Merge pull request #6082 from Helios747/isoproperties_var_cleanup
Cleanup var naming in ISOProperties
This commit is contained in:
commit
96adbb2339
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@ -193,19 +193,19 @@ END_EVENT_TABLE()
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CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id,
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const wxString& title, const wxPoint& position, const wxSize& size,
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long style)
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: wxDialog(parent, id, title, position, size, style), OpenGameListItem(game_list_item)
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: wxDialog(parent, id, title, position, size, style), m_open_gamelist_item(game_list_item)
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{
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Bind(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, &CISOProperties::OnChangeTitle, this);
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// Load ISO data
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m_open_iso = DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName());
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m_open_iso = DiscIO::CreateVolumeFromFilename(m_open_gamelist_item.GetFileName());
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game_id = m_open_iso->GetGameID();
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m_game_id = m_open_iso->GetGameID();
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// Load game INIs
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GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
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GameIniDefault = SConfig::LoadDefaultGameIni(game_id, m_open_iso->GetRevision());
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GameIniLocal = SConfig::LoadLocalGameIni(game_id, m_open_iso->GetRevision());
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m_gameini_file_local = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
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m_gameini_default = SConfig::LoadDefaultGameIni(m_game_id, m_open_iso->GetRevision());
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m_gameini_local = SConfig::LoadLocalGameIni(m_game_id, m_open_iso->GetRevision());
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// Setup GUI
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CreateGUIControls();
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@ -221,7 +221,7 @@ CISOProperties::~CISOProperties()
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long CISOProperties::GetElementStyle(const char* section, const char* key)
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{
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// Disable 3rd state if default gameini overrides the setting
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if (GameIniDefault.Exists(section, key))
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if (m_gameini_default.Exists(section, key))
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return 0;
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return wxCHK_3STATE | wxCHK_ALLOW_3RD_STATE_FOR_USER;
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@ -231,24 +231,25 @@ void CISOProperties::CreateGUIControls()
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{
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const int space5 = FromDIP(5);
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wxButton* const EditConfig = new wxButton(this, ID_EDITCONFIG, _("Edit Config"));
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EditConfig->SetToolTip(_("This will let you manually edit the INI config file."));
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wxButton* const edit_config = new wxButton(this, ID_EDITCONFIG, _("Edit Config"));
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edit_config->SetToolTip(_("This will let you manually edit the INI config file."));
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wxButton* const EditConfigDefault = new wxButton(this, ID_SHOWDEFAULTCONFIG, _("Show Defaults"));
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EditConfigDefault->SetToolTip(
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wxButton* const edit_default_config =
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new wxButton(this, ID_SHOWDEFAULTCONFIG, _("Show Defaults"));
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edit_default_config->SetToolTip(
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_("Opens the default (read-only) configuration for this game in an external text editor."));
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// Notebook
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wxNotebook* const m_Notebook = new wxNotebook(this, ID_NOTEBOOK);
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wxPanel* const m_GameConfig = new wxPanel(m_Notebook, ID_GAMECONFIG);
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m_Notebook->AddPage(m_GameConfig, _("GameConfig"));
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wxPanel* const m_PatchPage = new wxPanel(m_Notebook, ID_PATCH_PAGE);
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m_Notebook->AddPage(m_PatchPage, _("Patches"));
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wxPanel* const m_CheatPage = new wxPanel(m_Notebook, ID_ARCODE_PAGE);
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m_Notebook->AddPage(m_CheatPage, _("AR Codes"));
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wxPanel* const gecko_cheat_page = new wxPanel(m_Notebook);
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m_Notebook->AddPage(gecko_cheat_page, _("Gecko Codes"));
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m_Notebook->AddPage(new InfoPanel(m_Notebook, ID_INFORMATION, OpenGameListItem, m_open_iso),
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wxNotebook* const notebook = new wxNotebook(this, ID_NOTEBOOK);
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wxPanel* const m_GameConfig = new wxPanel(notebook, ID_GAMECONFIG);
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notebook->AddPage(m_GameConfig, _("GameConfig"));
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wxPanel* const m_PatchPage = new wxPanel(notebook, ID_PATCH_PAGE);
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notebook->AddPage(m_PatchPage, _("Patches"));
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wxPanel* const m_CheatPage = new wxPanel(notebook, ID_ARCODE_PAGE);
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notebook->AddPage(m_CheatPage, _("AR Codes"));
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wxPanel* const gecko_cheat_page = new wxPanel(notebook);
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notebook->AddPage(gecko_cheat_page, _("Gecko Codes"));
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notebook->AddPage(new InfoPanel(notebook, ID_INFORMATION, m_open_gamelist_item, m_open_iso),
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_("Info"));
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// GameConfig editing - Overrides and emulation state
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@ -257,173 +258,176 @@ void CISOProperties::CreateGUIControls()
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"means the game uses Dolphin's setting."));
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// Core
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CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition,
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m_cpu_thread =
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new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition,
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wxDefaultSize, GetElementStyle("Core", "CPUThread"));
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MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize,
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m_mmu = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize,
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GetElementStyle("Core", "MMU"));
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MMU->SetToolTip(_(
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m_mmu->SetToolTip(_(
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"Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
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DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition,
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m_dcbz_off = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition,
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wxDefaultSize, GetElementStyle("Core", "DCBZ"));
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DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually "
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m_dcbz_off->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually "
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"leave this option disabled."));
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FPRF = new wxCheckBox(m_GameConfig, ID_FPRF, _("Enable FPRF"), wxDefaultPosition, wxDefaultSize,
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m_fprf = new wxCheckBox(m_GameConfig, ID_FPRF, _("Enable FPRF"), wxDefaultPosition, wxDefaultSize,
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GetElementStyle("Core", "FPRF"));
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FPRF->SetToolTip(_("Enables Floating Point Result Flag calculation, needed for a few games. (ON "
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m_fprf->SetToolTip(
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_("Enables Floating Point Result Flag calculation, needed for a few games. (ON "
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"= Compatible, OFF = Fast)"));
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SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition,
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wxDefaultSize, GetElementStyle("Core", "SyncGPU"));
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SyncGPU->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in "
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m_sync_gpu = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"),
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wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SyncGPU"));
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m_sync_gpu->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in "
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"Dual Core mode. (ON = Compatible, OFF = Fast)"));
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FastDiscSpeed =
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m_fast_disc_speed =
