Convert vertex loader position cache to std::array
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@ -23,7 +23,7 @@ static void PosMtx_ReadDirect_UByte(VertexLoader* loader)
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{
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u32 posmtx = DataRead<u8>() & 0x3f;
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if (loader->m_counter < 3)
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VertexLoaderManager::position_matrix_index[loader->m_counter + 1] = posmtx;
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VertexLoaderManager::position_matrix_index_cache[loader->m_counter + 1] = posmtx;
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DataWrite<u32>(posmtx);
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PRIM_LOG("posmtx: {}, ", posmtx);
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}
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@ -211,10 +211,11 @@ int VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentForm
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{
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CMP(count_reg, 3);
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FixupBranch dont_store = B(CC_GT);
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MOVP2R(EncodeRegTo64(scratch2_reg), VertexLoaderManager::position_cache);
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MOVP2R(EncodeRegTo64(scratch2_reg), VertexLoaderManager::position_cache.data());
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ADD(EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch2_reg), EncodeRegTo64(count_reg),
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ArithOption(EncodeRegTo64(count_reg), ShiftType::LSL, 4));
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m_float_emit.STUR(write_size, coords, EncodeRegTo64(scratch1_reg), -16);
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m_float_emit.STUR(write_size, coords, EncodeRegTo64(scratch1_reg),
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-int(sizeof(decltype(VertexLoaderManager::position_cache[0]))));
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SetJumpTarget(dont_store);
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}
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@ -422,7 +423,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
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// Z-Freeze
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CMP(count_reg, 3);
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FixupBranch dont_store = B(CC_GT);
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MOVP2R(EncodeRegTo64(scratch2_reg), VertexLoaderManager::position_matrix_index);
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MOVP2R(EncodeRegTo64(scratch2_reg), VertexLoaderManager::position_matrix_index_cache.data());
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STR(scratch1_reg, EncodeRegTo64(scratch2_reg), ArithOption(count_reg, true));
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SetJumpTarget(dont_store);
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@ -31,11 +31,11 @@
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namespace VertexLoaderManager
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{
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float position_cache[3][4];
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// Used by zfreeze
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std::array<std::array<float, 4>, 3> position_cache;
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// The counter added to the address of the array is 1, 2, or 3, but never zero.
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// So only index 1 - 3 are used.
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u32 position_matrix_index[4];
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std::array<u32, 4> position_matrix_index_cache;
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static NativeVertexFormatMap s_native_vertex_map;
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static NativeVertexFormat* s_current_vtx_fmt;
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@ -53,8 +53,8 @@ void UpdateVertexArrayPointers();
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// Position cache for zfreeze (3 vertices, 4 floats each to allow SIMD overwrite).
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// These arrays are in reverse order.
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extern float position_cache[3][4];
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extern u32 position_matrix_index[4];
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extern std::array<std::array<float, 4>, 3> position_cache;
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extern std::array<u32, 4> position_matrix_index_cache;
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// VB_HAS_X. Bitmask telling what vertex components are present.
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extern u32 g_current_components;
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@ -119,8 +119,9 @@ int VertexLoaderX64::ReadVertex(OpArg data, VertexComponentFormat attribute, Com
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{
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CMP(32, R(count_reg), Imm8(3));
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FixupBranch dont_store = J_CC(CC_A);
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LEA(32, scratch3, MScaled(count_reg, SCALE_4, -4));
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MOVUPS(MPIC(VertexLoaderManager::position_cache, scratch3, SCALE_4), coords);
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LEA(32, scratch3,
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MScaled(count_reg, SCALE_4, -int(VertexLoaderManager::position_cache[0].size())));
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MOVUPS(MPIC(VertexLoaderManager::position_cache.data(), scratch3, SCALE_4), coords);
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SetJumpTarget(dont_store);
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}
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};
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@ -408,7 +409,8 @@ void VertexLoaderX64::GenerateVertexLoader()
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// zfreeze
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CMP(32, R(count_reg), Imm8(3));
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FixupBranch dont_store = J_CC(CC_A);
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MOV(32, MPIC(VertexLoaderManager::position_matrix_index, count_reg, SCALE_4), R(scratch1));
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MOV(32, MPIC(VertexLoaderManager::position_matrix_index_cache.data(), count_reg, SCALE_4),
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R(scratch1));
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SetJumpTarget(dont_store);
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m_native_vtx_decl.posmtx.components = 4;
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@ -558,7 +558,7 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
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{
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// If this vertex format has per-vertex position matrix IDs, look it up.
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if (vert_decl.posmtx.enable)
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mtxIdx = VertexLoaderManager::position_matrix_index[3 - i];
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mtxIdx = VertexLoaderManager::position_matrix_index_cache[3 - i];
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if (vert_decl.position.components == 2)
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VertexLoaderManager::position_cache[2 - i][2] = 0;
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