [dl], - [AC_DEFINE([HAVE_LIBDL], [1], - [Define if you have the libdl library or equivalent.]) - if test "$ac_cv_search_dlopen" != "none required" ; then - LIBADD_DLOPEN="-ldl" - fi - libltdl_cv_lib_dl_dlopen="yes" - LT_DLLOADERS="$LT_DLLOADERS ${lt_dlopen_dir+$lt_dlopen_dir/}dlopen.la"], - [AC_LINK_IFELSE([AC_LANG_PROGRAM([[#if HAVE_DLFCN_H -# include -#endif - ]], [[dlopen(0, 0);]])], - [AC_DEFINE([HAVE_LIBDL], [1], - [Define if you have the libdl library or equivalent.]) - libltdl_cv_func_dlopen="yes" - LT_DLLOADERS="$LT_DLLOADERS ${lt_dlopen_dir+$lt_dlopen_dir/}dlopen.la"], - [AC_CHECK_LIB([svld], [dlopen], - [AC_DEFINE([HAVE_LIBDL], [1], - [Define if you have the libdl library or equivalent.]) - LIBADD_DLOPEN="-lsvld" libltdl_cv_func_dlopen="yes" - LT_DLLOADERS="$LT_DLLOADERS ${lt_dlopen_dir+$lt_dlopen_dir/}dlopen.la"])])]) -if test x"$libltdl_cv_func_dlopen" = xyes || test x"$libltdl_cv_lib_dl_dlopen" = xyes -then - lt_save_LIBS="$LIBS" - LIBS="$LIBS $LIBADD_DLOPEN" - AC_CHECK_FUNCS([dlerror]) - LIBS="$lt_save_LIBS" -fi -AC_SUBST([LIBADD_DLOPEN]) - -LIBADD_SHL_LOAD= -AC_CHECK_FUNC([shl_load], - [AC_DEFINE([HAVE_SHL_LOAD], [1], - [Define if you have the shl_load function.]) - LT_DLLOADERS="$LT_DLLOADERS ${lt_dlopen_dir+$lt_dlopen_dir/}shl_load.la"], - [AC_CHECK_LIB([dld], [shl_load], - [AC_DEFINE([HAVE_SHL_LOAD], [1], - [Define if you have the shl_load function.]) - LT_DLLOADERS="$LT_DLLOADERS ${lt_dlopen_dir+$lt_dlopen_dir/}shl_load.la" - LIBADD_SHL_LOAD="-ldld"])]) -AC_SUBST([LIBADD_SHL_LOAD]) - -case $host_os in -darwin[[1567]].*) -# We only want this for pre-Mac OS X 10.4. - AC_CHECK_FUNC([_dyld_func_lookup], - [AC_DEFINE([HAVE_DYLD], [1], - [Define if you have the _dyld_func_lookup function.]) - LT_DLLOADERS="$LT_DLLOADERS ${lt_dlopen_dir+$lt_dlopen_dir/}dyld.la"]) - ;; -beos*) - LT_DLLOADERS="$LT_DLLOADERS ${lt_dlopen_dir+$lt_dlopen_dir/}load_add_on.la" - ;; -cygwin* | mingw* | os2* | pw32*) - AC_CHECK_DECLS([cygwin_conv_path], [], [], [[#include ]]) - LT_DLLOADERS="$LT_DLLOADERS ${lt_dlopen_dir+$lt_dlopen_dir/}loadlibrary.la" - ;; -esac - -AC_CHECK_LIB([dld], [dld_link], - [AC_DEFINE([HAVE_DLD], [1], - [Define if you have the GNU dld library.]) - LT_DLLOADERS="$LT_DLLOADERS ${lt_dlopen_dir+$lt_dlopen_dir/}dld_link.la"]) -AC_SUBST([LIBADD_DLD_LINK]) - -m4_pattern_allow([^LT_DLPREOPEN$]) -LT_DLPREOPEN= -if test -n "$LT_DLLOADERS" -then - for lt_loader in $LT_DLLOADERS; do - LT_DLPREOPEN="$LT_DLPREOPEN-dlpreopen $lt_loader " - done - AC_DEFINE([HAVE_LIBDLLOADER], [1], - [Define if libdlloader will be built on this platform]) -fi -AC_SUBST([LT_DLPREOPEN]) - -dnl This isn't used anymore, but set it for backwards compatibility -LIBADD_DL="$LIBADD_DLOPEN $LIBADD_SHL_LOAD" -AC_SUBST([LIBADD_DL]) - -AC_LANG_POP -])# LT_LIB_DLLOAD - -# Old name: -AU_ALIAS([AC_LTDL_DLLIB], [LT_LIB_DLLOAD]) -dnl aclocal-1.4 backwards compatibility: -dnl AC_DEFUN([AC_LTDL_DLLIB], []) - - -# LT_SYS_SYMBOL_USCORE -# -------------------- -# does the compiler prefix global symbols with an underscore? -AC_DEFUN([LT_SYS_SYMBOL_USCORE], -[m4_require([_LT_CMD_GLOBAL_SYMBOLS])dnl -AC_CACHE_CHECK([for _ prefix in compiled symbols], - [lt_cv_sys_symbol_underscore], - [lt_cv_sys_symbol_underscore=no - cat > conftest.$ac_ext <<_LT_EOF -void nm_test_func(){} -int main(){nm_test_func;return 0;} -_LT_EOF - if AC_TRY_EVAL(ac_compile); then - # Now try to grab the symbols. - ac_nlist=conftest.nm - if AC_TRY_EVAL(NM conftest.$ac_objext \| $lt_cv_sys_global_symbol_pipe \> $ac_nlist) && test -s "$ac_nlist"; then - # See whether the symbols have a leading underscore. - if grep '^. _nm_test_func' "$ac_nlist" >/dev/null; then - lt_cv_sys_symbol_underscore=yes - else - if grep '^. nm_test_func ' "$ac_nlist" >/dev/null; then - : - else - echo "configure: cannot find nm_test_func in $ac_nlist" >&AS_MESSAGE_LOG_FD - fi - fi - else - echo "configure: cannot run $lt_cv_sys_global_symbol_pipe" >&AS_MESSAGE_LOG_FD - fi - else - echo "configure: failed program was:" >&AS_MESSAGE_LOG_FD - cat conftest.c >&AS_MESSAGE_LOG_FD - fi - rm -rf conftest* - ]) - sys_symbol_underscore=$lt_cv_sys_symbol_underscore - AC_SUBST([sys_symbol_underscore]) -])# LT_SYS_SYMBOL_USCORE - -# Old name: -AU_ALIAS([AC_LTDL_SYMBOL_USCORE], [LT_SYS_SYMBOL_USCORE]) -dnl aclocal-1.4 backwards compatibility: -dnl AC_DEFUN([AC_LTDL_SYMBOL_USCORE], []) - - -# LT_FUNC_DLSYM_USCORE -# -------------------- -AC_DEFUN([LT_FUNC_DLSYM_USCORE], -[AC_REQUIRE([LT_SYS_SYMBOL_USCORE])dnl -if test x"$lt_cv_sys_symbol_underscore" = xyes; then - if test x"$libltdl_cv_func_dlopen" = xyes || - test x"$libltdl_cv_lib_dl_dlopen" = xyes ; then - AC_CACHE_CHECK([whether we have to add an underscore for dlsym], - [libltdl_cv_need_uscore], - [libltdl_cv_need_uscore=unknown - save_LIBS="$LIBS" - LIBS="$LIBS $LIBADD_DLOPEN" - _LT_TRY_DLOPEN_SELF( - [libltdl_cv_need_uscore=no], [libltdl_cv_need_uscore=yes], - [], [libltdl_cv_need_uscore=cross]) - LIBS="$save_LIBS" - ]) - fi -fi - -if test x"$libltdl_cv_need_uscore" = xyes; then - AC_DEFINE([NEED_USCORE], [1], - [Define if dlsym() requires a leading underscore in symbol names.]) -fi -])# LT_FUNC_DLSYM_USCORE - -# Old name: -AU_ALIAS([AC_LTDL_DLSYM_USCORE], [LT_FUNC_DLSYM_USCORE]) -dnl aclocal-1.4 backwards compatibility: -dnl AC_DEFUN([AC_LTDL_DLSYM_USCORE], []) - diff --git a/Externals/SDL/acinclude/ltoptions.m4 b/Externals/SDL/acinclude/ltoptions.m4 deleted file mode 100644 index d4df679195..0000000000 --- a/Externals/SDL/acinclude/ltoptions.m4 +++ /dev/null @@ -1,370 +0,0 @@ -############################################################################## -# Helper functions for option handling. -*- Autoconf -*- -# -# Copyright (C) 2004, 2005, 2007, 2008 Free Software Foundation, Inc. -# Written by Gary V. Vaughan, 2004 -# -# This file is free software; the Free Software Foundation gives -# unlimited permission to copy and/or distribute it, with or without -# modifications, as long as this notice is preserved. - -# serial 6 ltoptions.m4 - -# This is to help aclocal find these macros, as it can't see m4_define. -AC_DEFUN([LTOPTIONS_VERSION], [m4_if([1])]) - - -# _LT_MANGLE_OPTION(MACRO-NAME, OPTION-NAME) -# ------------------------------------------ -m4_define([_LT_MANGLE_OPTION], -[[_LT_OPTION_]m4_bpatsubst($1__$2, [[^a-zA-Z0-9_]], [_])]) - - -# _LT_SET_OPTION(MACRO-NAME, OPTION-NAME) -# --------------------------------------- -# Set option OPTION-NAME for macro MACRO-NAME, and if there is a -# matching handler defined, dispatch to it. Other OPTION-NAMEs are -# saved as a flag. -m4_define([_LT_SET_OPTION], -[m4_define(_LT_MANGLE_OPTION([$1], [$2]))dnl -m4_ifdef(_LT_MANGLE_DEFUN([$1], [$2]), - _LT_MANGLE_DEFUN([$1], [$2]), - [m4_warning([Unknown $1 option `$2'])])[]dnl -]) - - -# _LT_IF_OPTION(MACRO-NAME, OPTION-NAME, IF-SET, [IF-NOT-SET]) -# ------------------------------------------------------------ -# Execute IF-SET if OPTION is set, IF-NOT-SET otherwise. -m4_define([_LT_IF_OPTION], -[m4_ifdef(_LT_MANGLE_OPTION([$1], [$2]), [$3], [$4])]) - - -# _LT_UNLESS_OPTIONS(MACRO-NAME, OPTION-LIST, IF-NOT-SET) -# ------------------------------------------------------- -# Execute IF-NOT-SET unless all options in OPTION-LIST for MACRO-NAME -# are set. -m4_define([_LT_UNLESS_OPTIONS], -[m4_foreach([_LT_Option], m4_split(m4_normalize([$2])), - [m4_ifdef(_LT_MANGLE_OPTION([$1], _LT_Option), - [m4_define([$0_found])])])[]dnl -m4_ifdef([$0_found], [m4_undefine([$0_found])], [$3 -])[]dnl -]) - - -# _LT_SET_OPTIONS(MACRO-NAME, OPTION-LIST) -# ---------------------------------------- -# OPTION-LIST is a space-separated list of Libtool options associated -# with MACRO-NAME. If any OPTION has a matching handler declared with -# LT_OPTION_DEFINE, dispatch to that macro; otherwise complain about -# the unknown option and exit. -m4_defun([_LT_SET_OPTIONS], -[# Set options -m4_foreach([_LT_Option], m4_split(m4_normalize([$2])), - [_LT_SET_OPTION([$1], _LT_Option)]) - -m4_if([$1],[LT_INIT],[ - dnl - dnl Simply set some default values (i.e off) if boolean options were not - dnl specified: - _LT_UNLESS_OPTIONS([LT_INIT], [dlopen], [enable_dlopen=no - ]) - _LT_UNLESS_OPTIONS([LT_INIT], [win32-dll], [enable_win32_dll=no - ]) - dnl - dnl If no reference was made to various pairs of opposing options, then - dnl we run the default mode handler for the pair. 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If omitted, it defaults to `both'. -m4_define([_LT_WITH_PIC], -[AC_ARG_WITH([pic], - [AS_HELP_STRING([--with-pic], - [try to use only PIC/non-PIC objects @<:@default=use both@:>@])], - [pic_mode="$withval"], - [pic_mode=default]) - -test -z "$pic_mode" && pic_mode=m4_default([$1], [default]) - -_LT_DECL([], [pic_mode], [0], [What type of objects to build])dnl -])# _LT_WITH_PIC - -LT_OPTION_DEFINE([LT_INIT], [pic-only], [_LT_WITH_PIC([yes])]) -LT_OPTION_DEFINE([LT_INIT], [no-pic], [_LT_WITH_PIC([no])]) - -# Old name: -AU_DEFUN([AC_LIBTOOL_PICMODE], -[_LT_SET_OPTION([LT_INIT], [pic-only]) -AC_DIAGNOSE([obsolete], -[$0: Remove this warning and the call to _LT_SET_OPTION when you -put the `pic-only' option into LT_INIT's first parameter.]) -]) - -dnl aclocal-1.4 backwards compatibility: -dnl AC_DEFUN([AC_LIBTOOL_PICMODE], []) - -## ----------------- ## -## LTDL_INIT Options ## -## ----------------- ## - -m4_define([_LTDL_MODE], []) -LT_OPTION_DEFINE([LTDL_INIT], [nonrecursive], - [m4_define([_LTDL_MODE], [nonrecursive])]) -LT_OPTION_DEFINE([LTDL_INIT], [recursive], - [m4_define([_LTDL_MODE], [recursive])]) -LT_OPTION_DEFINE([LTDL_INIT], [subproject], - [m4_define([_LTDL_MODE], [subproject])]) - -m4_define([_LTDL_TYPE], []) -LT_OPTION_DEFINE([LTDL_INIT], [installable], - [m4_define([_LTDL_TYPE], [installable])]) -LT_OPTION_DEFINE([LTDL_INIT], [convenience], - [m4_define([_LTDL_TYPE], [convenience])]) - diff --git a/Externals/SDL/acinclude/ltsugar.m4 b/Externals/SDL/acinclude/ltsugar.m4 deleted file mode 100644 index 02a939d819..0000000000 --- a/Externals/SDL/acinclude/ltsugar.m4 +++ /dev/null @@ -1,125 +0,0 @@ -############################################################################## -# ltsugar.m4 -- libtool m4 base layer. -*-Autoconf-*- -# -# Copyright (C) 2004, 2005, 2007, 2008 Free Software Foundation, Inc. -# Written by Gary V. Vaughan, 2004 -# -# This file is free software; the Free Software Foundation gives -# unlimited permission to copy and/or distribute it, with or without -# modifications, as long as this notice is preserved. - -# serial 6 ltsugar.m4 - -# This is to help aclocal find these macros, as it can't see m4_define. -AC_DEFUN([LTSUGAR_VERSION], [m4_if([0.1])]) - - -# lt_join(SEP, ARG1, [ARG2...]) -# ----------------------------- -# Produce ARG1SEPARG2...SEPARGn, omitting [] arguments and their -# associated separator. -# Needed until we can rely on m4_join from Autoconf 2.62, since all earlier -# versions in m4sugar had bugs. -m4_define([lt_join], -[m4_if([$#], [1], [], - [$#], [2], [[$2]], - [m4_if([$2], [], [], [[$2]_])$0([$1], m4_shift(m4_shift($@)))])]) -m4_define([_lt_join], -[m4_if([$#$2], [2], [], - [m4_if([$2], [], [], [[$1$2]])$0([$1], m4_shift(m4_shift($@)))])]) - - -# lt_car(LIST) -# lt_cdr(LIST) -# ------------ -# Manipulate m4 lists. -# These macros are necessary as long as will still need to support -# Autoconf-2.59 which quotes differently. -m4_define([lt_car], [[$1]]) -m4_define([lt_cdr], -[m4_if([$#], 0, [m4_fatal([$0: cannot be called without arguments])], - [$#], 1, [], - [m4_dquote(m4_shift($@))])]) -m4_define([lt_unquote], $1) - - -# lt_append(MACRO-NAME, STRING, [SEPARATOR]) -# ------------------------------------------ -# Redefine MACRO-NAME to hold its former content plus `SEPARATOR'`STRING'. -# Note that neither SEPARATOR nor STRING are expanded; they are appended -# to MACRO-NAME as is (leaving the expansion for when MACRO-NAME is invoked). -# No SEPARATOR is output if MACRO-NAME was previously undefined (different -# than defined and empty). -# -# This macro is needed until we can rely on Autoconf 2.62, since earlier -# versions of m4sugar mistakenly expanded SEPARATOR but not STRING. -m4_define([lt_append], -[m4_define([$1], - m4_ifdef([$1], [m4_defn([$1])[$3]])[$2])]) - - - -# lt_combine(SEP, PREFIX-LIST, INFIX, SUFFIX1, [SUFFIX2...]) -# ---------------------------------------------------------- -# Produce a SEP delimited list of all paired combinations of elements of -# PREFIX-LIST with SUFFIX1 through SUFFIXn. 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Ake) contributed MIS and NILE. - if test "`(/bin/universe) 2>/dev/null`" = att ; then - echo pyramid-pyramid-sysv3 - else - echo pyramid-pyramid-bsd - fi - exit ;; - NILE*:*:*:dcosx) - echo pyramid-pyramid-svr4 - exit ;; - DRS?6000:unix:4.0:6*) - echo sparc-icl-nx6 - exit ;; - DRS?6000:UNIX_SV:4.2*:7* | DRS?6000:isis:4.2*:7*) - case `/usr/bin/uname -p` in - sparc) echo sparc-icl-nx7; exit ;; - esac ;; - s390x:SunOS:*:*) - echo ${UNAME_MACHINE}-ibm-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` - exit ;; - sun4H:SunOS:5.*:*) - echo sparc-hal-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` - exit ;; - sun4*:SunOS:5.*:* | tadpole*:SunOS:5.*:*) - echo sparc-sun-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` - exit ;; - i86pc:SunOS:5.*:* | i86xen:SunOS:5.*:*) - eval $set_cc_for_build - SUN_ARCH="i386" - # If there is a compiler, see if it is configured for 64-bit objects. - # Note that the Sun cc does not turn __LP64__ into 1 like gcc does. - # This test works for both compilers. - if [ "$CC_FOR_BUILD" != 'no_compiler_found' ]; then - if (echo '#ifdef __amd64'; echo IS_64BIT_ARCH; echo '#endif') | \ - (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | \ - grep IS_64BIT_ARCH >/dev/null - then - SUN_ARCH="x86_64" - fi - fi - echo ${SUN_ARCH}-pc-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` - exit ;; - sun4*:SunOS:6*:*) - # According to config.sub, this is the proper way to canonicalize - # SunOS6. Hard to guess exactly what SunOS6 will be like, but - # it's likely to be more like Solaris than SunOS4. - echo sparc-sun-solaris3`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` - exit ;; - sun4*:SunOS:*:*) - case "`/usr/bin/arch -k`" in - Series*|S4*) - UNAME_RELEASE=`uname -v` - ;; - esac - # Japanese Language versions have a version number like `4.1.3-JL'. - echo sparc-sun-sunos`echo ${UNAME_RELEASE}|sed -e 's/-/_/'` - exit ;; - sun3*:SunOS:*:*) - echo m68k-sun-sunos${UNAME_RELEASE} - exit ;; - sun*:*:4.2BSD:*) - UNAME_RELEASE=`(sed 1q /etc/motd | awk '{print substr($5,1,3)}') 2>/dev/null` - test "x${UNAME_RELEASE}" = "x" && UNAME_RELEASE=3 - case "`/bin/arch`" in - sun3) - echo m68k-sun-sunos${UNAME_RELEASE} - ;; - sun4) - echo sparc-sun-sunos${UNAME_RELEASE} - ;; - esac - exit ;; - aushp:SunOS:*:*) - echo sparc-auspex-sunos${UNAME_RELEASE} - exit ;; - # The situation for MiNT is a little confusing. The machine name - # can be virtually everything (everything which is not - # "atarist" or "atariste" at least should have a processor - # > m68000). The system name ranges from "MiNT" over "FreeMiNT" - # to the lowercase version "mint" (or "freemint"). Finally - # the system name "TOS" denotes a system which is actually not - # MiNT. But MiNT is downward compatible to TOS, so this should - # be no problem. - atarist[e]:*MiNT:*:* | atarist[e]:*mint:*:* | atarist[e]:*TOS:*:*) - echo m68k-atari-mint${UNAME_RELEASE} - exit ;; - atari*:*MiNT:*:* | atari*:*mint:*:* | atarist[e]:*TOS:*:*) - echo m68k-atari-mint${UNAME_RELEASE} - exit ;; - *falcon*:*MiNT:*:* | *falcon*:*mint:*:* | *falcon*:*TOS:*:*) - echo m68k-atari-mint${UNAME_RELEASE} - exit ;; - milan*:*MiNT:*:* | milan*:*mint:*:* | *milan*:*TOS:*:*) - echo m68k-milan-mint${UNAME_RELEASE} - exit ;; - hades*:*MiNT:*:* | hades*:*mint:*:* | *hades*:*TOS:*:*) - echo m68k-hades-mint${UNAME_RELEASE} - exit ;; - *:*MiNT:*:* | *:*mint:*:* | *:*TOS:*:*) - echo m68k-unknown-mint${UNAME_RELEASE} - exit ;; - m68k:machten:*:*) - echo m68k-apple-machten${UNAME_RELEASE} - exit ;; - powerpc:machten:*:*) - echo powerpc-apple-machten${UNAME_RELEASE} - exit ;; - RISC*:Mach:*:*) - echo mips-dec-mach_bsd4.3 - exit ;; - RISC*:ULTRIX:*:*) - echo mips-dec-ultrix${UNAME_RELEASE} - exit ;; - VAX*:ULTRIX*:*:*) - echo vax-dec-ultrix${UNAME_RELEASE} - exit ;; - 2020:CLIX:*:* | 2430:CLIX:*:*) - echo clipper-intergraph-clix${UNAME_RELEASE} - exit ;; - mips:*:*:UMIPS | mips:*:*:RISCos) - eval $set_cc_for_build - sed 's/^ //' << EOF >$dummy.c -#ifdef __cplusplus -#include /* for printf() prototype */ - int main (int argc, char *argv[]) { -#else - int main (argc, argv) int argc; char *argv[]; { -#endif - #if defined (host_mips) && defined (MIPSEB) - #if defined (SYSTYPE_SYSV) - printf ("mips-mips-riscos%ssysv\n", argv[1]); exit (0); - #endif - #if defined (SYSTYPE_SVR4) - printf ("mips-mips-riscos%ssvr4\n", argv[1]); exit (0); - #endif - #if defined (SYSTYPE_BSD43) || defined(SYSTYPE_BSD) - printf ("mips-mips-riscos%sbsd\n", argv[1]); exit (0); - #endif - #endif - exit (-1); - } -EOF - $CC_FOR_BUILD -o $dummy $dummy.c && - dummyarg=`echo "${UNAME_RELEASE}" | sed -n 's/\([0-9]*\).*/\1/p'` && - SYSTEM_NAME=`$dummy $dummyarg` && - { echo "$SYSTEM_NAME"; exit; } - echo mips-mips-riscos${UNAME_RELEASE} - exit ;; - Motorola:PowerMAX_OS:*:*) - echo powerpc-motorola-powermax - exit ;; - Motorola:*:4.3:PL8-*) - echo powerpc-harris-powermax - exit ;; - Night_Hawk:*:*:PowerMAX_OS | Synergy:PowerMAX_OS:*:*) - echo powerpc-harris-powermax - exit ;; - Night_Hawk:Power_UNIX:*:*) - echo powerpc-harris-powerunix - exit ;; - m88k:CX/UX:7*:*) - echo m88k-harris-cxux7 - exit ;; - m88k:*:4*:R4*) - echo m88k-motorola-sysv4 - exit ;; - m88k:*:3*:R3*) - echo m88k-motorola-sysv3 - exit ;; - AViiON:dgux:*:*) - # DG/UX returns AViiON for all architectures - UNAME_PROCESSOR=`/usr/bin/uname -p` - if [ $UNAME_PROCESSOR = mc88100 ] || [ $UNAME_PROCESSOR = mc88110 ] - then - if [ ${TARGET_BINARY_INTERFACE}x = m88kdguxelfx ] || \ - [ ${TARGET_BINARY_INTERFACE}x = x ] - then - echo m88k-dg-dgux${UNAME_RELEASE} - else - echo m88k-dg-dguxbcs${UNAME_RELEASE} - fi - else - echo i586-dg-dgux${UNAME_RELEASE} - fi - exit ;; - M88*:DolphinOS:*:*) # DolphinOS (SVR3) - echo m88k-dolphin-sysv3 - exit ;; - M88*:*:R3*:*) - # Delta 88k system running SVR3 - echo m88k-motorola-sysv3 - exit ;; - XD88*:*:*:*) # Tektronix XD88 system running UTekV (SVR3) - echo m88k-tektronix-sysv3 - exit ;; - Tek43[0-9][0-9]:UTek:*:*) # Tektronix 4300 system running UTek (BSD) - echo m68k-tektronix-bsd - exit ;; - *:IRIX*:*:*) - echo mips-sgi-irix`echo ${UNAME_RELEASE}|sed -e 's/-/_/g'` - exit ;; - ????????:AIX?:[12].1:2) # AIX 2.2.1 or AIX 2.1.1 is RT/PC AIX. - echo romp-ibm-aix # uname -m gives an 8 hex-code CPU id - exit ;; # Note that: echo "'`uname -s`'" gives 'AIX ' - i*86:AIX:*:*) - echo i386-ibm-aix - exit ;; - ia64:AIX:*:*) - if [ -x /usr/bin/oslevel ] ; then - IBM_REV=`/usr/bin/oslevel` - else - IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} - fi - echo ${UNAME_MACHINE}-ibm-aix${IBM_REV} - exit ;; - *:AIX:2:3) - if grep bos325 /usr/include/stdio.h >/dev/null 2>&1; then - eval $set_cc_for_build - sed 's/^ //' << EOF >$dummy.c - #include - - main() - { - if (!__power_pc()) - exit(1); - puts("powerpc-ibm-aix3.2.5"); - exit(0); - } -EOF - if $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` - then - echo "$SYSTEM_NAME" - else - echo rs6000-ibm-aix3.2.5 - fi - elif grep bos324 /usr/include/stdio.h >/dev/null 2>&1; then - echo rs6000-ibm-aix3.2.4 - else - echo rs6000-ibm-aix3.2 - fi - exit ;; - *:AIX:*:[456]) - IBM_CPU_ID=`/usr/sbin/lsdev -C -c processor -S available | sed 1q | awk '{ print $1 }'` - if /usr/sbin/lsattr -El ${IBM_CPU_ID} | grep ' POWER' >/dev/null 2>&1; then - IBM_ARCH=rs6000 - else - IBM_ARCH=powerpc - fi - if [ -x /usr/bin/oslevel ] ; then - IBM_REV=`/usr/bin/oslevel` - else - IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} - fi - echo ${IBM_ARCH}-ibm-aix${IBM_REV} - exit ;; - *:AIX:*:*) - echo rs6000-ibm-aix - exit ;; - ibmrt:4.4BSD:*|romp-ibm:BSD:*) - echo romp-ibm-bsd4.4 - exit ;; - ibmrt:*BSD:*|romp-ibm:BSD:*) # covers RT/PC BSD and - echo romp-ibm-bsd${UNAME_RELEASE} # 4.3 with uname added to - exit ;; # report: romp-ibm BSD 4.3 - *:BOSX:*:*) - echo rs6000-bull-bosx - exit ;; - DPX/2?00:B.O.S.:*:*) - echo m68k-bull-sysv3 - exit ;; - 9000/[34]??:4.3bsd:1.*:*) - echo m68k-hp-bsd - exit ;; - hp300:4.4BSD:*:* | 9000/[34]??:4.3bsd:2.*:*) - echo m68k-hp-bsd4.4 - exit ;; - 9000/[34678]??:HP-UX:*:*) - HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` - case "${UNAME_MACHINE}" in - 9000/31? ) HP_ARCH=m68000 ;; - 9000/[34]?? ) HP_ARCH=m68k ;; - 9000/[678][0-9][0-9]) - if [ -x /usr/bin/getconf ]; then - sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null` - sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null` - case "${sc_cpu_version}" in - 523) HP_ARCH="hppa1.0" ;; # CPU_PA_RISC1_0 - 528) HP_ARCH="hppa1.1" ;; # CPU_PA_RISC1_1 - 532) # CPU_PA_RISC2_0 - case "${sc_kernel_bits}" in - 32) HP_ARCH="hppa2.0n" ;; - 64) HP_ARCH="hppa2.0w" ;; - '') HP_ARCH="hppa2.0" ;; # HP-UX 10.20 - esac ;; - esac - fi - if [ "${HP_ARCH}" = "" ]; then - eval $set_cc_for_build - sed 's/^ //' << EOF >$dummy.c - - #define _HPUX_SOURCE - #include - #include - - int main () - { - #if defined(_SC_KERNEL_BITS) - long bits = sysconf(_SC_KERNEL_BITS); - #endif - long cpu = sysconf (_SC_CPU_VERSION); - - switch (cpu) - { - case CPU_PA_RISC1_0: puts ("hppa1.0"); break; - case CPU_PA_RISC1_1: puts ("hppa1.1"); break; - case CPU_PA_RISC2_0: - #if defined(_SC_KERNEL_BITS) - switch (bits) - { - case 64: puts ("hppa2.0w"); break; - case 32: puts ("hppa2.0n"); break; - default: puts ("hppa2.0"); break; - } break; - #else /* !defined(_SC_KERNEL_BITS) */ - puts ("hppa2.0"); break; - #endif - default: puts ("hppa1.0"); break; - } - exit (0); - } -EOF - (CCOPTS= $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy` - test -z "$HP_ARCH" && HP_ARCH=hppa - fi ;; - esac - if [ ${HP_ARCH} = "hppa2.0w" ] - then - eval $set_cc_for_build - - # hppa2.0w-hp-hpux* has a 64-bit kernel and a compiler generating - # 32-bit code. hppa64-hp-hpux* has the same kernel and a compiler - # generating 64-bit code. GNU and HP use different nomenclature: - # - # $ CC_FOR_BUILD=cc ./config.guess - # => hppa2.0w-hp-hpux11.23 - # $ CC_FOR_BUILD="cc +DA2.0w" ./config.guess - # => hppa64-hp-hpux11.23 - - if echo __LP64__ | (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | - grep -q __LP64__ - then - HP_ARCH="hppa2.0w" - else - HP_ARCH="hppa64" - fi - fi - echo ${HP_ARCH}-hp-hpux${HPUX_REV} - exit ;; - ia64:HP-UX:*:*) - HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` - echo ia64-hp-hpux${HPUX_REV} - exit ;; - 3050*:HI-UX:*:*) - eval $set_cc_for_build - sed 's/^ //' << EOF >$dummy.c - #include - int - main () - { - long cpu = sysconf (_SC_CPU_VERSION); - /* The order matters, because CPU_IS_HP_MC68K erroneously returns - true for CPU_PA_RISC1_0. CPU_IS_PA_RISC returns correct - results, however. */ - if (CPU_IS_PA_RISC (cpu)) - { - switch (cpu) - { - case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break; - case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break; - case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break; - default: puts ("hppa-hitachi-hiuxwe2"); break; - } - } - else if (CPU_IS_HP_MC68K (cpu)) - puts ("m68k-hitachi-hiuxwe2"); - else puts ("unknown-hitachi-hiuxwe2"); - exit (0); - } -EOF - $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` && - { echo "$SYSTEM_NAME"; exit; } - echo unknown-hitachi-hiuxwe2 - exit ;; - 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* ) - echo hppa1.1-hp-bsd - exit ;; - 9000/8??:4.3bsd:*:*) - echo hppa1.0-hp-bsd - exit ;; - *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*) - echo hppa1.0-hp-mpeix - exit ;; - hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* ) - echo hppa1.1-hp-osf - exit ;; - hp8??:OSF1:*:*) - echo hppa1.0-hp-osf - exit ;; - i*86:OSF1:*:*) - if [ -x /usr/sbin/sysversion ] ; then - echo ${UNAME_MACHINE}-unknown-osf1mk - else - echo ${UNAME_MACHINE}-unknown-osf1 - fi - exit ;; - parisc*:Lites*:*:*) - echo hppa1.1-hp-lites - exit ;; - C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*) - echo c1-convex-bsd - exit ;; - C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*) - if getsysinfo -f scalar_acc - then echo c32-convex-bsd - else echo c2-convex-bsd - fi - exit ;; - C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*) - echo c34-convex-bsd - exit ;; - C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*) - echo c38-convex-bsd - exit ;; - C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*) - echo c4-convex-bsd - exit ;; - CRAY*Y-MP:*:*:*) - echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' - exit ;; - CRAY*[A-Z]90:*:*:*) - echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \ - | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \ - -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \ - -e 's/\.[^.]*$/.X/' - exit ;; - CRAY*TS:*:*:*) - echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' - exit ;; - CRAY*T3E:*:*:*) - echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' - exit ;; - CRAY*SV1:*:*:*) - echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' - exit ;; - *:UNICOS/mp:*:*) - echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' - exit ;; - F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*) - FUJITSU_PROC=`uname -m | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` - FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` - FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'` - echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" - exit ;; - 5000:UNIX_System_V:4.*:*) - FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` - FUJITSU_REL=`echo ${UNAME_RELEASE} | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/ /_/'` - echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" - exit ;; - i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*) - echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE} - exit ;; - sparc*:BSD/OS:*:*) - echo sparc-unknown-bsdi${UNAME_RELEASE} - exit ;; - *:BSD/OS:*:*) - echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE} - exit ;; - *:FreeBSD:*:*) - case ${UNAME_MACHINE} in - pc98) - echo i386-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; - amd64) - echo x86_64-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; - *) - echo ${UNAME_MACHINE}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; - esac - exit ;; - i*:CYGWIN*:*) - echo ${UNAME_MACHINE}-pc-cygwin - exit ;; - *:MINGW*:*) - echo ${UNAME_MACHINE}-pc-mingw32 - exit ;; - i*:windows32*:*) - # uname -m includes "-pc" on this system. - echo ${UNAME_MACHINE}-mingw32 - exit ;; - i*:PW*:*) - echo ${UNAME_MACHINE}-pc-pw32 - exit ;; - *:Interix*:[3456]*) - case ${UNAME_MACHINE} in - x86) - echo i586-pc-interix${UNAME_RELEASE} - exit ;; - EM64T | authenticamd | genuineintel) - echo x86_64-unknown-interix${UNAME_RELEASE} - exit ;; - IA64) - echo ia64-unknown-interix${UNAME_RELEASE} - exit ;; - esac ;; - [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*) - echo i${UNAME_MACHINE}-pc-mks - exit ;; - 8664:Windows_NT:*) - echo x86_64-pc-mks - exit ;; - i*:Windows_NT*:* | Pentium*:Windows_NT*:*) - # How do we know it's Interix rather than the generic POSIX subsystem? - # It also conflicts with pre-2.0 versions of AT&T UWIN. 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- SEI:*:*:SEIUX) - echo mips-sei-seiux${UNAME_RELEASE} - exit ;; - *:DragonFly:*:*) - echo ${UNAME_MACHINE}-unknown-dragonfly`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` - exit ;; - *:*VMS:*:*) - UNAME_MACHINE=`(uname -p) 2>/dev/null` - case "${UNAME_MACHINE}" in - A*) echo alpha-dec-vms ; exit ;; - I*) echo ia64-dec-vms ; exit ;; - V*) echo vax-dec-vms ; exit ;; - esac ;; - *:XENIX:*:SysV) - echo i386-pc-xenix - exit ;; - i*86:skyos:*:*) - echo ${UNAME_MACHINE}-pc-skyos`echo ${UNAME_RELEASE}` | sed -e 's/ .*$//' - exit ;; - i*86:rdos:*:*) - echo ${UNAME_MACHINE}-pc-rdos - exit ;; - i*86:AROS:*:*) - echo ${UNAME_MACHINE}-pc-aros - exit ;; -esac - -#echo '(No uname command or uname output not recognized.)' 1>&2 -#echo "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" 1>&2 - -eval $set_cc_for_build -cat >$dummy.c < -# include -#endif -main () -{ -#if defined (sony) -#if defined (MIPSEB) - /* BFD wants "bsd" instead of "newsos". Perhaps BFD should be changed, - I don't know.... */ - printf ("mips-sony-bsd\n"); exit (0); -#else -#include - printf ("m68k-sony-newsos%s\n", -#ifdef NEWSOS4 - "4" -#else - "" -#endif - ); exit (0); -#endif -#endif - -#if defined (__arm) && defined (__acorn) && defined (__unix) - printf ("arm-acorn-riscix\n"); exit (0); -#endif - -#if defined (hp300) && !defined (hpux) - printf ("m68k-hp-bsd\n"); exit (0); -#endif - -#if defined (NeXT) -#if !defined (__ARCHITECTURE__) -#define __ARCHITECTURE__ "m68k" -#endif - int version; - version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`; - if (version < 4) - printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version); - else - printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version); - exit (0); -#endif - -#if defined (MULTIMAX) || defined (n16) -#if defined (UMAXV) - printf ("ns32k-encore-sysv\n"); exit (0); -#else -#if defined (CMU) - printf ("ns32k-encore-mach\n"); exit (0); -#else - printf ("ns32k-encore-bsd\n"); exit (0); -#endif -#endif -#endif - -#if defined (__386BSD__) - printf ("i386-pc-bsd\n"); exit (0); -#endif - -#if defined (sequent) -#if defined (i386) - printf ("i386-sequent-dynix\n"); exit (0); -#endif -#if defined (ns32000) - printf ("ns32k-sequent-dynix\n"); exit (0); -#endif -#endif - -#if defined (_SEQUENT_) - struct utsname un; - - uname(&un); - - if (strncmp(un.version, "V2", 2) == 0) { - printf ("i386-sequent-ptx2\n"); exit (0); - } - if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */ - printf ("i386-sequent-ptx1\n"); exit (0); - } - printf ("i386-sequent-ptx\n"); exit (0); - -#endif - -#if defined (vax) -# if !defined (ultrix) -# include -# if defined (BSD) -# if BSD == 43 - printf ("vax-dec-bsd4.3\n"); exit (0); -# else -# if BSD == 199006 - printf ("vax-dec-bsd4.3reno\n"); exit (0); -# else - printf ("vax-dec-bsd\n"); exit (0); -# endif -# endif -# else - printf ("vax-dec-bsd\n"); exit (0); -# endif -# else - printf ("vax-dec-ultrix\n"); exit (0); -# endif -#endif - -#if defined (alliant) && defined (i860) - printf ("i860-alliant-bsd\n"); exit (0); -#endif - - exit (1); -} -EOF - -$CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null && SYSTEM_NAME=`$dummy` && - { echo "$SYSTEM_NAME"; exit; } - -# Apollos put the system type in the environment. - -test -d /usr/apollo && { echo ${ISP}-apollo-${SYSTYPE}; exit; } - -# Convex versions that predate uname can use getsysinfo(1) - -if [ -x /usr/convex/getsysinfo ] -then - case `getsysinfo -f cpu_type` in - c1*) - echo c1-convex-bsd - exit ;; - c2*) - if getsysinfo -f scalar_acc - then echo c32-convex-bsd - else echo c2-convex-bsd - fi - exit ;; - c34*) - echo c34-convex-bsd - exit ;; - c38*) - echo c38-convex-bsd - exit ;; - c4*) - echo c4-convex-bsd - exit ;; - esac -fi - -cat >&2 < in order to provide the needed -information to handle your system. - -config.guess timestamp = $timestamp - -uname -m = `(uname -m) 2>/dev/null || echo unknown` -uname -r = `(uname -r) 2>/dev/null || echo unknown` -uname -s = `(uname -s) 2>/dev/null || echo unknown` -uname -v = `(uname -v) 2>/dev/null || echo unknown` - -/usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null` -/bin/uname -X = `(/bin/uname -X) 2>/dev/null` - -hostinfo = `(hostinfo) 2>/dev/null` -/bin/universe = `(/bin/universe) 2>/dev/null` -/usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null` -/bin/arch = `(/bin/arch) 2>/dev/null` -/usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null` -/usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null` - -UNAME_MACHINE = ${UNAME_MACHINE} -UNAME_RELEASE = ${UNAME_RELEASE} -UNAME_SYSTEM = ${UNAME_SYSTEM} -UNAME_VERSION = ${UNAME_VERSION} -EOF - -exit 1 - -# Local variables: -# eval: (add-hook 'write-file-hooks 'time-stamp) -# time-stamp-start: "timestamp='" -# time-stamp-format: "%:y-%02m-%02d" -# time-stamp-end: "'" -# End: diff --git a/Externals/SDL/build-scripts/config.sub b/Externals/SDL/build-scripts/config.sub deleted file mode 100755 index 5ecc18b6ad..0000000000 --- a/Externals/SDL/build-scripts/config.sub +++ /dev/null @@ -1,1700 +0,0 @@ -#! /bin/sh -# Configuration validation subroutine script. -# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, -# 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 -# Free Software Foundation, Inc. - -timestamp='2009-10-07' - -# This file is (in principle) common to ALL GNU software. -# The presence of a machine in this file suggests that SOME GNU software -# can handle that machine. It does not imply ALL GNU software can. -# -# This file is free software; you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation; either version 2 of the License, or -# (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software -# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA -# 02110-1301, USA. -# -# As a special exception to the GNU General Public License, if you -# distribute this file as part of a program that contains a -# configuration script generated by Autoconf, you may include it under -# the same distribution terms that you use for the rest of that program. - - -# Please send patches to . Submit a context -# diff and a properly formatted GNU ChangeLog entry. -# -# Configuration subroutine to validate and canonicalize a configuration type. -# Supply the specified configuration type as an argument. -# If it is invalid, we print an error message on stderr and exit with code 1. -# Otherwise, we print the canonical config type on stdout and succeed. - -# You can get the latest version of this script from: -# http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.sub;hb=HEAD - -# This file is supposed to be the same for all GNU packages -# and recognize all the CPU types, system types and aliases -# that are meaningful with *any* GNU software. -# Each package is responsible for reporting which valid configurations -# it does not support. 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then - case "$current_libdirs " in - *" $libdir "*) ;; - *) current_libdirs="$current_libdirs $libdir" ;; - esac - else - # Note the libdir as a future libdir. - case "$future_libdirs " in - *" $libdir "*) ;; - *) future_libdirs="$future_libdirs $libdir" ;; - esac - fi - - func_dirname "$file" "/" "" - dir="$func_dirname_result" - dir="$dir$objdir" - - if test -n "$relink_command"; then - # Determine the prefix the user has applied to our future dir. - inst_prefix_dir=`$ECHO "X$destdir" | $Xsed -e "s%$libdir\$%%"` - - # Don't allow the user to place us outside of our expected - # location b/c this prevents finding dependent libraries that - # are installed to the same prefix. - # At present, this check doesn't affect windows .dll's that - # are installed into $libdir/../bin (currently, that works fine) - # but it's something to keep an eye on. - test "$inst_prefix_dir" = "$destdir" && \ - func_fatal_error "error: cannot install \`$file' to a directory not ending in $libdir" - - if test -n "$inst_prefix_dir"; then - # Stick the inst_prefix_dir data into the link command. - relink_command=`$ECHO "X$relink_command" | $Xsed -e "s%@inst_prefix_dir@%-inst-prefix-dir $inst_prefix_dir%"` - else - relink_command=`$ECHO "X$relink_command" | $Xsed -e "s%@inst_prefix_dir@%%"` - fi - - func_warning "relinking \`$file'" - func_show_eval "$relink_command" \ - 'func_fatal_error "error: relink \`$file'\'' with the above command before installing it"' - fi - - # See the names of the shared library. - set dummy $library_names; shift - if test -n "$1"; then - realname="$1" - shift - - srcname="$realname" - test -n "$relink_command" && srcname="$realname"T - - # Install the shared library and build the symlinks. - func_show_eval "$install_prog $dir/$srcname $destdir/$realname" \ - 'exit $?' - tstripme="$stripme" - case $host_os in - cygwin* | mingw* | pw32* | cegcc*) - case $realname in - *.dll.a) - tstripme="" - ;; - esac - ;; - esac - if test -n "$tstripme" && test -n "$striplib"; then - func_show_eval "$striplib $destdir/$realname" 'exit $?' - fi - - if test "$#" -gt 0; then - # Delete the old symlinks, and create new ones. - # Try `ln -sf' first, because the `ln' binary might depend on - # the symlink we replace! Solaris /bin/ln does not understand -f, - # so we also need to try rm && ln -s. - for linkname - do - test "$linkname" != "$realname" \ - && func_show_eval "(cd $destdir && { $LN_S -f $realname $linkname || { $RM $linkname && $LN_S $realname $linkname; }; })" - done - fi - - # Do each command in the postinstall commands. - lib="$destdir/$realname" - func_execute_cmds "$postinstall_cmds" 'exit $?' - fi - - # Install the pseudo-library for information purposes. - func_basename "$file" - name="$func_basename_result" - instname="$dir/$name"i - func_show_eval "$install_prog $instname $destdir/$name" 'exit $?' - - # Maybe install the static library, too. - test -n "$old_library" && staticlibs="$staticlibs $dir/$old_library" - ;; - - *.lo) - # Install (i.e. copy) a libtool object. - - # Figure out destination file name, if it wasn't already specified. - if test -n "$destname"; then - destfile="$destdir/$destname" - else - func_basename "$file" - destfile="$func_basename_result" - destfile="$destdir/$destfile" - fi - - # Deduce the name of the destination old-style object file. - case $destfile in - *.lo) - func_lo2o "$destfile" - staticdest=$func_lo2o_result - ;; - *.$objext) - staticdest="$destfile" - destfile= - ;; - *) - func_fatal_help "cannot copy a libtool object to \`$destfile'" - ;; - esac - - # Install the libtool object if requested. - test -n "$destfile" && \ - func_show_eval "$install_prog $file $destfile" 'exit $?' - - # Install the old object if enabled. - if test "$build_old_libs" = yes; then - # Deduce the name of the old-style object file. - func_lo2o "$file" - staticobj=$func_lo2o_result - func_show_eval "$install_prog \$staticobj \$staticdest" 'exit $?' - fi - exit $EXIT_SUCCESS - ;; - - *) - # Figure out destination file name, if it wasn't already specified. - if test -n "$destname"; then - destfile="$destdir/$destname" - else - func_basename "$file" - destfile="$func_basename_result" - destfile="$destdir/$destfile" - fi - - # If the file is missing, and there is a .exe on the end, strip it - # because it is most likely a libtool script we actually want to - # install - stripped_ext="" - case $file in - *.exe) - if test ! -f "$file"; then - func_stripname '' '.exe' "$file" - file=$func_stripname_result - stripped_ext=".exe" - fi - ;; - esac - - # Do a test to see if this is really a libtool program. - case $host in - *cygwin* | *mingw*) - if func_ltwrapper_executable_p "$file"; then - func_ltwrapper_scriptname "$file" - wrapper=$func_ltwrapper_scriptname_result - else - func_stripname '' '.exe' "$file" - wrapper=$func_stripname_result - fi - ;; - *) - wrapper=$file - ;; - esac - if func_ltwrapper_script_p "$wrapper"; then - notinst_deplibs= - relink_command= - - func_source "$wrapper" - - # Check the variables that should have been set. - test -z "$generated_by_libtool_version" && \ - func_fatal_error "invalid libtool wrapper script \`$wrapper'" - - finalize=yes - for lib in $notinst_deplibs; do - # Check to see that each library is installed. - libdir= - if test -f "$lib"; then - func_source "$lib" - fi - libfile="$libdir/"`$ECHO "X$lib" | $Xsed -e 's%^.*/%%g'` ### testsuite: skip nested quoting test - if test -n "$libdir" && test ! -f "$libfile"; then - func_warning "\`$lib' has not been installed in \`$libdir'" - finalize=no - fi - done - - relink_command= - func_source "$wrapper" - - outputname= - if test "$fast_install" = no && test -n "$relink_command"; then - $opt_dry_run || { - if test "$finalize" = yes; then - tmpdir=`func_mktempdir` - func_basename "$file$stripped_ext" - file="$func_basename_result" - outputname="$tmpdir/$file" - # Replace the output file specification. - relink_command=`$ECHO "X$relink_command" | $Xsed -e 's%@OUTPUT@%'"$outputname"'%g'` - - $opt_silent || { - func_quote_for_expand "$relink_command" - eval "func_echo $func_quote_for_expand_result" - } - if eval "$relink_command"; then : - else - func_error "error: relink \`$file' with the above command before installing it" - $opt_dry_run || ${RM}r "$tmpdir" - continue - fi - file="$outputname" - else - func_warning "cannot relink \`$file'" - fi - } - else - # Install the binary that we compiled earlier. - file=`$ECHO "X$file$stripped_ext" | $Xsed -e "s%\([^/]*\)$%$objdir/\1%"` - fi - fi - - # remove .exe since cygwin /usr/bin/install will append another - # one anyway - case $install_prog,$host in - */usr/bin/install*,*cygwin*) - case $file:$destfile in - *.exe:*.exe) - # this is ok - ;; - *.exe:*) - destfile=$destfile.exe - ;; - *:*.exe) - func_stripname '' '.exe' "$destfile" - destfile=$func_stripname_result - ;; - esac - ;; - esac - func_show_eval "$install_prog\$stripme \$file \$destfile" 'exit $?' - $opt_dry_run || if test -n "$outputname"; then - ${RM}r "$tmpdir" - fi - ;; - esac - done - - for file in $staticlibs; do - func_basename "$file" - name="$func_basename_result" - - # Set up the ranlib parameters. - oldlib="$destdir/$name" - - func_show_eval "$install_prog \$file \$oldlib" 'exit $?' - - if test -n "$stripme" && test -n "$old_striplib"; then - func_show_eval "$old_striplib $oldlib" 'exit $?' - fi - - # Do each command in the postinstall commands. - func_execute_cmds "$old_postinstall_cmds" 'exit $?' - done - - test -n "$future_libdirs" && \ - func_warning "remember to run \`$progname --finish$future_libdirs'" - - if test -n "$current_libdirs"; then - # Maybe just do a dry run. - $opt_dry_run && current_libdirs=" -n$current_libdirs" - exec_cmd='$SHELL $progpath $preserve_args --finish$current_libdirs' - else - exit $EXIT_SUCCESS - fi -} - -test "$mode" = install && func_mode_install ${1+"$@"} - - -# func_generate_dlsyms outputname originator pic_p -# Extract symbols from dlprefiles and create ${outputname}S.o with -# a dlpreopen symbol table. -func_generate_dlsyms () -{ - $opt_debug - my_outputname="$1" - my_originator="$2" - my_pic_p="${3-no}" - my_prefix=`$ECHO "$my_originator" | sed 's%[^a-zA-Z0-9]%_%g'` - my_dlsyms= - - if test -n "$dlfiles$dlprefiles" || test "$dlself" != no; then - if test -n "$NM" && test -n "$global_symbol_pipe"; then - my_dlsyms="${my_outputname}S.c" - else - func_error "not configured to extract global symbols from dlpreopened files" - fi - fi - - if test -n "$my_dlsyms"; then - case $my_dlsyms in - "") ;; - *.c) - # Discover the nlist of each of the dlfiles. - nlist="$output_objdir/${my_outputname}.nm" - - func_show_eval "$RM $nlist ${nlist}S ${nlist}T" - - # Parse the name list into a source file. - func_verbose "creating $output_objdir/$my_dlsyms" - - $opt_dry_run || $ECHO > "$output_objdir/$my_dlsyms" "\ -/* $my_dlsyms - symbol resolution table for \`$my_outputname' dlsym emulation. */ -/* Generated by $PROGRAM (GNU $PACKAGE$TIMESTAMP) $VERSION */ - -#ifdef __cplusplus -extern \"C\" { -#endif - -/* External symbol declarations for the compiler. */\ -" - - if test "$dlself" = yes; then - func_verbose "generating symbol list for \`$output'" - - $opt_dry_run || echo ': @PROGRAM@ ' > "$nlist" - - # Add our own program objects to the symbol list. - progfiles=`$ECHO "X$objs$old_deplibs" | $SP2NL | $Xsed -e "$lo2o" | $NL2SP` - for progfile in $progfiles; do - func_verbose "extracting global C symbols from \`$progfile'" - $opt_dry_run || eval "$NM $progfile | $global_symbol_pipe >> '$nlist'" - done - - if test -n "$exclude_expsyms"; then - $opt_dry_run || { - eval '$EGREP -v " ($exclude_expsyms)$" "$nlist" > "$nlist"T' - eval '$MV "$nlist"T "$nlist"' - } - fi - - if test -n "$export_symbols_regex"; then - $opt_dry_run || { - eval '$EGREP -e "$export_symbols_regex" "$nlist" > "$nlist"T' - eval '$MV "$nlist"T "$nlist"' - } - fi - - # Prepare the list of exported symbols - if test -z "$export_symbols"; then - export_symbols="$output_objdir/$outputname.exp" - $opt_dry_run || { - $RM $export_symbols - eval "${SED} -n -e '/^: @PROGRAM@ $/d' -e 's/^.* \(.*\)$/\1/p' "'< "$nlist" > "$export_symbols"' - case $host in - *cygwin* | *mingw* | *cegcc* ) - eval "echo EXPORTS "'> "$output_objdir/$outputname.def"' - eval 'cat "$export_symbols" >> "$output_objdir/$outputname.def"' - ;; - esac - } - else - $opt_dry_run || { - eval "${SED} -e 's/\([].[*^$]\)/\\\\\1/g' -e 's/^/ /' -e 's/$/$/'"' < "$export_symbols" > "$output_objdir/$outputname.exp"' - eval '$GREP -f "$output_objdir/$outputname.exp" < "$nlist" > "$nlist"T' - eval '$MV "$nlist"T "$nlist"' - case $host in - *cygwin | *mingw* | *cegcc* ) - eval "echo EXPORTS "'> "$output_objdir/$outputname.def"' - eval 'cat "$nlist" >> "$output_objdir/$outputname.def"' - ;; - esac - } - fi - fi - - for dlprefile in $dlprefiles; do - func_verbose "extracting global C symbols from \`$dlprefile'" - func_basename "$dlprefile" - name="$func_basename_result" - $opt_dry_run || { - eval '$ECHO ": $name " >> "$nlist"' - eval "$NM $dlprefile 2>/dev/null | $global_symbol_pipe >> '$nlist'" - } - done - - $opt_dry_run || { - # Make sure we have at least an empty file. - test -f "$nlist" || : > "$nlist" - - if test -n "$exclude_expsyms"; then - $EGREP -v " ($exclude_expsyms)$" "$nlist" > "$nlist"T - $MV "$nlist"T "$nlist" - fi - - # Try sorting and uniquifying the output. - if $GREP -v "^: " < "$nlist" | - if sort -k 3 /dev/null 2>&1; then - sort -k 3 - else - sort +2 - fi | - uniq > "$nlist"S; then - : - else - $GREP -v "^: " < "$nlist" > "$nlist"S - fi - - if test -f "$nlist"S; then - eval "$global_symbol_to_cdecl"' < "$nlist"S >> "$output_objdir/$my_dlsyms"' - else - $ECHO '/* NONE */' >> "$output_objdir/$my_dlsyms" - fi - - $ECHO >> "$output_objdir/$my_dlsyms" "\ - -/* The mapping between symbol names and symbols. */ -typedef struct { - const char *name; - void *address; -} lt_dlsymlist; -" - case $host in - *cygwin* | *mingw* | *cegcc* ) - $ECHO >> "$output_objdir/$my_dlsyms" "\ -/* DATA imports from DLLs on WIN32 con't be const, because - runtime relocations are performed -- see ld's documentation - on pseudo-relocs. */" - lt_dlsym_const= ;; - *osf5*) - echo >> "$output_objdir/$my_dlsyms" "\ -/* This system does not cope well with relocations in const data */" - lt_dlsym_const= ;; - *) - lt_dlsym_const=const ;; - esac - - $ECHO >> "$output_objdir/$my_dlsyms" "\ -extern $lt_dlsym_const lt_dlsymlist -lt_${my_prefix}_LTX_preloaded_symbols[]; -$lt_dlsym_const lt_dlsymlist -lt_${my_prefix}_LTX_preloaded_symbols[] = -{\ - { \"$my_originator\", (void *) 0 }," - - case $need_lib_prefix in - no) - eval "$global_symbol_to_c_name_address" < "$nlist" >> "$output_objdir/$my_dlsyms" - ;; - *) - eval "$global_symbol_to_c_name_address_lib_prefix" < "$nlist" >> "$output_objdir/$my_dlsyms" - ;; - esac - $ECHO >> "$output_objdir/$my_dlsyms" "\ - {0, (void *) 0} -}; - -/* This works around a problem in FreeBSD linker */ -#ifdef FREEBSD_WORKAROUND -static const void *lt_preloaded_setup() { - return lt_${my_prefix}_LTX_preloaded_symbols; -} -#endif - -#ifdef __cplusplus -} -#endif\ -" - } # !$opt_dry_run - - pic_flag_for_symtable= - case "$compile_command " in - *" -static "*) ;; - *) - case $host in - # compiling the symbol table file with pic_flag works around - # a FreeBSD bug that causes programs to crash when -lm is - # linked before any other PIC object. But we must not use - # pic_flag when linking with -static. The problem exists in - # FreeBSD 2.2.6 and is fixed in FreeBSD 3.1. - *-*-freebsd2*|*-*-freebsd3.0*|*-*-freebsdelf3.0*) - pic_flag_for_symtable=" $pic_flag -DFREEBSD_WORKAROUND" ;; - *-*-hpux*) - pic_flag_for_symtable=" $pic_flag" ;; - *) - if test "X$my_pic_p" != Xno; then - pic_flag_for_symtable=" $pic_flag" - fi - ;; - esac - ;; - esac - symtab_cflags= - for arg in $LTCFLAGS; do - case $arg in - -pie | -fpie | -fPIE) ;; - *) symtab_cflags="$symtab_cflags $arg" ;; - esac - done - - # Now compile the dynamic symbol file. - func_show_eval '(cd $output_objdir && $LTCC$symtab_cflags -c$no_builtin_flag$pic_flag_for_symtable "$my_dlsyms")' 'exit $?' - - # Clean up the generated files. - func_show_eval '$RM "$output_objdir/$my_dlsyms" "$nlist" "${nlist}S" "${nlist}T"' - - # Transform the symbol file into the correct name. - symfileobj="$output_objdir/${my_outputname}S.$objext" - case $host in - *cygwin* | *mingw* | *cegcc* ) - if test -f "$output_objdir/$my_outputname.def"; then - compile_command=`$ECHO "X$compile_command" | $Xsed -e "s%@SYMFILE@%$output_objdir/$my_outputname.def $symfileobj%"` - finalize_command=`$ECHO "X$finalize_command" | $Xsed -e "s%@SYMFILE@%$output_objdir/$my_outputname.def $symfileobj%"` - else - compile_command=`$ECHO "X$compile_command" | $Xsed -e "s%@SYMFILE@%$symfileobj%"` - finalize_command=`$ECHO "X$finalize_command" | $Xsed -e "s%@SYMFILE@%$symfileobj%"` - fi - ;; - *) - compile_command=`$ECHO "X$compile_command" | $Xsed -e "s%@SYMFILE@%$symfileobj%"` - finalize_command=`$ECHO "X$finalize_command" | $Xsed -e "s%@SYMFILE@%$symfileobj%"` - ;; - esac - ;; - *) - func_fatal_error "unknown suffix for \`$my_dlsyms'" - ;; - esac - else - # We keep going just in case the user didn't refer to - # lt_preloaded_symbols. The linker will fail if global_symbol_pipe - # really was required. - - # Nullify the symbol file. - compile_command=`$ECHO "X$compile_command" | $Xsed -e "s% @SYMFILE@%%"` - finalize_command=`$ECHO "X$finalize_command" | $Xsed -e "s% @SYMFILE@%%"` - fi -} - -# func_win32_libid arg -# return the library type of file 'arg' -# -# Need a lot of goo to handle *both* DLLs and import libs -# Has to be a shell function in order to 'eat' the argument -# that is supplied when $file_magic_command is called. -func_win32_libid () -{ - $opt_debug - win32_libid_type="unknown" - win32_fileres=`file -L $1 2>/dev/null` - case $win32_fileres in - *ar\ archive\ import\ library*) # definitely import - win32_libid_type="x86 archive import" - ;; - *ar\ archive*) # could be an import, or static - if eval $OBJDUMP -f $1 | $SED -e '10q' 2>/dev/null | - $EGREP 'file format pe-i386(.*architecture: i386)?' >/dev/null ; then - win32_nmres=`eval $NM -f posix -A $1 | - $SED -n -e ' - 1,100{ - / I /{ - s,.*,import, - p - q - } - }'` - case $win32_nmres in - import*) win32_libid_type="x86 archive import";; - *) win32_libid_type="x86 archive static";; - esac - fi - ;; - *DLL*) - win32_libid_type="x86 DLL" - ;; - *executable*) # but shell scripts are "executable" too... - case $win32_fileres in - *MS\ Windows\ PE\ Intel*) - win32_libid_type="x86 DLL" - ;; - esac - ;; - esac - $ECHO "$win32_libid_type" -} - - - -# func_extract_an_archive dir oldlib -func_extract_an_archive () -{ - $opt_debug - f_ex_an_ar_dir="$1"; shift - f_ex_an_ar_oldlib="$1" - func_show_eval "(cd \$f_ex_an_ar_dir && $AR x \"\$f_ex_an_ar_oldlib\")" 'exit $?' - if ($AR t "$f_ex_an_ar_oldlib" | sort | sort -uc >/dev/null 2>&1); then - : - else - func_fatal_error "object name conflicts in archive: $f_ex_an_ar_dir/$f_ex_an_ar_oldlib" - fi -} - - -# func_extract_archives gentop oldlib ... -func_extract_archives () -{ - $opt_debug - my_gentop="$1"; shift - my_oldlibs=${1+"$@"} - my_oldobjs="" - my_xlib="" - my_xabs="" - my_xdir="" - - for my_xlib in $my_oldlibs; do - # Extract the objects. - case $my_xlib in - [\\/]* | [A-Za-z]:[\\/]*) my_xabs="$my_xlib" ;; - *) my_xabs=`pwd`"/$my_xlib" ;; - esac - func_basename "$my_xlib" - my_xlib="$func_basename_result" - my_xlib_u=$my_xlib - while :; do - case " $extracted_archives " in - *" $my_xlib_u "*) - func_arith $extracted_serial + 1 - extracted_serial=$func_arith_result - my_xlib_u=lt$extracted_serial-$my_xlib ;; - *) break ;; - esac - done - extracted_archives="$extracted_archives $my_xlib_u" - my_xdir="$my_gentop/$my_xlib_u" - - func_mkdir_p "$my_xdir" - - case $host in - *-darwin*) - func_verbose "Extracting $my_xabs" - # Do not bother doing anything if just a dry run - $opt_dry_run || { - darwin_orig_dir=`pwd` - cd $my_xdir || exit $? - darwin_archive=$my_xabs - darwin_curdir=`pwd` - darwin_base_archive=`basename "$darwin_archive"` - darwin_arches=`$LIPO -info "$darwin_archive" 2>/dev/null | $GREP Architectures 2>/dev/null || true` - if test -n "$darwin_arches"; then - darwin_arches=`$ECHO "$darwin_arches" | $SED -e 's/.*are://'` - darwin_arch= - func_verbose "$darwin_base_archive has multiple architectures $darwin_arches" - for darwin_arch in $darwin_arches ; do - func_mkdir_p "unfat-$$/${darwin_base_archive}-${darwin_arch}" - $LIPO -thin $darwin_arch -output "unfat-$$/${darwin_base_archive}-${darwin_arch}/${darwin_base_archive}" "${darwin_archive}" - cd "unfat-$$/${darwin_base_archive}-${darwin_arch}" - func_extract_an_archive "`pwd`" "${darwin_base_archive}" - cd "$darwin_curdir" - $RM "unfat-$$/${darwin_base_archive}-${darwin_arch}/${darwin_base_archive}" - done # $darwin_arches - ## Okay now we've a bunch of thin objects, gotta fatten them up :) - darwin_filelist=`find unfat-$$ -type f -name \*.o -print -o -name \*.lo -print | $SED -e "$basename" | sort -u` - darwin_file= - darwin_files= - for darwin_file in $darwin_filelist; do - darwin_files=`find unfat-$$ -name $darwin_file -print | $NL2SP` - $LIPO -create -output "$darwin_file" $darwin_files - done # $darwin_filelist - $RM -rf unfat-$$ - cd "$darwin_orig_dir" - else - cd $darwin_orig_dir - func_extract_an_archive "$my_xdir" "$my_xabs" - fi # $darwin_arches - } # !$opt_dry_run - ;; - *) - func_extract_an_archive "$my_xdir" "$my_xabs" - ;; - esac - my_oldobjs="$my_oldobjs "`find $my_xdir -name \*.$objext -print -o -name \*.lo -print | $NL2SP` - done - - func_extract_archives_result="$my_oldobjs" -} - - - -# func_emit_wrapper_part1 [arg=no] -# -# Emit the first part of a libtool wrapper script on stdout. -# For more information, see the description associated with -# func_emit_wrapper(), below. -func_emit_wrapper_part1 () -{ - func_emit_wrapper_part1_arg1=no - if test -n "$1" ; then - func_emit_wrapper_part1_arg1=$1 - fi - - $ECHO "\ -#! $SHELL - -# $output - temporary wrapper script for $objdir/$outputname -# Generated by $PROGRAM (GNU $PACKAGE$TIMESTAMP) $VERSION -# -# The $output program cannot be directly executed until all the libtool -# libraries that it depends on are installed. -# -# This wrapper script should never be moved out of the build directory. -# If it is, it will not operate correctly. - -# Sed substitution that helps us do robust quoting. It backslashifies -# metacharacters that are still active within double-quoted strings. -Xsed='${SED} -e 1s/^X//' -sed_quote_subst='$sed_quote_subst' - -# Be Bourne compatible -if test -n \"\${ZSH_VERSION+set}\" && (emulate sh) >/dev/null 2>&1; then - emulate sh - NULLCMD=: - # Zsh 3.x and 4.x performs word splitting on \${1+\"\$@\"}, which - # is contrary to our usage. Disable this feature. - alias -g '\${1+\"\$@\"}'='\"\$@\"' - setopt NO_GLOB_SUBST -else - case \`(set -o) 2>/dev/null\` in *posix*) set -o posix;; esac -fi -BIN_SH=xpg4; export BIN_SH # for Tru64 -DUALCASE=1; export DUALCASE # for MKS sh - -# The HP-UX ksh and POSIX shell print the target directory to stdout -# if CDPATH is set. -(unset CDPATH) >/dev/null 2>&1 && unset CDPATH - -relink_command=\"$relink_command\" - -# This environment variable determines our operation mode. -if test \"\$libtool_install_magic\" = \"$magic\"; then - # install mode needs the following variables: - generated_by_libtool_version='$macro_version' - notinst_deplibs='$notinst_deplibs' -else - # When we are sourced in execute mode, \$file and \$ECHO are already set. - if test \"\$libtool_execute_magic\" != \"$magic\"; then - ECHO=\"$qecho\" - file=\"\$0\" - # Make sure echo works. - if test \"X\$1\" = X--no-reexec; then - # Discard the --no-reexec flag, and continue. - shift - elif test \"X\`{ \$ECHO '\t'; } 2>/dev/null\`\" = 'X\t'; then - # Yippee, \$ECHO works! - : - else - # Restart under the correct shell, and then maybe \$ECHO will work. - exec $SHELL \"\$0\" --no-reexec \${1+\"\$@\"} - fi - fi\ -" - $ECHO "\ - - # Find the directory that this script lives in. - thisdir=\`\$ECHO \"X\$file\" | \$Xsed -e 's%/[^/]*$%%'\` - test \"x\$thisdir\" = \"x\$file\" && thisdir=. - - # Follow symbolic links until we get to the real thisdir. - file=\`ls -ld \"\$file\" | ${SED} -n 's/.*-> //p'\` - while test -n \"\$file\"; do - destdir=\`\$ECHO \"X\$file\" | \$Xsed -e 's%/[^/]*\$%%'\` - - # If there was a directory component, then change thisdir. - if test \"x\$destdir\" != \"x\$file\"; then - case \"\$destdir\" in - [\\\\/]* | [A-Za-z]:[\\\\/]*) thisdir=\"\$destdir\" ;; - *) thisdir=\"\$thisdir/\$destdir\" ;; - esac - fi - - file=\`\$ECHO \"X\$file\" | \$Xsed -e 's%^.*/%%'\` - file=\`ls -ld \"\$thisdir/\$file\" | ${SED} -n 's/.*-> //p'\` - done -" -} -# end: func_emit_wrapper_part1 - -# func_emit_wrapper_part2 [arg=no] -# -# Emit the second part of a libtool wrapper script on stdout. -# For more information, see the description associated with -# func_emit_wrapper(), below. -func_emit_wrapper_part2 () -{ - func_emit_wrapper_part2_arg1=no - if test -n "$1" ; then - func_emit_wrapper_part2_arg1=$1 - fi - - $ECHO "\ - - # Usually 'no', except on cygwin/mingw when embedded into - # the cwrapper. - WRAPPER_SCRIPT_BELONGS_IN_OBJDIR=$func_emit_wrapper_part2_arg1 - if test \"\$WRAPPER_SCRIPT_BELONGS_IN_OBJDIR\" = \"yes\"; then - # special case for '.' - if test \"\$thisdir\" = \".\"; then - thisdir=\`pwd\` - fi - # remove .libs from thisdir - case \"\$thisdir\" in - *[\\\\/]$objdir ) thisdir=\`\$ECHO \"X\$thisdir\" | \$Xsed -e 's%[\\\\/][^\\\\/]*$%%'\` ;; - $objdir ) thisdir=. ;; - esac - fi - - # Try to get the absolute directory name. - absdir=\`cd \"\$thisdir\" && pwd\` - test -n \"\$absdir\" && thisdir=\"\$absdir\" -" - - if test "$fast_install" = yes; then - $ECHO "\ - program=lt-'$outputname'$exeext - progdir=\"\$thisdir/$objdir\" - - if test ! -f \"\$progdir/\$program\" || - { file=\`ls -1dt \"\$progdir/\$program\" \"\$progdir/../\$program\" 2>/dev/null | ${SED} 1q\`; \\ - test \"X\$file\" != \"X\$progdir/\$program\"; }; then - - file=\"\$\$-\$program\" - - if test ! -d \"\$progdir\"; then - $MKDIR \"\$progdir\" - else - $RM \"\$progdir/\$file\" - fi" - - $ECHO "\ - - # relink executable if necessary - if test -n \"\$relink_command\"; then - if relink_command_output=\`eval \$relink_command 2>&1\`; then : - else - $ECHO \"\$relink_command_output\" >&2 - $RM \"\$progdir/\$file\" - exit 1 - fi - fi - - $MV \"\$progdir/\$file\" \"\$progdir/\$program\" 2>/dev/null || - { $RM \"\$progdir/\$program\"; - $MV \"\$progdir/\$file\" \"\$progdir/\$program\"; } - $RM \"\$progdir/\$file\" - fi" - else - $ECHO "\ - program='$outputname' - progdir=\"\$thisdir/$objdir\" -" - fi - - $ECHO "\ - - if test -f \"\$progdir/\$program\"; then" - - # Export our shlibpath_var if we have one. - if test "$shlibpath_overrides_runpath" = yes && test -n "$shlibpath_var" && test -n "$temp_rpath"; then - $ECHO "\ - # Add our own library path to $shlibpath_var - $shlibpath_var=\"$temp_rpath\$$shlibpath_var\" - - # Some systems cannot cope with colon-terminated $shlibpath_var - # The second colon is a workaround for a bug in BeOS R4 sed - $shlibpath_var=\`\$ECHO \"X\$$shlibpath_var\" | \$Xsed -e 's/::*\$//'\` - - export $shlibpath_var -" - fi - - # fixup the dll searchpath if we need to. - if test -n "$dllsearchpath"; then - $ECHO "\ - # Add the dll search path components to the executable PATH - PATH=$dllsearchpath:\$PATH -" - fi - - $ECHO "\ - if test \"\$libtool_execute_magic\" != \"$magic\"; then - # Run the actual program with our arguments. -" - case $host in - # Backslashes separate directories on plain windows - *-*-mingw | *-*-os2* | *-cegcc*) - $ECHO "\ - exec \"\$progdir\\\\\$program\" \${1+\"\$@\"} -" - ;; - - *) - $ECHO "\ - exec \"\$progdir/\$program\" \${1+\"\$@\"} -" - ;; - esac - $ECHO "\ - \$ECHO \"\$0: cannot exec \$program \$*\" 1>&2 - exit 1 - fi - else - # The program doesn't exist. - \$ECHO \"\$0: error: \\\`\$progdir/\$program' does not exist\" 1>&2 - \$ECHO \"This script is just a wrapper for \$program.\" 1>&2 - $ECHO \"See the $PACKAGE documentation for more information.\" 1>&2 - exit 1 - fi -fi\ -" -} -# end: func_emit_wrapper_part2 - - -# func_emit_wrapper [arg=no] -# -# Emit a libtool wrapper script on stdout. -# Don't directly open a file because we may want to -# incorporate the script contents within a cygwin/mingw -# wrapper executable. Must ONLY be called from within -# func_mode_link because it depends on a number of variables -# set therein. -# -# ARG is the value that the WRAPPER_SCRIPT_BELONGS_IN_OBJDIR -# variable will take. If 'yes', then the emitted script -# will assume that the directory in which it is stored is -# the $objdir directory. This is a cygwin/mingw-specific -# behavior. -func_emit_wrapper () -{ - func_emit_wrapper_arg1=no - if test -n "$1" ; then - func_emit_wrapper_arg1=$1 - fi - - # split this up so that func_emit_cwrapperexe_src - # can call each part independently. - func_emit_wrapper_part1 "${func_emit_wrapper_arg1}" - func_emit_wrapper_part2 "${func_emit_wrapper_arg1}" -} - - -# func_to_host_path arg -# -# Convert paths to host format when used with build tools. -# Intended for use with "native" mingw (where libtool itself -# is running under the msys shell), or in the following cross- -# build environments: -# $build $host -# mingw (msys) mingw [e.g. native] -# cygwin mingw -# *nix + wine mingw -# where wine is equipped with the `winepath' executable. -# In the native mingw case, the (msys) shell automatically -# converts paths for any non-msys applications it launches, -# but that facility isn't available from inside the cwrapper. -# Similar accommodations are necessary for $host mingw and -# $build cygwin. Calling this function does no harm for other -# $host/$build combinations not listed above. -# -# ARG is the path (on $build) that should be converted to -# the proper representation for $host. The result is stored -# in $func_to_host_path_result. -func_to_host_path () -{ - func_to_host_path_result="$1" - if test -n "$1" ; then - case $host in - *mingw* ) - lt_sed_naive_backslashify='s|\\\\*|\\|g;s|/|\\|g;s|\\|\\\\|g' - case $build in - *mingw* ) # actually, msys - # awkward: cmd appends spaces to result - lt_sed_strip_trailing_spaces="s/[ ]*\$//" - func_to_host_path_tmp1=`( cmd //c echo "$1" |\ - $SED -e "$lt_sed_strip_trailing_spaces" ) 2>/dev/null || echo ""` - func_to_host_path_result=`echo "$func_to_host_path_tmp1" |\ - $SED -e "$lt_sed_naive_backslashify"` - ;; - *cygwin* ) - func_to_host_path_tmp1=`cygpath -w "$1"` - func_to_host_path_result=`echo "$func_to_host_path_tmp1" |\ - $SED -e "$lt_sed_naive_backslashify"` - ;; - * ) - # Unfortunately, winepath does not exit with a non-zero - # error code, so we are forced to check the contents of - # stdout. On the other hand, if the command is not - # found, the shell will set an exit code of 127 and print - # *an error message* to stdout. So we must check for both - # error code of zero AND non-empty stdout, which explains - # the odd construction: - func_to_host_path_tmp1=`winepath -w "$1" 2>/dev/null` - if test "$?" -eq 0 && test -n "${func_to_host_path_tmp1}"; then - func_to_host_path_result=`echo "$func_to_host_path_tmp1" |\ - $SED -e "$lt_sed_naive_backslashify"` - else - # Allow warning below. - func_to_host_path_result="" - fi - ;; - esac - if test -z "$func_to_host_path_result" ; then - #func_error "Could not determine host path corresponding to" - #func_error " '$1'" - #func_error "Continuing, but uninstalled executables may not work." - # Fallback: - func_to_host_path_result="$1" - fi - ;; - esac - fi -} -# end: func_to_host_path - -# func_to_host_pathlist arg -# -# Convert pathlists to host format when used with build tools. -# See func_to_host_path(), above. This function supports the -# following $build/$host combinations (but does no harm for -# combinations not listed here): -# $build $host -# mingw (msys) mingw [e.g. native] -# cygwin mingw -# *nix + wine mingw -# -# Path separators are also converted from $build format to -# $host format. If ARG begins or ends with a path separator -# character, it is preserved (but converted to $host format) -# on output. -# -# ARG is a pathlist (on $build) that should be converted to -# the proper representation on $host. The result is stored -# in $func_to_host_pathlist_result. -func_to_host_pathlist () -{ - func_to_host_pathlist_result="$1" - if test -n "$1" ; then - case $host in - *mingw* ) - lt_sed_naive_backslashify='s|\\\\*|\\|g;s|/|\\|g;s|\\|\\\\|g' - # Remove leading and trailing path separator characters from - # ARG. msys behavior is inconsistent here, cygpath turns them - # into '.;' and ';.', and winepath ignores them completely. - func_to_host_pathlist_tmp2="$1" - # Once set for this call, this variable should not be - # reassigned. It is used in tha fallback case. - func_to_host_pathlist_tmp1=`echo "$func_to_host_pathlist_tmp2" |\ - $SED -e 's|^:*||' -e 's|:*$||'` - case $build in - *mingw* ) # Actually, msys. - # Awkward: cmd appends spaces to result. - lt_sed_strip_trailing_spaces="s/[ ]*\$//" - func_to_host_pathlist_tmp2=`( cmd //c echo "$func_to_host_pathlist_tmp1" |\ - $SED -e "$lt_sed_strip_trailing_spaces" ) 2>/dev/null || echo ""` - func_to_host_pathlist_result=`echo "$func_to_host_pathlist_tmp2" |\ - $SED -e "$lt_sed_naive_backslashify"` - ;; - *cygwin* ) - func_to_host_pathlist_tmp2=`cygpath -w -p "$func_to_host_pathlist_tmp1"` - func_to_host_pathlist_result=`echo "$func_to_host_pathlist_tmp2" |\ - $SED -e "$lt_sed_naive_backslashify"` - ;; - * ) - # unfortunately, winepath doesn't convert pathlists - func_to_host_pathlist_result="" - func_to_host_pathlist_oldIFS=$IFS - IFS=: - for func_to_host_pathlist_f in $func_to_host_pathlist_tmp1 ; do - IFS=$func_to_host_pathlist_oldIFS - if test -n "$func_to_host_pathlist_f" ; then - func_to_host_path "$func_to_host_pathlist_f" - if test -n "$func_to_host_path_result" ; then - if test -z "$func_to_host_pathlist_result" ; then - func_to_host_pathlist_result="$func_to_host_path_result" - else - func_to_host_pathlist_result="$func_to_host_pathlist_result;$func_to_host_path_result" - fi - fi - fi - IFS=: - done - IFS=$func_to_host_pathlist_oldIFS - ;; - esac - if test -z "$func_to_host_pathlist_result" ; then - func_error "Could not determine the host path(s) corresponding to" - func_error " '$1'" - func_error "Continuing, but uninstalled executables may not work." - # Fallback. This may break if $1 contains DOS-style drive - # specifications. The fix is not to complicate the expression - # below, but for the user to provide a working wine installation - # with winepath so that path translation in the cross-to-mingw - # case works properly. - lt_replace_pathsep_nix_to_dos="s|:|;|g" - func_to_host_pathlist_result=`echo "$func_to_host_pathlist_tmp1" |\ - $SED -e "$lt_replace_pathsep_nix_to_dos"` - fi - # Now, add the leading and trailing path separators back - case "$1" in - :* ) func_to_host_pathlist_result=";$func_to_host_pathlist_result" - ;; - esac - case "$1" in - *: ) func_to_host_pathlist_result="$func_to_host_pathlist_result;" - ;; - esac - ;; - esac - fi -} -# end: func_to_host_pathlist - -# func_emit_cwrapperexe_src -# emit the source code for a wrapper executable on stdout -# Must ONLY be called from within func_mode_link because -# it depends on a number of variable set therein. -func_emit_cwrapperexe_src () -{ - cat < -#include -#ifdef _MSC_VER -# include -# include -# include -# define setmode _setmode -#else -# include -# include -# ifdef __CYGWIN__ -# include -# define HAVE_SETENV -# ifdef __STRICT_ANSI__ -char *realpath (const char *, char *); -int putenv (char *); -int setenv (const char *, const char *, int); -# endif -# endif -#endif -#include -#include -#include -#include -#include -#include -#include -#include - -#if defined(PATH_MAX) -# define LT_PATHMAX PATH_MAX -#elif defined(MAXPATHLEN) -# define LT_PATHMAX MAXPATHLEN -#else -# define LT_PATHMAX 1024 -#endif - -#ifndef S_IXOTH -# define S_IXOTH 0 -#endif -#ifndef S_IXGRP -# define S_IXGRP 0 -#endif - -#ifdef _MSC_VER -# define S_IXUSR _S_IEXEC -# define stat _stat -# ifndef _INTPTR_T_DEFINED -# define intptr_t int -# endif -#endif - -#ifndef DIR_SEPARATOR -# define DIR_SEPARATOR '/' -# define PATH_SEPARATOR ':' -#endif - -#if defined (_WIN32) || defined (__MSDOS__) || defined (__DJGPP__) || \ - defined (__OS2__) -# define HAVE_DOS_BASED_FILE_SYSTEM -# define FOPEN_WB "wb" -# ifndef DIR_SEPARATOR_2 -# define DIR_SEPARATOR_2 '\\' -# endif -# ifndef PATH_SEPARATOR_2 -# define PATH_SEPARATOR_2 ';' -# endif -#endif - -#ifndef DIR_SEPARATOR_2 -# define IS_DIR_SEPARATOR(ch) ((ch) == DIR_SEPARATOR) -#else /* DIR_SEPARATOR_2 */ -# define IS_DIR_SEPARATOR(ch) \ - (((ch) == DIR_SEPARATOR) || ((ch) == DIR_SEPARATOR_2)) -#endif /* DIR_SEPARATOR_2 */ - -#ifndef PATH_SEPARATOR_2 -# define IS_PATH_SEPARATOR(ch) ((ch) == PATH_SEPARATOR) -#else /* PATH_SEPARATOR_2 */ -# define IS_PATH_SEPARATOR(ch) ((ch) == PATH_SEPARATOR_2) -#endif /* PATH_SEPARATOR_2 */ - -#ifdef __CYGWIN__ -# define FOPEN_WB "wb" -#endif - -#ifndef FOPEN_WB -# define FOPEN_WB "w" -#endif -#ifndef _O_BINARY -# define _O_BINARY 0 -#endif - -#define XMALLOC(type, num) ((type *) xmalloc ((num) * sizeof(type))) -#define XFREE(stale) do { \ - if (stale) { free ((void *) stale); stale = 0; } \ -} while (0) - -#undef LTWRAPPER_DEBUGPRINTF -#if defined DEBUGWRAPPER -# define LTWRAPPER_DEBUGPRINTF(args) ltwrapper_debugprintf args -static void -ltwrapper_debugprintf (const char *fmt, ...) -{ - va_list args; - va_start (args, fmt); - (void) vfprintf (stderr, fmt, args); - va_end (args); -} -#else -# define LTWRAPPER_DEBUGPRINTF(args) -#endif - -const char *program_name = NULL; - -void *xmalloc (size_t num); -char *xstrdup (const char *string); -const char *base_name (const char *name); -char *find_executable (const char *wrapper); -char *chase_symlinks (const char *pathspec); -int make_executable (const char *path); -int check_executable (const char *path); -char *strendzap (char *str, const char *pat); -void lt_fatal (const char *message, ...); -void lt_setenv (const char *name, const char *value); -char *lt_extend_str (const char *orig_value, const char *add, int to_end); -void lt_opt_process_env_set (const char *arg); -void lt_opt_process_env_prepend (const char *arg); -void lt_opt_process_env_append (const char *arg); -int lt_split_name_value (const char *arg, char** name, char** value); -void lt_update_exe_path (const char *name, const char *value); -void lt_update_lib_path (const char *name, const char *value); - -static const char *script_text_part1 = -EOF - - func_emit_wrapper_part1 yes | - $SED -e 's/\([\\"]\)/\\\1/g' \ - -e 's/^/ "/' -e 's/$/\\n"/' - echo ";" - cat <"))); - for (i = 0; i < newargc; i++) - { - LTWRAPPER_DEBUGPRINTF (("(main) newargz[%d] : %s\n", i, (newargz[i] ? newargz[i] : ""))); - } - -EOF - - case $host_os in - mingw*) - cat <<"EOF" - /* execv doesn't actually work on mingw as expected on unix */ - rval = _spawnv (_P_WAIT, lt_argv_zero, (const char * const *) newargz); - if (rval == -1) - { - /* failed to start process */ - LTWRAPPER_DEBUGPRINTF (("(main) failed to launch target \"%s\": errno = %d\n", lt_argv_zero, errno)); - return 127; - } - return rval; -EOF - ;; - *) - cat <<"EOF" - execv (lt_argv_zero, newargz); - return rval; /* =127, but avoids unused variable warning */ -EOF - ;; - esac - - cat <<"EOF" -} - -void * -xmalloc (size_t num) -{ - void *p = (void *) malloc (num); - if (!p) - lt_fatal ("Memory exhausted"); - - return p; -} - -char * -xstrdup (const char *string) -{ - return string ? strcpy ((char *) xmalloc (strlen (string) + 1), - string) : NULL; -} - -const char * -base_name (const char *name) -{ - const char *base; - -#if defined (HAVE_DOS_BASED_FILE_SYSTEM) - /* Skip over the disk name in MSDOS pathnames. */ - if (isalpha ((unsigned char) name[0]) && name[1] == ':') - name += 2; -#endif - - for (base = name; *name; name++) - if (IS_DIR_SEPARATOR (*name)) - base = name + 1; - return base; -} - -int -check_executable (const char *path) -{ - struct stat st; - - LTWRAPPER_DEBUGPRINTF (("(check_executable) : %s\n", - path ? (*path ? path : "EMPTY!") : "NULL!")); - if ((!path) || (!*path)) - return 0; - - if ((stat (path, &st) >= 0) - && (st.st_mode & (S_IXUSR | S_IXGRP | S_IXOTH))) - return 1; - else - return 0; -} - -int -make_executable (const char *path) -{ - int rval = 0; - struct stat st; - - LTWRAPPER_DEBUGPRINTF (("(make_executable) : %s\n", - path ? (*path ? path : "EMPTY!") : "NULL!")); - if ((!path) || (!*path)) - return 0; - - if (stat (path, &st) >= 0) - { - rval = chmod (path, st.st_mode | S_IXOTH | S_IXGRP | S_IXUSR); - } - return rval; -} - -/* Searches for the full path of the wrapper. Returns - newly allocated full path name if found, NULL otherwise - Does not chase symlinks, even on platforms that support them. -*/ -char * -find_executable (const char *wrapper) -{ - int has_slash = 0; - const char *p; - const char *p_next; - /* static buffer for getcwd */ - char tmp[LT_PATHMAX + 1]; - int tmp_len; - char *concat_name; - - LTWRAPPER_DEBUGPRINTF (("(find_executable) : %s\n", - wrapper ? (*wrapper ? wrapper : "EMPTY!") : "NULL!")); - - if ((wrapper == NULL) || (*wrapper == '\0')) - return NULL; - - /* Absolute path? */ -#if defined (HAVE_DOS_BASED_FILE_SYSTEM) - if (isalpha ((unsigned char) wrapper[0]) && wrapper[1] == ':') - { - concat_name = xstrdup (wrapper); - if (check_executable (concat_name)) - return concat_name; - XFREE (concat_name); - } - else - { -#endif - if (IS_DIR_SEPARATOR (wrapper[0])) - { - concat_name = xstrdup (wrapper); - if (check_executable (concat_name)) - return concat_name; - XFREE (concat_name); - } -#if defined (HAVE_DOS_BASED_FILE_SYSTEM) - } -#endif - - for (p = wrapper; *p; p++) - if (*p == '/') - { - has_slash = 1; - break; - } - if (!has_slash) - { - /* no slashes; search PATH */ - const char *path = getenv ("PATH"); - if (path != NULL) - { - for (p = path; *p; p = p_next) - { - const char *q; - size_t p_len; - for (q = p; *q; q++) - if (IS_PATH_SEPARATOR (*q)) - break; - p_len = q - p; - p_next = (*q == '\0' ? q : q + 1); - if (p_len == 0) - { - /* empty path: current directory */ - if (getcwd (tmp, LT_PATHMAX) == NULL) - lt_fatal ("getcwd failed"); - tmp_len = strlen (tmp); - concat_name = - XMALLOC (char, tmp_len + 1 + strlen (wrapper) + 1); - memcpy (concat_name, tmp, tmp_len); - concat_name[tmp_len] = '/'; - strcpy (concat_name + tmp_len + 1, wrapper); - } - else - { - concat_name = - XMALLOC (char, p_len + 1 + strlen (wrapper) + 1); - memcpy (concat_name, p, p_len); - concat_name[p_len] = '/'; - strcpy (concat_name + p_len + 1, wrapper); - } - if (check_executable (concat_name)) - return concat_name; - XFREE (concat_name); - } - } - /* not found in PATH; assume curdir */ - } - /* Relative path | not found in path: prepend cwd */ - if (getcwd (tmp, LT_PATHMAX) == NULL) - lt_fatal ("getcwd failed"); - tmp_len = strlen (tmp); - concat_name = XMALLOC (char, tmp_len + 1 + strlen (wrapper) + 1); - memcpy (concat_name, tmp, tmp_len); - concat_name[tmp_len] = '/'; - strcpy (concat_name + tmp_len + 1, wrapper); - - if (check_executable (concat_name)) - return concat_name; - XFREE (concat_name); - return NULL; -} - -char * -chase_symlinks (const char *pathspec) -{ -#ifndef S_ISLNK - return xstrdup (pathspec); -#else - char buf[LT_PATHMAX]; - struct stat s; - char *tmp_pathspec = xstrdup (pathspec); - char *p; - int has_symlinks = 0; - while (strlen (tmp_pathspec) && !has_symlinks) - { - LTWRAPPER_DEBUGPRINTF (("checking path component for symlinks: %s\n", - tmp_pathspec)); - if (lstat (tmp_pathspec, &s) == 0) - { - if (S_ISLNK (s.st_mode) != 0) - { - has_symlinks = 1; - break; - } - - /* search backwards for last DIR_SEPARATOR */ - p = tmp_pathspec + strlen (tmp_pathspec) - 1; - while ((p > tmp_pathspec) && (!IS_DIR_SEPARATOR (*p))) - p--; - if ((p == tmp_pathspec) && (!IS_DIR_SEPARATOR (*p))) - { - /* no more DIR_SEPARATORS left */ - break; - } - *p = '\0'; - } - else - { - char *errstr = strerror (errno); - lt_fatal ("Error accessing file %s (%s)", tmp_pathspec, errstr); - } - } - XFREE (tmp_pathspec); - - if (!has_symlinks) - { - return xstrdup (pathspec); - } - - tmp_pathspec = realpath (pathspec, buf); - if (tmp_pathspec == 0) - { - lt_fatal ("Could not follow symlinks for %s", pathspec); - } - return xstrdup (tmp_pathspec); -#endif -} - -char * -strendzap (char *str, const char *pat) -{ - size_t len, patlen; - - assert (str != NULL); - assert (pat != NULL); - - len = strlen (str); - patlen = strlen (pat); - - if (patlen <= len) - { - str += len - patlen; - if (strcmp (str, pat) == 0) - *str = '\0'; - } - return str; -} - -static void -lt_error_core (int exit_status, const char *mode, - const char *message, va_list ap) -{ - fprintf (stderr, "%s: %s: ", program_name, mode); - vfprintf (stderr, message, ap); - fprintf (stderr, ".\n"); - - if (exit_status >= 0) - exit (exit_status); -} - -void -lt_fatal (const char *message, ...) -{ - va_list ap; - va_start (ap, message); - lt_error_core (EXIT_FAILURE, "FATAL", message, ap); - va_end (ap); -} - -void -lt_setenv (const char *name, const char *value) -{ - LTWRAPPER_DEBUGPRINTF (("(lt_setenv) setting '%s' to '%s'\n", - (name ? name : ""), - (value ? value : ""))); - { -#ifdef HAVE_SETENV - /* always make a copy, for consistency with !HAVE_SETENV */ - char *str = xstrdup (value); - setenv (name, str, 1); -#else - int len = strlen (name) + 1 + strlen (value) + 1; - char *str = XMALLOC (char, len); - sprintf (str, "%s=%s", name, value); - if (putenv (str) != EXIT_SUCCESS) - { - XFREE (str); - } -#endif - } -} - -char * -lt_extend_str (const char *orig_value, const char *add, int to_end) -{ - char *new_value; - if (orig_value && *orig_value) - { - int orig_value_len = strlen (orig_value); - int add_len = strlen (add); - new_value = XMALLOC (char, add_len + orig_value_len + 1); - if (to_end) - { - strcpy (new_value, orig_value); - strcpy (new_value + orig_value_len, add); - } - else - { - strcpy (new_value, add); - strcpy (new_value + add_len, orig_value); - } - } - else - { - new_value = xstrdup (add); - } - return new_value; -} - -int -lt_split_name_value (const char *arg, char** name, char** value) -{ - const char *p; - int len; - if (!arg || !*arg) - return 1; - - p = strchr (arg, (int)'='); - - if (!p) - return 1; - - *value = xstrdup (++p); - - len = strlen (arg) - strlen (*value); - *name = XMALLOC (char, len); - strncpy (*name, arg, len-1); - (*name)[len - 1] = '\0'; - - return 0; -} - -void -lt_opt_process_env_set (const char *arg) -{ - char *name = NULL; - char *value = NULL; - - if (lt_split_name_value (arg, &name, &value) != 0) - { - XFREE (name); - XFREE (value); - lt_fatal ("bad argument for %s: '%s'", env_set_opt, arg); - } - - lt_setenv (name, value); - XFREE (name); - XFREE (value); -} - -void -lt_opt_process_env_prepend (const char *arg) -{ - char *name = NULL; - char *value = NULL; - char *new_value = NULL; - - if (lt_split_name_value (arg, &name, &value) != 0) - { - XFREE (name); - XFREE (value); - lt_fatal ("bad argument for %s: '%s'", env_prepend_opt, arg); - } - - new_value = lt_extend_str (getenv (name), value, 0); - lt_setenv (name, new_value); - XFREE (new_value); - XFREE (name); - XFREE (value); -} - -void -lt_opt_process_env_append (const char *arg) -{ - char *name = NULL; - char *value = NULL; - char *new_value = NULL; - - if (lt_split_name_value (arg, &name, &value) != 0) - { - XFREE (name); - XFREE (value); - lt_fatal ("bad argument for %s: '%s'", env_append_opt, arg); - } - - new_value = lt_extend_str (getenv (name), value, 1); - lt_setenv (name, new_value); - XFREE (new_value); - XFREE (name); - XFREE (value); -} - -void -lt_update_exe_path (const char *name, const char *value) -{ - LTWRAPPER_DEBUGPRINTF (("(lt_update_exe_path) modifying '%s' by prepending '%s'\n", - (name ? name : ""), - (value ? value : ""))); - - if (name && *name && value && *value) - { - char *new_value = lt_extend_str (getenv (name), value, 0); - /* some systems can't cope with a ':'-terminated path #' */ - int len = strlen (new_value); - while (((len = strlen (new_value)) > 0) && IS_PATH_SEPARATOR (new_value[len-1])) - { - new_value[len-1] = '\0'; - } - lt_setenv (name, new_value); - XFREE (new_value); - } -} - -void -lt_update_lib_path (const char *name, const char *value) -{ - LTWRAPPER_DEBUGPRINTF (("(lt_update_lib_path) modifying '%s' by prepending '%s'\n", - (name ? name : ""), - (value ? value : ""))); - - if (name && *name && value && *value) - { - char *new_value = lt_extend_str (getenv (name), value, 0); - lt_setenv (name, new_value); - XFREE (new_value); - } -} - - -EOF -} -# end: func_emit_cwrapperexe_src - -# func_mode_link arg... -func_mode_link () -{ - $opt_debug - case $host in - *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*) - # It is impossible to link a dll without this setting, and - # we shouldn't force the makefile maintainer to figure out - # which system we are compiling for in order to pass an extra - # flag for every libtool invocation. - # allow_undefined=no - - # FIXME: Unfortunately, there are problems with the above when trying - # to make a dll which has undefined symbols, in which case not - # even a static library is built. For now, we need to specify - # -no-undefined on the libtool link line when we can be certain - # that all symbols are satisfied, otherwise we get a static library. - allow_undefined=yes - ;; - *) - allow_undefined=yes - ;; - esac - libtool_args=$nonopt - base_compile="$nonopt $@" - compile_command=$nonopt - finalize_command=$nonopt - - compile_rpath= - finalize_rpath= - compile_shlibpath= - finalize_shlibpath= - convenience= - old_convenience= - deplibs= - old_deplibs= - compiler_flags= - linker_flags= - dllsearchpath= - lib_search_path=`pwd` - inst_prefix_dir= - new_inherited_linker_flags= - - avoid_version=no - dlfiles= - dlprefiles= - dlself=no - export_dynamic=no - export_symbols= - export_symbols_regex= - generated= - libobjs= - ltlibs= - module=no - no_install=no - objs= - non_pic_objects= - precious_files_regex= - prefer_static_libs=no - preload=no - prev= - prevarg= - release= - rpath= - xrpath= - perm_rpath= - temp_rpath= - thread_safe=no - vinfo= - vinfo_number=no - weak_libs= - single_module="${wl}-single_module" - func_infer_tag $base_compile - - # We need to know -static, to get the right output filenames. - for arg - do - case $arg in - -shared) - test "$build_libtool_libs" != yes && \ - func_fatal_configuration "can not build a shared library" - build_old_libs=no - break - ;; - -all-static | -static | -static-libtool-libs) - case $arg in - -all-static) - if test "$build_libtool_libs" = yes && test -z "$link_static_flag"; then - func_warning "complete static linking is impossible in this configuration" - fi - if test -n "$link_static_flag"; then - dlopen_self=$dlopen_self_static - fi - prefer_static_libs=yes - ;; - -static) - if test -z "$pic_flag" && test -n "$link_static_flag"; then - dlopen_self=$dlopen_self_static - fi - prefer_static_libs=built - ;; - -static-libtool-libs) - if test -z "$pic_flag" && test -n "$link_static_flag"; then - dlopen_self=$dlopen_self_static - fi - prefer_static_libs=yes - ;; - esac - build_libtool_libs=no - build_old_libs=yes - break - ;; - esac - done - - # See if our shared archives depend on static archives. - test -n "$old_archive_from_new_cmds" && build_old_libs=yes - - # Go through the arguments, transforming them on the way. - while test "$#" -gt 0; do - arg="$1" - shift - func_quote_for_eval "$arg" - qarg=$func_quote_for_eval_unquoted_result - func_append libtool_args " $func_quote_for_eval_result" - - # If the previous option needs an argument, assign it. - if test -n "$prev"; then - case $prev in - output) - func_append compile_command " @OUTPUT@" - func_append finalize_command " @OUTPUT@" - ;; - esac - - case $prev in - dlfiles|dlprefiles) - if test "$preload" = no; then - # Add the symbol object into the linking commands. - func_append compile_command " @SYMFILE@" - func_append finalize_command " @SYMFILE@" - preload=yes - fi - case $arg in - *.la | *.lo) ;; # We handle these cases below. - force) - if test "$dlself" = no; then - dlself=needless - export_dynamic=yes - fi - prev= - continue - ;; - self) - if test "$prev" = dlprefiles; then - dlself=yes - elif test "$prev" = dlfiles && test "$dlopen_self" != yes; then - dlself=yes - else - dlself=needless - export_dynamic=yes - fi - prev= - continue - ;; - *) - if test "$prev" = dlfiles; then - dlfiles="$dlfiles $arg" - else - dlprefiles="$dlprefiles $arg" - fi - prev= - continue - ;; - esac - ;; - expsyms) - export_symbols="$arg" - test -f "$arg" \ - || func_fatal_error "symbol file \`$arg' does not exist" - prev= - continue - ;; - expsyms_regex) - export_symbols_regex="$arg" - prev= - continue - ;; - framework) - case $host in - *-*-darwin*) - case "$deplibs " in - *" $qarg.ltframework "*) ;; - *) deplibs="$deplibs $qarg.ltframework" # this is fixed later - ;; - esac - ;; - esac - prev= - continue - ;; - inst_prefix) - inst_prefix_dir="$arg" - prev= - continue - ;; - objectlist) - if test -f "$arg"; then - save_arg=$arg - moreargs= - for fil in `cat "$save_arg"` - do -# moreargs="$moreargs $fil" - arg=$fil - # A libtool-controlled object. - - # Check to see that this really is a libtool object. - if func_lalib_unsafe_p "$arg"; then - pic_object= - non_pic_object= - - # Read the .lo file - func_source "$arg" - - if test -z "$pic_object" || - test -z "$non_pic_object" || - test "$pic_object" = none && - test "$non_pic_object" = none; then - func_fatal_error "cannot find name of object for \`$arg'" - fi - - # Extract subdirectory from the argument. - func_dirname "$arg" "/" "" - xdir="$func_dirname_result" - - if test "$pic_object" != none; then - # Prepend the subdirectory the object is found in. - pic_object="$xdir$pic_object" - - if test "$prev" = dlfiles; then - if test "$build_libtool_libs" = yes && test "$dlopen_support" = yes; then - dlfiles="$dlfiles $pic_object" - prev= - continue - else - # If libtool objects are unsupported, then we need to preload. - prev=dlprefiles - fi - fi - - # CHECK ME: I think I busted this. -Ossama - if test "$prev" = dlprefiles; then - # Preload the old-style object. - dlprefiles="$dlprefiles $pic_object" - prev= - fi - - # A PIC object. - func_append libobjs " $pic_object" - arg="$pic_object" - fi - - # Non-PIC object. - if test "$non_pic_object" != none; then - # Prepend the subdirectory the object is found in. - non_pic_object="$xdir$non_pic_object" - - # A standard non-PIC object - func_append non_pic_objects " $non_pic_object" - if test -z "$pic_object" || test "$pic_object" = none ; then - arg="$non_pic_object" - fi - else - # If the PIC object exists, use it instead. - # $xdir was prepended to $pic_object above. - non_pic_object="$pic_object" - func_append non_pic_objects " $non_pic_object" - fi - else - # Only an error if not doing a dry-run. - if $opt_dry_run; then - # Extract subdirectory from the argument. - func_dirname "$arg" "/" "" - xdir="$func_dirname_result" - - func_lo2o "$arg" - pic_object=$xdir$objdir/$func_lo2o_result - non_pic_object=$xdir$func_lo2o_result - func_append libobjs " $pic_object" - func_append non_pic_objects " $non_pic_object" - else - func_fatal_error "\`$arg' is not a valid libtool object" - fi - fi - done - else - func_fatal_error "link input file \`$arg' does not exist" - fi - arg=$save_arg - prev= - continue - ;; - precious_regex) - precious_files_regex="$arg" - prev= - continue - ;; - release) - release="-$arg" - prev= - continue - ;; - rpath | xrpath) - # We need an absolute path. - case $arg in - [\\/]* | [A-Za-z]:[\\/]*) ;; - *) - func_fatal_error "only absolute run-paths are allowed" - ;; - esac - if test "$prev" = rpath; then - case "$rpath " in - *" $arg "*) ;; - *) rpath="$rpath $arg" ;; - esac - else - case "$xrpath " in - *" $arg "*) ;; - *) xrpath="$xrpath $arg" ;; - esac - fi - prev= - continue - ;; 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- *) lib_linked=no ;; - esac - - if test "$lib_linked" != yes; then - func_fatal_configuration "unsupported hardcode properties" - fi - - if test -n "$add_shlibpath"; then - case :$compile_shlibpath: in - *":$add_shlibpath:"*) ;; - *) compile_shlibpath="$compile_shlibpath$add_shlibpath:" ;; - esac - fi - if test "$linkmode" = prog; then - test -n "$add_dir" && compile_deplibs="$add_dir $compile_deplibs" - test -n "$add" && compile_deplibs="$add $compile_deplibs" - else - test -n "$add_dir" && deplibs="$add_dir $deplibs" - test -n "$add" && deplibs="$add $deplibs" - if test "$hardcode_direct" != yes && - test "$hardcode_minus_L" != yes && - test "$hardcode_shlibpath_var" = yes; then - case :$finalize_shlibpath: in - *":$libdir:"*) ;; - *) finalize_shlibpath="$finalize_shlibpath$libdir:" ;; - esac - fi - fi - fi - - if test "$linkmode" = prog || test "$mode" = relink; then - add_shlibpath= - add_dir= - add= - # Finalize command for both is simple: just hardcode it. - if test "$hardcode_direct" = yes && - test "$hardcode_direct_absolute" = no; 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then - # Here we assume that one of hardcode_direct or hardcode_minus_L - # is not unsupported. 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" >&6; } -if test "${ac_cv_header_audio_audiolib_h+set}" = set; then - $as_echo_n "(cached) " >&6 -fi -{ $as_echo "$as_me:$LINENO: result: $ac_cv_header_audio_audiolib_h" >&5 -$as_echo "$ac_cv_header_audio_audiolib_h" >&6; } -else - # Is the header compilable? -{ $as_echo "$as_me:$LINENO: checking audio/audiolib.h usability" >&5 -$as_echo_n "checking audio/audiolib.h usability... " >&6; } -cat >conftest.$ac_ext <<_ACEOF -/* confdefs.h. */ -_ACEOF -cat confdefs.h >>conftest.$ac_ext -cat >>conftest.$ac_ext <<_ACEOF -/* end confdefs.h. */ -$ac_includes_default -#include

    -This source is stable, and is fully tested on all supported platforms.
    -Please send bug reports or questions to the SDL mailing list:
    -
    http://www.libsdl.org/mailing-list.php
    -The latest stable release may be found on the - SDL website. -

    - -

    API Documentation

    - -[separator] - -

    SDL 1.2.14 Release Notes

    -

    -SDL 1.2.14 is a significant bug fix release and a recommended update. -

    - -

    General Notes

    - -
    -

    - Fixed flicker when resizing the SDL window -

    -

    - Fixed crash in SDL_SetGammaRamp() -

    -

    - Fixed freeze in SDL_memset() with 0 length when assembly code is disabled. -

    -

    - Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal up/down events for Caps-Lock and Num-Lock keys. -

    -

    - Fixed audio quality problem when converting between 22050 Hz and 44100 Hz. -

    -

    - Fixed a threading crash when a few threads are rapidly created and complete. -

    -

    - Increased accuracy of alpha blending routines. -

    -

    - Fixed crash loading BMP files saved with the scanlines inverted. -

    -

    - Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called in response to SDL_VIDEORESIZE event. -

    -

    - Added doxygen documentation for the SDL API headers. -

    -
    - -

    Unix Notes

    - -
    -

    - Fixed potential memory corruption due to assembly bug with SDL_revcpy() -

    -

    - Fixed crashes trying to detect SSE features on x86_64 architecture. -

    -

    - Fixed assembly for GCC optimized 50% alpha blending blits. -

    -

    - Added configure option --enable-screensaver, to allow enabling the screensaver by default. -

    -

    - Use XResetScreenSaver() instead of disabling screensaver entirely. -

    -

    - Removed the maximum window size limitation on X11. -

    -

    - Fixed SDL_GL_SWAP_CONTROL on X11. -

    -

    - Fixed setting the X11 window input hint. -

    -

    - Fixed distorted X11 window icon for some visuals. -

    -

    - Fixed detecting X11 libraries for dynamic loading on 64-bit Linux. -

    -

    - SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value with GLX_SGI_swap_control. -

    -

    - Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11. -

    -

    - The SDL_VIDEO_FULLSCREEN_DISPLAY environment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen. -

    -

    - Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console. -
    - Valid values are: -

      -
    • not set - Not rotating, no shadow. -
    • "NONE" - Not rotating, but still using shadow. -
    • "CW" - Rotating screen clockwise. -
    • "UD" - Rotating screen upside down. -
    • "CCW" - Rotating screen counter clockwise. -
    -

    -

    - Fixed DirectFB detection on some Linux distributions. -

    -

    - Added code to use the PS3 SPE processors for YUV conversion on Linux. -

    -

    - Updated ALSA support to the latest stable API -

    -

    - ALSA is now preferred over OSS audio. (SDL_AUDIODRIVER=dsp will restore the previous behavior.) -

    -

    - Improved support for PulseAudio -

    -

    - The Network Audio System support is now dynamically loaded at runtime. -

    -

    - Fixed crash with the MP-8866 Dual USB Joypad on newer Linux kernels. -

    -

    - Fixed crash in SDL_Quit() when a joystick has been unplugged. -

    -
    - -

    Windows Notes

    - -
    -

    - Verified 100% compatibility with Windows 7. -

    -

    - Prevent loss of OpenGL context when setting the video mode in response to a window resize event. -

    -

    - Fixed video initialization with SDL_WINDOWID on Windows XP. -

    -

    - Improved mouse input responsiveness for first-person-shooter games. -

    -

    - IME messages are now generated for localized input. -

    -

    - SDL_RWFromFile() takes a UTF-8 filename when opening a file. -

    -

    - The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt. -

    -

    - Fixed dynamic object loading on Windows CE. -

    -
    - -

    Mac OS X Notes

    - -
    -

    - SDL now builds on Mac OS X 10.6 (Snow Leopard). -
    - Eric Wing posted a good rundown on the numerous changes here: http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html -

    -

    - The X11 video driver is built by default. -

    -

    - Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target. -

    -

    - Fixed setting the starting working directory in release builds. -

    -
    - -[separator] - -

    SDL 1.2.13 Release Notes

    -

    -SDL 1.2.13 is a minor bug fix release. -

    - -

    General Notes

    - -
    -

    - Fixed link error when building with Intel Compiler 10. -

    -

    - Removed stray C++ comment from public headers. -

    -
    - -

    Unix Notes

    - -
    -

    - Fixed crash in SDL_SoftStretch() on secure operating systems. -

    -

    - Fixed undefined symbol on X11 implementations without UTF-8 support. -

    -

    - Worked around BadAlloc error when using XVideo on the XFree86 Intel Integrated Graphics driver. -

    -

    - Scan for all joysticks on Linux instead of stopping at one that was removed. -

    -

    - Fixed use of sdl-config arguments in sdl.m4 -

    -
    - -

    Windows Notes

    - -
    -

    - Fixed crash when a video driver reports higher than 32 bpp video modes. -

    -

    - Fixed restoring the desktop after setting a 24-bit OpenGL video mode. -

    -

    - Fixed window titles on Windows 95/98/ME. -

    -

    - Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants for extended mouse buttons. -

    -

    - Added support for quoted command line arguments. -

    -
    - -

    Mac OS X Notes

    - -
    -

    - SDL now builds on Mac OS X 10.5 (Leopard). -

    -

    - Fixed high frequency crash involving text input. -

    -

    - Fixed beeping when the escape key is pressed and UNICODE translation is enabled. -

    -

    - Improved trackpad scrolling support. -

    -

    - Fixed joystick hat reporting for certain joysticks. -

    -
    - -[separator] - -

    SDL 1.2.12 Release Notes

    -

    -SDL 1.2.12 is a minor bug fix release. -

    - -

    General Notes

    - -
    -

    - Added support for the PulseAudio sound server: http://www.pulseaudio.org/ -

    -

    - Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling of the screensaver on Mac OS X, Windows, and X11. -

    -

    - Fixed buffer overrun crash when resampling audio rates. -

    -

    - Fixed audio bug where converting to mono was doubling the volume. -

    -

    - Fixed off-by-one error in the C implementation of SDL_revcpy() -

    -

    - Fixed compiling with Sun Studio. -

    -

    - Support for AmigaOS has been removed from the main SDL code. -

    -

    - Support for Nokia 9210 "EPOC" driver has been removed from the main SDL code. -

    -

    - Unofficial support for the S60/SymbianOS platform has been added. -

    -

    - Unofficial support for the Nintendo DS platform has been added. -

    -

    - Reenabled MMX assembly for YUV overlay processing (GNU C Compiler only). -

    -
    - -

    Unix Notes

    - -
    -

    - Fixed detection of X11 DGA mouse support. -

    -

    - Improved XIM support for asian character sets. -

    -

    - The GFX_Display has been added to the X11 window information in SDL_syswm.h. -

    -

    - Fixed PAGE_SIZE compile error in the fbcon video driver on newer Linux kernels. -

    -

    - Fixed hang or crash at startup if aRts can't access the hardware. -

    -

    - Fixed relative mouse mode when the cursor starts outside the X11 window. -

    -

    - Fixed accidental free of stack memory in X11 mouse acceleration code. -

    -

    - Closed minor memory leak in XME code. -

    -

    - Fixed TEXTRELs in the library to resolve some PIC issues. -

    -
    - -

    Windows Notes

    - -
    -

    - The GDI video driver makes better use of the palette in 8-bit modes. -

    -

    - The windib driver now supports more mouse buttons with WM_XBUTTON events. -

    -

    - On Windows, SDL_SetVideoMode() will re-create the window instead of failing if the multisample settings are changed. -

    -

    - Added support for UTF-8 window titles on Windows. -

    -

    - Fixed joystick detection on Windows. -

    -

    - Improved performance with Win32 file I/O. -

    -

    - Fixed HBITMAP leak in GAPI driver. -

    -
    - -

    Mac OS X Notes

    - -
    -

    - Added support for multi-axis controllers like 3Dconnxion's SpaceNavigator on Mac OS X. -

    -

    - Fixed YUV overlay crash inside Quicktime on Intel Mac OS X. -

    -

    - Fixed blitting alignment in Altivec alpha blit functions. -

    -

    - Keys F13, F14, and F15 are now usable on Apple keyboards under Mac OS X. -

    -

    - Fixed joystick calibration code on Mac OS X. -

    -

    - Fixed mouse jitter when multiple motion events are queued up in Mac OS X. -

    -

    - Fixed changing the cursor in fullscreen mode on Mac OS X. -

    -
    - -

    Mac OS Classic Notes

    - -
    -

    - Added support for gamma ramps to both toolbox and DrawSprocket video drivers. -

    -
    - -

    BeOS Notes

    - -
    -

    - Implemented mouse grabbing and mouse relative mode on BeOS. -

    -
    - -[separator] - -

    SDL 1.2.11 Release Notes

    -

    -SDL 1.2.11 is a minor bug fix release. -

    - -

    Unix Notes

    - -
    -

    - Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden. This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX. -

    -

    - Fixed building SDL with Xinerama disabled. -

    -

    - Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen(). -

    -

    - Added pkgconfig configuration support. -

    -
    - -

    Windows Notes

    - -
    -

    - Setting SDL_GL_SWAP_CONTROL now works with Windows OpenGL. -

    -

    - The Win32 window positioning code works properly for windows with menus. -

    -

    - DirectSound audio quality has been improved on certain sound cards. -

    -

    - Fixed 5.1 audio channel ordering on Windows and Mac OS X. -

    -

    - Plugged a couple of minor memory leaks in the windib video driver. -

    -

    - Fixed type collision with stdint.h when building with gcc on Win32. -

    -

    - Fixed building with the Digital Mars Compiler on Win32. -

    -
    - -

    Mac OS X Notes

    - -
    -

    - The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and above. -

    -
    - -[separator] - -

    SDL 1.2.10 Release Notes

    -

    -SDL 1.2.10 is a major release, featuring a revamp of the build system and many API improvements and bug fixes. -

    -

    API enhancements

    -
      -
    • - If SDL_OpenAudio() is passed zero for the desired format - fields, the following environment variables will be used - to fill them in: -
      
      -		SDL_AUDIO_FREQUENCY
      -		SDL_AUDIO_FORMAT
      -		SDL_AUDIO_CHANNELS
      -		SDL_AUDIO_SAMPLES
      -
      - If an environment variable is not specified, it will be set - to a reasonable default value. -
    • - SDL_SetVideoMode() now accepts 0 for width or height and will use - the current video mode (or the desktop mode if no mode has been set.) -
    • - Added current_w and current_h to the SDL_VideoInfo structure, - which is set to the desktop resolution during video intialization, - and then set to the current resolution when a video mode is set. -
    • - SDL_GL_LoadLibrary() will load the system default OpenGL library - if it is passed NULL as a parameter. -
    • - Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. -
    • - Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration. -
    • - SDL_WM_SetCaption() now officially takes UTF-8 title and icon strings, and displays international characters on supported platforms. -
    • - Added SDL_GetKeyRepeat() to query the key repeat settings. -
    • - Added the "dummy" audio driver, which can be used to emulate audio - output without a sound card. -
    • - Added SDL_config.h, with defaults for various build environments. -
    - -

    General Notes

    - -
    -

    - The SDL website now has an RSS feed! -

    - The SDL development source code is now managed with Subversion. -

    - SDL now uses the Bugzilla bug tracking system, hosted by icculus.org. -

    - SDL is licensed under version 2.1 of the GNU Lesser General Public License. -

    - The entire build system has been revamped to make it much more portable, including versions of C library functions to make it possible to run SDL on a minimal embedded environment. See README.Porting in the SDL source distribution for information on how to port SDL to a new platform. -

    - SDL_opengl.h has been updated with the latest glext.h from http://oss.sgi.com/projects/ogl-sample/registry/ -

    - Alex Volkov contributed highly optimized RGB <-> RGBA blitters. -

    - -

    Unix Notes

    - -
    -

    - The X11 libraries are dynamically loaded at runtime by default. This allows the distributed version of SDL to run on systems without X11 libraries installed. -

    - The XiG XME extension code is now included in the X11 video driver by default. -

    - XRandR support for video mode switching has been added to the X11 driver, but is disabled because of undesired interactions with window managers. You can enable this by setting the environment variable SDL_VIDEO_X11_XRANDR to 1. -

    - Xinerama multi-head displays are properly handled now, and the SDL_VIDEO_FULLSCREEN_HEAD environment variable can be used to select the screen used for fullscreen video modes. Note that changing the video modes only works on screen 0. -

    - XVidMode video modes are now sorted so they maintain the refresh rates specified in the X11 configuration file. -

    - SDL windows are no longer transparent in X11 compositing systems like XGL. -

    - The mouse is properly released by the X11 video driver if the fullscreen window loses focus. -

    - The X11 input driver now uses XIM to handle international input. -

    - The screensaver and DPMS monitor blanking are disabled while SDL games are running under the X11 and DGA video drivers. This behavior will be formalized and selectable in SDL 1.3. -

    - Fixed a bug preventing stereo OpenGL contexts from being selected on the X11 driver. -

    - The DGA video driver now waits for pending blits involving surfaces before they are freed. This prevents display oddities when using SDL_DisplayFormat() to convert many images. -

    - The framebuffer console video driver now has a parser for /etc/fb.modes for improved video mode handling. -

    - The framebuffer console video driver now allows asynchronous VT switching, and restores the full contents of the screen when switched back. -

    - The framebuffer console now uses CTRL-ALT-FN to switch virtual terminals, to avoid collisions with application key bindings. -

    - The framebuffer console input driver correctly sets IMPS/2 mode for wheel mice. It also properly detects when gpm is in IMPS/2 protocol mode, or passing raw protocol from an IMPS/2 mouse. -

    - The SVGAlib video driver now has support for banked (non-linear) video modes. -

    - A video driver for OpenBSD on the Sharp Zaurus has been contributed by Staffan Ulfberg. See the file README.wscons in the SDL source distribution for details. -

    - Many patches have been incorporated from *BSD ports. -

    - -

    Windows Notes

    - -
    -

    - The "windib" video driver is the default now, to prevent problems with certain laptops, 64-bit Windows, and Windows Vista. The DirectX driver is still available, and can be selected by setting the environment variable SDL_VIDEODRIVER to "directx". -

    - SDL has been ported to 64-bit Windows. -

    - Dmitry Yakimov contributed a GAPI video driver for Windows CE. -

    - The default fullscreen refresh rate has been increased to match the desktop refresh rate, when using equivalent resolutions. A full API for querying and selecting refresh rates is planned for SDL 1.3. -

    - Dialog boxes are now shown when SDL is in windowed OpenGL mode. -

    - The SDL window is recreated when necessary to maintain OpenGL context attributes, when switching between windowed and fullscreen modes. -

    - An SDL_VIDEORESIZE event is properly sent when the SDL window is maximized and restored. -

    - Window positions are retained when switching between fullscreen and windowed modes. -

    - ToUnicode() is used, when available, for improved handling of international keyboard input. -

    - The PrtScrn is now treated normally with both key down and key up events. -

    - Pressing ALT-F4 now delivers an SDL_QUIT event to SDL applications. -

    - Joystick names are now correct for joysticks which have been unplugged and then plugged back in since booting. -

    - An MCI error when playing the last track on a CD-ROM has been fixed. -

    - OpenWatcom projects for building SDL have been provided by Marc Peter. -

    - -

    Mac OS X Notes

    - -
    -

    - SDL now supports building Universal binaries, both through Xcode projects and when using configure/make. See README.MacOSX in the SDL source archive for details. -

    - The X11 video driver with GLX support can be built on Mac OS X, if the X11 development SDK is installed. -

    - Transitions between fullscreen resolutions and windowed mode now use a much faster asynchronous fade to hide desktop flicker. -

    - Icons set with SDL_WM_SetIcon() now have the proper colors on Intel Macs. -

    - -

    OS/2 Notes

    - -
    -

    - Projects for building SDL on OS/2 with OpenWatcom have been contributed by Doodle. See the file README.OS2 in the SDL source distribution for details. -

    - -[separator] - - - diff --git a/Externals/SDL/docs/html/audio.html b/Externals/SDL/docs/html/audio.html deleted file mode 100644 index 94075e2cb8..0000000000 --- a/Externals/SDL/docs/html/audio.html +++ /dev/null @@ -1,242 +0,0 @@ -Audio
    SDL Library Documentation
    PrevNext

    Chapter 10. Audio

    Table of Contents
    SDL_AudioSpec -- Audio Specification Structure
    SDL_OpenAudio -- Opens the audio device with the desired parameters.
    SDL_PauseAudio -- Pauses and unpauses the audio callback processing
    SDL_GetAudioStatus -- Get the current audio state
    SDL_LoadWAV -- Load a WAVE file
    SDL_FreeWAV -- Frees previously opened WAV data
    SDL_AudioCVT -- Audio Conversion Structure
    SDL_BuildAudioCVT -- Initializes a SDL_AudioCVT structure for conversion
    SDL_ConvertAudio -- Convert audio data to a desired audio format.
    SDL_MixAudio -- Mix audio data
    SDL_LockAudio -- Lock out the callback function
    SDL_UnlockAudio -- Unlock the callback function
    SDL_CloseAudio -- Shuts down audio processing and closes the audio device.

    Sound on the computer is translated from waves that you hear into a series of -values, or samples, each representing the amplitude of the wave. When these -samples are sent in a stream to a sound card, an approximation of the original -wave can be recreated. The more bits used to represent the amplitude, and the -greater frequency these samples are gathered, the closer the approximated -sound is to the original, and the better the quality of sound.

    This library supports both 8 and 16 bit signed and unsigned sound samples, -at frequencies ranging from 11025 Hz to 44100 Hz, depending on the -underlying hardware. If the hardware doesn't support the desired audio -format or frequency, it can be emulated if desired (See -SDL_OpenAudio())

    A commonly supported audio format is 16 bits per sample at 22050 Hz.


    PrevHomeNext
    SDL_JoystickCloseUpSDL_AudioSpec
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/cdrom.html b/Externals/SDL/docs/html/cdrom.html deleted file mode 100644 index bdd6bfd827..0000000000 --- a/Externals/SDL/docs/html/cdrom.html +++ /dev/null @@ -1,260 +0,0 @@ -CD-ROM
    SDL Library Documentation
    PrevNext

    Chapter 11. CD-ROM

    Table of Contents
    SDL_CDNumDrives -- Returns the number of CD-ROM drives on the system.
    SDL_CDName -- Returns a human-readable, system-dependent identifier for the CD-ROM.
    SDL_CDOpen -- Opens a CD-ROM drive for access.
    SDL_CDStatus -- Returns the current status of the given drive.
    SDL_CDPlay -- Play a CD
    SDL_CDPlayTracks -- Play the given CD track(s)
    SDL_CDPause -- Pauses a CDROM
    SDL_CDResume -- Resumes a CDROM
    SDL_CDStop -- Stops a CDROM
    SDL_CDEject -- Ejects a CDROM
    SDL_CDClose -- Closes a SDL_CD handle
    SDL_CD -- CDROM Drive Information
    SDL_CDtrack -- CD Track Information Structure

    SDL supports audio control of up to 32 local CD-ROM drives at once.

    You use this API to perform all the basic functions of a CD player, -including listing the tracks, playing, stopping, and ejecting the CD-ROM. -(Currently, multi-changer CD drives are not supported.)

    Before you call any of the SDL CD-ROM functions, you must first call -"SDL_Init(SDL_INIT_CDROM)", which scans the system for -CD-ROM drives, and sets the program up for audio control. Check the -return code, which should be 0, to see if there -were any errors in starting up.

    After you have initialized the library, you can find out how many drives -are available using the SDL_CDNumDrives() function. -The first drive listed is the system default CD-ROM drive. After you have -chosen a drive, and have opened it with SDL_CDOpen(), -you can check the status and start playing if there's a CD in the drive.

    A CD-ROM is organized into one or more tracks, each consisting of a certain -number of "frames". Each frame is ~2K in size, and at normal playing speed, -a CD plays 75 frames per second. SDL works with the number of frames on a -CD, but this can easily be converted to the more familiar minutes/seconds -format by using the FRAMES_TO_MSF() macro.


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    SDL_CloseAudioUpSDL_CDNumDrives
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    SDL Library Documentation
    PrevNext

    Chapter 8. Events

    Introduction

    Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to: -

    SDL_Init(SDL_INIT_VIDEO);
    -Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like SDL_PollEvent and SDL_PeepEvents you can observe and handle waiting input events.

    The key to event handling in SDL is the SDL_Event union. The event queue itself is composed of a series of SDL_Event unions, one for each waiting event. SDL_Event unions are read from the queue with the SDL_PollEvent function and it is then up to the application to process the information stored with them.