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new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"),
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wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FastDiscSpeed"));
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FastDiscSpeed->SetToolTip(_("Enable fast disc access. This can cause crashes and other problems "
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m_fast_disc_speed->SetToolTip(
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_("Enable fast disc access. This can cause crashes and other problems "
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"in some games. (ON = Fast, OFF = Compatible)"));
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DSPHLE = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"),
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m_dps_hle = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"),
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wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DSPHLE"));
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wxBoxSizer* const sGPUDeterminism = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const GPUDeterminismText =
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wxBoxSizer* const gpu_determinism_sizer = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const gpu_determinism_text =
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new wxStaticText(m_GameConfig, wxID_ANY, _("Deterministic dual core: "));
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arrayStringFor_GPUDeterminism.Add(_("Not Set"));
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arrayStringFor_GPUDeterminism.Add(_("auto"));
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arrayStringFor_GPUDeterminism.Add(_("none"));
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arrayStringFor_GPUDeterminism.Add(_("fake-completion"));
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GPUDeterminism = new wxChoice(m_GameConfig, ID_GPUDETERMINISM, wxDefaultPosition, wxDefaultSize,
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arrayStringFor_GPUDeterminism);
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sGPUDeterminism->Add(GPUDeterminismText, 0, wxALIGN_CENTER_VERTICAL);
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sGPUDeterminism->Add(GPUDeterminism, 0, wxALIGN_CENTER_VERTICAL);
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m_gpu_determinism_string.Add(_("Not Set"));
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m_gpu_determinism_string.Add(_("auto"));
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m_gpu_determinism_string.Add(_("none"));
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m_gpu_determinism_string.Add(_("fake-completion"));
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m_gpu_determinism = new wxChoice(m_GameConfig, ID_GPUDETERMINISM, wxDefaultPosition,
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wxDefaultSize, m_gpu_determinism_string);
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gpu_determinism_sizer->Add(gpu_determinism_text, 0, wxALIGN_CENTER_VERTICAL);
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gpu_determinism_sizer->Add(m_gpu_determinism, 0, wxALIGN_CENTER_VERTICAL);
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// Wii Console
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EnableWideScreen =
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m_enable_widescreen =
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new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition,
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wxDefaultSize, GetElementStyle("Wii", "Widescreen"));
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// Stereoscopy
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wxBoxSizer* const sDepthPercentage = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const DepthPercentageText =
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wxBoxSizer* const depth_percentage = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const depth_percentage_text =
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new wxStaticText(m_GameConfig, wxID_ANY, _("Depth Percentage: "));
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DepthPercentage = new DolphinSlider(m_GameConfig, ID_DEPTHPERCENTAGE, 100, 0, 200);
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DepthPercentage->SetToolTip(
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m_depth_percentage = new DolphinSlider(m_GameConfig, ID_DEPTHPERCENTAGE, 100, 0, 200);
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m_depth_percentage->SetToolTip(
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_("This value is multiplied with the depth set in the graphics configuration."));
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sDepthPercentage->Add(DepthPercentageText);
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sDepthPercentage->Add(DepthPercentage);
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depth_percentage->Add(depth_percentage_text);
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depth_percentage->Add(m_depth_percentage);
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wxBoxSizer* const sConvergence = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const ConvergenceText =
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wxBoxSizer* const convergence_sizer = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const convergence_text =
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new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence: "));
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Convergence = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCE);
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Convergence->SetRange(0, INT32_MAX);
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Convergence->SetToolTip(
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m_convergence = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCE);
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m_convergence->SetRange(0, INT32_MAX);
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m_convergence->SetToolTip(
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_("This value is added to the convergence value set in the graphics configuration."));
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sConvergence->Add(ConvergenceText);
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sConvergence->Add(Convergence);
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convergence_sizer->Add(convergence_text);
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convergence_sizer->Add(m_convergence);
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MonoDepth =
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m_mono_depth =
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new wxCheckBox(m_GameConfig, ID_MONODEPTH, _("Monoscopic Shadows"), wxDefaultPosition,
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wxDefaultSize, GetElementStyle("Video_Stereoscopy", "StereoEFBMonoDepth"));
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MonoDepth->SetToolTip(_("Use a single depth buffer for both eyes. Needed for a few games."));
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m_mono_depth->SetToolTip(_("Use a single depth buffer for both eyes. Needed for a few games."));
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wxBoxSizer* const sEmuState = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const EmuStateText =
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wxBoxSizer* const emustate_sizer = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const emustate_text =
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new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State: "));
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arrayStringFor_EmuState.Add(_("Not Set"));
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arrayStringFor_EmuState.Add(_("Broken"));
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arrayStringFor_EmuState.Add(_("Intro"));
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arrayStringFor_EmuState.Add(_("In Game"));
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arrayStringFor_EmuState.Add(_("Playable"));
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arrayStringFor_EmuState.Add(_("Perfect"));
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EmuState = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize,
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arrayStringFor_EmuState);
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EmuIssues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString);
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sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL);
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sEmuState->Add(EmuState, 0, wxALIGN_CENTER_VERTICAL);
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sEmuState->Add(EmuIssues, 1, wxEXPAND);
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m_emustate_string.Add(_("Not Set"));
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m_emustate_string.Add(_("Broken"));
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m_emustate_string.Add(_("Intro"));
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m_emustate_string.Add(_("In Game"));
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m_emustate_string.Add(_("Playable"));
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m_emustate_string.Add(_("Perfect"));
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m_emustate_choice =
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new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize, m_emustate_string);
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m_emu_issues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString);
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emustate_sizer->Add(emustate_text, 0, wxALIGN_CENTER_VERTICAL);
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emustate_sizer->Add(m_emustate_choice, 0, wxALIGN_CENTER_VERTICAL);
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emustate_sizer->Add(m_emu_issues, 1, wxEXPAND);
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wxStaticBoxSizer* const sbCoreOverrides =
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wxStaticBoxSizer* const core_overrides_sizer =
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
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sbCoreOverrides->Add(CPUThread, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(MMU, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(FPRF, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(SyncGPU, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(FastDiscSpeed, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(DSPHLE, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->AddSpacer(space5);
