Don't write to EXRAM if it doesn't exist.
Previously, if a gamecube game wrote to an EXRAM address, dolphin would segfault.
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@ -186,9 +186,9 @@ inline void WriteToHardware(u32 em_address, const T data, u32 effective_address,
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*(T*)&m_pRAM[em_address & RAM_MASK] = bswap(data);
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*(T*)&m_pRAM[em_address & RAM_MASK] = bswap(data);
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return;
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return;
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}
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}
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else if (((em_address & 0xF0000000) == 0x90000000) ||
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else if (m_pEXRAM && (((em_address & 0xF0000000) == 0x90000000) ||
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((em_address & 0xF0000000) == 0xD0000000) ||
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((em_address & 0xF0000000) == 0xD0000000) ||
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((em_address & 0xF0000000) == 0x10000000))
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((em_address & 0xF0000000) == 0x10000000)))
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{
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{
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*(T*)&m_pEXRAM[em_address & EXRAM_MASK] = bswap(data);
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*(T*)&m_pEXRAM[em_address & EXRAM_MASK] = bswap(data);
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return;
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return;
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