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    SDL_WM_GrabInputUpSDL Event Structures.
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/eventfunctions.html b/Externals/SDL/docs/html/eventfunctions.html deleted file mode 100644 index f68a29a3bf..0000000000 --- a/Externals/SDL/docs/html/eventfunctions.html +++ /dev/null @@ -1,481 +0,0 @@ -Event Functions.
    SDL Library Documentation
    PrevChapter 8. EventsNext

    Event Functions.

    Table of Contents
    SDL_PumpEvents -- Pumps the event loop, gathering events from the input devices.
    SDL_PeepEvents -- Checks the event queue for messages and optionally returns them.
    SDL_PollEvent -- Polls for currently pending events.
    SDL_WaitEvent -- Waits indefinitely for the next available event.
    SDL_PushEvent -- Pushes an event onto the event queue
    SDL_SetEventFilter -- Sets up a filter to process all events before they are posted -to the event queue.
    SDL_GetEventFilter -- Retrieves a pointer to he event filter
    SDL_EventState -- This function allows you to set the state of processing certain events.
    SDL_GetKeyState -- Get a snapshot of the current keyboard state
    SDL_GetModState -- Get the state of modifier keys.
    SDL_SetModState -- Set the current key modifier state
    SDL_GetKeyName -- Get the name of an SDL virtual keysym
    SDL_EnableUNICODE -- Enable UNICODE translation
    SDL_EnableKeyRepeat -- Set keyboard repeat rate.
    SDL_GetMouseState -- Retrieve the current state of the mouse
    SDL_GetRelativeMouseState -- Retrieve the current state of the mouse
    SDL_GetAppState -- Get the state of the application
    SDL_JoystickEventState -- Enable/disable joystick event polling

    SDL_PumpEventsPumps the event loop, gathering events from the input devices
    SDL_PeepEventsChecks the event queue for messages and optionally returns them
    SDL_PollEventPolls for currently pending events
    SDL_WaitEventWaits indefinitely for the next available event
    SDL_PushEventPushes an event onto the event queue
    SDL_SetEventFilterSets up a filter to process all events
    SDL_EventStateAllows you to set the state of processing certain events
    SDL_GetKeyStateGet a snapshot of the current keyboard state
    SDL_GetModStateGet the state of modifier keys
    SDL_SetModStateSet the state of modifier keys
    SDL_GetKeyNameGet the name of an SDL virtual keysym
    SDL_EnableUNICODEEnable UNICODE translation
    SDL_EnableKeyRepeatSet keyboard repeat rate
    SDL_GetMouseStateRetrieve the current state of the mouse
    SDL_GetRelativeMouseStateRetrieve the current state of the mouse
    SDL_GetAppStateGet the state of the application
    SDL_JoystickEventStateEnable/disable joystick event polling


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    SDLKeyUpSDL_PumpEvents
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    SDL Library Documentation
    PrevChapter 8. EventsNext

    SDL Event Structures.

    Table of Contents
    SDL_Event -- General event structure
    SDL_ActiveEvent -- Application visibility event structure
    SDL_KeyboardEvent -- Keyboard event structure
    SDL_MouseMotionEvent -- Mouse motion event structure
    SDL_MouseButtonEvent -- Mouse button event structure
    SDL_JoyAxisEvent -- Joystick axis motion event structure
    SDL_JoyButtonEvent -- Joystick button event structure
    SDL_JoyHatEvent -- Joystick hat position change event structure
    SDL_JoyBallEvent -- Joystick trackball motion event structure
    SDL_ResizeEvent -- Window resize event structure
    SDL_ExposeEvent -- Quit requested event
    SDL_SysWMEvent -- Platform-dependent window manager event.
    SDL_UserEvent -- A user-defined event type
    SDL_QuitEvent -- Quit requested event
    SDL_keysym -- Keysym structure
    SDLKey -- Keysym definitions.

    PrevHomeNext
    EventsUpSDL_Event
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/general.html b/Externals/SDL/docs/html/general.html deleted file mode 100644 index 0beb5919f8..0000000000 --- a/Externals/SDL/docs/html/general.html +++ /dev/null @@ -1,225 +0,0 @@ -General
    SDL Library Documentation
    PrevNext

    Chapter 5. General

    Table of Contents
    SDL_Init -- Initializes SDL
    SDL_InitSubSystem -- Initialize subsystems
    SDL_QuitSubSystem -- Shut down a subsystem
    SDL_Quit -- Shut down SDL
    SDL_WasInit -- Check which subsystems are initialized
    SDL_GetError -- Get SDL error string
    SDL_envvars -- SDL environment variables

    Before SDL can be used in a program it must be initialized with SDL_Init. SDL_Init initializes all the subsystems that the user requests (video, audio, joystick, timers and/or cdrom). Once SDL is initialized with SDL_Init subsystems can be shut down and initialized as needed using SDL_InitSubSystem and SDL_QuitSubSystem.

    SDL must also be shut down before the program exits to make sure it cleans up correctly. Calling SDL_Quit shuts down all subsystems and frees any resources allocated to SDL.


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    SDL ReferenceUpSDL_Init
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    SDL Library Documentation
    PrevNext

    I. SDL Guide


    PrevHomeNext
    SDL Library Documentation Preface
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/guideaboutsdldoc.html b/Externals/SDL/docs/html/guideaboutsdldoc.html deleted file mode 100644 index cdb0d783c2..0000000000 --- a/Externals/SDL/docs/html/guideaboutsdldoc.html +++ /dev/null @@ -1,148 +0,0 @@ -About SDLdoc
    SDL Library Documentation
    PrevPrefaceNext

    About SDLdoc

    SDLdoc (The SDL Documentation Project) was formed to completely rewrite the SDL documentation and to keep it continually up to date. The team consists completely of volunteers ranging from people working with SDL in their spare time to people who use SDL in their everyday working lives.

    The latest version of this documentation can always be found here: http://sdldoc.csn.ul.ie Downloadable PS, man pages and html tarballs are available at http://sdldoc.csn.ul.ie/pub/


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    PrefaceUpCredits
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    SDL Library Documentation
    PrevChapter 4. ExamplesNext

    Audio Examples

    Opening the audio device

        SDL_AudioSpec wanted;
    -    extern void fill_audio(void *udata, Uint8 *stream, int len);
    -
    -    /* Set the audio format */
    -    wanted.freq = 22050;
    -    wanted.format = AUDIO_S16;
    -    wanted.channels = 2;    /* 1 = mono, 2 = stereo */
    -    wanted.samples = 1024;  /* Good low-latency value for callback */
    -    wanted.callback = fill_audio;
    -    wanted.userdata = NULL;
    -
    -    /* Open the audio device, forcing the desired format */
    -    if ( SDL_OpenAudio(&wanted, NULL) < 0 ) {
    -        fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
    -        return(-1);
    -    }
    -    return(0);

    Playing audio

        static Uint8 *audio_chunk;
    -    static Uint32 audio_len;
    -    static Uint8 *audio_pos;
    -
    -    /* The audio function callback takes the following parameters:
    -       stream:  A pointer to the audio buffer to be filled
    -       len:     The length (in bytes) of the audio buffer
    -    */
    -    void fill_audio(void *udata, Uint8 *stream, int len)
    -    {
    -        /* Only play if we have data left */
    -        if ( audio_len == 0 )
    -            return;
    -
    -        /* Mix as much data as possible */
    -        len = ( len > audio_len ? audio_len : len );
    -        SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME);
    -        audio_pos += len;
    -        audio_len -= len;
    -    }
    -
    -    /* Load the audio data ... */
    -
    -    ;;;;;
    -
    -    audio_pos = audio_chunk;
    -
    -    /* Let the callback function play the audio chunk */
    -    SDL_PauseAudio(0);
    -
    -    /* Do some processing */
    -
    -    ;;;;;
    -
    -    /* Wait for sound to complete */
    -    while ( audio_len > 0 ) {
    -        SDL_Delay(100);         /* Sleep 1/10 second */
    -    }
    -    SDL_CloseAudio();


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    Event ExamplesUpCDROM Examples
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    SDL Library Documentation
    PrevChapter 1. The BasicsNext

    Initializing SDL

    SDL is composed of eight subsystems - Audio, CDROM, Event Handling, File I/O, Joystick Handling, Threading, Timers and Video. Before you can use any of these subsystems they must be initialized by calling SDL_Init (or SDL_InitSubSystem). SDL_Init must be called before any other SDL function. It automatically initializes the Event Handling, File I/O and Threading subsystems and it takes a parameter specifying which other subsystems to initialize. So, to initialize the default subsystems and the Video subsystems you would call: -

        SDL_Init ( SDL_INIT_VIDEO );
    -To initialize the default subsystems, the Video subsystem and the Timers subsystem you would call: -
        SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_TIMER );

    SDL_Init is complemented by SDL_Quit (and SDL_QuitSubSystem). SDL_Quit shuts down all subsystems, including the default ones. It should always be called before a SDL application exits.

    With SDL_Init and SDL_Quit firmly embedded in your programmers toolkit you can write your first and most basic SDL application. However, we must be prepare to handle errors. Many SDL functions return a value and indicates whether the function has succeeded or failed, SDL_Init, for instance, returns -1 if it could not initialize a subsystem. SDL provides a useful facility that allows you to determine exactly what the problem was, every time an error occurs within SDL an error message is stored which can be retrieved using SDL_GetError. Use this often, you can never know too much about an error.

    Example 1-1. Initializing SDL

    #include "SDL.h"   /* All SDL App's need this */
    -#include <stdio.h>
    -
    -int main(int argc, char *argv[]) {
    -    
    -    printf("Initializing SDL.\n");
    -    
    -    /* Initialize defaults, Video and Audio */
    -    if((SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO)==-1)) { 
    -        printf("Could not initialize SDL: %s.\n", SDL_GetError());
    -        exit(-1);
    -    }
    -
    -    printf("SDL initialized.\n");
    -
    -    printf("Quiting SDL.\n");
    -    
    -    /* Shutdown all subsystems */
    -    SDL_Quit();
    -    
    -    printf("Quiting....\n");
    -
    -    exit(0);
    -}

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    The BasicsUpGraphics and Video
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    SDL Library Documentation
    PrevChapter 4. ExamplesNext

    CDROM Examples

    Listing CD-ROM drives

        #include "SDL.h"
    -
    -    /* Initialize SDL first */
    -    if ( SDL_Init(SDL_INIT_CDROM) < 0 ) {
    -        fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
    -        exit(1);
    -    }
    -    atexit(SDL_Quit);
    -
    -    /* Find out how many CD-ROM drives are connected to the system */
    -    printf("Drives available: %d\n", SDL_CDNumDrives());
    -    for ( i=0; i<SDL_CDNumDrives(); ++i ) {
    -        printf("Drive %d:  \"%s\"\n", i, SDL_CDName(i));
    -    }

    Opening the default drive

        SDL_CD *cdrom;
    -    CDstatus status;
    -    char *status_str;
    -
    -    cdrom = SDL_CDOpen(0);
    -    if ( cdrom == NULL ) {
    -        fprintf(stderr, "Couldn't open default CD-ROM drive: %s\n",
    -                        SDL_GetError());
    -        exit(2);
    -    }
    -
    -    status = SDL_CDStatus(cdrom);
    -    switch (status) {
    -        case CD_TRAYEMPTY:
    -            status_str = "tray empty";
    -            break;
    -        case CD_STOPPED:
    -            status_str = "stopped";
    -            break;
    -        case CD_PLAYING:
    -            status_str = "playing";
    -            break;
    -        case CD_PAUSED:
    -            status_str = "paused";
    -            break;
    -        case CD_ERROR:
    -            status_str = "error state";
    -            break;
    -    }
    -    printf("Drive status: %s\n", status_str);
    -    if ( status >= CD_PLAYING ) {
    -        int m, s, f;
    -        FRAMES_TO_MSF(cdrom->cur_frame, &m, &s, &f);
    -        printf("Currently playing track %d, %d:%2.2d\n",
    -        cdrom->track[cdrom->cur_track].id, m, s);
    -    }

    Listing the tracks on a CD

        SDL_CD *cdrom;          /* Assuming this has already been set.. */
    -    int i;
    -    int m, s, f;
    -
    -    SDL_CDStatus(cdrom);
    -    printf("Drive tracks: %d\n", cdrom->numtracks);
    -    for ( i=0; i<cdrom->numtracks; ++i ) {
    -        FRAMES_TO_MSF(cdrom->track[i].length, &m, &s, &f);
    -        if ( f > 0 )
    -            ++s;
    -        printf("\tTrack (index %d) %d: %d:%2.2d\n", i,
    -        cdrom->track[i].id, m, s);
    -    }

    Play an entire CD

        SDL_CD *cdrom;          /* Assuming this has already been set.. */
    -
    -    // Play entire CD:
    -    if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
    -        SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
    -
    -        // Play last track:
    -        if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
    -            SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
    -        }
    -
    -        // Play first and second track and 10 seconds of third track:
    -        if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
    -            SDL_CDPlayTracks(cdrom, 0, 0, 2, CD_FPS * 10);


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    Audio ExamplesUpTime Examples
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/guidecredits.html b/Externals/SDL/docs/html/guidecredits.html deleted file mode 100644 index b66b28f54d..0000000000 --- a/Externals/SDL/docs/html/guidecredits.html +++ /dev/null @@ -1,195 +0,0 @@ -Credits
    SDL Library Documentation
    PrevPrefaceNext

    Credits

    Sam Lantinga, slouken@libsdl.org
    Martin Donlon, akawaka@skynet.ie
    Mattias Engdegrd
    Julian Peterson
    Ken Jordan
    Maxim Sobolev
    Wesley Poole
    Michael Vance
    Andreas Umbach
    Andreas Hofmeister


    PrevHomeNext
    About SDLdocUpThe Basics
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/guideeventexamples.html b/Externals/SDL/docs/html/guideeventexamples.html deleted file mode 100644 index 300136947c..0000000000 --- a/Externals/SDL/docs/html/guideeventexamples.html +++ /dev/null @@ -1,247 +0,0 @@ -Event Examples
    SDL Library Documentation
    PrevChapter 4. ExamplesNext

    Event Examples

    Filtering and Handling Events

    #include <stdio.h>
    -#include <stdlib.h>
    -
    -#include "SDL.h"
    -
    -/* This function may run in a separate event thread */
    -int FilterEvents(const SDL_Event *event) {
    -    static int boycott = 1;
    -
    -    /* This quit event signals the closing of the window */
    -    if ( (event->type == SDL_QUIT) && boycott ) {
    -        printf("Quit event filtered out -- try again.\n");
    -        boycott = 0;
    -        return(0);
    -    }
    -    if ( event->type == SDL_MOUSEMOTION ) {
    -        printf("Mouse moved to (%d,%d)\n",
    -                event->motion.x, event->motion.y);
    -        return(0);    /* Drop it, we've handled it */
    -    }
    -    return(1);
    -}
    -
    -int main(int argc, char *argv[])
    -{
    -    SDL_Event event;
    -
    -    /* Initialize the SDL library (starts the event loop) */
    -    if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
    -        fprintf(stderr,
    -                "Couldn't initialize SDL: %s\n", SDL_GetError());
    -        exit(1);
    -    }
    -
    -    /* Clean up on exit, exit on window close and interrupt */
    -    atexit(SDL_Quit);
    -
    -    /* Ignore key events */
    -    SDL_EventState(SDL_KEYDOWN, SDL_IGNORE);
    -    SDL_EventState(SDL_KEYUP, SDL_IGNORE);
    -
    -    /* Filter quit and mouse motion events */
    -    SDL_SetEventFilter(FilterEvents);
    -
    -    /* The mouse isn't much use unless we have a display for reference */
    -    if ( SDL_SetVideoMode(640, 480, 8, 0) == NULL ) {
    -        fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n",
    -                        SDL_GetError());
    -        exit(1);
    -    }
    -
    -    /* Loop waiting for ESC+Mouse_Button */
    -    while ( SDL_WaitEvent(&event) >= 0 ) {
    -        switch (event.type) {
    -            case SDL_ACTIVEEVENT: {
    -                if ( event.active.state & SDL_APPACTIVE ) {
    -                    if ( event.active.gain ) {
    -                        printf("App activated\n");
    -                    } else {
    -                        printf("App iconified\n");
    -                    }
    -                }
    -            }
    -            break;
    -                    
    -            case SDL_MOUSEBUTTONDOWN: {
    -                Uint8 *keys;
    -
    -                keys = SDL_GetKeyState(NULL);
    -                if ( keys[SDLK_ESCAPE] == SDL_PRESSED ) {
    -                    printf("Bye bye...\n");
    -                    exit(0);
    -                }
    -                printf("Mouse button pressed\n");
    -            }
    -            break;
    -
    -            case SDL_QUIT: {
    -                printf("Quit requested, quitting.\n");
    -                exit(0);
    -            }
    -            break;
    -        }
    -    }
    -    /* This should never happen */
    -    printf("SDL_WaitEvent error: %s\n", SDL_GetError());
    -    exit(1);
    -}


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    ExamplesUpAudio Examples
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/guideexamples.html b/Externals/SDL/docs/html/guideexamples.html deleted file mode 100644 index 5b9a8471df..0000000000 --- a/Externals/SDL/docs/html/guideexamples.html +++ /dev/null @@ -1,188 +0,0 @@ -Examples
    SDL Library Documentation
    PrevNext

    Chapter 4. Examples

    Introduction

    For the moment these examples are taken directly from the old SDL documentation. By the 1.2 release these examples should hopefully deal with most common SDL programming problems.


    PrevHomeNext
    Handling the KeyboardUpEvent Examples
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/guideinput.html b/Externals/SDL/docs/html/guideinput.html deleted file mode 100644 index 4a82b6761a..0000000000 --- a/Externals/SDL/docs/html/guideinput.html +++ /dev/null @@ -1,739 +0,0 @@ -Input handling
    SDL Library Documentation
    PrevNext

    Chapter 3. Input handling

    Handling Joysticks

    Initialization

    The first step in using a joystick in a SDL program is to initialize the Joystick subsystems of SDL. This done by passing the SDL_INIT_JOYSTICK flag to SDL_Init. The joystick flag will usually be used in conjunction with other flags (like the video flag) because the joystick is usually used to control something.

    Example 3-1. Initializing SDL with Joystick Support

        if (SDL_Init( SDL_INIT_VIDEO | SDL_INIT_JOYSTICK ) < 0)
    -    {
    -        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
    -        exit(1);
    -    }

    This will attempt to start SDL with both the video and the joystick subsystems activated.

    Querying

    If we have reached this point then we can safely assume that the SDL library has been initialized and that the Joystick subsystem is active. We can now call some video and/or sound functions to get things going before we need the joystick. Eventually we have to make sure that there is actually a joystick to work with. It's wise to always check even if you know a joystick will be present on the system because it can also help detect when the joystick is unplugged. The function used to check for joysticks is SDL_NumJoysticks.

    This function simply returns the number of joysticks available on the system. If it is at least one then we are in good shape. The next step is to determine which joystick the user wants to use. If the number of joysticks available is only one then it is safe to assume that one joystick is the one the user wants to use. SDL has a function to get the name of the joysticks as assigned by the operations system and that function is SDL_JoystickName. The joystick is specified by an index where 0 is the first joystick and the last joystick is the number returned by SDL_NumJoysticks - 1. In the demonstration a list of all available joysticks is printed to stdout.

    Example 3-2. Querying the Number of Available Joysticks

        printf("%i joysticks were found.\n\n", SDL_NumJoysticks() );
    -    printf("The names of the joysticks are:\n");
    -		
    -    for( i=0; i < SDL_NumJoysticks(); i++ ) 
    -    {
    -        printf("    %s\n", SDL_JoystickName(i));
    -    }

    Opening a Joystick and Receiving Joystick Events

    SDL's event driven architecture makes working with joysticks a snap. Joysticks can trigger 4 different types of events: -

    SDL_JoyAxisEventOccurs when an axis changes
    SDL_JoyBallEventOccurs when a joystick trackball's position changes
    SDL_JoyHatEventOccurs when a hat's position changes
    SDL_JoyButtonEventOccurs when a button is pressed or released

    Events are received from all joysticks opened. The first thing that needs to be done in order to receive joystick events is to call SDL_JoystickEventState with the SDL_ENABLE flag. Next you must open the joysticks that you want to receive envents from. This is done with the SDL_JoystickOpen function. For the example we are only interested in events from the first joystick on the system, regardless of what it may be. To receive events from it we would do this:

    Example 3-3. Opening a Joystick

        SDL_Joystick *joystick;
    -
    -    SDL_JoystickEventState(SDL_ENABLE);
    -    joystick = SDL_JoystickOpen(0);

    If we wanted to receive events for other joysticks we would open them with calls to SDL_JoystickOpen just like we opened joystick 0, except we would store the SDL_Joystick structure they return in a different pointer. We only need the joystick pointer when we are querying the joysticks or when we are closing the joystick.

    Up to this point all the code we have is used just to initialize the joysticks in order to read values at run time. All we need now is an event loop, which is something that all SDL programs should have anyway to receive the systems quit events. We must now add code to check the event loop for at least some of the above mentioned events. Let's assume our event loop looks like this: -

        SDL_Event event;
    -    /* Other initializtion code goes here */   
    -
    -    /* Start main game loop here */
    -
    -    while(SDL_PollEvent(&event))
    -    {  
    -        switch(event.type)
    -        {  
    -            case SDL_KEYDOWN:
    -            /* handle keyboard stuff here */				
    -            break;
    -
    -            case SDL_QUIT:
    -            /* Set whatever flags are necessary to */
    -            /* end the main game loop here */
    -            break;
    -        }
    -    }
    -
    -    /* End loop here */
    -To handle Joystick events we merely add cases for them, first we'll add axis handling code. Axis checks can get kinda of tricky because alot of the joystick events received are junk. Joystick axis have a tendency to vary just a little between polling due to the way they are designed. To compensate for this you have to set a threshold for changes and ignore the events that have'nt exceeded the threshold. 10% is usually a good threshold value. This sounds a lot more complicated than it is. Here is the Axis event handler:

    Example 3-4. Joystick Axis Events

        case SDL_JOYAXISMOTION:  /* Handle Joystick Motion */
    -    if ( ( event.jaxis.value < -3200 ) || (event.jaxis.value > 3200 ) ) 
    -    {
    -      /* code goes here */
    -    }
    -    break;

    Another trick with axis events is that up-down and left-right movement are two different sets of axes. The most important axis is axis 0 (left-right) and axis 1 (up-down). To handle them seperatly in the code we do the following:

    Example 3-5. More Joystick Axis Events

        case SDL_JOYAXISMOTION:  /* Handle Joystick Motion */
    -    if ( ( event.jaxis.value < -3200 ) || (event.jaxis.value > 3200 ) ) 
    -    {
    -        if( event.jaxis.axis == 0) 
    -        {
    -            /* Left-right movement code goes here */
    -        }
    -
    -        if( event.jaxis.axis == 1) 
    -        {
    -            /* Up-Down movement code goes here */
    -        }
    -    }
    -    break;

    Ideally the code here should use event.jaxis.value to scale something. For example lets assume you are using the joystick to control the movement of a spaceship. If the user is using an analog joystick and they push the stick a little bit they expect to move less than if they pushed it a lot. Designing your code for this situation is preferred because it makes the experience for users of analog controls better and remains the same for users of digital controls.

    If your joystick has any additional axis then they may be used for other sticks or throttle controls and those axis return values too just with different event.jaxis.axis values.

    Button handling is simple compared to the axis checking.

    Example 3-6. Joystick Button Events

        case SDL_JOYBUTTONDOWN:  /* Handle Joystick Button Presses */
    -    if ( event.jbutton.button == 0 ) 
    -    {
    -        /* code goes here */
    -    }
    -    break;

    Button checks are simpler than axis checks because a button can only be pressed or not pressed. The SDL_JOYBUTTONDOWN event is triggered when a button is pressed and the SDL_JOYBUTTONUP event is fired when a button is released. We do have to know what button was pressed though, that is done by reading the event.jbutton.button field.

    Lastly when we are through using our joysticks we should close them with a call to SDL_JoystickClose. To close our opened joystick 0 we would do this at the end of our program: -

        SDL_JoystickClose(joystick);

    Advanced Joystick Functions

    That takes care of the controls that you can count on being on every joystick under the sun, but there are a few extra things that SDL can support. Joyballs are next on our list, they are alot like axis with a few minor differences. Joyballs store relative changes unlike the the absolute postion stored in a axis event. Also one trackball event contains both the change in x and they change in y. Our case for it is as follows:

    Example 3-7. Joystick Ball Events

        case SDL_JOYBALLMOTION:  /* Handle Joyball Motion */
    -    if( event.jball.ball == 0 )
    -    {
    -      /* ball handling */
    -    }
    -    break;

    The above checks the first joyball on the joystick. The change in position will be stored in event.jball.xrel and event.jball.yrel.

    Finally we have the hat event. Hats report only the direction they are pushed in. We check hat's position with the bitmasks: - -

    SDL_HAT_CENTERED
    SDL_HAT_UP
    SDL_HAT_RIGHT
    SDL_HAT_DOWN
    SDL_HAT_LEFT

    - -Also there are some predefined combinations of the above: -

    SDL_HAT_RIGHTUP
    SDL_HAT_RIGHTDOWN
    SDL_HAT_LEFTUP
    SDL_HAT_LEFTDOWN

    - -Our case for the hat may resemble the following:

    Example 3-8. Joystick Hat Events

        case SDL_JOYHATMOTION:  /* Handle Hat Motion */
    -    if ( event.jhat.value & SDL_HAT_UP )
    -    {
    -        /* Do up stuff here */
    -    }
    -
    -    if ( event.jhat.value & SDL_HAT_LEFT )
    -    {
    -        /* Do left stuff here */
    -    }
    -
    -    if ( event.jhat.value & SDL_HAT_RIGHTDOWN )
    -    {
    -        /* Do right and down together stuff here */
    -    }
    -    break;

    In addition to the queries for number of joysticks on the system and their names there are additional functions to query the capabilities of attached joysticks: -

    SDL_JoystickNumAxesReturns the number of joysitck axes
    SDL_JoystickNumButtonsReturns the number of joysitck buttons
    SDL_JoystickNumBallsReturns the number of joysitck balls
    SDL_JoystickNumHatsReturns the number of joysitck hats

    - -To use these functions we just have to pass in the joystick structure we got when we opened the joystick. For Example:

    Example 3-9. Querying Joystick Characteristics

        int number_of_buttons;
    -    SDL_Joystick *joystick;
    -
    -    joystick = SDL_JoystickOpen(0);
    -    number_of_buttons = SDL_JoystickNumButtons(joystick);

    This block of code would get the number of buttons on the first joystick in the system.


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    Using OpenGL With SDLUpHandling the Keyboard
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/guideinputkeyboard.html b/Externals/SDL/docs/html/guideinputkeyboard.html deleted file mode 100644 index 787036c7f2..0000000000 --- a/Externals/SDL/docs/html/guideinputkeyboard.html +++ /dev/null @@ -1,746 +0,0 @@ -Handling the Keyboard
    SDL Library Documentation
    PrevChapter 3. Input handlingNext

    Handling the Keyboard

    Keyboard Related Structures

    It should make it a lot easier to understand this tutorial is you are familiar with the data types involved in keyboard access, so I'll explain them first.

    SDLKey

    SDLKey is an enumerated type defined in SDL/include/SDL_keysym.h and detailed here. Each SDLKey symbol represents a key, SDLK_a corresponds to the 'a' key on a keyboard, SDLK_SPACE corresponds to the space bar, and so on.

    SDLMod

    SDLMod is an enumerated type, similar to SDLKey, however it enumerates keyboard modifiers (Control, Alt, Shift). The full list of modifier symbols is here. SDLMod values can be AND'd together to represent several modifiers.

    SDL_keysym

    typedef struct{
    -  Uint8 scancode;
    -  SDLKey sym;
    -  SDLMod mod;
    -  Uint16 unicode;
    -} SDL_keysym;

    The SDL_keysym structure describes a key press or a key release. The scancode field is hardware specific and should be ignored unless you know what your doing. The sym field is the SDLKey value of the key being pressed or released. The mod field describes the state of the keyboard modifiers at the time the key press or release occurred. So a value of KMOD_NUM | KMOD_CAPS | KMOD_LSHIFT would mean that Numlock, Capslock and the left shift key were all press (or enabled in the case of the lock keys). Finally, the unicode field stores the 16-bit unicode value of the key.

    Note: It should be noted and understood that this field is only valid when the SDL_keysym is describing a key press, not a key release. Unicode values only make sense on a key press because the unicode value describes an international character and only key presses produce characters. More information on Unicode can be found at www.unicode.org

    Note: Unicode translation must be enabled using the SDL_EnableUNICODE function.

    SDL_KeyboardEvent

    typedef struct{
    -  Uint8 type;
    -  Uint8 state;
    -  SDL_keysym keysym;
    -} SDL_KeyboardEvent;

    The SDL_KeyboardEvent describes a keyboard event (obviously). The key member of the SDL_Event union is a SDL_KeyboardEvent structure. The type field specifies whether the event is a key release (SDL_KEYUP) or a key press (SDL_KEYDOWN) event. The state is largely redundant, it reports the same information as the type field but uses different values (SDL_RELEASED and SDL_PRESSED). The keysym contains information of the key press or release that this event represents (see above).

    Reading Keyboard Events

    Reading keybaord events from the event queue is quite simple (the event queue and using it is described here). We read events using SDL_PollEvent in a while() loop and check for SDL_KEYUP and SDL_KEYDOWN events using a switch statement, like so:

    Example 3-10. Reading Keyboard Events

      SDL_Event event;
    -  .
    -  .
    -  /* Poll for events. SDL_PollEvent() returns 0 when there are no  */
    -  /* more events on the event queue, our while loop will exit when */
    -  /* that occurs.                                                  */
    -  while( SDL_PollEvent( &event ) ){
    -    /* We are only worried about SDL_KEYDOWN and SDL_KEYUP events */
    -    switch( event.type ){
    -      case SDL_KEYDOWN:
    -        printf( "Key press detected\n" );
    -        break;
    -
    -      case SDL_KEYUP:
    -        printf( "Key release detected\n" );
    -        break;
    -
    -      default:
    -        break;
    -    }
    -  }
    -  .
    -  .

    This is a very basic example. No information about the key press or release is interpreted. We will explore the other extreme out our first full example below - reporting all available information about a keyboard event.

    A More Detailed Look

    Before we can read events SDL must be initialised with SDL_Init and a video mode must be set using SDL_SetVideoMode. There are, however, two other functions we must use to obtain all the information required. We must enable unicode translation by calling SDL_EnableUNICODE(1) and we must convert SDLKey values into something printable, using SDL_GetKeyName

    Note: It is useful to note that unicode values < 0x80 translate directly a characters ASCII value. THis is used in the example below

    Example 3-11. Interpreting Key Event Information

    
    #include "SDL.h"
    -
    -    /* Function Prototypes */
    -    void PrintKeyInfo( SDL_KeyboardEvent *key );
    -    void PrintModifiers( SDLMod mod );
    -
    -    /* main */
    -    int main( int argc, char *argv[] ){
    -        
    -        SDL_Event event;
    -        int quit = 0;
    -        
    -        /* Initialise SDL */
    -        if( SDL_Init( SDL_INIT_VIDEO ) < 0){
    -            fprintf( stderr, "Could not initialise SDL: %s\n", SDL_GetError() );
    -            exit( -1 );
    -        }
    -
    -        /* Set a video mode */
    -        if( !SDL_SetVideoMode( 320, 200, 0, 0 ) ){
    -            fprintf( stderr, "Could not set video mode: %s\n", SDL_GetError() );
    -            SDL_Quit();
    -            exit( -1 );
    -        }
    -
    -        /* Enable Unicode translation */
    -        SDL_EnableUNICODE( 1 );
    -
    -        /* Loop until an SDL_QUIT event is found */
    -        while( !quit ){
    -
    -            /* Poll for events */
    -            while( SDL_PollEvent( &event ) ){
    -                
    -                switch( event.type ){
    -                    /* Keyboard event */
    -                    /* Pass the event data onto PrintKeyInfo() */
    -                    case SDL_KEYDOWN:
    -                    case SDL_KEYUP:
    -                        PrintKeyInfo( &event.key );
    -                        break;
    -
    -                    /* SDL_QUIT event (window close) */
    -                    case SDL_QUIT:
    -                        quit = 1;
    -                        break;
    -
    -                    default:
    -                        break;
    -                }
    -
    -            }
    -
    -        }
    -
    -        /* Clean up */
    -        SDL_Quit();
    -        exit( 0 );
    -    }
    -
    -    /* Print all information about a key event */
    -    void PrintKeyInfo( SDL_KeyboardEvent *key ){
    -        /* Is it a release or a press? */
    -        if( key->type == SDL_KEYUP )
    -            printf( "Release:- " );
    -        else
    -            printf( "Press:- " );
    -
    -        /* Print the hardware scancode first */
    -        printf( "Scancode: 0x%02X", key->keysym.scancode );
    -        /* Print the name of the key */
    -        printf( ", Name: %s", SDL_GetKeyName( key->keysym.sym ) );
    -        /* We want to print the unicode info, but we need to make */
    -        /* sure its a press event first (remember, release events */
    -        /* don't have unicode info                                */
    -        if( key->type == SDL_KEYDOWN ){
    -            /* If the Unicode value is less than 0x80 then the    */
    -            /* unicode value can be used to get a printable       */
    -            /* representation of the key, using (char)unicode.    */
    -            printf(", Unicode: " );
    -            if( key->keysym.unicode < 0x80 && key->keysym.unicode > 0 ){
    -                printf( "%c (0x%04X)", (char)key->keysym.unicode,
    -                        key->keysym.unicode );
    -            }
    -            else{
    -                printf( "? (0x%04X)", key->keysym.unicode );
    -            }
    -        }
    -        printf( "\n" );
    -        /* Print modifier info */
    -        PrintModifiers( key->keysym.mod );
    -    }
    -
    -    /* Print modifier info */
    -    void PrintModifiers( SDLMod mod ){
    -        printf( "Modifers: " );
    -
    -        /* If there are none then say so and return */
    -        if( mod == KMOD_NONE ){
    -            printf( "None\n" );
    -            return;
    -        }
    -
    -        /* Check for the presence of each SDLMod value */
    -        /* This looks messy, but there really isn't    */
    -        /* a clearer way.                              */
    -        if( mod & KMOD_NUM ) printf( "NUMLOCK " );
    -        if( mod & KMOD_CAPS ) printf( "CAPSLOCK " );
    -        if( mod & KMOD_LCTRL ) printf( "LCTRL " );
    -        if( mod & KMOD_RCTRL ) printf( "RCTRL " );
    -        if( mod & KMOD_RSHIFT ) printf( "RSHIFT " );
    -        if( mod & KMOD_LSHIFT ) printf( "LSHIFT " );
    -        if( mod & KMOD_RALT ) printf( "RALT " );
    -        if( mod & KMOD_LALT ) printf( "LALT " );
    -        if( mod & KMOD_CTRL ) printf( "CTRL " );
    -        if( mod & KMOD_SHIFT ) printf( "SHIFT " );
    -        if( mod & KMOD_ALT ) printf( "ALT " );
    -        printf( "\n" );
    -    }

    Game-type Input

    I have found that people using keyboard events for games and other interactive applications don't always understand one fundemental point.

    Keyboard events only take place when a keys state changes from being unpressed to pressed, and vice versa.

    Imagine you have an image of an alien that you wish to move around using the cursor keys: when you pressed the left arrow key you want him to slide over to the left, and when you press the down key you want him to slide down the screen. Examine the following code; it highlights an error that many people have made. -

        /* Alien screen coordinates */
    -    int alien_x=0, alien_y=0;
    -    .
    -    .
    -    /* Initialise SDL and video modes and all that */
    -    .
    -    /* Main game loop */
    -    /* Check for events */
    -    while( SDL_PollEvent( &event ) ){
    -        switch( event.type ){
    -            /* Look for a keypress */
    -            case SDL_KEYDOWN:
    -                /* Check the SDLKey values and move change the coords */
    -                switch( event.key.keysym.sym ){
    -                    case SDLK_LEFT:
    -                        alien_x -= 1;
    -                        break;
    -                    case SDLK_RIGHT:
    -                        alien_x += 1;
    -                        break;
    -                    case SDLK_UP:
    -                        alien_y -= 1;
    -                        break;
    -                    case SDLK_DOWN:
    -                        alien_y += 1;
    -                        break;
    -                    default:
    -                        break;
    -                }
    -            }
    -        }
    -    }
    -    .
    -    .
    -At first glance you may think this is a perfectly reasonable piece of code for the task, but it isn't. Like I said keyboard events only occur when a key changes state, so the user would have to press and release the left cursor key 100 times to move the alien 100 pixels to the left.

    To get around this problem we must not use the events to change the position of the alien, we use the events to set flags which are then used in a seperate section of code to move the alien. Something like this:

    Example 3-12. Proper Game Movement

        /* Alien screen coordinates */
    -    int alien_x=0, alien_y=0;
    -    int alien_xvel=0, alien_yvel=0;
    -    .
    -    .
    -    /* Initialise SDL and video modes and all that */
    -    .
    -    /* Main game loop */
    -    /* Check for events */
    -    while( SDL_PollEvent( &event ) ){
    -        switch( event.type ){
    -            /* Look for a keypress */
    -            case SDL_KEYDOWN:
    -                /* Check the SDLKey values and move change the coords */
    -                switch( event.key.keysym.sym ){
    -                    case SDLK_LEFT:
    -                        alien_xvel = -1;
    -                        break;
    -                    case SDLK_RIGHT:
    -                        alien_xvel =  1;
    -                        break;
    -                    case SDLK_UP:
    -                        alien_yvel = -1;
    -                        break;
    -                    case SDLK_DOWN:
    -                        alien_yvel =  1;
    -                        break;
    -                    default:
    -                        break;
    -                }
    -                break;
    -            /* We must also use the SDL_KEYUP events to zero the x */
    -            /* and y velocity variables. But we must also be       */
    -            /* careful not to zero the velocities when we shouldn't*/
    -            case SDL_KEYUP:
    -                switch( event.key.keysym.sym ){
    -                    case SDLK_LEFT:
    -                        /* We check to make sure the alien is moving */
    -                        /* to the left. If it is then we zero the    */
    -                        /* velocity. If the alien is moving to the   */
    -                        /* right then the right key is still press   */
    -                        /* so we don't tocuh the velocity            */
    -                        if( alien_xvel < 0 )
    -                            alien_xvel = 0;
    -                        break;
    -                    case SDLK_RIGHT:
    -                        if( alien_xvel > 0 )
    -                            alien_xvel = 0;
    -                        break;
    -                    case SDLK_UP:
    -                        if( alien_yvel < 0 )
    -                            alien_yvel = 0;
    -                        break;
    -                    case SDLK_DOWN:
    -                        if( alien_yvel > 0 )
    -                            alien_yvel = 0;
    -                        break;
    -                    default:
    -                        break;
    -                }
    -                break;
    -            
    -            default:
    -                break;
    -        }
    -    }
    -    .
    -    .
    -    /* Update the alien position */
    -    alien_x += alien_xvel;
    -    alien_y += alien_yvel;

    As can be seen, we use two extra variables, alien_xvel and alien_yvel, which represent the motion of the ship, it is these variables that we update when we detect keypresses and releases.


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    \ No newline at end of file diff --git a/Externals/SDL/docs/html/guidepreface.html b/Externals/SDL/docs/html/guidepreface.html deleted file mode 100644 index 9986fc6b75..0000000000 --- a/Externals/SDL/docs/html/guidepreface.html +++ /dev/null @@ -1,178 +0,0 @@ -Preface
    SDL Library Documentation
    PrevNext

    Preface

    About SDL

    The SDL library is designed to make it easy to write games that run on Linux, *BSD, MacOS, Win32 and BeOS using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. SDL is a fairly low level API, but using it, completely portable applications can be written with a great deal of flexibility.


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    SDL GuideUpAbout SDLdoc
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/guidethebasics.html b/Externals/SDL/docs/html/guidethebasics.html deleted file mode 100644 index 4f32363f38..0000000000 --- a/Externals/SDL/docs/html/guidethebasics.html +++ /dev/null @@ -1,173 +0,0 @@ -The Basics
    SDL Library Documentation
    PrevNext

    Chapter 1. The Basics

    Introduction

    The SDL Guide section is pretty incomplete. If you feel you have anything to add mail akawaka@skynet.ie or visit http://akawaka.csn.ul.ie/tne/.


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    CreditsUpInitializing SDL
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/guidetimeexamples.html b/Externals/SDL/docs/html/guidetimeexamples.html deleted file mode 100644 index 42b5019ebf..0000000000 --- a/Externals/SDL/docs/html/guidetimeexamples.html +++ /dev/null @@ -1,183 +0,0 @@ -Time Examples
    SDL Library Documentation
    PrevChapter 4. ExamplesNext

    Time Examples

    Time based game loop

    #define TICK_INTERVAL    30
    -
    -static Uint32 next_time;
    -
    -Uint32 time_left(void)
    -{
    -    Uint32 now;
    -
    -    now = SDL_GetTicks();
    -    if(next_time <= now)
    -        return 0;
    -    else
    -        return next_time - now;
    -}
    -
    -
    -/* main game loop */
    -
    -    next_time = SDL_GetTicks() + TICK_INTERVAL;
    -    while ( game_running ) {
    -        update_game_state();
    -        SDL_Delay(time_left());
    -        next_time += TICK_INTERVAL;
    -    }


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    \ No newline at end of file diff --git a/Externals/SDL/docs/html/guidevideo.html b/Externals/SDL/docs/html/guidevideo.html deleted file mode 100644 index 85da77d1fd..0000000000 --- a/Externals/SDL/docs/html/guidevideo.html +++ /dev/null @@ -1,463 +0,0 @@ -Graphics and Video
    SDL Library Documentation
    PrevNext

    Chapter 2. Graphics and Video

    Introduction to SDL Video

    Video is probably the most common thing that SDL is used for, and -so it has the most complete subsystem. Here are a few -examples to demonstrate the basics.

    Initializing the Video Display

    This is what almost all SDL programs have to do in one way or -another.

    Example 2-1. Initializing the Video Display

        SDL_Surface *screen;
    -
    -    /* Initialize the SDL library */
    -    if( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
    -        fprintf(stderr,
    -                "Couldn't initialize SDL: %s\n", SDL_GetError());
    -        exit(1);
    -    }
    -
    -    /* Clean up on exit */
    -    atexit(SDL_Quit);
    -    
    -    /*
    -     * Initialize the display in a 640x480 8-bit palettized mode,
    -     * requesting a software surface
    -     */
    -    screen = SDL_SetVideoMode(640, 480, 8, SDL_SWSURFACE);
    -    if ( screen == NULL ) {
    -        fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n",
    -                        SDL_GetError());
    -        exit(1);
    -    }

    Initializing the Best Video Mode

    If you have a preference for a certain pixel depth but will accept any -other, use SDL_SetVideoMode with SDL_ANYFORMAT as below. You can also -use SDL_VideoModeOK() to find the native video mode that is closest to -the mode you request.

    Example 2-2. Initializing the Best Video Mode

        /* Have a preference for 8-bit, but accept any depth */
    -    screen = SDL_SetVideoMode(640, 480, 8, SDL_SWSURFACE|SDL_ANYFORMAT);
    -    if ( screen == NULL ) {
    -        fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n",
    -                        SDL_GetError());
    -        exit(1);
    -    }
    -    printf("Set 640x480 at %d bits-per-pixel mode\n",
    -           screen->format->BitsPerPixel);

    Loading and Displaying a BMP File

    The following function loads and displays a BMP file given as -argument, once SDL is initialised and a video mode has been set.

    Example 2-3. Loading and Displaying a BMP File

    void display_bmp(char *file_name)
    -{
    -    SDL_Surface *image;
    -
    -    /* Load the BMP file into a surface */
    -    image = SDL_LoadBMP(file_name);
    -    if (image == NULL) {
    -        fprintf(stderr, "Couldn't load %s: %s\n", file_name, SDL_GetError());
    -        return;
    -    }
    -
    -    /*
    -     * Palettized screen modes will have a default palette (a standard
    -     * 8*8*4 colour cube), but if the image is palettized as well we can
    -     * use that palette for a nicer colour matching
    -     */
    -    if (image->format->palette && screen->format->palette) {
    -    SDL_SetColors(screen, image->format->palette->colors, 0,
    -                  image->format->palette->ncolors);
    -    }
    -
    -    /* Blit onto the screen surface */
    -    if(SDL_BlitSurface(image, NULL, screen, NULL) < 0)
    -        fprintf(stderr, "BlitSurface error: %s\n", SDL_GetError());
    -
    -    SDL_UpdateRect(screen, 0, 0, image->w, image->h);
    -
    -    /* Free the allocated BMP surface */
    -    SDL_FreeSurface(image);
    -}

    Drawing Directly to the Display

    The following two functions can be used to get and set single -pixels of a surface. They are carefully written to work with any depth -currently supported by SDL. Remember to lock the surface before -calling them, and to unlock it before calling any other SDL -functions.

    To convert between pixel values and their red, green, blue -components, use SDL_GetRGB() and SDL_MapRGB().

    Example 2-4. getpixel()

    /*
    - * Return the pixel value at (x, y)
    - * NOTE: The surface must be locked before calling this!
    - */
    -Uint32 getpixel(SDL_Surface *surface, int x, int y)
    -{
    -    int bpp = surface->format->BytesPerPixel;
    -    /* Here p is the address to the pixel we want to retrieve */
    -    Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
    -
    -    switch(bpp) {
    -    case 1:
    -        return *p;
    -
    -    case 2:
    -        return *(Uint16 *)p;
    -
    -    case 3:
    -        if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
    -            return p[0] << 16 | p[1] << 8 | p[2];
    -        else
    -            return p[0] | p[1] << 8 | p[2] << 16;
    -
    -    case 4:
    -        return *(Uint32 *)p;
    -
    -    default:
    -        return 0;       /* shouldn't happen, but avoids warnings */
    -    }
    -}

    Example 2-5. putpixel()

    /*
    - * Set the pixel at (x, y) to the given value
    - * NOTE: The surface must be locked before calling this!
    - */
    -void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
    -{
    -    int bpp = surface->format->BytesPerPixel;
    -    /* Here p is the address to the pixel we want to set */
    -    Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
    -
    -    switch(bpp) {
    -    case 1:
    -        *p = pixel;
    -        break;
    -
    -    case 2:
    -        *(Uint16 *)p = pixel;
    -        break;
    -
    -    case 3:
    -        if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
    -            p[0] = (pixel >> 16) & 0xff;
    -            p[1] = (pixel >> 8) & 0xff;
    -            p[2] = pixel & 0xff;
    -        } else {
    -            p[0] = pixel & 0xff;
    -            p[1] = (pixel >> 8) & 0xff;
    -            p[2] = (pixel >> 16) & 0xff;
    -        }
    -        break;
    -
    -    case 4:
    -        *(Uint32 *)p = pixel;
    -        break;
    -    }
    -}

    The following code uses the putpixel() function above to set a -yellow pixel in the middle of the screen.

    Example 2-6. Using putpixel()

    
    /* Code to set a yellow pixel at the center of the screen */
    -
    -    int x, y;
    -    Uint32 yellow;
    -
    -    /* Map the color yellow to this display (R=0xff, G=0xFF, B=0x00)
    -       Note:  If the display is palettized, you must set the palette first.
    -    */
    -    yellow = SDL_MapRGB(screen->format, 0xff, 0xff, 0x00);
    -
    -    x = screen->w / 2;
    -    y = screen->h / 2;
    -
    -    /* Lock the screen for direct access to the pixels */
    -    if ( SDL_MUSTLOCK(screen) ) {
    -        if ( SDL_LockSurface(screen) < 0 ) {
    -            fprintf(stderr, "Can't lock screen: %s\n", SDL_GetError());
    -            return;
    -        }
    -    }
    -
    -    putpixel(screen, x, y, yellow);
    -
    -    if ( SDL_MUSTLOCK(screen) ) {
    -        SDL_UnlockSurface(screen);
    -    }
    -    /* Update just the part of the display that we've changed */
    -    SDL_UpdateRect(screen, x, y, 1, 1);
    -
    -    return;

    PrevHomeNext
    Initializing SDLUpUsing OpenGL With SDL
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/guidevideoopengl.html b/Externals/SDL/docs/html/guidevideoopengl.html deleted file mode 100644 index 0abd567186..0000000000 --- a/Externals/SDL/docs/html/guidevideoopengl.html +++ /dev/null @@ -1,730 +0,0 @@ -Using OpenGL With SDL
    SDL Library Documentation
    PrevChapter 2. Graphics and VideoNext

    Using OpenGL With SDL

    SDL has the ability to create and use OpenGL contexts on several platforms(Linux/X11, Win32, BeOS, MacOS Classic/Toolbox, Mac OS X, FreeBSD/X11 and Solaris/X11). This allows you to use SDL's audio, event handling, threads and times in your OpenGL applications (a function often performed by GLUT).

    Initialisation

    Initialising SDL to use OpenGL is not very different to initialising SDL normally. There are three differences; you must pass SDL_OPENGL to SDL_SetVideoMode, you must specify several GL attributes (depth buffer size, framebuffer sizes) using SDL_GL_SetAttribute and finally, if you wish to use double buffering you must specify it as a GL attribute, not by passing the SDL_DOUBLEBUF flag to SDL_SetVideoMode.

    Example 2-7. Initializing SDL with OpenGL

        /* Information about the current video settings. */
    -    const SDL_VideoInfo* info = NULL;
    -    /* Dimensions of our window. */
    -    int width = 0;
    -    int height = 0;
    -    /* Color depth in bits of our window. */
    -    int bpp = 0;
    -    /* Flags we will pass into SDL_SetVideoMode. */
    -    int flags = 0;
    -
    -    /* First, initialize SDL's video subsystem. */
    -    if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
    -        /* Failed, exit. */
    -        fprintf( stderr, "Video initialization failed: %s\n",
    -             SDL_GetError( ) );
    -        quit_tutorial( 1 );
    -    }
    -
    -    /* Let's get some video information. */
    -    info = SDL_GetVideoInfo( );
    -
    -    if( !info ) {
    -        /* This should probably never happen. */
    -        fprintf( stderr, "Video query failed: %s\n",
    -             SDL_GetError( ) );
    -        quit_tutorial( 1 );
    -    }
    -
    -    /*
    -     * Set our width/height to 640/480 (you would
    -     * of course let the user decide this in a normal
    -     * app). We get the bpp we will request from
    -     * the display. On X11, VidMode can't change
    -     * resolution, so this is probably being overly
    -     * safe. Under Win32, ChangeDisplaySettings
    -     * can change the bpp.
    -     */
    -    width = 640;
    -    height = 480;
    -    bpp = info->vfmt->BitsPerPixel;
    -
    -    /*
    -     * Now, we want to setup our requested
    -     * window attributes for our OpenGL window.
    -     * We want *at least* 5 bits of red, green
    -     * and blue. We also want at least a 16-bit
    -     * depth buffer.
    -     *
    -     * The last thing we do is request a double
    -     * buffered window. '1' turns on double
    -     * buffering, '0' turns it off.
    -     *
    -     * Note that we do not use SDL_DOUBLEBUF in
    -     * the flags to SDL_SetVideoMode. That does
    -     * not affect the GL attribute state, only
    -     * the standard 2D blitting setup.
    -     */
    -    SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
    -    SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
    -    SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
    -    SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
    -    SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
    -
    -    /*
    -     * We want to request that SDL provide us
    -     * with an OpenGL window, in a fullscreen
    -     * video mode.
    -     *
    -     * EXERCISE:
    -     * Make starting windowed an option, and
    -     * handle the resize events properly with
    -     * glViewport.
    -     */
    -    flags = SDL_OPENGL | SDL_FULLSCREEN;
    -
    -    /*
    -     * Set the video mode
    -     */
    -    if( SDL_SetVideoMode( width, height, bpp, flags ) == 0 ) {
    -        /* 
    -         * This could happen for a variety of reasons,
    -         * including DISPLAY not being set, the specified
    -         * resolution not being available, etc.
    -         */
    -        fprintf( stderr, "Video mode set failed: %s\n",
    -             SDL_GetError( ) );
    -        quit_tutorial( 1 );
    -    }

    Drawing

    Apart from initialisation, using OpenGL within SDL is the same as using OpenGL -with any other API, e.g. GLUT. You still use all the same function calls and -data types. However if you are using a double-buffered display, then you must -use -SDL_GL_SwapBuffers() -to swap the buffers and update the display. To request double-buffering -with OpenGL, use -SDL_GL_SetAttribute -with SDL_GL_DOUBLEBUFFER, and use -SDL_GL_GetAttribute -to see if you actually got it.

    A full example code listing is now presented below.

    Example 2-8. SDL and OpenGL

    /*
    - * SDL OpenGL Tutorial.
    - * (c) Michael Vance, 2000
    - * briareos@lokigames.com
    - *
    - * Distributed under terms of the LGPL. 
    - */
    -
    -#include <SDL/SDL.h>
    -#include <GL/gl.h>
    -#include <GL/glu.h>
    -
    -#include <stdio.h>
    -#include <stdlib.h>
    -
    -static GLboolean should_rotate = GL_TRUE;
    -
    -static void quit_tutorial( int code )
    -{
    -    /*
    -     * Quit SDL so we can release the fullscreen
    -     * mode and restore the previous video settings,
    -     * etc.
    -     */
    -    SDL_Quit( );
    -
    -    /* Exit program. */
    -    exit( code );
    -}
    -
    -static void handle_key_down( SDL_keysym* keysym )
    -{
    -
    -    /* 
    -     * We're only interested if 'Esc' has
    -     * been presssed.
    -     *
    -     * EXERCISE: 
    -     * Handle the arrow keys and have that change the
    -     * viewing position/angle.
    -     */
    -    switch( keysym->sym ) {
    -    case SDLK_ESCAPE:
    -        quit_tutorial( 0 );
    -        break;
    -    case SDLK_SPACE:
    -        should_rotate = !should_rotate;
    -        break;
    -    default:
    -        break;
    -    }
    -
    -}
    -
    -static void process_events( void )
    -{
    -    /* Our SDL event placeholder. */
    -    SDL_Event event;
    -
    -    /* Grab all the events off the queue. */
    -    while( SDL_PollEvent( &event ) ) {
    -
    -        switch( event.type ) {
    -        case SDL_KEYDOWN:
    -            /* Handle key presses. */
    -            handle_key_down( &event.key.keysym );
    -            break;
    -        case SDL_QUIT:
    -            /* Handle quit requests (like Ctrl-c). */
    -            quit_tutorial( 0 );
    -            break;
    -        }
    -
    -    }
    -
    -}
    -
    -static void draw_screen( void )
    -{
    -    /* Our angle of rotation. */
    -    static float angle = 0.0f;
    -
    -    /*
    -     * EXERCISE:
    -     * Replace this awful mess with vertex
    -     * arrays and a call to glDrawElements.
    -     *
    -     * EXERCISE:
    -     * After completing the above, change
    -     * it to use compiled vertex arrays.
    -     *
    -     * EXERCISE:
    -     * Verify my windings are correct here ;).
    -     */
    -    static GLfloat v0[] = { -1.0f, -1.0f,  1.0f };
    -    static GLfloat v1[] = {  1.0f, -1.0f,  1.0f };
    -    static GLfloat v2[] = {  1.0f,  1.0f,  1.0f };
    -    static GLfloat v3[] = { -1.0f,  1.0f,  1.0f };
    -    static GLfloat v4[] = { -1.0f, -1.0f, -1.0f };
    -    static GLfloat v5[] = {  1.0f, -1.0f, -1.0f };
    -    static GLfloat v6[] = {  1.0f,  1.0f, -1.0f };
    -    static GLfloat v7[] = { -1.0f,  1.0f, -1.0f };
    -    static GLubyte red[]    = { 255,   0,   0, 255 };
    -    static GLubyte green[]  = {   0, 255,   0, 255 };
    -    static GLubyte blue[]   = {   0,   0, 255, 255 };
    -    static GLubyte white[]  = { 255, 255, 255, 255 };
    -    static GLubyte yellow[] = {   0, 255, 255, 255 };
    -    static GLubyte black[]  = {   0,   0,   0, 255 };
    -    static GLubyte orange[] = { 255, 255,   0, 255 };
    -    static GLubyte purple[] = { 255,   0, 255,   0 };
    -
    -    /* Clear the color and depth buffers. */
    -    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
    -
    -    /* We don't want to modify the projection matrix. */
    -    glMatrixMode( GL_MODELVIEW );
    -    glLoadIdentity( );
    -
    -    /* Move down the z-axis. */
    -    glTranslatef( 0.0, 0.0, -5.0 );
    -
    -    /* Rotate. */
    -    glRotatef( angle, 0.0, 1.0, 0.0 );
    -
    -    if( should_rotate ) {
    -
    -        if( ++angle > 360.0f ) {
    -            angle = 0.0f;
    -        }
    -
    -    }
    -
    -    /* Send our triangle data to the pipeline. */
    -    glBegin( GL_TRIANGLES );
    -
    -    glColor4ubv( red );
    -    glVertex3fv( v0 );
    -    glColor4ubv( green );
    -    glVertex3fv( v1 );
    -    glColor4ubv( blue );
    -    glVertex3fv( v2 );
    -
    -    glColor4ubv( red );
    -    glVertex3fv( v0 );
    -    glColor4ubv( blue );
    -    glVertex3fv( v2 );
    -    glColor4ubv( white );
    -    glVertex3fv( v3 );
    -
    -    glColor4ubv( green );
    -    glVertex3fv( v1 );
    -    glColor4ubv( black );
    -    glVertex3fv( v5 );
    -    glColor4ubv( orange );
    -    glVertex3fv( v6 );
    -
    -    glColor4ubv( green );
    -    glVertex3fv( v1 );
    -    glColor4ubv( orange );
    -    glVertex3fv( v6 );
    -    glColor4ubv( blue );
    -    glVertex3fv( v2 );
    -
    -    glColor4ubv( black );
    -    glVertex3fv( v5 );
    -    glColor4ubv( yellow );
    -    glVertex3fv( v4 );
    -    glColor4ubv( purple );
    -    glVertex3fv( v7 );
    -
    -    glColor4ubv( black );
    -    glVertex3fv( v5 );
    -    glColor4ubv( purple );
    -    glVertex3fv( v7 );
    -    glColor4ubv( orange );
    -    glVertex3fv( v6 );
    -
    -    glColor4ubv( yellow );
    -    glVertex3fv( v4 );
    -    glColor4ubv( red );
    -    glVertex3fv( v0 );
    -    glColor4ubv( white );
    -    glVertex3fv( v3 );
    -
    -    glColor4ubv( yellow );
    -    glVertex3fv( v4 );
    -    glColor4ubv( white );
    -    glVertex3fv( v3 );
    -    glColor4ubv( purple );
    -    glVertex3fv( v7 );
    -
    -    glColor4ubv( white );
    -    glVertex3fv( v3 );
    -    glColor4ubv( blue );
    -    glVertex3fv( v2 );
    -    glColor4ubv( orange );
    -    glVertex3fv( v6 );
    -
    -    glColor4ubv( white );
    -    glVertex3fv( v3 );
    -    glColor4ubv( orange );
    -    glVertex3fv( v6 );
    -    glColor4ubv( purple );
    -    glVertex3fv( v7 );
    -
    -    glColor4ubv( green );
    -    glVertex3fv( v1 );
    -    glColor4ubv( red );
    -    glVertex3fv( v0 );
    -    glColor4ubv( yellow );
    -    glVertex3fv( v4 );
    -
    -    glColor4ubv( green );
    -    glVertex3fv( v1 );
    -    glColor4ubv( yellow );
    -    glVertex3fv( v4 );
    -    glColor4ubv( black );
    -    glVertex3fv( v5 );
    -
    -    glEnd( );
    -
    -    /*
    -     * EXERCISE:
    -     * Draw text telling the user that 'Spc'
    -     * pauses the rotation and 'Esc' quits.
    -     * Do it using vetors and textured quads.
    -     */
    -
    -    /*
    -     * Swap the buffers. This this tells the driver to
    -     * render the next frame from the contents of the
    -     * back-buffer, and to set all rendering operations
    -     * to occur on what was the front-buffer.
    -     *
    -     * Double buffering prevents nasty visual tearing
    -     * from the application drawing on areas of the
    -     * screen that are being updated at the same time.
    -     */
    -    SDL_GL_SwapBuffers( );
    -}
    -
    -static void setup_opengl( int width, int height )
    -{
    -    float ratio = (float) width / (float) height;
    -
    -    /* Our shading model--Gouraud (smooth). */
    -    glShadeModel( GL_SMOOTH );
    -
    -    /* Culling. */
    -    glCullFace( GL_BACK );
    -    glFrontFace( GL_CCW );
    -    glEnable( GL_CULL_FACE );
    -
    -    /* Set the clear color. */
    -    glClearColor( 0, 0, 0, 0 );
    -
    -    /* Setup our viewport. */
    -    glViewport( 0, 0, width, height );
    -
    -    /*
    -     * Change to the projection matrix and set
    -     * our viewing volume.
    -     */
    -    glMatrixMode( GL_PROJECTION );
    -    glLoadIdentity( );
    -    /*
    -     * EXERCISE:
    -     * Replace this with a call to glFrustum.
    -     */
    -    gluPerspective( 60.0, ratio, 1.0, 1024.0 );
    -}
    -
    -int main( int argc, char* argv[] )
    -{
    -    /* Information about the current video settings. */
    -    const SDL_VideoInfo* info = NULL;
    -    /* Dimensions of our window. */
    -    int width = 0;
    -    int height = 0;
    -    /* Color depth in bits of our window. */
    -    int bpp = 0;
    -    /* Flags we will pass into SDL_SetVideoMode. */
    -    int flags = 0;
    -
    -    /* First, initialize SDL's video subsystem. */
    -    if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
    -        /* Failed, exit. */
    -        fprintf( stderr, "Video initialization failed: %s\n",
    -             SDL_GetError( ) );
    -        quit_tutorial( 1 );
    -    }
    -
    -    /* Let's get some video information. */
    -    info = SDL_GetVideoInfo( );
    -
    -    if( !info ) {
    -        /* This should probably never happen. */
    -        fprintf( stderr, "Video query failed: %s\n",
    -             SDL_GetError( ) );
    -        quit_tutorial( 1 );
    -    }
    -
    -    /*
    -     * Set our width/height to 640/480 (you would
    -     * of course let the user decide this in a normal
    -     * app). We get the bpp we will request from
    -     * the display. On X11, VidMode can't change
    -     * resolution, so this is probably being overly
    -     * safe. Under Win32, ChangeDisplaySettings
    -     * can change the bpp.
    -     */
    -    width = 640;
    -    height = 480;
    -    bpp = info->vfmt->BitsPerPixel;
    -
    -    /*
    -     * Now, we want to setup our requested
    -     * window attributes for our OpenGL window.
    -     * We want *at least* 5 bits of red, green
    -     * and blue. We also want at least a 16-bit
    -     * depth buffer.
    -     *
    -     * The last thing we do is request a double
    -     * buffered window. '1' turns on double
    -     * buffering, '0' turns it off.
    -     *
    -     * Note that we do not use SDL_DOUBLEBUF in
    -     * the flags to SDL_SetVideoMode. That does
    -     * not affect the GL attribute state, only
    -     * the standard 2D blitting setup.
    -     */
    -    SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
    -    SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
    -    SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
    -    SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
    -    SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
    -
    -    /*
    -     * We want to request that SDL provide us
    -     * with an OpenGL window, in a fullscreen
    -     * video mode.
    -     *
    -     * EXERCISE:
    -     * Make starting windowed an option, and
    -     * handle the resize events properly with
    -     * glViewport.
    -     */
    -    flags = SDL_OPENGL | SDL_FULLSCREEN;
    -
    -    /*
    -     * Set the video mode
    -     */
    -    if( SDL_SetVideoMode( width, height, bpp, flags ) == 0 ) {
    -        /* 
    -         * This could happen for a variety of reasons,
    -         * including DISPLAY not being set, the specified
    -         * resolution not being available, etc.
    -         */
    -        fprintf( stderr, "Video mode set failed: %s\n",
    -             SDL_GetError( ) );
    -        quit_tutorial( 1 );
    -    }
    -
    -    /*
    -     * At this point, we should have a properly setup
    -     * double-buffered window for use with OpenGL.
    -     */
    -    setup_opengl( width, height );
    -
    -    /*
    -     * Now we want to begin our normal app process--
    -     * an event loop with a lot of redrawing.
    -     */
    -    while( 1 ) {
    -        /* Process incoming events. */
    -        process_events( );
    -        /* Draw the screen. */
    -        draw_screen( );
    -    }
    -
    -    /*
    -     * EXERCISE:
    -     * Record timings using SDL_GetTicks() and
    -     * and print out frames per second at program
    -     * end.
    -     */
    -
    -    /* Never reached. */
    -    return 0;
    -}

    PrevHomeNext
    Graphics and VideoUpInput handling
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/index.html b/Externals/SDL/docs/html/index.html deleted file mode 100644 index f86ff191d3..0000000000 --- a/Externals/SDL/docs/html/index.html +++ /dev/null @@ -1,1156 +0,0 @@ -
    Table of Contents
    I. SDL Guide
    Preface
    About SDL
    About SDLdoc
    Credits
    1. The Basics
    Introduction
    Initializing SDL
    2. Graphics and Video
    Introduction to SDL Video
    Using OpenGL With SDL
    3. Input handling
    Handling Joysticks
    Handling the Keyboard
    4. Examples
    Introduction
    Event Examples
    Audio Examples
    CDROM Examples
    Time Examples
    II. SDL Reference
    5. General
    SDL_Init -- Initializes SDL
    SDL_InitSubSystem -- Initialize subsystems
    SDL_QuitSubSystem -- Shut down a subsystem
    SDL_Quit -- Shut down SDL
    SDL_WasInit -- Check which subsystems are initialized
    SDL_GetError -- Get SDL error string
    SDL_envvars -- SDL environment variables
    6. Video
    SDL_GetVideoSurface -- returns a pointer to the current display surface
    SDL_GetVideoInfo -- returns a pointer to information about the video hardware
    SDL_VideoDriverName -- Obtain the name of the video driver
    SDL_ListModes -- Returns a pointer to an array of available screen dimensions for -the given format and video flags
    SDL_VideoModeOK -- Check to see if a particular video mode is supported.
    SDL_SetVideoMode -- Set up a video mode with the specified width, height and bits-per-pixel.
    SDL_UpdateRect -- Makes sure the given area is updated on the given screen.
    SDL_UpdateRects -- Makes sure the given list of rectangles is updated on the given screen.
    SDL_Flip -- Swaps screen buffers
    SDL_SetColors -- Sets a portion of the colormap for the given 8-bit surface.
    SDL_SetPalette -- Sets the colors in the palette of an 8-bit surface.
    SDL_SetGamma -- Sets the color gamma function for the display
    SDL_GetGammaRamp -- Gets the color gamma lookup tables for the display
    SDL_SetGammaRamp -- Sets the color gamma lookup tables for the display
    SDL_MapRGB -- Map a RGB color value to a pixel format.
    SDL_MapRGBA -- Map a RGBA color value to a pixel format.
    SDL_GetRGB -- Get RGB values from a pixel in the specified pixel format.
    SDL_GetRGBA -- Get RGBA values from a pixel in the specified pixel format.
    SDL_CreateRGBSurface -- Create an empty SDL_Surface
    SDL_CreateRGBSurfaceFrom -- Create an SDL_Surface from pixel data
    SDL_FreeSurface -- Frees (deletes) a SDL_Surface
    SDL_LockSurface -- Lock a surface for directly access.
    SDL_UnlockSurface -- Unlocks a previously locked surface.
    SDL_LoadBMP -- Load a Windows BMP file into an SDL_Surface.
    SDL_SaveBMP -- Save an SDL_Surface as a Windows BMP file.
    SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and -RLE acceleration.
    SDL_SetAlpha -- Adjust the alpha properties of a surface
    SDL_SetClipRect -- Sets the clipping rectangle for a surface.
    SDL_GetClipRect -- Gets the clipping rectangle for a surface.
    SDL_ConvertSurface -- Converts a surface to the same format as another surface.
    SDL_BlitSurface -- This performs a fast blit from the source surface to the destination surface.
    SDL_FillRect -- This function performs a fast fill of the given rectangle with some color
    SDL_DisplayFormat -- Convert a surface to the display format
    SDL_DisplayFormatAlpha -- Convert a surface to the display format
    SDL_WarpMouse -- Set the position of the mouse cursor.
    SDL_CreateCursor -- Creates a new mouse cursor.
    SDL_FreeCursor -- Frees a cursor created with SDL_CreateCursor.
    SDL_SetCursor -- Set the currently active mouse cursor.
    SDL_GetCursor -- Get the currently active mouse cursor.
    SDL_ShowCursor -- Toggle whether or not the cursor is shown on the screen.
    SDL_GL_LoadLibrary -- Specify an OpenGL library
    SDL_GL_GetProcAddress -- Get the address of a GL function
    SDL_GL_GetAttribute -- Get the value of a special SDL/OpenGL attribute
    SDL_GL_SetAttribute -- Set a special SDL/OpenGL attribute
    SDL_GL_SwapBuffers -- Swap OpenGL framebuffers/Update Display
    SDL_CreateYUVOverlay -- Create a YUV video overlay
    SDL_LockYUVOverlay -- Lock an overlay
    SDL_UnlockYUVOverlay -- Unlock an overlay
    SDL_DisplayYUVOverlay -- Blit the overlay to the display
    SDL_FreeYUVOverlay -- Free a YUV video overlay
    SDL_GLattr -- SDL GL Attributes
    SDL_Rect -- Defines a rectangular area
    SDL_Color -- Format independent color description
    SDL_Palette -- Color palette for 8-bit pixel formats
    SDL_PixelFormat -- Stores surface format information
    SDL_Surface -- Graphical Surface Structure
    SDL_VideoInfo -- Video Target information
    SDL_Overlay -- YUV video overlay
    7. Window Management
    SDL_WM_SetCaption -- Sets the window tile and icon name.
    SDL_WM_GetCaption -- Gets the window title and icon name.
    SDL_WM_SetIcon -- Sets the icon for the display window.
    SDL_WM_IconifyWindow -- Iconify/Minimise the window
    SDL_WM_ToggleFullScreen -- Toggles fullscreen mode
    SDL_WM_GrabInput -- Grabs mouse and keyboard input.
    8. Events
    Introduction
    SDL Event Structures.
    Event Functions.
    9. Joystick
    SDL_NumJoysticks -- Count available joysticks.
    SDL_JoystickName -- Get joystick name.
    SDL_JoystickOpen -- Opens a joystick for use.
    SDL_JoystickOpened -- Determine if a joystick has been opened
    SDL_JoystickIndex -- Get the index of an SDL_Joystick.
    SDL_JoystickNumAxes -- Get the number of joystick axes
    SDL_JoystickNumBalls -- Get the number of joystick trackballs
    SDL_JoystickNumHats -- Get the number of joystick hats
    SDL_JoystickNumButtons -- Get the number of joysitck buttons
    SDL_JoystickUpdate -- Updates the state of all joysticks
    SDL_JoystickGetAxis -- Get the current state of an axis
    SDL_JoystickGetHat -- Get the current state of a joystick hat
    SDL_JoystickGetButton -- Get the current state of a given button on a given joystick
    SDL_JoystickGetBall -- Get relative trackball motion
    SDL_JoystickClose -- Closes a previously opened joystick
    10. Audio
    SDL_AudioSpec -- Audio Specification Structure
    SDL_OpenAudio -- Opens the audio device with the desired parameters.
    SDL_PauseAudio -- Pauses and unpauses the audio callback processing
    SDL_GetAudioStatus -- Get the current audio state
    SDL_LoadWAV -- Load a WAVE file
    SDL_FreeWAV -- Frees previously opened WAV data
    SDL_AudioCVT -- Audio Conversion Structure
    SDL_BuildAudioCVT -- Initializes a SDL_AudioCVT structure for conversion
    SDL_ConvertAudio -- Convert audio data to a desired audio format.
    SDL_MixAudio -- Mix audio data
    SDL_LockAudio -- Lock out the callback function
    SDL_UnlockAudio -- Unlock the callback function
    SDL_CloseAudio -- Shuts down audio processing and closes the audio device.
    11. CD-ROM
    SDL_CDNumDrives -- Returns the number of CD-ROM drives on the system.
    SDL_CDName -- Returns a human-readable, system-dependent identifier for the CD-ROM.
    SDL_CDOpen -- Opens a CD-ROM drive for access.
    SDL_CDStatus -- Returns the current status of the given drive.
    SDL_CDPlay -- Play a CD
    SDL_CDPlayTracks -- Play the given CD track(s)
    SDL_CDPause -- Pauses a CDROM
    SDL_CDResume -- Resumes a CDROM
    SDL_CDStop -- Stops a CDROM
    SDL_CDEject -- Ejects a CDROM
    SDL_CDClose -- Closes a SDL_CD handle
    SDL_CD -- CDROM Drive Information
    SDL_CDtrack -- CD Track Information Structure
    12. Multi-threaded Programming
    SDL_CreateThread -- Creates a new thread of execution that shares its parent's properties.
    SDL_ThreadID -- Get the 32-bit thread identifier for the current thread.
    SDL_GetThreadID -- Get the SDL thread ID of a SDL_Thread
    SDL_WaitThread -- Wait for a thread to finish.
    SDL_KillThread -- Gracelessly terminates the thread.
    SDL_CreateMutex -- Create a mutex
    SDL_DestroyMutex -- Destroy a mutex
    SDL_mutexP -- Lock a mutex
    SDL_mutexV -- Unlock a mutex
    SDL_CreateSemaphore -- Creates a new semaphore and assigns an initial value to it.
    SDL_DestroySemaphore -- Destroys a semaphore that was created by SDL_CreateSemaphore.
    SDL_SemWait -- Lock a semaphore and suspend the thread if the semaphore value is zero.
    SDL_SemTryWait -- Attempt to lock a semaphore but don't suspend the thread.
    SDL_SemWaitTimeout -- Lock a semaphore, but only wait up to a specified maximum time.
    SDL_SemPost -- Unlock a semaphore.
    SDL_SemValue -- Return the current value of a semaphore.
    SDL_CreateCond -- Create a condition variable
    SDL_DestroyCond -- Destroy a condition variable
    SDL_CondSignal -- Restart a thread wait on a condition variable
    SDL_CondBroadcast -- Restart all threads waiting on a condition variable
    SDL_CondWait -- Wait on a condition variable
    SDL_CondWaitTimeout -- Wait on a condition variable, with timeout
    13. Time
    SDL_GetTicks -- Get the number of milliseconds since the SDL library initialization.
    SDL_Delay -- Wait a specified number of milliseconds before returning.
    SDL_AddTimer -- Add a timer which will call a callback after the specified number of milliseconds has -elapsed.
    SDL_RemoveTimer -- Remove a timer which was added with -SDL_AddTimer.
    SDL_SetTimer -- Set a callback to run after the specified number of milliseconds has -elapsed.

      Next
      SDL Guide
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    SDL Library Documentation
    PrevNext

    Chapter 9. Joystick

    Table of Contents
    SDL_NumJoysticks -- Count available joysticks.
    SDL_JoystickName -- Get joystick name.
    SDL_JoystickOpen -- Opens a joystick for use.
    SDL_JoystickOpened -- Determine if a joystick has been opened
    SDL_JoystickIndex -- Get the index of an SDL_Joystick.
    SDL_JoystickNumAxes -- Get the number of joystick axes
    SDL_JoystickNumBalls -- Get the number of joystick trackballs
    SDL_JoystickNumHats -- Get the number of joystick hats
    SDL_JoystickNumButtons -- Get the number of joysitck buttons
    SDL_JoystickUpdate -- Updates the state of all joysticks
    SDL_JoystickGetAxis -- Get the current state of an axis
    SDL_JoystickGetHat -- Get the current state of a joystick hat
    SDL_JoystickGetButton -- Get the current state of a given button on a given joystick
    SDL_JoystickGetBall -- Get relative trackball motion
    SDL_JoystickClose -- Closes a previously opened joystick

    Joysticks, and other similar input devices, have a very strong role in game playing and SDL provides comprehensive support for them. Axes, Buttons, POV Hats and trackballs are all supported.

    Joystick support is initialized by passed the SDL_INIT_JOYSTICK flag to SDL_Init. Once initilized joysticks must be opened using SDL_JoystickOpen.

    While using the functions describe in this secton may seem like the best way to access and read from joysticks, in most cases they aren't. Ideally joysticks should be read using the event system. To enable this, you must set the joystick event processing state with SDL_JoystickEventState. Joysticks must be opened before they can be used of course.

    Note: If you are not handling the joystick via the event queue then you must explicitly request a joystick update by calling SDL_JoystickUpdate.

    Note: Force Feedback is not yet support. Sam (slouken@libsdl.org) is soliciting suggestions from people with force-feedback experience on the best wat to desgin the API.


    PrevHomeNext
    SDL_JoystickEventStateUpSDL_NumJoysticks
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    SDL Library Documentation
    PrevNext

    II. SDL Reference


    PrevHomeNext
    Time Examples General
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    SDL Library Documentation
    PrevNext

    SDL_ActiveEvent

    Name

    SDL_ActiveEvent -- Application visibility event structure

    Structure Definition

    typedef struct{
    -  Uint8 type;
    -  Uint8 gain;
    -  Uint8 state;
    -} SDL_ActiveEvent;

    Structure Data

    typeSDL_ACTIVEEVENT.
    gain0 if the event is a loss or 1 if it is a gain.
    stateSDL_APPMOUSEFOCUS if mouse focus was gained or lost, SDL_APPINPUTFOCUS if input focus was gained or lost, or SDL_APPACTIVE if the application was iconified (gain=0) or restored(gain=1).

    Description

    SDL_ActiveEvent is a member of the SDL_Event union and is used when an event of type SDL_ACTIVEEVENT is reported.

    When the mouse leaves or enters the window area a SDL_APPMOUSEFOCUS type activation event occurs, if the mouse entered the window then gain will be 1, otherwise gain will be 0. A SDL_APPINPUTFOCUS type activation event occurs when the application loses or gains keyboard focus. This usually occurs when another application is made active. Finally, a SDL_APPACTIVE type event occurs when the application is either minimised/iconified (gain=0) or restored.

    Note: This event does not occur when an application window is first created.


    PrevHomeNext
    SDL_EventUpSDL_KeyboardEvent
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    SDL Library Documentation
    PrevNext

    SDL_AddTimer

    Name

    SDL_AddTimer -- Add a timer which will call a callback after the specified number of milliseconds has -elapsed.

    Synopsis

    #include "SDL.h"

    SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);

    Callback

    /* type definition for the "new" timer callback function */
    -typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);

    Description

    Adds a callback function to be run after the specified number of -milliseconds has elapsed. The callback function is passed the current -timer interval and the user supplied parameter from the -SDL_AddTimer call and returns the next timer -interval. If the returned value from the callback is the same as the one -passed in, the periodic alarm continues, otherwise a new alarm is -scheduled.

    To cancel a currently running timer call -SDL_RemoveTimer with the -timer ID returned from -SDL_AddTimer.

    The timer callback function may run in a different thread than your -main program, and so shouldn't call any functions from within itself. -You may always call SDL_PushEvent, however.

    The granularity of the timer is platform-dependent, but you should count -on it being at least 10 ms as this is the most common number. -This means that if -you request a 16 ms timer, your callback will run approximately 20 ms -later on an unloaded system. If you wanted to set a flag signaling -a frame update at 30 frames per second (every 33 ms), you might set a -timer for 30 ms (see example below). - -If you use this function, you need to pass SDL_INIT_TIMER -to SDL_Init.

    Return Value

    Returns an ID value for the added timer or -NULL if there was an error.

    Examples

    my_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);


    PrevHomeNext
    SDL_DelayUpSDL_RemoveTimer
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    SDL Library Documentation
    PrevNext

    SDL_AudioCVT

    Name

    SDL_AudioCVT -- Audio Conversion Structure

    Structure Definition

    typedef struct{
    -  int needed;
    -  Uint16 src_format;
    -  Uint16 dest_format;
    -  double rate_incr;
    -  Uint8 *buf;
    -  int len;
    -  int len_cvt;
    -  int len_mult;
    -  double len_ratio;
    -  void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
    -  int filter_index;
    -} SDL_AudioCVT;

    Structure Data

    neededSet to one if the conversion is possible
    src_formatAudio format of the source
    dest_formatAudio format of the destination
    rate_incrRate conversion increment
    bufAudio buffer
    lenLength of the original audio buffer in bytes
    len_cvtLength of converted audio buffer in bytes (calculated)
    len_multbuf must be len*len_mult bytes in size(calculated)
    len_ratioFinal audio size is len*len_ratio
    filters[10](..)Pointers to functions needed for this conversion
    filter_indexCurrent conversion function

    Description

    The SDL_AudioCVT is used to convert audio data between different formats. A SDL_AudioCVT structure is created with the SDL_BuildAudioCVT function, while the actual conversion is done by the SDL_ConvertAudio function.

    Many of the fields in the SDL_AudioCVT structure should be considered private and their function will not be discussed here.

    Uint8 *buf

    This points to the audio data that will be used in the conversion. It is both the source and the destination, which means the converted audio data overwrites the original data. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure buf is large enough. See below.

    int len

    This is the length of the original audio data in bytes.

    int len_mult

    As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data. The length of buf should be len*len_mult.

    double len_ratio

    When you have finished converting your audio data, you need to know how much of your audio buffer is valid. len*len_ratio is the size of the converted audio data in bytes. This is very similar to len_mult, however when the convert audio data is shorter than the original len_mult would be 1. len_ratio, on the other hand, would be a fractional number between 0 and 1.


    PrevHomeNext
    SDL_FreeWAVUpSDL_BuildAudioCVT
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    SDL Library Documentation
    PrevNext

    SDL_AudioSpec

    Name

    SDL_AudioSpec -- Audio Specification Structure

    Structure Definition

    typedef struct{
    -  int freq;
    -  Uint16 format;
    -  Uint8 channels;
    -  Uint8 silence;
    -  Uint16 samples;
    -  Uint32 size;
    -  void (*callback)(void *userdata, Uint8 *stream, int len);
    -  void *userdata;
    -} SDL_AudioSpec;

    Structure Data

    freqAudio frequency in samples per second
    formatAudio data format
    channelsNumber of channels: 1 mono, 2 stereo
    silenceAudio buffer silence value (calculated)
    samplesAudio buffer size in samples
    sizeAudio buffer size in bytes (calculated)
    callback(..)Callback function for filling the audio buffer
    userdataPointer the user data which is passed to the callback function

    Description

    The SDL_AudioSpec structure is used to describe the format of some audio data. This structure is used by SDL_OpenAudio and SDL_LoadWAV. While all fields are used by SDL_OpenAudio only freq, format, samples and channels are used by SDL_LoadWAV. We will detail these common members here.

    freq

    The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.

    format

    Specifies the size and type of each sample element -

    AUDIO_U8

    Unsigned 8-bit samples

    AUDIO_S8

    Signed 8-bit samples

    AUDIO_U16 or AUDIO_U16LSB

    Unsigned 16-bit little-endian samples

    AUDIO_S16 or AUDIO_S16LSB

    Signed 16-bit little-endian samples

    AUDIO_U16MSB

    Unsigned 16-bit big-endian samples

    AUDIO_S16MSB

    Signed 16-bit big-endian samples

    AUDIO_U16SYS

    Either AUDIO_U16LSB or AUDIO_U16MSB depending on you systems endianness

    AUDIO_S16SYS

    Either AUDIO_S16LSB or AUDIO_S16MSB depending on you systems endianness

    channelsThe number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).
    samplesWhen used with SDL_OpenAudio this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in format mulitplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV samples is set to 4096.


    PrevHomeNext
    AudioUpSDL_OpenAudio
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlblitsurface.html b/Externals/SDL/docs/html/sdlblitsurface.html deleted file mode 100644 index 3123ff5dde..0000000000 --- a/Externals/SDL/docs/html/sdlblitsurface.html +++ /dev/null @@ -1,339 +0,0 @@ -SDL_BlitSurface
    SDL Library Documentation
    PrevNext

    SDL_BlitSurface

    Name

    SDL_BlitSurface -- This performs a fast blit from the source surface to the destination surface.

    Synopsis

    #include "SDL.h"

    int SDL_BlitSurface(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);

    Description

    This performs a fast blit from the source surface to the destination surface.

    The width and height in srcrect determine the -size of the copied rectangle. Only the position is used in the -dstrect (the width and height are ignored).

    If srcrect is NULL, the -entire surface is copied. If dstrect is -NULL, then the destination position (upper left -corner) is (0, 0).

    The final blit rectangle is saved in -dstrect after all clipping is performed -(srcrect is not modified).

    The blit function should not be called on a locked surface.

    The results of blitting operations vary greatly depending on whether SDL_SRCAPLHA is set or not. See SDL_SetAlpha for an explaination of how this affects your results. Colorkeying and alpha attributes also interact with surface blitting, as the following pseudo-code should hopefully explain. -

    if (source surface has SDL_SRCALPHA set) {
    -    if (source surface has alpha channel (that is, format->Amask != 0))
    -        blit using per-pixel alpha, ignoring any colour key
    -    else {
    -        if (source surface has SDL_SRCCOLORKEY set)
    -            blit using the colour key AND the per-surface alpha value
    -        else
    -            blit using the per-surface alpha value
    -    }
    -} else {
    -    if (source surface has SDL_SRCCOLORKEY set)
    -        blit using the colour key
    -    else
    -        ordinary opaque rectangular blit
    -}

    Return Value

    If the blit is successful, it returns 0, -otherwise it returns -1.

    If either of the surfaces were in video memory, and the blit returns --2, the video memory was lost, so it should be -reloaded with artwork and re-blitted: -

            while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
    -                while ( SDL_LockSurface(image)) < 0 )
    -                        SDL_Delay(10);
    -                -- Write image pixels to image->pixels --
    -                SDL_UnlockSurface(image);
    -        }
    -This happens under DirectX 5.0 when the system switches away from your -fullscreen application. Locking the surface will also fail until you -have access to the video memory again.


    PrevHomeNext
    SDL_ConvertSurfaceUpSDL_FillRect
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlbuildaudiocvt.html b/Externals/SDL/docs/html/sdlbuildaudiocvt.html deleted file mode 100644 index 2e8420e8a9..0000000000 --- a/Externals/SDL/docs/html/sdlbuildaudiocvt.html +++ /dev/null @@ -1,291 +0,0 @@ -SDL_BuildAudioCVT
    SDL Library Documentation
    PrevNext

    SDL_BuildAudioCVT

    Name

    SDL_BuildAudioCVT -- Initializes a SDL_AudioCVT structure for conversion

    Synopsis

    #include "SDL.h"

    int SDL_BuildAudioCVT(SDL_AudioCVT *cvt, Uint16 src_format, Uint8 src_channels, int src_rate, Uint16 dst_format, Uint8 dst_channels, int dst_rate);

    Description

    Before an SDL_AudioCVT structure can be used to convert audio data it must be initialized with source and destination information.

    src_format and dst_format are the source and destination format of the conversion. (For information on audio formats see SDL_AudioSpec). src_channels and dst_channels are the number of channels in the source and destination formats. Finally, src_rate and dst_rate are the frequency or samples-per-second of the source and destination formats. Once again, see SDL_AudioSpec.

    Return Values

    Returns -1 if the filter could not be built or 1 if it could.

    Examples

    See SDL_ConvertAudio.


    PrevHomeNext
    SDL_AudioCVTUpSDL_ConvertAudio
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcd.html b/Externals/SDL/docs/html/sdlcd.html deleted file mode 100644 index 6f8a7cdf60..0000000000 --- a/Externals/SDL/docs/html/sdlcd.html +++ /dev/null @@ -1,359 +0,0 @@ -SDL_CD
    SDL Library Documentation
    PrevNext

    SDL_CD

    Name

    SDL_CD -- CDROM Drive Information

    Structure Definition

    typedef struct{
    -  int id;
    -  CDstatus status;
    -  int numtracks;
    -  int cur_track;
    -  int cur_frame;
    -  SDL_CDtrack track[SDL_MAX_TRACKS+1];
    -} SDL_CD;

    Structure Data

    idPrivate drive identifier
    statusDrive status
    numtracksNumber of tracks on the CD
    cur_trackCurrent track
    cur_frameCurrent frame offset within the track
    track[SDL_MAX_TRACKS+1]Array of track descriptions. (see SDL_CDtrack)

    Description

    An SDL_CD structure is returned by SDL_CDOpen. It represents an opened CDROM device and stores information on the layout of the tracks on the disc.

    A frame is the base data unit of a CD. CD_FPS frames is equal to 1 second of music. SDL provides two macros for converting between time and frames: FRAMES_TO_MSF(f, M,S,F) and MSF_TO_FRAMES.

    Examples

    int min, sec, frame;
    -int frame_offset;
    -
    -FRAMES_TO_MSF(cdrom->cur_frame, &min, &sec, &frame);
    -printf("Current Position: %d minutes, %d seconds, %d frames\n", min, sec, frame);
    -
    -frame_offset=MSF_TO_FRAMES(min, sec, frame);

    PrevHomeNext
    SDL_CDCloseUpSDL_CDtrack
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcdclose.html b/Externals/SDL/docs/html/sdlcdclose.html deleted file mode 100644 index 2a984a8b47..0000000000 --- a/Externals/SDL/docs/html/sdlcdclose.html +++ /dev/null @@ -1,217 +0,0 @@ -SDL_CDClose
    SDL Library Documentation
    PrevNext

    SDL_CDClose

    Name

    SDL_CDClose -- Closes a SDL_CD handle

    Synopsis

    #include "SDL.h"

    void SDL_CDClose(SDL_CD *cdrom);

    Description

    Closes the given cdrom handle.

    See Also

    SDL_CDOpen, -SDL_CD


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    SDL_CDEjectUpSDL_CD
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcdeject.html b/Externals/SDL/docs/html/sdlcdeject.html deleted file mode 100644 index 03a3b780b5..0000000000 --- a/Externals/SDL/docs/html/sdlcdeject.html +++ /dev/null @@ -1,226 +0,0 @@ -SDL_CDEject
    SDL Library Documentation
    PrevNext

    SDL_CDEject

    Name

    SDL_CDEject -- Ejects a CDROM

    Synopsis

    #include "SDL.h"

    int SDL_CDEject(SDL_CD *cdrom);

    Description

    Ejects the given cdrom.

    Return Value

    Returns 0 on success, or -1 on an error.

    See Also

    SDL_CD


    PrevHomeNext
    SDL_CDStopUpSDL_CDClose
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcdname.html b/Externals/SDL/docs/html/sdlcdname.html deleted file mode 100644 index 55a18e26e3..0000000000 --- a/Externals/SDL/docs/html/sdlcdname.html +++ /dev/null @@ -1,239 +0,0 @@ -SDL_CDName
    SDL Library Documentation
    PrevNext

    SDL_CDName

    Name

    SDL_CDName -- Returns a human-readable, system-dependent identifier for the CD-ROM.

    Synopsis

    #include "SDL.h"

    const char *SDL_CDName(int drive);

    Description

    Returns a human-readable, system-dependent identifier for the CD-ROM. drive is the index of the drive. Drive indices start to 0 and end at SDL_CDNumDrives()-1.

    Examples

    • "/dev/cdrom"

    • "E:"

    • "/dev/disk/ide/1/master"


    PrevHomeNext
    SDL_CDNumDrivesUpSDL_CDOpen
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcdnumdrives.html b/Externals/SDL/docs/html/sdlcdnumdrives.html deleted file mode 100644 index 9816a739bb..0000000000 --- a/Externals/SDL/docs/html/sdlcdnumdrives.html +++ /dev/null @@ -1,205 +0,0 @@ -SDL_CDNumDrives
    SDL Library Documentation
    PrevNext

    SDL_CDNumDrives

    Name

    SDL_CDNumDrives -- Returns the number of CD-ROM drives on the system.

    Synopsis

    #include "SDL.h"

    int SDL_CDNumDrives(void);

    Description

    Returns the number of CD-ROM drives on the system.

    See Also

    SDL_CDOpen


    PrevHomeNext
    CD-ROMUpSDL_CDName
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcdopen.html b/Externals/SDL/docs/html/sdlcdopen.html deleted file mode 100644 index 09a6bd9f78..0000000000 --- a/Externals/SDL/docs/html/sdlcdopen.html +++ /dev/null @@ -1,275 +0,0 @@ -SDL_CDOpen
    SDL Library Documentation
    PrevNext

    SDL_CDOpen

    Name

    SDL_CDOpen -- Opens a CD-ROM drive for access.

    Synopsis

    #include "SDL.h"

    SDL_CD *SDL_CDOpen(int drive);

    Description

    Opens a CD-ROM drive for access. It returns a SDL_CD structure on success, or NULL if the drive was invalid or busy. This newly opened CD-ROM becomes the default CD used when other CD functions are passed a NULL CD-ROM handle.

    Drives are numbered starting with 0. -Drive 0 is the system default CD-ROM.

    Examples

    SDL_CD *cdrom;
    -int cur_track;
    -int min, sec, frame;
    -SDL_Init(SDL_INIT_CDROM);
    -atexit(SDL_Quit);
    -
    -/* Check for CD drives */
    -if(!SDL_CDNumDrives()){
    -  /* None found */
    -  fprintf(stderr, "No CDROM devices available\n");
    -  exit(-1);
    -}
    -
    -/* Open the default drive */
    -cdrom=SDL_CDOpen(0);
    -
    -/* Did if open? Check if cdrom is NULL */
    -if(!cdrom){
    -  fprintf(stderr, "Couldn't open drive: %s\n", SDL_GetError());
    -  exit(-1);
    -}
    -
    -/* Print Volume info */
    -printf("Name: %s\n", SDL_CDName(0));
    -printf("Tracks: %d\n", cdrom->numtracks);
    -for(cur_track=0;cur_track < cdrom->numtracks; cur_track++){
    -  FRAMES_TO_MSF(cdrom->track[cur_track].length, &min, &sec, &frame);
    -  printf("\tTrack %d: Length %d:%d\n", cur_track, min, sec);
    -}
    -
    -SDL_CDClose(cdrom);

    PrevHomeNext
    SDL_CDNameUpSDL_CDStatus
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcdpause.html b/Externals/SDL/docs/html/sdlcdpause.html deleted file mode 100644 index 4def8e362e..0000000000 --- a/Externals/SDL/docs/html/sdlcdpause.html +++ /dev/null @@ -1,233 +0,0 @@ -SDL_CDPause
    SDL Library Documentation
    PrevNext

    SDL_CDPause

    Name

    SDL_CDPause -- Pauses a CDROM

    Synopsis

    #include "SDL.h"

    int SDL_CDPause(SDL_CD *cdrom);

    Description

    Pauses play on the given cdrom.

    Return Value

    Returns 0 on success, or -1 on an error.


    PrevHomeNext
    SDL_CDPlayTracksUpSDL_CDResume
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcdplay.html b/Externals/SDL/docs/html/sdlcdplay.html deleted file mode 100644 index dc6489cc8d..0000000000 --- a/Externals/SDL/docs/html/sdlcdplay.html +++ /dev/null @@ -1,243 +0,0 @@ -SDL_CDPlay
    SDL Library Documentation
    PrevNext

    SDL_CDPlay

    Name

    SDL_CDPlay -- Play a CD

    Synopsis

    #include "SDL.h"

    int SDL_CDPlay(SDL_CD *cdrom, int start, int length);

    Description

    Plays the given cdrom, starting a frame start for length frames.

    Return Values

    Returns 0 on success, or -1 on an error.


    PrevHomeNext
    SDL_CDStatusUpSDL_CDPlayTracks
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcdplaytracks.html b/Externals/SDL/docs/html/sdlcdplaytracks.html deleted file mode 100644 index 7546181904..0000000000 --- a/Externals/SDL/docs/html/sdlcdplaytracks.html +++ /dev/null @@ -1,325 +0,0 @@ -SDL_CDPlayTracks
    SDL Library Documentation
    PrevNext

    SDL_CDPlayTracks

    Name

    SDL_CDPlayTracks -- Play the given CD track(s)

    Synopsis

    #include "SDL.h"

    int SDL_CDPlayTracks(SDL_CD *cdrom, int start_track, int start_frame, int ntracks, int nframes));

    Description

    SDL_CDPlayTracks plays the given CD starting at track -start_track, for ntracks tracks.

    start_frame is the frame offset, from the beginning of the start_track, at which to start. nframes is the frame offset, from the beginning of the last track (start_track+ntracks), at which to end playing.

    SDL_CDPlayTracks should only be called after calling -SDL_CDStatus -to get track information about the CD.

    Note: Data tracks are ignored.

    Return Value

    Returns 0, or -1 -if there was an error.

    Examples

    /* assuming cdrom is a previously opened device */
    -/* Play the entire CD */
    -if(CD_INDRIVE(SDL_CDStatus(cdrom)))
    -  SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
    -
    -/* Play the first track */
    -if(CD_INDRIVE(SDL_CDStatus(cdrom)))
    -  SDL_CDPlayTracks(cdrom, 0, 0, 1, 0);
    -
    -/* Play first 15 seconds of the 2nd track */
    -if(CD_INDRIVE(SDL_CDStatus(cdrom)))
    -  SDL_CDPlayTracks(cdrom, 1, 0, 0, CD_FPS*15);
    -


    PrevHomeNext
    SDL_CDPlayUpSDL_CDPause
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcdresume.html b/Externals/SDL/docs/html/sdlcdresume.html deleted file mode 100644 index 4a25ab69b6..0000000000 --- a/Externals/SDL/docs/html/sdlcdresume.html +++ /dev/null @@ -1,233 +0,0 @@ -SDL_CDResume
    SDL Library Documentation
    PrevNext

    SDL_CDResume

    Name

    SDL_CDResume -- Resumes a CDROM

    Synopsis

    #include "SDL.h"

    int SDL_CDResume(SDL_CD *cdrom);

    Description

    Resumes play on the given cdrom.

    Return Value

    Returns 0 on success, or -1 on an error.


    PrevHomeNext
    SDL_CDPauseUpSDL_CDStop
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcdstatus.html b/Externals/SDL/docs/html/sdlcdstatus.html deleted file mode 100644 index 3ebf9657e6..0000000000 --- a/Externals/SDL/docs/html/sdlcdstatus.html +++ /dev/null @@ -1,273 +0,0 @@ -SDL_CDStatus
    SDL Library Documentation
    PrevNext

    SDL_CDStatus

    Name

    SDL_CDStatus -- Returns the current status of the given drive.

    Synopsis

    #include "SDL.h"

    CDstatus SDL_CDStatus(SDL_CD *cdrom);

    /* Given a status, returns true if there's a disk in the drive */
    -#define CD_INDRIVE(status)      ((int)status > 0)

    Description

    This function returns the current status of the given drive. Status is described like so: -

    typedef enum {
    -  CD_TRAYEMPTY,
    -  CD_STOPPED,
    -  CD_PLAYING,
    -  CD_PAUSED,
    -  CD_ERROR = -1
    -} CDstatus;

    If the drive has a CD in it, the table of contents of the CD and current -play position of the CD will be stored in the SDL_CD structure.

    The macro CD_INDRIVE is provided for convenience, -and given a status returns true if there's a disk in the drive.

    Note: SDL_CDStatus also updates the SDL_CD structure passed to it.

    Example

    int playTrack(int track)
    -{
    -  int playing = 0;
    -
    -  if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
    -  /* clamp to the actual number of tracks on the CD */
    -    if (track >= cdrom->numtracks) {
    -      track = cdrom->numtracks-1;
    -    }
    -
    -    if ( SDL_CDPlayTracks(cdrom, track, 0, 1, 0) == 0 ) {
    -      playing = 1;
    -    }
    -  }
    -  return playing;
    -}

    See Also

    SDL_CD


    PrevHomeNext
    SDL_CDOpenUpSDL_CDPlay
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcdstop.html b/Externals/SDL/docs/html/sdlcdstop.html deleted file mode 100644 index 68f8d81bed..0000000000 --- a/Externals/SDL/docs/html/sdlcdstop.html +++ /dev/null @@ -1,226 +0,0 @@ -SDL_CDStop
    SDL Library Documentation
    PrevNext

    SDL_CDStop

    Name

    SDL_CDStop -- Stops a CDROM

    Synopsis

    #include "SDL.h"

    int SDL_CDStop(SDL_CD *cdrom);

    Description

    Stops play on the given cdrom.

    Return Value

    Returns 0 on success, or -1 on an error.

    See Also

    SDL_CDPlay,


    PrevHomeNext
    SDL_CDResumeUpSDL_CDEject
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcdtrack.html b/Externals/SDL/docs/html/sdlcdtrack.html deleted file mode 100644 index bbb04bbd25..0000000000 --- a/Externals/SDL/docs/html/sdlcdtrack.html +++ /dev/null @@ -1,313 +0,0 @@ -SDL_CDtrack
    SDL Library Documentation
    PrevNext

    SDL_CDtrack

    Name

    SDL_CDtrack -- CD Track Information Structure

    Structure Definition

    typedef struct{
    -  Uint8 id;
    -  Uint8 type;
    -  Uint32 length;
    -  Uint32 offset;
    -} SDL_CDtrack;

    Structure Data

    idTrack number (0-99)
    typeSDL_AUDIO_TRACK or SDL_DATA_TRACK
    lengthLength, in frames, of this track
    offsetFrame offset to the beginning of this track

    Description

    SDL_CDtrack stores data on each track on a CD, its fields should be pretty self explainatory. It is a member a the SDL_CD structure.

    Note: Frames can be converted to standard timings. There are CD_FPS frames per second, so SDL_CDtrack.length/CD_FPS=length_in_seconds.

    See Also

    SDL_CD


    PrevHomeNext
    SDL_CDUpMulti-threaded Programming
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcloseaudio.html b/Externals/SDL/docs/html/sdlcloseaudio.html deleted file mode 100644 index 599f058e44..0000000000 --- a/Externals/SDL/docs/html/sdlcloseaudio.html +++ /dev/null @@ -1,205 +0,0 @@ -SDL_CloseAudio
    SDL Library Documentation
    PrevNext

    SDL_CloseAudio

    Name

    SDL_CloseAudio -- Shuts down audio processing and closes the audio device.

    Synopsis

    #include "SDL.h"

    void SDL_CloseAudio(void);

    Description

    This function shuts down audio processing and closes the audio device.

    See Also

    SDL_OpenAudio


    PrevHomeNext
    SDL_UnlockAudioUpCD-ROM
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcolor.html b/Externals/SDL/docs/html/sdlcolor.html deleted file mode 100644 index c8b7d44fc9..0000000000 --- a/Externals/SDL/docs/html/sdlcolor.html +++ /dev/null @@ -1,300 +0,0 @@ -SDL_Color
    SDL Library Documentation
    PrevNext

    SDL_Color

    Name

    SDL_Color -- Format independent color description

    Structure Definition

    typedef struct{
    -  Uint8 r;
    -  Uint8 g;
    -  Uint8 b;
    -  Uint8 unused;
    -} SDL_Color;

    Structure Data

    rRed intensity
    gGreen intensity
    bBlue intensity
    unusedUnused

    Description

    SDL_Color describes a color in a format independent way. You can convert a SDL_Color to a pixel value for a certain pixel format using SDL_MapRGB.


    PrevHomeNext
    SDL_RectUpSDL_Palette
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcondbroadcast.html b/Externals/SDL/docs/html/sdlcondbroadcast.html deleted file mode 100644 index 9b0fc83e0f..0000000000 --- a/Externals/SDL/docs/html/sdlcondbroadcast.html +++ /dev/null @@ -1,224 +0,0 @@ -SDL_CondBroadcast
    SDL Library Documentation
    PrevNext

    SDL_CondBroadcast

    Name

    SDL_CondBroadcast -- Restart all threads waiting on a condition variable

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    int SDL_CondBroadcast(SDL_cond *cond);

    Description

    Restarts all threads that are waiting on the condition variable, cond. Returns 0 on success, or -1 on an error.


    PrevHomeNext
    SDL_CondSignalUpSDL_CondWait
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcondsignal.html b/Externals/SDL/docs/html/sdlcondsignal.html deleted file mode 100644 index 24e9175994..0000000000 --- a/Externals/SDL/docs/html/sdlcondsignal.html +++ /dev/null @@ -1,224 +0,0 @@ -SDL_CondSignal
    SDL Library Documentation
    PrevNext

    SDL_CondSignal

    Name

    SDL_CondSignal -- Restart a thread wait on a condition variable

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    int SDL_CondSignal(SDL_cond *cond);

    Description

    Restart one of the threads that are waiting on the condition variable, cond. Returns 0 on success of -1 on an error.


    PrevHomeNext
    SDL_DestroyCondUpSDL_CondBroadcast
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcondwait.html b/Externals/SDL/docs/html/sdlcondwait.html deleted file mode 100644 index 8f15452589..0000000000 --- a/Externals/SDL/docs/html/sdlcondwait.html +++ /dev/null @@ -1,231 +0,0 @@ -SDL_CondWait
    SDL Library Documentation
    PrevNext

    SDL_CondWait

    Name

    SDL_CondWait -- Wait on a condition variable

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    int SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);

    Description

    Wait on the condition variable cond and unlock the provided mutex. The mutex must the locked before entering this function. Returns 0 when it is signalled, or -1 on an error.


    PrevHomeNext
    SDL_CondBroadcastUpSDL_CondWaitTimeout
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcondwaittimeout.html b/Externals/SDL/docs/html/sdlcondwaittimeout.html deleted file mode 100644 index deed50bfe2..0000000000 --- a/Externals/SDL/docs/html/sdlcondwaittimeout.html +++ /dev/null @@ -1,230 +0,0 @@ -SDL_CondWaitTimeout
    SDL Library Documentation
    PrevNext

    SDL_CondWaitTimeout

    Name

    SDL_CondWaitTimeout -- Wait on a condition variable, with timeout

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);

    Description

    Wait on the condition variable cond for, at most, ms milliseconds. mut is unlocked so it must be locked when the function is called. Returns SDL_MUTEX_TIMEDOUT if the condition is not signalled in the allotted time, 0 if it was signalled or -1 on an error.

    See Also

    SDL_CondWait


    PrevHomeNext
    SDL_CondWaitUpTime
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlconvertaudio.html b/Externals/SDL/docs/html/sdlconvertaudio.html deleted file mode 100644 index 52f122968a..0000000000 --- a/Externals/SDL/docs/html/sdlconvertaudio.html +++ /dev/null @@ -1,407 +0,0 @@ -SDL_ConvertAudio
    SDL Library Documentation
    PrevNext

    SDL_ConvertAudio

    Name

    SDL_ConvertAudio -- Convert audio data to a desired audio format.

    Synopsis

    #include "SDL.h"

    int SDL_ConvertAudio(SDL_AudioCVT *cvt);

    Description

    SDL_ConvertAudio takes one parameter, cvt, which was previously initilized. Initilizing a SDL_AudioCVT is a two step process. First of all, the structure must be passed to SDL_BuildAudioCVT along with source and destination format parameters. Secondly, the cvt->buf and cvt->len fields must be setup. cvt->buf should point to the audio data and cvt->len should be set to the length of the audio data in bytes. Remember, the length of the buffer pointed to by buf show be len*len_mult bytes in length.

    Once the SDL_AudioCVTstructure is initilized then we can pass it to SDL_ConvertAudio, which will convert the audio data pointer to by cvt->buf. If SDL_ConvertAudio returned 0 then the conversion was completed successfully, otherwise -1 is returned.

    If the conversion completed successfully then the converted audio data can be read from cvt->buf. The amount of valid, converted, audio data in the buffer is equal to cvt->len*cvt->len_ratio.

    Examples

    /* Converting some WAV data to hardware format */
    -void my_audio_callback(void *userdata, Uint8 *stream, int len);
    -
    -SDL_AudioSpec *desired, *obtained;
    -SDL_AudioSpec wav_spec;
    -SDL_AudioCVT  wav_cvt;
    -Uint32 wav_len;
    -Uint8 *wav_buf;
    -int ret;
    -
    -/* Allocated audio specs */
    -desired = malloc(sizeof(SDL_AudioSpec));
    -obtained = malloc(sizeof(SDL_AudioSpec));
    -
    -/* Set desired format */
    -desired->freq=22050;
    -desired->format=AUDIO_S16LSB;
    -desired->samples=8192;
    -desired->callback=my_audio_callback;
    -desired->userdata=NULL;
    -
    -/* Open the audio device */
    -if ( SDL_OpenAudio(desired, obtained) < 0 ){
    -  fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
    -  exit(-1);
    -}
    -        
    -free(desired);
    -
    -/* Load the test.wav */
    -if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){
    -  fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
    -  SDL_CloseAudio();
    -  free(obtained);
    -  exit(-1);
    -}
    -                                            
    -/* Build AudioCVT */
    -ret = SDL_BuildAudioCVT(&wav_cvt,
    -                        wav_spec.format, wav_spec.channels, wav_spec.freq,
    -                        obtained->format, obtained->channels, obtained->freq);
    -
    -/* Check that the convert was built */
    -if(ret==-1){
    -  fprintf(stderr, "Couldn't build converter!\n");
    -  SDL_CloseAudio();
    -  free(obtained);
    -  SDL_FreeWAV(wav_buf);
    -}
    -
    -/* Setup for conversion */
    -wav_cvt.buf = malloc(wav_len * wav_cvt.len_mult);
    -wav_cvt.len = wav_len;
    -memcpy(wav_cvt.buf, wav_buf, wav_len);
    -
    -/* We can delete to original WAV data now */
    -SDL_FreeWAV(wav_buf);
    -
    -/* And now we're ready to convert */
    -SDL_ConvertAudio(&wav_cvt);
    -
    -/* do whatever */
    -.
    -.
    -.
    -.
    -

    PrevHomeNext
    SDL_BuildAudioCVTUpSDL_MixAudio
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlconvertsurface.html b/Externals/SDL/docs/html/sdlconvertsurface.html deleted file mode 100644 index cc21f7833e..0000000000 --- a/Externals/SDL/docs/html/sdlconvertsurface.html +++ /dev/null @@ -1,271 +0,0 @@ -SDL_ConvertSurface
    SDL Library Documentation
    PrevNext

    SDL_ConvertSurface

    Name

    SDL_ConvertSurface -- Converts a surface to the same format as another surface.

    Synopsis

    #include "SDL/SDL.h"

    SDL_Surface *SDL_ConvertSurface(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);

    Description

    Creates a new surface of the specified format, and then copies and maps -the given surface to it. If this function fails, it returns -NULL.

    The flags parameter is passed to -SDL_CreateRGBSurface -and has those semantics.

    This function is used internally by -SDL_DisplayFormat.

    This function can only be called after SDL_Init.

    Return Value

    Returns either a pointer to the new surface, or -NULL on error.


    PrevHomeNext
    SDL_GetClipRectUpSDL_BlitSurface
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcreatecond.html b/Externals/SDL/docs/html/sdlcreatecond.html deleted file mode 100644 index 02fcdb2b3e..0000000000 --- a/Externals/SDL/docs/html/sdlcreatecond.html +++ /dev/null @@ -1,240 +0,0 @@ -SDL_CreateCond
    SDL Library Documentation
    PrevNext

    SDL_CreateCond

    Name

    SDL_CreateCond -- Create a condition variable

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    SDL_cond *SDL_CreateCond(void);

    Description

    Creates a condition variable.

    Examples

    SDL_cond *cond;
    -
    -cond=SDL_CreateCond();
    -.
    -.
    -/* Do stuff */
    -
    -.
    -.
    -SDL_DestroyCond(cond);

    PrevHomeNext
    SDL_SemValueUpSDL_DestroyCond
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcreatecursor.html b/Externals/SDL/docs/html/sdlcreatecursor.html deleted file mode 100644 index a444165ff0..0000000000 --- a/Externals/SDL/docs/html/sdlcreatecursor.html +++ /dev/null @@ -1,398 +0,0 @@ -SDL_CreateCursor
    SDL Library Documentation
    PrevNext

    SDL_CreateCursor

    Name

    SDL_CreateCursor -- Creates a new mouse cursor.

    Synopsis

    #include "SDL.h"

    SDL_Cursor *SDL_CreateCursor(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);

    Description

    Create a cursor using the specified data and mask (in MSB format). -The cursor width must be a multiple of 8 bits.

    The cursor is created in black and white according to the following: -

    Data / MaskResulting pixel on screen
    0 / 1White
    1 / 1Black
    0 / 0Transparent
    1 / 0Inverted color if possible, black if not.

    Cursors created with this function must be freed with -SDL_FreeCursor.

    Example

    /* Stolen from the mailing list */
    -/* Creates a new mouse cursor from an XPM */
    -
    -
    -/* XPM */
    -static const char *arrow[] = {
    -  /* width height num_colors chars_per_pixel */
    -  "    32    32        3            1",
    -  /* colors */
    -  "X c #000000",
    -  ". c #ffffff",
    -  "  c None",
    -  /* pixels */
    -  "X                               ",
    -  "XX                              ",
    -  "X.X                             ",
    -  "X..X                            ",
    -  "X...X                           ",
    -  "X....X                          ",
    -  "X.....X                         ",
    -  "X......X                        ",
    -  "X.......X                       ",
    -  "X........X                      ",
    -  "X.....XXXXX                     ",
    -  "X..X..X                         ",
    -  "X.X X..X                        ",
    -  "XX  X..X                        ",
    -  "X    X..X                       ",
    -  "     X..X                       ",
    -  "      X..X                      ",
    -  "      X..X                      ",
    -  "       XX                       ",
    -  "                                ",
    -  "                                ",
    -  "                                ",
    -  "                                ",
    -  "                                ",
    -  "                                ",
    -  "                                ",
    -  "                                ",
    -  "                                ",
    -  "                                ",
    -  "                                ",
    -  "                                ",
    -  "                                ",
    -  "0,0"
    -};
    -
    -static SDL_Cursor *init_system_cursor(const char *image[])
    -{
    -  int i, row, col;
    -  Uint8 data[4*32];
    -  Uint8 mask[4*32];
    -  int hot_x, hot_y;
    -
    -  i = -1;
    -  for ( row=0; row<32; ++row ) {
    -    for ( col=0; col<32; ++col ) {
    -      if ( col % 8 ) {
    -        data[i] <<= 1;
    -        mask[i] <<= 1;
    -      } else {
    -        ++i;
    -        data[i] = mask[i] = 0;
    -      }
    -      switch (image[4+row][col]) {
    -        case 'X':
    -          data[i] |= 0x01;
    -          mask[i] |= 0x01;
    -          break;
    -        case '.':
    -          mask[i] |= 0x01;
    -          break;
    -        case ' ':
    -          break;
    -      }
    -    }
    -  }
    -  sscanf(image[4+row], "%d,%d", &hot_x, &hot_y);
    -  return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
    -}

    PrevHomeNext
    SDL_WarpMouseUpSDL_FreeCursor
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcreatemutex.html b/Externals/SDL/docs/html/sdlcreatemutex.html deleted file mode 100644 index 53ed48bb20..0000000000 --- a/Externals/SDL/docs/html/sdlcreatemutex.html +++ /dev/null @@ -1,249 +0,0 @@ -SDL_CreateMutex
    SDL Library Documentation
    PrevNext

    SDL_CreateMutex

    Name

    SDL_CreateMutex -- Create a mutex

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    SDL_mutex *SDL_CreateMutex(void);

    Description

    Create a new, unlocked mutex.

    Examples

    SDL_mutex *mut;
    -
    -mut=SDL_CreateMutex();
    -.
    -.
    -if(SDL_mutexP(mut)==-1){
    -  fprintf(stderr, "Couldn't lock mutex\n");
    -  exit(-1);
    -}
    -.
    -/* Do stuff while mutex is locked */
    -.
    -.
    -if(SDL_mutexV(mut)==-1){
    -  fprintf(stderr, "Couldn't unlock mutex\n");
    -  exit(-1);
    -}
    -
    -SDL_DestroyMutex(mut);

    PrevHomeNext
    SDL_KillThreadUpSDL_DestroyMutex
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcreatergbsurface.html b/Externals/SDL/docs/html/sdlcreatergbsurface.html deleted file mode 100644 index 736ec8f96f..0000000000 --- a/Externals/SDL/docs/html/sdlcreatergbsurface.html +++ /dev/null @@ -1,458 +0,0 @@ -SDL_CreateRGBSurface
    SDL Library Documentation
    PrevNext

    SDL_CreateRGBSurface

    Name

    SDL_CreateRGBSurface -- Create an empty SDL_Surface

    Synopsis

    #include "SDL.h"

    SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);

    Description

    Allocate an empty surface (must be called after SDL_SetVideoMode)

    If depth is 8 bits an empty palette is allocated for the surface, otherwise a 'packed-pixel' SDL_PixelFormat is created using the [RGBA]mask's provided (see SDL_PixelFormat). The flags specifies the type of surface that should be created, it is an OR'd combination of the following possible values.

    SDL_SWSURFACESDL will create the surface in system memory. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting.
    SDL_HWSURFACESDL will attempt to create the surface in video memory. This will allow SDL to take advantage of Video->Video blits (which are often accelerated).
    SDL_SRCCOLORKEYThis flag turns on colourkeying for blits from this surface. If -SDL_HWSURFACE is also specified and colourkeyed blits -are hardware-accelerated, then SDL will attempt to place the surface in -video memory. -Use SDL_SetColorKey -to set or clear this flag after surface creation.
    SDL_SRCALPHAThis flag turns on alpha-blending for blits from this surface. If -SDL_HWSURFACE is also specified and alpha-blending blits -are hardware-accelerated, then the surface will be placed in video memory if -possible. -Use SDL_SetAlpha to -set or clear this flag after surface creation.

    Note: If an alpha-channel is specified (that is, if Amask is -nonzero), then the SDL_SRCALPHA flag is automatically -set. You may remove this flag by calling -SDL_SetAlpha -after surface creation.

    Return Value

    Returns the created surface, or NULL upon error.

    Example

        /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order,
    -       as expected by OpenGL for textures */
    -    SDL_Surface *surface;
    -    Uint32 rmask, gmask, bmask, amask;
    -
    -    /* SDL interprets each pixel as a 32-bit number, so our masks must depend
    -       on the endianness (byte order) of the machine */
    -#if SDL_BYTEORDER == SDL_BIG_ENDIAN
    -    rmask = 0xff000000;
    -    gmask = 0x00ff0000;
    -    bmask = 0x0000ff00;
    -    amask = 0x000000ff;
    -#else
    -    rmask = 0x000000ff;
    -    gmask = 0x0000ff00;
    -    bmask = 0x00ff0000;
    -    amask = 0xff000000;
    -#endif
    -
    -    surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
    -                                   rmask, gmask, bmask, amask);
    -    if(surface == NULL) {
    -        fprintf(stderr, "CreateRGBSurface failed: %s\n", SDL_GetError());
    -        exit(1);
    -    }

    PrevHomeNext
    SDL_GetRGBAUpSDL_CreateRGBSurfaceFrom
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcreatergbsurfacefrom.html b/Externals/SDL/docs/html/sdlcreatergbsurfacefrom.html deleted file mode 100644 index 6acfdccae8..0000000000 --- a/Externals/SDL/docs/html/sdlcreatergbsurfacefrom.html +++ /dev/null @@ -1,256 +0,0 @@ -SDL_CreateRGBSurfaceFrom
    SDL Library Documentation
    PrevNext

    SDL_CreateRGBSurfaceFrom

    Name

    SDL_CreateRGBSurfaceFrom -- Create an SDL_Surface from pixel data

    Synopsis

    #include "SDL.h"

    SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);

    Description

    Creates an SDL_Surface from the provided pixel data.

    The data stored in pixels is assumed to be of the depth specified in the parameter list. The pixel data is not copied into the SDL_Surface structure so it should not be freed until the surface has been freed with a called to SDL_FreeSurface. pitch is the length of each scanline in bytes.

    See SDL_CreateRGBSurface for a more detailed description of the other parameters.

    Return Value

    Returns the created surface, or NULL upon error.


    PrevHomeNext
    SDL_CreateRGBSurfaceUpSDL_FreeSurface
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcreatesemaphore.html b/Externals/SDL/docs/html/sdlcreatesemaphore.html deleted file mode 100644 index 43dcbf5bff..0000000000 --- a/Externals/SDL/docs/html/sdlcreatesemaphore.html +++ /dev/null @@ -1,303 +0,0 @@ -SDL_CreateSemaphore
    SDL Library Documentation
    PrevNext

    SDL_CreateSemaphore

    Name

    SDL_CreateSemaphore -- Creates a new semaphore and assigns an initial value to it.

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    SDL_sem *SDL_CreateSemaphore(Uint32 initial_value);

    Description

    SDL_CreateSemaphore() creates a new semaphore and -initializes it with the value initial_value. -Each locking operation on the semaphore by -SDL_SemWait, -SDL_SemTryWait or -SDL_SemWaitTimeout -will atomically decrement the semaphore value. The locking operation will be blocked -if the semaphore value is not positive (greater than zero). Each unlock operation by -SDL_SemPost -will atomically increment the semaphore value.

    Return Value

    Returns a pointer to an initialized semaphore or -NULL if there was an error.

    Examples

    SDL_sem *my_sem;
    -
    -my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE);
    -
    -if (my_sem == NULL) {
    -        return CREATE_SEM_FAILED;
    -}


    PrevHomeNext
    SDL_mutexVUpSDL_DestroySemaphore
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcreatethread.html b/Externals/SDL/docs/html/sdlcreatethread.html deleted file mode 100644 index ca3c2d9201..0000000000 --- a/Externals/SDL/docs/html/sdlcreatethread.html +++ /dev/null @@ -1,223 +0,0 @@ -SDL_CreateThread
    SDL Library Documentation
    PrevNext

    SDL_CreateThread

    Name

    SDL_CreateThread -- Creates a new thread of execution that shares its parent's properties.

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    SDL_Thread *SDL_CreateThread(int (*fn)(void *), void *data);

    Description

    SDL_CreateThread creates a new thread of execution -that shares all of its parent's global memory, signal handlers, -file descriptors, etc, and runs the function fn -passed the void pointer data -The thread quits when this function returns.


    PrevHomeNext
    Multi-threaded ProgrammingUpSDL_ThreadID
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlcreateyuvoverlay.html b/Externals/SDL/docs/html/sdlcreateyuvoverlay.html deleted file mode 100644 index c24ef6ee2e..0000000000 --- a/Externals/SDL/docs/html/sdlcreateyuvoverlay.html +++ /dev/null @@ -1,256 +0,0 @@ -SDL_CreateYUVOverlay
    SDL Library Documentation
    PrevNext

    SDL_CreateYUVOverlay

    Name

    SDL_CreateYUVOverlay -- Create a YUV video overlay

    Synopsis

    #include "SDL.h"

    SDL_Overlay *SDL_CreateYUVOverlay(int width, int height, Uint32 format, SDL_Surface *display);

    Description

    SDL_CreateYUVOverlay creates a YUV overlay of the specified width, height and format (see SDL_Overlay for a list of available formats), for the provided display. A SDL_Overlay structure is returned.

    The term 'overlay' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed.


    PrevHomeNext
    SDL_GL_SwapBuffersUpSDL_LockYUVOverlay
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdldelay.html b/Externals/SDL/docs/html/sdldelay.html deleted file mode 100644 index a5417fa66f..0000000000 --- a/Externals/SDL/docs/html/sdldelay.html +++ /dev/null @@ -1,231 +0,0 @@ -SDL_Delay
    SDL Library Documentation
    PrevNext

    SDL_Delay

    Name

    SDL_Delay -- Wait a specified number of milliseconds before returning.

    Synopsis

    #include "SDL.h"

    void SDL_Delay(Uint32 ms);

    Description

    Wait a specified number of milliseconds before returning. SDL_Delay will wait at least the specified time, but possible longer due to OS scheduling.

    Note: Count on a delay granularity of at least 10 ms. -Some platforms have shorter clock ticks but this is the most common.

    See Also

    SDL_AddTimer


    PrevHomeNext
    SDL_GetTicksUpSDL_AddTimer
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdldestroycond.html b/Externals/SDL/docs/html/sdldestroycond.html deleted file mode 100644 index ac0804286a..0000000000 --- a/Externals/SDL/docs/html/sdldestroycond.html +++ /dev/null @@ -1,206 +0,0 @@ -SDL_DestroyCond
    SDL Library Documentation
    PrevNext

    SDL_DestroyCond

    Name

    SDL_DestroyCond -- Destroy a condition variable

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    void SDL_DestroyCond(SDL_cond *cond);

    Description

    Destroys a condition variable.


    PrevHomeNext
    SDL_CreateCondUpSDL_CondSignal
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdldestroymutex.html b/Externals/SDL/docs/html/sdldestroymutex.html deleted file mode 100644 index 949bfc5d54..0000000000 --- a/Externals/SDL/docs/html/sdldestroymutex.html +++ /dev/null @@ -1,209 +0,0 @@ -SDL_DestroyMutex
    SDL Library Documentation
    PrevNext

    SDL_DestroyMutex

    Name

    SDL_DestroyMutex -- Destroy a mutex

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    void SDL_DestroyMutex(SDL_mutex *mutex);

    Description

    Destroy a previously created mutex.


    PrevHomeNext
    SDL_CreateMutexUpSDL_mutexP
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdldestroysemaphore.html b/Externals/SDL/docs/html/sdldestroysemaphore.html deleted file mode 100644 index d32bdfaf57..0000000000 --- a/Externals/SDL/docs/html/sdldestroysemaphore.html +++ /dev/null @@ -1,278 +0,0 @@ -SDL_DestroySemaphore
    SDL Library Documentation
    PrevNext

    SDL_DestroySemaphore

    Name

    SDL_DestroySemaphore -- Destroys a semaphore that was created by SDL_CreateSemaphore.

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    void SDL_DestroySemaphore(SDL_sem *sem);

    Description

    SDL_DestroySemaphore destroys the semaphore pointed to -by sem that was created by -SDL_CreateSemaphore. -It is not safe to destroy a semaphore if there are threads currently blocked -waiting on it.

    Examples

    if (my_sem != NULL) {
    -        SDL_DestroySemaphore(my_sem);
    -        my_sem = NULL;
    -}


    PrevHomeNext
    SDL_CreateSemaphoreUpSDL_SemWait
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdldisplayformat.html b/Externals/SDL/docs/html/sdldisplayformat.html deleted file mode 100644 index c91adfe50a..0000000000 --- a/Externals/SDL/docs/html/sdldisplayformat.html +++ /dev/null @@ -1,262 +0,0 @@ -SDL_DisplayFormat
    SDL Library Documentation
    PrevNext

    SDL_DisplayFormat

    Name

    SDL_DisplayFormat -- Convert a surface to the display format

    Synopsis

    #include "SDL.h"

    SDL_Surface *SDL_DisplayFormat(SDL_Surface *surface);

    Description

    This function takes a surface and copies it to a new surface of the -pixel format and colors of the video framebuffer, suitable for fast -blitting onto the display surface. It calls -SDL_ConvertSurface

    If you want to take advantage of hardware colorkey or alpha blit -acceleration, you should set the colorkey and alpha value before -calling this function.