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sbCoreOverrides->Add(sGPUDeterminism, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->AddSpacer(space5);
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core_overrides_sizer->Add(m_cpu_thread, 0, wxLEFT | wxRIGHT, space5);
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core_overrides_sizer->Add(m_mmu, 0, wxLEFT | wxRIGHT, space5);
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core_overrides_sizer->Add(m_dcbz_off, 0, wxLEFT | wxRIGHT, space5);
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core_overrides_sizer->Add(m_fprf, 0, wxLEFT | wxRIGHT, space5);
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core_overrides_sizer->Add(m_sync_gpu, 0, wxLEFT | wxRIGHT, space5);
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core_overrides_sizer->Add(m_fast_disc_speed, 0, wxLEFT | wxRIGHT, space5);
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core_overrides_sizer->Add(m_dps_hle, 0, wxLEFT | wxRIGHT, space5);
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core_overrides_sizer->AddSpacer(space5);
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core_overrides_sizer->Add(gpu_determinism_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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core_overrides_sizer->AddSpacer(space5);
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wxStaticBoxSizer* const sbWiiOverrides =
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wxStaticBoxSizer* const wii_overrides_sizer =
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
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if (m_open_iso->GetVolumeType() == DiscIO::Platform::GAMECUBE_DISC)
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{
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sbWiiOverrides->ShowItems(false);
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EnableWideScreen->Hide();
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wii_overrides_sizer->ShowItems(false);
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m_enable_widescreen->Hide();
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}
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sbWiiOverrides->Add(EnableWideScreen, 0, wxLEFT, space5);
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wii_overrides_sizer->Add(m_enable_widescreen, 0, wxLEFT, space5);
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wxStaticBoxSizer* const sbStereoOverrides =
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wxStaticBoxSizer* const stereo_overrides_sizer =
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Stereoscopy"));
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sbStereoOverrides->Add(sDepthPercentage);
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sbStereoOverrides->Add(sConvergence);
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sbStereoOverrides->Add(MonoDepth);
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stereo_overrides_sizer->Add(depth_percentage);
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stereo_overrides_sizer->Add(convergence_sizer);
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stereo_overrides_sizer->Add(m_mono_depth);
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wxStaticBoxSizer* const sbGameConfig =
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wxStaticBoxSizer* const game_config_sizer =
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
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sbGameConfig->AddSpacer(space5);
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sbGameConfig->Add(OverrideText, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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sbGameConfig->AddSpacer(space5);
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sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND);
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sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND);
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sbGameConfig->Add(sbStereoOverrides, 0, wxEXPAND);
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game_config_sizer->AddSpacer(space5);
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game_config_sizer->Add(OverrideText, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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game_config_sizer->AddSpacer(space5);
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game_config_sizer->Add(core_overrides_sizer, 0, wxEXPAND);
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game_config_sizer->Add(wii_overrides_sizer, 0, wxEXPAND);
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game_config_sizer->Add(stereo_overrides_sizer, 0, wxEXPAND);
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wxBoxSizer* const sConfigPage = new wxBoxSizer(wxVERTICAL);
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sConfigPage->AddSpacer(space5);
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sConfigPage->Add(sbGameConfig, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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sConfigPage->AddSpacer(space5);
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sConfigPage->Add(sEmuState, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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sConfigPage->AddSpacer(space5);
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m_GameConfig->SetSizer(sConfigPage);
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wxBoxSizer* const config_page_sizer = new wxBoxSizer(wxVERTICAL);
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config_page_sizer->AddSpacer(space5);
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config_page_sizer->Add(game_config_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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config_page_sizer->AddSpacer(space5);
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config_page_sizer->Add(emustate_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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config_page_sizer->AddSpacer(space5);
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m_GameConfig->SetSizer(config_page_sizer);
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// Patches
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wxBoxSizer* const sPatches = new wxBoxSizer(wxVERTICAL);
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Patches = new wxCheckListBox(m_PatchPage, ID_PATCHES_LIST, wxDefaultPosition, wxDefaultSize, 0,
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wxBoxSizer* const patches_sizer = new wxBoxSizer(wxVERTICAL);
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m_patches = new wxCheckListBox(m_PatchPage, ID_PATCHES_LIST, wxDefaultPosition, wxDefaultSize, 0,
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nullptr, wxLB_HSCROLL);
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wxBoxSizer* const sPatchButtons = new wxBoxSizer(wxHORIZONTAL);
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EditPatch = new wxButton(m_PatchPage, ID_EDITPATCH, _("Edit..."));
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m_edit_patch = new wxButton(m_PatchPage, ID_EDITPATCH, _("Edit..."));
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wxButton* const AddPatch = new wxButton(m_PatchPage, ID_ADDPATCH, _("Add..."));
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RemovePatch = new wxButton(m_PatchPage, ID_REMOVEPATCH, _("Remove"));
|
||||
EditPatch->Disable();
|
||||
RemovePatch->Disable();
|
||||
m_remove_patch = new wxButton(m_PatchPage, ID_REMOVEPATCH, _("Remove"));
|
||||
m_edit_patch->Disable();
|
||||
m_remove_patch->Disable();
|
||||
|
||||
wxBoxSizer* sPatchPage = new wxBoxSizer(wxVERTICAL);
|
||||
sPatches->Add(Patches, 1, wxEXPAND);
|
||||
sPatchButtons->Add(EditPatch, 0, wxEXPAND);
|
||||
wxBoxSizer* patch_page_sizer = new wxBoxSizer(wxVERTICAL);
|
||||
patches_sizer->Add(m_patches, 1, wxEXPAND);
|
||||
sPatchButtons->Add(m_edit_patch, 0, wxEXPAND);
|
||||
sPatchButtons->AddStretchSpacer();
|
||||
sPatchButtons->Add(AddPatch, 0, wxEXPAND);
|
||||
sPatchButtons->Add(RemovePatch, 0, wxEXPAND);
|
||||
sPatches->Add(sPatchButtons, 0, wxEXPAND);
|
||||
sPatchPage->AddSpacer(space5);
|
||||
sPatchPage->Add(sPatches, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
|
||||
sPatchPage->AddSpacer(space5);
|
||||
m_PatchPage->SetSizer(sPatchPage);
|
||||
sPatchButtons->Add(m_remove_patch, 0, wxEXPAND);
|
||||
patches_sizer->Add(sPatchButtons, 0, wxEXPAND);
|
||||
patch_page_sizer->AddSpacer(space5);
|
||||
patch_page_sizer->Add(patches_sizer, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
|
||||
patch_page_sizer->AddSpacer(space5);
|
||||
m_PatchPage->SetSizer(patch_page_sizer);
|
||||
|
||||
// Action Replay Cheats
|
||||
m_ar_code_panel =
|
||||
new ActionReplayCodesPanel(m_CheatPage, ActionReplayCodesPanel::STYLE_MODIFY_BUTTONS);
|
||||
m_cheats_disabled_ar = new CheatWarningMessage(m_CheatPage, game_id);
|
||||
m_cheats_disabled_ar = new CheatWarningMessage(m_CheatPage, m_game_id);
|
||||
|
||||
m_ar_code_panel->Bind(DOLPHIN_EVT_ARCODE_TOGGLED, &CISOProperties::OnCheatCodeToggled, this);
|
||||
|
||||
wxBoxSizer* const sCheatPage = new wxBoxSizer(wxVERTICAL);
|
||||
sCheatPage->Add(m_cheats_disabled_ar, 0, wxEXPAND | wxTOP, space5);
|
||||
sCheatPage->Add(m_ar_code_panel, 1, wxEXPAND | wxALL, space5);
|
||||
m_CheatPage->SetSizer(sCheatPage);
|
||||
wxBoxSizer* const cheat_page_sizer = new wxBoxSizer(wxVERTICAL);
|
||||
cheat_page_sizer->Add(m_cheats_disabled_ar, 0, wxEXPAND | wxTOP, space5);
|
||||
cheat_page_sizer->Add(m_ar_code_panel, 1, wxEXPAND | wxALL, space5);
|
||||
m_CheatPage->SetSizer(cheat_page_sizer);
|
||||
|
||||
// Gecko Cheats
|
||||
m_geckocode_panel = new Gecko::CodeConfigPanel(gecko_cheat_page);
|
||||
m_cheats_disabled_gecko = new CheatWarningMessage(gecko_cheat_page, game_id);
|
||||
m_cheats_disabled_gecko = new CheatWarningMessage(gecko_cheat_page, m_game_id);
|
||||
|
||||
m_geckocode_panel->Bind(DOLPHIN_EVT_GECKOCODE_TOGGLED, &CISOProperties::OnCheatCodeToggled, this);
|
||||
|
||||
|
@ -434,37 +438,36 @@ void CISOProperties::CreateGUIControls()
|
|||
|
||||
if (DiscIO::IsDisc(m_open_iso->GetVolumeType()))
|
||||
{
|
||||
m_Notebook->AddPage(new FilesystemPanel(m_Notebook, ID_FILESYSTEM, m_open_iso),
|
||||
_("Filesystem"));
|
||||
notebook->AddPage(new FilesystemPanel(notebook, ID_FILESYSTEM, m_open_iso), _("Filesystem"));
|
||||
}
|
||||
|
||||
wxStdDialogButtonSizer* sButtons = CreateStdDialogButtonSizer(wxOK | wxNO_DEFAULT);
|
||||
sButtons->Prepend(EditConfigDefault);
|
||||
sButtons->Prepend(EditConfig);
|
||||
sButtons->GetAffirmativeButton()->SetLabel(_("Close"));
|
||||
wxStdDialogButtonSizer* buttons_sizer = CreateStdDialogButtonSizer(wxOK | wxNO_DEFAULT);
|
||||
buttons_sizer->Prepend(edit_default_config);
|
||||
buttons_sizer->Prepend(edit_config);
|
||||
buttons_sizer->GetAffirmativeButton()->SetLabel(_("Close"));
|
||||
|
||||
// If there is no default gameini, disable the button.
