fix main config dir on osx and autodetect ogl version when it build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2630 8ced0084-cf51-0410-be5f-012b33b47a6e
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2f00c0bda9
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@ -510,6 +510,19 @@ bool SetCurrentDirectory(const char *_rDirectory)
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}
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}
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#if defined(__APPLE__)
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#if defined(__APPLE__)
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//get the full config dir
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char *GetConfigDirectory()
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{
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static char path[MAX_PATH] = {0};
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if (strlen(path) > 0)
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return path;
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snprintf(path, sizeof(path), "%s" DIR_SEP CONFIG_FILE, GetUserDirectory());
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return path;
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}
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std::string GetBundleDirectory()
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std::string GetBundleDirectory()
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{
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{
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// Plugin path will be Dolphin.app/Contents/PlugIns
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// Plugin path will be Dolphin.app/Contents/PlugIns
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@ -542,7 +555,9 @@ std::string GetPluginsDirectory()
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pluginsDir = PLUGINS_DIR;
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pluginsDir = PLUGINS_DIR;
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#endif
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#endif
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#if !defined (__APPLE__)
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pluginsDir += DIR_SEP;
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pluginsDir += DIR_SEP;
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#endif
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INFO_LOG(COMMON, "GetPluginsDirectory: Setting to %s:", pluginsDir.c_str());
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INFO_LOG(COMMON, "GetPluginsDirectory: Setting to %s:", pluginsDir.c_str());
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return pluginsDir;
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return pluginsDir;
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@ -96,6 +96,9 @@ std::string GetPluginsDirectory();
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std::string GetSysDirectory();
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std::string GetSysDirectory();
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#ifdef __APPLE__
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#ifdef __APPLE__
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char *GetConfigDirectory();
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std::string GetBundleDirectory();
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std::string GetBundleDirectory();
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#endif
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#endif
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@ -40,7 +40,11 @@ SConfig::~SConfig()
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void SConfig::SaveSettings()
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void SConfig::SaveSettings()
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{
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{
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IniFile ini;
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IniFile ini;
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#if defined(__APPLE__)
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ini.Load(File::GetConfigDirectory()); // yes we must load first to not kill unknown stuff
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#else
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ini.Load(CONFIG_FILE); // yes we must load first to not kill unknown stuff
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ini.Load(CONFIG_FILE); // yes we must load first to not kill unknown stuff
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#endif
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// General
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// General
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{
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{
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@ -109,14 +113,22 @@ void SConfig::SaveSettings()
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ini.Set("Core", "WiiMote1Plugin", m_LocalCoreStartupParameter.m_strWiimotePlugin[0]);
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ini.Set("Core", "WiiMote1Plugin", m_LocalCoreStartupParameter.m_strWiimotePlugin[0]);
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}
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}
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#if defined(__APPLE__)
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ini.Save(File::GetConfigDirectory());
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#else
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ini.Save(CONFIG_FILE);
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ini.Save(CONFIG_FILE);
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#endif
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}
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}
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void SConfig::LoadSettings()
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void SConfig::LoadSettings()
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{
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{
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IniFile ini;
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IniFile ini;
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#if defined(__APPLE__)
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ini.Load(File::GetConfigDirectory());
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#else
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ini.Load(CONFIG_FILE);
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ini.Load(CONFIG_FILE);
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#endif
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std::string PluginsDir = File::GetPluginsDirectory();
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std::string PluginsDir = File::GetPluginsDirectory();
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// Hard coded default
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// Hard coded default
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@ -381,7 +381,7 @@ void CPluginManager::ScanForPlugins()
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#else
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#else
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Directories.push_back(std::string(PLUGINS_DIR));
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Directories.push_back(std::string(PLUGINS_DIR));
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#endif
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#endif
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CFileSearch::XStringVector Extensions;
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CFileSearch::XStringVector Extensions;
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Extensions.push_back("*" PLUGIN_SUFFIX);
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Extensions.push_back("*" PLUGIN_SUFFIX);
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// Get all DLL files in the plugins dir
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// Get all DLL files in the plugins dir
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@ -191,7 +191,7 @@ bool DolphinApp::OnInit()
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if (!File::Exists("User")) File::CreateDir("User");
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if (!File::Exists("User")) File::CreateDir("User");
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if (!File::Exists("User/GC")) File::CreateDir("User/GC");
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if (!File::Exists("User/GC")) File::CreateDir("User/GC");
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if (!File::Exists("User/Config")) File::CreateDir("User/Config");
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// HACK: Get rid of bogus osx param
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// HACK: Get rid of bogus osx param
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if (argc > 1 && wxString(argv[argc - 1]).StartsWith(_("-psn_"))) {
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if (argc > 1 && wxString(argv[argc - 1]).StartsWith(_("-psn_"))) {
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delete argv[argc-1];
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delete argv[argc-1];
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@ -69,11 +69,12 @@ NSOpenGLContext* cocoaGLInit(int mode)
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attr[i++] = mode;
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attr[i++] = mode;
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attr[i++] = NSOpenGLPFASamples;
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attr[i++] = NSOpenGLPFASamples;
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attr[i++] = 1;
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attr[i++] = 1;
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#ifdef GL_VERSION_1_2
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#warning "your car support ogl 1.2, dolphin wil use software renderer"
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//if opengl < 1.3 uncomment this twoo lines to use software renderer
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//if opengl < 1.3 uncomment this twoo lines to use software renderer
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//attr[i++] = NSOpenGLPFARendererID;
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attr[i++] = NSOpenGLPFARendererID;
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//attr[i++] = kCGLRendererGenericFloatID;
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attr[i++] = kCGLRendererGenericFloatID;
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#endif
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attr[i++] = NSOpenGLPFAScreenMask;
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attr[i++] = NSOpenGLPFAScreenMask;
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attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
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attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
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