    If you want an alpha channel, see SDL_DisplayFormatAlpha.

    Return Value

    If the conversion fails or runs out of memory, it returns -NULL


    PrevHomeNext
    SDL_FillRectUpSDL_DisplayFormatAlpha
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdldisplayformatalpha.html b/Externals/SDL/docs/html/sdldisplayformatalpha.html deleted file mode 100644 index 6e88604d02..0000000000 --- a/Externals/SDL/docs/html/sdldisplayformatalpha.html +++ /dev/null @@ -1,250 +0,0 @@ -SDL_DisplayFormatAlpha
    SDL Library Documentation
    PrevNext

    SDL_DisplayFormatAlpha

    Name

    SDL_DisplayFormatAlpha -- Convert a surface to the display format

    Synopsis

    #include "SDL.h"

    SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface);

    Description

    This function takes a surface and copies it to a new surface of the -pixel format and colors of the video framebuffer plus an alpha channel, -suitable for fast blitting onto the display surface. It calls -SDL_ConvertSurface

    If you want to take advantage of hardware colorkey or alpha blit -acceleration, you should set the colorkey and alpha value before -calling this function.

    This function can be used to convert a colourkey to an alpha channel, -if the SDL_SRCCOLORKEY flag is set on the surface. -The generated surface will then be transparent (alpha=0) where the -pixels match the colourkey, and opaque (alpha=255) elsewhere.

    Return Value

    If the conversion fails or runs out of memory, it returns -NULL


    PrevHomeNext
    SDL_DisplayFormatUpSDL_WarpMouse
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdldisplayyuvoverlay.html b/Externals/SDL/docs/html/sdldisplayyuvoverlay.html deleted file mode 100644 index 456c9985df..0000000000 --- a/Externals/SDL/docs/html/sdldisplayyuvoverlay.html +++ /dev/null @@ -1,246 +0,0 @@ -SDL_DisplayYUVOverlay
    SDL Library Documentation
    PrevNext

    SDL_DisplayYUVOverlay

    Name

    SDL_DisplayYUVOverlay -- Blit the overlay to the display

    Synopsis

    #include "SDL.h"

    int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);

    Description

    Blit the overlay to the surface specified when it was created. The SDL_Rect structure, dstrect, specifies the position and size of the destination. If the dstrect is a larger or smaller than the overlay then the overlay will be scaled, this is optimized for 2x scaling.

    Return Values

    Returns 0 on success


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    SDL_UnlockYUVOverlayUpSDL_FreeYUVOverlay
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlenablekeyrepeat.html b/Externals/SDL/docs/html/sdlenablekeyrepeat.html deleted file mode 100644 index 878feb14f3..0000000000 --- a/Externals/SDL/docs/html/sdlenablekeyrepeat.html +++ /dev/null @@ -1,238 +0,0 @@ -SDL_EnableKeyRepeat
    SDL Library Documentation
    PrevNext

    SDL_EnableKeyRepeat

    Name

    SDL_EnableKeyRepeat -- Set keyboard repeat rate.

    Synopsis

    #include "SDL.h"

    int SDL_EnableKeyRepeat(int delay, int interval);

    Description

    Enables or disables the keyboard repeat rate. delay specifies how long the key must be pressed before it begins repeating, it then repeats at the speed specified by interval. Both delay and interval are expressed in milliseconds.

    Setting delay to 0 disables key repeating completely. Good default values are SDL_DEFAULT_REPEAT_DELAY and SDL_DEFAULT_REPEAT_INTERVAL.

    Return Value

    Returns 0 on success and -1 on failure.


    PrevHomeNext
    SDL_EnableUNICODEUpSDL_GetMouseState
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlenableunicode.html b/Externals/SDL/docs/html/sdlenableunicode.html deleted file mode 100644 index 855debbc99..0000000000 --- a/Externals/SDL/docs/html/sdlenableunicode.html +++ /dev/null @@ -1,252 +0,0 @@ -SDL_EnableUNICODE
    SDL Library Documentation
    PrevNext

    SDL_EnableUNICODE

    Name

    SDL_EnableUNICODE -- Enable UNICODE translation

    Synopsis

    #include "SDL.h"

    int SDL_EnableUNICODE(int enable);

    Description

    Enables/Disables Unicode keyboard translation.

    To obtain the character codes corresponding to received keyboard events, -Unicode translation must first be turned on using this function. The -translation incurs a slight overhead for each keyboard event and is therefore -disabled by default. For each subsequently received key down event, the -unicode member of the -SDL_keysym structure -will then contain the corresponding character code, or zero for keysyms that do -not correspond to any character code.

    A value of 1 for enable enables Unicode translation; -0 disables it, and -1 leaves it unchanged (useful for querying the current -translation mode).

    Note that only key press events will be translated, not release events.

    Return Value

    Returns the previous translation mode (0 or 1).

    See Also

    SDL_keysym


    PrevHomeNext
    SDL_GetKeyNameUpSDL_EnableKeyRepeat
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlenvvars.html b/Externals/SDL/docs/html/sdlenvvars.html deleted file mode 100644 index 8999ed1f1f..0000000000 --- a/Externals/SDL/docs/html/sdlenvvars.html +++ /dev/null @@ -1,1227 +0,0 @@ -SDL_envvars
    SDL Library Documentation
    PrevNext

    SDL_envvars

    Name

    SDL_envvars -- SDL environment variables

    Description

    Not a function, set using setenv()

    Several environment variables are available to modify the -behaviour of SDL. Using these variables isn't recommened and the names -and presence of these variables aren't guaranteed from one release to -the next. However, they can be very useful for debugging -purposes.

    Video

    SDL_FBACCEL

    If set to 0, disable hardware acceleration in the linux fbcon driver.

    SDL_FBDEV

    Frame buffer device to use in the linux fbcon driver, instead of /dev/fb0

    SDL_FULLSCREEN_UPDATE

    In the ps2gs driver, sets the SDL_ASYNCBLIT flag on the -display surface.

    SDL_VIDEODRIVER

    Selectes the video driver for SDL to use. Possible values, in the -order they are tried if this variable is not set:

    x11

    dga

    (the XFree86 DGA2)

    nanox

    (Linux)

    fbcon

    (Linux)

    directfb

    (Linux)

    ps2gs

    (Playstation 2)

    ggi

    vgl

    (BSD)

    svgalib

    (Linux)

    aalib

    directx

    (Win32)

    windib

    (Win32)

    bwindow

    (BeOS)

    toolbox

    (MacOS Classic)

    DSp

    (MacOS Classic)

    Quartz

    (Mac OS X)

    CGX

    (Amiga)

    photon

    (QNX)

    dummy

    SDL_VIDEO_CENTERED

    If set, tries to center the SDL window when running in X11 windowed -mode, or using the CyberGrafix driver.

    SDL_VIDEO_GL_DRIVER

    The openGL driver (shared library) to use for X11. Default is libGL.so.1

    SDL_VIDEO_X11_DGAMOUSE

    With XFree86, enables use of DGA mouse if set.

    SDL_VIDEO_X11_MOUSEACCEL

    For X11, sets the mouse acceleration. The value should be a string -on the form:

    "n/d/t"

    where n and d are the -acceleration numerator/denumerators (so mouse movement is accelerated by -n/d), and -t is the threshold above which acceleration applies -(counted as number of pixels the mouse moves at once).

    SDL_VIDEO_X11_NODIRECTCOLOR

    If set, don't attempt to use DirectColor visuals even if they are -present. (SDL will use them otherwise for gamma correction). -This is needed with older X servers when using the XVideo extension.

    SDL_VIDEO_X11_VISUALID

    ID of an X11 visual to use, overriding SDL's default visual selection -algorithm. It can be in decimal or in hex (prefixed by 0x).

    SDL_VIDEO_YUV_DIRECT

    If set, display YUV overlay directly on the video surface if possible, -instead of on the surface passed to -SDL_CreateYUVOverlay.

    SDL_VIDEO_YUV_HWACCEL

    If not set or set to a nonzero value, SDL will attempt to use -hardware YUV acceleration for video playback.

    SDL_WINDOWID

    For X11 or Win32, contains the ID number of the window to be used by -SDL instead of creating its own window. Either in decimal or -in hex (prefixed by 0x).

    Events/Input

    SDL_MOUSE_RELATIVE

    If set to 0, do not use mouse relative mode in X11. The default is -to use it if the mouse is hidden and input is grabbed.

    SDL_MOUSEDEV

    The mouse device to use for the linux fbcon driver. If not set, -SDL first tries to use GPM in repeater mode, then various other -devices (/dev/pcaux, /dev/adbmouse, /dev/mouse etc).

    SDL_MOUSEDEV_IMPS2

    If set, SDL will not try to auto-detect the IMPS/2 protocol of -a PS/2 mouse but use it right away. For the fbcon and ps2gs drivers.

    SDL_MOUSEDRV

    For the linux fbcon driver: if set to ELO, use the ELO touchscreen -controller as a pointer device

    SDL_NO_RAWKBD

    For the libvga driver: If set, do not attempt to put the keyboard in raw mode.

    SDL_NOMOUSE

    If set, the linux fbcon driver will not use a mouse at all.

    SDL_NO_LOCK_KEYS

    Disable CAPS-LOCK and NUM-LOCK suppression of down+up key events, -suitable for games where the player needs these keys to do more than just toggle. -A value of 1 will effect both CAPS-LOCK and NUM-LOCK. -A value of 2 will effect only CAPS-LOCK. -A value of 3 will effect only NUM-LOCK. -All other values have no effect. -

    Audio

    AUDIODEV

    The audio device to use, if SDL_PATH_DSP isn't set.

    SDL_AUDIODRIVER

    Selects the audio driver for SDL to use. Possible values, in the -order they are tried if this variable is not set:

    openbsd

    (OpenBSD)

    dsp

    (OSS /dev/dsp: Linux, Solaris, BSD etc)

    alsa

    (Linux)

    pulse

    (PulseAudio daemon)

    audio

    (Unix style /dev/audio: SunOS, Solaris etc)

    AL

    (Irix)

    artsc

    (ARTS audio daemon)

    esd

    (esound audio daemon)

    nas

    (NAS audio daemon)

    dma

    (OSS /dev/dsp, using DMA)

    dsound

    (Win32 DirectX)

    waveout

    (Win32 WaveOut)

    baudio

    (BeOS)

    sndmgr

    (MacOS SoundManager)

    paud

    (AIX)

    AHI

    (Amiga)

    disk

    (all; output to file)

    SDL_DISKAUDIOFILE

    The name of the output file for the "disk" audio driver. If not -set, the name sdlaudio.raw is used.

    SDL_DISKAUDIODELAY

    For the "disk" audio driver, how long to wait (in ms) before writing -a full sound buffer. The default is 150 ms.

    SDL_DSP_NOSELECT

    For some audio drivers (alsa, paud, dma and dsp), don't use select() -but a timed method instead. May cure some audio problems, or cause -others.

    SDL_PATH_DSP

    The audio device to use. If not set, SDL tries AUDIODEV and then -a platform-dependent default value (/dev/audio on Solaris, -/dev/dsp on Linux etc).

    CD-ROM

    SDL_CDROM

    A colon-separated list of CD-ROM devices to use, in addition to -the standard devices (typically /dev/cdrom, platform-dependent).

    Debugging

    SDL_DEBUG

    If set, causes every call to SDL_SetError (that -is, every time SDL signals an error) to also print an error message on -stderr.

    Joystick

    SDL_JOYSTICK_DEVICE

    Joystick device to use in the linux joystick driver, in addition -to the usual: /dev/js*, /dev/input/event*, /dev/input/js*

    SDL_LINUX_JOYSTICK

    Special joystick configuration string for linux. The format is

    "name numaxes numhats numballs"

    where name is the name string of the joystick -(possibly in single quotes), and the rest are the number of axes, hats -and balls respectively.


    PrevHomeNext
    SDL_GetErrorUpVideo
    diff --git a/Externals/SDL/docs/html/sdlevent.html b/Externals/SDL/docs/html/sdlevent.html deleted file mode 100644 index dfd21b7fe6..0000000000 --- a/Externals/SDL/docs/html/sdlevent.html +++ /dev/null @@ -1,994 +0,0 @@ -SDL_Event
    SDL Library Documentation
    PrevNext

    SDL_Event

    Name

    SDL_Event -- General event structure

    Structure Definition

    typedef union{
    -  Uint8 type;
    -  SDL_ActiveEvent active;
    -  SDL_KeyboardEvent key;
    -  SDL_MouseMotionEvent motion;
    -  SDL_MouseButtonEvent button;
    -  SDL_JoyAxisEvent jaxis;
    -  SDL_JoyBallEvent jball;
    -  SDL_JoyHatEvent jhat;
    -  SDL_JoyButtonEvent jbutton;
    -  SDL_ResizeEvent resize;
    -  SDL_ExposeEvent expose;
    -  SDL_QuitEvent quit;
    -  SDL_UserEvent user;
    -  SDL_SysWMEvent syswm;
    -} SDL_Event;

    Description

    The SDL_Event union is the core to all event handling is SDL, its probably the most important structure after SDL_Surface. SDL_Event is a union of all event structures used in SDL, using it is a simple matter of knowing which union member relates to which event type.

    Event typeEvent Structure
    SDL_ACTIVEEVENTSDL_ActiveEvent
    SDL_KEYDOWN/UPSDL_KeyboardEvent
    SDL_MOUSEMOTIONSDL_MouseMotionEvent
    SDL_MOUSEBUTTONDOWN/UPSDL_MouseButtonEvent
    SDL_JOYAXISMOTIONSDL_JoyAxisEvent
    SDL_JOYBALLMOTIONSDL_JoyBallEvent
    SDL_JOYHATMOTIONSDL_JoyHatEvent
    SDL_JOYBUTTONDOWN/UPSDL_JoyButtonEvent
    SDL_QUITSDL_QuitEvent
    SDL_SYSWMEVENTSDL_SysWMEvent
    SDL_VIDEORESIZESDL_ResizeEvent
    SDL_VIDEOEXPOSESDL_ExposeEvent
    SDL_USEREVENTSDL_UserEvent

    Use

    The SDL_Event structure has two uses

    • Reading events on the event queue

    • Placing events on the event queue

    Reading events from the event queue is done with either SDL_PollEvent or SDL_PeepEvents. We'll use SDL_PollEvent and step through an example.

    First off, we create an empty SDL_Event structure. -

    SDL_Event test_event;
    -SDL_PollEvent removes the next event from the event queue, if there are no events on the queue it returns 0 otherwise it returns 1. We use a while loop to process each event in turn. -
    while(SDL_PollEvent(&test_event)) {
    -The SDL_PollEvent function take a pointer to an SDL_Event structure that is to be filled with event information. We know that if SDL_PollEvent removes an event from the queue then the event information will be placed in our test_event structure, but we also know that the type of event will be placed in the type member of test_event. So to handle each event type seperately we use a switch statement. -
      switch(test_event.type) {
    -We need to know what kind of events we're looking for and the event type's of those events. So lets assume we want to detect where the user is moving the mouse pointer within our application. We look through our event types and notice that SDL_MOUSEMOTION is, more than likely, the event we're looking for. A little more research tells use that SDL_MOUSEMOTION events are handled within the SDL_MouseMotionEvent structure which is the motion member of SDL_Event. We can check for the SDL_MOUSEMOTION event type within our switch statement like so: -
        case SDL_MOUSEMOTION:
    -All we need do now is read the information out of the motion member of test_event. -
          printf("We got a motion event.\n");
    -      printf("Current mouse position is: (%d, %d)\n", test_event.motion.x, test_event.motion.y);
    -      break;
    -    default:
    -      printf("Unhandled Event!\n");
    -      break;
    -  }
    -}
    -printf("Event queue empty.\n");

    It is also possible to push events onto the event queue and so use it as a two-way communication path. Both SDL_PushEvent and SDL_PeepEvents allow you to place events onto the event queue. This is usually used to place a SDL_USEREVENT on the event queue, however you could use it to post fake input events if you wished. Creating your own events is a simple matter of choosing the event type you want, setting the type member and filling the appropriate member structure with information. -

    SDL_Event user_event;
    -
    -user_event.type=SDL_USEREVENT;
    -user_event.user.code=2;
    -user_event.user.data1=NULL;
    -user_event.user.data2=NULL;
    -SDL_PushEvent(&user_event);


    PrevHomeNext
    SDL Event Structures.UpSDL_ActiveEvent
    diff --git a/Externals/SDL/docs/html/sdleventstate.html b/Externals/SDL/docs/html/sdleventstate.html deleted file mode 100644 index b9a24486cb..0000000000 --- a/Externals/SDL/docs/html/sdleventstate.html +++ /dev/null @@ -1,276 +0,0 @@ -SDL_EventState
    SDL Library Documentation
    PrevNext

    SDL_EventState

    Name

    SDL_EventState -- This function allows you to set the state of processing certain events.

    Synopsis

    #include "SDL.h"

    Uint8 SDL_EventState(Uint8 type, int state);

    Description

    This function allows you to set the state of processing certain event type's.

    If state is set to SDL_IGNORE, -that event type will be automatically dropped from the event queue and will -not be filtered.

    If state is set to SDL_ENABLE, -that event type will be processed normally.

    If state is set to SDL_QUERY, -SDL_EventState will return the current processing -state of the specified event type.

    A list of event type's can be found in the SDL_Event section.

    See Also

    SDL_Event


    PrevHomeNext
    SDL_GetEventFilterUpSDL_GetKeyState
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlexposeevent.html b/Externals/SDL/docs/html/sdlexposeevent.html deleted file mode 100644 index 82c2a3e7e2..0000000000 --- a/Externals/SDL/docs/html/sdlexposeevent.html +++ /dev/null @@ -1,252 +0,0 @@ -SDL_ExposeEvent
    SDL Library Documentation
    PrevNext

    SDL_ExposeEvent

    Name

    SDL_ExposeEvent -- Quit requested event

    Structure Definition

    typedef struct{
    -  Uint8 type
    -} SDL_ExposeEvent;

    Structure Data

    typeSDL_VIDEOEXPOSE

    Description

    SDL_ExposeEvent is a member of the SDL_Event union and is used whan an event of type SDL_VIDEOEXPOSE is reported.

    A VIDEOEXPOSE event is triggered when the screen has been modified -outside of the application, usually by the window manager and needs to -be redrawn.


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    SDL_ResizeEventUpSDL_SysWMEvent
    diff --git a/Externals/SDL/docs/html/sdlfillrect.html b/Externals/SDL/docs/html/sdlfillrect.html deleted file mode 100644 index 4ace062e2d..0000000000 --- a/Externals/SDL/docs/html/sdlfillrect.html +++ /dev/null @@ -1,291 +0,0 @@ -SDL_FillRect
    SDL Library Documentation
    PrevNext

    SDL_FillRect

    Name

    SDL_FillRect -- This function performs a fast fill of the given rectangle with some color

    Synopsis

    #include "SDL.h"

    int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);

    Description

    This function performs a fast fill of the given rectangle with -color. If dstrect -is NULL, the whole surface will be filled with -color.

    The color should be a pixel of the format used by the surface, and -can be generated by the -SDL_MapRGB or SDL_MapRGBA -functions. If the color value contains an alpha value then the -destination is simply "filled" with that alpha information, no blending -takes place.

    If there is a clip rectangle set on the destination (set via -SDL_SetClipRect) then this -function will clip based on the intersection of the clip rectangle and -the dstrect rectangle and the dstrect rectangle -will be modified to represent the area actually filled.

    Return Value

    This function returns 0 on success, or --1 on error.


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    SDL_BlitSurfaceUpSDL_DisplayFormat
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlflip.html b/Externals/SDL/docs/html/sdlflip.html deleted file mode 100644 index b480f99aa8..0000000000 --- a/Externals/SDL/docs/html/sdlflip.html +++ /dev/null @@ -1,259 +0,0 @@ -SDL_Flip
    SDL Library Documentation
    PrevNext

    SDL_Flip

    Name

    SDL_Flip -- Swaps screen buffers

    Synopsis

    #include "SDL.h"

    int SDL_Flip(SDL_Surface *screen);

    Description

    On hardware that supports double-buffering, this function sets up a flip -and returns. The hardware will wait for vertical retrace, and then swap -video buffers before the next video surface blit or lock will return. -On hardware that doesn't support double-buffering, this is equivalent -to calling SDL_UpdateRect(screen, 0, 0, 0, 0)

    The SDL_DOUBLEBUF flag must have been passed to -SDL_SetVideoMode, - when -setting the video mode for this function to perform hardware flipping.

    Return Value

    This function returns 0 if successful, or --1 if there was an error.


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    SDL_UpdateRectsUpSDL_SetColors
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlfreecursor.html b/Externals/SDL/docs/html/sdlfreecursor.html deleted file mode 100644 index 01a4f7c257..0000000000 --- a/Externals/SDL/docs/html/sdlfreecursor.html +++ /dev/null @@ -1,209 +0,0 @@ -SDL_FreeCursor
    SDL Library Documentation
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    SDL_FreeCursor

    Name

    SDL_FreeCursor -- Frees a cursor created with SDL_CreateCursor.

    Synopsis

    #include "SDL.h"

    void SDL_FreeCursor(SDL_Cursor *cursor);

    Description

    Frees a SDL_Cursor that was created using -SDL_CreateCursor.


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    SDL_CreateCursorUpSDL_SetCursor
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlfreesurface.html b/Externals/SDL/docs/html/sdlfreesurface.html deleted file mode 100644 index 84b6048109..0000000000 --- a/Externals/SDL/docs/html/sdlfreesurface.html +++ /dev/null @@ -1,219 +0,0 @@ -SDL_FreeSurface
    SDL Library Documentation
    PrevNext

    SDL_FreeSurface

    Name

    SDL_FreeSurface -- Frees (deletes) a SDL_Surface

    Synopsis

    #include "SDL.h"

    void SDL_FreeSurface(SDL_Surface *surface);

    Description

    Frees the resources used by a previously created SDL_Surface. If the surface was created using -SDL_CreateRGBSurfaceFrom then the pixel data is not freed.


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    SDL_CreateRGBSurfaceFromUpSDL_LockSurface
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlfreewav.html b/Externals/SDL/docs/html/sdlfreewav.html deleted file mode 100644 index 24242c4b0f..0000000000 --- a/Externals/SDL/docs/html/sdlfreewav.html +++ /dev/null @@ -1,222 +0,0 @@ -SDL_FreeWAV
    SDL Library Documentation
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    SDL_FreeWAV

    Name

    SDL_FreeWAV -- Frees previously opened WAV data

    Synopsis

    #include "SDL.h"

    void SDL_FreeWAV(Uint8 *audio_buf);

    Description

    After a WAVE file has been opened with SDL_LoadWAV its data can eventually be freed with SDL_FreeWAV. audio_buf is a pointer to the buffer created by SDL_LoadWAV.

    See Also

    SDL_LoadWAV


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    SDL_LoadWAVUpSDL_AudioCVT
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlfreeyuvoverlay.html b/Externals/SDL/docs/html/sdlfreeyuvoverlay.html deleted file mode 100644 index e82340d9e2..0000000000 --- a/Externals/SDL/docs/html/sdlfreeyuvoverlay.html +++ /dev/null @@ -1,233 +0,0 @@ -SDL_FreeYUVOverlay
    SDL Library Documentation
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    SDL_FreeYUVOverlay

    Name

    SDL_FreeYUVOverlay -- Free a YUV video overlay

    Synopsis

    #include "SDL.h"

    void SDL_FreeYUVOverlay(SDL_Overlay *overlay);

    Description

    Frees and overlay created by SDL_CreateYUVOverlay.


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    SDL_DisplayYUVOverlayUpSDL_GLattr
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetappstate.html b/Externals/SDL/docs/html/sdlgetappstate.html deleted file mode 100644 index d09e2e0f08..0000000000 --- a/Externals/SDL/docs/html/sdlgetappstate.html +++ /dev/null @@ -1,263 +0,0 @@ -SDL_GetAppState
    SDL Library Documentation
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    SDL_GetAppState

    Name

    SDL_GetAppState -- Get the state of the application

    Synopsis

    #include "SDL.h"

    Uint8 SDL_GetAppState(void);

    Description

    This function returns the current state of the application. The value returned is a bitwise combination of:

    SDL_APPMOUSEFOCUSThe application has mouse focus.
    SDL_APPINPUTFOCUSThe application has keyboard focus
    SDL_APPACTIVEThe application is visible


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    SDL_GetRelativeMouseStateUpSDL_JoystickEventState
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetaudiostatus.html b/Externals/SDL/docs/html/sdlgetaudiostatus.html deleted file mode 100644 index 3fc3a09119..0000000000 --- a/Externals/SDL/docs/html/sdlgetaudiostatus.html +++ /dev/null @@ -1,221 +0,0 @@ -SDL_GetAudioStatus
    SDL Library Documentation
    PrevNext

    SDL_GetAudioStatus

    Name

    SDL_GetAudioStatus -- Get the current audio state

    Synopsis

    #include "SDL.h"

    SDL_audiostatusSDL_GetAudioStatus(void);

    Description

    typedef enum{
    -  SDL_AUDIO_STOPPED,
    -  SDL_AUDIO_PAUSED,
    -  SDL_AUDIO_PLAYING
    -} SDL_audiostatus;

    Returns either SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED or SDL_AUDIO_PLAYING depending on the current audio state.


    PrevHomeNext
    SDL_PauseAudioUpSDL_LoadWAV
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetcliprect.html b/Externals/SDL/docs/html/sdlgetcliprect.html deleted file mode 100644 index f00ac77f8f..0000000000 --- a/Externals/SDL/docs/html/sdlgetcliprect.html +++ /dev/null @@ -1,229 +0,0 @@ -SDL_GetClipRect
    SDL Library Documentation
    PrevNext

    SDL_GetClipRect

    Name

    SDL_GetClipRect -- Gets the clipping rectangle for a surface.

    Synopsis

    #include "SDL.h"

    void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);

    Description

    Gets the clipping rectangle for a surface. When this surface is the -destination of a blit, only the area within the clip rectangle is -drawn into.

    The rectangle pointed to by rect will be -filled with the clipping rectangle of the surface.


    PrevHomeNext
    SDL_SetClipRectUpSDL_ConvertSurface
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetcursor.html b/Externals/SDL/docs/html/sdlgetcursor.html deleted file mode 100644 index 72ecbc7c09..0000000000 --- a/Externals/SDL/docs/html/sdlgetcursor.html +++ /dev/null @@ -1,219 +0,0 @@ -SDL_GetCursor
    SDL Library Documentation
    PrevNext

    SDL_GetCursor

    Name

    SDL_GetCursor -- Get the currently active mouse cursor.

    Synopsis

    #include "SDL.h"

    SDL_Cursor *SDL_GetCursor(void);

    Description

    Returns the currently active mouse cursor.


    PrevHomeNext
    SDL_SetCursorUpSDL_ShowCursor
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgeterror.html b/Externals/SDL/docs/html/sdlgeterror.html deleted file mode 100644 index cdf57924a9..0000000000 --- a/Externals/SDL/docs/html/sdlgeterror.html +++ /dev/null @@ -1,205 +0,0 @@ -SDL_GetError
    SDL Library Documentation
    PrevNext

    SDL_GetError

    Name

    SDL_GetError -- Get SDL error string

    Synopsis

    #include "SDL/SDL.h"

    char *SDL_GetError(void);

    Description

    SDL_GetError returns a NULL terminated string containing information about the last internal SDL error.

    Return Value

    SDL_GetError returns a string containing the last error.


    PrevHomeNext
    SDL_WasInitUpSDL_envvars
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgeteventfilter.html b/Externals/SDL/docs/html/sdlgeteventfilter.html deleted file mode 100644 index d254d34a52..0000000000 --- a/Externals/SDL/docs/html/sdlgeteventfilter.html +++ /dev/null @@ -1,235 +0,0 @@ -SDL_GetEventFilter
    SDL Library Documentation
    PrevNext

    SDL_GetEventFilter

    Name

    SDL_GetEventFilter -- Retrieves a pointer to he event filter

    Synopsis

    #include "SDL.h"

    SDL_EventFilter SDL_GetEventFilter(void);

    Description

    This function retrieces a pointer to the event filter that was previously set using SDL_SetEventFilter. An SDL_EventFilter function is defined as: -

    typedef int (*SDL_EventFilter)(const SDL_Event *event);

    Return Value

    Returns a pointer to the event filter or NULL if no filter has been set.


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    SDL_SetEventFilterUpSDL_EventState
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetgammaramp.html b/Externals/SDL/docs/html/sdlgetgammaramp.html deleted file mode 100644 index bfcc03c4d3..0000000000 --- a/Externals/SDL/docs/html/sdlgetgammaramp.html +++ /dev/null @@ -1,219 +0,0 @@ -SDL_GetGammaRamp
    SDL Library Documentation
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    SDL_GetGammaRamp

    Name

    SDL_GetGammaRamp -- Gets the color gamma lookup tables for the display

    Synopsis

    #include "SDL.h"

    int SDL_GetGammaRamp(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);

    Description

    Gets the gamma translation lookup tables currently used by the display. -Each table is an array of 256 Uint16 values.

    Not all display hardware is able to change gamma.

    Return Value

    Returns -1 on error.


    PrevHomeNext
    SDL_SetGammaUpSDL_SetGammaRamp
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetkeyname.html b/Externals/SDL/docs/html/sdlgetkeyname.html deleted file mode 100644 index 6c51c9497a..0000000000 --- a/Externals/SDL/docs/html/sdlgetkeyname.html +++ /dev/null @@ -1,216 +0,0 @@ -SDL_GetKeyName
    SDL Library Documentation
    PrevNext

    SDL_GetKeyName

    Name

    SDL_GetKeyName -- Get the name of an SDL virtual keysym

    Synopsis

    #include "SDL.h"

    char *SDL_GetKeyName(SDLKey key);

    Description

    Returns the SDL-defined name of the SDLKey key.

    See Also

    SDLKey


    PrevHomeNext
    SDL_SetModStateUpSDL_EnableUNICODE
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetkeystate.html b/Externals/SDL/docs/html/sdlgetkeystate.html deleted file mode 100644 index 1c16f2e50c..0000000000 --- a/Externals/SDL/docs/html/sdlgetkeystate.html +++ /dev/null @@ -1,253 +0,0 @@ -SDL_GetKeyState
    SDL Library Documentation
    PrevNext

    SDL_GetKeyState

    Name

    SDL_GetKeyState -- Get a snapshot of the current keyboard state

    Synopsis

    #include "SDL.h"

    Uint8 *SDL_GetKeyState(int *numkeys);

    Description

    Gets a snapshot of the current keyboard state. The current state is return as a pointer to an array, the size of this array is stored in numkeys. The array is indexed by the SDLK_* symbols. A value of 1 means the key is pressed and a value of 0 means its not. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller.

    Note: Use SDL_PumpEvents to update the state array.

    Example

    Uint8 *keystate = SDL_GetKeyState(NULL);
    -if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.\n");


    PrevHomeNext
    SDL_EventStateUpSDL_GetModState
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetmodstate.html b/Externals/SDL/docs/html/sdlgetmodstate.html deleted file mode 100644 index 64d2f35621..0000000000 --- a/Externals/SDL/docs/html/sdlgetmodstate.html +++ /dev/null @@ -1,257 +0,0 @@ -SDL_GetModState
    SDL Library Documentation
    PrevNext

    SDL_GetModState

    Name

    SDL_GetModState -- Get the state of modifier keys.

    Synopsis

    #include "SDL.h"

    SDLMod SDL_GetModState(void);

    Description

    Returns the current state of the modifier keys (CTRL, ALT, etc.).

    Return Value

    The return value can be an OR'd combination of the SDLMod enum.

    SDLMod

    typedef enum {
    -  KMOD_NONE  = 0x0000,
    -  KMOD_LSHIFT= 0x0001,
    -  KMOD_RSHIFT= 0x0002,
    -  KMOD_LCTRL = 0x0040,
    -  KMOD_RCTRL = 0x0080,
    -  KMOD_LALT  = 0x0100,
    -  KMOD_RALT  = 0x0200,
    -  KMOD_LMETA = 0x0400,
    -  KMOD_RMETA = 0x0800,
    -  KMOD_NUM   = 0x1000,
    -  KMOD_CAPS  = 0x2000,
    -  KMOD_MODE  = 0x4000,
    -} SDLMod;
    -SDL also defines the following symbols for convenience: -
    #define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
    -#define KMOD_SHIFT  (KMOD_LSHIFT|KMOD_RSHIFT)
    -#define KMOD_ALT  (KMOD_LALT|KMOD_RALT)
    -#define KMOD_META (KMOD_LMETA|KMOD_RMETA)


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    SDL_GetKeyStateUpSDL_SetModState
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetmousestate.html b/Externals/SDL/docs/html/sdlgetmousestate.html deleted file mode 100644 index d96a55b8d1..0000000000 --- a/Externals/SDL/docs/html/sdlgetmousestate.html +++ /dev/null @@ -1,253 +0,0 @@ -SDL_GetMouseState
    SDL Library Documentation
    PrevNext

    SDL_GetMouseState

    Name

    SDL_GetMouseState -- Retrieve the current state of the mouse

    Synopsis

    #include "SDL.h"

    Uint8 SDL_GetMouseState(int *x, int *y);

    Description

    The current button state is returned as a button bitmask, which can -be tested using the SDL_BUTTON(X) macros, and x and y are set to the -current mouse cursor position. You can pass NULL for either x or y.

    Example

    SDL_PumpEvents();
    -if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
    -  printf("Mouse Button 1(left) is pressed.\n");

    PrevHomeNext
    SDL_EnableKeyRepeatUpSDL_GetRelativeMouseState
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetrelativemousestate.html b/Externals/SDL/docs/html/sdlgetrelativemousestate.html deleted file mode 100644 index 52a51066b5..0000000000 --- a/Externals/SDL/docs/html/sdlgetrelativemousestate.html +++ /dev/null @@ -1,235 +0,0 @@ -SDL_GetRelativeMouseState
    SDL Library Documentation
    PrevNext

    SDL_GetRelativeMouseState

    Name

    SDL_GetRelativeMouseState -- Retrieve the current state of the mouse

    Synopsis

    #include "SDL.h"

    Uint8 SDL_GetRelativeMouseState(int *x, int *y);

    Description

    The current button state is returned as a button bitmask, which can -be tested using the SDL_BUTTON(X) macros, and x and y are set to the change in the mouse position since the last call to SDL_GetRelativeMouseState or since event initialization. You can pass NULL for either x or y.


    PrevHomeNext
    SDL_GetMouseStateUpSDL_GetAppState
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetrgb.html b/Externals/SDL/docs/html/sdlgetrgb.html deleted file mode 100644 index 47774dc2ed..0000000000 --- a/Externals/SDL/docs/html/sdlgetrgb.html +++ /dev/null @@ -1,231 +0,0 @@ -SDL_GetRGB
    SDL Library Documentation
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    SDL_GetRGB

    Name

    SDL_GetRGB -- Get RGB values from a pixel in the specified pixel format.

    Synopsis

    #include "SDL.h"

    void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b);

    Description

    Get RGB component values from a pixel stored in the specified pixel format.

    This function uses the entire 8-bit [0..255] range when converting color -components from pixel formats with less than 8-bits per RGB component -(e.g., a completely white pixel in 16-bit RGB565 format would return -[0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).


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    SDL_MapRGBAUpSDL_GetRGBA
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetrgba.html b/Externals/SDL/docs/html/sdlgetrgba.html deleted file mode 100644 index a9e1093ad5..0000000000 --- a/Externals/SDL/docs/html/sdlgetrgba.html +++ /dev/null @@ -1,222 +0,0 @@ -SDL_GetRGBA
    SDL Library Documentation
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    SDL_GetRGBA

    Name

    SDL_GetRGBA -- Get RGBA values from a pixel in the specified pixel format.

    Synopsis

    #include "SDL.h"

    void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);

    Description

    Get RGBA component values from a pixel stored in the specified pixel format.

    This function uses the entire 8-bit [0..255] range when converting color -components from pixel formats with less than 8-bits per RGB component -(e.g., a completely white pixel in 16-bit RGB565 format would return -[0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).

    If the surface has no alpha component, the alpha will be returned as 0xff -(100% opaque).


    PrevHomeNext
    SDL_GetRGBUpSDL_CreateRGBSurface
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetthreadid.html b/Externals/SDL/docs/html/sdlgetthreadid.html deleted file mode 100644 index 4bc59cb69c..0000000000 --- a/Externals/SDL/docs/html/sdlgetthreadid.html +++ /dev/null @@ -1,209 +0,0 @@ -SDL_GetThreadID
    SDL Library Documentation
    PrevNext

    SDL_GetThreadID

    Name

    SDL_GetThreadID -- Get the SDL thread ID of a SDL_Thread

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    Uint32 SDL_GetThreadID(SDL_Thread *thread);

    Description

    Returns the ID of a SDL_Thread created by SDL_CreateThread.


    PrevHomeNext
    SDL_ThreadIDUpSDL_WaitThread
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetticks.html b/Externals/SDL/docs/html/sdlgetticks.html deleted file mode 100644 index 0911aae1a5..0000000000 --- a/Externals/SDL/docs/html/sdlgetticks.html +++ /dev/null @@ -1,206 +0,0 @@ -SDL_GetTicks
    SDL Library Documentation
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    SDL_GetTicks

    Name

    SDL_GetTicks -- Get the number of milliseconds since the SDL library initialization.

    Synopsis

    #include "SDL.h"

    Uint32 SDL_GetTicks(void);

    Description

    Get the number of milliseconds since the SDL library initialization. -Note that this value wraps if the program runs for more than ~49 days.

    See Also

    SDL_Delay


    PrevHomeNext
    TimeUpSDL_Delay
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetvideoinfo.html b/Externals/SDL/docs/html/sdlgetvideoinfo.html deleted file mode 100644 index 25c4b458aa..0000000000 --- a/Externals/SDL/docs/html/sdlgetvideoinfo.html +++ /dev/null @@ -1,226 +0,0 @@ -SDL_GetVideoInfo
    SDL Library Documentation
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    SDL_GetVideoInfo

    Name

    SDL_GetVideoInfo -- returns a pointer to information about the video hardware

    Synopsis

    #include "SDL.h"

    SDL_VideoInfo *SDL_GetVideoInfo(void);

    Description

    This function returns a read-only pointer to information about the video -hardware. If this is called before SDL_SetVideoMode, the -vfmt member of the returned structure will contain the -pixel format of the "best" video mode.


    PrevHomeNext
    SDL_GetVideoSurfaceUpSDL_VideoDriverName
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlgetvideosurface.html b/Externals/SDL/docs/html/sdlgetvideosurface.html deleted file mode 100644 index 905b1f6ac4..0000000000 --- a/Externals/SDL/docs/html/sdlgetvideosurface.html +++ /dev/null @@ -1,208 +0,0 @@ -SDL_GetVideoSurface
    SDL Library Documentation
    PrevNext

    SDL_GetVideoSurface

    Name

    SDL_GetVideoSurface -- returns a pointer to the current display surface

    Synopsis

    #include "SDL.h"

    SDL_Surface *SDL_GetVideoSurface(void);

    Description

    This function returns a pointer to the current display surface. -If SDL is doing format conversion on the display surface, this -function returns the publicly visible surface, not the real video -surface.

    See Also

    SDL_Surface


    PrevHomeNext
    VideoUpSDL_GetVideoInfo
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlglattr.html b/Externals/SDL/docs/html/sdlglattr.html deleted file mode 100644 index 0ae01272a4..0000000000 --- a/Externals/SDL/docs/html/sdlglattr.html +++ /dev/null @@ -1,379 +0,0 @@ -SDL_GLattr
    SDL Library Documentation
    PrevNext

    SDL_GLattr

    Name

    SDL_GLattr -- SDL GL Attributes

    Attributes

    SDL_GL_RED_SIZESize of the framebuffer red component, in bits
    SDL_GL_GREEN_SIZESize of the framebuffer green component, in bits
    SDL_GL_BLUE_SIZESize of the framebuffer blue component, in bits
    SDL_GL_ALPHA_SIZESize of the framebuffer alpha component, in bits
    SDL_GL_DOUBLEBUFFER0 or 1, enable or disable double buffering
    SDL_GL_BUFFER_SIZESize of the framebuffer, in bits
    SDL_GL_DEPTH_SIZESize of the depth buffer, in bits
    SDL_GL_STENCIL_SIZESize of the stencil buffer, in bits
    SDL_GL_ACCUM_RED_SIZESize of the accumulation buffer red component, in bits
    SDL_GL_ACCUM_GREEN_SIZESize of the accumulation buffer green component, in bits
    SDL_GL_ACCUM_BLUE_SIZESize of the accumulation buffer blue component, in bits
    SDL_GL_ACCUM_ALPHA_SIZESize of the accumulation buffer alpha component, in bits

    Description

    While you can set most OpenGL attributes normally, the attributes list above must be known before SDL sets the video mode. These attributes a set and read with SDL_GL_SetAttribute and SDL_GL_GetAttribute.


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    SDL_FreeYUVOverlayUpSDL_Rect
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlglgetattribute.html b/Externals/SDL/docs/html/sdlglgetattribute.html deleted file mode 100644 index 26c8913bd2..0000000000 --- a/Externals/SDL/docs/html/sdlglgetattribute.html +++ /dev/null @@ -1,247 +0,0 @@ -SDL_GL_GetAttribute
    SDL Library Documentation
    PrevNext

    SDL_GL_GetAttribute

    Name

    SDL_GL_GetAttribute -- Get the value of a special SDL/OpenGL attribute

    Synopsis

    #include "SDL.h"

    int SDL_GL_GetAttribute(SDLGLattr attr, int *value);

    Description

    Places the value of the SDL/OpenGL attribute attr into value. This is useful after a call to SDL_SetVideoMode to check whether your attributes have been set as you expected.

    Return Value

    Returns 0 on success, or -1 on an error.


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    SDL_GL_GetProcAddressUpSDL_GL_SetAttribute
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlglgetprocaddress.html b/Externals/SDL/docs/html/sdlglgetprocaddress.html deleted file mode 100644 index a6cf6e4c11..0000000000 --- a/Externals/SDL/docs/html/sdlglgetprocaddress.html +++ /dev/null @@ -1,262 +0,0 @@ -SDL_GL_GetProcAddress
    SDL Library Documentation
    PrevNext

    SDL_GL_GetProcAddress

    Name

    SDL_GL_GetProcAddress -- Get the address of a GL function

    Synopsis

    #include "SDL.h"

    void *SDL_GL_GetProcAddress(const char* proc);

    Description

    Returns the address of the GL function proc, or NULL if the function is not found. If the GL library is loaded at runtime, with SDL_GL_LoadLibrary, then all GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.

    Example

    typedef void (*GL_ActiveTextureARB_Func)(unsigned int);
    -GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
    -int has_multitexture=1;
    -.
    -.
    -.
    -/* Get function pointer */
    -glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");
    -
    -/* Check for a valid function ptr */
    -if(!glActiveTextureARB_ptr){
    -  fprintf(stderr, "Multitexture Extensions not present.\n");
    -  has_multitexture=0;
    -}
    -.
    -.
    -.
    -.
    -if(has_multitexture){
    -  glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
    -  .
    -  .
    -}
    -else{
    -  .
    -  .
    -}

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    SDL_GL_LoadLibraryUpSDL_GL_GetAttribute
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlglloadlibrary.html b/Externals/SDL/docs/html/sdlglloadlibrary.html deleted file mode 100644 index d3c4c6d79d..0000000000 --- a/Externals/SDL/docs/html/sdlglloadlibrary.html +++ /dev/null @@ -1,231 +0,0 @@ -SDL_GL_LoadLibrary
    SDL Library Documentation
    PrevNext

    SDL_GL_LoadLibrary

    Name

    SDL_GL_LoadLibrary -- Specify an OpenGL library

    Synopsis

    #include "SDL.h"

    int SDL_GL_LoadLibrary(const char *path);

    Description

    If you wish, you may load the OpenGL library at runtime, this must be done before SDL_SetVideoMode is called. The path of the GL library is passed to SDL_GL_LoadLibrary and it returns 0 on success, or -1 on an error. You must then use SDL_GL_GetProcAddress to retrieve function pointers to GL functions.


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    SDL_ShowCursorUpSDL_GL_GetProcAddress
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlglsetattribute.html b/Externals/SDL/docs/html/sdlglsetattribute.html deleted file mode 100644 index ffb1204b0e..0000000000 --- a/Externals/SDL/docs/html/sdlglsetattribute.html +++ /dev/null @@ -1,286 +0,0 @@ -SDL_GL_SetAttribute
    SDL Library Documentation
    PrevNext

    SDL_GL_SetAttribute

    Name

    SDL_GL_SetAttribute -- Set a special SDL/OpenGL attribute

    Synopsis

    #include "SDL.h"

    int SDL_GL_SetAttribute(SDL_GLattr attr, int value);

    Description

    Sets the OpenGL attribute attr to value. The attributes you set don't take effect until after a call to SDL_SetVideoMode. You should use SDL_GL_GetAttribute to check the values after a SDL_SetVideoMode call.

    Return Value

    Returns 0 on success, or -1 on error.

    Example

    SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
    -SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
    -SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
    -SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
    -SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
    -if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
    -  fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
    -  SDL_Quit();
    -  return;
    -}

    Note: The SDL_DOUBLEBUF flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.


    PrevHomeNext
    SDL_GL_GetAttributeUpSDL_GL_SwapBuffers
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlglswapbuffers.html b/Externals/SDL/docs/html/sdlglswapbuffers.html deleted file mode 100644 index fa383414d4..0000000000 --- a/Externals/SDL/docs/html/sdlglswapbuffers.html +++ /dev/null @@ -1,212 +0,0 @@ -SDL_GL_SwapBuffers
    SDL Library Documentation
    PrevNext

    SDL_GL_SwapBuffers

    Name

    SDL_GL_SwapBuffers -- Swap OpenGL framebuffers/Update Display

    Synopsis

    #include "SDL.h"

    void SDL_GL_SwapBuffers(void );

    Description

    Swap the OpenGL buffers, if double-buffering is supported.


    PrevHomeNext
    SDL_GL_SetAttributeUpSDL_CreateYUVOverlay
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlinit.html b/Externals/SDL/docs/html/sdlinit.html deleted file mode 100644 index 11f27b81d1..0000000000 --- a/Externals/SDL/docs/html/sdlinit.html +++ /dev/null @@ -1,368 +0,0 @@ -SDL_Init
    SDL Library Documentation
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    SDL_Init

    Name

    SDL_Init -- Initializes SDL

    Synopsis

    #include "SDL.h"

    int SDL_Init(Uint32 flags);

    Description

    Initializes SDL. This should be called before all other SDL functions. The flags parameter specifies what part(s) of SDL to initialize.

    SDL_INIT_TIMERInitializes the timer subsystem.
    SDL_INIT_AUDIOInitializes the audio subsystem.
    SDL_INIT_VIDEOInitializes the video subsystem.
    SDL_INIT_CDROMInitializes the cdrom subsystem.
    SDL_INIT_JOYSTICKInitializes the joystick subsystem.
    SDL_INIT_EVERYTHINGInitialize all of the above.
    SDL_INIT_NOPARACHUTEPrevents SDL from catching fatal signals.
    SDL_INIT_EVENTTHREAD 

    Return Value

    Returns -1 on an error or 0 on success.


    PrevHomeNext
    GeneralUpSDL_InitSubSystem
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlinitsubsystem.html b/Externals/SDL/docs/html/sdlinitsubsystem.html deleted file mode 100644 index 917fd1068e..0000000000 --- a/Externals/SDL/docs/html/sdlinitsubsystem.html +++ /dev/null @@ -1,283 +0,0 @@ -SDL_InitSubSystem
    SDL Library Documentation
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    SDL_InitSubSystem

    Name

    SDL_InitSubSystem -- Initialize subsystems

    Synopsis

    #include "SDL.h"

    int SDL_InitSubSystem(Uint32 flags);

    Description

    After SDL has been initialized with SDL_Init you may initialize uninitialized subsystems with SDL_InitSubSystem. The flags parameter is the same as that used in SDL_Init.

    Examples

    /* Seperating Joystick and Video initialization. */
    -SDL_Init(SDL_INIT_VIDEO);
    -.
    -.
    -SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);
    -.
    -/* Do Some Video stuff */
    -.
    -.
    -/* Initialize the joystick subsystem */
    -SDL_InitSubSystem(SDL_INIT_JOYSTICK);
    -
    -/* Do some stuff with video and joystick */
    -.
    -.
    -.
    -/* Shut them both down */
    -SDL_Quit();

    Return Value

    Returns -1 on an error or 0 on success.


    PrevHomeNext
    SDL_InitUpSDL_QuitSubSystem
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoyaxisevent.html b/Externals/SDL/docs/html/sdljoyaxisevent.html deleted file mode 100644 index 9f0166959f..0000000000 --- a/Externals/SDL/docs/html/sdljoyaxisevent.html +++ /dev/null @@ -1,330 +0,0 @@ -SDL_JoyAxisEvent
    SDL Library Documentation
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    SDL_JoyAxisEvent

    Name

    SDL_JoyAxisEvent -- Joystick axis motion event structure

    Structure Definition

    typedef struct{
    -  Uint8 type;
    -  Uint8 which;
    -  Uint8 axis;
    -  Sint16 value;
    -} SDL_JoyAxisEvent;

    Structure Data

    typeSDL_JOYAXISMOTION
    whichJoystick device index
    axisJoystick axis index
    valueAxis value (range: -32768 to 32767)

    Description

    SDL_JoyAxisEvent is a member of the SDL_Event union and is used when an event of type SDL_JOYAXISMOTION is reported.

    A SDL_JOYAXISMOTION event occurs when ever a user moves an axis on the joystick. The field which is the index of the joystick that reported the event and axis is the index of the axis (for a more detailed explaination see the Joystick section). value is the current position of the axis.


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    SDL_MouseButtonEventUpSDL_JoyButtonEvent
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoyballevent.html b/Externals/SDL/docs/html/sdljoyballevent.html deleted file mode 100644 index 4ab96fe0e8..0000000000 --- a/Externals/SDL/docs/html/sdljoyballevent.html +++ /dev/null @@ -1,340 +0,0 @@ -SDL_JoyBallEvent
    SDL Library Documentation
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    SDL_JoyBallEvent

    Name

    SDL_JoyBallEvent -- Joystick trackball motion event structure

    Structure Definition

    typedef struct{
    -  Uint8 type;
    -  Uint8 which;
    -  Uint8 ball;
    -  Sint16 xrel, yrel;
    -} SDL_JoyBallEvent;

    Structure Data

    typeSDL_JOYBALLMOTION
    whichJoystick device index
    ballJoystick trackball index
    xrel, yrelThe relative motion in the X/Y direction

    Description

    SDL_JoyBallEvent is a member of the SDL_Event union and is used when an event of type SDL_JOYBALLMOTION is reported.

    A SDL_JOYBALLMOTION event occurs when a user moves a trackball on the joystick. The field which is the index of the joystick that reported the event and ball is the index of the trackball (for a more detailed explaination see the Joystick section). Trackballs only return relative motion, this is the change in position on the ball since it was last polled (last cycle of the event loop) and it is stored in xrel and yrel.


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    SDL_JoyHatEventUpSDL_ResizeEvent
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoybuttonevent.html b/Externals/SDL/docs/html/sdljoybuttonevent.html deleted file mode 100644 index d1d9c1ef63..0000000000 --- a/Externals/SDL/docs/html/sdljoybuttonevent.html +++ /dev/null @@ -1,351 +0,0 @@ -SDL_JoyButtonEvent
    SDL Library Documentation
    PrevNext

    SDL_JoyButtonEvent

    Name

    SDL_JoyButtonEvent -- Joystick button event structure

    Structure Definition

    typedef struct{
    -  Uint8 type;
    -  Uint8 which;
    -  Uint8 button;
    -  Uint8 state;
    -} SDL_JoyButtonEvent;

    Structure Data

    typeSDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP
    whichJoystick device index
    buttonJoystick button index
    stateSDL_PRESSED or SDL_RELEASED

    Description

    SDL_JoyButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP is reported.

    A SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP event occurs when ever a user presses or releases a button on a joystick. The field which is the index of the joystick that reported the event and button is the index of the button (for a more detailed explaination see the Joystick section). state is the current state or the button which is either SDL_PRESSED or SDL_RELEASED.


    PrevHomeNext
    SDL_JoyAxisEventUpSDL_JoyHatEvent
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoyhatevent.html b/Externals/SDL/docs/html/sdljoyhatevent.html deleted file mode 100644 index 5e115be231..0000000000 --- a/Externals/SDL/docs/html/sdljoyhatevent.html +++ /dev/null @@ -1,413 +0,0 @@ -SDL_JoyHatEvent
    SDL Library Documentation
    PrevNext

    SDL_JoyHatEvent

    Name

    SDL_JoyHatEvent -- Joystick hat position change event structure

    Structure Definition

    typedef struct{
    -  Uint8 type;
    -  Uint8 which;
    -  Uint8 hat;
    -  Uint8 value;
    -} SDL_JoyHatEvent;

    Structure Data

    typeSDL_JOY
    whichJoystick device index
    hatJoystick hat index
    valueHat position

    Description

    SDL_JoyHatEvent is a member of the SDL_Event union and is used when an event of type SDL_JOYHATMOTION is reported.

    A SDL_JOYHATMOTION event occurs when ever a user moves a hat on the joystick. The field which is the index of the joystick that reported the event and hat is the index of the hat (for a more detailed exlaination see the Joystick section). value is the current position of the hat. It is a logically OR'd combination of the following values (whose meanings should be pretty obvious:) :

    SDL_HAT_CENTERED
    SDL_HAT_UP
    SDL_HAT_RIGHT
    SDL_HAT_DOWN
    SDL_HAT_LEFT

    The following defines are also provided:

    SDL_HAT_RIGHTUP
    SDL_HAT_RIGHTDOWN
    SDL_HAT_LEFTUP
    SDL_HAT_LEFTDOWN


    PrevHomeNext
    SDL_JoyButtonEventUpSDL_JoyBallEvent
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoystickclose.html b/Externals/SDL/docs/html/sdljoystickclose.html deleted file mode 100644 index efb44e0fe6..0000000000 --- a/Externals/SDL/docs/html/sdljoystickclose.html +++ /dev/null @@ -1,223 +0,0 @@ -SDL_JoystickClose
    SDL Library Documentation
    PrevNext

    SDL_JoystickClose

    Name

    SDL_JoystickClose -- Closes a previously opened joystick

    Synopsis

    #include "SDL.h"

    void SDL_JoystickClose(SDL_Joystick *joystick);

    Description

    Close a joystick that was previously opened with SDL_JoystickOpen.


    PrevHomeNext
    SDL_JoystickGetBallUpAudio
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoystickeventstate.html b/Externals/SDL/docs/html/sdljoystickeventstate.html deleted file mode 100644 index 11b148a126..0000000000 --- a/Externals/SDL/docs/html/sdljoystickeventstate.html +++ /dev/null @@ -1,290 +0,0 @@ -SDL_JoystickEventState
    SDL Library Documentation
    PrevNext

    SDL_JoystickEventState

    Name

    SDL_JoystickEventState -- Enable/disable joystick event polling

    Synopsis

    #include "SDL.h"

    int SDL_JoystickEventState(int state);

    Description

    This function is used to enable or disable joystick event processing. With joystick event processing disabled you will have to update joystick states with SDL_JoystickUpdate and read the joystick information manually. state is either SDL_QUERY, SDL_ENABLE or SDL_IGNORE.

    Note: Joystick event handling is prefered

    Return Value

    If state is SDL_QUERY then the current state is returned, otherwise the new processing state is returned.


    PrevHomeNext
    SDL_GetAppStateUpJoystick
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoystickgetaxis.html b/Externals/SDL/docs/html/sdljoystickgetaxis.html deleted file mode 100644 index 40a17b4cc2..0000000000 --- a/Externals/SDL/docs/html/sdljoystickgetaxis.html +++ /dev/null @@ -1,271 +0,0 @@ -SDL_JoystickGetAxis
    SDL Library Documentation
    PrevNext

    SDL_JoystickGetAxis

    Name

    SDL_JoystickGetAxis -- Get the current state of an axis

    Synopsis

    #include "SDL.h"

    Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);

    Description

    SDL_JoystickGetAxis returns the current state of the given axis on the given joystick.

    On most modern joysticks the X axis is usually represented by axis 0 and the Y axis by axis 1. The value returned by SDL_JoystickGetAxis is a signed integer (-32768 to 32768) representing the current position of the axis, it maybe necessary to impose certain tolerances on these values to account for jitter. It is worth noting that some joysticks use axes 2 and 3 for extra buttons.

    Return Value

    Returns a 16-bit signed integer representing the current position of the axis.

    Examples

    Sint16 x_move, y_move;
    -SDL_Joystick *joy1;
    -.
    -.
    -x_move=SDL_JoystickGetAxis(joy1, 0);
    -y_move=SDL_JoystickGetAxis(joy1, 1);


    PrevHomeNext
    SDL_JoystickUpdateUpSDL_JoystickGetHat
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoystickgetball.html b/Externals/SDL/docs/html/sdljoystickgetball.html deleted file mode 100644 index 0da252ab1a..0000000000 --- a/Externals/SDL/docs/html/sdljoystickgetball.html +++ /dev/null @@ -1,262 +0,0 @@ -SDL_JoystickGetBall
    SDL Library Documentation
    PrevNext

    SDL_JoystickGetBall

    Name

    SDL_JoystickGetBall -- Get relative trackball motion

    Synopsis

    #include "SDL.h"

    int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);

    Description

    Get the ball axis change.

    Trackballs can only return relative motion since the last call to SDL_JoystickGetBall, these motion deltas a placed into dx and dy.

    Return Value

    Returns 0 on success or -1 on failure

    Examples

    int delta_x, delta_y;
    -SDL_Joystick *joy;
    -.
    -.
    -.
    -SDL_JoystickUpdate();
    -if(SDL_JoystickGetBall(joy, 0, &delta_x, &delta_y)==-1)
    -  printf("TrackBall Read Error!\n");
    -printf("Trackball Delta- X:%d, Y:%d\n", delta_x, delta_y);


    PrevHomeNext
    SDL_JoystickGetButtonUpSDL_JoystickClose
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoystickgetbutton.html b/Externals/SDL/docs/html/sdljoystickgetbutton.html deleted file mode 100644 index 680e3569d0..0000000000 --- a/Externals/SDL/docs/html/sdljoystickgetbutton.html +++ /dev/null @@ -1,231 +0,0 @@ -SDL_JoystickGetButton
    SDL Library Documentation
    PrevNext

    SDL_JoystickGetButton

    Name

    SDL_JoystickGetButton -- Get the current state of a given button on a given joystick

    Synopsis

    #include "SDL.h"

    Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button);

    Description

    SDL_JoystickGetButton returns the current state of the given button on the given joystick.

    Return Value

    1 if the button is pressed. Otherwise, 0.


    PrevHomeNext
    SDL_JoystickGetHatUpSDL_JoystickGetBall
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoystickgethat.html b/Externals/SDL/docs/html/sdljoystickgethat.html deleted file mode 100644 index c638abb7c2..0000000000 --- a/Externals/SDL/docs/html/sdljoystickgethat.html +++ /dev/null @@ -1,297 +0,0 @@ -SDL_JoystickGetHat
    SDL Library Documentation
    PrevNext

    SDL_JoystickGetHat

    Name

    SDL_JoystickGetHat -- Get the current state of a joystick hat

    Synopsis

    #include "SDL.h"

    Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);

    Description

    SDL_JoystickGetHat returns the current state of the given hat on the given joystick.

    Return Value

    The current state is returned as a Uint8 which is defined as an OR'd combination of one or more of the following

    SDL_HAT_CENTERED
    SDL_HAT_UP
    SDL_HAT_RIGHT
    SDL_HAT_DOWN
    SDL_HAT_LEFT
    SDL_HAT_RIGHTUP
    SDL_HAT_RIGHTDOWN
    SDL_HAT_LEFTUP
    SDL_HAT_LEFTDOWN


    PrevHomeNext
    SDL_JoystickGetAxisUpSDL_JoystickGetButton
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoystickindex.html b/Externals/SDL/docs/html/sdljoystickindex.html deleted file mode 100644 index 868a75addb..0000000000 --- a/Externals/SDL/docs/html/sdljoystickindex.html +++ /dev/null @@ -1,218 +0,0 @@ -SDL_JoystickIndex
    SDL Library Documentation
    PrevNext

    SDL_JoystickIndex

    Name

    SDL_JoystickIndex -- Get the index of an SDL_Joystick.

    Synopsis

    #include "SDL.h"

    int SDL_JoystickIndex(SDL_Joystick *joystick);

    Description

    Returns the index of a given SDL_Joystick structure.

    Return Value

    Index number of the joystick.


    PrevHomeNext
    SDL_JoystickOpenedUpSDL_JoystickNumAxes
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoystickname.html b/Externals/SDL/docs/html/sdljoystickname.html deleted file mode 100644 index 0add817dc5..0000000000 --- a/Externals/SDL/docs/html/sdljoystickname.html +++ /dev/null @@ -1,238 +0,0 @@ -SDL_JoystickName
    SDL Library Documentation
    PrevNext

    SDL_JoystickName

    Name

    SDL_JoystickName -- Get joystick name.

    Synopsis

    #include "SDL.h"

    const char *SDL_JoystickName(int index);

    Description

    Get the implementation dependent name of joystick. The index parameter refers to the N'th joystick on the system.

    Return Value

    Returns a char pointer to the joystick name.

    Examples

    /* Print the names of all attached joysticks */
    -int num_joy, i;
    -num_joy=SDL_NumJoysticks();
    -printf("%d joysticks found\n", num_joy);
    -for(i=0;i<num_joy;i++)
    -  printf("%s\n", SDL_JoystickName(i));


    PrevHomeNext
    SDL_NumJoysticksUpSDL_JoystickOpen
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoysticknumaxes.html b/Externals/SDL/docs/html/sdljoysticknumaxes.html deleted file mode 100644 index 53b67f5239..0000000000 --- a/Externals/SDL/docs/html/sdljoysticknumaxes.html +++ /dev/null @@ -1,225 +0,0 @@ -SDL_JoystickNumAxes
    SDL Library Documentation
    PrevNext

    SDL_JoystickNumAxes

    Name

    SDL_JoystickNumAxes -- Get the number of joystick axes

    Synopsis

    #include "SDL.h"

    int SDL_JoystickNumAxes(SDL_Joystick *joystick);

    Description

    Return the number of axes available from a previously opened SDL_Joystick.

    Return Value

    Number of axes.


    PrevHomeNext
    SDL_JoystickIndexUpSDL_JoystickNumBalls
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoysticknumballs.html b/Externals/SDL/docs/html/sdljoysticknumballs.html deleted file mode 100644 index 0a8405dc93..0000000000 --- a/Externals/SDL/docs/html/sdljoysticknumballs.html +++ /dev/null @@ -1,225 +0,0 @@ -SDL_JoystickNumBalls
    SDL Library Documentation
    PrevNext

    SDL_JoystickNumBalls

    Name

    SDL_JoystickNumBalls -- Get the number of joystick trackballs

    Synopsis

    #include "SDL.h"

    int SDL_JoystickNumBalls(SDL_Joystick *joystick);

    Description

    Return the number of trackballs available from a previously opened SDL_Joystick.

    Return Value

    Number of trackballs.


    PrevHomeNext
    SDL_JoystickNumAxesUpSDL_JoystickNumHats
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoysticknumbuttons.html b/Externals/SDL/docs/html/sdljoysticknumbuttons.html deleted file mode 100644 index 625b893a6a..0000000000 --- a/Externals/SDL/docs/html/sdljoysticknumbuttons.html +++ /dev/null @@ -1,225 +0,0 @@ -SDL_JoystickNumButtons
    SDL Library Documentation
    PrevNext

    SDL_JoystickNumButtons

    Name

    SDL_JoystickNumButtons -- Get the number of joysitck buttons

    Synopsis

    #include "SDL.h"

    int SDL_JoystickNumButtons(SDL_Joystick *joystick);

    Description

    Return the number of buttons available from a previously opened SDL_Joystick.

    Return Value

    Number of buttons.


    PrevHomeNext
    SDL_JoystickNumHatsUpSDL_JoystickUpdate
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoysticknumhats.html b/Externals/SDL/docs/html/sdljoysticknumhats.html deleted file mode 100644 index ed53235854..0000000000 --- a/Externals/SDL/docs/html/sdljoysticknumhats.html +++ /dev/null @@ -1,225 +0,0 @@ -SDL_JoystickNumHats
    SDL Library Documentation
    PrevNext

    SDL_JoystickNumHats

    Name

    SDL_JoystickNumHats -- Get the number of joystick hats

    Synopsis

    #include "SDL.h"

    int SDL_JoystickNumHats(SDL_Joystick *joystick);

    Description

    Return the number of hats available from a previously opened SDL_Joystick.

    Return Value

    Number of hats.


    PrevHomeNext
    SDL_JoystickNumBallsUpSDL_JoystickNumButtons
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoystickopen.html b/Externals/SDL/docs/html/sdljoystickopen.html deleted file mode 100644 index e608c4370f..0000000000 --- a/Externals/SDL/docs/html/sdljoystickopen.html +++ /dev/null @@ -1,259 +0,0 @@ -SDL_JoystickOpen
    SDL Library Documentation
    PrevNext

    SDL_JoystickOpen

    Name

    SDL_JoystickOpen -- Opens a joystick for use.

    Synopsis

    #include "SDL.h"

    SDL_Joystick *SDL_JoystickOpen(int index);

    Description

    Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used.

    Return Value

    Returns a SDL_Joystick structure on success. NULL on failure.

    Examples

    SDL_Joystick *joy;
    -// Check for joystick
    -if(SDL_NumJoysticks()>0){
    -  // Open joystick
    -  joy=SDL_JoystickOpen(0);
    -  
    -  if(joy)
    -  {
    -    printf("Opened Joystick 0\n");
    -    printf("Name: %s\n", SDL_JoystickName(0));
    -    printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy));
    -    printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));
    -    printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy));
    -  }
    -  else
    -    printf("Couldn't open Joystick 0\n");
    -  
    -  // Close if opened
    -  if(SDL_JoystickOpened(0))
    -    SDL_JoystickClose(joy);
    -}


    PrevHomeNext
    SDL_JoystickNameUpSDL_JoystickOpened
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoystickopened.html b/Externals/SDL/docs/html/sdljoystickopened.html deleted file mode 100644 index 5275a099de..0000000000 --- a/Externals/SDL/docs/html/sdljoystickopened.html +++ /dev/null @@ -1,233 +0,0 @@ -SDL_JoystickOpened
    SDL Library Documentation
    PrevNext

    SDL_JoystickOpened

    Name

    SDL_JoystickOpened -- Determine if a joystick has been opened

    Synopsis

    #include "SDL.h"

    int SDL_JoystickOpened(int index);

    Description

    Determines whether a joystick has already been opened within the application. index refers to the N'th joystick on the system.

    Return Value

    Returns 1 if the joystick has been opened, or 0 if it has not.


    PrevHomeNext
    SDL_JoystickOpenUpSDL_JoystickIndex
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdljoystickupdate.html b/Externals/SDL/docs/html/sdljoystickupdate.html deleted file mode 100644 index 0cb37dc226..0000000000 --- a/Externals/SDL/docs/html/sdljoystickupdate.html +++ /dev/null @@ -1,211 +0,0 @@ -SDL_JoystickUpdate
    SDL Library Documentation
    PrevNext

    SDL_JoystickUpdate

    Name

    SDL_JoystickUpdate -- Updates the state of all joysticks

    Synopsis

    #include "SDL.h"

    void SDL_JoystickUpdate(void);

    Description

    Updates the state(position, buttons, etc.) of all open joysticks. If joystick events have been enabled with SDL_JoystickEventState then this is called automatically in the event loop.


    PrevHomeNext
    SDL_JoystickNumButtonsUpSDL_JoystickGetAxis
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlkey.html b/Externals/SDL/docs/html/sdlkey.html deleted file mode 100644 index 6591884d1e..0000000000 --- a/Externals/SDL/docs/html/sdlkey.html +++ /dev/null @@ -1,2630 +0,0 @@ -SDLKey
    SDL Library Documentation
    PrevNext

    SDLKey

    Name

    SDLKey -- Keysym definitions.

    Description

    Table 8-1. SDL Keysym definitions

    SDLKeyASCII valueCommon name
    SDLK_BACKSPACE'\b'backspace
    SDLK_TAB'\t'tab
    SDLK_CLEAR clear
    SDLK_RETURN'\r'return
    SDLK_PAUSE pause
    SDLK_ESCAPE'^['escape
    SDLK_SPACE' 'space
    SDLK_EXCLAIM'!'exclaim
    SDLK_QUOTEDBL'"'quotedbl
    SDLK_HASH'#'hash
    SDLK_DOLLAR'$'dollar
    SDLK_AMPERSAND'&'ampersand
    SDLK_QUOTE'''quote
    SDLK_LEFTPAREN'('left parenthesis
    SDLK_RIGHTPAREN')'right parenthesis
    SDLK_ASTERISK'*'asterisk
    SDLK_PLUS'+'plus sign
    SDLK_COMMA','comma
    SDLK_MINUS'-'minus sign
    SDLK_PERIOD'.'period
    SDLK_SLASH'/'forward slash
    SDLK_0'0'0
    SDLK_1'1'1
    SDLK_2'2'2
    SDLK_3'3'3
    SDLK_4'4'4
    SDLK_5'5'5
    SDLK_6'6'6
    SDLK_7'7'7
    SDLK_8'8'8
    SDLK_9'9'9
    SDLK_COLON':'colon
    SDLK_SEMICOLON';'semicolon
    SDLK_LESS'<'less-than sign
    SDLK_EQUALS'='equals sign
    SDLK_GREATER'>'greater-than sign
    SDLK_QUESTION'?'question mark
    SDLK_AT'@'at
    SDLK_LEFTBRACKET'['left bracket
    SDLK_BACKSLASH'\'backslash
    SDLK_RIGHTBRACKET']'right bracket
    SDLK_CARET'^'caret
    SDLK_UNDERSCORE'_'underscore
    SDLK_BACKQUOTE'`'grave
    SDLK_a'a'a
    SDLK_b'b'b
    SDLK_c'c'c
    SDLK_d'd'd
    SDLK_e'e'e
    SDLK_f'f'f
    SDLK_g'g'g
    SDLK_h'h'h
    SDLK_i'i'i
    SDLK_j'j'j
    SDLK_k'k'k
    SDLK_l'l'l
    SDLK_m'm'm
    SDLK_n'n'n
    SDLK_o'o'o
    SDLK_p'p'p
    SDLK_q'q'q
    SDLK_r'r'r
    SDLK_s's's
    SDLK_t't't
    SDLK_u'u'u
    SDLK_v'v'v
    SDLK_w'w'w
    SDLK_x'x'x
    SDLK_y'y'y
    SDLK_z'z'z
    SDLK_DELETE'^?'delete
    SDLK_KP0 keypad 0
    SDLK_KP1 keypad 1
    SDLK_KP2 keypad 2
    SDLK_KP3 keypad 3
    SDLK_KP4 keypad 4
    SDLK_KP5 keypad 5
    SDLK_KP6 keypad 6
    SDLK_KP7 keypad 7
    SDLK_KP8 keypad 8
    SDLK_KP9 keypad 9
    SDLK_KP_PERIOD'.'keypad period
    SDLK_KP_DIVIDE'/'keypad divide
    SDLK_KP_MULTIPLY'*'keypad multiply
    SDLK_KP_MINUS'-'keypad minus
    SDLK_KP_PLUS'+'keypad plus
    SDLK_KP_ENTER'\r'keypad enter
    SDLK_KP_EQUALS'='keypad equals
    SDLK_UP up arrow
    SDLK_DOWN down arrow
    SDLK_RIGHT right arrow
    SDLK_LEFT left arrow
    SDLK_INSERT insert
    SDLK_HOME home
    SDLK_END end
    SDLK_PAGEUP page up
    SDLK_PAGEDOWN page down
    SDLK_F1 F1
    SDLK_F2 F2
    SDLK_F3 F3
    SDLK_F4 F4
    SDLK_F5 F5
    SDLK_F6 F6
    SDLK_F7 F7
    SDLK_F8 F8
    SDLK_F9 F9
    SDLK_F10 F10
    SDLK_F11 F11
    SDLK_F12 F12
    SDLK_F13 F13
    SDLK_F14 F14
    SDLK_F15 F15
    SDLK_NUMLOCK numlock
    SDLK_CAPSLOCK capslock
    SDLK_SCROLLOCK scrollock
    SDLK_RSHIFT right shift
    SDLK_LSHIFT left shift
    SDLK_RCTRL right ctrl
    SDLK_LCTRL left ctrl
    SDLK_RALT right alt
    SDLK_LALT left alt
    SDLK_RMETA right meta
    SDLK_LMETA left meta
    SDLK_LSUPER left windows key
    SDLK_RSUPER right windows key
    SDLK_MODE mode shift
    SDLK_HELP help
    SDLK_PRINT print-screen
    SDLK_SYSREQ SysRq
    SDLK_BREAK break
    SDLK_MENU menu
    SDLK_POWER power
    SDLK_EURO euro
    - -

    Table 8-2. SDL modifier definitions

    SDL ModifierMeaning
    KMOD_NONENo modifiers applicable
    KMOD_NUMNumlock is down
    KMOD_CAPSCapslock is down
    KMOD_LCTRLLeft Control is down
    KMOD_RCTRLRight Control is down
    KMOD_RSHIFTRight Shift is down
    KMOD_LSHIFTLeft Shift is down
    KMOD_RALTRight Alt is down
    KMOD_LALTLeft Alt is down
    KMOD_CTRLA Control key is down
    KMOD_SHIFTA Shift key is down
    KMOD_ALTAn Alt key is down


    PrevHomeNext
    SDL_keysymUpEvent Functions.
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlkeyboardevent.html b/Externals/SDL/docs/html/sdlkeyboardevent.html deleted file mode 100644 index 1a6962c74a..0000000000 --- a/Externals/SDL/docs/html/sdlkeyboardevent.html +++ /dev/null @@ -1,375 +0,0 @@ -SDL_KeyboardEvent
    SDL Library Documentation
    PrevNext

    SDL_KeyboardEvent

    Name

    SDL_KeyboardEvent -- Keyboard event structure

    Structure Definition

    typedef struct{
    -  Uint8 type;
    -  Uint8 state;
    -  SDL_keysym keysym;
    -} SDL_KeyboardEvent;

    Structure Data

    typeSDL_KEYDOWN or SDL_KEYUP
    stateSDL_PRESSED or SDL_RELEASED
    keysymContains key press information

    Description

    SDL_KeyboardEvent is a member of the SDL_Event union and is used when an event of type SDL_KEYDOWN or SDL_KEYUP is reported.

    The type and state actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (type=SDK_KEYUP or state=SDL_RELEASED) and when a key is pressed (type=SDL_KEYDOWN or state=SDL_PRESSED). The information on what key was pressed or released is in the keysym structure.

    Note: Repeating SDL_KEYDOWN events will occur if key repeat is enabled (see SDL_EnableKeyRepeat).


    PrevHomeNext
    SDL_ActiveEventUpSDL_MouseMotionEvent
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlkeysym.html b/Externals/SDL/docs/html/sdlkeysym.html deleted file mode 100644 index 7a22f79513..0000000000 --- a/Externals/SDL/docs/html/sdlkeysym.html +++ /dev/null @@ -1,355 +0,0 @@ -SDL_keysym
    SDL Library Documentation
    PrevNext

    SDL_keysym

    Name

    SDL_keysym -- Keysym structure

    Structure Definition

    typedef struct{
    -  Uint8 scancode;
    -  SDLKey sym;
    -  SDLMod mod;
    -  Uint16 unicode;
    -} SDL_keysym;

    Structure Data

    scancodeHardware specific scancode
    symSDL virtual keysym
    modCurrent key modifiers
    unicodeTranslated character

    Description

    The SDL_keysym structure is used by reporting key presses and releases since it is a part of the SDL_KeyboardEvent.

    The scancode field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The sym field is extremely useful. It is the SDL-defined value of the key (see SDL Key Syms. This field is very useful when you are checking for certain key presses, like so: -

    .
    -.
    -while(SDL_PollEvent(&event)){
    -  switch(event.type){
    -    case SDL_KEYDOWN:
    -      if(event.key.keysym.sym==SDLK_LEFT)
    -        move_left();
    -      break;
    -    .
    -    .
    -    .
    -  }
    -}
    -.
    -.
    -mod stores the current state of the keyboard modifiers as explained in SDL_GetModState. The unicode is only used when UNICODE translation is enabled with SDL_EnableUNICODE. If unicode is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: -
    char ch;
    -if ( (keysym.unicode & 0xFF80) == 0 ) {
    -  ch = keysym.unicode & 0x7F;
    -}
    -else {
    -  printf("An International Character.\n");
    -}
    -UNICODE translation does have a slight overhead so don't enable it unless its needed.

    See Also

    SDLKey


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    SDL_QuitEventUpSDLKey
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlkillthread.html b/Externals/SDL/docs/html/sdlkillthread.html deleted file mode 100644 index 2ce7b9b58f..0000000000 --- a/Externals/SDL/docs/html/sdlkillthread.html +++ /dev/null @@ -1,223 +0,0 @@ -SDL_KillThread
    SDL Library Documentation
    PrevNext

    SDL_KillThread

    Name

    SDL_KillThread -- Gracelessly terminates the thread.

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    void SDL_KillThread(SDL_Thread *thread);

    Description

    SDL_KillThread gracelessly terminates the thread -associated with thread. If possible, you should -use some other form of IPC to signal the thread to quit.


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    SDL_WaitThreadUpSDL_CreateMutex
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdllistmodes.html b/Externals/SDL/docs/html/sdllistmodes.html deleted file mode 100644 index ee7bc0eeec..0000000000 --- a/Externals/SDL/docs/html/sdllistmodes.html +++ /dev/null @@ -1,310 +0,0 @@ -SDL_ListModes
    SDL Library Documentation
    PrevNext

    SDL_ListModes

    Name

    SDL_ListModes -- Returns a pointer to an array of available screen dimensions for -the given format and video flags

    Synopsis

    #include "SDL.h"

    SDL_Rect **SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);

    Description

    Return a pointer to an array of available screen dimensions for the given -format and video flags, sorted largest to smallest. Returns -NULL if there are no dimensions available for a particular -format, or -1 if any dimension is okay for -the given format.

    If format is NULL, the mode list -will be for the format returned by SDL_GetVideoInfo()->vfmt. The flag parameter is an OR'd combination of surface flags. The flags are the same as those used SDL_SetVideoMode and they play a strong role in deciding what modes are valid. For instance, if you pass SDL_HWSURFACE as a flag only modes that support hardware video surfaces will be returned.

    Example

    SDL_Rect **modes;
    -int i;
    -.
    -.
    -.
    -
    -/* Get available fullscreen/hardware modes */
    -modes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
    -
    -/* Check is there are any modes available */
    -if(modes == (SDL_Rect **)0){
    -  printf("No modes available!\n");
    -  exit(-1);
    -}
    -
    -/* Check if our resolution is restricted */
    -if(modes == (SDL_Rect **)-1){
    -  printf("All resolutions available.\n");
    -}
    -else{
    -  /* Print valid modes */
    -  printf("Available Modes\n");
    -  for(i=0;modes[i];++i)
    -    printf("  %d x %d\n", modes[i]->w, modes[i]->h);
    -}
    -.
    -.

    PrevHomeNext
    SDL_VideoDriverNameUpSDL_VideoModeOK
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlloadbmp.html b/Externals/SDL/docs/html/sdlloadbmp.html deleted file mode 100644 index 41556e34ae..0000000000 --- a/Externals/SDL/docs/html/sdlloadbmp.html +++ /dev/null @@ -1,219 +0,0 @@ -SDL_LoadBMP
    SDL Library Documentation
    PrevNext

    SDL_LoadBMP

    Name

    SDL_LoadBMP -- Load a Windows BMP file into an SDL_Surface.

    Synopsis

    #include "SDL.h"

    SDL_Surface *SDL_LoadBMP(const char *file);

    Description

    Loads a surface from a named Windows BMP file.

    Return Value

    Returns the new surface, or NULL -if there was an error.

    See Also

    SDL_SaveBMP


    PrevHomeNext
    SDL_UnlockSurfaceUpSDL_SaveBMP
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlloadwav.html b/Externals/SDL/docs/html/sdlloadwav.html deleted file mode 100644 index 8abb73ec36..0000000000 --- a/Externals/SDL/docs/html/sdlloadwav.html +++ /dev/null @@ -1,296 +0,0 @@ -SDL_LoadWAV
    SDL Library Documentation
    PrevNext

    SDL_LoadWAV

    Name

    SDL_LoadWAV -- Load a WAVE file

    Synopsis

    #include "SDL.h"

    SDL_AudioSpec *SDL_LoadWAV(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);

    Description

    SDL_LoadWAV -This function loads a WAVE file into memory.

    If this function succeeds, it returns the given -SDL_AudioSpec, -filled with the audio data format of the wave data, and sets -audio_buf to a malloc'd -buffer containing the audio data, and sets audio_len -to the length of that audio buffer, in bytes. You need to free the audio -buffer with SDL_FreeWAV when you are -done with it.

    This function returns NULL and sets the SDL -error message if the wave file cannot be opened, uses an unknown data format, -or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.

    Example

    SDL_AudioSpec wav_spec;
    -Uint32 wav_length;
    -Uint8 *wav_buffer;
    -
    -/* Load the WAV */
    -if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
    -  fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
    -  exit(-1);
    -}
    -.
    -.
    -.
    -/* Do stuff with the WAV */
    -.
    -.
    -/* Free It */
    -SDL_FreeWAV(wav_buffer);

    PrevHomeNext
    SDL_GetAudioStatusUpSDL_FreeWAV
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdllockaudio.html b/Externals/SDL/docs/html/sdllockaudio.html deleted file mode 100644 index 0e6fc292b4..0000000000 --- a/Externals/SDL/docs/html/sdllockaudio.html +++ /dev/null @@ -1,208 +0,0 @@ -SDL_LockAudio
    SDL Library Documentation
    PrevNext

    SDL_LockAudio

    Name

    SDL_LockAudio -- Lock out the callback function

    Synopsis

    #include "SDL.h"

    void SDL_LockAudio(void);

    Description

    The lock manipulated by these functions protects the callback function. -During a LockAudio period, you can be guaranteed that the -callback function is not running. Do not call these from the callback -function or you will cause deadlock.


    PrevHomeNext
    SDL_MixAudioUpSDL_UnlockAudio
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdllocksurface.html b/Externals/SDL/docs/html/sdllocksurface.html deleted file mode 100644 index 40c8959ea0..0000000000 --- a/Externals/SDL/docs/html/sdllocksurface.html +++ /dev/null @@ -1,306 +0,0 @@ -SDL_LockSurface
    SDL Library Documentation
    PrevNext

    SDL_LockSurface

    Name

    SDL_LockSurface -- Lock a surface for directly access.

    Synopsis

    #include "SDL.h"

    int SDL_LockSurface(SDL_Surface *surface);

    Description

    SDL_LockSurface sets up a surface for directly -accessing the pixels. Between calls to SDL_LockSurface -and SDL_UnlockSurface, you can write to and read from -surface->pixels, using the pixel format stored in -surface->format. Once you are done accessing the -surface, you should use SDL_UnlockSurface to release it.

    Not all surfaces require locking. -If SDL_MUSTLOCK(surface) -evaluates to 0, then you can read and write to the -surface at any time, and the pixel format of the surface will not change.

    No operating system or library calls should be made between lock/unlock -pairs, as critical system locks may be held during this time.

    It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock. -

        .
    -    .
    -    SDL_LockSurface( surface );
    -    .
    -    /* Surface is locked */
    -    /* Direct pixel access on surface here */
    -    .
    -    SDL_LockSurface( surface );
    -    .
    -    /* More direct pixel access on surface */
    -    .
    -    SDL_UnlockSurface( surface );
    -    /* Surface is still locked */
    -    /* Note: Is versions < 1.1.8, the surface would have been */
    -    /* no longer locked at this stage                         */
    -    .
    -    SDL_UnlockSurface( surface );
    -    /* Surface is now unlocked */
    -    .
    -    .

    Return Value

    SDL_LockSurface returns 0, -or -1 if the surface couldn't be locked.


    PrevHomeNext
    SDL_FreeSurfaceUpSDL_UnlockSurface
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdllockyuvoverlay.html b/Externals/SDL/docs/html/sdllockyuvoverlay.html deleted file mode 100644 index 74e6ce673d..0000000000 --- a/Externals/SDL/docs/html/sdllockyuvoverlay.html +++ /dev/null @@ -1,252 +0,0 @@ -SDL_LockYUVOverlay
    SDL Library Documentation
    PrevNext

    SDL_LockYUVOverlay

    Name

    SDL_LockYUVOverlay -- Lock an overlay

    Synopsis

    #include "SDL.h"

    int SDL_LockYUVOverlay(SDL_Overlay *overlay);

    Description

    Much the same as SDL_LockSurface, SDL_LockYUVOverlay locks the overlay for direct access to pixel data.

    Return Value

    Returns 0 on success, or -1 on an error.


    PrevHomeNext
    SDL_CreateYUVOverlayUpSDL_UnlockYUVOverlay
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlmaprgb.html b/Externals/SDL/docs/html/sdlmaprgb.html deleted file mode 100644 index 5086d0c7dc..0000000000 --- a/Externals/SDL/docs/html/sdlmaprgb.html +++ /dev/null @@ -1,254 +0,0 @@ -SDL_MapRGB
    SDL Library Documentation
    PrevNext

    SDL_MapRGB

    Name

    SDL_MapRGB -- Map a RGB color value to a pixel format.

    Synopsis

    #include "SDL.h"

    Uint32 SDL_MapRGB(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);

    Description

    Maps the RGB color value to the specified pixel format and returns the -pixel value as a 32-bit int.

    If the format has a palette (8-bit) the index of the closest matching -color in the palette will be returned.

    If the specified pixel format has an alpha component it will be returned -as all 1 bits (fully opaque).

    Return Value

    A pixel value best approximating the given RGB color value for a given -pixel format. If the pixel format bpp (color depth) is less than 32-bpp -then the unused upper bits of the return value can safely be ignored -(e.g., with a 16-bpp format the return value can be assigned to a -Uint16, and similarly a Uint8 for an 8-bpp -format).


    PrevHomeNext
    SDL_SetGammaRampUpSDL_MapRGBA
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlmaprgba.html b/Externals/SDL/docs/html/sdlmaprgba.html deleted file mode 100644 index e6bff276f7..0000000000 --- a/Externals/SDL/docs/html/sdlmaprgba.html +++ /dev/null @@ -1,242 +0,0 @@ -SDL_MapRGBA
    SDL Library Documentation
    PrevNext

    SDL_MapRGBA

    Name

    SDL_MapRGBA -- Map a RGBA color value to a pixel format.

    Synopsis

    #include "SDL.h"

    Uint32 SDL_MapRGBA(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a);

    Description

    Maps the RGBA color value to the specified pixel format and returns the -pixel value as a 32-bit int.

    If the format has a palette (8-bit) the index of the closest matching -color in the palette will be returned.

    If the specified pixel format has no alpha component the alpha value -will be ignored (as it will be in formats with a palette).

    Return Value

    A pixel value best approximating the given RGBA color value for a given -pixel format. If the pixel format bpp (color depth) is less than 32-bpp -then the unused upper bits of the return value can safely be ignored -(e.g., with a 16-bpp format the return value can be assigned to a -Uint16, and similarly a Uint8 for an 8-bpp -format).


    PrevHomeNext
    SDL_MapRGBUpSDL_GetRGB
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlmixaudio.html b/Externals/SDL/docs/html/sdlmixaudio.html deleted file mode 100644 index 6cbf0f0dbd..0000000000 --- a/Externals/SDL/docs/html/sdlmixaudio.html +++ /dev/null @@ -1,237 +0,0 @@ -SDL_MixAudio
    SDL Library Documentation
    PrevNext

    SDL_MixAudio

    Name

    SDL_MixAudio -- Mix audio data

    Synopsis

    #include "SDL.h"

    void SDL_MixAudio(Uint8 *dst, Uint8 *src, Uint32 len, int volume);

    Description

    This function takes two audio buffers of len bytes each -of the playing audio format and mixes them, performing addition, volume -adjustment, and overflow clipping. The volume ranges -from 0 to SDL_MIX_MAXVOLUME and should be set to the maximum -value for full audio volume. Note this does not change hardware volume. This is -provided for convenience -- you can mix your own audio data.

    Note: Do not use this function for mixing together more than two streams of sample -data. The output from repeated application of this function may be distorted -by clipping, because there is no accumulator with greater range than the -input (not to mention this being an inefficient way of doing it). -Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead.


    PrevHomeNext
    SDL_ConvertAudioUpSDL_LockAudio
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlmousebuttonevent.html b/Externals/SDL/docs/html/sdlmousebuttonevent.html deleted file mode 100644 index b0b40df97a..0000000000 --- a/Externals/SDL/docs/html/sdlmousebuttonevent.html +++ /dev/null @@ -1,346 +0,0 @@ -SDL_MouseButtonEvent
    SDL Library Documentation
    PrevNext

    SDL_MouseButtonEvent

    Name

    SDL_MouseButtonEvent -- Mouse button event structure

    Structure Definition

    typedef struct{
    -  Uint8 type;
    -  Uint8 button;
    -  Uint8 state;
    -  Uint16 x, y;
    -} SDL_MouseButtonEvent;

    Structure Data

    typeSDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
    buttonThe mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)
    stateSDL_PRESSED or SDL_RELEASED
    x, yThe X/Y coordinates of the mouse at press/release time

    Description

    SDL_MouseButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported.

    When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button, the position of the mouse when this event occured is stored in the x and the y fields. Like SDL_KeyboardEvent, information on whether the event was a press or a release event is stored in both the type and state fields, but this should be obvious.


    PrevHomeNext
    SDL_MouseMotionEventUpSDL_JoyAxisEvent
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlmousemotionevent.html b/Externals/SDL/docs/html/sdlmousemotionevent.html deleted file mode 100644 index 3cc7cb5c6a..0000000000 --- a/Externals/SDL/docs/html/sdlmousemotionevent.html +++ /dev/null @@ -1,365 +0,0 @@ -SDL_MouseMotionEvent
    SDL Library Documentation
    PrevNext

    SDL_MouseMotionEvent

    Name

    SDL_MouseMotionEvent -- Mouse motion event structure

    Structure Definition

    typedef struct{
    -  Uint8 type;
    -  Uint8 state;
    -  Uint16 x, y;
    -  Sint16 xrel, yrel;
    -} SDL_MouseMotionEvent;

    Structure Data

    typeSDL_MOUSEMOTION
    stateThe current button state
    x, yThe X/Y coordinates of the mouse
    xrel, yrelRelative motion in the X/Y direction

    Description

    SDL_MouseMotionEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported.

    Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called. Both the absolute (x and y) and relative (xrel and yrel) coordinates are reported along with the current button states (state). The button state can be interpreted using the SDL_BUTTON macro (see SDL_GetMouseState).

    If the cursor is hidden (SDL_ShowCursor(0)) and the input is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.


    PrevHomeNext
    SDL_KeyboardEventUpSDL_MouseButtonEvent
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlmutexp.html b/Externals/SDL/docs/html/sdlmutexp.html deleted file mode 100644 index fc32ca5996..0000000000 --- a/Externals/SDL/docs/html/sdlmutexp.html +++ /dev/null @@ -1,241 +0,0 @@ -SDL_mutexP
    SDL Library Documentation
    PrevNext

    SDL_mutexP

    Name

    SDL_mutexP -- Lock a mutex

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    int SDL_mutexP(SDL_mutex *mutex);

    Description

    Locks the mutex, which was previously created with SDL_CreateMutex. If the mutex is already locked then SDL_mutexP will not return until it is unlocked. Returns 0 on success, or -1 on an error.

    SDL also defines a macro #define SDL_LockMutex(m) SDL_mutexP(m).


    PrevHomeNext
    SDL_DestroyMutexUpSDL_mutexV
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlmutexv.html b/Externals/SDL/docs/html/sdlmutexv.html deleted file mode 100644 index 06a68bdc5e..0000000000 --- a/Externals/SDL/docs/html/sdlmutexv.html +++ /dev/null @@ -1,235 +0,0 @@ -SDL_mutexV
    SDL Library Documentation
    PrevNext

    SDL_mutexV

    Name

    SDL_mutexV -- Unlock a mutex

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    int SDL_mutexV(SDL_mutex *mutex);

    Description

    Unlocks the mutex, which was previously created with SDL_CreateMutex. Returns 0 on success, or -1 on an error.

    SDL also defines a macro #define SDL_UnlockMutex(m) SDL_mutexV(m).


    PrevHomeNext
    SDL_mutexPUpSDL_CreateSemaphore
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlnumjoysticks.html b/Externals/SDL/docs/html/sdlnumjoysticks.html deleted file mode 100644 index 68e3e3a72e..0000000000 --- a/Externals/SDL/docs/html/sdlnumjoysticks.html +++ /dev/null @@ -1,222 +0,0 @@ -SDL_NumJoysticks
    SDL Library Documentation
    PrevNext

    SDL_NumJoysticks

    Name

    SDL_NumJoysticks -- Count available joysticks.

    Synopsis

    #include "SDL.h"

    int SDL_NumJoysticks(void);

    Description

    Counts the number of joysticks attached to the system.

    Return Value

    Returns the number of attached joysticks


    PrevHomeNext
    JoystickUpSDL_JoystickName
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlopenaudio.html b/Externals/SDL/docs/html/sdlopenaudio.html deleted file mode 100644 index bcfed54a7f..0000000000 --- a/Externals/SDL/docs/html/sdlopenaudio.html +++ /dev/null @@ -1,578 +0,0 @@ -SDL_OpenAudio
    SDL Library Documentation
    PrevNext

    SDL_OpenAudio

    Name

    SDL_OpenAudio -- Opens the audio device with the desired parameters.

    Synopsis

    #include "SDL.h"

    int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);

    Description

    This function opens the audio device with the desired parameters, and -returns 0 if successful, placing the actual hardware parameters in the -structure pointed to by obtained. If obtained is NULL, the audio -data passed to the callback function will be guaranteed to be in the -requested format, and will be automatically converted to the hardware -audio format if necessary. This function returns -1 if it failed -to open the audio device, or couldn't set up the audio thread.

    To open the audio device a desired SDL_AudioSpec must be created. -

    SDL_AudioSpec *desired;
    -.
    -.
    -desired = malloc(sizeof(SDL_AudioSpec));
    -You must then fill this structure with your desired audio specifications.

    desired->freq

    The desired audio frequency in samples-per-second.

    desired->format

    The desired audio format (see SDL_AudioSpec)

    desired->samples

    The desired size of the audio buffer in samples. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware. Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time. A stereo sample consists of both right and left channels in LR ordering. Note that the number of samples is directly related to time by the following formula: ms = (samples*1000)/freq

    desired->callback

    This should be set to a function that will be called when the audio device is ready for more data. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling SDL_LockAudio and SDL_UnlockAudio in your code. The callback prototype is: -

    void callback(void *userdata, Uint8 *stream, int len);
    -userdata is the pointer stored in userdata field of the SDL_AudioSpec. stream is a pointer to the audio buffer you want to fill with information and len is the length of the audio buffer in bytes.

    desired->userdata

    This pointer is passed as the first parameter to the callback function.

    SDL_OpenAudio reads these fields from the desired SDL_AudioSpec structure pass to the function and attempts to find an audio configuration matching your desired. As mentioned above, if the obtained parameter is NULL then SDL with convert from your desired audio settings to the hardware settings as it plays.

    If obtained is NULL then the desired SDL_AudioSpec is your working specification, otherwise the obtained SDL_AudioSpec becomes the working specification and the desirec specification can be deleted. The data in the working specification is used when building SDL_AudioCVT's for converting loaded data to the hardware format.

    SDL_OpenAudio calculates the size and silence fields for both the desired and obtained specifications. The size field stores the total size of the audio buffer in bytes, while the silence stores the value used to represent silence in the audio buffer

    The audio device starts out playing silence when it's opened, and should be enabled for playing by calling SDL_PauseAudio(0) when you are ready for your audio callback function to be called. Since the audio driver may modify the requested size of the audio buffer, you should allocate any local mixing buffers after you open the audio device.

    Examples

    /* Prototype of our callback function */
    -void my_audio_callback(void *userdata, Uint8 *stream, int len);
    -
    -/* Open the audio device */
    -SDL_AudioSpec *desired, *obtained;
    -SDL_AudioSpec *hardware_spec;
    -
    -/* Allocate a desired SDL_AudioSpec */
    -desired = malloc(sizeof(SDL_AudioSpec));
    -
    -/* Allocate space for the obtained SDL_AudioSpec */
    -obtained = malloc(sizeof(SDL_AudioSpec));
    -
    -/* 22050Hz - FM Radio quality */
    -desired->freq=22050;
    -
    -/* 16-bit signed audio */
    -desired->format=AUDIO_S16LSB;
    -
    -/* Mono */
    -desired->channels=0;
    -
    -/* Large audio buffer reduces risk of dropouts but increases response time */
    -desired->samples=8192;
    -
    -/* Our callback function */
    -desired->callback=my_audio_callback;
    -
    -desired->userdata=NULL;
    -
    -/* Open the audio device */
    -if ( SDL_OpenAudio(desired, obtained) < 0 ){
    -  fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
    -  exit(-1);
    -}
    -/* desired spec is no longer needed */
    -free(desired);
    -hardware_spec=obtained;
    -.
    -.
    -/* Prepare callback for playing */
    -.
    -.
    -.
    -/* Start playing */
    -SDL_PauseAudio(0);

    PrevHomeNext
    SDL_AudioSpecUpSDL_PauseAudio
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdloverlay.html b/Externals/SDL/docs/html/sdloverlay.html deleted file mode 100644 index 422919edc9..0000000000 --- a/Externals/SDL/docs/html/sdloverlay.html +++ /dev/null @@ -1,362 +0,0 @@ -SDL_Overlay
    SDL Library Documentation
    PrevNext

    SDL_Overlay

    Name

    SDL_Overlay -- YUV video overlay

    Structure Definition

    typedef struct{
    -  Uint32 format;
    -  int w, h;
    -  int planes;
    -  Uint16 *pitches;
    -  Uint8 **pixels;
    -  Uint32 hw_overlay:1;
    -} SDL_Overlay;

    Structure Data

    formatOverlay format (see below)
    w, hWidth and height of overlay
    planesNumber of planes in the overlay. Usually either 1 or 3
    pitchesAn array of pitches, one for each plane. Pitch is the length of a row in bytes.
    pixelsAn array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.
    hw_overlayThis will be set to 1 if the overlay is hardware accelerated.

    Description

    A SDL_Overlay is similar to a SDL_Surface except it stores a YUV overlay. All the fields are read only, except for pixels which should be locked before use. The format field stores the format of the overlay which is one of the following: -

    #define SDL_YV12_OVERLAY  0x32315659  /* Planar mode: Y + V + U */
    -#define SDL_IYUV_OVERLAY  0x56555949  /* Planar mode: Y + U + V */
    -#define SDL_YUY2_OVERLAY  0x32595559  /* Packed mode: Y0+U0+Y1+V0 */
    -#define SDL_UYVY_OVERLAY  0x59565955  /* Packed mode: U0+Y0+V0+Y1 */
    -#define SDL_YVYU_OVERLAY  0x55595659  /* Packed mode: Y0+V0+Y1+U0 */
    -More information on YUV formats can be found at http://www.webartz.com/fourcc/indexyuv.htm.


    PrevHomeNext
    SDL_VideoInfoUpWindow Management
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlpalette.html b/Externals/SDL/docs/html/sdlpalette.html deleted file mode 100644 index 6498ac40ba..0000000000 --- a/Externals/SDL/docs/html/sdlpalette.html +++ /dev/null @@ -1,301 +0,0 @@ -SDL_Palette
    SDL Library Documentation
    PrevNext

    SDL_Palette

    Name

    SDL_Palette -- Color palette for 8-bit pixel formats

    Structure Definition

    typedef struct{
    -  int ncolors;
    -  SDL_Color *colors;
    -} SDL_Palette;

    Structure Data

    ncolorsNumber of colors used in this palette
    colorsPointer to SDL_Color structures that make up the palette.

    Description

    Each pixel in an 8-bit surface is an index into the colors field of the SDL_Palette structure store in SDL_PixelFormat. A SDL_Palette should never need to be created manually. It is automatically created when SDL allocates a SDL_PixelFormat for a surface. The colors values of a SDL_Surfaces palette can be set with the SDL_SetColors.


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    SDL_ColorUpSDL_PixelFormat
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlpauseaudio.html b/Externals/SDL/docs/html/sdlpauseaudio.html deleted file mode 100644 index 39d5a0f0f9..0000000000 --- a/Externals/SDL/docs/html/sdlpauseaudio.html +++ /dev/null @@ -1,221 +0,0 @@ -SDL_PauseAudio
    SDL Library Documentation
    PrevNext

    SDL_PauseAudio

    Name

    SDL_PauseAudio -- Pauses and unpauses the audio callback processing

    Synopsis

    #include "SDL.h"

    void SDL_PauseAudio(int pause_on);

    Description

    This function pauses and unpauses the audio callback processing. -It should be called with pause_on=0 after opening the audio -device to start playing sound. This is so you can safely initialize -data for your callback function after opening the audio device. -Silence will be written to the audio device during the pause.


    PrevHomeNext
    SDL_OpenAudioUpSDL_GetAudioStatus
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlpeepevents.html b/Externals/SDL/docs/html/sdlpeepevents.html deleted file mode 100644 index d5a0ff6f9f..0000000000 --- a/Externals/SDL/docs/html/sdlpeepevents.html +++ /dev/null @@ -1,321 +0,0 @@ -SDL_PeepEvents
    SDL Library Documentation
    PrevNext

    SDL_PeepEvents

    Name

    SDL_PeepEvents -- Checks the event queue for messages and optionally returns them.

    Synopsis

    #include "SDL.h"

    int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask);

    Description

    Checks the event queue for messages and optionally returns them.

    If action is SDL_ADDEVENT, up to -numevents events will be added to the back of the event - queue.

    If action is SDL_PEEKEVENT, up to -numevents events at the front of the event queue, -matching mask, -will be returned and will not be removed from the queue.

    If action is SDL_GETEVENT, up to -numevents events at the front of the event queue, -matching mask, -will be returned and will be removed from the queue.

    The mask parameter is an bitwise OR of -SDL_EVENTMASK(event_type), for all -event types you are interested in.

    This function is thread-safe.

    Return Value

    This function returns the number of events actually stored, or --1 if there was an error.


    PrevHomeNext
    SDL_PumpEventsUpSDL_PollEvent
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlpixelformat.html b/Externals/SDL/docs/html/sdlpixelformat.html deleted file mode 100644 index 000ddc08b1..0000000000 --- a/Externals/SDL/docs/html/sdlpixelformat.html +++ /dev/null @@ -1,528 +0,0 @@ -SDL_PixelFormat
    SDL Library Documentation
    PrevNext

    SDL_PixelFormat

    Name

    SDL_PixelFormat -- Stores surface format information

    Structure Definition

    typedef struct SDL_PixelFormat {
    -  SDL_Palette *palette;
    -  Uint8  BitsPerPixel;
    -  Uint8  BytesPerPixel;
    -  Uint8  Rloss, Gloss, Bloss, Aloss;
    -  Uint8  Rshift, Gshift, Bshift, Ashift;
    -  Uint32 Rmask, Gmask, Bmask, Amask;
    -  Uint32 colorkey;
    -  Uint8  alpha;
    -} SDL_PixelFormat;

    Structure Data

    palettePointer to the palette, or NULL if the BitsPerPixel>8
    BitsPerPixelThe number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
    BytesPerPixelThe number of bytes used to represent each pixel in a surface. Usually one to four.
    [RGBA]maskBinary mask used to retrieve individual color values
    [RGBA]lossPrecision loss of each color component (2[RGBA]loss)
    [RGBA]shiftBinary left shift of each color component in the pixel value
    colorkeyPixel value of transparent pixels
    alphaOverall surface alpha value

    Description

    A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFormat in the format field.

    If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.

    8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPerPixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a 8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->format->palette->colors. Like so: -

    SDL_Surface *surface;
    -SDL_PixelFormat *fmt;
    -SDL_Color *color;
    -Uint8 index;
    -
    -.
    -.
    -
    -/* Create surface */
    -.
    -.
    -fmt=surface->format;
    -
    -/* Check the bitdepth of the surface */
    -if(fmt->BitsPerPixel!=8){
    -  fprintf(stderr, "Not an 8-bit surface.\n");
    -  return(-1);
    -}
    -
    -/* Lock the surface */
    -SDL_LockSurface(surface);
    -
    -/* Get the topleft pixel */
    -index=*(Uint8 *)surface->pixels;
    -color=fmt->palette->colors[index];
    -
    -/* Unlock the surface */
    -SDL_UnlockSurface(surface);
    -printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d\n",
    -          color->r, color->g, color->b, index);
    -.
    -.

    Pixel formats above 8-bit are an entirely different experience. They are -considered to be "TrueColor" formats and the color information is stored in the -pixels themselves, not in a palette. The mask, shift and loss fields tell us -how the color information is encoded. The mask fields allow us to isolate each -color component, the shift fields tell us the number of bits to the right of -each component in the pixel value and the loss fields tell us the number of -bits lost from each component when packing 8-bit color component in a pixel. -

    /* Extracting color components from a 32-bit color value */
    -SDL_PixelFormat *fmt;
    -SDL_Surface *surface;
    -Uint32 temp, pixel;
    -Uint8 red, green, blue, alpha;
    -.
    -.
    -.
    -fmt=surface->format;
    -SDL_LockSurface(surface);
    -pixel=*((Uint32*)surface->pixels);
    -SDL_UnlockSurface(surface);
    -
    -/* Get Red component */
    -temp=pixel&fmt->Rmask; /* Isolate red component */
    -temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
    -temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
    -red=(Uint8)temp;
    -
    -/* Get Green component */
    -temp=pixel&fmt->Gmask; /* Isolate green component */
    -temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
    -temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
    -green=(Uint8)temp;
    -
    -/* Get Blue component */
    -temp=pixel&fmt->Bmask; /* Isolate blue component */
    -temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
    -temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
    -blue=(Uint8)temp;
    -
    -/* Get Alpha component */
    -temp=pixel&fmt->Amask; /* Isolate alpha component */
    -temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
    -temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
    -alpha=(Uint8)temp;
    -
    -printf("Pixel Color -> R: %d,  G: %d,  B: %d,  A: %d\n", red, green, blue, alpha);
    -.
    -.
    -.


    PrevHomeNext
    SDL_PaletteUpSDL_Surface
    diff --git a/Externals/SDL/docs/html/sdlpollevent.html b/Externals/SDL/docs/html/sdlpollevent.html deleted file mode 100644 index f97c22d963..0000000000 --- a/Externals/SDL/docs/html/sdlpollevent.html +++ /dev/null @@ -1,269 +0,0 @@ -SDL_PollEvent
    SDL Library Documentation
    PrevNext

    SDL_PollEvent

    Name

    SDL_PollEvent -- Polls for currently pending events.

    Synopsis

    #include "SDL.h"

    int SDL_PollEvent(SDL_Event *event);

    Description

    Polls for currently pending events, and returns 1 -if there are any pending events, or 0 if there -are none available.

    If event is not NULL, the next -event is removed from the queue and stored in that area.

    Examples

    SDL_Event event; /* Event structure */
    -
    -.
    -.
    -.
    -/* Check for events */
    -while(SDL_PollEvent(&event)){  /* Loop until there are no events left on the queue */
    -  switch(event.type){  /* Process the appropiate event type */
    -    case SDL_KEYDOWN:  /* Handle a KEYDOWN event */         
    -      printf("Oh! Key press\n");
    -      break;
    -    case SDL_MOUSEMOTION:
    -      .
    -      .
    -      .
    -    default: /* Report an unhandled event */
    -      printf("I don't know what this event is!\n");
    -  }
    -}


    PrevHomeNext
    SDL_PeepEventsUpSDL_WaitEvent
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlpumpevents.html b/Externals/SDL/docs/html/sdlpumpevents.html deleted file mode 100644 index a7e528f19a..0000000000 --- a/Externals/SDL/docs/html/sdlpumpevents.html +++ /dev/null @@ -1,244 +0,0 @@ -SDL_PumpEvents
    SDL Library Documentation
    PrevNext

    SDL_PumpEvents

    Name

    SDL_PumpEvents -- Pumps the event loop, gathering events from the input devices.

    Synopsis

    #include "SDL.h"

    void SDL_PumpEvents(void);

    Description

    Pumps the event loop, gathering events from the input devices.

    SDL_PumpEvents gathers all the pending input information from devices and places it on the event queue. Without calls to SDL_PumpEvents no events would ever be placed on the queue. Often calls the need for SDL_PumpEvents is hidden from the user since SDL_PollEvent and SDL_WaitEvent implicitly call SDL_PumpEvents. However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call SDL_PumpEvents to force an event queue update.

    Note: You can only call this function in the thread that set the video mode.


    PrevHomeNext
    Event Functions.UpSDL_PeepEvents
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlpushevent.html b/Externals/SDL/docs/html/sdlpushevent.html deleted file mode 100644 index 6905385c32..0000000000 --- a/Externals/SDL/docs/html/sdlpushevent.html +++ /dev/null @@ -1,266 +0,0 @@ -SDL_PushEvent
    SDL Library Documentation
    PrevNext

    SDL_PushEvent

    Name

    SDL_PushEvent -- Pushes an event onto the event queue

    Synopsis

    #include "SDL.h"

    int SDL_PushEvent(SDL_Event *event);

    Description

    The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue.

    Note: Pushing device input events onto the queue doesn't modify the state of the device within SDL.

    Return Value

    Returns 0 on success or -1 if the event couldn't be pushed.

    Examples

    See SDL_Event.


    PrevHomeNext
    SDL_WaitEventUpSDL_SetEventFilter
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlquit.html b/Externals/SDL/docs/html/sdlquit.html deleted file mode 100644 index 1f31c82558..0000000000 --- a/Externals/SDL/docs/html/sdlquit.html +++ /dev/null @@ -1,244 +0,0 @@ -SDL_Quit
    SDL Library Documentation
    PrevNext

    SDL_Quit

    Name

    SDL_Quit -- Shut down SDL

    Synopsis

    #include "SDL.h"

    void SDL_Quit(void);

    Description

    SDL_Quit shuts down all SDL subsystems and frees the resources allocated to them. This should always be called before you exit. For the sake of simplicity you can set SDL_Quit as your atexit call, like: -

    SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO);
    -atexit(SDL_Quit);
    -.
    -.

    Note: While using atexit maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code. Plus, using atexit in a library is a sure way to crash dynamically loaded code


    PrevHomeNext
    SDL_QuitSubSystemUpSDL_WasInit
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlquitevent.html b/Externals/SDL/docs/html/sdlquitevent.html deleted file mode 100644 index d575f38b7b..0000000000 --- a/Externals/SDL/docs/html/sdlquitevent.html +++ /dev/null @@ -1,263 +0,0 @@ -SDL_QuitEvent
    SDL Library Documentation
    PrevNext

    SDL_QuitEvent

    Name

    SDL_QuitEvent -- Quit requested event

    Structure Definition

    typedef struct{
    -  Uint8 type
    -} SDL_QuitEvent;

    Structure Data

    typeSDL_QUIT

    Description

    SDL_QuitEvent is a member of the SDL_Event union and is used whan an event of type SDL_QUIT is reported.

    As can be seen, the SDL_QuitEvent structure serves no useful purpose. The event itself, on the other hand, is very important. If you filter out or ignore a quit event then it is impossible for the user to close the window. On the other hand, if you do accept a quit event then the application window will be closed, and screen updates will still report success event though the application will no longer be visible.

    Note: The macro SDL_QuitRequested will return non-zero if a quit event is pending


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    SDL_UserEventUpSDL_keysym
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlquitsubsystem.html b/Externals/SDL/docs/html/sdlquitsubsystem.html deleted file mode 100644 index 877e3ce118..0000000000 --- a/Externals/SDL/docs/html/sdlquitsubsystem.html +++ /dev/null @@ -1,248 +0,0 @@ -SDL_QuitSubSystem
    SDL Library Documentation
    PrevNext

    SDL_QuitSubSystem

    Name

    SDL_QuitSubSystem -- Shut down a subsystem

    Synopsis

    #include "SDL.h"

    void SDL_QuitSubSystem(Uint32 flags);

    Description

    SDL_QuitSubSystem allows you to shut down a subsystem that has been previously initialized by SDL_Init or SDL_InitSubSystem. The flags tells SDL_QuitSubSystem which subsystems to shut down, it uses the same values that are passed to SDL_Init.


    PrevHomeNext
    SDL_InitSubSystemUpSDL_Quit
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlrect.html b/Externals/SDL/docs/html/sdlrect.html deleted file mode 100644 index ba4a80be69..0000000000 --- a/Externals/SDL/docs/html/sdlrect.html +++ /dev/null @@ -1,258 +0,0 @@ -SDL_Rect
    SDL Library Documentation
    PrevNext

    SDL_Rect

    Name

    SDL_Rect -- Defines a rectangular area

    Structure Definition

    typedef struct{
    -  Sint16 x, y;
    -  Uint16 w, h;
    -} SDL_Rect;

    Structure Data

    x, yPosition of the upper-left corner of the rectangle
    w, hThe width and height of the rectangle

    Description

    A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.


    PrevHomeNext
    SDL_GLattrUpSDL_Color
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlremovetimer.html b/Externals/SDL/docs/html/sdlremovetimer.html deleted file mode 100644 index 26a3d11f7b..0000000000 --- a/Externals/SDL/docs/html/sdlremovetimer.html +++ /dev/null @@ -1,236 +0,0 @@ -SDL_RemoveTimer
    SDL Library Documentation
    PrevNext

    SDL_RemoveTimer

    Name

    SDL_RemoveTimer -- Remove a timer which was added with -SDL_AddTimer.

    Synopsis

    #include "SDL.h"

    SDL_bool SDL_RemoveTimer(SDL_TimerID id);

    Description

    Removes a timer callback previously added with -SDL_AddTimer.

    Return Value

    Returns a boolean value indicating success.

    Examples

    SDL_RemoveTimer(my_timer_id);

    See Also

    SDL_AddTimer


    PrevHomeNext
    SDL_AddTimerUpSDL_SetTimer
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlresizeevent.html b/Externals/SDL/docs/html/sdlresizeevent.html deleted file mode 100644 index 1d446a54cd..0000000000 --- a/Externals/SDL/docs/html/sdlresizeevent.html +++ /dev/null @@ -1,307 +0,0 @@ -SDL_ResizeEvent
    SDL Library Documentation
    PrevNext

    SDL_ResizeEvent

    Name

    SDL_ResizeEvent -- Window resize event structure

    Structure Definition

    typedef struct{
    -  Uint8 type;
    -  int w, h;
    -} SDL_ResizeEvent;

    Structure Data

    typeSDL_VIDEORESIZE
    w, hNew width and height of the window

    Description

    SDL_ResizeEvent is a member of the SDL_Event union and is used when an event of type SDL_VIDEORESIZE is reported.

    When SDL_RESIZABLE is passed as a flag to SDL_SetVideoMode the user is allowed to resize the applications window. When the window is resized an SDL_VIDEORESIZE is report, with the new window width and height values stored in w and h, respectively. When an SDL_VIDEORESIZE is recieved the window should be resized to the new dimensions using SDL_SetVideoMode.


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    SDL_JoyBallEventUpSDL_ExposeEvent
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsavebmp.html b/Externals/SDL/docs/html/sdlsavebmp.html deleted file mode 100644 index 4c318ed756..0000000000 --- a/Externals/SDL/docs/html/sdlsavebmp.html +++ /dev/null @@ -1,236 +0,0 @@ -SDL_SaveBMP
    SDL Library Documentation
    PrevNext

    SDL_SaveBMP

    Name

    SDL_SaveBMP -- Save an SDL_Surface as a Windows BMP file.

    Synopsis

    #include "SDL.h"

    int SDL_SaveBMP(SDL_Surface *surface, const char *file);

    Description

    Saves the SDL_Surface surface as a Windows BMP file named file.

    Return Value

    Returns 0 if successful or --1 -if there was an error.

    See Also

    SDL_LoadBMP


    PrevHomeNext
    SDL_LoadBMPUpSDL_SetColorKey
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsempost.html b/Externals/SDL/docs/html/sdlsempost.html deleted file mode 100644 index 18fb01ab2f..0000000000 --- a/Externals/SDL/docs/html/sdlsempost.html +++ /dev/null @@ -1,299 +0,0 @@ -SDL_SemPost
    SDL Library Documentation
    PrevNext

    SDL_SemPost

    Name

    SDL_SemPost -- Unlock a semaphore.

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    int SDL_SemPost(SDL_sem *sem);

    Description

    SDL_SemPost unlocks the semaphore pointed to by -sem and atomically increments the semaphores value. -Threads that were blocking on the semaphore may be scheduled after this call -succeeds.

    SDL_SemPost should be called after a semaphore is locked by a successful call to -SDL_SemWait, -SDL_SemTryWait or -SDL_SemWaitTimeout.

    Return Value

    Returns 0 if successful or --1 if there was an error (leaving the semaphore unchanged).

    Examples

    SDL_SemPost(my_sem);


    PrevHomeNext
    SDL_SemWaitTimeoutUpSDL_SemValue
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsemtrywait.html b/Externals/SDL/docs/html/sdlsemtrywait.html deleted file mode 100644 index 86f47a1c83..0000000000 --- a/Externals/SDL/docs/html/sdlsemtrywait.html +++ /dev/null @@ -1,319 +0,0 @@ -SDL_SemTryWait
    SDL Library Documentation
    PrevNext

    SDL_SemTryWait

    Name

    SDL_SemTryWait -- Attempt to lock a semaphore but don't suspend the thread.

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    int SDL_SemTryWait(SDL_sem *sem);

    Description

    SDL_SemTryWait is a non-blocking varient of -SDL_SemWait. If the value of the semaphore -pointed to by sem is positive it will atomically -decrement the semaphore value and return 0, otherwise it will return -SDL_MUTEX_TIMEDOUT instead of suspending the thread.

    After SDL_SemTryWait is successful, the semaphore -can be released and its count atomically incremented by a successful call to -SDL_SemPost.

    Return Value

    Returns 0 if the semaphore was successfully locked or -either SDL_MUTEX_TIMEDOUT or -1 -if the thread would have suspended or there was an error, respectivly.

    If the semaphore was not successfully locked, the semaphore will be unchanged.

    Examples

    res = SDL_SemTryWait(my_sem);
    -
    -if (res == SDL_MUTEX_TIMEDOUT) {
    -        return TRY_AGAIN;
    -}
    -if (res == -1) {
    -        return WAIT_ERROR;
    -}
    -
    -...
    -
    -SDL_SemPost(my_sem);


    PrevHomeNext
    SDL_SemWaitUpSDL_SemWaitTimeout
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsemvalue.html b/Externals/SDL/docs/html/sdlsemvalue.html deleted file mode 100644 index 7867369b1b..0000000000 --- a/Externals/SDL/docs/html/sdlsemvalue.html +++ /dev/null @@ -1,273 +0,0 @@ -SDL_SemValue
    SDL Library Documentation
    PrevNext

    SDL_SemValue

    Name

    SDL_SemValue -- Return the current value of a semaphore.

    Synopsis

    #include "SDL.h"
    -#include "SDL/SDL_thread.h"

    Uint32 SDL_SemValue(SDL_sem *sem);

    Description

    SDL_SemValue() returns the current semaphore value from -the semaphore pointed to by sem.

    Return Value

    Returns current value of the semaphore.

    Examples

      sem_value = SDL_SemValue(my_sem);


    PrevHomeNext
    SDL_SemPostUpSDL_CreateCond
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsemwait.html b/Externals/SDL/docs/html/sdlsemwait.html deleted file mode 100644 index 5e98d552ee..0000000000 --- a/Externals/SDL/docs/html/sdlsemwait.html +++ /dev/null @@ -1,298 +0,0 @@ -SDL_SemWait
    SDL Library Documentation
    PrevNext

    SDL_SemWait

    Name

    SDL_SemWait -- Lock a semaphore and suspend the thread if the semaphore value is zero.

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    int SDL_SemWait(SDL_sem *sem);

    Description

    SDL_SemWait() suspends the calling thread until either -the semaphore pointed to by sem has a positive value, -the call is interrupted by a signal or error. If the call is successful it -will atomically decrement the semaphore value.

    After SDL_SemWait() is successful, the semaphore -can be released and its count atomically incremented by a successful call to -SDL_SemPost.

    Return Value

    Returns 0 if successful or --1 if there was an error (leaving the semaphore unchanged).

    Examples

    if (SDL_SemWait(my_sem) == -1) {
    -        return WAIT_FAILED;
    -}
    -
    -...
    -
    -SDL_SemPost(my_sem);


    PrevHomeNext
    SDL_DestroySemaphoreUpSDL_SemTryWait
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsemwaittimeout.html b/Externals/SDL/docs/html/sdlsemwaittimeout.html deleted file mode 100644 index 788f5b7250..0000000000 --- a/Externals/SDL/docs/html/sdlsemwaittimeout.html +++ /dev/null @@ -1,322 +0,0 @@ -SDL_SemWaitTimeout
    SDL Library Documentation
    PrevNext

    SDL_SemWaitTimeout

    Name

    SDL_SemWaitTimeout -- Lock a semaphore, but only wait up to a specified maximum time.

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout);

    Description

    SDL_SemWaitTimeout() is a varient of -SDL_SemWait -with a maximum timeout value. -If the value of the semaphore pointed to by sem is -positive (greater than zero) it will atomically decrement the semaphore value -and return 0, otherwise it will wait up to timeout -milliseconds trying to lock the semaphore. This function is to be avoided if -possible since on some platforms it is implemented by polling the semaphore -every millisecond in a busy loop.

    After SDL_SemWaitTimeout() is successful, the semaphore -can be released and its count atomically incremented by a successful call to -SDL_SemPost.

    Return Value

    Returns 0 if the semaphore was successfully locked or -either SDL_MUTEX_TIMEDOUT or -1 -if the timeout period was exceeded or there was an error, respectivly.

    If the semaphore was not successfully locked, the semaphore will be unchanged.

    Examples

    res = SDL_SemWaitTimeout(my_sem, WAIT_TIMEOUT_MILLISEC);
    -
    -if (res == SDL_MUTEX_TIMEDOUT) {
    -        return TRY_AGAIN;
    -}
    -if (res == -1) {
    -        return WAIT_ERROR;
    -}
    -
    -...
    -
    -SDL_SemPost(my_sem);


    PrevHomeNext
    SDL_SemTryWaitUpSDL_SemPost
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsetalpha.html b/Externals/SDL/docs/html/sdlsetalpha.html deleted file mode 100644 index fc844981f1..0000000000 --- a/Externals/SDL/docs/html/sdlsetalpha.html +++ /dev/null @@ -1,500 +0,0 @@ -SDL_SetAlpha
    SDL Library Documentation
    PrevNext

    SDL_SetAlpha

    Name

    SDL_SetAlpha -- Adjust the alpha properties of a surface

    Synopsis

    #include "SDL.h"

    int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);

    Description

    Note: This function and the semantics of SDL alpha blending have changed since version 1.1.4. Up until version 1.1.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent. This has now been inverted: 0 (SDL_ALPHA_TRANSPARENT) is now considered transparent and 255 (SDL_ALPHA_OPAQUE) is now considered opaque.

    SDL_SetAlpha is used for setting the per-surface alpha -value and/or enabling and disabling alpha blending.

    Thesurface parameter specifies which surface whose alpha -attributes you wish to adjust. flags is used to specify -whether alpha blending should be used (SDL_SRCALPHA) and -whether the surface should use RLE acceleration for blitting -(SDL_RLEACCEL). flags can be an OR'd -combination of these two options, one of these options or 0. If -SDL_SRCALPHA is not passed as a flag then all alpha -information is ignored when blitting the surface. The -alpha parameter is the per-surface alpha value; a -surface need not have an alpha channel to use per-surface alpha and blitting -can still be accelerated with SDL_RLEACCEL.

    Note: The per-surface alpha value of 128 is considered a special case and -is optimised, so it's much faster than other per-surface values.

    Alpha effects surface blitting in the following ways:

    RGBA->RGB with SDL_SRCALPHA

    The source is alpha-blended with the destination, using the alpha channel. SDL_SRCCOLORKEY and the per-surface alpha are ignored.

    RGBA->RGB without SDL_SRCALPHA

    The RGB data is copied from the source. The source alpha channel and the per-surface alpha value are ignored.

    RGB->RGBA with SDL_SRCALPHA

    The source is alpha-blended with the destination using the per-surface alpha -value. If SDL_SRCCOLORKEY is set, only the pixels not -matching the colorkey value are copied. The alpha channel of the copied pixels -is set to opaque.

    RGB->RGBA without SDL_SRCALPHA

    The RGB data is copied from the source and the alpha value of the copied pixels -is set to opaque. If SDL_SRCCOLORKEY is set, only the pixels -not matching the colorkey value are copied.

    RGBA->RGBA with SDL_SRCALPHA

    The source is alpha-blended with the destination using the source alpha -channel. The alpha channel in the destination surface is left untouched. -SDL_SRCCOLORKEY is ignored.

    RGBA->RGBA without SDL_SRCALPHA

    The RGBA data is copied to the destination surface. If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.

    RGB->RGB with SDL_SRCALPHA

    The source is alpha-blended with the destination using the per-surface alpha value. If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.

    RGB->RGB without SDL_SRCALPHA

    The RGB data is copied from the source. If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.

    Note: Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha -of the destination surface. This means that you cannot compose two arbitrary -RGBA surfaces this way and get the result you would expect from "overlaying" -them; the destination alpha will work as a mask.

    Also note that per-pixel and per-surface alpha cannot be combined; -the per-pixel alpha is always used if available

    Return Value

    This function returns 0, or --1 if there was an error.