|
||||
const std::vector<std::string> ini_names =
|
||||
ConfigLoaders::GetGameIniFilenames(game_id, m_open_iso->GetRevision());
|
||||
ConfigLoaders::GetGameIniFilenames(m_game_id, m_open_iso->GetRevision());
|
||||
const bool game_ini_exists =
|
||||
std::any_of(ini_names.cbegin(), ini_names.cend(), [](const std::string& name) {
|
||||
return File::Exists(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + name);
|
||||
});
|
||||
if (!game_ini_exists)
|
||||
EditConfigDefault->Disable();
|
||||
edit_default_config->Disable();
|
||||
|
||||
// Add notebook and buttons to the dialog
|
||||
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
|
||||
sMain->AddSpacer(space5);
|
||||
sMain->Add(m_Notebook, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
|
||||
sMain->AddSpacer(space5);
|
||||
sMain->Add(sButtons, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
|
||||
sMain->AddSpacer(space5);
|
||||
sMain->SetMinSize(FromDIP(wxSize(500, -1)));
|
||||
wxBoxSizer* main_sizer = new wxBoxSizer(wxVERTICAL);
|
||||
main_sizer->AddSpacer(space5);
|
||||
main_sizer->Add(notebook, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
|
||||
main_sizer->AddSpacer(space5);
|
||||
main_sizer->Add(buttons_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
|
||||
main_sizer->AddSpacer(space5);
|
||||
main_sizer->SetMinSize(FromDIP(wxSize(500, -1)));
|
||||
|
||||
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
|
||||
SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER);
|
||||
SetSizerAndFit(sMain);
|
||||
SetSizerAndFit(main_sizer);
|
||||
Center();
|
||||
SetFocus();
|
||||
}
|
||||
|
@ -472,7 +475,8 @@ void CISOProperties::CreateGUIControls()
|
|||
void CISOProperties::OnClose(wxCloseEvent& WXUNUSED(event))
|
||||
{
|
||||
if (!SaveGameConfig())
|
||||
WxUtils::ShowErrorDialog(wxString::Format(_("Could not save %s."), GameIniFileLocal.c_str()));
|
||||
WxUtils::ShowErrorDialog(
|
||||
wxString::Format(_("Could not save %s."), m_gameini_file_local.c_str()));
|
||||
Destroy();
|
||||
}
|
||||
|
||||
|
@ -483,7 +487,7 @@ void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED(event))
|
|||
|
||||
void CISOProperties::OnEmustateChanged(wxCommandEvent& event)
|
||||
{
|
||||
EmuIssues->Enable(event.GetSelection() != 0);
|
||||
m_emu_issues->Enable(event.GetSelection() != 0);
|
||||
}
|
||||
|
||||
void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char* key,
|
||||
|
@ -491,9 +495,9 @@ void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char
|
|||
{
|
||||
// Prefer local gameini value over default gameini value.
|
||||
bool value;
|
||||
if (GameIniLocal.GetOrCreateSection(section)->Get(key, &value))
|
||||
if (m_gameini_local.GetOrCreateSection(section)->Get(key, &value))
|
||||
checkbox->Set3StateValue((wxCheckBoxState)value);
|
||||
else if (GameIniDefault.GetOrCreateSection(section)->Get(key, &value))
|
||||
else if (m_gameini_default.GetOrCreateSection(section)->Get(key, &value))
|
||||
checkbox->Set3StateValue((wxCheckBoxState)value);
|
||||
else
|
||||
checkbox->Set3StateValue(wxCHK_UNDETERMINED);
|
||||
|
@ -501,73 +505,73 @@ void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char
|
|||
|
||||
void CISOProperties::LoadGameConfig()
|
||||
{
|
||||
SetCheckboxValueFromGameini("Core", "CPUThread", CPUThread);
|
||||
SetCheckboxValueFromGameini("Core", "MMU", MMU);
|
||||
SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF);
|
||||
SetCheckboxValueFromGameini("Core", "FPRF", FPRF);
|
||||
SetCheckboxValueFromGameini("Core", "SyncGPU", SyncGPU);
|
||||
SetCheckboxValueFromGameini("Core", "FastDiscSpeed", FastDiscSpeed);
|
||||
SetCheckboxValueFromGameini("Core", "DSPHLE", DSPHLE);
|
||||
SetCheckboxValueFromGameini("Wii", "Widescreen", EnableWideScreen);
|
||||
SetCheckboxValueFromGameini("Video_Stereoscopy", "StereoEFBMonoDepth", MonoDepth);
|
||||
SetCheckboxValueFromGameini("Core", "CPUThread", m_cpu_thread);
|
||||
SetCheckboxValueFromGameini("Core", "MMU", m_mmu);
|
||||
SetCheckboxValueFromGameini("Core", "DCBZ", m_dcbz_off);
|
||||
SetCheckboxValueFromGameini("Core", "FPRF", m_fprf);
|
||||
SetCheckboxValueFromGameini("Core", "SyncGPU", m_sync_gpu);
|
||||
SetCheckboxValueFromGameini("Core", "FastDiscSpeed", m_fast_disc_speed);
|
||||
SetCheckboxValueFromGameini("Core", "DSPHLE", m_dps_hle);
|
||||
SetCheckboxValueFromGameini("Wii", "Widescreen", m_enable_widescreen);
|
||||
SetCheckboxValueFromGameini("Video_Stereoscopy", "StereoEFBMonoDepth", m_mono_depth);
|
||||
|
||||
IniFile::Section* default_video = GameIniDefault.GetOrCreateSection("Video");
|
||||
IniFile::Section* default_video = m_gameini_default.GetOrCreateSection("Video");
|
||||
|
||||
int iTemp;
|
||||
default_video->Get("ProjectionHack", &iTemp);
|
||||
default_video->Get("PH_SZNear", &m_PHack_Data.PHackSZNear);
|
||||
if (GameIniLocal.GetIfExists("Video", "PH_SZNear", &iTemp))
|
||||
m_PHack_Data.PHackSZNear = !!iTemp;
|
||||
default_video->Get("PH_SZFar", &m_PHack_Data.PHackSZFar);
|
||||
if (GameIniLocal.GetIfExists("Video", "PH_SZFar", &iTemp))
|
||||
m_PHack_Data.PHackSZFar = !!iTemp;
|
||||
default_video->Get("PH_SZNear", &m_phack_data.PHackSZNear);
|
||||
if (m_gameini_local.GetIfExists("Video", "PH_SZNear", &iTemp))
|
||||
