Allow non-SIDEVICE_GC_CONTROLLER controllers in netplay again.

This commit is contained in:
Rachel Bryk 2013-07-19 22:58:33 -04:00
parent e4767aec55
commit 96219df4fd
5 changed files with 9 additions and 18 deletions

View File

@ -263,7 +263,7 @@ void Init()
if (Movie::IsRecordingInput() || Movie::IsPlayingInput())
AddDevice(Movie::IsUsingPad(i) ? (Movie::IsUsingBongo(i) ? SIDEVICE_GC_TARUKONGA : SIDEVICE_GC_CONTROLLER) : SIDEVICE_NONE, i);
else if (NetPlay::GetNetPlayPtr())
AddDevice(NetPlay::IsUsingPad(i) ? SIDEVICE_GC_CONTROLLER : SIDEVICE_NONE, i);
AddDevice((SIDevices) g_NetPlaySettings.m_Controllers[i], i);
else
AddDevice(SConfig::GetInstance().m_SIDevice[i], i);
}

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@ -289,13 +289,9 @@ void NetPlay::GetNetSettings()
g_NetPlaySettings.m_CPUthread = instance.m_LocalCoreStartupParameter.bCPUThread;
g_NetPlaySettings.m_DSPHLE = instance.m_LocalCoreStartupParameter.bDSPHLE;
g_NetPlaySettings.m_DSPEnableJIT = instance.m_EnableJIT;
for (int i = 0; i < 4; ++i)
{
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER)
g_NetPlaySettings.m_Controllers |= (1 << i);
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
g_NetPlaySettings.m_Controllers |= (1 << (i + 4));
}
for (unsigned int i = 0; i < 4; ++i)
g_NetPlaySettings.m_Controllers[i] = SConfig::GetInstance().m_SIDevice[i];
}
// stuff hacked into dolphin
@ -408,8 +404,3 @@ NetPlay* NetPlay::GetNetPlayPtr()
{
return netplay_ptr;
}
bool NetPlay::IsUsingPad(int pad)
{
return ((g_NetPlaySettings.m_Controllers & (1 << pad)) != 0);
}

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@ -36,7 +36,7 @@ struct NetSettings
bool m_CPUthread;
bool m_DSPHLE;
bool m_DSPEnableJIT;
u8 m_Controllers;
u8 m_Controllers[4];
};
extern NetSettings g_NetPlaySettings;
@ -129,7 +129,6 @@ public:
u8 GetPadNum(u8 numPAD);
static NetPlay* GetNetPlayPtr();
static bool IsUsingPad(int pad);
protected:
//void GetBufferedPad(const u8 pad_nb, NetPad* const netvalues);

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@ -196,7 +196,8 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
packet >> g_NetPlaySettings.m_CPUthread;
packet >> g_NetPlaySettings.m_DSPEnableJIT;
packet >> g_NetPlaySettings.m_DSPHLE;
packet >> g_NetPlaySettings.m_Controllers;
for (unsigned int i = 0; i < 4; ++i)
packet >> g_NetPlaySettings.m_Controllers[i];
}
m_dialog->OnMsgStartGame();

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@ -607,8 +607,8 @@ bool NetPlayServer::StartGame(const std::string &path)
spac << g_NetPlaySettings.m_CPUthread;
spac << g_NetPlaySettings.m_DSPEnableJIT;
spac << g_NetPlaySettings.m_DSPHLE;
spac << g_NetPlaySettings.m_Controllers;
for (unsigned int i = 0; i < 4; ++i)
spac << g_NetPlaySettings.m_Controllers[i];
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard<std::recursive_mutex> lks(m_crit.send);