Interpreter: use IntDouble instead of casts
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@ -76,9 +76,9 @@ inline double ForceDouble(double d)
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inline double Force25Bit(double d)
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inline double Force25Bit(double d)
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{
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{
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u64 di = *(u64*)&d;
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MathUtil::IntDouble x(d);
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di = (di & 0xFFFFFFFFF8000000ULL) + (di & 0x8000000);
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x.i = (x.i & 0xFFFFFFFFF8000000ULL) + (x.i & 0x8000000);
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return *(double*)&di;
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return x.d;
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}
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}
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// these functions allow globally modify operations behaviour
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// these functions allow globally modify operations behaviour
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