Wiimote: Disabled the combined pitch and roll option that was not ready yet

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2217 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2009-02-11 10:47:50 +00:00
parent 0681f76a1d
commit 9651a30c1b
1 changed files with 6 additions and 2 deletions

View File

@ -422,13 +422,17 @@ void TiltWiimoteGamepad(u8 &_x, u8 &_y, u8 &_z)
Roll = -Ly * (Range / 128);
}
// Adjustment to prevent a slightly to high angle
if (Pitch >= Range) Pitch = Range - 0.1;
// Calculate the accelerometer value from this tilt angle
PitchDegreeToAccelerometer(Roll, Pitch, _x, _y, _z, g_Config.Trigger.Roll, g_Config.Trigger.Pitch);
//PitchDegreeToAccelerometer(Roll, Pitch, _x, _y, _z, g_Config.Trigger.Roll, g_Config.Trigger.Pitch);
PitchDegreeToAccelerometer(Roll, Pitch, _x, _y, _z, false, true);
//Console::ClearScreen();
/*Console::Print("L:%2.1f R:%2.1f Lx:%2.1f Range:%2.1f Degree:%2.1f L:%i R:%i\n",
Tl, Tr, Lx, Range, Degree, PadState[Page].Axis.Tl, PadState[Page].Axis.Tr);*/
/*Console::Print("Degree:%2.1f\n", Degree);*/
/**/Console::Print("Pitch:%2.1f\n", Pitch);
}