    PrevHomeNext
    SDL_SetColorKeyUpSDL_SetClipRect
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsetcliprect.html b/Externals/SDL/docs/html/sdlsetcliprect.html deleted file mode 100644 index 03898d55ac..0000000000 --- a/Externals/SDL/docs/html/sdlsetcliprect.html +++ /dev/null @@ -1,241 +0,0 @@ -SDL_SetClipRect
    SDL Library Documentation
    PrevNext

    SDL_SetClipRect

    Name

    SDL_SetClipRect -- Sets the clipping rectangle for a surface.

    Synopsis

    #include "SDL.h"

    void SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect);

    Description

    Sets the clipping rectangle for a surface. When this surface is the -destination of a blit, only the area within the clip rectangle will be -drawn into.

    The rectangle pointed to by rect will be -clipped to the edges of the surface so that the clip rectangle for a -surface can never fall outside the edges of the surface.

    If rect is NULL the clipping -rectangle will be set to the full size of the surface.


    PrevHomeNext
    SDL_SetAlphaUpSDL_GetClipRect
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsetcolorkey.html b/Externals/SDL/docs/html/sdlsetcolorkey.html deleted file mode 100644 index 0cb6695791..0000000000 --- a/Externals/SDL/docs/html/sdlsetcolorkey.html +++ /dev/null @@ -1,321 +0,0 @@ -SDL_SetColorKey
    SDL Library Documentation
    PrevNext

    SDL_SetColorKey

    Name

    SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and -RLE acceleration.

    Synopsis

    #include "SDL.h"

    int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key);

    Description

    Sets the color key (transparent pixel) in a blittable surface and enables or - disables RLE blit acceleration.

    RLE acceleration can substantially speed up blitting of images with large -horizontal runs of transparent pixels (i.e., pixels that match the -key value). The key must be of the same pixel format as the surface, SDL_MapRGB is often useful for obtaining an acceptable value.

    If flag is SDL_SRCCOLORKEY then -key is the transparent pixel value in the source image of a -blit.

    If flag is OR'd with -SDL_RLEACCEL then the surface will be draw using RLE -acceleration when drawn with -SDL_BlitSurface. The surface will -actually be encoded for RLE acceleration the first time -SDL_BlitSurface or -SDL_DisplayFormat is called on the -surface.

    If flag is 0, this function clears -any current color key.

    Return Value

    This function returns 0, or --1 if there was an error.


    PrevHomeNext
    SDL_SaveBMPUpSDL_SetAlpha
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsetcolors.html b/Externals/SDL/docs/html/sdlsetcolors.html deleted file mode 100644 index 569564598b..0000000000 --- a/Externals/SDL/docs/html/sdlsetcolors.html +++ /dev/null @@ -1,358 +0,0 @@ -SDL_SetColors
    SDL Library Documentation
    PrevNext

    SDL_SetColors

    Name

    SDL_SetColors -- Sets a portion of the colormap for the given 8-bit surface.

    Synopsis

    #include "SDL.h"

    int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);

    Description

    Sets a portion of the colormap for the given 8-bit surface.

    When surface is the surface associated with the current -display, the display colormap will be updated with the requested colors. If -SDL_HWPALETTE was set in SDL_SetVideoMode flags, -SDL_SetColors will always return 1, -and the palette is guaranteed to be set the way you desire, even if the window -colormap has to be warped or run under emulation.

    The color components of a -SDL_Color -structure are 8-bits in size, giving you a total of 2563 -=16777216 colors.

    Palettized (8-bit) screen surfaces with the SDL_HWPALETTE -flag have two palettes, a logical palette that is used for mapping blits -to/from the surface and a physical palette (that determines how the -hardware will map the colors to the display). SDL_SetColors -modifies both palettes (if present), and is equivalent to calling -SDL_SetPalette with the -flags set to -(SDL_LOGPAL | SDL_PHYSPAL).

    Return Value

    If surface is not a palettized surface, this function -does nothing, returning 0. If all of the colors were set -as passed to SDL_SetColors, it will return -1. If not all the color entries were set exactly as -given, it will return 0, and you should look at the -surface palette to determine the actual color palette.

    Example

    /* Create a display surface with a grayscale palette */
    -SDL_Surface *screen;
    -SDL_Color colors[256];
    -int i;
    -.
    -.
    -.
    -/* Fill colors with color information */
    -for(i=0;i<256;i++){
    -  colors[i].r=i;
    -  colors[i].g=i;
    -  colors[i].b=i;
    -}
    -
    -/* Create display */
    -screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
    -if(!screen){
    -  printf("Couldn't set video mode: %s\n", SDL_GetError());
    -  exit(-1);
    -}
    -
    -/* Set palette */
    -SDL_SetColors(screen, colors, 0, 256);
    -.
    -.
    -.
    -.

    PrevHomeNext
    SDL_FlipUpSDL_SetPalette
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsetcursor.html b/Externals/SDL/docs/html/sdlsetcursor.html deleted file mode 100644 index 9c5443e53e..0000000000 --- a/Externals/SDL/docs/html/sdlsetcursor.html +++ /dev/null @@ -1,222 +0,0 @@ -SDL_SetCursor
    SDL Library Documentation
    PrevNext

    SDL_SetCursor

    Name

    SDL_SetCursor -- Set the currently active mouse cursor.

    Synopsis

    #include "SDL.h"

    void SDL_SetCursor(SDL_Cursor *cursor);

    Description

    Sets the currently active cursor to -the specified one. -If the cursor is currently visible, the change will be immediately -represented on the display.


    PrevHomeNext
    SDL_FreeCursorUpSDL_GetCursor
    diff --git a/Externals/SDL/docs/html/sdlseteventfilter.html b/Externals/SDL/docs/html/sdlseteventfilter.html deleted file mode 100644 index 0808bab3c6..0000000000 --- a/Externals/SDL/docs/html/sdlseteventfilter.html +++ /dev/null @@ -1,284 +0,0 @@ -SDL_SetEventFilter
    SDL Library Documentation
    PrevNext

    SDL_SetEventFilter

    Name

    SDL_SetEventFilter -- Sets up a filter to process all events before they are posted -to the event queue.

    Synopsis

    #include "SDL.h"

    void SDL_SetEventFilter(SDL_EventFilter filter);

    Description

    This function sets up a filter to process all events before they are posted -to the event queue. This is a very powerful and flexible feature. The filter -is prototyped as: -

    typedef int (*SDL_EventFilter)(const SDL_Event *event);
    -If the filter returns 1, then the event will be -added to the internal queue. If it returns 0, -then the event will be dropped from the queue. This allows selective -filtering of dynamically.

    There is one caveat when dealing with the SDL_QUITEVENT event type. The -event filter is only called when the window manager desires to close the -application window. If the event filter returns 1, then the window will -be closed, otherwise the window will remain open if possible. -If the quit event is generated by an interrupt signal, it will bypass the -internal queue and be delivered to the application at the next event poll.

    Note: Events pushed onto the queue with SDL_PushEvent or SDL_PeepEvents do not get passed through the event filter.

    Note: Be Careful! The event filter function may run in a different thread so be careful what you do within it.


    PrevHomeNext
    SDL_PushEventUpSDL_GetEventFilter
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsetgamma.html b/Externals/SDL/docs/html/sdlsetgamma.html deleted file mode 100644 index 6443a966a2..0000000000 --- a/Externals/SDL/docs/html/sdlsetgamma.html +++ /dev/null @@ -1,231 +0,0 @@ -SDL_SetGamma
    SDL Library Documentation
    PrevNext

    SDL_SetGamma

    Name

    SDL_SetGamma -- Sets the color gamma function for the display

    Synopsis

    #include "SDL.h"

    int SDL_SetGamma(float redgamma, float greengamma, float bluegamma);

    Description

    Sets the "gamma function" for the display of each color component. Gamma -controls the brightness/contrast of colors displayed on the screen. -A gamma value of 1.0 is identity (i.e., no adjustment -is made).

    This function adjusts the gamma based on the "gamma function" parameter, -you can directly specify lookup tables for gamma adjustment with -SDL_SetGammaRamp.

    Not all display hardware is able to change gamma.

    Return Value

    Returns -1 on error (or if gamma adjustment is not supported).


    PrevHomeNext
    SDL_SetPaletteUpSDL_GetGammaRamp
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsetgammaramp.html b/Externals/SDL/docs/html/sdlsetgammaramp.html deleted file mode 100644 index 79599c8d51..0000000000 --- a/Externals/SDL/docs/html/sdlsetgammaramp.html +++ /dev/null @@ -1,230 +0,0 @@ -SDL_SetGammaRamp
    SDL Library Documentation
    PrevNext

    SDL_SetGammaRamp

    Name

    SDL_SetGammaRamp -- Sets the color gamma lookup tables for the display

    Synopsis

    #include "SDL.h"

    int SDL_SetGammaRamp(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);

    Description

    Sets the gamma lookup tables for the display for each color component. -Each table is an array of 256 Uint16 values, representing a mapping -between the input and output for that channel. The input is the index -into the array, and the output is the 16-bit gamma value at that index, -scaled to the output color precision. You may pass NULL to any of the -channels to leave them unchanged.

    This function adjusts the gamma based on lookup tables, you can also -have the gamma calculated based on a "gamma function" parameter with -SDL_SetGamma.

    Not all display hardware is able to change gamma.

    Return Value

    Returns -1 on error (or if gamma adjustment is not supported).


    PrevHomeNext
    SDL_GetGammaRampUpSDL_MapRGB
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsetmodstate.html b/Externals/SDL/docs/html/sdlsetmodstate.html deleted file mode 100644 index ee69a3f5df..0000000000 --- a/Externals/SDL/docs/html/sdlsetmodstate.html +++ /dev/null @@ -1,237 +0,0 @@ -SDL_SetModState
    SDL Library Documentation
    PrevNext

    SDL_SetModState

    Name

    SDL_SetModState -- Set the current key modifier state

    Synopsis

    #include "SDL.h"

    void SDL_SetModState(SDLMod modstate);

    Description

    The inverse of SDL_GetModState, SDL_SetModState allows you to impose modifier key states on your application.

    Simply pass your desired modifier states into modstate. This value my be a logical OR'd combination of the following:

    typedef enum {
    -  KMOD_NONE  = 0x0000,
    -  KMOD_LSHIFT= 0x0001,
    -  KMOD_RSHIFT= 0x0002,
    -  KMOD_LCTRL = 0x0040,
    -  KMOD_RCTRL = 0x0080,
    -  KMOD_LALT  = 0x0100,
    -  KMOD_RALT  = 0x0200,
    -  KMOD_LMETA = 0x0400,
    -  KMOD_RMETA = 0x0800,
    -  KMOD_NUM   = 0x1000,
    -  KMOD_CAPS  = 0x2000,
    -  KMOD_MODE  = 0x4000,
    -} SDLMod;

    PrevHomeNext
    SDL_GetModStateUpSDL_GetKeyName
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsetpalette.html b/Externals/SDL/docs/html/sdlsetpalette.html deleted file mode 100644 index 1622f1590f..0000000000 --- a/Externals/SDL/docs/html/sdlsetpalette.html +++ /dev/null @@ -1,352 +0,0 @@ -SDL_SetPalette
    SDL Library Documentation
    PrevNext

    SDL_SetPalette

    Name

    SDL_SetPalette -- Sets the colors in the palette of an 8-bit surface.

    Synopsis

    #include "SDL.h"

    int SDL_SetPalette(SDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors);

    Description

    Sets a portion of the palette for the given 8-bit surface.

    Palettized (8-bit) screen surfaces with the -SDL_HWPALETTE flag have two palettes, a logical -palette that is used for mapping blits to/from the surface and a -physical palette (that determines how the hardware will map the colors -to the display). SDL_BlitSurface -always uses the logical palette when blitting surfaces (if it has to -convert between surface pixel formats). Because of this, it is often -useful to modify only one or the other palette to achieve various -special color effects (e.g., screen fading, color flashes, screen dimming).

    This function can modify either the logical or physical palette by -specifing SDL_LOGPAL or -SDL_PHYSPALthe in the flags -parameter.

    When surface is the surface associated with the current -display, the display colormap will be updated with the requested colors. If -SDL_HWPALETTE was set in SDL_SetVideoMode flags, -SDL_SetPalette will always return 1, -and the palette is guaranteed to be set the way you desire, even if the window -colormap has to be warped or run under emulation.

    The color components of a -SDL_Color structure -are 8-bits in size, giving you a total of -2563=16777216 colors.

    Return Value

    If surface is not a palettized surface, this function -does nothing, returning 0. If all of the colors were set -as passed to SDL_SetPalette, it will return -1. If not all the color entries were set exactly as -given, it will return 0, and you should look at the -surface palette to determine the actual color palette.

    Example

            /* Create a display surface with a grayscale palette */
    -        SDL_Surface *screen;
    -        SDL_Color colors[256];
    -        int i;
    -        .
    -        .
    -        .
    -        /* Fill colors with color information */
    -        for(i=0;i<256;i++){
    -          colors[i].r=i;
    -          colors[i].g=i;
    -          colors[i].b=i;
    -        }
    -
    -        /* Create display */
    -        screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
    -        if(!screen){
    -          printf("Couldn't set video mode: %s\n", SDL_GetError());
    -          exit(-1);
    -        }
    -
    -        /* Set palette */
    -        SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
    -        .
    -        .
    -        .
    -        .

    PrevHomeNext
    SDL_SetColorsUpSDL_SetGamma
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsettimer.html b/Externals/SDL/docs/html/sdlsettimer.html deleted file mode 100644 index 40b737ce85..0000000000 --- a/Externals/SDL/docs/html/sdlsettimer.html +++ /dev/null @@ -1,267 +0,0 @@ -SDL_SetTimer
    SDL Library Documentation
    Prev 

    SDL_SetTimer

    Name

    SDL_SetTimer -- Set a callback to run after the specified number of milliseconds has -elapsed.

    Synopsis

    #include "SDL.h"

    int SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);

    Callback

    /* Function prototype for the timer callback function */ -typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);

    Description

    Set a callback to run after the specified number of milliseconds has -elapsed. The callback function is passed the current timer interval -and returns the next timer interval. If the returned value is the -same as the one passed in, the periodic alarm continues, otherwise a -new alarm is scheduled.

    To cancel a currently running timer, call -SDL_SetTimer(0, NULL);

    The timer callback function may run in a different thread than your -main constant, and so shouldn't call any functions from within itself.

    The maximum resolution of this timer is 10 ms, which means that if -you request a 16 ms timer, your callback will run approximately 20 ms -later on an unloaded system. If you wanted to set a flag signaling -a frame update at 30 frames per second (every 33 ms), you might set a -timer for 30 ms (see example below).

    If you use this function, you need to pass SDL_INIT_TIMER -to SDL_Init().

    Note: This function is kept for compatibility but has been superseded -by the new timer functions -SDL_AddTimer and -SDL_RemoveTimer which support -multiple timers.

    Examples

    SDL_SetTimer((33/10)*10, my_callback);

    See Also

    SDL_AddTimer


    PrevHome 
    SDL_RemoveTimerUp 
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsetvideomode.html b/Externals/SDL/docs/html/sdlsetvideomode.html deleted file mode 100644 index 8b309b048f..0000000000 --- a/Externals/SDL/docs/html/sdlsetvideomode.html +++ /dev/null @@ -1,558 +0,0 @@ -SDL_SetVideoMode
    SDL Library Documentation
    PrevNext

    SDL_SetVideoMode

    Name

    SDL_SetVideoMode -- Set up a video mode with the specified width, height and bits-per-pixel.

    Synopsis

    #include "SDL.h"

    SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags);

    Description

    Set up a video mode with the specified width, height and bits-per-pixel.

    If bpp is 0, it is treated as the -current display bits per pixel.

    The flags parameter is the same as the flags field of the SDL_Surface structure. OR'd combinations of the following values are valid.

    SDL_SWSURFACECreate the video surface in system memory
    SDL_HWSURFACECreate the video surface in video memory
    SDL_ASYNCBLITEnables the use of asynchronous updates of the display surface. This will -usually slow down blitting on single CPU machines, but may provide a speed -increase on SMP systems.
    SDL_ANYFORMATNormally, if a video surface of the requested bits-per-pixel (bpp) is not available, SDL will emulate one with a shadow surface. Passing SDL_ANYFORMAT prevents this and causes SDL to use the video surface, regardless of its pixel depth.
    SDL_HWPALETTEGive SDL exclusive palette access. Without this flag you may not always get the the colors you request with SDL_SetColors or SDL_SetPalette.
    SDL_DOUBLEBUFEnable hardware double buffering; only valid with SDL_HWSURFACE. Calling -SDL_Flip will flip the -buffers and update the screen. All drawing will take place on the surface -that is not displayed at the moment. If double buffering could not be enabled -then SDL_Flip will just perform a -SDL_UpdateRect -on the entire screen.
    SDL_FULLSCREENSDL will attempt to use a fullscreen mode. If a hardware resolution change is -not possible (for whatever reason), the next higher resolution will be used and -the display window centered on a black background.
    SDL_OPENGLCreate an OpenGL rendering context. You should have previously set OpenGL video attributes with SDL_GL_SetAttribute.
    SDL_OPENGLBLITCreate an OpenGL rendering context, like above, but allow normal blitting -operations. The screen (2D) surface may have an alpha channel, and -SDL_UpdateRects -must be used for updating changes to the screen surface. NOTE: This option -is kept for compatibility only, and is not recommended for -new code.
    SDL_RESIZABLECreate a resizable window. When the window is resized by the user a SDL_VIDEORESIZE event is generated and SDL_SetVideoMode can be called again with the new size.
    SDL_NOFRAMEIf possible, SDL_NOFRAME causes SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.

    Note: Whatever flags SDL_SetVideoMode could satisfy are set in the flags member of the returned surface.

    Note: The bpp parameter is the number of bits per pixel, -so a bpp of 24 uses the packed representation of -3 bytes/pixel. For the more common 4 bytes/pixel mode, use a -bpp of 32. Somewhat oddly, both 15 and 16 will -request a 2 bytes/pixel mode, but different pixel formats.

    Return Value

    The framebuffer surface, or NULL if it fails. -The surface returned is freed by SDL_Quit() and should nt be freed by -the caller.


    PrevHomeNext
    SDL_VideoModeOKUpSDL_UpdateRect
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlshowcursor.html b/Externals/SDL/docs/html/sdlshowcursor.html deleted file mode 100644 index 5a8f19da22..0000000000 --- a/Externals/SDL/docs/html/sdlshowcursor.html +++ /dev/null @@ -1,239 +0,0 @@ -SDL_ShowCursor
    SDL Library Documentation
    PrevNext

    SDL_ShowCursor

    Name

    SDL_ShowCursor -- Toggle whether or not the cursor is shown on the screen.

    Synopsis

    #include "SDL.h"

    int SDL_ShowCursor(int toggle);

    Description

    Toggle whether or not the cursor is shown on the screen. Passing SDL_ENABLE displays the cursor and passing SDL_DISABLE hides it. The current state of the mouse cursor can be queried by passing SDL_QUERY, either SDL_DISABLE or SDL_ENABLE will be returned.

    The cursor starts off displayed, but can be turned off.

    Return Value

    Returns the current state of the cursor.


    PrevHomeNext
    SDL_GetCursorUpSDL_GL_LoadLibrary
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsurface.html b/Externals/SDL/docs/html/sdlsurface.html deleted file mode 100644 index fda55f173f..0000000000 --- a/Externals/SDL/docs/html/sdlsurface.html +++ /dev/null @@ -1,597 +0,0 @@ -SDL_Surface
    SDL Library Documentation
    PrevNext

    SDL_Surface

    Name

    SDL_Surface -- Graphical Surface Structure

    Structure Definition

    typedef struct SDL_Surface {
    -        Uint32 flags;                           /* Read-only */
    -        SDL_PixelFormat *format;                /* Read-only */
    -        int w, h;                               /* Read-only */
    -        Uint16 pitch;                           /* Read-only */
    -        void *pixels;                           /* Read-write */
    -
    -        /* clipping information */
    -        SDL_Rect clip_rect;                     /* Read-only */
    -
    -        /* Reference count -- used when freeing surface */
    -        int refcount;                           /* Read-mostly */
    -
    -	/* This structure also contains private fields not shown here */
    -} SDL_Surface;

    Structure Data

    flagsSurface flags
    formatPixel format
    w, hWidth and height of the surface
    pitchLength of a surface scanline in bytes
    pixelsPointer to the actual pixel data
    clip_rectsurface clip rectangle

    Description

    SDL_Surface's represent areas of "graphical" -memory, memory that can be drawn to. The video framebuffer is returned -as a SDL_Surface by -SDL_SetVideoMode -and SDL_GetVideoSurface. -Most of the fields should be pretty obvious. -w and h are the -width and height of the surface in pixels. -pixels is a pointer to the actual pixel data, -the surface should be locked -before accessing this field. The clip_rect field -is the clipping rectangle as set by -SDL_SetClipRect.

    The following are supported in the -flags field.

    SDL_SWSURFACESurface is stored in system memory
    SDL_HWSURFACESurface is stored in video memory
    SDL_ASYNCBLITSurface uses asynchronous blits if possible
    SDL_ANYFORMATAllows any pixel-format (Display surface)
    SDL_HWPALETTESurface has exclusive palette
    SDL_DOUBLEBUFSurface is double buffered (Display surface)
    SDL_FULLSCREENSurface is full screen (Display Surface)
    SDL_OPENGLSurface has an OpenGL context (Display Surface)
    SDL_OPENGLBLITSurface supports OpenGL blitting (Display Surface)
    SDL_RESIZABLESurface is resizable (Display Surface)
    SDL_HWACCELSurface blit uses hardware acceleration
    SDL_SRCCOLORKEYSurface use colorkey blitting
    SDL_RLEACCELColorkey blitting is accelerated with RLE
    SDL_SRCALPHASurface blit uses alpha blending
    SDL_PREALLOCSurface uses preallocated memory


    PrevHomeNext
    SDL_PixelFormatUpSDL_VideoInfo
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlsyswmevent.html b/Externals/SDL/docs/html/sdlsyswmevent.html deleted file mode 100644 index fd7180ee21..0000000000 --- a/Externals/SDL/docs/html/sdlsyswmevent.html +++ /dev/null @@ -1,233 +0,0 @@ -SDL_SysWMEvent
    SDL Library Documentation
    PrevNext

    SDL_SysWMEvent

    Name

    SDL_SysWMEvent -- Platform-dependent window manager event.

    Description

    The system window manager event contains a pointer to system-specific -information about unknown window manager events. If you enable this event -using -SDL_EventState(), -it will be generated whenever unhandled events are received from the window -manager. This can be used, for example, to implement cut-and-paste in your -application. - -

    typedef struct {
    -         Uint8 type;   /* Always SDL_SYSWMEVENT */
    -         SDL_SysWMmsg *msg;
    - } SDL_SysWMEvent;
    - -If you want to obtain system-specific information about the window manager, -you can fill the version member of a SDL_SysWMinfo -structure (details can be found in SDL_syswm.h, which must be included) using the SDL_VERSION() macro found in -SDL_version.h, and pass it to the -function: -

    int SDL_GetWMInfo(SDL_SysWMinfo *info);


    PrevHomeNext
    SDL_ExposeEventUpSDL_UserEvent
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlthreadid.html b/Externals/SDL/docs/html/sdlthreadid.html deleted file mode 100644 index e0bde2e2a3..0000000000 --- a/Externals/SDL/docs/html/sdlthreadid.html +++ /dev/null @@ -1,190 +0,0 @@ -SDL_ThreadID
    SDL Library Documentation
    PrevNext

    SDL_ThreadID

    Name

    SDL_ThreadID -- Get the 32-bit thread identifier for the current thread.

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    Uint32 SDL_ThreadID(void);

    Description

    Get the 32-bit thread identifier for the current thread.


    PrevHomeNext
    SDL_CreateThreadUpSDL_GetThreadID
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlunlockaudio.html b/Externals/SDL/docs/html/sdlunlockaudio.html deleted file mode 100644 index 0019bd692a..0000000000 --- a/Externals/SDL/docs/html/sdlunlockaudio.html +++ /dev/null @@ -1,211 +0,0 @@ -SDL_UnlockAudio
    SDL Library Documentation
    PrevNext

    SDL_UnlockAudio

    Name

    SDL_UnlockAudio -- Unlock the callback function

    Synopsis

    #include "SDL.h"

    void SDL_UnlockAudio(void);

    Description

    Unlocks a previous SDL_LockAudio call.


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    SDL_LockAudioUpSDL_CloseAudio
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlunlocksurface.html b/Externals/SDL/docs/html/sdlunlocksurface.html deleted file mode 100644 index 13ba5fc8e2..0000000000 --- a/Externals/SDL/docs/html/sdlunlocksurface.html +++ /dev/null @@ -1,219 +0,0 @@ -SDL_UnlockSurface
    SDL Library Documentation
    PrevNext

    SDL_UnlockSurface

    Name

    SDL_UnlockSurface -- Unlocks a previously locked surface.

    Synopsis

    #include "SDL.h"

    void SDL_UnlockSurface(SDL_Surface *surface);

    Description

    Surfaces that were previously locked using SDL_LockSurface must be unlocked with SDL_UnlockSurface. Surfaces should be unlocked as soon as possible.

    It should be noted that since 1.1.8, surface locks are recursive. See SDL_LockSurface.


    PrevHomeNext
    SDL_LockSurfaceUpSDL_LoadBMP
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    SDL Library Documentation
    PrevNext

    SDL_UnlockYUVOverlay

    Name

    SDL_UnlockYUVOverlay -- Unlock an overlay

    Synopsis

    #include "SDL.h"

    void SDL_UnlockYUVOverlay(SDL_Overlay *overlay);

    Description

    The opposite to SDL_LockYUVOverlay. Unlocks a previously locked overlay. An overlay must be unlocked before it can be displayed.


    PrevHomeNext
    SDL_LockYUVOverlayUpSDL_DisplayYUVOverlay
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlupdaterect.html b/Externals/SDL/docs/html/sdlupdaterect.html deleted file mode 100644 index f54d9f5e24..0000000000 --- a/Externals/SDL/docs/html/sdlupdaterect.html +++ /dev/null @@ -1,266 +0,0 @@ -SDL_UpdateRect
    SDL Library Documentation
    PrevNext

    SDL_UpdateRect

    Name

    SDL_UpdateRect -- Makes sure the given area is updated on the given screen.

    Synopsis

    #include "SDL.h"

    void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Sint32 w, Sint32 h);

    Description

    Makes sure the given area is updated on the given screen. The rectangle must -be confined within the screen boundaries (no clipping is done).

    If 'x', 'y', 'w' -and 'h' are all 0, -SDL_UpdateRect will update the -entire screen.

    This function should not be called while 'screen' is -locked.


    PrevHomeNext
    SDL_SetVideoModeUpSDL_UpdateRects
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlupdaterects.html b/Externals/SDL/docs/html/sdlupdaterects.html deleted file mode 100644 index 0553a7a9d0..0000000000 --- a/Externals/SDL/docs/html/sdlupdaterects.html +++ /dev/null @@ -1,255 +0,0 @@ -SDL_UpdateRects
    SDL Library Documentation
    PrevNext

    SDL_UpdateRects

    Name

    SDL_UpdateRects -- Makes sure the given list of rectangles is updated on the given screen.

    Synopsis

    #include "SDL.h"

    void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);

    Description

    Makes sure the given list of rectangles is updated on the given screen. -The rectangles must all be confined within the screen boundaries (no -clipping is done).

    This function should not be called while screen is -locked.

    Note: It is adviced to call this function only once per frame, since each -call has some processing overhead. This is no restriction since you -can pass any number of rectangles each time.

    The rectangles are not automatically merged or checked for overlap. In -general, the programmer can use his knowledge about his particular -rectangles to merge them in an efficient way, to avoid overdraw.


    PrevHomeNext
    SDL_UpdateRectUpSDL_Flip
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdluserevent.html b/Externals/SDL/docs/html/sdluserevent.html deleted file mode 100644 index 178769c51d..0000000000 --- a/Externals/SDL/docs/html/sdluserevent.html +++ /dev/null @@ -1,337 +0,0 @@ -SDL_UserEvent
    SDL Library Documentation
    PrevNext

    SDL_UserEvent

    Name

    SDL_UserEvent -- A user-defined event type

    Structure Definition

    typedef struct{
    -  Uint8 type;
    -  int code;
    -  void *data1;
    -  void *data2;
    -} SDL_UserEvent;

    Structure Data

    typeSDL_USEREVENT through to SDL_NUMEVENTS-1
    codeUser defined event code
    data1User defined data pointer
    data2User defined data pointer

    Description

    SDL_UserEvent is in the user member of the structure SDL_Event. This event is unique, it is never created by SDL but only by the user. The event can be pushed onto the event queue using SDL_PushEvent. The contents of the structure members or completely up to the programmer, the only requirement is that type is a value from SDL_USEREVENT to SDL_NUMEVENTS-1 (inclusive).

    Examples

    SDL_Event event;
    -
    -event.type = SDL_USEREVENT;
    -event.user.code = my_event_code;
    -event.user.data1 = significant_data;
    -event.user.data2 = 0;
    -SDL_PushEvent(&event);


    PrevHomeNext
    SDL_SysWMEventUpSDL_QuitEvent
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    SDL Library Documentation
    PrevNext

    SDL_VideoDriverName

    Name

    SDL_VideoDriverName -- Obtain the name of the video driver

    Synopsis

    #include "SDL.h"

    char *SDL_VideoDriverName(char *namebuf, int maxlen);

    Description

    The buffer pointed to by namebuf is filled up to a maximum of maxlen characters (include the NULL terminator) with the name of the initialised video driver. The driver name is a simple one word identifier like "x11" or "windib".

    Return Value

    Returns NULL if video has not been initialised with SDL_Init or a pointer to namebuf otherwise.


    PrevHomeNext
    SDL_GetVideoInfoUpSDL_ListModes
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlvideoinfo.html b/Externals/SDL/docs/html/sdlvideoinfo.html deleted file mode 100644 index 3a0da31dad..0000000000 --- a/Externals/SDL/docs/html/sdlvideoinfo.html +++ /dev/null @@ -1,408 +0,0 @@ -SDL_VideoInfo
    SDL Library Documentation
    PrevNext

    SDL_VideoInfo

    Name

    SDL_VideoInfo -- Video Target information

    Structure Definition

    typedef struct{
    -  Uint32 hw_available:1;
    -  Uint32 wm_available:1;
    -  Uint32 blit_hw:1;
    -  Uint32 blit_hw_CC:1;
    -  Uint32 blit_hw_A:1;
    -  Uint32 blit_sw:1;
    -  Uint32 blit_sw_CC:1;
    -  Uint32 blit_sw_A:1;
    -  Uint32 blit_fill;
    -  Uint32 video_mem;
    -  SDL_PixelFormat *vfmt;
    -} SDL_VideoInfo;

    Structure Data

    hw_availableIs it possible to create hardware surfaces?
    wm_availableIs there a window manager available
    blit_hwAre hardware to hardware blits accelerated?
    blit_hw_CCAre hardware to hardware colorkey blits accelerated?
    blit_hw_AAre hardware to hardware alpha blits accelerated?
    blit_swAre software to hardware blits accelerated?
    blit_sw_CCAre software to hardware colorkey blits accelerated?
    blit_sw_AAre software to hardware alpha blits accelerated?
    blit_fillAre color fills accelerated?
    video_memTotal amount of video memory in Kilobytes
    vfmtPixel format of the video device

    Description

    This (read-only) structure is returned by SDL_GetVideoInfo. It contains information on either the 'best' available mode (if called before SDL_SetVideoMode) or the current video mode.


    PrevHomeNext
    SDL_SurfaceUpSDL_Overlay
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlvideomodeok.html b/Externals/SDL/docs/html/sdlvideomodeok.html deleted file mode 100644 index 5d2d6c4eb9..0000000000 --- a/Externals/SDL/docs/html/sdlvideomodeok.html +++ /dev/null @@ -1,270 +0,0 @@ -SDL_VideoModeOK
    SDL Library Documentation
    PrevNext

    SDL_VideoModeOK

    Name

    SDL_VideoModeOK -- Check to see if a particular video mode is supported.

    Synopsis

    #include "SDL.h"

    int SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);

    Description

    SDL_VideoModeOK returns 0 -if the requested mode is not supported under any bit depth, or returns the -bits-per-pixel of the closest available mode with the given width, height and requested surface flags (see SDL_SetVideoMode).

    The bits-per-pixel value returned is only a suggested mode. You can usually request and bpp you want when setting the video mode and SDL will emulate that color depth with a shadow video surface.

    The arguments to SDL_VideoModeOK are the same ones you -would pass to SDL_SetVideoMode

    Example

    SDL_Surface *screen;
    -Uint32 bpp;
    -.
    -.
    -.
    -printf("Checking mode 640x480@16bpp.\n");
    -bpp=SDL_VideoModeOK(640, 480, 16, SDL_HWSURFACE);
    -
    -if(!bpp){
    -  printf("Mode not available.\n");
    -  exit(-1);
    -}
    -
    -printf("SDL Recommends 640x480@%dbpp.\n", bpp);
    -screen=SDL_SetVideoMode(640, 480, bpp, SDL_HWSURFACE);
    -.
    -.

    PrevHomeNext
    SDL_ListModesUpSDL_SetVideoMode
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlwaitevent.html b/Externals/SDL/docs/html/sdlwaitevent.html deleted file mode 100644 index b473d3b06e..0000000000 --- a/Externals/SDL/docs/html/sdlwaitevent.html +++ /dev/null @@ -1,231 +0,0 @@ -SDL_WaitEvent
    SDL Library Documentation
    PrevNext

    SDL_WaitEvent

    Name

    SDL_WaitEvent -- Waits indefinitely for the next available event.

    Synopsis

    #include "SDL.h"

    int SDL_WaitEvent(SDL_Event *event);

    Description

    Waits indefinitely for the next available event, returning -1, or 0 if there was -an error while waiting for events.

    If event is not NULL, the next -event is removed from the queue and stored in that area.


    PrevHomeNext
    SDL_PollEventUpSDL_PushEvent
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlwaitthread.html b/Externals/SDL/docs/html/sdlwaitthread.html deleted file mode 100644 index 2becfbc47f..0000000000 --- a/Externals/SDL/docs/html/sdlwaitthread.html +++ /dev/null @@ -1,231 +0,0 @@ -SDL_WaitThread
    SDL Library Documentation
    PrevNext

    SDL_WaitThread

    Name

    SDL_WaitThread -- Wait for a thread to finish.

    Synopsis

    #include "SDL.h"
    -#include "SDL_thread.h"

    void SDL_WaitThread(SDL_Thread *thread, int *status);

    Description

    Wait for a thread to finish (timeouts are not supported).

    Return Value

    The return code for the thread function is placed in the area pointed to by -status, if status is not -NULL.


    PrevHomeNext
    SDL_GetThreadIDUpSDL_KillThread
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlwarpmouse.html b/Externals/SDL/docs/html/sdlwarpmouse.html deleted file mode 100644 index e7b2d8d79f..0000000000 --- a/Externals/SDL/docs/html/sdlwarpmouse.html +++ /dev/null @@ -1,205 +0,0 @@ -SDL_WarpMouse
    SDL Library Documentation
    PrevNext

    SDL_WarpMouse

    Name

    SDL_WarpMouse -- Set the position of the mouse cursor.

    Synopsis

    #include "SDL.h"

    void SDL_WarpMouse(Uint16 x, Uint16 y);

    Description

    Set the position of the mouse cursor (generates a mouse motion event).


    PrevHomeNext
    SDL_DisplayFormatAlphaUpSDL_CreateCursor
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlwasinit.html b/Externals/SDL/docs/html/sdlwasinit.html deleted file mode 100644 index b4effeb680..0000000000 --- a/Externals/SDL/docs/html/sdlwasinit.html +++ /dev/null @@ -1,284 +0,0 @@ -SDL_WasInit
    SDL Library Documentation
    PrevNext

    SDL_WasInit

    Name

    SDL_WasInit -- Check which subsystems are initialized

    Synopsis

    #include "SDL.h"

    Uint32 SDL_WasInit(Uint32 flags);

    Description

    SDL_WasInit allows you to see which SDL subsytems have been initialized. flags is a bitwise OR'd combination of the subsystems you wish to check (see SDL_Init for a list of subsystem flags).

    Return Value

    SDL_WasInit returns a bitwised OR'd combination of the initialized subsystems.

    Examples

    
/* Here are several ways you can use SDL_WasInit() */
    -
    -/* Get init data on all the subsystems */
    -Uint32 subsystem_init;
    -
    -subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING);
    -
    -if(subsystem_init&SDL_INIT_VIDEO)
    -  printf("Video is initialized.\n");
    -else
    -  printf("Video is not initialized.\n");
    -
    -
    -
    -/* Just check for one specfic subsystem */
    -
    -if(SDL_WasInit(SDL_INIT_VIDEO)!=0)
    -  printf("Video is initialized.\n");
    -else
    -  printf("Video is not initialized.\n");
    -
    -
    -
    -
    -/* Check for two subsystems */
    -
    -Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO;
    -
    -if(SDL_WasInit(subsystem_mask)==subsystem_mask)
    -  printf("Video and Audio initialized.\n");
    -else
    -  printf("Video and Audio not initialized.\n");

    PrevHomeNext
    SDL_QuitUpSDL_GetError
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    SDL Library Documentation
    PrevNext

    SDL_WM_GetCaption

    Name

    SDL_WM_GetCaption -- Gets the window title and icon name.

    Synopsis

    #include "SDL.h"

    void SDL_WM_GetCaption(char **title, char **icon);

    Description

    Set pointers to the window title and icon name.


    PrevHomeNext
    SDL_WM_SetCaptionUpSDL_WM_SetIcon
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlwmgrabinput.html b/Externals/SDL/docs/html/sdlwmgrabinput.html deleted file mode 100644 index 740dcd6b29..0000000000 --- a/Externals/SDL/docs/html/sdlwmgrabinput.html +++ /dev/null @@ -1,224 +0,0 @@ -SDL_WM_GrabInput
    SDL Library Documentation
    PrevNext

    SDL_WM_GrabInput

    Name

    SDL_WM_GrabInput -- Grabs mouse and keyboard input.

    Synopsis

    #include "SDL.h"

    SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode);

    Description

    Grabbing means that the mouse is confined to the application window, -and nearly all keyboard input is passed directly to the application, -and not interpreted by a window manager, if any.

    When mode is SDL_GRAB_QUERY the grab mode is not changed, but the current grab mode is returned.

    typedef enum {
    -  SDL_GRAB_QUERY,
    -  SDL_GRAB_OFF,
    -  SDL_GRAB_ON
    -} SDL_GrabMode;
    -

    Return Value

    The current/new SDL_GrabMode.


    PrevHomeNext
    SDL_WM_ToggleFullScreenUpEvents
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlwmiconifywindow.html b/Externals/SDL/docs/html/sdlwmiconifywindow.html deleted file mode 100644 index 1113656862..0000000000 --- a/Externals/SDL/docs/html/sdlwmiconifywindow.html +++ /dev/null @@ -1,211 +0,0 @@ -SDL_WM_IconifyWindow
    SDL Library Documentation
    PrevNext

    SDL_WM_IconifyWindow

    Name

    SDL_WM_IconifyWindow -- Iconify/Minimise the window

    Synopsis

    #include "SDL.h"

    int SDL_WM_IconifyWindow(void);

    Description

    If the application is running in a window managed environment SDL attempts to iconify/minimise it. If SDL_WM_IconifyWindow is successful, the application will receive a SDL_APPACTIVE loss event.

    Return Value

    Returns non-zero on success or 0 if iconification is not support or was refused by the window manager.


    PrevHomeNext
    SDL_WM_SetIconUpSDL_WM_ToggleFullScreen
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlwmsetcaption.html b/Externals/SDL/docs/html/sdlwmsetcaption.html deleted file mode 100644 index bc47c278bd..0000000000 --- a/Externals/SDL/docs/html/sdlwmsetcaption.html +++ /dev/null @@ -1,212 +0,0 @@ -SDL_WM_SetCaption
    SDL Library Documentation
    PrevNext

    SDL_WM_SetCaption

    Name

    SDL_WM_SetCaption -- Sets the window tile and icon name.

    Synopsis

    #include "SDL.h"

    void SDL_WM_SetCaption(const char *title, const char *icon);

    Description

    Sets the title-bar and icon name of the display window.


    PrevHomeNext
    Window ManagementUpSDL_WM_GetCaption
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlwmseticon.html b/Externals/SDL/docs/html/sdlwmseticon.html deleted file mode 100644 index 12eb207c69..0000000000 --- a/Externals/SDL/docs/html/sdlwmseticon.html +++ /dev/null @@ -1,260 +0,0 @@ -SDL_WM_SetIcon
    SDL Library Documentation
    PrevNext

    SDL_WM_SetIcon

    Name

    SDL_WM_SetIcon -- Sets the icon for the display window.

    Synopsis

    #include "SDL.h"

    void SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);

    Description

    Sets the icon for the display window. Win32 icons must be 32x32.

    This function must be called before the first call to -SDL_SetVideoMode.

    The mask is a bitmask that describes the shape of the -icon. If mask is NULL, then the shape is determined by -the colorkey of icon, if any, or makes the icon -rectangular (no transparency) otherwise.

    If mask is non-NULL, it points to a bitmap with bits set -where the corresponding pixel should be visible. The format of the bitmap is as -follows: Scanlines come in the usual top-down order. Each scanline consists of -(width / 8) bytes, rounded up. The most significant bit of each byte represents -the leftmost pixel.

    Example

    SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL);

    PrevHomeNext
    SDL_WM_GetCaptionUpSDL_WM_IconifyWindow
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/sdlwmtogglefullscreen.html b/Externals/SDL/docs/html/sdlwmtogglefullscreen.html deleted file mode 100644 index b7973de551..0000000000 --- a/Externals/SDL/docs/html/sdlwmtogglefullscreen.html +++ /dev/null @@ -1,205 +0,0 @@ -SDL_WM_ToggleFullScreen
    SDL Library Documentation
    PrevNext

    SDL_WM_ToggleFullScreen

    Name

    SDL_WM_ToggleFullScreen -- Toggles fullscreen mode

    Synopsis

    #include "SDL.h"

    int SDL_WM_ToggleFullScreen(SDL_Surface *surface);

    Description

    Toggles the application between windowed and fullscreen mode, if supported. (X11 is the only target currently supported, BeOS support is experimental).

    Return Value

    Returns 0 on failure or 1 on success.


    PrevHomeNext
    SDL_WM_IconifyWindowUpSDL_WM_GrabInput
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/thread.html b/Externals/SDL/docs/html/thread.html deleted file mode 100644 index c66018eff2..0000000000 --- a/Externals/SDL/docs/html/thread.html +++ /dev/null @@ -1,313 +0,0 @@ -Multi-threaded Programming
    SDL Library Documentation
    PrevNext

    Chapter 12. Multi-threaded Programming

    Table of Contents
    SDL_CreateThread -- Creates a new thread of execution that shares its parent's properties.
    SDL_ThreadID -- Get the 32-bit thread identifier for the current thread.
    SDL_GetThreadID -- Get the SDL thread ID of a SDL_Thread
    SDL_WaitThread -- Wait for a thread to finish.
    SDL_KillThread -- Gracelessly terminates the thread.
    SDL_CreateMutex -- Create a mutex
    SDL_DestroyMutex -- Destroy a mutex
    SDL_mutexP -- Lock a mutex
    SDL_mutexV -- Unlock a mutex
    SDL_CreateSemaphore -- Creates a new semaphore and assigns an initial value to it.
    SDL_DestroySemaphore -- Destroys a semaphore that was created by SDL_CreateSemaphore.
    SDL_SemWait -- Lock a semaphore and suspend the thread if the semaphore value is zero.
    SDL_SemTryWait -- Attempt to lock a semaphore but don't suspend the thread.
    SDL_SemWaitTimeout -- Lock a semaphore, but only wait up to a specified maximum time.
    SDL_SemPost -- Unlock a semaphore.
    SDL_SemValue -- Return the current value of a semaphore.
    SDL_CreateCond -- Create a condition variable
    SDL_DestroyCond -- Destroy a condition variable
    SDL_CondSignal -- Restart a thread wait on a condition variable
    SDL_CondBroadcast -- Restart all threads waiting on a condition variable
    SDL_CondWait -- Wait on a condition variable
    SDL_CondWaitTimeout -- Wait on a condition variable, with timeout

    SDL provides functions for creating threads, mutexes, semphores and condition variables.

    In general, you must be very aware of concurrency and data integrity issues -when writing multi-threaded programs. Some good guidelines include: -

    • Don't call SDL video/event functions from separate threads

    • Don't use any library functions in separate threads

    • Don't perform any memory management in separate threads

    • Lock global variables which may be accessed by multiple threads

    • Never terminate threads, always set a flag and wait for them to quit

    • Think very carefully about all possible ways your code may interact

    Note: SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (Mac OS X dos nt suffer from this problem)


    PrevHomeNext
    SDL_CDtrackUpSDL_CreateThread
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/time.html b/Externals/SDL/docs/html/time.html deleted file mode 100644 index 854b7cb57e..0000000000 --- a/Externals/SDL/docs/html/time.html +++ /dev/null @@ -1,206 +0,0 @@ -Time
    SDL Library Documentation
    PrevNext

    Chapter 13. Time

    Table of Contents
    SDL_GetTicks -- Get the number of milliseconds since the SDL library initialization.
    SDL_Delay -- Wait a specified number of milliseconds before returning.
    SDL_AddTimer -- Add a timer which will call a callback after the specified number of milliseconds has -elapsed.
    SDL_RemoveTimer -- Remove a timer which was added with -SDL_AddTimer.
    SDL_SetTimer -- Set a callback to run after the specified number of milliseconds has -elapsed.

    SDL provides several cross-platform functions for dealing with time. -It provides a way to get the current time, a way to wait a little while, -and a simple timer mechanism. These functions give you two ways of moving an -object every x milliseconds: - -

    • Use a timer callback function. This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.

    • Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.


    PrevHomeNext
    SDL_CondWaitTimeoutUpSDL_GetTicks
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/video.html b/Externals/SDL/docs/html/video.html deleted file mode 100644 index 9b1434e62d..0000000000 --- a/Externals/SDL/docs/html/video.html +++ /dev/null @@ -1,507 +0,0 @@ -Video
    SDL Library Documentation
    PrevNext

    Chapter 6. Video

    Table of Contents
    SDL_GetVideoSurface -- returns a pointer to the current display surface
    SDL_GetVideoInfo -- returns a pointer to information about the video hardware
    SDL_VideoDriverName -- Obtain the name of the video driver
    SDL_ListModes -- Returns a pointer to an array of available screen dimensions for -the given format and video flags
    SDL_VideoModeOK -- Check to see if a particular video mode is supported.
    SDL_SetVideoMode -- Set up a video mode with the specified width, height and bits-per-pixel.
    SDL_UpdateRect -- Makes sure the given area is updated on the given screen.
    SDL_UpdateRects -- Makes sure the given list of rectangles is updated on the given screen.
    SDL_Flip -- Swaps screen buffers
    SDL_SetColors -- Sets a portion of the colormap for the given 8-bit surface.
    SDL_SetPalette -- Sets the colors in the palette of an 8-bit surface.
    SDL_SetGamma -- Sets the color gamma function for the display
    SDL_GetGammaRamp -- Gets the color gamma lookup tables for the display
    SDL_SetGammaRamp -- Sets the color gamma lookup tables for the display
    SDL_MapRGB -- Map a RGB color value to a pixel format.
    SDL_MapRGBA -- Map a RGBA color value to a pixel format.
    SDL_GetRGB -- Get RGB values from a pixel in the specified pixel format.
    SDL_GetRGBA -- Get RGBA values from a pixel in the specified pixel format.
    SDL_CreateRGBSurface -- Create an empty SDL_Surface
    SDL_CreateRGBSurfaceFrom -- Create an SDL_Surface from pixel data
    SDL_FreeSurface -- Frees (deletes) a SDL_Surface
    SDL_LockSurface -- Lock a surface for directly access.
    SDL_UnlockSurface -- Unlocks a previously locked surface.
    SDL_LoadBMP -- Load a Windows BMP file into an SDL_Surface.
    SDL_SaveBMP -- Save an SDL_Surface as a Windows BMP file.
    SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and -RLE acceleration.
    SDL_SetAlpha -- Adjust the alpha properties of a surface
    SDL_SetClipRect -- Sets the clipping rectangle for a surface.
    SDL_GetClipRect -- Gets the clipping rectangle for a surface.
    SDL_ConvertSurface -- Converts a surface to the same format as another surface.
    SDL_BlitSurface -- This performs a fast blit from the source surface to the destination surface.
    SDL_FillRect -- This function performs a fast fill of the given rectangle with some color
    SDL_DisplayFormat -- Convert a surface to the display format
    SDL_DisplayFormatAlpha -- Convert a surface to the display format
    SDL_WarpMouse -- Set the position of the mouse cursor.
    SDL_CreateCursor -- Creates a new mouse cursor.
    SDL_FreeCursor -- Frees a cursor created with SDL_CreateCursor.
    SDL_SetCursor -- Set the currently active mouse cursor.
    SDL_GetCursor -- Get the currently active mouse cursor.
    SDL_ShowCursor -- Toggle whether or not the cursor is shown on the screen.
    SDL_GL_LoadLibrary -- Specify an OpenGL library
    SDL_GL_GetProcAddress -- Get the address of a GL function
    SDL_GL_GetAttribute -- Get the value of a special SDL/OpenGL attribute
    SDL_GL_SetAttribute -- Set a special SDL/OpenGL attribute
    SDL_GL_SwapBuffers -- Swap OpenGL framebuffers/Update Display
    SDL_CreateYUVOverlay -- Create a YUV video overlay
    SDL_LockYUVOverlay -- Lock an overlay
    SDL_UnlockYUVOverlay -- Unlock an overlay
    SDL_DisplayYUVOverlay -- Blit the overlay to the display
    SDL_FreeYUVOverlay -- Free a YUV video overlay
    SDL_GLattr -- SDL GL Attributes
    SDL_Rect -- Defines a rectangular area
    SDL_Color -- Format independent color description
    SDL_Palette -- Color palette for 8-bit pixel formats
    SDL_PixelFormat -- Stores surface format information
    SDL_Surface -- Graphical Surface Structure
    SDL_VideoInfo -- Video Target information
    SDL_Overlay -- YUV video overlay

    SDL presents a very simple interface to the display framebuffer. The -framebuffer is represented as an offscreen surface to which you can write -directly. If you want the screen to show what you have written, call the update function which will -guarantee that the desired portion of the screen is updated.

    Before you call any of the SDL video functions, you must first call -SDL_Init(SDL_INIT_VIDEO), which initializes the video -and events in the SDL library. Check the return code, which should be -0, to see if there were any errors in starting up.

    If you use both sound and video in your application, you need to call -SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO) before opening the -sound device, otherwise under Win32 DirectX, you won't be able to set -full-screen display modes.

    After you have initialized the library, you can start up the video display in a -number of ways. The easiest way is to pick a common screen resolution and -depth and just initialize the video, checking for errors. You will probably -get what you want, but SDL may be emulating your requested mode and converting -the display on update. The best way is to -query, for the best -video mode closest to the desired one, and then -convert -your images to that pixel format.

    SDL currently supports any bit depth >= 8 bits per pixel. 8 bpp formats are -considered 8-bit palettized modes, while 12, 15, 16, 24, and 32 bits per pixel -are considered "packed pixel" modes, meaning each pixel contains the RGB color -components packed in the bits of the pixel.

    After you have initialized your video mode, you can take the surface that was -returned, and write to it like any other framebuffer, calling the update -routine as you go.

    When you have finished your video access and are ready to quit your -application, you should call "SDL_Quit()" to shutdown the -video and events.


    PrevHomeNext
    SDL_envvarsUpSDL_GetVideoSurface
    \ No newline at end of file diff --git a/Externals/SDL/docs/html/wm.html b/Externals/SDL/docs/html/wm.html deleted file mode 100644 index f53a349c16..0000000000 --- a/Externals/SDL/docs/html/wm.html +++ /dev/null @@ -1,188 +0,0 @@ -Window Management
    SDL Library Documentation
    PrevNext

    Chapter 7. Window Management

    Table of Contents
    SDL_WM_SetCaption -- Sets the window tile and icon name.
    SDL_WM_GetCaption -- Gets the window title and icon name.
    SDL_WM_SetIcon -- Sets the icon for the display window.
    SDL_WM_IconifyWindow -- Iconify/Minimise the window
    SDL_WM_ToggleFullScreen -- Toggles fullscreen mode
    SDL_WM_GrabInput -- Grabs mouse and keyboard input.

    SDL provides a small set of window management functions which allow applications to change their title and toggle from windowed mode to fullscreen (if available)


    PrevHomeNext
    SDL_OverlayUpSDL_WM_SetCaption
    \ No newline at end of file diff --git a/Externals/SDL/docs/images/rainbow.gif b/Externals/SDL/docs/images/rainbow.gif deleted file mode 100644 index 07eb184f7e0496747543f459ae6981e5d70c0292..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1715 zcmeIx`&ZL-7zgkvilCyKf<7uJpETp+<={wzd25XO(9Rr*H1L8`1ZJscD3|Gx;b;gu zUY8;caKJ*b1(>ruNrB)7N1S3dO>Ls0BelMy=+{JeqSHUnAJFUf_w&R1eV(Y8$dKS< z|Do<27l#8D7OV`|8E`P*WWdD$!vO07B!Cpq3FsnxmI#oDkcg2;k;qsgLn3F1f+b3p zs92(5iH;?DmKa!KVu_h07M36oqy+f{1q4L|#RR1UWd!8}6$F(8RRlEzbp-VU4FpXD z%>*q38wgqn+6g)cIw_x_e3l~csf$k;KA+(u2&hv)T>=CVb%>}_gdnDNF?EO$q|_>< zb}534Hpr+|h9IXFIc<;+LQqh%f?5;^N@`M4vl2l?4Jv9{s!hcoD(Ul4i>aDqL3qw7vI?eQ2tE2*{4 z*sSGF7aOAMD=rnm`{{RE>nm;h{lf}sxl-zc@VBhf2%lgyvNhaLI>RJ&kI&A$emxg}EM02`vS-8PWRU%@7*vzRj_PKlATQE>CvD|nedvrHHNwWKXUjC~I z4=&dV%a`Vl^nUIt7bfTJM&2_2&|z*Ou3F7o%ni-+T-w>WXH0m&eGM<@8pjQs>zchL z??`RdF1l6MT(GE1Qn6Q1)!kgUq^>)xXh|(sYxj( zji)B3W!#RO{AnF;)|9F#WYEsM?)9 z^|rd)(ch2o-@Um*E977K_^0K9KfA_DL|!YsrDFc08*$PV8-3zs+aCEO>?v63_$1AI z$&tAA%F3Iov**?yU7PC}Up&HNMvr=ZQNDkk{6I{+XycL61HYsgvd@W9D=drLAE6UAd|&R1v`J`q&vA{Sb_569=EeVLL`^QPK#BqzOQ%gLH2 zr_bIYr~S@3Wl^;k`U - -Simple DirectMedia Layer Introduction - - -
    -

    Simple DirectMedia Layer Introduction

    -

    -This library is designed to make it easy to write games that run on many -different platforms using the various native high-performance media interfaces, -(for video, audio, etc) and presenting a single source-code level API to -your application. This is a fairly low level API, but using this, completely -portable applications can be written with a great deal of flexibility. -

    -An introduction to SDL can be found online at: - - http://www.libsdl.org/intro.php -

    -Tutorials on a variety of topics can be found online at: - - http://www.libsdl.org/tutorials.php -

    -Documentation in Wiki form can be found online at: - - http://www.libsdl.org/cgi/docwiki.cgi/ -