m_phack_data.PHackSZNear = !!iTemp;
|
||||
default_video->Get("PH_SZFar", &m_phack_data.PHackSZFar);
|
||||
if (m_gameini_local.GetIfExists("Video", "PH_SZFar", &iTemp))
|
||||
m_phack_data.PHackSZFar = !!iTemp;
|
||||
|
||||
std::string sTemp;
|
||||
default_video->Get("PH_ZNear", &m_PHack_Data.PHZNear);
|
||||
if (GameIniLocal.GetIfExists("Video", "PH_ZNear", &sTemp))
|
||||
m_PHack_Data.PHZNear = sTemp;
|
||||
default_video->Get("PH_ZFar", &m_PHack_Data.PHZFar);
|
||||
if (GameIniLocal.GetIfExists("Video", "PH_ZFar", &sTemp))
|
||||
m_PHack_Data.PHZFar = sTemp;
|
||||
default_video->Get("PH_ZNear", &m_phack_data.PHZNear);
|
||||
if (m_gameini_local.GetIfExists("Video", "PH_ZNear", &sTemp))
|
||||
m_phack_data.PHZNear = sTemp;
|
||||
default_video->Get("PH_ZFar", &m_phack_data.PHZFar);
|
||||
if (m_gameini_local.GetIfExists("Video", "PH_ZFar", &sTemp))
|
||||
m_phack_data.PHZFar = sTemp;
|
||||
|
||||
IniFile::Section* default_emustate = GameIniDefault.GetOrCreateSection("EmuState");
|
||||
IniFile::Section* default_emustate = m_gameini_default.GetOrCreateSection("EmuState");
|
||||
default_emustate->Get("EmulationStateId", &iTemp, 0 /*Not Set*/);
|
||||
EmuState->SetSelection(iTemp);
|
||||
if (GameIniLocal.GetIfExists("EmuState", "EmulationStateId", &iTemp))
|
||||
EmuState->SetSelection(iTemp);
|
||||
m_emustate_choice->SetSelection(iTemp);
|
||||
if (m_gameini_local.GetIfExists("EmuState", "EmulationStateId", &iTemp))
|
||||
m_emustate_choice->SetSelection(iTemp);
|
||||
|
||||
default_emustate->Get("EmulationIssues", &sTemp);
|
||||
if (!sTemp.empty())
|
||||
EmuIssues->SetValue(StrToWxStr(sTemp));
|
||||
if (GameIniLocal.GetIfExists("EmuState", "EmulationIssues", &sTemp))
|
||||
EmuIssues->SetValue(StrToWxStr(sTemp));
|
||||
m_emu_issues->SetValue(StrToWxStr(sTemp));
|
||||
if (m_gameini_local.GetIfExists("EmuState", "EmulationIssues", &sTemp))
|
||||
m_emu_issues->SetValue(StrToWxStr(sTemp));
|
||||
|
||||
EmuIssues->Enable(EmuState->GetSelection() != 0);
|
||||
m_emu_issues->Enable(m_emustate_choice->GetSelection() != 0);
|
||||
|
||||
sTemp = "";
|
||||
if (!GameIniLocal.GetIfExists("Core", "GPUDeterminismMode", &sTemp))
|
||||
GameIniDefault.GetIfExists("Core", "GPUDeterminismMode", &sTemp);
|
||||
if (!m_gameini_local.GetIfExists("Core", "GPUDeterminismMode", &sTemp))
|
||||
m_gameini_default.GetIfExists("Core", "GPUDeterminismMode", &sTemp);
|
||||
|
||||
if (sTemp == "")
|
||||
GPUDeterminism->SetSelection(0);
|
||||
m_gpu_determinism->SetSelection(0);
|
||||
else if (sTemp == "auto")
|
||||
GPUDeterminism->SetSelection(1);
|
||||
m_gpu_determinism->SetSelection(1);
|
||||
else if (sTemp == "none")
|
||||
GPUDeterminism->SetSelection(2);
|
||||
m_gpu_determinism->SetSelection(2);
|
||||
else if (sTemp == "fake-completion")
|
||||
GPUDeterminism->SetSelection(3);
|
||||
m_gpu_determinism->SetSelection(3);
|
||||
|
||||
IniFile::Section* default_stereoscopy = GameIniDefault.GetOrCreateSection("Video_Stereoscopy");
|
||||
IniFile::Section* default_stereoscopy = m_gameini_default.GetOrCreateSection("Video_Stereoscopy");
|
||||
default_stereoscopy->Get("StereoDepthPercentage", &iTemp, 100);
|
||||
GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iTemp);
|
||||
DepthPercentage->SetValue(iTemp);
|
||||
m_gameini_local.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iTemp);
|
||||
m_depth_percentage->SetValue(iTemp);
|
||||
default_stereoscopy->Get("StereoConvergence", &iTemp, 0);
|
||||
GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoConvergence", &iTemp);
|
||||
Convergence->SetValue(iTemp);
|
||||
m_gameini_local.GetIfExists("Video_Stereoscopy", "StereoConvergence", &iTemp);
|
||||
m_convergence->SetValue(iTemp);
|
||||
|
||||
PatchList_Load();
|
||||
m_ar_code_panel->LoadCodes(GameIniDefault, GameIniLocal);
|
||||
m_geckocode_panel->LoadCodes(GameIniDefault, GameIniLocal, m_open_iso->GetGameID());
|
||||
m_ar_code_panel->LoadCodes(m_gameini_default, m_gameini_local);
|
||||
m_geckocode_panel->LoadCodes(m_gameini_default, m_gameini_local, m_open_iso->GetGameID());
|
||||
}
|
||||
|
||||
void CISOProperties::SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key,
|
||||
|
@ -581,84 +585,84 @@ void CISOProperties::SaveGameIniValueFrom3StateCheckbox(const char* section, con
|
|||
bool checkbox_val = (checkbox->Get3StateValue() == wxCHK_CHECKED);
|
||||
|
||||
if (checkbox->Get3StateValue() == wxCHK_UNDETERMINED)
|
||||
GameIniLocal.DeleteKey(section, key);
|
||||
else if (!GameIniDefault.Exists(section, key))
|
||||
GameIniLocal.GetOrCreateSection(section)->Set(key, checkbox_val);
|
||||
m_gameini_local.DeleteKey(section, key);
|
||||
else if (!m_gameini_default.Exists(section, key))
|
||||
m_gameini_local.GetOrCreateSection(section)->Set(key, checkbox_val);
|
||||
else
|
||||
{
|
||||
bool default_value;
|
||||
GameIniDefault.GetOrCreateSection(section)->Get(key, &default_value);
|
||||
m_gameini_default.GetOrCreateSection(section)->Get(key, &default_value);
|
||||
if (default_value != checkbox_val)
|
||||
GameIniLocal.GetOrCreateSection(section)->Set(key, checkbox_val);
|
||||
m_gameini_local.GetOrCreateSection(section)->Set(key, checkbox_val);
|
||||
else
|
||||
GameIniLocal.DeleteKey(section, key);
|
||||
