OGL/SamplerCache: Treat lod_bias as a signed integer.
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@ -99,7 +99,7 @@ void SamplerCache::SetParameters(GLuint sampler_id, const Params& params)
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tm1.max_lod / 16.f);
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#ifndef USE_GLES3
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, tm0.lod_bias / 32.f);
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, (s32)tm0.lod_bias / 32.f);
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if (g_ActiveConfig.iMaxAnisotropy > 0)
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
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