    -Enjoy! -

    -    Sam Lantinga - -

    -


    -

    Table of Contents

    - -
    diff --git a/Externals/SDL/docs/man3/SDLKey.3 b/Externals/SDL/docs/man3/SDLKey.3 deleted file mode 100644 index dc74dfaac7..0000000000 --- a/Externals/SDL/docs/man3/SDLKey.3 +++ /dev/null @@ -1,161 +0,0 @@ -.TH "SDLKey" "3" "Wed 11 Oct 2000, 22:28" "SDL" "SDL API Reference" -.SH "NAME" -SDLKey \- SDL Keysym Definitions -.SH "SDL Keysym definitions" -.PP -\fBSDLKey ASCII value Common Name\fR -.nf -\f(CWSDLK_BACKSPACE '\\b' backspace -SDLK_TAB '\\t' tab -SDLK_CLEAR clear -SDLK_RETURN '\\r' return -SDLK_PAUSE pause -SDLK_ESCAPE '^[' escape -SDLK_SPACE ' ' space -SDLK_EXCLAIM '!' exclaim -SDLK_QUOTEDBL '"' quotedbl -SDLK_HASH '#' hash -SDLK_DOLLAR '$' dollar -SDLK_AMPERSAND '&' ampersand -SDLK_QUOTE ''' quote -SDLK_LEFTPAREN '(' left parenthesis -SDLK_RIGHTPAREN ')' right parenthesis -SDLK_ASTERISK '*' asterisk -SDLK_PLUS '+' plus sign -SDLK_COMMA ',' comma -SDLK_MINUS '-' minus sign -SDLK_PERIOD '.' period -SDLK_SLASH '/' forward slash -SDLK_0 '0' 0 -SDLK_1 '1' 1 -SDLK_2 '2' 2 -SDLK_3 '3' 3 -SDLK_4 '4' 4 -SDLK_5 '5' 5 -SDLK_6 '6' 6 -SDLK_7 '7' 7 -SDLK_8 '8' 8 -SDLK_9 '9' 9 -SDLK_COLON ':' colon -SDLK_SEMICOLON ';' semicolon -SDLK_LESS '<' less-than sign -SDLK_EQUALS '=' equals sign -SDLK_GREATER '>' greater-than sign -SDLK_QUESTION '?' question mark -SDLK_AT '@' at -SDLK_LEFTBRACKET '[' left bracket -SDLK_BACKSLASH '\\' backslash -SDLK_RIGHTBRACKET ']' right bracket -SDLK_CARET '^' caret -SDLK_UNDERSCORE '_' underscore -SDLK_BACKQUOTE '`' grave -SDLK_a 'a' a -SDLK_b 'b' b -SDLK_c 'c' c -SDLK_d 'd' d -SDLK_e 'e' e -SDLK_f 'f' f -SDLK_g 'g' g -SDLK_h 'h' h -SDLK_i 'i' i -SDLK_j 'j' j -SDLK_k 'k' k -SDLK_l 'l' l -SDLK_m 'm' m -SDLK_n 'n' n -SDLK_o 'o' o -SDLK_p 'p' p -SDLK_q 'q' q -SDLK_r 'r' r -SDLK_s 's' s -SDLK_t 't' t -SDLK_u 'u' u -SDLK_v 'v' v -SDLK_w 'w' w -SDLK_x 'x' x -SDLK_y 'y' y -SDLK_z 'z' z -SDLK_DELETE '^?' delete -SDLK_KP0 keypad 0 -SDLK_KP1 keypad 1 -SDLK_KP2 keypad 2 -SDLK_KP3 keypad 3 -SDLK_KP4 keypad 4 -SDLK_KP5 keypad 5 -SDLK_KP6 keypad 6 -SDLK_KP7 keypad 7 -SDLK_KP8 keypad 8 -SDLK_KP9 keypad 9 -SDLK_KP_PERIOD '.' keypad period -SDLK_KP_DIVIDE '/' keypad divide -SDLK_KP_MULTIPLY '*' keypad multiply -SDLK_KP_MINUS '-' keypad minus -SDLK_KP_PLUS '+' keypad plus -SDLK_KP_ENTER '\\r' keypad enter -SDLK_KP_EQUALS '=' keypad equals -SDLK_UP up arrow -SDLK_DOWN down arrow -SDLK_RIGHT right arrow -SDLK_LEFT left arrow -SDLK_INSERT insert -SDLK_HOME home -SDLK_END end -SDLK_PAGEUP page up -SDLK_PAGEDOWN page down -SDLK_F1 F1 -SDLK_F2 F2 -SDLK_F3 F3 -SDLK_F4 F4 -SDLK_F5 F5 -SDLK_F6 F6 -SDLK_F7 F7 -SDLK_F8 F8 -SDLK_F9 F9 -SDLK_F10 F10 -SDLK_F11 F11 -SDLK_F12 F12 -SDLK_F13 F13 -SDLK_F14 F14 -SDLK_F15 F15 -SDLK_NUMLOCK numlock -SDLK_CAPSLOCK capslock -SDLK_SCROLLOCK scrollock -SDLK_RSHIFT right shift -SDLK_LSHIFT left shift -SDLK_RCTRL right ctrl -SDLK_LCTRL left ctrl -SDLK_RALT right alt -SDLK_LALT left alt -SDLK_RMETA right meta -SDLK_LMETA left meta -SDLK_LSUPER left windows key -SDLK_RSUPER right windows key -SDLK_MODE mode shift -SDLK_HELP help -SDLK_PRINT print-screen -SDLK_SYSREQ SysRq -SDLK_BREAK break -SDLK_MENU menu -SDLK_POWER power -SDLK_EURO euro\fR -.fi - - -.SH "SDL modifier definitions" -.PP -\fBSDL Modifier Meaning\fR -.nf -\f(CWKMOD_NONE No modifiers applicable -KMOD_NUM Numlock is down -KMOD_CAPS Capslock is down -KMOD_LCTRL Left Control is down -KMOD_RCTRL Right Control is down -KMOD_RSHIFT Right Shift is down -KMOD_LSHIFT Left Shift is down -KMOD_RALT Right Alt is down -KMOD_LALT Left Alt is down -KMOD_CTRL A Control key is down -KMOD_SHIFT A Shift key is down -KMOD_ALT An Alt key is down\fR -.fi - diff --git a/Externals/SDL/docs/man3/SDL_ActiveEvent.3 b/Externals/SDL/docs/man3/SDL_ActiveEvent.3 deleted file mode 100644 index 068e7c01ad..0000000000 --- a/Externals/SDL/docs/man3/SDL_ActiveEvent.3 +++ /dev/null @@ -1,38 +0,0 @@ -.TH "SDL_ActiveEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_ActiveEvent \- Application visibility event structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 type; - Uint8 gain; - Uint8 state; -} SDL_ActiveEvent;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBtype\fR -\fBSDL_ACTIVEEVENT\&.\fP -.TP 20 -\fBgain\fR -0 if the event is a loss or 1 if it is a gain\&. -.TP 20 -\fBstate\fR -\fBSDL_APPMOUSEFOCUS\fP if mouse focus was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input focus was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&. -.SH "DESCRIPTION" -.PP -\fBSDL_ActiveEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_ACTIVEEVENT\fP is reported\&. -.PP -When the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard focus\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&. -.PP -.RS -\fBNote: -.PP -This event does not occur when an application window is first created\&. -.RE -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetAppState\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_AddTimer.3 b/Externals/SDL/docs/man3/SDL_AddTimer.3 deleted file mode 100644 index bc494ed4b8..0000000000 --- a/Externals/SDL/docs/man3/SDL_AddTimer.3 +++ /dev/null @@ -1,38 +0,0 @@ -.TH "SDL_AddTimer" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_AddTimer \- Add a timer which will call a callback after the specified number of milliseconds has elapsed\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_TimerID \fBSDL_AddTimer\fP\fR(\fBUint32 interval, SDL_NewTimerCallback callback, void *param\fR); -.SH "CALLBACK" -.PP -.nf -\f(CW/* type definition for the "new" timer callback function */ -typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);\fR -.fi -.PP -.SH "DESCRIPTION" -.PP -Adds a callback function to be run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and the user supplied parameter from the \fBSDL_AddTimer\fP call and returns the next timer interval\&. If the returned value from the callback is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&. -.PP -To cancel a currently running timer call \fISDL_RemoveTimer\fR with the timer ID returned from \fBSDL_AddTimer\fP\&. -.PP -The timer callback function may run in a different thread than your main program, and so shouldn\&'t call any functions from within itself\&. You may always call \fISDL_PushEvent\fR, however\&. -.PP -The granularity of the timer is platform-dependent, but you should count on it being at least 10 ms as this is the most common number\&. This means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&. If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fISDL_Init\fR\&. -.SH "RETURN VALUE" -.PP -Returns an ID value for the added timer or \fBNULL\fR if there was an error\&. -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CWmy_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_RemoveTimer\fP\fR, \fI\fBSDL_PushEvent\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_AudioCVT.3 b/Externals/SDL/docs/man3/SDL_AudioCVT.3 deleted file mode 100644 index f5e348952d..0000000000 --- a/Externals/SDL/docs/man3/SDL_AudioCVT.3 +++ /dev/null @@ -1,68 +0,0 @@ -.TH "SDL_AudioCVT" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_AudioCVT \- Audio Conversion Structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - int needed; - Uint16 src_format; - Uint16 dest_format; - double rate_incr; - Uint8 *buf; - int len; - int len_cvt; - int len_mult; - double len_ratio; - void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); - int filter_index; -} SDL_AudioCVT;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBneeded\fR -Set to one if the conversion is possible -.TP 20 -\fBsrc_format\fR -Audio format of the source -.TP 20 -\fBdest_format\fR -Audio format of the destination -.TP 20 -\fBrate_incr\fR -Rate conversion increment -.TP 20 -\fBbuf\fR -Audio buffer -.TP 20 -\fBlen\fR -Length of the original audio buffer in bytes -.TP 20 -\fBlen_cvt\fR -Length of converted audio buffer in bytes (calculated) -.TP 20 -\fBlen_mult\fR -\fBbuf\fR must be \fBlen\fR*\fBlen_mult\fR bytes in size(calculated) -.TP 20 -\fBlen_ratio\fR -Final audio size is \fBlen\fR*\fBlen_ratio\fR -.TP 20 -\fBfilters[10](\&.\&.)\fR -Pointers to functions needed for this conversion -.TP 20 -\fBfilter_index\fR -Current conversion function -.SH "DESCRIPTION" -.PP -The \fBSDL_AudioCVT\fR is used to convert audio data between different formats\&. A \fBSDL_AudioCVT\fR structure is created with the \fI\fBSDL_BuildAudioCVT\fP\fR function, while the actual conversion is done by the \fI\fBSDL_ConvertAudio\fP\fR function\&. -.PP -Many of the fields in the \fBSDL_AudioCVT\fR structure should be considered private and their function will not be discussed here\&. -.IP "\fBUint8 *\fP\fBbuf\fR" 10This points to the audio data that will be used in the conversion\&. It is both the source and the destination, which means the converted audio data overwrites the original data\&. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure \fBbuf\fR is large enough\&. See below\&. -.IP "\fBint\fP \fBlen\fR" 10This is the length of the original audio data in bytes\&. -.IP "\fBint\fP \fBlen_mult\fR" 10As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data\&. The length of \fBbuf\fR should be \fBlen\fR*\fBlen_mult\fR\&. -.IP "\fBdouble\fP \fBlen_ratio\fR" 10When you have finished converting your audio data, you need to know how much of your audio buffer is valid\&. \fBlen\fR*\fBlen_ratio\fR is the size of the converted audio data in bytes\&. This is very similar to \fBlen_mult\fR, however when the convert audio data is shorter than the original \fBlen_mult\fR would be 1\&. \fBlen_ratio\fR, on the other hand, would be a fractional number between 0 and 1\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_ConvertAudio\fP\fR, \fI\fBSDL_AudioSpec\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_AudioSpec.3 b/Externals/SDL/docs/man3/SDL_AudioSpec.3 deleted file mode 100644 index c70ffd1735..0000000000 --- a/Externals/SDL/docs/man3/SDL_AudioSpec.3 +++ /dev/null @@ -1,70 +0,0 @@ -.TH "SDL_AudioSpec" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_AudioSpec \- Audio Specification Structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - int freq; - Uint16 format; - Uint8 channels; - Uint8 silence; - Uint16 samples; - Uint32 size; - void (*callback)(void *userdata, Uint8 *stream, int len); - void *userdata; -} SDL_AudioSpec;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBfreq\fR -Audio frequency in samples per second -.TP 20 -\fBformat\fR -Audio data format -.TP 20 -\fBchannels\fR -Number of channels: 1 mono, 2 stereo -.TP 20 -\fBsilence\fR -Audio buffer silence value (calculated) -.TP 20 -\fBsamples\fR -Audio buffer size in samples -.TP 20 -\fBsize\fR -Audio buffer size in bytes (calculated) -.TP 20 -\fBcallback(\&.\&.)\fR -Callback function for filling the audio buffer -.TP 20 -\fBuserdata\fR -Pointer the user data which is passed to the callback function -.SH "DESCRIPTION" -.PP -The \fBSDL_AudioSpec\fR structure is used to describe the format of some audio data\&. This structure is used by \fI\fBSDL_OpenAudio\fP\fR and \fI\fBSDL_LoadWAV\fP\fR\&. While all fields are used by \fBSDL_OpenAudio\fP only \fBfreq\fR, \fBformat\fR, \fBsamples\fR and \fBchannels\fR are used by \fBSDL_LoadWAV\fP\&. We will detail these common members here\&. -.TP 20 -\fBfreq\fR -The number of samples sent to the sound device every second\&. Common values are 11025, 22050 and 44100\&. The higher the better\&. -.TP 20 -\fBformat\fR -Specifies the size and type of each sample element -.IP "\fBAUDIO_U8\fP" 10Unsigned 8-bit samples -.IP "\fBAUDIO_S8\fP" 10Signed 8-bit samples -.IP "\fBAUDIO_U16\fP or \fBAUDIO_U16LSB\fP" 10Unsigned 16-bit little-endian samples -.IP "\fBAUDIO_S16\fP or \fBAUDIO_S16LSB\fP" 10Signed 16-bit little-endian samples -.IP "\fBAUDIO_U16MSB\fP" 10Unsigned 16-bit big-endian samples -.IP "\fBAUDIO_S16MSB\fP" 10Signed 16-bit big-endian samples -.IP "\fBAUDIO_U16SYS\fP" 10Either \fBAUDIO_U16LSB\fP or \fBAUDIO_U16MSB\fP depending on you systems endianness -.IP "\fBAUDIO_S16SYS\fP" 10Either \fBAUDIO_S16LSB\fP or \fBAUDIO_S16MSB\fP depending on you systems endianness -.TP 20 -\fBchannels\fR -The number of seperate sound channels\&. 1 is mono (single channel), 2 is stereo (dual channel)\&. -.TP 20 -\fBsamples\fR -When used with \fI\fBSDL_OpenAudio\fP\fR this refers to the size of the audio buffer in samples\&. A sample a chunk of audio data of the size specified in \fBformat\fR mulitplied by the number of channels\&. When the \fBSDL_AudioSpec\fR is used with \fI\fBSDL_LoadWAV\fP\fR \fBsamples\fR is set to 4096\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_LoadWAV\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_BlitSurface.3 b/Externals/SDL/docs/man3/SDL_BlitSurface.3 deleted file mode 100644 index 5f62ffb4bb..0000000000 --- a/Externals/SDL/docs/man3/SDL_BlitSurface.3 +++ /dev/null @@ -1,60 +0,0 @@ -.TH "SDL_BlitSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_BlitSurface \- This performs a fast blit from the source surface to the destination surface\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_BlitSurface\fP\fR(\fBSDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect\fR); -.SH "DESCRIPTION" -.PP -This performs a fast blit from the source surface to the destination surface\&. -.PP -Only the position is used in the \fBdstrect\fR (the width and height are ignored)\&. -.PP -If either \fBsrcrect\fR or \fBdstrect\fR are \fBNULL\fP, the entire surface (\fBsrc\fR or \fBdst\fR) is copied\&. -.PP -The final blit rectangle is saved in \fBdstrect\fR after all clipping is performed (\fBsrcrect\fR is not modified)\&. -.PP -The blit function should not be called on a locked surface\&. -.PP -The results of blitting operations vary greatly depending on whether \fBSDL_SRCAPLHA\fP is set or not\&. See \fISDL_SetAlpha\fR for an explaination of how this affects your results\&. Colorkeying and alpha attributes also interact with surface blitting, as the following pseudo-code should hopefully explain\&. -.PP -.nf -\f(CWif (source surface has SDL_SRCALPHA set) { - if (source surface has alpha channel (that is, format->Amask != 0)) - blit using per-pixel alpha, ignoring any colour key - else { - if (source surface has SDL_SRCCOLORKEY set) - blit using the colour key AND the per-surface alpha value - else - blit using the per-surface alpha value - } -} else { - if (source surface has SDL_SRCCOLORKEY set) - blit using the colour key - else - ordinary opaque rectangular blit -}\fR -.fi -.PP -.SH "RETURN VALUE" -.PP -If the blit is successful, it returns \fB0\fR, otherwise it returns \fB-1\fR\&. -.PP -If either of the surfaces were in video memory, and the blit returns \fB-2\fR, the video memory was lost, so it should be reloaded with artwork and re-blitted: -.PP -.nf -\f(CW while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { - while ( SDL_LockSurface(image)) < 0 ) - Sleep(10); - -- Write image pixels to image->pixels -- - SDL_UnlockSurface(image); - }\fR -.fi -.PP - This happens under DirectX 5\&.0 when the system switches away from your fullscreen application\&. Locking the surface will also fail until you have access to the video memory again\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_FillRect\fP\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_Rect\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_BuildAudioCVT.3 b/Externals/SDL/docs/man3/SDL_BuildAudioCVT.3 deleted file mode 100644 index dfca664a8b..0000000000 --- a/Externals/SDL/docs/man3/SDL_BuildAudioCVT.3 +++ /dev/null @@ -1,23 +0,0 @@ -.TH "SDL_BuildAudioCVT" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_BuildAudioCVT \- Initializes a SDL_AudioCVT structure for conversion -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_BuildAudioCVT\fP\fR(\fBSDL_AudioCVT *cvt, Uint16 src_format, Uint8 src_channels, int src_rate, Uint16 dst_format, Uint8 dst_channels, int dst_rate\fR); -.SH "DESCRIPTION" -.PP -Before an \fI\fBSDL_AudioCVT\fR\fR structure can be used to convert audio data it must be initialized with source and destination information\&. -.PP -\fBsrc_format\fR and \fBdst_format\fR are the source and destination format of the conversion\&. (For information on audio formats see \fI\fB SDL_AudioSpec\fR\fR)\&. \fBsrc_channels\fR and \fBdst_channels\fR are the number of channels in the source and destination formats\&. Finally, \fBsrc_rate\fR and \fBdst_rate\fR are the frequency or samples-per-second of the source and destination formats\&. Once again, see \fI\fBSDL_AudioSpec\fR\fR\&. -.SH "RETURN VALUES" -.PP -Returns \fB-1\fR if the filter could not be built or 1 if it could\&. -.SH "EXAMPLES" -.PP -See \fI\fBSDL_ConvertAudio\fP\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_ConvertAudio\fP\fR, \fI\fBSDL_AudioCVT\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_CD.3 b/Externals/SDL/docs/man3/SDL_CD.3 deleted file mode 100644 index ea218186a0..0000000000 --- a/Externals/SDL/docs/man3/SDL_CD.3 +++ /dev/null @@ -1,57 +0,0 @@ -.TH "SDL_CD" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CD \- CDROM Drive Information -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - int id; - CDstatus status; - int numtracks; - int cur_track; - int cur_frame; - SDL_CDtrack track[SDL_MAX_TRACKS+1]; -} SDL_CD;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBid\fR -Private drive identifier -.TP 20 -\fBstatus\fR -Drive \fIstatus\fR -.TP 20 -\fBnumtracks\fR -Number of tracks on the CD -.TP 20 -\fBcur_track\fR -Current track -.TP 20 -\fBcur_frame\fR -Current frame offset within the track -.TP 20 -\fBtrack\fR[SDL_MAX_TRACKS+1] -Array of track descriptions\&. (see \fI\fBSDL_CDtrack\fR\fR) -.SH "DESCRIPTION" -.PP -An \fBSDL_CD\fR structure is returned by \fI\fBSDL_CDOpen\fP\fR\&. It represents an opened CDROM device and stores information on the layout of the tracks on the disc\&. -.PP -A frame is the base data unit of a CD\&. \fBCD_FPS\fP frames is equal to 1 second of music\&. SDL provides two macros for converting between time and frames: \fBFRAMES_TO_MSF(f, M,S,F)\fP and \fBMSF_TO_FRAMES\fP\&. -.SH "EXAMPLES" -.PP -.nf -\f(CWint min, sec, frame; -int frame_offset; - -FRAMES_TO_MSF(cdrom->cur_frame, &min, &sec, &frame); -printf("Current Position: %d minutes, %d seconds, %d frames -", min, sec, frame); - -frame_offset=MSF_TO_FRAMES(min, sec, frame);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_CDOpen\fP\fR, \fI\fBSDL_CDtrack\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_CDClose.3 b/Externals/SDL/docs/man3/SDL_CDClose.3 deleted file mode 100644 index 9dd29fbab8..0000000000 --- a/Externals/SDL/docs/man3/SDL_CDClose.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_CDClose" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CDClose \- Closes a SDL_CD handle -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_CDClose\fP\fR(\fBSDL_CD *cdrom\fR); -.SH "DESCRIPTION" -.PP -Closes the given \fBcdrom\fR handle\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CDOpen\fP\fR, \fI\fBSDL_CD\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_CDEject.3 b/Externals/SDL/docs/man3/SDL_CDEject.3 deleted file mode 100644 index 2f2983d8f4..0000000000 --- a/Externals/SDL/docs/man3/SDL_CDEject.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_CDEject" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CDEject \- Ejects a CDROM -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_CDEject\fP\fR(\fBSDL_CD *cdrom\fR); -.SH "DESCRIPTION" -.PP -Ejects the given \fBcdrom\fR\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR on success, or \fB-1\fR on an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CD\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_CDName.3 b/Externals/SDL/docs/man3/SDL_CDName.3 deleted file mode 100644 index c6f62984a8..0000000000 --- a/Externals/SDL/docs/man3/SDL_CDName.3 +++ /dev/null @@ -1,23 +0,0 @@ -.TH "SDL_CDName" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CDName \- Returns a human-readable, system-dependent identifier for the CD-ROM\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBconst char *\fBSDL_CDName\fP\fR(\fBint drive\fR); -.SH "DESCRIPTION" -.PP -Returns a human-readable, system-dependent identifier for the CD-ROM\&. \fBdrive\fR is the index of the drive\&. Drive indices start to 0 and end at \fBSDL_CDNumDrives()\fP-1\&. -.SH "EXAMPLES" -.PP -.IP " \(bu" 6 -"/dev/cdrom" -.IP " \(bu" 6 -"E:" -.IP " \(bu" 6 -"/dev/disk/ide/1/master" -.SH "SEE ALSO" -.PP -\fI\fBSDL_CDNumDrives\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_CDNumDrives.3 b/Externals/SDL/docs/man3/SDL_CDNumDrives.3 deleted file mode 100644 index ad62b68550..0000000000 --- a/Externals/SDL/docs/man3/SDL_CDNumDrives.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_CDNumDrives" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CDNumDrives \- Returns the number of CD-ROM drives on the system\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_CDNumDrives\fP\fR(\fBvoid\fR) -.SH "DESCRIPTION" -.PP -Returns the number of CD-ROM drives on the system\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CDOpen\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_CDOpen.3 b/Externals/SDL/docs/man3/SDL_CDOpen.3 deleted file mode 100644 index dbf23fc2b0..0000000000 --- a/Externals/SDL/docs/man3/SDL_CDOpen.3 +++ /dev/null @@ -1,58 +0,0 @@ -.TH "SDL_CDOpen" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CDOpen \- Opens a CD-ROM drive for access\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_CD *\fBSDL_CDOpen\fP\fR(\fBint drive\fR); -.SH "DESCRIPTION" -.PP -Opens a CD-ROM drive for access\&. It returns a \fI\fBSDL_CD\fR\fR structure on success, or \fBNULL\fP if the drive was invalid or busy\&. This newly opened CD-ROM becomes the default CD used when other CD functions are passed a \fBNULL\fP CD-ROM handle\&. -.PP -Drives are numbered starting with 0\&. Drive 0 is the system default CD-ROM\&. -.SH "EXAMPLES" -.PP -.nf -\f(CWSDL_CD *cdrom; -int cur_track; -int min, sec, frame; -SDL_Init(SDL_INIT_CDROM); -atexit(SDL_Quit); - -/* Check for CD drives */ -if(!SDL_CDNumDrives()){ - /* None found */ - fprintf(stderr, "No CDROM devices available -"); - exit(-1); -} - -/* Open the default drive */ -cdrom=SDL_CDOpen(0); - -/* Did if open? Check if cdrom is NULL */ -if(!cdrom){ - fprintf(stderr, "Couldn\&'t open drive: %s -", SDL_GetError()); - exit(-1); -} - -/* Print Volume info */ -printf("Name: %s -", SDL_CDName(0)); -printf("Tracks: %d -", cdrom->numtracks); -for(cur_track=0;cur_track < cdrom->numtracks; cur_track++){ - FRAMES_TO_MSF(cdrom->track[cur_track]\&.length, &min, &sec, &frame); - printf(" Track %d: Length %d:%d -", cur_track, min, sec); -} - -SDL_CDClose(cdrom);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_CD\fR\fR, \fI\fBSDL_CDtrack\fR\fR, \fI\fBSDL_CDClose\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_CDPause.3 b/Externals/SDL/docs/man3/SDL_CDPause.3 deleted file mode 100644 index bca06c06d9..0000000000 --- a/Externals/SDL/docs/man3/SDL_CDPause.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_CDPause" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CDPause \- Pauses a CDROM -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_CDPause\fP\fR(\fBSDL_CD *cdrom\fR); -.SH "DESCRIPTION" -.PP -Pauses play on the given \fBcdrom\fR\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR on success, or \fB-1\fR on an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CDPlay\fP\fR, \fI\fBSDL_CDResume\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_CDPlay.3 b/Externals/SDL/docs/man3/SDL_CDPlay.3 deleted file mode 100644 index 39c25ecd65..0000000000 --- a/Externals/SDL/docs/man3/SDL_CDPlay.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_CDPlay" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CDPlay \- Play a CD -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_CDPlay\fP\fR(\fBSDL_CD *cdrom, int start, int length\fR); -.SH "DESCRIPTION" -.PP -Plays the given \fBcdrom\fR, starting a frame \fBstart\fR for \fBlength\fR frames\&. -.SH "RETURN VALUES" -.PP -Returns \fB0\fR on success, or \fB-1\fR on an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CDPlayTracks\fP\fR, \fI\fBSDL_CDStop\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_CDPlayTracks.3 b/Externals/SDL/docs/man3/SDL_CDPlayTracks.3 deleted file mode 100644 index 5a403b3426..0000000000 --- a/Externals/SDL/docs/man3/SDL_CDPlayTracks.3 +++ /dev/null @@ -1,47 +0,0 @@ -.TH "SDL_CDPlayTracks" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CDPlayTracks \- Play the given CD track(s) -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_CDPlayTracks\fP\fR(\fBSDL_CD *cdrom, int start_track, int start_frame, int ntracks, int nframes)\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_CDPlayTracks\fP plays the given CD starting at track \fBstart_track\fR, for \fBntracks\fR tracks\&. -.PP -\fBstart_frame\fR is the frame offset, from the beginning of the \fBstart_track\fR, at which to start\&. \fBnframes\fR is the frame offset, from the beginning of the last track (\fBstart_track\fR+\fBntracks\fR), at which to end playing\&. -.PP -\fBSDL_CDPlayTracks\fP should only be called after calling \fI\fBSDL_CDStatus\fP\fR to get track information about the CD\&. -.PP -.RS -\fBNote: -.PP -Data tracks are ignored\&. -.RE -.SH "RETURN VALUE" -.PP -Returns \fB0\fR, or \fB-1\fR if there was an error\&. -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CW/* assuming cdrom is a previously opened device */ -/* Play the entire CD */ -if(CD_INDRIVE(SDL_CDStatus(cdrom))) - SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); - -/* Play the first track */ -if(CD_INDRIVE(SDL_CDStatus(cdrom))) - SDL_CDPlayTracks(cdrom, 0, 0, 1, 0); - -/* Play first 15 seconds of the 2nd track */ -if(CD_INDRIVE(SDL_CDStatus(cdrom))) - SDL_CDPlayTracks(cdrom, 1, 0, 0, CD_FPS*15);\fR -.fi -.PP - -.SH "SEE ALSO" -.PP -\fI\fBSDL_CDPlay\fP\fR, \fI\fBSDL_CDStatus\fP\fR, \fI\fBSDL_CD\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_CDResume.3 b/Externals/SDL/docs/man3/SDL_CDResume.3 deleted file mode 100644 index 86f6c2df35..0000000000 --- a/Externals/SDL/docs/man3/SDL_CDResume.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_CDResume" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CDResume \- Resumes a CDROM -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_CDResume\fP\fR(\fBSDL_CD *cdrom\fR); -.SH "DESCRIPTION" -.PP -Resumes play on the given \fBcdrom\fR\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR on success, or \fB-1\fR on an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CDPlay\fP\fR, \fI\fBSDL_CDPause\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_CDStatus.3 b/Externals/SDL/docs/man3/SDL_CDStatus.3 deleted file mode 100644 index 77eed7263f..0000000000 --- a/Externals/SDL/docs/man3/SDL_CDStatus.3 +++ /dev/null @@ -1,59 +0,0 @@ -.TH "SDL_CDStatus" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CDStatus \- Returns the current status of the given drive\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBCDstatus \fBSDL_CDStatus\fP\fR(\fBSDL_CD *cdrom\fR); -\fB/* Given a status, returns true if there\&'s a disk in the drive */ -#define CD_INDRIVE(status) ((int)status > 0) -.SH "DESCRIPTION" -.PP -This function returns the current status of the given drive\&. Status is described like so: -.PP -.nf -\f(CWtypedef enum { - CD_TRAYEMPTY, - CD_STOPPED, - CD_PLAYING, - CD_PAUSED, - CD_ERROR = -1 -} CDstatus;\fR -.fi -.PP -.PP -If the drive has a CD in it, the table of contents of the CD and current play position of the CD will be stored in the SDL_CD structure\&. -.PP -The macro \fBCD_INDRIVE\fP is provided for convenience, and given a status returns true if there\&'s a disk in the drive\&. -.PP -.RS -\fBNote: -.PP -\fBSDL_CDStatus\fP also updates the \fI\fBSDL_CD\fR\fR structure passed to it\&. -.RE -.SH "EXAMPLE" -.PP -.nf -\f(CWint playTrack(int track) -{ - int playing = 0; - - if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { - /* clamp to the actual number of tracks on the CD */ - if (track >= cdrom->numtracks) { - track = cdrom->numtracks-1; - } - - if ( SDL_CDPlayTracks(cdrom, track, 0, 1, 0) == 0 ) { - playing = 1; - } - } - return playing; -}\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_CD\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_CDStop.3 b/Externals/SDL/docs/man3/SDL_CDStop.3 deleted file mode 100644 index 61e2b23d40..0000000000 --- a/Externals/SDL/docs/man3/SDL_CDStop.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_CDStop" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CDStop \- Stops a CDROM -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_CDStop\fP\fR(\fBSDL_CD *cdrom\fR); -.SH "DESCRIPTION" -.PP -Stops play on the given \fBcdrom\fR\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR on success, or \fB-1\fR on an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CDPlay\fP\fR, -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_CDtrack.3 b/Externals/SDL/docs/man3/SDL_CDtrack.3 deleted file mode 100644 index fdac6eeae2..0000000000 --- a/Externals/SDL/docs/man3/SDL_CDtrack.3 +++ /dev/null @@ -1,40 +0,0 @@ -.TH "SDL_CDtrack" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CDtrack \- CD Track Information Structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 id; - Uint8 type; - Uint32 length; - Uint32 offset; -} SDL_CDtrack;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBid\fR -Track number (0-99) -.TP 20 -\fBtype\fR -\fBSDL_AUDIO_TRACK\fP or \fBSDL_DATA_TRACK\fP -.TP 20 -\fBlength\fR -Length, in frames, of this track -.TP 20 -\fBoffset\fR -Frame offset to the beginning of this track -.SH "DESCRIPTION" -.PP -\fBSDL_CDtrack\fR stores data on each track on a CD, its fields should be pretty self explainatory\&. It is a member a the \fI\fBSDL_CD\fR\fR structure\&. -.PP -.RS -\fBNote: -.PP -Frames can be converted to standard timings\&. There are \fBCD_FPS\fP frames per second, so \fBSDL_CDtrack\fR\&.\fBlength\fR/\fBCD_FPS\fP=length_in_seconds\&. -.RE -.SH "SEE ALSO" -.PP -\fI\fBSDL_CD\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_CloseAudio.3 b/Externals/SDL/docs/man3/SDL_CloseAudio.3 deleted file mode 100644 index 85ff1a4241..0000000000 --- a/Externals/SDL/docs/man3/SDL_CloseAudio.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_CloseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CloseAudio \- Shuts down audio processing and closes the audio device\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_CloseAudio\fP\fR(\fBvoid\fR) -.SH "DESCRIPTION" -.PP -This function shuts down audio processing and closes the audio device\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_OpenAudio\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_Color.3 b/Externals/SDL/docs/man3/SDL_Color.3 deleted file mode 100644 index e96ee8ae5b..0000000000 --- a/Externals/SDL/docs/man3/SDL_Color.3 +++ /dev/null @@ -1,34 +0,0 @@ -.TH "SDL_Color" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_Color \- Format independent color description -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 r; - Uint8 g; - Uint8 b; - Uint8 unused; -} SDL_Color;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBr\fR -Red intensity -.TP 20 -\fBg\fR -Green intensity -.TP 20 -\fBb\fR -Blue intensity -.TP 20 -\fBunused\fR -Unused -.SH "DESCRIPTION" -.PP -\fBSDL_Color\fR describes a color in a format independent way\&. You can convert a \fBSDL_Color\fR to a pixel value for a certain pixel format using \fI\fBSDL_MapRGB\fP\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Palette\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_CondBroadcast.3 b/Externals/SDL/docs/man3/SDL_CondBroadcast.3 deleted file mode 100644 index efc50b90b1..0000000000 --- a/Externals/SDL/docs/man3/SDL_CondBroadcast.3 +++ /dev/null @@ -1,16 +0,0 @@ -.TH "SDL_CondBroadcast" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CondBroadcast \- Restart all threads waiting on a condition variable -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBint \fBSDL_CondBroadcast\fP\fR(\fBSDL_cond *cond\fR); -.SH "DESCRIPTION" -.PP -Restarts all threads that are waiting on the condition variable, \fBcond\fR\&. Returns \fB0\fR on success, or \fB-1\fR on an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CondSignal\fP\fR, \fI\fBSDL_CondWait\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_CondSignal.3 b/Externals/SDL/docs/man3/SDL_CondSignal.3 deleted file mode 100644 index b09c875438..0000000000 --- a/Externals/SDL/docs/man3/SDL_CondSignal.3 +++ /dev/null @@ -1,16 +0,0 @@ -.TH "SDL_CondSignal" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CondSignal \- Restart a thread wait on a condition variable -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBint \fBSDL_CondSignal\fP\fR(\fBSDL_cond *cond\fR); -.SH "DESCRIPTION" -.PP -Restart one of the threads that are waiting on the condition variable, \fBcond\fR\&. Returns \fB0\fR on success of \fB-1\fR on an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CondWait\fP\fR, \fI\fBSDL_CondBroadcast\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_CondWait.3 b/Externals/SDL/docs/man3/SDL_CondWait.3 deleted file mode 100644 index 642f512bb9..0000000000 --- a/Externals/SDL/docs/man3/SDL_CondWait.3 +++ /dev/null @@ -1,16 +0,0 @@ -.TH "SDL_CondWait" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CondWait \- Wait on a condition variable -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBint \fBSDL_CondWait\fP\fR(\fBSDL_cond *cond, SDL_mutex *mut\fR); -.SH "DESCRIPTION" -.PP -Wait on the condition variable \fBcond\fR and unlock the provided mutex\&. The mutex must the locked before entering this function\&. Returns \fB0\fR when it is signalled, or \fB-1\fR on an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CondWaitTimeout\fP\fR, \fI\fBSDL_CondSignal\fP\fR, \fI\fBSDL_mutexP\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_CondWaitTimeout.3 b/Externals/SDL/docs/man3/SDL_CondWaitTimeout.3 deleted file mode 100644 index 7b3424db15..0000000000 --- a/Externals/SDL/docs/man3/SDL_CondWaitTimeout.3 +++ /dev/null @@ -1,16 +0,0 @@ -.TH "SDL_CondWaitTimeout" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CondWaitTimeout \- Wait on a condition variable, with timeout -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBint \fBSDL_CondWaitTimeout\fP\fR(\fBSDL_cond *cond, SDL_mutex *mutex, Uint32 ms\fR); -.SH "DESCRIPTION" -.PP -Wait on the condition variable \fBcond\fR for, at most, \fBms\fR milliseconds\&. \fBmut\fR is unlocked so it must be locked when the function is called\&. Returns \fBSDL_MUTEX_TIMEDOUT\fP if the condition is not signalled in the allotted time, \fB0\fR if it was signalled or \fB-1\fR on an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CondWait\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_ConvertAudio.3 b/Externals/SDL/docs/man3/SDL_ConvertAudio.3 deleted file mode 100644 index 73ef974f8e..0000000000 --- a/Externals/SDL/docs/man3/SDL_ConvertAudio.3 +++ /dev/null @@ -1,95 +0,0 @@ -.TH "SDL_ConvertAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_ConvertAudio \- Convert audio data to a desired audio format\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_ConvertAudio\fP\fR(\fBSDL_AudioCVT *cvt\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_ConvertAudio\fP takes one parameter, \fBcvt\fR, which was previously initilized\&. Initilizing a \fI\fBSDL_AudioCVT\fR\fR is a two step process\&. First of all, the structure must be passed to \fI\fBSDL_BuildAudioCVT\fP\fR along with source and destination format parameters\&. Secondly, the \fBcvt\fR->\fBbuf\fR and \fBcvt\fR->\fBlen\fR fields must be setup\&. \fBcvt\fR->\fBbuf\fR should point to the audio data and \fBcvt\fR->\fBlen\fR should be set to the length of the audio data in bytes\&. Remember, the length of the buffer pointed to by \fBbuf\fR show be \fBlen\fR*\fBlen_mult\fR bytes in length\&. -.PP -Once the \fBSDL_AudioCVT\fRstructure is initilized then we can pass it to \fBSDL_ConvertAudio\fP, which will convert the audio data pointer to by \fBcvt\fR->\fBbuf\fR\&. If \fBSDL_ConvertAudio\fP returned \fB0\fR then the conversion was completed successfully, otherwise \fB-1\fR is returned\&. -.PP -If the conversion completed successfully then the converted audio data can be read from \fBcvt\fR->\fBbuf\fR\&. The amount of valid, converted, audio data in the buffer is equal to \fBcvt\fR->\fBlen\fR*\fBcvt\fR->\fBlen_ratio\fR\&. -.SH "EXAMPLES" -.PP -.nf -\f(CW/* Converting some WAV data to hardware format */ -void my_audio_callback(void *userdata, Uint8 *stream, int len); - -SDL_AudioSpec *desired, *obtained; -SDL_AudioSpec wav_spec; -SDL_AudioCVT wav_cvt; -Uint32 wav_len; -Uint8 *wav_buf; -int ret; - -/* Allocated audio specs */ -desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); -obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); - -/* Set desired format */ -desired->freq=22050; -desired->format=AUDIO_S16LSB; -desired->samples=8192; -desired->callback=my_audio_callback; -desired->userdata=NULL; - -/* Open the audio device */ -if ( SDL_OpenAudio(desired, obtained) < 0 ){ - fprintf(stderr, "Couldn\&'t open audio: %s -", SDL_GetError()); - exit(-1); -} - -free(desired); - -/* Load the test\&.wav */ -if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){ - fprintf(stderr, "Could not open test\&.wav: %s -", SDL_GetError()); - SDL_CloseAudio(); - free(obtained); - exit(-1); -} - -/* Build AudioCVT */ -ret = SDL_BuildAudioCVT(&wav_cvt, - wav_spec\&.format, wav_spec\&.channels, wav_spec\&.freq, - obtained->format, obtained->channels, obtained->freq); - -/* Check that the convert was built */ -if(ret==-1){ - fprintf(stderr, "Couldn\&'t build converter! -"); - SDL_CloseAudio(); - free(obtained); - SDL_FreeWAV(wav_buf); -} - -/* Setup for conversion */ -wav_cvt\&.buf=(Uint8 *)malloc(wav_len*wav_cvt\&.len_mult); -wav_cvt\&.len=wav_len; -memcpy(wav_cvt\&.buf, wav_buf, wav_len); - -/* We can delete to original WAV data now */ -SDL_FreeWAV(wav_buf); - -/* And now we\&'re ready to convert */ -SDL_ConvertAudio(&wav_cvt); - -/* do whatever */ -\&. -\&. -\&. -\&. - -\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_AudioCVT\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_ConvertSurface.3 b/Externals/SDL/docs/man3/SDL_ConvertSurface.3 deleted file mode 100644 index cb24e34109..0000000000 --- a/Externals/SDL/docs/man3/SDL_ConvertSurface.3 +++ /dev/null @@ -1,24 +0,0 @@ -.TH "SDL_ConvertSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_ConvertSurface \- Converts a surface to the same format as another surface\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL/SDL\&.h" -.sp -\fBSDL_Surface *\fBSDL_ConvertSurface\fP\fR(\fBSDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags\fR); -.SH "DESCRIPTION" -.PP -Creates a new surface of the specified format, and then copies and maps the given surface to it\&. If this function fails, it returns \fBNULL\fP\&. -.PP -The \fBflags\fR parameter is passed to \fI\fBSDL_CreateRGBSurface\fP\fR and has those semantics\&. -.PP -This function is used internally by \fI\fBSDL_DisplayFormat\fP\fR\&. -.PP -This function can only be called after SDL_Init\&. -.SH "RETURN VALUE" -.PP -Returns either a pointer to the new surface, or \fBNULL\fP on error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_CreateCond.3 b/Externals/SDL/docs/man3/SDL_CreateCond.3 deleted file mode 100644 index e8c289670f..0000000000 --- a/Externals/SDL/docs/man3/SDL_CreateCond.3 +++ /dev/null @@ -1,31 +0,0 @@ -.TH "SDL_CreateCond" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CreateCond \- Create a condition variable -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBSDL_cond *\fBSDL_CreateCond\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -Creates a condition variable\&. -.SH "EXAMPLES" -.PP -.nf -\f(CWSDL_cond *cond; - -cond=SDL_CreateCond(); -\&. -\&. -/* Do stuff */ - -\&. -\&. -SDL_DestroyCond(cond);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_DestroyCond\fP\fR, \fI\fBSDL_CondWait\fP\fR, \fI\fBSDL_CondSignal\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_CreateCursor.3 b/Externals/SDL/docs/man3/SDL_CreateCursor.3 deleted file mode 100644 index ef205c3d84..0000000000 --- a/Externals/SDL/docs/man3/SDL_CreateCursor.3 +++ /dev/null @@ -1,120 +0,0 @@ -.TH "SDL_CreateCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CreateCursor \- Creates a new mouse cursor\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_Cursor *\fBSDL_CreateCursor\fP\fR(\fBUint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y\fR); -.SH "DESCRIPTION" -.PP -Create a cursor using the specified \fBdata\fR and \fBmask\fR (in MSB format)\&. The cursor width must be a multiple of 8 bits\&. -.PP -The cursor is created in black and white according to the following: -.TP 20 -\fBData / Mask\fR -\fBResulting pixel on screen\fR -.TP 20 -0 / 1 -White -.TP 20 -1 / 1 -Black -.TP 20 -0 / 0 -Transparent -.TP 20 -1 / 0 -Inverted color if possible, black if not\&. -.PP -Cursors created with this function must be freed with \fISDL_FreeCursor\fR\&. -.SH "EXAMPLE" -.PP -.nf -\f(CW/* Stolen from the mailing list */ -/* Creates a new mouse cursor from an XPM */ - - -/* XPM */ -static const char *arrow[] = { - /* width height num_colors chars_per_pixel */ - " 32 32 3 1", - /* colors */ - "X c #000000", - "\&. c #ffffff", - " c None", - /* pixels */ - "X ", - "XX ", - "X\&.X ", - "X\&.\&.X ", - "X\&.\&.\&.X ", - "X\&.\&.\&.\&.X ", - "X\&.\&.\&.\&.\&.X ", - "X\&.\&.\&.\&.\&.\&.X ", - "X\&.\&.\&.\&.\&.\&.\&.X ", - "X\&.\&.\&.\&.\&.\&.\&.\&.X ", - "X\&.\&.\&.\&.\&.XXXXX ", - "X\&.\&.X\&.\&.X ", - "X\&.X X\&.\&.X ", - "XX X\&.\&.X ", - "X X\&.\&.X ", - " X\&.\&.X ", - " X\&.\&.X ", - " X\&.\&.X ", - " XX ", - " ", - " ", - " ", - " ", - " ", - " ", - " ", - " ", - " ", - " ", - " ", - " ", - " ", - "0,0" -}; - -static SDL_Cursor *init_system_cursor(const char *image[]) -{ - int i, row, col; - Uint8 data[4*32]; - Uint8 mask[4*32]; - int hot_x, hot_y; - - i = -1; - for ( row=0; row<32; ++row ) { - for ( col=0; col<32; ++col ) { - if ( col % 8 ) { - data[i] <<= 1; - mask[i] <<= 1; - } else { - ++i; - data[i] = mask[i] = 0; - } - switch (image[4+row][col]) { - case \&'X\&': - data[i] |= 0x01; - k[i] |= 0x01; - break; - case \&'\&.\&': - mask[i] |= 0x01; - break; - case \&' \&': - break; - } - } - } - sscanf(image[4+row], "%d,%d", &hot_x, &hot_y); - return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); -}\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_FreeCursor\fP\fR, \fI\fBSDL_SetCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_CreateMutex.3 b/Externals/SDL/docs/man3/SDL_CreateMutex.3 deleted file mode 100644 index c665e1ce78..0000000000 --- a/Externals/SDL/docs/man3/SDL_CreateMutex.3 +++ /dev/null @@ -1,43 +0,0 @@ -.TH "SDL_CreateMutex" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CreateMutex \- Create a mutex -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBSDL_mutex *\fBSDL_CreateMutex\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -Create a new, unlocked mutex\&. -.SH "EXAMPLES" -.PP -.nf -\f(CWSDL_mutex *mut; - -mut=SDL_CreateMutex(); -\&. -\&. -if(SDL_mutexP(mut)==-1){ - fprintf(stderr, "Couldn\&'t lock mutex -"); - exit(-1); -} -\&. -/* Do stuff while mutex is locked */ -\&. -\&. -if(SDL_mutexV(mut)==-1){ - fprintf(stderr, "Couldn\&'t unlock mutex -"); - exit(-1); -} - -SDL_DestroyMutex(mut); -\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_mutexP\fP\fR, \fI\fBSDL_mutexV\fP\fR, \fI\fBSDL_DestroyMutex\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_CreateRGBSurface.3 b/Externals/SDL/docs/man3/SDL_CreateRGBSurface.3 deleted file mode 100644 index 142b7b7b7c..0000000000 --- a/Externals/SDL/docs/man3/SDL_CreateRGBSurface.3 +++ /dev/null @@ -1,69 +0,0 @@ -.TH "SDL_CreateRGBSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CreateRGBSurface \- Create an empty SDL_Surface -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_Surface *\fBSDL_CreateRGBSurface\fP\fR(\fBUint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR); -.SH "DESCRIPTION" -.PP -Allocate an empty surface (must be called after \fISDL_SetVideoMode\fR) -.PP -If \fBdepth\fR is 8 bits an empty palette is allocated for the surface, otherwise a \&'packed-pixel\&' \fI\fBSDL_PixelFormat\fR\fR is created using the \fB[RGBA]mask\fR\&'s provided (see \fI\fBSDL_PixelFormat\fR\fR)\&. The \fBflags\fR specifies the type of surface that should be created, it is an OR\&'d combination of the following possible values\&. -.TP 20 -\fBSDL_SWSURFACE\fP -SDL will create the surface in system memory\&. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting\&. -.TP 20 -\fBSDL_HWSURFACE\fP -SDL will attempt to create the surface in video memory\&. This will allow SDL to take advantage of Video->Video blits (which are often accelerated)\&. -.TP 20 -\fBSDL_SRCCOLORKEY\fP -This flag turns on colourkeying for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and colourkeyed blits are hardware-accelerated, then SDL will attempt to place the surface in video memory\&. Use \fI\fBSDL_SetColorKey\fP\fR to set or clear this flag after surface creation\&. -.TP 20 -\fBSDL_SRCALPHA\fP -This flag turns on alpha-blending for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and alpha-blending blits are hardware-accelerated, then the surface will be placed in video memory if possible\&. Use \fI\fBSDL_SetAlpha\fP\fR to set or clear this flag after surface creation\&. -.PP -.RS -\fBNote: -.PP -If an alpha-channel is specified (that is, if \fBAmask\fR is nonzero), then the \fBSDL_SRCALPHA\fP flag is automatically set\&. You may remove this flag by calling \fI\fBSDL_SetAlpha\fP\fR after surface creation\&. -.RE -.SH "RETURN VALUE" -.PP -Returns the created surface, or \fBNULL\fR upon error\&. -.SH "EXAMPLE" -.PP -.nf -\f(CW /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order, - as expected by OpenGL for textures */ - SDL_Surface *surface; - Uint32 rmask, gmask, bmask, amask; - - /* SDL interprets each pixel as a 32-bit number, so our masks must depend - on the endianness (byte order) of the machine */ -#if SDL_BYTEORDER == SDL_BIG_ENDIAN - rmask = 0xff000000; - gmask = 0x00ff0000; - bmask = 0x0000ff00; - amask = 0x000000ff; -#else - rmask = 0x000000ff; - gmask = 0x0000ff00; - bmask = 0x00ff0000; - amask = 0xff000000; -#endif - - surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, - rmask, gmask, bmask, amask); - if(surface == NULL) { - fprintf(stderr, "CreateRGBSurface failed: %s -", SDL_GetError()); - exit(1); - }\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateRGBSurfaceFrom\fP\fR, \fI\fBSDL_FreeSurface\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR \fI\fBSDL_SetAlpha\fP\fR \fI\fBSDL_SetColorKey\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_CreateRGBSurfaceFrom.3 b/Externals/SDL/docs/man3/SDL_CreateRGBSurfaceFrom.3 deleted file mode 100644 index 5330c1b2b0..0000000000 --- a/Externals/SDL/docs/man3/SDL_CreateRGBSurfaceFrom.3 +++ /dev/null @@ -1,22 +0,0 @@ -.TH "SDL_CreateRGBSurfaceFrom" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CreateRGBSurfaceFrom \- Create an SDL_Surface from pixel data -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_Surface *\fBSDL_CreateRGBSurfaceFrom\fP\fR(\fBvoid *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR); -.SH "DESCRIPTION" -.PP -Creates an SDL_Surface from the provided pixel data\&. -.PP -The data stored in \fBpixels\fR is assumed to be of the \fBdepth\fR specified in the parameter list\&. The pixel data is not copied into the \fBSDL_Surface\fR structure so it should not be freed until the surface has been freed with a called to \fISDL_FreeSurface\fR\&. \fBpitch\fR is the length of each scanline in bytes\&. -.PP -See \fI\fBSDL_CreateRGBSurface\fP\fR for a more detailed description of the other parameters\&. -.SH "RETURN VALUE" -.PP -Returns the created surface, or \fBNULL\fR upon error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_FreeSurface\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_CreateSemaphore.3 b/Externals/SDL/docs/man3/SDL_CreateSemaphore.3 deleted file mode 100644 index b803ead79d..0000000000 --- a/Externals/SDL/docs/man3/SDL_CreateSemaphore.3 +++ /dev/null @@ -1,32 +0,0 @@ -.TH "SDL_CreateSemaphore" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CreateSemaphore \- Creates a new semaphore and assigns an initial value to it\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBSDL_sem *\fBSDL_CreateSemaphore\fP\fR(\fBUint32 initial_value\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_CreateSemaphore()\fP creates a new semaphore and initializes it with the value \fBinitial_value\fR\&. Each locking operation on the semaphore by \fISDL_SemWait\fR, \fISDL_SemTryWait\fR or \fISDL_SemWaitTimeout\fR will atomically decrement the semaphore value\&. The locking operation will be blocked if the semaphore value is not positive (greater than zero)\&. Each unlock operation by \fISDL_SemPost\fR will atomically increment the semaphore value\&. -.SH "RETURN VALUE" -.PP -Returns a pointer to an initialized semaphore or \fBNULL\fR if there was an error\&. -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CWSDL_sem *my_sem; - -my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE); - -if (my_sem == NULL) { - return CREATE_SEM_FAILED; -}\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_CreateThread.3 b/Externals/SDL/docs/man3/SDL_CreateThread.3 deleted file mode 100644 index ab9e79ff8d..0000000000 --- a/Externals/SDL/docs/man3/SDL_CreateThread.3 +++ /dev/null @@ -1,16 +0,0 @@ -.TH "SDL_CreateThread" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CreateThread \- Creates a new thread of execution that shares its parent\&'s properties\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBSDL_Thread *\fBSDL_CreateThread\fP\fR(\fBint (*fn)(void *), void *data\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_CreateThread\fP creates a new thread of execution that shares all of its parent\&'s global memory, signal handlers, file descriptors, etc, and runs the function \fBfn\fR passed the void pointer \fBdata\fR The thread quits when this function returns\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_KillThread\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_CreateYUVOverlay.3 b/Externals/SDL/docs/man3/SDL_CreateYUVOverlay.3 deleted file mode 100644 index fda6bc89a8..0000000000 --- a/Externals/SDL/docs/man3/SDL_CreateYUVOverlay.3 +++ /dev/null @@ -1,17 +0,0 @@ -.TH "SDL_CreateYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_CreateYUVOverlay \- Create a YUV video overlay -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_Overlay *\fBSDL_CreateYUVOverlay\fP\fR(\fBint width, int height, Uint32 format, SDL_Surface *display\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_CreateYUVOverlay\fP creates a YUV overlay of the specified \fBwidth\fR, \fBheight\fR and \fBformat\fR (see \fI\fBSDL_Overlay\fR\fR for a list of available formats), for the provided \fBdisplay\fR\&. A \fI\fBSDL_Overlay\fR\fR structure is returned\&. -.PP -The term \&'overlay\&' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_DisplayYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_Delay.3 b/Externals/SDL/docs/man3/SDL_Delay.3 deleted file mode 100644 index bfa80b151d..0000000000 --- a/Externals/SDL/docs/man3/SDL_Delay.3 +++ /dev/null @@ -1,21 +0,0 @@ -.TH "SDL_Delay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_Delay \- Wait a specified number of milliseconds before returning\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_Delay\fP\fR(\fBUint32 ms\fR); -.SH "DESCRIPTION" -.PP -Wait a specified number of milliseconds before returning\&. \fBSDL_Delay\fP will wait at \fIleast\fP the specified time, but possible longer due to OS scheduling\&. -.PP -.RS -\fBNote: -.PP -Count on a delay granularity of \fIat least\fP 10 ms\&. Some platforms have shorter clock ticks but this is the most common\&. -.RE -.SH "SEE ALSO" -.PP -\fI\fBSDL_AddTimer\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_DestroyCond.3 b/Externals/SDL/docs/man3/SDL_DestroyCond.3 deleted file mode 100644 index 308b9d0696..0000000000 --- a/Externals/SDL/docs/man3/SDL_DestroyCond.3 +++ /dev/null @@ -1,16 +0,0 @@ -.TH "SDL_DestroyCond" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_DestroyCond \- Destroy a condition variable -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBvoid \fBSDL_DestroyCond\fP\fR(\fBSDL_cond *cond\fR); -.SH "DESCRIPTION" -.PP -Destroys a condition variable\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateCond\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_DestroyMutex.3 b/Externals/SDL/docs/man3/SDL_DestroyMutex.3 deleted file mode 100644 index 1582e499c0..0000000000 --- a/Externals/SDL/docs/man3/SDL_DestroyMutex.3 +++ /dev/null @@ -1,16 +0,0 @@ -.TH "SDL_DestroyMutex" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_DestroyMutex \- Destroy a mutex -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBvoid \fBSDL_DestroyMutex\fP\fR(\fBSDL_mutex *mutex\fR); -.SH "DESCRIPTION" -.PP -Destroy a previously \fIcreated\fR mutex\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateMutex\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_DestroySemaphore.3 b/Externals/SDL/docs/man3/SDL_DestroySemaphore.3 deleted file mode 100644 index 892334fecb..0000000000 --- a/Externals/SDL/docs/man3/SDL_DestroySemaphore.3 +++ /dev/null @@ -1,26 +0,0 @@ -.TH "SDL_DestroySemaphore" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_DestroySemaphore \- Destroys a semaphore that was created by \fISDL_CreateSemaphore\fR\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBvoid \fBSDL_DestroySemaphore\fP\fR(\fBSDL_sem *sem\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_DestroySemaphore\fP destroys the semaphore pointed to by \fBsem\fR that was created by \fI\fBSDL_CreateSemaphore\fP\fR\&. It is not safe to destroy a semaphore if there are threads currently blocked waiting on it\&. -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CWif (my_sem != NULL) { - SDL_DestroySemaphore(my_sem); - my_sem = NULL; -}\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_DisplayFormat.3 b/Externals/SDL/docs/man3/SDL_DisplayFormat.3 deleted file mode 100644 index ca16e2a451..0000000000 --- a/Externals/SDL/docs/man3/SDL_DisplayFormat.3 +++ /dev/null @@ -1,22 +0,0 @@ -.TH "SDL_DisplayFormat" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_DisplayFormat \- Convert a surface to the display format -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_Surface *\fBSDL_DisplayFormat\fP\fR(\fBSDL_Surface *surface\fR); -.SH "DESCRIPTION" -.PP -This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR -.PP -If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&. -.PP -If you want an alpha channel, see \fISDL_DisplayFormatAlpha\fR\&. -.SH "RETURN VALUE" -.PP -If the conversion fails or runs out of memory, it returns \fBNULL\fR -.SH "SEE ALSO" -.PP -\fI\fBSDL_ConvertSurface\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR \fI\fBSDL_SetAlpha\fP\fR, \fI\fBSDL_SetColorKey\fP\fR, \fI\fBSDL_Surface\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_DisplayFormatAlpha.3 b/Externals/SDL/docs/man3/SDL_DisplayFormatAlpha.3 deleted file mode 100644 index a87ddd54f1..0000000000 --- a/Externals/SDL/docs/man3/SDL_DisplayFormatAlpha.3 +++ /dev/null @@ -1,22 +0,0 @@ -.TH "SDL_DisplayFormatAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_DisplayFormatAlpha \- Convert a surface to the display format -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_Surface *\fBSDL_DisplayFormatAlpha\fP\fR(\fBSDL_Surface *surface\fR); -.SH "DESCRIPTION" -.PP -This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR -.PP -If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&. -.PP -This function can be used to convert a colourkey to an alpha channel, if the \fBSDL_SRCCOLORKEY\fP flag is set on the surface\&. The generated surface will then be transparent (alpha=0) where the pixels match the colourkey, and opaque (alpha=255) elsewhere\&. -.SH "RETURN VALUE" -.PP -If the conversion fails or runs out of memory, it returns \fBNULL\fR -.SH "SEE ALSO" -.PP -\fISDL_ConvertSurface\fR, \fISDL_SetAlpha\fR, \fISDL_SetColorKey\fR, \fISDL_DisplayFormat\fR, \fISDL_Surface\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_DisplayYUVOverlay.3 b/Externals/SDL/docs/man3/SDL_DisplayYUVOverlay.3 deleted file mode 100644 index d89d94cc37..0000000000 --- a/Externals/SDL/docs/man3/SDL_DisplayYUVOverlay.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_DisplayYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_DisplayYUVOverlay \- Blit the overlay to the display -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_DisplayYUVOverlay\fP\fR(\fBSDL_Overlay *overlay, SDL_Rect *dstrect\fR); -.SH "DESCRIPTION" -.PP -Blit the \fBoverlay\fR to the surface specified when it was \fIcreated\fR\&. The \fI\fBSDL_Rect\fR\fR structure, \fBdstrect\fR, specifies the position and size of the destination\&. If the \fBdstrect\fR is a larger or smaller than the overlay then the overlay will be scaled, this is optimized for 2x scaling\&. -.SH "RETURN VALUES" -.PP -Returns 0 on success -.SH "SEE ALSO" -.PP -\fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_CreateYUVOverlay\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_EnableKeyRepeat.3 b/Externals/SDL/docs/man3/SDL_EnableKeyRepeat.3 deleted file mode 100644 index ea4b231b96..0000000000 --- a/Externals/SDL/docs/man3/SDL_EnableKeyRepeat.3 +++ /dev/null @@ -1,17 +0,0 @@ -.TH "SDL_EnableKeyRepeat" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_EnableKeyRepeat \- Set keyboard repeat rate\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_EnableKeyRepeat\fP\fR(\fBint delay, int interval\fR); -.SH "DESCRIPTION" -.PP -Enables or disables the keyboard repeat rate\&. \fBdelay\fR specifies how long the key must be pressed before it begins repeating, it then repeats at the speed specified by \fBinterval\fR\&. Both \fBdelay\fR and \fBinterval\fR are expressed in milliseconds\&. -.PP -Setting \fBdelay\fR to 0 disables key repeating completely\&. Good default values are \fBSDL_DEFAULT_REPEAT_DELAY\fP and \fISDL_DEFAULT_REPEAT_INTERVAL\fP\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR on success and \fB-1\fR on failure\&. -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_EnableUNICODE.3 b/Externals/SDL/docs/man3/SDL_EnableUNICODE.3 deleted file mode 100644 index d9d2027009..0000000000 --- a/Externals/SDL/docs/man3/SDL_EnableUNICODE.3 +++ /dev/null @@ -1,24 +0,0 @@ -.TH "SDL_EnableUNICODE" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_EnableUNICODE \- Enable UNICODE translation -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR); -.SH "DESCRIPTION" -.PP -Enables/Disables Unicode keyboard translation\&. -.PP -To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function\&. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default\&. For each subsequently received key down event, the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure will then contain the corresponding character code, or zero for keysyms that do not correspond to any character code\&. -.PP -A value of 1 for \fBenable\fR enables Unicode translation; 0 disables it, and -1 leaves it unchanged (useful for querying the current translation mode)\&. -.PP -Note that only key press events will be translated, not release events\&. -.SH "RETURN VALUE" -.PP -Returns the previous translation mode (\fB0\fR or \fB1\fR)\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_keysym\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_Event.3 b/Externals/SDL/docs/man3/SDL_Event.3 deleted file mode 100644 index b508f19db8..0000000000 --- a/Externals/SDL/docs/man3/SDL_Event.3 +++ /dev/null @@ -1,182 +0,0 @@ -.TH "SDL_Event" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_Event \- General event structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef union{ - Uint8 type; - SDL_ActiveEvent active; - SDL_KeyboardEvent key; - SDL_MouseMotionEvent motion; - SDL_MouseButtonEvent button; - SDL_JoyAxisEvent jaxis; - SDL_JoyBallEvent jball; - SDL_JoyHatEvent jhat; - SDL_JoyButtonEvent jbutton; - SDL_ResizeEvent resize; - SDL_ExposeEvent expose; - SDL_QuitEvent quit; - SDL_UserEvent user; - SDL_SysWMEvent syswm; -} SDL_Event;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBtype\fR -The type of event -.TP 20 -\fBactive\fR -\fIActivation event\fR -.TP 20 -\fBkey\fR -\fIKeyboard event\fR -.TP 20 -\fBmotion\fR -\fIMouse motion event\fR -.TP 20 -\fBbutton\fR -\fIMouse button event\fR -.TP 20 -\fBjaxis\fR -\fIJoystick axis motion event\fR -.TP 20 -\fBjball\fR -\fIJoystick trackball motion event\fR -.TP 20 -\fBjhat\fR -\fIJoystick hat motion event\fR -.TP 20 -\fBjbutton\fR -\fIJoystick button event\fR -.TP 20 -\fBresize\fR -\fIApplication window resize event\fR -.TP 20 -\fBexpose\fR -\fIApplication window expose event\fR -.TP 20 -\fBquit\fR -\fIApplication quit request event\fR -.TP 20 -\fBuser\fR -\fIUser defined event\fR -.TP 20 -\fBsyswm\fR -\fIUndefined window manager event\fR -.SH "DESCRIPTION" -.PP -The \fBSDL_Event\fR union is the core to all event handling is SDL, its probably the most important structure after \fBSDL_Surface\fR\&. \fBSDL_Event\fR is a union of all event structures used in SDL, using it is a simple matter of knowing which union member relates to which event \fBtype\fR\&. -.PP -.TP 20 -\fBEvent \fBtype\fR\fR -\fBEvent Structure\fR -.TP 20 -\fBSDL_ACTIVEEVENT\fP -\fI\fBSDL_ActiveEvent\fR\fR -.TP 20 -\fBSDL_KEYDOWN/UP\fP -\fI\fBSDL_KeyboardEvent\fR\fR -.TP 20 -\fBSDL_MOUSEMOTION\fP -\fI\fBSDL_MouseMotionEvent\fR\fR -.TP 20 -\fBSDL_MOUSEBUTTONDOWN/UP\fP -\fI\fBSDL_MouseButtonEvent\fR\fR -.TP 20 -\fBSDL_JOYAXISMOTION\fP -\fI\fBSDL_JoyAxisEvent\fR\fR -.TP 20 -\fBSDL_JOYBALLMOTION\fP -\fI\fBSDL_JoyBallEvent\fR\fR -.TP 20 -\fBSDL_JOYHATMOTION\fP -\fI\fBSDL_JoyHatEvent\fR\fR -.TP 20 -\fBSDL_JOYBUTTONDOWN/UP\fP -\fI\fBSDL_JoyButtonEvent\fR\fR -.TP 20 -\fBSDL_QUIT\fP -\fI\fBSDL_QuitEvent\fR\fR -.TP 20 -\fBSDL_SYSWMEVENT\fP -\fI\fBSDL_SysWMEvent\fR\fR -.TP 20 -\fBSDL_VIDEORESIZE\fP -\fI\fBSDL_ResizeEvent\fR\fR -.TP 20 -\fBSDL_VIDEOEXPOSE\fP -\fI\fBSDL_ExposeEvent\fR\fR -.TP 20 -\fBSDL_USEREVENT\fP -\fI\fBSDL_UserEvent\fR\fR -.SH "USE" -.PP -The \fBSDL_Event\fR structure has two uses -.IP " \(bu" 6 -Reading events on the event queue -.IP " \(bu" 6 -Placing events on the event queue -.PP -Reading events from the event queue is done with either \fI\fBSDL_PollEvent\fP\fR or \fI\fBSDL_PeepEvents\fP\fR\&. We\&'ll use \fBSDL_PollEvent\fP and step through an example\&. -.PP -First off, we create an empty \fBSDL_Event\fR structure\&. -.PP -.nf -\f(CWSDL_Event test_event;\fR -.fi -.PP - \fBSDL_PollEvent\fP removes the next event from the event queue, if there are no events on the queue it returns \fB0\fR otherwise it returns \fB1\fR\&. We use a \fBwhile\fP loop to process each event in turn\&. -.PP -.nf -\f(CWwhile(SDL_PollEvent(&test_event)) {\fR -.fi -.PP - The \fBSDL_PollEvent\fP function take a pointer to an \fBSDL_Event\fR structure that is to be filled with event information\&. We know that if \fBSDL_PollEvent\fP removes an event from the queue then the event information will be placed in our \fBtest_event\fR structure, but we also know that the \fItype\fP of event will be placed in the \fBtype\fR member of \fBtest_event\fR\&. So to handle each event \fBtype\fR seperately we use a \fBswitch\fP statement\&. -.PP -.nf -\f(CW switch(test_event\&.type) {\fR -.fi -.PP - We need to know what kind of events we\&'re looking for \fIand\fP the event \fBtype\fR\&'s of those events\&. So lets assume we want to detect where the user is moving the mouse pointer within our application\&. We look through our event types and notice that \fBSDL_MOUSEMOTION\fP is, more than likely, the event we\&'re looking for\&. A little \fImore\fR research tells use that \fBSDL_MOUSEMOTION\fP events are handled within the \fI\fBSDL_MouseMotionEvent\fR\fR structure which is the \fBmotion\fR member of \fBSDL_Event\fR\&. We can check for the \fBSDL_MOUSEMOTION\fP event \fBtype\fR within our \fBswitch\fP statement like so: -.PP -.nf -\f(CW case SDL_MOUSEMOTION:\fR -.fi -.PP - All we need do now is read the information out of the \fBmotion\fR member of \fBtest_event\fR\&. -.PP -.nf -\f(CW printf("We got a motion event\&. -"); - printf("Current mouse position is: (%d, %d) -", test_event\&.motion\&.x, test_event\&.motion\&.y); - break; - default: - printf("Unhandled Event! -"); - break; - } -} -printf("Event queue empty\&. -");\fR -.fi -.PP -.PP -It is also possible to push events onto the event queue and so use it as a two-way communication path\&. Both \fI\fBSDL_PushEvent\fP\fR and \fI\fBSDL_PeepEvents\fP\fR allow you to place events onto the event queue\&. This is usually used to place a \fBSDL_USEREVENT\fP on the event queue, however you could use it to post fake input events if you wished\&. Creating your own events is a simple matter of choosing the event type you want, setting the \fBtype\fR member and filling the appropriate member structure with information\&. -.PP -.nf -\f(CWSDL_Event user_event; - -user_event\&.type=SDL_USEREVENT; -user_event\&.user\&.code=2; -user_event\&.user\&.data1=NULL; -user_event\&.user\&.data2=NULL; -SDL_PushEvent(&user_event);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PushEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_EventState.3 b/Externals/SDL/docs/man3/SDL_EventState.3 deleted file mode 100644 index 5ee6ab56ad..0000000000 --- a/Externals/SDL/docs/man3/SDL_EventState.3 +++ /dev/null @@ -1,23 +0,0 @@ -.TH "SDL_EventState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_EventState \- This function allows you to set the state of processing certain events\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBUint8 \fBSDL_EventState\fP\fR(\fBUint8 type, int state\fR); -.SH "DESCRIPTION" -.PP -This function allows you to set the state of processing certain event \fBtype\fR\&'s\&. -.PP -If \fBstate\fR is set to \fBSDL_IGNORE\fP, that event \fBtype\fR will be automatically dropped from the event queue and will not be filtered\&. -.PP -If \fBstate\fR is set to \fBSDL_ENABLE\fP, that event \fBtype\fR will be processed normally\&. -.PP -If \fBstate\fR is set to \fBSDL_QUERY\fP, \fBSDL_EventState\fP will return the current processing state of the specified event \fBtype\fR\&. -.PP -A list of event \fBtype\fR\&'s can be found in the \fI\fBSDL_Event\fR\fR section\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_ExposeEvent.3 b/Externals/SDL/docs/man3/SDL_ExposeEvent.3 deleted file mode 100644 index e1aa5c30f8..0000000000 --- a/Externals/SDL/docs/man3/SDL_ExposeEvent.3 +++ /dev/null @@ -1,24 +0,0 @@ -.TH "SDL_ExposeEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_ExposeEvent \- Quit requested event -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 type -} SDL_ExposeEvent;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBtype\fR -\fBSDL_VIDEOEXPOSE\fP -.SH "DESCRIPTION" -.PP -\fBSDL_ExposeEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used whan an event of type \fBSDL_VIDEOEXPOSE\fP is reported\&. -.PP -A VIDEOEXPOSE event is triggered when the screen has been modified outside of the application, usually by the window manager and needs to be redrawn\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetEventFilter\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_FillRect.3 b/Externals/SDL/docs/man3/SDL_FillRect.3 deleted file mode 100644 index c2b83abaf3..0000000000 --- a/Externals/SDL/docs/man3/SDL_FillRect.3 +++ /dev/null @@ -1,22 +0,0 @@ -.TH "SDL_FillRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_FillRect \- This function performs a fast fill of the given rectangle with some color -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_FillRect\fP\fR(\fBSDL_Surface *dst, SDL_Rect *dstrect, Uint32 color\fR); -.SH "DESCRIPTION" -.PP -This function performs a fast fill of the given rectangle with \fBcolor\fR\&. If \fBdstrect\fR is \fBNULL\fP, the whole surface will be filled with \fBcolor\fR\&. -.PP -The color should be a pixel of the format used by the surface, and can be generated by the \fISDL_MapRGB\fR or \fISDL_MapRGBA\fR functions\&. If the color value contains an alpha value then the destination is simply "filled" with that alpha information, no blending takes place\&. -.PP -If there is a clip rectangle set on the destination (set via \fISDL_SetClipRect\fR) then this function will clip based on the intersection of the clip rectangle and the \fBdstrect\fR rectangle and the dstrect rectangle will be modified to represent the area actually filled\&. -.SH "RETURN VALUE" -.PP -This function returns \fB0\fR on success, or \fB-1\fR on error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Rect\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_Flip.3 b/Externals/SDL/docs/man3/SDL_Flip.3 deleted file mode 100644 index b3b2d65dc0..0000000000 --- a/Externals/SDL/docs/man3/SDL_Flip.3 +++ /dev/null @@ -1,20 +0,0 @@ -.TH "SDL_Flip" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_Flip \- Swaps screen buffers -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_Flip\fP\fR(\fBSDL_Surface *screen\fR); -.SH "DESCRIPTION" -.PP -On hardware that supports double-buffering, this function sets up a flip and returns\&. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return\&. On hardware that doesn\&'t support double-buffering, this is equivalent to calling \fISDL_UpdateRect\fR\fB(screen, 0, 0, 0, 0)\fR -.PP -The \fBSDL_DOUBLEBUF\fP flag must have been passed to \fISDL_SetVideoMode\fR, when setting the video mode for this function to perform hardware flipping\&. -.SH "RETURN VALUE" -.PP -This function returns \fB0\fR if successful, or \fB-1\fR if there was an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Surface\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_FreeCursor.3 b/Externals/SDL/docs/man3/SDL_FreeCursor.3 deleted file mode 100644 index 22277ea496..0000000000 --- a/Externals/SDL/docs/man3/SDL_FreeCursor.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_FreeCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_FreeCursor \- Frees a cursor created with SDL_CreateCursor\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_FreeCursor\fP\fR(\fBSDL_Cursor *cursor\fR); -.SH "DESCRIPTION" -.PP -Frees a \fBSDL_Cursor\fR that was created using \fISDL_CreateCursor\fR\&. -.SH "SEE ALSO" -.PP -\fISDL_CreateCursor\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_FreeSurface.3 b/Externals/SDL/docs/man3/SDL_FreeSurface.3 deleted file mode 100644 index d8491392f0..0000000000 --- a/Externals/SDL/docs/man3/SDL_FreeSurface.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_FreeSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_FreeSurface \- Frees (deletes) a SDL_Surface -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_FreeSurface\fP\fR(\fBSDL_Surface *surface\fR); -.SH "DESCRIPTION" -.PP -Frees the resources used by a previously created \fBSDL_Surface\fR\&. If the surface was created using \fISDL_CreateRGBSurfaceFrom\fR then the pixel data is not freed\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateRGBSurface\fP\fR \fI\fBSDL_CreateRGBSurfaceFrom\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_FreeWAV.3 b/Externals/SDL/docs/man3/SDL_FreeWAV.3 deleted file mode 100644 index a7cd1483c0..0000000000 --- a/Externals/SDL/docs/man3/SDL_FreeWAV.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_FreeWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_FreeWAV \- Frees previously opened WAV data -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_FreeWAV\fP\fR(\fBUint8 *audio_buf\fR); -.SH "DESCRIPTION" -.PP -After a WAVE file has been opened with \fI\fBSDL_LoadWAV\fP\fR its data can eventually be freed with \fBSDL_FreeWAV\fP\&. \fBaudio_buf\fR is a pointer to the buffer created by \fBSDL_LoadWAV\fP\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_LoadWAV\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_FreeYUVOverlay.3 b/Externals/SDL/docs/man3/SDL_FreeYUVOverlay.3 deleted file mode 100644 index 3971a93fda..0000000000 --- a/Externals/SDL/docs/man3/SDL_FreeYUVOverlay.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_FreeYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_FreeYUVOverlay \- Free a YUV video overlay -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_FreeYUVOverlay\fP\fR(\fBSDL_Overlay *overlay\fR); -.SH "DESCRIPTION" -.PP -Frees and \fI\fBoverlay\fR\fR created by \fI\fBSDL_CreateYUVOverlay\fP\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_DisplayYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GL_GetAttribute.3 b/Externals/SDL/docs/man3/SDL_GL_GetAttribute.3 deleted file mode 100644 index 9135da283c..0000000000 --- a/Externals/SDL/docs/man3/SDL_GL_GetAttribute.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GL_GetAttribute \- Get the value of a special SDL/OpenGL attribute -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR); -.SH "DESCRIPTION" -.PP -Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR on success, or \fB-1\fR on an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GL_GetProcAddress.3 b/Externals/SDL/docs/man3/SDL_GL_GetProcAddress.3 deleted file mode 100644 index 4fcc7a40b5..0000000000 --- a/Externals/SDL/docs/man3/SDL_GL_GetProcAddress.3 +++ /dev/null @@ -1,48 +0,0 @@ -.TH "SDL_GL_GetProcAddress" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GL_GetProcAddress \- Get the address of a GL function -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid *\fBSDL_GL_GetProcAddress\fP\fR(\fBconst char* proc\fR); -.SH "DESCRIPTION" -.PP -Returns the address of the GL function \fBproc\fR, or \fBNULL\fR if the function is not found\&. If the GL library is loaded at runtime, with \fI\fBSDL_GL_LoadLibrary\fP\fR, then \fIall\fP GL functions must be retrieved this way\&. Usually this is used to retrieve function pointers to OpenGL extensions\&. -.SH "EXAMPLE" -.PP -.nf -\f(CWtypedef void (*GL_ActiveTextureARB_Func)(unsigned int); -GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; -int has_multitexture=1; -\&. -\&. -\&. -/* Get function pointer */ -glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB"); - -/* Check for a valid function ptr */ -if(!glActiveTextureARB_ptr){ - fprintf(stderr, "Multitexture Extensions not present\&. -"); - has_multitexture=0; -} -\&. -\&. -\&. -\&. -if(has_multitexture){ - glActiveTextureARB_ptr(GL_TEXTURE0_ARB); - \&. - \&. -} -else{ - \&. - \&. -}\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_GL_LoadLibrary\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GL_LoadLibrary.3 b/Externals/SDL/docs/man3/SDL_GL_LoadLibrary.3 deleted file mode 100644 index e6544c9ca4..0000000000 --- a/Externals/SDL/docs/man3/SDL_GL_LoadLibrary.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GL_LoadLibrary \- Specify an OpenGL library -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR); -.SH "DESCRIPTION" -.PP -If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_GL_GetProcAddress\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GL_SetAttribute.3 b/Externals/SDL/docs/man3/SDL_GL_SetAttribute.3 deleted file mode 100644 index deb38e71b9..0000000000 --- a/Externals/SDL/docs/man3/SDL_GL_SetAttribute.3 +++ /dev/null @@ -1,40 +0,0 @@ -.TH "SDL_GL_SetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GL_SetAttribute \- Set a special SDL/OpenGL attribute -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_GL_SetAttribute\fP\fR(\fBSDL_GLattr attr, int value\fR); -.SH "DESCRIPTION" -.PP -Sets the OpenGL \fIattribute\fR \fBattr\fR to \fBvalue\fR\&. The attributes you set don\&'t take effect until after a call to \fI\fBSDL_SetVideoMode\fP\fR\&. You should use \fI\fBSDL_GL_GetAttribute\fP\fR to check the values after a \fBSDL_SetVideoMode\fP call\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR on success, or \fB-1\fR on error\&. -.SH "EXAMPLE" -.PP -.nf -\f(CWSDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); -SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); -SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); -SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); -SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); -if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) { - fprintf(stderr, "Couldn\&'t set GL mode: %s -", SDL_GetError()); - SDL_Quit(); - return; -}\fR -.fi -.PP -.PP -.RS -\fBNote: -.PP -The \fBSDL_DOUBLEBUF\fP flag is not required to enable double buffering when setting an OpenGL video mode\&. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute\&. -.RE -.SH "SEE ALSO" -.PP -\fI\fBSDL_GL_GetAttribute\fP\fR, \fIGL Attributes\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GL_SwapBuffers.3 b/Externals/SDL/docs/man3/SDL_GL_SwapBuffers.3 deleted file mode 100644 index 31d31cf3ee..0000000000 --- a/Externals/SDL/docs/man3/SDL_GL_SwapBuffers.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_GL_SwapBuffers" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GL_SwapBuffers \- Swap OpenGL framebuffers/Update Display -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_GL_SwapBuffers\fP\fR(\fBvoid \fR); -.SH "DESCRIPTION" -.PP -Swap the OpenGL buffers, if double-buffering is supported\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_GL_SetAttribute\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GLattr.3 b/Externals/SDL/docs/man3/SDL_GLattr.3 deleted file mode 100644 index 23d3726259..0000000000 --- a/Externals/SDL/docs/man3/SDL_GLattr.3 +++ /dev/null @@ -1,47 +0,0 @@ -.TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GLattr \- SDL GL Attributes -.SH "ATTRIBUTES" -.TP 20 -\fBSDL_GL_RED_SIZE\fP -Size of the framebuffer red component, in bits -.TP 20 -\fBSDL_GL_GREEN_SIZE\fP -Size of the framebuffer green component, in bits -.TP 20 -\fBSDL_GL_BLUE_SIZE\fP -Size of the framebuffer blue component, in bits -.TP 20 -\fBSDL_GL_ALPHA_SIZE\fP -Size of the framebuffer alpha component, in bits -.TP 20 -\fBSDL_GL_DOUBLEBUFFER\fP -0 or 1, enable or disable double buffering -.TP 20 -\fBSDL_GL_BUFFER_SIZE\fP -Size of the framebuffer, in bits -.TP 20 -\fBSDL_GL_DEPTH_SIZE\fP -Size of the depth buffer, in bits -.TP 20 -\fBSDL_GL_STENCIL_SIZE\fP -Size of the stencil buffer, in bits -.TP 20 -\fBSDL_GL_ACCUM_RED_SIZE\fP -Size of the accumulation buffer red component, in bits -.TP 20 -\fBSDL_GL_ACCUM_GREEN_SIZE\fP -Size of the accumulation buffer green component, in bits -.TP 20 -\fBSDL_GL_ACCUM_BLUE_SIZE\fP -Size of the accumulation buffer blue component, in bits -.TP 20 -\fBSDL_GL_ACCUM_ALPHA_SIZE\fP -Size of the accumulation buffer alpha component, in bits -.SH "DESCRIPTION" -.PP -While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GetAppState.3 b/Externals/SDL/docs/man3/SDL_GetAppState.3 deleted file mode 100644 index 9d644a142a..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetAppState.3 +++ /dev/null @@ -1,24 +0,0 @@ -.TH "SDL_GetAppState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -\fBSDL_GetAppState\fP \- Get the state of the application -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBUint8 \fBSDL_GetAppState\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -This function returns the current state of the application\&. The value returned is a bitwise combination of: -.TP 20 -\fBSDL_APPMOUSEFOCUS\fP -The application has mouse focus\&. -.TP 20 -\fBSDL_APPINPUTFOCUS\fP -The application has keyboard focus -.TP 20 -\fBSDL_APPACTIVE\fP -The application is visible -.SH "SEE ALSO" -.PP -\fI\fBSDL_ActiveEvent\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_GetAudioStatus.3 b/Externals/SDL/docs/man3/SDL_GetAudioStatus.3 deleted file mode 100644 index 9895c9556c..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetAudioStatus.3 +++ /dev/null @@ -1,24 +0,0 @@ -.TH "SDL_GetAudioStatus" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetAudioStatus \- Get the current audio state -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_audiostatus\fBSDL_GetAudioStatus\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -.nf -\f(CWtypedef enum{ - SDL_AUDIO_STOPPED, - SDL_AUDIO_PAUSED, - SDL_AUDIO_PLAYING -} SDL_audiostatus;\fR -.fi -.PP -.PP -Returns either \fBSDL_AUDIO_STOPPED\fP, \fBSDL_AUDIO_PAUSED\fP or \fBSDL_AUDIO_PLAYING\fP depending on the current audio state\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_PauseAudio\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_GetClipRect.3 b/Externals/SDL/docs/man3/SDL_GetClipRect.3 deleted file mode 100644 index b911ff6b41..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetClipRect.3 +++ /dev/null @@ -1,17 +0,0 @@ -.TH "SDL_GetClipRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetClipRect \- Gets the clipping rectangle for a surface\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_GetClipRect\fP\fR(\fBSDL_Surface *surface, SDL_Rect *rect\fR); -.SH "DESCRIPTION" -.PP -Gets the clipping rectangle for a surface\&. When this surface is the destination of a blit, only the area within the clip rectangle is drawn into\&. -.PP -The rectangle pointed to by \fBrect\fR will be filled with the clipping rectangle of the surface\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_SetClipRect\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Surface\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GetCursor.3 b/Externals/SDL/docs/man3/SDL_GetCursor.3 deleted file mode 100644 index ce5ba72a90..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetCursor.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_GetCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetCursor \- Get the currently active mouse cursor\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_Cursor *\fBSDL_GetCursor\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -Returns the currently active mouse cursor\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_SetCursor\fP\fR, \fI\fBSDL_CreateCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GetError.3 b/Externals/SDL/docs/man3/SDL_GetError.3 deleted file mode 100644 index ecdb98cf1e..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetError.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_GetError" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetError \- Get SDL error string -.SH "SYNOPSIS" -.PP -\fB#include "SDL/SDL\&.h" -.sp -\fBchar *\fBSDL_GetError\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_GetError\fP returns a NULL terminated string containing information about the last internal SDL error\&. -.SH "RETURN VALUE" -.PP -\fBSDL_GetError\fP returns a string containing the last error\&. -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_GetEventFilter.3 b/Externals/SDL/docs/man3/SDL_GetEventFilter.3 deleted file mode 100644 index 41bf33795c..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetEventFilter.3 +++ /dev/null @@ -1,23 +0,0 @@ -.TH "SDL_GetEventFilter" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetEventFilter \- Retrieves a pointer to he event filter -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_EventFilter \fBSDL_GetEventFilter\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -This function retrieces a pointer to the event filter that was previously set using \fI\fBSDL_SetEventFilter\fP\fR\&. An SDL_EventFilter function is defined as: -.PP -.nf -\f(CWtypedef int (*SDL_EventFilter)(const SDL_Event *event);\fR -.fi -.PP -.SH "RETURN VALUE" -.PP -Returns a pointer to the event filter or \fBNULL\fP if no filter has been set\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetEventFilter\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_GetGamma.3 b/Externals/SDL/docs/man3/SDL_GetGamma.3 deleted file mode 100644 index f3493aa8e0..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetGamma.3 +++ /dev/null @@ -1,21 +0,0 @@ -.TH "SDL_GetGamma" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetGamma \- Gets the gamma of the display -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_GetGamma\fP\fR(\fBfloat *red, float *green, float *blue\fR); -.SH "DESCRIPTION" -.PP -Gets the color gamma of the display\&. The gamma value for each color component will be place in the parameters \fBred\fR, \fBgreen\fR and \fBblue\fR\&. The values can range from 0\&.1 to 10\&. -.PP -.RS -\fBNote: -.PP -This function currently only works on XFreee 4\&.0 and up\&. -.RE -.SH "SEE ALSO" -.PP -\fI\fBSDL_SetGamma\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GetGammaRamp.3 b/Externals/SDL/docs/man3/SDL_GetGammaRamp.3 deleted file mode 100644 index c1116d52e6..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetGammaRamp.3 +++ /dev/null @@ -1,20 +0,0 @@ -.TH "SDL_GetGammaRamp" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetGammaRamp \- Gets the color gamma lookup tables for the display -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_GetGammaRamp\fP\fR(\fBUint16 *redtable, Uint16 *greentable, Uint16 *bluetable\fR); -.SH "DESCRIPTION" -.PP -Gets the gamma translation lookup tables currently used by the display\&. Each table is an array of 256 Uint16 values\&. -.PP -Not all display hardware is able to change gamma\&. -.SH "RETURN VALUE" -.PP -Returns -1 on error\&. -.SH "SEE ALSO" -.PP -\fISDL_SetGamma\fR \fISDL_SetGammaRamp\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GetKeyName.3 b/Externals/SDL/docs/man3/SDL_GetKeyName.3 deleted file mode 100644 index fc76ca8fa5..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetKeyName.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_GetKeyName" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetKeyName \- Get the name of an SDL virtual keysym -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBchar *\fBSDL_GetKeyName\fP\fR(\fBSDLKey key\fR); -.SH "DESCRIPTION" -.PP -Returns the SDL-defined name of the \fI\fBSDLKey\fR\fR \fBkey\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDLKey\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_GetKeyState.3 b/Externals/SDL/docs/man3/SDL_GetKeyState.3 deleted file mode 100644 index f679c81c61..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetKeyState.3 +++ /dev/null @@ -1,30 +0,0 @@ -.TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetKeyState \- Get a snapshot of the current keyboard state -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR); -.SH "DESCRIPTION" -.PP -Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&. -.PP -.RS -\fBNote: -.PP -Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&. -.RE -.SH "EXAMPLE" -.PP -.PP -.nf -\f(CWUint8 *keystate = SDL_GetKeyState(NULL); -if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&. -");\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_GetModState.3 b/Externals/SDL/docs/man3/SDL_GetModState.3 deleted file mode 100644 index 5cff3d5db8..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetModState.3 +++ /dev/null @@ -1,54 +0,0 @@ -.TH "SDL_GetModState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetModState \- Get the state of modifier keys\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDLMod \fBSDL_GetModState\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -Returns the current state of the modifier keys (CTRL, ALT, etc\&.)\&. -.SH "RETURN VALUE" -.PP -The return value can be an OR\&'d combination of the SDLMod enum\&. -.PP -.PP -.RS -\fBSDLMod\fR -.PP -.PP -.nf -\f(CWtypedef enum { - KMOD_NONE = 0x0000, - KMOD_LSHIFT= 0x0001, - KMOD_RSHIFT= 0x0002, - KMOD_LCTRL = 0x0040, - KMOD_RCTRL = 0x0080, - KMOD_LALT = 0x0100, - KMOD_RALT = 0x0200, - KMOD_LMETA = 0x0400, - KMOD_RMETA = 0x0800, - KMOD_NUM = 0x1000, - KMOD_CAPS = 0x2000, - KMOD_MODE = 0x4000, -} SDLMod;\fR -.fi -.PP -.RE - SDL also defines the following symbols for convenience: -.PP -.RS -.PP -.nf -\f(CW#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) -#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) -#define KMOD_ALT (KMOD_LALT|KMOD_RALT) -#define KMOD_META (KMOD_LMETA|KMOD_RMETA)\fR -.fi -.PP -.RE -.SH "SEE ALSO" -.PP -\fI\fBSDL_GetKeyState\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_GetMouseState.3 b/Externals/SDL/docs/man3/SDL_GetMouseState.3 deleted file mode 100644 index e92aa43977..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetMouseState.3 +++ /dev/null @@ -1,24 +0,0 @@ -.TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetMouseState \- Retrieve the current state of the mouse -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR); -.SH "DESCRIPTION" -.PP -The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. -.SH "EXAMPLE" -.PP -.nf -\f(CWSDL_PumpEvents(); -if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) - printf("Mouse Button 1(left) is pressed\&. -");\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_GetRGB.3 b/Externals/SDL/docs/man3/SDL_GetRGB.3 deleted file mode 100644 index f21a162234..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetRGB.3 +++ /dev/null @@ -1,17 +0,0 @@ -.TH "SDL_GetRGB" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetRGB \- Get RGB values from a pixel in the specified pixel format\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_GetRGB\fP\fR(\fBUint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b\fR); -.SH "DESCRIPTION" -.PP -Get RGB component values from a pixel stored in the specified pixel format\&. -.PP -This function uses the entire 8-bit [0\&.\&.255] range when converting color components from pixel formats with less than 8-bits per RGB component (e\&.g\&., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8])\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GetRGBA.3 b/Externals/SDL/docs/man3/SDL_GetRGBA.3 deleted file mode 100644 index eba9dfbb23..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetRGBA.3 +++ /dev/null @@ -1,19 +0,0 @@ -.TH "SDL_GetRGBA" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetRGBA \- Get RGBA values from a pixel in the specified pixel format\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_GetRGBA\fP\fR(\fBUint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a\fR); -.SH "DESCRIPTION" -.PP -Get RGBA component values from a pixel stored in the specified pixel format\&. -.PP -This function uses the entire 8-bit [0\&.\&.255] range when converting color components from pixel formats with less than 8-bits per RGB component (e\&.g\&., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8])\&. -.PP -If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque)\&. -.SH "SEE ALSO" -.PP -\fISDL_GetRGB\fR, \fISDL_MapRGB\fR, \fISDL_MapRGBA\fR, \fISDL_PixelFormat\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GetRelativeMouseState.3 b/Externals/SDL/docs/man3/SDL_GetRelativeMouseState.3 deleted file mode 100644 index 349f47d819..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetRelativeMouseState.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_GetRelativeMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetRelativeMouseState \- Retrieve the current state of the mouse -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBUint8 \fBSDL_GetRelativeMouseState\fP\fR(\fBint *x, int *y\fR); -.SH "DESCRIPTION" -.PP -The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_GetMouseState\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_GetThreadID.3 b/Externals/SDL/docs/man3/SDL_GetThreadID.3 deleted file mode 100644 index 6385aeb922..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetThreadID.3 +++ /dev/null @@ -1,16 +0,0 @@ -.TH "SDL_GetThreadID" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetThreadID \- Get the SDL thread ID of a SDL_Thread -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBUint32 \fBSDL_GetThreadID\fP\fR(\fBSDL_Thread *thread\fR); -.SH "DESCRIPTION" -.PP -Returns the ID of a \fBSDL_Thread\fR created by \fISDL_CreateThread\fR\&. -.SH "SEE ALSO" -.PP -\fISDL_CreateThread\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_GetTicks.3 b/Externals/SDL/docs/man3/SDL_GetTicks.3 deleted file mode 100644 index 4615737b4c..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetTicks.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_GetTicks" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetTicks \- Get the number of milliseconds since the SDL library initialization\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBUint32 \fBSDL_GetTicks\fP\fR(\fBvoid\fR) -.SH "DESCRIPTION" -.PP -Get the number of milliseconds since the SDL library initialization\&. Note that this value wraps if the program runs for more than ~49 days\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Delay\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GetVideoInfo.3 b/Externals/SDL/docs/man3/SDL_GetVideoInfo.3 deleted file mode 100644 index b82b28e162..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetVideoInfo.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_GetVideoInfo" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetVideoInfo \- returns a pointer to information about the video hardware -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_VideoInfo *\fBSDL_GetVideoInfo\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -This function returns a read-only pointer to \fIinformation\fR about the video hardware\&. If this is called before \fISDL_SetVideoMode\fR, the \fBvfmt\fR member of the returned structure will contain the pixel format of the "best" video mode\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_VideoInfo\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_GetVideoSurface.3 b/Externals/SDL/docs/man3/SDL_GetVideoSurface.3 deleted file mode 100644 index 4a5d7eb96a..0000000000 --- a/Externals/SDL/docs/man3/SDL_GetVideoSurface.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_GetVideoSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_GetVideoSurface \- returns a pointer to the current display surface -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_Surface *\fBSDL_GetVideoSurface\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -This function returns a pointer to the current display surface\&. If SDL is doing format conversion on the display surface, this function returns the publicly visible surface, not the real video surface\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Surface\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_Init.3 b/Externals/SDL/docs/man3/SDL_Init.3 deleted file mode 100644 index 5f50054791..0000000000 --- a/Externals/SDL/docs/man3/SDL_Init.3 +++ /dev/null @@ -1,41 +0,0 @@ -.TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_Init \- Initializes SDL -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR); -.SH "DESCRIPTION" -.PP -Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&. -.TP 20 -\fBSDL_INIT_TIMER\fP -Initializes the \fItimer\fR subsystem\&. -.TP 20 -\fBSDL_INIT_AUDIO\fP -Initializes the \fIaudio\fR subsystem\&. -.TP 20 -\fBSDL_INIT_VIDEO\fP -Initializes the \fIvideo\fR subsystem\&. -.TP 20 -\fBSDL_INIT_CDROM\fP -Initializes the \fIcdrom\fR subsystem\&. -.TP 20 -\fBSDL_INIT_JOYSTICK\fP -Initializes the \fIjoystick\fR subsystem\&. -.TP 20 -\fBSDL_INIT_EVERYTHING\fP -Initialize all of the above\&. -.TP 20 -\fBSDL_INIT_NOPARACHUTE\fP -Prevents SDL from catching fatal signals\&. -.TP 20 -\fBSDL_INIT_EVENTTHREAD\fP -.SH "RETURN VALUE" -.PP -Returns \fB-1\fR on an error or \fB0\fR on success\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_InitSubSystem.3 b/Externals/SDL/docs/man3/SDL_InitSubSystem.3 deleted file mode 100644 index f0a82a5284..0000000000 --- a/Externals/SDL/docs/man3/SDL_InitSubSystem.3 +++ /dev/null @@ -1,41 +0,0 @@ -.TH "SDL_InitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_InitSubSystem \- Initialize subsystems -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR); -.SH "DESCRIPTION" -.PP -After SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&. -.SH "EXAMPLES" -.PP -.nf -\f(CW/* Seperating Joystick and Video initialization\&. */ -SDL_Init(SDL_INIT_VIDEO); -\&. -\&. -SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN); -\&. -/* Do Some Video stuff */ -\&. -\&. -/* Initialize the joystick subsystem */ -SDL_InitSubSystem(SDL_INIT_JOYSTICK); - -/* Do some stuff with video and joystick */ -\&. -\&. -\&. -/* Shut them both down */ -SDL_Quit();\fR -.fi -.PP -.SH "RETURN VALUE" -.PP -Returns \fB-1\fR on an error or \fB0\fR on success\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_JoyAxisEvent.3 b/Externals/SDL/docs/man3/SDL_JoyAxisEvent.3 deleted file mode 100644 index f8301fd70b..0000000000 --- a/Externals/SDL/docs/man3/SDL_JoyAxisEvent.3 +++ /dev/null @@ -1,36 +0,0 @@ -.TH "SDL_JoyAxisEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_JoyAxisEvent \- Joystick axis motion event structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 type; - Uint8 which; - Uint8 axis; - Sint16 value; -} SDL_JoyAxisEvent;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBtype\fR -\fBSDL_JOYAXISMOTION\fP -.TP 20 -\fBwhich\fR -Joystick device index -.TP 20 -\fBaxis\fR -Joystick axis index -.TP 20 -\fBvalue\fR -Axis value (range: -32768 to 32767) -.SH "DESCRIPTION" -.PP -\fBSDL_JoyAxisEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYAXISMOTION\fP is reported\&. -.PP -A \fBSDL_JOYAXISMOTION\fP event occurs when ever a user moves an axis on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBaxis\fR is the index of the axis (for a more detailed explaination see the \fIJoystick section\fR)\&. \fBvalue\fR is the current position of the axis\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetAxis\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_JoyBallEvent.3 b/Externals/SDL/docs/man3/SDL_JoyBallEvent.3 deleted file mode 100644 index 7f42f7ba69..0000000000 --- a/Externals/SDL/docs/man3/SDL_JoyBallEvent.3 +++ /dev/null @@ -1,36 +0,0 @@ -.TH "SDL_JoyBallEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_JoyBallEvent \- Joystick trackball motion event structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 type; - Uint8 which; - Uint8 ball; - Sint16 xrel, yrel; -} SDL_JoyBallEvent;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBtype\fR -\fBSDL_JOYBALLMOTION\fP -.TP 20 -\fBwhich\fR -Joystick device index -.TP 20 -\fBball\fR -Joystick trackball index -.TP 20 -\fBxrel\fR, \fByrel\fR -The relative motion in the X/Y direction -.SH "DESCRIPTION" -.PP -\fBSDL_JoyBallEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYBALLMOTION\fP is reported\&. -.PP -A \fBSDL_JOYBALLMOTION\fP event occurs when a user moves a trackball on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBball\fR is the index of the trackball (for a more detailed explaination see the \fIJoystick section\fR)\&. Trackballs only return relative motion, this is the change in position on the ball since it was last polled (last cycle of the event loop) and it is stored in \fBxrel\fR and \fByrel\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetBall\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_JoyButtonEvent.3 b/Externals/SDL/docs/man3/SDL_JoyButtonEvent.3 deleted file mode 100644 index dfd0793a89..0000000000 --- a/Externals/SDL/docs/man3/SDL_JoyButtonEvent.3 +++ /dev/null @@ -1,36 +0,0 @@ -.TH "SDL_JoyButtonEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_JoyButtonEvent \- Joystick button event structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 type; - Uint8 which; - Uint8 button; - Uint8 state; -} SDL_JoyButtonEvent;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBtype\fR -\fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP -.TP 20 -\fBwhich\fR -Joystick device index -.TP 20 -\fBbutton\fR -Joystick button index -.TP 20 -\fBstate\fR -\fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP -.SH "DESCRIPTION" -.PP -\fBSDL_JoyButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP is reported\&. -.PP -A \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP event occurs when ever a user presses or releases a button on a joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBbutton\fR is the index of the button (for a more detailed explaination see the \fIJoystick section\fR)\&. \fBstate\fR is the current state or the button which is either \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetButton\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_JoyHatEvent.3 b/Externals/SDL/docs/man3/SDL_JoyHatEvent.3 deleted file mode 100644 index 5817ad68f8..0000000000 --- a/Externals/SDL/docs/man3/SDL_JoyHatEvent.3 +++ /dev/null @@ -1,56 +0,0 @@ -.TH "SDL_JoyHatEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_JoyHatEvent \- Joystick hat position change event structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 type; - Uint8 which; - Uint8 hat; - Uint8 value; -} SDL_JoyHatEvent;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBtype\fR -\fBSDL_JOY\fP -.TP 20 -\fBwhich\fR -Joystick device index -.TP 20 -\fBhat\fR -Joystick hat index -.TP 20 -\fBvalue\fR -Hat position -.SH "DESCRIPTION" -.PP -\fBSDL_JoyHatEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYHATMOTION\fP is reported\&. -.PP -A \fBSDL_JOYHATMOTION\fP event occurs when ever a user moves a hat on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBhat\fR is the index of the hat (for a more detailed exlaination see the \fIJoystick section\fR)\&. \fBvalue\fR is the current position of the hat\&. It is a logically OR\&'d combination of the following values (whose meanings should be pretty obvious:) : -.IP "" 10 -\fBSDL_HAT_CENTERED\fP -.IP "" 10 -\fBSDL_HAT_UP\fP -.IP "" 10 -\fBSDL_HAT_RIGHT\fP -.IP "" 10 -\fBSDL_HAT_DOWN\fP -.IP "" 10 -\fBSDL_HAT_LEFT\fP -.PP -The following defines are also provided: -.IP "" 10 -\fBSDL_HAT_RIGHTUP\fP -.IP "" 10 -\fBSDL_HAT_RIGHTDOWN\fP -.IP "" 10 -\fBSDL_HAT_LEFTUP\fP -.IP "" 10 -\fBSDL_HAT_LEFTDOWN\fP -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetHat\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_JoystickClose.3 b/Externals/SDL/docs/man3/SDL_JoystickClose.3 deleted file mode 100644 index 281702f116..0000000000 --- a/Externals/SDL/docs/man3/SDL_JoystickClose.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_JoystickClose" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_JoystickClose \- Closes a previously opened joystick -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_JoystickClose\fP\fR(\fBSDL_Joystick *joystick\fR); -.SH "DESCRIPTION" -.PP -Close a \fBjoystick\fR that was previously opened with \fI\fBSDL_JoystickOpen\fP\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_JoystickOpen\fP\fR, \fI\fBSDL_JoystickOpened\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_JoystickEventState.3 b/Externals/SDL/docs/man3/SDL_JoystickEventState.3 deleted file mode 100644 index 7e410f3626..0000000000 --- a/Externals/SDL/docs/man3/SDL_JoystickEventState.3 +++ /dev/null @@ -1,24 +0,0 @@ -.TH "SDL_JoystickEventState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_JoystickEventState \- Enable/disable joystick event polling -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_JoystickEventState\fP\fR(\fBint state\fR); -.SH "DESCRIPTION" -.PP -This function is used to enable or disable joystick event processing\&. With joystick event processing disabled you will have to update joystick states with \fI\fBSDL_JoystickUpdate\fP\fR and read the joystick information manually\&. \fBstate\fR is either \fBSDL_QUERY\fP, \fBSDL_ENABLE\fP or \fBSDL_IGNORE\fP\&. -.PP -.RS -\fBNote: -.PP -Joystick event handling is prefered -.RE -.SH "RETURN VALUE" -.PP -If \fBstate\fR is \fBSDL_QUERY\fP then the current state is returned, otherwise the new processing \fBstate\fR is returned\&. -.SH "SEE ALSO" -.PP -\fISDL Joystick Functions\fR, \fI\fBSDL_JoystickUpdate\fP\fR, \fI\fBSDL_JoyAxisEvent\fR\fR, \fI\fBSDL_JoyBallEvent\fR\fR, \fI\fBSDL_JoyButtonEvent\fR\fR, \fI\fBSDL_JoyHatEvent\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_JoystickGetAxis.3 b/Externals/SDL/docs/man3/SDL_JoystickGetAxis.3 deleted file mode 100644 index 0a80b3405a..0000000000 --- a/Externals/SDL/docs/man3/SDL_JoystickGetAxis.3 +++ /dev/null @@ -1,32 +0,0 @@ -.TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_JoystickGetAxis \- Get the current state of an axis -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&. -.PP -On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&. -.SH "RETURN VALUE" -.PP -Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&. -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CWSint16 x_move, y_move; -SDL_Joystick *joy1; -\&. -\&. -x_move=SDL_JoystickGetAxis(joy1, 0); -y_move=SDL_JoystickGetAxis(joy1, 1);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_JoystickNumAxes\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_JoystickGetBall.3 b/Externals/SDL/docs/man3/SDL_JoystickGetBall.3 deleted file mode 100644 index 124c910709..0000000000 --- a/Externals/SDL/docs/man3/SDL_JoystickGetBall.3 +++ /dev/null @@ -1,37 +0,0 @@ -.TH "SDL_JoystickGetBall" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_JoystickGetBall \- Get relative trackball motion -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_JoystickGetBall\fP\fR(\fBSDL_Joystick *joystick, int ball, int *dx, int *dy\fR); -.SH "DESCRIPTION" -.PP -Get the \fBball\fR axis change\&. -.PP -Trackballs can only return relative motion since the last call to \fBSDL_JoystickGetBall\fP, these motion deltas a placed into \fBdx\fR and \fBdy\fR\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR on success or \fB-1\fR on failure -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CWint delta_x, delta_y; -SDL_Joystick *joy; -\&. -\&. -\&. -SDL_JoystickUpdate(); -if(SDL_JoystickGetBall(joy, 0, &delta_x, &delta_y)==-1) - printf("TrackBall Read Error! -"); -printf("Trackball Delta- X:%d, Y:%d -", delta_x, delta_y);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_JoystickNumBalls\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_JoystickGetButton.3 b/Externals/SDL/docs/man3/SDL_JoystickGetButton.3 deleted file mode 100644 index e7b336b34b..0000000000 --- a/Externals/SDL/docs/man3/SDL_JoystickGetButton.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_JoystickGetButton" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_JoystickGetButton \- Get the current state of a given button on a given joystick -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBUint8 \fBSDL_JoystickGetButton\fP\fR(\fBSDL_Joystick *joystick, int button\fR); -.SH "DESCRIPTION" -.PP -SDL_JoystickGetButton returns the current state of the given \fBbutton\fR on the given \fBjoystick\fR\&. -.SH "RETURN VALUE" -.PP -\fB1\fR if the button is pressed\&. Otherwise, \fB0\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_JoystickNumButtons\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_JoystickGetHat.3 b/Externals/SDL/docs/man3/SDL_JoystickGetHat.3 deleted file mode 100644 index cdbd910557..0000000000 --- a/Externals/SDL/docs/man3/SDL_JoystickGetHat.3 +++ /dev/null @@ -1,36 +0,0 @@ -.TH "SDL_JoystickGetHat" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_JoystickGetHat \- Get the current state of a joystick hat -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBUint8 \fBSDL_JoystickGetHat\fP\fR(\fBSDL_Joystick *joystick, int hat\fR); -.SH "DESCRIPTION" -.PP -SDL_JoystickGetHat returns the current state of the given \fBhat\fR on the given \fBjoystick\fR\&. -.SH "RETURN VALUE" -.PP -The current state is returned as a Uint8 which is defined as an OR\&'d combination of one or more of the following -.IP "" 10 -\fBSDL_HAT_CENTERED\fP -.IP "" 10 -\fBSDL_HAT_UP\fP -.IP "" 10 -\fBSDL_HAT_RIGHT\fP -.IP "" 10 -\fBSDL_HAT_DOWN\fP -.IP "" 10 -\fBSDL_HAT_LEFT\fP -.IP "" 10 -\fBSDL_HAT_RIGHTUP\fP -.IP "" 10 -\fBSDL_HAT_RIGHTDOWN\fP -.IP "" 10 -\fBSDL_HAT_LEFTUP\fP -.IP "" 10 -\fBSDL_HAT_LEFTDOWN\fP -.SH "SEE ALSO" -.PP -\fI\fBSDL_JoystickNumHats\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_JoystickIndex.3 b/Externals/SDL/docs/man3/SDL_JoystickIndex.3 deleted file mode 100644 index 611e4b67a8..0000000000 --- a/Externals/SDL/docs/man3/SDL_JoystickIndex.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_JoystickIndex" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_JoystickIndex \- Get the index of an SDL_Joystick\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_JoystickIndex\fP\fR(\fBSDL_Joystick *joystick\fR); -.SH "DESCRIPTION" -.PP -Returns the index of a given \fBSDL_Joystick\fR structure\&. -.SH "RETURN VALUE" -.PP -Index number of the joystick\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_JoystickOpen\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_JoystickName.3 b/Externals/SDL/docs/man3/SDL_JoystickName.3 deleted file mode 100644 index 364297e0d9..0000000000 --- a/Externals/SDL/docs/man3/SDL_JoystickName.3 +++ /dev/null @@ -1,32 +0,0 @@ -.TH "SDL_JoystickName" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_JoystickName \- Get joystick name\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBconst char *\fBSDL_JoystickName\fP\fR(\fBint index\fR); -.SH "DESCRIPTION" -.PP -Get the implementation dependent name of joystick\&. The \fBindex\fR parameter refers to the N\&'th joystick on the system\&. -.SH "RETURN VALUE" -.PP -Returns a char pointer to the joystick name\&. -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CW/* Print the names of all attached joysticks */ -int num_joy, i; -num_joy=SDL_NumJoysticks(); -printf("%d joysticks found -", num_joy); -for(i=0;i0){ - // Open joystick - joy=SDL_JoystickOpen(0); - - if(joy) - { - printf("Opened Joystick 0 -"); - printf("Name: %s -", SDL_JoystickName(0)); - printf("Number of Axes: %d -", SDL_JoystickNumAxes(joy)); - printf("Number of Buttons: %d -", SDL_JoystickNumButtons(joy)); - printf("Number of Balls: %d -", SDL_JoystickNumBalls(joy)); - } - else - printf("Couldn\&'t open Joystick 0 -"); - - // Close if opened - if(SDL_JoystickOpened(0)) - SDL_JoystickClose(joy); -}\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_JoystickClose\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_JoystickOpened.3 b/Externals/SDL/docs/man3/SDL_JoystickOpened.3 deleted file mode 100644 index 9d82e09b32..0000000000 --- a/Externals/SDL/docs/man3/SDL_JoystickOpened.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_JoystickOpened" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_JoystickOpened \- Determine if a joystick has been opened -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_JoystickOpened\fP\fR(\fBint index\fR); -.SH "DESCRIPTION" -.PP -Determines whether a joystick has already been opened within the application\&. \fBindex\fR refers to the N\&'th joystick on the system\&. -.SH "RETURN VALUE" -.PP -Returns \fB1\fR if the joystick has been opened, or \fB0\fR if it has not\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_JoystickOpen\fP\fR, \fI\fBSDL_JoystickClose\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_JoystickUpdate.3 b/Externals/SDL/docs/man3/SDL_JoystickUpdate.3 deleted file mode 100644 index 7d1035b1cc..0000000000 --- a/Externals/SDL/docs/man3/SDL_JoystickUpdate.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_JoystickUpdate" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_JoystickUpdate \- Updates the state of all joysticks -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_JoystickUpdate\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -Updates the state(position, buttons, etc\&.) of all open joysticks\&. If joystick events have been enabled with \fI\fBSDL_JoystickEventState\fP\fR then this is called automatically in the event loop\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_JoystickEventState\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_KeyboardEvent.3 b/Externals/SDL/docs/man3/SDL_KeyboardEvent.3 deleted file mode 100644 index 4aeea79220..0000000000 --- a/Externals/SDL/docs/man3/SDL_KeyboardEvent.3 +++ /dev/null @@ -1,38 +0,0 @@ -.TH "SDL_KeyboardEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_KeyboardEvent \- Keyboard event structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 type; - Uint8 state; - SDL_keysym keysym; -} SDL_KeyboardEvent;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBtype\fR -\fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP -.TP 20 -\fBstate\fR -\fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP -.TP 20 -\fBkeysym\fR -Contains key press information -.SH "DESCRIPTION" -.PP -\fBSDL_KeyboardEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP is reported\&. -.PP -The \fBtype\fR and \fBstate\fR actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (\fBtype\fR=\fBSDK_KEYUP\fP or \fBstate\fR=\fBSDL_RELEASED\fP) and when a key is pressed (\fBtype\fR=\fBSDL_KEYDOWN\fP or \fBstate\fR=\fBSDL_PRESSED\fP)\&. The information on what key was pressed or released is in the \fI\fBkeysym\fR\fR structure\&. -.PP -.RS -\fBNote: -.PP -Repeating \fBSDL_KEYDOWN\fP events will occur if key repeat is enabled (see \fI\fBSDL_EnableKeyRepeat\fP\fR)\&. -.RE -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fI\fBSDL_keysym\fR\fR, \fI\fBSDL_EnableKeyRepeat\fP\fR, \fI\fBSDL_EnableUNICODE\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_KillThread.3 b/Externals/SDL/docs/man3/SDL_KillThread.3 deleted file mode 100644 index 2a34f11f83..0000000000 --- a/Externals/SDL/docs/man3/SDL_KillThread.3 +++ /dev/null @@ -1,16 +0,0 @@ -.TH "SDL_KillThread" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_KillThread \- Gracelessly terminates the thread\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBvoid \fBSDL_KillThread\fP\fR(\fBSDL_Thread *thread\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_KillThread\fP gracelessly terminates the thread associated with \fBthread\fR\&. If possible, you should use some other form of IPC to signal the thread to quit\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateThread\fP\fR, \fI\fBSDL_WaitThread\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_ListModes.3 b/Externals/SDL/docs/man3/SDL_ListModes.3 deleted file mode 100644 index 3cc9376afb..0000000000 --- a/Externals/SDL/docs/man3/SDL_ListModes.3 +++ /dev/null @@ -1,53 +0,0 @@ -.TH "SDL_ListModes" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_ListModes \- Returns a pointer to an array of available screen dimensions for the given format and video flags -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_Rect **\fBSDL_ListModes\fP\fR(\fBSDL_PixelFormat *format, Uint32 flags\fR); -.SH "DESCRIPTION" -.PP -Return a pointer to an array of available screen dimensions for the given format and video flags, sorted largest to smallest\&. Returns \fBNULL\fP if there are no dimensions available for a particular format, or \fB-1\fR if any dimension is okay for the given format\&. -.PP -If \fBformat\fR is \fBNULL\fP, the mode list will be for the format returned by \fISDL_GetVideoInfo()\fR->\fBvfmt\fR\&. The \fBflag\fR parameter is an OR\&'d combination of \fIsurface\fR flags\&. The flags are the same as those used \fI\fBSDL_SetVideoMode\fP\fR and they play a strong role in deciding what modes are valid\&. For instance, if you pass \fBSDL_HWSURFACE\fP as a flag only modes that support hardware video surfaces will be returned\&. -.SH "EXAMPLE" -.PP -.nf -\f(CWSDL_Rect **modes; -int i; -\&. -\&. -\&. - -/* Get available fullscreen/hardware modes */ -modes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); - -/* Check is there are any modes available */ -if(modes == (SDL_Rect **)0){ - printf("No modes available! -"); - exit(-1); -} - -/* Check if or resolution is restricted */ -if(modes == (SDL_Rect **)-1){ - printf("All resolutions available\&. -"); -} -else{ - /* Print valid modes */ - printf("Available Modes -"); - for(i=0;modes[i];++i) - printf(" %d x %d -", modes[i]->w, modes[i]->h); -} -\&. -\&.\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_GetVideoInfo\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_PixelFormat\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_LoadBMP.3 b/Externals/SDL/docs/man3/SDL_LoadBMP.3 deleted file mode 100644 index 7e3b4af3a9..0000000000 --- a/Externals/SDL/docs/man3/SDL_LoadBMP.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_LoadBMP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_LoadBMP \- Load a Windows BMP file into an SDL_Surface\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_Surface *\fBSDL_LoadBMP\fP\fR(\fBconst char *file\fR); -.SH "DESCRIPTION" -.PP -Loads a surface from a named Windows BMP file\&. -.SH "RETURN VALUE" -.PP -Returns the new surface, or \fBNULL\fP if there was an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_SaveBMP\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_LoadWAV.3 b/Externals/SDL/docs/man3/SDL_LoadWAV.3 deleted file mode 100644 index 490ff67ef6..0000000000 --- a/Externals/SDL/docs/man3/SDL_LoadWAV.3 +++ /dev/null @@ -1,42 +0,0 @@ -.TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_LoadWAV \- Load a WAVE file -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&. -.PP -If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&. -.PP -This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&. -.SH "EXAMPLE" -.PP -.nf -\f(CWSDL_AudioSpec wav_spec; -Uint32 wav_length; -Uint8 *wav_buffer; - -/* Load the WAV */ -if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ - fprintf(stderr, "Could not open test\&.wav: %s -", SDL_GetError()); - exit(-1); -} -\&. -\&. -\&. -/* Do stuff with the WAV */ -\&. -\&. -/* Free It */ -SDL_FreeWAV(wav_buffer);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_LockAudio.3 b/Externals/SDL/docs/man3/SDL_LockAudio.3 deleted file mode 100644 index 8c141fd67e..0000000000 --- a/Externals/SDL/docs/man3/SDL_LockAudio.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_LockAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_LockAudio \- Lock out the callback function -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_LockAudio\fP\fR(\fBvoid\fR) -.SH "DESCRIPTION" -.PP -The lock manipulated by these functions protects the callback function\&. During a LockAudio period, you can be guaranteed that the callback function is not running\&. Do not call these from the callback function or you will cause deadlock\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_OpenAudio\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_LockSurface.3 b/Externals/SDL/docs/man3/SDL_LockSurface.3 deleted file mode 100644 index 6db3ad7bd5..0000000000 --- a/Externals/SDL/docs/man3/SDL_LockSurface.3 +++ /dev/null @@ -1,48 +0,0 @@ -.TH "SDL_LockSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_LockSurface \- Lock a surface for directly access\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_LockSurface\fP\fR(\fBSDL_Surface *surface\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_LockSurface\fP sets up a surface for directly accessing the pixels\&. Between calls to \fBSDL_LockSurface\fP and \fBSDL_UnlockSurface\fP, you can write to and read from \fBsurface->\fBpixels\fR\fR, using the pixel format stored in \fBsurface->\fBformat\fR\fR\&. Once you are done accessing the surface, you should use \fBSDL_UnlockSurface\fP to release it\&. -.PP -Not all surfaces require locking\&. If \fBSDL_MUSTLOCK\fP(\fBsurface\fR) evaluates to \fB0\fR, then you can read and write to the surface at any time, and the pixel format of the surface will not change\&. -.PP -No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time\&. -.PP -It should be noted, that since SDL 1\&.1\&.8 surface locks are recursive\&. This means that you can lock a surface multiple times, but each lock must have a match unlock\&. -.PP -.nf -\f(CW \&. - \&. - SDL_LockSurface( surface ); - \&. - /* Surface is locked */ - /* Direct pixel access on surface here */ - \&. - SDL_LockSurface( surface ); - \&. - /* More direct pixel access on surface */ - \&. - SDL_UnlockSurface( surface ); - /* Surface is still locked */ - /* Note: Is versions < 1\&.1\&.8, the surface would have been */ - /* no longer locked at this stage */ - \&. - SDL_UnlockSurface( surface ); - /* Surface is now unlocked */ - \&. - \&.\fR -.fi -.PP -.SH "RETURN VALUE" -.PP -\fBSDL_LockSurface\fP returns \fB0\fR, or \fB-1\fR if the surface couldn\&'t be locked\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_UnlockSurface\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_LockYUVOverlay.3 b/Externals/SDL/docs/man3/SDL_LockYUVOverlay.3 deleted file mode 100644 index 286d96fdec..0000000000 --- a/Externals/SDL/docs/man3/SDL_LockYUVOverlay.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_LockYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_LockYUVOverlay \- Lock an overlay -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_LockYUVOverlay\fP\fR(\fBSDL_Overlay *overlay\fR); -.SH "DESCRIPTION" -.PP -Much the same as \fI\fBSDL_LockSurface\fP\fR, \fBSDL_LockYUVOverlay\fP locks the \fI\fBoverlay\fR\fR for direct access to pixel data\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR on success, or \fB-1\fR on an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_Overlay\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_MapRGB.3 b/Externals/SDL/docs/man3/SDL_MapRGB.3 deleted file mode 100644 index 1e4c963b49..0000000000 --- a/Externals/SDL/docs/man3/SDL_MapRGB.3 +++ /dev/null @@ -1,22 +0,0 @@ -.TH "SDL_MapRGB" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_MapRGB \- Map a RGB color value to a pixel format\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBUint32 \fBSDL_MapRGB\fP\fR(\fBSDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b\fR); -.SH "DESCRIPTION" -.PP -Maps the RGB color value to the specified pixel format and returns the pixel value as a 32-bit int\&. -.PP -If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned\&. -.PP -If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque)\&. -.SH "RETURN VALUE" -.PP -A pixel value best approximating the given RGB color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_GetRGB\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_MapRGBA.3 b/Externals/SDL/docs/man3/SDL_MapRGBA.3 deleted file mode 100644 index 03d78d8c02..0000000000 --- a/Externals/SDL/docs/man3/SDL_MapRGBA.3 +++ /dev/null @@ -1,22 +0,0 @@ -.TH "SDL_MapRGBA" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_MapRGBA \- Map a RGBA color value to a pixel format\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBUint32 \fBSDL_MapRGBA\fP\fR(\fBSDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a\fR); -.SH "DESCRIPTION" -.PP -Maps the RGBA color value to the specified pixel format and returns the pixel value as a 32-bit int\&. -.PP -If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned\&. -.PP -If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette)\&. -.SH "RETURN VALUE" -.PP -A pixel value best approximating the given RGBA color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&. -.SH "SEE ALSO" -.PP -\fISDL_GetRGB\fR, \fISDL_GetRGBA\fR, \fISDL_MapRGB\fR, \fISDL_PixelFormat\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_MixAudio.3 b/Externals/SDL/docs/man3/SDL_MixAudio.3 deleted file mode 100644 index b98660df6f..0000000000 --- a/Externals/SDL/docs/man3/SDL_MixAudio.3 +++ /dev/null @@ -1,21 +0,0 @@ -.TH "SDL_MixAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_MixAudio \- Mix audio data -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR); -.SH "DESCRIPTION" -.PP -This function takes two audio buffers of \fBlen\fR bytes each of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 to \fBSDL_MIX_MAXVOLUME\fP and should be set to the maximum value for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&. -.PP -.RS -\fBNote: -.PP -Do not use this function for mixing together more than two streams of sample data\&. The output from repeated application of this function may be distorted by clipping, because there is no accumulator with greater range than the input (not to mention this being an inefficient way of doing it)\&. Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead\&. -.RE -.SH "SEE ALSO" -.PP -\fI\fBSDL_OpenAudio\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_MouseButtonEvent.3 b/Externals/SDL/docs/man3/SDL_MouseButtonEvent.3 deleted file mode 100644 index d2d34a02b2..0000000000 --- a/Externals/SDL/docs/man3/SDL_MouseButtonEvent.3 +++ /dev/null @@ -1,36 +0,0 @@ -.TH "SDL_MouseButtonEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_MouseButtonEvent \- Mouse button event structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 type; - Uint8 button; - Uint8 state; - Uint16 x, y; -} SDL_MouseButtonEvent;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBtype\fR -\fBSDL_MOUSEBUTTONDOWN\fP or \fBSDL_MOUSEBUTTONUP\fP -.TP 20 -\fBbutton\fR -The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT) -.TP 20 -\fBstate\fR -\fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP -.TP 20 -\fBx\fR, \fBy\fR -The X/Y coordinates of the mouse at press/release time -.SH "DESCRIPTION" -.PP -\fBSDL_MouseButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEBUTTONDOWN\fP or \fBSDL_MOUSEBUTTONUP\fP is reported\&. -.PP -When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into \fBbutton\fR, the position of the mouse when this event occured is stored in the \fBx\fR and the \fBy\fR fields\&. Like \fI\fBSDL_KeyboardEvent\fR\fR, information on whether the event was a press or a release event is stored in both the \fBtype\fR and \fBstate\fR fields, but this should be obvious\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseMotionEvent\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_MouseMotionEvent.3 b/Externals/SDL/docs/man3/SDL_MouseMotionEvent.3 deleted file mode 100644 index c1b036d2a9..0000000000 --- a/Externals/SDL/docs/man3/SDL_MouseMotionEvent.3 +++ /dev/null @@ -1,38 +0,0 @@ -.TH "SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_MouseMotionEvent \- Mouse motion event structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 type; - Uint8 state; - Uint16 x, y; - Sint16 xrel, yrel; -} SDL_MouseMotionEvent;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBtype\fR -\fBSDL_MOUSEMOTION\fP -.TP 20 -\fBstate\fR -The current button state -.TP 20 -\fBx\fR, \fBy\fR -The X/Y coordinates of the mouse -.TP 20 -\fBxrel\fR, \fByrel\fR -Relative motion in the X/Y direction -.SH "DESCRIPTION" -.PP -\fBSDL_MouseMotionEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEMOTION\fP is reported\&. -.PP -Simply put, a \fBSDL_MOUSEMOTION\fP type event occurs when a user moves the mouse within the application window or when \fI\fBSDL_WarpMouse\fP\fR is called\&. Both the absolute (\fBx\fR and \fBy\fR) and relative (\fBxrel\fR and \fByrel\fR) coordinates are reported along with the current button states (\fBstate\fR)\&. The button state can be interpreted using the \fBSDL_BUTTON\fP macro (see \fI\fBSDL_GetMouseState\fP\fR)\&. -.PP -If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_NumJoysticks.3 b/Externals/SDL/docs/man3/SDL_NumJoysticks.3 deleted file mode 100644 index c737a1c5c8..0000000000 --- a/Externals/SDL/docs/man3/SDL_NumJoysticks.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_NumJoysticks" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_NumJoysticks \- Count available joysticks\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_NumJoysticks\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -Counts the number of joysticks attached to the system\&. -.SH "RETURN VALUE" -.PP -Returns the number of attached joysticks -.SH "SEE ALSO" -.PP -\fI\fBSDL_JoystickName\fP\fR, \fI\fBSDL_JoystickOpen\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_OpenAudio.3 b/Externals/SDL/docs/man3/SDL_OpenAudio.3 deleted file mode 100644 index 38a232ce71..0000000000 --- a/Externals/SDL/docs/man3/SDL_OpenAudio.3 +++ /dev/null @@ -1,97 +0,0 @@ -.TH "SDL_OpenAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_OpenAudio \- Opens the audio device with the desired parameters\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_OpenAudio\fP\fR(\fBSDL_AudioSpec *desired, SDL_AudioSpec *obtained\fR); -.SH "DESCRIPTION" -.PP -This function opens the audio device with the \fBdesired\fR parameters, and returns 0 if successful, placing the actual hardware parameters in the structure pointed to by \fBobtained\fR\&. If \fBobtained\fR is NULL, the audio data passed to the callback function will be guaranteed to be in the requested format, and will be automatically converted to the hardware audio format if necessary\&. This function returns -1 if it failed to open the audio device, or couldn\&'t set up the audio thread\&. -.PP -To open the audio device a \fBdesired\fR \fI\fBSDL_AudioSpec\fR\fR must be created\&. -.PP -.nf -\f(CWSDL_AudioSpec *desired; -\&. -\&. -desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));\fR -.fi -.PP - You must then fill this structure with your desired audio specifications\&. -.IP "\fBdesired\fR->\fBfreq\fR" 10The desired audio frequency in samples-per-second\&. -.IP "\fBdesired\fR->\fBformat\fR" 10The desired audio format (see \fI\fBSDL_AudioSpec\fR\fR) -.IP "\fBdesired\fR->\fBsamples\fR" 10The desired size of the audio buffer in samples\&. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware\&. Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed\&. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time\&. A stereo sample consists of both right and left channels in LR ordering\&. Note that the number of samples is directly related to time by the following formula: ms = (samples*1000)/freq -.IP "\fBdesired\fR->\fBcallback\fR" 10This should be set to a function that will be called when the audio device is ready for more data\&. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer\&. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling \fI\fBSDL_LockAudio\fP\fR and \fI\fBSDL_UnlockAudio\fP\fR in your code\&. The callback prototype is: -.PP -.nf -\f(CWvoid callback(void *userdata, Uint8 *stream, int len);\fR -.fi -.PP - \fBuserdata\fR is the pointer stored in \fBuserdata\fR field of the \fBSDL_AudioSpec\fR\&. \fBstream\fR is a pointer to the audio buffer you want to fill with information and \fBlen\fR is the length of the audio buffer in bytes\&. -.IP "\fBdesired\fR->\fBuserdata\fR" 10This pointer is passed as the first parameter to the \fBcallback\fP function\&. -.PP -\fBSDL_OpenAudio\fP reads these fields from the \fBdesired\fR \fBSDL_AudioSpec\fR structure pass to the function and attempts to find an audio configuration matching your \fBdesired\fR\&. As mentioned above, if the \fBobtained\fR parameter is \fBNULL\fP then SDL with convert from your \fBdesired\fR audio settings to the hardware settings as it plays\&. -.PP -If \fBobtained\fR is \fBNULL\fP then the \fBdesired\fR \fBSDL_AudioSpec\fR is your working specification, otherwise the \fBobtained\fR \fBSDL_AudioSpec\fR becomes the working specification and the \fBdesirec\fR specification can be deleted\&. The data in the working specification is used when building \fBSDL_AudioCVT\fR\&'s for converting loaded data to the hardware format\&. -.PP -\fBSDL_OpenAudio\fP calculates the \fBsize\fR and \fBsilence\fR fields for both the \fBdesired\fR and \fBobtained\fR specifications\&. The \fBsize\fR field stores the total size of the audio buffer in bytes, while the \fBsilence\fR stores the value used to represent silence in the audio buffer -.PP -The audio device starts out playing \fBsilence\fR when it\&'s opened, and should be enabled for playing by calling \fI\fBSDL_PauseAudio\fP(\fB0\fR)\fR when you are ready for your audio \fBcallback\fR function to be called\&. Since the audio driver may modify the requested \fBsize\fR of the audio buffer, you should allocate any local mixing buffers after you open the audio device\&. -.SH "EXAMPLES" -.PP -.nf -\f(CW/* Prototype of our callback function */ -void my_audio_callback(void *userdata, Uint8 *stream, int len); - -/* Open the audio device */ -SDL_AudioSpec *desired, *obtained; -SDL_AudioSpec *hardware_spec; - -/* Allocate a desired SDL_AudioSpec */ -desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); - -/* Allocate space for the obtained SDL_AudioSpec */ -obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); - -/* 22050Hz - FM Radio quality */ -desired->freq=22050; - -/* 16-bit signed audio */ -desired->format=AUDIO_S16LSB; - -/* Mono */ -desired->channels=0; - -/* Large audio buffer reduces risk of dropouts but increases response time */ -desired->samples=8192; - -/* Our callback function */ -desired->callback=my_audio_callback; - -desired->userdata=NULL; - -/* Open the audio device */ -if ( SDL_OpenAudio(desired, obtained) < 0 ){ - fprintf(stderr, "Couldn\&'t open audio: %s -", SDL_GetError()); - exit(-1); -} -/* desired spec is no longer needed */ -free(desired); -hardware_spec=obtained; -\&. -\&. -/* Prepare callback for playing */ -\&. -\&. -\&. -/* Start playing */ -SDL_PauseAudio(0);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_AudioSpec\fP\fR, \fI\fBSDL_LockAudio\fP\fR, \fI\fBSDL_UnlockAudio\fP\fR, \fI\fBSDL_PauseAudio\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_Overlay.3 b/Externals/SDL/docs/man3/SDL_Overlay.3 deleted file mode 100644 index a852e918f6..0000000000 --- a/Externals/SDL/docs/man3/SDL_Overlay.3 +++ /dev/null @@ -1,52 +0,0 @@ -.TH "SDL_Overlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_Overlay \- YUV video overlay -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint32 format; - int w, h; - int planes; - Uint16 *pitches; - Uint8 **pixels; - Uint32 hw_overlay:1; -} SDL_Overlay;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBformat\fR -Overlay format (see below) -.TP 20 -\fBw, h\fR -Width and height of overlay -.TP 20 -\fBplanes\fR -Number of planes in the overlay\&. Usually either 1 or 3 -.TP 20 -\fBpitches\fR -An array of pitches, one for each plane\&. Pitch is the length of a row in bytes\&. -.TP 20 -\fBpixels\fR -An array of pointers to teh data of each plane\&. The overlay should be locked before these pointers are used\&. -.TP 20 -\fBhw_overlay\fR -This will be set to 1 if the overlay is hardware accelerated\&. -.SH "DESCRIPTION" -.PP -A \fBSDL_Overlay\fR is similar to a \fI\fBSDL_Surface\fR\fR except it stores a YUV overlay\&. All the fields are read only, except for \fBpixels\fR which should be \fIlocked\fR before use\&. The \fBformat\fR field stores the format of the overlay which is one of the following: -.PP -.nf -\f(CW#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */ -#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */ -#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */ -#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */ -#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */\fR -.fi -.PP - More information on YUV formats can be found at \fIhttp://www\&.webartz\&.com/fourcc/indexyuv\&.htm (link to URL http://www.webartz.com/fourcc/indexyuv.htm) \fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_LockYUVOverlay\fP\fR, \fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_Palette.3 b/Externals/SDL/docs/man3/SDL_Palette.3 deleted file mode 100644 index ea5e406d56..0000000000 --- a/Externals/SDL/docs/man3/SDL_Palette.3 +++ /dev/null @@ -1,26 +0,0 @@ -.TH "SDL_Palette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_Palette \- Color palette for 8-bit pixel formats -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - int ncolors; - SDL_Color *colors; -} SDL_Palette;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBncolors\fR -Number of colors used in this palette -.TP 20 -\fBcolors\fR -Pointer to \fI\fBSDL_Color\fR\fR structures that make up the palette\&. -.SH "DESCRIPTION" -.PP -Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Color\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetColors\fP\fR \fI\fBSDL_SetPalette\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_PauseAudio.3 b/Externals/SDL/docs/man3/SDL_PauseAudio.3 deleted file mode 100644 index 1ca979a81b..0000000000 --- a/Externals/SDL/docs/man3/SDL_PauseAudio.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_PauseAudio \- Pauses and unpauses the audio callback processing -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR); -.SH "DESCRIPTION" -.PP -This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_PeepEvents.3 b/Externals/SDL/docs/man3/SDL_PeepEvents.3 deleted file mode 100644 index 016542df8f..0000000000 --- a/Externals/SDL/docs/man3/SDL_PeepEvents.3 +++ /dev/null @@ -1,26 +0,0 @@ -.TH "SDL_PeepEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_PeepEvents \- Checks the event queue for messages and optionally returns them\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_PeepEvents\fP\fR(\fBSDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask\fR); -.SH "DESCRIPTION" -.PP -Checks the event queue for messages and optionally returns them\&. -.PP -If \fBaction\fR is \fBSDL_ADDEVENT\fP, up to \fBnumevents\fR events will be added to the back of the event queue\&. -.PP -If \fBaction\fR is \fBSDL_PEEKEVENT\fP, up to \fBnumevents\fR events at the front of the event queue, matching \fI\fBmask\fR\fR, will be returned and will not be removed from the queue\&. -.PP -If \fBaction\fR is \fBSDL_GETEVENT\fP, up to \fBnumevents\fR events at the front of the event queue, matching \fI\fBmask\fR\fR, will be returned and will be removed from the queue\&. -.PP -This function is thread-safe\&. -.SH "RETURN VALUE" -.PP -This function returns the number of events actually stored, or \fB-1\fR if there was an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PushEvent\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_PixelFormat.3 b/Externals/SDL/docs/man3/SDL_PixelFormat.3 deleted file mode 100644 index f91593ebb0..0000000000 --- a/Externals/SDL/docs/man3/SDL_PixelFormat.3 +++ /dev/null @@ -1,140 +0,0 @@ -.TH "SDL_PixelFormat" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_PixelFormat \- Stores surface format information -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct SDL_PixelFormat { - SDL_Palette *palette; - Uint8 BitsPerPixel; - Uint8 BytesPerPixel; - Uint8 Rloss, Gloss, Bloss, Aloss; - Uint8 Rshift, Gshift, Bshift, Ashift; - Uint32 Rmask, Gmask, Bmask, Amask; - Uint32 colorkey; - Uint8 alpha; -} SDL_PixelFormat;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBpalette\fR -Pointer to the \fIpalette\fR, or \fBNULL\fP if the \fBBitsPerPixel\fR>8 -.TP 20 -\fBBitsPerPixel\fR -The number of bits used to represent each pixel in a surface\&. Usually 8, 16, 24 or 32\&. -.TP 20 -\fBBytesPerPixel\fR -The number of bytes used to represent each pixel in a surface\&. Usually one to four\&. -.TP 20 -\fB[RGBA]mask\fR -Binary mask used to retrieve individual color values -.TP 20 -\fB[RGBA]loss\fR -Precision loss of each color component (2^[RGBA]loss) -.TP 20 -\fB[RGBA]shift\fR -Binary left shift of each color component in the pixel value -.TP 20 -\fBcolorkey\fR -Pixel value of transparent pixels -.TP 20 -\fBalpha\fR -Overall surface alpha value -.SH "DESCRIPTION" -.PP -A \fBSDL_PixelFormat\fR describes the format of the pixel data stored at the \fBpixels\fR field of a \fI\fBSDL_Surface\fR\fR\&. Every surface stores a \fBSDL_PixelFormat\fR in the \fBformat\fR field\&. -.PP -If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential\&. -.PP -8-bit pixel formats are the easiest to understand\&. Since its an 8-bit format, we have 8 \fBBitsPerPixel\fR and 1 \fBBytesPerPixel\fR\&. Since \fBBytesPerPixel\fR is 1, all pixels are represented by a Uint8 which contains an index into \fBpalette\fR->\fBcolors\fR\&. So, to determine the color of a pixel in a 8-bit surface: we read the color index from \fBsurface\fR->\fBpixels\fR and we use that index to read the \fI\fBSDL_Color\fR\fR structure from \fBsurface\fR->\fBformat\fR->\fBpalette\fR->\fBcolors\fR\&. Like so: -.PP -.nf -\f(CWSDL_Surface *surface; -SDL_PixelFormat *fmt; -SDL_Color *color; -Uint8 index; - -\&. -\&. - -/* Create surface */ -\&. -\&. -fmt=surface->format; - -/* Check the bitdepth of the surface */ -if(fmt->BitsPerPixel!=8){ - fprintf(stderr, "Not an 8-bit surface\&. -"); - return(-1); -} - -/* Lock the surface */ -SDL_LockSurface(surface); - -/* Get the topleft pixel */ -index=*(Uint8 *)surface->pixels; -color=fmt->palette->colors[index]; - -/* Unlock the surface */ -SDL_UnlockSurface(surface); -printf("Pixel Color-> Red: %d, Green: %d, Blue: %d\&. Index: %d -", - color->r, color->g, color->b, index); -\&. -\&.\fR -.fi -.PP -.PP -Pixel formats above 8-bit are an entirely different experience\&. They are considered to be "TrueColor" formats and the color information is stored in the pixels themselves, not in a palette\&. The mask, shift and loss fields tell us how the color information is encoded\&. The mask fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel\&. -.PP -.nf -\f(CW/* Extracting color components from a 32-bit color value */ -SDL_PixelFormat *fmt; -SDL_Surface *surface; -Uint32 temp, pixel; -Uint8 red, green, blue, alpha; -\&. -\&. -\&. -fmt=surface->format; -SDL_LockSurface(surface); -pixel=*((Uint32*)surface->pixels); -SDL_UnlockSurface(surface); - -/* Get Red component */ -temp=pixel&fmt->Rmask; /* Isolate red component */ -temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */ -temp=temp<Rloss; /* Expand to a full 8-bit number */ -red=(Uint8)temp; - -/* Get Green component */ -temp=pixel&fmt->Gmask; /* Isolate green component */ -temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */ -temp=temp<Gloss; /* Expand to a full 8-bit number */ -green=(Uint8)temp; - -/* Get Blue component */ -temp=pixel&fmt->Bmask; /* Isolate blue component */ -temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */ -temp=temp<Bloss; /* Expand to a full 8-bit number */ -blue=(Uint8)temp; - -/* Get Alpha component */ -temp=pixel&fmt->Amask; /* Isolate alpha component */ -temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */ -temp=temp<Aloss; /* Expand to a full 8-bit number */ -alpha=(Uint8)temp; - -printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d -", red, green, blue, alpha); -\&. -\&. -\&.\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_Surface\fR\fR, \fI\fBSDL_MapRGB\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_PollEvent.3 b/Externals/SDL/docs/man3/SDL_PollEvent.3 deleted file mode 100644 index 6197f7e1b6..0000000000 --- a/Externals/SDL/docs/man3/SDL_PollEvent.3 +++ /dev/null @@ -1,44 +0,0 @@ -.TH "SDL_PollEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_PollEvent \- Polls for currently pending events\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_PollEvent\fP\fR(\fBSDL_Event *event\fR); -.SH "DESCRIPTION" -.PP -Polls for currently pending events, and returns \fB1\fR if there are any pending events, or \fB0\fR if there are none available\&. -.PP -If \fBevent\fR is not \fBNULL\fP, the next event is removed from the queue and stored in that area\&. -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CWSDL_Event event; /* Event structure */ - -\&. -\&. -\&. -/* Check for events */ -while(SDL_PollEvent(&event)){ /* Loop until there are no events left on the queue */ - switch(event\&.type){ /* Process the appropiate event type */ - case SDL_KEYDOWN: /* Handle a KEYDOWN event */ - printf("Oh! Key press -"); - break; - case SDL_MOUSEMOTION: - \&. - \&. - \&. - default: /* Report an unhandled event */ - printf("I don\&'t know what this event is! -"); - } -}\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fI\fBSDL_WaitEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_PumpEvents.3 b/Externals/SDL/docs/man3/SDL_PumpEvents.3 deleted file mode 100644 index 62cc13d9e0..0000000000 --- a/Externals/SDL/docs/man3/SDL_PumpEvents.3 +++ /dev/null @@ -1,23 +0,0 @@ -.TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_PumpEvents \- Pumps the event loop, gathering events from the input devices\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -Pumps the event loop, gathering events from the input devices\&. -.PP -\fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&. -.PP -.RS -\fBNote: -.PP -You can only call this function in the thread that set the video mode\&. -.RE -.SH "SEE ALSO" -.PP -\fI\fBSDL_PollEvent\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_PushEvent.3 b/Externals/SDL/docs/man3/SDL_PushEvent.3 deleted file mode 100644 index 4be188f125..0000000000 --- a/Externals/SDL/docs/man3/SDL_PushEvent.3 +++ /dev/null @@ -1,27 +0,0 @@ -.TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_PushEvent \- Pushes an event onto the event queue -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR); -.SH "DESCRIPTION" -.PP -The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&. -.PP -.RS -\fBNote: -.PP -Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&. -.RE -.SH "RETURN VALUE" -.PP -Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&. -.SH "EXAMPLES" -.PP -See \fI\fBSDL_Event\fR\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_Quit.3 b/Externals/SDL/docs/man3/SDL_Quit.3 deleted file mode 100644 index 42fe8c1b2d..0000000000 --- a/Externals/SDL/docs/man3/SDL_Quit.3 +++ /dev/null @@ -1,29 +0,0 @@ -.TH "SDL_Quit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_Quit \- Shut down SDL -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_Quit\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_Quit\fP shuts down all SDL subsystems and frees the resources allocated to them\&. This should always be called before you exit\&. For the sake of simplicity you can set \fBSDL_Quit\fP as your \fBatexit\fP call, like: -.PP -.nf -\f(CWSDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO); -atexit(SDL_Quit); -\&. -\&.\fR -.fi -.PP -.PP -.RS -\fBNote: -.PP -While using \fBatexit\fP maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code\&. Plus, using \fBatexit\fP in a library is a sure way to crash dynamically loaded code -.RE -.SH "SEE ALSO" -.PP -\fI\fBSDL_QuitSubsystem\fP\fR, \fI\fBSDL_Init\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_QuitEvent.3 b/Externals/SDL/docs/man3/SDL_QuitEvent.3 deleted file mode 100644 index c357e2a31c..0000000000 --- a/Externals/SDL/docs/man3/SDL_QuitEvent.3 +++ /dev/null @@ -1,30 +0,0 @@ -.TH "SDL_QuitEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_QuitEvent \- Quit requested event -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 type -} SDL_QuitEvent;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBtype\fR -\fBSDL_QUIT\fP -.SH "DESCRIPTION" -.PP -\fBSDL_QuitEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used whan an event of type \fBSDL_QUIT\fP is reported\&. -.PP -As can be seen, the SDL_QuitEvent structure serves no useful purpose\&. The event itself, on the other hand, is very important\&. If you filter out or ignore a quit event then it is impossible for the user to close the window\&. On the other hand, if you do accept a quit event then the application window will be closed, and screen updates will still report success event though the application will no longer be visible\&. -.PP -.RS -\fBNote: -.PP -The macro \fBSDL_QuitRequested\fP will return non-zero if a quit event is pending -.RE -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetEventFilter\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_QuitSubSystem.3 b/Externals/SDL/docs/man3/SDL_QuitSubSystem.3 deleted file mode 100644 index 79e3ca592d..0000000000 --- a/Externals/SDL/docs/man3/SDL_QuitSubSystem.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_QuitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_QuitSubSystem \- Shut down a subsystem -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_QuitSubSystem\fP\fR(\fBUint32 flags\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_QuitSubSystem\fP allows you to shut down a subsystem that has been previously initialized by \fI\fBSDL_Init\fP\fR or \fI\fBSDL_InitSubSystem\fP\fR\&. The \fBflags\fR tells \fBSDL_QuitSubSystem\fP which subsystems to shut down, it uses the same values that are passed to \fI\fBSDL_Init\fP\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Quit\fP\fR, \fI\fBSDL_Init\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_RWFromFile.3 b/Externals/SDL/docs/man3/SDL_RWFromFile.3 deleted file mode 100644 index 9ea68b93d7..0000000000 --- a/Externals/SDL/docs/man3/SDL_RWFromFile.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_FunctionName" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_FunctionName \- Short description of function -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBreturn type\fBSDL_FunctionName\fP\fR(\fBparameter\fR); -.SH "DESCRIPTION" -.PP -Full description -.SH "EXAMPLES" -.PP -examples here -.SH "SEE ALSO" -.PP -\fISDL_AnotherFunction\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_Rect.3 b/Externals/SDL/docs/man3/SDL_Rect.3 deleted file mode 100644 index 8db224de65..0000000000 --- a/Externals/SDL/docs/man3/SDL_Rect.3 +++ /dev/null @@ -1,26 +0,0 @@ -.TH "SDL_Rect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_Rect \- Defines a rectangular area -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Sint16 x, y; - Uint16 w, h; -} SDL_Rect;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBx, y\fR -Position of the upper-left corner of the rectangle -.TP 20 -\fBw, h\fR -The width and height of the rectangle -.SH "DESCRIPTION" -.PP -A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_RemoveTimer.3 b/Externals/SDL/docs/man3/SDL_RemoveTimer.3 deleted file mode 100644 index 1203c6f54f..0000000000 --- a/Externals/SDL/docs/man3/SDL_RemoveTimer.3 +++ /dev/null @@ -1,25 +0,0 @@ -.TH "SDL_RemoveTimer" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_RemoveTimer \- Remove a timer which was added with \fISDL_AddTimer\fR\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_bool \fBSDL_RemoveTimer\fP\fR(\fBSDL_TimerID id\fR); -.SH "DESCRIPTION" -.PP -Removes a timer callback previously added with \fISDL_AddTimer\fR\&. -.SH "RETURN VALUE" -.PP -Returns a boolean value indicating success\&. -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CWSDL_RemoveTimer(my_timer_id);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_AddTimer\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_ResizeEvent.3 b/Externals/SDL/docs/man3/SDL_ResizeEvent.3 deleted file mode 100644 index 7b0a5e2650..0000000000 --- a/Externals/SDL/docs/man3/SDL_ResizeEvent.3 +++ /dev/null @@ -1,28 +0,0 @@ -.TH "SDL_ResizeEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_ResizeEvent \- Window resize event structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 type; - int w, h; -} SDL_ResizeEvent;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBtype\fR -\fBSDL_VIDEORESIZE\fP -.TP 20 -\fBw\fR, \fBh\fR -New width and height of the window -.SH "DESCRIPTION" -.PP -\fBSDL_ResizeEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_VIDEORESIZE\fP is reported\&. -.PP -When \fBSDL_RESIZABLE\fP is passed as a \fBflag\fR to \fI\fBSDL_SetVideoMode\fP\fR the user is allowed to resize the applications window\&. When the window is resized an \fBSDL_VIDEORESIZE\fP is report, with the new window width and height values stored in \fBw\fR and \fBh\fR, respectively\&. When an \fBSDL_VIDEORESIZE\fP is received the window should be resized to the new dimensions using \fI\fBSDL_SetVideoMode\fP\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetVideoMode\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_SaveBMP.3 b/Externals/SDL/docs/man3/SDL_SaveBMP.3 deleted file mode 100644 index 61e00dd51d..0000000000 --- a/Externals/SDL/docs/man3/SDL_SaveBMP.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_SaveBMP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SaveBMP \- Save an SDL_Surface as a Windows BMP file\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_SaveBMP\fP\fR(\fBSDL_Surface *surface, const char *file\fR); -.SH "DESCRIPTION" -.PP -Saves the \fBSDL_Surface\fR \fBsurface\fR as a Windows BMP file named \fBfile\fR\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR if successful or \fB-1\fR if there was an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_LoadBMP\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_SemPost.3 b/Externals/SDL/docs/man3/SDL_SemPost.3 deleted file mode 100644 index 5487d2d5ac..0000000000 --- a/Externals/SDL/docs/man3/SDL_SemPost.3 +++ /dev/null @@ -1,28 +0,0 @@ -.TH "SDL_SemPost" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SemPost \- Unlock a semaphore\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBint \fBSDL_SemPost\fP\fR(\fBSDL_sem *sem\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_SemPost\fP unlocks the semaphore pointed to by \fBsem\fR and atomically increments the semaphores value\&. Threads that were blocking on the semaphore may be scheduled after this call succeeds\&. -.PP -\fBSDL_SemPost\fP should be called after a semaphore is locked by a successful call to \fISDL_SemWait\fR, \fISDL_SemTryWait\fR or \fISDL_SemWaitTimeout\fR\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR if successful or \fB-1\fR if there was an error (leaving the semaphore unchanged)\&. -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CWSDL_SemPost(my_sem);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemValue\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_SemTryWait.3 b/Externals/SDL/docs/man3/SDL_SemTryWait.3 deleted file mode 100644 index aee9aff191..0000000000 --- a/Externals/SDL/docs/man3/SDL_SemTryWait.3 +++ /dev/null @@ -1,41 +0,0 @@ -.TH "SDL_SemTryWait" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SemTryWait \- Attempt to lock a semaphore but don\&'t suspend the thread\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBint \fBSDL_SemTryWait\fP\fR(\fBSDL_sem *sem\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_SemTryWait\fP is a non-blocking varient of \fI\fBSDL_SemWait\fP\fR\&. If the value of the semaphore pointed to by \fBsem\fR is positive it will atomically decrement the semaphore value and return 0, otherwise it will return \fBSDL_MUTEX_TIMEOUT\fR instead of suspending the thread\&. -.PP -After \fBSDL_SemTryWait\fP is successful, the semaphore can be released and its count atomically incremented by a successful call to \fISDL_SemPost\fR\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR if the semaphore was successfully locked or either \fBSDL_MUTEX_TIMEOUT\fR or \fB-1\fR if the thread would have suspended or there was an error, respectivly\&. -.PP -If the semaphore was not successfully locked, the semaphore will be unchanged\&. -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CWres = SDL_SemTryWait(my_sem); - -if (res == SDL_MUTEX_TIMEOUT) { - return TRY_AGAIN; -} -if (res == -1) { - return WAIT_ERROR; -} - -\&.\&.\&. - -SDL_SemPost(my_sem);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_SemValue.3 b/Externals/SDL/docs/man3/SDL_SemValue.3 deleted file mode 100644 index 0703143999..0000000000 --- a/Externals/SDL/docs/man3/SDL_SemValue.3 +++ /dev/null @@ -1,26 +0,0 @@ -.TH "SDL_SemValue" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SemValue \- Return the current value of a semaphore\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL/SDL_thread\&.h" -.sp -\fBUint32 \fBSDL_SemValue\fP\fR(\fBSDL_sem *sem\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_SemValue()\fP returns the current semaphore value from the semaphore pointed to by \fBsem\fR\&. -.SH "RETURN VALUE" -.PP -Returns current value of the semaphore\&. -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CW sem_value = SDL_SemValue(my_sem);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_SemWait.3 b/Externals/SDL/docs/man3/SDL_SemWait.3 deleted file mode 100644 index b7bba3fb73..0000000000 --- a/Externals/SDL/docs/man3/SDL_SemWait.3 +++ /dev/null @@ -1,34 +0,0 @@ -.TH "SDL_SemWait" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SemWait \- Lock a semaphore and suspend the thread if the semaphore value is zero\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBint \fBSDL_SemWait\fP\fR(\fBSDL_sem *sem\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_SemWait()\fP suspends the calling thread until either the semaphore pointed to by \fBsem\fR has a positive value, the call is interrupted by a signal or error\&. If the call is successful it will atomically decrement the semaphore value\&. -.PP -After \fBSDL_SemWait()\fP is successful, the semaphore can be released and its count atomically incremented by a successful call to \fISDL_SemPost\fR\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR if successful or \fB-1\fR if there was an error (leaving the semaphore unchanged)\&. -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CWif (SDL_SemWait(my_sem) == -1) { - return WAIT_FAILED; -} - -\&.\&.\&. - -SDL_SemPost(my_sem);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_SemWaitTimeout.3 b/Externals/SDL/docs/man3/SDL_SemWaitTimeout.3 deleted file mode 100644 index 8afd1cb609..0000000000 --- a/Externals/SDL/docs/man3/SDL_SemWaitTimeout.3 +++ /dev/null @@ -1,41 +0,0 @@ -.TH "SDL_SemWaitTimeout" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SemWaitTimeout \- Lock a semaphore, but only wait up to a specified maximum time\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBint \fBSDL_SemWaitTimeout\fP\fR(\fBSDL_sem *sem, Uint32 timeout\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_SemWaitTimeout()\fP is a varient of \fISDL_SemWait\fR with a maximum timeout value\&. If the value of the semaphore pointed to by \fBsem\fR is positive (greater than zero) it will atomically decrement the semaphore value and return 0, otherwise it will wait up to \fBtimeout\fR milliseconds trying to lock the semaphore\&. This function is to be avoided if possible since on some platforms it is implemented by polling the semaphore every millisecond in a busy loop\&. -.PP -After \fBSDL_SemWaitTimeout()\fP is successful, the semaphore can be released and its count atomically incremented by a successful call to \fISDL_SemPost\fR\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR if the semaphore was successfully locked or either \fBSDL_MUTEX_TIMEOUT\fR or \fB-1\fR if the timeout period was exceeded or there was an error, respectivly\&. -.PP -If the semaphore was not successfully locked, the semaphore will be unchanged\&. -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CWres = SDL_SemWaitTimeout(my_sem, WAIT_TIMEOUT_MILLISEC); - -if (res == SDL_MUTEX_TIMEOUT) { - return TRY_AGAIN; -} -if (res == -1) { - return WAIT_ERROR; -} - -\&.\&.\&. - -SDL_SemPost(my_sem);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_SetAlpha.3 b/Externals/SDL/docs/man3/SDL_SetAlpha.3 deleted file mode 100644 index 282ecdedc5..0000000000 --- a/Externals/SDL/docs/man3/SDL_SetAlpha.3 +++ /dev/null @@ -1,66 +0,0 @@ -.TH "SDL_SetAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SetAlpha \- Adjust the alpha properties of a surface -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_SetAlpha\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint8 alpha\fR); -.SH "DESCRIPTION" -.PP -.RS -\fBNote: -.PP -This function and the semantics of SDL alpha blending have changed since version 1\&.1\&.4\&. Up until version 1\&.1\&.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent\&. This has now been inverted: 0 (\fBSDL_ALPHA_TRANSPARENT\fP) is now considered transparent and 255 (\fBSDL_ALPHA_OPAQUE\fP) is now considered opaque\&. -.RE -.PP -\fBSDL_SetAlpha\fP is used for setting the per-surface alpha value and/or enabling and disabling alpha blending\&. -.PP -The\fBsurface\fR parameter specifies which surface whose alpha attributes you wish to adjust\&. \fBflags\fR is used to specify whether alpha blending should be used (\fBSDL_SRCALPHA\fP) and whether the surface should use RLE acceleration for blitting (\fBSDL_RLEACCEL\fP)\&. \fBflags\fR can be an OR\&'d combination of these two options, one of these options or 0\&. If \fBSDL_SRCALPHA\fP is not passed as a flag then all alpha information is ignored when blitting the surface\&. The \fBalpha\fR parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can still be accelerated with \fBSDL_RLEACCEL\fP\&. -.PP -.RS -\fBNote: -.PP -The per-surface alpha value of 128 is considered a special case and is optimised, so it\&'s much faster than other per-surface values\&. -.RE -.PP -Alpha effects surface blitting in the following ways: -.TP 20 -RGBA->RGB with \fBSDL_SRCALPHA\fP -The source is alpha-blended with the destination, using the alpha channel\&. \fBSDL_SRCCOLORKEY\fP and the per-surface alpha are ignored\&. -.TP 20 -RGBA->RGB without \fBSDL_SRCALPHA\fP -The RGB data is copied from the source\&. The source alpha channel and the per-surface alpha value are ignored\&. -.TP 20 -RGB->RGBA with \fBSDL_SRCALPHA\fP -The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. The alpha channel of the copied pixels is set to opaque\&. -.TP 20 -RGB->RGBA without \fBSDL_SRCALPHA\fP -The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. -.TP 20 -RGBA->RGBA with \fBSDL_SRCALPHA\fP -The source is alpha-blended with the destination using the source alpha channel\&. The alpha channel in the destination surface is left untouched\&. \fBSDL_SRCCOLORKEY\fP is ignored\&. -.TP 20 -RGBA->RGBA without \fBSDL_SRCALPHA\fP -The RGBA data is copied to the destination surface\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. -.TP 20 -RGB->RGB with \fBSDL_SRCALPHA\fP -The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. -.TP 20 -RGB->RGB without \fBSDL_SRCALPHA\fP -The RGB data is copied from the source\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. -.PP -.RS -\fBNote: -.PP - Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface\&. This means that you cannot compose two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask\&. -.PP -Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available -.RE -.SH "RETURN VALUE" -.PP -This function returns \fB0\fR, or \fB-1\fR if there was an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR, \fI\fBSDL_BlitSurface\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_SetClipRect.3 b/Externals/SDL/docs/man3/SDL_SetClipRect.3 deleted file mode 100644 index a1bde0818c..0000000000 --- a/Externals/SDL/docs/man3/SDL_SetClipRect.3 +++ /dev/null @@ -1,19 +0,0 @@ -.TH "SDL_SetClipRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SetClipRect \- Sets the clipping rectangle for a surface\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_SetClipRect\fP\fR(\fBSDL_Surface *surface, SDL_Rect *rect\fR); -.SH "DESCRIPTION" -.PP -Sets the clipping rectangle for a surface\&. When this surface is the destination of a blit, only the area within the clip rectangle will be drawn into\&. -.PP -The rectangle pointed to by \fBrect\fR will be clipped to the edges of the surface so that the clip rectangle for a surface can never fall outside the edges of the surface\&. -.PP -If \fBrect\fR is \fBNULL\fP the clipping rectangle will be set to the full size of the surface\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_GetClipRect\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Surface\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_SetColorKey.3 b/Externals/SDL/docs/man3/SDL_SetColorKey.3 deleted file mode 100644 index 36f88934a1..0000000000 --- a/Externals/SDL/docs/man3/SDL_SetColorKey.3 +++ /dev/null @@ -1,26 +0,0 @@ -.TH "SDL_SetColorKey" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SetColorKey \- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_SetColorKey\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint32 key\fR); -.SH "DESCRIPTION" -.PP - Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration\&. -.PP -RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i\&.e\&., pixels that match the \fBkey\fR value)\&. The \fBkey\fR must be of the same pixel format as the \fBsurface\fR, \fI\fBSDL_MapRGB\fP\fR is often useful for obtaining an acceptable value\&. -.PP -If \fBflag\fR is \fBSDL_SRCCOLORKEY\fP then \fBkey\fR is the transparent pixel value in the source image of a blit\&. -.PP -If \fBflag\fR is OR\&'d with \fBSDL_RLEACCEL\fP then the surface will be draw using RLE acceleration when drawn with \fISDL_BlitSurface\fR\&. The surface will actually be encoded for RLE acceleration the first time \fISDL_BlitSurface\fR or \fISDL_DisplayFormat\fR is called on the surface\&. -.PP -If \fBflag\fR is 0, this function clears any current color key\&. -.SH "RETURN VALUE" -.PP -This function returns \fB0\fR, or \fB-1\fR if there was an error\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_SetAlpha\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_SetColors.3 b/Externals/SDL/docs/man3/SDL_SetColors.3 deleted file mode 100644 index 7137a6c37d..0000000000 --- a/Externals/SDL/docs/man3/SDL_SetColors.3 +++ /dev/null @@ -1,57 +0,0 @@ -.TH "SDL_SetColors" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SetColors \- Sets a portion of the colormap for the given 8-bit surface\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_SetColors\fP\fR(\fBSDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors\fR); -.SH "DESCRIPTION" -.PP -Sets a portion of the colormap for the given 8-bit surface\&. -.PP -When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetColors\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&. -.PP -The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3 =16777216 colors\&. -.PP -Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fBSDL_SetColors\fP modifies both palettes (if present), and is equivalent to calling \fISDL_SetPalette\fR with the \fBflags\fR set to \fB(SDL_LOGPAL | SDL_PHYSPAL)\fP\&. -.SH "RETURN VALUE" -.PP -If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetColors\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&. -.SH "EXAMPLE" -.PP -.nf -\f(CW/* Create a display surface with a grayscale palette */ -SDL_Surface *screen; -SDL_Color colors[256]; -int i; -\&. -\&. -\&. -/* Fill colors with color information */ -for(i=0;i<256;i++){ - colors[i]\&.r=i; - colors[i]\&.g=i; - colors[i]\&.b=i; -} - -/* Create display */ -screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); -if(!screen){ - printf("Couldn\&'t set video mode: %s -", SDL_GetError()); - exit(-1); -} - -/* Set palette */ -SDL_SetColors(screen, colors, 0, 256); -\&. -\&. -\&. -\&.\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_Color\fR\fR \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetPalette\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_SetCursor.3 b/Externals/SDL/docs/man3/SDL_SetCursor.3 deleted file mode 100644 index 78c4cf9f58..0000000000 --- a/Externals/SDL/docs/man3/SDL_SetCursor.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_SetCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SetCursor \- Set the currently active mouse cursor\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_SetCursor\fP\fR(\fBSDL_Cursor *cursor\fR); -.SH "DESCRIPTION" -.PP -Sets the currently active cursor to the specified one\&. If the cursor is currently visible, the change will be immediately represented on the display\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_GetCursor\fP\fR, \fI\fBSDL_CreateCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_SetEventFilter.3 b/Externals/SDL/docs/man3/SDL_SetEventFilter.3 deleted file mode 100644 index 8d3ed034e3..0000000000 --- a/Externals/SDL/docs/man3/SDL_SetEventFilter.3 +++ /dev/null @@ -1,35 +0,0 @@ -.TH "SDL_SetEventFilter" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SetEventFilter \- Sets up a filter to process all events before they are posted to the event queue\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_SetEventFilter\fP\fR(\fBSDL_EventFilter filter\fR); -.SH "DESCRIPTION" -.PP -This function sets up a filter to process all events before they are posted to the event queue\&. This is a very powerful and flexible feature\&. The filter is prototyped as: -.PP -.nf -\f(CWtypedef int (*SDL_EventFilter)(const SDL_Event *event);\fR -.fi -.PP - If the filter returns \fB1\fR, then the event will be added to the internal queue\&. If it returns \fB0\fR, then the event will be dropped from the queue\&. This allows selective filtering of dynamically\&. -.PP -There is one caveat when dealing with the \fBSDL_QUITEVENT\fP event type\&. The event filter is only called when the window manager desires to close the application window\&. If the event filter returns 1, then the window will be closed, otherwise the window will remain open if possible\&. If the quit event is generated by an interrupt signal, it will bypass the internal queue and be delivered to the application at the next event poll\&. -.PP -.RS -\fBNote: -.PP -Events pushed onto the queue with \fI\fBSDL_PushEvent\fP\fR or \fI\fBSDL_PeepEvents\fP\fR do not get passed through the event filter\&. -.RE -.PP -.RS -\fBNote: -.PP -\fIBe Careful!\fP The event filter function may run in a different thread so be careful what you do within it\&. -.RE -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetEventFilter\fP\fR, \fI\fBSDL_PushEvent\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 diff --git a/Externals/SDL/docs/man3/SDL_SetGamma.3 b/Externals/SDL/docs/man3/SDL_SetGamma.3 deleted file mode 100644 index 4897272d01..0000000000 --- a/Externals/SDL/docs/man3/SDL_SetGamma.3 +++ /dev/null @@ -1,22 +0,0 @@ -.TH "SDL_SetGamma" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SetGamma \- Sets the color gamma function for the display -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_SetGamma\fP\fR(\fBfloat redgamma, float greengamma, float bluegamma\fR); -.SH "DESCRIPTION" -.PP -Sets the "gamma function" for the display of each color component\&. Gamma controls the brightness/contrast of colors displayed on the screen\&. A gamma value of 1\&.0 is identity (i\&.e\&., no adjustment is made)\&. -.PP -This function adjusts the gamma based on the "gamma function" parameter, you can directly specify lookup tables for gamma adjustment with \fISDL_SetGammaRamp\fR\&. -.PP -Not all display hardware is able to change gamma\&. -.SH "RETURN VALUE" -.PP -Returns -1 on error (or if gamma adjustment is not supported)\&. -.SH "SEE ALSO" -.PP -\fISDL_GetGammaRamp\fR \fISDL_SetGammaRamp\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_SetGammaRamp.3 b/Externals/SDL/docs/man3/SDL_SetGammaRamp.3 deleted file mode 100644 index 52bf9f5914..0000000000 --- a/Externals/SDL/docs/man3/SDL_SetGammaRamp.3 +++ /dev/null @@ -1,22 +0,0 @@ -.TH "SDL_SetGammaRamp" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SetGammaRamp \- Sets the color gamma lookup tables for the display -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_SetGammaRamp\fP\fR(\fBUint16 *redtable, Uint16 *greentable, Uint16 *bluetable\fR); -.SH "DESCRIPTION" -.PP -Sets the gamma lookup tables for the display for each color component\&. Each table is an array of 256 Uint16 values, representing a mapping between the input and output for that channel\&. The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision\&. You may pass NULL to any of the channels to leave them unchanged\&. -.PP -This function adjusts the gamma based on lookup tables, you can also have the gamma calculated based on a "gamma function" parameter with \fISDL_SetGamma\fR\&. -.PP -Not all display hardware is able to change gamma\&. -.SH "RETURN VALUE" -.PP -Returns -1 on error (or if gamma adjustment is not supported)\&. -.SH "SEE ALSO" -.PP -\fISDL_SetGamma\fR \fISDL_GetGammaRamp\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_SetModState.3 b/Externals/SDL/docs/man3/SDL_SetModState.3 deleted file mode 100644 index f356ca1e5f..0000000000 --- a/Externals/SDL/docs/man3/SDL_SetModState.3 +++ /dev/null @@ -1,35 +0,0 @@ -.TH "SDL_SetModState" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SetModState \- Set the current key modifier state -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_SetModState\fP\fR(\fBSDLMod modstate\fR); -.SH "DESCRIPTION" -.PP -The inverse of \fI\fBSDL_GetModState\fP\fR, \fBSDL_SetModState\fP allows you to impose modifier key states on your application\&. -.PP -Simply pass your desired modifier states into \fBmodstate\fR\&. This value my be a logical OR\&'d combination of the following: -.PP -.nf -\f(CWtypedef enum { - KMOD_NONE = 0x0000, - KMOD_LSHIFT= 0x0001, - KMOD_RSHIFT= 0x0002, - KMOD_LCTRL = 0x0040, - KMOD_RCTRL = 0x0080, - KMOD_LALT = 0x0100, - KMOD_RALT = 0x0200, - KMOD_LMETA = 0x0400, - KMOD_RMETA = 0x0800, - KMOD_NUM = 0x1000, - KMOD_CAPS = 0x2000, - KMOD_MODE = 0x4000, -} SDLMod;\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_GetModState\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_SetPalette.3 b/Externals/SDL/docs/man3/SDL_SetPalette.3 deleted file mode 100644 index a2ca3f618e..0000000000 --- a/Externals/SDL/docs/man3/SDL_SetPalette.3 +++ /dev/null @@ -1,59 +0,0 @@ -.TH "SDL_SetPalette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SetPalette \- Sets the colors in the palette of an 8-bit surface\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_SetPalette\fP\fR(\fBSDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors\fR); -.SH "DESCRIPTION" -.PP -Sets a portion of the palette for the given 8-bit surface\&. -.PP -Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&. -.PP -This function can modify either the logical or physical palette by specifing \fBSDL_LOGPAL\fP or \fBSDL_PHYSPAL\fPthe in the \fBflags\fR parameter\&. -.PP -When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetPalette\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&. -.PP -The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3=16777216 colors\&. -.SH "RETURN VALUE" -.PP -If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetPalette\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&. -.SH "EXAMPLE" -.PP -.nf -\f(CW /* Create a display surface with a grayscale palette */ - SDL_Surface *screen; - SDL_Color colors[256]; - int i; - \&. - \&. - \&. - /* Fill colors with color information */ - for(i=0;i<256;i++){ - colors[i]\&.r=i; - colors[i]\&.g=i; - colors[i]\&.b=i; - } - - /* Create display */ - screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); - if(!screen){ - printf("Couldn\&'t set video mode: %s -", SDL_GetError()); - exit(-1); - } - - /* Set palette */ - SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256); - \&. - \&. - \&. - \&.\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fISDL_SetColors\fR, \fISDL_SetVideoMode\fR, \fISDL_Surface\fR, \fISDL_Color\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_SetTimer.3 b/Externals/SDL/docs/man3/SDL_SetTimer.3 deleted file mode 100644 index 418ac86b7d..0000000000 --- a/Externals/SDL/docs/man3/SDL_SetTimer.3 +++ /dev/null @@ -1,39 +0,0 @@ -.TH "SDL_SetTimer" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SetTimer \- Set a callback to run after the specified number of milliseconds has elapsed\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_SetTimer\fP\fR(\fBUint32 interval, SDL_TimerCallback callback\fR); -.SH "CALLBACK" -.PP -/* Function prototype for the timer callback function */ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval); -.SH "DESCRIPTION" -.PP -Set a callback to run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and returns the next timer interval\&. If the returned value is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&. -.PP -To cancel a currently running timer, call \fBSDL_SetTimer(0, NULL);\fP -.PP -The timer callback function may run in a different thread than your main constant, and so shouldn\&'t call any functions from within itself\&. -.PP -The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&. -.PP -If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fBSDL_Init()\fP\&. -.PP -.RS -\fBNote: -.PP -This function is kept for compatibility but has been superseded by the new timer functions \fISDL_AddTimer\fR and \fISDL_RemoveTimer\fR which support multiple timers\&. -.RE -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CWSDL_SetTimer((33/10)*10, my_callback);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_AddTimer\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_SetVideoMode.3 b/Externals/SDL/docs/man3/SDL_SetVideoMode.3 deleted file mode 100644 index 95defb1836..0000000000 --- a/Externals/SDL/docs/man3/SDL_SetVideoMode.3 +++ /dev/null @@ -1,67 +0,0 @@ -.TH "SDL_SetVideoMode" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SetVideoMode \- Set up a video mode with the specified width, height and bits-per-pixel\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_Surface *\fBSDL_SetVideoMode\fP\fR(\fBint width, int height, int bpp, Uint32 flags\fR); -.SH "DESCRIPTION" -.PP -Set up a video mode with the specified width, height and bits-per-pixel\&. -.PP -If \fBbpp\fR is 0, it is treated as the current display bits per pixel\&. -.PP -The \fBflags\fR parameter is the same as the \fBflags\fR field of the \fI\fBSDL_Surface\fR\fR structure\&. OR\&'d combinations of the following values are valid\&. -.TP 20 -\fBSDL_SWSURFACE\fP -Create the video surface in system memory -.TP 20 -\fBSDL_HWSURFACE\fP -Create the video surface in video memory -.TP 20 -\fBSDL_ASYNCBLIT\fP -Enables the use of asynchronous updates of the display surface\&. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems\&. -.TP 20 -\fBSDL_ANYFORMAT\fP -Normally, if a video surface of the requested bits-per-pixel (\fBbpp\fR) is not available, SDL will emulate one with a shadow surface\&. Passing \fBSDL_ANYFORMAT\fP prevents this and causes SDL to use the video surface, regardless of its pixel depth\&. -.TP 20 -\fBSDL_HWPALETTE\fP -Give SDL exclusive palette access\&. Without this flag you may not always get the the colors you request with \fI\fBSDL_SetColors\fP\fR or \fI\fBSDL_SetPalette\fP\fR\&. -.TP 20 -\fBSDL_DOUBLEBUF\fP -Enable hardware double buffering; only valid with SDL_HWSURFACE\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. All drawing will take place on the surface that is not displayed at the moment\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&. -.TP 20 -\fBSDL_FULLSCREEN\fP -SDL will attempt to use a fullscreen mode\&. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background\&. -.TP 20 -\fBSDL_OPENGL\fP -Create an OpenGL rendering context\&. You should have previously set OpenGL video attributes with \fI\fBSDL_GL_SetAttribute\fP\fR\&. -.TP 20 -\fBSDL_OPENGLBLIT\fP -Create an OpenGL rendering context, like above, but allow normal blitting operations\&. The screen (2D) surface may have an alpha channel, and \fI\fBSDL_UpdateRects\fP\fR must be used for updating changes to the screen surface\&. -.TP 20 -\fBSDL_RESIZABLE\fP -Create a resizable window\&. When the window is resized by the user a \fI\fBSDL_VIDEORESIZE\fP\fR event is generated and \fBSDL_SetVideoMode\fP can be called again with the new size\&. -.TP 20 -\fBSDL_NOFRAME\fP -If possible, \fBSDL_NOFRAME\fP causes SDL to create a window with no title bar or frame decoration\&. Fullscreen modes automatically have this flag set\&. -.PP -.RS -\fBNote: -.PP -Whatever \fBflags\fR \fBSDL_SetVideoMode\fP could satisfy are set in the \fBflags\fR member of the returned surface\&. -.RE -.PP -.RS -\fBNote: -.PP -The \fBbpp\fR parameter is the number of bits per pixel, so a \fBbpp\fR of 24 uses the packed representation of 3 bytes/pixel\&. For the more common 4 bytes/pixel mode, use a \fBbpp\fR of 32\&. Somewhat oddly, both 15 and 16 will request a 2 bytes/pixel mode, but different pixel formats\&. -.RE -.SH "RETURN VALUE" -.PP -The framebuffer surface, or \fBNULL\fR if it fails\&. The surface returned is freed by SDL_Quit() and should nt be freed by the caller\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Flip\fP\fR, \fI\fBSDL_Surface\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_ShowCursor.3 b/Externals/SDL/docs/man3/SDL_ShowCursor.3 deleted file mode 100644 index 0376415c0e..0000000000 --- a/Externals/SDL/docs/man3/SDL_ShowCursor.3 +++ /dev/null @@ -1,20 +0,0 @@ -.TH "SDL_ShowCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_ShowCursor \- Toggle whether or not the cursor is shown on the screen\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_ShowCursor\fP\fR(\fBint toggle\fR); -.SH "DESCRIPTION" -.PP -Toggle whether or not the cursor is shown on the screen\&. Passing \fBSDL_ENABLE\fP displays the cursor and passing \fBSDL_DISABLE\fP hides it\&. The current state of the mouse cursor can be queried by passing \fBSDL_QUERY\fP, either \fBSDL_DISABLE\fP or \fBSDL_ENABLE\fP will be returned\&. -.PP -The cursor starts off displayed, but can be turned off\&. -.SH "RETURN VALUE" -.PP -Returns the current state of the cursor\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateCursor\fP\fR, \fI\fBSDL_SetCursor\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_Surface.3 b/Externals/SDL/docs/man3/SDL_Surface.3 deleted file mode 100644 index 03d6ff9dc8..0000000000 --- a/Externals/SDL/docs/man3/SDL_Surface.3 +++ /dev/null @@ -1,96 +0,0 @@ -.TH "SDL_Surface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_Surface \- Graphical Surface Structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct SDL_Surface { - Uint32 flags; /* Read-only */ - SDL_PixelFormat *format; /* Read-only */ - int w, h; /* Read-only */ - Uint16 pitch; /* Read-only */ - void *pixels; /* Read-write */ - - /* clipping information */ - SDL_Rect clip_rect; /* Read-only */ - - /* Reference count -- used when freeing surface */ - int refcount; /* Read-mostly */ - - /* This structure also contains private fields not shown here */ -} SDL_Surface;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBflags\fR -Surface flags -.TP 20 -\fBformat\fR -Pixel \fIformat\fR -.TP 20 -\fBw, h\fR -Width and height of the surface -.TP 20 -\fBpitch\fR -Length of a surface scanline in bytes -.TP 20 -\fBpixels\fR -Pointer to the actual pixel data -.TP 20 -\fBclip_rect\fR -surface clip \fIrectangle\fR -.SH "DESCRIPTION" -.PP -\fBSDL_Surface\fR\&'s represent areas of "graphical" memory, memory that can be drawn to\&. The video framebuffer is returned as a \fBSDL_Surface\fR by \fI\fBSDL_SetVideoMode\fP\fR and \fI\fBSDL_GetVideoSurface\fP\fR\&. Most of the fields should be pretty obvious\&. \fBw\fR and \fBh\fR are the width and height of the surface in pixels\&. \fBpixels\fR is a pointer to the actual pixel data, the surface should be \fIlocked\fR before accessing this field\&. The \fBclip_rect\fR field is the clipping rectangle as set by \fI\fBSDL_SetClipRect\fP\fR\&. -.PP -The following are supported in the \fBflags\fR field\&. -.TP 20 -\fBSDL_SWSURFACE\fP -Surface is stored in system memory -.TP 20 -\fBSDL_HWSURFACE\fP -Surface is stored in video memory -.TP 20 -\fBSDL_ASYNCBLIT\fP -Surface uses asynchronous blits if possible -.TP 20 -\fBSDL_ANYFORMAT\fP -Allows any pixel-format (Display surface) -.TP 20 -\fBSDL_HWPALETTE\fP -Surface has exclusive palette -.TP 20 -\fBSDL_DOUBLEBUF\fP -Surface is double buffered (Display surface) -.TP 20 -\fBSDL_FULLSCREEN\fP -Surface is full screen (Display Surface) -.TP 20 -\fBSDL_OPENGL\fP -Surface has an OpenGL context (Display Surface) -.TP 20 -\fBSDL_OPENGLBLIT\fP -Surface supports OpenGL blitting (Display Surface) -.TP 20 -\fBSDL_RESIZABLE\fP -Surface is resizable (Display Surface) -.TP 20 -\fBSDL_HWACCEL\fP -Surface blit uses hardware acceleration -.TP 20 -\fBSDL_SRCCOLORKEY\fP -Surface use colorkey blitting -.TP 20 -\fBSDL_RLEACCEL\fP -Colorkey blitting is accelerated with RLE -.TP 20 -\fBSDL_SRCALPHA\fP -Surface blit uses alpha blending -.TP 20 -\fBSDL_PREALLOC\fP -Surface uses preallocated memory -.SH "SEE ALSO" -.PP -\fI\fBSDL_PixelFormat\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_SysWMEvent.3 b/Externals/SDL/docs/man3/SDL_SysWMEvent.3 deleted file mode 100644 index ca1b7abff9..0000000000 --- a/Externals/SDL/docs/man3/SDL_SysWMEvent.3 +++ /dev/null @@ -1,21 +0,0 @@ -.TH "SDL_SysWMEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_SysWMEvent \- Platform-dependent window manager event\&. -.SH "DESCRIPTION" -.PP -The system window manager event contains a pointer to system-specific information about unknown window manager events\&. If you enable this event using \fI\fBSDL_EventState()\fP\fR, it will be generated whenever unhandled events are received from the window manager\&. This can be used, for example, to implement cut-and-paste in your application\&. -.PP -.nf -\f(CWtypedef struct { - Uint8 type; /* Always SDL_SysWM */ - } SDL_SysWMEvent;\fR -.fi -.PP - If you want to obtain system-specific information about the window manager, you can fill the version member of a \fBSDL_SysWMinfo\fR structure (details can be found in \fBSDL_syswm\&.h\fP, which must be included) using the \fBSDL_VERSION()\fP macro found in \fBSDL_version\&.h\fP, and pass it to the function: -.PP -.sp -\fBint \fBSDL_GetWMInfo\fP\fR(\fBSDL_SysWMinfo *info\fR); -.SH "SEE ALSO" -.PP -\fI\fBSDL_EventState\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_ThreadID.3 b/Externals/SDL/docs/man3/SDL_ThreadID.3 deleted file mode 100644 index 10e2cf8321..0000000000 --- a/Externals/SDL/docs/man3/SDL_ThreadID.3 +++ /dev/null @@ -1,13 +0,0 @@ -.TH "SDL_ThreadID" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_ThreadID \- Get the 32-bit thread identifier for the current thread\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBUint32 \fBSDL_ThreadID\fP\fR(\fBvoid\fR) -.SH "DESCRIPTION" -.PP -Get the 32-bit thread identifier for the current thread\&. -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_UnlockAudio.3 b/Externals/SDL/docs/man3/SDL_UnlockAudio.3 deleted file mode 100644 index 85063191a2..0000000000 --- a/Externals/SDL/docs/man3/SDL_UnlockAudio.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_UnlockAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_UnlockAudio \- Unlock the callback function -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_UnlockAudio\fP\fR(\fBvoid\fR) -.SH "DESCRIPTION" -.PP -Unlocks a previous \fI\fBSDL_LockAudio\fP\fR call\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_OpenAudio\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 diff --git a/Externals/SDL/docs/man3/SDL_UnlockSurface.3 b/Externals/SDL/docs/man3/SDL_UnlockSurface.3 deleted file mode 100644 index a3fe5c9b6c..0000000000 --- a/Externals/SDL/docs/man3/SDL_UnlockSurface.3 +++ /dev/null @@ -1,17 +0,0 @@ -.TH "SDL_UnlockSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_UnlockSurface \- Unlocks a previously locked surface\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_UnlockSurface\fP\fR(\fBSDL_Surface *surface\fR); -.SH "DESCRIPTION" -.PP -Surfaces that were previously locked using \fBSDL_LockSurface\fP must be unlocked with \fBSDL_UnlockSurface\fP\&. Surfaces should be unlocked as soon as possible\&. -.PP -It should be noted that since 1\&.1\&.8, surface locks are recursive\&. See \fI\fBSDL_LockSurface\fP\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_LockSurface\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_UnlockYUVOverlay.3 b/Externals/SDL/docs/man3/SDL_UnlockYUVOverlay.3 deleted file mode 100644 index 1e6b7217eb..0000000000 --- a/Externals/SDL/docs/man3/SDL_UnlockYUVOverlay.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_UnlockYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_UnlockYUVOverlay \- Unlock an overlay -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_UnlockYUVOverlay\fP\fR(\fBSDL_Overlay *overlay\fR); -.SH "DESCRIPTION" -.PP -The opposite to \fI\fBSDL_LockYUVOverlay\fP\fR\&. Unlocks a previously locked overlay\&. An overlay must be unlocked before it can be displayed\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_Overlay\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_UpdateRect.3 b/Externals/SDL/docs/man3/SDL_UpdateRect.3 deleted file mode 100644 index a101a83863..0000000000 --- a/Externals/SDL/docs/man3/SDL_UpdateRect.3 +++ /dev/null @@ -1,19 +0,0 @@ -.TH "SDL_UpdateRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_UpdateRect \- Makes sure the given area is updated on the given screen\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_UpdateRect\fP\fR(\fBSDL_Surface *screen, Sint32 x, Sint32 y, Sint32 w, Sint32 h\fR); -.SH "DESCRIPTION" -.PP -Makes sure the given area is updated on the given screen\&. The rectangle must be confined within the screen boundaries (no clipping is done)\&. -.PP -If \&'\fBx\fR\&', \&'\fBy\fR\&', \&'\fBw\fR\&' and \&'\fBh\fR\&' are all 0, \fBSDL_UpdateRect\fP will update the entire screen\&. -.PP -This function should not be called while \&'\fBscreen\fR\&' is \fIlocked\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_UpdateRects\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_UpdateRects.3 b/Externals/SDL/docs/man3/SDL_UpdateRects.3 deleted file mode 100644 index 9ffdb08e05..0000000000 --- a/Externals/SDL/docs/man3/SDL_UpdateRects.3 +++ /dev/null @@ -1,25 +0,0 @@ -.TH "SDL_UpdateRects" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_UpdateRects \- Makes sure the given list of rectangles is updated on the given screen\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_UpdateRects\fP\fR(\fBSDL_Surface *screen, int numrects, SDL_Rect *rects\fR); -.SH "DESCRIPTION" -.PP -Makes sure the given list of rectangles is updated on the given screen\&. The rectangles must all be confined within the screen boundaries (no clipping is done)\&. -.PP -This function should not be called while \fBscreen\fR is \fIlocked\fR\&. -.PP -.RS -\fBNote: -.PP -It is adviced to call this function only once per frame, since each call has some processing overhead\&. This is no restriction since you can pass any number of rectangles each time\&. -.PP -The rectangles are not automatically merged or checked for overlap\&. In general, the programmer can use his knowledge about his particular rectangles to merge them in an efficient way, to avoid overdraw\&. -.RE -.SH "SEE ALSO" -.PP -\fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_UserEvent.3 b/Externals/SDL/docs/man3/SDL_UserEvent.3 deleted file mode 100644 index d92ec5356a..0000000000 --- a/Externals/SDL/docs/man3/SDL_UserEvent.3 +++ /dev/null @@ -1,47 +0,0 @@ -.TH "SDL_UserEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_UserEvent \- A user-defined event type -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 type; - int code; - void *data1; - void *data2; -} SDL_UserEvent;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBtype\fR -\fBSDL_USEREVENT\fP through to \fBSDL_NUMEVENTS-1\fP -.TP 20 -\fBcode\fR -User defined event code -.TP 20 -\fBdata1\fR -User defined data pointer -.TP 20 -\fBdata2\fR -User defined data pointer -.SH "DESCRIPTION" -.PP -\fBSDL_UserEvent\fR is in the \fBuser\fR member of the structure \fI\fBSDL_Event\fR\fR\&. This event is unique, it is never created by SDL but only by the user\&. The event can be pushed onto the event queue using \fI\fBSDL_PushEvent\fP\fR\&. The contents of the structure members or completely up to the programmer, the only requirement is that \fBtype\fR is a value from \fBSDL_USEREVENT\fP to \fBSDL_NUMEVENTS-1\fP (inclusive)\&. -.SH "EXAMPLES" -.PP -.PP -.nf -\f(CWSDL_Event event; - -event\&.type = SDL_USEREVENT; -event\&.user\&.code = my_event_code; -event\&.user\&.data1 = significant_data; -event\&.user\&.data2 = 0; -SDL_PushEvent(&event);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fI\fBSDL_PushEvent\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_VideoDriverName.3 b/Externals/SDL/docs/man3/SDL_VideoDriverName.3 deleted file mode 100644 index e8563b6503..0000000000 --- a/Externals/SDL/docs/man3/SDL_VideoDriverName.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_VideoDriverName" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_VideoDriverName \- Obtain the name of the video driver -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBchar *\fBSDL_VideoDriverName\fP\fR(\fBchar *namebuf, int maxlen\fR); -.SH "DESCRIPTION" -.PP -The buffer pointed to by \fBnamebuf\fR is filled up to a maximum of \fBmaxlen\fR characters (include the NULL terminator) with the name of the initialised video driver\&. The driver name is a simple one word identifier like "x11" or "windib"\&. -.SH "RETURN VALUE" -.PP -Returns \fBNULL\fP if video has not been initialised with \fBSDL_Init\fP or a pointer to \fBnamebuf\fR otherwise\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Init\fP\fR \fI\fBSDL_InitSubSystem\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_VideoInfo.3 b/Externals/SDL/docs/man3/SDL_VideoInfo.3 deleted file mode 100644 index c62e1ffdd3..0000000000 --- a/Externals/SDL/docs/man3/SDL_VideoInfo.3 +++ /dev/null @@ -1,62 +0,0 @@ -.TH "SDL_VideoInfo" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_VideoInfo \- Video Target information -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint32 hw_available:1; - Uint32 wm_available:1; - Uint32 blit_hw:1; - Uint32 blit_hw_CC:1; - Uint32 blit_hw_A:1; - Uint32 blit_sw:1; - Uint32 blit_sw_CC:1; - Uint32 blit_sw_A:1; - Uint32 blit_fill; - Uint32 video_mem; - SDL_PixelFormat *vfmt; -} SDL_VideoInfo;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBhw_available\fR -Is it possible to create hardware surfaces? -.TP 20 -\fBwm_available\fR -Is there a window manager available -.TP 20 -\fBblit_hw\fR -Are hardware to hardware blits accelerated? -.TP 20 -\fBblit_hw_CC\fR -Are hardware to hardware colorkey blits accelerated? -.TP 20 -\fBblit_hw_A\fR -Are hardware to hardware alpha blits accelerated? -.TP 20 -\fBblit_sw\fR -Are software to hardware blits accelerated? -.TP 20 -\fBblit_sw_CC\fR -Are software to hardware colorkey blits accelerated? -.TP 20 -\fBblit_sw_A\fR -Are software to hardware alpha blits accelerated? -.TP 20 -\fBblit_fill\fR -Are color fills accelerated? -.TP 20 -\fBvideo_mem\fR -Total amount of video memory in Kilobytes -.TP 20 -\fBvfmt\fR -\fIPixel format\fR of the video device -.SH "DESCRIPTION" -.PP -This (read-only) structure is returned by \fI\fBSDL_GetVideoInfo\fP\fR\&. It contains information on either the \&'best\&' available mode (if called before \fI\fBSDL_SetVideoMode\fP\fR) or the current video mode\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_GetVideoInfo\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_VideoModeOK.3 b/Externals/SDL/docs/man3/SDL_VideoModeOK.3 deleted file mode 100644 index 72c9a90733..0000000000 --- a/Externals/SDL/docs/man3/SDL_VideoModeOK.3 +++ /dev/null @@ -1,44 +0,0 @@ -.TH "SDL_VideoModeOK" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_VideoModeOK \- Check to see if a particular video mode is supported\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_VideoModeOK\fP\fR(\fBint width, int height, int bpp, Uint32 flags\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_VideoModeOK\fP returns \fB0\fR if the requested mode is not supported under any bit depth, or returns the bits-per-pixel of the closest available mode with the given width, height and requested \fIsurface\fR flags (see \fI\fBSDL_SetVideoMode\fP\fR)\&. -.PP -The bits-per-pixel value returned is only a suggested mode\&. You can usually request and bpp you want when \fIsetting\fR the video mode and SDL will emulate that color depth with a shadow video surface\&. -.PP -The arguments to \fBSDL_VideoModeOK\fP are the same ones you would pass to \fISDL_SetVideoMode\fR -.SH "EXAMPLE" -.PP -.nf -\f(CWSDL_Surface *screen; -Uint32 bpp; -\&. -\&. -\&. -printf("Checking mode 640x480@16bpp\&. -"); -bpp=SDL_VideoModeOK(640, 480, 16, SDL_HWSURFACE); - -if(!bpp){ - printf("Mode not available\&. -"); - exit(-1); -} - -printf("SDL Recommends 640x480@%dbpp\&. -", bpp); -screen=SDL_SetVideoMode(640, 480, bpp, SDL_HWSURFACE); -\&. -\&.\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_GetVideoInfo\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_WM_GetCaption.3 b/Externals/SDL/docs/man3/SDL_WM_GetCaption.3 deleted file mode 100644 index 68ed8b2323..0000000000 --- a/Externals/SDL/docs/man3/SDL_WM_GetCaption.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_WM_GetCaption" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_WM_GetCaption \- Gets the window title and icon name\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_WM_GetCaption\fP\fR(\fBchar **title, char **icon\fR); -.SH "DESCRIPTION" -.PP -Set pointers to the window \fBtitle\fR and \fBicon\fR name\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_WM_SetCaption\fP\fR, \fI\fBSDL_WM_SetIcon\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_WM_GrabInput.3 b/Externals/SDL/docs/man3/SDL_WM_GrabInput.3 deleted file mode 100644 index 556681e70d..0000000000 --- a/Externals/SDL/docs/man3/SDL_WM_GrabInput.3 +++ /dev/null @@ -1,28 +0,0 @@ -.TH "SDL_WM_GrabInput" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_WM_GrabInput \- Grabs mouse and keyboard input\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR); -.SH "DESCRIPTION" -.PP -Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&. -.PP -When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&. -.PP -.PP -.nf -\f(CWtypedef enum { - SDL_GRAB_QUERY, - SDL_GRAB_OFF, - SDL_GRAB_ON -} SDL_GrabMode;\fR -.fi -.PP - -.SH "RETURN VALUE" -.PP -The current/new \fBSDL_GrabMode\fR\&. -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_WM_IconifyWindow.3 b/Externals/SDL/docs/man3/SDL_WM_IconifyWindow.3 deleted file mode 100644 index 922df8f53f..0000000000 --- a/Externals/SDL/docs/man3/SDL_WM_IconifyWindow.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_WM_IconifyWindow" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" -.SH "NAME" -SDL_WM_IconifyWindow \- Iconify/Minimise the window -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_WM_IconifyWindow\fP\fR(\fBvoid\fR); -.SH "DESCRIPTION" -.PP -If the application is running in a window managed environment SDL attempts to iconify/minimise it\&. If \fBSDL_WM_IconifyWindow\fP is successful, the application will receive a \fI\fBSDL_APPACTIVE\fP\fR loss event\&. -.SH "RETURN VALUE" -.PP -Returns non-zero on success or \fB0\fR if iconification is not support or was refused by the window manager\&. -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02 diff --git a/Externals/SDL/docs/man3/SDL_WM_SetCaption.3 b/Externals/SDL/docs/man3/SDL_WM_SetCaption.3 deleted file mode 100644 index 847ff5d45d..0000000000 --- a/Externals/SDL/docs/man3/SDL_WM_SetCaption.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_WM_SetCaption" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" -.SH "NAME" -SDL_WM_SetCaption \- Sets the window tile and icon name\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_WM_SetCaption\fP\fR(\fBconst char *title, const char *icon\fR); -.SH "DESCRIPTION" -.PP -Sets the title-bar and icon name of the display window\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_WM_GetCaption\fP\fR, \fI\fBSDL_WM_SetIcon\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02 diff --git a/Externals/SDL/docs/man3/SDL_WM_SetIcon.3 b/Externals/SDL/docs/man3/SDL_WM_SetIcon.3 deleted file mode 100644 index 3f3a51966a..0000000000 --- a/Externals/SDL/docs/man3/SDL_WM_SetIcon.3 +++ /dev/null @@ -1,27 +0,0 @@ -.TH "SDL_WM_SetIcon" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" -.SH "NAME" -SDL_WM_SetIcon \- Sets the icon for the display window\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_WM_SetIcon\fP\fR(\fBSDL_Surface *icon, Uint8 *mask\fR); -.SH "DESCRIPTION" -.PP -Sets the icon for the display window\&. Win32 icons must be 32x32\&. -.PP -This function must be called before the first call to \fISDL_SetVideoMode\fR\&. -.PP -It takes an \fBicon\fR surface, and a \fBmask\fR in MSB format\&. -.PP -If \fBmask\fR is \fBNULL\fP, the entire icon surface will be used as the icon\&. -.SH "EXAMPLE" -.PP -.nf -\f(CWSDL_WM_SetIcon(SDL_LoadBMP("icon\&.bmp"), NULL);\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_WM_SetCaption\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02 diff --git a/Externals/SDL/docs/man3/SDL_WM_ToggleFullScreen.3 b/Externals/SDL/docs/man3/SDL_WM_ToggleFullScreen.3 deleted file mode 100644 index d4cf8de151..0000000000 --- a/Externals/SDL/docs/man3/SDL_WM_ToggleFullScreen.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_WM_ToggleFullScreen" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" -.SH "NAME" -SDL_WM_ToggleFullScreen \- Toggles fullscreen mode -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_WM_ToggleFullScreen\fP\fR(\fBSDL_Surface *surface\fR); -.SH "DESCRIPTION" -.PP -Toggles the application between windowed and fullscreen mode, if supported\&. (X11 is the only target currently supported, BeOS support is experimental)\&. -.SH "RETURN VALUE" -.PP -Returns \fB0\fR on failure or \fB1\fR on success\&. -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02 diff --git a/Externals/SDL/docs/man3/SDL_WaitEvent.3 b/Externals/SDL/docs/man3/SDL_WaitEvent.3 deleted file mode 100644 index adadb4aa61..0000000000 --- a/Externals/SDL/docs/man3/SDL_WaitEvent.3 +++ /dev/null @@ -1,17 +0,0 @@ -.TH "SDL_WaitEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_WaitEvent \- Waits indefinitely for the next available event\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBint \fBSDL_WaitEvent\fP\fR(\fBSDL_Event *event\fR); -.SH "DESCRIPTION" -.PP -Waits indefinitely for the next available event, returning \fB1\fR, or \fB0\fR if there was an error while waiting for events\&. -.PP -If \fBevent\fR is not \fBNULL\fP, the next event is removed from the queue and stored in that area\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_Event\fR\fR, \fI\fBSDL_PollEvent\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_WaitThread.3 b/Externals/SDL/docs/man3/SDL_WaitThread.3 deleted file mode 100644 index 11679fc2b5..0000000000 --- a/Externals/SDL/docs/man3/SDL_WaitThread.3 +++ /dev/null @@ -1,19 +0,0 @@ -.TH "SDL_WaitThread" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_WaitThread \- Wait for a thread to finish\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBvoid \fBSDL_WaitThread\fP\fR(\fBSDL_Thread *thread, int *status\fR); -.SH "DESCRIPTION" -.PP -Wait for a thread to finish (timeouts are not supported)\&. -.SH "RETURN VALUE" -.PP -The return code for the thread function is placed in the area pointed to by \fBstatus\fR, if \fBstatus\fR is not \fBNULL\fR\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateThread\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_WarpMouse.3 b/Externals/SDL/docs/man3/SDL_WarpMouse.3 deleted file mode 100644 index 5cab3cef07..0000000000 --- a/Externals/SDL/docs/man3/SDL_WarpMouse.3 +++ /dev/null @@ -1,15 +0,0 @@ -.TH "SDL_WarpMouse" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_WarpMouse \- Set the position of the mouse cursor\&. -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBvoid \fBSDL_WarpMouse\fP\fR(\fBUint16 x, Uint16 y\fR); -.SH "DESCRIPTION" -.PP -Set the position of the mouse cursor (generates a mouse motion event)\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_MouseMotionEvent\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_WasInit.3 b/Externals/SDL/docs/man3/SDL_WasInit.3 deleted file mode 100644 index 5bc75c5edb..0000000000 --- a/Externals/SDL/docs/man3/SDL_WasInit.3 +++ /dev/null @@ -1,63 +0,0 @@ -.TH "SDL_WasInit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_WasInit \- Check which subsystems are initialized -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -.sp -\fBUint32 \fBSDL_WasInit\fP\fR(\fBUint32 flags\fR); -.SH "DESCRIPTION" -.PP -\fBSDL_WasInit\fP allows you to see which SDL subsytems have been \fIinitialized\fR\&. \fBflags\fR is a bitwise OR\&'d combination of the subsystems you wish to check (see \fI\fBSDL_Init\fP\fR for a list of subsystem flags)\&. -.SH "RETURN VALUE" -.PP -\fBSDL_WasInit\fP returns a bitwised OR\&'d combination of the initialized subsystems\&. -.SH "EXAMPLES" -.PP -.nf -\f(CW -/* Here are several ways you can use SDL_WasInit() */ - -/* Get init data on all the subsystems */ -Uint32 subsystem_init; - -subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING); - -if(subsystem_init&SDL_INIT_VIDEO) - printf("Video is initialized\&. -"); -else - printf("Video is not initialized\&. -"); - - - -/* Just check for one specfic subsystem */ - -if(SDL_WasInit(SDL_INIT_VIDEO)!=0) - printf("Video is initialized\&. -"); -else - printf("Video is not initialized\&. -"); - - - - -/* Check for two subsystems */ - -Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO; - -if(SDL_WasInit(subsystem_mask)==subsystem_mask) - printf("Video and Audio initialized\&. -"); -else - printf("Video and Audio not initialized\&. -"); -\fR -.fi -.PP -.SH "SEE ALSO" -.PP -\fI\fBSDL_Init\fP\fR, \fI\fBSDL_Subsystem\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_keysym.3 b/Externals/SDL/docs/man3/SDL_keysym.3 deleted file mode 100644 index 52065c15a0..0000000000 --- a/Externals/SDL/docs/man3/SDL_keysym.3 +++ /dev/null @@ -1,69 +0,0 @@ -.TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" -.SH "NAME" -SDL_keysym \- Keysym structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - Uint8 scancode; - SDLKey sym; - SDLMod mod; - Uint16 unicode; -} SDL_keysym;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBscancode\fR -Hardware specific scancode -.TP 20 -\fBsym\fR -SDL virtual keysym -.TP 20 -\fBmod\fR -Current key modifiers -.TP 20 -\fBunicode\fR -Translated character -.SH "DESCRIPTION" -.PP -The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&. -.PP -The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so: -.PP -.nf -\f(CW\&. -\&. -while(SDL_PollEvent(&event)){ - switch(event\&.type){ - case SDL_KEYDOWN: - if(event\&.key\&.keysym\&.sym==SDLK_LEFT) - move_left(); - break; - \&. - \&. - \&. - } -} -\&. -\&.\fR -.fi -.PP - \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: -.PP -.nf -\f(CWchar ch; -if ( (keysym\&.unicode & 0xFF80) == 0 ) { - ch = keysym\&.unicode & 0x7F; -} -else { - printf("An International Character\&. -"); -}\fR -.fi -.PP - UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&. -.SH "SEE ALSO" -.PP -\fI\fBSDLKey\fR\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 diff --git a/Externals/SDL/docs/man3/SDL_mutexP.3 b/Externals/SDL/docs/man3/SDL_mutexP.3 deleted file mode 100644 index 3f2171629e..0000000000 --- a/Externals/SDL/docs/man3/SDL_mutexP.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_mutexP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_mutexP \- Lock a mutex -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBint \fBSDL_mutexP\fP\fR(\fBSDL_mutex *mutex\fR); -.SH "DESCRIPTION" -.PP -Locks the \fBmutex\fR, which was previously created with \fI\fBSDL_CreateMutex\fP\fR\&. If the mutex is already locked then \fBSDL_mutexP\fP will not return until it is \fIunlocked\fR\&. Returns \fB0\fR on success, or \fB-1\fR on an error\&. -.PP -SDL also defines a macro \fB#define SDL_LockMutex(m) SDL_mutexP(m)\fP\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateMutex\fP\fR, \fI\fBSDL_mutexV\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/docs/man3/SDL_mutexV.3 b/Externals/SDL/docs/man3/SDL_mutexV.3 deleted file mode 100644 index e914abb7d6..0000000000 --- a/Externals/SDL/docs/man3/SDL_mutexV.3 +++ /dev/null @@ -1,18 +0,0 @@ -.TH "SDL_mutexV" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" -.SH "NAME" -SDL_mutexV \- Unlock a mutex -.SH "SYNOPSIS" -.PP -\fB#include "SDL\&.h" -#include "SDL_thread\&.h" -.sp -\fBint \fBSDL_mutexV\fP\fR(\fBSDL_mutex *mutex\fR); -.SH "DESCRIPTION" -.PP -Unlocks the \fBmutex\fR, which was previously created with \fI\fBSDL_CreateMutex\fP\fR\&. Returns \fB0\fR on success, or \fB-1\fR on an error\&. -.PP -SDL also defines a macro \fB#define SDL_UnlockMutex(m) SDL_mutexV(m)\fP\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_CreateMutex\fP\fR, \fI\fBSDL_mutexP\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 diff --git a/Externals/SDL/sdl-config.in b/Externals/SDL/sdl-config.in deleted file mode 100644 index e0fcc0ced5..0000000000 --- a/Externals/SDL/sdl-config.in +++ /dev/null @@ -1,60 +0,0 @@ -#!/bin/sh - -prefix=@prefix@ -exec_prefix=@exec_prefix@ -exec_prefix_set=no -libdir=@libdir@ - -@ENABLE_STATIC_FALSE@usage="\ -@ENABLE_STATIC_FALSE@Usage: sdl-config [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]" -@ENABLE_STATIC_TRUE@usage="\ -@ENABLE_STATIC_TRUE@Usage: sdl-config [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]" - -if test $# -eq 0; then - echo "${usage}" 1>&2 - exit 1 -fi - -while test $# -gt 0; do - case "$1" in - -*=*) optarg=`echo "$1" | LC_ALL="C" sed 's/[-_a-zA-Z0-9]*=//'` ;; - *) optarg= ;; - esac - - case $1 in - --prefix=*) - prefix=$optarg - if test $exec_prefix_set = no ; then - exec_prefix=$optarg - fi - ;; - --prefix) - echo $prefix - ;; - --exec-prefix=*) - exec_prefix=$optarg - exec_prefix_set=yes - ;; - --exec-prefix) - echo $exec_prefix - ;; - --version) - echo @SDL_VERSION@ - ;; - --cflags) - echo -I@includedir@/SDL @SDL_CFLAGS@ - ;; -@ENABLE_SHARED_TRUE@ --libs) -@ENABLE_SHARED_TRUE@ echo -L@libdir@ @SDL_RLD_FLAGS@ @SDL_LIBS@ -@ENABLE_SHARED_TRUE@ ;; -@ENABLE_STATIC_TRUE@@ENABLE_SHARED_TRUE@ --static-libs) -@ENABLE_STATIC_TRUE@@ENABLE_SHARED_FALSE@ --libs|--static-libs) -@ENABLE_STATIC_TRUE@ echo -L@libdir@ @SDL_RLD_FLAGS@ @SDL_STATIC_LIBS@ -@ENABLE_STATIC_TRUE@ ;; - *) - echo "${usage}" 1>&2 - exit 1 - ;; - esac - shift -done diff --git a/Externals/SDL/sdl.m4 b/Externals/SDL/sdl.m4 deleted file mode 100644 index 4a10202d40..0000000000 --- a/Externals/SDL/sdl.m4 +++ /dev/null @@ -1,183 +0,0 @@ -# Configure paths for SDL -# Sam Lantinga 9/21/99 -# stolen from Manish Singh -# stolen back from Frank Belew -# stolen from Manish Singh -# Shamelessly stolen from Owen Taylor - -dnl AM_PATH_SDL([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]]) -dnl Test for SDL, and define SDL_CFLAGS and SDL_LIBS -dnl -AC_DEFUN([AM_PATH_SDL], -[dnl -dnl Get the cflags and libraries from the sdl-config script -dnl -AC_ARG_WITH(sdl-prefix,[ --with-sdl-prefix=PFX Prefix where SDL is installed (optional)], - sdl_prefix="$withval", sdl_prefix="") -AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional)], - sdl_exec_prefix="$withval", sdl_exec_prefix="") -AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program], - , enable_sdltest=yes) - - if test x$sdl_exec_prefix != x ; then - sdl_config_args="$sdl_config_args --exec-prefix=$sdl_exec_prefix" - if test x${SDL_CONFIG+set} != xset ; then - SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config - fi - fi - if test x$sdl_prefix != x ; then - sdl_config_args="$sdl_config_args --prefix=$sdl_prefix" - if test x${SDL_CONFIG+set} != xset ; then - SDL_CONFIG=$sdl_prefix/bin/sdl-config - fi - fi - - as_save_PATH="$PATH" - if test "x$prefix" != xNONE; then - PATH="$prefix/bin:$prefix/usr/bin:$PATH" - fi - AC_PATH_PROG(SDL_CONFIG, sdl-config, no, [$PATH]) - PATH="$as_save_PATH" - min_sdl_version=ifelse([$1], ,0.11.0,$1) - AC_MSG_CHECKING(for SDL - version >= $min_sdl_version) - no_sdl="" - if test "$SDL_CONFIG" = "no" ; then - no_sdl=yes - else - SDL_CFLAGS=`$SDL_CONFIG $sdl_config_args --cflags` - SDL_LIBS=`$SDL_CONFIG $sdl_config_args --libs` - - sdl_major_version=`$SDL_CONFIG $sdl_config_args --version | \ - sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'` - sdl_minor_version=`$SDL_CONFIG $sdl_config_args --version | \ - sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'` - sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \ - sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'` - if test "x$enable_sdltest" = "xyes" ; then - ac_save_CFLAGS="$CFLAGS" - ac_save_CXXFLAGS="$CXXFLAGS" - ac_save_LIBS="$LIBS" - CFLAGS="$CFLAGS $SDL_CFLAGS" - CXXFLAGS="$CXXFLAGS $SDL_CFLAGS" - LIBS="$LIBS $SDL_LIBS" -dnl -dnl Now check if the installed SDL is sufficiently new. (Also sanity -dnl checks the results of sdl-config to some extent -dnl - rm -f conf.sdltest - AC_TRY_RUN([ -#include -#include -#include -#include "SDL.h" - -char* -my_strdup (char *str) -{ - char *new_str; - - if (str) - { - new_str = (char *)malloc ((strlen (str) + 1) * sizeof(char)); - strcpy (new_str, str); - } - else - new_str = NULL; - - return new_str; -} - -int main (int argc, char *argv[]) -{ - int major, minor, micro; - char *tmp_version; - - /* This hangs on some systems (?) - system ("touch conf.sdltest"); - */ - { FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); } - - /* HP/UX 9 (%@#!) writes to sscanf strings */ - tmp_version = my_strdup("$min_sdl_version"); - if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) { - printf("%s, bad version string\n", "$min_sdl_version"); - exit(1); - } - - if (($sdl_major_version > major) || - (($sdl_major_version == major) && ($sdl_minor_version > minor)) || - (($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro))) - { - return 0; - } - else - { - printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version); - printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro); - printf("*** best to upgrade to the required version.\n"); - printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n"); - printf("*** to point to the correct copy of sdl-config, and remove the file\n"); - printf("*** config.cache before re-running configure\n"); - return 1; - } -} - -],, no_sdl=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"]) - CFLAGS="$ac_save_CFLAGS" - CXXFLAGS="$ac_save_CXXFLAGS" - LIBS="$ac_save_LIBS" - fi - fi - if test "x$no_sdl" = x ; then - AC_MSG_RESULT(yes) - ifelse([$2], , :, [$2]) - else - AC_MSG_RESULT(no) - if test "$SDL_CONFIG" = "no" ; then - echo "*** The sdl-config script installed by SDL could not be found" - echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in" - echo "*** your path, or set the SDL_CONFIG environment variable to the" - echo "*** full path to sdl-config." - else - if test -f conf.sdltest ; then - : - else - echo "*** Could not run SDL test program, checking why..." - CFLAGS="$CFLAGS $SDL_CFLAGS" - CXXFLAGS="$CXXFLAGS $SDL_CFLAGS" - LIBS="$LIBS $SDL_LIBS" - AC_TRY_LINK([ -#include -#include "SDL.h" - -int main(int argc, char *argv[]) -{ return 0; } -#undef main -#define main K_and_R_C_main -], [ return 0; ], - [ echo "*** The test program compiled, but did not run. This usually means" - echo "*** that the run-time linker is not finding SDL or finding the wrong" - echo "*** version of SDL. If it is not finding SDL, you'll need to set your" - echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" - echo "*** to the installed location Also, make sure you have run ldconfig if that" - echo "*** is required on your system" - echo "***" - echo "*** If you have an old version installed, it is best to remove it, although" - echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"], - [ echo "*** The test program failed to compile or link. See the file config.log for the" - echo "*** exact error that occured. This usually means SDL was incorrectly installed" - echo "*** or that you have moved SDL since it was installed. In the latter case, you" - echo "*** may want to edit the sdl-config script: $SDL_CONFIG" ]) - CFLAGS="$ac_save_CFLAGS" - CXXFLAGS="$ac_save_CXXFLAGS" - LIBS="$ac_save_LIBS" - fi - fi - SDL_CFLAGS="" - SDL_LIBS="" - ifelse([$3], , :, [$3]) - fi - AC_SUBST(SDL_CFLAGS) - AC_SUBST(SDL_LIBS) - rm -f conf.sdltest -]) diff --git a/Externals/SDL/sdl.pc.in b/Externals/SDL/sdl.pc.in deleted file mode 100644 index 2d43ac9255..0000000000 --- a/Externals/SDL/sdl.pc.in +++ /dev/null @@ -1,15 +0,0 @@ -# sdl pkg-config source file - -prefix=@prefix@ -exec_prefix=@exec_prefix@ -libdir=@libdir@ -includedir=@includedir@ - -Name: sdl -Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. -Version: @SDL_VERSION@ -Requires: -Conflicts: -Libs: -L${libdir} @SDL_RLD_FLAGS@ @SDL_LIBS@ -Libs.private: @SDL_STATIC_LIBS@ -Cflags: -I${includedir}/SDL @SDL_CFLAGS@ diff --git a/Externals/SDL/src/audio/SDL_audio.c b/Externals/SDL/src/audio/SDL_audio.c deleted file mode 100644 index bdeacdc4e5..0000000000 --- a/Externals/SDL/src/audio/SDL_audio.c +++ /dev/null @@ -1,695 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Allow access to a raw mixing buffer */ - -#include "SDL.h" -#include "SDL_audio_c.h" -#include "SDL_audiomem.h" -#include "SDL_sysaudio.h" - -#ifdef __OS2__ -/* We'll need the DosSetPriority() API! */ -#define INCL_DOSPROCESS -#include -#endif - -/* Available audio drivers */ -static AudioBootStrap *bootstrap[] = { -#if SDL_AUDIO_DRIVER_BSD - &BSD_AUDIO_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_PULSE - &PULSE_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_ALSA - &ALSA_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_OSS - &DSP_bootstrap, - &DMA_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_QNXNTO - &QNXNTOAUDIO_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_SUNAUDIO - &SUNAUDIO_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_DMEDIA - &DMEDIA_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_ARTS - &ARTS_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_ESD - &ESD_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_NAS - &NAS_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_DSOUND - &DSOUND_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_WAVEOUT - &WAVEOUT_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_PAUD - &Paud_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_BAUDIO - &BAUDIO_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_COREAUDIO - &COREAUDIO_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_SNDMGR - &SNDMGR_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_MINT - &MINTAUDIO_GSXB_bootstrap, - &MINTAUDIO_MCSN_bootstrap, - &MINTAUDIO_STFA_bootstrap, - &MINTAUDIO_XBIOS_bootstrap, - &MINTAUDIO_DMA8_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_DISK - &DISKAUD_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_DUMMY - &DUMMYAUD_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_DC - &DCAUD_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_NDS - &NDSAUD_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_MMEAUDIO - &MMEAUDIO_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_DART - &DART_bootstrap, -#endif -#if SDL_AUDIO_DRIVER_EPOCAUDIO - &EPOCAudio_bootstrap, -#endif - NULL -}; -SDL_AudioDevice *current_audio = NULL; - -/* Various local functions */ -int SDL_AudioInit(const char *driver_name); -void SDL_AudioQuit(void); - -/* The general mixing thread function */ -int SDLCALL SDL_RunAudio(void *audiop) -{ - SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; - Uint8 *stream; - int stream_len; - void *udata; - void (SDLCALL *fill)(void *userdata,Uint8 *stream, int len); - int silence; - - /* Perform any thread setup */ - if ( audio->ThreadInit ) { - audio->ThreadInit(audio); - } - audio->threadid = SDL_ThreadID(); - - /* Set up the mixing function */ - fill = audio->spec.callback; - udata = audio->spec.userdata; - - if ( audio->convert.needed ) { - if ( audio->convert.src_format == AUDIO_U8 ) { - silence = 0x80; - } else { - silence = 0; - } - stream_len = audio->convert.len; - } else { - silence = audio->spec.silence; - stream_len = audio->spec.size; - } - -#ifdef __OS2__ - /* Increase the priority of this thread to make sure that - the audio will be continuous all the time! */ -#ifdef USE_DOSSETPRIORITY - if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) - { -#ifdef DEBUG_BUILD - printf("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID()); -#endif - DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); - } - else - { -#ifdef DEBUG_BUILD - printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); -#endif - DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); - } -#endif -#endif - - /* Loop, filling the audio buffers */ - while ( audio->enabled ) { - - /* Fill the current buffer with sound */ - if ( audio->convert.needed ) { - if ( audio->convert.buf ) { - stream = audio->convert.buf; - } else { - continue; - } - } else { - stream = audio->GetAudioBuf(audio); - if ( stream == NULL ) { - stream = audio->fake_stream; - } - } - - SDL_memset(stream, silence, stream_len); - - if ( ! audio->paused ) { - SDL_mutexP(audio->mixer_lock); - (*fill)(udata, stream, stream_len); - SDL_mutexV(audio->mixer_lock); - } - - /* Convert the audio if necessary */ - if ( audio->convert.needed ) { - SDL_ConvertAudio(&audio->convert); - stream = audio->GetAudioBuf(audio); - if ( stream == NULL ) { - stream = audio->fake_stream; - } - SDL_memcpy(stream, audio->convert.buf, - audio->convert.len_cvt); - } - - /* Ready current buffer for play and change current buffer */ - if ( stream != audio->fake_stream ) { - audio->PlayAudio(audio); - } - - /* Wait for an audio buffer to become available */ - if ( stream == audio->fake_stream ) { - SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); - } else { - audio->WaitAudio(audio); - } - } - - /* Wait for the audio to drain.. */ - if ( audio->WaitDone ) { - audio->WaitDone(audio); - } - -#ifdef __OS2__ -#ifdef DEBUG_BUILD - printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); -#endif -#endif - return(0); -} - -static void SDL_LockAudio_Default(SDL_AudioDevice *audio) -{ - if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { - return; - } - SDL_mutexP(audio->mixer_lock); -} - -static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio) -{ - if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { - return; - } - SDL_mutexV(audio->mixer_lock); -} - -static Uint16 SDL_ParseAudioFormat(const char *string) -{ - Uint16 format = 0; - - switch (*string) { - case 'U': - ++string; - format |= 0x0000; - break; - case 'S': - ++string; - format |= 0x8000; - break; - default: - return 0; - } - switch (SDL_atoi(string)) { - case 8: - string += 1; - format |= 8; - break; - case 16: - string += 2; - format |= 16; - if ( SDL_strcmp(string, "LSB") == 0 -#if SDL_BYTEORDER == SDL_LIL_ENDIAN - || SDL_strcmp(string, "SYS") == 0 -#endif - ) { - format |= 0x0000; - } - if ( SDL_strcmp(string, "MSB") == 0 -#if SDL_BYTEORDER == SDL_BIG_ENDIAN - || SDL_strcmp(string, "SYS") == 0 -#endif - ) { - format |= 0x1000; - } - break; - default: - return 0; - } - return format; -} - -int SDL_AudioInit(const char *driver_name) -{ - SDL_AudioDevice *audio; - int i = 0, idx; - - /* Check to make sure we don't overwrite 'current_audio' */ - if ( current_audio != NULL ) { - SDL_AudioQuit(); - } - - /* Select the proper audio driver */ - audio = NULL; - idx = 0; -#if SDL_AUDIO_DRIVER_ESD - if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) { - /* Ahem, we know that if ESPEAKER is set, user probably wants - to use ESD, but don't start it if it's not already running. - This probably isn't the place to do this, but... Shh! :) - */ - for ( i=0; bootstrap[i]; ++i ) { - if ( SDL_strcasecmp(bootstrap[i]->name, "esd") == 0 ) { -#ifdef HAVE_PUTENV - const char *esd_no_spawn; - - /* Don't start ESD if it's not running */ - esd_no_spawn = getenv("ESD_NO_SPAWN"); - if ( esd_no_spawn == NULL ) { - putenv("ESD_NO_SPAWN=1"); - } -#endif - if ( bootstrap[i]->available() ) { - audio = bootstrap[i]->create(0); - break; - } -#ifdef HAVE_UNSETENV - if ( esd_no_spawn == NULL ) { - unsetenv("ESD_NO_SPAWN"); - } -#endif - } - } - } -#endif /* SDL_AUDIO_DRIVER_ESD */ - if ( audio == NULL ) { - if ( driver_name != NULL ) { -#if 0 /* This will be replaced with a better driver selection API */ - if ( SDL_strrchr(driver_name, ':') != NULL ) { - idx = atoi(SDL_strrchr(driver_name, ':')+1); - } -#endif - for ( i=0; bootstrap[i]; ++i ) { - if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { - if ( bootstrap[i]->available() ) { - audio=bootstrap[i]->create(idx); - break; - } - } - } - } else { - for ( i=0; bootstrap[i]; ++i ) { - if ( bootstrap[i]->available() ) { - audio = bootstrap[i]->create(idx); - if ( audio != NULL ) { - break; - } - } - } - } - if ( audio == NULL ) { - SDL_SetError("No available audio device"); -#if 0 /* Don't fail SDL_Init() if audio isn't available. - SDL_OpenAudio() will handle it at that point. *sigh* - */ - return(-1); -#endif - } - } - current_audio = audio; - if ( current_audio ) { - current_audio->name = bootstrap[i]->name; - if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) { - current_audio->LockAudio = SDL_LockAudio_Default; - current_audio->UnlockAudio = SDL_UnlockAudio_Default; - } - } - return(0); -} - -char *SDL_AudioDriverName(char *namebuf, int maxlen) -{ - if ( current_audio != NULL ) { - SDL_strlcpy(namebuf, current_audio->name, maxlen); - return(namebuf); - } - return(NULL); -} - -int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) -{ - SDL_AudioDevice *audio; - const char *env; - - /* Start up the audio driver, if necessary */ - if ( ! current_audio ) { - if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || - (current_audio == NULL) ) { - return(-1); - } - } - audio = current_audio; - - if (audio->opened) { - SDL_SetError("Audio device is already opened"); - return(-1); - } - - /* Verify some parameters */ - if ( desired->freq == 0 ) { - env = SDL_getenv("SDL_AUDIO_FREQUENCY"); - if ( env ) { - desired->freq = SDL_atoi(env); - } - } - if ( desired->freq == 0 ) { - /* Pick some default audio frequency */ - desired->freq = 22050; - } - if ( desired->format == 0 ) { - env = SDL_getenv("SDL_AUDIO_FORMAT"); - if ( env ) { - desired->format = SDL_ParseAudioFormat(env); - } - } - if ( desired->format == 0 ) { - /* Pick some default audio format */ - desired->format = AUDIO_S16; - } - if ( desired->channels == 0 ) { - env = SDL_getenv("SDL_AUDIO_CHANNELS"); - if ( env ) { - desired->channels = (Uint8)SDL_atoi(env); - } - } - if ( desired->channels == 0 ) { - /* Pick a default number of channels */ - desired->channels = 2; - } - switch ( desired->channels ) { - case 1: /* Mono */ - case 2: /* Stereo */ - case 4: /* surround */ - case 6: /* surround with center and lfe */ - break; - default: - SDL_SetError("1 (mono) and 2 (stereo) channels supported"); - return(-1); - } - if ( desired->samples == 0 ) { - env = SDL_getenv("SDL_AUDIO_SAMPLES"); - if ( env ) { - desired->samples = (Uint16)SDL_atoi(env); - } - } - if ( desired->samples == 0 ) { - /* Pick a default of ~46 ms at desired frequency */ - int samples = (desired->freq / 1000) * 46; - int power2 = 1; - while ( power2 < samples ) { - power2 *= 2; - } - desired->samples = power2; - } - if ( desired->callback == NULL ) { - SDL_SetError("SDL_OpenAudio() passed a NULL callback"); - return(-1); - } - -#if SDL_THREADS_DISABLED - /* Uses interrupt driven audio, without thread */ -#else - /* Create a semaphore for locking the sound buffers */ - audio->mixer_lock = SDL_CreateMutex(); - if ( audio->mixer_lock == NULL ) { - SDL_SetError("Couldn't create mixer lock"); - SDL_CloseAudio(); - return(-1); - } -#endif /* SDL_THREADS_DISABLED */ - - /* Calculate the silence and size of the audio specification */ - SDL_CalculateAudioSpec(desired); - - /* Open the audio subsystem */ - SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); - audio->convert.needed = 0; - audio->enabled = 1; - audio->paused = 1; - - audio->opened = audio->OpenAudio(audio, &audio->spec)+1; - - if ( ! audio->opened ) { - SDL_CloseAudio(); - return(-1); - } - - /* If the audio driver changes the buffer size, accept it */ - if ( audio->spec.samples != desired->samples ) { - desired->samples = audio->spec.samples; - SDL_CalculateAudioSpec(desired); - } - - /* Allocate a fake audio memory buffer */ - audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); - if ( audio->fake_stream == NULL ) { - SDL_CloseAudio(); - SDL_OutOfMemory(); - return(-1); - } - - /* See if we need to do any conversion */ - if ( obtained != NULL ) { - SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); - } else if ( desired->freq != audio->spec.freq || - desired->format != audio->spec.format || - desired->channels != audio->spec.channels ) { - /* Build an audio conversion block */ - if ( SDL_BuildAudioCVT(&audio->convert, - desired->format, desired->channels, - desired->freq, - audio->spec.format, audio->spec.channels, - audio->spec.freq) < 0 ) { - SDL_CloseAudio(); - return(-1); - } - if ( audio->convert.needed ) { - audio->convert.len = (int) ( ((double) audio->spec.size) / - audio->convert.len_ratio ); - audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( - audio->convert.len*audio->convert.len_mult); - if ( audio->convert.buf == NULL ) { - SDL_CloseAudio(); - SDL_OutOfMemory(); - return(-1); - } - } - } - - /* Start the audio thread if necessary */ - switch (audio->opened) { - case 1: - /* Start the audio thread */ -#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) && !defined(__SYMBIAN32__) -#undef SDL_CreateThread - audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); -#else - audio->thread = SDL_CreateThread(SDL_RunAudio, audio); -#endif - if ( audio->thread == NULL ) { - SDL_CloseAudio(); - SDL_SetError("Couldn't create audio thread"); - return(-1); - } - break; - - default: - /* The audio is now playing */ - break; - } - - return(0); -} - -SDL_audiostatus SDL_GetAudioStatus(void) -{ - SDL_AudioDevice *audio = current_audio; - SDL_audiostatus status; - - status = SDL_AUDIO_STOPPED; - if ( audio && audio->enabled ) { - if ( audio->paused ) { - status = SDL_AUDIO_PAUSED; - } else { - status = SDL_AUDIO_PLAYING; - } - } - return(status); -} - -void SDL_PauseAudio (int pause_on) -{ - SDL_AudioDevice *audio = current_audio; - - if ( audio ) { - audio->paused = pause_on; - } -} - -void SDL_LockAudio (void) -{ - SDL_AudioDevice *audio = current_audio; - - /* Obtain a lock on the mixing buffers */ - if ( audio && audio->LockAudio ) { - audio->LockAudio(audio); - } -} - -void SDL_UnlockAudio (void) -{ - SDL_AudioDevice *audio = current_audio; - - /* Release lock on the mixing buffers */ - if ( audio && audio->UnlockAudio ) { - audio->UnlockAudio(audio); - } -} - -void SDL_CloseAudio (void) -{ - SDL_QuitSubSystem(SDL_INIT_AUDIO); -} - -void SDL_AudioQuit(void) -{ - SDL_AudioDevice *audio = current_audio; - - if ( audio ) { - audio->enabled = 0; - if ( audio->thread != NULL ) { - SDL_WaitThread(audio->thread, NULL); - } - if ( audio->mixer_lock != NULL ) { - SDL_DestroyMutex(audio->mixer_lock); - } - if ( audio->fake_stream != NULL ) { - SDL_FreeAudioMem(audio->fake_stream); - } - if ( audio->convert.needed ) { - SDL_FreeAudioMem(audio->convert.buf); - - } - if ( audio->opened ) { - audio->CloseAudio(audio); - audio->opened = 0; - } - /* Free the driver data */ - audio->free(audio); - current_audio = NULL; - } -} - -#define NUM_FORMATS 6 -static int format_idx; -static int format_idx_sub; -static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { - { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, - { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, - { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, - { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, - { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, - { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 }, -}; - -Uint16 SDL_FirstAudioFormat(Uint16 format) -{ - for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) { - if ( format_list[format_idx][0] == format ) { - break; - } - } - format_idx_sub = 0; - return(SDL_NextAudioFormat()); -} - -Uint16 SDL_NextAudioFormat(void) -{ - if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) { - return(0); - } - return(format_list[format_idx][format_idx_sub++]); -} - -void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) -{ - switch (spec->format) { - case AUDIO_U8: - spec->silence = 0x80; - break; - default: - spec->silence = 0x00; - break; - } - spec->size = (spec->format&0xFF)/8; - spec->size *= spec->channels; - spec->size *= spec->samples; -} diff --git a/Externals/SDL/src/audio/SDL_audio_c.h b/Externals/SDL/src/audio/SDL_audio_c.h deleted file mode 100644 index 3a5c102599..0000000000 --- a/Externals/SDL/src/audio/SDL_audio_c.h +++ /dev/null @@ -1,34 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */ - -/* Functions to get a list of "close" audio formats */ -extern Uint16 SDL_FirstAudioFormat(Uint16 format); -extern Uint16 SDL_NextAudioFormat(void); - -/* Function to calculate the size and silence for a SDL_AudioSpec */ -extern void SDL_CalculateAudioSpec(SDL_AudioSpec *spec); - -/* The actual mixing thread function */ -extern int SDLCALL SDL_RunAudio(void *audiop); diff --git a/Externals/SDL/src/audio/SDL_audiocvt.c b/Externals/SDL/src/audio/SDL_audiocvt.c deleted file mode 100644 index 5db30b3475..0000000000 --- a/Externals/SDL/src/audio/SDL_audiocvt.c +++ /dev/null @@ -1,1510 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Functions for audio drivers to perform runtime conversion of audio format */ - -#include "SDL_audio.h" - - -/* Effectively mix right and left channels into a single channel */ -void SDLCALL SDL_ConvertMono(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Sint32 sample; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting to mono\n"); -#endif - switch (format&0x8018) { - - case AUDIO_U8: { - Uint8 *src, *dst; - - src = cvt->buf; - dst = cvt->buf; - for ( i=cvt->len_cvt/2; i; --i ) { - sample = src[0] + src[1]; - *dst = (Uint8)(sample / 2); - src += 2; - dst += 1; - } - } - break; - - case AUDIO_S8: { - Sint8 *src, *dst; - - src = (Sint8 *)cvt->buf; - dst = (Sint8 *)cvt->buf; - for ( i=cvt->len_cvt/2; i; --i ) { - sample = src[0] + src[1]; - *dst = (Sint8)(sample / 2); - src += 2; - dst += 1; - } - } - break; - - case AUDIO_U16: { - Uint8 *src, *dst; - - src = cvt->buf; - dst = cvt->buf; - if ( (format & 0x1000) == 0x1000 ) { - for ( i=cvt->len_cvt/4; i; --i ) { - sample = (Uint16)((src[0]<<8)|src[1])+ - (Uint16)((src[2]<<8)|src[3]); - sample /= 2; - dst[1] = (sample&0xFF); - sample >>= 8; - dst[0] = (sample&0xFF); - src += 4; - dst += 2; - } - } else { - for ( i=cvt->len_cvt/4; i; --i ) { - sample = (Uint16)((src[1]<<8)|src[0])+ - (Uint16)((src[3]<<8)|src[2]); - sample /= 2; - dst[0] = (sample&0xFF); - sample >>= 8; - dst[1] = (sample&0xFF); - src += 4; - dst += 2; - } - } - } - break; - - case AUDIO_S16: { - Uint8 *src, *dst; - - src = cvt->buf; - dst = cvt->buf; - if ( (format & 0x1000) == 0x1000 ) { - for ( i=cvt->len_cvt/4; i; --i ) { - sample = (Sint16)((src[0]<<8)|src[1])+ - (Sint16)((src[2]<<8)|src[3]); - sample /= 2; - dst[1] = (sample&0xFF); - sample >>= 8; - dst[0] = (sample&0xFF); - src += 4; - dst += 2; - } - } else { - for ( i=cvt->len_cvt/4; i; --i ) { - sample = (Sint16)((src[1]<<8)|src[0])+ - (Sint16)((src[3]<<8)|src[2]); - sample /= 2; - dst[0] = (sample&0xFF); - sample >>= 8; - dst[1] = (sample&0xFF); - src += 4; - dst += 2; - } - } - } - break; - } - cvt->len_cvt /= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - -/* Discard top 4 channels */ -void SDLCALL SDL_ConvertStrip(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Sint32 lsample, rsample; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting down to stereo\n"); -#endif - switch (format&0x8018) { - - case AUDIO_U8: { - Uint8 *src, *dst; - - src = cvt->buf; - dst = cvt->buf; - for ( i=cvt->len_cvt/6; i; --i ) { - dst[0] = src[0]; - dst[1] = src[1]; - src += 6; - dst += 2; - } - } - break; - - case AUDIO_S8: { - Sint8 *src, *dst; - - src = (Sint8 *)cvt->buf; - dst = (Sint8 *)cvt->buf; - for ( i=cvt->len_cvt/6; i; --i ) { - dst[0] = src[0]; - dst[1] = src[1]; - src += 6; - dst += 2; - } - } - break; - - case AUDIO_U16: { - Uint8 *src, *dst; - - src = cvt->buf; - dst = cvt->buf; - if ( (format & 0x1000) == 0x1000 ) { - for ( i=cvt->len_cvt/12; i; --i ) { - lsample = (Uint16)((src[0]<<8)|src[1]); - rsample = (Uint16)((src[2]<<8)|src[3]); - dst[1] = (lsample&0xFF); - lsample >>= 8; - dst[0] = (lsample&0xFF); - dst[3] = (rsample&0xFF); - rsample >>= 8; - dst[2] = (rsample&0xFF); - src += 12; - dst += 4; - } - } else { - for ( i=cvt->len_cvt/12; i; --i ) { - lsample = (Uint16)((src[1]<<8)|src[0]); - rsample = (Uint16)((src[3]<<8)|src[2]); - dst[0] = (lsample&0xFF); - lsample >>= 8; - dst[1] = (lsample&0xFF); - dst[2] = (rsample&0xFF); - rsample >>= 8; - dst[3] = (rsample&0xFF); - src += 12; - dst += 4; - } - } - } - break; - - case AUDIO_S16: { - Uint8 *src, *dst; - - src = cvt->buf; - dst = cvt->buf; - if ( (format & 0x1000) == 0x1000 ) { - for ( i=cvt->len_cvt/12; i; --i ) { - lsample = (Sint16)((src[0]<<8)|src[1]); - rsample = (Sint16)((src[2]<<8)|src[3]); - dst[1] = (lsample&0xFF); - lsample >>= 8; - dst[0] = (lsample&0xFF); - dst[3] = (rsample&0xFF); - rsample >>= 8; - dst[2] = (rsample&0xFF); - src += 12; - dst += 4; - } - } else { - for ( i=cvt->len_cvt/12; i; --i ) { - lsample = (Sint16)((src[1]<<8)|src[0]); - rsample = (Sint16)((src[3]<<8)|src[2]); - dst[0] = (lsample&0xFF); - lsample >>= 8; - dst[1] = (lsample&0xFF); - dst[2] = (rsample&0xFF); - rsample >>= 8; - dst[3] = (rsample&0xFF); - src += 12; - dst += 4; - } - } - } - break; - } - cvt->len_cvt /= 3; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - - -/* Discard top 2 channels of 6 */ -void SDLCALL SDL_ConvertStrip_2(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Sint32 lsample, rsample; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting 6 down to quad\n"); -#endif - switch (format&0x8018) { - - case AUDIO_U8: { - Uint8 *src, *dst; - - src = cvt->buf; - dst = cvt->buf; - for ( i=cvt->len_cvt/4; i; --i ) { - dst[0] = src[0]; - dst[1] = src[1]; - src += 4; - dst += 2; - } - } - break; - - case AUDIO_S8: { - Sint8 *src, *dst; - - src = (Sint8 *)cvt->buf; - dst = (Sint8 *)cvt->buf; - for ( i=cvt->len_cvt/4; i; --i ) { - dst[0] = src[0]; - dst[1] = src[1]; - src += 4; - dst += 2; - } - } - break; - - case AUDIO_U16: { - Uint8 *src, *dst; - - src = cvt->buf; - dst = cvt->buf; - if ( (format & 0x1000) == 0x1000 ) { - for ( i=cvt->len_cvt/8; i; --i ) { - lsample = (Uint16)((src[0]<<8)|src[1]); - rsample = (Uint16)((src[2]<<8)|src[3]); - dst[1] = (lsample&0xFF); - lsample >>= 8; - dst[0] = (lsample&0xFF); - dst[3] = (rsample&0xFF); - rsample >>= 8; - dst[2] = (rsample&0xFF); - src += 8; - dst += 4; - } - } else { - for ( i=cvt->len_cvt/8; i; --i ) { - lsample = (Uint16)((src[1]<<8)|src[0]); - rsample = (Uint16)((src[3]<<8)|src[2]); - dst[0] = (lsample&0xFF); - lsample >>= 8; - dst[1] = (lsample&0xFF); - dst[2] = (rsample&0xFF); - rsample >>= 8; - dst[3] = (rsample&0xFF); - src += 8; - dst += 4; - } - } - } - break; - - case AUDIO_S16: { - Uint8 *src, *dst; - - src = cvt->buf; - dst = cvt->buf; - if ( (format & 0x1000) == 0x1000 ) { - for ( i=cvt->len_cvt/8; i; --i ) { - lsample = (Sint16)((src[0]<<8)|src[1]); - rsample = (Sint16)((src[2]<<8)|src[3]); - dst[1] = (lsample&0xFF); - lsample >>= 8; - dst[0] = (lsample&0xFF); - dst[3] = (rsample&0xFF); - rsample >>= 8; - dst[2] = (rsample&0xFF); - src += 8; - dst += 4; - } - } else { - for ( i=cvt->len_cvt/8; i; --i ) { - lsample = (Sint16)((src[1]<<8)|src[0]); - rsample = (Sint16)((src[3]<<8)|src[2]); - dst[0] = (lsample&0xFF); - lsample >>= 8; - dst[1] = (lsample&0xFF); - dst[2] = (rsample&0xFF); - rsample >>= 8; - dst[3] = (rsample&0xFF); - src += 8; - dst += 4; - } - } - } - break; - } - cvt->len_cvt /= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - -/* Duplicate a mono channel to both stereo channels */ -void SDLCALL SDL_ConvertStereo(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting to stereo\n"); -#endif - if ( (format & 0xFF) == 16 ) { - Uint16 *src, *dst; - - src = (Uint16 *)(cvt->buf+cvt->len_cvt); - dst = (Uint16 *)(cvt->buf+cvt->len_cvt*2); - for ( i=cvt->len_cvt/2; i; --i ) { - dst -= 2; - src -= 1; - dst[0] = src[0]; - dst[1] = src[0]; - } - } else { - Uint8 *src, *dst; - - src = cvt->buf+cvt->len_cvt; - dst = cvt->buf+cvt->len_cvt*2; - for ( i=cvt->len_cvt; i; --i ) { - dst -= 2; - src -= 1; - dst[0] = src[0]; - dst[1] = src[0]; - } - } - cvt->len_cvt *= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - - -/* Duplicate a stereo channel to a pseudo-5.1 stream */ -void SDLCALL SDL_ConvertSurround(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting stereo to surround\n"); -#endif - switch (format&0x8018) { - - case AUDIO_U8: { - Uint8 *src, *dst, lf, rf, ce; - - src = (Uint8 *)(cvt->buf+cvt->len_cvt); - dst = (Uint8 *)(cvt->buf+cvt->len_cvt*3); - for ( i=cvt->len_cvt; i; --i ) { - dst -= 6; - src -= 2; - lf = src[0]; - rf = src[1]; - ce = (lf/2) + (rf/2); - dst[0] = lf; - dst[1] = rf; - dst[2] = lf - ce; - dst[3] = rf - ce; - dst[4] = ce; - dst[5] = ce; - } - } - break; - - case AUDIO_S8: { - Sint8 *src, *dst, lf, rf, ce; - - src = (Sint8 *)cvt->buf+cvt->len_cvt; - dst = (Sint8 *)cvt->buf+cvt->len_cvt*3; - for ( i=cvt->len_cvt; i; --i ) { - dst -= 6; - src -= 2; - lf = src[0]; - rf = src[1]; - ce = (lf/2) + (rf/2); - dst[0] = lf; - dst[1] = rf; - dst[2] = lf - ce; - dst[3] = rf - ce; - dst[4] = ce; - dst[5] = ce; - } - } - break; - - case AUDIO_U16: { - Uint8 *src, *dst; - Uint16 lf, rf, ce, lr, rr; - - src = cvt->buf+cvt->len_cvt; - dst = cvt->buf+cvt->len_cvt*3; - - if ( (format & 0x1000) == 0x1000 ) { - for ( i=cvt->len_cvt/4; i; --i ) { - dst -= 12; - src -= 4; - lf = (Uint16)((src[0]<<8)|src[1]); - rf = (Uint16)((src[2]<<8)|src[3]); - ce = (lf/2) + (rf/2); - rr = lf - ce; - lr = rf - ce; - dst[1] = (lf&0xFF); - dst[0] = ((lf>>8)&0xFF); - dst[3] = (rf&0xFF); - dst[2] = ((rf>>8)&0xFF); - - dst[1+4] = (lr&0xFF); - dst[0+4] = ((lr>>8)&0xFF); - dst[3+4] = (rr&0xFF); - dst[2+4] = ((rr>>8)&0xFF); - - dst[1+8] = (ce&0xFF); - dst[0+8] = ((ce>>8)&0xFF); - dst[3+8] = (ce&0xFF); - dst[2+8] = ((ce>>8)&0xFF); - } - } else { - for ( i=cvt->len_cvt/4; i; --i ) { - dst -= 12; - src -= 4; - lf = (Uint16)((src[1]<<8)|src[0]); - rf = (Uint16)((src[3]<<8)|src[2]); - ce = (lf/2) + (rf/2); - rr = lf - ce; - lr = rf - ce; - dst[0] = (lf&0xFF); - dst[1] = ((lf>>8)&0xFF); - dst[2] = (rf&0xFF); - dst[3] = ((rf>>8)&0xFF); - - dst[0+4] = (lr&0xFF); - dst[1+4] = ((lr>>8)&0xFF); - dst[2+4] = (rr&0xFF); - dst[3+4] = ((rr>>8)&0xFF); - - dst[0+8] = (ce&0xFF); - dst[1+8] = ((ce>>8)&0xFF); - dst[2+8] = (ce&0xFF); - dst[3+8] = ((ce>>8)&0xFF); - } - } - } - break; - - case AUDIO_S16: { - Uint8 *src, *dst; - Sint16 lf, rf, ce, lr, rr; - - src = cvt->buf+cvt->len_cvt; - dst = cvt->buf+cvt->len_cvt*3; - - if ( (format & 0x1000) == 0x1000 ) { - for ( i=cvt->len_cvt/4; i; --i ) { - dst -= 12; - src -= 4; - lf = (Sint16)((src[0]<<8)|src[1]); - rf = (Sint16)((src[2]<<8)|src[3]); - ce = (lf/2) + (rf/2); - rr = lf - ce; - lr = rf - ce; - dst[1] = (lf&0xFF); - dst[0] = ((lf>>8)&0xFF); - dst[3] = (rf&0xFF); - dst[2] = ((rf>>8)&0xFF); - - dst[1+4] = (lr&0xFF); - dst[0+4] = ((lr>>8)&0xFF); - dst[3+4] = (rr&0xFF); - dst[2+4] = ((rr>>8)&0xFF); - - dst[1+8] = (ce&0xFF); - dst[0+8] = ((ce>>8)&0xFF); - dst[3+8] = (ce&0xFF); - dst[2+8] = ((ce>>8)&0xFF); - } - } else { - for ( i=cvt->len_cvt/4; i; --i ) { - dst -= 12; - src -= 4; - lf = (Sint16)((src[1]<<8)|src[0]); - rf = (Sint16)((src[3]<<8)|src[2]); - ce = (lf/2) + (rf/2); - rr = lf - ce; - lr = rf - ce; - dst[0] = (lf&0xFF); - dst[1] = ((lf>>8)&0xFF); - dst[2] = (rf&0xFF); - dst[3] = ((rf>>8)&0xFF); - - dst[0+4] = (lr&0xFF); - dst[1+4] = ((lr>>8)&0xFF); - dst[2+4] = (rr&0xFF); - dst[3+4] = ((rr>>8)&0xFF); - - dst[0+8] = (ce&0xFF); - dst[1+8] = ((ce>>8)&0xFF); - dst[2+8] = (ce&0xFF); - dst[3+8] = ((ce>>8)&0xFF); - } - } - } - break; - } - cvt->len_cvt *= 3; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - - -/* Duplicate a stereo channel to a pseudo-4.0 stream */ -void SDLCALL SDL_ConvertSurround_4(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting stereo to quad\n"); -#endif - switch (format&0x8018) { - - case AUDIO_U8: { - Uint8 *src, *dst, lf, rf, ce; - - src = (Uint8 *)(cvt->buf+cvt->len_cvt); - dst = (Uint8 *)(cvt->buf+cvt->len_cvt*2); - for ( i=cvt->len_cvt; i; --i ) { - dst -= 4; - src -= 2; - lf = src[0]; - rf = src[1]; - ce = (lf/2) + (rf/2); - dst[0] = lf; - dst[1] = rf; - dst[2] = lf - ce; - dst[3] = rf - ce; - } - } - break; - - case AUDIO_S8: { - Sint8 *src, *dst, lf, rf, ce; - - src = (Sint8 *)cvt->buf+cvt->len_cvt; - dst = (Sint8 *)cvt->buf+cvt->len_cvt*2; - for ( i=cvt->len_cvt; i; --i ) { - dst -= 4; - src -= 2; - lf = src[0]; - rf = src[1]; - ce = (lf/2) + (rf/2); - dst[0] = lf; - dst[1] = rf; - dst[2] = lf - ce; - dst[3] = rf - ce; - } - } - break; - - case AUDIO_U16: { - Uint8 *src, *dst; - Uint16 lf, rf, ce, lr, rr; - - src = cvt->buf+cvt->len_cvt; - dst = cvt->buf+cvt->len_cvt*2; - - if ( (format & 0x1000) == 0x1000 ) { - for ( i=cvt->len_cvt/4; i; --i ) { - dst -= 8; - src -= 4; - lf = (Uint16)((src[0]<<8)|src[1]); - rf = (Uint16)((src[2]<<8)|src[3]); - ce = (lf/2) + (rf/2); - rr = lf - ce; - lr = rf - ce; - dst[1] = (lf&0xFF); - dst[0] = ((lf>>8)&0xFF); - dst[3] = (rf&0xFF); - dst[2] = ((rf>>8)&0xFF); - - dst[1+4] = (lr&0xFF); - dst[0+4] = ((lr>>8)&0xFF); - dst[3+4] = (rr&0xFF); - dst[2+4] = ((rr>>8)&0xFF); - } - } else { - for ( i=cvt->len_cvt/4; i; --i ) { - dst -= 8; - src -= 4; - lf = (Uint16)((src[1]<<8)|src[0]); - rf = (Uint16)((src[3]<<8)|src[2]); - ce = (lf/2) + (rf/2); - rr = lf - ce; - lr = rf - ce; - dst[0] = (lf&0xFF); - dst[1] = ((lf>>8)&0xFF); - dst[2] = (rf&0xFF); - dst[3] = ((rf>>8)&0xFF); - - dst[0+4] = (lr&0xFF); - dst[1+4] = ((lr>>8)&0xFF); - dst[2+4] = (rr&0xFF); - dst[3+4] = ((rr>>8)&0xFF); - } - } - } - break; - - case AUDIO_S16: { - Uint8 *src, *dst; - Sint16 lf, rf, ce, lr, rr; - - src = cvt->buf+cvt->len_cvt; - dst = cvt->buf+cvt->len_cvt*2; - - if ( (format & 0x1000) == 0x1000 ) { - for ( i=cvt->len_cvt/4; i; --i ) { - dst -= 8; - src -= 4; - lf = (Sint16)((src[0]<<8)|src[1]); - rf = (Sint16)((src[2]<<8)|src[3]); - ce = (lf/2) + (rf/2); - rr = lf - ce; - lr = rf - ce; - dst[1] = (lf&0xFF); - dst[0] = ((lf>>8)&0xFF); - dst[3] = (rf&0xFF); - dst[2] = ((rf>>8)&0xFF); - - dst[1+4] = (lr&0xFF); - dst[0+4] = ((lr>>8)&0xFF); - dst[3+4] = (rr&0xFF); - dst[2+4] = ((rr>>8)&0xFF); - } - } else { - for ( i=cvt->len_cvt/4; i; --i ) { - dst -= 8; - src -= 4; - lf = (Sint16)((src[1]<<8)|src[0]); - rf = (Sint16)((src[3]<<8)|src[2]); - ce = (lf/2) + (rf/2); - rr = lf - ce; - lr = rf - ce; - dst[0] = (lf&0xFF); - dst[1] = ((lf>>8)&0xFF); - dst[2] = (rf&0xFF); - dst[3] = ((rf>>8)&0xFF); - - dst[0+4] = (lr&0xFF); - dst[1+4] = ((lr>>8)&0xFF); - dst[2+4] = (rr&0xFF); - dst[3+4] = ((rr>>8)&0xFF); - } - } - } - break; - } - cvt->len_cvt *= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - - -/* Convert 8-bit to 16-bit - LSB */ -void SDLCALL SDL_Convert16LSB(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Uint8 *src, *dst; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting to 16-bit LSB\n"); -#endif - src = cvt->buf+cvt->len_cvt; - dst = cvt->buf+cvt->len_cvt*2; - for ( i=cvt->len_cvt; i; --i ) { - src -= 1; - dst -= 2; - dst[1] = *src; - dst[0] = 0; - } - format = ((format & ~0x0008) | AUDIO_U16LSB); - cvt->len_cvt *= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} -/* Convert 8-bit to 16-bit - MSB */ -void SDLCALL SDL_Convert16MSB(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Uint8 *src, *dst; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting to 16-bit MSB\n"); -#endif - src = cvt->buf+cvt->len_cvt; - dst = cvt->buf+cvt->len_cvt*2; - for ( i=cvt->len_cvt; i; --i ) { - src -= 1; - dst -= 2; - dst[0] = *src; - dst[1] = 0; - } - format = ((format & ~0x0008) | AUDIO_U16MSB); - cvt->len_cvt *= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - -/* Convert 16-bit to 8-bit */ -void SDLCALL SDL_Convert8(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Uint8 *src, *dst; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting to 8-bit\n"); -#endif - src = cvt->buf; - dst = cvt->buf; - if ( (format & 0x1000) != 0x1000 ) { /* Little endian */ - ++src; - } - for ( i=cvt->len_cvt/2; i; --i ) { - *dst = *src; - src += 2; - dst += 1; - } - format = ((format & ~0x9010) | AUDIO_U8); - cvt->len_cvt /= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - -/* Toggle signed/unsigned */ -void SDLCALL SDL_ConvertSign(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Uint8 *data; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting audio signedness\n"); -#endif - data = cvt->buf; - if ( (format & 0xFF) == 16 ) { - if ( (format & 0x1000) != 0x1000 ) { /* Little endian */ - ++data; - } - for ( i=cvt->len_cvt/2; i; --i ) { - *data ^= 0x80; - data += 2; - } - } else { - for ( i=cvt->len_cvt; i; --i ) { - *data++ ^= 0x80; - } - } - format = (format ^ 0x8000); - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - -/* Toggle endianness */ -void SDLCALL SDL_ConvertEndian(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Uint8 *data, tmp; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting audio endianness\n"); -#endif - data = cvt->buf; - for ( i=cvt->len_cvt/2; i; --i ) { - tmp = data[0]; - data[0] = data[1]; - data[1] = tmp; - data += 2; - } - format = (format ^ 0x1000); - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - -/* Convert rate up by multiple of 2 */ -void SDLCALL SDL_RateMUL2(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Uint8 *src, *dst; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting audio rate * 2\n"); -#endif - src = cvt->buf+cvt->len_cvt; - dst = cvt->buf+cvt->len_cvt*2; - switch (format & 0xFF) { - case 8: - for ( i=cvt->len_cvt; i; --i ) { - src -= 1; - dst -= 2; - dst[0] = src[0]; - dst[1] = src[0]; - } - break; - case 16: - for ( i=cvt->len_cvt/2; i; --i ) { - src -= 2; - dst -= 4; - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[0]; - dst[3] = src[1]; - } - break; - } - cvt->len_cvt *= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - - -/* Convert rate up by multiple of 2, for stereo */ -void SDLCALL SDL_RateMUL2_c2(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Uint8 *src, *dst; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting audio rate * 2\n"); -#endif - src = cvt->buf+cvt->len_cvt; - dst = cvt->buf+cvt->len_cvt*2; - switch (format & 0xFF) { - case 8: - for ( i=cvt->len_cvt/2; i; --i ) { - src -= 2; - dst -= 4; - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[0]; - dst[3] = src[1]; - } - break; - case 16: - for ( i=cvt->len_cvt/4; i; --i ) { - src -= 4; - dst -= 8; - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[2]; - dst[3] = src[3]; - dst[4] = src[0]; - dst[5] = src[1]; - dst[6] = src[2]; - dst[7] = src[3]; - } - break; - } - cvt->len_cvt *= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - -/* Convert rate up by multiple of 2, for quad */ -void SDLCALL SDL_RateMUL2_c4(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Uint8 *src, *dst; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting audio rate * 2\n"); -#endif - src = cvt->buf+cvt->len_cvt; - dst = cvt->buf+cvt->len_cvt*2; - switch (format & 0xFF) { - case 8: - for ( i=cvt->len_cvt/4; i; --i ) { - src -= 4; - dst -= 8; - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[2]; - dst[3] = src[3]; - dst[4] = src[0]; - dst[5] = src[1]; - dst[6] = src[2]; - dst[7] = src[3]; - } - break; - case 16: - for ( i=cvt->len_cvt/8; i; --i ) { - src -= 8; - dst -= 16; - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[2]; - dst[3] = src[3]; - dst[4] = src[4]; - dst[5] = src[5]; - dst[6] = src[6]; - dst[7] = src[7]; - dst[8] = src[0]; - dst[9] = src[1]; - dst[10] = src[2]; - dst[11] = src[3]; - dst[12] = src[4]; - dst[13] = src[5]; - dst[14] = src[6]; - dst[15] = src[7]; - } - break; - } - cvt->len_cvt *= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - - -/* Convert rate up by multiple of 2, for 5.1 */ -void SDLCALL SDL_RateMUL2_c6(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Uint8 *src, *dst; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting audio rate * 2\n"); -#endif - src = cvt->buf+cvt->len_cvt; - dst = cvt->buf+cvt->len_cvt*2; - switch (format & 0xFF) { - case 8: - for ( i=cvt->len_cvt/6; i; --i ) { - src -= 6; - dst -= 12; - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[2]; - dst[3] = src[3]; - dst[4] = src[4]; - dst[5] = src[5]; - dst[6] = src[0]; - dst[7] = src[1]; - dst[8] = src[2]; - dst[9] = src[3]; - dst[10] = src[4]; - dst[11] = src[5]; - } - break; - case 16: - for ( i=cvt->len_cvt/12; i; --i ) { - src -= 12; - dst -= 24; - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[2]; - dst[3] = src[3]; - dst[4] = src[4]; - dst[5] = src[5]; - dst[6] = src[6]; - dst[7] = src[7]; - dst[8] = src[8]; - dst[9] = src[9]; - dst[10] = src[10]; - dst[11] = src[11]; - dst[12] = src[0]; - dst[13] = src[1]; - dst[14] = src[2]; - dst[15] = src[3]; - dst[16] = src[4]; - dst[17] = src[5]; - dst[18] = src[6]; - dst[19] = src[7]; - dst[20] = src[8]; - dst[21] = src[9]; - dst[22] = src[10]; - dst[23] = src[11]; - } - break; - } - cvt->len_cvt *= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - -/* Convert rate down by multiple of 2 */ -void SDLCALL SDL_RateDIV2(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Uint8 *src, *dst; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting audio rate / 2\n"); -#endif - src = cvt->buf; - dst = cvt->buf; - switch (format & 0xFF) { - case 8: - for ( i=cvt->len_cvt/2; i; --i ) { - dst[0] = src[0]; - src += 2; - dst += 1; - } - break; - case 16: - for ( i=cvt->len_cvt/4; i; --i ) { - dst[0] = src[0]; - dst[1] = src[1]; - src += 4; - dst += 2; - } - break; - } - cvt->len_cvt /= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - - -/* Convert rate down by multiple of 2, for stereo */ -void SDLCALL SDL_RateDIV2_c2(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Uint8 *src, *dst; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting audio rate / 2\n"); -#endif - src = cvt->buf; - dst = cvt->buf; - switch (format & 0xFF) { - case 8: - for ( i=cvt->len_cvt/4; i; --i ) { - dst[0] = src[0]; - dst[1] = src[1]; - src += 4; - dst += 2; - } - break; - case 16: - for ( i=cvt->len_cvt/8; i; --i ) { - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[2]; - dst[3] = src[3]; - src += 8; - dst += 4; - } - break; - } - cvt->len_cvt /= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - - -/* Convert rate down by multiple of 2, for quad */ -void SDLCALL SDL_RateDIV2_c4(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Uint8 *src, *dst; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting audio rate / 2\n"); -#endif - src = cvt->buf; - dst = cvt->buf; - switch (format & 0xFF) { - case 8: - for ( i=cvt->len_cvt/8; i; --i ) { - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[2]; - dst[3] = src[3]; - src += 8; - dst += 4; - } - break; - case 16: - for ( i=cvt->len_cvt/16; i; --i ) { - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[2]; - dst[3] = src[3]; - dst[4] = src[4]; - dst[5] = src[5]; - dst[6] = src[6]; - dst[7] = src[7]; - src += 16; - dst += 8; - } - break; - } - cvt->len_cvt /= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - -/* Convert rate down by multiple of 2, for 5.1 */ -void SDLCALL SDL_RateDIV2_c6(SDL_AudioCVT *cvt, Uint16 format) -{ - int i; - Uint8 *src, *dst; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting audio rate / 2\n"); -#endif - src = cvt->buf; - dst = cvt->buf; - switch (format & 0xFF) { - case 8: - for ( i=cvt->len_cvt/12; i; --i ) { - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[2]; - dst[3] = src[3]; - dst[4] = src[4]; - dst[5] = src[5]; - src += 12; - dst += 6; - } - break; - case 16: - for ( i=cvt->len_cvt/24; i; --i ) { - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[2]; - dst[3] = src[3]; - dst[4] = src[4]; - dst[5] = src[5]; - dst[6] = src[6]; - dst[7] = src[7]; - dst[8] = src[8]; - dst[9] = src[9]; - dst[10] = src[10]; - dst[11] = src[11]; - src += 24; - dst += 12; - } - break; - } - cvt->len_cvt /= 2; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - -/* Very slow rate conversion routine */ -void SDLCALL SDL_RateSLOW(SDL_AudioCVT *cvt, Uint16 format) -{ - double ipos; - int i, clen; - -#ifdef DEBUG_CONVERT - fprintf(stderr, "Converting audio rate * %4.4f\n", 1.0/cvt->rate_incr); -#endif - clen = (int)((double)cvt->len_cvt / cvt->rate_incr); - if ( cvt->rate_incr > 1.0 ) { - switch (format & 0xFF) { - case 8: { - Uint8 *output; - - output = cvt->buf; - ipos = 0.0; - for ( i=clen; i; --i ) { - *output = cvt->buf[(int)ipos]; - ipos += cvt->rate_incr; - output += 1; - } - } - break; - - case 16: { - Uint16 *output; - - clen &= ~1; - output = (Uint16 *)cvt->buf; - ipos = 0.0; - for ( i=clen/2; i; --i ) { - *output=((Uint16 *)cvt->buf)[(int)ipos]; - ipos += cvt->rate_incr; - output += 1; - } - } - break; - } - } else { - switch (format & 0xFF) { - case 8: { - Uint8 *output; - - output = cvt->buf+clen; - ipos = (double)cvt->len_cvt; - for ( i=clen; i; --i ) { - ipos -= cvt->rate_incr; - output -= 1; - *output = cvt->buf[(int)ipos]; - } - } - break; - - case 16: { - Uint16 *output; - - clen &= ~1; - output = (Uint16 *)(cvt->buf+clen); - ipos = (double)cvt->len_cvt/2; - for ( i=clen/2; i; --i ) { - ipos -= cvt->rate_incr; - output -= 1; - *output=((Uint16 *)cvt->buf)[(int)ipos]; - } - } - break; - } - } - cvt->len_cvt = clen; - if ( cvt->filters[++cvt->filter_index] ) { - cvt->filters[cvt->filter_index](cvt, format); - } -} - -int SDL_ConvertAudio(SDL_AudioCVT *cvt) -{ - /* Make sure there's data to convert */ - if ( cvt->buf == NULL ) { - SDL_SetError("No buffer allocated for conversion"); - return(-1); - } - /* Return okay if no conversion is necessary */ - cvt->len_cvt = cvt->len; - if ( cvt->filters[0] == NULL ) { - return(0); - } - - /* Set up the conversion and go! */ - cvt->filter_index = 0; - cvt->filters[0](cvt, cvt->src_format); - return(0); -} - -/* Creates a set of audio filters to convert from one format to another. - Returns -1 if the format conversion is not supported, or 1 if the - audio filter is set up. -*/ - -int SDL_BuildAudioCVT(SDL_AudioCVT *cvt, - Uint16 src_format, Uint8 src_channels, int src_rate, - Uint16 dst_format, Uint8 dst_channels, int dst_rate) -{ -/*printf("Build format %04x->%04x, channels %u->%u, rate %d->%d\n", - src_format, dst_format, src_channels, dst_channels, src_rate, dst_rate);*/ - /* Start off with no conversion necessary */ - cvt->needed = 0; - cvt->filter_index = 0; - cvt->filters[0] = NULL; - cvt->len_mult = 1; - cvt->len_ratio = 1.0; - - /* First filter: Endian conversion from src to dst */ - if ( (src_format & 0x1000) != (dst_format & 0x1000) - && ((src_format & 0xff) == 16) && ((dst_format & 0xff) == 16)) { - cvt->filters[cvt->filter_index++] = SDL_ConvertEndian; - } - - /* Second filter: Sign conversion -- signed/unsigned */ - if ( (src_format & 0x8000) != (dst_format & 0x8000) ) { - cvt->filters[cvt->filter_index++] = SDL_ConvertSign; - } - - /* Next filter: Convert 16 bit <--> 8 bit PCM */ - if ( (src_format & 0xFF) != (dst_format & 0xFF) ) { - switch (dst_format&0x10FF) { - case AUDIO_U8: - cvt->filters[cvt->filter_index++] = - SDL_Convert8; - cvt->len_ratio /= 2; - break; - case AUDIO_U16LSB: - cvt->filters[cvt->filter_index++] = - SDL_Convert16LSB; - cvt->len_mult *= 2; - cvt->len_ratio *= 2; - break; - case AUDIO_U16MSB: - cvt->filters[cvt->filter_index++] = - SDL_Convert16MSB; - cvt->len_mult *= 2; - cvt->len_ratio *= 2; - break; - } - } - - /* Last filter: Mono/Stereo conversion */ - if ( src_channels != dst_channels ) { - if ( (src_channels == 1) && (dst_channels > 1) ) { - cvt->filters[cvt->filter_index++] = - SDL_ConvertStereo; - cvt->len_mult *= 2; - src_channels = 2; - cvt->len_ratio *= 2; - } - if ( (src_channels == 2) && - (dst_channels == 6) ) { - cvt->filters[cvt->filter_index++] = - SDL_ConvertSurround; - src_channels = 6; - cvt->len_mult *= 3; - cvt->len_ratio *= 3; - } - if ( (src_channels == 2) && - (dst_channels == 4) ) { - cvt->filters[cvt->filter_index++] = - SDL_ConvertSurround_4; - src_channels = 4; - cvt->len_mult *= 2; - cvt->len_ratio *= 2; - } - while ( (src_channels*2) <= dst_channels ) { - cvt->filters[cvt->filter_index++] = - SDL_ConvertStereo; - cvt->len_mult *= 2; - src_channels *= 2; - cvt->len_ratio *= 2; - } - if ( (src_channels == 6) && - (dst_channels <= 2) ) { - cvt->filters[cvt->filter_index++] = - SDL_ConvertStrip; - src_channels = 2; - cvt->len_ratio /= 3; - } - if ( (src_channels == 6) && - (dst_channels == 4) ) { - cvt->filters[cvt->filter_index++] = - SDL_ConvertStrip_2; - src_channels = 4; - cvt->len_ratio /= 2; - } - /* This assumes that 4 channel audio is in the format: - Left {front/back} + Right {front/back} - so converting to L/R stereo works properly. - */ - while ( ((src_channels%2) == 0) && - ((src_channels/2) >= dst_channels) ) { - cvt->filters[cvt->filter_index++] = - SDL_ConvertMono; - src_channels /= 2; - cvt->len_ratio /= 2; - } - if ( src_channels != dst_channels ) { - /* Uh oh.. */; - } - } - - /* Do rate conversion */ - cvt->rate_incr = 0.0; - if ( (src_rate/100) != (dst_rate/100) ) { - Uint32 hi_rate, lo_rate; - int len_mult; - double len_ratio; - void (SDLCALL *rate_cvt)(SDL_AudioCVT *cvt, Uint16 format); - - if ( src_rate > dst_rate ) { - hi_rate = src_rate; - lo_rate = dst_rate; - switch (src_channels) { - case 1: rate_cvt = SDL_RateDIV2; break; - case 2: rate_cvt = SDL_RateDIV2_c2; break; - case 4: rate_cvt = SDL_RateDIV2_c4; break; - case 6: rate_cvt = SDL_RateDIV2_c6; break; - default: return -1; - } - len_mult = 1; - len_ratio = 0.5; - } else { - hi_rate = dst_rate; - lo_rate = src_rate; - switch (src_channels) { - case 1: rate_cvt = SDL_RateMUL2; break; - case 2: rate_cvt = SDL_RateMUL2_c2; break; - case 4: rate_cvt = SDL_RateMUL2_c4; break; - case 6: rate_cvt = SDL_RateMUL2_c6; break; - default: return -1; - } - len_mult = 2; - len_ratio = 2.0; - } - /* If hi_rate = lo_rate*2^x then conversion is easy */ - while ( ((lo_rate*2)/100) <= (hi_rate/100) ) { - cvt->filters[cvt->filter_index++] = rate_cvt; - cvt->len_mult *= len_mult; - lo_rate *= 2; - cvt->len_ratio *= len_ratio; - } - /* We may need a slow conversion here to finish up */ - if ( (lo_rate/100) != (hi_rate/100) ) { -#if 1 - /* The problem with this is that if the input buffer is - say 1K, and the conversion rate is say 1.1, then the - output buffer is 1.1K, which may not be an acceptable - buffer size for the audio driver (not a power of 2) - */ - /* For now, punt and hope the rate distortion isn't great. - */ -#else - if ( src_rate < dst_rate ) { - cvt->rate_incr = (double)lo_rate/hi_rate; - cvt->len_mult *= 2; - cvt->len_ratio /= cvt->rate_incr; - } else { - cvt->rate_incr = (double)hi_rate/lo_rate; - cvt->len_ratio *= cvt->rate_incr; - } - cvt->filters[cvt->filter_index++] = SDL_RateSLOW; -#endif - } - } - - /* Set up the filter information */ - if ( cvt->filter_index != 0 ) { - cvt->needed = 1; - cvt->src_format = src_format; - cvt->dst_format = dst_format; - cvt->len = 0; - cvt->buf = NULL; - cvt->filters[cvt->filter_index] = NULL; - } - return(cvt->needed); -} diff --git a/Externals/SDL/src/audio/SDL_audiodev.c b/Externals/SDL/src/audio/SDL_audiodev.c deleted file mode 100644 index 41d882f54d..0000000000 --- a/Externals/SDL/src/audio/SDL_audiodev.c +++ /dev/null @@ -1,179 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Get the name of the audio device we use for output */ - -#if SDL_AUDIO_DRIVER_BSD || SDL_AUDIO_DRIVER_OSS || SDL_AUDIO_DRIVER_SUNAUDIO - -#include -#include -#include - -#include "SDL_stdinc.h" -#include "SDL_audiodev_c.h" - -#ifndef _PATH_DEV_DSP -#if defined(__NETBSD__) || defined(__OPENBSD__) -#define _PATH_DEV_DSP "/dev/audio" -#else -#define _PATH_DEV_DSP "/dev/dsp" -#endif -#endif -#ifndef _PATH_DEV_DSP24 -#define _PATH_DEV_DSP24 "/dev/sound/dsp" -#endif -#ifndef _PATH_DEV_AUDIO -#define _PATH_DEV_AUDIO "/dev/audio" -#endif - - -int SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic) -{ - const char *audiodev; - int