Allow non-SIDEVICE_GC_CONTROLLER controllers in netplay again.
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parent
e4767aec55
commit
96219df4fd
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@ -263,7 +263,7 @@ void Init()
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if (Movie::IsRecordingInput() || Movie::IsPlayingInput())
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AddDevice(Movie::IsUsingPad(i) ? (Movie::IsUsingBongo(i) ? SIDEVICE_GC_TARUKONGA : SIDEVICE_GC_CONTROLLER) : SIDEVICE_NONE, i);
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else if (NetPlay::GetNetPlayPtr())
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AddDevice(NetPlay::IsUsingPad(i) ? SIDEVICE_GC_CONTROLLER : SIDEVICE_NONE, i);
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AddDevice((SIDevices) g_NetPlaySettings.m_Controllers[i], i);
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else
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AddDevice(SConfig::GetInstance().m_SIDevice[i], i);
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}
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@ -289,13 +289,9 @@ void NetPlay::GetNetSettings()
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g_NetPlaySettings.m_CPUthread = instance.m_LocalCoreStartupParameter.bCPUThread;
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g_NetPlaySettings.m_DSPHLE = instance.m_LocalCoreStartupParameter.bDSPHLE;
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g_NetPlaySettings.m_DSPEnableJIT = instance.m_EnableJIT;
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for (int i = 0; i < 4; ++i)
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{
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if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER)
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g_NetPlaySettings.m_Controllers |= (1 << i);
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if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
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g_NetPlaySettings.m_Controllers |= (1 << (i + 4));
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}
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for (unsigned int i = 0; i < 4; ++i)
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g_NetPlaySettings.m_Controllers[i] = SConfig::GetInstance().m_SIDevice[i];
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}
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// stuff hacked into dolphin
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@ -408,8 +404,3 @@ NetPlay* NetPlay::GetNetPlayPtr()
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{
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return netplay_ptr;
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}
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bool NetPlay::IsUsingPad(int pad)
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{
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return ((g_NetPlaySettings.m_Controllers & (1 << pad)) != 0);
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}
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@ -36,7 +36,7 @@ struct NetSettings
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bool m_CPUthread;
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bool m_DSPHLE;
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bool m_DSPEnableJIT;
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u8 m_Controllers;
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u8 m_Controllers[4];
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};
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extern NetSettings g_NetPlaySettings;
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@ -129,7 +129,6 @@ public:
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u8 GetPadNum(u8 numPAD);
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static NetPlay* GetNetPlayPtr();
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static bool IsUsingPad(int pad);
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protected:
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//void GetBufferedPad(const u8 pad_nb, NetPad* const netvalues);
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@ -196,7 +196,8 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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packet >> g_NetPlaySettings.m_CPUthread;
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packet >> g_NetPlaySettings.m_DSPEnableJIT;
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packet >> g_NetPlaySettings.m_DSPHLE;
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packet >> g_NetPlaySettings.m_Controllers;
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for (unsigned int i = 0; i < 4; ++i)
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packet >> g_NetPlaySettings.m_Controllers[i];
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}
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m_dialog->OnMsgStartGame();
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@ -607,8 +607,8 @@ bool NetPlayServer::StartGame(const std::string &path)
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spac << g_NetPlaySettings.m_CPUthread;
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spac << g_NetPlaySettings.m_DSPEnableJIT;
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spac << g_NetPlaySettings.m_DSPHLE;
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spac << g_NetPlaySettings.m_Controllers;
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for (unsigned int i = 0; i < 4; ++i)
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spac << g_NetPlaySettings.m_Controllers[i];
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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std::lock_guard<std::recursive_mutex> lks(m_crit.send);
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