m_gameini_local.DeleteKey(section, key);
|
||||
}
|
||||
}
|
||||
|
||||
bool CISOProperties::SaveGameConfig()
|
||||
{
|
||||
SaveGameIniValueFrom3StateCheckbox("Core", "CPUThread", CPUThread);
|
||||
SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU);
|
||||
SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF);
|
||||
SaveGameIniValueFrom3StateCheckbox("Core", "FPRF", FPRF);
|
||||
SaveGameIniValueFrom3StateCheckbox("Core", "SyncGPU", SyncGPU);
|
||||
SaveGameIniValueFrom3StateCheckbox("Core", "FastDiscSpeed", FastDiscSpeed);
|
||||
SaveGameIniValueFrom3StateCheckbox("Core", "DSPHLE", DSPHLE);
|
||||
SaveGameIniValueFrom3StateCheckbox("Wii", "Widescreen", EnableWideScreen);
|
||||
SaveGameIniValueFrom3StateCheckbox("Video_Stereoscopy", "StereoEFBMonoDepth", MonoDepth);
|
||||
SaveGameIniValueFrom3StateCheckbox("Core", "CPUThread", m_cpu_thread);
|
||||
SaveGameIniValueFrom3StateCheckbox("Core", "MMU", m_mmu);
|
||||
SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", m_dcbz_off);
|
||||
SaveGameIniValueFrom3StateCheckbox("Core", "FPRF", m_fprf);
|
||||
SaveGameIniValueFrom3StateCheckbox("Core", "SyncGPU", m_sync_gpu);
|
||||
SaveGameIniValueFrom3StateCheckbox("Core", "FastDiscSpeed", m_fast_disc_speed);
|
||||
SaveGameIniValueFrom3StateCheckbox("Core", "DSPHLE", m_dps_hle);
|
||||
SaveGameIniValueFrom3StateCheckbox("Wii", "Widescreen", m_enable_widescreen);
|
||||
SaveGameIniValueFrom3StateCheckbox("Video_Stereoscopy", "StereoEFBMonoDepth", m_mono_depth);
|
||||
|
||||
#define SAVE_IF_NOT_DEFAULT(section, key, val, def) \
|
||||
do \
|
||||
{ \
|
||||
if (GameIniDefault.Exists((section), (key))) \
|
||||
if (m_gameini_default.Exists((section), (key))) \
|
||||
{ \
|
||||
std::remove_reference<decltype((val))>::type tmp__; \
|
||||
GameIniDefault.GetOrCreateSection((section))->Get((key), &tmp__); \
|
||||
m_gameini_default.GetOrCreateSection((section))->Get((key), &tmp__); \
|
||||
if ((val) != tmp__) \
|
||||
GameIniLocal.GetOrCreateSection((section))->Set((key), (val)); \
|
||||
m_gameini_local.GetOrCreateSection((section))->Set((key), (val)); \
|
||||
else \
|
||||
GameIniLocal.DeleteKey((section), (key)); \
|
||||
m_gameini_local.DeleteKey((section), (key)); \
|
||||
} \
|
||||
else if ((val) != (def)) \
|
||||
GameIniLocal.GetOrCreateSection((section))->Set((key), (val)); \
|
||||
m_gameini_local.GetOrCreateSection((section))->Set((key), (val)); \
|
||||
else \
|
||||
GameIniLocal.DeleteKey((section), (key)); \
|
||||
m_gameini_local.DeleteKey((section), (key)); \
|
||||
} while (0)
|
||||
|
||||
SAVE_IF_NOT_DEFAULT("Video", "PH_SZNear", (m_PHack_Data.PHackSZNear ? 1 : 0), 0);
|
||||
SAVE_IF_NOT_DEFAULT("Video", "PH_SZFar", (m_PHack_Data.PHackSZFar ? 1 : 0), 0);
|
||||
SAVE_IF_NOT_DEFAULT("Video", "PH_ZNear", m_PHack_Data.PHZNear, "");
|
||||
SAVE_IF_NOT_DEFAULT("Video", "PH_ZFar", m_PHack_Data.PHZFar, "");
|
||||
SAVE_IF_NOT_DEFAULT("EmuState", "EmulationStateId", EmuState->GetSelection(), 0);
|
||||
SAVE_IF_NOT_DEFAULT("Video", "PH_SZNear", (m_phack_data.PHackSZNear ? 1 : 0), 0);
|
||||
SAVE_IF_NOT_DEFAULT("Video", "PH_SZFar", (m_phack_data.PHackSZFar ? 1 : 0), 0);
|
||||
SAVE_IF_NOT_DEFAULT("Video", "PH_ZNear", m_phack_data.PHZNear, "");
|
||||
SAVE_IF_NOT_DEFAULT("Video", "PH_ZFar", m_phack_data.PHZFar, "");
|
||||
SAVE_IF_NOT_DEFAULT("EmuState", "EmulationStateId", m_emustate_choice->GetSelection(), 0);
|
||||
|
||||
std::string emu_issues = EmuIssues->GetValue().ToStdString();
|
||||
std::string emu_issues = m_emu_issues->GetValue().ToStdString();
|
||||
SAVE_IF_NOT_DEFAULT("EmuState", "EmulationIssues", emu_issues, "");
|
||||
|
||||
std::string tmp;
|
||||
if (GPUDeterminism->GetSelection() == 0)
|
||||
if (m_gpu_determinism->GetSelection() == 0)
|
||||
tmp = "Not Set";
|
||||
else if (GPUDeterminism->GetSelection() == 1)
|
||||
else if (m_gpu_determinism->GetSelection() == 1)
|
||||
tmp = "auto";
|
||||
else if (GPUDeterminism->GetSelection() == 2)
|
||||
else if (m_gpu_determinism->GetSelection() == 2)
|
||||
tmp = "none";
|
||||
else if (GPUDeterminism->GetSelection() == 3)
|
||||
else if (m_gpu_determinism->GetSelection() == 3)
|
||||
tmp = "fake-completion";
|
||||
|
||||
SAVE_IF_NOT_DEFAULT("Core", "GPUDeterminismMode", tmp, "Not Set");
|
||||
|
||||
int depth = DepthPercentage->GetValue() > 0 ? DepthPercentage->GetValue() : 100;
|
||||
int depth = m_depth_percentage->GetValue() > 0 ? m_depth_percentage->GetValue() : 100;
|
||||
SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoDepthPercentage", depth, 100);
|
||||
SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoConvergence", Convergence->GetValue(), 0);
|
||||
SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoConvergence", m_convergence->GetValue(), 0);
|
||||
|
||||
PatchList_Save();
|
||||
m_ar_code_panel->SaveCodes(&GameIniLocal);
|
||||
Gecko::SaveCodes(GameIniLocal, m_geckocode_panel->GetCodes());
|
||||
m_ar_code_panel->SaveCodes(&m_gameini_local);
|
||||
Gecko::SaveCodes(m_gameini_local, m_geckocode_panel->GetCodes());
|
||||
|
||||
bool success = GameIniLocal.Save(GameIniFileLocal);
|
||||
bool success = m_gameini_local.Save(m_gameini_file_local);
|
||||
|
||||
// If the resulting file is empty, delete it. Kind of a hack, but meh.