audio_fd; - char audiopath[1024]; - - /* Figure out what our audio device is */ - if ( ((audiodev=SDL_getenv("SDL_PATH_DSP")) == NULL) && - ((audiodev=SDL_getenv("AUDIODEV")) == NULL) ) { - if ( classic ) { - audiodev = _PATH_DEV_AUDIO; - } else { - struct stat sb; - - /* Added support for /dev/sound/\* in Linux 2.4 */ - if ( ((stat("/dev/sound", &sb) == 0) && S_ISDIR(sb.st_mode)) && - ((stat(_PATH_DEV_DSP24, &sb) == 0) && S_ISCHR(sb.st_mode)) ) { - audiodev = _PATH_DEV_DSP24; - } else { - audiodev = _PATH_DEV_DSP; - } - } - } - audio_fd = open(audiodev, flags, 0); - - /* If the first open fails, look for other devices */ - if ( (audio_fd < 0) && (SDL_strlen(audiodev) < (sizeof(audiopath)-3)) ) { - int exists, instance; - struct stat sb; - - instance = 1; - do { /* Don't use errno ENOENT - it may not be thread-safe */ - SDL_snprintf(audiopath, SDL_arraysize(audiopath), - "%s%d", audiodev, instance++); - exists = 0; - if ( stat(audiopath, &sb) == 0 ) { - exists = 1; - audio_fd = open(audiopath, flags, 0); - } - } while ( exists && (audio_fd < 0) ); - audiodev = audiopath; - } - if ( path != NULL ) { - SDL_strlcpy(path, audiodev, maxlen); - path[maxlen-1] = '\0'; - } - return(audio_fd); -} - -#elif SDL_AUDIO_DRIVER_PAUD - -/* Get the name of the audio device we use for output */ - -#include -#include - -#include "SDL_stdinc.h" -#include "SDL_audiodev_c.h" - -#ifndef _PATH_DEV_DSP -#define _PATH_DEV_DSP "/dev/%caud%c/%c" -#endif - -char devsettings[][3] = -{ - { 'p', '0', '1' }, { 'p', '0', '2' }, { 'p', '0', '3' }, { 'p', '0', '4' }, - { 'p', '1', '1' }, { 'p', '1', '2' }, { 'p', '1', '3' }, { 'p', '1', '4' }, - { 'p', '2', '1' }, { 'p', '2', '2' }, { 'p', '2', '3' }, { 'p', '2', '4' }, - { 'p', '3', '1' }, { 'p', '3', '2' }, { 'p', '3', '3' }, { 'p', '3', '4' }, - { 'b', '0', '1' }, { 'b', '0', '2' }, { 'b', '0', '3' }, { 'b', '0', '4' }, - { 'b', '1', '1' }, { 'b', '1', '2' }, { 'b', '1', '3' }, { 'b', '1', '4' }, - { 'b', '2', '1' }, { 'b', '2', '2' }, { 'b', '2', '3' }, { 'b', '2', '4' }, - { 'b', '3', '1' }, { 'b', '3', '2' }, { 'b', '3', '3' }, { 'b', '3', '4' }, - { '\0', '\0', '\0' } -}; - -static int OpenUserDefinedDevice(char *path, int maxlen, int flags) -{ - const char *audiodev; - int audio_fd; - - /* Figure out what our audio device is */ - if ((audiodev=SDL_getenv("SDL_PATH_DSP")) == NULL) { - audiodev=SDL_getenv("AUDIODEV"); - } - if ( audiodev == NULL ) { - return -1; - } - audio_fd = open(audiodev, flags, 0); - if ( path != NULL ) { - SDL_strlcpy(path, audiodev, maxlen); - path[maxlen-1] = '\0'; - } - return audio_fd; -} - -int SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic) -{ - struct stat sb; - int audio_fd; - char audiopath[1024]; - int cycle; - - audio_fd = OpenUserDefinedDevice(path,maxlen,flags); - if ( audio_fd != -1 ) { - return audio_fd; - } - - cycle = 0; - while( devsettings[cycle][0] != '\0' ) { - SDL_snprintf( audiopath, SDL_arraysize(audiopath), - _PATH_DEV_DSP, - devsettings[cycle][0], - devsettings[cycle][1], - devsettings[cycle][2]); - - if ( stat(audiopath, &sb) == 0 ) { - audio_fd = open(audiopath, flags, 0); - if ( audio_fd > 0 ) { - if ( path != NULL ) { - SDL_strlcpy( path, audiopath, maxlen ); - } - return audio_fd; - } - } - } - return -1; -} - -#endif /* Audio driver selection */ diff --git a/Externals/SDL/src/audio/SDL_audiodev_c.h b/Externals/SDL/src/audio/SDL_audiodev_c.h deleted file mode 100644 index d4c0c9c95b..0000000000 --- a/Externals/SDL/src/audio/SDL_audiodev_c.h +++ /dev/null @@ -1,26 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Open the audio device, storing the pathname in 'path' */ -extern int SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic); - diff --git a/Externals/SDL/src/audio/SDL_audiomem.h b/Externals/SDL/src/audio/SDL_audiomem.h deleted file mode 100644 index 3b164ab2e3..0000000000 --- a/Externals/SDL/src/audio/SDL_audiomem.h +++ /dev/null @@ -1,25 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#define SDL_AllocAudioMem SDL_malloc -#define SDL_FreeAudioMem SDL_free diff --git a/Externals/SDL/src/audio/SDL_mixer.c b/Externals/SDL/src/audio/SDL_mixer.c deleted file mode 100644 index 5a1d7efe8d..0000000000 --- a/Externals/SDL/src/audio/SDL_mixer.c +++ /dev/null @@ -1,264 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* This provides the default mixing callback for the SDL audio routines */ - -#include "SDL_cpuinfo.h" -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "SDL_sysaudio.h" -#include "SDL_mixer_MMX.h" -#include "SDL_mixer_MMX_VC.h" -#include "SDL_mixer_m68k.h" - -/* This table is used to add two sound values together and pin - * the value to avoid overflow. (used with permission from ARDI) - * Changed to use 0xFE instead of 0xFF for better sound quality. - */ -static const Uint8 mix8[] = -{ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, - 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, - 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, - 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, - 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, - 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, - 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, - 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, - 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, - 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, - 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, - 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, - 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, - 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, - 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, - 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, - 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, - 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, - 0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, - 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, - 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, - 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, - 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, - 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE, - 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, - 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, - 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, - 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, - 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, - 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, - 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, - 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, - 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, - 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, - 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, - 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE -}; - -/* The volume ranges from 0 - 128 */ -#define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME) -#define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128) - -void SDL_MixAudio (Uint8 *dst, const Uint8 *src, Uint32 len, int volume) -{ - Uint16 format; - - if ( volume == 0 ) { - return; - } - /* Mix the user-level audio format */ - if ( current_audio ) { - if ( current_audio->convert.needed ) { - format = current_audio->convert.src_format; - } else { - format = current_audio->spec.format; - } - } else { - /* HACK HACK HACK */ - format = AUDIO_S16; - } - switch (format) { - - case AUDIO_U8: { -#if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES) - SDL_MixAudio_m68k_U8((char*)dst,(char*)src,(unsigned long)len,(long)volume,(char *)mix8); -#else - Uint8 src_sample; - - while ( len-- ) { - src_sample = *src; - ADJUST_VOLUME_U8(src_sample, volume); - *dst = mix8[*dst+src_sample]; - ++dst; - ++src; - } -#endif - } - break; - - case AUDIO_S8: { -#if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */ -#if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES) - if (SDL_HasMMX()) - { - SDL_MixAudio_MMX_S8((char*)dst,(char*)src,(unsigned int)len,(int)volume); - } - else -#elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES) - if (SDL_HasMMX()) - { - SDL_MixAudio_MMX_S8_VC((char*)dst,(char*)src,(unsigned int)len,(int)volume); - } - else -#endif -#endif - -#if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES) - SDL_MixAudio_m68k_S8((char*)dst,(char*)src,(unsigned long)len,(long)volume); -#else - { - Sint8 *dst8, *src8; - Sint8 src_sample; - int dst_sample; - const int max_audioval = ((1<<(8-1))-1); - const int min_audioval = -(1<<(8-1)); - - src8 = (Sint8 *)src; - dst8 = (Sint8 *)dst; - while ( len-- ) { - src_sample = *src8; - ADJUST_VOLUME(src_sample, volume); - dst_sample = *dst8 + src_sample; - if ( dst_sample > max_audioval ) { - *dst8 = max_audioval; - } else - if ( dst_sample < min_audioval ) { - *dst8 = min_audioval; - } else { - *dst8 = dst_sample; - } - ++dst8; - ++src8; - } - } -#endif - } - break; - - case AUDIO_S16LSB: { -#if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */ -#if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES) - if (SDL_HasMMX()) - { - SDL_MixAudio_MMX_S16((char*)dst,(char*)src,(unsigned int)len,(int)volume); - } - else -#elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES) - if (SDL_HasMMX()) - { - SDL_MixAudio_MMX_S16_VC((char*)dst,(char*)src,(unsigned int)len,(int)volume); - } - else -#endif -#endif - -#if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES) - SDL_MixAudio_m68k_S16LSB((short*)dst,(short*)src,(unsigned long)len,(long)volume); -#else - { - Sint16 src1, src2; - int dst_sample; - const int max_audioval = ((1<<(16-1))-1); - const int min_audioval = -(1<<(16-1)); - - len /= 2; - while ( len-- ) { - src1 = ((src[1])<<8|src[0]); - ADJUST_VOLUME(src1, volume); - src2 = ((dst[1])<<8|dst[0]); - src += 2; - dst_sample = src1+src2; - if ( dst_sample > max_audioval ) { - dst_sample = max_audioval; - } else - if ( dst_sample < min_audioval ) { - dst_sample = min_audioval; - } - dst[0] = dst_sample&0xFF; - dst_sample >>= 8; - dst[1] = dst_sample&0xFF; - dst += 2; - } - } -#endif - } - break; - - case AUDIO_S16MSB: { -#if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES) - SDL_MixAudio_m68k_S16MSB((short*)dst,(short*)src,(unsigned long)len,(long)volume); -#else - Sint16 src1, src2; - int dst_sample; - const int max_audioval = ((1<<(16-1))-1); - const int min_audioval = -(1<<(16-1)); - - len /= 2; - while ( len-- ) { - src1 = ((src[0])<<8|src[1]); - ADJUST_VOLUME(src1, volume); - src2 = ((dst[0])<<8|dst[1]); - src += 2; - dst_sample = src1+src2; - if ( dst_sample > max_audioval ) { - dst_sample = max_audioval; - } else - if ( dst_sample < min_audioval ) { - dst_sample = min_audioval; - } - dst[1] = dst_sample&0xFF; - dst_sample >>= 8; - dst[0] = dst_sample&0xFF; - dst += 2; - } -#endif - } - break; - - default: /* If this happens... FIXME! */ - SDL_SetError("SDL_MixAudio(): unknown audio format"); - return; - } -} - diff --git a/Externals/SDL/src/audio/SDL_mixer_MMX.c b/Externals/SDL/src/audio/SDL_mixer_MMX.c deleted file mode 100644 index 10b1ccb0c4..0000000000 --- a/Externals/SDL/src/audio/SDL_mixer_MMX.c +++ /dev/null @@ -1,207 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples - Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) - This code is licensed under the LGPL (see COPYING for details) - - Assumes buffer size in bytes is a multiple of 16 - Assumes SDL_MIX_MAXVOLUME = 128 -*/ - - -/*********************************************** -* Mixing for 16 bit signed buffers -***********************************************/ - -#if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */ -#if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES) -void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume) -{ - __asm__ __volatile__ ( - -" movl %3,%%eax\n" /* eax = volume */ - -" movl %2,%%edx\n" /* edx = size */ - -" shrl $4,%%edx\n" /* process 16 bytes per iteration = 8 samples */ - -" jz .endS16\n" - -" pxor %%mm0,%%mm0\n" - -" movd %%eax,%%mm0\n" -" movq %%mm0,%%mm1\n" -" psllq $16,%%mm0\n" -" por %%mm1,%%mm0\n" -" psllq $16,%%mm0\n" -" por %%mm1,%%mm0\n" -" psllq $16,%%mm0\n" -" por %%mm1,%%mm0\n" /* mm0 = vol|vol|vol|vol */ - -".align 8\n" -" .mixloopS16:\n" - -" movq (%1),%%mm1\n" /* mm1 = a|b|c|d */ - -" movq %%mm1,%%mm2\n" /* mm2 = a|b|c|d */ - -" movq 8(%1),%%mm4\n" /* mm4 = e|f|g|h */ - - /* pr charger le buffer dst dans mm7 */ -" movq (%0),%%mm7\n" /* mm7 = dst[0] */ - - /* multiplier par le volume */ -" pmullw %%mm0,%%mm1\n" /* mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) */ - -" pmulhw %%mm0,%%mm2\n" /* mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) */ -" movq %%mm4,%%mm5\n" /* mm5 = e|f|g|h */ - -" pmullw %%mm0,%%mm4\n" /* mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) */ - -" pmulhw %%mm0,%%mm5\n" /* mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) */ -" movq %%mm1,%%mm3\n" /* mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) */ - -" punpckhwd %%mm2,%%mm1\n" /* mm1 = a*v|b*v */ - -" movq %%mm4,%%mm6\n" /* mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) */ -" punpcklwd %%mm2,%%mm3\n" /* mm3 = c*v|d*v */ - -" punpckhwd %%mm5,%%mm4\n" /* mm4 = e*f|f*v */ - -" punpcklwd %%mm5,%%mm6\n" /* mm6 = g*v|h*v */ - - /* pr charger le buffer dst dans mm5 */ -" movq 8(%0),%%mm5\n" /* mm5 = dst[1] */ - - /* diviser par 128 */ -" psrad $7,%%mm1\n" /* mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME */ -" add $16,%1\n" - -" psrad $7,%%mm3\n" /* mm3 = c*v/128|d*v/128 */ - -" psrad $7,%%mm4\n" /* mm4 = e*v/128|f*v/128 */ - - /* mm1 = le sample avec le volume modifi */ -" packssdw %%mm1,%%mm3\n" /* mm3 = s(a*v|b*v|c*v|d*v) */ - -" psrad $7,%%mm6\n" /* mm6= g*v/128|h*v/128 */ -" paddsw %%mm7,%%mm3\n" /* mm3 = adjust_volume(src)+dst */ - - /* mm4 = le sample avec le volume modifi */ -" packssdw %%mm4,%%mm6\n" /* mm6 = s(e*v|f*v|g*v|h*v) */ -" movq %%mm3,(%0)\n" - -" paddsw %%mm5,%%mm6\n" /* mm6 = adjust_volume(src)+dst */ - -" movq %%mm6,8(%0)\n" - -" add $16,%0\n" - -" dec %%edx\n" - -" jnz .mixloopS16\n" - -" emms\n" - -".endS16:\n" - : - : "r" (dst), "r"(src),"m"(size), - "m"(volume) - : "eax","edx","memory" - ); -} - - - -/*////////////////////////////////////////////// */ -/* Mixing for 8 bit signed buffers */ -/*////////////////////////////////////////////// */ - -void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume) -{ - __asm__ __volatile__ ( - -" movl %3,%%eax\n" /* eax = volume */ - -" movd %%eax,%%mm0\n" -" movq %%mm0,%%mm1\n" -" psllq $16,%%mm0\n" -" por %%mm1,%%mm0\n" -" psllq $16,%%mm0\n" -" por %%mm1,%%mm0\n" -" psllq $16,%%mm0\n" -" por %%mm1,%%mm0\n" - -" movl %2,%%edx\n" /* edx = size */ -" shr $3,%%edx\n" /* process 8 bytes per iteration = 8 samples */ - -" cmp $0,%%edx\n" -" je .endS8\n" - -".align 8\n" -" .mixloopS8:\n" - -" pxor %%mm2,%%mm2\n" /* mm2 = 0 */ -" movq (%1),%%mm1\n" /* mm1 = a|b|c|d|e|f|g|h */ - -" movq %%mm1,%%mm3\n" /* mm3 = a|b|c|d|e|f|g|h */ - - /* on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 */ -" pcmpgtb %%mm1,%%mm2\n" /* mm2 = 11111111|00000000|00000000.... */ - -" punpckhbw %%mm2,%%mm1\n" /* mm1 = 0|a|0|b|0|c|0|d */ - -" punpcklbw %%mm2,%%mm3\n" /* mm3 = 0|e|0|f|0|g|0|h */ -" movq (%0),%%mm2\n" /* mm2 = destination */ - -" pmullw %%mm0,%%mm1\n" /* mm1 = v*a|v*b|v*c|v*d */ -" add $8,%1\n" - -" pmullw %%mm0,%%mm3\n" /* mm3 = v*e|v*f|v*g|v*h */ -" psraw $7,%%mm1\n" /* mm1 = v*a/128|v*b/128|v*c/128|v*d/128 */ - -" psraw $7,%%mm3\n" /* mm3 = v*e/128|v*f/128|v*g/128|v*h/128 */ - -" packsswb %%mm1,%%mm3\n" /* mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 */ - -" paddsb %%mm2,%%mm3\n" /* add to destination buffer */ - -" movq %%mm3,(%0)\n" /* store back to ram */ -" add $8,%0\n" - -" dec %%edx\n" - -" jnz .mixloopS8\n" - -".endS8:\n" -" emms\n" - : - : "r" (dst), "r"(src),"m"(size), - "m"(volume) - : "eax","edx","memory" - ); -} -#endif -#endif diff --git a/Externals/SDL/src/audio/SDL_mixer_MMX.h b/Externals/SDL/src/audio/SDL_mixer_MMX.h deleted file mode 100644 index 836b259592..0000000000 --- a/Externals/SDL/src/audio/SDL_mixer_MMX.h +++ /dev/null @@ -1,17 +0,0 @@ -/* - headers for MMX assembler version of SDL_MixAudio - Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) - This code is licensed under the LGPL (see COPYING for details) - - Assumes buffer size in bytes is a multiple of 16 - Assumes SDL_MIX_MAXVOLUME = 128 -*/ -#include "SDL_config.h" - -#if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */ -#if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES) -void SDL_MixAudio_MMX_S16(char* ,char* ,unsigned int ,int ); -void SDL_MixAudio_MMX_S8(char* ,char* ,unsigned int ,int ); -#endif -#endif - diff --git a/Externals/SDL/src/audio/SDL_mixer_MMX_VC.c b/Externals/SDL/src/audio/SDL_mixer_MMX_VC.c deleted file mode 100644 index e9d53c134c..0000000000 --- a/Externals/SDL/src/audio/SDL_mixer_MMX_VC.c +++ /dev/null @@ -1,183 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include "SDL_mixer_MMX_VC.h" - -#if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */ -#if ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES) -// MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples -// Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) -// Converted to Intel ASM notation by Cth -// This code is licensed under the LGPL (see COPYING for details) -// -// Assumes buffer size in bytes is a multiple of 16 -// Assumes SDL_MIX_MAXVOLUME = 128 - - -//////////////////////////////////////////////// -// Mixing for 16 bit signed buffers -//////////////////////////////////////////////// - -void SDL_MixAudio_MMX_S16_VC(char* dst,char* src,unsigned int nSize,int volume) -{ - __asm - { - - push edi - push esi - push ebx - - mov edi, dst // edi = dst - mov esi, src // esi = src - mov eax, volume // eax = volume - mov ebx, nSize // ebx = size - shr ebx, 4 // process 16 bytes per iteration = 8 samples - jz endS16 - - pxor mm0, mm0 - movd mm0, eax //%%eax,%%mm0 - movq mm1, mm0 //%%mm0,%%mm1 - psllq mm0, 16 //$16,%%mm0 - por mm0, mm1 //%%mm1,%%mm0 - psllq mm0, 16 //$16,%%mm0 - por mm0, mm1 //%%mm1,%%mm0 - psllq mm0, 16 //$16,%%mm0 - por mm0, mm1 //%%mm1,%%mm0 // mm0 = vol|vol|vol|vol - - #ifndef __WATCOMC__ - align 16 - #endif -mixloopS16: - movq mm1, [esi] //(%%esi),%%mm1\n" // mm1 = a|b|c|d - movq mm2, mm1 //%%mm1,%%mm2\n" // mm2 = a|b|c|d - movq mm4, [esi + 8] //8(%%esi),%%mm4\n" // mm4 = e|f|g|h - // pre charger le buffer dst dans mm7 - movq mm7, [edi] //(%%edi),%%mm7\n" // mm7 = dst[0]" - // multiplier par le volume - pmullw mm1, mm0 //%%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) - pmulhw mm2, mm0 //%%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) - movq mm5, mm4 //%%mm4,%%mm5\n" // mm5 = e|f|g|h - pmullw mm4, mm0 //%%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) - pmulhw mm5, mm0 //%%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) - movq mm3, mm1 //%%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) - punpckhwd mm1, mm2 //%%mm2,%%mm1\n" // mm1 = a*v|b*v - movq mm6, mm4 //%%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) - punpcklwd mm3, mm2 //%%mm2,%%mm3\n" // mm3 = c*v|d*v - punpckhwd mm4, mm5 //%%mm5,%%mm4\n" // mm4 = e*f|f*v - punpcklwd mm6, mm5 //%%mm5,%%mm6\n" // mm6 = g*v|h*v - // pre charger le buffer dst dans mm5 - movq mm5, [edi + 8] //8(%%edi),%%mm5\n" // mm5 = dst[1] - // diviser par 128 - psrad mm1, 7 //$7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME - add esi, 16 //$16,%%esi\n" - psrad mm3, 7 //$7,%%mm3\n" // mm3 = c*v/128|d*v/128 - psrad mm4, 7 //$7,%%mm4\n" // mm4 = e*v/128|f*v/128 - // mm1 = le sample avec le volume modifie - packssdw mm3, mm1 //%%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v) - psrad mm6, 7 //$7,%%mm6\n" // mm6= g*v/128|h*v/128 - paddsw mm3, mm7 //%%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst - // mm4 = le sample avec le volume modifie - packssdw mm6, mm4 //%%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v) - movq [edi], mm3 //%%mm3,(%%edi)\n" - paddsw mm6, mm5 //%%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst - movq [edi + 8], mm6 //%%mm6,8(%%edi)\n" - add edi, 16 //$16,%%edi\n" - dec ebx //%%ebx\n" - jnz mixloopS16 - -endS16: - emms - - pop ebx - pop esi - pop edi - } - -} - -//////////////////////////////////////////////// -// Mixing for 8 bit signed buffers -//////////////////////////////////////////////// - -void SDL_MixAudio_MMX_S8_VC(char* dst,char* src,unsigned int nSize,int volume) -{ - _asm - { - - push edi - push esi - push ebx - - mov edi, dst //movl %0,%%edi // edi = dst - mov esi, src //%1,%%esi // esi = src - mov eax, volume //%3,%%eax // eax = volume - - movd mm0, eax //%%eax,%%mm0 - movq mm1, mm0 //%%mm0,%%mm1 - psllq mm0, 16 //$16,%%mm0 - por mm0, mm1 //%%mm1,%%mm0 - psllq mm0, 16 //$16,%%mm0 - por mm0, mm1 //%%mm1,%%mm0 - psllq mm0, 16 //$16,%%mm0 - por mm0, mm1 //%%mm1,%%mm0 - - mov ebx, nSize //%2,%%ebx // ebx = size - shr ebx, 3 //$3,%%ebx // process 8 bytes per iteration = 8 samples - cmp ebx, 0 //$0,%%ebx - je endS8 - - #ifndef __WATCOMC__ - align 16 - #endif -mixloopS8: - pxor mm2, mm2 //%%mm2,%%mm2 // mm2 = 0 - movq mm1, [esi] //(%%esi),%%mm1 // mm1 = a|b|c|d|e|f|g|h - movq mm3, mm1 //%%mm1,%%mm3 // mm3 = a|b|c|d|e|f|g|h - // on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 - pcmpgtb mm2, mm1 //%%mm1,%%mm2 // mm2 = 11111111|00000000|00000000.... - punpckhbw mm1, mm2 //%%mm2,%%mm1 // mm1 = 0|a|0|b|0|c|0|d - punpcklbw mm3, mm2 //%%mm2,%%mm3 // mm3 = 0|e|0|f|0|g|0|h - movq mm2, [edi] //(%%edi),%%mm2 // mm2 = destination - pmullw mm1, mm0 //%%mm0,%%mm1 // mm1 = v*a|v*b|v*c|v*d - add esi, 8 //$8,%%esi - pmullw mm3, mm0 //%%mm0,%%mm3 // mm3 = v*e|v*f|v*g|v*h - psraw mm1, 7 //$7,%%mm1 // mm1 = v*a/128|v*b/128|v*c/128|v*d/128 - psraw mm3, 7 //$7,%%mm3 // mm3 = v*e/128|v*f/128|v*g/128|v*h/128 - packsswb mm3, mm1 //%%mm1,%%mm3 // mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 - paddsb mm3, mm2 //%%mm2,%%mm3 // add to destination buffer - movq [edi], mm3 //%%mm3,(%%edi) // store back to ram - add edi, 8 //$8,%%edi - dec ebx //%%ebx - jnz mixloopS8 - -endS8: - emms - - pop ebx - pop esi - pop edi - } -} - -#endif /* SDL_ASSEMBLY_ROUTINES */ -#endif /* SDL_BUGGY_MMX_MIXERS */ diff --git a/Externals/SDL/src/audio/SDL_mixer_MMX_VC.h b/Externals/SDL/src/audio/SDL_mixer_MMX_VC.h deleted file mode 100644 index 7c67a36b5f..0000000000 --- a/Externals/SDL/src/audio/SDL_mixer_MMX_VC.h +++ /dev/null @@ -1,38 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - - -#if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */ -#if ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES) -/* headers for MMX assembler version of SDL_MixAudio - Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) - Converted to Intel ASM notation by Cth - This code is licensed under the LGPL (see COPYING for details) - - Assumes buffer size in bytes is a multiple of 16 - Assumes SDL_MIX_MAXVOLUME = 128 -*/ -void SDL_MixAudio_MMX_S16_VC(char* ,char* ,unsigned int ,int ); -void SDL_MixAudio_MMX_S8_VC(char* ,char* ,unsigned int ,int ); -#endif -#endif diff --git a/Externals/SDL/src/audio/SDL_mixer_m68k.c b/Externals/SDL/src/audio/SDL_mixer_m68k.c deleted file mode 100644 index 477a6bbcfb..0000000000 --- a/Externals/SDL/src/audio/SDL_mixer_m68k.c +++ /dev/null @@ -1,211 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - m68k assembly mix routines - - Patrice Mandin -*/ - -#if defined(__M68000__) && defined(__GNUC__) -void SDL_MixAudio_m68k_U8(char* dst, char* src, long len, long volume, char* mix8) -{ - __asm__ __volatile__ ( - - "tstl %2\n" -" beqs stoploop_u8\n" -"mixloop_u8:\n" - - /* Mix a sample */ - -" moveq #0,%%d0\n" -" moveq #0,%%d1\n" - -" moveb %1@+,%%d0\n" /* d0 = *src++ */ -" sub #128,%%d0\n" /* d0 -= 128 */ -" muls %3,%%d0\n" /* d0 *= volume (0<=volume<=128) */ -" moveb %0@,%%d1\n" /* d1 = *dst */ -" asr #7,%%d0\n" /* d0 /= 128 (SDL_MIX_MAXVOLUME) */ -" add #128,%%d0\n" /* d0 += 128 */ - -" add %%d1,%%d0\n" - -" moveb %4@(%%d0:w),%0@+\n" - - /* Loop till done */ - -" subql #1,%2\n" -" bhis mixloop_u8\n" -"stoploop_u8:\n" - - : /* no return value */ - : /* input */ - "a"(dst), "a"(src), "d"(len), "d"(volume), "a"(mix8) - : /* clobbered registers */ - "d0", "d1", "cc", "memory" - ); -} - -void SDL_MixAudio_m68k_S8(char* dst, char* src, long len, long volume) -{ - __asm__ __volatile__ ( - - "tstl %2\n" -" beqs stoploop_s8\n" -" moveq #-128,%%d2\n" -" moveq #127,%%d3\n" -"mixloop_s8:\n" - - /* Mix a sample */ - -" moveq #0,%%d0\n" -" moveq #0,%%d1\n" - -" moveb %1@+,%%d0\n" /* d0 = *src++ */ -" muls %3,%%d0\n" /* d0 *= volume (0<=volume<=128) */ -" moveb %0@,%%d1\n" /* d1 = *dst */ -" asr #7,%%d0\n" /* d0 /= 128 (SDL_MIX_MAXVOLUME) */ - -" add %%d1,%%d0\n" - -" cmp %%d2,%%d0\n" -" bges lower_limit_s8\n" -" move %%d2,%%d0\n" -"lower_limit_s8:\n" - -" cmp %%d3,%%d0\n" -" bles upper_limit_s8\n" -" move %%d3,%%d0\n" -"upper_limit_s8:\n" -" moveb %%d0,%0@+\n" - - /* Loop till done */ - -" subql #1,%2\n" -" bhis mixloop_s8\n" -"stoploop_s8:\n" - - : /* no return value */ - : /* input */ - "a"(dst), "a"(src), "d"(len), "d"(volume) - : /* clobbered registers */ - "d0", "d1", "d2", "d3", "cc", "memory" - ); -} - -void SDL_MixAudio_m68k_S16MSB(short* dst, short* src, long len, long volume) -{ - __asm__ __volatile__ ( - - "tstl %2\n" -" beqs stoploop_s16msb\n" -" movel #-32768,%%d2\n" -" movel #32767,%%d3\n" -" lsrl #1,%2\n" -"mixloop_s16msb:\n" - - /* Mix a sample */ - -" move %1@+,%%d0\n" /* d0 = *src++ */ -" muls %3,%%d0\n" /* d0 *= volume (0<=volume<=128) */ -" move %0@,%%d1\n" /* d1 = *dst */ -" extl %%d1\n" /* extend d1 to 32 bits */ -" asrl #7,%%d0\n" /* d0 /= 128 (SDL_MIX_MAXVOLUME) */ - -" addl %%d1,%%d0\n" - -" cmpl %%d2,%%d0\n" -" bges lower_limit_s16msb\n" -" move %%d2,%%d0\n" -"lower_limit_s16msb:\n" - -" cmpl %%d3,%%d0\n" -" bles upper_limit_s16msb\n" -" move %%d3,%%d0\n" -"upper_limit_s16msb:\n" -" move %%d0,%0@+\n" - - /* Loop till done */ - -" subql #1,%2\n" -" bhis mixloop_s16msb\n" -"stoploop_s16msb:\n" - - : /* no return value */ - : /* input */ - "a"(dst), "a"(src), "d"(len), "d"(volume) - : /* clobbered registers */ - "d0", "d1", "d2", "d3", "cc", "memory" - ); -} - -void SDL_MixAudio_m68k_S16LSB(short* dst, short* src, long len, long volume) -{ - __asm__ __volatile__ ( - - "tstl %2\n" -" beqs stoploop_s16lsb\n" -" movel #-32768,%%d2\n" -" movel #32767,%%d3\n" -" lsrl #1,%2\n" -"mixloop_s16lsb:\n" - - /* Mix a sample */ - -" move %1@+,%%d0\n" /* d0 = *src++ */ -" rorw #8,%%d0\n" -" muls %3,%%d0\n" /* d0 *= volume (0<=volume<=128) */ -" move %0@,%%d1\n" /* d1 = *dst */ -" rorw #8,%%d1\n" -" extl %%d1\n" /* extend d1 to 32 bits */ -" asrl #7,%%d0\n" /* d0 /= 128 (SDL_MIX_MAXVOLUME) */ - -" addl %%d1,%%d0\n" - -" cmpl %%d2,%%d0\n" -" bges lower_limit_s16lsb\n" -" move %%d2,%%d0\n" -"lower_limit_s16lsb:\n" - -" cmpl %%d3,%%d0\n" -" bles upper_limit_s16lsb\n" -" move %%d3,%%d0\n" -"upper_limit_s16lsb:\n" -" rorw #8,%%d0\n" -" move %%d0,%0@+\n" - - /* Loop till done */ - -" subql #1,%2\n" -" bhis mixloop_s16lsb\n" -"stoploop_s16lsb:\n" - - : /* no return value */ - : /* input */ - "a"(dst), "a"(src), "d"(len), "d"(volume) - : /* clobbered registers */ - "d0", "d1", "d2", "d3", "cc", "memory" - ); -} -#endif - diff --git a/Externals/SDL/src/audio/SDL_mixer_m68k.h b/Externals/SDL/src/audio/SDL_mixer_m68k.h deleted file mode 100644 index 12b7f355c1..0000000000 --- a/Externals/SDL/src/audio/SDL_mixer_m68k.h +++ /dev/null @@ -1,36 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - m68k assembly mix routines - - Patrice Mandin -*/ - -#if defined(__M68000__) && defined(__GNUC__) -void SDL_MixAudio_m68k_U8(char* dst,char* src, long len, long volume, char* mix8); -void SDL_MixAudio_m68k_S8(char* dst,char* src, long len, long volume); - -void SDL_MixAudio_m68k_S16MSB(short* dst,short* src, long len, long volume); -void SDL_MixAudio_m68k_S16LSB(short* dst,short* src, long len, long volume); -#endif diff --git a/Externals/SDL/src/audio/SDL_sysaudio.h b/Externals/SDL/src/audio/SDL_sysaudio.h deleted file mode 100644 index 50cf179855..0000000000 --- a/Externals/SDL/src/audio/SDL_sysaudio.h +++ /dev/null @@ -1,184 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is SDL_free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_sysaudio_h -#define _SDL_sysaudio_h - -#include "SDL_mutex.h" -#include "SDL_thread.h" - -/* The SDL audio driver */ -typedef struct SDL_AudioDevice SDL_AudioDevice; - -/* Define the SDL audio driver structure */ -#define _THIS SDL_AudioDevice *_this -#ifndef _STATUS -#define _STATUS SDL_status *status -#endif -struct SDL_AudioDevice { - /* * * */ - /* The name of this audio driver */ - const char *name; - - /* * * */ - /* The description of this audio driver */ - const char *desc; - - /* * * */ - /* Public driver functions */ - int (*OpenAudio)(_THIS, SDL_AudioSpec *spec); - void (*ThreadInit)(_THIS); /* Called by audio thread at start */ - void (*WaitAudio)(_THIS); - void (*PlayAudio)(_THIS); - Uint8 *(*GetAudioBuf)(_THIS); - void (*WaitDone)(_THIS); - void (*CloseAudio)(_THIS); - - /* * * */ - /* Lock / Unlock functions added for the Mac port */ - void (*LockAudio)(_THIS); - void (*UnlockAudio)(_THIS); - - /* * * */ - /* Data common to all devices */ - - /* The current audio specification (shared with audio thread) */ - SDL_AudioSpec spec; - - /* An audio conversion block for audio format emulation */ - SDL_AudioCVT convert; - - /* Current state flags */ - int enabled; - int paused; - int opened; - - /* Fake audio buffer for when the audio hardware is busy */ - Uint8 *fake_stream; - - /* A semaphore for locking the mixing buffers */ - SDL_mutex *mixer_lock; - - /* A thread to feed the audio device */ - SDL_Thread *thread; - Uint32 threadid; - - /* * * */ - /* Data private to this driver */ - struct SDL_PrivateAudioData *hidden; - - /* * * */ - /* The function used to dispose of this structure */ - void (*free)(_THIS); -}; -#undef _THIS - -typedef struct AudioBootStrap { - const char *name; - const char *desc; - int (*available)(void); - SDL_AudioDevice *(*create)(int devindex); -} AudioBootStrap; - -#if SDL_AUDIO_DRIVER_BSD -extern AudioBootStrap BSD_AUDIO_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_PULSE -extern AudioBootStrap PULSE_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_ALSA -extern AudioBootStrap ALSA_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_OSS -extern AudioBootStrap DSP_bootstrap; -extern AudioBootStrap DMA_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_QNXNTO -extern AudioBootStrap QNXNTOAUDIO_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_SUNAUDIO -extern AudioBootStrap SUNAUDIO_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_DMEDIA -extern AudioBootStrap DMEDIA_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_ARTS -extern AudioBootStrap ARTS_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_ESD -extern AudioBootStrap ESD_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_NAS -extern AudioBootStrap NAS_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_DSOUND -extern AudioBootStrap DSOUND_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_WAVEOUT -extern AudioBootStrap WAVEOUT_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_PAUD -extern AudioBootStrap Paud_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_BAUDIO -extern AudioBootStrap BAUDIO_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_COREAUDIO -extern AudioBootStrap COREAUDIO_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_SNDMGR -extern AudioBootStrap SNDMGR_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_MINT -extern AudioBootStrap MINTAUDIO_GSXB_bootstrap; -extern AudioBootStrap MINTAUDIO_MCSN_bootstrap; -extern AudioBootStrap MINTAUDIO_STFA_bootstrap; -extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap; -extern AudioBootStrap MINTAUDIO_DMA8_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_DISK -extern AudioBootStrap DISKAUD_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_DUMMY -extern AudioBootStrap DUMMYAUD_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_DC -extern AudioBootStrap DCAUD_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_NDS -extern AudioBootStrap NDSAUD_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_MMEAUDIO -extern AudioBootStrap MMEAUDIO_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_DART -extern AudioBootStrap DART_bootstrap; -#endif -#if SDL_AUDIO_DRIVER_EPOCAUDIO -extern AudioBootStrap EPOCAudio_bootstrap; -#endif - -/* This is the current audio device */ -extern SDL_AudioDevice *current_audio; - -#endif /* _SDL_sysaudio_h */ diff --git a/Externals/SDL/src/audio/SDL_wave.c b/Externals/SDL/src/audio/SDL_wave.c deleted file mode 100644 index a2f11641c0..0000000000 --- a/Externals/SDL/src/audio/SDL_wave.c +++ /dev/null @@ -1,600 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Microsoft WAVE file loading routines */ - -#include "SDL_audio.h" -#include "SDL_wave.h" - - -static int ReadChunk(SDL_RWops *src, Chunk *chunk); - -struct MS_ADPCM_decodestate { - Uint8 hPredictor; - Uint16 iDelta; - Sint16 iSamp1; - Sint16 iSamp2; -}; -static struct MS_ADPCM_decoder { - WaveFMT wavefmt; - Uint16 wSamplesPerBlock; - Uint16 wNumCoef; - Sint16 aCoeff[7][2]; - /* * * */ - struct MS_ADPCM_decodestate state[2]; -} MS_ADPCM_state; - -static int InitMS_ADPCM(WaveFMT *format) -{ - Uint8 *rogue_feel; - Uint16 extra_info; - int i; - - /* Set the rogue pointer to the MS_ADPCM specific data */ - MS_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding); - MS_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels); - MS_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency); - MS_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate); - MS_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign); - MS_ADPCM_state.wavefmt.bitspersample = - SDL_SwapLE16(format->bitspersample); - rogue_feel = (Uint8 *)format+sizeof(*format); - if ( sizeof(*format) == 16 ) { - extra_info = ((rogue_feel[1]<<8)|rogue_feel[0]); - rogue_feel += sizeof(Uint16); - } - MS_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1]<<8)|rogue_feel[0]); - rogue_feel += sizeof(Uint16); - MS_ADPCM_state.wNumCoef = ((rogue_feel[1]<<8)|rogue_feel[0]); - rogue_feel += sizeof(Uint16); - if ( MS_ADPCM_state.wNumCoef != 7 ) { - SDL_SetError("Unknown set of MS_ADPCM coefficients"); - return(-1); - } - for ( i=0; iiSamp1 * coeff[0]) + - (state->iSamp2 * coeff[1]))/256; - if ( nybble & 0x08 ) { - new_sample += state->iDelta * (nybble-0x10); - } else { - new_sample += state->iDelta * nybble; - } - if ( new_sample < min_audioval ) { - new_sample = min_audioval; - } else - if ( new_sample > max_audioval ) { - new_sample = max_audioval; - } - delta = ((Sint32)state->iDelta * adaptive[nybble])/256; - if ( delta < 16 ) { - delta = 16; - } - state->iDelta = (Uint16)delta; - state->iSamp2 = state->iSamp1; - state->iSamp1 = (Sint16)new_sample; - return(new_sample); -} - -static int MS_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len) -{ - struct MS_ADPCM_decodestate *state[2]; - Uint8 *freeable, *encoded, *decoded; - Sint32 encoded_len, samplesleft; - Sint8 nybble, stereo; - Sint16 *coeff[2]; - Sint32 new_sample; - - /* Allocate the proper sized output buffer */ - encoded_len = *audio_len; - encoded = *audio_buf; - freeable = *audio_buf; - *audio_len = (encoded_len/MS_ADPCM_state.wavefmt.blockalign) * - MS_ADPCM_state.wSamplesPerBlock* - MS_ADPCM_state.wavefmt.channels*sizeof(Sint16); - *audio_buf = (Uint8 *)SDL_malloc(*audio_len); - if ( *audio_buf == NULL ) { - SDL_Error(SDL_ENOMEM); - return(-1); - } - decoded = *audio_buf; - - /* Get ready... Go! */ - stereo = (MS_ADPCM_state.wavefmt.channels == 2); - state[0] = &MS_ADPCM_state.state[0]; - state[1] = &MS_ADPCM_state.state[stereo]; - while ( encoded_len >= MS_ADPCM_state.wavefmt.blockalign ) { - /* Grab the initial information for this block */ - state[0]->hPredictor = *encoded++; - if ( stereo ) { - state[1]->hPredictor = *encoded++; - } - state[0]->iDelta = ((encoded[1]<<8)|encoded[0]); - encoded += sizeof(Sint16); - if ( stereo ) { - state[1]->iDelta = ((encoded[1]<<8)|encoded[0]); - encoded += sizeof(Sint16); - } - state[0]->iSamp1 = ((encoded[1]<<8)|encoded[0]); - encoded += sizeof(Sint16); - if ( stereo ) { - state[1]->iSamp1 = ((encoded[1]<<8)|encoded[0]); - encoded += sizeof(Sint16); - } - state[0]->iSamp2 = ((encoded[1]<<8)|encoded[0]); - encoded += sizeof(Sint16); - if ( stereo ) { - state[1]->iSamp2 = ((encoded[1]<<8)|encoded[0]); - encoded += sizeof(Sint16); - } - coeff[0] = MS_ADPCM_state.aCoeff[state[0]->hPredictor]; - coeff[1] = MS_ADPCM_state.aCoeff[state[1]->hPredictor]; - - /* Store the two initial samples we start with */ - decoded[0] = state[0]->iSamp2&0xFF; - decoded[1] = state[0]->iSamp2>>8; - decoded += 2; - if ( stereo ) { - decoded[0] = state[1]->iSamp2&0xFF; - decoded[1] = state[1]->iSamp2>>8; - decoded += 2; - } - decoded[0] = state[0]->iSamp1&0xFF; - decoded[1] = state[0]->iSamp1>>8; - decoded += 2; - if ( stereo ) { - decoded[0] = state[1]->iSamp1&0xFF; - decoded[1] = state[1]->iSamp1>>8; - decoded += 2; - } - - /* Decode and store the other samples in this block */ - samplesleft = (MS_ADPCM_state.wSamplesPerBlock-2)* - MS_ADPCM_state.wavefmt.channels; - while ( samplesleft > 0 ) { - nybble = (*encoded)>>4; - new_sample = MS_ADPCM_nibble(state[0],nybble,coeff[0]); - decoded[0] = new_sample&0xFF; - new_sample >>= 8; - decoded[1] = new_sample&0xFF; - decoded += 2; - - nybble = (*encoded)&0x0F; - new_sample = MS_ADPCM_nibble(state[1],nybble,coeff[1]); - decoded[0] = new_sample&0xFF; - new_sample >>= 8; - decoded[1] = new_sample&0xFF; - decoded += 2; - - ++encoded; - samplesleft -= 2; - } - encoded_len -= MS_ADPCM_state.wavefmt.blockalign; - } - SDL_free(freeable); - return(0); -} - -struct IMA_ADPCM_decodestate { - Sint32 sample; - Sint8 index; -}; -static struct IMA_ADPCM_decoder { - WaveFMT wavefmt; - Uint16 wSamplesPerBlock; - /* * * */ - struct IMA_ADPCM_decodestate state[2]; -} IMA_ADPCM_state; - -static int InitIMA_ADPCM(WaveFMT *format) -{ - Uint8 *rogue_feel; - Uint16 extra_info; - - /* Set the rogue pointer to the IMA_ADPCM specific data */ - IMA_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding); - IMA_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels); - IMA_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency); - IMA_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate); - IMA_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign); - IMA_ADPCM_state.wavefmt.bitspersample = - SDL_SwapLE16(format->bitspersample); - rogue_feel = (Uint8 *)format+sizeof(*format); - if ( sizeof(*format) == 16 ) { - extra_info = ((rogue_feel[1]<<8)|rogue_feel[0]); - rogue_feel += sizeof(Uint16); - } - IMA_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1]<<8)|rogue_feel[0]); - return(0); -} - -static Sint32 IMA_ADPCM_nibble(struct IMA_ADPCM_decodestate *state,Uint8 nybble) -{ - const Sint32 max_audioval = ((1<<(16-1))-1); - const Sint32 min_audioval = -(1<<(16-1)); - const int index_table[16] = { - -1, -1, -1, -1, - 2, 4, 6, 8, - -1, -1, -1, -1, - 2, 4, 6, 8 - }; - const Sint32 step_table[89] = { - 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31, - 34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130, - 143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408, - 449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282, - 1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327, - 3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630, - 9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350, - 22385, 24623, 27086, 29794, 32767 - }; - Sint32 delta, step; - - /* Compute difference and new sample value */ - step = step_table[state->index]; - delta = step >> 3; - if ( nybble & 0x04 ) delta += step; - if ( nybble & 0x02 ) delta += (step >> 1); - if ( nybble & 0x01 ) delta += (step >> 2); - if ( nybble & 0x08 ) delta = -delta; - state->sample += delta; - - /* Update index value */ - state->index += index_table[nybble]; - if ( state->index > 88 ) { - state->index = 88; - } else - if ( state->index < 0 ) { - state->index = 0; - } - - /* Clamp output sample */ - if ( state->sample > max_audioval ) { - state->sample = max_audioval; - } else - if ( state->sample < min_audioval ) { - state->sample = min_audioval; - } - return(state->sample); -} - -/* Fill the decode buffer with a channel block of data (8 samples) */ -static void Fill_IMA_ADPCM_block(Uint8 *decoded, Uint8 *encoded, - int channel, int numchannels, struct IMA_ADPCM_decodestate *state) -{ - int i; - Sint8 nybble; - Sint32 new_sample; - - decoded += (channel * 2); - for ( i=0; i<4; ++i ) { - nybble = (*encoded)&0x0F; - new_sample = IMA_ADPCM_nibble(state, nybble); - decoded[0] = new_sample&0xFF; - new_sample >>= 8; - decoded[1] = new_sample&0xFF; - decoded += 2 * numchannels; - - nybble = (*encoded)>>4; - new_sample = IMA_ADPCM_nibble(state, nybble); - decoded[0] = new_sample&0xFF; - new_sample >>= 8; - decoded[1] = new_sample&0xFF; - decoded += 2 * numchannels; - - ++encoded; - } -} - -static int IMA_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len) -{ - struct IMA_ADPCM_decodestate *state; - Uint8 *freeable, *encoded, *decoded; - Sint32 encoded_len, samplesleft; - unsigned int c, channels; - - /* Check to make sure we have enough variables in the state array */ - channels = IMA_ADPCM_state.wavefmt.channels; - if ( channels > SDL_arraysize(IMA_ADPCM_state.state) ) { - SDL_SetError("IMA ADPCM decoder can only handle %d channels", - SDL_arraysize(IMA_ADPCM_state.state)); - return(-1); - } - state = IMA_ADPCM_state.state; - - /* Allocate the proper sized output buffer */ - encoded_len = *audio_len; - encoded = *audio_buf; - freeable = *audio_buf; - *audio_len = (encoded_len/IMA_ADPCM_state.wavefmt.blockalign) * - IMA_ADPCM_state.wSamplesPerBlock* - IMA_ADPCM_state.wavefmt.channels*sizeof(Sint16); - *audio_buf = (Uint8 *)SDL_malloc(*audio_len); - if ( *audio_buf == NULL ) { - SDL_Error(SDL_ENOMEM); - return(-1); - } - decoded = *audio_buf; - - /* Get ready... Go! */ - while ( encoded_len >= IMA_ADPCM_state.wavefmt.blockalign ) { - /* Grab the initial information for this block */ - for ( c=0; c>8); - decoded += 2; - } - - /* Decode and store the other samples in this block */ - samplesleft = (IMA_ADPCM_state.wSamplesPerBlock-1)*channels; - while ( samplesleft > 0 ) { - for ( c=0; cencoding)) { - case PCM_CODE: - /* We can understand this */ - break; - case MS_ADPCM_CODE: - /* Try to understand this */ - if ( InitMS_ADPCM(format) < 0 ) { - was_error = 1; - goto done; - } - MS_ADPCM_encoded = 1; - break; - case IMA_ADPCM_CODE: - /* Try to understand this */ - if ( InitIMA_ADPCM(format) < 0 ) { - was_error = 1; - goto done; - } - IMA_ADPCM_encoded = 1; - break; - case MP3_CODE: - SDL_SetError("MPEG Layer 3 data not supported", - SDL_SwapLE16(format->encoding)); - was_error = 1; - goto done; - default: - SDL_SetError("Unknown WAVE data format: 0x%.4x", - SDL_SwapLE16(format->encoding)); - was_error = 1; - goto done; - } - SDL_memset(spec, 0, (sizeof *spec)); - spec->freq = SDL_SwapLE32(format->frequency); - switch (SDL_SwapLE16(format->bitspersample)) { - case 4: - if ( MS_ADPCM_encoded || IMA_ADPCM_encoded ) { - spec->format = AUDIO_S16; - } else { - was_error = 1; - } - break; - case 8: - spec->format = AUDIO_U8; - break; - case 16: - spec->format = AUDIO_S16; - break; - default: - was_error = 1; - break; - } - if ( was_error ) { - SDL_SetError("Unknown %d-bit PCM data format", - SDL_SwapLE16(format->bitspersample)); - goto done; - } - spec->channels = (Uint8)SDL_SwapLE16(format->channels); - spec->samples = 4096; /* Good default buffer size */ - - /* Read the audio data chunk */ - *audio_buf = NULL; - do { - if ( *audio_buf != NULL ) { - SDL_free(*audio_buf); - *audio_buf = NULL; - } - lenread = ReadChunk(src, &chunk); - if ( lenread < 0 ) { - was_error = 1; - goto done; - } - *audio_len = lenread; - *audio_buf = chunk.data; - if(chunk.magic != DATA) headerDiff += lenread + 2 * sizeof(Uint32); - } while ( chunk.magic != DATA ); - headerDiff += 2 * sizeof(Uint32); /* for the data chunk and len */ - - if ( MS_ADPCM_encoded ) { - if ( MS_ADPCM_decode(audio_buf, audio_len) < 0 ) { - was_error = 1; - goto done; - } - } - if ( IMA_ADPCM_encoded ) { - if ( IMA_ADPCM_decode(audio_buf, audio_len) < 0 ) { - was_error = 1; - goto done; - } - } - - /* Don't return a buffer that isn't a multiple of samplesize */ - samplesize = ((spec->format & 0xFF)/8)*spec->channels; - *audio_len &= ~(samplesize-1); - -done: - if ( format != NULL ) { - SDL_free(format); - } - if ( src ) { - if ( freesrc ) { - SDL_RWclose(src); - } else { - /* seek to the end of the file (given by the RIFF chunk) */ - SDL_RWseek(src, wavelen - chunk.length - headerDiff, RW_SEEK_CUR); - } - } - if ( was_error ) { - spec = NULL; - } - return(spec); -} - -/* Since the WAV memory is allocated in the shared library, it must also - be freed here. (Necessary under Win32, VC++) - */ -void SDL_FreeWAV(Uint8 *audio_buf) -{ - if ( audio_buf != NULL ) { - SDL_free(audio_buf); - } -} - -static int ReadChunk(SDL_RWops *src, Chunk *chunk) -{ - chunk->magic = SDL_ReadLE32(src); - chunk->length = SDL_ReadLE32(src); - chunk->data = (Uint8 *)SDL_malloc(chunk->length); - if ( chunk->data == NULL ) { - SDL_Error(SDL_ENOMEM); - return(-1); - } - if ( SDL_RWread(src, chunk->data, chunk->length, 1) != 1 ) { - SDL_Error(SDL_EFREAD); - SDL_free(chunk->data); - chunk->data = NULL; - return(-1); - } - return(chunk->length); -} diff --git a/Externals/SDL/src/audio/SDL_wave.h b/Externals/SDL/src/audio/SDL_wave.h deleted file mode 100644 index b1ba47f738..0000000000 --- a/Externals/SDL/src/audio/SDL_wave.h +++ /dev/null @@ -1,62 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is SDL_free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* WAVE files are little-endian */ - -/*******************************************/ -/* Define values for Microsoft WAVE format */ -/*******************************************/ -#define RIFF 0x46464952 /* "RIFF" */ -#define WAVE 0x45564157 /* "WAVE" */ -#define FACT 0x74636166 /* "fact" */ -#define LIST 0x5453494c /* "LIST" */ -#define FMT 0x20746D66 /* "fmt " */ -#define DATA 0x61746164 /* "data" */ -#define PCM_CODE 0x0001 -#define MS_ADPCM_CODE 0x0002 -#define IMA_ADPCM_CODE 0x0011 -#define MP3_CODE 0x0055 -#define WAVE_MONO 1 -#define WAVE_STEREO 2 - -/* Normally, these three chunks come consecutively in a WAVE file */ -typedef struct WaveFMT { -/* Not saved in the chunk we read: - Uint32 FMTchunk; - Uint32 fmtlen; -*/ - Uint16 encoding; - Uint16 channels; /* 1 = mono, 2 = stereo */ - Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */ - Uint32 byterate; /* Average bytes per second */ - Uint16 blockalign; /* Bytes per sample block */ - Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */ -} WaveFMT; - -/* The general chunk found in the WAVE file */ -typedef struct Chunk { - Uint32 magic; - Uint32 length; - Uint8 *data; -} Chunk; - diff --git a/Externals/SDL/src/audio/alsa/SDL_alsa_audio.c b/Externals/SDL/src/audio/alsa/SDL_alsa_audio.c deleted file mode 100644 index e3ce98528b..0000000000 --- a/Externals/SDL/src/audio/alsa/SDL_alsa_audio.c +++ /dev/null @@ -1,612 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Allow access to a raw mixing buffer */ - -#include -#include /* For kill() */ - -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "../SDL_audiomem.h" -#include "../SDL_audio_c.h" -#include "SDL_alsa_audio.h" - -#ifdef SDL_AUDIO_DRIVER_ALSA_DYNAMIC -#include "SDL_name.h" -#include "SDL_loadso.h" -#else -#define SDL_NAME(X) X -#endif - - -/* The tag name used by ALSA audio */ -#define DRIVER_NAME "alsa" - -/* Audio driver functions */ -static int ALSA_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void ALSA_WaitAudio(_THIS); -static void ALSA_PlayAudio(_THIS); -static Uint8 *ALSA_GetAudioBuf(_THIS); -static void ALSA_CloseAudio(_THIS); - -#ifdef SDL_AUDIO_DRIVER_ALSA_DYNAMIC - -static const char *alsa_library = SDL_AUDIO_DRIVER_ALSA_DYNAMIC; -static void *alsa_handle = NULL; -static int alsa_loaded = 0; - -static int (*SDL_NAME(snd_pcm_open))(snd_pcm_t **pcm, const char *name, snd_pcm_stream_t stream, int mode); -static int (*SDL_NAME(snd_pcm_close))(snd_pcm_t *pcm); -static snd_pcm_sframes_t (*SDL_NAME(snd_pcm_writei))(snd_pcm_t *pcm, const void *buffer, snd_pcm_uframes_t size); -static int (*SDL_NAME(snd_pcm_recover))(snd_pcm_t *pcm, int err, int silent); -static int (*SDL_NAME(snd_pcm_prepare))(snd_pcm_t *pcm); -static int (*SDL_NAME(snd_pcm_drain))(snd_pcm_t *pcm); -static const char *(*SDL_NAME(snd_strerror))(int errnum); -static size_t (*SDL_NAME(snd_pcm_hw_params_sizeof))(void); -static size_t (*SDL_NAME(snd_pcm_sw_params_sizeof))(void); -static void (*SDL_NAME(snd_pcm_hw_params_copy))(snd_pcm_hw_params_t *dst, const snd_pcm_hw_params_t *src); -static int (*SDL_NAME(snd_pcm_hw_params_any))(snd_pcm_t *pcm, snd_pcm_hw_params_t *params); -static int (*SDL_NAME(snd_pcm_hw_params_set_access))(snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_access_t access); -static int (*SDL_NAME(snd_pcm_hw_params_set_format))(snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_format_t val); -static int (*SDL_NAME(snd_pcm_hw_params_set_channels))(snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val); -static int (*SDL_NAME(snd_pcm_hw_params_get_channels))(const snd_pcm_hw_params_t *params, unsigned int *val); -static int (*SDL_NAME(snd_pcm_hw_params_set_rate_near))(snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir); -static int (*SDL_NAME(snd_pcm_hw_params_set_period_size_near))(snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val, int *dir); -static int (*SDL_NAME(snd_pcm_hw_params_get_period_size))(const snd_pcm_hw_params_t *params, snd_pcm_uframes_t *frames, int *dir); -static int (*SDL_NAME(snd_pcm_hw_params_set_periods_near))(snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir); -static int (*SDL_NAME(snd_pcm_hw_params_get_periods))(const snd_pcm_hw_params_t *params, unsigned int *val, int *dir); -static int (*SDL_NAME(snd_pcm_hw_params_set_buffer_size_near))(snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val); -static int (*SDL_NAME(snd_pcm_hw_params_get_buffer_size))(const snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val); -static int (*SDL_NAME(snd_pcm_hw_params))(snd_pcm_t *pcm, snd_pcm_hw_params_t *params); -/* -*/ -static int (*SDL_NAME(snd_pcm_sw_params_current))(snd_pcm_t *pcm, snd_pcm_sw_params_t *swparams); -static int (*SDL_NAME(snd_pcm_sw_params_set_start_threshold))(snd_pcm_t *pcm, snd_pcm_sw_params_t *params, snd_pcm_uframes_t val); -static int (*SDL_NAME(snd_pcm_sw_params))(snd_pcm_t *pcm, snd_pcm_sw_params_t *params); -static int (*SDL_NAME(snd_pcm_nonblock))(snd_pcm_t *pcm, int nonblock); -static int (*SDL_NAME(snd_pcm_wait))(snd_pcm_t *pcm, int timeout); -#define snd_pcm_hw_params_sizeof SDL_NAME(snd_pcm_hw_params_sizeof) -#define snd_pcm_sw_params_sizeof SDL_NAME(snd_pcm_sw_params_sizeof) - -/* cast funcs to char* first, to please GCC's strict aliasing rules. */ -static struct { - const char *name; - void **func; -} alsa_functions[] = { - { "snd_pcm_open", (void**)(char*)&SDL_NAME(snd_pcm_open) }, - { "snd_pcm_close", (void**)(char*)&SDL_NAME(snd_pcm_close) }, - { "snd_pcm_writei", (void**)(char*)&SDL_NAME(snd_pcm_writei) }, - { "snd_pcm_recover", (void**)(char*)&SDL_NAME(snd_pcm_recover) }, - { "snd_pcm_prepare", (void**)(char*)&SDL_NAME(snd_pcm_prepare) }, - { "snd_pcm_drain", (void**)(char*)&SDL_NAME(snd_pcm_drain) }, - { "snd_strerror", (void**)(char*)&SDL_NAME(snd_strerror) }, - { "snd_pcm_hw_params_sizeof", (void**)(char*)&SDL_NAME(snd_pcm_hw_params_sizeof) }, - { "snd_pcm_sw_params_sizeof", (void**)(char*)&SDL_NAME(snd_pcm_sw_params_sizeof) }, - { "snd_pcm_hw_params_copy", (void**)(char*)&SDL_NAME(snd_pcm_hw_params_copy) }, - { "snd_pcm_hw_params_any", (void**)(char*)&SDL_NAME(snd_pcm_hw_params_any) }, - { "snd_pcm_hw_params_set_access", (void**)(char*)&SDL_NAME(snd_pcm_hw_params_set_access) }, - { "snd_pcm_hw_params_set_format", (void**)(char*)&SDL_NAME(snd_pcm_hw_params_set_format) }, - { "snd_pcm_hw_params_set_channels", (void**)(char*)&SDL_NAME(snd_pcm_hw_params_set_channels) }, - { "snd_pcm_hw_params_get_channels", (void**)(char*)&SDL_NAME(snd_pcm_hw_params_get_channels) }, - { "snd_pcm_hw_params_set_rate_near", (void**)(char*)&SDL_NAME(snd_pcm_hw_params_set_rate_near) }, - { "snd_pcm_hw_params_set_period_size_near", (void**)(char*)&SDL_NAME(snd_pcm_hw_params_set_period_size_near) }, - { "snd_pcm_hw_params_get_period_size", (void**)(char*)&SDL_NAME(snd_pcm_hw_params_get_period_size) }, - { "snd_pcm_hw_params_set_periods_near", (void**)(char*)&SDL_NAME(snd_pcm_hw_params_set_periods_near) }, - { "snd_pcm_hw_params_get_periods", (void**)(char*)&SDL_NAME(snd_pcm_hw_params_get_periods) }, - { "snd_pcm_hw_params_set_buffer_size_near", (void**)(char*)&SDL_NAME(snd_pcm_hw_params_set_buffer_size_near) }, - { "snd_pcm_hw_params_get_buffer_size", (void**)(char*)&SDL_NAME(snd_pcm_hw_params_get_buffer_size) }, - { "snd_pcm_hw_params", (void**)(char*)&SDL_NAME(snd_pcm_hw_params) }, - { "snd_pcm_sw_params_current", (void**)(char*)&SDL_NAME(snd_pcm_sw_params_current) }, - { "snd_pcm_sw_params_set_start_threshold", (void**)(char*)&SDL_NAME(snd_pcm_sw_params_set_start_threshold) }, - { "snd_pcm_sw_params", (void**)(char*)&SDL_NAME(snd_pcm_sw_params) }, - { "snd_pcm_nonblock", (void**)(char*)&SDL_NAME(snd_pcm_nonblock) }, - { "snd_pcm_wait", (void**)(char*)&SDL_NAME(snd_pcm_wait) }, -}; - -static void UnloadALSALibrary(void) { - if (alsa_loaded) { - SDL_UnloadObject(alsa_handle); - alsa_handle = NULL; - alsa_loaded = 0; - } -} - -static int LoadALSALibrary(void) { - int i, retval = -1; - - alsa_handle = SDL_LoadObject(alsa_library); - if (alsa_handle) { - alsa_loaded = 1; - retval = 0; - for (i = 0; i < SDL_arraysize(alsa_functions); i++) { - *alsa_functions[i].func = SDL_LoadFunction(alsa_handle,alsa_functions[i].name); - if (!*alsa_functions[i].func) { - retval = -1; - UnloadALSALibrary(); - break; - } - } - } - return retval; -} - -#else - -static void UnloadALSALibrary(void) { - return; -} - -static int LoadALSALibrary(void) { - return 0; -} - -#endif /* SDL_AUDIO_DRIVER_ALSA_DYNAMIC */ - -static const char *get_audio_device(int channels) -{ - const char *device; - - device = SDL_getenv("AUDIODEV"); /* Is there a standard variable name? */ - if ( device == NULL ) { - switch (channels) { - case 6: - device = "plug:surround51"; - break; - case 4: - device = "plug:surround40"; - break; - default: - device = "default"; - break; - } - } - return device; -} - -/* Audio driver bootstrap functions */ - -static int Audio_Available(void) -{ - int available; - int status; - snd_pcm_t *handle; - - available = 0; - if (LoadALSALibrary() < 0) { - return available; - } - status = SDL_NAME(snd_pcm_open)(&handle, get_audio_device(2), SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK); - if ( status >= 0 ) { - available = 1; - SDL_NAME(snd_pcm_close)(handle); - } - UnloadALSALibrary(); - return(available); -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); - UnloadALSALibrary(); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - LoadALSALibrary(); - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - /* Set the function pointers */ - this->OpenAudio = ALSA_OpenAudio; - this->WaitAudio = ALSA_WaitAudio; - this->PlayAudio = ALSA_PlayAudio; - this->GetAudioBuf = ALSA_GetAudioBuf; - this->CloseAudio = ALSA_CloseAudio; - - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap ALSA_bootstrap = { - DRIVER_NAME, "ALSA PCM audio", - Audio_Available, Audio_CreateDevice -}; - -/* This function waits until it is possible to write a full sound buffer */ -static void ALSA_WaitAudio(_THIS) -{ - /* We're in blocking mode, so there's nothing to do here */ -} - - -/* - * http://bugzilla.libsdl.org/show_bug.cgi?id=110 - * "For Linux ALSA, this is FL-FR-RL-RR-C-LFE - * and for Windows DirectX [and CoreAudio], this is FL-FR-C-LFE-RL-RR" - */ -#define SWIZ6(T) \ - T *ptr = (T *) mixbuf; \ - const Uint32 count = (this->spec.samples / 6); \ - Uint32 i; \ - for (i = 0; i < count; i++, ptr += 6) { \ - T tmp; \ - tmp = ptr[2]; ptr[2] = ptr[4]; ptr[4] = tmp; \ - tmp = ptr[3]; ptr[3] = ptr[5]; ptr[5] = tmp; \ - } - -static __inline__ void swizzle_alsa_channels_6_64bit(_THIS) { SWIZ6(Uint64); } -static __inline__ void swizzle_alsa_channels_6_32bit(_THIS) { SWIZ6(Uint32); } -static __inline__ void swizzle_alsa_channels_6_16bit(_THIS) { SWIZ6(Uint16); } -static __inline__ void swizzle_alsa_channels_6_8bit(_THIS) { SWIZ6(Uint8); } - -#undef SWIZ6 - - -/* - * Called right before feeding this->mixbuf to the hardware. Swizzle channels - * from Windows/Mac order to the format alsalib will want. - */ -static __inline__ void swizzle_alsa_channels(_THIS) -{ - if (this->spec.channels == 6) { - const Uint16 fmtsize = (this->spec.format & 0xFF); /* bits/channel. */ - if (fmtsize == 16) - swizzle_alsa_channels_6_16bit(this); - else if (fmtsize == 8) - swizzle_alsa_channels_6_8bit(this); - else if (fmtsize == 32) - swizzle_alsa_channels_6_32bit(this); - else if (fmtsize == 64) - swizzle_alsa_channels_6_64bit(this); - } - - /* !!! FIXME: update this for 7.1 if needed, later. */ -} - - -static void ALSA_PlayAudio(_THIS) -{ - int status; - snd_pcm_uframes_t frames_left; - const Uint8 *sample_buf = (const Uint8 *) mixbuf; - const int frame_size = (((int) (this->spec.format & 0xFF)) / 8) * this->spec.channels; - - swizzle_alsa_channels(this); - - frames_left = ((snd_pcm_uframes_t) this->spec.samples); - - while ( frames_left > 0 && this->enabled ) { - /* This works, but needs more testing before going live */ - /*SDL_NAME(snd_pcm_wait)(pcm_handle, -1);*/ - - status = SDL_NAME(snd_pcm_writei)(pcm_handle, sample_buf, frames_left); - if ( status < 0 ) { - if ( status == -EAGAIN ) { - /* Apparently snd_pcm_recover() doesn't handle this case - does it assume snd_pcm_wait() above? */ - SDL_Delay(1); - continue; - } - status = SDL_NAME(snd_pcm_recover)(pcm_handle, status, 0); - if ( status < 0 ) { - /* Hmm, not much we can do - abort */ - fprintf(stderr, "ALSA write failed (unrecoverable): %s\n", SDL_NAME(snd_strerror)(status)); - this->enabled = 0; - return; - } - continue; - } - sample_buf += status * frame_size; - frames_left -= status; - } -} - -static Uint8 *ALSA_GetAudioBuf(_THIS) -{ - return(mixbuf); -} - -static void ALSA_CloseAudio(_THIS) -{ - if ( mixbuf != NULL ) { - SDL_FreeAudioMem(mixbuf); - mixbuf = NULL; - } - if ( pcm_handle ) { - SDL_NAME(snd_pcm_drain)(pcm_handle); - SDL_NAME(snd_pcm_close)(pcm_handle); - pcm_handle = NULL; - } -} - -static int ALSA_finalize_hardware(_THIS, SDL_AudioSpec *spec, snd_pcm_hw_params_t *hwparams, int override) -{ - int status; - snd_pcm_uframes_t bufsize; - - /* "set" the hardware with the desired parameters */ - status = SDL_NAME(snd_pcm_hw_params)(pcm_handle, hwparams); - if ( status < 0 ) { - return(-1); - } - - /* Get samples for the actual buffer size */ - status = SDL_NAME(snd_pcm_hw_params_get_buffer_size)(hwparams, &bufsize); - if ( status < 0 ) { - return(-1); - } - if ( !override && bufsize != spec->samples * 2 ) { - return(-1); - } - - /* FIXME: Is this safe to do? */ - spec->samples = bufsize / 2; - - /* This is useful for debugging */ - if ( getenv("SDL_AUDIO_ALSA_DEBUG") ) { - snd_pcm_uframes_t persize = 0; - unsigned int periods = 0; - - SDL_NAME(snd_pcm_hw_params_get_period_size)(hwparams, &persize, NULL); - SDL_NAME(snd_pcm_hw_params_get_periods)(hwparams, &periods, NULL); - - fprintf(stderr, "ALSA: period size = %ld, periods = %u, buffer size = %lu\n", persize, periods, bufsize); - } - return(0); -} - -static int ALSA_set_period_size(_THIS, SDL_AudioSpec *spec, snd_pcm_hw_params_t *params, int override) -{ - const char *env; - int status; - snd_pcm_hw_params_t *hwparams; - snd_pcm_uframes_t frames; - unsigned int periods; - - /* Copy the hardware parameters for this setup */ - snd_pcm_hw_params_alloca(&hwparams); - SDL_NAME(snd_pcm_hw_params_copy)(hwparams, params); - - if ( !override ) { - env = getenv("SDL_AUDIO_ALSA_SET_PERIOD_SIZE"); - if ( env ) { - override = SDL_atoi(env); - if ( override == 0 ) { - return(-1); - } - } - } - - frames = spec->samples; - status = SDL_NAME(snd_pcm_hw_params_set_period_size_near)(pcm_handle, hwparams, &frames, NULL); - if ( status < 0 ) { - return(-1); - } - - periods = 2; - status = SDL_NAME(snd_pcm_hw_params_set_periods_near)(pcm_handle, hwparams, &periods, NULL); - if ( status < 0 ) { - return(-1); - } - - return ALSA_finalize_hardware(this, spec, hwparams, override); -} - -static int ALSA_set_buffer_size(_THIS, SDL_AudioSpec *spec, snd_pcm_hw_params_t *params, int override) -{ - const char *env; - int status; - snd_pcm_hw_params_t *hwparams; - snd_pcm_uframes_t frames; - - /* Copy the hardware parameters for this setup */ - snd_pcm_hw_params_alloca(&hwparams); - SDL_NAME(snd_pcm_hw_params_copy)(hwparams, params); - - if ( !override ) { - env = getenv("SDL_AUDIO_ALSA_SET_BUFFER_SIZE"); - if ( env ) { - override = SDL_atoi(env); - if ( override == 0 ) { - return(-1); - } - } - } - - frames = spec->samples * 2; - status = SDL_NAME(snd_pcm_hw_params_set_buffer_size_near)(pcm_handle, hwparams, &frames); - if ( status < 0 ) { - return(-1); - } - - return ALSA_finalize_hardware(this, spec, hwparams, override); -} - -static int ALSA_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - int status; - snd_pcm_hw_params_t *hwparams; - snd_pcm_sw_params_t *swparams; - snd_pcm_format_t format; - unsigned int rate; - unsigned int channels; - Uint16 test_format; - - /* Open the audio device */ - /* Name of device should depend on # channels in spec */ - status = SDL_NAME(snd_pcm_open)(&pcm_handle, get_audio_device(spec->channels), SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK); - - if ( status < 0 ) { - SDL_SetError("Couldn't open audio device: %s", SDL_NAME(snd_strerror)(status)); - return(-1); - } - - /* Figure out what the hardware is capable of */ - snd_pcm_hw_params_alloca(&hwparams); - status = SDL_NAME(snd_pcm_hw_params_any)(pcm_handle, hwparams); - if ( status < 0 ) { - SDL_SetError("Couldn't get hardware config: %s", SDL_NAME(snd_strerror)(status)); - ALSA_CloseAudio(this); - return(-1); - } - - /* SDL only uses interleaved sample output */ - status = SDL_NAME(snd_pcm_hw_params_set_access)(pcm_handle, hwparams, SND_PCM_ACCESS_RW_INTERLEAVED); - if ( status < 0 ) { - SDL_SetError("Couldn't set interleaved access: %s", SDL_NAME(snd_strerror)(status)); - ALSA_CloseAudio(this); - return(-1); - } - - /* Try for a closest match on audio format */ - status = -1; - for ( test_format = SDL_FirstAudioFormat(spec->format); - test_format && (status < 0); ) { - switch ( test_format ) { - case AUDIO_U8: - format = SND_PCM_FORMAT_U8; - break; - case AUDIO_S8: - format = SND_PCM_FORMAT_S8; - break; - case AUDIO_S16LSB: - format = SND_PCM_FORMAT_S16_LE; - break; - case AUDIO_S16MSB: - format = SND_PCM_FORMAT_S16_BE; - break; - case AUDIO_U16LSB: - format = SND_PCM_FORMAT_U16_LE; - break; - case AUDIO_U16MSB: - format = SND_PCM_FORMAT_U16_BE; - break; - default: - format = 0; - break; - } - if ( format != 0 ) { - status = SDL_NAME(snd_pcm_hw_params_set_format)(pcm_handle, hwparams, format); - } - if ( status < 0 ) { - test_format = SDL_NextAudioFormat(); - } - } - if ( status < 0 ) { - SDL_SetError("Couldn't find any hardware audio formats"); - ALSA_CloseAudio(this); - return(-1); - } - spec->format = test_format; - - /* Set the number of channels */ - status = SDL_NAME(snd_pcm_hw_params_set_channels)(pcm_handle, hwparams, spec->channels); - channels = spec->channels; - if ( status < 0 ) { - status = SDL_NAME(snd_pcm_hw_params_get_channels)(hwparams, &channels); - if ( status < 0 ) { - SDL_SetError("Couldn't set audio channels"); - ALSA_CloseAudio(this); - return(-1); - } - spec->channels = channels; - } - - /* Set the audio rate */ - rate = spec->freq; - - status = SDL_NAME(snd_pcm_hw_params_set_rate_near)(pcm_handle, hwparams, &rate, NULL); - if ( status < 0 ) { - SDL_SetError("Couldn't set audio frequency: %s", SDL_NAME(snd_strerror)(status)); - ALSA_CloseAudio(this); - return(-1); - } - spec->freq = rate; - - /* Set the buffer size, in samples */ - if ( ALSA_set_period_size(this, spec, hwparams, 0) < 0 && - ALSA_set_buffer_size(this, spec, hwparams, 0) < 0 ) { - /* Failed to set desired buffer size, do the best you can... */ - if ( ALSA_set_period_size(this, spec, hwparams, 1) < 0 ) { - SDL_SetError("Couldn't set hardware audio parameters: %s", SDL_NAME(snd_strerror)(status)); - ALSA_CloseAudio(this); - return(-1); - } - } - - /* Set the software parameters */ - snd_pcm_sw_params_alloca(&swparams); - status = SDL_NAME(snd_pcm_sw_params_current)(pcm_handle, swparams); - if ( status < 0 ) { - SDL_SetError("Couldn't get software config: %s", SDL_NAME(snd_strerror)(status)); - ALSA_CloseAudio(this); - return(-1); - } - status = SDL_NAME(snd_pcm_sw_params_set_start_threshold)(pcm_handle, swparams, 1); - if ( status < 0 ) { - SDL_SetError("Couldn't set start threshold: %s", SDL_NAME(snd_strerror)(status)); - ALSA_CloseAudio(this); - return(-1); - } - status = SDL_NAME(snd_pcm_sw_params)(pcm_handle, swparams); - if ( status < 0 ) { - SDL_SetError("Couldn't set software audio parameters: %s", SDL_NAME(snd_strerror)(status)); - ALSA_CloseAudio(this); - return(-1); - } - - /* Calculate the final parameters for this audio specification */ - SDL_CalculateAudioSpec(spec); - - /* Allocate mixing buffer */ - mixlen = spec->size; - mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); - if ( mixbuf == NULL ) { - ALSA_CloseAudio(this); - return(-1); - } - SDL_memset(mixbuf, spec->silence, spec->size); - - /* Switch to blocking mode for playback */ - SDL_NAME(snd_pcm_nonblock)(pcm_handle, 0); - - /* We're ready to rock and roll. :-) */ - return(0); -} diff --git a/Externals/SDL/src/audio/alsa/SDL_alsa_audio.h b/Externals/SDL/src/audio/alsa/SDL_alsa_audio.h deleted file mode 100644 index 252f33331a..0000000000 --- a/Externals/SDL/src/audio/alsa/SDL_alsa_audio.h +++ /dev/null @@ -1,48 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _ALSA_PCM_audio_h -#define _ALSA_PCM_audio_h - -#include - -#include "../SDL_sysaudio.h" - -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_AudioDevice *this - -struct SDL_PrivateAudioData { - /* The audio device handle */ - snd_pcm_t *pcm_handle; - - /* Raw mixing buffer */ - Uint8 *mixbuf; - int mixlen; -}; - -/* Old variable names */ -#define pcm_handle (this->hidden->pcm_handle) -#define mixbuf (this->hidden->mixbuf) -#define mixlen (this->hidden->mixlen) - -#endif /* _ALSA_PCM_audio_h */ diff --git a/Externals/SDL/src/audio/arts/SDL_artsaudio.c b/Externals/SDL/src/audio/arts/SDL_artsaudio.c deleted file mode 100644 index 44447a2cde..0000000000 --- a/Externals/SDL/src/audio/arts/SDL_artsaudio.c +++ /dev/null @@ -1,348 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Allow access to a raw mixing buffer */ - -#ifdef HAVE_SIGNAL_H -#include -#endif -#include - -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "../SDL_audiomem.h" -#include "../SDL_audio_c.h" -#include "../SDL_audiodev_c.h" -#include "SDL_artsaudio.h" - -#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC -#include "SDL_name.h" -#include "SDL_loadso.h" -#else -#define SDL_NAME(X) X -#endif - -/* The tag name used by artsc audio */ -#define ARTS_DRIVER_NAME "arts" - -/* Audio driver functions */ -static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void ARTS_WaitAudio(_THIS); -static void ARTS_PlayAudio(_THIS); -static Uint8 *ARTS_GetAudioBuf(_THIS); -static void ARTS_CloseAudio(_THIS); - -#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC - -static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; -static void *arts_handle = NULL; -static int arts_loaded = 0; - -static int (*SDL_NAME(arts_init))(void); -static void (*SDL_NAME(arts_free))(void); -static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name); -static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value); -static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param); -static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count); -static void (*SDL_NAME(arts_close_stream))(arts_stream_t s); -static int (*SDL_NAME(arts_suspended))(void); -static const char *(*SDL_NAME(arts_error_text))(int errorcode); - -static struct { - const char *name; - void **func; -} arts_functions[] = { - { "arts_init", (void **)&SDL_NAME(arts_init) }, - { "arts_free", (void **)&SDL_NAME(arts_free) }, - { "arts_play_stream", (void **)&SDL_NAME(arts_play_stream) }, - { "arts_stream_set", (void **)&SDL_NAME(arts_stream_set) }, - { "arts_stream_get", (void **)&SDL_NAME(arts_stream_get) }, - { "arts_write", (void **)&SDL_NAME(arts_write) }, - { "arts_close_stream", (void **)&SDL_NAME(arts_close_stream) }, - { "arts_suspended", (void **)&SDL_NAME(arts_suspended) }, - { "arts_error_text", (void **)&SDL_NAME(arts_error_text) }, -}; - -static void UnloadARTSLibrary() -{ - if ( arts_loaded ) { - SDL_UnloadObject(arts_handle); - arts_handle = NULL; - arts_loaded = 0; - } -} - -static int LoadARTSLibrary(void) -{ - int i, retval = -1; - - arts_handle = SDL_LoadObject(arts_library); - if ( arts_handle ) { - arts_loaded = 1; - retval = 0; - for ( i=0; ihidden); - SDL_free(device); - UnloadARTSLibrary(); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - LoadARTSLibrary(); - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - stream = 0; - - /* Set the function pointers */ - this->OpenAudio = ARTS_OpenAudio; - this->WaitAudio = ARTS_WaitAudio; - this->PlayAudio = ARTS_PlayAudio; - this->GetAudioBuf = ARTS_GetAudioBuf; - this->CloseAudio = ARTS_CloseAudio; - - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap ARTS_bootstrap = { - ARTS_DRIVER_NAME, "Analog Realtime Synthesizer", - Audio_Available, Audio_CreateDevice -}; - -/* This function waits until it is possible to write a full sound buffer */ -static void ARTS_WaitAudio(_THIS) -{ - Sint32 ticks; - - /* Check to see if the thread-parent process is still alive */ - { static int cnt = 0; - /* Note that this only works with thread implementations - that use a different process id for each thread. - */ - if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ - if ( kill(parent, 0) < 0 ) { - this->enabled = 0; - } - } - } - - /* Use timer for general audio synchronization */ - ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; - if ( ticks > 0 ) { - SDL_Delay(ticks); - } -} - -static void ARTS_PlayAudio(_THIS) -{ - int written; - - /* Write the audio data */ - written = SDL_NAME(arts_write)(stream, mixbuf, mixlen); - - /* If timer synchronization is enabled, set the next write frame */ - if ( frame_ticks ) { - next_frame += frame_ticks; - } - - /* If we couldn't write, assume fatal error for now */ - if ( written < 0 ) { - this->enabled = 0; - } -#ifdef DEBUG_AUDIO - fprintf(stderr, "Wrote %d bytes of audio data\n", written); -#endif -} - -static Uint8 *ARTS_GetAudioBuf(_THIS) -{ - return(mixbuf); -} - -static void ARTS_CloseAudio(_THIS) -{ - if ( mixbuf != NULL ) { - SDL_FreeAudioMem(mixbuf); - mixbuf = NULL; - } - if ( stream ) { - SDL_NAME(arts_close_stream)(stream); - stream = 0; - } - SDL_NAME(arts_free)(); -} - -static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - int bits, frag_spec; - Uint16 test_format, format; - int error_code; - - /* Reset the timer synchronization flag */ - frame_ticks = 0.0; - - mixbuf = NULL; - - /* Try for a closest match on audio format */ - format = 0; - bits = 0; - for ( test_format = SDL_FirstAudioFormat(spec->format); - ! format && test_format; ) { -#ifdef DEBUG_AUDIO - fprintf(stderr, "Trying format 0x%4.4x\n", test_format); -#endif - switch ( test_format ) { - case AUDIO_U8: - bits = 8; - format = 1; - break; - case AUDIO_S16LSB: - bits = 16; - format = 1; - break; - default: - format = 0; - break; - } - if ( ! format ) { - test_format = SDL_NextAudioFormat(); - } - } - if ( format == 0 ) { - SDL_SetError("Couldn't find any hardware audio formats"); - return(-1); - } - spec->format = test_format; - - error_code = SDL_NAME(arts_init)(); - if ( error_code != 0 ) { - SDL_SetError("Unable to initialize ARTS: %s", SDL_NAME(arts_error_text)(error_code)); - return(-1); - } - if ( ! SDL_NAME(arts_suspended)() ) { - SDL_SetError("ARTS can not open audio device"); - return(-1); - } - stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL"); - - /* Calculate the final parameters for this audio specification */ - SDL_CalculateAudioSpec(spec); - - /* Determine the power of two of the fragment size */ - for ( frag_spec = 0; (0x01<size; ++frag_spec ); - if ( (0x01<size ) { - SDL_SetError("Fragment size must be a power of two"); - return(-1); - } - frag_spec |= 0x00020000; /* two fragments, for low latency */ - -#ifdef ARTS_P_PACKET_SETTINGS - SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec); -#else - SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff); - SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16); -#endif - spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE); - - /* Allocate mixing buffer */ - mixlen = spec->size; - mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); - if ( mixbuf == NULL ) { - return(-1); - } - SDL_memset(mixbuf, spec->silence, spec->size); - - /* Get the parent process id (we're the parent of the audio thread) */ - parent = getpid(); - - /* We're ready to rock and roll. :-) */ - return(0); -} diff --git a/Externals/SDL/src/audio/arts/SDL_artsaudio.h b/Externals/SDL/src/audio/arts/SDL_artsaudio.h deleted file mode 100644 index b5ccf35815..0000000000 --- a/Externals/SDL/src/audio/arts/SDL_artsaudio.h +++ /dev/null @@ -1,60 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_artscaudio_h -#define _SDL_artscaudio_h - -#include - -#include "../SDL_sysaudio.h" - -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_AudioDevice *this - -struct SDL_PrivateAudioData { - /* The stream descriptor for the audio device */ - arts_stream_t stream; - - /* The parent process id, to detect when application quits */ - pid_t parent; - - /* Raw mixing buffer */ - Uint8 *mixbuf; - int mixlen; - - /* Support for audio timing using a timer, in addition to select() */ - float frame_ticks; - float next_frame; -}; -#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */ - -/* Old variable names */ -#define stream (this->hidden->stream) -#define parent (this->hidden->parent) -#define mixbuf (this->hidden->mixbuf) -#define mixlen (this->hidden->mixlen) -#define frame_ticks (this->hidden->frame_ticks) -#define next_frame (this->hidden->next_frame) - -#endif /* _SDL_artscaudio_h */ - diff --git a/Externals/SDL/src/audio/baudio/SDL_beaudio.cc b/Externals/SDL/src/audio/baudio/SDL_beaudio.cc deleted file mode 100644 index fc23f01b6b..0000000000 --- a/Externals/SDL/src/audio/baudio/SDL_beaudio.cc +++ /dev/null @@ -1,225 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Allow access to the audio stream on BeOS */ - -#include - -#include "../../main/beos/SDL_BeApp.h" - -extern "C" { - -#include "SDL_audio.h" -#include "../SDL_audio_c.h" -#include "../SDL_sysaudio.h" -#include "../../thread/beos/SDL_systhread_c.h" -#include "SDL_beaudio.h" - - -/* Audio driver functions */ -static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void BE_WaitAudio(_THIS); -static void BE_PlayAudio(_THIS); -static Uint8 *BE_GetAudioBuf(_THIS); -static void BE_CloseAudio(_THIS); - -/* Audio driver bootstrap functions */ - -static int Audio_Available(void) -{ - return(1); -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *device; - - /* Initialize all variables that we clean on shutdown */ - device = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( device ) { - SDL_memset(device, 0, (sizeof *device)); - device->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *device->hidden)); - } - if ( (device == NULL) || (device->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( device ) { - SDL_free(device); - } - return(0); - } - SDL_memset(device->hidden, 0, (sizeof *device->hidden)); - - /* Set the function pointers */ - device->OpenAudio = BE_OpenAudio; - device->WaitAudio = BE_WaitAudio; - device->PlayAudio = BE_PlayAudio; - device->GetAudioBuf = BE_GetAudioBuf; - device->CloseAudio = BE_CloseAudio; - - device->free = Audio_DeleteDevice; - - return device; -} - -AudioBootStrap BAUDIO_bootstrap = { - "baudio", "BeOS BSoundPlayer", - Audio_Available, Audio_CreateDevice -}; - -/* The BeOS callback for handling the audio buffer */ -static void FillSound(void *device, void *stream, size_t len, - const media_raw_audio_format &format) -{ - SDL_AudioDevice *audio = (SDL_AudioDevice *)device; - - /* Silence the buffer, since it's ours */ - SDL_memset(stream, audio->spec.silence, len); - - /* Only do soemthing if audio is enabled */ - if ( ! audio->enabled ) - return; - - if ( ! audio->paused ) { - if ( audio->convert.needed ) { - SDL_mutexP(audio->mixer_lock); - (*audio->spec.callback)(audio->spec.userdata, - (Uint8 *)audio->convert.buf,audio->convert.len); - SDL_mutexV(audio->mixer_lock); - SDL_ConvertAudio(&audio->convert); - SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt); - } else { - SDL_mutexP(audio->mixer_lock); - (*audio->spec.callback)(audio->spec.userdata, - (Uint8 *)stream, len); - SDL_mutexV(audio->mixer_lock); - } - } - return; -} - -/* Dummy functions -- we don't use thread-based audio */ -void BE_WaitAudio(_THIS) -{ - return; -} -void BE_PlayAudio(_THIS) -{ - return; -} -Uint8 *BE_GetAudioBuf(_THIS) -{ - return(NULL); -} - -void BE_CloseAudio(_THIS) -{ - if ( audio_obj ) { - audio_obj->Stop(); - delete audio_obj; - audio_obj = NULL; - } - - /* Quit the Be Application, if there's nothing left to do */ - SDL_QuitBeApp(); -} - -int BE_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - int valid_datatype = 0; - media_raw_audio_format format; - Uint16 test_format = SDL_FirstAudioFormat(spec->format); - - /* Parse the audio format and fill the Be raw audio format */ - memset(&format, '\0', sizeof (media_raw_audio_format)); - format.byte_order = B_MEDIA_LITTLE_ENDIAN; - format.frame_rate = (float) spec->freq; - format.channel_count = spec->channels; /* !!! FIXME: support > 2? */ - while ((!valid_datatype) && (test_format)) { - valid_datatype = 1; - spec->format = test_format; - switch (test_format) { - case AUDIO_S8: - format.format = media_raw_audio_format::B_AUDIO_CHAR; - break; - - case AUDIO_U8: - format.format = media_raw_audio_format::B_AUDIO_UCHAR; - break; - - case AUDIO_S16LSB: - format.format = media_raw_audio_format::B_AUDIO_SHORT; - break; - - case AUDIO_S16MSB: - format.format = media_raw_audio_format::B_AUDIO_SHORT; - format.byte_order = B_MEDIA_BIG_ENDIAN; - break; - - default: - valid_datatype = 0; - test_format = SDL_NextAudioFormat(); - break; - } - } - - if (!valid_datatype) { /* shouldn't happen, but just in case... */ - SDL_SetError("Unsupported audio format"); - return (-1); - } - - /* Initialize the Be Application, if it's not already started */ - if (SDL_InitBeApp() < 0) { - return (-1); - } - - format.buffer_size = spec->samples; - - /* Calculate the final parameters for this audio specification */ - SDL_CalculateAudioSpec(spec); - - /* Subscribe to the audio stream (creates a new thread) */ - { sigset_t omask; - SDL_MaskSignals(&omask); - audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound, - NULL, _this); - SDL_UnmaskSignals(&omask); - } - if ( audio_obj->Start() == B_NO_ERROR ) { - audio_obj->SetHasData(true); - } else { - SDL_SetError("Unable to start Be audio"); - return(-1); - } - - /* We're running! */ - return(1); -} - -}; /* Extern C */ diff --git a/Externals/SDL/src/audio/baudio/SDL_beaudio.h b/Externals/SDL/src/audio/baudio/SDL_beaudio.h deleted file mode 100644 index 8495cb636a..0000000000 --- a/Externals/SDL/src/audio/baudio/SDL_beaudio.h +++ /dev/null @@ -1,39 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_lowaudio_h -#define _SDL_lowaudio_h - -#include "../SDL_sysaudio.h" - -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_AudioDevice *_this - -struct SDL_PrivateAudioData { - BSoundPlayer *audio_obj; -}; - -/* Old variable names */ -#define audio_obj (_this->hidden->audio_obj) - -#endif /* _SDL_lowaudio_h */ diff --git a/Externals/SDL/src/audio/bsd/SDL_bsdaudio.c b/Externals/SDL/src/audio/bsd/SDL_bsdaudio.c deleted file mode 100644 index f5db02088b..0000000000 --- a/Externals/SDL/src/audio/bsd/SDL_bsdaudio.c +++ /dev/null @@ -1,404 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - * Driver for native OpenBSD/NetBSD audio(4). - * vedge@vedge.com.ar. - */ - -#include -#include -#include -#include -#include -#include -#include -#include - -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "../SDL_audiomem.h" -#include "../SDL_audio_c.h" -#include "../SDL_audiodev_c.h" -#include "SDL_bsdaudio.h" - -/* The tag name used by NetBSD/OpenBSD audio */ -#ifdef __NetBSD__ -#define BSD_AUDIO_DRIVER_NAME "netbsd" -#define BSD_AUDIO_DRIVER_DESC "Native NetBSD audio" -#else -#define BSD_AUDIO_DRIVER_NAME "openbsd" -#define BSD_AUDIO_DRIVER_DESC "Native OpenBSD audio" -#endif - -/* Open the audio device for playback, and don't block if busy */ -/* #define USE_BLOCKING_WRITES */ - -/* Use timer for synchronization */ -/* #define USE_TIMER_SYNC */ - -/* #define DEBUG_AUDIO */ -/* #define DEBUG_AUDIO_STREAM */ - -#ifdef USE_BLOCKING_WRITES -#define OPEN_FLAGS O_WRONLY -#else -#define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) -#endif - -/* Audio driver functions */ -static void OBSD_WaitAudio(_THIS); -static int OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void OBSD_PlayAudio(_THIS); -static Uint8 *OBSD_GetAudioBuf(_THIS); -static void OBSD_CloseAudio(_THIS); - -#ifdef DEBUG_AUDIO -static void OBSD_Status(_THIS); -#endif - -/* Audio driver bootstrap functions */ - -static int -Audio_Available(void) -{ - int fd; - int available; - - available = 0; - fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); - if(fd >= 0) { - available = 1; - close(fd); - } - return(available); -} - -static void -Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice -*Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice*)SDL_malloc(sizeof(SDL_AudioDevice)); - if(this) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = - (struct SDL_PrivateAudioData*)SDL_malloc((sizeof *this->hidden)); - } - if((this == NULL) || (this->hidden == NULL)) { - SDL_OutOfMemory(); - if(this) SDL_free(this); - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - audio_fd = -1; - - /* Set the function pointers */ - this->OpenAudio = OBSD_OpenAudio; - this->WaitAudio = OBSD_WaitAudio; - this->PlayAudio = OBSD_PlayAudio; - this->GetAudioBuf = OBSD_GetAudioBuf; - this->CloseAudio = OBSD_CloseAudio; - - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap BSD_AUDIO_bootstrap = { - BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC, - Audio_Available, Audio_CreateDevice -}; - -/* This function waits until it is possible to write a full sound buffer */ -static void -OBSD_WaitAudio(_THIS) -{ -#ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */ - /* See if we need to use timed audio synchronization */ - if ( frame_ticks ) { - /* Use timer for general audio synchronization */ - Sint32 ticks; - - ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; - if ( ticks > 0 ) { - SDL_Delay(ticks); - } - } else { - /* Use select() for audio synchronization */ - fd_set fdset; - struct timeval timeout; - - FD_ZERO(&fdset); - FD_SET(audio_fd, &fdset); - timeout.tv_sec = 10; - timeout.tv_usec = 0; -#ifdef DEBUG_AUDIO - fprintf(stderr, "Waiting for audio to get ready\n"); -#endif - if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) { - const char *message = - "Audio timeout - buggy audio driver? (disabled)"; - /* In general we should never print to the screen, - but in this case we have no other way of letting - the user know what happened. - */ - fprintf(stderr, "SDL: %s\n", message); - this->enabled = 0; - /* Don't try to close - may hang */ - audio_fd = -1; -#ifdef DEBUG_AUDIO - fprintf(stderr, "Done disabling audio\n"); -#endif - } -#ifdef DEBUG_AUDIO - fprintf(stderr, "Ready!\n"); -#endif - } -#endif /* !USE_BLOCKING_WRITES */ -} - -static void -OBSD_PlayAudio(_THIS) -{ - int written, p=0; - - /* Write the audio data, checking for EAGAIN on broken audio drivers */ - do { - written = write(audio_fd, &mixbuf[p], mixlen-p); - if (written>0) - p += written; - if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) - { - /* Non recoverable error has occurred. It should be reported!!! */ - perror("audio"); - break; - } - - if ( p < written || ((written < 0) && ((errno == 0) || (errno == EAGAIN))) ) { - SDL_Delay(1); /* Let a little CPU time go by */ - } - } while ( p < written ); - - /* If timer synchronization is enabled, set the next write frame */ - if ( frame_ticks ) { - next_frame += frame_ticks; - } - - /* If we couldn't write, assume fatal error for now */ - if ( written < 0 ) { - this->enabled = 0; - } -#ifdef DEBUG_AUDIO - fprintf(stderr, "Wrote %d bytes of audio data\n", written); -#endif -} - -static Uint8 -*OBSD_GetAudioBuf(_THIS) -{ - return(mixbuf); -} - -static void -OBSD_CloseAudio(_THIS) -{ - if(mixbuf != NULL) { - SDL_FreeAudioMem(mixbuf); - mixbuf = NULL; - } - if(audio_fd >= 0) { - close(audio_fd); - audio_fd = -1; - } -} - -#ifdef DEBUG_AUDIO -void -OBSD_Status(_THIS) -{ - audio_info_t info; - - if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { - fprintf(stderr,"AUDIO_GETINFO failed.\n"); - return; - } - - fprintf(stderr,"\n" -"[play/record info]\n" -"buffer size : %d bytes\n" -"sample rate : %i Hz\n" -"channels : %i\n" -"precision : %i-bit\n" -"encoding : 0x%x\n" -"seek : %i\n" -"sample count : %i\n" -"EOF count : %i\n" -"paused : %s\n" -"error occured : %s\n" -"waiting : %s\n" -"active : %s\n" -"", - info.play.buffer_size, - info.play.sample_rate, - info.play.channels, - info.play.precision, - info.play.encoding, - info.play.seek, - info.play.samples, - info.play.eof, - info.play.pause ? "yes" : "no", - info.play.error ? "yes" : "no", - info.play.waiting ? "yes" : "no", - info.play.active ? "yes": "no"); - - fprintf(stderr,"\n" -"[audio info]\n" -"monitor_gain : %i\n" -"hw block size : %d bytes\n" -"hi watermark : %i\n" -"lo watermark : %i\n" -"audio mode : %s\n" -"", - info.monitor_gain, - info.blocksize, - info.hiwat, info.lowat, - (info.mode == AUMODE_PLAY) ? "PLAY" - : (info.mode = AUMODE_RECORD) ? "RECORD" - : (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" - : "?")); -} -#endif /* DEBUG_AUDIO */ - -static int -OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - char audiodev[64]; - Uint16 format; - audio_info_t info; - - AUDIO_INITINFO(&info); - - /* Calculate the final parameters for this audio specification */ - SDL_CalculateAudioSpec(spec); - -#ifdef USE_TIMER_SYNC - frame_ticks = 0.0; -#endif - - /* Open the audio device */ - audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); - if(audio_fd < 0) { - SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); - return(-1); - } - - /* Set to play mode */ - info.mode = AUMODE_PLAY; - if(ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) { - SDL_SetError("Couldn't put device into play mode"); - return(-1); - } - - mixbuf = NULL; - AUDIO_INITINFO(&info); - for (format = SDL_FirstAudioFormat(spec->format); - format; format = SDL_NextAudioFormat()) - { - switch(format) { - case AUDIO_U8: - info.play.encoding = AUDIO_ENCODING_ULINEAR; - info.play.precision = 8; - break; - case AUDIO_S8: - info.play.encoding = AUDIO_ENCODING_SLINEAR; - info.play.precision = 8; - break; - case AUDIO_S16LSB: - info.play.encoding = AUDIO_ENCODING_SLINEAR_LE; - info.play.precision = 16; - break; - case AUDIO_S16MSB: - info.play.encoding = AUDIO_ENCODING_SLINEAR_BE; - info.play.precision = 16; - break; - case AUDIO_U16LSB: - info.play.encoding = AUDIO_ENCODING_ULINEAR_LE; - info.play.precision = 16; - break; - case AUDIO_U16MSB: - info.play.encoding = AUDIO_ENCODING_ULINEAR_BE; - info.play.precision = 16; - break; - default: - continue; - } - if (ioctl(audio_fd, AUDIO_SETINFO, &info) == 0) - break; - } - - if(!format) { - SDL_SetError("No supported encoding for 0x%x", spec->format); - return(-1); - } - - spec->format = format; - - AUDIO_INITINFO(&info); - info.play.channels = spec->channels; - if (ioctl(audio_fd, AUDIO_SETINFO, &info) == -1) - spec->channels = 1; - AUDIO_INITINFO(&info); - info.play.sample_rate = spec->freq; - info.blocksize = spec->size; - info.hiwat = 5; - info.lowat = 3; - (void)ioctl(audio_fd, AUDIO_SETINFO, &info); - (void)ioctl(audio_fd, AUDIO_GETINFO, &info); - spec->freq = info.play.sample_rate; - /* Allocate mixing buffer */ - mixlen = spec->size; - mixbuf = (Uint8*)SDL_AllocAudioMem(mixlen); - if(mixbuf == NULL) { - return(-1); - } - SDL_memset(mixbuf, spec->silence, spec->size); - - /* Get the parent process id (we're the parent of the audio thread) */ - parent = getpid(); - -#ifdef DEBUG_AUDIO - OBSD_Status(this); -#endif - - /* We're ready to rock and roll. :-) */ - return(0); -} diff --git a/Externals/SDL/src/audio/bsd/SDL_bsdaudio.h b/Externals/SDL/src/audio/bsd/SDL_bsdaudio.h deleted file mode 100644 index 3e95809360..0000000000 --- a/Externals/SDL/src/audio/bsd/SDL_bsdaudio.h +++ /dev/null @@ -1,58 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_openbsdaudio_h -#define _SDL_openbsdaudio_h - -#include "../SDL_sysaudio.h" - -#define _THIS SDL_AudioDevice *this - -struct SDL_PrivateAudioData -{ - /* The file descriptor for the audio device */ - int audio_fd; - - /* The parent process id, to detect when application quits */ - pid_t parent; - - /* Raw mixing buffer */ - Uint8 *mixbuf; - int mixlen; - - /* Support for audio timing using a timer, in addition to select() */ - float frame_ticks; - float next_frame; -}; - -#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */ - -/* Old variable names */ -#define audio_fd (this->hidden->audio_fd) -#define parent (this->hidden->parent) -#define mixbuf (this->hidden->mixbuf) -#define mixlen (this->hidden->mixlen) -#define frame_ticks (this->hidden->frame_ticks) -#define next_frame (this->hidden->next_frame) - -#endif /* _SDL_openbsdaudio_h */ diff --git a/Externals/SDL/src/audio/dart/SDL_dart.c b/Externals/SDL/src/audio/dart/SDL_dart.c deleted file mode 100644 index 5ebe437a7a..0000000000 --- a/Externals/SDL/src/audio/dart/SDL_dart.c +++ /dev/null @@ -1,441 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Allow access to a raw mixing buffer */ - -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "../SDL_audio_c.h" -#include "SDL_dart.h" - -// Buffer states: -#define BUFFER_EMPTY 0 -#define BUFFER_USED 1 - -typedef struct _tMixBufferDesc { - int iBufferUsage; // BUFFER_EMPTY or BUFFER_USED - SDL_AudioDevice *pSDLAudioDevice; -} tMixBufferDesc, *pMixBufferDesc; - - -//--------------------------------------------------------------------- -// DARTEventFunc -// -// This function is called by DART, when an event occures, like end of -// playback of a buffer, etc... -//--------------------------------------------------------------------- -LONG APIENTRY DARTEventFunc(ULONG ulStatus, - PMCI_MIX_BUFFER pBuffer, - ULONG ulFlags) -{ - if (ulFlags && MIX_WRITE_COMPLETE) - { // Playback of buffer completed! - - // Get pointer to buffer description - pMixBufferDesc pBufDesc; - - if (pBuffer) - { - pBufDesc = (pMixBufferDesc) (*pBuffer).ulUserParm; - - if (pBufDesc) - { - SDL_AudioDevice *pSDLAudioDevice = pBufDesc->pSDLAudioDevice; - // Set the buffer to be empty - pBufDesc->iBufferUsage = BUFFER_EMPTY; - // And notify DART feeder thread that it will have to work a bit. - if (pSDLAudioDevice) - DosPostEventSem(pSDLAudioDevice->hidden->hevAudioBufferPlayed); - } - } - } - return TRUE; -} - - -int DART_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - Uint16 test_format = SDL_FirstAudioFormat(spec->format); - int valid_datatype = 0; - MCI_AMP_OPEN_PARMS AmpOpenParms; - MCI_GENERIC_PARMS GenericParms; - int iDeviceOrd = 0; // Default device to be used - int bOpenShared = 1; // Try opening it shared - int iBits = 16; // Default is 16 bits signed - int iFreq = 44100; // Default is 44KHz - int iChannels = 2; // Default is 2 channels (Stereo) - int iNumBufs = 2; // Number of audio buffers: 2 - int iBufSize; - int iOpenMode; - int iSilence; - int rc; - - // First thing is to try to open a given DART device! - SDL_memset(&AmpOpenParms, 0, sizeof(MCI_AMP_OPEN_PARMS)); - // pszDeviceType should contain the device type in low word, and device ordinal in high word! - AmpOpenParms.pszDeviceType = (PSZ) (MCI_DEVTYPE_AUDIO_AMPMIX | (iDeviceOrd << 16)); - - iOpenMode = MCI_WAIT | MCI_OPEN_TYPE_ID; - if (bOpenShared) iOpenMode |= MCI_OPEN_SHAREABLE; - - rc = mciSendCommand( 0, MCI_OPEN, - iOpenMode, - (PVOID) &AmpOpenParms, 0); - if (rc!=MCIERR_SUCCESS) // No audio available?? - return (-1); - // Save the device ID we got from DART! - // We will use this in the next calls! - iDeviceOrd = AmpOpenParms.usDeviceID; - - // Determine the audio parameters from the AudioSpec - if (spec->channels > 2) - spec->channels = 2; // !!! FIXME: more than stereo support in OS/2? - - while ((!valid_datatype) && (test_format)) { - spec->format = test_format; - valid_datatype = 1; - switch (test_format) { - case AUDIO_U8: - // Unsigned 8 bit audio data - iSilence = 0x80; - iBits = 8; - break; - - case AUDIO_S16LSB: - // Signed 16 bit audio data - iSilence = 0x00; - iBits = 16; - break; - - default: - valid_datatype = 0; - test_format = SDL_NextAudioFormat(); - break; - } - } - - if (!valid_datatype) { // shouldn't happen, but just in case... - // Close DART, and exit with error code! - mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0); - SDL_SetError("Unsupported audio format"); - return (-1); - } - - iFreq = spec->freq; - iChannels = spec->channels; - /* Update the fragment size as size in bytes */ - SDL_CalculateAudioSpec(spec); - iBufSize = spec->size; - - // Now query this device if it supports the given freq/bits/channels! - SDL_memset(&(_this->hidden->MixSetupParms), 0, sizeof(MCI_MIXSETUP_PARMS)); - _this->hidden->MixSetupParms.ulBitsPerSample = iBits; - _this->hidden->MixSetupParms.ulFormatTag = MCI_WAVE_FORMAT_PCM; - _this->hidden->MixSetupParms.ulSamplesPerSec = iFreq; - _this->hidden->MixSetupParms.ulChannels = iChannels; - _this->hidden->MixSetupParms.ulFormatMode = MCI_PLAY; - _this->hidden->MixSetupParms.ulDeviceType = MCI_DEVTYPE_WAVEFORM_AUDIO; - _this->hidden->MixSetupParms.pmixEvent = DARTEventFunc; - rc = mciSendCommand (iDeviceOrd, MCI_MIXSETUP, - MCI_WAIT | MCI_MIXSETUP_QUERYMODE, - &(_this->hidden->MixSetupParms), 0); - if (rc!=MCIERR_SUCCESS) - { // The device cannot handle this format! - // Close DART, and exit with error code! - mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0); - SDL_SetError("Audio device doesn't support requested audio format"); - return(-1); - } - // The device can handle this format, so initialize! - rc = mciSendCommand(iDeviceOrd, MCI_MIXSETUP, - MCI_WAIT | MCI_MIXSETUP_INIT, - &(_this->hidden->MixSetupParms), 0); - if (rc!=MCIERR_SUCCESS) - { // The device could not be opened! - // Close DART, and exit with error code! - mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0); - SDL_SetError("Audio device could not be set up"); - return(-1); - } - // Ok, the device is initialized. - // Now we should allocate buffers. For this, we need a place where - // the buffer descriptors will be: - _this->hidden->pMixBuffers = (MCI_MIX_BUFFER *) SDL_malloc(sizeof(MCI_MIX_BUFFER)*iNumBufs); - if (!(_this->hidden->pMixBuffers)) - { // Not enough memory! - // Close DART, and exit with error code! - mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0); - SDL_SetError("Not enough memory for audio buffer descriptors"); - return(-1); - } - // Now that we have the place for buffer list, we can ask DART for the - // buffers! - _this->hidden->BufferParms.ulNumBuffers = iNumBufs; // Number of buffers - _this->hidden->BufferParms.ulBufferSize = iBufSize; // each with this size - _this->hidden->BufferParms.pBufList = _this->hidden->pMixBuffers; // getting descriptorts into this list - // Allocate buffers! - rc = mciSendCommand(iDeviceOrd, MCI_BUFFER, - MCI_WAIT | MCI_ALLOCATE_MEMORY, - &(_this->hidden->BufferParms), 0); - if ((rc!=MCIERR_SUCCESS) || (iNumBufs != _this->hidden->BufferParms.ulNumBuffers) || (_this->hidden->BufferParms.ulBufferSize==0)) - { // Could not allocate memory! - // Close DART, and exit with error code! - SDL_free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL; - mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0); - SDL_SetError("DART could not allocate buffers"); - return(-1); - } - // Ok, we have all the buffers allocated, let's mark them! - { - int i; - for (i=0; ihidden->pMixBuffers[i].pBuffer)) || (!pBufferDesc)) - { // Wrong buffer! - // Close DART, and exit with error code! - // Free buffer descriptions - { int j; - for (j=0; jhidden->pMixBuffers[j].ulUserParm)); - } - // and cleanup - mciSendCommand(iDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0); - SDL_free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL; - mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0); - SDL_SetError("Error at internal buffer check"); - return(-1); - } - pBufferDesc->iBufferUsage = BUFFER_EMPTY; - pBufferDesc->pSDLAudioDevice = _this; - - _this->hidden->pMixBuffers[i].ulBufferLength = _this->hidden->BufferParms.ulBufferSize; - _this->hidden->pMixBuffers[i].ulUserParm = (ULONG) pBufferDesc; // User parameter: Description of buffer - _this->hidden->pMixBuffers[i].ulFlags = 0; // Some stuff should be flagged here for DART, like end of - // audio data, but as we will continously send - // audio data, there will be no end.:) - SDL_memset(_this->hidden->pMixBuffers[i].pBuffer, iSilence, iBufSize); - } - } - _this->hidden->iNextFreeBuffer = 0; - _this->hidden->iLastPlayedBuf = -1; - // Create event semaphore - if (DosCreateEventSem(NULL, &(_this->hidden->hevAudioBufferPlayed), 0, FALSE)!=NO_ERROR) - { - // Could not create event semaphore! - { - int i; - for (i=0; ihidden->pMixBuffers[i].ulUserParm)); - } - mciSendCommand(iDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0); - SDL_free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL; - mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0); - SDL_SetError("Could not create event semaphore"); - return(-1); - } - - // Store the new settings in global variables - _this->hidden->iCurrDeviceOrd = iDeviceOrd; - _this->hidden->iCurrFreq = iFreq; - _this->hidden->iCurrBits = iBits; - _this->hidden->iCurrChannels = iChannels; - _this->hidden->iCurrNumBufs = iNumBufs; - _this->hidden->iCurrBufSize = iBufSize; - - return (0); -} - - - -void DART_ThreadInit(_THIS) -{ - return; -} - -/* This function waits until it is possible to write a full sound buffer */ -void DART_WaitAudio(_THIS) -{ - int i; - pMixBufferDesc pBufDesc; - ULONG ulPostCount; - - DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount); - // If there is already an empty buffer, then return now! - for (i=0; i<_this->hidden->iCurrNumBufs; i++) - { - pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[i].ulUserParm; - if (pBufDesc->iBufferUsage == BUFFER_EMPTY) - return; - } - // If there is no empty buffer, wait for one to be empty! - DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // Wait max 1 sec!!! Important! - return; -} - -void DART_PlayAudio(_THIS) -{ - int iFreeBuf = _this->hidden->iNextFreeBuffer; - pMixBufferDesc pBufDesc; - - pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].ulUserParm; - pBufDesc->iBufferUsage = BUFFER_USED; - // Send it to DART to be queued - _this->hidden->MixSetupParms.pmixWrite(_this->hidden->MixSetupParms.ulMixHandle, - &(_this->hidden->pMixBuffers[iFreeBuf]), 1); - - _this->hidden->iLastPlayedBuf = iFreeBuf; - iFreeBuf = (iFreeBuf+1) % _this->hidden->iCurrNumBufs; - _this->hidden->iNextFreeBuffer = iFreeBuf; -} - -Uint8 *DART_GetAudioBuf(_THIS) -{ - int iFreeBuf; - Uint8 *pResult; - pMixBufferDesc pBufDesc; - - if (_this) - { - if (_this->hidden) - { - iFreeBuf = _this->hidden->iNextFreeBuffer; - pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].ulUserParm; - - if (pBufDesc) - { - if (pBufDesc->iBufferUsage == BUFFER_EMPTY) - { - pResult = _this->hidden->pMixBuffers[iFreeBuf].pBuffer; - return pResult; - } - } else - printf("[DART_GetAudioBuf] : ERROR! pBufDesc = %p\n", pBufDesc); - } else - printf("[DART_GetAudioBuf] : ERROR! _this->hidden = %p\n", _this->hidden); - } else - printf("[DART_GetAudioBuf] : ERROR! _this = %p\n", _this); - return NULL; -} - -void DART_WaitDone(_THIS) -{ - pMixBufferDesc pBufDesc; - ULONG ulPostCount; - APIRET rc; - - pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[_this->hidden->iLastPlayedBuf].ulUserParm; - rc = NO_ERROR; - while ((pBufDesc->iBufferUsage != BUFFER_EMPTY) && (rc==NO_ERROR)) - { - DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount); - rc = DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // 1 sec timeout! Important! - } -} - -void DART_CloseAudio(_THIS) -{ - MCI_GENERIC_PARMS GenericParms; - int rc; - - // Stop DART playback - rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_STOP, MCI_WAIT, &GenericParms, 0); - if (rc!=MCIERR_SUCCESS) - { -#ifdef SFX_DEBUG_BUILD - printf("Could not stop DART playback!\n"); - fflush(stdout); -#endif - } - - // Close event semaphore - DosCloseEventSem(_this->hidden->hevAudioBufferPlayed); - - // Free memory of buffer descriptions - { - int i; - for (i=0; i<_this->hidden->iCurrNumBufs; i++) SDL_free((void *)(_this->hidden->pMixBuffers[i].ulUserParm)); - } - - // Deallocate buffers - rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0); - - // Free bufferlist - SDL_free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL; - - // Close dart - rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_CLOSE, MCI_WAIT, &(GenericParms), 0); -} - -/* Audio driver bootstrap functions */ - -int Audio_Available(void) -{ - return(1); -} - -void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) - { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) - { - SDL_OutOfMemory(); - if ( this ) - SDL_free(this); - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - /* Set the function pointers */ - this->OpenAudio = DART_OpenAudio; - this->ThreadInit = DART_ThreadInit; - this->WaitAudio = DART_WaitAudio; - this->PlayAudio = DART_PlayAudio; - this->GetAudioBuf = DART_GetAudioBuf; - this->WaitDone = DART_WaitDone; - this->CloseAudio = DART_CloseAudio; - - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap DART_bootstrap = { - "dart", "OS/2 Direct Audio RouTines (DART)", - Audio_Available, Audio_CreateDevice -}; - diff --git a/Externals/SDL/src/audio/dart/SDL_dart.h b/Externals/SDL/src/audio/dart/SDL_dart.h deleted file mode 100644 index 1f75a35c61..0000000000 --- a/Externals/SDL/src/audio/dart/SDL_dart.h +++ /dev/null @@ -1,63 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_lowaudio_h -#define _SDL_lowaudio_h - -#define INCL_TYPES -#define INCL_DOSSEMAPHORES -#define INCL_DOSRESOURCES -#define INCL_DOSMISC -#define INCL_DOSERRORS - -#define INCL_OS2MM -#define INCL_MMIOOS2 -#define INCL_MCIOS2 -#include -#include // DART stuff and MMIO stuff - -#include "../SDL_sysaudio.h" - -/* Hidden "this" pointer for the audio functions */ -#define _THIS SDL_AudioDevice *_this - -/* The DirectSound objects */ -struct SDL_PrivateAudioData -{ - int iCurrDeviceOrd; - int iCurrFreq; - int iCurrBits; - int iCurrChannels; - int iCurrNumBufs; - int iCurrBufSize; - - int iLastPlayedBuf; - int iNextFreeBuffer; - - MCI_BUFFER_PARMS BufferParms; // Sound buffer parameters - MCI_MIX_BUFFER *pMixBuffers; // Sound buffers - MCI_MIXSETUP_PARMS MixSetupParms; // Mixer setup parameters - HEV hevAudioBufferPlayed; // Event semaphore to indicate that an audio buffer has been played by DART -}; - -#endif /* _SDL_lowaudio_h */ diff --git a/Externals/SDL/src/audio/dc/SDL_dcaudio.c b/Externals/SDL/src/audio/dc/SDL_dcaudio.c deleted file mode 100644 index 8a2c7d20fa..0000000000 --- a/Externals/SDL/src/audio/dc/SDL_dcaudio.c +++ /dev/null @@ -1,246 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org - -*/ -#include "SDL_config.h" - -/* Output dreamcast aica */ - -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "../SDL_audiomem.h" -#include "../SDL_audio_c.h" -#include "../SDL_audiodev_c.h" -#include "SDL_dcaudio.h" - -#include "aica.h" -#include - -/* Audio driver functions */ -static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void DCAUD_WaitAudio(_THIS); -static void DCAUD_PlayAudio(_THIS); -static Uint8 *DCAUD_GetAudioBuf(_THIS); -static void DCAUD_CloseAudio(_THIS); - -/* Audio driver bootstrap functions */ -static int DCAUD_Available(void) -{ - return 1; -} - -static void DCAUD_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *DCAUD_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - /* Set the function pointers */ - this->OpenAudio = DCAUD_OpenAudio; - this->WaitAudio = DCAUD_WaitAudio; - this->PlayAudio = DCAUD_PlayAudio; - this->GetAudioBuf = DCAUD_GetAudioBuf; - this->CloseAudio = DCAUD_CloseAudio; - - this->free = DCAUD_DeleteDevice; - - spu_init(); - - return this; -} - -AudioBootStrap DCAUD_bootstrap = { - "dcaudio", "Dreamcast AICA audio", - DCAUD_Available, DCAUD_CreateDevice -}; - -/* This function waits until it is possible to write a full sound buffer */ -static void DCAUD_WaitAudio(_THIS) -{ - if (this->hidden->playing) { - /* wait */ - while(aica_get_pos(0)/this->spec.samples == this->hidden->nextbuf) { - thd_pass(); - } - } -} - -#define SPU_RAM_BASE 0xa0800000 - -static void spu_memload_stereo8(int leftpos,int rightpos,void *src0,size_t size) -{ - uint8 *src = src0; - uint32 *left = (uint32*)(leftpos +SPU_RAM_BASE); - uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE); - size = (size+7)/8; - while(size--) { - unsigned lval,rval; - lval = *src++; - rval = *src++; - lval|= (*src++)<<8; - rval|= (*src++)<<8; - lval|= (*src++)<<16; - rval|= (*src++)<<16; - lval|= (*src++)<<24; - rval|= (*src++)<<24; - g2_write_32(left++,lval); - g2_write_32(right++,rval); - g2_fifo_wait(); - } -} - -static void spu_memload_stereo16(int leftpos,int rightpos,void *src0,size_t size) -{ - uint16 *src = src0; - uint32 *left = (uint32*)(leftpos +SPU_RAM_BASE); - uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE); - size = (size+7)/8; - while(size--) { - unsigned lval,rval; - lval = *src++; - rval = *src++; - lval|= (*src++)<<16; - rval|= (*src++)<<16; - g2_write_32(left++,lval); - g2_write_32(right++,rval); - g2_fifo_wait(); - } -} - -static void DCAUD_PlayAudio(_THIS) -{ - SDL_AudioSpec *spec = &this->spec; - unsigned int offset; - - if (this->hidden->playing) { - /* wait */ - while(aica_get_pos(0)/spec->samples == this->hidden->nextbuf) { - thd_pass(); - } - } - - offset = this->hidden->nextbuf*spec->size; - this->hidden->nextbuf^=1; - /* Write the audio data, checking for EAGAIN on broken audio drivers */ - if (spec->channels==1) { - spu_memload(this->hidden->leftpos+offset,this->hidden->mixbuf,this->hidden->mixlen); - } else { - offset/=2; - if ((this->spec.format&255)==8) { - spu_memload_stereo8(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen); - } else { - spu_memload_stereo16(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen); - } - } - - if (!this->hidden->playing) { - int mode; - this->hidden->playing = 1; - mode = (spec->format==AUDIO_S8)?SM_8BIT:SM_16BIT; - if (spec->channels==1) { - aica_play(0,mode,this->hidden->leftpos,0,spec->samples*2,spec->freq,255,128,1); - } else { - aica_play(0,mode,this->hidden->leftpos ,0,spec->samples*2,spec->freq,255,0,1); - aica_play(1,mode,this->hidden->rightpos,0,spec->samples*2,spec->freq,255,255,1); - } - } -} - -static Uint8 *DCAUD_GetAudioBuf(_THIS) -{ - return(this->hidden->mixbuf); -} - -static void DCAUD_CloseAudio(_THIS) -{ - aica_stop(0); - if (this->spec.channels==2) aica_stop(1); - if ( this->hidden->mixbuf != NULL ) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - } -} - -static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - Uint16 test_format = SDL_FirstAudioFormat(spec->format); - int valid_datatype = 0; - while ((!valid_datatype) && (test_format)) { - spec->format = test_format; - switch (test_format) { - /* only formats Dreamcast accepts... */ - case AUDIO_S8: - case AUDIO_S16LSB: - valid_datatype = 1; - break; - - default: - test_format = SDL_NextAudioFormat(); - break; - } - } - - if (!valid_datatype) { /* shouldn't happen, but just in case... */ - SDL_SetError("Unsupported audio format"); - return (-1); - } - - if (spec->channels > 2) - spec->channels = 2; /* no more than stereo on the Dreamcast. */ - - /* Update the fragment size as size in bytes */ - SDL_CalculateAudioSpec(spec); - - /* Allocate mixing buffer */ - this->hidden->mixlen = spec->size; - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); - if ( this->hidden->mixbuf == NULL ) { - return(-1); - } - SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); - this->hidden->leftpos = 0x11000; - this->hidden->rightpos = 0x11000+spec->size; - this->hidden->playing = 0; - this->hidden->nextbuf = 0; - - /* We're ready to rock and roll. :-) */ - return(0); -} diff --git a/Externals/SDL/src/audio/dc/SDL_dcaudio.h b/Externals/SDL/src/audio/dc/SDL_dcaudio.h deleted file mode 100644 index 4a7c7cd00a..0000000000 --- a/Externals/SDL/src/audio/dc/SDL_dcaudio.h +++ /dev/null @@ -1,41 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_dcaudio_h -#define _SDL_dcaudio_h - -#include "../SDL_sysaudio.h" - -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_AudioDevice *this - -struct SDL_PrivateAudioData { - /* The file descriptor for the audio device */ - Uint8 *mixbuf; - Uint32 mixlen; - int playing; - int leftpos,rightpos; - int nextbuf; -}; - -#endif /* _SDL_dcaudio_h */ diff --git a/Externals/SDL/src/audio/dc/aica.c b/Externals/SDL/src/audio/dc/aica.c deleted file mode 100644 index b6a1c93644..0000000000 --- a/Externals/SDL/src/audio/dc/aica.c +++ /dev/null @@ -1,271 +0,0 @@ -/* This file is part of the Dreamcast function library. - * Please see libdream.c for further details. - * - * (c)2000 Dan Potter - * modify BERO - */ -#include "aica.h" - -#include -#include - -/* #define dc_snd_base ((volatile unsigned char *)0x00800000) */ /* arm side */ -#define dc_snd_base ((volatile unsigned char *)0xa0700000) /* dc side */ - -/* Some convienence macros */ -#define SNDREGADDR(x) (0xa0700000 + (x)) -#define CHNREGADDR(ch,x) SNDREGADDR(0x80*(ch)+(x)) - - -#define SNDREG32(x) (*(volatile unsigned long *)SNDREGADDR(x)) -#define SNDREG8(x) (*(volatile unsigned char *)SNDREGADDR(x)) -#define CHNREG32(ch, x) (*(volatile unsigned long *)CHNREGADDR(ch,x)) -#define CHNREG8(ch, x) (*(volatile unsigned long *)CHNREGADDR(ch,x)) - -#define G2_LOCK(OLD) \ - do { \ - if (!irq_inside_int()) \ - OLD = irq_disable(); \ - /* suspend any G2 DMA here... */ \ - while((*(volatile unsigned int *)0xa05f688c) & 0x20) \ - ; \ - } while(0) - -#define G2_UNLOCK(OLD) \ - do { \ - /* resume any G2 DMA here... */ \ - if (!irq_inside_int()) \ - irq_restore(OLD); \ - } while(0) - - -void aica_init() { - int i, j, old = 0; - - /* Initialize AICA channels */ - G2_LOCK(old); - SNDREG32(0x2800) = 0x0000; - - for (i=0; i<64; i++) { - for (j=0; j<0x80; j+=4) { - if ((j&31)==0) g2_fifo_wait(); - CHNREG32(i, j) = 0; - } - g2_fifo_wait(); - CHNREG32(i,0) = 0x8000; - CHNREG32(i,20) = 0x1f; - } - - SNDREG32(0x2800) = 0x000f; - g2_fifo_wait(); - G2_UNLOCK(old); -} - -/* Translates a volume from linear form to logarithmic form (required by - the AICA chip */ -/* int logs[] = { - -0, 40, 50, 58, 63, 68, 73, 77, 80, 83, 86, 89, 92, 94, 97, 99, 101, 103, -105, 107, 109, 111, 112, 114, 116, 117, 119, 120, 122, 123, 125, 126, 127, -129, 130, 131, 133, 134, 135, 136, 137, 139, 140, 141, 142, 143, 144, 145, -146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 156, 157, 158, 159, -160, 161, 162, 162, 163, 164, 165, 166, 166, 167, 168, 169, 170, 170, 171, -172, 172, 173, 174, 175, 175, 176, 177, 177, 178, 179, 180, 180, 181, 182, -182, 183, 183, 184, 185, 185, 186, 187, 187, 188, 188, 189, 190, 190, 191, -191, 192, 193, 193, 194, 194, 195, 196, 196, 197, 197, 198, 198, 199, 199, -200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207, -208, 208, 209, 209, 210, 210, 211, 211, 212, 212, 213, 213, 214, 214, 215, -215, 216, 216, 217, 217, 217, 218, 218, 219, 219, 220, 220, 221, 221, 222, -222, 222, 223, 223, 224, 224, 225, 225, 225, 226, 226, 227, 227, 228, 228, -228, 229, 229, 230, 230, 230, 231, 231, 232, 232, 232, 233, 233, 234, 234, -234, 235, 235, 236, 236, 236, 237, 237, 238, 238, 238, 239, 239, 240, 240, -240, 241, 241, 241, 242, 242, 243, 243, 243, 244, 244, 244, 245, 245, 245, -246, 246, 247, 247, 247, 248, 248, 248, 249, 249, 249, 250, 250, 250, 251, -251, 251, 252, 252, 252, 253, 253, 253, 254, 254, 254, 255 - -}; */ - -const static unsigned char logs[] = { - 0, 15, 22, 27, 31, 35, 39, 42, 45, 47, 50, 52, 55, 57, 59, 61, - 63, 65, 67, 69, 71, 73, 74, 76, 78, 79, 81, 82, 84, 85, 87, 88, - 90, 91, 92, 94, 95, 96, 98, 99, 100, 102, 103, 104, 105, 106, - 108, 109, 110, 111, 112, 113, 114, 116, 117, 118, 119, 120, 121, - 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, - 135, 136, 137, 138, 138, 139, 140, 141, 142, 143, 144, 145, 146, - 146, 147, 148, 149, 150, 151, 152, 152, 153, 154, 155, 156, 156, - 157, 158, 159, 160, 160, 161, 162, 163, 164, 164, 165, 166, 167, - 167, 168, 169, 170, 170, 171, 172, 173, 173, 174, 175, 176, 176, - 177, 178, 178, 179, 180, 181, 181, 182, 183, 183, 184, 185, 185, - 186, 187, 187, 188, 189, 189, 190, 191, 191, 192, 193, 193, 194, - 195, 195, 196, 197, 197, 198, 199, 199, 200, 200, 201, 202, 202, - 203, 204, 204, 205, 205, 206, 207, 207, 208, 209, 209, 210, 210, - 211, 212, 212, 213, 213, 214, 215, 215, 216, 216, 217, 217, 218, - 219, 219, 220, 220, 221, 221, 222, 223, 223, 224, 224, 225, 225, - 226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 232, 232, 233, - 233, 234, 234, 235, 235, 236, 236, 237, 237, 238, 239, 239, 240, - 240, 241, 241, 242, 242, 243, 243, 244, 244, 245, 245, 246, 246, - 247, 247, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 254, 255 -}; - -/* For the moment this is going to have to suffice, until we really - figure out what these mean. */ -#define AICA_PAN(x) ((x)==0x80?(0):((x)<0x80?(0x1f):(0x0f))) -#define AICA_VOL(x) (0xff - logs[128 + (((x) & 0xff) / 2)]) -//#define AICA_VOL(x) (0xff - logs[x&255]) - -static inline unsigned AICA_FREQ(unsigned freq) { - unsigned long freq_lo, freq_base = 5644800; - int freq_hi = 7; - - /* Need to convert frequency to floating point format - (freq_hi is exponent, freq_lo is mantissa) - Formula is ferq = 44100*2^freq_hi*(1+freq_lo/1024) */ - while (freq < freq_base && freq_hi > -8) { - freq_base >>= 1; - --freq_hi; - } - while (freq < freq_base && freq_hi > -8) { - freq_base >>= 1; - freq_hi--; - } - freq_lo = (freq<<10) / freq_base; - return (freq_hi << 11) | (freq_lo & 1023); -} - -/* Sets up a sound channel completely. This is generally good if you want - a quick and dirty way to play notes. If you want a more comprehensive - set of routines (more like PC wavetable cards) see below. - - ch is the channel to play on (0 - 63) - smpptr is the pointer to the sound data; if you're running off the - SH4, then this ought to be (ptr - 0xa0800000); otherwise it's just - ptr. Basically, it's an offset into sound ram. - mode is one of the mode constants (16 bit, 8 bit, ADPCM) - nsamp is the number of samples to play (not number of bytes!) - freq is the sampling rate of the sound - vol is the volume, 0 to 0xff (0xff is louder) - pan is a panning constant -- 0 is left, 128 is center, 255 is right. - - This routine (and the similar ones) owe a lot to Marcus' sound example -- - I hadn't gotten quite this far into dissecting the individual regs yet. */ -void aica_play(int ch,int mode,unsigned long smpptr,int loopst,int loopend,int freq,int vol,int pan,int loopflag) { -/* int i; -*/ - int val; - int old = 0; - - /* Stop the channel (if it's already playing) */ - aica_stop(ch); - /* doesn't seem to be needed, but it's here just in case */ -/* - for (i=0; i<256; i++) { - asm("nop"); - asm("nop"); - asm("nop"); - asm("nop"); - } -*/ - G2_LOCK(old); - /* Envelope setup. The first of these is the loop point, - e.g., where the sample starts over when it loops. The second - is the loop end. This is the full length of the sample when - you are not looping, or the loop end point when you are (though - storing more than that is a waste of memory if you're not doing - volume enveloping). */ - CHNREG32(ch, 8) = loopst & 0xffff; - CHNREG32(ch, 12) = loopend & 0xffff; - - /* Write resulting values */ - CHNREG32(ch, 24) = AICA_FREQ(freq); - - /* Set volume, pan, and some other things that we don't know what - they do =) */ - CHNREG32(ch, 36) = AICA_PAN(pan) | (0xf<<8); - /* Convert the incoming volume and pan into hardware values */ - /* Vol starts at zero so we can ramp */ - vol = AICA_VOL(vol); - CHNREG32(ch, 40) = 0x24 | (vol<<8); - /* Convert the incoming volume and pan into hardware values */ - /* Vol starts at zero so we can ramp */ - - /* If we supported volume envelopes (which we don't yet) then - this value would set that up. The top 4 bits determine the - envelope speed. f is the fastest, 1 is the slowest, and 0 - seems to be an invalid value and does weird things). The - default (below) sets it into normal mode (play and terminate/loop). - CHNREG32(ch, 16) = 0xf010; - */ - CHNREG32(ch, 16) = 0x1f; /* No volume envelope */ - - - /* Set sample format, buffer address, and looping control. If - 0x0200 mask is set on reg 0, the sample loops infinitely. If - it's not set, the sample plays once and terminates. We'll - also set the bits to start playback here. */ - CHNREG32(ch, 4) = smpptr & 0xffff; - val = 0xc000 | 0x0000 | (mode<<7) | (smpptr >> 16); - if (loopflag) val|=0x200; - - CHNREG32(ch, 0) = val; - - G2_UNLOCK(old); - - /* Enable playback */ - /* CHNREG32(ch, 0) |= 0xc000; */ - g2_fifo_wait(); - -#if 0 - for (i=0xff; i>=vol; i--) { - if ((i&7)==0) g2_fifo_wait(); - CHNREG32(ch, 40) = 0x24 | (i<<8);; - } - - g2_fifo_wait(); -#endif -} - -/* Stop the sound on a given channel */ -void aica_stop(int ch) { - g2_write_32(CHNREGADDR(ch, 0),(g2_read_32(CHNREGADDR(ch, 0)) & ~0x4000) | 0x8000); - g2_fifo_wait(); -} - - -/* The rest of these routines can change the channel in mid-stride so you - can do things like vibrato and panning effects. */ - -/* Set channel volume */ -void aica_vol(int ch,int vol) { -// g2_write_8(CHNREGADDR(ch, 41),AICA_VOL(vol)); - g2_write_32(CHNREGADDR(ch, 40),(g2_read_32(CHNREGADDR(ch, 40))&0xffff00ff)|(AICA_VOL(vol)<<8) ); - g2_fifo_wait(); -} - -/* Set channel pan */ -void aica_pan(int ch,int pan) { -// g2_write_8(CHNREGADDR(ch, 36),AICA_PAN(pan)); - g2_write_32(CHNREGADDR(ch, 36),(g2_read_32(CHNREGADDR(ch, 36))&0xffffff00)|(AICA_PAN(pan)) ); - g2_fifo_wait(); -} - -/* Set channel frequency */ -void aica_freq(int ch,int freq) { - g2_write_32(CHNREGADDR(ch, 24),AICA_FREQ(freq)); - g2_fifo_wait(); -} - -/* Get channel position */ -int aica_get_pos(int ch) { -#if 1 - /* Observe channel ch */ - g2_write_32(SNDREGADDR(0x280c),(g2_read_32(SNDREGADDR(0x280c))&0xffff00ff) | (ch<<8)); - g2_fifo_wait(); - /* Update position counters */ - return g2_read_32(SNDREGADDR(0x2814)) & 0xffff; -#else - /* Observe channel ch */ - g2_write_8(SNDREGADDR(0x280d),ch); - /* Update position counters */ - return g2_read_32(SNDREGADDR(0x2814)) & 0xffff; -#endif -} diff --git a/Externals/SDL/src/audio/dc/aica.h b/Externals/SDL/src/audio/dc/aica.h deleted file mode 100644 index 2bee4335d7..0000000000 --- a/Externals/SDL/src/audio/dc/aica.h +++ /dev/null @@ -1,40 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _AICA_H_ -#define _AICA_H_ - -#define AICA_MEM 0xa0800000 - -#define SM_8BIT 1 -#define SM_16BIT 0 -#define SM_ADPCM 2 - -void aica_play(int ch,int mode,unsigned long smpptr,int looptst,int loopend,int freq,int vol,int pan,int loopflag); -void aica_stop(int ch); -void aica_vol(int ch,int vol); -void aica_pan(int ch,int pan); -void aica_freq(int ch,int freq); -int aica_get_pos(int ch); - -#endif diff --git a/Externals/SDL/src/audio/disk/SDL_diskaudio.c b/Externals/SDL/src/audio/disk/SDL_diskaudio.c deleted file mode 100644 index fd3595c546..0000000000 --- a/Externals/SDL/src/audio/disk/SDL_diskaudio.c +++ /dev/null @@ -1,186 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org - - This file written by Ryan C. Gordon (icculus@icculus.org) -*/ -#include "SDL_config.h" - -/* Output raw audio data to a file. */ - -#if HAVE_STDIO_H -#include -#endif - -#include "SDL_rwops.h" -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "../SDL_audiomem.h" -#include "../SDL_audio_c.h" -#include "../SDL_audiodev_c.h" -#include "SDL_diskaudio.h" - -/* The tag name used by DISK audio */ -#define DISKAUD_DRIVER_NAME "disk" - -/* environment variables and defaults. */ -#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE" -#define DISKDEFAULT_OUTFILE "sdlaudio.raw" -#define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY" -#define DISKDEFAULT_WRITEDELAY 150 - -/* Audio driver functions */ -static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void DISKAUD_WaitAudio(_THIS); -static void DISKAUD_PlayAudio(_THIS); -static Uint8 *DISKAUD_GetAudioBuf(_THIS); -static void DISKAUD_CloseAudio(_THIS); - -static const char *DISKAUD_GetOutputFilename(void) -{ - const char *envr = SDL_getenv(DISKENVR_OUTFILE); - return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE); -} - -/* Audio driver bootstrap functions */ -static int DISKAUD_Available(void) -{ - const char *envr = SDL_getenv("SDL_AUDIODRIVER"); - if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) { - return(1); - } - return(0); -} - -static void DISKAUD_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - const char *envr; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - envr = SDL_getenv(DISKENVR_WRITEDELAY); - this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY; - - /* Set the function pointers */ - this->OpenAudio = DISKAUD_OpenAudio; - this->WaitAudio = DISKAUD_WaitAudio; - this->PlayAudio = DISKAUD_PlayAudio; - this->GetAudioBuf = DISKAUD_GetAudioBuf; - this->CloseAudio = DISKAUD_CloseAudio; - - this->free = DISKAUD_DeleteDevice; - - return this; -} - -AudioBootStrap DISKAUD_bootstrap = { - DISKAUD_DRIVER_NAME, "direct-to-disk audio", - DISKAUD_Available, DISKAUD_CreateDevice -}; - -/* This function waits until it is possible to write a full sound buffer */ -static void DISKAUD_WaitAudio(_THIS) -{ - SDL_Delay(this->hidden->write_delay); -} - -static void DISKAUD_PlayAudio(_THIS) -{ - int written; - - /* Write the audio data */ - written = SDL_RWwrite(this->hidden->output, - this->hidden->mixbuf, 1, - this->hidden->mixlen); - - /* If we couldn't write, assume fatal error for now */ - if ( (Uint32)written != this->hidden->mixlen ) { - this->enabled = 0; - } -#ifdef DEBUG_AUDIO - fprintf(stderr, "Wrote %d bytes of audio data\n", written); -#endif -} - -static Uint8 *DISKAUD_GetAudioBuf(_THIS) -{ - return(this->hidden->mixbuf); -} - -static void DISKAUD_CloseAudio(_THIS) -{ - if ( this->hidden->mixbuf != NULL ) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - } - if ( this->hidden->output != NULL ) { - SDL_RWclose(this->hidden->output); - this->hidden->output = NULL; - } -} - -static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - const char *fname = DISKAUD_GetOutputFilename(); - - /* Open the audio device */ - this->hidden->output = SDL_RWFromFile(fname, "wb"); - if ( this->hidden->output == NULL ) { - return(-1); - } - -#if HAVE_STDIO_H - fprintf(stderr, "WARNING: You are using the SDL disk writer" - " audio driver!\n Writing to file [%s].\n", fname); -#endif - - /* Allocate mixing buffer */ - this->hidden->mixlen = spec->size; - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); - if ( this->hidden->mixbuf == NULL ) { - return(-1); - } - SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); - - /* We're ready to rock and roll. :-) */ - return(0); -} - diff --git a/Externals/SDL/src/audio/disk/SDL_diskaudio.h b/Externals/SDL/src/audio/disk/SDL_diskaudio.h deleted file mode 100644 index 76f060768c..0000000000 --- a/Externals/SDL/src/audio/disk/SDL_diskaudio.h +++ /dev/null @@ -1,41 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_diskaudio_h -#define _SDL_diskaudio_h - -#include "SDL_rwops.h" -#include "../SDL_sysaudio.h" - -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_AudioDevice *this - -struct SDL_PrivateAudioData { - /* The file descriptor for the audio device */ - SDL_RWops *output; - Uint8 *mixbuf; - Uint32 mixlen; - Uint32 write_delay; -}; - -#endif /* _SDL_diskaudio_h */ diff --git a/Externals/SDL/src/audio/dma/SDL_dmaaudio.c b/Externals/SDL/src/audio/dma/SDL_dmaaudio.c deleted file mode 100644 index dbb5a20810..0000000000 --- a/Externals/SDL/src/audio/dma/SDL_dmaaudio.c +++ /dev/null @@ -1,455 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Allow access to a raw mixing buffer */ - -#include -#include /* For strerror() */ -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H -/* This is installed on some systems */ -#include -#else -/* This is recommended by OSS */ -#include -#endif - -#ifndef MAP_FAILED -#define MAP_FAILED ((Uint8 *)-1) -#endif - -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "../SDL_audio_c.h" -#include "../SDL_audiodev_c.h" -#include "SDL_dmaaudio.h" - -/* The tag name used by DMA audio */ -#define DMA_DRIVER_NAME "dma" - -/* Open the audio device for playback, and don't block if busy */ -#define OPEN_FLAGS (O_RDWR|O_NONBLOCK) - -/* Audio driver functions */ -static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void DMA_WaitAudio(_THIS); -static void DMA_PlayAudio(_THIS); -static Uint8 *DMA_GetAudioBuf(_THIS); -static void DMA_CloseAudio(_THIS); - -/* Audio driver bootstrap functions */ - -static int Audio_Available(void) -{ - int available; - int fd; - - available = 0; - - fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); - if ( fd >= 0 ) { - int caps; - struct audio_buf_info info; - - if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) && - (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) && - (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) { - available = 1; - } - close(fd); - } - return(available); -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - audio_fd = -1; - - /* Set the function pointers */ - this->OpenAudio = DMA_OpenAudio; - this->WaitAudio = DMA_WaitAudio; - this->PlayAudio = DMA_PlayAudio; - this->GetAudioBuf = DMA_GetAudioBuf; - this->CloseAudio = DMA_CloseAudio; - - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap DMA_bootstrap = { - DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio", - Audio_Available, Audio_CreateDevice -}; - -/* This function waits until it is possible to write a full sound buffer */ -static void DMA_WaitAudio(_THIS) -{ - fd_set fdset; - - /* Check to see if the thread-parent process is still alive */ - { static int cnt = 0; - /* Note that this only works with thread implementations - that use a different process id for each thread. - */ - if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ - if ( kill(parent, 0) < 0 ) { - this->enabled = 0; - } - } - } - - /* See if we need to use timed audio synchronization */ - if ( frame_ticks ) { - /* Use timer for general audio synchronization */ - Sint32 ticks; - - ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; - if ( ticks > 0 ) { - SDL_Delay(ticks); - } - } else { - /* Use select() for audio synchronization */ - struct timeval timeout; - FD_ZERO(&fdset); - FD_SET(audio_fd, &fdset); - timeout.tv_sec = 10; - timeout.tv_usec = 0; -#ifdef DEBUG_AUDIO - fprintf(stderr, "Waiting for audio to get ready\n"); -#endif - if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) { - const char *message = -#ifdef AUDIO_OSPACE_HACK - "Audio timeout - buggy audio driver? (trying ospace)"; -#else - "Audio timeout - buggy audio driver? (disabled)"; -#endif - /* In general we should never print to the screen, - but in this case we have no other way of letting - the user know what happened. - */ - fprintf(stderr, "SDL: %s\n", message); -#ifdef AUDIO_OSPACE_HACK - /* We may be able to use GET_OSPACE trick */ - frame_ticks = (float)(this->spec->samples*1000) / - this->spec->freq; - next_frame = SDL_GetTicks()+frame_ticks; -#else - this->enabled = 0; - /* Don't try to close - may hang */ - audio_fd = -1; -#ifdef DEBUG_AUDIO - fprintf(stderr, "Done disabling audio\n"); -#endif -#endif /* AUDIO_OSPACE_HACK */ - } -#ifdef DEBUG_AUDIO - fprintf(stderr, "Ready!\n"); -#endif - } -} - -static void DMA_PlayAudio(_THIS) -{ - /* If timer synchronization is enabled, set the next write frame */ - if ( frame_ticks ) { - next_frame += frame_ticks; - } - return; -} - -static Uint8 *DMA_GetAudioBuf(_THIS) -{ - count_info info; - int playing; - int filling; - - /* Get number of blocks, looping if we're not using select() */ - do { - if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) { - /* Uh oh... */ - this->enabled = 0; - return(NULL); - } - } while ( frame_ticks && (info.blocks < 1) ); -#ifdef DEBUG_AUDIO - if ( info.blocks > 1 ) { - printf("Warning: audio underflow (%d frags)\n", info.blocks-1); - } -#endif - playing = info.ptr / this->spec.size; - filling = (playing + 1)%num_buffers; - return (dma_buf + (filling * this->spec.size)); -} - -static void DMA_CloseAudio(_THIS) -{ - if ( dma_buf != NULL ) { - munmap(dma_buf, dma_len); - dma_buf = NULL; - } - if ( audio_fd >= 0 ) { - close(audio_fd); - audio_fd = -1; - } -} - -static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo, - SDL_AudioSpec *spec) -{ - int frag_spec; - int value; - - /* Close and then reopen the audio device */ - close(audio_fd); - audio_fd = open(audiodev, O_RDWR, 0); - if ( audio_fd < 0 ) { - SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); - return(-1); - } - - /* Calculate the final parameters for this audio specification */ - SDL_CalculateAudioSpec(spec); - - /* Determine the power of two of the fragment size */ - for ( frag_spec = 0; (0x01<size; ++frag_spec ); - if ( (0x01<size ) { - SDL_SetError("Fragment size must be a power of two"); - return(-1); - } - - /* Set the audio buffering parameters */ - if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) { - SDL_SetError("Couldn't set audio fragment spec"); - return(-1); - } - - /* Set the audio format */ - value = format; - if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || - (value != format) ) { - SDL_SetError("Couldn't set audio format"); - return(-1); - } - - /* Set mono or stereo audio */ - value = (spec->channels > 1); - if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) || - (value != stereo) ) { - SDL_SetError("Couldn't set audio channels"); - return(-1); - } - - /* Set the DSP frequency */ - value = spec->freq; - if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) { - SDL_SetError("Couldn't set audio frequency"); - return(-1); - } - spec->freq = value; - - /* We successfully re-opened the audio */ - return(0); -} - -static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - char audiodev[1024]; - int format; - int stereo; - int value; - Uint16 test_format; - struct audio_buf_info info; - - /* Reset the timer synchronization flag */ - frame_ticks = 0.0; - - /* Open the audio device */ - audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); - if ( audio_fd < 0 ) { - SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); - return(-1); - } - dma_buf = NULL; - ioctl(audio_fd, SNDCTL_DSP_RESET, 0); - - /* Get a list of supported hardware formats */ - if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) { - SDL_SetError("Couldn't get audio format list"); - return(-1); - } - - /* Try for a closest match on audio format */ - format = 0; - for ( test_format = SDL_FirstAudioFormat(spec->format); - ! format && test_format; ) { -#ifdef DEBUG_AUDIO - fprintf(stderr, "Trying format 0x%4.4x\n", test_format); -#endif - switch ( test_format ) { - case AUDIO_U8: - if ( value & AFMT_U8 ) { - format = AFMT_U8; - } - break; - case AUDIO_S8: - if ( value & AFMT_S8 ) { - format = AFMT_S8; - } - break; - case AUDIO_S16LSB: - if ( value & AFMT_S16_LE ) { - format = AFMT_S16_LE; - } - break; - case AUDIO_S16MSB: - if ( value & AFMT_S16_BE ) { - format = AFMT_S16_BE; - } - break; - case AUDIO_U16LSB: - if ( value & AFMT_U16_LE ) { - format = AFMT_U16_LE; - } - break; - case AUDIO_U16MSB: - if ( value & AFMT_U16_BE ) { - format = AFMT_U16_BE; - } - break; - default: - format = 0; - break; - } - if ( ! format ) { - test_format = SDL_NextAudioFormat(); - } - } - if ( format == 0 ) { - SDL_SetError("Couldn't find any hardware audio formats"); - return(-1); - } - spec->format = test_format; - - /* Set the audio format */ - value = format; - if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || - (value != format) ) { - SDL_SetError("Couldn't set audio format"); - return(-1); - } - - /* Set mono or stereo audio (currently only two channels supported) */ - stereo = (spec->channels > 1); - ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo); - if ( stereo ) { - spec->channels = 2; - } else { - spec->channels = 1; - } - - /* Because some drivers don't allow setting the buffer size - after setting the format, we must re-open the audio device - once we know what format and channels are supported - */ - if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) { - /* Error is set by DMA_ReopenAudio() */ - return(-1); - } - - /* Memory map the audio buffer */ - if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) { - SDL_SetError("Couldn't get OSPACE parameters"); - return(-1); - } - spec->size = info.fragsize; - spec->samples = spec->size / ((spec->format & 0xFF) / 8); - spec->samples /= spec->channels; - num_buffers = info.fragstotal; - dma_len = num_buffers*spec->size; - dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED, - audio_fd, 0); - if ( dma_buf == MAP_FAILED ) { - SDL_SetError("DMA memory map failed"); - dma_buf = NULL; - return(-1); - } - SDL_memset(dma_buf, spec->silence, dma_len); - - /* Check to see if we need to use select() workaround */ - { char *workaround; - workaround = SDL_getenv("SDL_DSP_NOSELECT"); - if ( workaround ) { - frame_ticks = (float)(spec->samples*1000)/spec->freq; - next_frame = SDL_GetTicks()+frame_ticks; - } - } - - /* Trigger audio playback */ - value = 0; - ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value); - value = PCM_ENABLE_OUTPUT; - if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) { - SDL_SetError("Couldn't trigger audio output"); - return(-1); - } - - /* Get the parent process id (we're the parent of the audio thread) */ - parent = getpid(); - - /* We're ready to rock and roll. :-) */ - return(0); -} diff --git a/Externals/SDL/src/audio/dma/SDL_dmaaudio.h b/Externals/SDL/src/audio/dma/SDL_dmaaudio.h deleted file mode 100644 index 9874072aaa..0000000000 --- a/Externals/SDL/src/audio/dma/SDL_dmaaudio.h +++ /dev/null @@ -1,59 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_dspaudio_h -#define _SDL_dspaudio_h - -#include "../SDL_sysaudio.h" - -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_AudioDevice *this - -struct SDL_PrivateAudioData { - /* The file descriptor for the audio device */ - int audio_fd; - - /* The parent process id, to detect when application quits */ - pid_t parent; - - /* Raw mixing buffer */ - Uint8 *dma_buf; - int dma_len; - int num_buffers; - - /* Support for audio timing using a timer, in addition to select() */ - float frame_ticks; - float next_frame; -}; -#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */ - -/* Old variable names */ -#define audio_fd (this->hidden->audio_fd) -#define parent (this->hidden->parent) -#define dma_buf (this->hidden->dma_buf) -#define dma_len (this->hidden->dma_len) -#define num_buffers (this->hidden->num_buffers) -#define frame_ticks (this->hidden->frame_ticks) -#define next_frame (this->hidden->next_frame) - -#endif /* _SDL_dspaudio_h */ diff --git a/Externals/SDL/src/audio/dmedia/SDL_irixaudio.c b/Externals/SDL/src/audio/dmedia/SDL_irixaudio.c deleted file mode 100644 index d17d09b657..0000000000 --- a/Externals/SDL/src/audio/dmedia/SDL_irixaudio.c +++ /dev/null @@ -1,242 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Allow access to a raw mixing buffer (For IRIX 6.5 and higher) */ -/* patch for IRIX 5 by Georg Schwarz 18/07/2004 */ - -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "../SDL_audiomem.h" -#include "../SDL_audio_c.h" -#include "SDL_irixaudio.h" - - -#ifndef AL_RESOURCE /* as a test whether we use the old IRIX audio libraries */ -#define OLD_IRIX_AUDIO -#define alClosePort(x) ALcloseport(x) -#define alFreeConfig(x) ALfreeconfig(x) -#define alGetFillable(x) ALgetfillable(x) -#define alNewConfig() ALnewconfig() -#define alOpenPort(x,y,z) ALopenport(x,y,z) -#define alSetChannels(x,y) ALsetchannels(x,y) -#define alSetQueueSize(x,y) ALsetqueuesize(x,y) -#define alSetSampFmt(x,y) ALsetsampfmt(x,y) -#define alSetWidth(x,y) ALsetwidth(x,y) -#endif - -/* Audio driver functions */ -static int AL_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void AL_WaitAudio(_THIS); -static void AL_PlayAudio(_THIS); -static Uint8 *AL_GetAudioBuf(_THIS); -static void AL_CloseAudio(_THIS); - -/* Audio driver bootstrap functions */ - -static int Audio_Available(void) -{ - return 1; -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - /* Set the function pointers */ - this->OpenAudio = AL_OpenAudio; - this->WaitAudio = AL_WaitAudio; - this->PlayAudio = AL_PlayAudio; - this->GetAudioBuf = AL_GetAudioBuf; - this->CloseAudio = AL_CloseAudio; - - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap DMEDIA_bootstrap = { - "AL", "IRIX DMedia audio", - Audio_Available, Audio_CreateDevice -}; - - -void static AL_WaitAudio(_THIS) -{ - Sint32 timeleft; - - timeleft = this->spec.samples - alGetFillable(audio_port); - if ( timeleft > 0 ) { - timeleft /= (this->spec.freq/1000); - SDL_Delay((Uint32)timeleft); - } -} - -static void AL_PlayAudio(_THIS) -{ - /* Write the audio data out */ - if ( alWriteFrames(audio_port, mixbuf, this->spec.samples) < 0 ) { - /* Assume fatal error, for now */ - this->enabled = 0; - } -} - -static Uint8 *AL_GetAudioBuf(_THIS) -{ - return(mixbuf); -} - -static void AL_CloseAudio(_THIS) -{ - if ( mixbuf != NULL ) { - SDL_FreeAudioMem(mixbuf); - mixbuf = NULL; - } - if ( audio_port != NULL ) { - alClosePort(audio_port); - audio_port = NULL; - } -} - -static int AL_OpenAudio(_THIS, SDL_AudioSpec * spec) -{ - Uint16 test_format = SDL_FirstAudioFormat(spec->format); - long width = 0; - long fmt = 0; - int valid = 0; - -#ifdef OLD_IRIX_AUDIO - { - long audio_param[2]; - audio_param[0] = AL_OUTPUT_RATE; - audio_param[1] = spec->freq; - valid = (ALsetparams(AL_DEFAULT_DEVICE, audio_param, 2) < 0); - } -#else - { - ALpv audio_param; - audio_param.param = AL_RATE; - audio_param.value.i = spec->freq; - valid = (alSetParams(AL_DEFAULT_OUTPUT, &audio_param, 1) < 0); - } -#endif - - while ((!valid) && (test_format)) { - valid = 1; - spec->format = test_format; - - switch (test_format) { - case AUDIO_S8: - width = AL_SAMPLE_8; - fmt = AL_SAMPFMT_TWOSCOMP; - break; - - case AUDIO_S16SYS: - width = AL_SAMPLE_16; - fmt = AL_SAMPFMT_TWOSCOMP; - break; - - default: - valid = 0; - test_format = SDL_NextAudioFormat(); - break; - } - - if (valid) { - ALconfig audio_config = alNewConfig(); - valid = 0; - if (audio_config) { - if (alSetChannels(audio_config, spec->channels) < 0) { - if (spec->channels > 2) { /* can't handle > stereo? */ - spec->channels = 2; /* try again below. */ - } - } - - if ((alSetSampFmt(audio_config, fmt) >= 0) && - ((!width) || (alSetWidth(audio_config, width) >= 0)) && - (alSetQueueSize(audio_config, spec->samples * 2) >= 0) && - (alSetChannels(audio_config, spec->channels) >= 0)) { - - audio_port = alOpenPort("SDL audio", "w", audio_config); - if (audio_port == NULL) { - /* docs say AL_BAD_CHANNELS happens here, too. */ - int err = oserror(); - if (err == AL_BAD_CHANNELS) { - spec->channels = 2; - alSetChannels(audio_config, spec->channels); - audio_port = alOpenPort("SDL audio", "w", - audio_config); - } - } - - if (audio_port != NULL) { - valid = 1; - } - } - - alFreeConfig(audio_config); - } - } - } - - if (!valid) { - SDL_SetError("Unsupported audio format"); - return (-1); - } - - /* Update the fragment size as size in bytes */ - SDL_CalculateAudioSpec(spec); - - /* Allocate mixing buffer */ - mixbuf = (Uint8 *) SDL_AllocAudioMem(spec->size); - if (mixbuf == NULL) { - SDL_OutOfMemory(); - return (-1); - } - SDL_memset(mixbuf, spec->silence, spec->size); - - /* We're ready to rock and roll. :-) */ - return (0); -} - diff --git a/Externals/SDL/src/audio/dmedia/SDL_irixaudio.h b/Externals/SDL/src/audio/dmedia/SDL_irixaudio.h deleted file mode 100644 index f8bc43a236..0000000000 --- a/Externals/SDL/src/audio/dmedia/SDL_irixaudio.h +++ /dev/null @@ -1,45 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_lowaudio_h -#define _SDL_lowaudio_h - -#include - -#include "../SDL_sysaudio.h" - -/* Hidden "this" pointer for the audio functions */ -#define _THIS SDL_AudioDevice *this - -struct SDL_PrivateAudioData { - /* The handle for the audio device */ - ALport audio_port; - - Uint8 *mixbuf; /* The app mixing buffer */ -}; - -/* Old variable names */ -#define audio_port (this->hidden->audio_port) -#define mixbuf (this->hidden->mixbuf) - -#endif /* _SDL_lowaudio_h */ diff --git a/Externals/SDL/src/audio/dsp/SDL_dspaudio.c b/Externals/SDL/src/audio/dsp/SDL_dspaudio.c deleted file mode 100644 index c394a596f0..0000000000 --- a/Externals/SDL/src/audio/dsp/SDL_dspaudio.c +++ /dev/null @@ -1,340 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org - - Modified in Oct 2004 by Hannu Savolainen - hannu@opensound.com -*/ -#include "SDL_config.h" - -/* Allow access to a raw mixing buffer */ - -#include /* For perror() */ -#include /* For strerror() */ -#include -#include -#include -#include -#include -#include -#include - -#if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H -/* This is installed on some systems */ -#include -#else -/* This is recommended by OSS */ -#include -#endif - -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "../SDL_audiomem.h" -#include "../SDL_audio_c.h" -#include "../SDL_audiodev_c.h" -#include "SDL_dspaudio.h" - -/* The tag name used by DSP audio */ -#define DSP_DRIVER_NAME "dsp" - -/* Open the audio device for playback, and don't block if busy */ -#define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) - -/* Audio driver functions */ -static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void DSP_WaitAudio(_THIS); -static void DSP_PlayAudio(_THIS); -static Uint8 *DSP_GetAudioBuf(_THIS); -static void DSP_CloseAudio(_THIS); - -/* Audio driver bootstrap functions */ - -static int Audio_Available(void) -{ - int fd; - int available; - - available = 0; - fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); - if ( fd >= 0 ) { - available = 1; - close(fd); - } - return(available); -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - audio_fd = -1; - - /* Set the function pointers */ - this->OpenAudio = DSP_OpenAudio; - this->WaitAudio = DSP_WaitAudio; - this->PlayAudio = DSP_PlayAudio; - this->GetAudioBuf = DSP_GetAudioBuf; - this->CloseAudio = DSP_CloseAudio; - - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap DSP_bootstrap = { - DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", - Audio_Available, Audio_CreateDevice -}; - -/* This function waits until it is possible to write a full sound buffer */ -static void DSP_WaitAudio(_THIS) -{ - /* Not needed at all since OSS handles waiting automagically */ -} - -static void DSP_PlayAudio(_THIS) -{ - if (write(audio_fd, mixbuf, mixlen)==-1) - { - perror("Audio write"); - this->enabled = 0; - } - -#ifdef DEBUG_AUDIO - fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen); -#endif -} - -static Uint8 *DSP_GetAudioBuf(_THIS) -{ - return(mixbuf); -} - -static void DSP_CloseAudio(_THIS) -{ - if ( mixbuf != NULL ) { - SDL_FreeAudioMem(mixbuf); - mixbuf = NULL; - } - if ( audio_fd >= 0 ) { - close(audio_fd); - audio_fd = -1; - } -} - -static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - char audiodev[1024]; - int format; - int value; - int frag_spec; - Uint16 test_format; - - /* Make sure fragment size stays a power of 2, or OSS fails. */ - /* I don't know which of these are actually legal values, though... */ - if (spec->channels > 8) - spec->channels = 8; - else if (spec->channels > 4) - spec->channels = 4; - else if (spec->channels > 2) - spec->channels = 2; - - /* Open the audio device */ - audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); - if ( audio_fd < 0 ) { - SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); - return(-1); - } - mixbuf = NULL; - - /* Make the file descriptor use blocking writes with fcntl() */ - { long flags; - flags = fcntl(audio_fd, F_GETFL); - flags &= ~O_NONBLOCK; - if ( fcntl(audio_fd, F_SETFL, flags) < 0 ) { - SDL_SetError("Couldn't set audio blocking mode"); - DSP_CloseAudio(this); - return(-1); - } - } - - /* Get a list of supported hardware formats */ - if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) { - perror("SNDCTL_DSP_GETFMTS"); - SDL_SetError("Couldn't get audio format list"); - DSP_CloseAudio(this); - return(-1); - } - - /* Try for a closest match on audio format */ - format = 0; - for ( test_format = SDL_FirstAudioFormat(spec->format); - ! format && test_format; ) { -#ifdef DEBUG_AUDIO - fprintf(stderr, "Trying format 0x%4.4x\n", test_format); -#endif - switch ( test_format ) { - case AUDIO_U8: - if ( value & AFMT_U8 ) { - format = AFMT_U8; - } - break; - case AUDIO_S16LSB: - if ( value & AFMT_S16_LE ) { - format = AFMT_S16_LE; - } - break; - case AUDIO_S16MSB: - if ( value & AFMT_S16_BE ) { - format = AFMT_S16_BE; - } - break; -#if 0 -/* - * These formats are not used by any real life systems so they are not - * needed here. - */ - case AUDIO_S8: - if ( value & AFMT_S8 ) { - format = AFMT_S8; - } - break; - case AUDIO_U16LSB: - if ( value & AFMT_U16_LE ) { - format = AFMT_U16_LE; - } - break; - case AUDIO_U16MSB: - if ( value & AFMT_U16_BE ) { - format = AFMT_U16_BE; - } - break; -#endif - default: - format = 0; - break; - } - if ( ! format ) { - test_format = SDL_NextAudioFormat(); - } - } - if ( format == 0 ) { - SDL_SetError("Couldn't find any hardware audio formats"); - DSP_CloseAudio(this); - return(-1); - } - spec->format = test_format; - - /* Set the audio format */ - value = format; - if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || - (value != format) ) { - perror("SNDCTL_DSP_SETFMT"); - SDL_SetError("Couldn't set audio format"); - DSP_CloseAudio(this); - return(-1); - } - - /* Set the number of channels of output */ - value = spec->channels; - if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) { - perror("SNDCTL_DSP_CHANNELS"); - SDL_SetError("Cannot set the number of channels"); - DSP_CloseAudio(this); - return(-1); - } - spec->channels = value; - - /* Set the DSP frequency */ - value = spec->freq; - if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) { - perror("SNDCTL_DSP_SPEED"); - SDL_SetError("Couldn't set audio frequency"); - DSP_CloseAudio(this); - return(-1); - } - spec->freq = value; - - /* Calculate the final parameters for this audio specification */ - SDL_CalculateAudioSpec(spec); - - /* Determine the power of two of the fragment size */ - for ( frag_spec = 0; (0x01U<size; ++frag_spec ); - if ( (0x01U<size ) { - SDL_SetError("Fragment size must be a power of two"); - DSP_CloseAudio(this); - return(-1); - } - frag_spec |= 0x00020000; /* two fragments, for low latency */ - - /* Set the audio buffering parameters */ -#ifdef DEBUG_AUDIO - fprintf(stderr, "Requesting %d fragments of size %d\n", - (frag_spec >> 16), 1<<(frag_spec&0xFFFF)); -#endif - if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) { - perror("SNDCTL_DSP_SETFRAGMENT"); - } -#ifdef DEBUG_AUDIO - { audio_buf_info info; - ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info); - fprintf(stderr, "fragments = %d\n", info.fragments); - fprintf(stderr, "fragstotal = %d\n", info.fragstotal); - fprintf(stderr, "fragsize = %d\n", info.fragsize); - fprintf(stderr, "bytes = %d\n", info.bytes); - } -#endif - - /* Allocate mixing buffer */ - mixlen = spec->size; - mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); - if ( mixbuf == NULL ) { - DSP_CloseAudio(this); - return(-1); - } - SDL_memset(mixbuf, spec->silence, spec->size); - - /* Get the parent process id (we're the parent of the audio thread) */ - parent = getpid(); - - /* We're ready to rock and roll. :-) */ - return(0); -} diff --git a/Externals/SDL/src/audio/dsp/SDL_dspaudio.h b/Externals/SDL/src/audio/dsp/SDL_dspaudio.h deleted file mode 100644 index 26d8d2e9b8..0000000000 --- a/Externals/SDL/src/audio/dsp/SDL_dspaudio.h +++ /dev/null @@ -1,53 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_dspaudio_h -#define _SDL_dspaudio_h - -#include "../SDL_sysaudio.h" - -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_AudioDevice *this - -struct SDL_PrivateAudioData { - /* The file descriptor for the audio device */ - int audio_fd; - - /* The parent process id, to detect when application quits */ - pid_t parent; - - /* Raw mixing buffer */ - Uint8 *mixbuf; - int mixlen; -}; -#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */ - -/* Old variable names */ -#define audio_fd (this->hidden->audio_fd) -#define parent (this->hidden->parent) -#define mixbuf (this->hidden->mixbuf) -#define mixlen (this->hidden->mixlen) -#define frame_ticks (this->hidden->frame_ticks) -#define next_frame (this->hidden->next_frame) - -#endif /* _SDL_dspaudio_h */ diff --git a/Externals/SDL/src/audio/dummy/SDL_dummyaudio.c b/Externals/SDL/src/audio/dummy/SDL_dummyaudio.c deleted file mode 100644 index 9567d96020..0000000000 --- a/Externals/SDL/src/audio/dummy/SDL_dummyaudio.c +++ /dev/null @@ -1,156 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org - - This file written by Ryan C. Gordon (icculus@icculus.org) -*/ -#include "SDL_config.h" - -/* Output audio to nowhere... */ - -#include "SDL_rwops.h" -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "../SDL_audiomem.h" -#include "../SDL_audio_c.h" -#include "../SDL_audiodev_c.h" -#include "SDL_dummyaudio.h" - -/* The tag name used by DUMMY audio */ -#define DUMMYAUD_DRIVER_NAME "dummy" - -/* Audio driver functions */ -static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void DUMMYAUD_WaitAudio(_THIS); -static void DUMMYAUD_PlayAudio(_THIS); -static Uint8 *DUMMYAUD_GetAudioBuf(_THIS); -static void DUMMYAUD_CloseAudio(_THIS); - -/* Audio driver bootstrap functions */ -static int DUMMYAUD_Available(void) -{ - const char *envr = SDL_getenv("SDL_AUDIODRIVER"); - if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) { - return(1); - } - return(0); -} - -static void DUMMYAUD_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *DUMMYAUD_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - /* Set the function pointers */ - this->OpenAudio = DUMMYAUD_OpenAudio; - this->WaitAudio = DUMMYAUD_WaitAudio; - this->PlayAudio = DUMMYAUD_PlayAudio; - this->GetAudioBuf = DUMMYAUD_GetAudioBuf; - this->CloseAudio = DUMMYAUD_CloseAudio; - - this->free = DUMMYAUD_DeleteDevice; - - return this; -} - -AudioBootStrap DUMMYAUD_bootstrap = { - DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver", - DUMMYAUD_Available, DUMMYAUD_CreateDevice -}; - -/* This function waits until it is possible to write a full sound buffer */ -static void DUMMYAUD_WaitAudio(_THIS) -{ - /* Don't block on first calls to simulate initial fragment filling. */ - if (this->hidden->initial_calls) - this->hidden->initial_calls--; - else - SDL_Delay(this->hidden->write_delay); -} - -static void DUMMYAUD_PlayAudio(_THIS) -{ - /* no-op...this is a null driver. */ -} - -static Uint8 *DUMMYAUD_GetAudioBuf(_THIS) -{ - return(this->hidden->mixbuf); -} - -static void DUMMYAUD_CloseAudio(_THIS) -{ - if ( this->hidden->mixbuf != NULL ) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - } -} - -static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - float bytes_per_sec = 0.0f; - - /* Allocate mixing buffer */ - this->hidden->mixlen = spec->size; - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); - if ( this->hidden->mixbuf == NULL ) { - return(-1); - } - SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); - - bytes_per_sec = (float) (((spec->format & 0xFF) / 8) * - spec->channels * spec->freq); - - /* - * We try to make this request more audio at the correct rate for - * a given audio spec, so timing stays fairly faithful. - * Also, we have it not block at all for the first two calls, so - * it seems like we're filling two audio fragments right out of the - * gate, like other SDL drivers tend to do. - */ - this->hidden->initial_calls = 2; - this->hidden->write_delay = - (Uint32) ((((float) spec->size) / bytes_per_sec) * 1000.0f); - - /* We're ready to rock and roll. :-) */ - return(0); -} - diff --git a/Externals/SDL/src/audio/dummy/SDL_dummyaudio.h b/Externals/SDL/src/audio/dummy/SDL_dummyaudio.h deleted file mode 100644 index e233e2ac53..0000000000 --- a/Externals/SDL/src/audio/dummy/SDL_dummyaudio.h +++ /dev/null @@ -1,40 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_dummyaudio_h -#define _SDL_dummyaudio_h - -#include "../SDL_sysaudio.h" - -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_AudioDevice *this - -struct SDL_PrivateAudioData { - /* The file descriptor for the audio device */ - Uint8 *mixbuf; - Uint32 mixlen; - Uint32 write_delay; - Uint32 initial_calls; -}; - -#endif /* _SDL_dummyaudio_h */ diff --git a/Externals/SDL/src/audio/esd/SDL_esdaudio.c b/Externals/SDL/src/audio/esd/SDL_esdaudio.c deleted file mode 100644 index 5514bafbea..0000000000 --- a/Externals/SDL/src/audio/esd/SDL_esdaudio.c +++ /dev/null @@ -1,323 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Allow access to an ESD network stream mixing buffer */ - -#include -#include -#include -#include -#include - -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "../SDL_audiomem.h" -#include "../SDL_audio_c.h" -#include "../SDL_audiodev_c.h" -#include "SDL_esdaudio.h" - -#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC -#include "SDL_name.h" -#include "SDL_loadso.h" -#else -#define SDL_NAME(X) X -#endif - -/* The tag name used by ESD audio */ -#define ESD_DRIVER_NAME "esd" - -/* Audio driver functions */ -static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void ESD_WaitAudio(_THIS); -static void ESD_PlayAudio(_THIS); -static Uint8 *ESD_GetAudioBuf(_THIS); -static void ESD_CloseAudio(_THIS); - -#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC - -static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; -static void *esd_handle = NULL; -static int esd_loaded = 0; - -static int (*SDL_NAME(esd_open_sound))( const char *host ); -static int (*SDL_NAME(esd_close))( int esd ); -static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate, - const char *host, const char *name ); -static struct { - const char *name; - void **func; -} esd_functions[] = { - { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) }, - { "esd_close", (void **)&SDL_NAME(esd_close) }, - { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) }, -}; - -static void UnloadESDLibrary() -{ - if ( esd_loaded ) { - SDL_UnloadObject(esd_handle); - esd_handle = NULL; - esd_loaded = 0; - } -} - -static int LoadESDLibrary(void) -{ - int i, retval = -1; - - esd_handle = SDL_LoadObject(esd_library); - if ( esd_handle ) { - esd_loaded = 1; - retval = 0; - for ( i=0; i= 0 ) { - available = 1; - SDL_NAME(esd_close)(connection); - } - UnloadESDLibrary(); - return(available); -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); - UnloadESDLibrary(); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - LoadESDLibrary(); - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - audio_fd = -1; - - /* Set the function pointers */ - this->OpenAudio = ESD_OpenAudio; - this->WaitAudio = ESD_WaitAudio; - this->PlayAudio = ESD_PlayAudio; - this->GetAudioBuf = ESD_GetAudioBuf; - this->CloseAudio = ESD_CloseAudio; - - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap ESD_bootstrap = { - ESD_DRIVER_NAME, "Enlightened Sound Daemon", - Audio_Available, Audio_CreateDevice -}; - -/* This function waits until it is possible to write a full sound buffer */ -static void ESD_WaitAudio(_THIS) -{ - Sint32 ticks; - - /* Check to see if the thread-parent process is still alive */ - { static int cnt = 0; - /* Note that this only works with thread implementations - that use a different process id for each thread. - */ - if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ - if ( kill(parent, 0) < 0 ) { - this->enabled = 0; - } - } - } - - /* Use timer for general audio synchronization */ - ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; - if ( ticks > 0 ) { - SDL_Delay(ticks); - } -} - -static void ESD_PlayAudio(_THIS) -{ - int written; - - /* Write the audio data, checking for EAGAIN on broken audio drivers */ - do { - written = write(audio_fd, mixbuf, mixlen); - if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { - SDL_Delay(1); /* Let a little CPU time go by */ - } - } while ( (written < 0) && - ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); - - /* Set the next write frame */ - next_frame += frame_ticks; - - /* If we couldn't write, assume fatal error for now */ - if ( written < 0 ) { - this->enabled = 0; - } -} - -static Uint8 *ESD_GetAudioBuf(_THIS) -{ - return(mixbuf); -} - -static void ESD_CloseAudio(_THIS) -{ - if ( mixbuf != NULL ) { - SDL_FreeAudioMem(mixbuf); - mixbuf = NULL; - } - if ( audio_fd >= 0 ) { - SDL_NAME(esd_close)(audio_fd); - audio_fd = -1; - } -} - -/* Try to get the name of the program */ -static char *get_progname(void) -{ - char *progname = NULL; -#ifdef __LINUX__ - FILE *fp; - static char temp[BUFSIZ]; - - SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); - fp = fopen(temp, "r"); - if ( fp != NULL ) { - if ( fgets(temp, sizeof(temp)-1, fp) ) { - progname = SDL_strrchr(temp, '/'); - if ( progname == NULL ) { - progname = temp; - } else { - progname = progname+1; - } - } - fclose(fp); - } -#endif - return(progname); -} - -static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - esd_format_t format; - - /* Convert audio spec to the ESD audio format */ - format = (ESD_STREAM | ESD_PLAY); - switch ( spec->format & 0xFF ) { - case 8: - format |= ESD_BITS8; - break; - case 16: - format |= ESD_BITS16; - break; - default: - SDL_SetError("Unsupported ESD audio format"); - return(-1); - } - if ( spec->channels == 1 ) { - format |= ESD_MONO; - } else { - format |= ESD_STEREO; - } -#if 0 - spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ -#endif - - /* Open a connection to the ESD audio server */ - audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname()); - if ( audio_fd < 0 ) { - SDL_SetError("Couldn't open ESD connection"); - return(-1); - } - - /* Calculate the final parameters for this audio specification */ - SDL_CalculateAudioSpec(spec); - frame_ticks = (float)(spec->samples*1000)/spec->freq; - next_frame = SDL_GetTicks()+frame_ticks; - - /* Allocate mixing buffer */ - mixlen = spec->size; - mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); - if ( mixbuf == NULL ) { - return(-1); - } - SDL_memset(mixbuf, spec->silence, spec->size); - - /* Get the parent process id (we're the parent of the audio thread) */ - parent = getpid(); - - /* We're ready to rock and roll. :-) */ - return(0); -} diff --git a/Externals/SDL/src/audio/esd/SDL_esdaudio.h b/Externals/SDL/src/audio/esd/SDL_esdaudio.h deleted file mode 100644 index 9f8d325783..0000000000 --- a/Externals/SDL/src/audio/esd/SDL_esdaudio.h +++ /dev/null @@ -1,57 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_esdaudio_h -#define _SDL_esdaudio_h - -#include "../SDL_sysaudio.h" - -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_AudioDevice *this - -struct SDL_PrivateAudioData { - /* The file descriptor for the audio device */ - int audio_fd; - - /* The parent process id, to detect when application quits */ - pid_t parent; - - /* Raw mixing buffer */ - Uint8 *mixbuf; - int mixlen; - - /* Support for audio timing using a timer */ - float frame_ticks; - float next_frame; -}; -#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */ - -/* Old variable names */ -#define audio_fd (this->hidden->audio_fd) -#define parent (this->hidden->parent) -#define mixbuf (this->hidden->mixbuf) -#define mixlen (this->hidden->mixlen) -#define frame_ticks (this->hidden->frame_ticks) -#define next_frame (this->hidden->next_frame) - -#endif /* _SDL_esdaudio_h */ diff --git a/Externals/SDL/src/audio/macosx/SDL_coreaudio.c b/Externals/SDL/src/audio/macosx/SDL_coreaudio.c deleted file mode 100644 index 5842e90182..0000000000 --- a/Externals/SDL/src/audio/macosx/SDL_coreaudio.c +++ /dev/null @@ -1,291 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include -#include -#include -#if MAC_OS_X_VERSION_MAX_ALLOWED <= 1050 -#include -#endif - -#include "SDL_audio.h" -#include "../SDL_audio_c.h" -#include "../SDL_sysaudio.h" -#include "SDL_coreaudio.h" - - -/* Audio driver functions */ - -static int Core_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void Core_WaitAudio(_THIS); -static void Core_PlayAudio(_THIS); -static Uint8 *Core_GetAudioBuf(_THIS); -static void Core_CloseAudio(_THIS); - -/* Audio driver bootstrap functions */ - -static int Audio_Available(void) -{ - return(1); -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - /* Set the function pointers */ - this->OpenAudio = Core_OpenAudio; - this->WaitAudio = Core_WaitAudio; - this->PlayAudio = Core_PlayAudio; - this->GetAudioBuf = Core_GetAudioBuf; - this->CloseAudio = Core_CloseAudio; - - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap COREAUDIO_bootstrap = { - "coreaudio", "Mac OS X CoreAudio", - Audio_Available, Audio_CreateDevice -}; - -/* The CoreAudio callback */ -static OSStatus audioCallback (void *inRefCon, - AudioUnitRenderActionFlags *ioActionFlags, - const AudioTimeStamp *inTimeStamp, - UInt32 inBusNumber, - UInt32 inNumberFrames, - AudioBufferList *ioData) -{ - SDL_AudioDevice *this = (SDL_AudioDevice *)inRefCon; - UInt32 remaining, len; - AudioBuffer *abuf; - void *ptr; - UInt32 i; - - /* Only do anything if audio is enabled and not paused */ - if ( ! this->enabled || this->paused ) { - for (i = 0; i < ioData->mNumberBuffers; i++) { - abuf = &ioData->mBuffers[i]; - SDL_memset(abuf->mData, this->spec.silence, abuf->mDataByteSize); - } - return 0; - } - - /* No SDL conversion should be needed here, ever, since we accept - any input format in OpenAudio, and leave the conversion to CoreAudio. - */ - /* - assert(!this->convert.needed); - assert(this->spec.channels == ioData->mNumberChannels); - */ - - for (i = 0; i < ioData->mNumberBuffers; i++) { - abuf = &ioData->mBuffers[i]; - remaining = abuf->mDataByteSize; - ptr = abuf->mData; - while (remaining > 0) { - if (bufferOffset >= bufferSize) { - /* Generate the data */ - SDL_memset(buffer, this->spec.silence, bufferSize); - SDL_mutexP(this->mixer_lock); - (*this->spec.callback)(this->spec.userdata, - buffer, bufferSize); - SDL_mutexV(this->mixer_lock); - bufferOffset = 0; - } - - len = bufferSize - bufferOffset; - if (len > remaining) - len = remaining; - SDL_memcpy(ptr, (char *)buffer + bufferOffset, len); - ptr = (char *)ptr + len; - remaining -= len; - bufferOffset += len; - } - } - - return 0; -} - -/* Dummy functions -- we don't use thread-based audio */ -void Core_WaitAudio(_THIS) -{ - return; -} - -void Core_PlayAudio(_THIS) -{ - return; -} - -Uint8 *Core_GetAudioBuf(_THIS) -{ - return(NULL); -} - -void Core_CloseAudio(_THIS) -{ - OSStatus result; - struct AURenderCallbackStruct callback; - - /* stop processing the audio unit */ - result = AudioOutputUnitStop (outputAudioUnit); - if (result != noErr) { - SDL_SetError("Core_CloseAudio: AudioOutputUnitStop"); - return; - } - - /* Remove the input callback */ - callback.inputProc = 0; - callback.inputProcRefCon = 0; - result = AudioUnitSetProperty (outputAudioUnit, - kAudioUnitProperty_SetRenderCallback, - kAudioUnitScope_Input, - 0, - &callback, - sizeof(callback)); - if (result != noErr) { - SDL_SetError("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); - return; - } - - result = CloseComponent(outputAudioUnit); - if (result != noErr) { - SDL_SetError("Core_CloseAudio: CloseComponent"); - return; - } - - SDL_free(buffer); -} - -#define CHECK_RESULT(msg) \ - if (result != noErr) { \ - SDL_SetError("Failed to start CoreAudio: " msg); \ - return -1; \ - } - - -int Core_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - OSStatus result = noErr; - Component comp; - ComponentDescription desc; - struct AURenderCallbackStruct callback; - AudioStreamBasicDescription requestedDesc; - - /* Setup a AudioStreamBasicDescription with the requested format */ - requestedDesc.mFormatID = kAudioFormatLinearPCM; - requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; - requestedDesc.mChannelsPerFrame = spec->channels; - requestedDesc.mSampleRate = spec->freq; - - requestedDesc.mBitsPerChannel = spec->format & 0xFF; - if (spec->format & 0x8000) - requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; - if (spec->format & 0x1000) - requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; - - requestedDesc.mFramesPerPacket = 1; - requestedDesc.mBytesPerFrame = requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8; - requestedDesc.mBytesPerPacket = requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket; - - - /* Locate the default output audio unit */ - desc.componentType = kAudioUnitType_Output; - desc.componentSubType = kAudioUnitSubType_DefaultOutput; - desc.componentManufacturer = kAudioUnitManufacturer_Apple; - desc.componentFlags = 0; - desc.componentFlagsMask = 0; - - comp = FindNextComponent (NULL, &desc); - if (comp == NULL) { - SDL_SetError ("Failed to start CoreAudio: FindNextComponent returned NULL"); - return -1; - } - - /* Open & initialize the default output audio unit */ - result = OpenAComponent (comp, &outputAudioUnit); - CHECK_RESULT("OpenAComponent") - - result = AudioUnitInitialize (outputAudioUnit); - CHECK_RESULT("AudioUnitInitialize") - - /* Set the input format of the audio unit. */ - result = AudioUnitSetProperty (outputAudioUnit, - kAudioUnitProperty_StreamFormat, - kAudioUnitScope_Input, - 0, - &requestedDesc, - sizeof (requestedDesc)); - CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)") - - /* Set the audio callback */ - callback.inputProc = audioCallback; - callback.inputProcRefCon = this; - result = AudioUnitSetProperty (outputAudioUnit, - kAudioUnitProperty_SetRenderCallback, - kAudioUnitScope_Input, - 0, - &callback, - sizeof(callback)); - CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)") - - /* Calculate the final parameters for this audio specification */ - SDL_CalculateAudioSpec(spec); - - /* Allocate a sample buffer */ - bufferOffset = bufferSize = this->spec.size; - buffer = SDL_malloc(bufferSize); - - /* Finally, start processing of the audio unit */ - result = AudioOutputUnitStart (outputAudioUnit); - CHECK_RESULT("AudioOutputUnitStart") - - - /* We're running! */ - return(1); -} diff --git a/Externals/SDL/src/audio/macosx/SDL_coreaudio.h b/Externals/SDL/src/audio/macosx/SDL_coreaudio.h deleted file mode 100644 index cf74856114..0000000000 --- a/Externals/SDL/src/audio/macosx/SDL_coreaudio.h +++ /dev/null @@ -1,45 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_coreaudio_h -#define _SDL_coreaudio_h - -#include "../SDL_sysaudio.h" - -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_AudioDevice *this - -struct SDL_PrivateAudioData { - AudioUnit outputAudioUnit; - void *buffer; - UInt32 bufferOffset; - UInt32 bufferSize; -}; - -/* Old variable names */ -#define outputAudioUnit (this->hidden->outputAudioUnit) -#define buffer (this->hidden->buffer) -#define bufferOffset (this->hidden->bufferOffset) -#define bufferSize (this->hidden->bufferSize) - -#endif /* _SDL_coreaudio_h */ diff --git a/Externals/SDL/src/audio/macrom/SDL_romaudio.c b/Externals/SDL/src/audio/macrom/SDL_romaudio.c deleted file mode 100644 index 2a29be281f..0000000000 --- a/Externals/SDL/src/audio/macrom/SDL_romaudio.c +++ /dev/null @@ -1,496 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#if defined(__APPLE__) && defined(__MACH__) -# include -#elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) -# include -#else -# include /* SoundManager interface */ -# include -# include -#endif - -#if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335) -#if !defined(NewSndCallBackProc) /* avoid circular redefinition... */ -#define NewSndCallBackUPP NewSndCallBackProc -#endif -#if !defined(NewSndCallBackUPP) -#define NewSndCallBackUPP NewSndCallBackProc -#endif -#endif - -#include "SDL_audio.h" -#include "../SDL_audio_c.h" -#include "../SDL_sysaudio.h" -#include "SDL_romaudio.h" - -/* Audio driver functions */ - -static void Mac_CloseAudio(_THIS); -static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void Mac_LockAudio(_THIS); -static void Mac_UnlockAudio(_THIS); - -/* Audio driver bootstrap functions */ - - -static int Audio_Available(void) -{ - return(1); -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - /* Set the function pointers */ - this->OpenAudio = Mac_OpenAudio; - this->CloseAudio = Mac_CloseAudio; - this->LockAudio = Mac_LockAudio; - this->UnlockAudio = Mac_UnlockAudio; - this->free = Audio_DeleteDevice; - -#ifdef __MACOSX__ /* Mac OS X uses threaded audio, so normal thread code is okay */ - this->LockAudio = NULL; - this->UnlockAudio = NULL; -#endif - return this; -} - -AudioBootStrap SNDMGR_bootstrap = { - "sndmgr", "MacOS SoundManager 3.0", - Audio_Available, Audio_CreateDevice -}; - -#if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE) -/* This works correctly on Mac OS X */ - -#pragma options align=power - -static volatile SInt32 audio_is_locked = 0; -static volatile SInt32 need_to_mix = 0; - -static UInt8 *buffer[2]; -static volatile UInt32 running = 0; -static CmpSoundHeader header; -static volatile Uint32 fill_me = 0; - -static void mix_buffer(SDL_AudioDevice *audio, UInt8 *buffer) -{ - if ( ! audio->paused ) { -#ifdef __MACOSX__ - SDL_mutexP(audio->mixer_lock); -#endif - if ( audio->convert.needed ) { - audio->spec.callback(audio->spec.userdata, - (Uint8 *)audio->convert.buf,audio->convert.len); - SDL_ConvertAudio(&audio->convert); - if ( audio->convert.len_cvt != audio->spec.size ) { - /* Uh oh... probably crashes here */; - } - SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); - } else { - audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size); - } -#ifdef __MACOSX__ - SDL_mutexV(audio->mixer_lock); -#endif - } - - DecrementAtomic((SInt32 *) &need_to_mix); -} - -static void Mac_LockAudio(_THIS) -{ - IncrementAtomic((SInt32 *) &audio_is_locked); -} - -static void Mac_UnlockAudio(_THIS) -{ - SInt32 oldval; - - oldval = DecrementAtomic((SInt32 *) &audio_is_locked); - if ( oldval != 1 ) /* != 1 means audio is still locked. */ - return; - - /* Did we miss the chance to mix in an interrupt? Do it now. */ - if ( BitAndAtomic (0xFFFFFFFF, (UInt32 *) &need_to_mix) ) { - /* - * Note that this could be a problem if you missed an interrupt - * while the audio was locked, and get preempted by a second - * interrupt here, but that means you locked for way too long anyhow. - */ - mix_buffer (this, buffer[fill_me]); - } -} - -static void callBackProc (SndChannel *chan, SndCommand *cmd_passed ) { - UInt32 play_me; - SndCommand cmd; - SDL_AudioDevice *audio = (SDL_AudioDevice *)chan->userInfo; - - IncrementAtomic((SInt32 *) &need_to_mix); - - fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */ - play_me = ! fill_me; /* filled buffer to play _now_ */ - - if ( ! audio->enabled ) { - return; - } - - /* queue previously mixed buffer for playback. */ - header.samplePtr = (Ptr)buffer[play_me]; - cmd.cmd = bufferCmd; - cmd.param1 = 0; - cmd.param2 = (long)&header; - SndDoCommand (chan, &cmd, 0); - - memset (buffer[fill_me], 0, audio->spec.size); - - /* - * if audio device isn't locked, mix the next buffer to be queued in - * the memory block that just finished playing. - */ - if ( ! BitAndAtomic(0xFFFFFFFF, (UInt32 *) &audio_is_locked) ) { - mix_buffer (audio, buffer[fill_me]); - } - - /* set this callback to run again when current buffer drains. */ - if ( running ) { - cmd.cmd = callBackCmd; - cmd.param1 = 0; - cmd.param2 = play_me; - - SndDoCommand (chan, &cmd, 0); - } -} - -static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) { - - SndCallBackUPP callback; - int sample_bits; - int i; - long initOptions; - - /* Very few conversions are required, but... */ - switch (spec->format) { - case AUDIO_S8: - spec->format = AUDIO_U8; - break; - case AUDIO_U16LSB: - spec->format = AUDIO_S16LSB; - break; - case AUDIO_U16MSB: - spec->format = AUDIO_S16MSB; - break; - } - SDL_CalculateAudioSpec(spec); - - /* initialize bufferCmd header */ - memset (&header, 0, sizeof(header)); - callback = (SndCallBackUPP) NewSndCallBackUPP (callBackProc); - sample_bits = spec->size / spec->samples / spec->channels * 8; - -#ifdef DEBUG_AUDIO - fprintf(stderr, - "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n", - spec->format, spec->channels, sample_bits, spec->freq); -#endif /* DEBUG_AUDIO */ - - header.numChannels = spec->channels; - header.sampleSize = sample_bits; - header.sampleRate = spec->freq << 16; - header.numFrames = spec->samples; - header.encode = cmpSH; - - /* Note that we install the 16bitLittleEndian Converter if needed. */ - if ( spec->format == 0x8010 ) { - header.compressionID = fixedCompression; - header.format = k16BitLittleEndianFormat; - } - - /* allocate 2 buffers */ - for (i=0; i<2; i++) { - buffer[i] = (UInt8*)malloc (sizeof(UInt8) * spec->size); - if (buffer[i] == NULL) { - SDL_OutOfMemory(); - return (-1); - } - memset (buffer[i], 0, spec->size); - } - - /* Create the sound manager channel */ - channel = (SndChannelPtr)SDL_malloc(sizeof(*channel)); - if ( channel == NULL ) { - SDL_OutOfMemory(); - return(-1); - } - if ( spec->channels >= 2 ) { - initOptions = initStereo; - } else { - initOptions = initMono; - } - channel->userInfo = (long)this; - channel->qLength = 128; - if ( SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr ) { - SDL_SetError("Unable to create audio channel"); - SDL_free(channel); - channel = NULL; - return(-1); - } - - /* start playback */ - { - SndCommand cmd; - cmd.cmd = callBackCmd; - cmd.param2 = 0; - running = 1; - SndDoCommand (channel, &cmd, 0); - } - - return 1; -} - -static void Mac_CloseAudio(_THIS) { - - int i; - - running = 0; - - if (channel) { - SndDisposeChannel (channel, true); - channel = NULL; - } - - for ( i=0; i<2; ++i ) { - if ( buffer[i] ) { - SDL_free(buffer[i]); - buffer[i] = NULL; - } - } -} - -#else /* !TARGET_API_MAC_CARBON && !USE_RYANS_SOUNDCODE */ - -static void Mac_LockAudio(_THIS) -{ - /* no-op. */ -} - -static void Mac_UnlockAudio(_THIS) -{ - /* no-op. */ -} - - -/* This function is called by Sound Manager when it has exhausted one of - the buffers, so we'll zero it to silence and fill it with audio if - we're not paused. -*/ -static pascal -void sndDoubleBackProc (SndChannelPtr chan, SndDoubleBufferPtr newbuf) -{ - SDL_AudioDevice *audio = (SDL_AudioDevice *)newbuf->dbUserInfo[0]; - - /* If audio is quitting, don't do anything */ - if ( ! audio->enabled ) { - return; - } - memset (newbuf->dbSoundData, 0, audio->spec.size); - newbuf->dbNumFrames = audio->spec.samples; - if ( ! audio->paused ) { - if ( audio->convert.needed ) { - audio->spec.callback(audio->spec.userdata, - (Uint8 *)audio->convert.buf,audio->convert.len); - SDL_ConvertAudio(&audio->convert); -#if 0 - if ( audio->convert.len_cvt != audio->spec.size ) { - /* Uh oh... probably crashes here */; - } -#endif - SDL_memcpy(newbuf->dbSoundData, audio->convert.buf, - audio->convert.len_cvt); - } else { - audio->spec.callback(audio->spec.userdata, - (Uint8 *)newbuf->dbSoundData, audio->spec.size); - } - } - newbuf->dbFlags |= dbBufferReady; -} - -static int DoubleBufferAudio_Available(void) -{ - int available; - NumVersion sndversion; - long response; - - available = 0; - sndversion = SndSoundManagerVersion(); - if ( sndversion.majorRev >= 3 ) { - if ( Gestalt(gestaltSoundAttr, &response) == noErr ) { - if ( (response & (1 << gestaltSndPlayDoubleBuffer)) ) { - available = 1; - } - } - } else { - if ( Gestalt(gestaltSoundAttr, &response) == noErr ) { - if ( (response & (1 << gestaltHasASC)) ) { - available = 1; - } - } - } - return(available); -} - -static void Mac_CloseAudio(_THIS) -{ - int i; - - if ( channel != NULL ) { - /* Clean up the audio channel */ - SndDisposeChannel(channel, true); - channel = NULL; - } - for ( i=0; i<2; ++i ) { - if ( audio_buf[i] ) { - SDL_free(audio_buf[i]); - audio_buf[i] = NULL; - } - } -} - -static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - SndDoubleBufferHeader2 audio_dbh; - int i; - long initOptions; - int sample_bits; - SndDoubleBackUPP doubleBackProc; - - /* Check to make sure double-buffered audio is available */ - if ( ! DoubleBufferAudio_Available() ) { - SDL_SetError("Sound manager doesn't support double-buffering"); - return(-1); - } - - /* Very few conversions are required, but... */ - switch (spec->format) { - case AUDIO_S8: - spec->format = AUDIO_U8; - break; - case AUDIO_U16LSB: - spec->format = AUDIO_S16LSB; - break; - case AUDIO_U16MSB: - spec->format = AUDIO_S16MSB; - break; - } - SDL_CalculateAudioSpec(spec); - - /* initialize the double-back header */ - SDL_memset(&audio_dbh, 0, sizeof(audio_dbh)); - doubleBackProc = NewSndDoubleBackProc (sndDoubleBackProc); - sample_bits = spec->size / spec->samples / spec->channels * 8; - - audio_dbh.dbhNumChannels = spec->channels; - audio_dbh.dbhSampleSize = sample_bits; - audio_dbh.dbhCompressionID = 0; - audio_dbh.dbhPacketSize = 0; - audio_dbh.dbhSampleRate = spec->freq << 16; - audio_dbh.dbhDoubleBack = doubleBackProc; - audio_dbh.dbhFormat = 0; - - /* Note that we install the 16bitLittleEndian Converter if needed. */ - if ( spec->format == 0x8010 ) { - audio_dbh.dbhCompressionID = fixedCompression; - audio_dbh.dbhFormat = k16BitLittleEndianFormat; - } - - /* allocate the 2 double-back buffers */ - for ( i=0; i<2; ++i ) { - audio_buf[i] = SDL_calloc(1, sizeof(SndDoubleBuffer)+spec->size); - if ( audio_buf[i] == NULL ) { - SDL_OutOfMemory(); - return(-1); - } - audio_buf[i]->dbNumFrames = spec->samples; - audio_buf[i]->dbFlags = dbBufferReady; - audio_buf[i]->dbUserInfo[0] = (long)this; - audio_dbh.dbhBufferPtr[i] = audio_buf[i]; - } - - /* Create the sound manager channel */ - channel = (SndChannelPtr)SDL_malloc(sizeof(*channel)); - if ( channel == NULL ) { - SDL_OutOfMemory(); - return(-1); - } - if ( spec->channels >= 2 ) { - initOptions = initStereo; - } else { - initOptions = initMono; - } - channel->userInfo = 0; - channel->qLength = 128; - if ( SndNewChannel(&channel, sampledSynth, initOptions, 0L) != noErr ) { - SDL_SetError("Unable to create audio channel"); - SDL_free(channel); - channel = NULL; - return(-1); - } - - /* Start playback */ - if ( SndPlayDoubleBuffer(channel, (SndDoubleBufferHeaderPtr)&audio_dbh) - != noErr ) { - SDL_SetError("Unable to play double buffered audio"); - return(-1); - } - - return 1; -} - -#endif /* TARGET_API_MAC_CARBON || USE_RYANS_SOUNDCODE */ - diff --git a/Externals/SDL/src/audio/macrom/SDL_romaudio.h b/Externals/SDL/src/audio/macrom/SDL_romaudio.h deleted file mode 100644 index 2a892f4281..0000000000 --- a/Externals/SDL/src/audio/macrom/SDL_romaudio.h +++ /dev/null @@ -1,50 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_romaudio_h -#define _SDL_romaudio_h - -#include "../SDL_sysaudio.h" - -/* This is Ryan's improved MacOS sound code, with locking support */ -#define USE_RYANS_SOUNDCODE - -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_AudioDevice *this - -struct SDL_PrivateAudioData { - /* Sound manager audio channel */ - SndChannelPtr channel; -#if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE) - /* FIXME: Add Ryan's static data here */ -#else - /* Double buffering variables */ - SndDoubleBufferPtr audio_buf[2]; -#endif -}; - -/* Old variable names */ -#define channel (this->hidden->channel) -#define audio_buf (this->hidden->audio_buf) - -#endif /* _SDL_romaudio_h */ diff --git a/Externals/SDL/src/audio/mint/SDL_mintaudio.c b/Externals/SDL/src/audio/mint/SDL_mintaudio.c deleted file mode 100644 index 221c8eb8cc..0000000000 --- a/Externals/SDL/src/audio/mint/SDL_mintaudio.c +++ /dev/null @@ -1,215 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - Audio interrupt variables and callback function - - Patrice Mandin -*/ - -#include - -#include -#include -#include -#include - -#include "SDL_audio.h" -#include "SDL_mintaudio.h" -#include "SDL_mintaudio_stfa.h" - -/* The audio device */ - -SDL_AudioDevice *SDL_MintAudio_device; -Uint8 *SDL_MintAudio_audiobuf[2]; /* Pointers to buffers */ -unsigned long SDL_MintAudio_audiosize; /* Length of audio buffer=spec->size */ -volatile unsigned short SDL_MintAudio_numbuf; /* Buffer to play */ -volatile unsigned short SDL_MintAudio_mutex; -volatile unsigned long SDL_MintAudio_clocktics; -cookie_stfa_t *SDL_MintAudio_stfa; -unsigned short SDL_MintAudio_hasfpu; - -/* MiNT thread variables */ -SDL_bool SDL_MintAudio_mint_present; -SDL_bool SDL_MintAudio_quit_thread; -SDL_bool SDL_MintAudio_thread_finished; -long SDL_MintAudio_thread_pid; - -/* The callback function, called by each driver whenever needed */ - -void SDL_MintAudio_Callback(void) -{ - Uint8 *buffer; - SDL_AudioDevice *audio = SDL_MintAudio_device; - - buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; - SDL_memset(buffer, audio->spec.silence, audio->spec.size); - - if (audio->paused) - return; - - if (audio->convert.needed) { - int silence; - - if ( audio->convert.src_format == AUDIO_U8 ) { - silence = 0x80; - } else { - silence = 0; - } - SDL_memset(audio->convert.buf, silence, audio->convert.len); - audio->spec.callback(audio->spec.userdata, - (Uint8 *)audio->convert.buf,audio->convert.len); - SDL_ConvertAudio(&audio->convert); - SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); - } else { - audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size); - } -} - -/* Add a new frequency/clock/predivisor to the current list */ -void SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock, - Uint32 prediv, int gpio_bits) -{ - int i, p; - - if (MINTAUDIO_freqcount==MINTAUDIO_maxfreqs) { - return; - } - - /* Search where to insert the frequency (highest first) */ - for (p=0; p MINTAUDIO_frequencies[p].frequency) { - break; - } - } - - /* Put all following ones farer */ - if (MINTAUDIO_freqcount>0) { - for (i=MINTAUDIO_freqcount; i>p; i--) { - SDL_memcpy(&MINTAUDIO_frequencies[i], &MINTAUDIO_frequencies[i-1], sizeof(mint_frequency_t)); - } - } - - /* And insert new one */ - MINTAUDIO_frequencies[p].frequency = frequency; - MINTAUDIO_frequencies[p].masterclock = clock; - MINTAUDIO_frequencies[p].predivisor = prediv; - MINTAUDIO_frequencies[p].gpio_bits = gpio_bits; - - MINTAUDIO_freqcount++; -} - -/* Search for the nearest frequency */ -int SDL_MintAudio_SearchFrequency(_THIS, int desired_freq) -{ - int i; - - /* Only 1 freq ? */ - if (MINTAUDIO_freqcount==1) { - return 0; - } - - /* Check the array */ - for (i=0; i= ((MINTAUDIO_frequencies[i].frequency+ - MINTAUDIO_frequencies[i+1].frequency)>>1)) { - return i; - } - } - - /* Not in the array, give the latest */ - return MINTAUDIO_freqcount-1; -} - -/* Check if FPU is present */ -void SDL_MintAudio_CheckFpu(void) -{ - unsigned long cookie_fpu; - - SDL_MintAudio_hasfpu = 0; - if (Getcookie(C__FPU, &cookie_fpu) != C_FOUND) { - return; - } - switch ((cookie_fpu>>16)&0xfffe) { - case 2: - case 4: - case 6: - case 8: - case 16: - SDL_MintAudio_hasfpu = 1; - break; - } -} - -/* The thread function, used under MiNT with xbios */ -int SDL_MintAudio_Thread(long param) -{ - SndBufPtr pointers; - SDL_bool buffers_filled[2] = {SDL_FALSE, SDL_FALSE}; - - SDL_MintAudio_thread_finished = SDL_FALSE; - while (!SDL_MintAudio_quit_thread) { - if (Buffptr(&pointers)!=0) - continue; - - if (( (unsigned long)pointers.play>=(unsigned long)SDL_MintAudio_audiobuf[0]) - && ( (unsigned long)pointers.play<=(unsigned long)SDL_MintAudio_audiobuf[1])) - { - /* DMA is reading buffer #0, setup buffer #1 if not already done */ - if (!buffers_filled[1]) { - SDL_MintAudio_numbuf = 1; - SDL_MintAudio_Callback(); - Setbuffer(0, SDL_MintAudio_audiobuf[1], SDL_MintAudio_audiobuf[1] + SDL_MintAudio_audiosize); - buffers_filled[1]=SDL_TRUE; - buffers_filled[0]=SDL_FALSE; - } - } else { - /* DMA is reading buffer #1, setup buffer #0 if not already done */ - if (!buffers_filled[0]) { - SDL_MintAudio_numbuf = 0; - SDL_MintAudio_Callback(); - Setbuffer(0, SDL_MintAudio_audiobuf[0], SDL_MintAudio_audiobuf[0] + SDL_MintAudio_audiosize); - buffers_filled[0]=SDL_TRUE; - buffers_filled[1]=SDL_FALSE; - } - } - - usleep(100); - } - SDL_MintAudio_thread_finished = SDL_TRUE; - return 0; -} - -void SDL_MintAudio_WaitThread(void) -{ - if (!SDL_MintAudio_mint_present) - return; - - if (SDL_MintAudio_thread_finished) - return; - - SDL_MintAudio_quit_thread = SDL_TRUE; - while (!SDL_MintAudio_thread_finished) { - Syield(); - } -} diff --git a/Externals/SDL/src/audio/mint/SDL_mintaudio.h b/Externals/SDL/src/audio/mint/SDL_mintaudio.h deleted file mode 100644 index 859e7bad9d..0000000000 --- a/Externals/SDL/src/audio/mint/SDL_mintaudio.h +++ /dev/null @@ -1,157 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - MiNT audio driver - - Patrice Mandin -*/ - -#ifndef _SDL_mintaudio_h -#define _SDL_mintaudio_h - -#include "../SDL_sysaudio.h" -#include "SDL_mintaudio_stfa.h" - -/* Hidden "this" pointer for the audio functions */ -#define _THIS SDL_AudioDevice *this - -/* 16 predivisors with 3 clocks max. */ -#define MINTAUDIO_maxfreqs (16*3) - -typedef struct { - Uint32 frequency; - Uint32 masterclock; - Uint32 predivisor; - int gpio_bits; /* in case of external clock */ -} mint_frequency_t; - -struct SDL_PrivateAudioData { - mint_frequency_t frequencies[MINTAUDIO_maxfreqs]; - int freq_count; /* Number of frequencies in the array */ - int numfreq; /* Number of selected frequency */ -}; - -/* Old variable names */ - -#define MINTAUDIO_frequencies (this->hidden->frequencies) -#define MINTAUDIO_freqcount (this->hidden->freq_count) -#define MINTAUDIO_numfreq (this->hidden->numfreq) - -/* _MCH cookie (values>>16) */ -enum { - MCH_ST=0, - MCH_STE, - MCH_TT, - MCH_F30, - MCH_CLONE, - MCH_ARANYM -}; - -/* Master clocks for replay frequencies */ -#define MASTERCLOCK_STE 8010666 /* Not sure of this one */ -#define MASTERCLOCK_TT 16107953 /* Not sure of this one */ -#define MASTERCLOCK_FALCON1 25175000 -#define MASTERCLOCK_FALCON2 32000000 /* Only usable for DSP56K */ -#define MASTERCLOCK_FALCONEXT -1 /* Clock on DSP56K port, unknown */ -#define MASTERCLOCK_44K 22579200 /* Standard clock for 44.1 Khz */ -#define MASTERCLOCK_48K 24576000 /* Standard clock for 48 Khz */ - -/* Master clock predivisors */ -#define MASTERPREDIV_STE 160 -#define MASTERPREDIV_TT 320 -#define MASTERPREDIV_FALCON 256 -#define MASTERPREDIV_MILAN 256 - -/* MFP 68901 interrupt sources */ -#ifndef MFP_PARALLEL -enum { - MFP_PARALLEL=0, - MFP_DCD, - MFP_CTS, - MFP_BITBLT, - MFP_TIMERD, - MFP_BAUDRATE=MFP_TIMERD, - MFP_TIMERC, - MFP_200HZ=MFP_TIMERC, - MFP_ACIA, - MFP_DISK, - MFP_TIMERB, - MFP_HBLANK=MFP_TIMERB, - MFP_TERR, - MFP_TBE, - MFP_RERR, - MFP_RBF, - MFP_TIMERA, - MFP_DMASOUND=MFP_TIMERA, - MFP_RING, - MFP_MONODETECT -}; -#endif - -/* Xbtimer() timers */ -#ifndef XB_TIMERA -enum { - XB_TIMERA=0, - XB_TIMERB, - XB_TIMERC, - XB_TIMERD -}; -#endif - -/* Variables */ -extern SDL_AudioDevice *SDL_MintAudio_device; -extern Uint8 *SDL_MintAudio_audiobuf[2]; /* Pointers to buffers */ -extern unsigned long SDL_MintAudio_audiosize; /* Length of audio buffer=spec->size */ -extern volatile unsigned short SDL_MintAudio_numbuf; /* Buffer to play */ -extern volatile unsigned short SDL_MintAudio_mutex; -extern cookie_stfa_t *SDL_MintAudio_stfa; -extern volatile unsigned long SDL_MintAudio_clocktics; -extern unsigned short SDL_MintAudio_hasfpu; /* To preserve fpu registers if needed */ - -/* MiNT thread variables */ -extern SDL_bool SDL_MintAudio_mint_present; -extern SDL_bool SDL_MintAudio_quit_thread; -extern SDL_bool SDL_MintAudio_thread_finished; -extern long SDL_MintAudio_thread_pid; - -/* Functions */ -void SDL_MintAudio_Callback(void); -void SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock, - Uint32 prediv, int gpio_bits); -int SDL_MintAudio_SearchFrequency(_THIS, int desired_freq); -void SDL_MintAudio_CheckFpu(void); - -/* MiNT thread functions */ -int SDL_MintAudio_Thread(long param); -void SDL_MintAudio_WaitThread(void); - -/* ASM interrupt functions */ -void SDL_MintAudio_GsxbInterrupt(void); -void SDL_MintAudio_EmptyGsxbInterrupt(void); -void SDL_MintAudio_XbiosInterruptMeasureClock(void); -void SDL_MintAudio_XbiosInterrupt(void); -void SDL_MintAudio_Dma8Interrupt(void); -void SDL_MintAudio_StfaInterrupt(void); - -#endif /* _SDL_mintaudio_h */ diff --git a/Externals/SDL/src/audio/mint/SDL_mintaudio_dma8.c b/Externals/SDL/src/audio/mint/SDL_mintaudio_dma8.c deleted file mode 100644 index 94be6a5a73..0000000000 --- a/Externals/SDL/src/audio/mint/SDL_mintaudio_dma8.c +++ /dev/null @@ -1,361 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - MiNT audio driver - using DMA 8bits (hardware access) - - Patrice Mandin -*/ - -/* Mint includes */ -#include -#include -#include - -#include "SDL_audio.h" -#include "../SDL_audio_c.h" -#include "../SDL_sysaudio.h" - -#include "../../video/ataricommon/SDL_atarimxalloc_c.h" - -#include "SDL_mintaudio.h" -#include "SDL_mintaudio_dma8.h" - -/*--- Defines ---*/ - -#define MINT_AUDIO_DRIVER_NAME "mint_dma8" - -/* Debug print info */ -#define DEBUG_NAME "audio:dma8: " -#if 0 -#define DEBUG_PRINT(what) \ - { \ - printf what; \ - } -#else -#define DEBUG_PRINT(what) -#endif - -/*--- Static variables ---*/ - -static unsigned long cookie_snd, cookie_mch; - -/*--- Audio driver functions ---*/ - -static void Mint_CloseAudio(_THIS); -static int Mint_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void Mint_LockAudio(_THIS); -static void Mint_UnlockAudio(_THIS); - -/* To check/init hardware audio */ -static int Mint_CheckAudio(_THIS, SDL_AudioSpec *spec); -static void Mint_InitAudio(_THIS, SDL_AudioSpec *spec); - -/*--- Audio driver bootstrap functions ---*/ - -static int Audio_Available(void) -{ - const char *envr = SDL_getenv("SDL_AUDIODRIVER"); - - /* Check if user asked a different audio driver */ - if ((envr) && (SDL_strcmp(envr, MINT_AUDIO_DRIVER_NAME)!=0)) { - DEBUG_PRINT((DEBUG_NAME "user asked a different audio driver\n")); - return 0; - } - - /* Cookie _MCH present ? if not, assume ST machine */ - if (Getcookie(C__MCH, &cookie_mch) == C_NOTFOUND) { - cookie_mch = MCH_ST; - } - - /* Cookie _SND present ? if not, assume ST machine */ - if (Getcookie(C__SND, &cookie_snd) == C_NOTFOUND) { - cookie_snd = SND_PSG; - } - - /* Check if we have 8 bits audio */ - if ((cookie_snd & SND_8BIT)==0) { - DEBUG_PRINT((DEBUG_NAME "no 8 bits sound\n")); - return(0); - } - - /* Check if audio is lockable */ - if (cookie_snd & SND_16BIT) { - if (Locksnd()!=1) { - DEBUG_PRINT((DEBUG_NAME "audio locked by other application\n")); - return(0); - } - - Unlocksnd(); - } - - DEBUG_PRINT((DEBUG_NAME "8 bits audio available!\n")); - return(1); -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - /* Set the function pointers */ - this->OpenAudio = Mint_OpenAudio; - this->CloseAudio = Mint_CloseAudio; - this->LockAudio = Mint_LockAudio; - this->UnlockAudio = Mint_UnlockAudio; - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap MINTAUDIO_DMA8_bootstrap = { - MINT_AUDIO_DRIVER_NAME, "MiNT DMA 8 bits audio driver", - Audio_Available, Audio_CreateDevice -}; - -static void Mint_LockAudio(_THIS) -{ - void *oldpile; - - /* Stop replay */ - oldpile=(void *)Super(0); - DMAAUDIO_IO.control=0; - Super(oldpile); -} - -static void Mint_UnlockAudio(_THIS) -{ - void *oldpile; - - /* Restart replay */ - oldpile=(void *)Super(0); - DMAAUDIO_IO.control=3; - Super(oldpile); -} - -static void Mint_CloseAudio(_THIS) -{ - void *oldpile; - - /* Stop replay */ - oldpile=(void *)Super(0); - DMAAUDIO_IO.control=0; - Super(oldpile); - - DEBUG_PRINT((DEBUG_NAME "closeaudio: replay stopped\n")); - - /* Disable interrupt */ - Jdisint(MFP_DMASOUND); - - DEBUG_PRINT((DEBUG_NAME "closeaudio: interrupt disabled\n")); - - /* Wait if currently playing sound */ - while (SDL_MintAudio_mutex != 0) { - } - - DEBUG_PRINT((DEBUG_NAME "closeaudio: no more interrupt running\n")); - - /* Clear buffers */ - if (SDL_MintAudio_audiobuf[0]) { - Mfree(SDL_MintAudio_audiobuf[0]); - SDL_MintAudio_audiobuf[0] = SDL_MintAudio_audiobuf[1] = NULL; - } - - DEBUG_PRINT((DEBUG_NAME "closeaudio: buffers freed\n")); -} - -static int Mint_CheckAudio(_THIS, SDL_AudioSpec *spec) -{ - int i, masterprediv, sfreq; - unsigned long masterclock; - - DEBUG_PRINT((DEBUG_NAME "asked: %d bits, ",spec->format & 0x00ff)); - DEBUG_PRINT(("signed=%d, ", ((spec->format & 0x8000)!=0))); - DEBUG_PRINT(("big endian=%d, ", ((spec->format & 0x1000)!=0))); - DEBUG_PRINT(("channels=%d, ", spec->channels)); - DEBUG_PRINT(("freq=%d\n", spec->freq)); - - if (spec->channels > 2) - spec->channels = 2; - - /* Check formats available */ - spec->format = AUDIO_S8; - - /* Calculate and select the closest frequency */ - sfreq=0; - masterclock=MASTERCLOCK_STE; - masterprediv=MASTERPREDIV_STE; - switch(cookie_mch>>16) { -/* - case MCH_STE: - masterclock=MASTERCLOCK_STE; - masterprediv=MASTERPREDIV_STE; - break; -*/ - case MCH_TT: - masterclock=MASTERCLOCK_TT; - masterprediv=MASTERPREDIV_TT; - break; - case MCH_F30: - case MCH_ARANYM: - masterclock=MASTERCLOCK_FALCON1; - masterprediv=MASTERPREDIV_FALCON; - sfreq=1; - break; - } - - MINTAUDIO_freqcount=0; - for (i=sfreq;i<4;i++) { - SDL_MintAudio_AddFrequency(this, masterclock/(masterprediv*(1<freq); - spec->freq=MINTAUDIO_frequencies[MINTAUDIO_numfreq].frequency; - - DEBUG_PRINT((DEBUG_NAME "obtained: %d bits, ",spec->format & 0x00ff)); - DEBUG_PRINT(("signed=%d, ", ((spec->format & 0x8000)!=0))); - DEBUG_PRINT(("big endian=%d, ", ((spec->format & 0x1000)!=0))); - DEBUG_PRINT(("channels=%d, ", spec->channels)); - DEBUG_PRINT(("freq=%d\n", spec->freq)); - - return 0; -} - -static void Mint_InitAudio(_THIS, SDL_AudioSpec *spec) -{ - void *oldpile; - unsigned long buffer; - unsigned char mode; - - /* Set replay tracks */ - if (cookie_snd & SND_16BIT) { - Settracks(0,0); - Setmontracks(0); - } - - oldpile=(void *)Super(0); - - /* Stop currently playing sound */ - DMAAUDIO_IO.control=0; - - /* Set buffer */ - buffer = (unsigned long) SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; - DMAAUDIO_IO.start_high = (buffer>>16) & 255; - DMAAUDIO_IO.start_mid = (buffer>>8) & 255; - DMAAUDIO_IO.start_low = buffer & 255; - - buffer += SDL_MintAudio_audiosize; - DMAAUDIO_IO.end_high = (buffer>>16) & 255; - DMAAUDIO_IO.end_mid = (buffer>>8) & 255; - DMAAUDIO_IO.end_low = buffer & 255; - - mode = 3-MINTAUDIO_frequencies[MINTAUDIO_numfreq].predivisor; - if (spec->channels==1) { - mode |= 1<<7; - } - DMAAUDIO_IO.sound_ctrl = mode; - - /* Set interrupt */ - Jdisint(MFP_DMASOUND); - Xbtimer(XB_TIMERA, 8, 1, SDL_MintAudio_Dma8Interrupt); - Jenabint(MFP_DMASOUND); - - if (cookie_snd & SND_16BIT) { - if (Setinterrupt(SI_TIMERA, SI_PLAY)<0) { - DEBUG_PRINT((DEBUG_NAME "Setinterrupt() failed\n")); - } - } - - /* Go */ - DMAAUDIO_IO.control = 3; /* playback + repeat */ - - Super(oldpile); -} - -static int Mint_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - SDL_MintAudio_device = this; - - /* Check audio capabilities */ - if (Mint_CheckAudio(this, spec)==-1) { - return -1; - } - - SDL_CalculateAudioSpec(spec); - - /* Allocate memory for audio buffers in DMA-able RAM */ - DEBUG_PRINT((DEBUG_NAME "buffer size=%d\n", spec->size)); - - SDL_MintAudio_audiobuf[0] = Atari_SysMalloc(spec->size *2, MX_STRAM); - if (SDL_MintAudio_audiobuf[0]==NULL) { - SDL_SetError("MINT_OpenAudio: Not enough memory for audio buffer"); - return (-1); - } - SDL_MintAudio_audiobuf[1] = SDL_MintAudio_audiobuf[0] + spec->size ; - SDL_MintAudio_numbuf=0; - SDL_memset(SDL_MintAudio_audiobuf[0], spec->silence, spec->size *2); - SDL_MintAudio_audiosize = spec->size; - SDL_MintAudio_mutex = 0; - - DEBUG_PRINT((DEBUG_NAME "buffer 0 at 0x%08x\n", SDL_MintAudio_audiobuf[0])); - DEBUG_PRINT((DEBUG_NAME "buffer 1 at 0x%08x\n", SDL_MintAudio_audiobuf[1])); - - SDL_MintAudio_CheckFpu(); - - /* Setup audio hardware */ - Mint_InitAudio(this, spec); - - return(1); /* We don't use threaded audio */ -} diff --git a/Externals/SDL/src/audio/mint/SDL_mintaudio_dma8.h b/Externals/SDL/src/audio/mint/SDL_mintaudio_dma8.h deleted file mode 100644 index 9ae010b75f..0000000000 --- a/Externals/SDL/src/audio/mint/SDL_mintaudio_dma8.h +++ /dev/null @@ -1,85 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - DMA 8bits and Falcon Codec audio definitions - - Patrice Mandin, Didier Mquignon -*/ - -#ifndef _SDL_mintaudio_dma8_h -#define _SDL_mintaudio_dma8_h - -#define DMAAUDIO_IO_BASE (0xffff8900) -struct DMAAUDIO_IO_S { - unsigned char int_ctrl; - unsigned char control; - - unsigned char dummy1; - unsigned char start_high; - unsigned char dummy2; - unsigned char start_mid; - unsigned char dummy3; - unsigned char start_low; - - unsigned char dummy4; - unsigned char cur_high; - unsigned char dummy5; - unsigned char cur_mid; - unsigned char dummy6; - unsigned char cur_low; - - unsigned char dummy7; - unsigned char end_high; - unsigned char dummy8; - unsigned char end_mid; - unsigned char dummy9; - unsigned char end_low; - - unsigned char dummy10[12]; - - unsigned char track_ctrl; /* CODEC only */ - unsigned char sound_ctrl; - unsigned short sound_data; - unsigned short sound_mask; - - unsigned char dummy11[10]; - - unsigned short dev_ctrl; - unsigned short dest_ctrl; - unsigned short sync_div; - unsigned char track_rec; - unsigned char adderin_input; - unsigned char channel_input; - unsigned char channel_amplification; - unsigned char channel_reduction; - - unsigned char dummy12[6]; - - unsigned char data_direction; - unsigned char dummy13; - unsigned char dev_data; -}; -#define DMAAUDIO_IO ((*(volatile struct DMAAUDIO_IO_S *)DMAAUDIO_IO_BASE)) - -#endif /* _SDL_mintaudio_dma8_h */ diff --git a/Externals/SDL/src/audio/mint/SDL_mintaudio_gsxb.c b/Externals/SDL/src/audio/mint/SDL_mintaudio_gsxb.c deleted file mode 100644 index 58ddc9f9d6..0000000000 --- a/Externals/SDL/src/audio/mint/SDL_mintaudio_gsxb.c +++ /dev/null @@ -1,436 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - MiNT audio driver - using XBIOS functions (GSXB compatible driver) - - Patrice Mandin -*/ - -/* Mint includes */ -#include -#include -#include - -#include "SDL_audio.h" -#include "../SDL_audio_c.h" -#include "../SDL_sysaudio.h" - -#include "../../video/ataricommon/SDL_atarimxalloc_c.h" - -#include "SDL_mintaudio.h" -#include "SDL_mintaudio_gsxb.h" - -/*--- Defines ---*/ - -#define MINT_AUDIO_DRIVER_NAME "mint_gsxb" - -/* Debug print info */ -#define DEBUG_NAME "audio:gsxb: " -#if 0 -#define DEBUG_PRINT(what) \ - { \ - printf what; \ - } -#else -#define DEBUG_PRINT(what) -#endif - -/*--- Static variables ---*/ - -static unsigned long cookie_snd, cookie_gsxb; - -/*--- Audio driver functions ---*/ - -static void Mint_CloseAudio(_THIS); -static int Mint_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void Mint_LockAudio(_THIS); -static void Mint_UnlockAudio(_THIS); - -/* To check/init hardware audio */ -static int Mint_CheckAudio(_THIS, SDL_AudioSpec *spec); -static void Mint_InitAudio(_THIS, SDL_AudioSpec *spec); - -/* GSXB callbacks */ -static void Mint_GsxbInterrupt(void); -static void Mint_GsxbNullInterrupt(void); - -/*--- Audio driver bootstrap functions ---*/ - -static int Audio_Available(void) -{ - const char *envr = SDL_getenv("SDL_AUDIODRIVER"); - - /* Check if user asked a different audio driver */ - if ((envr) && (SDL_strcmp(envr, MINT_AUDIO_DRIVER_NAME)!=0)) { - DEBUG_PRINT((DEBUG_NAME "user asked a different audio driver\n")); - return(0); - } - - /* Cookie _SND present ? if not, assume ST machine */ - if (Getcookie(C__SND, &cookie_snd) == C_NOTFOUND) { - cookie_snd = SND_PSG; - } - - /* Check if we have 16 bits audio */ - if ((cookie_snd & SND_16BIT)==0) { - DEBUG_PRINT((DEBUG_NAME "no 16 bits sound\n")); - return(0); - } - - /* Cookie GSXB present ? */ - cookie_gsxb = (Getcookie(C_GSXB, &cookie_gsxb) == C_FOUND); - - /* Is it GSXB ? */ - if (((cookie_snd & SND_GSXB)==0) || (cookie_gsxb==0)) { - DEBUG_PRINT((DEBUG_NAME "no GSXB audio\n")); - return(0); - } - - /* Check if audio is lockable */ - if (Locksnd()!=1) { - DEBUG_PRINT((DEBUG_NAME "audio locked by other application\n")); - return(0); - } - - Unlocksnd(); - - DEBUG_PRINT((DEBUG_NAME "GSXB audio available!\n")); - return(1); -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - /* Set the function pointers */ - this->OpenAudio = Mint_OpenAudio; - this->CloseAudio = Mint_CloseAudio; - this->LockAudio = Mint_LockAudio; - this->UnlockAudio = Mint_UnlockAudio; - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap MINTAUDIO_GSXB_bootstrap = { - MINT_AUDIO_DRIVER_NAME, "MiNT GSXB audio driver", - Audio_Available, Audio_CreateDevice -}; - -static void Mint_LockAudio(_THIS) -{ - /* Stop replay */ - Buffoper(0); -} - -static void Mint_UnlockAudio(_THIS) -{ - /* Restart replay */ - Buffoper(SB_PLA_ENA|SB_PLA_RPT); -} - -static void Mint_CloseAudio(_THIS) -{ - /* Stop replay */ - Buffoper(0); - - /* Uninstall interrupt */ - if (NSetinterrupt(2, SI_NONE, Mint_GsxbNullInterrupt)<0) { - DEBUG_PRINT((DEBUG_NAME "NSetinterrupt() failed in close\n")); - } - - /* Wait if currently playing sound */ - while (SDL_MintAudio_mutex != 0) { - } - - /* Clear buffers */ - if (SDL_MintAudio_audiobuf[0]) { - Mfree(SDL_MintAudio_audiobuf[0]); - SDL_MintAudio_audiobuf[0] = SDL_MintAudio_audiobuf[1] = NULL; - } - - /* Unlock sound system */ - Unlocksnd(); -} - -static int Mint_CheckAudio(_THIS, SDL_AudioSpec *spec) -{ - long snd_format; - int i, resolution, format_signed, format_bigendian; - Uint16 test_format = SDL_FirstAudioFormat(spec->format); - int valid_datatype = 0; - - resolution = spec->format & 0x00ff; - format_signed = ((spec->format & 0x8000)!=0); - format_bigendian = ((spec->format & 0x1000)!=0); - - DEBUG_PRINT((DEBUG_NAME "asked: %d bits, ",spec->format & 0x00ff)); - DEBUG_PRINT(("signed=%d, ", ((spec->format & 0x8000)!=0))); - DEBUG_PRINT(("big endian=%d, ", ((spec->format & 0x1000)!=0))); - DEBUG_PRINT(("channels=%d, ", spec->channels)); - DEBUG_PRINT(("freq=%d\n", spec->freq)); - - if (spec->channels > 2) { - spec->channels = 2; /* no more than stereo! */ - } - - while ((!valid_datatype) && (test_format)) { - /* Check formats available */ - snd_format = Sndstatus(SND_QUERYFORMATS); - spec->format = test_format; - resolution = spec->format & 0xff; - format_signed = (spec->format & (1<<15)); - format_bigendian = (spec->format & (1<<12)); - switch (test_format) { - case AUDIO_U8: - case AUDIO_S8: - if (snd_format & SND_FORMAT8) { - valid_datatype = 1; - snd_format = Sndstatus(SND_QUERY8BIT); - } - break; - - case AUDIO_U16LSB: - case AUDIO_S16LSB: - case AUDIO_U16MSB: - case AUDIO_S16MSB: - if (snd_format & SND_FORMAT16) { - valid_datatype = 1; - snd_format = Sndstatus(SND_QUERY16BIT); - } - break; - - default: - test_format = SDL_NextAudioFormat(); - break; - } - } - - if (!valid_datatype) { - SDL_SetError("Unsupported audio format"); - return (-1); - } - - /* Check signed/unsigned format */ - if (format_signed) { - if (snd_format & SND_FORMATSIGNED) { - /* Ok */ - } else if (snd_format & SND_FORMATUNSIGNED) { - /* Give unsigned format */ - spec->format = spec->format & (~0x8000); - } - } else { - if (snd_format & SND_FORMATUNSIGNED) { - /* Ok */ - } else if (snd_format & SND_FORMATSIGNED) { - /* Give signed format */ - spec->format |= 0x8000; - } - } - - if (format_bigendian) { - if (snd_format & SND_FORMATBIGENDIAN) { - /* Ok */ - } else if (snd_format & SND_FORMATLITTLEENDIAN) { - /* Give little endian format */ - spec->format = spec->format & (~0x1000); - } - } else { - if (snd_format & SND_FORMATLITTLEENDIAN) { - /* Ok */ - } else if (snd_format & SND_FORMATBIGENDIAN) { - /* Give big endian format */ - spec->format |= 0x1000; - } - } - - /* Calculate and select the closest frequency */ - MINTAUDIO_freqcount=0; - for (i=1;i<4;i++) { - SDL_MintAudio_AddFrequency(this, - MASTERCLOCK_44K/(MASTERPREDIV_MILAN*(1<freq); - spec->freq=MINTAUDIO_frequencies[MINTAUDIO_numfreq].frequency; - - DEBUG_PRINT((DEBUG_NAME "obtained: %d bits, ",spec->format & 0x00ff)); - DEBUG_PRINT(("signed=%d, ", ((spec->format & 0x8000)!=0))); - DEBUG_PRINT(("big endian=%d, ", ((spec->format & 0x1000)!=0))); - DEBUG_PRINT(("channels=%d, ", spec->channels)); - DEBUG_PRINT(("freq=%d\n", spec->freq)); - - return 0; -} - -static void Mint_InitAudio(_THIS, SDL_AudioSpec *spec) -{ - int channels_mode, prediv; - void *buffer; - - /* Stop currently playing sound */ - Buffoper(0); - - /* Set replay tracks */ - Settracks(0,0); - Setmontracks(0); - - /* Select replay format */ - switch (spec->format & 0xff) { - case 8: - if (spec->channels==2) { - channels_mode=STEREO8; - } else { - channels_mode=MONO8; - } - break; - case 16: - if (spec->channels==2) { - channels_mode=STEREO16; - } else { - channels_mode=MONO16; - } - break; - default: - channels_mode=STEREO16; - break; - } - if (Setmode(channels_mode)<0) { - DEBUG_PRINT((DEBUG_NAME "Setmode() failed\n")); - } - - prediv = MINTAUDIO_frequencies[MINTAUDIO_numfreq].predivisor; - Devconnect(DMAPLAY, DAC, CLKEXT, prediv, 1); - - /* Set buffer */ - buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; - if (Setbuffer(0, buffer, buffer + spec->size)<0) { - DEBUG_PRINT((DEBUG_NAME "Setbuffer() failed\n")); - } - - /* Install interrupt */ - if (NSetinterrupt(2, SI_PLAY, Mint_GsxbInterrupt)<0) { - DEBUG_PRINT((DEBUG_NAME "NSetinterrupt() failed\n")); - } - - /* Go */ - Buffoper(SB_PLA_ENA|SB_PLA_RPT); - DEBUG_PRINT((DEBUG_NAME "hardware initialized\n")); -} - -static int Mint_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - /* Lock sound system */ - if (Locksnd()!=1) { - SDL_SetError("Mint_OpenAudio: Audio system already in use"); - return(-1); - } - - SDL_MintAudio_device = this; - - /* Check audio capabilities */ - if (Mint_CheckAudio(this, spec)==-1) { - return -1; - } - - SDL_CalculateAudioSpec(spec); - - /* Allocate memory for audio buffers in DMA-able RAM */ - DEBUG_PRINT((DEBUG_NAME "buffer size=%d\n", spec->size)); - - SDL_MintAudio_audiobuf[0] = Atari_SysMalloc(spec->size *2, MX_STRAM); - if (SDL_MintAudio_audiobuf[0]==NULL) { - SDL_SetError("MINT_OpenAudio: Not enough memory for audio buffer"); - return (-1); - } - SDL_MintAudio_audiobuf[1] = SDL_MintAudio_audiobuf[0] + spec->size ; - SDL_MintAudio_numbuf=0; - SDL_memset(SDL_MintAudio_audiobuf[0], spec->silence, spec->size *2); - SDL_MintAudio_audiosize = spec->size; - SDL_MintAudio_mutex = 0; - - DEBUG_PRINT((DEBUG_NAME "buffer 0 at 0x%08x\n", SDL_MintAudio_audiobuf[0])); - DEBUG_PRINT((DEBUG_NAME "buffer 1 at 0x%08x\n", SDL_MintAudio_audiobuf[1])); - - SDL_MintAudio_CheckFpu(); - - /* Setup audio hardware */ - Mint_InitAudio(this, spec); - - return(1); /* We don't use threaded audio */ -} - -static void Mint_GsxbInterrupt(void) -{ - Uint8 *newbuf; - - if (SDL_MintAudio_mutex) - return; - - SDL_MintAudio_mutex=1; - - SDL_MintAudio_numbuf ^= 1; - SDL_MintAudio_Callback(); - newbuf = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; - Setbuffer(0, newbuf, newbuf + SDL_MintAudio_audiosize); - - SDL_MintAudio_mutex=0; -} - -static void Mint_GsxbNullInterrupt(void) -{ -} diff --git a/Externals/SDL/src/audio/mint/SDL_mintaudio_gsxb.h b/Externals/SDL/src/audio/mint/SDL_mintaudio_gsxb.h deleted file mode 100644 index 7c382882ab..0000000000 --- a/Externals/SDL/src/audio/mint/SDL_mintaudio_gsxb.h +++ /dev/null @@ -1,108 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - * GSXB audio definitions - * - * Patrice Mandin - */ - -#ifndef _SDL_mintaudio_gsxb_h -#define _SDL_mintaudio_gsxb_h - -#include /* for trap_14_xxx macros */ - -/* GSXB Cookie */ - -#define C_GSXB 0x47535842L - -/* Bit 5 in cookie _SND */ - -#define SND_GSXB (1<<5) - -/* NSoundcmd modes */ - -#define SETRATE 7 /* Set sample rate */ -#define SET8BITFORMAT 8 /* 8 bits format */ -#define SET16BITFORMAT 9 /* 16 bits format */ -#define SET24BITFORMAT 10 /* 24 bits format */ -#define SET32BITFORMAT 11 /* 32 bits format */ -#define LTATTEN_MASTER 12 /* Attenuation */ -#define RTATTEN_MASTER 13 -#define LTATTEN_MICIN 14 -#define RTATTEN_MICIN 15 -#define LTATTEN_FMGEN 16 -#define RTATTEN_FMGEN 17 -#define LTATTEN_LINEIN 18 -#define RTATTEN_LINEIN 19 -#define LTATTEN_CDIN 20 -#define RTATTEN_CDIN 21 -#define LTATTEN_VIDIN 22 -#define RTATTEN_VIDIN 23 -#define LTATTEN_AUXIN 24 -#define RTATTEN_AUXIN 25 - -/* Setmode modes */ - -#define MONO16 3 -#define STEREO24 4 -#define STEREO32 5 -#define MONO24 6 -#define MONO32 7 - -/* Sndstatus modes */ - -#define SND_QUERYFORMATS 2 -#define SND_QUERYMIXERS 3 -#define SND_QUERYSOURCES 4 -#define SND_QUERYDUPLEX 5 -#define SND_QUERY8BIT 8 -#define SND_QUERY16BIT 9 -#define SND_QUERY24BIT 10 -#define SND_QUERY32BIT 11 - -#define SND_FORMAT8 (1<<0) -#define SND_FORMAT16 (1<<1) -#define SND_FORMAT24 (1<<2) -#define SND_FORMAT32 (1<<3) - -#define SND_FORMATSIGNED (1<<0) -#define SND_FORMATUNSIGNED (1<<1) -#define SND_FORMATBIGENDIAN (1<<2) -#define SND_FORMATLITTLEENDIAN (1<<3) - -/* Devconnect prescalers */ - -#define CLK_44K 1 -#define CLK_22K 3 -#define CLK_11K 7 - -/* Extra xbios functions */ - -#define NSoundcmd(mode,data,data2) \ - (long)trap_14_wwl((short)130,(short)(mode),(short)(data),(long)(data2)) -#define NSetinterrupt(src_inter,cause,inth_addr) \ - (long)trap_14_wwwl((short)135,(short)(src_inter),(short)(cause), \ - (long)(inth_addr)) - -#endif /* _SDL_mintaudio_gsxb_h */ diff --git a/Externals/SDL/src/audio/mint/SDL_mintaudio_it.S b/Externals/SDL/src/audio/mint/SDL_mintaudio_it.S deleted file mode 100644 index f2d36e80d9..0000000000 --- a/Externals/SDL/src/audio/mint/SDL_mintaudio_it.S +++ /dev/null @@ -1,281 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/* - Audio interrupts - - Patrice Mandin, Didier Mquignon - */ - - .text - - .globl _SDL_MintAudio_Callback - - .globl _SDL_MintAudio_XbiosInterrupt - .globl _SDL_MintAudio_XbiosInterruptMeasureClock - .globl _SDL_MintAudio_Dma8Interrupt - .globl _SDL_MintAudio_StfaInterrupt - - .globl _SDL_MintAudio_mutex - .globl _SDL_MintAudio_audiobuf - .globl _SDL_MintAudio_numbuf - .globl _SDL_MintAudio_audiosize - .globl _SDL_MintAudio_clocktics - .globl _SDL_MintAudio_hasfpu - - .globl _SDL_MintAudio_stfa - -/* - How it works: - - Audio is playing buffer #0 (resp. #1) - - We must calculate a sample in buffer #1 (resp. #0) - so we first call the callback to do it - - Then we swap the buffers -*/ - -#define savptr 0x4a2 -#define savamt 0x46 - -/*--- Xbios interrupt vector to measure Falcon external clock ---*/ - -_SDL_MintAudio_XbiosInterruptMeasureClock: /* 1 mS */ - - btst #0,0xFFFF8901:w /* state DMA sound */ - beqs SDL_MintAudio_EndIntMeasure - addql #1,_SDL_MintAudio_clocktics -SDL_MintAudio_EndIntMeasure: - bclr #5,0xFFFFFA0F:w /* Clear service bit */ - rte - -/*--- Xbios interrupt vector ---*/ - -_SDL_MintAudio_XbiosInterrupt: - - /* Reenable interrupts, so other interrupts can work */ - movew #0x2300,sr - - /* Clear service bit, so other MFP interrupts can work */ - bclr #5,0xfffffa0f:w - - /* Check if we are not already running */ - tstw _SDL_MintAudio_mutex - bne SDL_MintAudio_XbiosEnd - notw _SDL_MintAudio_mutex - - /* Swap buffers */ - eorw #1,_SDL_MintAudio_numbuf - - moveml d0-d7/a0-a6,sp@- - - /* Save FPU if needed */ - tstw _SDL_MintAudio_hasfpu - beqs SDL_MintAudio_Xbios_nofpu1 - .chip 68060 - fsave sp@- - fmoveml fpcr/fpsr/fpiar,sp@- - fmovemx fp0-fp7,sp@- - .chip 68000 -SDL_MintAudio_Xbios_nofpu1: - - /* Callback */ - jsr _SDL_MintAudio_Callback - - /* Restore FPU if needed */ - tstw _SDL_MintAudio_hasfpu - beqs SDL_MintAudio_Xbios_nofpu2 - .chip 68060 - fmovemx sp@+,fp0-fp7 - fmoveml sp@+,fpcr/fpsr/fpiar - frestore sp@+ - .chip 68000 -SDL_MintAudio_Xbios_nofpu2: - - /* Reserve space for registers */ - subl #savamt,savptr - - /* Set new buffer */ - - moveq #0,d0 - movel _SDL_MintAudio_audiosize,d1 - - movew _SDL_MintAudio_numbuf,d0 - lsll #2,d0 - lea _SDL_MintAudio_audiobuf,a0 - movel a0@(d0:l),a1 - - lea a1@(d1:l),a2 - - movel a2,sp@- - movel a1,sp@- - clrw sp@- - movew #131,sp@- - trap #14 - lea sp@(12),sp - - /* Restore registers space */ - addl #savamt,savptr - - moveml sp@+,d0-d7/a0-a6 - - clrw _SDL_MintAudio_mutex -SDL_MintAudio_XbiosEnd: - rte - -/*--- DMA 8 bits interrupt vector ---*/ - -_SDL_MintAudio_Dma8Interrupt: - - /* Reenable interrupts, so other interrupts can work */ - movew #0x2300,sr - - /* Clear service bit, so other MFP interrupts can work */ - bclr #5,0xfffffa0f:w - - /* Check if we are not already running */ - tstw _SDL_MintAudio_mutex - bne SDL_MintAudio_Dma8End - notw _SDL_MintAudio_mutex - - /* Swap buffers */ - eorw #1,_SDL_MintAudio_numbuf - - moveml d0-d1/a0-a1,sp@- - - /* Save FPU if needed */ - tstw _SDL_MintAudio_hasfpu - beqs SDL_MintAudio_Dma8_nofpu1 - .chip 68060 - fsave sp@- - fmoveml fpcr/fpsr/fpiar,sp@- - fmovemx fp0-fp7,sp@- - .chip 68000 -SDL_MintAudio_Dma8_nofpu1: - - /* Callback */ - jsr _SDL_MintAudio_Callback - - /* Restore FPU if needed */ - tstw _SDL_MintAudio_hasfpu - beqs SDL_MintAudio_Dma8_nofpu2 - .chip 68060 - fmovemx sp@+,fp0-fp7 - fmoveml sp@+,fpcr/fpsr/fpiar - frestore sp@+ - .chip 68000 -SDL_MintAudio_Dma8_nofpu2: - - /* Set new buffer */ - - moveq #0,d0 - - movew _SDL_MintAudio_numbuf,d0 - lslw #2,d0 - lea _SDL_MintAudio_audiobuf,a0 - movel a0@(d0:w),d1 - - /* Modify DMA addresses */ - lea 0xffff8900:w,a0 - - moveb d1,a0@(0x07) /* Start address */ - rorl #8,d1 - moveb d1,a0@(0x05) - rorl #8,d1 - moveb d1,a0@(0x03) - swap d1 - - addl _SDL_MintAudio_audiosize,d1 - - moveb d1,a0@(0x13) /* End address */ - rorl #8,d1 - moveb d1,a0@(0x11) - rorl #8,d1 - moveb d1,a0@(0x0f) - - moveml sp@+,d0-d1/a0-a1 - - clrw _SDL_MintAudio_mutex -SDL_MintAudio_Dma8End: - rte - -/*--- STFA interrupt vector ---*/ - -STFA_SOUND_START = 6 -STFA_SOUND_END = STFA_SOUND_START+8 - -_SDL_MintAudio_StfaInterrupt: - - /* Reenable interrupts, so other interrupts can work */ - movew #0x2300,sr - - /* Check if we are not already running */ - tstw _SDL_MintAudio_mutex - bnes SDL_MintAudio_StfaEnd - notw _SDL_MintAudio_mutex - - /* Swap buffers */ - eorw #1,_SDL_MintAudio_numbuf - - moveml d0-d7/a0-a6,sp@- - - /* Save FPU if needed */ - tstw _SDL_MintAudio_hasfpu - beqs SDL_MintAudio_Stfa_nofpu1 - .chip 68060 - fsave sp@- - fmoveml fpcr/fpsr/fpiar,sp@- - fmovemx fp0-fp7,sp@- - .chip 68000 -SDL_MintAudio_Stfa_nofpu1: - - /* Callback */ - jsr _SDL_MintAudio_Callback - - /* Restore FPU if needed */ - tstw _SDL_MintAudio_hasfpu - beqs SDL_MintAudio_Stfa_nofpu2 - .chip 68060 - fmovemx sp@+,fp0-fp7 - fmoveml sp@+,fpcr/fpsr/fpiar - frestore sp@+ - .chip 68000 -SDL_MintAudio_Stfa_nofpu2: - - /* Set new buffer */ - - moveq #0,d0 - movel _SDL_MintAudio_stfa,a1 - - movew _SDL_MintAudio_numbuf,d0 - lslw #2,d0 - lea _SDL_MintAudio_audiobuf,a0 - movel a0@(d0:w),d1 - - /* Modify STFA replay buffers */ - movel d1,a1@(STFA_SOUND_START) - addl _SDL_MintAudio_audiosize,d1 - movel d1,a1@(STFA_SOUND_END) - - moveml sp@+,d0-d7/a0-a6 - - clrw _SDL_MintAudio_mutex -SDL_MintAudio_StfaEnd: - rte diff --git a/Externals/SDL/src/audio/mint/SDL_mintaudio_mcsn.c b/Externals/SDL/src/audio/mint/SDL_mintaudio_mcsn.c deleted file mode 100644 index 93769025f1..0000000000 --- a/Externals/SDL/src/audio/mint/SDL_mintaudio_mcsn.c +++ /dev/null @@ -1,404 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - MiNT audio driver - using XBIOS functions (MacSound compatible driver) - - Patrice Mandin -*/ - -#include - -/* Mint includes */ -#include -#include -#include - -#include "SDL_audio.h" -#include "../SDL_audio_c.h" -#include "../SDL_sysaudio.h" - -#include "../../video/ataricommon/SDL_atarimxalloc_c.h" - -#include "SDL_mintaudio.h" -#include "SDL_mintaudio_mcsn.h" - -/*--- Defines ---*/ - -#define MINT_AUDIO_DRIVER_NAME "mint_mcsn" - -/* Debug print info */ -#define DEBUG_NAME "audio:mcsn: " -#if 0 -#define DEBUG_PRINT(what) \ - { \ - printf what; \ - } -#else -#define DEBUG_PRINT(what) -#endif - -/*--- Static variables ---*/ - -static unsigned long cookie_snd, cookie_mch; -static cookie_mcsn_t *cookie_mcsn; - -/*--- Audio driver functions ---*/ - -static void Mint_CloseAudio(_THIS); -static int Mint_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void Mint_LockAudio(_THIS); -static void Mint_UnlockAudio(_THIS); - -/* To check/init hardware audio */ -static int Mint_CheckAudio(_THIS, SDL_AudioSpec *spec); -static void Mint_InitAudio(_THIS, SDL_AudioSpec *spec); - -/*--- Audio driver bootstrap functions ---*/ - -static int Audio_Available(void) -{ - unsigned long dummy; - const char *envr = SDL_getenv("SDL_AUDIODRIVER"); - - SDL_MintAudio_mint_present = (Getcookie(C_MiNT, &dummy) == C_FOUND); - - /* We can't use XBIOS in interrupt with Magic, don't know about thread */ - if (Getcookie(C_MagX, &dummy) == C_FOUND) { - return(0); - } - - /* Check if user asked a different audio driver */ - if ((envr) && (SDL_strcmp(envr, MINT_AUDIO_DRIVER_NAME)!=0)) { - DEBUG_PRINT((DEBUG_NAME "user asked a different audio driver\n")); - return(0); - } - - /* Cookie _MCH present ? if not, assume ST machine */ - if (Getcookie(C__MCH, &cookie_mch) == C_NOTFOUND) { - cookie_mch = MCH_ST; - } - - /* Cookie _SND present ? if not, assume ST machine */ - if (Getcookie(C__SND, &cookie_snd) == C_NOTFOUND) { - cookie_snd = SND_PSG; - } - - /* Check if we have 16 bits audio */ - if ((cookie_snd & SND_16BIT)==0) { - DEBUG_PRINT((DEBUG_NAME "no 16 bits sound\n")); - return(0); - } - - /* Cookie MCSN present ? */ - if (Getcookie(C_McSn, (long *) &cookie_mcsn) != C_FOUND) { - DEBUG_PRINT((DEBUG_NAME "no MCSN audio\n")); - return(0); - } - - /* Check if interrupt at end of replay */ - if (cookie_mcsn->pint == 0) { - DEBUG_PRINT((DEBUG_NAME "no interrupt at end of replay\n")); - return(0); - } - - /* Check if audio is lockable */ - if (Locksnd()!=1) { - DEBUG_PRINT((DEBUG_NAME "audio locked by other application\n")); - return(0); - } - - Unlocksnd(); - - DEBUG_PRINT((DEBUG_NAME "MCSN audio available!\n")); - return(1); -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - /* Set the function pointers */ - this->OpenAudio = Mint_OpenAudio; - this->CloseAudio = Mint_CloseAudio; - this->LockAudio = Mint_LockAudio; - this->UnlockAudio = Mint_UnlockAudio; - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap MINTAUDIO_MCSN_bootstrap = { - MINT_AUDIO_DRIVER_NAME, "MiNT MCSN audio driver", - Audio_Available, Audio_CreateDevice -}; - -static void Mint_LockAudio(_THIS) -{ - /* Stop replay */ - Buffoper(0); -} - -static void Mint_UnlockAudio(_THIS) -{ - /* Restart replay */ - Buffoper(SB_PLA_ENA|SB_PLA_RPT); -} - -static void Mint_CloseAudio(_THIS) -{ - /* Stop replay */ - SDL_MintAudio_WaitThread(); - Buffoper(0); - - if (!SDL_MintAudio_mint_present) { - /* Uninstall interrupt */ - Jdisint(MFP_DMASOUND); - } - - /* Wait if currently playing sound */ - while (SDL_MintAudio_mutex != 0) { - } - - /* Clear buffers */ - if (SDL_MintAudio_audiobuf[0]) { - Mfree(SDL_MintAudio_audiobuf[0]); - SDL_MintAudio_audiobuf[0] = SDL_MintAudio_audiobuf[1] = NULL; - } - - /* Unlock sound system */ - Unlocksnd(); -} - -static int Mint_CheckAudio(_THIS, SDL_AudioSpec *spec) -{ - int i; - unsigned long masterclock, masterprediv; - - DEBUG_PRINT((DEBUG_NAME "asked: %d bits, ",spec->format & 0x00ff)); - DEBUG_PRINT(("signed=%d, ", ((spec->format & 0x8000)!=0))); - DEBUG_PRINT(("big endian=%d, ", ((spec->format & 0x1000)!=0))); - DEBUG_PRINT(("channels=%d, ", spec->channels)); - DEBUG_PRINT(("freq=%d\n", spec->freq)); - - if (spec->channels > 2) { - spec->channels = 2; /* no more than stereo! */ - } - - /* Check formats available */ - MINTAUDIO_freqcount=0; - switch(cookie_mcsn->play) { - case MCSN_ST: - spec->channels=1; - spec->format=8; /* FIXME: is it signed or unsigned ? */ - SDL_MintAudio_AddFrequency(this, 12500, 0, 0, -1); - break; - case MCSN_TT: /* Also STE, Mega STE */ - spec->format=AUDIO_S8; - masterclock=MASTERCLOCK_STE; - masterprediv=MASTERPREDIV_STE; - if ((cookie_mch>>16)==MCH_TT) { - masterclock=MASTERCLOCK_TT; - masterprediv=MASTERPREDIV_TT; - } - for (i=0; i<4; i++) { - SDL_MintAudio_AddFrequency(this, masterclock/(masterprediv*(1<res1 != 0) { - for (i=1; i<4; i++) { - SDL_MintAudio_AddFrequency(this, (cookie_mcsn->res1)/(MASTERPREDIV_FALCON*(1<format |= 0x8000; /* Audio is always signed */ - if ((spec->format & 0x00ff)==16) { - spec->format |= 0x1000; /* Audio is always big endian */ - spec->channels=2; /* 16 bits always stereo */ - } - break; - } - -#if 0 - for (i=0; ifreq); - spec->freq=MINTAUDIO_frequencies[MINTAUDIO_numfreq].frequency; - - DEBUG_PRINT((DEBUG_NAME "obtained: %d bits, ",spec->format & 0x00ff)); - DEBUG_PRINT(("signed=%d, ", ((spec->format & 0x8000)!=0))); - DEBUG_PRINT(("big endian=%d, ", ((spec->format & 0x1000)!=0))); - DEBUG_PRINT(("channels=%d, ", spec->channels)); - DEBUG_PRINT(("freq=%d\n", spec->freq)); - - return 0; -} - -static void Mint_InitAudio(_THIS, SDL_AudioSpec *spec) -{ - int channels_mode, prediv, dmaclock; - void *buffer; - - /* Stop currently playing sound */ - SDL_MintAudio_quit_thread = SDL_FALSE; - SDL_MintAudio_thread_finished = SDL_TRUE; - SDL_MintAudio_WaitThread(); - Buffoper(0); - - /* Set replay tracks */ - Settracks(0,0); - Setmontracks(0); - - /* Select replay format */ - channels_mode=STEREO16; - switch (spec->format & 0xff) { - case 8: - if (spec->channels==2) { - channels_mode=STEREO8; - } else { - channels_mode=MONO8; - } - break; - } - if (Setmode(channels_mode)<0) { - DEBUG_PRINT((DEBUG_NAME "Setmode() failed\n")); - } - - dmaclock = MINTAUDIO_frequencies[MINTAUDIO_numfreq].masterclock; - prediv = MINTAUDIO_frequencies[MINTAUDIO_numfreq].predivisor; - switch(cookie_mcsn->play) { - case MCSN_TT: - Devconnect(DMAPLAY, DAC, CLK25M, CLKOLD, 1); - Soundcmd(SETPRESCALE, prediv); - DEBUG_PRINT((DEBUG_NAME "STE/TT prescaler selected\n")); - break; - case MCSN_FALCON: - Devconnect(DMAPLAY, DAC, dmaclock, prediv, 1); - DEBUG_PRINT((DEBUG_NAME "Falcon prescaler selected\n")); - break; - } - - /* Set buffer */ - buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; - if (Setbuffer(0, buffer, buffer + spec->size)<0) { - DEBUG_PRINT((DEBUG_NAME "Setbuffer() failed\n")); - } - - if (SDL_MintAudio_mint_present) { - SDL_MintAudio_thread_pid = tfork(SDL_MintAudio_Thread, 0); - } else { - /* Install interrupt */ - Jdisint(MFP_DMASOUND); - Xbtimer(XB_TIMERA, 8, 1, SDL_MintAudio_XbiosInterrupt); - Jenabint(MFP_DMASOUND); - - if (Setinterrupt(SI_TIMERA, SI_PLAY)<0) { - DEBUG_PRINT((DEBUG_NAME "Setinterrupt() failed\n")); - } - } - - /* Go */ - Buffoper(SB_PLA_ENA|SB_PLA_RPT); - DEBUG_PRINT((DEBUG_NAME "hardware initialized\n")); -} - -static int Mint_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - /* Lock sound system */ - if (Locksnd()!=1) { - SDL_SetError("Mint_OpenAudio: Audio system already in use"); - return(-1); - } - - SDL_MintAudio_device = this; - - /* Check audio capabilities */ - if (Mint_CheckAudio(this, spec)==-1) { - return -1; - } - - SDL_CalculateAudioSpec(spec); - - /* Allocate memory for audio buffers in DMA-able RAM */ - DEBUG_PRINT((DEBUG_NAME "buffer size=%d\n", spec->size)); - - SDL_MintAudio_audiobuf[0] = Atari_SysMalloc(spec->size *2, MX_STRAM); - if (SDL_MintAudio_audiobuf[0]==NULL) { - SDL_SetError("MINT_OpenAudio: Not enough memory for audio buffer"); - return (-1); - } - SDL_MintAudio_audiobuf[1] = SDL_MintAudio_audiobuf[0] + spec->size ; - SDL_MintAudio_numbuf=0; - SDL_memset(SDL_MintAudio_audiobuf[0], spec->silence, spec->size *2); - SDL_MintAudio_audiosize = spec->size; - SDL_MintAudio_mutex = 0; - - DEBUG_PRINT((DEBUG_NAME "buffer 0 at 0x%08x\n", SDL_MintAudio_audiobuf[0])); - DEBUG_PRINT((DEBUG_NAME "buffer 1 at 0x%08x\n", SDL_MintAudio_audiobuf[1])); - - SDL_MintAudio_CheckFpu(); - - /* Setup audio hardware */ - Mint_InitAudio(this, spec); - - return(1); /* We don't use SDL threaded audio */ -} diff --git a/Externals/SDL/src/audio/mint/SDL_mintaudio_mcsn.h b/Externals/SDL/src/audio/mint/SDL_mintaudio_mcsn.h deleted file mode 100644 index 18fd59cd7d..0000000000 --- a/Externals/SDL/src/audio/mint/SDL_mintaudio_mcsn.h +++ /dev/null @@ -1,59 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - MCSN control structure - - Patrice Mandin -*/ - -#ifndef _SDL_mintaudio_mcsh_h -#define _SDL_mintaudio_mcsh_h - -typedef struct { - unsigned short version; /* Version */ - unsigned short size; /* Size of structure */ - - unsigned short play; /* Replay capability */ - unsigned short record; /* Record capability */ - unsigned short dsp; /* DSP56K present */ - unsigned short pint; /* Interrupt at end of replay */ - unsigned short rint; /* Interrupt at end of record */ - - unsigned long res1; /* Frequency of external clock */ - unsigned long res2; - unsigned long res3; - unsigned long res4; -} cookie_mcsn_t __attribute__((packed)); - -enum { - MCSN_ST=0, - MCSN_TT, - MCSN_STE=MCSN_TT, - MCSN_FALCON, - MCSN_MAC=MCSN_FALCON -}; - -#define SETSMPFREQ 7 /* Set sample frequency */ - -#endif /* _SDL_mintaudio_mcsh_h */ diff --git a/Externals/SDL/src/audio/mint/SDL_mintaudio_stfa.c b/Externals/SDL/src/audio/mint/SDL_mintaudio_stfa.c deleted file mode 100644 index 6940f80c6e..0000000000 --- a/Externals/SDL/src/audio/mint/SDL_mintaudio_stfa.c +++ /dev/null @@ -1,323 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - MiNT audio driver - using XBIOS functions (STFA driver) - - Patrice Mandin -*/ - -/* Mint includes */ -#include -#include -#include - -#include "SDL_audio.h" -#include "../SDL_audio_c.h" -#include "../SDL_sysaudio.h" - -#include "../../video/ataricommon/SDL_atarimxalloc_c.h" - -#include "SDL_mintaudio.h" -#include "SDL_mintaudio_stfa.h" - -/*--- Defines ---*/ - -#define MINT_AUDIO_DRIVER_NAME "mint_stfa" - -/* Debug print info */ -#define DEBUG_NAME "audio:stfa: " -#if 0 -#define DEBUG_PRINT(what) \ - { \ - printf what; \ - } -#else -#define DEBUG_PRINT(what) -#endif - -/*--- Static variables ---*/ - -static unsigned long cookie_snd, cookie_mch; -static cookie_stfa_t *cookie_stfa; - -static const int freqs[16]={ - 4995, 6269, 7493, 8192, - 9830, 10971, 12538, 14985, - 16384, 19819, 21943, 24576, - 30720, 32336, 43885, 49152 -}; - -/*--- Audio driver functions ---*/ - -static void Mint_CloseAudio(_THIS); -static int Mint_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void Mint_LockAudio(_THIS); -static void Mint_UnlockAudio(_THIS); - -/* To check/init hardware audio */ -static int Mint_CheckAudio(_THIS, SDL_AudioSpec *spec); -static void Mint_InitAudio(_THIS, SDL_AudioSpec *spec); - -/*--- Audio driver bootstrap functions ---*/ - -static int Audio_Available(void) -{ - const char *envr = SDL_getenv("SDL_AUDIODRIVER"); - - /* Check if user asked a different audio driver */ - if ((envr) && (SDL_strcmp(envr, MINT_AUDIO_DRIVER_NAME)!=0)) { - DEBUG_PRINT((DEBUG_NAME "user asked a different audio driver\n")); - return(0); - } - - /* Cookie _MCH present ? if not, assume ST machine */ - if (Getcookie(C__MCH, &cookie_mch) == C_NOTFOUND) { - cookie_mch = MCH_ST; - } - - /* Cookie _SND present ? if not, assume ST machine */ - if (Getcookie(C__SND, &cookie_snd) == C_NOTFOUND) { - cookie_snd = SND_PSG; - } - - /* Cookie STFA present ? */ - if (Getcookie(C_STFA, (long *) &cookie_stfa) != C_FOUND) { - DEBUG_PRINT((DEBUG_NAME "no STFA audio\n")); - return(0); - } - - SDL_MintAudio_stfa = cookie_stfa; - - DEBUG_PRINT((DEBUG_NAME "STFA audio available!\n")); - return(1); -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - /* Set the function pointers */ - this->OpenAudio = Mint_OpenAudio; - this->CloseAudio = Mint_CloseAudio; - this->LockAudio = Mint_LockAudio; - this->UnlockAudio = Mint_UnlockAudio; - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap MINTAUDIO_STFA_bootstrap = { - MINT_AUDIO_DRIVER_NAME, "MiNT STFA audio driver", - Audio_Available, Audio_CreateDevice -}; - -static void Mint_LockAudio(_THIS) -{ - void *oldpile; - - /* Stop replay */ - oldpile=(void *)Super(0); - cookie_stfa->sound_enable=STFA_PLAY_DISABLE; - Super(oldpile); -} - -static void Mint_UnlockAudio(_THIS) -{ - void *oldpile; - - /* Restart replay */ - oldpile=(void *)Super(0); - cookie_stfa->sound_enable=STFA_PLAY_ENABLE|STFA_PLAY_REPEAT; - Super(oldpile); -} - -static void Mint_CloseAudio(_THIS) -{ - void *oldpile; - - /* Stop replay */ - oldpile=(void *)Super(0); - cookie_stfa->sound_enable=STFA_PLAY_DISABLE; - Super(oldpile); - - /* Wait if currently playing sound */ - while (SDL_MintAudio_mutex != 0) { - } - - /* Clear buffers */ - if (SDL_MintAudio_audiobuf[0]) { - Mfree(SDL_MintAudio_audiobuf[0]); - SDL_MintAudio_audiobuf[0] = SDL_MintAudio_audiobuf[1] = NULL; - } -} - -static int Mint_CheckAudio(_THIS, SDL_AudioSpec *spec) -{ - int i; - - DEBUG_PRINT((DEBUG_NAME "asked: %d bits, ",spec->format & 0x00ff)); - DEBUG_PRINT(("signed=%d, ", ((spec->format & 0x8000)!=0))); - DEBUG_PRINT(("big endian=%d, ", ((spec->format & 0x1000)!=0))); - DEBUG_PRINT(("channels=%d, ", spec->channels)); - DEBUG_PRINT(("freq=%d\n", spec->freq)); - - if (spec->channels > 2) { - spec->channels = 2; /* no more than stereo! */ - } - - /* Check formats available */ - MINTAUDIO_freqcount=0; - for (i=0;i<16;i++) { - SDL_MintAudio_AddFrequency(this, freqs[i], 0, i, -1); - } - -#if 1 - for (i=0; ifreq); - spec->freq=MINTAUDIO_frequencies[MINTAUDIO_numfreq].frequency; - - DEBUG_PRINT((DEBUG_NAME "obtained: %d bits, ",spec->format & 0x00ff)); - DEBUG_PRINT(("signed=%d, ", ((spec->format & 0x8000)!=0))); - DEBUG_PRINT(("big endian=%d, ", ((spec->format & 0x1000)!=0))); - DEBUG_PRINT(("channels=%d, ", spec->channels)); - DEBUG_PRINT(("freq=%d\n", spec->freq)); - - return 0; -} - -static void Mint_InitAudio(_THIS, SDL_AudioSpec *spec) -{ - void *buffer; - void *oldpile; - - buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; - - oldpile=(void *)Super(0); - - /* Stop replay */ - cookie_stfa->sound_enable=STFA_PLAY_DISABLE; - - /* Select replay format */ - cookie_stfa->sound_control = MINTAUDIO_frequencies[MINTAUDIO_numfreq].predivisor; - if ((spec->format & 0xff)==8) { - cookie_stfa->sound_control |= STFA_FORMAT_8BIT; - } else { - cookie_stfa->sound_control |= STFA_FORMAT_16BIT; - } - if (spec->channels==2) { - cookie_stfa->sound_control |= STFA_FORMAT_STEREO; - } else { - cookie_stfa->sound_control |= STFA_FORMAT_MONO; - } - if ((spec->format & 0x8000)!=0) { - cookie_stfa->sound_control |= STFA_FORMAT_SIGNED; - } else { - cookie_stfa->sound_control |= STFA_FORMAT_UNSIGNED; - } - if ((spec->format & 0x1000)!=0) { - cookie_stfa->sound_control |= STFA_FORMAT_BIGENDIAN; - } else { - cookie_stfa->sound_control |= STFA_FORMAT_LITENDIAN; - } - - /* Set buffer */ - cookie_stfa->sound_start = (unsigned long) buffer; - cookie_stfa->sound_end = (unsigned long) (buffer + spec->size); - - /* Set interrupt */ - cookie_stfa->stfa_it = SDL_MintAudio_StfaInterrupt; - - /* Restart replay */ - cookie_stfa->sound_enable=STFA_PLAY_ENABLE|STFA_PLAY_REPEAT; - - Super(oldpile); - - DEBUG_PRINT((DEBUG_NAME "hardware initialized\n")); -} - -static int Mint_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - SDL_MintAudio_device = this; - - /* Check audio capabilities */ - if (Mint_CheckAudio(this, spec)==-1) { - return -1; - } - - SDL_CalculateAudioSpec(spec); - - /* Allocate memory for audio buffers in DMA-able RAM */ - DEBUG_PRINT((DEBUG_NAME "buffer size=%d\n", spec->size)); - - SDL_MintAudio_audiobuf[0] = Atari_SysMalloc(spec->size *2, MX_STRAM); - if (SDL_MintAudio_audiobuf[0]==NULL) { - SDL_SetError("MINT_OpenAudio: Not enough memory for audio buffer"); - return (-1); - } - SDL_MintAudio_audiobuf[1] = SDL_MintAudio_audiobuf[0] + spec->size ; - SDL_MintAudio_numbuf=0; - SDL_memset(SDL_MintAudio_audiobuf[0], spec->silence, spec->size *2); - SDL_MintAudio_audiosize = spec->size; - SDL_MintAudio_mutex = 0; - - DEBUG_PRINT((DEBUG_NAME "buffer 0 at 0x%08x\n", SDL_MintAudio_audiobuf[0])); - DEBUG_PRINT((DEBUG_NAME "buffer 1 at 0x%08x\n", SDL_MintAudio_audiobuf[1])); - - SDL_MintAudio_CheckFpu(); - - /* Setup audio hardware */ - Mint_InitAudio(this, spec); - - return(1); /* We don't use threaded audio */ -} diff --git a/Externals/SDL/src/audio/mint/SDL_mintaudio_stfa.h b/Externals/SDL/src/audio/mint/SDL_mintaudio_stfa.h deleted file mode 100644 index 006fa751c9..0000000000 --- a/Externals/SDL/src/audio/mint/SDL_mintaudio_stfa.h +++ /dev/null @@ -1,100 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - STFA control structure - - Patrice Mandin -*/ - -#ifndef _SDL_mintaudio_stfa_h -#define _SDL_mintaudio_stfa_h - -/*--- Defines ---*/ - -#define C_STFA 0x53544641L /* Sound treiber fr atari (seb/The removers) */ - -#define STFA_PLAY_ENABLE (1<<0) -#define STFA_PLAY_DISABLE (0<<0) -#define STFA_PLAY_REPEAT (1<<1) -#define STFA_PLAY_SINGLE (0<<1) - -#define STFA_FORMAT_SIGNED (1<<15) -#define STFA_FORMAT_UNSIGNED (0<<15) -#define STFA_FORMAT_STEREO (1<<14) -#define STFA_FORMAT_MONO (0<<14) -#define STFA_FORMAT_16BIT (1<<13) -#define STFA_FORMAT_8BIT (0<<13) -#define STFA_FORMAT_LITENDIAN (1<<9) -#define STFA_FORMAT_BIGENDIAN (0<<9) -#define STFA_FORMAT_FREQ_MASK 0x0f -enum { - STFA_FORMAT_F4995=0, - STFA_FORMAT_F6269, - STFA_FORMAT_F7493, - STFA_FORMAT_F8192, - - STFA_FORMAT_F9830, - STFA_FORMAT_F10971, - STFA_FORMAT_F12538, - STFA_FORMAT_F14985, - - STFA_FORMAT_F16384, - STFA_FORMAT_F19819, - STFA_FORMAT_F21943, - STFA_FORMAT_F24576, - - STFA_FORMAT_F30720, - STFA_FORMAT_F32336, - STFA_FORMAT_F43885, - STFA_FORMAT_F49152 -}; - -/*--- Types ---*/ - -typedef struct { - unsigned short sound_enable; - unsigned short sound_control; - unsigned short sound_output; - unsigned long sound_start; - unsigned long sound_current; - unsigned long sound_end; - unsigned short version; - void *old_vbl; - void *old_timera; - unsigned long old_mfp_status; - void *new_vbl; - void *drivers_list; - void *play_stop; - unsigned short frequency; - void *set_frequency; - - unsigned short frequency_threshold; - unsigned short *custom_freq_table; - unsigned short stfa_on_off; - void *new_drivers_list; - unsigned long old_bit_2_of_cookie_snd; - void (*stfa_it)(void); -} cookie_stfa_t __attribute__((packed)); - -#endif /* _SDL_mintaudio_stfa_h */ diff --git a/Externals/SDL/src/audio/mint/SDL_mintaudio_xbios.c b/Externals/SDL/src/audio/mint/SDL_mintaudio_xbios.c deleted file mode 100644 index 0ad6a20313..0000000000 --- a/Externals/SDL/src/audio/mint/SDL_mintaudio_xbios.c +++ /dev/null @@ -1,495 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - MiNT audio driver - using XBIOS functions (Falcon) - - Patrice Mandin, Didier Mquignon -*/ - -#include -#include - -/* Mint includes */ -#include -#include -#include - -#include "SDL_audio.h" -#include "../SDL_audio_c.h" -#include "../SDL_sysaudio.h" - -#include "../../video/ataricommon/SDL_atarimxalloc_c.h" - -#include "SDL_mintaudio.h" -#include "SDL_mintaudio_dma8.h" - -/*--- Defines ---*/ - -#define MINT_AUDIO_DRIVER_NAME "mint_xbios" - -/* Debug print info */ -#define DEBUG_NAME "audio:xbios: " -#if 0 -#define DEBUG_PRINT(what) \ - { \ - printf what; \ - } -#else -#define DEBUG_PRINT(what) -#endif - -/*--- Static variables ---*/ - -static unsigned long cookie_snd; - -/*--- Audio driver functions ---*/ - -static void Mint_CloseAudio(_THIS); -static int Mint_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void Mint_LockAudio(_THIS); -static void Mint_UnlockAudio(_THIS); - -/* To check/init hardware audio */ -static int Mint_CheckAudio(_THIS, SDL_AudioSpec *spec); -static void Mint_InitAudio(_THIS, SDL_AudioSpec *spec); - -/*--- Audio driver bootstrap functions ---*/ - -static int Audio_Available(void) -{ - unsigned long dummy; - const char *envr = SDL_getenv("SDL_AUDIODRIVER"); - - /*SDL_MintAudio_mint_present = (Getcookie(C_MiNT, &dummy) == C_FOUND);*/ - SDL_MintAudio_mint_present = SDL_FALSE; - - /* We can't use XBIOS in interrupt with Magic, don't know about thread */ - /*if (Getcookie(C_MagX, &dummy) == C_FOUND) { - return(0); - }*/ - - /* Check if user asked a different audio driver */ - if ((envr) && (SDL_strcmp(envr, MINT_AUDIO_DRIVER_NAME)!=0)) { - DEBUG_PRINT((DEBUG_NAME "user asked a different audio driver\n")); - return(0); - } - - /* Cookie _SND present ? if not, assume ST machine */ - if (Getcookie(C__SND, &cookie_snd) == C_NOTFOUND) { - cookie_snd = SND_PSG; - } - - /* Check if we have 16 bits audio */ - if ((cookie_snd & SND_16BIT)==0) { - DEBUG_PRINT((DEBUG_NAME "no 16 bits sound\n")); - return(0); - } - - /* Check if audio is lockable */ - if (Locksnd()!=1) { - DEBUG_PRINT((DEBUG_NAME "audio locked by other application\n")); - return(0); - } - - Unlocksnd(); - - DEBUG_PRINT((DEBUG_NAME "XBIOS audio available!\n")); - return(1); -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - /* Set the function pointers */ - this->OpenAudio = Mint_OpenAudio; - this->CloseAudio = Mint_CloseAudio; - this->LockAudio = Mint_LockAudio; - this->UnlockAudio = Mint_UnlockAudio; - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap MINTAUDIO_XBIOS_bootstrap = { - MINT_AUDIO_DRIVER_NAME, "MiNT XBIOS audio driver", - Audio_Available, Audio_CreateDevice -}; - -static void Mint_LockAudio(_THIS) -{ - /* Stop replay */ - Buffoper(0); -} - -static void Mint_UnlockAudio(_THIS) -{ - /* Restart replay */ - Buffoper(SB_PLA_ENA|SB_PLA_RPT); -} - -static void Mint_CloseAudio(_THIS) -{ - /* Stop replay */ - SDL_MintAudio_WaitThread(); - Buffoper(0); - - if (!SDL_MintAudio_mint_present) { - /* Uninstall interrupt */ - Jdisint(MFP_DMASOUND); - } - - /* Wait if currently playing sound */ - while (SDL_MintAudio_mutex != 0) { - } - - /* Clear buffers */ - if (SDL_MintAudio_audiobuf[0]) { - Mfree(SDL_MintAudio_audiobuf[0]); - SDL_MintAudio_audiobuf[0] = SDL_MintAudio_audiobuf[1] = NULL; - } - - /* Unlock sound system */ - Unlocksnd(); -} - -/* Falcon XBIOS implementation of Devconnect() is buggy with external clock */ -static void Devconnect2(int src, int dst, int sclk, int pre) -{ - static const unsigned short MASK1[3] = { 0, 0x6000, 0 }; - static const unsigned short MASK2[4] = { 0xFFF0, 0xFF8F, 0xF0FF, 0x0FFF }; - static const unsigned short INDEX1[4] = { 1, 3, 5, 7 }; - static const unsigned short INDEX2[4] = { 0, 2, 4, 6 }; - unsigned short sync_div,dev_ctrl,dest_ctrl; - void *oldstack; - - if (dst==0) { - return; - } - - oldstack=(void *)Super(0); - - dev_ctrl = DMAAUDIO_IO.dev_ctrl; - dest_ctrl = DMAAUDIO_IO.dest_ctrl; - dev_ctrl &= MASK2[src]; - - if (src==ADC) { - dev_ctrl |= MASK1[sclk]; - } else { - dev_ctrl |= (INDEX1[sclk] << (src<<4)); - } - - if (dst & DMAREC) { - dest_ctrl &= 0xFFF0; - dest_ctrl |= INDEX1[src]; - } - - if (dst & DSPRECV) { - dest_ctrl &= 0xFF8F; - dest_ctrl |= (INDEX1[src]<<4); - } - - if (dst & EXTOUT) { - dest_ctrl &= 0xF0FF; - dest_ctrl |= (INDEX1[src]<<8); - } - - if (dst & DAC) { - dev_ctrl &= 0x0FFF; - dev_ctrl |= MASK1[sclk]; - dest_ctrl &= 0x0FFF; - dest_ctrl |= (INDEX2[src]<<12); - } - - sync_div = DMAAUDIO_IO.sync_div; - if (sclk==CLKEXT) { - pre<<=8; - sync_div &= 0xF0FF; - } else { - sync_div &= 0xFFF0; - } - sync_div |= pre; - - DMAAUDIO_IO.dev_ctrl = dev_ctrl; - DMAAUDIO_IO.dest_ctrl = dest_ctrl; - DMAAUDIO_IO.sync_div = sync_div; - - Super(oldstack); -} - -static void Mint_CheckExternalClock(_THIS) -{ -#define SIZE_BUF_CLOCK_MEASURE (44100/10) - - unsigned long cookie_snd; - char *buffer; - int i, j; - - /* DSP present with its GPIO port ? */ - if (Getcookie(C__SND, &cookie_snd) == C_NOTFOUND) { - return; - } - if ((cookie_snd & SND_DSP)==0) { - return; - } - - buffer = Atari_SysMalloc(SIZE_BUF_CLOCK_MEASURE, MX_STRAM); - if (buffer==NULL) { - DEBUG_PRINT((DEBUG_NAME "Not enough memory for the measure\n")); - return; - } - SDL_memset(buffer, 0, SIZE_BUF_CLOCK_MEASURE); - - Buffoper(0); - Settracks(0,0); - Setmontracks(0); - Setmode(MONO8); - Jdisint(MFP_TIMERA); - - for (i=0; i<2; i++) { - Gpio(GPIO_SET,7); /* DSP port gpio outputs */ - Gpio(GPIO_WRITE,2+i); /* 22.5792/24.576 MHz for 44.1/48KHz */ - Devconnect2(DMAPLAY, DAC, CLKEXT, CLK50K); /* Matrix and clock source */ - Setbuffer(0, buffer, buffer + SIZE_BUF_CLOCK_MEASURE); /* Set buffer */ - Xbtimer(XB_TIMERA, 5, 38, SDL_MintAudio_XbiosInterruptMeasureClock); /* delay mode timer A, prediv /64, 1KHz */ - Jenabint(MFP_TIMERA); - SDL_MintAudio_clocktics = 0; - Buffoper(SB_PLA_ENA); - usleep(110000); - - if((Buffoper(-1) & 1)==0) { - if (SDL_MintAudio_clocktics) { - unsigned long khz; - - khz = ((SIZE_BUF_CLOCK_MEASURE/SDL_MintAudio_clocktics) +1) & 0xFFFFFFFE; - DEBUG_PRINT((DEBUG_NAME "measure %d: freq=%lu KHz\n", i+1, khz)); - - if(khz==44) { - for (j=1; j<4; j++) { - SDL_MintAudio_AddFrequency(this, MASTERCLOCK_44K/(MASTERPREDIV_FALCON*(1<format & 0x00ff)); - DEBUG_PRINT(("signed=%d, ", ((spec->format & 0x8000)!=0))); - DEBUG_PRINT(("big endian=%d, ", ((spec->format & 0x1000)!=0))); - DEBUG_PRINT(("channels=%d, ", spec->channels)); - DEBUG_PRINT(("freq=%d\n", spec->freq)); - - if (spec->channels > 2) { - spec->channels = 2; /* no more than stereo! */ - } - - spec->format |= 0x8000; /* Audio is always signed */ - if ((spec->format & 0x00ff)==16) { - spec->format |= 0x1000; /* Audio is always big endian */ - spec->channels=2; /* 16 bits always stereo */ - } - - MINTAUDIO_freqcount=0; - - /* Add external clocks if present */ - Mint_CheckExternalClock(this); - - /* Standard clocks */ - for (i=1;i<12;i++) { - /* Remove unusable Falcon codec predivisors */ - if ((i==6) || (i==8) || (i==10)) { - continue; - } - SDL_MintAudio_AddFrequency(this, MASTERCLOCK_FALCON1/(MASTERPREDIV_FALCON*(i+1)), MASTERCLOCK_FALCON1, i, -1); - } - -#if 1 - for (i=0; ifreq); - spec->freq=MINTAUDIO_frequencies[MINTAUDIO_numfreq].frequency; - - DEBUG_PRINT((DEBUG_NAME "obtained: %d bits, ",spec->format & 0x00ff)); - DEBUG_PRINT(("signed=%d, ", ((spec->format & 0x8000)!=0))); - DEBUG_PRINT(("big endian=%d, ", ((spec->format & 0x1000)!=0))); - DEBUG_PRINT(("channels=%d, ", spec->channels)); - DEBUG_PRINT(("freq=%d\n", spec->freq)); - - return 0; -} - -static void Mint_InitAudio(_THIS, SDL_AudioSpec *spec) -{ - int channels_mode, dmaclock, prediv; - void *buffer; - - /* Stop currently playing sound */ - SDL_MintAudio_quit_thread = SDL_FALSE; - SDL_MintAudio_thread_finished = SDL_TRUE; - SDL_MintAudio_WaitThread(); - Buffoper(0); - - /* Set replay tracks */ - Settracks(0,0); - Setmontracks(0); - - /* Select replay format */ - channels_mode=STEREO16; - switch (spec->format & 0xff) { - case 8: - if (spec->channels==2) { - channels_mode=STEREO8; - } else { - channels_mode=MONO8; - } - break; - } - if (Setmode(channels_mode)<0) { - DEBUG_PRINT((DEBUG_NAME "Setmode() failed\n")); - } - - dmaclock = MINTAUDIO_frequencies[MINTAUDIO_numfreq].masterclock; - prediv = MINTAUDIO_frequencies[MINTAUDIO_numfreq].predivisor; - if (MINTAUDIO_frequencies[MINTAUDIO_numfreq].gpio_bits != -1) { - Gpio(GPIO_SET,7); /* DSP port gpio outputs */ - Gpio(GPIO_WRITE, MINTAUDIO_frequencies[MINTAUDIO_numfreq].gpio_bits); - Devconnect2(DMAPLAY, DAC|EXTOUT, CLKEXT, prediv); - } else { - Devconnect2(DMAPLAY, DAC, CLK25M, prediv); - } - - /* Set buffer */ - buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; - if (Setbuffer(0, buffer, buffer + spec->size)<0) { - DEBUG_PRINT((DEBUG_NAME "Setbuffer() failed\n")); - } - - if (SDL_MintAudio_mint_present) { - SDL_MintAudio_thread_pid = tfork(SDL_MintAudio_Thread, 0); - } else { - /* Install interrupt */ - Jdisint(MFP_DMASOUND); - /*Xbtimer(XB_TIMERA, 8, 1, SDL_MintAudio_XbiosInterrupt);*/ - Xbtimer(XB_TIMERA, 8, 1, SDL_MintAudio_Dma8Interrupt); - Jenabint(MFP_DMASOUND); - - if (Setinterrupt(SI_TIMERA, SI_PLAY)<0) { - DEBUG_PRINT((DEBUG_NAME "Setinterrupt() failed\n")); - } - } - - /* Go */ - Buffoper(SB_PLA_ENA|SB_PLA_RPT); - DEBUG_PRINT((DEBUG_NAME "hardware initialized\n")); -} - -static int Mint_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - /* Lock sound system */ - if (Locksnd()!=1) { - SDL_SetError("Mint_OpenAudio: Audio system already in use"); - return(-1); - } - - SDL_MintAudio_device = this; - - /* Check audio capabilities */ - if (Mint_CheckAudio(this, spec)==-1) { - return -1; - } - - SDL_CalculateAudioSpec(spec); - - /* Allocate memory for audio buffers in DMA-able RAM */ - DEBUG_PRINT((DEBUG_NAME "buffer size=%d\n", spec->size)); - - SDL_MintAudio_audiobuf[0] = Atari_SysMalloc(spec->size *2, MX_STRAM); - if (SDL_MintAudio_audiobuf[0]==NULL) { - SDL_SetError("MINT_OpenAudio: Not enough memory for audio buffer"); - return (-1); - } - SDL_MintAudio_audiobuf[1] = SDL_MintAudio_audiobuf[0] + spec->size ; - SDL_MintAudio_numbuf=0; - SDL_memset(SDL_MintAudio_audiobuf[0], spec->silence, spec->size *2); - SDL_MintAudio_audiosize = spec->size; - SDL_MintAudio_mutex = 0; - - DEBUG_PRINT((DEBUG_NAME "buffer 0 at 0x%08x\n", SDL_MintAudio_audiobuf[0])); - DEBUG_PRINT((DEBUG_NAME "buffer 1 at 0x%08x\n", SDL_MintAudio_audiobuf[1])); - - SDL_MintAudio_CheckFpu(); - - /* Setup audio hardware */ - Mint_InitAudio(this, spec); - - return(1); /* We don't use SDL threaded audio */ -} diff --git a/Externals/SDL/src/audio/mme/SDL_mmeaudio.c b/Externals/SDL/src/audio/mme/SDL_mmeaudio.c deleted file mode 100644 index 365f5ff53b..0000000000 --- a/Externals/SDL/src/audio/mme/SDL_mmeaudio.c +++ /dev/null @@ -1,264 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Tru64 UNIX MME support */ -#include - -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "../SDL_audio_c.h" -#include "SDL_mmeaudio.h" - -static BOOL inUse[NUM_BUFFERS]; - -/* Audio driver functions */ -static int MME_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void MME_WaitAudio(_THIS); -static Uint8 *MME_GetAudioBuf(_THIS); -static void MME_PlayAudio(_THIS); -static void MME_WaitDone(_THIS); -static void MME_CloseAudio(_THIS); - -/* Audio driver bootstrap functions */ -static int Audio_Available(void) -{ - return(1); -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - if ( device ) { - if ( device->hidden ) { - SDL_free(device->hidden); - device->hidden = NULL; - } - SDL_free(device); - device = NULL; - } -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - -/* Initialize all variables that we clean on shutdown */ - this = SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - /* Set the function pointers */ - this->OpenAudio = MME_OpenAudio; - this->WaitAudio = MME_WaitAudio; - this->PlayAudio = MME_PlayAudio; - this->GetAudioBuf = MME_GetAudioBuf; - this->WaitDone = MME_WaitDone; - this->CloseAudio = MME_CloseAudio; - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap MMEAUDIO_bootstrap = { - "waveout", "Tru64 MME WaveOut", - Audio_Available, Audio_CreateDevice -}; - -static void SetMMerror(char *function, MMRESULT code) -{ - int len; - char errbuf[MAXERRORLENGTH]; - - SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function); - len = SDL_strlen(errbuf); - waveOutGetErrorText(code, errbuf+len, MAXERRORLENGTH-len); - SDL_SetError("%s",errbuf); -} - -static void CALLBACK MME_CALLBACK(HWAVEOUT hwo, - UINT uMsg, - DWORD dwInstance, - LPARAM dwParam1, - LPARAM dwParam2) -{ - WAVEHDR *wp = (WAVEHDR *) dwParam1; - - if ( uMsg == WOM_DONE ) - inUse[wp->dwUser] = FALSE; -} - -static int MME_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - MMRESULT result; - int i; - - mixbuf = NULL; - - /* Set basic WAVE format parameters */ - shm = mmeAllocMem(sizeof(*shm)); - if ( shm == NULL ) { - SDL_SetError("Out of memory: shm"); - return(-1); - } - shm->sound = 0; - shm->wFmt.wf.wFormatTag = WAVE_FORMAT_PCM; - - /* Determine the audio parameters from the AudioSpec */ - switch ( spec->format & 0xFF ) { - case 8: - /* Unsigned 8 bit audio data */ - spec->format = AUDIO_U8; - shm->wFmt.wBitsPerSample = 8; - break; - case 16: - /* Signed 16 bit audio data */ - spec->format = AUDIO_S16; - shm->wFmt.wBitsPerSample = 16; - break; - default: - SDL_SetError("Unsupported audio format"); - return(-1); - } - - shm->wFmt.wf.nChannels = spec->channels; - shm->wFmt.wf.nSamplesPerSec = spec->freq; - shm->wFmt.wf.nBlockAlign = - shm->wFmt.wf.nChannels * shm->wFmt.wBitsPerSample / 8; - shm->wFmt.wf.nAvgBytesPerSec = - shm->wFmt.wf.nSamplesPerSec * shm->wFmt.wf.nBlockAlign; - - /* Check the buffer size -- minimum of 1/4 second (word aligned) */ - if ( spec->samples < (spec->freq/4) ) - spec->samples = ((spec->freq/4)+3)&~3; - - /* Update the fragment size as size in bytes */ - SDL_CalculateAudioSpec(spec); - - /* Open the audio device */ - result = waveOutOpen(&(shm->sound), - WAVE_MAPPER, - &(shm->wFmt.wf), - MME_CALLBACK, - NULL, - (CALLBACK_FUNCTION|WAVE_OPEN_SHAREABLE)); - if ( result != MMSYSERR_NOERROR ) { - SetMMerror("waveOutOpen()", result); - return(-1); - } - - /* Create the sound buffers */ - mixbuf = (Uint8 *)mmeAllocBuffer(NUM_BUFFERS * (spec->size)); - if ( mixbuf == NULL ) { - SDL_SetError("Out of memory: mixbuf"); - return(-1); - } - - for (i = 0; i < NUM_BUFFERS; i++) { - shm->wHdr[i].lpData = &mixbuf[i * (spec->size)]; - shm->wHdr[i].dwBufferLength = spec->size; - shm->wHdr[i].dwFlags = 0; - shm->wHdr[i].dwUser = i; - shm->wHdr[i].dwLoops = 0; /* loop control counter */ - shm->wHdr[i].lpNext = NULL; /* reserved for driver */ - shm->wHdr[i].reserved = 0; - inUse[i] = FALSE; - } - next_buffer = 0; - return 0; -} - -static void MME_WaitAudio(_THIS) -{ - while ( inUse[next_buffer] ) { - mmeWaitForCallbacks(); - mmeProcessCallbacks(); - } -} - -static Uint8 *MME_GetAudioBuf(_THIS) -{ - Uint8 *retval; - - inUse[next_buffer] = TRUE; - retval = (Uint8 *)(shm->wHdr[next_buffer].lpData); - return retval; -} - -static void MME_PlayAudio(_THIS) -{ - /* Queue it up */ - waveOutWrite(shm->sound, &(shm->wHdr[next_buffer]), sizeof(WAVEHDR)); - next_buffer = (next_buffer+1)%NUM_BUFFERS; -} - -static void MME_WaitDone(_THIS) -{ - MMRESULT result; - int i; - - if ( shm->sound ) { - for (i = 0; i < NUM_BUFFERS; i++) - while ( inUse[i] ) { - mmeWaitForCallbacks(); - mmeProcessCallbacks(); - } - result = waveOutReset(shm->sound); - if ( result != MMSYSERR_NOERROR ) - SetMMerror("waveOutReset()", result); - mmeProcessCallbacks(); - } -} - -static void MME_CloseAudio(_THIS) -{ - MMRESULT result; - - if ( mixbuf ) { - result = mmeFreeBuffer(mixbuf); - if (result != MMSYSERR_NOERROR ) - SetMMerror("mmeFreeBuffer", result); - mixbuf = NULL; - } - - if ( shm ) { - if ( shm->sound ) { - result = waveOutClose(shm->sound); - if (result != MMSYSERR_NOERROR ) - SetMMerror("waveOutClose()", result); - mmeProcessCallbacks(); - } - result = mmeFreeMem(shm); - if (result != MMSYSERR_NOERROR ) - SetMMerror("mmeFreeMem()", result); - shm = NULL; - } -} - diff --git a/Externals/SDL/src/audio/mme/SDL_mmeaudio.h b/Externals/SDL/src/audio/mme/SDL_mmeaudio.h deleted file mode 100644 index 41f3b30504..0000000000 --- a/Externals/SDL/src/audio/mme/SDL_mmeaudio.h +++ /dev/null @@ -1,51 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Allow access to a raw mixing buffer */ - -#ifndef _SDL_lowaudio_h -#define _SDL_lowaudio_h - -#include "../SDL_sysaudio.h" - -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_AudioDevice *this -#define NUM_BUFFERS 2 - -struct SharedMem { - HWAVEOUT sound; - WAVEHDR wHdr[NUM_BUFFERS]; - PCMWAVEFORMAT wFmt; -}; - -struct SDL_PrivateAudioData { - Uint8 *mixbuf; /* The raw allocated mixing buffer */ - struct SharedMem *shm; - int next_buffer; -}; - -#define shm (this->hidden->shm) -#define mixbuf (this->hidden->mixbuf) -#define next_buffer (this->hidden->next_buffer) -/* Old variable names */ -#endif /* _SDL_lowaudio_h */ diff --git a/Externals/SDL/src/audio/nas/SDL_nasaudio.c b/Externals/SDL/src/audio/nas/SDL_nasaudio.c deleted file mode 100644 index 677eb17fb9..0000000000 --- a/Externals/SDL/src/audio/nas/SDL_nasaudio.c +++ /dev/null @@ -1,423 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org - - This driver was written by: - Erik Inge Bols - knan@mo.himolde.no -*/ -#include "SDL_config.h" - -/* Allow access to a raw mixing buffer */ - -#include -#include - -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "../SDL_audiomem.h" -#include "../SDL_audio_c.h" -#include "../SDL_audiodev_c.h" -#include "SDL_nasaudio.h" - -#ifdef SDL_AUDIO_DRIVER_NAS_DYNAMIC -#include "SDL_loadso.h" -#endif - -/* The tag name used by artsc audio */ -#define NAS_DRIVER_NAME "nas" - -static struct SDL_PrivateAudioData *this2 = NULL; - -static void (*NAS_AuCloseServer) (AuServer *); -static void (*NAS_AuNextEvent) (AuServer *, AuBool, AuEvent *); -static AuBool(*NAS_AuDispatchEvent) (AuServer *, AuEvent *); -static AuFlowID(*NAS_AuCreateFlow) (AuServer *, AuStatus *); -static void (*NAS_AuStartFlow) (AuServer *, AuFlowID, AuStatus *); -static void (*NAS_AuSetElements) - (AuServer *, AuFlowID, AuBool, int, AuElement *, AuStatus *); -static void (*NAS_AuWriteElement) - (AuServer *, AuFlowID, int, AuUint32, AuPointer, AuBool, AuStatus *); -static AuServer *(*NAS_AuOpenServer) - (_AuConst char *, int, _AuConst char *, int, _AuConst char *, char **); -static AuEventHandlerRec *(*NAS_AuRegisterEventHandler) - (AuServer *, AuMask, int, AuID, AuEventHandlerCallback, AuPointer); - - -#ifdef SDL_AUDIO_DRIVER_NAS_DYNAMIC - -static const char *nas_library = SDL_AUDIO_DRIVER_NAS_DYNAMIC; -static void *nas_handle = NULL; - -static int -load_nas_sym(const char *fn, void **addr) -{ - *addr = SDL_LoadFunction(nas_handle, fn); - if (*addr == NULL) { - return 0; - } - return 1; -} - -/* cast funcs to char* first, to please GCC's strict aliasing rules. */ -#define SDL_NAS_SYM(x) \ - if (!load_nas_sym(#x, (void **) (char *) &NAS_##x)) return -1 -#else -#define SDL_NAS_SYM(x) NAS_##x = x -#endif - -static int -load_nas_syms(void) -{ - SDL_NAS_SYM(AuCloseServer); - SDL_NAS_SYM(AuNextEvent); - SDL_NAS_SYM(AuDispatchEvent); - SDL_NAS_SYM(AuCreateFlow); - SDL_NAS_SYM(AuStartFlow); - SDL_NAS_SYM(AuSetElements); - SDL_NAS_SYM(AuWriteElement); - SDL_NAS_SYM(AuOpenServer); - SDL_NAS_SYM(AuRegisterEventHandler); - return 0; -} - -#undef SDL_NAS_SYM - -#ifdef SDL_AUDIO_DRIVER_NAS_DYNAMIC - -static void -UnloadNASLibrary(void) -{ - if (nas_handle != NULL) { - SDL_UnloadObject(nas_handle); - nas_handle = NULL; - } -} - -static int -LoadNASLibrary(void) -{ - int retval = 0; - if (nas_handle == NULL) { - nas_handle = SDL_LoadObject(nas_library); - if (nas_handle == NULL) { - /* Copy error string so we can use it in a new SDL_SetError(). */ - char *origerr = SDL_GetError(); - size_t len = SDL_strlen(origerr) + 1; - char *err = (char *) alloca(len); - SDL_strlcpy(err, origerr, len); - retval = -1; - SDL_SetError("NAS: SDL_LoadObject('%s') failed: %s\n", - nas_library, err); - } else { - retval = load_nas_syms(); - if (retval < 0) { - UnloadNASLibrary(); - } - } - } - return retval; -} - -#else - -static void -UnloadNASLibrary(void) -{ -} - -static int -LoadNASLibrary(void) -{ - load_nas_syms(); - return 0; -} - -#endif /* SDL_AUDIO_DRIVER_NAS_DYNAMIC */ - - -/* Audio driver functions */ -static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec); -static void NAS_WaitAudio(_THIS); -static void NAS_PlayAudio(_THIS); -static Uint8 *NAS_GetAudioBuf(_THIS); -static void NAS_CloseAudio(_THIS); - -/* Audio driver bootstrap functions */ - -static int Audio_Available(void) -{ - if (LoadNASLibrary() == 0) { - AuServer *aud = NAS_AuOpenServer("", 0, NULL, 0, NULL, NULL); - if (!aud) { - UnloadNASLibrary(); - return 0; - } - NAS_AuCloseServer(aud); - UnloadNASLibrary(); - return 1; - } - return 0; -} - -static void Audio_DeleteDevice(SDL_AudioDevice *device) -{ - UnloadNASLibrary(); - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice *Audio_CreateDevice(int devindex) -{ - SDL_AudioDevice *this; - - if (LoadNASLibrary() < 0) { - return NULL; - } - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return NULL; - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - /* Set the function pointers */ - this->OpenAudio = NAS_OpenAudio; - this->WaitAudio = NAS_WaitAudio; - this->PlayAudio = NAS_PlayAudio; - this->GetAudioBuf = NAS_GetAudioBuf; - this->CloseAudio = NAS_CloseAudio; - - this->free = Audio_DeleteDevice; - - return this; -} - -AudioBootStrap NAS_bootstrap = { - NAS_DRIVER_NAME, "Network Audio System", - Audio_Available, Audio_CreateDevice -}; - -/* This function waits until it is possible to write a full sound buffer */ -static void NAS_WaitAudio(_THIS) -{ - while ( this->hidden->buf_free < this->hidden->mixlen ) { - AuEvent ev; - NAS_AuNextEvent(this->hidden->aud, AuTrue, &ev); - NAS_AuDispatchEvent(this->hidden->aud, &ev); - } -} - -static void NAS_PlayAudio(_THIS) -{ - while (this->hidden->mixlen > this->hidden->buf_free) { /* We think the buffer is full? Yikes! Ask the server for events, - in the hope that some of them is LowWater events telling us more - of the buffer is free now than what we think. */ - AuEvent ev; - NAS_AuNextEvent(this->hidden->aud, AuTrue, &ev); - NAS_AuDispatchEvent(this->hidden->aud, &ev); - } - this->hidden->buf_free -= this->hidden->mixlen; - - /* Write the audio data */ - NAS_AuWriteElement(this->hidden->aud, this->hidden->flow, 0, this->hidden->mixlen, this->hidden->mixbuf, AuFalse, NULL); - - this->hidden->written += this->hidden->mixlen; - -#ifdef DEBUG_AUDIO - fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen); -#endif -} - -static Uint8 *NAS_GetAudioBuf(_THIS) -{ - return(this->hidden->mixbuf); -} - -static void NAS_CloseAudio(_THIS) -{ - if ( this->hidden->mixbuf != NULL ) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - } - if ( this->hidden->aud ) { - NAS_AuCloseServer(this->hidden->aud); - this->hidden->aud = 0; - } -} - -static unsigned char sdlformat_to_auformat(unsigned int fmt) -{ - switch (fmt) - { - case AUDIO_U8: - return AuFormatLinearUnsigned8; - case AUDIO_S8: - return AuFormatLinearSigned8; - case AUDIO_U16LSB: - return AuFormatLinearUnsigned16LSB; - case AUDIO_U16MSB: - return AuFormatLinearUnsigned16MSB; - case AUDIO_S16LSB: - return AuFormatLinearSigned16LSB; - case AUDIO_S16MSB: - return AuFormatLinearSigned16MSB; - } - return AuNone; -} - -static AuBool -event_handler(AuServer* aud, AuEvent* ev, AuEventHandlerRec* hnd) -{ - switch (ev->type) { - case AuEventTypeElementNotify: { - AuElementNotifyEvent* event = (AuElementNotifyEvent *)ev; - - switch (event->kind) { - case AuElementNotifyKindLowWater: - if (this2->buf_free >= 0) { - this2->really += event->num_bytes; - gettimeofday(&this2->last_tv, 0); - this2->buf_free += event->num_bytes; - } else { - this2->buf_free = event->num_bytes; - } - break; - case AuElementNotifyKindState: - switch (event->cur_state) { - case AuStatePause: - if (event->reason != AuReasonUser) { - if (this2->buf_free >= 0) { - this2->really += event->num_bytes; - gettimeofday(&this2->last_tv, 0); - this2->buf_free += event->num_bytes; - } else { - this2->buf_free = event->num_bytes; - } - } - break; - } - } - } - } - return AuTrue; -} - -static AuDeviceID -find_device(_THIS, int nch) -{ - /* These "Au" things are all macros, not functions... */ - int i; - for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) { - if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) == - AuComponentKindPhysicalOutput) && - AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) { - return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i)); - } - } - return AuNone; -} - -static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec) -{ - AuElement elms[3]; - int buffer_size; - Uint16 test_format, format; - - this->hidden->mixbuf = NULL; - - /* Try for a closest match on audio format */ - format = 0; - for ( test_format = SDL_FirstAudioFormat(spec->format); - ! format && test_format; ) { - format = sdlformat_to_auformat(test_format); - - if (format == AuNone) { - test_format = SDL_NextAudioFormat(); - } - } - if ( format == 0 ) { - SDL_SetError("Couldn't find any hardware audio formats"); - return(-1); - } - spec->format = test_format; - - this->hidden->aud = NAS_AuOpenServer("", 0, NULL, 0, NULL, NULL); - if (this->hidden->aud == 0) - { - SDL_SetError("Couldn't open connection to NAS server"); - return (-1); - } - - this->hidden->dev = find_device(this, spec->channels); - if ((this->hidden->dev == AuNone) || (!(this->hidden->flow = NAS_AuCreateFlow(this->hidden->aud, NULL)))) { - NAS_AuCloseServer(this->hidden->aud); - this->hidden->aud = 0; - SDL_SetError("Couldn't find a fitting playback device on NAS server"); - return (-1); - } - - buffer_size = spec->freq; - if (buffer_size < 4096) - buffer_size = 4096; - - if (buffer_size > 32768) - buffer_size = 32768; /* So that the buffer won't get unmanageably big. */ - - /* Calculate the final parameters for this audio specification */ - SDL_CalculateAudioSpec(spec); - - this2 = this->hidden; - - /* These "Au" things without a NAS_ prefix are macros, not functions... */ - AuMakeElementImportClient(elms, spec->freq, format, spec->channels, AuTrue, - buffer_size, buffer_size / 4, 0, NULL); - AuMakeElementExportDevice(elms+1, 0, this->hidden->dev, spec->freq, - AuUnlimitedSamples, 0, NULL); - NAS_AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, NULL); - NAS_AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, this->hidden->flow, - event_handler, (AuPointer) NULL); - - NAS_AuStartFlow(this->hidden->aud, this->hidden->flow, NULL); - - /* Allocate mixing buffer */ - this->hidden->mixlen = spec->size; - this->hidden->mixbuf = (Uint8 *)SDL_AllocAudioMem(this->hidden->mixlen); - if ( this->hidden->mixbuf == NULL ) { - return(-1); - } - SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); - - /* Get the parent process id (we're the parent of the audio thread) */ - this->hidden->parent = getpid(); - - /* We're ready to rock and roll. :-) */ - return(0); -} diff --git a/Externals/SDL/src/audio/nas/SDL_nasaudio.h b/Externals/SDL/src/audio/nas/SDL_nasaudio.h deleted file mode 100644 index 1cd04f85df..0000000000 --- a/Externals/SDL/src/audio/nas/SDL_nasaudio.h +++ /dev/null @@ -1,62 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org - - This driver was written by: - Erik Inge Bols - knan@mo.himolde.no -*/ -#include "SDL_config.h" - -#ifndef _SDL_nasaudio_h -#define _SDL_nasaudio_h - -#ifdef __sgi -#include -#else -#include