|
||||
if (success && File::GetSize(GameIniFileLocal) == 0)
|
||||
File::Delete(GameIniFileLocal);
|
||||
if (success && File::GetSize(m_gameini_file_local) == 0)
|
||||
File::Delete(m_gameini_file_local);
|
||||
|
||||
if (success)
|
||||
GenerateLocalIniModified();
|
||||
|
@ -673,18 +677,18 @@ void CISOProperties::LaunchExternalEditor(const std::string& filename, bool wait
|
|||
const char* OpenCommandConst[] = {"open", "-a", "TextEdit", filename.c_str(), NULL};
|
||||
char** OpenCommand = const_cast<char**>(OpenCommandConst);
|
||||
#else
|
||||
wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension("ini");
|
||||
if (filetype == nullptr) // From extension failed, trying with MIME type now
|
||||
wxFileType* file_type = wxTheMimeTypesManager->GetFileTypeFromExtension("ini");
|
||||
if (file_type == nullptr) // From extension failed, trying with MIME type now
|
||||
{
|
||||
filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType("text/plain");
|
||||
if (filetype == nullptr) // MIME type failed, aborting mission
|
||||
file_type = wxTheMimeTypesManager->GetFileTypeFromMimeType("text/plain");
|
||||
if (file_type == nullptr) // MIME type failed, aborting mission
|
||||
{
|
||||
WxUtils::ShowErrorDialog(_("Filetype 'ini' is unknown! Will not open!"));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
wxString OpenCommand = filetype->GetOpenCommand(StrToWxStr(filename));
|
||||
wxString OpenCommand = file_type->GetOpenCommand(StrToWxStr(filename));
|
||||
if (OpenCommand.IsEmpty())
|
||||
{
|
||||
WxUtils::ShowErrorDialog(_("Couldn't find open command for extension 'ini'!"));
|
||||
|
@ -709,18 +713,18 @@ void CISOProperties::LaunchExternalEditor(const std::string& filename, bool wait
|
|||
void CISOProperties::GenerateLocalIniModified()
|
||||
{
|
||||
wxCommandEvent event_update(DOLPHIN_EVT_LOCAL_INI_CHANGED);
|
||||
event_update.SetString(StrToWxStr(game_id));
|
||||
event_update.SetInt(OpenGameListItem.GetRevision());
|
||||
event_update.SetString(StrToWxStr(m_game_id));
|
||||
event_update.SetInt(m_open_gamelist_item.GetRevision());
|
||||
wxTheApp->ProcessEvent(event_update);
|
||||
}
|
||||
|
||||
void CISOProperties::OnLocalIniModified(wxCommandEvent& ev)
|
||||
{
|
||||
ev.Skip();
|
||||
if (WxStrToStr(ev.GetString()) != game_id)
|
||||
if (WxStrToStr(ev.GetString()) != m_game_id)
|
||||
return;
|
||||
|
||||
GameIniLocal.Load(GameIniFileLocal);
|
||||
m_gameini_local.Load(m_gameini_file_local);
|
||||
LoadGameConfig();
|
||||
}
|
||||
|
||||
|
@ -728,12 +732,12 @@ void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED(event))
|
|||
{
|
||||
SaveGameConfig();
|
||||
// Create blank file to prevent editor from prompting to create it.
|
||||
if (!File::Exists(GameIniFileLocal))
|
||||
if (!File::Exists(m_gameini_file_local))
|
||||
{
|
||||
std::fstream blankFile(GameIniFileLocal, std::ios::out);
|
||||
blankFile.close();
|
||||
std::fstream blank_file(m_gameini_file_local, std::ios::out);
|
||||
blank_file.close();
|
||||
}
|
||||
LaunchExternalEditor(GameIniFileLocal, true);
|
||||
LaunchExternalEditor(m_gameini_file_local, true);
|
||||
GenerateLocalIniModified();
|
||||
}
|
||||
|
||||
|
@ -753,7 +757,7 @@ void CISOProperties::OnChangeTitle(wxCommandEvent& event)
|
|||
void CISOProperties::OnShowDefaultConfig(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
for (const std::string& filename :
|
||||
ConfigLoaders::GetGameIniFilenames(game_id, m_open_iso->GetRevision()))
|
||||
ConfigLoaders::GetGameIniFilenames(m_game_id, m_open_iso->GetRevision()))
|
||||
{
|
||||
std::string path = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename;
|
||||
if (File::Exists(path))
|
||||
|
@ -763,34 +767,34 @@ void CISOProperties::OnShowDefaultConfig(wxCommandEvent& WXUNUSED(event))
|
|||
|
||||
void CISOProperties::PatchListSelectionChanged(wxCommandEvent& event)
|
||||
{
|
||||
if (Patches->GetSelection() == wxNOT_FOUND ||
|
||||
DefaultPatches.find(Patches->GetString(Patches->GetSelection()).ToStdString()) !=
|
||||
DefaultPatches.end())
|
||||
if (m_patches->GetSelection() == wxNOT_FOUND ||
|
||||
m_default_patches.find(m_patches->GetString(m_patches->GetSelection()).ToStdString()) !=
|
||||
m_default_patches.end())
|
||||
{
|
||||
EditPatch->Disable();
|
||||
RemovePatch->Disable();
|
||||
m_edit_patch->Disable();
|
||||
m_remove_patch->Disable();
|
||||
}
|
||||
else
|
||||
{
|
||||
EditPatch->Enable();
|
||||
RemovePatch->Enable();
|
||||
m_edit_patch->Enable();
|
||||
m_remove_patch->Enable();
|
||||
}
|
||||
}
|
||||
|
||||
void CISOProperties::PatchList_Load()
|
||||
{
|
||||
onFrame.clear();
|
||||
Patches->Clear();
|
||||
m_on_frame.clear();
|
||||
m_patches->Clear();
|
||||
|
||||
PatchEngine::LoadPatchSection("OnFrame", onFrame, GameIniDefault, GameIniLocal);
|
||||
PatchEngine::LoadPatchSection("OnFrame", m_on_frame, m_gameini_default, m_gameini_local);
|
||||
|
||||
u32 index = 0;
|
||||
for (PatchEngine::Patch& p : onFrame)
|
||||
for (PatchEngine::Patch& p : m_on_frame)
|
||||
{
|
||||
Patches->Append(StrToWxStr(p.name));
|
||||
Patches->Check(index, p.active);
|
||||
m_patches->Append(StrToWxStr(p.name));
|
||||
m_patches->Check(index, p.active);
|
||||
if (!p.user_defined)
|
||||
DefaultPatches.insert(p.name);
|
||||
m_default_patches.insert(p.name);
|
||||
++index;
|
||||
}
|
||||
}
|
||||
|
@ -798,15 +802,15 @@ void CISOProperties::PatchList_Load()
|
|||
void CISOProperties::PatchList_Save()
|
||||
{
|
||||
std::vector<std::string> lines;
|
||||
std::vector<std::string> enabledLines;
|
||||
std::vector<std::string> enabled_lines;
|
||||
u32 index = 0;
|
||||
for (PatchEngine::Patch& p : onFrame)
|
||||
for (PatchEngine::Patch& p : m_on_frame)
|
||||
{
|
||||
if (Patches->IsChecked(index))
|
||||
enabledLines.push_back("$" + p.name);
|
||||
if (m_patches->IsChecked(index))
|
||||
enabled_lines.push_back("$" + p.name);
|
||||
|
||||
// Do not save default patches.
|
||||
if (DefaultPatches.find(p.name) == DefaultPatches.end())
|
||||
if (m_default_patches.find(p.name) == m_default_patches.end())
|
||||
{
|
||||
lines.push_back("$" + p.name);
|
||||
for (const PatchEngine::PatchEntry& entry : p.entries)
|
||||
|
@ -818,45 +822,45 @@ void CISOProperties::PatchList_Save()
|
|||
}
|
||||
++index;
|
||||
}
|
||||
GameIniLocal.SetLines("OnFrame_Enabled", enabledLines);
|
||||
GameIniLocal.SetLines("OnFrame", lines);
|
||||
m_gameini_local.SetLines("OnFrame_Enabled", enabled_lines);
|
||||
m_gameini_local.SetLines("OnFrame", lines);
|
||||
}
|
||||
|
||||
void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
|
||||
{
|
||||
int selection = Patches->GetSelection();
|
||||
int selection = m_patches->GetSelection();
|
||||
|
||||
switch (event.GetId())
|
||||
{
|
||||
case ID_EDITPATCH:
|
||||
{
|
||||
CPatchAddEdit dlg(selection, &onFrame, this);
|
||||
CPatchAddEdit dlg(selection, &m_on_frame, this);
|
||||
dlg.ShowModal();
|
||||
Raise();
|
||||
}
|
||||
break;
|
||||
case ID_ADDPATCH:
|
||||
{
|
||||
CPatchAddEdit dlg(-1, &onFrame, this, 1, _("Add Patch"));
|
||||
CPatchAddEdit dlg(-1, &m_on_frame, this, 1, _("Add Patch"));
|
||||
int res = dlg.ShowModal();
|
||||
Raise();
|
||||
if (res == wxID_OK)
|
||||
{
|
||||
Patches->Append(StrToWxStr(onFrame.back().name));
|
||||
Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active);
|
||||
m_patches->Append(StrToWxStr(m_on_frame.back().name));
|
||||
m_patches->Check((unsigned int)(m_on_frame.size() - 1), m_on_frame.back().active);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ID_REMOVEPATCH:
|
||||
onFrame.erase(onFrame.begin() + Patches->GetSelection());
|
||||
Patches->Delete(Patches->GetSelection());
|
||||
m_on_frame.erase(m_on_frame.begin() + m_patches->GetSelection());
|
||||
m_patches->Delete(m_patches->GetSelection());
|
||||
break;
|
||||
}
|
||||
|
||||
PatchList_Save();
|
||||
Patches->Clear();
|
||||
m_patches->Clear();
|
||||
PatchList_Load();
|
||||
|
||||
EditPatch->Disable();
|
||||
RemovePatch->Disable();
|
||||
m_edit_patch->Disable();
|
||||
m_remove_patch->Disable();
|
||||
}
|
||||
|
|
|
@ -63,30 +63,30 @@ private:
|
|||
|
||||
std::unique_ptr<DiscIO::Volume> m_open_iso;
|
||||
|
||||
std::vector<PatchEngine::Patch> onFrame;
|
||||
PHackData m_PHack_Data;
|
||||
std::vector<PatchEngine::Patch> m_on_frame;
|
||||
PHackData m_phack_data;
|
||||
|
||||
// Core
|
||||
wxCheckBox *CPUThread, *MMU, *DCBZOFF, *FPRF;
|
||||
wxCheckBox *SyncGPU, *FastDiscSpeed, *DSPHLE;
|
||||
wxCheckBox *m_cpu_thread, *m_mmu, *m_dcbz_off, *m_fprf;
|
||||
wxCheckBox *m_sync_gpu, *m_fast_disc_speed, *m_dps_hle;
|
||||
|
||||
wxArrayString arrayStringFor_GPUDeterminism;
|
||||
wxChoice* GPUDeterminism;
|
||||
wxArrayString m_gpu_determinism_string;
|
||||
wxChoice* m_gpu_determinism;
|
||||
// Wii
|
||||
wxCheckBox* EnableWideScreen;
|
||||
wxCheckBox* m_enable_widescreen;
|
||||
|
||||
// Stereoscopy
|
||||
DolphinSlider* DepthPercentage;
|
||||
wxSpinCtrl* Convergence;
|
||||
wxCheckBox* MonoDepth;
|
||||
DolphinSlider* m_depth_percentage;
|
||||
wxSpinCtrl* m_convergence;
|
||||
wxCheckBox* m_mono_depth;
|
||||
|
||||
wxArrayString arrayStringFor_EmuState;
|
||||
wxChoice* EmuState;
|
||||
wxTextCtrl* EmuIssues;
|
||||
wxArrayString m_emustate_string;
|
||||
wxChoice* m_emustate_choice;
|
||||
wxTextCtrl* m_emu_issues;
|
||||
|
||||
wxCheckListBox* Patches;
|
||||
wxButton* EditPatch;
|
||||
wxButton* RemovePatch;
|
||||
wxCheckListBox* m_patches;
|
||||
wxButton* m_edit_patch;
|
||||
wxButton* m_remove_patch;
|
||||
|
||||
ActionReplayCodesPanel* m_ar_code_panel;
|
||||
Gecko::CodeConfigPanel* m_geckocode_panel;
|
||||
|
@ -141,14 +141,14 @@ private:
|
|||
void OnCheatCodeToggled(wxCommandEvent& event);
|
||||
void OnChangeTitle(wxCommandEvent& event);
|
||||
|
||||
const GameListItem OpenGameListItem;
|
||||
const GameListItem m_open_gamelist_item;
|
||||
|
||||
IniFile GameIniDefault;
|
||||
IniFile GameIniLocal;
|
||||
std::string GameIniFileLocal;
|
||||
std::string game_id;
|
||||
IniFile m_gameini_default;
|
||||
IniFile m_gameini_local;
|
||||
std::string m_gameini_file_local;
|
||||
std::string m_game_id;
|
||||
|
||||
std::set<std::string> DefaultPatches;
|
||||
std::set<std::string> m_default_patches;
|
||||
|
||||
void LoadGameConfig();
|
||||
bool SaveGameConfig();
|
||||
|
|
Loading…
Reference in New Issue